4 glXChooseFBConfig(dpy = 0xf27770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0x1169de0, 0x116a380, 0x116cab0, 0x116d050, 0x116aec0, 0x116db90, 0x116afb0, 0x116dc80, 0x1169a20, 0x116a1a0, 0x116c6f0, 0x116ce70, 0x116ab00, 0x116d7d0, 0x116abf0, 0x116d8c0, 0x116a470, 0x116d140, 0x116a290, 0x116cf60} 5 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 6 glXCreatePbuffer(dpy = 0xf27770, config = 0x1169de0, attribList = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, GLX_LARGEST_PBUFFER, False, GLX_PRESERVED_CONTENTS, False, 0}) = 50331649 15 glXChooseFBConfig(dpy = 0xf27770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0x1169de0, 0x116a380, 0x116cab0, 0x116d050, 0x116aec0, 0x116db90, 0x116afb0, 0x116dc80, 0x1169a20, 0x116a1a0, 0x116c6f0, 0x116ce70, 0x116ab00, 0x116d7d0, 0x116abf0, 0x116d8c0, 0x116a470, 0x116d140, 0x116a290, 0x116cf60} 16 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 19 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 20 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 21 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = 0x1040e00 30 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 33 glXMakeCurrent(dpy = 0xf27770, drawable = 50331657, ctx = 0x1040e00) = True 34 glViewport(x = 0, y = 0, width = 100, height = 100) 35 glScissor(x = 0, y = 0, width = 100, height = 100) 37 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &1) 38 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1) 39 glXMakeCurrent(dpy = 0xf27770, drawable = 0, ctx = NULL) = True 40 glXMakeContextCurrent(dpy = 0xf27770, draw = 50331649, read = 50331649, ctx = 0x1040e00) = True 407 glXMakeContextCurrent(dpy = 0xf27770, draw = 0, read = 0, ctx = NULL) = True 408 glXDestroyContext(dpy = 0xf27770, ctx = 0x1040e00) 409 glXDestroyPbuffer(dpy = 0xf27770, pbuf = 50331649) 411 glXChooseFBConfig(dpy = 0xf27770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0x1169de0, 0x116a380, 0x116cab0, 0x116d050, 0x116aec0, 0x116db90, 0x116afb0, 0x116dc80, 0x1169a20, 0x116a1a0, 0x116c6f0, 0x116ce70, 0x116ab00, 0x116d7d0, 0x116abf0, 0x116d8c0, 0x116a470, 0x116d140, 0x116a290, 0x116cf60} 412 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 413 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 423 glXChooseFBConfig(dpy = 0xf27770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0x1169de0, 0x116a380, 0x116cab0, 0x116d050, 0x116aec0, 0x116db90, 0x116afb0, 0x116dc80, 0x1169a20, 0x116a1a0, 0x116c6f0, 0x116ce70, 0x116ab00, 0x116d7d0, 0x116abf0, 0x116d8c0, 0x116a470, 0x116d140, 0x116a290, 0x116cf60} 424 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 427 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 428 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 429 glXCreateContextAttribsARB(dpy = 0xf27770, config = 0x1169de0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = 0x1217eb0 438 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 441 glXMakeCurrent(dpy = 0xf27770, drawable = 50331666, ctx = 0x1217eb0) = True 442 glViewport(x = 0, y = 0, width = 100, height = 100) 443 glScissor(x = 0, y = 0, width = 100, height = 100) 445 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &1) 446 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1) 447 glXMakeCurrent(dpy = 0xf27770, drawable = 0, ctx = NULL) = True 448 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 451 glXSwapIntervalMESA(interval = 1) = 0 815 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 816 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 1138 glGenVertexArrays(n = 1, arrays = &1) 1139 glCreateProgram() = 1 1140 glCreateShader(type = GL_VERTEX_SHADER) = 2 1141 glCreateShader(type = GL_FRAGMENT_SHADER) = 3 1142 glShaderSource(shader = 2, count = 3, string = {"#version 150 core #define NANOVG_GL3 1 #define UNIFORMARRAY_SIZE 11 ", "#define EDGE_AA 1 ", "#ifdef NANOVG_GL3 uniform vec4 viewSize; in vec2 vertex; in vec2 tcoord; out vec2 ftcoord; out vec2 fpos; #else uniform vec4 viewSize; attribute vec2 vertex; attribute vec2 tcoord; varying vec2 ftcoord; varying vec2 fpos; #endif void main(void) { ftcoord = tcoord; fpos = vertex; gl_Position = vec4(2.0*(viewSize.x + vertex.x)/viewSize.z - 1.0, 1.0 - 2.0*(viewSize.y + vertex.y)/viewSize.w, 0, 1); } "}, length = NULL) 1143 glShaderSource(shader = 3, count = 3, string = {"#version 150 core #define NANOVG_GL3 1 #define UNIFORMARRAY_SIZE 11 ", "#define EDGE_AA 1 ", "#ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3) precision highp float; #else precision mediump float; #endif #endif #ifdef NANOVG_GL3 #ifdef USE_UNIFORMBUFFER layout(std140) uniform frag { mat3 scissorMat; mat3 paintMat; vec4 innerCol; vec4 outerCol; vec2 scissorExt; vec2 scissorScale; vec2 extent; float radius; float feather; float strokeMult; float strokeThr; int texType; int type; }; #else uniform vec4 frag[UNIFORMARRAY_SIZE]; #endif uniform sampler2D tex; in vec2 ftcoord; in vec2 fpos; out vec4 outColor; #else uniform vec4 frag[UNIFORMARRAY_SIZE]; uniform sampler2D tex; varying vec2 ftcoord; varying vec2 fpos; #endif #ifndef USE_UNIFORMBUFFER #define scissorMat mat3(frag[0].xyz, frag[1].xyz, frag[2].xyz) #define paintMat mat3(frag[3].xyz, frag[4].xyz, frag[5].xyz) #define innerCol frag[6] #define outerCol frag[7] #define scissorExt frag[8].xy #define scissorScale frag[8].zw #define extent frag[9].xy #define radius frag[9].z #define feather frag[9].w #define strokeMult frag[10].x #define strokeThr frag[10].y #define texType int(frag[10].z) #define type int(frag[10].w) #endif float sdroundrect(vec2 pt, vec2 ext, float rad) { vec2 ext2 = ext - vec2(rad,rad); vec2 d = abs(pt) - ext2; return min(max(d.x,d.y),0.0) + length(max(d,0.0)) - rad; } // Scissoring float scissorMask(vec2 p) { vec2 sc = (abs((scissorMat * vec3(p,1.0)).xy) - scissorExt); sc = vec2(0.5,0.5) - sc * scissorScale; return clamp(sc.x,0.0,1.0) * clamp(sc.y,0.0,1.0); } #ifdef EDGE_AA // Stroke - from [0..1] to clipped pyramid, where the slope is 1px. float strokeMask() { return min(1.0, (1.0-abs(ftcoord.x*2.0-1.0))*strokeMult) * min(1.0, ftcoord.y); } #endif void main(void) { vec4 result; float scissor = scissorMask(fpos); #ifdef EDGE_AA float strokeAlpha = strokeMask(); if (strokeAlpha < strokeThr) discard; #else float strokeAlpha = 1.0; #endif if (type == 0) { // Gradient // Calculate gradient color using box gradient vec2 pt = (paintMat * vec3(fpos,1.0)).xy; float d = clamp((sdroundrect(pt, extent, radius) + feather*0.5) / feather, 0.0, 1.0); vec4 color = mix(innerCol,outerCol,d); // Combine alpha color *= strokeAlpha * scissor; result = color; } else if (type == 1) { // Image // Calculate color fron texture vec2 pt = (paintMat * vec3(fpos,1.0)).xy / extent; #ifdef NANOVG_GL3 vec4 color = texture(tex, pt); #else vec4 color = texture2D(tex, pt); #endif if (texType == 1) color = vec4(color.xyz*color.w,color.w); if (texType == 2) color = vec4(color.x); // Apply color tint and alpha. color *= innerCol; // Combine alpha color *= strokeAlpha * scissor; result = color; } else if (type == 2) { // Stencil fill result = vec4(1,1,1,1); } else if (type == 3) { // Textured tris #ifdef NANOVG_GL3 vec4 color = texture(tex, ftcoord); #else vec4 color = texture2D(tex, ftcoord); #endif if (texType == 1) color = vec4(color.xyz*color.w,color.w); if (texType == 2) color = vec4(color.x); color *= scissor; result = color * innerCol; } #ifdef NANOVG_GL3 outColor = result; #else gl_FragColor = result; #endif } "}, length = NULL) 1144 glCompileShader(shader = 2) 1145 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1) 1146 glCompileShader(shader = 3) 1147 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1) 1148 glAttachShader(program = 1, shader = 2) 1149 glAttachShader(program = 1, shader = 3) 1150 glBindAttribLocation(program = 1, index = 0, name = "vertex") 1151 glBindAttribLocation(program = 1, index = 1, name = "tcoord") 1152 glBindAttribLocation(program = 1, index = 0, name = "vertex") 1153 glBindAttribLocation(program = 1, index = 1, name = "tcoord") 1154 glLinkProgram(program = 1) 1155 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1) 1156 glGetUniformLocation(program = 1, name = "viewSize") = 0 1157 glGetUniformLocation(program = 1, name = "tex") = 12 1158 glGetUniformLocation(program = 1, name = "frag") = 1 1159 glGenVertexArrays(n = 1, arrays = &2) 1160 glGenBuffers(n = 1, buffer = &1) 1161 glFinish() 1162 glGenTextures(n = 1, textures = &1) 1163 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1164 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1) 1165 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 512) 1166 glPixelStorei(pname = GL_UNPACK_SKIP_PIXELS, param = 0) 1167 glPixelStorei(pname = GL_UNPACK_SKIP_ROWS, param = 0) 1168 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RED, width = 512, height = 512, border = 0, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL) 1169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 1170 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 1171 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 1172 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 1173 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) 1174 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) 1175 glPixelStorei(pname = GL_UNPACK_SKIP_PIXELS, param = 0) 1176 glPixelStorei(pname = GL_UNPACK_SKIP_ROWS, param = 0) 1177 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 1180 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 1354 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 1526 glGetBooleanv(pname = GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, params = &GL_FALSE) 1527 glGetIntegerv(pname = GL_MAX_SAMPLES, params = &8) 1529 glGenFramebuffers(n = 1, framebuffers = &1) 1530 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 1532 glGenTextures(n = 1, textures = &2) 1533 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 1534 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 1535 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 1536 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 1537 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 1538 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 375, height = 640, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL) 1539 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 2, level = 0) 1541 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 1542 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 1543 glGenRenderbuffers(n = 1, renderbuffers = &1) 1544 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1) 1546 glRenderbufferStorage(target = GL_RENDERBUFFER, internalformat = GL_DEPTH24_STENCIL8, width = 375, height = 640) 1547 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1) 1548 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1) 1549 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 1550 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 1553 glGenBuffers(n = 1, buffer = &2) 1554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) 1555 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 1556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 1557 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 1558 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 1559 glViewport(x = 0, y = 0, width = 375, height = 640) 1560 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 1561 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 1562 glUseProgram(program = 1) 1563 glEnable(cap = GL_CULL_FACE) 1564 glCullFace(mode = GL_BACK) 1565 glFrontFace(mode = GL_CCW) 1566 glEnable(cap = GL_BLEND) 1567 glDisable(cap = GL_DEPTH_TEST) 1568 glDisable(cap = GL_SCISSOR_TEST) 1569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1570 glStencilMask(mask = 4294967295) 1571 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1572 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 1573 glActiveTexture(texture = GL_TEXTURE0) 1574 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 1575 glBindVertexArray(array = 2) 1576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 1577 glBufferData(target = GL_ARRAY_BUFFER, size = 138144, data = blob(138144), usage = GL_STREAM_DRAW) 1578 glEnableVertexAttribArray(index = 0) 1579 glEnableVertexAttribArray(index = 1) 1580 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 1581 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 1582 glUniform1i(location = 12, v0 = 0) 1583 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 1584 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 1585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 1587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 1589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 1591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 1593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 1595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 1597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 1599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 1601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 1603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 1605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.4705883, 0.2352941, 0.6, 0.4705883, 0.4705883, 0.2352941, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 1607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4352942, 0.4588236, 0.2470588, 0.6, 0.4352942, 0.4588236, 0.2470588, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 88) 1609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4, 0.4470589, 0.2588235, 0.6, 0.4, 0.4470589, 0.2588235, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 88) 1611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3647059, 0.4352942, 0.2705882, 0.6, 0.3647059, 0.4352942, 0.2705882, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 88) 1613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3294118, 0.4235294, 0.282353, 0.6, 0.3294118, 0.4235294, 0.282353, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 82) 1615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2941177, 0.4117647, 0.2941177, 0.6, 0.2941177, 0.4117647, 0.2941177, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 50) 1617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2588235, 0.4, 0.3058824, 0.6, 0.2588235, 0.4, 0.3058824, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 50) 1619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2235294, 0.3882353, 0.3176471, 0.6, 0.2235294, 0.3882353, 0.3176471, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 50) 1621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1882353, 0.3764706, 0.3294118, 0.6, 0.1882353, 0.3764706, 0.3294118, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 34) 1623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1529412, 0.3647059, 0.3411765, 0.6, 0.1529412, 0.3647059, 0.3411765, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.8625, -1, 0, 0}) 1624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 26) 1625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 154) 1627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 154) 1629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 122) 1631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 90) 1633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 90) 1635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2858, count = 90) 1637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 90) 1639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 90) 1641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.4705883, 0.2352941, 0.6, 0.4705883, 0.4705883, 0.2352941, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 84) 1643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4258824, 0.4541177, 0.2494118, 0.6, 0.4258824, 0.4541177, 0.2494118, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 84) 1645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3811765, 0.44, 0.2635294, 0.6, 0.3811765, 0.44, 0.2635294, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 52) 1647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3364706, 0.4258824, 0.2776471, 0.6, 0.3364706, 0.4258824, 0.2776471, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 52) 1649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2941177, 0.4117647, 0.2941177, 0.6, 0.2941177, 0.4117647, 0.2941177, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 46) 1651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2494118, 0.3952942, 0.3082353, 0.6, 0.2494118, 0.3952942, 0.3082353, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 30) 1653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2047059, 0.3811765, 0.322353, 0.6, 0.2047059, 0.3811765, 0.322353, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 30) 1655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.16, 0.3670588, 0.3364706, 0.6, 0.16, 0.3670588, 0.3364706, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 1.554688, -1, 0, 0}) 1656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 18) 1657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 154) 1659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 90) 1661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3768, count = 90) 1663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.4705883, 0.2352941, 0.6, 0.4705883, 0.4705883, 0.2352941, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 92) 1665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3529412, 0.4305883, 0.2729412, 0.6, 0.3529412, 0.4305883, 0.2729412, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3950, count = 60) 1667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2352941, 0.3905883, 0.3129412, 0.6, 0.2352941, 0.3905883, 0.3129412, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 3.3125, -1, 0, 0}) 1668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4010, count = 38) 1669 glEnable(cap = GL_STENCIL_TEST) 1670 glStencilMask(mask = 255) 1671 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1672 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1674 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1675 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1676 glDisable(cap = GL_CULL_FACE) 1677 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4048, count = 6) 1678 glEnable(cap = GL_CULL_FACE) 1679 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 1681 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1682 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4054, count = 14) 1684 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1685 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4068, count = 4) 1687 glDisable(cap = GL_STENCIL_TEST) 1688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 1689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4072, count = 36) 1690 glEnable(cap = GL_STENCIL_TEST) 1691 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1692 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1694 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1695 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1696 glDisable(cap = GL_CULL_FACE) 1697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4108, count = 16) 1698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4158, count = 16) 1699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4208, count = 16) 1700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4258, count = 16) 1701 glEnable(cap = GL_CULL_FACE) 1702 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 1704 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1705 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4124, count = 34) 1707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4174, count = 34) 1708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4224, count = 34) 1709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4274, count = 34) 1710 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1711 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4308, count = 4) 1713 glDisable(cap = GL_STENCIL_TEST) 1714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 1715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4312, count = 58) 1716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4370, count = 58) 1717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4428, count = 58) 1718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4486, count = 58) 1719 glEnable(cap = GL_STENCIL_TEST) 1720 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1721 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1723 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1724 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1725 glDisable(cap = GL_CULL_FACE) 1726 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4544, count = 60) 1727 glEnable(cap = GL_CULL_FACE) 1728 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 1730 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1731 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4604, count = 122) 1733 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1734 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4726, count = 4) 1736 glDisable(cap = GL_STENCIL_TEST) 1737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 1738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4730, count = 156) 1739 glEnable(cap = GL_STENCIL_TEST) 1740 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1741 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1743 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1744 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1745 glDisable(cap = GL_CULL_FACE) 1746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4886, count = 16) 1747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4936, count = 16) 1748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4986, count = 16) 1749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5036, count = 16) 1750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5086, count = 16) 1751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5136, count = 16) 1752 glEnable(cap = GL_CULL_FACE) 1753 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 1755 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1756 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4902, count = 34) 1758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4952, count = 34) 1759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5002, count = 34) 1760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5052, count = 34) 1761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5102, count = 34) 1762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5152, count = 34) 1763 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1764 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 4) 1766 glDisable(cap = GL_STENCIL_TEST) 1767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 1768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5190, count = 58) 1769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 58) 1770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 58) 1771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 58) 1772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 58) 1773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 58) 1774 glEnable(cap = GL_STENCIL_TEST) 1775 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1776 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1778 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1779 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1780 glDisable(cap = GL_CULL_FACE) 1781 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 14) 1782 glEnable(cap = GL_CULL_FACE) 1783 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 1785 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1786 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 30) 1788 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1789 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 4) 1791 glDisable(cap = GL_STENCIL_TEST) 1792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 1793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 100) 1794 glEnable(cap = GL_STENCIL_TEST) 1795 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1796 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1798 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1799 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1800 glDisable(cap = GL_CULL_FACE) 1801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5686, count = 16) 1802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5736, count = 16) 1803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5786, count = 16) 1804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5836, count = 16) 1805 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5886, count = 16) 1806 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5936, count = 16) 1807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5986, count = 16) 1808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6036, count = 16) 1809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6086, count = 16) 1810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 16) 1811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6186, count = 16) 1812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 1813 glEnable(cap = GL_CULL_FACE) 1814 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 1816 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1817 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 34) 1819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5752, count = 34) 1820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5802, count = 34) 1821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5852, count = 34) 1822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 34) 1823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 34) 1824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6002, count = 34) 1825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6052, count = 34) 1826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6102, count = 34) 1827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6152, count = 34) 1828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 34) 1829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 1830 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1831 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 4) 1833 glDisable(cap = GL_STENCIL_TEST) 1834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 1835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6290, count = 58) 1836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6348, count = 58) 1837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 58) 1838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6464, count = 58) 1839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 58) 1840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6580, count = 58) 1841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6638, count = 58) 1842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 58) 1843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 1844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 1845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 1846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 1847 glEnable(cap = GL_STENCIL_TEST) 1848 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 1849 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 1850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 1851 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 1852 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 1853 glDisable(cap = GL_CULL_FACE) 1854 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6986, count = 282) 1855 glEnable(cap = GL_CULL_FACE) 1856 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, -187.5, -320, 1, 0, 0.4980392, 0, 0.4980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 1858 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 1859 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 1860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7268, count = 590) 1861 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 1862 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 1863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7858, count = 4) 1864 glDisable(cap = GL_STENCIL_TEST) 1865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 1866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7862, count = 650) 1867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 1868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8512, count = 40) 1869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8552, count = 82) 1870 glDisableVertexAttribArray(index = 0) 1871 glDisableVertexAttribArray(index = 1) 1872 glBindVertexArray(array = 0) 1873 glDisable(cap = GL_CULL_FACE) 1874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 1875 glUseProgram(program = 0) 1876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 1877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 1880 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 2056 glBindVertexArray(array = 0) 2057 glActiveTexture(texture = GL_TEXTURE0) 2058 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 2059 glDisable(cap = GL_DEPTH_TEST) 2060 glDisable(cap = GL_STENCIL_TEST) 2061 glDisable(cap = GL_SCISSOR_TEST) 2062 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2063 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 2064 glDepthMask(flag = GL_TRUE) 2065 glDepthFunc(func = GL_LESS) 2066 glClearDepth(depth = 1) 2067 glStencilMask(mask = 255) 2068 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2069 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2070 glDisable(cap = GL_BLEND) 2071 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 2072 glUseProgram(program = 0) 2073 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2074 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2075 glGetIntegerv(pname = GL_UNPACK_ALIGNMENT, params = &4) 2076 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1) 2078 glGenTextures(n = 1, textures = &3) 2079 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2080 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 2081 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 2082 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2083 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2084 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) 2085 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_R8, width = 1336, height = 296, border = 0, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(395456)) 2087 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2089 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 44, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2376)) 2090 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2091 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 44, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 2092 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2093 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 95, yoffset = 0, width = 40, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2160)) 2094 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2095 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 135, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 2096 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2097 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 186, yoffset = 0, width = 48, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2592)) 2098 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2099 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 54, width = 46, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2530)) 2100 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2101 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 234, yoffset = 0, width = 20, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1080)) 2102 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2103 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 254, yoffset = 0, width = 64, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(3456)) 2104 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2105 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 46, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 2106 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2107 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 318, yoffset = 0, width = 48, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2592)) 2108 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2109 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 109, width = 19, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1064)) 2110 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2111 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 366, yoffset = 0, width = 42, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1932)) 2112 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2113 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 408, yoffset = 0, width = 39, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1794)) 2114 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2115 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 447, yoffset = 0, width = 32, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1440)) 2116 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2117 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 19, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 2118 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2119 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 479, yoffset = 0, width = 45, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2430)) 2120 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2121 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 524, yoffset = 0, width = 39, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1755)) 2122 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2123 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 88, yoffset = 54, width = 51, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2805)) 2124 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2125 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 563, yoffset = 0, width = 37, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1998)) 2126 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2127 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 60, yoffset = 109, width = 19, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1064)) 2128 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2129 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 600, yoffset = 0, width = 38, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1748)) 2130 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2131 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 638, yoffset = 0, width = 37, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1702)) 2132 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2133 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 675, yoffset = 0, width = 38, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1672)) 2134 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2135 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 79, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 2136 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2137 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 713, yoffset = 0, width = 39, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1794)) 2138 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2139 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 752, yoffset = 0, width = 42, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1932)) 2140 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2141 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 794, yoffset = 0, width = 43, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1892)) 2142 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2143 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 139, yoffset = 54, width = 52, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2860)) 2144 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2145 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 837, yoffset = 0, width = 33, height = 52, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1716)) 2146 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2147 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 120, yoffset = 109, width = 33, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1848)) 2148 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2149 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 870, yoffset = 0, width = 54, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2376)) 2150 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2151 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 924, yoffset = 0, width = 58, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2610)) 2152 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2153 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 153, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 2154 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2155 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 191, yoffset = 54, width = 45, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2475)) 2156 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2157 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 236, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 2158 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2159 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 278, yoffset = 54, width = 40, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2200)) 2160 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2161 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 318, yoffset = 54, width = 39, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2145)) 2162 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2163 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 982, yoffset = 0, width = 38, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2052)) 2164 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2165 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 357, yoffset = 54, width = 41, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2255)) 2166 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2167 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1020, yoffset = 0, width = 43, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2322)) 2168 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2169 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 398, yoffset = 54, width = 40, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2200)) 2170 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2171 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 165, width = 27, height = 63, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1701)) 2172 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2173 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 194, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 2174 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2175 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 27, yoffset = 165, width = 27, height = 63, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1701)) 2176 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2177 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1063, yoffset = 0, width = 40, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2160)) 2178 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2179 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 54, yoffset = 165, width = 51, height = 62, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(3162)) 2180 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2181 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 438, yoffset = 54, width = 43, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2365)) 2182 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2183 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 235, yoffset = 109, width = 39, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2184)) 2184 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2185 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1103, yoffset = 0, width = 45, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2430)) 2186 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2187 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 274, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 2188 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2189 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1148, yoffset = 0, width = 42, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2268)) 2190 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2191 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1190, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 2192 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2193 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1241, yoffset = 0, width = 56, height = 21, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1176)) 2194 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2195 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1297, yoffset = 0, width = 39, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2106)) 2196 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2197 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 481, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 2198 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2199 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 228, width = 19, height = 68, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1292)) 2200 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2201 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 105, yoffset = 165, width = 52, height = 57, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2964)) 2202 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) 2203 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2204 glBindVertexArray(array = 1) 2205 glGenTextures(n = 1, textures = &4) 2206 glGenBuffers(n = 1, buffer = &3) 2207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 2208 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 2209 glGenBuffers(n = 1, buffer = &4) 2210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 2211 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 2212 glGenBuffers(n = 1, buffer = &5) 2213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2214 glBufferData(target = GL_ARRAY_BUFFER, size = 80, data = blob(80), usage = GL_STATIC_DRAW) 2215 glGenBuffers(n = 1, buffer = &6) 2216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2217 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 2218 glGenBuffers(n = 1, buffer = &7) 2219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2220 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 2221 glGenBuffers(n = 1, buffer = &8) 2222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2223 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 2224 glGenBuffers(n = 1, buffer = &9) 2225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2226 glBufferData(target = GL_ARRAY_BUFFER, size = 560, data = blob(560), usage = GL_STATIC_DRAW) 2227 glGenBuffers(n = 1, buffer = &10) 2228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2229 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 84, data = blob(84), usage = GL_STATIC_DRAW) 2230 glGenBuffers(n = 1, buffer = &11) 2231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2232 glBufferData(target = GL_ARRAY_BUFFER, size = 192, data = blob(192), usage = GL_STATIC_DRAW) 2233 glGenBuffers(n = 1, buffer = &12) 2234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2235 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 32, data = blob(32), usage = GL_STATIC_DRAW) 2236 glGenBuffers(n = 1, buffer = &13) 2237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2238 glBufferData(target = GL_ARRAY_BUFFER, size = 960, data = blob(960), usage = GL_STATIC_DRAW) 2239 glGenBuffers(n = 1, buffer = &14) 2240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2241 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 2242 glViewport(x = 0, y = 0, width = 375, height = 667) 2243 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2244 glClearDepth(depth = 1) 2245 glEnable(cap = GL_DEPTH_TEST) 2246 glDepthFunc(func = GL_LESS) 2247 glDepthMask(flag = GL_TRUE) 2248 glDisable(cap = GL_BLEND) 2249 glDisable(cap = GL_CULL_FACE) 2250 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2251 glDisable(cap = GL_SCISSOR_TEST) 2252 glDisable(cap = GL_STENCIL_TEST) 2253 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 2255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 2256 glCreateProgram() = 4 2257 glBindAttribLocation(program = 4, index = 0, name = "vertexCoord") 2258 glBindAttribLocation(program = 4, index = 1, name = "vertexColor") 2259 glBindAttribLocation(program = 4, index = 2, name = "_qt_order") 2260 glGetIntegerv(pname = GL_NUM_PROGRAM_BINARY_FORMATS, params = &0) 2261 glCreateShader(type = GL_VERTEX_SHADER) = 5 2263 glShaderSource(shader = 5, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vertexCoord; in vec4 vertexColor; out vec4 color; uniform mat4 matrix; uniform float opacity; in float _qt_order; uniform float _qt_zRange; void main() { gl_Position = matrix * vertexCoord; color = vertexColor * opacity; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 320}) 2264 glCompileShader(shader = 5) 2265 glGetShaderiv(shader = 5, pname = GL_COMPILE_STATUS, params = &1) 2266 glAttachShader(program = 4, shader = 5) 2267 glCreateShader(type = GL_FRAGMENT_SHADER) = 6 2269 glShaderSource(shader = 6, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 color; out vec4 fragColor; void main() { fragColor = color; }"}, length = {18, 43, 8, 76}) 2270 glCompileShader(shader = 6) 2271 glGetShaderiv(shader = 6, pname = GL_COMPILE_STATUS, params = &1) 2272 glAttachShader(program = 4, shader = 6) 2273 glBindAttribLocation(program = 4, index = 0, name = "vertexCoord") 2274 glBindAttribLocation(program = 4, index = 1, name = "vertexColor") 2275 glBindAttribLocation(program = 4, index = 2, name = "_qt_order") 2276 glLinkProgram(program = 4) 2277 glGetProgramiv(program = 4, pname = GL_LINK_STATUS, params = &1) 2278 glGetProgramiv(program = 4, pname = GL_INFO_LOG_LENGTH, params = &1) 2279 glUseProgram(program = 4) 2280 glGetUniformLocation(program = 4, name = "matrix") = 0 2281 glGetUniformLocation(program = 4, name = "opacity") = 1 2282 glGetUniformLocation(program = 4, name = "_qt_zRange") = 2 2283 glEnableVertexAttribArray(index = 0) 2284 glEnableVertexAttribArray(index = 1) 2285 glEnableVertexAttribArray(index = 2) 2286 glUseProgram(program = 4) 2287 glUniform1fv(location = 1, count = 1, value = &1) 2288 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2290 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2291 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2292 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2293 glEnable(cap = GL_BLEND) 2294 glDepthMask(flag = GL_FALSE) 2295 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2298 glCreateProgram() = 7 2299 glBindAttribLocation(program = 7, index = 0, name = "qt_VertexPosition") 2300 glBindAttribLocation(program = 7, index = 1, name = "qt_VertexTexCoord") 2301 glBindAttribLocation(program = 7, index = 2, name = "_qt_order") 2302 glCreateShader(type = GL_VERTEX_SHADER) = 8 2304 glShaderSource(shader = 8, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " uniform mat4 qt_Matrix; in vec4 qt_VertexPosition; in vec2 qt_VertexTexCoord; out vec2 qt_TexCoord; in float _qt_order; uniform float _qt_zRange; void main() { qt_TexCoord = qt_VertexTexCoord; gl_Position = qt_Matrix * qt_VertexPosition; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 329}) 2305 glCompileShader(shader = 8) 2306 glGetShaderiv(shader = 8, pname = GL_COMPILE_STATUS, params = &1) 2307 glAttachShader(program = 7, shader = 8) 2308 glCreateShader(type = GL_FRAGMENT_SHADER) = 9 2310 glShaderSource(shader = 9, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec2 qt_TexCoord; out vec4 fragColor; uniform sampler2D qt_Texture; void main() { fragColor = texture(qt_Texture, qt_TexCoord); }"}, length = {18, 43, 8, 140}) 2311 glCompileShader(shader = 9) 2312 glGetShaderiv(shader = 9, pname = GL_COMPILE_STATUS, params = &1) 2313 glAttachShader(program = 7, shader = 9) 2314 glBindAttribLocation(program = 7, index = 0, name = "qt_VertexPosition") 2315 glBindAttribLocation(program = 7, index = 1, name = "qt_VertexTexCoord") 2316 glBindAttribLocation(program = 7, index = 2, name = "_qt_order") 2317 glLinkProgram(program = 7) 2318 glGetProgramiv(program = 7, pname = GL_LINK_STATUS, params = &1) 2319 glGetProgramiv(program = 7, pname = GL_INFO_LOG_LENGTH, params = &1) 2320 glUseProgram(program = 7) 2321 glGetUniformLocation(program = 7, name = "qt_Matrix") = 0 2322 glGetUniformLocation(program = 7, name = "_qt_zRange") = 1 2323 glUseProgram(program = 7) 2324 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2325 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2326 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2327 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 2328 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2329 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2330 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2332 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2333 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2334 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2336 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2338 glGenTextures(n = 1, textures = &5) 2339 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 2340 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2341 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2342 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2343 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2344 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) 2345 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 1024, border = 0, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = NULL) 2347 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 146, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(584)) 2348 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 145, width = 146, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(584)) 2349 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 1, width = 1, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(576)) 2350 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 145, yoffset = 1, width = 1, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(576)) 2351 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1, yoffset = 1, width = 144, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(82944)) 2352 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 0, width = 50, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(200)) 2353 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 49, width = 50, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(200)) 2354 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 1, width = 1, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(192)) 2355 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 195, yoffset = 1, width = 1, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(192)) 2356 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 147, yoffset = 1, width = 48, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(9216)) 2357 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 50, width = 34, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(136)) 2358 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 83, width = 34, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(136)) 2359 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 146, yoffset = 51, width = 1, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(128)) 2360 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 179, yoffset = 51, width = 1, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(128)) 2361 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 147, yoffset = 51, width = 32, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 2362 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2363 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2364 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2365 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2366 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2367 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2368 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2371 glCreateProgram() = 10 2372 glBindAttribLocation(program = 10, index = 0, name = "vCoord") 2373 glBindAttribLocation(program = 10, index = 1, name = "tCoord") 2374 glBindAttribLocation(program = 10, index = 2, name = "_qt_order") 2375 glCreateShader(type = GL_VERTEX_SHADER) = 11 2377 glShaderSource(shader = 11, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vCoord; in vec2 tCoord; out vec2 sampleCoord; out vec3 sampleFarLeft; out vec3 sampleNearLeft; out vec3 sampleNearRight; out vec3 sampleFarRight; uniform mat4 matrix; uniform vec2 textureScale; uniform float fontScale; uniform vec4 vecDelta; in float _qt_order; uniform float _qt_zRange; void main() { sampleCoord = tCoord * textureScale; gl_Position = matrix * vCoord; // Calculate neighbor pixel position in item space. vec3 wDelta = gl_Position.w * vecDelta.xyw; vec3 farLeft = vCoord.xyw - 0.667 * wDelta; vec3 nearLeft = vCoord.xyw - 0.333 * wDelta; vec3 nearRight = vCoord.xyw + 0.333 * wDelta; vec3 farRight = vCoord.xyw + 0.667 * wDelta; // Calculate neighbor texture coordinate. vec2 scale = textureScale / fontScale; vec2 base = sampleCoord - scale * vCoord.xy; sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z); sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z); gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 1229}) 2378 glCompileShader(shader = 11) 2379 glGetShaderiv(shader = 11, pname = GL_COMPILE_STATUS, params = &1) 2380 glAttachShader(program = 10, shader = 11) 2381 glCreateShader(type = GL_FRAGMENT_SHADER) = 12 2383 glShaderSource(shader = 12, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec2 sampleCoord; in vec3 sampleFarLeft; in vec3 sampleNearLeft; in vec3 sampleNearRight; in vec3 sampleFarRight; out vec4 fragColor; uniform sampler2D _qt_texture; uniform vec4 color; uniform float alphaMin; uniform float alphaMax; void main() { vec4 n; n.x = textureProj(_qt_texture, sampleFarLeft).r; n.y = textureProj(_qt_texture, sampleNearLeft).r; float c = texture(_qt_texture, sampleCoord).r; n.z = textureProj(_qt_texture, sampleNearRight).r; n.w = textureProj(_qt_texture, sampleFarRight).r; vec2 d = min(abs(n.yw - n.xz) * 2., 0.67); vec2 lo = mix(vec2(alphaMin), vec2(0.5), d); vec2 hi = mix(vec2(alphaMax), vec2(0.5), d); n = smoothstep(lo.xxyy, hi.xxyy, n); c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c); fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; }"}, length = {18, 43, 8, 840}) 2384 glCompileShader(shader = 12) 2385 glGetShaderiv(shader = 12, pname = GL_COMPILE_STATUS, params = &1) 2386 glAttachShader(program = 10, shader = 12) 2387 glBindAttribLocation(program = 10, index = 0, name = "vCoord") 2388 glBindAttribLocation(program = 10, index = 1, name = "tCoord") 2389 glBindAttribLocation(program = 10, index = 2, name = "_qt_order") 2390 glLinkProgram(program = 10) 2391 glGetProgramiv(program = 10, pname = GL_LINK_STATUS, params = &1) 2392 glGetProgramiv(program = 10, pname = GL_INFO_LOG_LENGTH, params = &1) 2393 glUseProgram(program = 10) 2394 glGetUniformLocation(program = 10, name = "matrix") = 0 2395 glGetUniformLocation(program = 10, name = "textureScale") = 1 2396 glGetUniformLocation(program = 10, name = "color") = 6 2397 glGetUniformLocation(program = 10, name = "alphaMin") = 7 2398 glGetUniformLocation(program = 10, name = "alphaMax") = 8 2399 glGetUniformLocation(program = 10, name = "fontScale") = 2 2400 glGetUniformLocation(program = 10, name = "vecDelta") = 3 2401 glGetUniformLocation(program = 10, name = "_qt_zRange") = 4 2402 glUseProgram(program = 10) 2403 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2404 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2405 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2406 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2407 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2408 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2409 glUniform1fv(location = 7, count = 1, value = &0.1262469) 2410 glUniform1fv(location = 8, count = 1, value = &0.7742469) 2411 glUniform2fv(location = 1, count = 1, value = {0.000748503, 0.003378378}) 2412 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2413 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2414 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2415 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2416 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2418 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2419 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2420 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2423 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2424 glUseProgram(program = 4) 2425 glUniform1fv(location = 1, count = 1, value = &0.5) 2426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2427 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2428 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2429 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2430 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2431 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2433 glUseProgram(program = 10) 2434 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2435 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2436 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2437 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2438 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2439 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2440 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2441 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2443 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2444 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2446 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 2448 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 2449 glDisableVertexAttribArray(index = 0) 2450 glDisableVertexAttribArray(index = 1) 2451 glDisableVertexAttribArray(index = 2) 2452 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2453 glDisable(cap = GL_STENCIL_TEST) 2454 glDisable(cap = GL_SCISSOR_TEST) 2455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2457 glDepthMask(flag = GL_TRUE) 2458 glBindVertexArray(array = 0) 2459 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 2460 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 2461 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2462 glBindVertexArray(array = 1) 2463 glViewport(x = 0, y = 0, width = 375, height = 667) 2464 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2465 glClearDepth(depth = 1) 2466 glEnable(cap = GL_DEPTH_TEST) 2467 glDepthFunc(func = GL_LESS) 2468 glDepthMask(flag = GL_TRUE) 2469 glDisable(cap = GL_BLEND) 2470 glDisable(cap = GL_CULL_FACE) 2471 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2472 glDisable(cap = GL_SCISSOR_TEST) 2473 glDisable(cap = GL_STENCIL_TEST) 2474 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 2476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 2477 glEnableVertexAttribArray(index = 0) 2478 glEnableVertexAttribArray(index = 1) 2479 glEnableVertexAttribArray(index = 2) 2480 glUseProgram(program = 4) 2481 glUniform1fv(location = 1, count = 1, value = &1) 2482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2487 glEnable(cap = GL_BLEND) 2488 glDepthMask(flag = GL_FALSE) 2489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2492 glUseProgram(program = 7) 2493 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2496 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2497 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2498 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2501 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 2502 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2508 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2511 glUseProgram(program = 10) 2512 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2513 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2514 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2515 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2516 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2517 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2518 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2520 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2521 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2522 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2526 glUseProgram(program = 4) 2527 glUniform1fv(location = 1, count = 1, value = &0.5) 2528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2530 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2535 glUseProgram(program = 10) 2536 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2537 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2538 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2539 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2540 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2542 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 2546 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 2547 glDisableVertexAttribArray(index = 0) 2548 glDisableVertexAttribArray(index = 1) 2549 glDisableVertexAttribArray(index = 2) 2550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2551 glDisable(cap = GL_STENCIL_TEST) 2552 glDisable(cap = GL_SCISSOR_TEST) 2553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2555 glDepthMask(flag = GL_TRUE) 2556 glBindVertexArray(array = 0) 2557 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 2558 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 2559 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2560 glBindVertexArray(array = 1) 2561 glViewport(x = 0, y = 0, width = 375, height = 667) 2562 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2563 glClearDepth(depth = 1) 2564 glEnable(cap = GL_DEPTH_TEST) 2565 glDepthFunc(func = GL_LESS) 2566 glDepthMask(flag = GL_TRUE) 2567 glDisable(cap = GL_BLEND) 2568 glDisable(cap = GL_CULL_FACE) 2569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2570 glDisable(cap = GL_SCISSOR_TEST) 2571 glDisable(cap = GL_STENCIL_TEST) 2572 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 2574 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 2575 glEnableVertexAttribArray(index = 0) 2576 glEnableVertexAttribArray(index = 1) 2577 glEnableVertexAttribArray(index = 2) 2578 glUseProgram(program = 4) 2579 glUniform1fv(location = 1, count = 1, value = &1) 2580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2582 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2584 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2585 glEnable(cap = GL_BLEND) 2586 glDepthMask(flag = GL_FALSE) 2587 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2590 glUseProgram(program = 7) 2591 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2592 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2594 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2595 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2599 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 2600 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2601 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2604 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2609 glUseProgram(program = 10) 2610 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2611 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2612 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2613 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2614 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2615 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2616 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2618 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2620 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2623 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2624 glUseProgram(program = 4) 2625 glUniform1fv(location = 1, count = 1, value = &0.5) 2626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2628 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2630 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2633 glUseProgram(program = 10) 2634 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2635 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2636 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2637 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2638 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2639 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2640 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2641 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2642 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2643 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 2644 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 2645 glDisableVertexAttribArray(index = 0) 2646 glDisableVertexAttribArray(index = 1) 2647 glDisableVertexAttribArray(index = 2) 2648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2649 glDisable(cap = GL_STENCIL_TEST) 2650 glDisable(cap = GL_SCISSOR_TEST) 2651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2653 glDepthMask(flag = GL_TRUE) 2654 glBindVertexArray(array = 0) 2655 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 2656 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 2657 glViewport(x = 0, y = 0, width = 375, height = 640) 2658 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 2659 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2660 glUseProgram(program = 1) 2661 glEnable(cap = GL_CULL_FACE) 2662 glCullFace(mode = GL_BACK) 2663 glFrontFace(mode = GL_CCW) 2664 glEnable(cap = GL_BLEND) 2665 glDisable(cap = GL_DEPTH_TEST) 2666 glDisable(cap = GL_SCISSOR_TEST) 2667 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2668 glStencilMask(mask = 4294967295) 2669 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2670 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 2671 glActiveTexture(texture = GL_TEXTURE0) 2672 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 2673 glBindVertexArray(array = 2) 2674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 2675 glBufferData(target = GL_ARRAY_BUFFER, size = 138576, data = blob(138576), usage = GL_STREAM_DRAW) 2676 glEnableVertexAttribArray(index = 0) 2677 glEnableVertexAttribArray(index = 1) 2678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2679 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2680 glUniform1i(location = 12, v0 = 0) 2681 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 2682 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 2683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 2685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 2687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 2689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 2691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 2693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 2695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 2697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 2699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 2701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 2703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 2705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4409842, 0.4648212, 0.2502884, 0.6078432, 0.4409842, 0.4648212, 0.2502884, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 96) 2707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4052288, 0.4529028, 0.2622069, 0.6078432, 0.4052288, 0.4529028, 0.2622069, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1788, count = 88) 2709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3694733, 0.4409842, 0.2741253, 0.6078432, 0.3694733, 0.4409842, 0.2741253, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 88) 2711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3337178, 0.4290658, 0.2860439, 0.6078432, 0.3337178, 0.4290658, 0.2860439, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 82) 2713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2979623, 0.4171473, 0.2979623, 0.6078432, 0.2979623, 0.4171473, 0.2979623, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 54) 2715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2622069, 0.4052288, 0.3098809, 0.6078432, 0.2622069, 0.4052288, 0.3098809, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 50) 2717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2264514, 0.3933103, 0.3217993, 0.6078432, 0.2264514, 0.3933103, 0.3217993, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 50) 2719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1906959, 0.3813918, 0.3337178, 0.6078432, 0.1906959, 0.3813918, 0.3337178, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 34) 2721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1549404, 0.3694733, 0.3456363, 0.6078432, 0.1549404, 0.3694733, 0.3456363, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 2.902816, -1, 0, 0}) 2722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 26) 2723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 154) 2725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 154) 2727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2568, count = 122) 2729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 90) 2731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2780, count = 90) 2733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2870, count = 90) 2735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2960, count = 90) 2737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3050, count = 90) 2739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3140, count = 84) 2741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.434233, 0.4630219, 0.2543022, 0.6117647, 0.434233, 0.4630219, 0.2543022, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 84) 2743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3886505, 0.4486275, 0.2686967, 0.6117647, 0.3886505, 0.4486275, 0.2686967, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3308, count = 52) 2745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3430681, 0.434233, 0.2830911, 0.6117647, 0.3430681, 0.434233, 0.2830911, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3360, count = 52) 2747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 46) 2749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2543022, 0.403045, 0.3142791, 0.6117647, 0.2543022, 0.403045, 0.3142791, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3458, count = 30) 2751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2087197, 0.3886505, 0.3286736, 0.6117647, 0.2087197, 0.3886505, 0.3286736, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 30) 2753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1631373, 0.3742561, 0.3430681, 0.6117647, 0.1631373, 0.3742561, 0.3430681, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581681, -1, 0, 0}) 2754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 18) 2755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 154) 2757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 90) 2759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 90) 2761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.473664, 0.473664, 0.236832, 0.6039216, 0.473664, 0.473664, 0.236832, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3870, count = 92) 2763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355248, 0.4334026, 0.2747251, 0.6039216, 0.355248, 0.4334026, 0.2747251, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 60) 2765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.236832, 0.3931411, 0.3149866, 0.6039216, 0.236832, 0.3931411, 0.3149866, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.3365, -1, 0, 0}) 2766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4022, count = 38) 2767 glEnable(cap = GL_STENCIL_TEST) 2768 glStencilMask(mask = 255) 2769 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2770 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2772 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2773 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2774 glDisable(cap = GL_CULL_FACE) 2775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4060, count = 6) 2776 glEnable(cap = GL_CULL_FACE) 2777 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 2779 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2780 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4066, count = 14) 2782 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2783 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4080, count = 4) 2785 glDisable(cap = GL_STENCIL_TEST) 2786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 2787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4084, count = 36) 2788 glEnable(cap = GL_STENCIL_TEST) 2789 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2790 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2792 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2793 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2794 glDisable(cap = GL_CULL_FACE) 2795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4120, count = 16) 2796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4170, count = 16) 2797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4220, count = 16) 2798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4270, count = 16) 2799 glEnable(cap = GL_CULL_FACE) 2800 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 2802 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2803 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 34) 2805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4186, count = 34) 2806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4236, count = 34) 2807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4286, count = 34) 2808 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2809 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4320, count = 4) 2811 glDisable(cap = GL_STENCIL_TEST) 2812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 2813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4324, count = 58) 2814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4382, count = 58) 2815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4440, count = 58) 2816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4498, count = 58) 2817 glEnable(cap = GL_STENCIL_TEST) 2818 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2819 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2821 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2822 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2823 glDisable(cap = GL_CULL_FACE) 2824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4556, count = 63) 2825 glEnable(cap = GL_CULL_FACE) 2826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 2828 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2829 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 128) 2831 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2832 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 4) 2834 glDisable(cap = GL_STENCIL_TEST) 2835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 2836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4751, count = 162) 2837 glEnable(cap = GL_STENCIL_TEST) 2838 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2839 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2841 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2842 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2843 glDisable(cap = GL_CULL_FACE) 2844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4913, count = 16) 2845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4963, count = 16) 2846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5013, count = 16) 2847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5063, count = 16) 2848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5113, count = 16) 2849 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5163, count = 16) 2850 glEnable(cap = GL_CULL_FACE) 2851 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 2853 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2854 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4929, count = 34) 2856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4979, count = 34) 2857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5029, count = 34) 2858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5079, count = 34) 2859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5129, count = 34) 2860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5179, count = 34) 2861 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2862 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5213, count = 4) 2864 glDisable(cap = GL_STENCIL_TEST) 2865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 2866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5217, count = 58) 2867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5275, count = 58) 2868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5333, count = 58) 2869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5391, count = 58) 2870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5449, count = 58) 2871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5507, count = 58) 2872 glEnable(cap = GL_STENCIL_TEST) 2873 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2874 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2876 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2877 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2878 glDisable(cap = GL_CULL_FACE) 2879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5565, count = 14) 2880 glEnable(cap = GL_CULL_FACE) 2881 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 2883 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2884 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5579, count = 30) 2886 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2887 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5609, count = 4) 2889 glDisable(cap = GL_STENCIL_TEST) 2890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 2891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5613, count = 100) 2892 glEnable(cap = GL_STENCIL_TEST) 2893 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2894 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2896 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2897 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2898 glDisable(cap = GL_CULL_FACE) 2899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5713, count = 16) 2900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5763, count = 16) 2901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5813, count = 16) 2902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5863, count = 16) 2903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5913, count = 16) 2904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5963, count = 16) 2905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6013, count = 16) 2906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 2907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 2908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 2909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 2910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 2911 glEnable(cap = GL_CULL_FACE) 2912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 2914 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2915 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5729, count = 34) 2917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5779, count = 34) 2918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5829, count = 34) 2919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5879, count = 34) 2920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5929, count = 34) 2921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5979, count = 34) 2922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 34) 2923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 2924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 2925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 2926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 2927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 2928 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2929 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 4) 2931 glDisable(cap = GL_STENCIL_TEST) 2932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 2933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6317, count = 58) 2934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6375, count = 58) 2935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6433, count = 58) 2936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 58) 2937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 58) 2938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 58) 2939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 58) 2940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 58) 2941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6781, count = 58) 2942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 58) 2943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 2944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 2945 glEnable(cap = GL_STENCIL_TEST) 2946 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2947 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 2948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 2949 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 2950 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 2951 glDisable(cap = GL_CULL_FACE) 2952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7013, count = 282) 2953 glEnable(cap = GL_CULL_FACE) 2954 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999844, -0.005584788, 0, 0, 0.005584788, 0.9999844, 0, 0, -189.2842, -318.9479, 1, 0, 0.5137255, 0, 0.4901961, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 2956 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 2957 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7295, count = 590) 2959 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 2960 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 2961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7885, count = 4) 2962 glDisable(cap = GL_STENCIL_TEST) 2963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 2964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 650) 2965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 2966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8539, count = 40) 2967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8579, count = 82) 2968 glDisableVertexAttribArray(index = 0) 2969 glDisableVertexAttribArray(index = 1) 2970 glBindVertexArray(array = 0) 2971 glDisable(cap = GL_CULL_FACE) 2972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2973 glUseProgram(program = 0) 2974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2976 glBindVertexArray(array = 0) 2977 glActiveTexture(texture = GL_TEXTURE0) 2978 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 2979 glDisable(cap = GL_DEPTH_TEST) 2980 glDisable(cap = GL_STENCIL_TEST) 2981 glDisable(cap = GL_SCISSOR_TEST) 2982 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2983 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 2984 glDepthMask(flag = GL_TRUE) 2985 glDepthFunc(func = GL_LESS) 2986 glClearDepth(depth = 1) 2987 glStencilMask(mask = 255) 2988 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 2989 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 2990 glDisable(cap = GL_BLEND) 2991 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 2992 glUseProgram(program = 0) 2993 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2994 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2995 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2996 glBindVertexArray(array = 1) 2997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2998 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 2999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3000 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 3001 glViewport(x = 0, y = 0, width = 375, height = 667) 3002 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3003 glClearDepth(depth = 1) 3004 glEnable(cap = GL_DEPTH_TEST) 3005 glDepthFunc(func = GL_LESS) 3006 glDepthMask(flag = GL_TRUE) 3007 glDisable(cap = GL_BLEND) 3008 glDisable(cap = GL_CULL_FACE) 3009 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3010 glDisable(cap = GL_SCISSOR_TEST) 3011 glDisable(cap = GL_STENCIL_TEST) 3012 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3015 glEnableVertexAttribArray(index = 0) 3016 glEnableVertexAttribArray(index = 1) 3017 glEnableVertexAttribArray(index = 2) 3018 glUseProgram(program = 4) 3019 glUniform1fv(location = 1, count = 1, value = &1) 3020 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3021 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3022 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3023 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3024 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3025 glEnable(cap = GL_BLEND) 3026 glDepthMask(flag = GL_FALSE) 3027 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3030 glUseProgram(program = 7) 3031 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3034 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3039 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 3040 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3041 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3044 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3046 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3049 glUseProgram(program = 10) 3050 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3051 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3052 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3053 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3054 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3055 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3056 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3058 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3060 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3063 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3064 glUseProgram(program = 4) 3065 glUniform1fv(location = 1, count = 1, value = &0.5) 3066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3073 glUseProgram(program = 10) 3074 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3075 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3076 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3077 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3078 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3079 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3080 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3082 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 3084 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 3085 glDisableVertexAttribArray(index = 0) 3086 glDisableVertexAttribArray(index = 1) 3087 glDisableVertexAttribArray(index = 2) 3088 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3089 glDisable(cap = GL_STENCIL_TEST) 3090 glDisable(cap = GL_SCISSOR_TEST) 3091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3093 glDepthMask(flag = GL_TRUE) 3094 glBindVertexArray(array = 0) 3095 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 3096 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 3097 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3098 glBindVertexArray(array = 1) 3099 glViewport(x = 0, y = 0, width = 375, height = 667) 3100 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3101 glClearDepth(depth = 1) 3102 glEnable(cap = GL_DEPTH_TEST) 3103 glDepthFunc(func = GL_LESS) 3104 glDepthMask(flag = GL_TRUE) 3105 glDisable(cap = GL_BLEND) 3106 glDisable(cap = GL_CULL_FACE) 3107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3108 glDisable(cap = GL_SCISSOR_TEST) 3109 glDisable(cap = GL_STENCIL_TEST) 3110 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3113 glEnableVertexAttribArray(index = 0) 3114 glEnableVertexAttribArray(index = 1) 3115 glEnableVertexAttribArray(index = 2) 3116 glUseProgram(program = 4) 3117 glUniform1fv(location = 1, count = 1, value = &1) 3118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3120 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3121 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3122 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3123 glEnable(cap = GL_BLEND) 3124 glDepthMask(flag = GL_FALSE) 3125 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3128 glUseProgram(program = 7) 3129 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3130 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3132 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3133 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3134 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3137 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 3138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3139 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3140 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3142 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3143 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3144 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3147 glUseProgram(program = 10) 3148 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3149 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3150 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3151 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3152 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3153 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3154 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3158 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3161 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3162 glUseProgram(program = 4) 3163 glUniform1fv(location = 1, count = 1, value = &0.5) 3164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3166 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3167 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3168 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3171 glUseProgram(program = 10) 3172 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3173 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3174 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3175 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3176 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3178 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3180 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3181 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 3182 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 3183 glDisableVertexAttribArray(index = 0) 3184 glDisableVertexAttribArray(index = 1) 3185 glDisableVertexAttribArray(index = 2) 3186 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3187 glDisable(cap = GL_STENCIL_TEST) 3188 glDisable(cap = GL_SCISSOR_TEST) 3189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3191 glDepthMask(flag = GL_TRUE) 3192 glBindVertexArray(array = 0) 3193 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 3194 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 3195 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3196 glViewport(x = 0, y = 0, width = 375, height = 640) 3197 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 3198 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3199 glUseProgram(program = 1) 3200 glEnable(cap = GL_CULL_FACE) 3201 glCullFace(mode = GL_BACK) 3202 glFrontFace(mode = GL_CCW) 3203 glEnable(cap = GL_BLEND) 3204 glDisable(cap = GL_DEPTH_TEST) 3205 glDisable(cap = GL_SCISSOR_TEST) 3206 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3207 glStencilMask(mask = 4294967295) 3208 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3209 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 3210 glActiveTexture(texture = GL_TEXTURE0) 3211 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 3212 glBindVertexArray(array = 2) 3213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 3214 glBufferData(target = GL_ARRAY_BUFFER, size = 138544, data = blob(138544), usage = GL_STREAM_DRAW) 3215 glEnableVertexAttribArray(index = 0) 3216 glEnableVertexAttribArray(index = 1) 3217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3218 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3219 glUniform1i(location = 12, v0 = 0) 3220 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 3221 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 3222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 3224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 3226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 3228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 3230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 3232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 3234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 3236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 3238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 3240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 3242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.485967, 0.485967, 0.2429835, 0.6196079, 0.485967, 0.485967, 0.2429835, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 3244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4495195, 0.4738178, 0.2551326, 0.6196079, 0.4495195, 0.4738178, 0.2551326, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 104) 3246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4130719, 0.4616686, 0.2672818, 0.6196079, 0.4130719, 0.4616686, 0.2672818, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 88) 3248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3766244, 0.4495195, 0.279431, 0.6196079, 0.3766244, 0.4495195, 0.279431, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 88) 3250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3401769, 0.4373703, 0.2915802, 0.6196079, 0.3401769, 0.4373703, 0.2915802, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 82) 3252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3037294, 0.4252211, 0.3037294, 0.6196079, 0.3037294, 0.4252211, 0.3037294, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 58) 3254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2672818, 0.4130719, 0.3158785, 0.6196079, 0.2672818, 0.4130719, 0.3158785, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2112, count = 50) 3256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2308343, 0.4009227, 0.3280277, 0.6196079, 0.2308343, 0.4009227, 0.3280277, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 50) 3258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1943868, 0.3887736, 0.3401769, 0.6196079, 0.1943868, 0.3887736, 0.3401769, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 34) 3260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1579393, 0.3766244, 0.3523261, 0.6196079, 0.1579393, 0.3766244, 0.3523261, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 2.943105, -1, 0, 0}) 3261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2246, count = 26) 3262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 154) 3264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 154) 3266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2580, count = 122) 3268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 3270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 3272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 90) 3274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 90) 3276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3062, count = 90) 3278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4921184, 0.4921184, 0.2460592, 0.627451, 0.4921184, 0.4921184, 0.2460592, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3152, count = 74) 3280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4453672, 0.4748943, 0.2608228, 0.627451, 0.4453672, 0.4748943, 0.2608228, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 84) 3282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.398616, 0.4601308, 0.2755863, 0.627451, 0.398616, 0.4601308, 0.2755863, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3310, count = 52) 3284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3518647, 0.4453672, 0.2903499, 0.627451, 0.3518647, 0.4453672, 0.2903499, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 52) 3286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.4306037, 0.307574, 0.627451, 0.307574, 0.4306037, 0.307574, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 46) 3288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2608228, 0.4133795, 0.3223376, 0.627451, 0.2608228, 0.4133795, 0.3223376, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 30) 3290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2140715, 0.398616, 0.3371011, 0.627451, 0.2140715, 0.398616, 0.3371011, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 30) 3292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1673203, 0.3838524, 0.3518647, 0.627451, 0.1673203, 0.3838524, 0.3518647, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.608634, -1, 0, 0}) 3293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3520, count = 18) 3294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 154) 3296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 90) 3298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 90) 3300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3872, count = 92) 3302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3575548, 0.4362169, 0.276509, 0.6078432, 0.3575548, 0.4362169, 0.276509, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3964, count = 60) 3304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2383699, 0.395694, 0.3170319, 0.6078432, 0.2383699, 0.395694, 0.3170319, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 3.360495, -1, 0, 0}) 3305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4024, count = 38) 3306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 3307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4062, count = 6) 3308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4068, count = 14) 3309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4082, count = 36) 3311 glEnable(cap = GL_STENCIL_TEST) 3312 glStencilMask(mask = 255) 3313 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3314 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3316 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3317 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3318 glDisable(cap = GL_CULL_FACE) 3319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4118, count = 16) 3320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4168, count = 16) 3321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4218, count = 16) 3322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4268, count = 16) 3323 glEnable(cap = GL_CULL_FACE) 3324 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3326 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3327 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4134, count = 34) 3329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4184, count = 34) 3330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4234, count = 34) 3331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4284, count = 34) 3332 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3333 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4318, count = 4) 3335 glDisable(cap = GL_STENCIL_TEST) 3336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4322, count = 58) 3338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4380, count = 58) 3339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4438, count = 58) 3340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4496, count = 58) 3341 glEnable(cap = GL_STENCIL_TEST) 3342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3343 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3345 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3346 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3347 glDisable(cap = GL_CULL_FACE) 3348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4554, count = 63) 3349 glEnable(cap = GL_CULL_FACE) 3350 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 3352 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3353 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4617, count = 128) 3355 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3356 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4745, count = 4) 3358 glDisable(cap = GL_STENCIL_TEST) 3359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4749, count = 162) 3361 glEnable(cap = GL_STENCIL_TEST) 3362 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3363 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3365 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3366 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3367 glDisable(cap = GL_CULL_FACE) 3368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4911, count = 16) 3369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4961, count = 16) 3370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5011, count = 16) 3371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5061, count = 16) 3372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5111, count = 16) 3373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5161, count = 16) 3374 glEnable(cap = GL_CULL_FACE) 3375 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3377 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3378 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4927, count = 34) 3380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4977, count = 34) 3381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5027, count = 34) 3382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5077, count = 34) 3383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5127, count = 34) 3384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5177, count = 34) 3385 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3386 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5211, count = 4) 3388 glDisable(cap = GL_STENCIL_TEST) 3389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5215, count = 58) 3391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5273, count = 58) 3392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5331, count = 58) 3393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5389, count = 58) 3394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5447, count = 58) 3395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5505, count = 58) 3396 glEnable(cap = GL_STENCIL_TEST) 3397 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3398 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3400 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3401 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3402 glDisable(cap = GL_CULL_FACE) 3403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5563, count = 14) 3404 glEnable(cap = GL_CULL_FACE) 3405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 3407 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5577, count = 30) 3410 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3411 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5607, count = 4) 3413 glDisable(cap = GL_STENCIL_TEST) 3414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5611, count = 100) 3416 glEnable(cap = GL_STENCIL_TEST) 3417 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3418 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3420 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3421 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3422 glDisable(cap = GL_CULL_FACE) 3423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5711, count = 16) 3424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5761, count = 16) 3425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5811, count = 16) 3426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5861, count = 16) 3427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5911, count = 16) 3428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5961, count = 16) 3429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6011, count = 16) 3430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6061, count = 16) 3431 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6111, count = 16) 3432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6161, count = 16) 3433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6211, count = 16) 3434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6261, count = 16) 3435 glEnable(cap = GL_CULL_FACE) 3436 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3438 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3439 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5727, count = 34) 3441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5777, count = 34) 3442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5827, count = 34) 3443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5877, count = 34) 3444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5927, count = 34) 3445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5977, count = 34) 3446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6027, count = 34) 3447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6077, count = 34) 3448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6127, count = 34) 3449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6177, count = 34) 3450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6227, count = 34) 3451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6277, count = 34) 3452 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3453 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6311, count = 4) 3455 glDisable(cap = GL_STENCIL_TEST) 3456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6315, count = 58) 3458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 58) 3459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6431, count = 58) 3460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 58) 3461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 58) 3462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 58) 3463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 58) 3464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 58) 3465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 58) 3466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 58) 3467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 58) 3468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 58) 3469 glEnable(cap = GL_STENCIL_TEST) 3470 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3471 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3473 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3474 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3475 glDisable(cap = GL_CULL_FACE) 3476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7011, count = 282) 3477 glEnable(cap = GL_CULL_FACE) 3478 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999376, -0.01116797, 0, 0, 0.01116797, 0.9999376, 0, 0, -191.0621, -317.886, 1, 0, 0.5294118, 0, 0.4823529, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 3480 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3481 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7293, count = 590) 3483 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3484 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7883, count = 4) 3486 glDisable(cap = GL_STENCIL_TEST) 3487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 3488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7887, count = 650) 3489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8537, count = 40) 3491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8577, count = 82) 3492 glDisableVertexAttribArray(index = 0) 3493 glDisableVertexAttribArray(index = 1) 3494 glBindVertexArray(array = 0) 3495 glDisable(cap = GL_CULL_FACE) 3496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3497 glUseProgram(program = 0) 3498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3500 glBindVertexArray(array = 0) 3501 glActiveTexture(texture = GL_TEXTURE0) 3502 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 3503 glDisable(cap = GL_DEPTH_TEST) 3504 glDisable(cap = GL_STENCIL_TEST) 3505 glDisable(cap = GL_SCISSOR_TEST) 3506 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3507 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 3508 glDepthMask(flag = GL_TRUE) 3509 glDepthFunc(func = GL_LESS) 3510 glClearDepth(depth = 1) 3511 glStencilMask(mask = 255) 3512 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3513 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3514 glDisable(cap = GL_BLEND) 3515 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 3516 glUseProgram(program = 0) 3517 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3518 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3519 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3520 glBindVertexArray(array = 1) 3521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3522 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 3523 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3524 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 3525 glViewport(x = 0, y = 0, width = 375, height = 667) 3526 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3527 glClearDepth(depth = 1) 3528 glEnable(cap = GL_DEPTH_TEST) 3529 glDepthFunc(func = GL_LESS) 3530 glDepthMask(flag = GL_TRUE) 3531 glDisable(cap = GL_BLEND) 3532 glDisable(cap = GL_CULL_FACE) 3533 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3534 glDisable(cap = GL_SCISSOR_TEST) 3535 glDisable(cap = GL_STENCIL_TEST) 3536 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3537 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3539 glEnableVertexAttribArray(index = 0) 3540 glEnableVertexAttribArray(index = 1) 3541 glEnableVertexAttribArray(index = 2) 3542 glUseProgram(program = 4) 3543 glUniform1fv(location = 1, count = 1, value = &1) 3544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3546 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3547 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3548 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3549 glEnable(cap = GL_BLEND) 3550 glDepthMask(flag = GL_FALSE) 3551 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3554 glUseProgram(program = 7) 3555 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3558 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3559 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3563 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 3564 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3565 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3570 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3573 glUseProgram(program = 10) 3574 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3575 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3576 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3577 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3578 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3579 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3580 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3584 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3587 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3588 glUseProgram(program = 4) 3589 glUniform1fv(location = 1, count = 1, value = &0.5) 3590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3592 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3597 glUseProgram(program = 10) 3598 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3599 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3600 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3601 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3602 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3603 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3604 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3606 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 3608 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 3609 glDisableVertexAttribArray(index = 0) 3610 glDisableVertexAttribArray(index = 1) 3611 glDisableVertexAttribArray(index = 2) 3612 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3613 glDisable(cap = GL_STENCIL_TEST) 3614 glDisable(cap = GL_SCISSOR_TEST) 3615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3617 glDepthMask(flag = GL_TRUE) 3618 glBindVertexArray(array = 0) 3619 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 3620 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 3621 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3622 glBindVertexArray(array = 1) 3623 glViewport(x = 0, y = 0, width = 375, height = 667) 3624 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3625 glClearDepth(depth = 1) 3626 glEnable(cap = GL_DEPTH_TEST) 3627 glDepthFunc(func = GL_LESS) 3628 glDepthMask(flag = GL_TRUE) 3629 glDisable(cap = GL_BLEND) 3630 glDisable(cap = GL_CULL_FACE) 3631 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3632 glDisable(cap = GL_SCISSOR_TEST) 3633 glDisable(cap = GL_STENCIL_TEST) 3634 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3637 glEnableVertexAttribArray(index = 0) 3638 glEnableVertexAttribArray(index = 1) 3639 glEnableVertexAttribArray(index = 2) 3640 glUseProgram(program = 4) 3641 glUniform1fv(location = 1, count = 1, value = &1) 3642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3644 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3646 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3647 glEnable(cap = GL_BLEND) 3648 glDepthMask(flag = GL_FALSE) 3649 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3652 glUseProgram(program = 7) 3653 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3654 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3656 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3657 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3658 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3661 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 3662 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3663 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3665 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3666 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3667 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3668 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3671 glUseProgram(program = 10) 3672 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3673 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3674 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3675 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3676 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3677 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3678 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3682 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3685 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3686 glUseProgram(program = 4) 3687 glUniform1fv(location = 1, count = 1, value = &0.5) 3688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3695 glUseProgram(program = 10) 3696 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3697 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3698 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3699 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3700 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3701 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3702 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 3703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3704 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 3706 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 3707 glDisableVertexAttribArray(index = 0) 3708 glDisableVertexAttribArray(index = 1) 3709 glDisableVertexAttribArray(index = 2) 3710 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3711 glDisable(cap = GL_STENCIL_TEST) 3712 glDisable(cap = GL_SCISSOR_TEST) 3713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3715 glDepthMask(flag = GL_TRUE) 3716 glBindVertexArray(array = 0) 3717 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 3718 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 3719 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3720 glViewport(x = 0, y = 0, width = 375, height = 640) 3721 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 3722 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3723 glUseProgram(program = 1) 3724 glEnable(cap = GL_CULL_FACE) 3725 glCullFace(mode = GL_BACK) 3726 glFrontFace(mode = GL_CCW) 3727 glEnable(cap = GL_BLEND) 3728 glDisable(cap = GL_DEPTH_TEST) 3729 glDisable(cap = GL_SCISSOR_TEST) 3730 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3731 glStencilMask(mask = 4294967295) 3732 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3733 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 3734 glActiveTexture(texture = GL_TEXTURE0) 3735 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 3736 glBindVertexArray(array = 2) 3737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 3738 glBufferData(target = GL_ARRAY_BUFFER, size = 140000, data = blob(140000), usage = GL_STREAM_DRAW) 3739 glEnableVertexAttribArray(index = 0) 3740 glEnableVertexAttribArray(index = 1) 3741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3742 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3743 glUniform1i(location = 12, v0 = 0) 3744 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 3745 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 3746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 3748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 3750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 3752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 3754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 3756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 3758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 3760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 3762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 3764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 3766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 126) 3768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4637447, 0.488812, 0.2632065, 0.6392157, 0.4637447, 0.488812, 0.2632065, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1666, count = 128) 3770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4261438, 0.4762784, 0.2757401, 0.6392157, 0.4261438, 0.4762784, 0.2757401, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1794, count = 88) 3772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3885429, 0.4637447, 0.2882738, 0.6392157, 0.3885429, 0.4637447, 0.2882738, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1882, count = 88) 3774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.350942, 0.4512111, 0.3008074, 0.6392157, 0.350942, 0.4512111, 0.3008074, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1970, count = 88) 3776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.313341, 0.4386775, 0.313341, 0.6392157, 0.313341, 0.4386775, 0.313341, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 62) 3778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2757401, 0.4261438, 0.3258747, 0.6392157, 0.2757401, 0.4261438, 0.3258747, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 50) 3780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2381392, 0.4136102, 0.3384083, 0.6392157, 0.2381392, 0.4136102, 0.3384083, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2170, count = 50) 3782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2005383, 0.4010765, 0.350942, 0.6392157, 0.2005383, 0.4010765, 0.350942, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2220, count = 34) 3784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1629373, 0.3885429, 0.3634756, 0.6392157, 0.1629373, 0.3885429, 0.3634756, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.026005, -1, 0, 0}) 3785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2254, count = 26) 3786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2280, count = 154) 3788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 154) 3790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2588, count = 122) 3792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2710, count = 90) 3794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 90) 3796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2890, count = 90) 3798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 90) 3800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3070, count = 90) 3802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 78) 3804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4676355, 0.498639, 0.2738639, 0.6588235, 0.4676355, 0.498639, 0.2738639, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 88) 3806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4185467, 0.4831373, 0.2893656, 0.6588235, 0.4185467, 0.4831373, 0.2893656, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 64) 3808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3694579, 0.4676355, 0.3048674, 0.6588235, 0.3694579, 0.4676355, 0.3048674, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 56) 3810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.4521338, 0.3229527, 0.6588235, 0.3229527, 0.4521338, 0.3229527, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 50) 3812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2738639, 0.4340485, 0.3384545, 0.6588235, 0.2738639, 0.4340485, 0.3384545, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 34) 3814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2247751, 0.4185467, 0.3539562, 0.6588235, 0.2247751, 0.4185467, 0.3539562, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 34) 3816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1756863, 0.403045, 0.3694579, 0.6588235, 0.1756863, 0.403045, 0.3694579, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.663931, -1, 0, 0}) 3817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 26) 3818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 154) 3820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 90) 3822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 90) 3824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.485967, 0.485967, 0.2429835, 0.6196079, 0.485967, 0.485967, 0.2429835, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3924, count = 92) 3826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3644752, 0.4446598, 0.2818608, 0.6196079, 0.3644752, 0.4446598, 0.2818608, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4016, count = 60) 3828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2429835, 0.4033526, 0.323168, 0.6196079, 0.2429835, 0.4033526, 0.323168, 0.6196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.409956, -1, 0, 0}) 3829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4076, count = 38) 3830 glEnable(cap = GL_STENCIL_TEST) 3831 glStencilMask(mask = 255) 3832 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3833 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3835 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3836 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3837 glDisable(cap = GL_CULL_FACE) 3838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4114, count = 9) 3839 glEnable(cap = GL_CULL_FACE) 3840 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 3842 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3843 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 20) 3845 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3846 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 4) 3848 glDisable(cap = GL_STENCIL_TEST) 3849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 42) 3851 glEnable(cap = GL_STENCIL_TEST) 3852 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3853 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3855 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3856 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3857 glDisable(cap = GL_CULL_FACE) 3858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4189, count = 16) 3859 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4239, count = 16) 3860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4289, count = 16) 3861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4339, count = 16) 3862 glEnable(cap = GL_CULL_FACE) 3863 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3865 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3866 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 34) 3868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4255, count = 34) 3869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 34) 3870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4355, count = 34) 3871 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3872 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 4) 3874 glDisable(cap = GL_STENCIL_TEST) 3875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 58) 3877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 58) 3878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 58) 3879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4567, count = 58) 3880 glEnable(cap = GL_STENCIL_TEST) 3881 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3882 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3884 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3885 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3886 glDisable(cap = GL_CULL_FACE) 3887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4625, count = 67) 3888 glEnable(cap = GL_CULL_FACE) 3889 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 3891 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3892 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4692, count = 136) 3894 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3895 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4828, count = 4) 3897 glDisable(cap = GL_STENCIL_TEST) 3898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4832, count = 170) 3900 glEnable(cap = GL_STENCIL_TEST) 3901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3902 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3904 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3905 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3906 glDisable(cap = GL_CULL_FACE) 3907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 3908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5052, count = 16) 3909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5102, count = 16) 3910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5152, count = 16) 3911 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5202, count = 16) 3912 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5252, count = 16) 3913 glEnable(cap = GL_CULL_FACE) 3914 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3916 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3917 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 3919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 34) 3920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 34) 3921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 34) 3922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5218, count = 34) 3923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 34) 3924 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3925 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 4) 3927 glDisable(cap = GL_STENCIL_TEST) 3928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 58) 3930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 58) 3931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 58) 3932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 58) 3933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5538, count = 58) 3934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 58) 3935 glEnable(cap = GL_STENCIL_TEST) 3936 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3937 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3939 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3940 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3941 glDisable(cap = GL_CULL_FACE) 3942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5654, count = 14) 3943 glEnable(cap = GL_CULL_FACE) 3944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 3946 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3947 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 30) 3949 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3950 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5698, count = 4) 3952 glDisable(cap = GL_STENCIL_TEST) 3953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 3954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 100) 3955 glEnable(cap = GL_STENCIL_TEST) 3956 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 3957 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 3958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 3959 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 3960 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 3961 glDisable(cap = GL_CULL_FACE) 3962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5802, count = 16) 3963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5852, count = 16) 3964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5902, count = 16) 3965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5952, count = 16) 3966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6002, count = 16) 3967 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6052, count = 16) 3968 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6102, count = 16) 3969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6152, count = 16) 3970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6202, count = 16) 3971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6252, count = 16) 3972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6302, count = 16) 3973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6352, count = 16) 3974 glEnable(cap = GL_CULL_FACE) 3975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 3977 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 3978 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 3979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 34) 3980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5868, count = 34) 3981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5918, count = 34) 3982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 34) 3983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6018, count = 34) 3984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6068, count = 34) 3985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6118, count = 34) 3986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6168, count = 34) 3987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6218, count = 34) 3988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6268, count = 34) 3989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6318, count = 34) 3990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 34) 3991 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 3992 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 3993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 4) 3994 glDisable(cap = GL_STENCIL_TEST) 3995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 3996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 58) 3997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6464, count = 58) 3998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 58) 3999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6580, count = 58) 4000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6638, count = 58) 4001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 58) 4002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 4003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 4004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 4005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 4006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6986, count = 58) 4007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7044, count = 58) 4008 glEnable(cap = GL_STENCIL_TEST) 4009 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4010 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4012 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4013 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4014 glDisable(cap = GL_CULL_FACE) 4015 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7102, count = 282) 4016 glEnable(cap = GL_CULL_FACE) 4017 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.999743, -0.02267136, 0, 0, 0.02267136, 0.999743, 0, 0, -194.7066, -315.6669, 1, 0, 0.5647059, 0, 0.4666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 4019 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4020 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7384, count = 590) 4022 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4023 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7974, count = 4) 4025 glDisable(cap = GL_STENCIL_TEST) 4026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 4027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7978, count = 650) 4028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8628, count = 40) 4030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8668, count = 82) 4031 glDisableVertexAttribArray(index = 0) 4032 glDisableVertexAttribArray(index = 1) 4033 glBindVertexArray(array = 0) 4034 glDisable(cap = GL_CULL_FACE) 4035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4036 glUseProgram(program = 0) 4037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4039 glBindVertexArray(array = 0) 4040 glActiveTexture(texture = GL_TEXTURE0) 4041 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 4042 glDisable(cap = GL_DEPTH_TEST) 4043 glDisable(cap = GL_STENCIL_TEST) 4044 glDisable(cap = GL_SCISSOR_TEST) 4045 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4046 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4047 glDepthMask(flag = GL_TRUE) 4048 glDepthFunc(func = GL_LESS) 4049 glClearDepth(depth = 1) 4050 glStencilMask(mask = 255) 4051 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4052 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4053 glDisable(cap = GL_BLEND) 4054 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 4055 glUseProgram(program = 0) 4056 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4057 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4058 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4059 glBindVertexArray(array = 1) 4060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4061 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 4062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4063 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 4064 glViewport(x = 0, y = 0, width = 375, height = 667) 4065 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4066 glClearDepth(depth = 1) 4067 glEnable(cap = GL_DEPTH_TEST) 4068 glDepthFunc(func = GL_LESS) 4069 glDepthMask(flag = GL_TRUE) 4070 glDisable(cap = GL_BLEND) 4071 glDisable(cap = GL_CULL_FACE) 4072 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4073 glDisable(cap = GL_SCISSOR_TEST) 4074 glDisable(cap = GL_STENCIL_TEST) 4075 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4078 glEnableVertexAttribArray(index = 0) 4079 glEnableVertexAttribArray(index = 1) 4080 glEnableVertexAttribArray(index = 2) 4081 glUseProgram(program = 4) 4082 glUniform1fv(location = 1, count = 1, value = &1) 4083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4085 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4088 glEnable(cap = GL_BLEND) 4089 glDepthMask(flag = GL_FALSE) 4090 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4093 glUseProgram(program = 7) 4094 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4095 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4097 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4098 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4099 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4102 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 4103 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4104 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4106 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4107 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4108 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4109 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4112 glUseProgram(program = 10) 4113 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4114 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4115 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4116 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4117 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4119 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4121 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4122 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4123 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4126 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4127 glUseProgram(program = 4) 4128 glUniform1fv(location = 1, count = 1, value = &0.5) 4129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4131 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4136 glUseProgram(program = 10) 4137 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4138 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4139 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4140 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4141 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4142 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4143 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4145 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 4147 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 4148 glDisableVertexAttribArray(index = 0) 4149 glDisableVertexAttribArray(index = 1) 4150 glDisableVertexAttribArray(index = 2) 4151 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4152 glDisable(cap = GL_STENCIL_TEST) 4153 glDisable(cap = GL_SCISSOR_TEST) 4154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4156 glDepthMask(flag = GL_TRUE) 4157 glBindVertexArray(array = 0) 4158 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 4159 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 4160 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4161 glBindVertexArray(array = 1) 4162 glViewport(x = 0, y = 0, width = 375, height = 667) 4163 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4164 glClearDepth(depth = 1) 4165 glEnable(cap = GL_DEPTH_TEST) 4166 glDepthFunc(func = GL_LESS) 4167 glDepthMask(flag = GL_TRUE) 4168 glDisable(cap = GL_BLEND) 4169 glDisable(cap = GL_CULL_FACE) 4170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4171 glDisable(cap = GL_SCISSOR_TEST) 4172 glDisable(cap = GL_STENCIL_TEST) 4173 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4176 glEnableVertexAttribArray(index = 0) 4177 glEnableVertexAttribArray(index = 1) 4178 glEnableVertexAttribArray(index = 2) 4179 glUseProgram(program = 4) 4180 glUniform1fv(location = 1, count = 1, value = &1) 4181 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4182 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4183 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4184 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4185 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4186 glEnable(cap = GL_BLEND) 4187 glDepthMask(flag = GL_FALSE) 4188 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4191 glUseProgram(program = 7) 4192 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4193 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4194 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4195 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4196 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4197 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4200 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 4201 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4202 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4205 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4206 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4210 glUseProgram(program = 10) 4211 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4212 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4213 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4214 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4215 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4216 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4217 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4219 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4220 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4221 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4224 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4225 glUseProgram(program = 4) 4226 glUniform1fv(location = 1, count = 1, value = &0.5) 4227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4230 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4234 glUseProgram(program = 10) 4235 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4236 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4237 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4238 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4239 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4240 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4241 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4242 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4244 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 4245 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 4246 glDisableVertexAttribArray(index = 0) 4247 glDisableVertexAttribArray(index = 1) 4248 glDisableVertexAttribArray(index = 2) 4249 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4250 glDisable(cap = GL_STENCIL_TEST) 4251 glDisable(cap = GL_SCISSOR_TEST) 4252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4254 glDepthMask(flag = GL_TRUE) 4255 glBindVertexArray(array = 0) 4256 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 4257 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 4258 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4259 glViewport(x = 0, y = 0, width = 375, height = 640) 4260 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4261 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4262 glUseProgram(program = 1) 4263 glEnable(cap = GL_CULL_FACE) 4264 glCullFace(mode = GL_BACK) 4265 glFrontFace(mode = GL_CCW) 4266 glEnable(cap = GL_BLEND) 4267 glDisable(cap = GL_DEPTH_TEST) 4268 glDisable(cap = GL_SCISSOR_TEST) 4269 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4270 glStencilMask(mask = 4294967295) 4271 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4272 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 4273 glActiveTexture(texture = GL_TEXTURE0) 4274 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 4275 glBindVertexArray(array = 2) 4276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 4277 glBufferData(target = GL_ARRAY_BUFFER, size = 141248, data = blob(141248), usage = GL_STREAM_DRAW) 4278 glEnableVertexAttribArray(index = 0) 4279 glEnableVertexAttribArray(index = 1) 4280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4281 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4282 glUniform1i(location = 12, v0 = 0) 4283 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 4284 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 4285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 4287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 4289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 4291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 4293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 4295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 4297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 4299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 4301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 4303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 4305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 4307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4808151, 0.5068051, 0.272895, 0.6627451, 0.4808151, 0.5068051, 0.272895, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 4309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4418301, 0.4938101, 0.28589, 0.6627451, 0.4418301, 0.4938101, 0.28589, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 4311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4028451, 0.4808151, 0.298885, 0.6627451, 0.4028451, 0.4808151, 0.298885, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 4313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3638601, 0.4678201, 0.3118801, 0.6627451, 0.3638601, 0.4678201, 0.3118801, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 4315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3248751, 0.4548251, 0.3248751, 0.6627451, 0.3248751, 0.4548251, 0.3248751, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 74) 4317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.28589, 0.4418301, 0.3378701, 0.6627451, 0.28589, 0.4418301, 0.3378701, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 54) 4319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.246905, 0.4288351, 0.3508651, 0.6627451, 0.246905, 0.4288351, 0.3508651, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 4321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.20792, 0.4158401, 0.3638601, 0.6627451, 0.20792, 0.4158401, 0.3638601, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 38) 4323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.168935, 0.4028451, 0.3768551, 0.6627451, 0.168935, 0.4028451, 0.3768551, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.110938, -1, 0, 0}) 4324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2322, count = 30) 4325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 154) 4327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2506, count = 154) 4329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2660, count = 106) 4331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2766, count = 90) 4333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 90) 4335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2946, count = 90) 4337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3036, count = 90) 4339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3126, count = 90) 4341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.544406, 0.544406, 0.272203, 0.6941177, 0.544406, 0.544406, 0.272203, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3216, count = 90) 4343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4926875, 0.5253518, 0.2885352, 0.6941177, 0.4926875, 0.5253518, 0.2885352, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3306, count = 88) 4345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4409689, 0.5090196, 0.3048674, 0.6941177, 0.4409689, 0.5090196, 0.3048674, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 88) 4347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3892503, 0.4926875, 0.3211995, 0.6941177, 0.3892503, 0.4926875, 0.3211995, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 56) 4349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3402538, 0.4763553, 0.3402538, 0.6941177, 0.3402538, 0.4763553, 0.3402538, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 50) 4351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2885352, 0.4573011, 0.3565859, 0.6941177, 0.2885352, 0.4573011, 0.3565859, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 34) 4353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2368166, 0.4409689, 0.3729181, 0.6941177, 0.2368166, 0.4409689, 0.3729181, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 34) 4355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1850981, 0.4246367, 0.3892503, 0.6941177, 0.1850981, 0.4246367, 0.3892503, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.720183, -1, 0, 0}) 4356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3656, count = 26) 4357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3682, count = 154) 4359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3836, count = 90) 4361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3926, count = 90) 4363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4016, count = 82) 4365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3713956, 0.4531027, 0.2872126, 0.6313726, 0.3713956, 0.4531027, 0.2872126, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4098, count = 60) 4367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2475971, 0.4110112, 0.3293041, 0.6313726, 0.2475971, 0.4110112, 0.3293041, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.460845, -1, 0, 0}) 4368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4158, count = 38) 4369 glEnable(cap = GL_STENCIL_TEST) 4370 glStencilMask(mask = 255) 4371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4376 glDisable(cap = GL_CULL_FACE) 4377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4196, count = 9) 4378 glEnable(cap = GL_CULL_FACE) 4379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 4381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 20) 4384 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4385 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 4) 4387 glDisable(cap = GL_STENCIL_TEST) 4388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 4389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 42) 4390 glEnable(cap = GL_STENCIL_TEST) 4391 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4392 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4394 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4395 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4396 glDisable(cap = GL_CULL_FACE) 4397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4271, count = 16) 4398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4321, count = 16) 4399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4371, count = 16) 4400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4421, count = 16) 4401 glEnable(cap = GL_CULL_FACE) 4402 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4404 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4405 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4287, count = 34) 4407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4337, count = 34) 4408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 34) 4409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 34) 4410 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4411 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 4) 4413 glDisable(cap = GL_STENCIL_TEST) 4414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 4415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 58) 4416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 58) 4417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 4418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 4419 glEnable(cap = GL_STENCIL_TEST) 4420 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4421 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4423 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4424 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4425 glDisable(cap = GL_CULL_FACE) 4426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4707, count = 67) 4427 glEnable(cap = GL_CULL_FACE) 4428 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 4430 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4431 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 136) 4433 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4434 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 4) 4436 glDisable(cap = GL_STENCIL_TEST) 4437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 4438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4914, count = 170) 4439 glEnable(cap = GL_STENCIL_TEST) 4440 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4441 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4443 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4444 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4445 glDisable(cap = GL_CULL_FACE) 4446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5084, count = 16) 4447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5134, count = 16) 4448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5184, count = 16) 4449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5234, count = 16) 4450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5284, count = 16) 4451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5334, count = 16) 4452 glEnable(cap = GL_CULL_FACE) 4453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4455 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4456 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 34) 4458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5150, count = 34) 4459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5200, count = 34) 4460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5250, count = 34) 4461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5300, count = 34) 4462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 34) 4463 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4464 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 4) 4466 glDisable(cap = GL_STENCIL_TEST) 4467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 4468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 58) 4469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 58) 4470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 58) 4471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5562, count = 58) 4472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5620, count = 58) 4473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5678, count = 58) 4474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 4475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5736, count = 14) 4476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 30) 4477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 4478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 100) 4479 glEnable(cap = GL_STENCIL_TEST) 4480 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4481 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4483 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4484 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4485 glDisable(cap = GL_CULL_FACE) 4486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 16) 4487 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5930, count = 16) 4488 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5980, count = 16) 4489 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6030, count = 16) 4490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6080, count = 16) 4491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 4492 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 4493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 4494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 4495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 4496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6380, count = 16) 4497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6430, count = 16) 4498 glEnable(cap = GL_CULL_FACE) 4499 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4501 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4502 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 34) 4504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 34) 4505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 34) 4506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6046, count = 34) 4507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6096, count = 34) 4508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 4509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 4510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 4511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 4512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 4513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 34) 4514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6446, count = 34) 4515 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4516 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6480, count = 4) 4518 glDisable(cap = GL_STENCIL_TEST) 4519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 4520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6484, count = 58) 4521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 58) 4522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6600, count = 58) 4523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 58) 4524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6716, count = 58) 4525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6774, count = 58) 4526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6832, count = 58) 4527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6890, count = 58) 4528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6948, count = 58) 4529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7006, count = 58) 4530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7064, count = 58) 4531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7122, count = 58) 4532 glEnable(cap = GL_STENCIL_TEST) 4533 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4534 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4536 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4537 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4538 glDisable(cap = GL_CULL_FACE) 4539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7180, count = 282) 4540 glEnable(cap = GL_CULL_FACE) 4541 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9994049, -0.03449425, 0, 0, 0.03449425, 0.9994049, 0, 0, -198.4266, -313.3419, 1, 0, 0.5960785, 0, 0.4470588, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 4543 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4544 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7462, count = 590) 4546 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4547 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8052, count = 4) 4549 glDisable(cap = GL_STENCIL_TEST) 4550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 4551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8056, count = 650) 4552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4553 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8706, count = 40) 4554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8746, count = 82) 4555 glDisableVertexAttribArray(index = 0) 4556 glDisableVertexAttribArray(index = 1) 4557 glBindVertexArray(array = 0) 4558 glDisable(cap = GL_CULL_FACE) 4559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4560 glUseProgram(program = 0) 4561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4563 glBindVertexArray(array = 0) 4564 glActiveTexture(texture = GL_TEXTURE0) 4565 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 4566 glDisable(cap = GL_DEPTH_TEST) 4567 glDisable(cap = GL_STENCIL_TEST) 4568 glDisable(cap = GL_SCISSOR_TEST) 4569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4570 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4571 glDepthMask(flag = GL_TRUE) 4572 glDepthFunc(func = GL_LESS) 4573 glClearDepth(depth = 1) 4574 glStencilMask(mask = 255) 4575 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4576 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4577 glDisable(cap = GL_BLEND) 4578 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 4579 glUseProgram(program = 0) 4580 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4581 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4582 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4583 glBindVertexArray(array = 1) 4584 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4585 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 4586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4587 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 4588 glViewport(x = 0, y = 0, width = 375, height = 667) 4589 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4590 glClearDepth(depth = 1) 4591 glEnable(cap = GL_DEPTH_TEST) 4592 glDepthFunc(func = GL_LESS) 4593 glDepthMask(flag = GL_TRUE) 4594 glDisable(cap = GL_BLEND) 4595 glDisable(cap = GL_CULL_FACE) 4596 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4597 glDisable(cap = GL_SCISSOR_TEST) 4598 glDisable(cap = GL_STENCIL_TEST) 4599 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4602 glEnableVertexAttribArray(index = 0) 4603 glEnableVertexAttribArray(index = 1) 4604 glEnableVertexAttribArray(index = 2) 4605 glUseProgram(program = 4) 4606 glUniform1fv(location = 1, count = 1, value = &1) 4607 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4609 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4610 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4611 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4612 glEnable(cap = GL_BLEND) 4613 glDepthMask(flag = GL_FALSE) 4614 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4617 glUseProgram(program = 7) 4618 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4619 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4621 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4622 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4623 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4626 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 4627 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4628 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4629 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4630 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4631 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4632 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4633 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4635 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4636 glUseProgram(program = 10) 4637 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4638 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4639 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4640 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4641 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4643 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4645 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4646 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4647 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4650 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4651 glUseProgram(program = 4) 4652 glUniform1fv(location = 1, count = 1, value = &0.5) 4653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4654 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4655 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4656 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4657 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4660 glUseProgram(program = 10) 4661 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4662 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4663 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4664 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4665 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4667 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4668 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4669 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4670 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 4671 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 4672 glDisableVertexAttribArray(index = 0) 4673 glDisableVertexAttribArray(index = 1) 4674 glDisableVertexAttribArray(index = 2) 4675 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4676 glDisable(cap = GL_STENCIL_TEST) 4677 glDisable(cap = GL_SCISSOR_TEST) 4678 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4680 glDepthMask(flag = GL_TRUE) 4681 glBindVertexArray(array = 0) 4682 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 4683 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 4684 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4685 glBindVertexArray(array = 1) 4686 glViewport(x = 0, y = 0, width = 375, height = 667) 4687 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4688 glClearDepth(depth = 1) 4689 glEnable(cap = GL_DEPTH_TEST) 4690 glDepthFunc(func = GL_LESS) 4691 glDepthMask(flag = GL_TRUE) 4692 glDisable(cap = GL_BLEND) 4693 glDisable(cap = GL_CULL_FACE) 4694 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4695 glDisable(cap = GL_SCISSOR_TEST) 4696 glDisable(cap = GL_STENCIL_TEST) 4697 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4700 glEnableVertexAttribArray(index = 0) 4701 glEnableVertexAttribArray(index = 1) 4702 glEnableVertexAttribArray(index = 2) 4703 glUseProgram(program = 4) 4704 glUniform1fv(location = 1, count = 1, value = &1) 4705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4706 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4707 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4708 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4709 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4710 glEnable(cap = GL_BLEND) 4711 glDepthMask(flag = GL_FALSE) 4712 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4715 glUseProgram(program = 7) 4716 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4717 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4718 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4719 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4720 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4721 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4724 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 4725 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4726 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4727 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4730 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4731 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4734 glUseProgram(program = 10) 4735 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4736 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4737 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4738 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4739 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4741 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4743 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4744 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4745 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4748 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4749 glUseProgram(program = 4) 4750 glUniform1fv(location = 1, count = 1, value = &0.5) 4751 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4753 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4755 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4758 glUseProgram(program = 10) 4759 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4760 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4761 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4762 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4763 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4765 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 4766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4767 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4768 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 4769 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 4770 glDisableVertexAttribArray(index = 0) 4771 glDisableVertexAttribArray(index = 1) 4772 glDisableVertexAttribArray(index = 2) 4773 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4774 glDisable(cap = GL_STENCIL_TEST) 4775 glDisable(cap = GL_SCISSOR_TEST) 4776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4778 glDepthMask(flag = GL_TRUE) 4779 glBindVertexArray(array = 0) 4780 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 4781 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 4782 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4783 glViewport(x = 0, y = 0, width = 375, height = 640) 4784 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4785 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4786 glUseProgram(program = 1) 4787 glEnable(cap = GL_CULL_FACE) 4788 glCullFace(mode = GL_BACK) 4789 glFrontFace(mode = GL_CCW) 4790 glEnable(cap = GL_BLEND) 4791 glDisable(cap = GL_DEPTH_TEST) 4792 glDisable(cap = GL_SCISSOR_TEST) 4793 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4794 glStencilMask(mask = 4294967295) 4795 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4796 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 4797 glActiveTexture(texture = GL_TEXTURE0) 4798 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 4799 glBindVertexArray(array = 2) 4800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 4801 glBufferData(target = GL_ARRAY_BUFFER, size = 142432, data = blob(142432), usage = GL_STREAM_DRAW) 4802 glEnableVertexAttribArray(index = 0) 4803 glEnableVertexAttribArray(index = 1) 4804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4806 glUniform1i(location = 12, v0 = 0) 4807 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 4808 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 4809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 4811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 4813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 4815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 4817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 4819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 4821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 4823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 4825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 4827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 4829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.5351788, 0.2675894, 0.682353, 0.5351788, 0.5351788, 0.2675894, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 4831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4950404, 0.5217993, 0.2809689, 0.682353, 0.4950404, 0.5217993, 0.2809689, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 4833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.454902, 0.5084199, 0.2943483, 0.682353, 0.454902, 0.5084199, 0.2943483, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 4835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4147636, 0.4950404, 0.3077278, 0.682353, 0.4147636, 0.4950404, 0.3077278, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 4837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3746252, 0.4816609, 0.3211073, 0.682353, 0.3746252, 0.4816609, 0.3211073, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 4839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.4682814, 0.3344868, 0.682353, 0.3344868, 0.4682814, 0.3344868, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 82) 4841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2943483, 0.454902, 0.3478662, 0.682353, 0.2943483, 0.454902, 0.3478662, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 54) 4843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2542099, 0.4415225, 0.3612457, 0.682353, 0.2542099, 0.4415225, 0.3612457, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2238, count = 54) 4845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2140715, 0.4281431, 0.3746252, 0.682353, 0.2140715, 0.4281431, 0.3746252, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2292, count = 38) 4847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1739331, 0.4147636, 0.3880046, 0.682353, 0.1739331, 0.4147636, 0.3880046, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.192673, -1, 0, 0}) 4848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 30) 4849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2360, count = 154) 4851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2514, count = 154) 4853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2668, count = 106) 4855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2774, count = 90) 4857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2864, count = 90) 4859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2954, count = 90) 4861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3044, count = 90) 4863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 90) 4865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5659362, 0.5659362, 0.2829681, 0.7215686, 0.5659362, 0.5659362, 0.2829681, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 126) 4867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5121723, 0.5461285, 0.2999462, 0.7215686, 0.5121723, 0.5461285, 0.2999462, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 78) 4869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4584083, 0.5291504, 0.3169243, 0.7215686, 0.4584083, 0.5291504, 0.3169243, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 88) 4871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4046444, 0.5121723, 0.3339024, 0.7215686, 0.4046444, 0.5121723, 0.3339024, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3516, count = 56) 4873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.4951942, 0.3537101, 0.7215686, 0.3537101, 0.4951942, 0.3537101, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 50) 4875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2999462, 0.4753864, 0.3706882, 0.7215686, 0.2999462, 0.4753864, 0.3706882, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 34) 4877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2461822, 0.4584083, 0.3876663, 0.7215686, 0.2461822, 0.4584083, 0.3876663, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3656, count = 34) 4879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1924183, 0.4414302, 0.4046444, 0.7215686, 0.1924183, 0.4414302, 0.4046444, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.77373, -1, 0, 0}) 4880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 26) 4881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 154) 4883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3870, count = 90) 4885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3960, count = 90) 4887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4050, count = 82) 4889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3760093, 0.4587313, 0.2907805, 0.6392157, 0.3760093, 0.4587313, 0.2907805, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4132, count = 60) 4891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2506728, 0.4161169, 0.3333949, 0.6392157, 0.2506728, 0.4161169, 0.3333949, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.510133, -1, 0, 0}) 4892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4192, count = 38) 4893 glEnable(cap = GL_STENCIL_TEST) 4894 glStencilMask(mask = 255) 4895 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4896 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4898 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4899 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4900 glDisable(cap = GL_CULL_FACE) 4901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 15) 4902 glEnable(cap = GL_CULL_FACE) 4903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 4905 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4906 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 32) 4908 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4909 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 4) 4911 glDisable(cap = GL_STENCIL_TEST) 4912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 4913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 54) 4914 glEnable(cap = GL_STENCIL_TEST) 4915 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4916 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4918 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4919 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4920 glDisable(cap = GL_CULL_FACE) 4921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4335, count = 16) 4922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4385, count = 16) 4923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4435, count = 16) 4924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4485, count = 16) 4925 glEnable(cap = GL_CULL_FACE) 4926 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4928 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4929 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4351, count = 34) 4931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4401, count = 34) 4932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 34) 4933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4501, count = 34) 4934 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4935 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 4) 4937 glDisable(cap = GL_STENCIL_TEST) 4938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 4939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 58) 4940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 58) 4941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 58) 4942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4713, count = 58) 4943 glEnable(cap = GL_STENCIL_TEST) 4944 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4945 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4947 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4948 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4949 glDisable(cap = GL_CULL_FACE) 4950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4771, count = 69) 4951 glEnable(cap = GL_CULL_FACE) 4952 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 4954 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4955 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4840, count = 140) 4957 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4958 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4980, count = 4) 4960 glDisable(cap = GL_STENCIL_TEST) 4961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 4962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 174) 4963 glEnable(cap = GL_STENCIL_TEST) 4964 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 4965 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 4966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 4967 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 4968 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 4969 glDisable(cap = GL_CULL_FACE) 4970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5158, count = 16) 4971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5208, count = 16) 4972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5258, count = 16) 4973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5308, count = 16) 4974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 4975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 4976 glEnable(cap = GL_CULL_FACE) 4977 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 4979 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 4980 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 4981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 34) 4982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 34) 4983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 34) 4984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5324, count = 34) 4985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 4986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 4987 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 4988 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 4989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 4) 4990 glDisable(cap = GL_STENCIL_TEST) 4991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 4992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 58) 4993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 58) 4994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 58) 4995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 58) 4996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5694, count = 58) 4997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5752, count = 58) 4998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 4999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5810, count = 14) 5000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5824, count = 30) 5001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 100) 5003 glEnable(cap = GL_STENCIL_TEST) 5004 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5005 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5007 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5008 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5009 glDisable(cap = GL_CULL_FACE) 5010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5954, count = 16) 5011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 16) 5012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6054, count = 16) 5013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6104, count = 16) 5014 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6154, count = 16) 5015 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6204, count = 16) 5016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6254, count = 16) 5017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6304, count = 16) 5018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6354, count = 16) 5019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6404, count = 16) 5020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6454, count = 16) 5021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6504, count = 16) 5022 glEnable(cap = GL_CULL_FACE) 5023 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5025 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5026 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 34) 5028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 34) 5029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 34) 5030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6120, count = 34) 5031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6170, count = 34) 5032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6220, count = 34) 5033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6270, count = 34) 5034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6320, count = 34) 5035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6370, count = 34) 5036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6420, count = 34) 5037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6470, count = 34) 5038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6520, count = 34) 5039 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5040 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 4) 5042 glDisable(cap = GL_STENCIL_TEST) 5043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 58) 5045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 58) 5046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6674, count = 58) 5047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 58) 5048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6790, count = 58) 5049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 58) 5050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6906, count = 58) 5051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6964, count = 58) 5052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 5053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7080, count = 58) 5054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7138, count = 58) 5055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7196, count = 58) 5056 glEnable(cap = GL_STENCIL_TEST) 5057 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5058 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5060 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5061 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5062 glDisable(cap = GL_CULL_FACE) 5063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7254, count = 282) 5064 glEnable(cap = GL_CULL_FACE) 5065 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9989448, -0.04592684, 0, 0, 0.04592684, 0.9989448, 0, 0, -201.9987, -311.0511, 1, 0, 0.627451, 0, 0.4313726, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 5067 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5068 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7536, count = 590) 5070 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5071 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8126, count = 4) 5073 glDisable(cap = GL_STENCIL_TEST) 5074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 5075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8130, count = 650) 5076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8780, count = 40) 5078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8820, count = 82) 5079 glDisableVertexAttribArray(index = 0) 5080 glDisableVertexAttribArray(index = 1) 5081 glBindVertexArray(array = 0) 5082 glDisable(cap = GL_CULL_FACE) 5083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5084 glUseProgram(program = 0) 5085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5087 glBindVertexArray(array = 0) 5088 glActiveTexture(texture = GL_TEXTURE0) 5089 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 5090 glDisable(cap = GL_DEPTH_TEST) 5091 glDisable(cap = GL_STENCIL_TEST) 5092 glDisable(cap = GL_SCISSOR_TEST) 5093 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5094 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5095 glDepthMask(flag = GL_TRUE) 5096 glDepthFunc(func = GL_LESS) 5097 glClearDepth(depth = 1) 5098 glStencilMask(mask = 255) 5099 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5100 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5101 glDisable(cap = GL_BLEND) 5102 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 5103 glUseProgram(program = 0) 5104 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5105 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5106 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5107 glBindVertexArray(array = 1) 5108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5109 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5111 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 5112 glViewport(x = 0, y = 0, width = 375, height = 667) 5113 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5114 glClearDepth(depth = 1) 5115 glEnable(cap = GL_DEPTH_TEST) 5116 glDepthFunc(func = GL_LESS) 5117 glDepthMask(flag = GL_TRUE) 5118 glDisable(cap = GL_BLEND) 5119 glDisable(cap = GL_CULL_FACE) 5120 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5121 glDisable(cap = GL_SCISSOR_TEST) 5122 glDisable(cap = GL_STENCIL_TEST) 5123 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5126 glEnableVertexAttribArray(index = 0) 5127 glEnableVertexAttribArray(index = 1) 5128 glEnableVertexAttribArray(index = 2) 5129 glUseProgram(program = 4) 5130 glUniform1fv(location = 1, count = 1, value = &1) 5131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5133 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5136 glEnable(cap = GL_BLEND) 5137 glDepthMask(flag = GL_FALSE) 5138 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5141 glUseProgram(program = 7) 5142 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5143 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5145 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5147 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5150 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 5151 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5152 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5153 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5157 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5160 glUseProgram(program = 10) 5161 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5162 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5163 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5164 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5165 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5167 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5168 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5169 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5170 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5171 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5174 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5175 glUseProgram(program = 4) 5176 glUniform1fv(location = 1, count = 1, value = &0.5) 5177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5179 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5181 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5184 glUseProgram(program = 10) 5185 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5186 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5187 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5188 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5189 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5190 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5191 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5192 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5193 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5194 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 5195 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 5196 glDisableVertexAttribArray(index = 0) 5197 glDisableVertexAttribArray(index = 1) 5198 glDisableVertexAttribArray(index = 2) 5199 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5200 glDisable(cap = GL_STENCIL_TEST) 5201 glDisable(cap = GL_SCISSOR_TEST) 5202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5204 glDepthMask(flag = GL_TRUE) 5205 glBindVertexArray(array = 0) 5206 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 5207 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 5208 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5209 glBindVertexArray(array = 1) 5210 glViewport(x = 0, y = 0, width = 375, height = 667) 5211 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5212 glClearDepth(depth = 1) 5213 glEnable(cap = GL_DEPTH_TEST) 5214 glDepthFunc(func = GL_LESS) 5215 glDepthMask(flag = GL_TRUE) 5216 glDisable(cap = GL_BLEND) 5217 glDisable(cap = GL_CULL_FACE) 5218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5219 glDisable(cap = GL_SCISSOR_TEST) 5220 glDisable(cap = GL_STENCIL_TEST) 5221 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5224 glEnableVertexAttribArray(index = 0) 5225 glEnableVertexAttribArray(index = 1) 5226 glEnableVertexAttribArray(index = 2) 5227 glUseProgram(program = 4) 5228 glUniform1fv(location = 1, count = 1, value = &1) 5229 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5231 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5232 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5233 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5234 glEnable(cap = GL_BLEND) 5235 glDepthMask(flag = GL_FALSE) 5236 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5238 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5239 glUseProgram(program = 7) 5240 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5242 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5244 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5245 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5248 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 5249 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5250 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5252 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5253 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5254 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5255 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5258 glUseProgram(program = 10) 5259 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5260 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5261 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5262 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5263 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5264 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5265 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5267 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5268 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5269 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5270 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5271 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5272 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5273 glUseProgram(program = 4) 5274 glUniform1fv(location = 1, count = 1, value = &0.5) 5275 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5276 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5277 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5278 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5279 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5282 glUseProgram(program = 10) 5283 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5284 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5285 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5286 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5287 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5288 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5289 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5290 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5291 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5292 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 5293 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 5294 glDisableVertexAttribArray(index = 0) 5295 glDisableVertexAttribArray(index = 1) 5296 glDisableVertexAttribArray(index = 2) 5297 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5298 glDisable(cap = GL_STENCIL_TEST) 5299 glDisable(cap = GL_SCISSOR_TEST) 5300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5302 glDepthMask(flag = GL_TRUE) 5303 glBindVertexArray(array = 0) 5304 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 5305 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 5306 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5307 glViewport(x = 0, y = 0, width = 375, height = 640) 5308 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5309 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5310 glUseProgram(program = 1) 5311 glEnable(cap = GL_CULL_FACE) 5312 glCullFace(mode = GL_BACK) 5313 glFrontFace(mode = GL_CCW) 5314 glEnable(cap = GL_BLEND) 5315 glDisable(cap = GL_DEPTH_TEST) 5316 glDisable(cap = GL_SCISSOR_TEST) 5317 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5318 glStencilMask(mask = 4294967295) 5319 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5320 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 5321 glActiveTexture(texture = GL_TEXTURE0) 5322 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 5323 glBindVertexArray(array = 2) 5324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 5325 glBufferData(target = GL_ARRAY_BUFFER, size = 142864, data = blob(142864), usage = GL_STREAM_DRAW) 5326 glEnableVertexAttribArray(index = 0) 5327 glEnableVertexAttribArray(index = 1) 5328 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5329 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5330 glUniform1i(location = 12, v0 = 0) 5331 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 5332 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 5333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 5335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 5337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 5339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 5341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 5343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 5345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 5347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 5349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 5351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 5353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 5355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5092657, 0.5367936, 0.2890427, 0.7019608, 0.5092657, 0.5367936, 0.2890427, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 5357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4679739, 0.5230296, 0.3028066, 0.7019608, 0.4679739, 0.5230296, 0.3028066, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 92) 5359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4266821, 0.5092657, 0.3165706, 0.7019608, 0.4266821, 0.5092657, 0.3165706, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 92) 5361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3853903, 0.4955018, 0.3303345, 0.7019608, 0.3853903, 0.4955018, 0.3303345, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1984, count = 92) 5363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 86) 5365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3028066, 0.4679739, 0.3578624, 0.7019608, 0.3028066, 0.4679739, 0.3578624, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 54) 5367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2615148, 0.45421, 0.3716263, 0.7019608, 0.2615148, 0.45421, 0.3716263, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 54) 5369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.220223, 0.440446, 0.3853903, 0.7019608, 0.220223, 0.440446, 0.3853903, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2270, count = 38) 5371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1789312, 0.4266821, 0.3991542, 0.7019608, 0.1789312, 0.4266821, 0.3991542, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.275919, -1, 0, 0}) 5372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 30) 5373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 154) 5375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 154) 5377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 106) 5379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2752, count = 90) 5381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2842, count = 90) 5383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 90) 5385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 5387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 90) 5389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 126) 5391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5344406, 0.5698732, 0.3129873, 0.7529412, 0.5344406, 0.5698732, 0.3129873, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 78) 5393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4783391, 0.5521569, 0.3307036, 0.7529412, 0.4783391, 0.5521569, 0.3307036, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 88) 5395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4222376, 0.5344406, 0.3484198, 0.7529412, 0.4222376, 0.5344406, 0.3484198, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 56) 5397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3550, count = 56) 5399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3129873, 0.4960554, 0.3868051, 0.7529412, 0.3129873, 0.4960554, 0.3868051, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 34) 5401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2568858, 0.4783391, 0.4045214, 0.7529412, 0.2568858, 0.4783391, 0.4045214, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 34) 5403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2007843, 0.4606229, 0.4222376, 0.7529412, 0.2007843, 0.4606229, 0.4222376, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.827461, -1, 0, 0}) 5404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 26) 5405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 138) 5407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3838, count = 90) 5409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3928, count = 90) 5411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5105729, 0.5105729, 0.2552865, 0.6509804, 0.5105729, 0.5105729, 0.2552865, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4018, count = 82) 5413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3829297, 0.4671742, 0.2961323, 0.6509804, 0.3829297, 0.4671742, 0.2961323, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4100, count = 60) 5415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2552865, 0.4237755, 0.339531, 0.6509804, 0.2552865, 0.4237755, 0.339531, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.560769, -1, 0, 0}) 5416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4160, count = 38) 5417 glEnable(cap = GL_STENCIL_TEST) 5418 glStencilMask(mask = 255) 5419 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5420 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5422 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5423 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5424 glDisable(cap = GL_CULL_FACE) 5425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4198, count = 15) 5426 glEnable(cap = GL_CULL_FACE) 5427 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 5429 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5430 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4213, count = 32) 5432 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5433 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 4) 5435 glDisable(cap = GL_STENCIL_TEST) 5436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 54) 5438 glEnable(cap = GL_STENCIL_TEST) 5439 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5440 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5442 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5443 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5444 glDisable(cap = GL_CULL_FACE) 5445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4303, count = 16) 5446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 5447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 5448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 5449 glEnable(cap = GL_CULL_FACE) 5450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5452 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5453 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 34) 5455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 5456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 5457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 5458 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5459 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 5461 glDisable(cap = GL_STENCIL_TEST) 5462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 5464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 5465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 5466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 5467 glEnable(cap = GL_STENCIL_TEST) 5468 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5469 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5471 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5472 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5473 glDisable(cap = GL_CULL_FACE) 5474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 69) 5475 glEnable(cap = GL_CULL_FACE) 5476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 5478 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5479 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4808, count = 140) 5481 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5482 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4948, count = 4) 5484 glDisable(cap = GL_STENCIL_TEST) 5485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4952, count = 174) 5487 glEnable(cap = GL_STENCIL_TEST) 5488 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5489 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5491 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5492 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5493 glDisable(cap = GL_CULL_FACE) 5494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5126, count = 16) 5495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5176, count = 16) 5496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5226, count = 16) 5497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 5498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 5499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5376, count = 16) 5500 glEnable(cap = GL_CULL_FACE) 5501 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5503 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5504 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 34) 5506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 34) 5507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 34) 5508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 5509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 5510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 34) 5511 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5512 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 4) 5514 glDisable(cap = GL_STENCIL_TEST) 5515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 58) 5517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 58) 5518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 58) 5519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 58) 5520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 5521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 5522 glEnable(cap = GL_STENCIL_TEST) 5523 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5524 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5526 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5527 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5528 glDisable(cap = GL_CULL_FACE) 5529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5778, count = 25) 5530 glEnable(cap = GL_CULL_FACE) 5531 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 5533 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5534 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5803, count = 52) 5536 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5537 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5855, count = 4) 5539 glDisable(cap = GL_STENCIL_TEST) 5540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5859, count = 122) 5542 glEnable(cap = GL_STENCIL_TEST) 5543 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5544 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5546 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5547 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5548 glDisable(cap = GL_CULL_FACE) 5549 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5981, count = 16) 5550 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6031, count = 16) 5551 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6081, count = 16) 5552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6131, count = 16) 5553 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6181, count = 16) 5554 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6231, count = 16) 5555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6281, count = 16) 5556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 5557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6381, count = 16) 5558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6431, count = 16) 5559 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6481, count = 16) 5560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6531, count = 16) 5561 glEnable(cap = GL_CULL_FACE) 5562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5564 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5565 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5997, count = 34) 5567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6047, count = 34) 5568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6097, count = 34) 5569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6147, count = 34) 5570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6197, count = 34) 5571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6247, count = 34) 5572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6297, count = 34) 5573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 5574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6397, count = 34) 5575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6447, count = 34) 5576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 34) 5577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 34) 5578 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5579 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6581, count = 4) 5581 glDisable(cap = GL_STENCIL_TEST) 5582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6585, count = 58) 5584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6643, count = 58) 5585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6701, count = 58) 5586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 58) 5587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 58) 5588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6875, count = 58) 5589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6933, count = 58) 5590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 58) 5591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 58) 5592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7107, count = 58) 5593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7165, count = 58) 5594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7223, count = 58) 5595 glEnable(cap = GL_STENCIL_TEST) 5596 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5597 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5599 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5600 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5601 glDisable(cap = GL_CULL_FACE) 5602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7281, count = 282) 5603 glEnable(cap = GL_CULL_FACE) 5604 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.998337, -0.0576472, 0, 0, 0.0576472, 0.998337, 0, 0, -205.6353, -308.659, 1, 0, 0.6627451, 0, 0.4156863, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 5606 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5607 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7563, count = 590) 5609 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5610 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8153, count = 4) 5612 glDisable(cap = GL_STENCIL_TEST) 5613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 5614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8157, count = 650) 5615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5616 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8807, count = 40) 5617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8847, count = 82) 5618 glDisableVertexAttribArray(index = 0) 5619 glDisableVertexAttribArray(index = 1) 5620 glBindVertexArray(array = 0) 5621 glDisable(cap = GL_CULL_FACE) 5622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5623 glUseProgram(program = 0) 5624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5626 glBindVertexArray(array = 0) 5627 glActiveTexture(texture = GL_TEXTURE0) 5628 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 5629 glDisable(cap = GL_DEPTH_TEST) 5630 glDisable(cap = GL_STENCIL_TEST) 5631 glDisable(cap = GL_SCISSOR_TEST) 5632 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5633 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5634 glDepthMask(flag = GL_TRUE) 5635 glDepthFunc(func = GL_LESS) 5636 glClearDepth(depth = 1) 5637 glStencilMask(mask = 255) 5638 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5639 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5640 glDisable(cap = GL_BLEND) 5641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 5642 glUseProgram(program = 0) 5643 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5644 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5645 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5646 glBindVertexArray(array = 1) 5647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5648 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5650 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 5651 glViewport(x = 0, y = 0, width = 375, height = 667) 5652 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5653 glClearDepth(depth = 1) 5654 glEnable(cap = GL_DEPTH_TEST) 5655 glDepthFunc(func = GL_LESS) 5656 glDepthMask(flag = GL_TRUE) 5657 glDisable(cap = GL_BLEND) 5658 glDisable(cap = GL_CULL_FACE) 5659 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5660 glDisable(cap = GL_SCISSOR_TEST) 5661 glDisable(cap = GL_STENCIL_TEST) 5662 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5665 glEnableVertexAttribArray(index = 0) 5666 glEnableVertexAttribArray(index = 1) 5667 glEnableVertexAttribArray(index = 2) 5668 glUseProgram(program = 4) 5669 glUniform1fv(location = 1, count = 1, value = &1) 5670 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5671 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5672 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5673 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5674 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5675 glEnable(cap = GL_BLEND) 5676 glDepthMask(flag = GL_FALSE) 5677 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5678 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5680 glUseProgram(program = 7) 5681 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5682 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5686 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5689 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 5690 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5691 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5694 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5699 glUseProgram(program = 10) 5700 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5701 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5702 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5703 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5704 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5706 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5708 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5710 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5713 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5714 glUseProgram(program = 4) 5715 glUniform1fv(location = 1, count = 1, value = &0.5) 5716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5718 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5723 glUseProgram(program = 10) 5724 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5725 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5726 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5727 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5728 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5730 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 5731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5732 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 5734 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 5735 glDisableVertexAttribArray(index = 0) 5736 glDisableVertexAttribArray(index = 1) 5737 glDisableVertexAttribArray(index = 2) 5738 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5739 glDisable(cap = GL_STENCIL_TEST) 5740 glDisable(cap = GL_SCISSOR_TEST) 5741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5743 glDepthMask(flag = GL_TRUE) 5744 glBindVertexArray(array = 0) 5745 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 5746 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 5747 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5748 glViewport(x = 0, y = 0, width = 375, height = 640) 5749 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5750 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5751 glUseProgram(program = 1) 5752 glEnable(cap = GL_CULL_FACE) 5753 glCullFace(mode = GL_BACK) 5754 glFrontFace(mode = GL_CCW) 5755 glEnable(cap = GL_BLEND) 5756 glDisable(cap = GL_DEPTH_TEST) 5757 glDisable(cap = GL_SCISSOR_TEST) 5758 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5759 glStencilMask(mask = 4294967295) 5760 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5761 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 5762 glActiveTexture(texture = GL_TEXTURE0) 5763 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 5764 glBindVertexArray(array = 2) 5765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 5766 glBufferData(target = GL_ARRAY_BUFFER, size = 142800, data = blob(142800), usage = GL_STREAM_DRAW) 5767 glEnableVertexAttribArray(index = 0) 5768 glEnableVertexAttribArray(index = 1) 5769 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5770 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5771 glUniform1i(location = 12, v0 = 0) 5772 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 5773 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 5774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 5776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 5778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 5780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 5782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 5784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 5786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 5788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 5790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 5792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 5794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 5796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5178009, 0.5457901, 0.293887, 0.7137255, 0.5178009, 0.5457901, 0.293887, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 5798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.475817, 0.5317955, 0.3078816, 0.7137255, 0.475817, 0.5317955, 0.3078816, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 100) 5800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4338332, 0.5178009, 0.3218762, 0.7137255, 0.4338332, 0.5178009, 0.3218762, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 92) 5802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3918493, 0.5038062, 0.3358708, 0.7137255, 0.3918493, 0.5038062, 0.3358708, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 92) 5804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3498654, 0.4898116, 0.3498654, 0.7137255, 0.3498654, 0.4898116, 0.3498654, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 86) 5806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3078816, 0.475817, 0.3638601, 0.7137255, 0.3078816, 0.475817, 0.3638601, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2170, count = 54) 5808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2658978, 0.4618224, 0.3778547, 0.7137255, 0.2658978, 0.4618224, 0.3778547, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 54) 5810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2239139, 0.4478278, 0.3918493, 0.7137255, 0.2239139, 0.4478278, 0.3918493, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 38) 5812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.18193, 0.4338332, 0.4058439, 0.7137255, 0.18193, 0.4338332, 0.4058439, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.317099, -1, 0, 0}) 5813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 30) 5814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2346, count = 154) 5816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 138) 5818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2638, count = 106) 5820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2744, count = 90) 5822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2834, count = 90) 5824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2924, count = 90) 5826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3014, count = 90) 5828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 90) 5830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 126) 5832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5455748, 0.5817455, 0.3195079, 0.7686275, 0.5455748, 0.5817455, 0.3195079, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 78) 5834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4883045, 0.5636601, 0.3375932, 0.7686275, 0.4883045, 0.5636601, 0.3375932, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3398, count = 88) 5836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4310342, 0.5455748, 0.3556786, 0.7686275, 0.4310342, 0.5455748, 0.3556786, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3486, count = 56) 5838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 56) 5840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3195079, 0.5063899, 0.3948635, 0.7686275, 0.3195079, 0.5063899, 0.3948635, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3598, count = 38) 5842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2622376, 0.4883045, 0.4129489, 0.7686275, 0.2622376, 0.4883045, 0.4129489, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 34) 5844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2049673, 0.4702192, 0.4310342, 0.7686275, 0.2049673, 0.4702192, 0.4310342, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853667, -1, 0, 0}) 5845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 26) 5846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 138) 5848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 90) 5850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3924, count = 90) 5852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5136486, 0.5136486, 0.2568243, 0.654902, 0.5136486, 0.5136486, 0.2568243, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 82) 5854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3852365, 0.4699885, 0.2979162, 0.654902, 0.3852365, 0.4699885, 0.2979162, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4096, count = 60) 5856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2568243, 0.4263284, 0.3415763, 0.654902, 0.2568243, 0.4263284, 0.3415763, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.586021, -1, 0, 0}) 5857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4156, count = 38) 5858 glEnable(cap = GL_STENCIL_TEST) 5859 glStencilMask(mask = 255) 5860 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5861 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5863 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5864 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5865 glDisable(cap = GL_CULL_FACE) 5866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4194, count = 15) 5867 glEnable(cap = GL_CULL_FACE) 5868 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 5870 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5871 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 32) 5873 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5874 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 4) 5876 glDisable(cap = GL_STENCIL_TEST) 5877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 54) 5879 glEnable(cap = GL_STENCIL_TEST) 5880 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5881 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5883 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5884 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5885 glDisable(cap = GL_CULL_FACE) 5886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4299, count = 16) 5887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 16) 5888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4399, count = 16) 5889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4449, count = 16) 5890 glEnable(cap = GL_CULL_FACE) 5891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5893 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5894 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 34) 5896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 34) 5897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 34) 5898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4465, count = 34) 5899 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5900 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 4) 5902 glDisable(cap = GL_STENCIL_TEST) 5903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 5905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 5906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 58) 5907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4677, count = 58) 5908 glEnable(cap = GL_STENCIL_TEST) 5909 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5910 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5912 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5913 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5914 glDisable(cap = GL_CULL_FACE) 5915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4735, count = 69) 5916 glEnable(cap = GL_CULL_FACE) 5917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 5919 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5920 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4804, count = 140) 5922 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5923 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4944, count = 4) 5925 glDisable(cap = GL_STENCIL_TEST) 5926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4948, count = 174) 5928 glEnable(cap = GL_STENCIL_TEST) 5929 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5930 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5932 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5933 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5934 glDisable(cap = GL_CULL_FACE) 5935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5122, count = 16) 5936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5172, count = 16) 5937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5222, count = 16) 5938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 5939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 5940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5372, count = 16) 5941 glEnable(cap = GL_CULL_FACE) 5942 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 5944 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5945 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 34) 5947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 34) 5948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 34) 5949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 5950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 5951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 34) 5952 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5953 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 4) 5955 glDisable(cap = GL_STENCIL_TEST) 5956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 5957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 58) 5958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 58) 5959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 58) 5960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 5961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 5962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 5963 glEnable(cap = GL_STENCIL_TEST) 5964 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5965 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5967 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5968 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5969 glDisable(cap = GL_CULL_FACE) 5970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5774, count = 25) 5971 glEnable(cap = GL_CULL_FACE) 5972 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 5974 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 5975 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 5976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5799, count = 52) 5977 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 5978 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 5979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5851, count = 4) 5980 glDisable(cap = GL_STENCIL_TEST) 5981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 5982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5855, count = 122) 5983 glEnable(cap = GL_STENCIL_TEST) 5984 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 5985 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 5986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 5987 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 5988 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 5989 glDisable(cap = GL_CULL_FACE) 5990 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5977, count = 16) 5991 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6027, count = 16) 5992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6077, count = 16) 5993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6127, count = 16) 5994 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6177, count = 16) 5995 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6227, count = 16) 5996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6277, count = 16) 5997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6327, count = 16) 5998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6377, count = 16) 5999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6427, count = 16) 6000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6477, count = 16) 6001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6527, count = 16) 6002 glEnable(cap = GL_CULL_FACE) 6003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6005 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6006 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5993, count = 34) 6008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6043, count = 34) 6009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6093, count = 34) 6010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6143, count = 34) 6011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6193, count = 34) 6012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6243, count = 34) 6013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6293, count = 34) 6014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6343, count = 34) 6015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6393, count = 34) 6016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 34) 6017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 34) 6018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6543, count = 34) 6019 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6020 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 4) 6022 glDisable(cap = GL_STENCIL_TEST) 6023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6581, count = 58) 6025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 58) 6026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 58) 6027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 58) 6028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 58) 6029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 58) 6030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 58) 6031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 6032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 6033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 6034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 6035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 6036 glEnable(cap = GL_STENCIL_TEST) 6037 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6038 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6040 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6041 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6042 glDisable(cap = GL_CULL_FACE) 6043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7277, count = 282) 6044 glEnable(cap = GL_CULL_FACE) 6045 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9979831, -0.06348039, 0, 0, 0.06348039, 0.9979831, 0, 0, -207.4355, -307.452, 1, 0, 0.6784314, 0, 0.4078431, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 6047 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6048 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7559, count = 590) 6050 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6051 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8149, count = 4) 6053 glDisable(cap = GL_STENCIL_TEST) 6054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 6055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8153, count = 650) 6056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8803, count = 40) 6058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8843, count = 82) 6059 glDisableVertexAttribArray(index = 0) 6060 glDisableVertexAttribArray(index = 1) 6061 glBindVertexArray(array = 0) 6062 glDisable(cap = GL_CULL_FACE) 6063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6064 glUseProgram(program = 0) 6065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6067 glBindVertexArray(array = 0) 6068 glActiveTexture(texture = GL_TEXTURE0) 6069 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 6070 glDisable(cap = GL_DEPTH_TEST) 6071 glDisable(cap = GL_STENCIL_TEST) 6072 glDisable(cap = GL_SCISSOR_TEST) 6073 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6074 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6075 glDepthMask(flag = GL_TRUE) 6076 glDepthFunc(func = GL_LESS) 6077 glClearDepth(depth = 1) 6078 glStencilMask(mask = 255) 6079 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6080 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6081 glDisable(cap = GL_BLEND) 6082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 6083 glUseProgram(program = 0) 6084 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6085 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6086 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6087 glBindVertexArray(array = 1) 6088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6089 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 6090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6091 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 6092 glViewport(x = 0, y = 0, width = 375, height = 667) 6093 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6094 glClearDepth(depth = 1) 6095 glEnable(cap = GL_DEPTH_TEST) 6096 glDepthFunc(func = GL_LESS) 6097 glDepthMask(flag = GL_TRUE) 6098 glDisable(cap = GL_BLEND) 6099 glDisable(cap = GL_CULL_FACE) 6100 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6101 glDisable(cap = GL_SCISSOR_TEST) 6102 glDisable(cap = GL_STENCIL_TEST) 6103 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6106 glEnableVertexAttribArray(index = 0) 6107 glEnableVertexAttribArray(index = 1) 6108 glEnableVertexAttribArray(index = 2) 6109 glUseProgram(program = 4) 6110 glUniform1fv(location = 1, count = 1, value = &1) 6111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6116 glEnable(cap = GL_BLEND) 6117 glDepthMask(flag = GL_FALSE) 6118 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6121 glUseProgram(program = 7) 6122 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6123 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6124 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6125 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6126 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6127 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6130 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 6131 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6132 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6133 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6134 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6135 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6136 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6137 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6140 glUseProgram(program = 10) 6141 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6142 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6143 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6144 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6145 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6146 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6147 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6148 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6149 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6150 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6151 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6154 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6155 glUseProgram(program = 4) 6156 glUniform1fv(location = 1, count = 1, value = &0.5) 6157 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6158 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6159 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6160 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6161 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6164 glUseProgram(program = 10) 6165 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6166 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6167 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6168 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6169 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6170 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6171 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6172 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6173 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6174 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 6175 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 6176 glDisableVertexAttribArray(index = 0) 6177 glDisableVertexAttribArray(index = 1) 6178 glDisableVertexAttribArray(index = 2) 6179 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6180 glDisable(cap = GL_STENCIL_TEST) 6181 glDisable(cap = GL_SCISSOR_TEST) 6182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6184 glDepthMask(flag = GL_TRUE) 6185 glBindVertexArray(array = 0) 6186 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 6187 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 6188 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6189 glBindVertexArray(array = 1) 6190 glViewport(x = 0, y = 0, width = 375, height = 667) 6191 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6192 glClearDepth(depth = 1) 6193 glEnable(cap = GL_DEPTH_TEST) 6194 glDepthFunc(func = GL_LESS) 6195 glDepthMask(flag = GL_TRUE) 6196 glDisable(cap = GL_BLEND) 6197 glDisable(cap = GL_CULL_FACE) 6198 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6199 glDisable(cap = GL_SCISSOR_TEST) 6200 glDisable(cap = GL_STENCIL_TEST) 6201 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6204 glEnableVertexAttribArray(index = 0) 6205 glEnableVertexAttribArray(index = 1) 6206 glEnableVertexAttribArray(index = 2) 6207 glUseProgram(program = 4) 6208 glUniform1fv(location = 1, count = 1, value = &1) 6209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6211 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6212 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6213 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6214 glEnable(cap = GL_BLEND) 6215 glDepthMask(flag = GL_FALSE) 6216 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6217 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6218 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6219 glUseProgram(program = 7) 6220 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6221 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6223 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6224 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6225 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6227 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6228 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 6229 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6230 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6231 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6233 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6234 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6238 glUseProgram(program = 10) 6239 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6240 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6241 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6242 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6243 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6245 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6247 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6248 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6249 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6252 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6253 glUseProgram(program = 4) 6254 glUniform1fv(location = 1, count = 1, value = &0.5) 6255 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6257 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6258 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6259 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6262 glUseProgram(program = 10) 6263 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6264 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6265 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6266 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6267 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6268 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6269 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6271 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 6273 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 6274 glDisableVertexAttribArray(index = 0) 6275 glDisableVertexAttribArray(index = 1) 6276 glDisableVertexAttribArray(index = 2) 6277 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6278 glDisable(cap = GL_STENCIL_TEST) 6279 glDisable(cap = GL_SCISSOR_TEST) 6280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6282 glDepthMask(flag = GL_TRUE) 6283 glBindVertexArray(array = 0) 6284 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 6285 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 6286 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6287 glViewport(x = 0, y = 0, width = 375, height = 640) 6288 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6289 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6290 glUseProgram(program = 1) 6291 glEnable(cap = GL_CULL_FACE) 6292 glCullFace(mode = GL_BACK) 6293 glFrontFace(mode = GL_CCW) 6294 glEnable(cap = GL_BLEND) 6295 glDisable(cap = GL_DEPTH_TEST) 6296 glDisable(cap = GL_SCISSOR_TEST) 6297 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6298 glStencilMask(mask = 4294967295) 6299 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 6301 glActiveTexture(texture = GL_TEXTURE0) 6302 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 6303 glBindVertexArray(array = 2) 6304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 6305 glBufferData(target = GL_ARRAY_BUFFER, size = 143216, data = blob(143216), usage = GL_STREAM_DRAW) 6306 glEnableVertexAttribArray(index = 0) 6307 glEnableVertexAttribArray(index = 1) 6308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6309 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6310 glUniform1i(location = 12, v0 = 0) 6311 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 6312 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 6313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 6315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 6317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 6319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 6321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 6323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 6325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 6327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 6329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 6331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 6333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 6335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5320262, 0.5607843, 0.3019608, 0.7333333, 0.5320262, 0.5607843, 0.3019608, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 6337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4888889, 0.5464053, 0.3163399, 0.7333333, 0.4888889, 0.5464053, 0.3163399, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 116) 6339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4457517, 0.5320262, 0.330719, 0.7333333, 0.4457517, 0.5320262, 0.330719, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1916, count = 92) 6341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4026144, 0.5176471, 0.345098, 0.7333333, 0.4026144, 0.5176471, 0.345098, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2008, count = 92) 6343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3594771, 0.503268, 0.3594771, 0.7333333, 0.3594771, 0.503268, 0.3594771, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 86) 6345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3163399, 0.4888889, 0.3738562, 0.7333333, 0.3163399, 0.4888889, 0.3738562, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2186, count = 54) 6347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2732026, 0.4745098, 0.3882353, 0.7333333, 0.2732026, 0.4745098, 0.3882353, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2240, count = 54) 6349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2300654, 0.4601308, 0.4026144, 0.7333333, 0.2300654, 0.4601308, 0.4026144, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 38) 6351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1869281, 0.4457517, 0.4169935, 0.7333333, 0.1869281, 0.4457517, 0.4169935, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.396049, -1, 0, 0}) 6352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 30) 6353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 154) 6355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 138) 6357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2654, count = 106) 6359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 90) 6361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 90) 6363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2940, count = 90) 6365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3030, count = 90) 6367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 90) 6369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 126) 6371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5650596, 0.6025221, 0.3309189, 0.7960784, 0.5650596, 0.6025221, 0.3309189, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3336, count = 78) 6373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.505744, 0.5837909, 0.3496501, 0.7960784, 0.505744, 0.5837909, 0.3496501, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 88) 6375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4464283, 0.5650596, 0.3683814, 0.7960784, 0.4464283, 0.5650596, 0.3683814, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 56) 6377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3902345, 0.5463284, 0.3902345, 0.7960784, 0.3902345, 0.5463284, 0.3902345, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 56) 6379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3309189, 0.5244752, 0.4089658, 0.7960784, 0.3309189, 0.5244752, 0.4089658, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 38) 6381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2716032, 0.505744, 0.4276971, 0.7960784, 0.2716032, 0.505744, 0.4276971, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 34) 6383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2122876, 0.4870127, 0.4464283, 0.7960784, 0.2122876, 0.4870127, 0.4464283, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.90308, -1, 0, 0}) 6384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 26) 6385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3712, count = 138) 6387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3850, count = 90) 6389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 90) 6391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5228758, 0.5228758, 0.2614379, 0.6666667, 0.5228758, 0.5228758, 0.2614379, 0.6666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 82) 6393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3921569, 0.4784314, 0.303268, 0.6666667, 0.3921569, 0.4784314, 0.303268, 0.6666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4112, count = 60) 6395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.433987, 0.3477125, 0.6666667, 0.2614379, 0.433987, 0.3477125, 0.6666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.63489, -1, 0, 0}) 6396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 38) 6397 glEnable(cap = GL_STENCIL_TEST) 6398 glStencilMask(mask = 255) 6399 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6400 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6402 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6403 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6404 glDisable(cap = GL_CULL_FACE) 6405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4210, count = 15) 6406 glEnable(cap = GL_CULL_FACE) 6407 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 6409 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6410 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 32) 6412 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6413 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 4) 6415 glDisable(cap = GL_STENCIL_TEST) 6416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 54) 6418 glEnable(cap = GL_STENCIL_TEST) 6419 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6420 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6422 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6423 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6424 glDisable(cap = GL_CULL_FACE) 6425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4315, count = 16) 6426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4365, count = 16) 6427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4415, count = 16) 6428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4465, count = 16) 6429 glEnable(cap = GL_CULL_FACE) 6430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6432 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6433 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 34) 6435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 34) 6436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 34) 6437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4481, count = 34) 6438 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6439 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 4) 6441 glDisable(cap = GL_STENCIL_TEST) 6442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 58) 6444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4577, count = 58) 6445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 58) 6446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4693, count = 58) 6447 glEnable(cap = GL_STENCIL_TEST) 6448 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6449 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6451 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6452 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6453 glDisable(cap = GL_CULL_FACE) 6454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4751, count = 71) 6455 glEnable(cap = GL_CULL_FACE) 6456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 6458 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6459 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4822, count = 144) 6461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4966, count = 4) 6464 glDisable(cap = GL_STENCIL_TEST) 6465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4970, count = 178) 6467 glEnable(cap = GL_STENCIL_TEST) 6468 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6469 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6471 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6472 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6473 glDisable(cap = GL_CULL_FACE) 6474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5148, count = 16) 6475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5198, count = 16) 6476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5248, count = 16) 6477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5298, count = 16) 6478 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5348, count = 16) 6479 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 16) 6480 glEnable(cap = GL_CULL_FACE) 6481 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6483 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6484 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 34) 6486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5214, count = 34) 6487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 34) 6488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 34) 6489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 34) 6490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 34) 6491 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6492 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 4) 6494 glDisable(cap = GL_STENCIL_TEST) 6495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 58) 6497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 58) 6498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 58) 6499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 58) 6500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 58) 6501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 58) 6502 glEnable(cap = GL_STENCIL_TEST) 6503 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6504 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6506 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6507 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6508 glDisable(cap = GL_CULL_FACE) 6509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5800, count = 25) 6510 glEnable(cap = GL_CULL_FACE) 6511 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 6513 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6514 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5825, count = 52) 6516 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6517 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5877, count = 4) 6519 glDisable(cap = GL_STENCIL_TEST) 6520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5881, count = 122) 6522 glEnable(cap = GL_STENCIL_TEST) 6523 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6524 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6526 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6527 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6528 glDisable(cap = GL_CULL_FACE) 6529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6003, count = 16) 6530 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6053, count = 16) 6531 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6103, count = 16) 6532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6153, count = 16) 6533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6203, count = 16) 6534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6253, count = 16) 6535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6303, count = 16) 6536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6353, count = 16) 6537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6403, count = 16) 6538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6453, count = 16) 6539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6503, count = 16) 6540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6553, count = 16) 6541 glEnable(cap = GL_CULL_FACE) 6542 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6544 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6545 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6019, count = 34) 6547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6069, count = 34) 6548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6119, count = 34) 6549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6169, count = 34) 6550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6219, count = 34) 6551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6269, count = 34) 6552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 34) 6553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 34) 6554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6419, count = 34) 6555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 34) 6556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6519, count = 34) 6557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 34) 6558 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6559 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6603, count = 4) 6561 glDisable(cap = GL_STENCIL_TEST) 6562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 58) 6564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 58) 6565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 58) 6566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6781, count = 58) 6567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 58) 6568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 6569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 6570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 6571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 6572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7129, count = 58) 6573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7187, count = 58) 6574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7245, count = 58) 6575 glEnable(cap = GL_STENCIL_TEST) 6576 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6577 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6579 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6580 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6581 glDisable(cap = GL_CULL_FACE) 6582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7303, count = 282) 6583 glEnable(cap = GL_CULL_FACE) 6584 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9972028, -0.07474353, 0, 0, 0.07474353, 0.9972028, 0, 0, -210.8934, -305.0905, 1, 0, 0.7058824, 0, 0.3921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 6586 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6587 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7585, count = 590) 6589 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6590 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8175, count = 4) 6592 glDisable(cap = GL_STENCIL_TEST) 6593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 6594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8179, count = 650) 6595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6596 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8829, count = 40) 6597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8869, count = 82) 6598 glDisableVertexAttribArray(index = 0) 6599 glDisableVertexAttribArray(index = 1) 6600 glBindVertexArray(array = 0) 6601 glDisable(cap = GL_CULL_FACE) 6602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6603 glUseProgram(program = 0) 6604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6606 glBindVertexArray(array = 0) 6607 glActiveTexture(texture = GL_TEXTURE0) 6608 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 6609 glDisable(cap = GL_DEPTH_TEST) 6610 glDisable(cap = GL_STENCIL_TEST) 6611 glDisable(cap = GL_SCISSOR_TEST) 6612 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6613 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6614 glDepthMask(flag = GL_TRUE) 6615 glDepthFunc(func = GL_LESS) 6616 glClearDepth(depth = 1) 6617 glStencilMask(mask = 255) 6618 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6619 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6620 glDisable(cap = GL_BLEND) 6621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 6622 glUseProgram(program = 0) 6623 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6624 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6625 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6626 glBindVertexArray(array = 1) 6627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6628 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 6629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6630 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 6631 glViewport(x = 0, y = 0, width = 375, height = 667) 6632 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6633 glClearDepth(depth = 1) 6634 glEnable(cap = GL_DEPTH_TEST) 6635 glDepthFunc(func = GL_LESS) 6636 glDepthMask(flag = GL_TRUE) 6637 glDisable(cap = GL_BLEND) 6638 glDisable(cap = GL_CULL_FACE) 6639 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6640 glDisable(cap = GL_SCISSOR_TEST) 6641 glDisable(cap = GL_STENCIL_TEST) 6642 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6645 glEnableVertexAttribArray(index = 0) 6646 glEnableVertexAttribArray(index = 1) 6647 glEnableVertexAttribArray(index = 2) 6648 glUseProgram(program = 4) 6649 glUniform1fv(location = 1, count = 1, value = &1) 6650 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6651 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6652 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6653 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6654 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6655 glEnable(cap = GL_BLEND) 6656 glDepthMask(flag = GL_FALSE) 6657 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6660 glUseProgram(program = 7) 6661 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6662 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6664 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6665 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6666 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6669 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 6670 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6671 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6672 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6674 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6676 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6679 glUseProgram(program = 10) 6680 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6681 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6682 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6683 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6684 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6686 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6687 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6688 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6689 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6690 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6693 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6694 glUseProgram(program = 4) 6695 glUniform1fv(location = 1, count = 1, value = &0.5) 6696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6698 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6703 glUseProgram(program = 10) 6704 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6705 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6706 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6707 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6708 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6710 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 6711 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6712 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6713 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 6714 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 6715 glDisableVertexAttribArray(index = 0) 6716 glDisableVertexAttribArray(index = 1) 6717 glDisableVertexAttribArray(index = 2) 6718 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6719 glDisable(cap = GL_STENCIL_TEST) 6720 glDisable(cap = GL_SCISSOR_TEST) 6721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6723 glDepthMask(flag = GL_TRUE) 6724 glBindVertexArray(array = 0) 6725 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 6726 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 6727 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6728 glViewport(x = 0, y = 0, width = 375, height = 640) 6729 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6730 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6731 glUseProgram(program = 1) 6732 glEnable(cap = GL_CULL_FACE) 6733 glCullFace(mode = GL_BACK) 6734 glFrontFace(mode = GL_CCW) 6735 glEnable(cap = GL_BLEND) 6736 glDisable(cap = GL_DEPTH_TEST) 6737 glDisable(cap = GL_SCISSOR_TEST) 6738 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6739 glStencilMask(mask = 4294967295) 6740 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6741 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 6742 glActiveTexture(texture = GL_TEXTURE0) 6743 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 6744 glBindVertexArray(array = 2) 6745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 6746 glBufferData(target = GL_ARRAY_BUFFER, size = 143408, data = blob(143408), usage = GL_STREAM_DRAW) 6747 glEnableVertexAttribArray(index = 0) 6748 glEnableVertexAttribArray(index = 1) 6749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6750 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6751 glUniform1i(location = 12, v0 = 0) 6752 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 6753 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 6754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 6756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 6758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 6760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 6762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 6764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 6766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 6768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 6770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 6772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 6774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5843906, 0.5843906, 0.2921953, 0.7450981, 0.5843906, 0.5843906, 0.2921953, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 6776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5405613, 0.5697809, 0.3068051, 0.7450981, 0.5405613, 0.5697809, 0.3068051, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 6778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4967321, 0.5551711, 0.3214149, 0.7450981, 0.4967321, 0.5551711, 0.3214149, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 124) 6780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4529028, 0.5405613, 0.3360246, 0.7450981, 0.4529028, 0.5405613, 0.3360246, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 92) 6782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4090735, 0.5259516, 0.3506344, 0.7450981, 0.4090735, 0.5259516, 0.3506344, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2016, count = 92) 6784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3652442, 0.5113418, 0.3652442, 0.7450981, 0.3652442, 0.5113418, 0.3652442, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 86) 6786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3214149, 0.4967321, 0.3798539, 0.7450981, 0.3214149, 0.4967321, 0.3798539, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2194, count = 54) 6788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2775856, 0.4821223, 0.3944637, 0.7450981, 0.2775856, 0.4821223, 0.3944637, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 54) 6790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2337563, 0.4675125, 0.4090735, 0.7450981, 0.2337563, 0.4675125, 0.4090735, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2302, count = 38) 6792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.189927, 0.4529028, 0.4236832, 0.7450981, 0.189927, 0.4529028, 0.4236832, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 3.4385, -1, 0, 0}) 6793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 30) 6794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 154) 6796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2524, count = 138) 6798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2662, count = 106) 6800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 90) 6802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2858, count = 90) 6804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 90) 6806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 90) 6808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 90) 6810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6366782, 0.6366782, 0.3183391, 0.8117647, 0.6366782, 0.6366782, 0.3183391, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 126) 6812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5761938, 0.6143945, 0.3374394, 0.8117647, 0.5761938, 0.6143945, 0.3374394, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3344, count = 78) 6814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5157093, 0.5952941, 0.3565398, 0.8117647, 0.5157093, 0.5952941, 0.3565398, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3422, count = 88) 6816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4552249, 0.5761938, 0.3756402, 0.8117647, 0.4552249, 0.5761938, 0.3756402, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3510, count = 56) 6818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3979239, 0.5570934, 0.3979239, 0.8117647, 0.3979239, 0.5570934, 0.3979239, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 56) 6820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3374394, 0.5348097, 0.4170243, 0.8117647, 0.3374394, 0.5348097, 0.4170243, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 42) 6822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.276955, 0.5157093, 0.4361246, 0.8117647, 0.276955, 0.5157093, 0.4361246, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 34) 6824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2164706, 0.496609, 0.4552249, 0.8117647, 0.2164706, 0.496609, 0.4552249, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.929131, -1, 0, 0}) 6825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 26) 6826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 138) 6828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3862, count = 90) 6830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 90) 6832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4042, count = 82) 6834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3944637, 0.4812457, 0.3050519, 0.6705883, 0.3944637, 0.4812457, 0.3050519, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4124, count = 60) 6836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2629758, 0.4365398, 0.3497578, 0.6705883, 0.2629758, 0.4365398, 0.3497578, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.661454, -1, 0, 0}) 6837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4184, count = 38) 6838 glEnable(cap = GL_STENCIL_TEST) 6839 glStencilMask(mask = 255) 6840 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6841 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6843 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6844 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6845 glDisable(cap = GL_CULL_FACE) 6846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4222, count = 15) 6847 glEnable(cap = GL_CULL_FACE) 6848 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 6850 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6851 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 32) 6853 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6854 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 4) 6856 glDisable(cap = GL_STENCIL_TEST) 6857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 54) 6859 glEnable(cap = GL_STENCIL_TEST) 6860 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6861 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6863 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6864 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6865 glDisable(cap = GL_CULL_FACE) 6866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4327, count = 16) 6867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4377, count = 16) 6868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4427, count = 16) 6869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4477, count = 16) 6870 glEnable(cap = GL_CULL_FACE) 6871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6873 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6874 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 34) 6876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 34) 6877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 34) 6878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 34) 6879 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6880 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 4) 6882 glDisable(cap = GL_STENCIL_TEST) 6883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 58) 6885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 58) 6886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 58) 6887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4705, count = 58) 6888 glEnable(cap = GL_STENCIL_TEST) 6889 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6890 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6892 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6893 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6894 glDisable(cap = GL_CULL_FACE) 6895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4763, count = 71) 6896 glEnable(cap = GL_CULL_FACE) 6897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 6899 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4834, count = 144) 6902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 4) 6905 glDisable(cap = GL_STENCIL_TEST) 6906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4982, count = 178) 6908 glEnable(cap = GL_STENCIL_TEST) 6909 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6910 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6912 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6913 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6914 glDisable(cap = GL_CULL_FACE) 6915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5160, count = 16) 6916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5210, count = 16) 6917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5260, count = 16) 6918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5310, count = 16) 6919 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 16) 6920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 16) 6921 glEnable(cap = GL_CULL_FACE) 6922 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6924 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6925 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 34) 6927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 34) 6928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 34) 6929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 34) 6930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 34) 6931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 34) 6932 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6933 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 4) 6935 glDisable(cap = GL_STENCIL_TEST) 6936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 6937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 58) 6938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 58) 6939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 6940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 6941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5696, count = 58) 6942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 58) 6943 glEnable(cap = GL_STENCIL_TEST) 6944 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6945 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6947 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6948 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6949 glDisable(cap = GL_CULL_FACE) 6950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5812, count = 25) 6951 glEnable(cap = GL_CULL_FACE) 6952 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 6954 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6955 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5837, count = 52) 6957 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 6958 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 6959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5889, count = 4) 6960 glDisable(cap = GL_STENCIL_TEST) 6961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 6962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5893, count = 122) 6963 glEnable(cap = GL_STENCIL_TEST) 6964 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 6965 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 6966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 6967 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 6968 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 6969 glDisable(cap = GL_CULL_FACE) 6970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6015, count = 16) 6971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6065, count = 16) 6972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6115, count = 16) 6973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6165, count = 16) 6974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6215, count = 16) 6975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6265, count = 16) 6976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6315, count = 16) 6977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6365, count = 16) 6978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6415, count = 16) 6979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6465, count = 16) 6980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6515, count = 16) 6981 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6565, count = 16) 6982 glEnable(cap = GL_CULL_FACE) 6983 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 6985 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 6986 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 6987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6031, count = 34) 6988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6081, count = 34) 6989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6131, count = 34) 6990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6181, count = 34) 6991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6231, count = 34) 6992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6281, count = 34) 6993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6331, count = 34) 6994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6381, count = 34) 6995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6431, count = 34) 6996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6481, count = 34) 6997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6531, count = 34) 6998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6581, count = 34) 6999 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7000 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 4) 7002 glDisable(cap = GL_STENCIL_TEST) 7003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 58) 7005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 58) 7006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6735, count = 58) 7007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 58) 7008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 7009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 7010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 7011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 7012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 7013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 7014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 7015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 7016 glEnable(cap = GL_STENCIL_TEST) 7017 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7018 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7020 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7021 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7022 glDisable(cap = GL_CULL_FACE) 7023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7315, count = 282) 7024 glEnable(cap = GL_CULL_FACE) 7025 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9967263, -0.08084968, 0, 0, 0.08084968, 0.9967263, 0, 0, -212.7581, -303.7931, 1, 0, 0.7254902, 0, 0.3803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 7027 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7028 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7597, count = 590) 7030 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7031 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8187, count = 4) 7033 glDisable(cap = GL_STENCIL_TEST) 7034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 7035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8191, count = 650) 7036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7037 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8841, count = 40) 7038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8881, count = 82) 7039 glDisableVertexAttribArray(index = 0) 7040 glDisableVertexAttribArray(index = 1) 7041 glBindVertexArray(array = 0) 7042 glDisable(cap = GL_CULL_FACE) 7043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7044 glUseProgram(program = 0) 7045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7047 glBindVertexArray(array = 0) 7048 glActiveTexture(texture = GL_TEXTURE0) 7049 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 7050 glDisable(cap = GL_DEPTH_TEST) 7051 glDisable(cap = GL_STENCIL_TEST) 7052 glDisable(cap = GL_SCISSOR_TEST) 7053 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7054 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7055 glDepthMask(flag = GL_TRUE) 7056 glDepthFunc(func = GL_LESS) 7057 glClearDepth(depth = 1) 7058 glStencilMask(mask = 255) 7059 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7060 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7061 glDisable(cap = GL_BLEND) 7062 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 7063 glUseProgram(program = 0) 7064 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7065 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7066 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7067 glBindVertexArray(array = 1) 7068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7069 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 7070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7071 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 7072 glViewport(x = 0, y = 0, width = 375, height = 667) 7073 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7074 glClearDepth(depth = 1) 7075 glEnable(cap = GL_DEPTH_TEST) 7076 glDepthFunc(func = GL_LESS) 7077 glDepthMask(flag = GL_TRUE) 7078 glDisable(cap = GL_BLEND) 7079 glDisable(cap = GL_CULL_FACE) 7080 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7081 glDisable(cap = GL_SCISSOR_TEST) 7082 glDisable(cap = GL_STENCIL_TEST) 7083 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7086 glEnableVertexAttribArray(index = 0) 7087 glEnableVertexAttribArray(index = 1) 7088 glEnableVertexAttribArray(index = 2) 7089 glUseProgram(program = 4) 7090 glUniform1fv(location = 1, count = 1, value = &1) 7091 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7092 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7093 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7094 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7095 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7096 glEnable(cap = GL_BLEND) 7097 glDepthMask(flag = GL_FALSE) 7098 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7101 glUseProgram(program = 7) 7102 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7103 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7105 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7106 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7107 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7110 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 7111 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7112 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7113 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7114 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7115 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7116 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7117 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 7118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7120 glUseProgram(program = 10) 7121 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7122 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 7123 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7124 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7125 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 7126 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7127 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7129 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7130 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 7131 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 7132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7134 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7135 glUseProgram(program = 4) 7136 glUniform1fv(location = 1, count = 1, value = &0.5) 7137 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7140 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 7141 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 7142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7144 glUseProgram(program = 10) 7145 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7146 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 7147 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7148 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7149 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 7150 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7151 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7152 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7153 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7154 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 7155 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 7156 glDisableVertexAttribArray(index = 0) 7157 glDisableVertexAttribArray(index = 1) 7158 glDisableVertexAttribArray(index = 2) 7159 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7160 glDisable(cap = GL_STENCIL_TEST) 7161 glDisable(cap = GL_SCISSOR_TEST) 7162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7164 glDepthMask(flag = GL_TRUE) 7165 glBindVertexArray(array = 0) 7166 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 7167 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 7168 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7169 glBindVertexArray(array = 1) 7170 glViewport(x = 0, y = 0, width = 375, height = 667) 7171 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7172 glClearDepth(depth = 1) 7173 glEnable(cap = GL_DEPTH_TEST) 7174 glDepthFunc(func = GL_LESS) 7175 glDepthMask(flag = GL_TRUE) 7176 glDisable(cap = GL_BLEND) 7177 glDisable(cap = GL_CULL_FACE) 7178 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7179 glDisable(cap = GL_SCISSOR_TEST) 7180 glDisable(cap = GL_STENCIL_TEST) 7181 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7184 glEnableVertexAttribArray(index = 0) 7185 glEnableVertexAttribArray(index = 1) 7186 glEnableVertexAttribArray(index = 2) 7187 glUseProgram(program = 4) 7188 glUniform1fv(location = 1, count = 1, value = &1) 7189 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7192 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7193 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7194 glEnable(cap = GL_BLEND) 7195 glDepthMask(flag = GL_FALSE) 7196 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7199 glUseProgram(program = 7) 7200 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7201 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7205 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7208 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 7209 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7210 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7211 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7213 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7214 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7215 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 7216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7218 glUseProgram(program = 10) 7219 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7220 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 7221 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7222 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7223 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 7224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7225 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7227 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 7229 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 7230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7232 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7233 glUseProgram(program = 4) 7234 glUniform1fv(location = 1, count = 1, value = &0.5) 7235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7238 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 7239 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 7240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7242 glUseProgram(program = 10) 7243 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7244 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 7245 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7246 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7247 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 7248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7249 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7251 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 7253 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 7254 glDisableVertexAttribArray(index = 0) 7255 glDisableVertexAttribArray(index = 1) 7256 glDisableVertexAttribArray(index = 2) 7257 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7258 glDisable(cap = GL_STENCIL_TEST) 7259 glDisable(cap = GL_SCISSOR_TEST) 7260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7262 glDepthMask(flag = GL_TRUE) 7263 glBindVertexArray(array = 0) 7264 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 7265 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 7266 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7267 glViewport(x = 0, y = 0, width = 375, height = 640) 7268 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7269 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7270 glUseProgram(program = 1) 7271 glEnable(cap = GL_CULL_FACE) 7272 glCullFace(mode = GL_BACK) 7273 glFrontFace(mode = GL_CCW) 7274 glEnable(cap = GL_BLEND) 7275 glDisable(cap = GL_DEPTH_TEST) 7276 glDisable(cap = GL_SCISSOR_TEST) 7277 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7278 glStencilMask(mask = 4294967295) 7279 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7280 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 7281 glActiveTexture(texture = GL_TEXTURE0) 7282 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 7283 glBindVertexArray(array = 2) 7284 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 7285 glBufferData(target = GL_ARRAY_BUFFER, size = 144112, data = blob(144112), usage = GL_STREAM_DRAW) 7286 glEnableVertexAttribArray(index = 0) 7287 glEnableVertexAttribArray(index = 1) 7288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7290 glUniform1i(location = 12, v0 = 0) 7291 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 7292 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 7293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 7295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 7297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 7299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 7301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 7303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 7305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 7307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 7309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 7311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 7313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 7315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5547866, 0.5847751, 0.3148789, 0.7647059, 0.5547866, 0.5847751, 0.3148789, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 7317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.509804, 0.5697809, 0.3298731, 0.7647059, 0.509804, 0.5697809, 0.3298731, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 140) 7319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4648212, 0.5547866, 0.3448674, 0.7647059, 0.4648212, 0.5547866, 0.3448674, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1940, count = 92) 7321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4198385, 0.5397924, 0.3598616, 0.7647059, 0.4198385, 0.5397924, 0.3598616, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2032, count = 92) 7323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3748558, 0.5247982, 0.3748558, 0.7647059, 0.3748558, 0.5247982, 0.3748558, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 92) 7325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3298731, 0.509804, 0.3898501, 0.7647059, 0.3298731, 0.509804, 0.3898501, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 54) 7327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2848904, 0.4948097, 0.4048443, 0.7647059, 0.2848904, 0.4948097, 0.4048443, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2270, count = 54) 7329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.4798155, 0.4198385, 0.7647059, 0.2399077, 0.4798155, 0.4198385, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 38) 7331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.194925, 0.4648212, 0.4348328, 0.7647059, 0.194925, 0.4648212, 0.4348328, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 3.512766, -1, 0, 0}) 7332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 30) 7333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2392, count = 154) 7335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2546, count = 138) 7337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2684, count = 90) 7339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2774, count = 90) 7341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2864, count = 90) 7343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2954, count = 90) 7345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3044, count = 90) 7347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 90) 7349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 126) 7351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5928951, 0.632203, 0.3472203, 0.8352941, 0.5928951, 0.632203, 0.3472203, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 102) 7353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5306575, 0.6125491, 0.3668743, 0.8352941, 0.5306575, 0.6125491, 0.3668743, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 78) 7355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4684199, 0.5928951, 0.3865283, 0.8352941, 0.4684199, 0.5928951, 0.3865283, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 56) 7357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 56) 7359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3472203, 0.5503114, 0.4291119, 0.8352941, 0.3472203, 0.5503114, 0.4291119, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 46) 7361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2849827, 0.5306575, 0.4487659, 0.8352941, 0.2849827, 0.5306575, 0.4487659, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3688, count = 34) 7363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2227451, 0.5110035, 0.4684199, 0.8352941, 0.2227451, 0.5110035, 0.4684199, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973688, -1, 0, 0}) 7364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 26) 7365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3748, count = 138) 7367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3886, count = 90) 7369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3976, count = 90) 7371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.5351788, 0.2675894, 0.682353, 0.5351788, 0.5351788, 0.2675894, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4066, count = 82) 7373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4013841, 0.4896886, 0.3104037, 0.682353, 0.4013841, 0.4896886, 0.3104037, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4148, count = 60) 7375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.4441984, 0.3558939, 0.682353, 0.2675894, 0.4441984, 0.3558939, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 3.708496, -1, 0, 0}) 7376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4208, count = 38) 7377 glEnable(cap = GL_STENCIL_TEST) 7378 glStencilMask(mask = 255) 7379 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7380 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7382 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7383 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7384 glDisable(cap = GL_CULL_FACE) 7385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4246, count = 15) 7386 glEnable(cap = GL_CULL_FACE) 7387 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 7389 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7390 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 32) 7392 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7393 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4293, count = 4) 7395 glDisable(cap = GL_STENCIL_TEST) 7396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 54) 7398 glEnable(cap = GL_STENCIL_TEST) 7399 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7400 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7402 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7403 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7404 glDisable(cap = GL_CULL_FACE) 7405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4351, count = 16) 7406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4401, count = 16) 7407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4451, count = 16) 7408 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4501, count = 16) 7409 glEnable(cap = GL_CULL_FACE) 7410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7412 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7413 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4367, count = 34) 7415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4417, count = 34) 7416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 34) 7417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 34) 7418 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7419 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 4) 7421 glDisable(cap = GL_STENCIL_TEST) 7422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 58) 7424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 58) 7425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4671, count = 58) 7426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 58) 7427 glEnable(cap = GL_STENCIL_TEST) 7428 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7429 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7431 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7432 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7433 glDisable(cap = GL_CULL_FACE) 7434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4787, count = 75) 7435 glEnable(cap = GL_CULL_FACE) 7436 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 7438 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7439 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 152) 7441 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7442 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5014, count = 4) 7444 glDisable(cap = GL_STENCIL_TEST) 7445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 186) 7447 glEnable(cap = GL_STENCIL_TEST) 7448 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7449 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7451 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7452 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7453 glDisable(cap = GL_CULL_FACE) 7454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 7455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 7456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 7457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5354, count = 16) 7458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 16) 7459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5454, count = 16) 7460 glEnable(cap = GL_CULL_FACE) 7461 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7463 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7464 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 7466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 7467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 7468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 34) 7469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 34) 7470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 34) 7471 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7472 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 4) 7474 glDisable(cap = GL_STENCIL_TEST) 7475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 58) 7477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 58) 7478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 58) 7479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5682, count = 58) 7480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5740, count = 58) 7481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5798, count = 58) 7482 glEnable(cap = GL_STENCIL_TEST) 7483 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7484 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7486 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7487 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7488 glDisable(cap = GL_CULL_FACE) 7489 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5856, count = 25) 7490 glEnable(cap = GL_CULL_FACE) 7491 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 7493 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7494 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5881, count = 52) 7496 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7497 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5933, count = 4) 7499 glDisable(cap = GL_STENCIL_TEST) 7500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5937, count = 122) 7502 glEnable(cap = GL_STENCIL_TEST) 7503 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7504 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7506 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7507 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7508 glDisable(cap = GL_CULL_FACE) 7509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6059, count = 16) 7510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6109, count = 16) 7511 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6159, count = 16) 7512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6209, count = 16) 7513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6259, count = 16) 7514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6309, count = 16) 7515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6359, count = 16) 7516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6409, count = 16) 7517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6459, count = 16) 7518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6509, count = 16) 7519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6559, count = 16) 7520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6609, count = 16) 7521 glEnable(cap = GL_CULL_FACE) 7522 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7524 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7525 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6075, count = 34) 7527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6125, count = 34) 7528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 34) 7529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 34) 7530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 34) 7531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6325, count = 34) 7532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6375, count = 34) 7533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 34) 7534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6475, count = 34) 7535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6525, count = 34) 7536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6575, count = 34) 7537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 34) 7538 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7539 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 4) 7541 glDisable(cap = GL_STENCIL_TEST) 7542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 58) 7544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 58) 7545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 58) 7546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 58) 7547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 58) 7548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 58) 7549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7011, count = 58) 7550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7069, count = 58) 7551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7127, count = 58) 7552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7185, count = 58) 7553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7243, count = 58) 7554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7301, count = 58) 7555 glEnable(cap = GL_STENCIL_TEST) 7556 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7557 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7559 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7560 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7561 glDisable(cap = GL_CULL_FACE) 7562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7359, count = 282) 7563 glEnable(cap = GL_CULL_FACE) 7564 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9957929, -0.0916317, 0, 0, 0.0916317, 0.9957929, 0, 0, -216.0333, -301.4728, 1, 0, 0.7529412, 0, 0.3647059, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 7566 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7567 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7641, count = 590) 7569 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7570 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8231, count = 4) 7572 glDisable(cap = GL_STENCIL_TEST) 7573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 7574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8235, count = 650) 7575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8885, count = 40) 7577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8925, count = 82) 7578 glDisableVertexAttribArray(index = 0) 7579 glDisableVertexAttribArray(index = 1) 7580 glBindVertexArray(array = 0) 7581 glDisable(cap = GL_CULL_FACE) 7582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7583 glUseProgram(program = 0) 7584 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7585 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7586 glBindVertexArray(array = 0) 7587 glActiveTexture(texture = GL_TEXTURE0) 7588 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 7589 glDisable(cap = GL_DEPTH_TEST) 7590 glDisable(cap = GL_STENCIL_TEST) 7591 glDisable(cap = GL_SCISSOR_TEST) 7592 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7593 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7594 glDepthMask(flag = GL_TRUE) 7595 glDepthFunc(func = GL_LESS) 7596 glClearDepth(depth = 1) 7597 glStencilMask(mask = 255) 7598 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7599 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7600 glDisable(cap = GL_BLEND) 7601 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 7602 glUseProgram(program = 0) 7603 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7604 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7605 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7606 glBindVertexArray(array = 1) 7607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7608 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 7609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7610 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 7611 glViewport(x = 0, y = 0, width = 375, height = 667) 7612 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7613 glClearDepth(depth = 1) 7614 glEnable(cap = GL_DEPTH_TEST) 7615 glDepthFunc(func = GL_LESS) 7616 glDepthMask(flag = GL_TRUE) 7617 glDisable(cap = GL_BLEND) 7618 glDisable(cap = GL_CULL_FACE) 7619 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7620 glDisable(cap = GL_SCISSOR_TEST) 7621 glDisable(cap = GL_STENCIL_TEST) 7622 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7625 glEnableVertexAttribArray(index = 0) 7626 glEnableVertexAttribArray(index = 1) 7627 glEnableVertexAttribArray(index = 2) 7628 glUseProgram(program = 4) 7629 glUniform1fv(location = 1, count = 1, value = &1) 7630 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7631 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7632 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7633 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7634 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7635 glEnable(cap = GL_BLEND) 7636 glDepthMask(flag = GL_FALSE) 7637 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7640 glUseProgram(program = 7) 7641 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7646 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7649 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 7650 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7651 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7654 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7655 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7656 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 7657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7659 glUseProgram(program = 10) 7660 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7661 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 7662 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7663 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7664 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 7665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7666 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7668 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 7670 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 7671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7673 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7674 glUseProgram(program = 4) 7675 glUniform1fv(location = 1, count = 1, value = &0.5) 7676 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7678 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7679 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 7680 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 7681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7683 glUseProgram(program = 10) 7684 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7685 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 7686 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7687 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7688 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 7689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7690 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7691 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7692 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7693 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 7694 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 7695 glDisableVertexAttribArray(index = 0) 7696 glDisableVertexAttribArray(index = 1) 7697 glDisableVertexAttribArray(index = 2) 7698 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7699 glDisable(cap = GL_STENCIL_TEST) 7700 glDisable(cap = GL_SCISSOR_TEST) 7701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7703 glDepthMask(flag = GL_TRUE) 7704 glBindVertexArray(array = 0) 7705 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 7706 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 7707 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7708 glViewport(x = 0, y = 0, width = 375, height = 640) 7709 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7710 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7711 glUseProgram(program = 1) 7712 glEnable(cap = GL_CULL_FACE) 7713 glCullFace(mode = GL_BACK) 7714 glFrontFace(mode = GL_CCW) 7715 glEnable(cap = GL_BLEND) 7716 glDisable(cap = GL_DEPTH_TEST) 7717 glDisable(cap = GL_SCISSOR_TEST) 7718 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7719 glStencilMask(mask = 4294967295) 7720 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7721 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 7722 glActiveTexture(texture = GL_TEXTURE0) 7723 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 7724 glBindVertexArray(array = 2) 7725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 7726 glBufferData(target = GL_ARRAY_BUFFER, size = 144656, data = blob(144656), usage = GL_STREAM_DRAW) 7727 glEnableVertexAttribArray(index = 0) 7728 glEnableVertexAttribArray(index = 1) 7729 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7730 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7731 glUniform1i(location = 12, v0 = 0) 7732 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 7733 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 7734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 7736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 7738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 7740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 7742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 7744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 7746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 7748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 7750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 7752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 7754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6059208, 0.6059208, 0.3029604, 0.772549, 0.6059208, 0.6059208, 0.3029604, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 7756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5604768, 0.5907728, 0.3181084, 0.772549, 0.5604768, 0.5907728, 0.3181084, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 7758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5150327, 0.5756248, 0.3332565, 0.772549, 0.5150327, 0.5756248, 0.3332565, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 156) 7760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4695886, 0.5604768, 0.3484045, 0.772549, 0.4695886, 0.5604768, 0.3484045, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 92) 7762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4241446, 0.5453287, 0.3635525, 0.772549, 0.4241446, 0.5453287, 0.3635525, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 92) 7764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3787005, 0.5301808, 0.3787005, 0.772549, 0.3787005, 0.5301808, 0.3787005, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2140, count = 92) 7766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3332565, 0.5150327, 0.3938485, 0.772549, 0.3332565, 0.5150327, 0.3938485, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2232, count = 54) 7768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2878124, 0.4998847, 0.4089966, 0.772549, 0.2878124, 0.4998847, 0.4089966, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2286, count = 54) 7770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2423683, 0.4847367, 0.4241446, 0.772549, 0.2423683, 0.4847367, 0.4241446, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 38) 7772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1969243, 0.4695886, 0.4392926, 0.772549, 0.1969243, 0.4695886, 0.4392926, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 3.553804, -1, 0, 0}) 7773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2378, count = 30) 7774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2408, count = 154) 7776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2562, count = 138) 7778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2700, count = 90) 7780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2790, count = 90) 7782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 90) 7784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2970, count = 90) 7786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 90) 7788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 90) 7790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 126) 7792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6040292, 0.6440754, 0.3537409, 0.8509804, 0.6040292, 0.6440754, 0.3537409, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 102) 7794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5406229, 0.6240523, 0.3737639, 0.8509804, 0.5406229, 0.6240523, 0.3737639, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3468, count = 78) 7796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4772165, 0.6040292, 0.393787, 0.8509804, 0.4772165, 0.6040292, 0.393787, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 64) 7798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 56) 7800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537409, 0.5606459, 0.4371704, 0.8509804, 0.3537409, 0.5606459, 0.4371704, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 46) 7802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2903345, 0.5406229, 0.4571934, 0.8509804, 0.2903345, 0.5406229, 0.4571934, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3712, count = 34) 7804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2269281, 0.5205998, 0.4772165, 0.8509804, 0.2269281, 0.5205998, 0.4772165, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.997682, -1, 0, 0}) 7805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 26) 7806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 138) 7808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 90) 7810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 7812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 82) 7814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4036909, 0.4925029, 0.3121876, 0.6862745, 0.4036909, 0.4925029, 0.3121876, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 60) 7816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2691273, 0.4467513, 0.3579393, 0.6862745, 0.2691273, 0.4467513, 0.3579393, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.734845, -1, 0, 0}) 7817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4232, count = 38) 7818 glEnable(cap = GL_STENCIL_TEST) 7819 glStencilMask(mask = 255) 7820 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7821 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7823 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7824 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7825 glDisable(cap = GL_CULL_FACE) 7826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4270, count = 15) 7827 glEnable(cap = GL_CULL_FACE) 7828 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 7830 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7831 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 32) 7833 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7834 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 4) 7836 glDisable(cap = GL_STENCIL_TEST) 7837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 54) 7839 glEnable(cap = GL_STENCIL_TEST) 7840 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7841 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7843 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7844 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7845 glDisable(cap = GL_CULL_FACE) 7846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4375, count = 16) 7847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4425, count = 16) 7848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4475, count = 16) 7849 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4525, count = 16) 7850 glEnable(cap = GL_CULL_FACE) 7851 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7853 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7854 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 34) 7856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 34) 7857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 34) 7858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 34) 7859 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7860 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4575, count = 4) 7862 glDisable(cap = GL_STENCIL_TEST) 7863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4579, count = 58) 7865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 58) 7866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 58) 7867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4753, count = 58) 7868 glEnable(cap = GL_STENCIL_TEST) 7869 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7870 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7872 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7873 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7874 glDisable(cap = GL_CULL_FACE) 7875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4811, count = 77) 7876 glEnable(cap = GL_CULL_FACE) 7877 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 7879 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7880 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4888, count = 156) 7882 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7883 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 4) 7885 glDisable(cap = GL_STENCIL_TEST) 7886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5048, count = 190) 7888 glEnable(cap = GL_STENCIL_TEST) 7889 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7890 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7892 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7893 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7894 glDisable(cap = GL_CULL_FACE) 7895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5238, count = 16) 7896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5288, count = 16) 7897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 7898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 7899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 7900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 7901 glEnable(cap = GL_CULL_FACE) 7902 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7904 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7905 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 34) 7907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5304, count = 34) 7908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 7909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 7910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 7911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 7912 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7913 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5538, count = 4) 7915 glDisable(cap = GL_STENCIL_TEST) 7916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 58) 7918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 7919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 7920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 7921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 58) 7922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5832, count = 58) 7923 glEnable(cap = GL_STENCIL_TEST) 7924 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7925 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7927 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7928 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7929 glDisable(cap = GL_CULL_FACE) 7930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5890, count = 25) 7931 glEnable(cap = GL_CULL_FACE) 7932 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 7934 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7935 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5915, count = 52) 7937 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7938 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5967, count = 4) 7940 glDisable(cap = GL_STENCIL_TEST) 7941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 7942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5971, count = 122) 7943 glEnable(cap = GL_STENCIL_TEST) 7944 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7945 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 7947 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 7948 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 7949 glDisable(cap = GL_CULL_FACE) 7950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6093, count = 16) 7951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6143, count = 16) 7952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6193, count = 16) 7953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6243, count = 16) 7954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 7955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 7956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 7957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 7958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 7959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 7960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 7961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 7962 glEnable(cap = GL_CULL_FACE) 7963 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 7965 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 7966 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 7967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6109, count = 34) 7968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 34) 7969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6209, count = 34) 7970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 34) 7971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 7972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 7973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 7974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 7975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 7976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 7977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 7978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 7979 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 7980 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 7981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6693, count = 4) 7982 glDisable(cap = GL_STENCIL_TEST) 7983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 7984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 58) 7985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 58) 7986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 58) 7987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 58) 7988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 58) 7989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 7990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 7991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 7992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 7993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 7994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 7995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 7996 glEnable(cap = GL_STENCIL_TEST) 7997 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 7998 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 7999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8000 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8001 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8002 glDisable(cap = GL_CULL_FACE) 8003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7393, count = 282) 8004 glEnable(cap = GL_CULL_FACE) 8005 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9952207, -0.09765156, 0, 0, 0.09765156, 0.9952207, 0, 0, -217.8524, -300.1609, 1, 0, 0.7686275, 0, 0.3568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 8007 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8008 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7675, count = 590) 8010 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8011 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8265, count = 4) 8013 glDisable(cap = GL_STENCIL_TEST) 8014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 8015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8269, count = 650) 8016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8919, count = 40) 8018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8959, count = 82) 8019 glDisableVertexAttribArray(index = 0) 8020 glDisableVertexAttribArray(index = 1) 8021 glBindVertexArray(array = 0) 8022 glDisable(cap = GL_CULL_FACE) 8023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8024 glUseProgram(program = 0) 8025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8027 glBindVertexArray(array = 0) 8028 glActiveTexture(texture = GL_TEXTURE0) 8029 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 8030 glDisable(cap = GL_DEPTH_TEST) 8031 glDisable(cap = GL_STENCIL_TEST) 8032 glDisable(cap = GL_SCISSOR_TEST) 8033 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8034 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8035 glDepthMask(flag = GL_TRUE) 8036 glDepthFunc(func = GL_LESS) 8037 glClearDepth(depth = 1) 8038 glStencilMask(mask = 255) 8039 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8040 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8041 glDisable(cap = GL_BLEND) 8042 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 8043 glUseProgram(program = 0) 8044 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8045 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8046 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8047 glBindVertexArray(array = 1) 8048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8049 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8051 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8052 glViewport(x = 0, y = 0, width = 375, height = 667) 8053 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8054 glClearDepth(depth = 1) 8055 glEnable(cap = GL_DEPTH_TEST) 8056 glDepthFunc(func = GL_LESS) 8057 glDepthMask(flag = GL_TRUE) 8058 glDisable(cap = GL_BLEND) 8059 glDisable(cap = GL_CULL_FACE) 8060 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8061 glDisable(cap = GL_SCISSOR_TEST) 8062 glDisable(cap = GL_STENCIL_TEST) 8063 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8066 glEnableVertexAttribArray(index = 0) 8067 glEnableVertexAttribArray(index = 1) 8068 glEnableVertexAttribArray(index = 2) 8069 glUseProgram(program = 4) 8070 glUniform1fv(location = 1, count = 1, value = &1) 8071 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8072 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8073 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8074 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 8075 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8076 glEnable(cap = GL_BLEND) 8077 glDepthMask(flag = GL_FALSE) 8078 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8081 glUseProgram(program = 7) 8082 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 8087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8090 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 8091 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8092 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8093 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8095 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8096 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 8097 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8100 glUseProgram(program = 10) 8101 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8102 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8103 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8104 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8105 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8107 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 8108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8109 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8111 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8114 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8115 glUseProgram(program = 4) 8116 glUniform1fv(location = 1, count = 1, value = &0.5) 8117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8119 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8120 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 8121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 8122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8123 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8124 glUseProgram(program = 10) 8125 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8126 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 8127 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8128 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8129 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 8130 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8131 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 8132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8133 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 8135 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 8136 glDisableVertexAttribArray(index = 0) 8137 glDisableVertexAttribArray(index = 1) 8138 glDisableVertexAttribArray(index = 2) 8139 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8140 glDisable(cap = GL_STENCIL_TEST) 8141 glDisable(cap = GL_SCISSOR_TEST) 8142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8144 glDepthMask(flag = GL_TRUE) 8145 glBindVertexArray(array = 0) 8146 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 8147 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 8148 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8149 glViewport(x = 0, y = 0, width = 375, height = 640) 8150 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8151 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8152 glUseProgram(program = 1) 8153 glEnable(cap = GL_CULL_FACE) 8154 glCullFace(mode = GL_BACK) 8155 glFrontFace(mode = GL_CCW) 8156 glEnable(cap = GL_BLEND) 8157 glDisable(cap = GL_DEPTH_TEST) 8158 glDisable(cap = GL_SCISSOR_TEST) 8159 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8160 glStencilMask(mask = 4294967295) 8161 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8162 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 8163 glActiveTexture(texture = GL_TEXTURE0) 8164 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 8165 glBindVertexArray(array = 2) 8166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 8167 glBufferData(target = GL_ARRAY_BUFFER, size = 144496, data = blob(144496), usage = GL_STREAM_DRAW) 8168 glEnableVertexAttribArray(index = 0) 8169 glEnableVertexAttribArray(index = 1) 8170 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8171 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8172 glUniform1i(location = 12, v0 = 0) 8173 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 8174 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 8175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 8177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 8179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 8181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 8183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 8185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 8187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 8189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 8191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 8193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 8195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151481, 0.6151481, 0.307574, 0.7843137, 0.6151481, 0.6151481, 0.307574, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 8197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5690119, 0.5997694, 0.3229527, 0.7843137, 0.5690119, 0.5997694, 0.3229527, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 8199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5228758, 0.5843906, 0.3383314, 0.7843137, 0.5228758, 0.5843906, 0.3383314, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 8201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.5690119, 0.3537101, 0.7843137, 0.4767397, 0.5690119, 0.3537101, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 8203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306037, 0.5536332, 0.3690888, 0.7843137, 0.4306037, 0.5536332, 0.3690888, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 8205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.5382546, 0.3844675, 0.7843137, 0.3844675, 0.5382546, 0.3844675, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 8207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3383314, 0.5228758, 0.3998463, 0.7843137, 0.3383314, 0.5228758, 0.3998463, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 8209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.5074971, 0.4152249, 0.7843137, 0.2921953, 0.5074971, 0.4152249, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 8211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2460592, 0.4921184, 0.4306037, 0.7843137, 0.2460592, 0.4921184, 0.4306037, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 8213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1999231, 0.4767397, 0.4459823, 0.7843137, 0.1999231, 0.4767397, 0.4459823, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 3.592037, -1, 0, 0}) 8214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 8215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 8217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 138) 8219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 90) 8221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2764, count = 90) 8223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2854, count = 90) 8225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 90) 8227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3034, count = 90) 8229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 90) 8231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 126) 8233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6123798, 0.6529796, 0.3586313, 0.8627451, 0.6123798, 0.6529796, 0.3586313, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 114) 8235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5480969, 0.6326798, 0.3789312, 0.8627451, 0.5480969, 0.6326798, 0.3789312, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 78) 8237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4838139, 0.6123798, 0.3992311, 0.8627451, 0.4838139, 0.6123798, 0.3992311, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3532, count = 64) 8239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4229143, 0.59208, 0.4229143, 0.8627451, 0.4229143, 0.59208, 0.4229143, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 56) 8241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3586313, 0.5683968, 0.4432142, 0.8627451, 0.3586313, 0.5683968, 0.4432142, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 50) 8243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2943483, 0.5480969, 0.4635141, 0.8627451, 0.2943483, 0.5480969, 0.4635141, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 34) 8245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2300654, 0.527797, 0.4838139, 0.8627451, 0.2300654, 0.527797, 0.4838139, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.019585, -1, 0, 0}) 8246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3736, count = 26) 8247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 138) 8249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3900, count = 90) 8251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3990, count = 90) 8253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.544406, 0.544406, 0.272203, 0.6941177, 0.544406, 0.544406, 0.272203, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4080, count = 82) 8255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4083045, 0.4981315, 0.3157555, 0.6941177, 0.4083045, 0.4981315, 0.3157555, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4162, count = 60) 8257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.272203, 0.451857, 0.36203, 0.6941177, 0.272203, 0.451857, 0.36203, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.75965, -1, 0, 0}) 8258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4222, count = 38) 8259 glEnable(cap = GL_STENCIL_TEST) 8260 glStencilMask(mask = 255) 8261 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8262 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8264 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8265 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8266 glDisable(cap = GL_CULL_FACE) 8267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4260, count = 15) 8268 glEnable(cap = GL_CULL_FACE) 8269 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 8271 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8272 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 32) 8274 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8275 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 4) 8277 glDisable(cap = GL_STENCIL_TEST) 8278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4311, count = 54) 8280 glEnable(cap = GL_STENCIL_TEST) 8281 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8282 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8284 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8285 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8286 glDisable(cap = GL_CULL_FACE) 8287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4365, count = 16) 8288 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4415, count = 16) 8289 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4465, count = 16) 8290 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4515, count = 16) 8291 glEnable(cap = GL_CULL_FACE) 8292 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8294 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8295 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 34) 8297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 34) 8298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4481, count = 34) 8299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 34) 8300 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8301 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 4) 8303 glDisable(cap = GL_STENCIL_TEST) 8304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 58) 8306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4627, count = 58) 8307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4685, count = 58) 8308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4743, count = 58) 8309 glEnable(cap = GL_STENCIL_TEST) 8310 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8311 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8313 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8314 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8315 glDisable(cap = GL_CULL_FACE) 8316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4801, count = 77) 8317 glEnable(cap = GL_CULL_FACE) 8318 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 8320 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8321 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4878, count = 156) 8323 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8324 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 4) 8326 glDisable(cap = GL_STENCIL_TEST) 8327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 190) 8329 glEnable(cap = GL_STENCIL_TEST) 8330 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8331 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8333 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8334 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8335 glDisable(cap = GL_CULL_FACE) 8336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5228, count = 16) 8337 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5278, count = 16) 8338 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5328, count = 16) 8339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 16) 8340 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5428, count = 16) 8341 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5478, count = 16) 8342 glEnable(cap = GL_CULL_FACE) 8343 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8345 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8346 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 34) 8348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 34) 8349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 34) 8350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 34) 8351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 34) 8352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 34) 8353 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8354 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 4) 8356 glDisable(cap = GL_STENCIL_TEST) 8357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 58) 8359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 58) 8360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 8361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5706, count = 58) 8362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 8363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 8364 glEnable(cap = GL_STENCIL_TEST) 8365 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8366 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8368 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8369 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8370 glDisable(cap = GL_CULL_FACE) 8371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 25) 8372 glEnable(cap = GL_CULL_FACE) 8373 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 8375 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8376 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5905, count = 52) 8378 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8379 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5957, count = 4) 8381 glDisable(cap = GL_STENCIL_TEST) 8382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5961, count = 122) 8384 glEnable(cap = GL_STENCIL_TEST) 8385 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8386 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8388 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8389 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8390 glDisable(cap = GL_CULL_FACE) 8391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6083, count = 16) 8392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6133, count = 16) 8393 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6183, count = 16) 8394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6233, count = 16) 8395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6283, count = 16) 8396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6333, count = 16) 8397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6383, count = 16) 8398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6433, count = 16) 8399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6483, count = 16) 8400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6533, count = 16) 8401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6583, count = 16) 8402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6633, count = 16) 8403 glEnable(cap = GL_CULL_FACE) 8404 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8406 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8407 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6099, count = 34) 8409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 34) 8410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 34) 8411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 34) 8412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6299, count = 34) 8413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6349, count = 34) 8414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6399, count = 34) 8415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6449, count = 34) 8416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 34) 8417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 34) 8418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 34) 8419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6649, count = 34) 8420 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8421 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6683, count = 4) 8423 glDisable(cap = GL_STENCIL_TEST) 8424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 58) 8426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 58) 8427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 58) 8428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6861, count = 58) 8429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 58) 8430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 58) 8431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7035, count = 58) 8432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7093, count = 58) 8433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7151, count = 58) 8434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7209, count = 58) 8435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7267, count = 58) 8436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7325, count = 58) 8437 glEnable(cap = GL_STENCIL_TEST) 8438 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8439 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8441 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8442 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8443 glDisable(cap = GL_CULL_FACE) 8444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7383, count = 282) 8445 glEnable(cap = GL_CULL_FACE) 8446 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9946497, -0.1033048, 0, 0, 0.1033048, 0.9946497, 0, 0, -219.5544, -298.9183, 1, 0, 0.7803922, 0, 0.3490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 8448 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8449 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7665, count = 590) 8451 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8452 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8255, count = 4) 8454 glDisable(cap = GL_STENCIL_TEST) 8455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 8456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8259, count = 650) 8457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8909, count = 40) 8459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8949, count = 82) 8460 glDisableVertexAttribArray(index = 0) 8461 glDisableVertexAttribArray(index = 1) 8462 glBindVertexArray(array = 0) 8463 glDisable(cap = GL_CULL_FACE) 8464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8465 glUseProgram(program = 0) 8466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8468 glBindVertexArray(array = 0) 8469 glActiveTexture(texture = GL_TEXTURE0) 8470 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 8471 glDisable(cap = GL_DEPTH_TEST) 8472 glDisable(cap = GL_STENCIL_TEST) 8473 glDisable(cap = GL_SCISSOR_TEST) 8474 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8475 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8476 glDepthMask(flag = GL_TRUE) 8477 glDepthFunc(func = GL_LESS) 8478 glClearDepth(depth = 1) 8479 glStencilMask(mask = 255) 8480 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8481 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8482 glDisable(cap = GL_BLEND) 8483 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 8484 glUseProgram(program = 0) 8485 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8486 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8487 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8488 glBindVertexArray(array = 1) 8489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8490 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8492 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8493 glViewport(x = 0, y = 0, width = 375, height = 667) 8494 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8495 glClearDepth(depth = 1) 8496 glEnable(cap = GL_DEPTH_TEST) 8497 glDepthFunc(func = GL_LESS) 8498 glDepthMask(flag = GL_TRUE) 8499 glDisable(cap = GL_BLEND) 8500 glDisable(cap = GL_CULL_FACE) 8501 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8502 glDisable(cap = GL_SCISSOR_TEST) 8503 glDisable(cap = GL_STENCIL_TEST) 8504 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8507 glEnableVertexAttribArray(index = 0) 8508 glEnableVertexAttribArray(index = 1) 8509 glEnableVertexAttribArray(index = 2) 8510 glUseProgram(program = 4) 8511 glUniform1fv(location = 1, count = 1, value = &1) 8512 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8513 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8514 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8515 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 8516 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8517 glEnable(cap = GL_BLEND) 8518 glDepthMask(flag = GL_FALSE) 8519 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8522 glUseProgram(program = 7) 8523 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 8528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8531 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 8532 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8533 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8536 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 8538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8541 glUseProgram(program = 10) 8542 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8543 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8544 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8545 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8546 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8548 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 8549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8550 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8552 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8555 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8556 glUseProgram(program = 4) 8557 glUniform1fv(location = 1, count = 1, value = &0.5) 8558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 8562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 8563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8565 glUseProgram(program = 10) 8566 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8567 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 8568 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8569 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8570 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 8571 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8572 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 8573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8574 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8575 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 8576 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 8577 glDisableVertexAttribArray(index = 0) 8578 glDisableVertexAttribArray(index = 1) 8579 glDisableVertexAttribArray(index = 2) 8580 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8581 glDisable(cap = GL_STENCIL_TEST) 8582 glDisable(cap = GL_SCISSOR_TEST) 8583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8585 glDepthMask(flag = GL_TRUE) 8586 glBindVertexArray(array = 0) 8587 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 8588 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 8589 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8590 glViewport(x = 0, y = 0, width = 375, height = 640) 8591 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8592 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8593 glUseProgram(program = 1) 8594 glEnable(cap = GL_CULL_FACE) 8595 glCullFace(mode = GL_BACK) 8596 glFrontFace(mode = GL_CCW) 8597 glEnable(cap = GL_BLEND) 8598 glDisable(cap = GL_DEPTH_TEST) 8599 glDisable(cap = GL_SCISSOR_TEST) 8600 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8601 glStencilMask(mask = 4294967295) 8602 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 8604 glActiveTexture(texture = GL_TEXTURE0) 8605 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 8606 glBindVertexArray(array = 2) 8607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 8608 glBufferData(target = GL_ARRAY_BUFFER, size = 144400, data = blob(144400), usage = GL_STREAM_DRAW) 8609 glEnableVertexAttribArray(index = 0) 8610 glEnableVertexAttribArray(index = 1) 8611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8612 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8613 glUniform1i(location = 12, v0 = 0) 8614 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 8615 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 8616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 8618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 8620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 8622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 8624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 8626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 8628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 8630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 8632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 8634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 8636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 8638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5747021, 0.605767, 0.3261822, 0.7921569, 0.5747021, 0.605767, 0.3261822, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 8640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5281046, 0.5902345, 0.3417147, 0.7921569, 0.5281046, 0.5902345, 0.3417147, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 8642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4815072, 0.5747021, 0.3572472, 0.7921569, 0.4815072, 0.5747021, 0.3572472, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 8644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4349097, 0.5591696, 0.3727797, 0.7921569, 0.4349097, 0.5591696, 0.3727797, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 8646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 8648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3417147, 0.5281046, 0.4038447, 0.7921569, 0.3417147, 0.5281046, 0.4038447, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 8650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2951173, 0.5125721, 0.4193772, 0.7921569, 0.2951173, 0.5125721, 0.4193772, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 8652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2485198, 0.4970396, 0.4349097, 0.7921569, 0.2485198, 0.4970396, 0.4349097, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 8654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2019224, 0.4815072, 0.4504422, 0.7921569, 0.2019224, 0.4815072, 0.4504422, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.629729, -1, 0, 0}) 8655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 8656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 8658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 138) 8660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 90) 8662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2764, count = 90) 8664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2854, count = 90) 8666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 90) 8668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3034, count = 90) 8670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 90) 8672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6858901, 0.6858901, 0.342945, 0.8745098, 0.6858901, 0.6858901, 0.342945, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 100) 8674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6207305, 0.6618839, 0.3635217, 0.8745098, 0.6207305, 0.6618839, 0.3635217, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 126) 8676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.555571, 0.6413072, 0.3840984, 0.8745098, 0.555571, 0.6413072, 0.3840984, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 78) 8678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4904114, 0.6207305, 0.4046751, 0.8745098, 0.4904114, 0.6207305, 0.4046751, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 72) 8680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 56) 8682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3635217, 0.5761477, 0.449258, 0.8745098, 0.3635217, 0.5761477, 0.449258, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 50) 8684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983622, 0.555571, 0.4698347, 0.8745098, 0.2983622, 0.555571, 0.4698347, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 34) 8686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2332026, 0.5349942, 0.4904114, 0.8745098, 0.2332026, 0.5349942, 0.4904114, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.040714, -1, 0, 0}) 8687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3730, count = 26) 8688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 138) 8690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 90) 8692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3984, count = 90) 8694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4074, count = 82) 8696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4106113, 0.5009458, 0.3175394, 0.6980392, 0.4106113, 0.5009458, 0.3175394, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4156, count = 60) 8698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2737409, 0.4544099, 0.3640754, 0.6980392, 0.2737409, 0.4544099, 0.3640754, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.784372, -1, 0, 0}) 8699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4216, count = 38) 8700 glEnable(cap = GL_STENCIL_TEST) 8701 glStencilMask(mask = 255) 8702 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8703 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8705 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8706 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8707 glDisable(cap = GL_CULL_FACE) 8708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4254, count = 15) 8709 glEnable(cap = GL_CULL_FACE) 8710 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 8712 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8713 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 32) 8715 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8716 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4301, count = 4) 8718 glDisable(cap = GL_STENCIL_TEST) 8719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 54) 8721 glEnable(cap = GL_STENCIL_TEST) 8722 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8723 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8725 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8726 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8727 glDisable(cap = GL_CULL_FACE) 8728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4359, count = 16) 8729 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4409, count = 16) 8730 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4459, count = 16) 8731 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4509, count = 16) 8732 glEnable(cap = GL_CULL_FACE) 8733 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8735 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8736 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 34) 8738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 34) 8739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 34) 8740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 34) 8741 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8742 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 4) 8744 glDisable(cap = GL_STENCIL_TEST) 8745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 58) 8747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 58) 8748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 58) 8749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 8750 glEnable(cap = GL_STENCIL_TEST) 8751 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8752 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8754 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8755 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8756 glDisable(cap = GL_CULL_FACE) 8757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4795, count = 77) 8758 glEnable(cap = GL_CULL_FACE) 8759 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 8761 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8762 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 156) 8764 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8765 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 4) 8767 glDisable(cap = GL_STENCIL_TEST) 8768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5032, count = 190) 8770 glEnable(cap = GL_STENCIL_TEST) 8771 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8772 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8774 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8775 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8776 glDisable(cap = GL_CULL_FACE) 8777 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5222, count = 16) 8778 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 8779 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 8780 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5372, count = 16) 8781 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5422, count = 16) 8782 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5472, count = 16) 8783 glEnable(cap = GL_CULL_FACE) 8784 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8786 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8787 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 34) 8789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 8790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 8791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 34) 8792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 34) 8793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 34) 8794 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8795 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 4) 8797 glDisable(cap = GL_STENCIL_TEST) 8798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 58) 8800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 58) 8801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 8802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 8803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 8804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 8805 glEnable(cap = GL_STENCIL_TEST) 8806 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8807 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8809 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8810 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8811 glDisable(cap = GL_CULL_FACE) 8812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5874, count = 25) 8813 glEnable(cap = GL_CULL_FACE) 8814 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 8816 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8817 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5899, count = 52) 8819 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8820 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5951, count = 4) 8822 glDisable(cap = GL_STENCIL_TEST) 8823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 8824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5955, count = 122) 8825 glEnable(cap = GL_STENCIL_TEST) 8826 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8827 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8829 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8830 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8831 glDisable(cap = GL_CULL_FACE) 8832 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6077, count = 16) 8833 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6127, count = 16) 8834 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6177, count = 16) 8835 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6227, count = 16) 8836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6277, count = 16) 8837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6327, count = 16) 8838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6377, count = 16) 8839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6427, count = 16) 8840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6477, count = 16) 8841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6527, count = 16) 8842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6577, count = 16) 8843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6627, count = 16) 8844 glEnable(cap = GL_CULL_FACE) 8845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8847 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8848 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6093, count = 34) 8850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6143, count = 34) 8851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6193, count = 34) 8852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6243, count = 34) 8853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6293, count = 34) 8854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6343, count = 34) 8855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6393, count = 34) 8856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 34) 8857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 34) 8858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6543, count = 34) 8859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6593, count = 34) 8860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6643, count = 34) 8861 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8862 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 4) 8864 glDisable(cap = GL_STENCIL_TEST) 8865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 8866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6681, count = 58) 8867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 58) 8868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6797, count = 58) 8869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 58) 8870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6913, count = 58) 8871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6971, count = 58) 8872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7029, count = 58) 8873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7087, count = 58) 8874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7145, count = 58) 8875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7203, count = 58) 8876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7261, count = 58) 8877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7319, count = 58) 8878 glEnable(cap = GL_STENCIL_TEST) 8879 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8880 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 8881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 8882 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 8883 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 8884 glDisable(cap = GL_CULL_FACE) 8885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7377, count = 282) 8886 glEnable(cap = GL_CULL_FACE) 8887 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.99405, -0.108925, 0, 0, 0.108925, 0.99405, 0, 0, -221.2404, -297.6725, 1, 0, 0.7960784, 0, 0.3411765, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 8889 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 8890 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7659, count = 590) 8892 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 8893 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 8894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8249, count = 4) 8895 glDisable(cap = GL_STENCIL_TEST) 8896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 8897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8253, count = 650) 8898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 8899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8903, count = 40) 8900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8943, count = 82) 8901 glDisableVertexAttribArray(index = 0) 8902 glDisableVertexAttribArray(index = 1) 8903 glBindVertexArray(array = 0) 8904 glDisable(cap = GL_CULL_FACE) 8905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8906 glUseProgram(program = 0) 8907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8909 glBindVertexArray(array = 0) 8910 glActiveTexture(texture = GL_TEXTURE0) 8911 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 8912 glDisable(cap = GL_DEPTH_TEST) 8913 glDisable(cap = GL_STENCIL_TEST) 8914 glDisable(cap = GL_SCISSOR_TEST) 8915 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8916 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8917 glDepthMask(flag = GL_TRUE) 8918 glDepthFunc(func = GL_LESS) 8919 glClearDepth(depth = 1) 8920 glStencilMask(mask = 255) 8921 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 8922 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 8923 glDisable(cap = GL_BLEND) 8924 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 8925 glUseProgram(program = 0) 8926 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8927 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8928 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8929 glBindVertexArray(array = 1) 8930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8931 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8933 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8934 glViewport(x = 0, y = 0, width = 375, height = 667) 8935 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8936 glClearDepth(depth = 1) 8937 glEnable(cap = GL_DEPTH_TEST) 8938 glDepthFunc(func = GL_LESS) 8939 glDepthMask(flag = GL_TRUE) 8940 glDisable(cap = GL_BLEND) 8941 glDisable(cap = GL_CULL_FACE) 8942 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8943 glDisable(cap = GL_SCISSOR_TEST) 8944 glDisable(cap = GL_STENCIL_TEST) 8945 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8948 glEnableVertexAttribArray(index = 0) 8949 glEnableVertexAttribArray(index = 1) 8950 glEnableVertexAttribArray(index = 2) 8951 glUseProgram(program = 4) 8952 glUniform1fv(location = 1, count = 1, value = &1) 8953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8954 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8955 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8956 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 8957 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8958 glEnable(cap = GL_BLEND) 8959 glDepthMask(flag = GL_FALSE) 8960 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8962 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8963 glUseProgram(program = 7) 8964 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8965 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8966 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8967 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8968 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 8969 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8972 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 8973 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8974 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8975 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8977 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8978 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 8979 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8982 glUseProgram(program = 10) 8983 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8984 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8985 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8986 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8987 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8988 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8989 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 8990 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8991 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8992 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8993 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8996 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8997 glUseProgram(program = 4) 8998 glUniform1fv(location = 1, count = 1, value = &0.5) 8999 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9000 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9001 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9002 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9003 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9006 glUseProgram(program = 10) 9007 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9008 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9009 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9010 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9011 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9013 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9015 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9016 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 9017 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 9018 glDisableVertexAttribArray(index = 0) 9019 glDisableVertexAttribArray(index = 1) 9020 glDisableVertexAttribArray(index = 2) 9021 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9022 glDisable(cap = GL_STENCIL_TEST) 9023 glDisable(cap = GL_SCISSOR_TEST) 9024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9026 glDepthMask(flag = GL_TRUE) 9027 glBindVertexArray(array = 0) 9028 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 9029 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 9030 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9031 glViewport(x = 0, y = 0, width = 375, height = 640) 9032 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9033 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9034 glUseProgram(program = 1) 9035 glEnable(cap = GL_CULL_FACE) 9036 glCullFace(mode = GL_BACK) 9037 glFrontFace(mode = GL_CCW) 9038 glEnable(cap = GL_BLEND) 9039 glDisable(cap = GL_DEPTH_TEST) 9040 glDisable(cap = GL_SCISSOR_TEST) 9041 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9042 glStencilMask(mask = 4294967295) 9043 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9044 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 9045 glActiveTexture(texture = GL_TEXTURE0) 9046 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 9047 glBindVertexArray(array = 2) 9048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 9049 glBufferData(target = GL_ARRAY_BUFFER, size = 144336, data = blob(144336), usage = GL_STREAM_DRAW) 9050 glEnableVertexAttribArray(index = 0) 9051 glEnableVertexAttribArray(index = 1) 9052 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9053 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9054 glUniform1i(location = 12, v0 = 0) 9055 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 9056 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 9057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 9059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 9061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 9063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 9065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 9067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 9069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 9071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 9073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 9075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 9077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 142) 9079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5832372, 0.6147636, 0.3310265, 0.8039216, 0.5832372, 0.6147636, 0.3310265, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1682, count = 130) 9081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5359477, 0.5990004, 0.3467897, 0.8039216, 0.5359477, 0.5990004, 0.3467897, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 130) 9083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4886582, 0.5832372, 0.3625529, 0.8039216, 0.4886582, 0.5832372, 0.3625529, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 92) 9085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4413687, 0.5674741, 0.378316, 0.8039216, 0.4413687, 0.5674741, 0.378316, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2034, count = 92) 9087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2126, count = 92) 9089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3467897, 0.5359477, 0.4098424, 0.8039216, 0.3467897, 0.5359477, 0.4098424, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2218, count = 54) 9091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2995002, 0.5201846, 0.4256056, 0.8039216, 0.2995002, 0.5201846, 0.4256056, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 54) 9093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2522107, 0.5044214, 0.4413687, 0.8039216, 0.2522107, 0.5044214, 0.4413687, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2326, count = 38) 9095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2049212, 0.4886582, 0.4571319, 0.8039216, 0.2049212, 0.4886582, 0.4571319, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.677661, -1, 0, 0}) 9096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 30) 9097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2394, count = 154) 9099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2548, count = 122) 9101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2670, count = 90) 9103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 90) 9105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 90) 9107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2940, count = 90) 9109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3030, count = 90) 9111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 90) 9113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 100) 9115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3310, count = 126) 9117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 78) 9119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.499208, 0.6318647, 0.4119339, 0.8901961, 0.499208, 0.6318647, 0.4119339, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 72) 9121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 56) 9123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 50) 9125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.303714, 0.5655364, 0.4782622, 0.8901961, 0.303714, 0.5655364, 0.4782622, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 34) 9127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2373856, 0.5445906, 0.499208, 0.8901961, 0.2373856, 0.5445906, 0.499208, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066852, -1, 0, 0}) 9128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 26) 9129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 138) 9131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3890, count = 90) 9133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3980, count = 90) 9135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4070, count = 82) 9137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4152249, 0.5065744, 0.3211073, 0.7058824, 0.4152249, 0.5065744, 0.3211073, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 60) 9139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.4595156, 0.3681661, 0.7058824, 0.2768166, 0.4595156, 0.3681661, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.816235, -1, 0, 0}) 9140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4212, count = 38) 9141 glEnable(cap = GL_STENCIL_TEST) 9142 glStencilMask(mask = 255) 9143 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9144 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9146 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9147 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9148 glDisable(cap = GL_CULL_FACE) 9149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4250, count = 15) 9150 glEnable(cap = GL_CULL_FACE) 9151 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 9153 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9154 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 32) 9156 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9157 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 4) 9159 glDisable(cap = GL_STENCIL_TEST) 9160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4301, count = 54) 9162 glEnable(cap = GL_STENCIL_TEST) 9163 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9164 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9166 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9167 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9168 glDisable(cap = GL_CULL_FACE) 9169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4355, count = 16) 9170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4405, count = 16) 9171 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 9172 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 9173 glEnable(cap = GL_CULL_FACE) 9174 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9176 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9177 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4371, count = 34) 9179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4421, count = 34) 9180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 9181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 9182 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9183 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 4) 9185 glDisable(cap = GL_STENCIL_TEST) 9186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 58) 9188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4617, count = 58) 9189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4675, count = 58) 9190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 58) 9191 glEnable(cap = GL_STENCIL_TEST) 9192 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9193 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9195 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9196 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9197 glDisable(cap = GL_CULL_FACE) 9198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4791, count = 77) 9199 glEnable(cap = GL_CULL_FACE) 9200 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 9202 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9203 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 156) 9205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 4) 9208 glDisable(cap = GL_STENCIL_TEST) 9209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 190) 9211 glEnable(cap = GL_STENCIL_TEST) 9212 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9213 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9215 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9216 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9217 glDisable(cap = GL_CULL_FACE) 9218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5218, count = 16) 9219 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5268, count = 16) 9220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5318, count = 16) 9221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5368, count = 16) 9222 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5418, count = 16) 9223 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5468, count = 16) 9224 glEnable(cap = GL_CULL_FACE) 9225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9227 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9228 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 34) 9230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 34) 9231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 34) 9232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 34) 9233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 34) 9234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 34) 9235 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9236 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 4) 9238 glDisable(cap = GL_STENCIL_TEST) 9239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 58) 9241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 9242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 9243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5696, count = 58) 9244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 58) 9245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5812, count = 58) 9246 glEnable(cap = GL_STENCIL_TEST) 9247 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9248 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9250 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9251 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9252 glDisable(cap = GL_CULL_FACE) 9253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5870, count = 25) 9254 glEnable(cap = GL_CULL_FACE) 9255 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 9257 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9258 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5895, count = 52) 9260 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9261 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5947, count = 4) 9263 glDisable(cap = GL_STENCIL_TEST) 9264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5951, count = 122) 9266 glEnable(cap = GL_STENCIL_TEST) 9267 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9268 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9270 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9271 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9272 glDisable(cap = GL_CULL_FACE) 9273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6073, count = 16) 9274 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6123, count = 16) 9275 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 9276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 9277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 9278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6323, count = 16) 9279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6373, count = 16) 9280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6423, count = 16) 9281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 9282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 9283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6573, count = 16) 9284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6623, count = 16) 9285 glEnable(cap = GL_CULL_FACE) 9286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9288 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9289 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6089, count = 34) 9291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 34) 9292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 9293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 9294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 9295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6339, count = 34) 9296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6389, count = 34) 9297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 34) 9298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 9299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 9300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 34) 9301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 34) 9302 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9303 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 4) 9305 glDisable(cap = GL_STENCIL_TEST) 9306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 58) 9308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6735, count = 58) 9309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 58) 9310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 9311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 9312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 9313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 9314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 9315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 9316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 9317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 9318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 9319 glEnable(cap = GL_STENCIL_TEST) 9320 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9321 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9323 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9324 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9325 glDisable(cap = GL_CULL_FACE) 9326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7373, count = 282) 9327 glEnable(cap = GL_CULL_FACE) 9328 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9932321, -0.1161462, 0, 0, 0.1161462, 0.9932321, 0, 0, -223.3978, -296.0569, 1, 0, 0.8117647, 0, 0.3294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 9330 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9331 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7655, count = 590) 9333 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9334 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8245, count = 4) 9336 glDisable(cap = GL_STENCIL_TEST) 9337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 9338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8249, count = 650) 9339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9340 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8899, count = 40) 9341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8939, count = 82) 9342 glDisableVertexAttribArray(index = 0) 9343 glDisableVertexAttribArray(index = 1) 9344 glBindVertexArray(array = 0) 9345 glDisable(cap = GL_CULL_FACE) 9346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9347 glUseProgram(program = 0) 9348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9350 glBindVertexArray(array = 0) 9351 glActiveTexture(texture = GL_TEXTURE0) 9352 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 9353 glDisable(cap = GL_DEPTH_TEST) 9354 glDisable(cap = GL_STENCIL_TEST) 9355 glDisable(cap = GL_SCISSOR_TEST) 9356 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9357 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9358 glDepthMask(flag = GL_TRUE) 9359 glDepthFunc(func = GL_LESS) 9360 glClearDepth(depth = 1) 9361 glStencilMask(mask = 255) 9362 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9363 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9364 glDisable(cap = GL_BLEND) 9365 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 9366 glUseProgram(program = 0) 9367 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9368 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9369 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9370 glBindVertexArray(array = 1) 9371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9372 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 9373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9374 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 9375 glViewport(x = 0, y = 0, width = 375, height = 667) 9376 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 9377 glClearDepth(depth = 1) 9378 glEnable(cap = GL_DEPTH_TEST) 9379 glDepthFunc(func = GL_LESS) 9380 glDepthMask(flag = GL_TRUE) 9381 glDisable(cap = GL_BLEND) 9382 glDisable(cap = GL_CULL_FACE) 9383 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9384 glDisable(cap = GL_SCISSOR_TEST) 9385 glDisable(cap = GL_STENCIL_TEST) 9386 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 9389 glEnableVertexAttribArray(index = 0) 9390 glEnableVertexAttribArray(index = 1) 9391 glEnableVertexAttribArray(index = 2) 9392 glUseProgram(program = 4) 9393 glUniform1fv(location = 1, count = 1, value = &1) 9394 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9395 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9396 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9397 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9398 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9399 glEnable(cap = GL_BLEND) 9400 glDepthMask(flag = GL_FALSE) 9401 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9404 glUseProgram(program = 7) 9405 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9408 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9409 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9410 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9413 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 9414 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9415 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9416 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9418 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9419 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9420 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9423 glUseProgram(program = 10) 9424 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9425 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9426 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9427 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9428 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9429 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9430 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9432 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9434 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9437 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9438 glUseProgram(program = 4) 9439 glUniform1fv(location = 1, count = 1, value = &0.5) 9440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9443 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9444 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9447 glUseProgram(program = 10) 9448 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9449 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9450 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9451 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9452 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9453 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9454 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9456 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9457 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 9458 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 9459 glDisableVertexAttribArray(index = 0) 9460 glDisableVertexAttribArray(index = 1) 9461 glDisableVertexAttribArray(index = 2) 9462 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9463 glDisable(cap = GL_STENCIL_TEST) 9464 glDisable(cap = GL_SCISSOR_TEST) 9465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9467 glDepthMask(flag = GL_TRUE) 9468 glBindVertexArray(array = 0) 9469 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 9470 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 9471 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9472 glBindVertexArray(array = 1) 9473 glViewport(x = 0, y = 0, width = 375, height = 667) 9474 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 9475 glClearDepth(depth = 1) 9476 glEnable(cap = GL_DEPTH_TEST) 9477 glDepthFunc(func = GL_LESS) 9478 glDepthMask(flag = GL_TRUE) 9479 glDisable(cap = GL_BLEND) 9480 glDisable(cap = GL_CULL_FACE) 9481 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9482 glDisable(cap = GL_SCISSOR_TEST) 9483 glDisable(cap = GL_STENCIL_TEST) 9484 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 9487 glEnableVertexAttribArray(index = 0) 9488 glEnableVertexAttribArray(index = 1) 9489 glEnableVertexAttribArray(index = 2) 9490 glUseProgram(program = 4) 9491 glUniform1fv(location = 1, count = 1, value = &1) 9492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9497 glEnable(cap = GL_BLEND) 9498 glDepthMask(flag = GL_FALSE) 9499 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9502 glUseProgram(program = 7) 9503 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9508 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9511 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 9512 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9513 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9516 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9521 glUseProgram(program = 10) 9522 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9523 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9524 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9525 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9526 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9527 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9528 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9530 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9532 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9535 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9536 glUseProgram(program = 4) 9537 glUniform1fv(location = 1, count = 1, value = &0.5) 9538 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9540 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9542 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9545 glUseProgram(program = 10) 9546 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9547 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9548 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9549 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9550 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9551 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9552 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9554 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9555 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 9556 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 9557 glDisableVertexAttribArray(index = 0) 9558 glDisableVertexAttribArray(index = 1) 9559 glDisableVertexAttribArray(index = 2) 9560 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9561 glDisable(cap = GL_STENCIL_TEST) 9562 glDisable(cap = GL_SCISSOR_TEST) 9563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9565 glDepthMask(flag = GL_TRUE) 9566 glBindVertexArray(array = 0) 9567 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 9568 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 9569 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9570 glViewport(x = 0, y = 0, width = 375, height = 640) 9571 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9572 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9573 glUseProgram(program = 1) 9574 glEnable(cap = GL_CULL_FACE) 9575 glCullFace(mode = GL_BACK) 9576 glFrontFace(mode = GL_CCW) 9577 glEnable(cap = GL_BLEND) 9578 glDisable(cap = GL_DEPTH_TEST) 9579 glDisable(cap = GL_SCISSOR_TEST) 9580 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9581 glStencilMask(mask = 4294967295) 9582 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9583 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 9584 glActiveTexture(texture = GL_TEXTURE0) 9585 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 9586 glBindVertexArray(array = 2) 9587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 9588 glBufferData(target = GL_ARRAY_BUFFER, size = 144816, data = blob(144816), usage = GL_STREAM_DRAW) 9589 glEnableVertexAttribArray(index = 0) 9590 glEnableVertexAttribArray(index = 1) 9591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9593 glUniform1i(location = 12, v0 = 0) 9594 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 9595 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 9596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 9598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 9600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 9602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 9604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 9606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 9608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 9610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 9612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 9614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 9616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 154) 9618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5946175, 0.6267589, 0.3374856, 0.8196079, 0.5946175, 0.6267589, 0.3374856, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1694, count = 130) 9620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5464053, 0.6106882, 0.3535563, 0.8196079, 0.5464053, 0.6106882, 0.3535563, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 130) 9622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.498193, 0.5946175, 0.3696271, 0.8196079, 0.498193, 0.5946175, 0.3696271, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 92) 9624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4499808, 0.5785468, 0.3856978, 0.8196079, 0.4499808, 0.5785468, 0.3856978, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 92) 9626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4017686, 0.562476, 0.4017686, 0.8196079, 0.4017686, 0.562476, 0.4017686, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 92) 9628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3535563, 0.5464053, 0.4178393, 0.8196079, 0.3535563, 0.5464053, 0.4178393, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 9630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3053441, 0.5303345, 0.4339101, 0.8196079, 0.3053441, 0.5303345, 0.4339101, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 54) 9632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2571319, 0.5142637, 0.4499808, 0.8196079, 0.2571319, 0.5142637, 0.4499808, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 38) 9634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2089197, 0.498193, 0.4660515, 0.8196079, 0.2089197, 0.498193, 0.4660515, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 3.733002, -1, 0, 0}) 9635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 30) 9636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 154) 9638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 122) 9640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2682, count = 90) 9642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2772, count = 90) 9644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 90) 9646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2952, count = 90) 9648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3042, count = 90) 9650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 90) 9652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3222, count = 100) 9654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 126) 9656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 78) 9658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 80) 9660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44406, 0.621684, 0.44406, 0.9058824, 0.44406, 0.621684, 0.44406, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 56) 9662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 50) 9664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3712, count = 34) 9666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.095896, -1, 0, 0}) 9667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 26) 9668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 138) 9670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 90) 9672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 9674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 82) 9676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4198385, 0.512203, 0.3246751, 0.7137255, 0.4198385, 0.512203, 0.3246751, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 60) 9678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2798924, 0.4646213, 0.3722568, 0.7137255, 0.2798924, 0.4646213, 0.3722568, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.853689, -1, 0, 0}) 9679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4232, count = 38) 9680 glEnable(cap = GL_STENCIL_TEST) 9681 glStencilMask(mask = 255) 9682 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9683 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9685 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9686 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9687 glDisable(cap = GL_CULL_FACE) 9688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4270, count = 15) 9689 glEnable(cap = GL_CULL_FACE) 9690 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 9692 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9693 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 32) 9695 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9696 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 4) 9698 glDisable(cap = GL_STENCIL_TEST) 9699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 54) 9701 glEnable(cap = GL_STENCIL_TEST) 9702 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9703 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9705 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9706 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9707 glDisable(cap = GL_CULL_FACE) 9708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4375, count = 16) 9709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4425, count = 16) 9710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4475, count = 16) 9711 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4525, count = 16) 9712 glEnable(cap = GL_CULL_FACE) 9713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9715 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9716 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 34) 9718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 34) 9719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 34) 9720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 34) 9721 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9722 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4575, count = 4) 9724 glDisable(cap = GL_STENCIL_TEST) 9725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4579, count = 58) 9727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 58) 9728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 58) 9729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4753, count = 58) 9730 glEnable(cap = GL_STENCIL_TEST) 9731 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9732 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9734 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9735 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9736 glDisable(cap = GL_CULL_FACE) 9737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4811, count = 79) 9738 glEnable(cap = GL_CULL_FACE) 9739 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 9741 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9742 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4890, count = 160) 9744 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9745 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 4) 9747 glDisable(cap = GL_STENCIL_TEST) 9748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 194) 9750 glEnable(cap = GL_STENCIL_TEST) 9751 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9752 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9754 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9755 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9756 glDisable(cap = GL_CULL_FACE) 9757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5248, count = 16) 9758 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5298, count = 16) 9759 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5348, count = 16) 9760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 16) 9761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5448, count = 16) 9762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5498, count = 16) 9763 glEnable(cap = GL_CULL_FACE) 9764 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9766 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9767 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 34) 9769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 34) 9770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 34) 9771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 34) 9772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 34) 9773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 34) 9774 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9775 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 4) 9777 glDisable(cap = GL_STENCIL_TEST) 9778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 58) 9780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 58) 9781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 58) 9782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 58) 9783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 58) 9784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5842, count = 58) 9785 glEnable(cap = GL_STENCIL_TEST) 9786 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9787 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9789 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9790 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9791 glDisable(cap = GL_CULL_FACE) 9792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5900, count = 25) 9793 glEnable(cap = GL_CULL_FACE) 9794 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 9796 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9797 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5925, count = 52) 9799 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9800 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5977, count = 4) 9802 glDisable(cap = GL_STENCIL_TEST) 9803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 9804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5981, count = 122) 9805 glEnable(cap = GL_STENCIL_TEST) 9806 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9807 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9809 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9810 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9811 glDisable(cap = GL_CULL_FACE) 9812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6103, count = 16) 9813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6153, count = 16) 9814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6203, count = 16) 9815 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6253, count = 16) 9816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6303, count = 16) 9817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6353, count = 16) 9818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6403, count = 16) 9819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6453, count = 16) 9820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6503, count = 16) 9821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6553, count = 16) 9822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6603, count = 16) 9823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6653, count = 16) 9824 glEnable(cap = GL_CULL_FACE) 9825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9827 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6119, count = 34) 9830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6169, count = 34) 9831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6219, count = 34) 9832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6269, count = 34) 9833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 34) 9834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 34) 9835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6419, count = 34) 9836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 34) 9837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6519, count = 34) 9838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 34) 9839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 34) 9840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6669, count = 34) 9841 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9842 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6703, count = 4) 9844 glDisable(cap = GL_STENCIL_TEST) 9845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 9846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 58) 9847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 58) 9848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 58) 9849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6881, count = 58) 9850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 58) 9851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6997, count = 58) 9852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7055, count = 58) 9853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7113, count = 58) 9854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7171, count = 58) 9855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7229, count = 58) 9856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7287, count = 58) 9857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 58) 9858 glEnable(cap = GL_STENCIL_TEST) 9859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 9861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 9862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 9863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 9864 glDisable(cap = GL_CULL_FACE) 9865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7403, count = 282) 9866 glEnable(cap = GL_CULL_FACE) 9867 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9922071, -0.1246001, 0, 0, 0.1246001, 0.9922071, 0, 0, -225.9109, -294.1437, 1, 0, 0.8313726, 0, 0.3176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 9869 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 9870 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7685, count = 590) 9872 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 9873 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 9874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8275, count = 4) 9875 glDisable(cap = GL_STENCIL_TEST) 9876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 9877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8279, count = 650) 9878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 9879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8929, count = 40) 9880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8969, count = 82) 9881 glDisableVertexAttribArray(index = 0) 9882 glDisableVertexAttribArray(index = 1) 9883 glBindVertexArray(array = 0) 9884 glDisable(cap = GL_CULL_FACE) 9885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9886 glUseProgram(program = 0) 9887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9889 glBindVertexArray(array = 0) 9890 glActiveTexture(texture = GL_TEXTURE0) 9891 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 9892 glDisable(cap = GL_DEPTH_TEST) 9893 glDisable(cap = GL_STENCIL_TEST) 9894 glDisable(cap = GL_SCISSOR_TEST) 9895 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9896 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9897 glDepthMask(flag = GL_TRUE) 9898 glDepthFunc(func = GL_LESS) 9899 glClearDepth(depth = 1) 9900 glStencilMask(mask = 255) 9901 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 9902 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 9903 glDisable(cap = GL_BLEND) 9904 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 9905 glUseProgram(program = 0) 9906 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9907 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9908 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9909 glBindVertexArray(array = 1) 9910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9911 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 9912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9913 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 9914 glViewport(x = 0, y = 0, width = 375, height = 667) 9915 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 9916 glClearDepth(depth = 1) 9917 glEnable(cap = GL_DEPTH_TEST) 9918 glDepthFunc(func = GL_LESS) 9919 glDepthMask(flag = GL_TRUE) 9920 glDisable(cap = GL_BLEND) 9921 glDisable(cap = GL_CULL_FACE) 9922 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9923 glDisable(cap = GL_SCISSOR_TEST) 9924 glDisable(cap = GL_STENCIL_TEST) 9925 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 9928 glEnableVertexAttribArray(index = 0) 9929 glEnableVertexAttribArray(index = 1) 9930 glEnableVertexAttribArray(index = 2) 9931 glUseProgram(program = 4) 9932 glUniform1fv(location = 1, count = 1, value = &1) 9933 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9935 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9936 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9937 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9938 glEnable(cap = GL_BLEND) 9939 glDepthMask(flag = GL_FALSE) 9940 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9943 glUseProgram(program = 7) 9944 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9945 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9949 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9952 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 9953 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9954 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9955 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9956 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9957 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9958 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9959 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9962 glUseProgram(program = 10) 9963 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9964 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9965 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9966 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9967 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9968 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9969 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9971 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9972 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9973 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9976 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9977 glUseProgram(program = 4) 9978 glUniform1fv(location = 1, count = 1, value = &0.5) 9979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9981 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9982 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9983 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9986 glUseProgram(program = 10) 9987 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9988 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9989 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9990 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9991 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9992 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9993 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 9994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9995 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9996 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 9997 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 9998 glDisableVertexAttribArray(index = 0) 9999 glDisableVertexAttribArray(index = 1) 10000 glDisableVertexAttribArray(index = 2) 10001 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10002 glDisable(cap = GL_STENCIL_TEST) 10003 glDisable(cap = GL_SCISSOR_TEST) 10004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10006 glDepthMask(flag = GL_TRUE) 10007 glBindVertexArray(array = 0) 10008 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 10009 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 10010 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10011 glViewport(x = 0, y = 0, width = 375, height = 640) 10012 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10013 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10014 glUseProgram(program = 1) 10015 glEnable(cap = GL_CULL_FACE) 10016 glCullFace(mode = GL_BACK) 10017 glFrontFace(mode = GL_CCW) 10018 glEnable(cap = GL_BLEND) 10019 glDisable(cap = GL_DEPTH_TEST) 10020 glDisable(cap = GL_SCISSOR_TEST) 10021 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10022 glStencilMask(mask = 4294967295) 10023 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10024 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 10025 glActiveTexture(texture = GL_TEXTURE0) 10026 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 10027 glBindVertexArray(array = 2) 10028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 10029 glBufferData(target = GL_ARRAY_BUFFER, size = 145488, data = blob(145488), usage = GL_STREAM_DRAW) 10030 glEnableVertexAttribArray(index = 0) 10031 glEnableVertexAttribArray(index = 1) 10032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10033 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10034 glUniform1i(location = 12, v0 = 0) 10035 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 10036 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 10037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 10039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 10041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 10043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 10045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 10047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 10049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 10051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 10053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 10055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 10057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6489812, 0.6489812, 0.3244906, 0.827451, 0.6489812, 0.6489812, 0.3244906, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 166) 10059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6003076, 0.6327567, 0.3407151, 0.827451, 0.6003076, 0.6327567, 0.3407151, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1706, count = 130) 10061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.551634, 0.6165321, 0.3569396, 0.827451, 0.551634, 0.6165321, 0.3569396, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 130) 10063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5029604, 0.6003076, 0.3731642, 0.827451, 0.5029604, 0.6003076, 0.3731642, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1966, count = 92) 10065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4542868, 0.5840831, 0.3893887, 0.827451, 0.4542868, 0.5840831, 0.3893887, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 92) 10067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4056132, 0.5678585, 0.4056132, 0.827451, 0.4056132, 0.5678585, 0.4056132, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 92) 10069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3569396, 0.551634, 0.4218378, 0.827451, 0.3569396, 0.551634, 0.4218378, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 10071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3082661, 0.5354095, 0.4380623, 0.827451, 0.3082661, 0.5354095, 0.4380623, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 54) 10073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595925, 0.5191849, 0.4542868, 0.827451, 0.2595925, 0.5191849, 0.4542868, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2350, count = 38) 10075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2109189, 0.5029604, 0.4705114, 0.827451, 0.2109189, 0.5029604, 0.4705114, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.770438, -1, 0, 0}) 10076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2388, count = 30) 10077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 154) 10079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2572, count = 122) 10081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2694, count = 90) 10083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2784, count = 90) 10085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2874, count = 90) 10087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 90) 10089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3054, count = 90) 10091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 90) 10093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 100) 10095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3334, count = 126) 10097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5829758, 0.6729412, 0.403045, 0.9176471, 0.5829758, 0.6729412, 0.403045, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 78) 10099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 88) 10101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.6297578, 0.449827, 0.9176471, 0.449827, 0.6297578, 0.449827, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 56) 10103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3682, count = 50) 10105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 34) 10107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.114776, -1, 0, 0}) 10108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 26) 10109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 138) 10111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 90) 10113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4020, count = 90) 10115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4110, count = 94) 10117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4221454, 0.5150173, 0.3264591, 0.7176471, 0.4221454, 0.5150173, 0.3264591, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4204, count = 60) 10119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2814302, 0.4671742, 0.3743022, 0.7176471, 0.2814302, 0.4671742, 0.3743022, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.879483, -1, 0, 0}) 10120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4264, count = 38) 10121 glEnable(cap = GL_STENCIL_TEST) 10122 glStencilMask(mask = 255) 10123 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10124 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10126 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10127 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10128 glDisable(cap = GL_CULL_FACE) 10129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4302, count = 15) 10130 glEnable(cap = GL_CULL_FACE) 10131 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 10133 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10134 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 32) 10136 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10137 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 10139 glDisable(cap = GL_STENCIL_TEST) 10140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 54) 10142 glEnable(cap = GL_STENCIL_TEST) 10143 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10144 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10146 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10147 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10148 glDisable(cap = GL_CULL_FACE) 10149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4407, count = 16) 10150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4457, count = 16) 10151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4507, count = 16) 10152 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4557, count = 16) 10153 glEnable(cap = GL_CULL_FACE) 10154 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10156 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10157 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4423, count = 34) 10159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4473, count = 34) 10160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 34) 10161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4573, count = 34) 10162 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10163 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4607, count = 4) 10165 glDisable(cap = GL_STENCIL_TEST) 10166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 58) 10168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 58) 10169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4727, count = 58) 10170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 58) 10171 glEnable(cap = GL_STENCIL_TEST) 10172 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10173 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10175 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10176 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10177 glDisable(cap = GL_CULL_FACE) 10178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4843, count = 81) 10179 glEnable(cap = GL_CULL_FACE) 10180 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 10182 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10183 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 164) 10185 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10186 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 4) 10188 glDisable(cap = GL_STENCIL_TEST) 10189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 198) 10191 glEnable(cap = GL_STENCIL_TEST) 10192 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10193 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10195 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10196 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10197 glDisable(cap = GL_CULL_FACE) 10198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 10199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 10200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 10201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 10202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 10203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5540, count = 16) 10204 glEnable(cap = GL_CULL_FACE) 10205 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10207 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10208 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 10210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 10211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 10212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 10213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 10214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 34) 10215 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10216 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 4) 10218 glDisable(cap = GL_STENCIL_TEST) 10219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 10221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 10222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 10223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 10224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 10225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 58) 10226 glEnable(cap = GL_STENCIL_TEST) 10227 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10228 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10230 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10231 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10232 glDisable(cap = GL_CULL_FACE) 10233 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5942, count = 25) 10234 glEnable(cap = GL_CULL_FACE) 10235 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 10237 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10238 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5967, count = 52) 10240 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10241 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6019, count = 4) 10243 glDisable(cap = GL_STENCIL_TEST) 10244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 122) 10246 glEnable(cap = GL_STENCIL_TEST) 10247 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10248 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10250 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10251 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10252 glDisable(cap = GL_CULL_FACE) 10253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6145, count = 16) 10254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6195, count = 16) 10255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6245, count = 16) 10256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6295, count = 16) 10257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6345, count = 16) 10258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6395, count = 16) 10259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6445, count = 16) 10260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6495, count = 16) 10261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6545, count = 16) 10262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6595, count = 16) 10263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6645, count = 16) 10264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6695, count = 16) 10265 glEnable(cap = GL_CULL_FACE) 10266 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10268 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10269 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 34) 10271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6211, count = 34) 10272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6261, count = 34) 10273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6311, count = 34) 10274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6361, count = 34) 10275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6411, count = 34) 10276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6461, count = 34) 10277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 34) 10278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6561, count = 34) 10279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6611, count = 34) 10280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6661, count = 34) 10281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6711, count = 34) 10282 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10283 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 4) 10285 glDisable(cap = GL_STENCIL_TEST) 10286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 58) 10288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 58) 10289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 58) 10290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6923, count = 58) 10291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6981, count = 58) 10292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 58) 10293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7097, count = 58) 10294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7155, count = 58) 10295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7213, count = 58) 10296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7271, count = 58) 10297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7329, count = 58) 10298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7387, count = 58) 10299 glEnable(cap = GL_STENCIL_TEST) 10300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10301 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10303 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10304 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10305 glDisable(cap = GL_CULL_FACE) 10306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7445, count = 282) 10307 glEnable(cap = GL_CULL_FACE) 10308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9914616, -0.1303989, 0, 0, 0.1303989, 0.9914616, 0, 0, -227.6267, -292.8179, 1, 0, 0.8470588, 0, 0.3098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 10310 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10311 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7727, count = 590) 10313 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10314 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8317, count = 4) 10316 glDisable(cap = GL_STENCIL_TEST) 10317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 10318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8321, count = 650) 10319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8971, count = 40) 10321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9011, count = 82) 10322 glDisableVertexAttribArray(index = 0) 10323 glDisableVertexAttribArray(index = 1) 10324 glBindVertexArray(array = 0) 10325 glDisable(cap = GL_CULL_FACE) 10326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10327 glUseProgram(program = 0) 10328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10329 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10330 glBindVertexArray(array = 0) 10331 glActiveTexture(texture = GL_TEXTURE0) 10332 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 10333 glDisable(cap = GL_DEPTH_TEST) 10334 glDisable(cap = GL_STENCIL_TEST) 10335 glDisable(cap = GL_SCISSOR_TEST) 10336 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10337 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10338 glDepthMask(flag = GL_TRUE) 10339 glDepthFunc(func = GL_LESS) 10340 glClearDepth(depth = 1) 10341 glStencilMask(mask = 255) 10342 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10343 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10344 glDisable(cap = GL_BLEND) 10345 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 10346 glUseProgram(program = 0) 10347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10348 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10349 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10350 glBindVertexArray(array = 1) 10351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10352 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 10353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10354 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 10355 glViewport(x = 0, y = 0, width = 375, height = 667) 10356 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10357 glClearDepth(depth = 1) 10358 glEnable(cap = GL_DEPTH_TEST) 10359 glDepthFunc(func = GL_LESS) 10360 glDepthMask(flag = GL_TRUE) 10361 glDisable(cap = GL_BLEND) 10362 glDisable(cap = GL_CULL_FACE) 10363 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10364 glDisable(cap = GL_SCISSOR_TEST) 10365 glDisable(cap = GL_STENCIL_TEST) 10366 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 10368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 10369 glEnableVertexAttribArray(index = 0) 10370 glEnableVertexAttribArray(index = 1) 10371 glEnableVertexAttribArray(index = 2) 10372 glUseProgram(program = 4) 10373 glUniform1fv(location = 1, count = 1, value = &1) 10374 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10375 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10376 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10377 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10378 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10379 glEnable(cap = GL_BLEND) 10380 glDepthMask(flag = GL_FALSE) 10381 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 10383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 10384 glUseProgram(program = 7) 10385 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10393 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 10394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10395 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10398 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10403 glUseProgram(program = 10) 10404 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10405 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10406 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10407 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10408 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10410 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 10411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10414 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10417 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10418 glUseProgram(program = 4) 10419 glUniform1fv(location = 1, count = 1, value = &0.5) 10420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10423 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10427 glUseProgram(program = 10) 10428 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10429 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10430 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10431 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10432 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10434 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 10435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 10438 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 10439 glDisableVertexAttribArray(index = 0) 10440 glDisableVertexAttribArray(index = 1) 10441 glDisableVertexAttribArray(index = 2) 10442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10443 glDisable(cap = GL_STENCIL_TEST) 10444 glDisable(cap = GL_SCISSOR_TEST) 10445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10447 glDepthMask(flag = GL_TRUE) 10448 glBindVertexArray(array = 0) 10449 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 10450 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 10451 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10452 glViewport(x = 0, y = 0, width = 375, height = 640) 10453 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10454 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10455 glUseProgram(program = 1) 10456 glEnable(cap = GL_CULL_FACE) 10457 glCullFace(mode = GL_BACK) 10458 glFrontFace(mode = GL_CCW) 10459 glEnable(cap = GL_BLEND) 10460 glDisable(cap = GL_DEPTH_TEST) 10461 glDisable(cap = GL_SCISSOR_TEST) 10462 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10463 glStencilMask(mask = 4294967295) 10464 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10465 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 10466 glActiveTexture(texture = GL_TEXTURE0) 10467 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 10468 glBindVertexArray(array = 2) 10469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 10470 glBufferData(target = GL_ARRAY_BUFFER, size = 145936, data = blob(145936), usage = GL_STREAM_DRAW) 10471 glEnableVertexAttribArray(index = 0) 10472 glEnableVertexAttribArray(index = 1) 10473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10474 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10475 glUniform1i(location = 12, v0 = 0) 10476 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 10477 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 10478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 10480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 10482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 10484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 10486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 10488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 10490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 10492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 10494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 10496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 10498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 178) 10500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6088428, 0.6417532, 0.3455594, 0.8392157, 0.6088428, 0.6417532, 0.3455594, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1718, count = 130) 10502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5594772, 0.625298, 0.3620146, 0.8392157, 0.5594772, 0.625298, 0.3620146, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1848, count = 130) 10504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5101115, 0.6088428, 0.3784698, 0.8392157, 0.5101115, 0.6088428, 0.3784698, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 92) 10506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4607459, 0.5923876, 0.394925, 0.8392157, 0.4607459, 0.5923876, 0.394925, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 92) 10508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 92) 10510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3620146, 0.5594772, 0.4278355, 0.8392157, 0.3620146, 0.5594772, 0.4278355, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2254, count = 54) 10512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.312649, 0.5430219, 0.4442907, 0.8392157, 0.312649, 0.5430219, 0.4442907, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 54) 10514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2632834, 0.5265667, 0.4607459, 0.8392157, 0.2632834, 0.5265667, 0.4607459, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 38) 10516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2139177, 0.5101115, 0.4772011, 0.8392157, 0.2139177, 0.5101115, 0.4772011, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.805103, -1, 0, 0}) 10517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 30) 10518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2430, count = 154) 10520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2584, count = 122) 10522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2706, count = 90) 10524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 90) 10526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2886, count = 90) 10528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 90) 10530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3066, count = 90) 10532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 90) 10534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3246, count = 116) 10536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6569166, 0.7004691, 0.3847136, 0.9254902, 0.6569166, 0.7004691, 0.3847136, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 126) 10538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5879585, 0.6786928, 0.4064898, 0.9254902, 0.5879585, 0.6786928, 0.4064898, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 78) 10540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5190004, 0.6569166, 0.428266, 0.9254902, 0.5190004, 0.6569166, 0.428266, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 88) 10542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 56) 10544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3847136, 0.6097347, 0.4754479, 0.9254902, 0.3847136, 0.6097347, 0.4754479, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 50) 10546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3157555, 0.5879585, 0.4972242, 0.9254902, 0.3157555, 0.5879585, 0.4972242, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3760, count = 34) 10548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2467974, 0.5661823, 0.5190004, 0.9254902, 0.2467974, 0.5661823, 0.5190004, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.131648, -1, 0, 0}) 10549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3794, count = 26) 10550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3820, count = 138) 10552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 90) 10554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 90) 10556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5690119, 0.5690119, 0.284506, 0.7254902, 0.5690119, 0.5690119, 0.284506, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 94) 10558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.426759, 0.5206459, 0.3300269, 0.7254902, 0.426759, 0.5206459, 0.3300269, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4232, count = 60) 10560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.284506, 0.4722799, 0.378393, 0.7254902, 0.284506, 0.4722799, 0.378393, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.903736, -1, 0, 0}) 10561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4292, count = 38) 10562 glEnable(cap = GL_STENCIL_TEST) 10563 glStencilMask(mask = 255) 10564 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10565 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10567 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10568 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10569 glDisable(cap = GL_CULL_FACE) 10570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4330, count = 15) 10571 glEnable(cap = GL_CULL_FACE) 10572 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 10574 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10575 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 32) 10577 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10578 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 4) 10580 glDisable(cap = GL_STENCIL_TEST) 10581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 54) 10583 glEnable(cap = GL_STENCIL_TEST) 10584 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10585 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10587 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10588 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10589 glDisable(cap = GL_CULL_FACE) 10590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4435, count = 16) 10591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4485, count = 16) 10592 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4535, count = 16) 10593 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4585, count = 16) 10594 glEnable(cap = GL_CULL_FACE) 10595 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10597 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10598 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 34) 10600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4501, count = 34) 10601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 34) 10602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 34) 10603 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10604 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 4) 10606 glDisable(cap = GL_STENCIL_TEST) 10607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 58) 10609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 58) 10610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4755, count = 58) 10611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4813, count = 58) 10612 glEnable(cap = GL_STENCIL_TEST) 10613 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10614 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10616 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10617 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10618 glDisable(cap = GL_CULL_FACE) 10619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4871, count = 81) 10620 glEnable(cap = GL_CULL_FACE) 10621 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 10623 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10624 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4952, count = 164) 10626 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10627 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5116, count = 4) 10629 glDisable(cap = GL_STENCIL_TEST) 10630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 198) 10632 glEnable(cap = GL_STENCIL_TEST) 10633 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10634 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10636 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10637 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10638 glDisable(cap = GL_CULL_FACE) 10639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5318, count = 16) 10640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5368, count = 16) 10641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5418, count = 16) 10642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5468, count = 16) 10643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5518, count = 16) 10644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5568, count = 16) 10645 glEnable(cap = GL_CULL_FACE) 10646 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10648 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10649 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 34) 10651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 34) 10652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 34) 10653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 34) 10654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5534, count = 34) 10655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 34) 10656 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10657 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 4) 10659 glDisable(cap = GL_STENCIL_TEST) 10660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 58) 10662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 58) 10663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 58) 10664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 58) 10665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 58) 10666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5912, count = 58) 10667 glEnable(cap = GL_STENCIL_TEST) 10668 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10669 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10671 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10672 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10673 glDisable(cap = GL_CULL_FACE) 10674 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5970, count = 25) 10675 glEnable(cap = GL_CULL_FACE) 10676 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 10678 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10679 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5995, count = 52) 10681 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10682 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6047, count = 4) 10684 glDisable(cap = GL_STENCIL_TEST) 10685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 10686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6051, count = 122) 10687 glEnable(cap = GL_STENCIL_TEST) 10688 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10689 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10691 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10692 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10693 glDisable(cap = GL_CULL_FACE) 10694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 10695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 10696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 10697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6323, count = 16) 10698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6373, count = 16) 10699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6423, count = 16) 10700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 10701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 10702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6573, count = 16) 10703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6623, count = 16) 10704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6673, count = 16) 10705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6723, count = 16) 10706 glEnable(cap = GL_CULL_FACE) 10707 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10709 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10710 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 10712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 10713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 10714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6339, count = 34) 10715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6389, count = 34) 10716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 34) 10717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 10718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 10719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 34) 10720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 34) 10721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6689, count = 34) 10722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 34) 10723 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10724 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 4) 10726 glDisable(cap = GL_STENCIL_TEST) 10727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 10728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 58) 10729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6835, count = 58) 10730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 58) 10731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6951, count = 58) 10732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 58) 10733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7067, count = 58) 10734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7125, count = 58) 10735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7183, count = 58) 10736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7241, count = 58) 10737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7299, count = 58) 10738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7357, count = 58) 10739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7415, count = 58) 10740 glEnable(cap = GL_STENCIL_TEST) 10741 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10742 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 10743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 10744 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 10745 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 10746 glDisable(cap = GL_CULL_FACE) 10747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7473, count = 282) 10748 glEnable(cap = GL_CULL_FACE) 10749 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9907318, -0.1358329, 0, 0, 0.1358329, 0.9907318, 0, 0, -229.2287, -291.5655, 1, 0, 0.8588235, 0, 0.3019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 10751 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 10752 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7755, count = 590) 10754 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 10755 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 10756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8345, count = 4) 10757 glDisable(cap = GL_STENCIL_TEST) 10758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 10759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8349, count = 650) 10760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 10761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8999, count = 40) 10762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9039, count = 82) 10763 glDisableVertexAttribArray(index = 0) 10764 glDisableVertexAttribArray(index = 1) 10765 glBindVertexArray(array = 0) 10766 glDisable(cap = GL_CULL_FACE) 10767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10768 glUseProgram(program = 0) 10769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10771 glBindVertexArray(array = 0) 10772 glActiveTexture(texture = GL_TEXTURE0) 10773 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 10774 glDisable(cap = GL_DEPTH_TEST) 10775 glDisable(cap = GL_STENCIL_TEST) 10776 glDisable(cap = GL_SCISSOR_TEST) 10777 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10778 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10779 glDepthMask(flag = GL_TRUE) 10780 glDepthFunc(func = GL_LESS) 10781 glClearDepth(depth = 1) 10782 glStencilMask(mask = 255) 10783 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10784 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 10785 glDisable(cap = GL_BLEND) 10786 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 10787 glUseProgram(program = 0) 10788 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10789 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10790 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10791 glBindVertexArray(array = 1) 10792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10793 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 10794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10795 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 10796 glViewport(x = 0, y = 0, width = 375, height = 667) 10797 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10798 glClearDepth(depth = 1) 10799 glEnable(cap = GL_DEPTH_TEST) 10800 glDepthFunc(func = GL_LESS) 10801 glDepthMask(flag = GL_TRUE) 10802 glDisable(cap = GL_BLEND) 10803 glDisable(cap = GL_CULL_FACE) 10804 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10805 glDisable(cap = GL_SCISSOR_TEST) 10806 glDisable(cap = GL_STENCIL_TEST) 10807 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 10809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 10810 glEnableVertexAttribArray(index = 0) 10811 glEnableVertexAttribArray(index = 1) 10812 glEnableVertexAttribArray(index = 2) 10813 glUseProgram(program = 4) 10814 glUniform1fv(location = 1, count = 1, value = &1) 10815 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10818 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10819 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10820 glEnable(cap = GL_BLEND) 10821 glDepthMask(flag = GL_FALSE) 10822 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 10824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 10825 glUseProgram(program = 7) 10826 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10827 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10829 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10830 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10831 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10834 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 10835 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10836 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10837 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10839 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10840 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10841 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10844 glUseProgram(program = 10) 10845 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10846 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10847 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10848 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10849 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10851 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 10852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10853 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10854 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10855 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10858 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10859 glUseProgram(program = 4) 10860 glUniform1fv(location = 1, count = 1, value = &0.5) 10861 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10864 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10868 glUseProgram(program = 10) 10869 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10870 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10871 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10872 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10873 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10875 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 10876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10877 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10878 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 10879 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 10880 glDisableVertexAttribArray(index = 0) 10881 glDisableVertexAttribArray(index = 1) 10882 glDisableVertexAttribArray(index = 2) 10883 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10884 glDisable(cap = GL_STENCIL_TEST) 10885 glDisable(cap = GL_SCISSOR_TEST) 10886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10888 glDepthMask(flag = GL_TRUE) 10889 glBindVertexArray(array = 0) 10890 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 10891 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 10892 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10893 glViewport(x = 0, y = 0, width = 375, height = 640) 10894 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10895 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10896 glUseProgram(program = 1) 10897 glEnable(cap = GL_CULL_FACE) 10898 glCullFace(mode = GL_BACK) 10899 glFrontFace(mode = GL_CCW) 10900 glEnable(cap = GL_BLEND) 10901 glDisable(cap = GL_DEPTH_TEST) 10902 glDisable(cap = GL_SCISSOR_TEST) 10903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10904 glStencilMask(mask = 4294967295) 10905 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 10906 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 10907 glActiveTexture(texture = GL_TEXTURE0) 10908 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 10909 glBindVertexArray(array = 2) 10910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 10911 glBufferData(target = GL_ARRAY_BUFFER, size = 146096, data = blob(146096), usage = GL_STREAM_DRAW) 10912 glEnableVertexAttribArray(index = 0) 10913 glEnableVertexAttribArray(index = 1) 10914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10915 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10916 glUniform1i(location = 12, v0 = 0) 10917 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 10918 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 10919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 10921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 10923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 10925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 10927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 10929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 10931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 10933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 10935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 10937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 10939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6643599, 0.6643599, 0.3321799, 0.8470588, 0.6643599, 0.6643599, 0.3321799, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 178) 10941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6145329, 0.6477509, 0.3487889, 0.8470588, 0.6145329, 0.6477509, 0.3487889, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1718, count = 130) 10943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5647059, 0.6311419, 0.3653979, 0.8470588, 0.5647059, 0.6311419, 0.3653979, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1848, count = 130) 10945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5148789, 0.6145329, 0.3820069, 0.8470588, 0.5148789, 0.6145329, 0.3820069, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 92) 10947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4650519, 0.5979239, 0.3986159, 0.8470588, 0.4650519, 0.5979239, 0.3986159, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 92) 10949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4152249, 0.5813149, 0.4152249, 0.8470588, 0.4152249, 0.5813149, 0.4152249, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 92) 10951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3653979, 0.5647059, 0.431834, 0.8470588, 0.3653979, 0.5647059, 0.431834, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2254, count = 54) 10953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.315571, 0.5480969, 0.4484429, 0.8470588, 0.315571, 0.5480969, 0.4484429, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 54) 10955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.265744, 0.5314879, 0.4650519, 0.8470588, 0.265744, 0.5314879, 0.4650519, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 38) 10957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.215917, 0.5148789, 0.4816609, 0.8470588, 0.215917, 0.5148789, 0.4816609, 0.8470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.837093, -1, 0, 0}) 10958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 30) 10959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2430, count = 154) 10961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2584, count = 122) 10963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2706, count = 90) 10965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 90) 10967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2886, count = 90) 10969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 90) 10971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3066, count = 90) 10973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 90) 10975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3246, count = 116) 10977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6624837, 0.7064052, 0.3879739, 0.9333333, 0.6624837, 0.7064052, 0.3879739, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 126) 10979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5929412, 0.6844445, 0.4099346, 0.9333333, 0.5929412, 0.6844445, 0.4099346, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 78) 10981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5233987, 0.6624837, 0.4318954, 0.9333333, 0.5233987, 0.6624837, 0.4318954, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 88) 10983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 56) 10985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3879739, 0.614902, 0.4794772, 0.9333333, 0.3879739, 0.614902, 0.4794772, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 50) 10987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3184314, 0.5929412, 0.501438, 0.9333333, 0.3184314, 0.5929412, 0.501438, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3760, count = 34) 10989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2488889, 0.5709804, 0.5233987, 0.9333333, 0.2488889, 0.5709804, 0.5233987, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146651, -1, 0, 0}) 10990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3794, count = 26) 10991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 10992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3820, count = 138) 10993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 10994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 90) 10995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 10996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 90) 10997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 10998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 94) 10999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4290658, 0.5234602, 0.3318109, 0.7294118, 0.4290658, 0.5234602, 0.3318109, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 11000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4232, count = 60) 11001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.4748328, 0.3804383, 0.7294118, 0.2860439, 0.4748328, 0.3804383, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.926463, -1, 0, 0}) 11002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4292, count = 38) 11003 glEnable(cap = GL_STENCIL_TEST) 11004 glStencilMask(mask = 255) 11005 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11006 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11008 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11009 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11010 glDisable(cap = GL_CULL_FACE) 11011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4330, count = 17) 11012 glEnable(cap = GL_CULL_FACE) 11013 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 11015 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11016 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4347, count = 36) 11018 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11019 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4383, count = 4) 11021 glDisable(cap = GL_STENCIL_TEST) 11022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 58) 11024 glEnable(cap = GL_STENCIL_TEST) 11025 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11026 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11028 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11029 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11030 glDisable(cap = GL_CULL_FACE) 11031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4445, count = 16) 11032 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4495, count = 16) 11033 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4545, count = 16) 11034 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4595, count = 16) 11035 glEnable(cap = GL_CULL_FACE) 11036 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11038 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11039 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 34) 11041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 34) 11042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 34) 11043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 34) 11044 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11045 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4645, count = 4) 11047 glDisable(cap = GL_STENCIL_TEST) 11048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 11050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 58) 11051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4765, count = 58) 11052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4823, count = 58) 11053 glEnable(cap = GL_STENCIL_TEST) 11054 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11055 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11057 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11058 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11059 glDisable(cap = GL_CULL_FACE) 11060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4881, count = 81) 11061 glEnable(cap = GL_CULL_FACE) 11062 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 11064 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11065 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 164) 11067 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11068 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 4) 11070 glDisable(cap = GL_STENCIL_TEST) 11071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5130, count = 198) 11073 glEnable(cap = GL_STENCIL_TEST) 11074 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11075 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11077 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11078 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11079 glDisable(cap = GL_CULL_FACE) 11080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5328, count = 16) 11081 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 16) 11082 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5428, count = 16) 11083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5478, count = 16) 11084 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5528, count = 16) 11085 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5578, count = 16) 11086 glEnable(cap = GL_CULL_FACE) 11087 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11089 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11090 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 34) 11092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 34) 11093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 34) 11094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 34) 11095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 34) 11096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 34) 11097 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11098 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5628, count = 4) 11100 glDisable(cap = GL_STENCIL_TEST) 11101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 58) 11103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5690, count = 58) 11104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 58) 11105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5806, count = 58) 11106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5864, count = 58) 11107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 58) 11108 glEnable(cap = GL_STENCIL_TEST) 11109 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11110 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11112 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11113 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11114 glDisable(cap = GL_CULL_FACE) 11115 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5980, count = 25) 11116 glEnable(cap = GL_CULL_FACE) 11117 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 11119 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11120 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6005, count = 52) 11122 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11123 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6057, count = 4) 11125 glDisable(cap = GL_STENCIL_TEST) 11126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6061, count = 122) 11128 glEnable(cap = GL_STENCIL_TEST) 11129 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11130 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11132 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11133 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11134 glDisable(cap = GL_CULL_FACE) 11135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6183, count = 16) 11136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6233, count = 16) 11137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6283, count = 16) 11138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6333, count = 16) 11139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6383, count = 16) 11140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6433, count = 16) 11141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6483, count = 16) 11142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6533, count = 16) 11143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6583, count = 16) 11144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6633, count = 16) 11145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6683, count = 16) 11146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6733, count = 16) 11147 glEnable(cap = GL_CULL_FACE) 11148 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11150 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11151 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 34) 11153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 34) 11154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6299, count = 34) 11155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6349, count = 34) 11156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6399, count = 34) 11157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6449, count = 34) 11158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 34) 11159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 34) 11160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 34) 11161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6649, count = 34) 11162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6699, count = 34) 11163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 34) 11164 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11165 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6783, count = 4) 11167 glDisable(cap = GL_STENCIL_TEST) 11168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 58) 11170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 11171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 11172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 11173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 58) 11174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 11175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 11176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7193, count = 58) 11177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7251, count = 58) 11178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7309, count = 58) 11179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7367, count = 58) 11180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7425, count = 58) 11181 glEnable(cap = GL_STENCIL_TEST) 11182 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11183 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11185 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11186 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11187 glDisable(cap = GL_CULL_FACE) 11188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7483, count = 282) 11189 glEnable(cap = GL_CULL_FACE) 11190 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9900227, -0.1409079, 0, 0, 0.1409079, 0.9900227, 0, 0, -230.7198, -290.387, 1, 0, 0.8666667, 0, 0.2941177, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 11192 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11193 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7765, count = 590) 11195 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11196 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8355, count = 4) 11198 glDisable(cap = GL_STENCIL_TEST) 11199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 11200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8359, count = 650) 11201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9009, count = 40) 11203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9049, count = 82) 11204 glDisableVertexAttribArray(index = 0) 11205 glDisableVertexAttribArray(index = 1) 11206 glBindVertexArray(array = 0) 11207 glDisable(cap = GL_CULL_FACE) 11208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11209 glUseProgram(program = 0) 11210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11212 glBindVertexArray(array = 0) 11213 glActiveTexture(texture = GL_TEXTURE0) 11214 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 11215 glDisable(cap = GL_DEPTH_TEST) 11216 glDisable(cap = GL_STENCIL_TEST) 11217 glDisable(cap = GL_SCISSOR_TEST) 11218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11219 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11220 glDepthMask(flag = GL_TRUE) 11221 glDepthFunc(func = GL_LESS) 11222 glClearDepth(depth = 1) 11223 glStencilMask(mask = 255) 11224 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11225 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11226 glDisable(cap = GL_BLEND) 11227 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 11228 glUseProgram(program = 0) 11229 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11230 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11231 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11232 glBindVertexArray(array = 1) 11233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11234 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 11235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11236 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 11237 glViewport(x = 0, y = 0, width = 375, height = 667) 11238 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 11239 glClearDepth(depth = 1) 11240 glEnable(cap = GL_DEPTH_TEST) 11241 glDepthFunc(func = GL_LESS) 11242 glDepthMask(flag = GL_TRUE) 11243 glDisable(cap = GL_BLEND) 11244 glDisable(cap = GL_CULL_FACE) 11245 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11246 glDisable(cap = GL_SCISSOR_TEST) 11247 glDisable(cap = GL_STENCIL_TEST) 11248 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 11250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 11251 glEnableVertexAttribArray(index = 0) 11252 glEnableVertexAttribArray(index = 1) 11253 glEnableVertexAttribArray(index = 2) 11254 glUseProgram(program = 4) 11255 glUniform1fv(location = 1, count = 1, value = &1) 11256 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11257 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11258 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11259 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 11260 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11261 glEnable(cap = GL_BLEND) 11262 glDepthMask(flag = GL_FALSE) 11263 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 11265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 11266 glUseProgram(program = 7) 11267 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11268 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11269 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11270 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11271 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 11272 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11275 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 11276 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11277 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11280 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11281 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 11282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 11283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11285 glUseProgram(program = 10) 11286 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11287 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 11288 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11289 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11290 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 11291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11292 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 11293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11294 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 11296 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 11297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11299 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11300 glUseProgram(program = 4) 11301 glUniform1fv(location = 1, count = 1, value = &0.5) 11302 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11304 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11305 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 11306 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11309 glUseProgram(program = 10) 11310 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11311 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11312 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11313 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11314 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11315 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11316 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 11317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11318 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11319 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 11320 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 11321 glDisableVertexAttribArray(index = 0) 11322 glDisableVertexAttribArray(index = 1) 11323 glDisableVertexAttribArray(index = 2) 11324 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11325 glDisable(cap = GL_STENCIL_TEST) 11326 glDisable(cap = GL_SCISSOR_TEST) 11327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11329 glDepthMask(flag = GL_TRUE) 11330 glBindVertexArray(array = 0) 11331 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 11332 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 11333 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11334 glViewport(x = 0, y = 0, width = 375, height = 640) 11335 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11336 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11337 glUseProgram(program = 1) 11338 glEnable(cap = GL_CULL_FACE) 11339 glCullFace(mode = GL_BACK) 11340 glFrontFace(mode = GL_CCW) 11341 glEnable(cap = GL_BLEND) 11342 glDisable(cap = GL_DEPTH_TEST) 11343 glDisable(cap = GL_SCISSOR_TEST) 11344 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11345 glStencilMask(mask = 4294967295) 11346 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11347 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 11348 glActiveTexture(texture = GL_TEXTURE0) 11349 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 11350 glBindVertexArray(array = 2) 11351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 11352 glBufferData(target = GL_ARRAY_BUFFER, size = 147248, data = blob(147248), usage = GL_STREAM_DRAW) 11353 glEnableVertexAttribArray(index = 0) 11354 glEnableVertexAttribArray(index = 1) 11355 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11356 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11357 glUniform1i(location = 12, v0 = 0) 11358 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 11359 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 11360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 11362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 11364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 11366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 11368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 11370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 11372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 11374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 11376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 11378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 11380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6705114, 0.6705114, 0.3352557, 0.854902, 0.6705114, 0.6705114, 0.3352557, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 190) 11382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.620223, 0.6537486, 0.3520185, 0.854902, 0.620223, 0.6537486, 0.3520185, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1730, count = 130) 11384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5699347, 0.6369858, 0.3687812, 0.854902, 0.5699347, 0.6369858, 0.3687812, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 11386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5196463, 0.620223, 0.385544, 0.854902, 0.5196463, 0.620223, 0.385544, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 100) 11388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.469358, 0.6034603, 0.4023068, 0.854902, 0.469358, 0.6034603, 0.4023068, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 92) 11390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4190696, 0.5866975, 0.4190696, 0.854902, 0.4190696, 0.5866975, 0.4190696, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2182, count = 92) 11392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3687812, 0.5699347, 0.4358324, 0.854902, 0.3687812, 0.5699347, 0.4358324, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 58) 11394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3184929, 0.5531719, 0.4525952, 0.854902, 0.3184929, 0.5531719, 0.4525952, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 54) 11396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2682045, 0.5364091, 0.469358, 0.854902, 0.2682045, 0.5364091, 0.469358, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 38) 11398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2179162, 0.5196463, 0.4861208, 0.854902, 0.2179162, 0.5196463, 0.4861208, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 3.870381, -1, 0, 0}) 11399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2424, count = 30) 11400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 154) 11402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 122) 11404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2730, count = 90) 11406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2820, count = 90) 11408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2910, count = 90) 11410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3000, count = 90) 11412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3090, count = 90) 11414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 90) 11416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 132) 11418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6708343, 0.7153095, 0.3928643, 0.945098, 0.6708343, 0.7153095, 0.3928643, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3402, count = 126) 11420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6004152, 0.6930719, 0.4151019, 0.945098, 0.6004152, 0.6930719, 0.4151019, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 78) 11422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5299962, 0.6708343, 0.4373395, 0.945098, 0.5299962, 0.6708343, 0.4373395, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 88) 11424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4632834, 0.6485967, 0.4632834, 0.945098, 0.4632834, 0.6485967, 0.4632834, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3694, count = 56) 11426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3928643, 0.6226528, 0.485521, 0.945098, 0.3928643, 0.6226528, 0.485521, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 50) 11428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3224452, 0.6004152, 0.5077586, 0.945098, 0.3224452, 0.6004152, 0.5077586, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3800, count = 34) 11430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2520262, 0.5781776, 0.5299962, 0.945098, 0.2520262, 0.5781776, 0.5299962, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.161634, -1, 0, 0}) 11431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 26) 11432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 138) 11434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3998, count = 90) 11436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4088, count = 90) 11438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4178, count = 106) 11440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4313726, 0.5262746, 0.3335948, 0.7333333, 0.4313726, 0.5262746, 0.3335948, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4284, count = 60) 11442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2875817, 0.4773856, 0.3824837, 0.7333333, 0.2875817, 0.4773856, 0.3824837, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.9505, -1, 0, 0}) 11443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4344, count = 38) 11444 glEnable(cap = GL_STENCIL_TEST) 11445 glStencilMask(mask = 255) 11446 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11447 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11449 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11450 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11451 glDisable(cap = GL_CULL_FACE) 11452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4382, count = 21) 11453 glEnable(cap = GL_CULL_FACE) 11454 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 11456 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11457 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 44) 11459 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11460 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 4) 11462 glDisable(cap = GL_STENCIL_TEST) 11463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 66) 11465 glEnable(cap = GL_STENCIL_TEST) 11466 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11467 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11469 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11470 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11471 glDisable(cap = GL_CULL_FACE) 11472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4517, count = 16) 11473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4567, count = 16) 11474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4617, count = 16) 11475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4667, count = 16) 11476 glEnable(cap = GL_CULL_FACE) 11477 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11479 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11480 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 34) 11482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4583, count = 34) 11483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 34) 11484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4683, count = 34) 11485 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11486 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 4) 11488 glDisable(cap = GL_STENCIL_TEST) 11489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 58) 11491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 58) 11492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4837, count = 58) 11493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4895, count = 58) 11494 glEnable(cap = GL_STENCIL_TEST) 11495 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11496 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11498 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11499 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11500 glDisable(cap = GL_CULL_FACE) 11501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4953, count = 81) 11502 glEnable(cap = GL_CULL_FACE) 11503 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 11505 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11506 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 164) 11508 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11509 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5198, count = 4) 11511 glDisable(cap = GL_STENCIL_TEST) 11512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 198) 11514 glEnable(cap = GL_STENCIL_TEST) 11515 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11516 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11518 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11519 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11520 glDisable(cap = GL_CULL_FACE) 11521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5400, count = 16) 11522 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5450, count = 16) 11523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5500, count = 16) 11524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5550, count = 16) 11525 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5600, count = 16) 11526 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5650, count = 16) 11527 glEnable(cap = GL_CULL_FACE) 11528 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11530 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11531 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5416, count = 34) 11533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 34) 11534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5516, count = 34) 11535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 34) 11536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 34) 11537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5666, count = 34) 11538 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11539 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 4) 11541 glDisable(cap = GL_STENCIL_TEST) 11542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5704, count = 58) 11544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5762, count = 58) 11545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5820, count = 58) 11546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5878, count = 58) 11547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5936, count = 58) 11548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5994, count = 58) 11549 glEnable(cap = GL_STENCIL_TEST) 11550 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11551 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11553 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11554 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11555 glDisable(cap = GL_CULL_FACE) 11556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6052, count = 25) 11557 glEnable(cap = GL_CULL_FACE) 11558 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 11560 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11561 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6077, count = 52) 11563 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11564 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 4) 11566 glDisable(cap = GL_STENCIL_TEST) 11567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6133, count = 122) 11569 glEnable(cap = GL_STENCIL_TEST) 11570 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11571 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11573 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11574 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11575 glDisable(cap = GL_CULL_FACE) 11576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6255, count = 16) 11577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6305, count = 16) 11578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6355, count = 16) 11579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6405, count = 16) 11580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6455, count = 16) 11581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6505, count = 16) 11582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6555, count = 16) 11583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6605, count = 16) 11584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6655, count = 16) 11585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6705, count = 16) 11586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6755, count = 16) 11587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6805, count = 16) 11588 glEnable(cap = GL_CULL_FACE) 11589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11591 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11592 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6271, count = 34) 11594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6321, count = 34) 11595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6371, count = 34) 11596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6421, count = 34) 11597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 34) 11598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6521, count = 34) 11599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 34) 11600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 34) 11601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 34) 11602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 34) 11603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 34) 11604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 34) 11605 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11606 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 4) 11608 glDisable(cap = GL_STENCIL_TEST) 11609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 11611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 11612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 11613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7033, count = 58) 11614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7091, count = 58) 11615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7149, count = 58) 11616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7207, count = 58) 11617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7265, count = 58) 11618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7323, count = 58) 11619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7381, count = 58) 11620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7439, count = 58) 11621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7497, count = 58) 11622 glEnable(cap = GL_STENCIL_TEST) 11623 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11624 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11626 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11627 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11628 glDisable(cap = GL_CULL_FACE) 11629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7555, count = 282) 11630 glEnable(cap = GL_CULL_FACE) 11631 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9892467, -0.1462568, 0, 0, 0.1462568, 0.9892467, 0, 0, -232.2859, -289.1358, 1, 0, 0.8784314, 0, 0.2862745, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 11633 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11634 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7837, count = 590) 11636 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11637 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8427, count = 4) 11639 glDisable(cap = GL_STENCIL_TEST) 11640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 11641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8431, count = 650) 11642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9081, count = 40) 11644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9121, count = 82) 11645 glDisableVertexAttribArray(index = 0) 11646 glDisableVertexAttribArray(index = 1) 11647 glBindVertexArray(array = 0) 11648 glDisable(cap = GL_CULL_FACE) 11649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11650 glUseProgram(program = 0) 11651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11653 glBindVertexArray(array = 0) 11654 glActiveTexture(texture = GL_TEXTURE0) 11655 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 11656 glDisable(cap = GL_DEPTH_TEST) 11657 glDisable(cap = GL_STENCIL_TEST) 11658 glDisable(cap = GL_SCISSOR_TEST) 11659 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11660 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11661 glDepthMask(flag = GL_TRUE) 11662 glDepthFunc(func = GL_LESS) 11663 glClearDepth(depth = 1) 11664 glStencilMask(mask = 255) 11665 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11666 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11667 glDisable(cap = GL_BLEND) 11668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 11669 glUseProgram(program = 0) 11670 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11671 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11672 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11673 glBindVertexArray(array = 1) 11674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11675 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 11676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11677 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 11678 glViewport(x = 0, y = 0, width = 375, height = 667) 11679 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 11680 glClearDepth(depth = 1) 11681 glEnable(cap = GL_DEPTH_TEST) 11682 glDepthFunc(func = GL_LESS) 11683 glDepthMask(flag = GL_TRUE) 11684 glDisable(cap = GL_BLEND) 11685 glDisable(cap = GL_CULL_FACE) 11686 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11687 glDisable(cap = GL_SCISSOR_TEST) 11688 glDisable(cap = GL_STENCIL_TEST) 11689 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 11691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 11692 glEnableVertexAttribArray(index = 0) 11693 glEnableVertexAttribArray(index = 1) 11694 glEnableVertexAttribArray(index = 2) 11695 glUseProgram(program = 4) 11696 glUniform1fv(location = 1, count = 1, value = &1) 11697 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11698 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11699 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11700 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 11701 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11702 glEnable(cap = GL_BLEND) 11703 glDepthMask(flag = GL_FALSE) 11704 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11705 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 11706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 11707 glUseProgram(program = 7) 11708 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 11713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11716 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 11717 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11718 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11721 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 11723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 11724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11726 glUseProgram(program = 10) 11727 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11728 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 11729 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11730 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11731 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 11732 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11733 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 11734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11735 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 11737 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 11738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11740 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11741 glUseProgram(program = 4) 11742 glUniform1fv(location = 1, count = 1, value = &0.5) 11743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 11747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11750 glUseProgram(program = 10) 11751 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11752 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11753 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11754 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11755 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11757 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 11758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11759 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 11761 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 11762 glDisableVertexAttribArray(index = 0) 11763 glDisableVertexAttribArray(index = 1) 11764 glDisableVertexAttribArray(index = 2) 11765 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11766 glDisable(cap = GL_STENCIL_TEST) 11767 glDisable(cap = GL_SCISSOR_TEST) 11768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11770 glDepthMask(flag = GL_TRUE) 11771 glBindVertexArray(array = 0) 11772 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 11773 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 11774 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11775 glViewport(x = 0, y = 0, width = 375, height = 640) 11776 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11777 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11778 glUseProgram(program = 1) 11779 glEnable(cap = GL_CULL_FACE) 11780 glCullFace(mode = GL_BACK) 11781 glFrontFace(mode = GL_CCW) 11782 glEnable(cap = GL_BLEND) 11783 glDisable(cap = GL_DEPTH_TEST) 11784 glDisable(cap = GL_SCISSOR_TEST) 11785 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11786 glStencilMask(mask = 4294967295) 11787 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11788 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 11789 glActiveTexture(texture = GL_TEXTURE0) 11790 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 11791 glBindVertexArray(array = 2) 11792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 11793 glBufferData(target = GL_ARRAY_BUFFER, size = 148464, data = blob(148464), usage = GL_STREAM_DRAW) 11794 glEnableVertexAttribArray(index = 0) 11795 glEnableVertexAttribArray(index = 1) 11796 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11797 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11798 glUniform1i(location = 12, v0 = 0) 11799 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 11800 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 11801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 11803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 11805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 11807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 11809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 11811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 11813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 11815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 11817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 11819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 11821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 214) 11823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6287582, 0.6627451, 0.3568628, 0.8666667, 0.6287582, 0.6627451, 0.3568628, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 130) 11825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5777778, 0.6457517, 0.3738562, 0.8666667, 0.5777778, 0.6457517, 0.3738562, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 130) 11827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5267974, 0.6287582, 0.3908497, 0.8666667, 0.5267974, 0.6287582, 0.3908497, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 108) 11829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.475817, 0.6117647, 0.4078431, 0.8666667, 0.475817, 0.6117647, 0.4078431, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 11831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 11833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3738562, 0.5777778, 0.4418301, 0.8666667, 0.3738562, 0.5777778, 0.4418301, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 58) 11835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3228758, 0.5607843, 0.4588236, 0.8666667, 0.3228758, 0.5607843, 0.4588236, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 11837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2718954, 0.5437909, 0.475817, 0.8666667, 0.2718954, 0.5437909, 0.475817, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 11839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.220915, 0.5267974, 0.4928105, 0.8666667, 0.220915, 0.5267974, 0.4928105, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 3.914227, -1, 0, 0}) 11840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 11841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 11843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 122) 11845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 90) 11847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2852, count = 90) 11849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 11851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 11853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 11855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 11857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 132) 11859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 126) 11861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 78) 11863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 88) 11865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467128, 0.6539792, 0.467128, 0.9529412, 0.467128, 0.6539792, 0.467128, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 56) 11867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 50) 11869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 34) 11871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.180294, -1, 0, 0}) 11872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 26) 11873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3892, count = 122) 11875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 90) 11877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 90) 11879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4194, count = 106) 11881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4359862, 0.5319031, 0.3371626, 0.7411765, 0.4359862, 0.5319031, 0.3371626, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4300, count = 60) 11883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2906575, 0.4824914, 0.3865744, 0.7411765, 0.2906575, 0.4824914, 0.3865744, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.982831, -1, 0, 0}) 11884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4360, count = 38) 11885 glEnable(cap = GL_STENCIL_TEST) 11886 glStencilMask(mask = 255) 11887 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11888 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11890 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11891 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11892 glDisable(cap = GL_CULL_FACE) 11893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4398, count = 21) 11894 glEnable(cap = GL_CULL_FACE) 11895 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 11897 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11898 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 44) 11900 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11901 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 4) 11903 glDisable(cap = GL_STENCIL_TEST) 11904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 66) 11906 glEnable(cap = GL_STENCIL_TEST) 11907 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11908 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11910 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11911 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11912 glDisable(cap = GL_CULL_FACE) 11913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4533, count = 16) 11914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 16) 11915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4633, count = 16) 11916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4683, count = 16) 11917 glEnable(cap = GL_CULL_FACE) 11918 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11920 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11921 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 34) 11923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 34) 11924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 34) 11925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 34) 11926 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11927 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 4) 11929 glDisable(cap = GL_STENCIL_TEST) 11930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 11932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4795, count = 58) 11933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4853, count = 58) 11934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 58) 11935 glEnable(cap = GL_STENCIL_TEST) 11936 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11937 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11939 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11940 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11941 glDisable(cap = GL_CULL_FACE) 11942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4969, count = 81) 11943 glEnable(cap = GL_CULL_FACE) 11944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 11946 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11947 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 164) 11949 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11950 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5214, count = 4) 11952 glDisable(cap = GL_STENCIL_TEST) 11953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 11954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5218, count = 198) 11955 glEnable(cap = GL_STENCIL_TEST) 11956 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11957 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11959 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11960 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11961 glDisable(cap = GL_CULL_FACE) 11962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5416, count = 16) 11963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5466, count = 16) 11964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5516, count = 16) 11965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5566, count = 16) 11966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5616, count = 16) 11967 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5666, count = 16) 11968 glEnable(cap = GL_CULL_FACE) 11969 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 11971 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 11972 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 11973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5432, count = 34) 11974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 34) 11975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 34) 11976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 34) 11977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 34) 11978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5682, count = 34) 11979 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 11980 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 11981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 4) 11982 glDisable(cap = GL_STENCIL_TEST) 11983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 11984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 11985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 11986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 11987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 58) 11988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 58) 11989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6010, count = 58) 11990 glEnable(cap = GL_STENCIL_TEST) 11991 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 11992 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 11993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 11994 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 11995 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 11996 glDisable(cap = GL_CULL_FACE) 11997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6068, count = 37) 11998 glEnable(cap = GL_CULL_FACE) 11999 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 12001 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12002 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6105, count = 76) 12004 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12005 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6181, count = 4) 12007 glDisable(cap = GL_STENCIL_TEST) 12008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6185, count = 146) 12010 glEnable(cap = GL_STENCIL_TEST) 12011 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12012 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12014 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12015 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12016 glDisable(cap = GL_CULL_FACE) 12017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 12018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6381, count = 16) 12019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6431, count = 16) 12020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6481, count = 16) 12021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6531, count = 16) 12022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6581, count = 16) 12023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6631, count = 16) 12024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6681, count = 16) 12025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6731, count = 16) 12026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6781, count = 16) 12027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6831, count = 16) 12028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6881, count = 16) 12029 glEnable(cap = GL_CULL_FACE) 12030 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12032 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12033 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 12035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6397, count = 34) 12036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6447, count = 34) 12037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 34) 12038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 34) 12039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6597, count = 34) 12040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6647, count = 34) 12041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 34) 12042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 34) 12043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6797, count = 34) 12044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 34) 12045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 34) 12046 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12047 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6931, count = 4) 12049 glDisable(cap = GL_STENCIL_TEST) 12050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 58) 12052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6993, count = 58) 12053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7051, count = 58) 12054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7109, count = 58) 12055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7167, count = 58) 12056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7225, count = 58) 12057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7283, count = 58) 12058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7341, count = 58) 12059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7399, count = 58) 12060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7457, count = 58) 12061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7515, count = 58) 12062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 58) 12063 glEnable(cap = GL_STENCIL_TEST) 12064 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12065 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12067 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12068 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12069 glDisable(cap = GL_CULL_FACE) 12070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7631, count = 282) 12071 glEnable(cap = GL_CULL_FACE) 12072 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9881611, -0.1534198, 0, 0, 0.1534198, 0.9881611, 0, 0, -234.3745, -287.4453, 1, 0, 0.8941177, 0, 0.2784314, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 12074 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12075 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7913, count = 590) 12077 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12078 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8503, count = 4) 12080 glDisable(cap = GL_STENCIL_TEST) 12081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 12082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8507, count = 650) 12083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12084 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9157, count = 40) 12085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9197, count = 82) 12086 glDisableVertexAttribArray(index = 0) 12087 glDisableVertexAttribArray(index = 1) 12088 glBindVertexArray(array = 0) 12089 glDisable(cap = GL_CULL_FACE) 12090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12091 glUseProgram(program = 0) 12092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12094 glBindVertexArray(array = 0) 12095 glActiveTexture(texture = GL_TEXTURE0) 12096 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 12097 glDisable(cap = GL_DEPTH_TEST) 12098 glDisable(cap = GL_STENCIL_TEST) 12099 glDisable(cap = GL_SCISSOR_TEST) 12100 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12101 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12102 glDepthMask(flag = GL_TRUE) 12103 glDepthFunc(func = GL_LESS) 12104 glClearDepth(depth = 1) 12105 glStencilMask(mask = 255) 12106 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12107 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12108 glDisable(cap = GL_BLEND) 12109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 12110 glUseProgram(program = 0) 12111 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12112 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12113 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12114 glBindVertexArray(array = 1) 12115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12116 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 12117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12118 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 12119 glViewport(x = 0, y = 0, width = 375, height = 667) 12120 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12121 glClearDepth(depth = 1) 12122 glEnable(cap = GL_DEPTH_TEST) 12123 glDepthFunc(func = GL_LESS) 12124 glDepthMask(flag = GL_TRUE) 12125 glDisable(cap = GL_BLEND) 12126 glDisable(cap = GL_CULL_FACE) 12127 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12128 glDisable(cap = GL_SCISSOR_TEST) 12129 glDisable(cap = GL_STENCIL_TEST) 12130 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12133 glEnableVertexAttribArray(index = 0) 12134 glEnableVertexAttribArray(index = 1) 12135 glEnableVertexAttribArray(index = 2) 12136 glUseProgram(program = 4) 12137 glUniform1fv(location = 1, count = 1, value = &1) 12138 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12140 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12141 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12143 glEnable(cap = GL_BLEND) 12144 glDepthMask(flag = GL_FALSE) 12145 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12148 glUseProgram(program = 7) 12149 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12150 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12151 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12152 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12153 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12154 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12157 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 12158 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12159 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12162 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12167 glUseProgram(program = 10) 12168 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12169 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12170 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12171 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12172 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12174 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12175 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12176 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12177 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12178 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12181 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12182 glUseProgram(program = 4) 12183 glUniform1fv(location = 1, count = 1, value = &0.5) 12184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12191 glUseProgram(program = 10) 12192 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12193 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12194 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12195 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12196 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12197 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12198 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12200 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12201 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 12202 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 12203 glDisableVertexAttribArray(index = 0) 12204 glDisableVertexAttribArray(index = 1) 12205 glDisableVertexAttribArray(index = 2) 12206 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12207 glDisable(cap = GL_STENCIL_TEST) 12208 glDisable(cap = GL_SCISSOR_TEST) 12209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12211 glDepthMask(flag = GL_TRUE) 12212 glBindVertexArray(array = 0) 12213 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 12214 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 12215 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12216 glBindVertexArray(array = 1) 12217 glViewport(x = 0, y = 0, width = 375, height = 667) 12218 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12219 glClearDepth(depth = 1) 12220 glEnable(cap = GL_DEPTH_TEST) 12221 glDepthFunc(func = GL_LESS) 12222 glDepthMask(flag = GL_TRUE) 12223 glDisable(cap = GL_BLEND) 12224 glDisable(cap = GL_CULL_FACE) 12225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12226 glDisable(cap = GL_SCISSOR_TEST) 12227 glDisable(cap = GL_STENCIL_TEST) 12228 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12231 glEnableVertexAttribArray(index = 0) 12232 glEnableVertexAttribArray(index = 1) 12233 glEnableVertexAttribArray(index = 2) 12234 glUseProgram(program = 4) 12235 glUniform1fv(location = 1, count = 1, value = &1) 12236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12237 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12238 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12239 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12240 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12241 glEnable(cap = GL_BLEND) 12242 glDepthMask(flag = GL_FALSE) 12243 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12246 glUseProgram(program = 7) 12247 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12250 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12251 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12252 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12255 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 12256 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12257 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12260 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12261 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12265 glUseProgram(program = 10) 12266 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12267 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12268 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12269 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12270 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12271 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12272 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12274 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12275 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12276 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12279 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12280 glUseProgram(program = 4) 12281 glUniform1fv(location = 1, count = 1, value = &0.5) 12282 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12283 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12284 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12285 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12286 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12289 glUseProgram(program = 10) 12290 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12291 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12292 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12293 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12294 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12295 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12296 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12298 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 12300 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 12301 glDisableVertexAttribArray(index = 0) 12302 glDisableVertexAttribArray(index = 1) 12303 glDisableVertexAttribArray(index = 2) 12304 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12305 glDisable(cap = GL_STENCIL_TEST) 12306 glDisable(cap = GL_SCISSOR_TEST) 12307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12309 glDepthMask(flag = GL_TRUE) 12310 glBindVertexArray(array = 0) 12311 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 12312 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 12313 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12314 glViewport(x = 0, y = 0, width = 375, height = 640) 12315 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12316 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12317 glUseProgram(program = 1) 12318 glEnable(cap = GL_CULL_FACE) 12319 glCullFace(mode = GL_BACK) 12320 glFrontFace(mode = GL_CCW) 12321 glEnable(cap = GL_BLEND) 12322 glDisable(cap = GL_DEPTH_TEST) 12323 glDisable(cap = GL_SCISSOR_TEST) 12324 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12325 glStencilMask(mask = 4294967295) 12326 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 12328 glActiveTexture(texture = GL_TEXTURE0) 12329 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 12330 glBindVertexArray(array = 2) 12331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 12332 glBufferData(target = GL_ARRAY_BUFFER, size = 148368, data = blob(148368), usage = GL_STREAM_DRAW) 12333 glEnableVertexAttribArray(index = 0) 12334 glEnableVertexAttribArray(index = 1) 12335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12337 glUniform1i(location = 12, v0 = 0) 12338 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 12339 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 12340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 12342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 12344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 12346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 12348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 12350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 12352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 12354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 12356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 12358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 12360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 12362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6372933, 0.6717417, 0.361707, 0.8784314, 0.6372933, 0.6717417, 0.361707, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 12364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5856209, 0.6545175, 0.3789312, 0.8784314, 0.5856209, 0.6545175, 0.3789312, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 12366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5339485, 0.6372933, 0.3961553, 0.8784314, 0.5339485, 0.6372933, 0.3961553, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 108) 12368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4822761, 0.6200692, 0.4133795, 0.8784314, 0.4822761, 0.6200692, 0.4133795, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 92) 12370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 92) 12372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3789312, 0.5856209, 0.4478278, 0.8784314, 0.3789312, 0.5856209, 0.4478278, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 62) 12374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3272588, 0.5683968, 0.4650519, 0.8784314, 0.3272588, 0.5683968, 0.4650519, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2322, count = 54) 12376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2755863, 0.5511727, 0.4822761, 0.8784314, 0.2755863, 0.5511727, 0.4822761, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 38) 12378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2239139, 0.5339485, 0.4995002, 0.8784314, 0.2239139, 0.5339485, 0.4995002, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.960269, -1, 0, 0}) 12379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 30) 12380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 154) 12382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2598, count = 122) 12384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2720, count = 90) 12386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 90) 12388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 12390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 12392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 12394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 12396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 148) 12398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.684752, 0.73015, 0.401015, 0.9647059, 0.684752, 0.73015, 0.401015, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 126) 12400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.612872, 0.707451, 0.423714, 0.9647059, 0.612872, 0.707451, 0.423714, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 78) 12402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.540992, 0.684752, 0.4464129, 0.9647059, 0.540992, 0.684752, 0.4464129, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 88) 12404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.662053, 0.4728951, 0.9647059, 0.4728951, 0.662053, 0.4728951, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 56) 12406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.401015, 0.6355709, 0.495594, 0.9647059, 0.401015, 0.6355709, 0.495594, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 50) 12408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.329135, 0.612872, 0.518293, 0.9647059, 0.329135, 0.612872, 0.518293, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 34) 12410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2572549, 0.590173, 0.540992, 0.9647059, 0.2572549, 0.590173, 0.540992, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.198413, -1, 0, 0}) 12411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3840, count = 26) 12412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 122) 12414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3988, count = 90) 12416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4078, count = 90) 12418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4168, count = 106) 12420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4405998, 0.5375317, 0.3407305, 0.7490196, 0.4405998, 0.5375317, 0.3407305, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4274, count = 60) 12422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2937332, 0.4875971, 0.3906651, 0.7490196, 0.2937332, 0.4875971, 0.3906651, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.017716, -1, 0, 0}) 12423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4334, count = 38) 12424 glEnable(cap = GL_STENCIL_TEST) 12425 glStencilMask(mask = 255) 12426 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12427 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12429 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12430 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12431 glDisable(cap = GL_CULL_FACE) 12432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4372, count = 21) 12433 glEnable(cap = GL_CULL_FACE) 12434 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 12436 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12437 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 44) 12439 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12440 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 4) 12442 glDisable(cap = GL_STENCIL_TEST) 12443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 66) 12445 glEnable(cap = GL_STENCIL_TEST) 12446 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12447 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12449 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12450 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12451 glDisable(cap = GL_CULL_FACE) 12452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4507, count = 16) 12453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4557, count = 16) 12454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4607, count = 16) 12455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4657, count = 16) 12456 glEnable(cap = GL_CULL_FACE) 12457 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12459 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12460 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 34) 12462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4573, count = 34) 12463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 34) 12464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4673, count = 34) 12465 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12466 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 4) 12468 glDisable(cap = GL_STENCIL_TEST) 12469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4711, count = 58) 12471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4769, count = 58) 12472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4827, count = 58) 12473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4885, count = 58) 12474 glEnable(cap = GL_STENCIL_TEST) 12475 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12476 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12478 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12479 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12480 glDisable(cap = GL_CULL_FACE) 12481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4943, count = 81) 12482 glEnable(cap = GL_CULL_FACE) 12483 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 12485 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12486 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 164) 12488 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12489 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 4) 12491 glDisable(cap = GL_STENCIL_TEST) 12492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 198) 12494 glEnable(cap = GL_STENCIL_TEST) 12495 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12496 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12498 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12499 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12500 glDisable(cap = GL_CULL_FACE) 12501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 12502 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 12503 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 12504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5540, count = 16) 12505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5590, count = 16) 12506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5640, count = 16) 12507 glEnable(cap = GL_CULL_FACE) 12508 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12510 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12511 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 12513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 12514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 12515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 34) 12516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 34) 12517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 34) 12518 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12519 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5690, count = 4) 12521 glDisable(cap = GL_STENCIL_TEST) 12522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5694, count = 58) 12524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5752, count = 58) 12525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5810, count = 58) 12526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5868, count = 58) 12527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5926, count = 58) 12528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5984, count = 58) 12529 glEnable(cap = GL_STENCIL_TEST) 12530 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12531 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12533 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12534 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12535 glDisable(cap = GL_CULL_FACE) 12536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6042, count = 41) 12537 glEnable(cap = GL_CULL_FACE) 12538 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 12540 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12541 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6083, count = 84) 12543 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12544 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6167, count = 4) 12546 glDisable(cap = GL_STENCIL_TEST) 12547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6171, count = 154) 12549 glEnable(cap = GL_STENCIL_TEST) 12550 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12551 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12553 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12554 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12555 glDisable(cap = GL_CULL_FACE) 12556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 12557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 12558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 12559 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 12560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 12561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 12562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 12563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 12564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 12565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 12566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 12567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 12568 glEnable(cap = GL_CULL_FACE) 12569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12571 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 12574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 12575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 12576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 12577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 12578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 12579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 12580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 12581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 12582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 12583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 12584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 12585 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12586 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 4) 12588 glDisable(cap = GL_STENCIL_TEST) 12589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 58) 12591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 12592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 12593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 12594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 12595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 12596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 12597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 12598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 12599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 58) 12600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7509, count = 58) 12601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7567, count = 58) 12602 glEnable(cap = GL_STENCIL_TEST) 12603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12604 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12606 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12607 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12608 glDisable(cap = GL_CULL_FACE) 12609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7625, count = 282) 12610 glEnable(cap = GL_CULL_FACE) 12611 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9869372, -0.1611051, 0, 0, 0.1611051, 0.9869372, 0, 0, -236.6044, -285.6127, 1, 0, 0.9098039, 0, 0.2666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 12613 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12614 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7907, count = 590) 12616 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12617 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8497, count = 4) 12619 glDisable(cap = GL_STENCIL_TEST) 12620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 12621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8501, count = 650) 12622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9151, count = 40) 12624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9191, count = 82) 12625 glDisableVertexAttribArray(index = 0) 12626 glDisableVertexAttribArray(index = 1) 12627 glBindVertexArray(array = 0) 12628 glDisable(cap = GL_CULL_FACE) 12629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12630 glUseProgram(program = 0) 12631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12633 glBindVertexArray(array = 0) 12634 glActiveTexture(texture = GL_TEXTURE0) 12635 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 12636 glDisable(cap = GL_DEPTH_TEST) 12637 glDisable(cap = GL_STENCIL_TEST) 12638 glDisable(cap = GL_SCISSOR_TEST) 12639 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12640 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12641 glDepthMask(flag = GL_TRUE) 12642 glDepthFunc(func = GL_LESS) 12643 glClearDepth(depth = 1) 12644 glStencilMask(mask = 255) 12645 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12646 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12647 glDisable(cap = GL_BLEND) 12648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 12649 glUseProgram(program = 0) 12650 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12651 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12652 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12653 glBindVertexArray(array = 1) 12654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12655 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 12656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12657 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 12658 glViewport(x = 0, y = 0, width = 375, height = 667) 12659 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12660 glClearDepth(depth = 1) 12661 glEnable(cap = GL_DEPTH_TEST) 12662 glDepthFunc(func = GL_LESS) 12663 glDepthMask(flag = GL_TRUE) 12664 glDisable(cap = GL_BLEND) 12665 glDisable(cap = GL_CULL_FACE) 12666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12667 glDisable(cap = GL_SCISSOR_TEST) 12668 glDisable(cap = GL_STENCIL_TEST) 12669 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12672 glEnableVertexAttribArray(index = 0) 12673 glEnableVertexAttribArray(index = 1) 12674 glEnableVertexAttribArray(index = 2) 12675 glUseProgram(program = 4) 12676 glUniform1fv(location = 1, count = 1, value = &1) 12677 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12679 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12680 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12681 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12682 glEnable(cap = GL_BLEND) 12683 glDepthMask(flag = GL_FALSE) 12684 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12687 glUseProgram(program = 7) 12688 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12693 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12696 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 12697 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12698 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12701 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12706 glUseProgram(program = 10) 12707 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12708 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12709 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12710 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12711 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12713 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12717 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12720 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12721 glUseProgram(program = 4) 12722 glUniform1fv(location = 1, count = 1, value = &0.5) 12723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12727 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12730 glUseProgram(program = 10) 12731 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12732 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12733 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12734 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12735 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12737 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 12738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12739 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 12741 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 12742 glDisableVertexAttribArray(index = 0) 12743 glDisableVertexAttribArray(index = 1) 12744 glDisableVertexAttribArray(index = 2) 12745 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12746 glDisable(cap = GL_STENCIL_TEST) 12747 glDisable(cap = GL_SCISSOR_TEST) 12748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12750 glDepthMask(flag = GL_TRUE) 12751 glBindVertexArray(array = 0) 12752 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 12753 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 12754 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12755 glViewport(x = 0, y = 0, width = 375, height = 640) 12756 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12757 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12758 glUseProgram(program = 1) 12759 glEnable(cap = GL_CULL_FACE) 12760 glCullFace(mode = GL_BACK) 12761 glFrontFace(mode = GL_CCW) 12762 glEnable(cap = GL_BLEND) 12763 glDisable(cap = GL_DEPTH_TEST) 12764 glDisable(cap = GL_SCISSOR_TEST) 12765 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12766 glStencilMask(mask = 4294967295) 12767 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12768 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 12769 glActiveTexture(texture = GL_TEXTURE0) 12770 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 12771 glBindVertexArray(array = 2) 12772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 12773 glBufferData(target = GL_ARRAY_BUFFER, size = 149104, data = blob(149104), usage = GL_STREAM_DRAW) 12774 glEnableVertexAttribArray(index = 0) 12775 glEnableVertexAttribArray(index = 1) 12776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12777 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12778 glUniform1i(location = 12, v0 = 0) 12779 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 12780 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 12781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 12783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 12785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 12787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 12789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 12791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 12793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 12795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 12797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 12799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 12801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 12803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6429835, 0.6777393, 0.3649366, 0.8862745, 0.6429835, 0.6777393, 0.3649366, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 12805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5908497, 0.6603614, 0.3823145, 0.8862745, 0.5908497, 0.6603614, 0.3823145, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 12807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5387159, 0.6429835, 0.3996924, 0.8862745, 0.5387159, 0.6429835, 0.3996924, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 116) 12809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4865821, 0.6256056, 0.4170704, 0.8862745, 0.4865821, 0.6256056, 0.4170704, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 92) 12811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4344483, 0.6082276, 0.4344483, 0.8862745, 0.4344483, 0.6082276, 0.4344483, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 92) 12813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3823145, 0.5908497, 0.4518262, 0.8862745, 0.3823145, 0.5908497, 0.4518262, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 62) 12815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3301807, 0.5734718, 0.4692042, 0.8862745, 0.3301807, 0.5734718, 0.4692042, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 54) 12817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2780469, 0.5560938, 0.4865821, 0.8862745, 0.2780469, 0.5560938, 0.4865821, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 38) 12819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2259131, 0.5387159, 0.50396, 0.8862745, 0.2259131, 0.5387159, 0.50396, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.995842, -1, 0, 0}) 12820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 30) 12821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 154) 12823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 122) 12825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2728, count = 90) 12827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2818, count = 90) 12829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2908, count = 90) 12831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2998, count = 90) 12833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 90) 12835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 90) 12837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 164) 12839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6903191, 0.7360861, 0.4042753, 0.972549, 0.6903191, 0.7360861, 0.4042753, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 126) 12841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6178547, 0.7132027, 0.4271588, 0.972549, 0.6178547, 0.7132027, 0.4271588, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 78) 12843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5453902, 0.6903191, 0.4500423, 0.972549, 0.5453902, 0.6903191, 0.4500423, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 88) 12845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 56) 12847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4042753, 0.6407382, 0.4996232, 0.972549, 0.4042753, 0.6407382, 0.4996232, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 50) 12849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3318109, 0.6178547, 0.5225068, 0.972549, 0.3318109, 0.6178547, 0.5225068, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 34) 12851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2593464, 0.5949712, 0.5453902, 0.972549, 0.2593464, 0.5949712, 0.5453902, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211243, -1, 0, 0}) 12852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3864, count = 26) 12853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3890, count = 122) 12855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4012, count = 90) 12857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4102, count = 90) 12859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4192, count = 118) 12861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4429066, 0.540346, 0.3425144, 0.7529412, 0.4429066, 0.540346, 0.3425144, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4310, count = 60) 12863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2952711, 0.49015, 0.3927105, 0.7529412, 0.2952711, 0.49015, 0.3927105, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.045422, -1, 0, 0}) 12864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4370, count = 38) 12865 glEnable(cap = GL_STENCIL_TEST) 12866 glStencilMask(mask = 255) 12867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12872 glDisable(cap = GL_CULL_FACE) 12873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4408, count = 21) 12874 glEnable(cap = GL_CULL_FACE) 12875 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 12877 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12878 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 44) 12880 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12881 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4473, count = 4) 12883 glDisable(cap = GL_STENCIL_TEST) 12884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4477, count = 66) 12886 glEnable(cap = GL_STENCIL_TEST) 12887 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12888 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12890 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12891 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12892 glDisable(cap = GL_CULL_FACE) 12893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4543, count = 16) 12894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4593, count = 16) 12895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4643, count = 16) 12896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4693, count = 16) 12897 glEnable(cap = GL_CULL_FACE) 12898 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12900 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12901 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 34) 12903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4609, count = 34) 12904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 34) 12905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4709, count = 34) 12906 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12907 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4743, count = 4) 12909 glDisable(cap = GL_STENCIL_TEST) 12910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 58) 12912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4805, count = 58) 12913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4863, count = 58) 12914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4921, count = 58) 12915 glEnable(cap = GL_STENCIL_TEST) 12916 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12917 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12919 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12920 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12921 glDisable(cap = GL_CULL_FACE) 12922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4979, count = 81) 12923 glEnable(cap = GL_CULL_FACE) 12924 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 12926 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12927 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 164) 12929 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12930 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 4) 12932 glDisable(cap = GL_STENCIL_TEST) 12933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 198) 12935 glEnable(cap = GL_STENCIL_TEST) 12936 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12937 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12939 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12940 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12941 glDisable(cap = GL_CULL_FACE) 12942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 12943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 12944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 12945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5576, count = 16) 12946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5626, count = 16) 12947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5676, count = 16) 12948 glEnable(cap = GL_CULL_FACE) 12949 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 12951 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12952 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 12954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 12955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 12956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 34) 12957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 34) 12958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 34) 12959 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12960 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 4) 12962 glDisable(cap = GL_STENCIL_TEST) 12963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 12964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 12965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 12966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 12967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 58) 12968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 58) 12969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 58) 12970 glEnable(cap = GL_STENCIL_TEST) 12971 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12972 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12974 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12975 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12976 glDisable(cap = GL_CULL_FACE) 12977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6078, count = 43) 12978 glEnable(cap = GL_CULL_FACE) 12979 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 12981 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 12982 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 12983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6121, count = 88) 12984 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 12985 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 12986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6209, count = 4) 12987 glDisable(cap = GL_STENCIL_TEST) 12988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 12989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6213, count = 158) 12990 glEnable(cap = GL_STENCIL_TEST) 12991 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 12992 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 12993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 12994 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 12995 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 12996 glDisable(cap = GL_CULL_FACE) 12997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6371, count = 16) 12998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 12999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 13000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 13001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 13002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 13003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 13004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 13005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6771, count = 16) 13006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6821, count = 16) 13007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6871, count = 16) 13008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6921, count = 16) 13009 glEnable(cap = GL_CULL_FACE) 13010 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13012 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13013 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6387, count = 34) 13015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 13016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 13017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 13018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 13019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 13020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 13021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 13022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 34) 13023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 34) 13024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6887, count = 34) 13025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 34) 13026 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13027 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6971, count = 4) 13029 glDisable(cap = GL_STENCIL_TEST) 13030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 13032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7033, count = 58) 13033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7091, count = 58) 13034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7149, count = 58) 13035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7207, count = 58) 13036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7265, count = 58) 13037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7323, count = 58) 13038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7381, count = 58) 13039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7439, count = 58) 13040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7497, count = 58) 13041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7555, count = 58) 13042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7613, count = 58) 13043 glEnable(cap = GL_STENCIL_TEST) 13044 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13045 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13047 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13048 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13049 glDisable(cap = GL_CULL_FACE) 13050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7671, count = 282) 13051 glEnable(cap = GL_CULL_FACE) 13052 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9859273, -0.1671748, 0, 0, 0.1671748, 0.9859273, 0, 0, -238.3573, -284.1515, 1, 0, 0.9215686, 0, 0.2588235, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 13054 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13055 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7953, count = 590) 13057 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13058 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8543, count = 4) 13060 glDisable(cap = GL_STENCIL_TEST) 13061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 13062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8547, count = 650) 13063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9197, count = 40) 13065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9237, count = 82) 13066 glDisableVertexAttribArray(index = 0) 13067 glDisableVertexAttribArray(index = 1) 13068 glBindVertexArray(array = 0) 13069 glDisable(cap = GL_CULL_FACE) 13070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13071 glUseProgram(program = 0) 13072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13074 glBindVertexArray(array = 0) 13075 glActiveTexture(texture = GL_TEXTURE0) 13076 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 13077 glDisable(cap = GL_DEPTH_TEST) 13078 glDisable(cap = GL_STENCIL_TEST) 13079 glDisable(cap = GL_SCISSOR_TEST) 13080 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13081 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13082 glDepthMask(flag = GL_TRUE) 13083 glDepthFunc(func = GL_LESS) 13084 glClearDepth(depth = 1) 13085 glStencilMask(mask = 255) 13086 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13087 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13088 glDisable(cap = GL_BLEND) 13089 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 13090 glUseProgram(program = 0) 13091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13092 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13093 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13094 glBindVertexArray(array = 1) 13095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13096 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13098 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13099 glViewport(x = 0, y = 0, width = 375, height = 667) 13100 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13101 glClearDepth(depth = 1) 13102 glEnable(cap = GL_DEPTH_TEST) 13103 glDepthFunc(func = GL_LESS) 13104 glDepthMask(flag = GL_TRUE) 13105 glDisable(cap = GL_BLEND) 13106 glDisable(cap = GL_CULL_FACE) 13107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13108 glDisable(cap = GL_SCISSOR_TEST) 13109 glDisable(cap = GL_STENCIL_TEST) 13110 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13113 glEnableVertexAttribArray(index = 0) 13114 glEnableVertexAttribArray(index = 1) 13115 glEnableVertexAttribArray(index = 2) 13116 glUseProgram(program = 4) 13117 glUniform1fv(location = 1, count = 1, value = &1) 13118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13120 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13121 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 13122 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13123 glEnable(cap = GL_BLEND) 13124 glDepthMask(flag = GL_FALSE) 13125 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 13127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 13128 glUseProgram(program = 7) 13129 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13130 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13132 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13133 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 13134 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13137 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 13138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13139 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13140 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13142 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13143 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 13144 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 13145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13147 glUseProgram(program = 10) 13148 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13149 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 13150 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13151 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13152 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 13153 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13154 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 13155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 13158 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 13159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13161 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13162 glUseProgram(program = 4) 13163 glUniform1fv(location = 1, count = 1, value = &0.5) 13164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13166 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13167 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 13168 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 13169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13171 glUseProgram(program = 10) 13172 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13173 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 13174 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13175 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13176 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 13177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13178 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 13179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13180 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13181 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 13182 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 13183 glDisableVertexAttribArray(index = 0) 13184 glDisableVertexAttribArray(index = 1) 13185 glDisableVertexAttribArray(index = 2) 13186 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13187 glDisable(cap = GL_STENCIL_TEST) 13188 glDisable(cap = GL_SCISSOR_TEST) 13189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13191 glDepthMask(flag = GL_TRUE) 13192 glBindVertexArray(array = 0) 13193 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 13194 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 13195 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13196 glViewport(x = 0, y = 0, width = 375, height = 640) 13197 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13198 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13199 glUseProgram(program = 1) 13200 glEnable(cap = GL_CULL_FACE) 13201 glCullFace(mode = GL_BACK) 13202 glFrontFace(mode = GL_CCW) 13203 glEnable(cap = GL_BLEND) 13204 glDisable(cap = GL_DEPTH_TEST) 13205 glDisable(cap = GL_SCISSOR_TEST) 13206 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13207 glStencilMask(mask = 4294967295) 13208 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13209 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 13210 glActiveTexture(texture = GL_TEXTURE0) 13211 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 13212 glBindVertexArray(array = 2) 13213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 13214 glBufferData(target = GL_ARRAY_BUFFER, size = 149744, data = blob(149744), usage = GL_STREAM_DRAW) 13215 glEnableVertexAttribArray(index = 0) 13216 glEnableVertexAttribArray(index = 1) 13217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13218 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13219 glUniform1i(location = 12, v0 = 0) 13220 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 13221 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 13222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 13224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 13226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 13228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 13230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 13232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 13234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 13236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 13238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 13240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 13242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 13244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6486736, 0.683737, 0.3681661, 0.8941177, 0.6486736, 0.683737, 0.3681661, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 13246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5960785, 0.6662053, 0.3856978, 0.8941177, 0.5960785, 0.6662053, 0.3856978, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 13248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5434833, 0.6486736, 0.4032295, 0.8941177, 0.5434833, 0.6486736, 0.4032295, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 13250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4908881, 0.6311419, 0.4207613, 0.8941177, 0.4908881, 0.6311419, 0.4207613, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 13252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.438293, 0.6136101, 0.438293, 0.8941177, 0.438293, 0.6136101, 0.438293, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 13254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3856978, 0.5960785, 0.4558247, 0.8941177, 0.3856978, 0.5960785, 0.4558247, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 13256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3331027, 0.5785468, 0.4733564, 0.8941177, 0.3331027, 0.5785468, 0.4733564, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 13258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2805075, 0.561015, 0.4908881, 0.8941177, 0.2805075, 0.561015, 0.4908881, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 13260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2279124, 0.5434833, 0.5084199, 0.8941177, 0.2279124, 0.5434833, 0.5084199, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.023466, -1, 0, 0}) 13261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 13262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 13264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 122) 13266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 13268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 90) 13270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 90) 13272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 90) 13274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 90) 13276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 90) 13278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 164) 13280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6931027, 0.7390542, 0.4059054, 0.9764706, 0.6931027, 0.7390542, 0.4059054, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 13282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6203461, 0.7160785, 0.4288812, 0.9764706, 0.6203461, 0.7160785, 0.4288812, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 13284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5475894, 0.6931027, 0.451857, 0.9764706, 0.5475894, 0.6931027, 0.451857, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 13286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.478662, 0.6701269, 0.478662, 0.9764706, 0.478662, 0.6701269, 0.478662, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 13288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059054, 0.6433218, 0.5016379, 0.9764706, 0.4059054, 0.6433218, 0.5016379, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 13290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3331488, 0.6203461, 0.5246136, 0.9764706, 0.3331488, 0.6203461, 0.5246136, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 13292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2603922, 0.5973703, 0.5475894, 0.9764706, 0.2603922, 0.5973703, 0.5475894, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.220419, -1, 0, 0}) 13293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 13294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 13296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 13298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 13300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 13302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4475202, 0.5459747, 0.3460823, 0.7607843, 0.4475202, 0.5459747, 0.3460823, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 60) 13304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983468, 0.4952557, 0.3968013, 0.7607843, 0.2983468, 0.4952557, 0.3968013, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.067451, -1, 0, 0}) 13305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 38) 13306 glEnable(cap = GL_STENCIL_TEST) 13307 glStencilMask(mask = 255) 13308 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13309 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13311 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13312 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13313 glDisable(cap = GL_CULL_FACE) 13314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4438, count = 21) 13315 glEnable(cap = GL_CULL_FACE) 13316 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 13318 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13319 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 44) 13321 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13322 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 13324 glDisable(cap = GL_STENCIL_TEST) 13325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 66) 13327 glEnable(cap = GL_STENCIL_TEST) 13328 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13329 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13331 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13332 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13333 glDisable(cap = GL_CULL_FACE) 13334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 13335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 13336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 13337 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4723, count = 16) 13338 glEnable(cap = GL_CULL_FACE) 13339 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13341 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13342 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 13344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 13345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 13346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 34) 13347 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13348 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4773, count = 4) 13350 glDisable(cap = GL_STENCIL_TEST) 13351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 58) 13353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 58) 13354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4893, count = 58) 13355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4951, count = 58) 13356 glEnable(cap = GL_STENCIL_TEST) 13357 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13358 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13360 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13361 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13362 glDisable(cap = GL_CULL_FACE) 13363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5009, count = 81) 13364 glEnable(cap = GL_CULL_FACE) 13365 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 13367 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13368 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 164) 13370 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13371 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 4) 13373 glDisable(cap = GL_STENCIL_TEST) 13374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 198) 13376 glEnable(cap = GL_STENCIL_TEST) 13377 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13378 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13380 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13381 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13382 glDisable(cap = GL_CULL_FACE) 13383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 13384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 13385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 13386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5606, count = 16) 13387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5656, count = 16) 13388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 16) 13389 glEnable(cap = GL_CULL_FACE) 13390 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13392 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13393 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 13395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 13396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 13397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 34) 13398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 34) 13399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 34) 13400 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13401 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 4) 13403 glDisable(cap = GL_STENCIL_TEST) 13404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 13406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 13407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 58) 13408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 58) 13409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 58) 13410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 58) 13411 glEnable(cap = GL_STENCIL_TEST) 13412 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13413 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13415 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13416 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13417 glDisable(cap = GL_CULL_FACE) 13418 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6108, count = 45) 13419 glEnable(cap = GL_CULL_FACE) 13420 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 13422 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13423 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6153, count = 92) 13425 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13426 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6245, count = 4) 13428 glDisable(cap = GL_STENCIL_TEST) 13429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 162) 13431 glEnable(cap = GL_STENCIL_TEST) 13432 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13433 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13435 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13436 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13437 glDisable(cap = GL_CULL_FACE) 13438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6411, count = 16) 13439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 13440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 13441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6561, count = 16) 13442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6611, count = 16) 13443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6661, count = 16) 13444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6711, count = 16) 13445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6761, count = 16) 13446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6811, count = 16) 13447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6861, count = 16) 13448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6911, count = 16) 13449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6961, count = 16) 13450 glEnable(cap = GL_CULL_FACE) 13451 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13453 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13454 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 34) 13456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 13457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 13458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 34) 13459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 34) 13460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 34) 13461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6727, count = 34) 13462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 34) 13463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 34) 13464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6877, count = 34) 13465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 34) 13466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 34) 13467 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13468 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7011, count = 4) 13470 glDisable(cap = GL_STENCIL_TEST) 13471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7015, count = 58) 13473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7073, count = 58) 13474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7131, count = 58) 13475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7189, count = 58) 13476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7247, count = 58) 13477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7305, count = 58) 13478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7363, count = 58) 13479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7421, count = 58) 13480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7479, count = 58) 13481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7537, count = 58) 13482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7595, count = 58) 13483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7653, count = 58) 13484 glEnable(cap = GL_STENCIL_TEST) 13485 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13486 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13488 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13489 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13490 glDisable(cap = GL_CULL_FACE) 13491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7711, count = 282) 13492 glEnable(cap = GL_CULL_FACE) 13493 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9851007, -0.1719785, 0, 0, 0.1719785, 0.9851007, 0, 0, -239.7395, -282.9863, 1, 0, 0.9294118, 0, 0.2509804, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 13495 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13496 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7993, count = 590) 13498 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13499 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8583, count = 4) 13501 glDisable(cap = GL_STENCIL_TEST) 13502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 13503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8587, count = 650) 13504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9237, count = 40) 13506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9277, count = 82) 13507 glDisableVertexAttribArray(index = 0) 13508 glDisableVertexAttribArray(index = 1) 13509 glBindVertexArray(array = 0) 13510 glDisable(cap = GL_CULL_FACE) 13511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13512 glUseProgram(program = 0) 13513 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13515 glBindVertexArray(array = 0) 13516 glActiveTexture(texture = GL_TEXTURE0) 13517 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 13518 glDisable(cap = GL_DEPTH_TEST) 13519 glDisable(cap = GL_STENCIL_TEST) 13520 glDisable(cap = GL_SCISSOR_TEST) 13521 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13522 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13523 glDepthMask(flag = GL_TRUE) 13524 glDepthFunc(func = GL_LESS) 13525 glClearDepth(depth = 1) 13526 glStencilMask(mask = 255) 13527 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13528 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13529 glDisable(cap = GL_BLEND) 13530 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 13531 glUseProgram(program = 0) 13532 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13533 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13534 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13535 glBindVertexArray(array = 1) 13536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13537 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13539 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13540 glViewport(x = 0, y = 0, width = 375, height = 667) 13541 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13542 glClearDepth(depth = 1) 13543 glEnable(cap = GL_DEPTH_TEST) 13544 glDepthFunc(func = GL_LESS) 13545 glDepthMask(flag = GL_TRUE) 13546 glDisable(cap = GL_BLEND) 13547 glDisable(cap = GL_CULL_FACE) 13548 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13549 glDisable(cap = GL_SCISSOR_TEST) 13550 glDisable(cap = GL_STENCIL_TEST) 13551 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13554 glEnableVertexAttribArray(index = 0) 13555 glEnableVertexAttribArray(index = 1) 13556 glEnableVertexAttribArray(index = 2) 13557 glUseProgram(program = 4) 13558 glUniform1fv(location = 1, count = 1, value = &1) 13559 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13561 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13562 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 13563 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13564 glEnable(cap = GL_BLEND) 13565 glDepthMask(flag = GL_FALSE) 13566 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 13568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 13569 glUseProgram(program = 7) 13570 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13571 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13572 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13573 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13574 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 13575 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13578 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 13579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13580 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13581 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13582 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13583 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13584 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 13585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 13586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13588 glUseProgram(program = 10) 13589 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13590 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 13591 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13592 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13593 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 13594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13595 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 13596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13597 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13598 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 13599 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 13600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13602 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13603 glUseProgram(program = 4) 13604 glUniform1fv(location = 1, count = 1, value = &0.5) 13605 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13608 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 13609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 13610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13612 glUseProgram(program = 10) 13613 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13614 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 13615 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13616 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13617 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 13618 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13619 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 13620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13621 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13622 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 13623 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 13624 glDisableVertexAttribArray(index = 0) 13625 glDisableVertexAttribArray(index = 1) 13626 glDisableVertexAttribArray(index = 2) 13627 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13628 glDisable(cap = GL_STENCIL_TEST) 13629 glDisable(cap = GL_SCISSOR_TEST) 13630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13632 glDepthMask(flag = GL_TRUE) 13633 glBindVertexArray(array = 0) 13634 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 13635 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 13636 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13637 glViewport(x = 0, y = 0, width = 375, height = 640) 13638 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13639 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13640 glUseProgram(program = 1) 13641 glEnable(cap = GL_CULL_FACE) 13642 glCullFace(mode = GL_BACK) 13643 glFrontFace(mode = GL_CCW) 13644 glEnable(cap = GL_BLEND) 13645 glDisable(cap = GL_DEPTH_TEST) 13646 glDisable(cap = GL_SCISSOR_TEST) 13647 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13648 glStencilMask(mask = 4294967295) 13649 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13650 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 13651 glActiveTexture(texture = GL_TEXTURE0) 13652 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 13653 glBindVertexArray(array = 2) 13654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 13655 glBufferData(target = GL_ARRAY_BUFFER, size = 149904, data = blob(149904), usage = GL_STREAM_DRAW) 13656 glEnableVertexAttribArray(index = 0) 13657 glEnableVertexAttribArray(index = 1) 13658 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13659 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13660 glUniform1i(location = 12, v0 = 0) 13661 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 13662 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 13663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 13665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 13667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 13669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 13671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 13673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 13675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 13677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 13679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 13681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 13683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 13685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6543638, 0.6897348, 0.3713956, 0.9019608, 0.6543638, 0.6897348, 0.3713956, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 13687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6013072, 0.6720492, 0.3890811, 0.9019608, 0.6013072, 0.6720492, 0.3890811, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 13689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5482507, 0.6543638, 0.4067666, 0.9019608, 0.5482507, 0.6543638, 0.4067666, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 13691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4951942, 0.6366782, 0.4244521, 0.9019608, 0.4951942, 0.6366782, 0.4244521, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 13693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 13695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6013072, 0.4598232, 0.9019608, 0.3890811, 0.6013072, 0.4598232, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 13697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3360246, 0.5836217, 0.4775087, 0.9019608, 0.3360246, 0.5836217, 0.4775087, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 13699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2829681, 0.5659362, 0.4951942, 0.9019608, 0.2829681, 0.5659362, 0.4951942, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 13701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2299116, 0.5482507, 0.5128797, 0.9019608, 0.2299116, 0.5482507, 0.5128797, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.051982, -1, 0, 0}) 13702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 13703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 13705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 122) 13707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 13709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 90) 13711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 90) 13713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 90) 13715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 90) 13717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 90) 13719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 164) 13721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 13723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 13725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 13727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 13729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 13731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 13733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.229094, -1, 0, 0}) 13734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 13735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 13737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 13739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 13741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 13743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.548789, 0.3478662, 0.7647059, 0.449827, 0.548789, 0.3478662, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 60) 13745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.4978085, 0.3988466, 0.7647059, 0.2998847, 0.4978085, 0.3988466, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.090723, -1, 0, 0}) 13746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 38) 13747 glEnable(cap = GL_STENCIL_TEST) 13748 glStencilMask(mask = 255) 13749 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13750 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13752 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13753 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13754 glDisable(cap = GL_CULL_FACE) 13755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4438, count = 21) 13756 glEnable(cap = GL_CULL_FACE) 13757 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 13759 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13760 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 44) 13762 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13763 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 13765 glDisable(cap = GL_STENCIL_TEST) 13766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 66) 13768 glEnable(cap = GL_STENCIL_TEST) 13769 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13770 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13772 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13773 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13774 glDisable(cap = GL_CULL_FACE) 13775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 13776 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 13777 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 13778 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4723, count = 16) 13779 glEnable(cap = GL_CULL_FACE) 13780 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13782 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13783 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 13785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 13786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 13787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 34) 13788 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13789 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4773, count = 4) 13791 glDisable(cap = GL_STENCIL_TEST) 13792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 58) 13794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 58) 13795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4893, count = 58) 13796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4951, count = 58) 13797 glEnable(cap = GL_STENCIL_TEST) 13798 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13799 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13801 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13802 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13803 glDisable(cap = GL_CULL_FACE) 13804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5009, count = 81) 13805 glEnable(cap = GL_CULL_FACE) 13806 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 13808 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13809 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 164) 13811 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13812 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 4) 13814 glDisable(cap = GL_STENCIL_TEST) 13815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 198) 13817 glEnable(cap = GL_STENCIL_TEST) 13818 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13819 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13821 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13822 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13823 glDisable(cap = GL_CULL_FACE) 13824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 13825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 13826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 13827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5606, count = 16) 13828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5656, count = 16) 13829 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 16) 13830 glEnable(cap = GL_CULL_FACE) 13831 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13833 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13834 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 13836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 13837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 13838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 34) 13839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 34) 13840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 34) 13841 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13842 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 4) 13844 glDisable(cap = GL_STENCIL_TEST) 13845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 13847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 13848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 58) 13849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 58) 13850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 58) 13851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 58) 13852 glEnable(cap = GL_STENCIL_TEST) 13853 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13854 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13856 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13857 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13858 glDisable(cap = GL_CULL_FACE) 13859 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6108, count = 47) 13860 glEnable(cap = GL_CULL_FACE) 13861 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 13863 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13864 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 96) 13866 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13867 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6251, count = 4) 13869 glDisable(cap = GL_STENCIL_TEST) 13870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 13871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 166) 13872 glEnable(cap = GL_STENCIL_TEST) 13873 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13874 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13876 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13877 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13878 glDisable(cap = GL_CULL_FACE) 13879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 13880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 13881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 13882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 13883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 13884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 13885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 13886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6771, count = 16) 13887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6821, count = 16) 13888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6871, count = 16) 13889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6921, count = 16) 13890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6971, count = 16) 13891 glEnable(cap = GL_CULL_FACE) 13892 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13894 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13895 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 13897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 13898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 13899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 13900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 13901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 13902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 13903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 34) 13904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 34) 13905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6887, count = 34) 13906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 34) 13907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 34) 13908 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13909 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 4) 13911 glDisable(cap = GL_STENCIL_TEST) 13912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 13913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 13914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 13915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 13916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 13917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 13918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 13919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 13920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 13921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7489, count = 58) 13922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7547, count = 58) 13923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7605, count = 58) 13924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7663, count = 58) 13925 glEnable(cap = GL_STENCIL_TEST) 13926 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13927 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 13928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 13929 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 13930 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 13931 glDisable(cap = GL_CULL_FACE) 13932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7721, count = 282) 13933 glEnable(cap = GL_CULL_FACE) 13934 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9842054, -0.1770301, 0, 0, 0.1770301, 0.9842054, 0, 0, -241.1882, -281.7526, 1, 0, 0.9372549, 0, 0.2431373, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 13936 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 13937 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8003, count = 590) 13939 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 13940 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 13941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8593, count = 4) 13942 glDisable(cap = GL_STENCIL_TEST) 13943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 13944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8597, count = 650) 13945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 13946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9247, count = 40) 13947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9287, count = 82) 13948 glDisableVertexAttribArray(index = 0) 13949 glDisableVertexAttribArray(index = 1) 13950 glBindVertexArray(array = 0) 13951 glDisable(cap = GL_CULL_FACE) 13952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13953 glUseProgram(program = 0) 13954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13956 glBindVertexArray(array = 0) 13957 glActiveTexture(texture = GL_TEXTURE0) 13958 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 13959 glDisable(cap = GL_DEPTH_TEST) 13960 glDisable(cap = GL_STENCIL_TEST) 13961 glDisable(cap = GL_SCISSOR_TEST) 13962 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13963 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13964 glDepthMask(flag = GL_TRUE) 13965 glDepthFunc(func = GL_LESS) 13966 glClearDepth(depth = 1) 13967 glStencilMask(mask = 255) 13968 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 13969 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 13970 glDisable(cap = GL_BLEND) 13971 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 13972 glUseProgram(program = 0) 13973 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13974 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13975 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13976 glBindVertexArray(array = 1) 13977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13978 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13980 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13981 glViewport(x = 0, y = 0, width = 375, height = 667) 13982 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13983 glClearDepth(depth = 1) 13984 glEnable(cap = GL_DEPTH_TEST) 13985 glDepthFunc(func = GL_LESS) 13986 glDepthMask(flag = GL_TRUE) 13987 glDisable(cap = GL_BLEND) 13988 glDisable(cap = GL_CULL_FACE) 13989 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13990 glDisable(cap = GL_SCISSOR_TEST) 13991 glDisable(cap = GL_STENCIL_TEST) 13992 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13995 glEnableVertexAttribArray(index = 0) 13996 glEnableVertexAttribArray(index = 1) 13997 glEnableVertexAttribArray(index = 2) 13998 glUseProgram(program = 4) 13999 glUniform1fv(location = 1, count = 1, value = &1) 14000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14001 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14002 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14003 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14004 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14005 glEnable(cap = GL_BLEND) 14006 glDepthMask(flag = GL_FALSE) 14007 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14010 glUseProgram(program = 7) 14011 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14016 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14019 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 14020 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14021 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14029 glUseProgram(program = 10) 14030 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14031 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14032 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14033 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14034 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 14035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14036 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 14040 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 14041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14043 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14044 glUseProgram(program = 4) 14045 glUniform1fv(location = 1, count = 1, value = &0.5) 14046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 14050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 14051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14053 glUseProgram(program = 10) 14054 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14055 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 14056 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14057 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14058 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 14059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14060 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14062 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 14064 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 14065 glDisableVertexAttribArray(index = 0) 14066 glDisableVertexAttribArray(index = 1) 14067 glDisableVertexAttribArray(index = 2) 14068 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14069 glDisable(cap = GL_STENCIL_TEST) 14070 glDisable(cap = GL_SCISSOR_TEST) 14071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14073 glDepthMask(flag = GL_TRUE) 14074 glBindVertexArray(array = 0) 14075 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 14076 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 14077 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14078 glViewport(x = 0, y = 0, width = 375, height = 640) 14079 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14080 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14081 glUseProgram(program = 1) 14082 glEnable(cap = GL_CULL_FACE) 14083 glCullFace(mode = GL_BACK) 14084 glFrontFace(mode = GL_CCW) 14085 glEnable(cap = GL_BLEND) 14086 glDisable(cap = GL_DEPTH_TEST) 14087 glDisable(cap = GL_SCISSOR_TEST) 14088 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14089 glStencilMask(mask = 4294967295) 14090 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14091 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 14092 glActiveTexture(texture = GL_TEXTURE0) 14093 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 14094 glBindVertexArray(array = 2) 14095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 14096 glBufferData(target = GL_ARRAY_BUFFER, size = 149904, data = blob(149904), usage = GL_STREAM_DRAW) 14097 glEnableVertexAttribArray(index = 0) 14098 glEnableVertexAttribArray(index = 1) 14099 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14100 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14101 glUniform1i(location = 12, v0 = 0) 14102 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 14103 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 14104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 14106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 14108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 14110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 14112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 14114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 14116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 14118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 14120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 14122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 14124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 14126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6572088, 0.6927336, 0.3730104, 0.9058824, 0.6572088, 0.6927336, 0.3730104, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 14128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6039216, 0.6749712, 0.3907728, 0.9058824, 0.6039216, 0.6749712, 0.3907728, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 14130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5506344, 0.6572088, 0.4085352, 0.9058824, 0.5506344, 0.6572088, 0.4085352, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 14132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4973472, 0.6394464, 0.4262976, 0.9058824, 0.4973472, 0.6394464, 0.4262976, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 14134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44406, 0.621684, 0.44406, 0.9058824, 0.44406, 0.621684, 0.44406, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 14136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3907728, 0.6039216, 0.4618224, 0.9058824, 0.3907728, 0.6039216, 0.4618224, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 14138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3374856, 0.5861592, 0.4795848, 0.9058824, 0.3374856, 0.5861592, 0.4795848, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 14140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2841984, 0.5683968, 0.4973472, 0.9058824, 0.2841984, 0.5683968, 0.4973472, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 14142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2309112, 0.5506344, 0.5151096, 0.9058824, 0.2309112, 0.5506344, 0.5151096, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.079618, -1, 0, 0}) 14143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 14144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 14146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 122) 14148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 14150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 90) 14152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 90) 14154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 90) 14156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 90) 14158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 90) 14160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 164) 14162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 14164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6253287, 0.7218301, 0.432326, 0.9843137, 0.6253287, 0.7218301, 0.432326, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 14166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 14168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 14170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 14172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 14174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.236645, -1, 0, 0}) 14175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 14176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 14178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 14180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 14182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 14184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4521338, 0.5516033, 0.3496501, 0.7686275, 0.4521338, 0.5516033, 0.3496501, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 60) 14186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014225, 0.5003614, 0.400892, 0.7686275, 0.3014225, 0.5003614, 0.400892, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.11385, -1, 0, 0}) 14187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 38) 14188 glEnable(cap = GL_STENCIL_TEST) 14189 glStencilMask(mask = 255) 14190 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14191 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14193 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14194 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14195 glDisable(cap = GL_CULL_FACE) 14196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4438, count = 21) 14197 glEnable(cap = GL_CULL_FACE) 14198 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 14200 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14201 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 44) 14203 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14204 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 14206 glDisable(cap = GL_STENCIL_TEST) 14207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 66) 14209 glEnable(cap = GL_STENCIL_TEST) 14210 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14211 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14213 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14214 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14215 glDisable(cap = GL_CULL_FACE) 14216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 14217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 14218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 14219 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4723, count = 16) 14220 glEnable(cap = GL_CULL_FACE) 14221 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14223 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14224 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 14226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 14227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 14228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 34) 14229 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14230 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4773, count = 4) 14232 glDisable(cap = GL_STENCIL_TEST) 14233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 58) 14235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 58) 14236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4893, count = 58) 14237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4951, count = 58) 14238 glEnable(cap = GL_STENCIL_TEST) 14239 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14240 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14242 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14243 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14244 glDisable(cap = GL_CULL_FACE) 14245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5009, count = 81) 14246 glEnable(cap = GL_CULL_FACE) 14247 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 14249 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14250 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 164) 14252 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14253 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 4) 14255 glDisable(cap = GL_STENCIL_TEST) 14256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 198) 14258 glEnable(cap = GL_STENCIL_TEST) 14259 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14260 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14262 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14263 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14264 glDisable(cap = GL_CULL_FACE) 14265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 14266 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 14267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 14268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5606, count = 16) 14269 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5656, count = 16) 14270 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 16) 14271 glEnable(cap = GL_CULL_FACE) 14272 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14274 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14275 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 14277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 14278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 14279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 34) 14280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 34) 14281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 34) 14282 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14283 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 4) 14285 glDisable(cap = GL_STENCIL_TEST) 14286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 14288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 14289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 58) 14290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 58) 14291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 58) 14292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 58) 14293 glEnable(cap = GL_STENCIL_TEST) 14294 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14295 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14297 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14298 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14299 glDisable(cap = GL_CULL_FACE) 14300 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6108, count = 47) 14301 glEnable(cap = GL_CULL_FACE) 14302 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 14304 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14305 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 96) 14307 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14308 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6251, count = 4) 14310 glDisable(cap = GL_STENCIL_TEST) 14311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 166) 14313 glEnable(cap = GL_STENCIL_TEST) 14314 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14315 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14317 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14318 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14319 glDisable(cap = GL_CULL_FACE) 14320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 14321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 14322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 14323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 14324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 14325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 14326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 14327 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6771, count = 16) 14328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6821, count = 16) 14329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6871, count = 16) 14330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6921, count = 16) 14331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6971, count = 16) 14332 glEnable(cap = GL_CULL_FACE) 14333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14335 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14336 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 14338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 14339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 14340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 14341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 14342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 14343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 14344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 34) 14345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 34) 14346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6887, count = 34) 14347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 34) 14348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 34) 14349 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14350 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 4) 14352 glDisable(cap = GL_STENCIL_TEST) 14353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 14355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 14356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 14357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 14358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 14359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 14360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 14361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 14362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7489, count = 58) 14363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7547, count = 58) 14364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7605, count = 58) 14365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7663, count = 58) 14366 glEnable(cap = GL_STENCIL_TEST) 14367 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14368 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14370 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14371 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14372 glDisable(cap = GL_CULL_FACE) 14373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7721, count = 282) 14374 glEnable(cap = GL_CULL_FACE) 14375 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9832937, -0.1820266, 0, 0, 0.1820266, 0.9832937, 0, 0, -242.6161, -280.524, 1, 0, 0.945098, 0, 0.2352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 14377 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14378 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8003, count = 590) 14380 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14381 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8593, count = 4) 14383 glDisable(cap = GL_STENCIL_TEST) 14384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 14385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8597, count = 650) 14386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9247, count = 40) 14388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9287, count = 82) 14389 glDisableVertexAttribArray(index = 0) 14390 glDisableVertexAttribArray(index = 1) 14391 glBindVertexArray(array = 0) 14392 glDisable(cap = GL_CULL_FACE) 14393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14394 glUseProgram(program = 0) 14395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14397 glBindVertexArray(array = 0) 14398 glActiveTexture(texture = GL_TEXTURE0) 14399 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 14400 glDisable(cap = GL_DEPTH_TEST) 14401 glDisable(cap = GL_STENCIL_TEST) 14402 glDisable(cap = GL_SCISSOR_TEST) 14403 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14404 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14405 glDepthMask(flag = GL_TRUE) 14406 glDepthFunc(func = GL_LESS) 14407 glClearDepth(depth = 1) 14408 glStencilMask(mask = 255) 14409 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14410 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14411 glDisable(cap = GL_BLEND) 14412 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 14413 glUseProgram(program = 0) 14414 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14415 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14416 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14417 glBindVertexArray(array = 1) 14418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14419 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 14420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14421 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 14422 glViewport(x = 0, y = 0, width = 375, height = 667) 14423 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14424 glClearDepth(depth = 1) 14425 glEnable(cap = GL_DEPTH_TEST) 14426 glDepthFunc(func = GL_LESS) 14427 glDepthMask(flag = GL_TRUE) 14428 glDisable(cap = GL_BLEND) 14429 glDisable(cap = GL_CULL_FACE) 14430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14431 glDisable(cap = GL_SCISSOR_TEST) 14432 glDisable(cap = GL_STENCIL_TEST) 14433 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14436 glEnableVertexAttribArray(index = 0) 14437 glEnableVertexAttribArray(index = 1) 14438 glEnableVertexAttribArray(index = 2) 14439 glUseProgram(program = 4) 14440 glUniform1fv(location = 1, count = 1, value = &1) 14441 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14443 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14444 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14446 glEnable(cap = GL_BLEND) 14447 glDepthMask(flag = GL_FALSE) 14448 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14451 glUseProgram(program = 7) 14452 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14453 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14454 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14455 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14456 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14457 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14460 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 14461 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14462 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14463 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14464 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14465 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14466 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14467 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14470 glUseProgram(program = 10) 14471 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14472 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14473 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14474 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14475 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 14476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14477 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14478 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14479 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14480 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 14481 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 14482 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14483 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14484 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14485 glUseProgram(program = 4) 14486 glUniform1fv(location = 1, count = 1, value = &0.5) 14487 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14488 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14489 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14490 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 14491 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 14492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14494 glUseProgram(program = 10) 14495 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14496 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 14497 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14498 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14499 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 14500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14501 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14502 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14503 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14504 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 14505 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 14506 glDisableVertexAttribArray(index = 0) 14507 glDisableVertexAttribArray(index = 1) 14508 glDisableVertexAttribArray(index = 2) 14509 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14510 glDisable(cap = GL_STENCIL_TEST) 14511 glDisable(cap = GL_SCISSOR_TEST) 14512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14514 glDepthMask(flag = GL_TRUE) 14515 glBindVertexArray(array = 0) 14516 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 14517 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 14518 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14519 glViewport(x = 0, y = 0, width = 375, height = 640) 14520 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14521 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14522 glUseProgram(program = 1) 14523 glEnable(cap = GL_CULL_FACE) 14524 glCullFace(mode = GL_BACK) 14525 glFrontFace(mode = GL_CCW) 14526 glEnable(cap = GL_BLEND) 14527 glDisable(cap = GL_DEPTH_TEST) 14528 glDisable(cap = GL_SCISSOR_TEST) 14529 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14530 glStencilMask(mask = 4294967295) 14531 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14532 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 14533 glActiveTexture(texture = GL_TEXTURE0) 14534 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 14535 glBindVertexArray(array = 2) 14536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 14537 glBufferData(target = GL_ARRAY_BUFFER, size = 149904, data = blob(149904), usage = GL_STREAM_DRAW) 14538 glEnableVertexAttribArray(index = 0) 14539 glEnableVertexAttribArray(index = 1) 14540 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14541 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14542 glUniform1i(location = 12, v0 = 0) 14543 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 14544 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 14545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 14547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 14549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 14551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 14553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 14555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 14557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 14559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 14561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 14563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 14565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 14567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6657439, 0.7017301, 0.3778547, 0.9176471, 0.6657439, 0.7017301, 0.3778547, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 14569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6117647, 0.683737, 0.3958478, 0.9176471, 0.6117647, 0.683737, 0.3958478, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 14571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5577855, 0.6657439, 0.4138408, 0.9176471, 0.5577855, 0.6657439, 0.4138408, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 14573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5038062, 0.6477509, 0.4318339, 0.9176471, 0.5038062, 0.6477509, 0.4318339, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 14575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.6297578, 0.449827, 0.9176471, 0.449827, 0.6297578, 0.449827, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 14577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3958478, 0.6117647, 0.4678201, 0.9176471, 0.3958478, 0.6117647, 0.4678201, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 14579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3418685, 0.5937716, 0.4858132, 0.9176471, 0.3418685, 0.5937716, 0.4858132, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 14581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2878893, 0.5757785, 0.5038062, 0.9176471, 0.2878893, 0.5757785, 0.5038062, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 14583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2339101, 0.5577855, 0.5217993, 0.9176471, 0.2339101, 0.5577855, 0.5217993, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.115573, -1, 0, 0}) 14584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 14585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 14587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 122) 14589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 14591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 90) 14593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 90) 14595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 90) 14597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 90) 14599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 90) 14601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 164) 14603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7042369, 0.7509266, 0.412426, 0.9921569, 0.7042369, 0.7509266, 0.412426, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 14605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 14607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 14609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 14611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.412426, 0.6536563, 0.5096963, 0.9921569, 0.412426, 0.6536563, 0.5096963, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 14613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 14615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245053, -1, 0, 0}) 14616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 14617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 14619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 14621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 14623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 14625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4567474, 0.5572318, 0.353218, 0.7764706, 0.4567474, 0.5572318, 0.353218, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 60) 14627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044983, 0.5054672, 0.4049827, 0.7764706, 0.3044983, 0.5054672, 0.4049827, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.144903, -1, 0, 0}) 14628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 38) 14629 glEnable(cap = GL_STENCIL_TEST) 14630 glStencilMask(mask = 255) 14631 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14632 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14634 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14635 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14636 glDisable(cap = GL_CULL_FACE) 14637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4438, count = 21) 14638 glEnable(cap = GL_CULL_FACE) 14639 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 14641 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14642 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 44) 14644 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14645 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 14647 glDisable(cap = GL_STENCIL_TEST) 14648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 66) 14650 glEnable(cap = GL_STENCIL_TEST) 14651 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14652 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14654 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14655 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14656 glDisable(cap = GL_CULL_FACE) 14657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 14658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 14659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 14660 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4723, count = 16) 14661 glEnable(cap = GL_CULL_FACE) 14662 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14664 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14665 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 14667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 14668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 14669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 34) 14670 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14671 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4773, count = 4) 14673 glDisable(cap = GL_STENCIL_TEST) 14674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 58) 14676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 58) 14677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4893, count = 58) 14678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4951, count = 58) 14679 glEnable(cap = GL_STENCIL_TEST) 14680 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14681 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14683 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14684 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14685 glDisable(cap = GL_CULL_FACE) 14686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5009, count = 81) 14687 glEnable(cap = GL_CULL_FACE) 14688 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 14690 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14691 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 164) 14693 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14694 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 4) 14696 glDisable(cap = GL_STENCIL_TEST) 14697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 198) 14699 glEnable(cap = GL_STENCIL_TEST) 14700 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14701 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14703 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14704 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14705 glDisable(cap = GL_CULL_FACE) 14706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 14707 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 14708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 14709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5606, count = 16) 14710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5656, count = 16) 14711 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 16) 14712 glEnable(cap = GL_CULL_FACE) 14713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14715 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14716 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 14718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 14719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 14720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 34) 14721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 34) 14722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 34) 14723 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14724 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 4) 14726 glDisable(cap = GL_STENCIL_TEST) 14727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 14729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 14730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 58) 14731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 58) 14732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 58) 14733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 58) 14734 glEnable(cap = GL_STENCIL_TEST) 14735 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14736 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14738 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14739 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14740 glDisable(cap = GL_CULL_FACE) 14741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6108, count = 47) 14742 glEnable(cap = GL_CULL_FACE) 14743 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 14745 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14746 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 96) 14748 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14749 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6251, count = 4) 14751 glDisable(cap = GL_STENCIL_TEST) 14752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 14753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 166) 14754 glEnable(cap = GL_STENCIL_TEST) 14755 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14756 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14758 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14759 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14760 glDisable(cap = GL_CULL_FACE) 14761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 14762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 14763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 14764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 14765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 14766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 14767 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 14768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6771, count = 16) 14769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6821, count = 16) 14770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6871, count = 16) 14771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6921, count = 16) 14772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6971, count = 16) 14773 glEnable(cap = GL_CULL_FACE) 14774 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14776 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14777 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 14779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 14780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 14781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 14782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 14783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 14784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 14785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 34) 14786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 34) 14787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6887, count = 34) 14788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 34) 14789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 34) 14790 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14791 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 4) 14793 glDisable(cap = GL_STENCIL_TEST) 14794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 14795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 14796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 14797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 14798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 14799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 14800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 14801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 14802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 14803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7489, count = 58) 14804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7547, count = 58) 14805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7605, count = 58) 14806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7663, count = 58) 14807 glEnable(cap = GL_STENCIL_TEST) 14808 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14809 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 14810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 14811 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 14812 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 14813 glDisable(cap = GL_CULL_FACE) 14814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7721, count = 282) 14815 glEnable(cap = GL_CULL_FACE) 14816 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9820356, -0.188696, 0, 0, 0.188696, 0.9820356, 0, 0, -244.5144, -278.8709, 1, 0, 0.9529412, 0, 0.227451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 14818 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 14819 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8003, count = 590) 14821 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 14822 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 14823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8593, count = 4) 14824 glDisable(cap = GL_STENCIL_TEST) 14825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 14826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8597, count = 650) 14827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 14828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9247, count = 40) 14829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9287, count = 82) 14830 glDisableVertexAttribArray(index = 0) 14831 glDisableVertexAttribArray(index = 1) 14832 glBindVertexArray(array = 0) 14833 glDisable(cap = GL_CULL_FACE) 14834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14835 glUseProgram(program = 0) 14836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14838 glBindVertexArray(array = 0) 14839 glActiveTexture(texture = GL_TEXTURE0) 14840 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 14841 glDisable(cap = GL_DEPTH_TEST) 14842 glDisable(cap = GL_STENCIL_TEST) 14843 glDisable(cap = GL_SCISSOR_TEST) 14844 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14845 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14846 glDepthMask(flag = GL_TRUE) 14847 glDepthFunc(func = GL_LESS) 14848 glClearDepth(depth = 1) 14849 glStencilMask(mask = 255) 14850 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 14851 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 14852 glDisable(cap = GL_BLEND) 14853 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 14854 glUseProgram(program = 0) 14855 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14856 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14857 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14858 glBindVertexArray(array = 1) 14859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14860 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 14861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14862 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 14863 glViewport(x = 0, y = 0, width = 375, height = 667) 14864 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14865 glClearDepth(depth = 1) 14866 glEnable(cap = GL_DEPTH_TEST) 14867 glDepthFunc(func = GL_LESS) 14868 glDepthMask(flag = GL_TRUE) 14869 glDisable(cap = GL_BLEND) 14870 glDisable(cap = GL_CULL_FACE) 14871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14872 glDisable(cap = GL_SCISSOR_TEST) 14873 glDisable(cap = GL_STENCIL_TEST) 14874 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14877 glEnableVertexAttribArray(index = 0) 14878 glEnableVertexAttribArray(index = 1) 14879 glEnableVertexAttribArray(index = 2) 14880 glUseProgram(program = 4) 14881 glUniform1fv(location = 1, count = 1, value = &1) 14882 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14883 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14884 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14885 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14886 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14887 glEnable(cap = GL_BLEND) 14888 glDepthMask(flag = GL_FALSE) 14889 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14892 glUseProgram(program = 7) 14893 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14896 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14898 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14901 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 14902 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14903 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14906 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14907 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14908 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14911 glUseProgram(program = 10) 14912 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14913 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14914 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14915 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14916 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 14917 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14918 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14920 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14921 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 14922 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 14923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14924 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14925 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14926 glUseProgram(program = 4) 14927 glUniform1fv(location = 1, count = 1, value = &0.5) 14928 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14929 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14930 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14931 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 14932 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 14933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14935 glUseProgram(program = 10) 14936 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14937 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 14938 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14939 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14940 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 14941 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14942 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 14943 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14944 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14945 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 14946 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 14947 glDisableVertexAttribArray(index = 0) 14948 glDisableVertexAttribArray(index = 1) 14949 glDisableVertexAttribArray(index = 2) 14950 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14951 glDisable(cap = GL_STENCIL_TEST) 14952 glDisable(cap = GL_SCISSOR_TEST) 14953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14955 glDepthMask(flag = GL_TRUE) 14956 glBindVertexArray(array = 0) 14957 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 14958 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 14959 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14960 glBindVertexArray(array = 1) 14961 glViewport(x = 0, y = 0, width = 375, height = 667) 14962 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14963 glClearDepth(depth = 1) 14964 glEnable(cap = GL_DEPTH_TEST) 14965 glDepthFunc(func = GL_LESS) 14966 glDepthMask(flag = GL_TRUE) 14967 glDisable(cap = GL_BLEND) 14968 glDisable(cap = GL_CULL_FACE) 14969 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14970 glDisable(cap = GL_SCISSOR_TEST) 14971 glDisable(cap = GL_STENCIL_TEST) 14972 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14975 glEnableVertexAttribArray(index = 0) 14976 glEnableVertexAttribArray(index = 1) 14977 glEnableVertexAttribArray(index = 2) 14978 glUseProgram(program = 4) 14979 glUniform1fv(location = 1, count = 1, value = &1) 14980 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14981 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14982 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14983 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14984 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14985 glEnable(cap = GL_BLEND) 14986 glDepthMask(flag = GL_FALSE) 14987 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14990 glUseProgram(program = 7) 14991 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14992 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14994 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14995 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14996 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14999 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 15000 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15001 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15003 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15004 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15005 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 15006 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 15007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15009 glUseProgram(program = 10) 15010 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15011 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 15012 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15013 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15014 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15016 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15018 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15020 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15023 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15024 glUseProgram(program = 4) 15025 glUniform1fv(location = 1, count = 1, value = &0.5) 15026 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15028 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15029 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15033 glUseProgram(program = 10) 15034 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15035 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15036 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15037 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15038 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15040 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15041 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15042 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15043 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 15044 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 15045 glDisableVertexAttribArray(index = 0) 15046 glDisableVertexAttribArray(index = 1) 15047 glDisableVertexAttribArray(index = 2) 15048 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15049 glDisable(cap = GL_STENCIL_TEST) 15050 glDisable(cap = GL_SCISSOR_TEST) 15051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15053 glDepthMask(flag = GL_TRUE) 15054 glBindVertexArray(array = 0) 15055 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 15056 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 15057 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15058 glViewport(x = 0, y = 0, width = 375, height = 640) 15059 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15060 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15061 glUseProgram(program = 1) 15062 glEnable(cap = GL_CULL_FACE) 15063 glCullFace(mode = GL_BACK) 15064 glFrontFace(mode = GL_CCW) 15065 glEnable(cap = GL_BLEND) 15066 glDisable(cap = GL_DEPTH_TEST) 15067 glDisable(cap = GL_SCISSOR_TEST) 15068 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15069 glStencilMask(mask = 4294967295) 15070 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15071 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 15072 glActiveTexture(texture = GL_TEXTURE0) 15073 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 15074 glBindVertexArray(array = 2) 15075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 15076 glBufferData(target = GL_ARRAY_BUFFER, size = 149968, data = blob(149968), usage = GL_STREAM_DRAW) 15077 glEnableVertexAttribArray(index = 0) 15078 glEnableVertexAttribArray(index = 1) 15079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15081 glUniform1i(location = 12, v0 = 0) 15082 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 15083 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 15084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 15086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 15088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 15090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 15092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 15094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 15096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 15098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 15100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 15102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 15104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 15106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6714341, 0.7077278, 0.3810842, 0.9254902, 0.6714341, 0.7077278, 0.3810842, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 15108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6169935, 0.689581, 0.3992311, 0.9254902, 0.6169935, 0.689581, 0.3992311, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 15110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5625529, 0.6714341, 0.4173779, 0.9254902, 0.5625529, 0.6714341, 0.4173779, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 15112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5081123, 0.6532872, 0.4355248, 0.9254902, 0.5081123, 0.6532872, 0.4355248, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 15114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 15116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3992311, 0.6169935, 0.4718186, 0.9254902, 0.3992311, 0.6169935, 0.4718186, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 70) 15118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3447905, 0.5988466, 0.4899654, 0.9254902, 0.3447905, 0.5988466, 0.4899654, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 54) 15120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2903499, 0.5806997, 0.5081123, 0.9254902, 0.2903499, 0.5806997, 0.5081123, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 38) 15122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2359093, 0.5625529, 0.5262592, 0.9254902, 0.2359093, 0.5625529, 0.5262592, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.151279, -1, 0, 0}) 15123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 30) 15124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2474, count = 154) 15126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2628, count = 122) 15128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2750, count = 90) 15130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 90) 15132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2930, count = 90) 15134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3020, count = 90) 15136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3110, count = 90) 15138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 90) 15140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3290, count = 164) 15142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 126) 15144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3580, count = 78) 15146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 88) 15148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 56) 15150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3802, count = 50) 15152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 34) 15154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.251585, -1, 0, 0}) 15155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3886, count = 26) 15156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 122) 15158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4034, count = 90) 15160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4124, count = 90) 15162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151481, 0.6151481, 0.307574, 0.7843137, 0.6151481, 0.6151481, 0.307574, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4214, count = 130) 15164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4613611, 0.5628605, 0.3567859, 0.7843137, 0.4613611, 0.5628605, 0.3567859, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4344, count = 60) 15166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.5105729, 0.4090735, 0.7843137, 0.307574, 0.5105729, 0.4090735, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.177006, -1, 0, 0}) 15167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4404, count = 38) 15168 glEnable(cap = GL_STENCIL_TEST) 15169 glStencilMask(mask = 255) 15170 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15171 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15173 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15174 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15175 glDisable(cap = GL_CULL_FACE) 15176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4442, count = 21) 15177 glEnable(cap = GL_CULL_FACE) 15178 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 15180 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15181 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 44) 15183 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15184 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 4) 15186 glDisable(cap = GL_STENCIL_TEST) 15187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 66) 15189 glEnable(cap = GL_STENCIL_TEST) 15190 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15191 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15193 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15194 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15195 glDisable(cap = GL_CULL_FACE) 15196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4577, count = 16) 15197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4627, count = 16) 15198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4677, count = 16) 15199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4727, count = 16) 15200 glEnable(cap = GL_CULL_FACE) 15201 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15203 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15204 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4593, count = 34) 15206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 34) 15207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4693, count = 34) 15208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4743, count = 34) 15209 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15210 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 4) 15212 glDisable(cap = GL_STENCIL_TEST) 15213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 58) 15215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 15216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 15217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4955, count = 58) 15218 glEnable(cap = GL_STENCIL_TEST) 15219 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15220 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15222 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15223 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15224 glDisable(cap = GL_CULL_FACE) 15225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5013, count = 81) 15226 glEnable(cap = GL_CULL_FACE) 15227 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 15229 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15230 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 164) 15232 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15233 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 4) 15235 glDisable(cap = GL_STENCIL_TEST) 15236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 198) 15238 glEnable(cap = GL_STENCIL_TEST) 15239 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15240 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15242 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15243 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15244 glDisable(cap = GL_CULL_FACE) 15245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 16) 15246 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5510, count = 16) 15247 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5560, count = 16) 15248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5610, count = 16) 15249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5660, count = 16) 15250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5710, count = 16) 15251 glEnable(cap = GL_CULL_FACE) 15252 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15254 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15255 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 34) 15257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 34) 15258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 34) 15259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 34) 15260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5676, count = 34) 15261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 34) 15262 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15263 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 4) 15265 glDisable(cap = GL_STENCIL_TEST) 15266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 15268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 15269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 58) 15270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 58) 15271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 58) 15272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6054, count = 58) 15273 glEnable(cap = GL_STENCIL_TEST) 15274 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15275 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15277 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15278 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15279 glDisable(cap = GL_CULL_FACE) 15280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6112, count = 47) 15281 glEnable(cap = GL_CULL_FACE) 15282 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 15284 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15285 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 96) 15287 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15288 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 4) 15290 glDisable(cap = GL_STENCIL_TEST) 15291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 166) 15293 glEnable(cap = GL_STENCIL_TEST) 15294 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15295 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15297 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15298 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15299 glDisable(cap = GL_CULL_FACE) 15300 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 15301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 15302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 15303 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 15304 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 15305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 15306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 15307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 15308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 15309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 15310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6925, count = 16) 15311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6975, count = 16) 15312 glEnable(cap = GL_CULL_FACE) 15313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15315 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15316 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 15318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 15319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 15320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 15321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 15322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 15323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 15324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 15325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 15326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 15327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6941, count = 34) 15328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 34) 15329 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15330 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 4) 15332 glDisable(cap = GL_STENCIL_TEST) 15333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7029, count = 58) 15335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7087, count = 58) 15336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7145, count = 58) 15337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7203, count = 58) 15338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7261, count = 58) 15339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7319, count = 58) 15340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7377, count = 58) 15341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7435, count = 58) 15342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7493, count = 58) 15343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7551, count = 58) 15344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7609, count = 58) 15345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7667, count = 58) 15346 glEnable(cap = GL_STENCIL_TEST) 15347 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15348 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15350 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15351 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15352 glDisable(cap = GL_CULL_FACE) 15353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7725, count = 282) 15354 glEnable(cap = GL_CULL_FACE) 15355 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9806955, -0.1955411, 0, 0, 0.1955411, 0.9806955, 0, 0, -246.4536, -277.1586, 1, 0, 0.9647059, 0, 0.2156863, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 15357 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15358 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8007, count = 590) 15360 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15361 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8597, count = 4) 15363 glDisable(cap = GL_STENCIL_TEST) 15364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 15365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8601, count = 650) 15366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9251, count = 40) 15368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9291, count = 82) 15369 glDisableVertexAttribArray(index = 0) 15370 glDisableVertexAttribArray(index = 1) 15371 glBindVertexArray(array = 0) 15372 glDisable(cap = GL_CULL_FACE) 15373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15374 glUseProgram(program = 0) 15375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15377 glBindVertexArray(array = 0) 15378 glActiveTexture(texture = GL_TEXTURE0) 15379 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 15380 glDisable(cap = GL_DEPTH_TEST) 15381 glDisable(cap = GL_STENCIL_TEST) 15382 glDisable(cap = GL_SCISSOR_TEST) 15383 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15384 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15385 glDepthMask(flag = GL_TRUE) 15386 glDepthFunc(func = GL_LESS) 15387 glClearDepth(depth = 1) 15388 glStencilMask(mask = 255) 15389 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15390 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15391 glDisable(cap = GL_BLEND) 15392 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 15393 glUseProgram(program = 0) 15394 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15395 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15396 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15397 glBindVertexArray(array = 1) 15398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15399 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 15400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15401 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 15402 glViewport(x = 0, y = 0, width = 375, height = 667) 15403 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 15404 glClearDepth(depth = 1) 15405 glEnable(cap = GL_DEPTH_TEST) 15406 glDepthFunc(func = GL_LESS) 15407 glDepthMask(flag = GL_TRUE) 15408 glDisable(cap = GL_BLEND) 15409 glDisable(cap = GL_CULL_FACE) 15410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15411 glDisable(cap = GL_SCISSOR_TEST) 15412 glDisable(cap = GL_STENCIL_TEST) 15413 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 15415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 15416 glEnableVertexAttribArray(index = 0) 15417 glEnableVertexAttribArray(index = 1) 15418 glEnableVertexAttribArray(index = 2) 15419 glUseProgram(program = 4) 15420 glUniform1fv(location = 1, count = 1, value = &1) 15421 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15422 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15423 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15424 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 15425 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15426 glEnable(cap = GL_BLEND) 15427 glDepthMask(flag = GL_FALSE) 15428 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 15430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 15431 glUseProgram(program = 7) 15432 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15434 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15435 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15436 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 15437 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15440 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 15441 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15443 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15444 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15445 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15446 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 15447 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 15448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15450 glUseProgram(program = 10) 15451 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15452 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 15453 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15454 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15455 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15456 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15457 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15459 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15460 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15461 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15464 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15465 glUseProgram(program = 4) 15466 glUniform1fv(location = 1, count = 1, value = &0.5) 15467 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15469 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15470 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15471 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15474 glUseProgram(program = 10) 15475 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15476 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15477 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15478 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15479 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15480 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15481 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15483 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 15485 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 15486 glDisableVertexAttribArray(index = 0) 15487 glDisableVertexAttribArray(index = 1) 15488 glDisableVertexAttribArray(index = 2) 15489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15490 glDisable(cap = GL_STENCIL_TEST) 15491 glDisable(cap = GL_SCISSOR_TEST) 15492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15494 glDepthMask(flag = GL_TRUE) 15495 glBindVertexArray(array = 0) 15496 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 15497 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 15498 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15499 glViewport(x = 0, y = 0, width = 375, height = 640) 15500 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15501 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15502 glUseProgram(program = 1) 15503 glEnable(cap = GL_CULL_FACE) 15504 glCullFace(mode = GL_BACK) 15505 glFrontFace(mode = GL_CCW) 15506 glEnable(cap = GL_BLEND) 15507 glDisable(cap = GL_DEPTH_TEST) 15508 glDisable(cap = GL_SCISSOR_TEST) 15509 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15510 glStencilMask(mask = 4294967295) 15511 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15512 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 15513 glActiveTexture(texture = GL_TEXTURE0) 15514 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 15515 glBindVertexArray(array = 2) 15516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 15517 glBufferData(target = GL_ARRAY_BUFFER, size = 150160, data = blob(150160), usage = GL_STREAM_DRAW) 15518 glEnableVertexAttribArray(index = 0) 15519 glEnableVertexAttribArray(index = 1) 15520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15522 glUniform1i(location = 12, v0 = 0) 15523 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 15524 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 15525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 15527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 15529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 15531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 15533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 15535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 15537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 15539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 15541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 15543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 15545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 15547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6771242, 0.7137255, 0.3843137, 0.9333333, 0.6771242, 0.7137255, 0.3843137, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 142) 15549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6222222, 0.6954249, 0.4026144, 0.9333333, 0.6222222, 0.6954249, 0.4026144, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 130) 15551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5673203, 0.6771242, 0.420915, 0.9333333, 0.5673203, 0.6771242, 0.420915, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 130) 15553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5124183, 0.6588235, 0.4392157, 0.9333333, 0.5124183, 0.6588235, 0.4392157, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 92) 15555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 92) 15557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4026144, 0.6222222, 0.475817, 0.9333333, 0.4026144, 0.6222222, 0.475817, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 70) 15559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3477124, 0.6039216, 0.4941177, 0.9333333, 0.3477124, 0.6039216, 0.4941177, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 15561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2928105, 0.5856209, 0.5124183, 0.9333333, 0.2928105, 0.5856209, 0.5124183, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 15563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2379085, 0.5673203, 0.530719, 0.9333333, 0.2379085, 0.5673203, 0.530719, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.178203, -1, 0, 0}) 15564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 15565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 15567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 122) 15569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 90) 15571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2852, count = 90) 15573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 15575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 15577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 15579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 15581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 164) 15583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 126) 15585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 78) 15587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 88) 15589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3758, count = 56) 15591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 50) 15593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3864, count = 34) 15595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255117, -1, 0, 0}) 15596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 26) 15597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3924, count = 122) 15599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4046, count = 90) 15601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 90) 15603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 130) 15605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4636678, 0.5656748, 0.3585698, 0.7882353, 0.4636678, 0.5656748, 0.3585698, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4356, count = 60) 15607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3091119, 0.5131257, 0.4111188, 0.7882353, 0.3091119, 0.5131257, 0.4111188, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.202195, -1, 0, 0}) 15608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4416, count = 38) 15609 glEnable(cap = GL_STENCIL_TEST) 15610 glStencilMask(mask = 255) 15611 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15612 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15614 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15615 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15616 glDisable(cap = GL_CULL_FACE) 15617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4454, count = 21) 15618 glEnable(cap = GL_CULL_FACE) 15619 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 15621 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15622 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 44) 15624 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15625 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 4) 15627 glDisable(cap = GL_STENCIL_TEST) 15628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 66) 15630 glEnable(cap = GL_STENCIL_TEST) 15631 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15632 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15634 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15635 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15636 glDisable(cap = GL_CULL_FACE) 15637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4589, count = 16) 15638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4639, count = 16) 15639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4689, count = 16) 15640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 16) 15641 glEnable(cap = GL_CULL_FACE) 15642 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15644 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15645 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4605, count = 34) 15647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 34) 15648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4705, count = 34) 15649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4755, count = 34) 15650 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15651 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4789, count = 4) 15653 glDisable(cap = GL_STENCIL_TEST) 15654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4793, count = 58) 15656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4851, count = 58) 15657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4909, count = 58) 15658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4967, count = 58) 15659 glEnable(cap = GL_STENCIL_TEST) 15660 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15661 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15663 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15664 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15665 glDisable(cap = GL_CULL_FACE) 15666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5025, count = 81) 15667 glEnable(cap = GL_CULL_FACE) 15668 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 15670 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15671 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5106, count = 164) 15673 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15674 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 4) 15676 glDisable(cap = GL_STENCIL_TEST) 15677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 198) 15679 glEnable(cap = GL_STENCIL_TEST) 15680 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15681 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15683 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15684 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15685 glDisable(cap = GL_CULL_FACE) 15686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5472, count = 16) 15687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5522, count = 16) 15688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5572, count = 16) 15689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5622, count = 16) 15690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5672, count = 16) 15691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5722, count = 16) 15692 glEnable(cap = GL_CULL_FACE) 15693 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15695 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15696 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 34) 15698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5538, count = 34) 15699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5588, count = 34) 15700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 34) 15701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 34) 15702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 34) 15703 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15704 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 4) 15706 glDisable(cap = GL_STENCIL_TEST) 15707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 15709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 15710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 58) 15711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5950, count = 58) 15712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6008, count = 58) 15713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 58) 15714 glEnable(cap = GL_STENCIL_TEST) 15715 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15716 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15718 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15719 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15720 glDisable(cap = GL_CULL_FACE) 15721 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6124, count = 47) 15722 glEnable(cap = GL_CULL_FACE) 15723 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 15725 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15726 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6171, count = 96) 15728 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15729 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6267, count = 4) 15731 glDisable(cap = GL_STENCIL_TEST) 15732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 15733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6271, count = 166) 15734 glEnable(cap = GL_STENCIL_TEST) 15735 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15736 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15738 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15739 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15740 glDisable(cap = GL_CULL_FACE) 15741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6437, count = 16) 15742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6487, count = 16) 15743 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6537, count = 16) 15744 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6587, count = 16) 15745 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6637, count = 16) 15746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6687, count = 16) 15747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6737, count = 16) 15748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6787, count = 16) 15749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6837, count = 16) 15750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6887, count = 16) 15751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6937, count = 16) 15752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6987, count = 16) 15753 glEnable(cap = GL_CULL_FACE) 15754 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15756 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15757 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 34) 15759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6503, count = 34) 15760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6553, count = 34) 15761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6603, count = 34) 15762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6653, count = 34) 15763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6703, count = 34) 15764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6753, count = 34) 15765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 34) 15766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6853, count = 34) 15767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 34) 15768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 34) 15769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7003, count = 34) 15770 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15771 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 4) 15773 glDisable(cap = GL_STENCIL_TEST) 15774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 15775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 15776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 15777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 15778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 15779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7273, count = 58) 15780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7331, count = 58) 15781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 58) 15782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7447, count = 58) 15783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7505, count = 58) 15784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7563, count = 58) 15785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7621, count = 58) 15786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7679, count = 58) 15787 glEnable(cap = GL_STENCIL_TEST) 15788 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15789 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 15790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 15791 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 15792 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 15793 glDisable(cap = GL_CULL_FACE) 15794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7737, count = 282) 15795 glEnable(cap = GL_CULL_FACE) 15796 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9796169, -0.2008749, 0, 0, 0.2008749, 0.9796169, 0, 0, -247.9581, -275.8134, 1, 0, 0.9686275, 0, 0.2078431, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 15798 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 15799 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8019, count = 590) 15801 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 15802 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 15803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8609, count = 4) 15804 glDisable(cap = GL_STENCIL_TEST) 15805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 15806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8613, count = 650) 15807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 15808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9263, count = 40) 15809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9303, count = 82) 15810 glDisableVertexAttribArray(index = 0) 15811 glDisableVertexAttribArray(index = 1) 15812 glBindVertexArray(array = 0) 15813 glDisable(cap = GL_CULL_FACE) 15814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15815 glUseProgram(program = 0) 15816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15818 glBindVertexArray(array = 0) 15819 glActiveTexture(texture = GL_TEXTURE0) 15820 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 15821 glDisable(cap = GL_DEPTH_TEST) 15822 glDisable(cap = GL_STENCIL_TEST) 15823 glDisable(cap = GL_SCISSOR_TEST) 15824 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15825 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15826 glDepthMask(flag = GL_TRUE) 15827 glDepthFunc(func = GL_LESS) 15828 glClearDepth(depth = 1) 15829 glStencilMask(mask = 255) 15830 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15831 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 15832 glDisable(cap = GL_BLEND) 15833 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 15834 glUseProgram(program = 0) 15835 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15836 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15837 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15838 glBindVertexArray(array = 1) 15839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15840 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 15841 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15842 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 15843 glViewport(x = 0, y = 0, width = 375, height = 667) 15844 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 15845 glClearDepth(depth = 1) 15846 glEnable(cap = GL_DEPTH_TEST) 15847 glDepthFunc(func = GL_LESS) 15848 glDepthMask(flag = GL_TRUE) 15849 glDisable(cap = GL_BLEND) 15850 glDisable(cap = GL_CULL_FACE) 15851 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15852 glDisable(cap = GL_SCISSOR_TEST) 15853 glDisable(cap = GL_STENCIL_TEST) 15854 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 15856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 15857 glEnableVertexAttribArray(index = 0) 15858 glEnableVertexAttribArray(index = 1) 15859 glEnableVertexAttribArray(index = 2) 15860 glUseProgram(program = 4) 15861 glUniform1fv(location = 1, count = 1, value = &1) 15862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15865 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 15866 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15867 glEnable(cap = GL_BLEND) 15868 glDepthMask(flag = GL_FALSE) 15869 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 15871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 15872 glUseProgram(program = 7) 15873 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15876 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 15878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15881 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 15882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15883 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15884 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15886 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15887 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 15888 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 15889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15891 glUseProgram(program = 10) 15892 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15893 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 15894 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15895 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15896 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15898 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15902 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15905 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15906 glUseProgram(program = 4) 15907 glUniform1fv(location = 1, count = 1, value = &0.5) 15908 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15910 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15911 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15912 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15915 glUseProgram(program = 10) 15916 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15917 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15918 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15919 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15920 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15921 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15922 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 15923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15924 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 15926 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 15927 glDisableVertexAttribArray(index = 0) 15928 glDisableVertexAttribArray(index = 1) 15929 glDisableVertexAttribArray(index = 2) 15930 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15931 glDisable(cap = GL_STENCIL_TEST) 15932 glDisable(cap = GL_SCISSOR_TEST) 15933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15935 glDepthMask(flag = GL_TRUE) 15936 glBindVertexArray(array = 0) 15937 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 15938 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 15939 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15940 glViewport(x = 0, y = 0, width = 375, height = 640) 15941 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15942 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15943 glUseProgram(program = 1) 15944 glEnable(cap = GL_CULL_FACE) 15945 glCullFace(mode = GL_BACK) 15946 glFrontFace(mode = GL_CCW) 15947 glEnable(cap = GL_BLEND) 15948 glDisable(cap = GL_DEPTH_TEST) 15949 glDisable(cap = GL_SCISSOR_TEST) 15950 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15951 glStencilMask(mask = 4294967295) 15952 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 15953 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 15954 glActiveTexture(texture = GL_TEXTURE0) 15955 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 15956 glBindVertexArray(array = 2) 15957 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 15958 glBufferData(target = GL_ARRAY_BUFFER, size = 150384, data = blob(150384), usage = GL_STREAM_DRAW) 15959 glEnableVertexAttribArray(index = 0) 15960 glEnableVertexAttribArray(index = 1) 15961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15962 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15963 glUniform1i(location = 12, v0 = 0) 15964 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 15965 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 15966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 15968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 15970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 15972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 15974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 15976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 15978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 15980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 15982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 15984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 15986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 15988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6799693, 0.7167243, 0.3859285, 0.9372549, 0.6799693, 0.7167243, 0.3859285, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 142) 15990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6248366, 0.6983468, 0.4043061, 0.9372549, 0.6248366, 0.6983468, 0.4043061, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 130) 15992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.569704, 0.6799693, 0.4226836, 0.9372549, 0.569704, 0.6799693, 0.4226836, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 130) 15994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5145714, 0.6615917, 0.4410611, 0.9372549, 0.5145714, 0.6615917, 0.4410611, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 92) 15996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 92) 15998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4043061, 0.6248366, 0.4778163, 0.9372549, 0.4043061, 0.6248366, 0.4778163, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 15999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 84) 16000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3491734, 0.6064591, 0.4961938, 0.9372549, 0.3491734, 0.6064591, 0.4961938, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 16001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2378, count = 54) 16002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2940408, 0.5880815, 0.5145714, 0.9372549, 0.2940408, 0.5880815, 0.5145714, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 16003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 38) 16004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2389081, 0.569704, 0.5329489, 0.9372549, 0.2389081, 0.569704, 0.5329489, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.201262, -1, 0, 0}) 16005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 30) 16006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 154) 16008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2654, count = 122) 16010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2776, count = 90) 16012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2866, count = 90) 16014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2956, count = 90) 16016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3046, count = 90) 16018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 90) 16020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 90) 16022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 164) 16024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3480, count = 126) 16026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 78) 16028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 88) 16030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 56) 16032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3828, count = 50) 16034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3878, count = 34) 16036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257043, -1, 0, 0}) 16037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 26) 16038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 122) 16040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4060, count = 90) 16042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4150, count = 90) 16044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4240, count = 130) 16046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4659747, 0.5684891, 0.3603537, 0.7921569, 0.4659747, 0.5684891, 0.3603537, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4370, count = 60) 16048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3106498, 0.5156786, 0.4131642, 0.7921569, 0.3106498, 0.5156786, 0.4131642, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.224558, -1, 0, 0}) 16049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4430, count = 38) 16050 glEnable(cap = GL_STENCIL_TEST) 16051 glStencilMask(mask = 255) 16052 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16053 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16055 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16056 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16057 glDisable(cap = GL_CULL_FACE) 16058 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4468, count = 21) 16059 glEnable(cap = GL_CULL_FACE) 16060 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 16062 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16063 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4489, count = 44) 16065 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16066 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 4) 16068 glDisable(cap = GL_STENCIL_TEST) 16069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 66) 16071 glEnable(cap = GL_STENCIL_TEST) 16072 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16073 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16075 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16076 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16077 glDisable(cap = GL_CULL_FACE) 16078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4603, count = 16) 16079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4653, count = 16) 16080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4703, count = 16) 16081 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4753, count = 16) 16082 glEnable(cap = GL_CULL_FACE) 16083 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16085 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16086 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 34) 16088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 34) 16089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 34) 16090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4769, count = 34) 16091 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16092 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4803, count = 4) 16094 glDisable(cap = GL_STENCIL_TEST) 16095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4807, count = 58) 16097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4865, count = 58) 16098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4923, count = 58) 16099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4981, count = 58) 16100 glEnable(cap = GL_STENCIL_TEST) 16101 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16102 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16104 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16105 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16106 glDisable(cap = GL_CULL_FACE) 16107 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5039, count = 81) 16108 glEnable(cap = GL_CULL_FACE) 16109 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 16111 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16112 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 164) 16114 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16115 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 4) 16117 glDisable(cap = GL_STENCIL_TEST) 16118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 198) 16120 glEnable(cap = GL_STENCIL_TEST) 16121 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16122 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16124 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16125 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16126 glDisable(cap = GL_CULL_FACE) 16127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5486, count = 16) 16128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5536, count = 16) 16129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5586, count = 16) 16130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5636, count = 16) 16131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5686, count = 16) 16132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5736, count = 16) 16133 glEnable(cap = GL_CULL_FACE) 16134 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16136 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16137 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 34) 16139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 34) 16140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 34) 16141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 34) 16142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 34) 16143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5752, count = 34) 16144 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16145 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 4) 16147 glDisable(cap = GL_STENCIL_TEST) 16148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5790, count = 58) 16150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5848, count = 58) 16151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5906, count = 58) 16152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5964, count = 58) 16153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 58) 16154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6080, count = 58) 16155 glEnable(cap = GL_STENCIL_TEST) 16156 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16157 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16159 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16160 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16161 glDisable(cap = GL_CULL_FACE) 16162 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6138, count = 47) 16163 glEnable(cap = GL_CULL_FACE) 16164 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 16166 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16167 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6185, count = 96) 16169 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16170 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6281, count = 4) 16172 glDisable(cap = GL_STENCIL_TEST) 16173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6285, count = 166) 16175 glEnable(cap = GL_STENCIL_TEST) 16176 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16177 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16179 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16180 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16181 glDisable(cap = GL_CULL_FACE) 16182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6451, count = 16) 16183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6501, count = 16) 16184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6551, count = 16) 16185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6601, count = 16) 16186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6651, count = 16) 16187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6701, count = 16) 16188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6751, count = 16) 16189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6801, count = 16) 16190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6851, count = 16) 16191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6901, count = 16) 16192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6951, count = 16) 16193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7001, count = 16) 16194 glEnable(cap = GL_CULL_FACE) 16195 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16197 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16198 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6467, count = 34) 16200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6517, count = 34) 16201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 34) 16202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 34) 16203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 34) 16204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 34) 16205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6767, count = 34) 16206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 34) 16207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 34) 16208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 34) 16209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 34) 16210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 34) 16211 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16212 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7051, count = 4) 16214 glDisable(cap = GL_STENCIL_TEST) 16215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7055, count = 58) 16217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7113, count = 58) 16218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7171, count = 58) 16219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7229, count = 58) 16220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7287, count = 58) 16221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 58) 16222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7403, count = 58) 16223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7461, count = 58) 16224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7519, count = 58) 16225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7577, count = 58) 16226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7635, count = 58) 16227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7693, count = 58) 16228 glEnable(cap = GL_STENCIL_TEST) 16229 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16230 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16232 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16233 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16234 glDisable(cap = GL_CULL_FACE) 16235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7751, count = 282) 16236 glEnable(cap = GL_CULL_FACE) 16237 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.97864, -0.2055817, 0, 0, 0.2055817, 0.97864, 0, 0, -249.2811, -274.6182, 1, 0, 0.9764706, 0, 0.2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 16239 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16240 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8033, count = 590) 16242 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16243 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8623, count = 4) 16245 glDisable(cap = GL_STENCIL_TEST) 16246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 16247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8627, count = 650) 16248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9277, count = 40) 16250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9317, count = 82) 16251 glDisableVertexAttribArray(index = 0) 16252 glDisableVertexAttribArray(index = 1) 16253 glBindVertexArray(array = 0) 16254 glDisable(cap = GL_CULL_FACE) 16255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16256 glUseProgram(program = 0) 16257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16259 glBindVertexArray(array = 0) 16260 glActiveTexture(texture = GL_TEXTURE0) 16261 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 16262 glDisable(cap = GL_DEPTH_TEST) 16263 glDisable(cap = GL_STENCIL_TEST) 16264 glDisable(cap = GL_SCISSOR_TEST) 16265 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16266 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16267 glDepthMask(flag = GL_TRUE) 16268 glDepthFunc(func = GL_LESS) 16269 glClearDepth(depth = 1) 16270 glStencilMask(mask = 255) 16271 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16272 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16273 glDisable(cap = GL_BLEND) 16274 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 16275 glUseProgram(program = 0) 16276 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16277 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16278 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16279 glBindVertexArray(array = 1) 16280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16281 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 16282 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16283 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 16284 glViewport(x = 0, y = 0, width = 375, height = 667) 16285 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 16286 glClearDepth(depth = 1) 16287 glEnable(cap = GL_DEPTH_TEST) 16288 glDepthFunc(func = GL_LESS) 16289 glDepthMask(flag = GL_TRUE) 16290 glDisable(cap = GL_BLEND) 16291 glDisable(cap = GL_CULL_FACE) 16292 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16293 glDisable(cap = GL_SCISSOR_TEST) 16294 glDisable(cap = GL_STENCIL_TEST) 16295 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 16297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 16298 glEnableVertexAttribArray(index = 0) 16299 glEnableVertexAttribArray(index = 1) 16300 glEnableVertexAttribArray(index = 2) 16301 glUseProgram(program = 4) 16302 glUniform1fv(location = 1, count = 1, value = &1) 16303 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16304 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16305 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16306 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 16307 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16308 glEnable(cap = GL_BLEND) 16309 glDepthMask(flag = GL_FALSE) 16310 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16311 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 16312 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 16313 glUseProgram(program = 7) 16314 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16315 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16317 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16318 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 16319 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16322 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 16323 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16324 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16325 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 16329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 16330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16332 glUseProgram(program = 10) 16333 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16334 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 16335 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16336 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16337 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 16338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16339 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 16340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16341 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16342 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 16343 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 16344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16346 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16347 glUseProgram(program = 4) 16348 glUniform1fv(location = 1, count = 1, value = &0.5) 16349 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16351 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16352 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 16353 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 16354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16355 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16356 glUseProgram(program = 10) 16357 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16358 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 16359 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16360 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16361 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 16362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16363 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 16364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16365 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16366 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 16367 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 16368 glDisableVertexAttribArray(index = 0) 16369 glDisableVertexAttribArray(index = 1) 16370 glDisableVertexAttribArray(index = 2) 16371 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16372 glDisable(cap = GL_STENCIL_TEST) 16373 glDisable(cap = GL_SCISSOR_TEST) 16374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16376 glDepthMask(flag = GL_TRUE) 16377 glBindVertexArray(array = 0) 16378 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 16379 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 16380 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16381 glViewport(x = 0, y = 0, width = 375, height = 640) 16382 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16383 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16384 glUseProgram(program = 1) 16385 glEnable(cap = GL_CULL_FACE) 16386 glCullFace(mode = GL_BACK) 16387 glFrontFace(mode = GL_CCW) 16388 glEnable(cap = GL_BLEND) 16389 glDisable(cap = GL_DEPTH_TEST) 16390 glDisable(cap = GL_SCISSOR_TEST) 16391 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16392 glStencilMask(mask = 4294967295) 16393 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16394 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 16395 glActiveTexture(texture = GL_TEXTURE0) 16396 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 16397 glBindVertexArray(array = 2) 16398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 16399 glBufferData(target = GL_ARRAY_BUFFER, size = 150256, data = blob(150256), usage = GL_STREAM_DRAW) 16400 glEnableVertexAttribArray(index = 0) 16401 glEnableVertexAttribArray(index = 1) 16402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16403 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16404 glUniform1i(location = 12, v0 = 0) 16405 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 16406 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 16407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 16409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 16411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 16413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 16415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 16417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 16419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 16421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 16423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 16425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 16427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 16429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6856594, 0.7227221, 0.389158, 0.945098, 0.6856594, 0.7227221, 0.389158, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 154) 16431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6300654, 0.7041907, 0.4076894, 0.945098, 0.6300654, 0.7041907, 0.4076894, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 130) 16433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5744714, 0.6856594, 0.4262207, 0.945098, 0.5744714, 0.6856594, 0.4262207, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 130) 16435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5188774, 0.667128, 0.444752, 0.945098, 0.5188774, 0.667128, 0.444752, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 16437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4632834, 0.6485967, 0.4632834, 0.945098, 0.4632834, 0.6485967, 0.4632834, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 16439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4076894, 0.6300654, 0.4818147, 0.945098, 0.4076894, 0.6300654, 0.4818147, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 84) 16441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3520954, 0.6115341, 0.5003461, 0.945098, 0.3520954, 0.6115341, 0.5003461, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2390, count = 54) 16443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2965014, 0.5930027, 0.5188774, 0.945098, 0.2965014, 0.5930027, 0.5188774, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 38) 16445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2409074, 0.5744714, 0.5374087, 0.945098, 0.2409074, 0.5744714, 0.5374087, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.223331, -1, 0, 0}) 16446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2482, count = 30) 16447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 154) 16449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 122) 16451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2788, count = 90) 16453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2878, count = 90) 16455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 90) 16457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 90) 16459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 90) 16461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 90) 16463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 154) 16465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 126) 16467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 78) 16469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 88) 16471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3774, count = 56) 16473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 50) 16475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 34) 16477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.2578, -1, 0, 0}) 16478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3914, count = 26) 16479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 122) 16481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 90) 16483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 90) 16485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4242, count = 130) 16487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4682814, 0.5713034, 0.3621376, 0.7960784, 0.4682814, 0.5713034, 0.3621376, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4372, count = 60) 16489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3121876, 0.5182315, 0.4152096, 0.7960784, 0.3121876, 0.5182315, 0.4152096, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.246753, -1, 0, 0}) 16490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4432, count = 38) 16491 glEnable(cap = GL_STENCIL_TEST) 16492 glStencilMask(mask = 255) 16493 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16494 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16496 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16497 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16498 glDisable(cap = GL_CULL_FACE) 16499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4470, count = 21) 16500 glEnable(cap = GL_CULL_FACE) 16501 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 16503 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16504 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 44) 16506 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16507 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 4) 16509 glDisable(cap = GL_STENCIL_TEST) 16510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 66) 16512 glEnable(cap = GL_STENCIL_TEST) 16513 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16514 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16516 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16517 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16518 glDisable(cap = GL_CULL_FACE) 16519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 16520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4655, count = 16) 16521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4705, count = 16) 16522 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4755, count = 16) 16523 glEnable(cap = GL_CULL_FACE) 16524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16526 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16527 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 16529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4671, count = 34) 16530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 34) 16531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4771, count = 34) 16532 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16533 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4805, count = 4) 16535 glDisable(cap = GL_STENCIL_TEST) 16536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4809, count = 58) 16538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4867, count = 58) 16539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4925, count = 58) 16540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4983, count = 58) 16541 glEnable(cap = GL_STENCIL_TEST) 16542 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16543 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16545 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16546 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16547 glDisable(cap = GL_CULL_FACE) 16548 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5041, count = 79) 16549 glEnable(cap = GL_CULL_FACE) 16550 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 16552 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16553 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 160) 16555 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16556 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 4) 16558 glDisable(cap = GL_STENCIL_TEST) 16559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 194) 16561 glEnable(cap = GL_STENCIL_TEST) 16562 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16563 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16565 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16566 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16567 glDisable(cap = GL_CULL_FACE) 16568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5478, count = 16) 16569 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5528, count = 16) 16570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5578, count = 16) 16571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5628, count = 16) 16572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5678, count = 16) 16573 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5728, count = 16) 16574 glEnable(cap = GL_CULL_FACE) 16575 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16577 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16578 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 34) 16580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 34) 16581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 34) 16582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 34) 16583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5694, count = 34) 16584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5744, count = 34) 16585 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16586 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 4) 16588 glDisable(cap = GL_STENCIL_TEST) 16589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5782, count = 58) 16591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5840, count = 58) 16592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5898, count = 58) 16593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 58) 16594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6014, count = 58) 16595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 58) 16596 glEnable(cap = GL_STENCIL_TEST) 16597 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16598 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16600 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16601 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16602 glDisable(cap = GL_CULL_FACE) 16603 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 47) 16604 glEnable(cap = GL_CULL_FACE) 16605 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 16607 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16608 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6177, count = 96) 16610 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16611 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6273, count = 4) 16613 glDisable(cap = GL_STENCIL_TEST) 16614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6277, count = 166) 16616 glEnable(cap = GL_STENCIL_TEST) 16617 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16618 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16620 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16621 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16622 glDisable(cap = GL_CULL_FACE) 16623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 16624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 16625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 16626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 16627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 16628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6693, count = 16) 16629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6743, count = 16) 16630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6793, count = 16) 16631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6843, count = 16) 16632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6893, count = 16) 16633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6943, count = 16) 16634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6993, count = 16) 16635 glEnable(cap = GL_CULL_FACE) 16636 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16638 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16639 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 16641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 16642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 16643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 16644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 16645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 34) 16646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 34) 16647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 34) 16648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 34) 16649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 34) 16650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 34) 16651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 34) 16652 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16653 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 4) 16655 glDisable(cap = GL_STENCIL_TEST) 16656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7047, count = 58) 16658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7105, count = 58) 16659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7163, count = 58) 16660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7221, count = 58) 16661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7279, count = 58) 16662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7337, count = 58) 16663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7395, count = 58) 16664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7453, count = 58) 16665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7511, count = 58) 16666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7569, count = 58) 16667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7627, count = 58) 16668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7685, count = 58) 16669 glEnable(cap = GL_STENCIL_TEST) 16670 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16671 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16673 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16674 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16675 glDisable(cap = GL_CULL_FACE) 16676 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7743, count = 282) 16677 glEnable(cap = GL_CULL_FACE) 16678 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.977653, -0.2102252, 0, 0, 0.2102252, 0.977653, 0, 0, -250.582, -273.4317, 1, 0, 0.9803922, 0, 0.1960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 16680 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16681 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8025, count = 590) 16683 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16684 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8615, count = 4) 16686 glDisable(cap = GL_STENCIL_TEST) 16687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 16688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8619, count = 650) 16689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9269, count = 40) 16691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9309, count = 82) 16692 glDisableVertexAttribArray(index = 0) 16693 glDisableVertexAttribArray(index = 1) 16694 glBindVertexArray(array = 0) 16695 glDisable(cap = GL_CULL_FACE) 16696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16697 glUseProgram(program = 0) 16698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16700 glBindVertexArray(array = 0) 16701 glActiveTexture(texture = GL_TEXTURE0) 16702 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 16703 glDisable(cap = GL_DEPTH_TEST) 16704 glDisable(cap = GL_STENCIL_TEST) 16705 glDisable(cap = GL_SCISSOR_TEST) 16706 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16707 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16708 glDepthMask(flag = GL_TRUE) 16709 glDepthFunc(func = GL_LESS) 16710 glClearDepth(depth = 1) 16711 glStencilMask(mask = 255) 16712 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16713 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16714 glDisable(cap = GL_BLEND) 16715 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 16716 glUseProgram(program = 0) 16717 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16718 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16719 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16720 glBindVertexArray(array = 1) 16721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16722 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 16723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16724 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 16725 glViewport(x = 0, y = 0, width = 375, height = 667) 16726 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 16727 glClearDepth(depth = 1) 16728 glEnable(cap = GL_DEPTH_TEST) 16729 glDepthFunc(func = GL_LESS) 16730 glDepthMask(flag = GL_TRUE) 16731 glDisable(cap = GL_BLEND) 16732 glDisable(cap = GL_CULL_FACE) 16733 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16734 glDisable(cap = GL_SCISSOR_TEST) 16735 glDisable(cap = GL_STENCIL_TEST) 16736 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 16738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 16739 glEnableVertexAttribArray(index = 0) 16740 glEnableVertexAttribArray(index = 1) 16741 glEnableVertexAttribArray(index = 2) 16742 glUseProgram(program = 4) 16743 glUniform1fv(location = 1, count = 1, value = &1) 16744 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16745 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16746 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16747 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 16748 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16749 glEnable(cap = GL_BLEND) 16750 glDepthMask(flag = GL_FALSE) 16751 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 16753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 16754 glUseProgram(program = 7) 16755 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16758 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16759 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 16760 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16763 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 16764 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16765 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16766 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16767 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16768 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16769 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 16770 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 16771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16773 glUseProgram(program = 10) 16774 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16775 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 16776 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16777 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16778 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 16779 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16780 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 16781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16782 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 16784 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 16785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16787 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16788 glUseProgram(program = 4) 16789 glUniform1fv(location = 1, count = 1, value = &0.5) 16790 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16791 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16792 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16793 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 16794 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 16795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16797 glUseProgram(program = 10) 16798 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16799 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 16800 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16801 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16802 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 16803 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16804 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 16805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16806 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16807 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 16808 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 16809 glDisableVertexAttribArray(index = 0) 16810 glDisableVertexAttribArray(index = 1) 16811 glDisableVertexAttribArray(index = 2) 16812 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16813 glDisable(cap = GL_STENCIL_TEST) 16814 glDisable(cap = GL_SCISSOR_TEST) 16815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16817 glDepthMask(flag = GL_TRUE) 16818 glBindVertexArray(array = 0) 16819 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 16820 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 16821 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16822 glViewport(x = 0, y = 0, width = 375, height = 640) 16823 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16824 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16825 glUseProgram(program = 1) 16826 glEnable(cap = GL_CULL_FACE) 16827 glCullFace(mode = GL_BACK) 16828 glFrontFace(mode = GL_CCW) 16829 glEnable(cap = GL_BLEND) 16830 glDisable(cap = GL_DEPTH_TEST) 16831 glDisable(cap = GL_SCISSOR_TEST) 16832 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16833 glStencilMask(mask = 4294967295) 16834 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16835 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 16836 glActiveTexture(texture = GL_TEXTURE0) 16837 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 16838 glBindVertexArray(array = 2) 16839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 16840 glBufferData(target = GL_ARRAY_BUFFER, size = 150544, data = blob(150544), usage = GL_STREAM_DRAW) 16841 glEnableVertexAttribArray(index = 0) 16842 glEnableVertexAttribArray(index = 1) 16843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16844 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16845 glUniform1i(location = 12, v0 = 0) 16846 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 16847 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 16848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 16850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 16852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 16854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 16856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 16858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 16860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 16862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 16864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 16866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 16868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 16870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6885045, 0.7257209, 0.3907728, 0.9490196, 0.6885045, 0.7257209, 0.3907728, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 154) 16872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6326798, 0.7071127, 0.409381, 0.9490196, 0.6326798, 0.7071127, 0.409381, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 130) 16874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5768551, 0.6885045, 0.4279892, 0.9490196, 0.5768551, 0.6885045, 0.4279892, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 130) 16876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5210304, 0.6698962, 0.4465975, 0.9490196, 0.5210304, 0.6698962, 0.4465975, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 16878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4652057, 0.651288, 0.4652057, 0.9490196, 0.4652057, 0.651288, 0.4652057, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 16880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.409381, 0.6326798, 0.4838139, 0.9490196, 0.409381, 0.6326798, 0.4838139, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 92) 16882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3535563, 0.6140715, 0.5024222, 0.9490196, 0.3535563, 0.6140715, 0.5024222, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2398, count = 54) 16884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2977317, 0.5954633, 0.5210304, 0.9490196, 0.2977317, 0.5954633, 0.5210304, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 38) 16886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241907, 0.5768551, 0.5396386, 0.9490196, 0.241907, 0.5768551, 0.5396386, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.243182, -1, 0, 0}) 16887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2490, count = 30) 16888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2520, count = 154) 16890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 122) 16892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 90) 16894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2886, count = 90) 16896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 90) 16898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3066, count = 90) 16900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 90) 16902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3246, count = 90) 16904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3336, count = 164) 16906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 126) 16908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 78) 16910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 88) 16912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 56) 16914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 50) 16916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 34) 16918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257443, -1, 0, 0}) 16919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3932, count = 26) 16920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 122) 16922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4080, count = 90) 16924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4170, count = 90) 16926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.627451, 0.627451, 0.3137255, 0.8, 0.627451, 0.627451, 0.3137255, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4260, count = 130) 16928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.5741177, 0.3639216, 0.8, 0.4705883, 0.5741177, 0.3639216, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4390, count = 60) 16930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.5207843, 0.4172549, 0.8, 0.3137255, 0.5207843, 0.4172549, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.267484, -1, 0, 0}) 16931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4450, count = 38) 16932 glEnable(cap = GL_STENCIL_TEST) 16933 glStencilMask(mask = 255) 16934 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16935 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16937 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16938 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16939 glDisable(cap = GL_CULL_FACE) 16940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4488, count = 21) 16941 glEnable(cap = GL_CULL_FACE) 16942 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 16944 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16945 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 44) 16947 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16948 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 4) 16950 glDisable(cap = GL_STENCIL_TEST) 16951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 16952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 66) 16953 glEnable(cap = GL_STENCIL_TEST) 16954 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16955 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16957 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16958 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16959 glDisable(cap = GL_CULL_FACE) 16960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 16961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 16962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4723, count = 16) 16963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4773, count = 16) 16964 glEnable(cap = GL_CULL_FACE) 16965 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 16967 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16968 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 16970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 16971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 34) 16972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4789, count = 34) 16973 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16974 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4823, count = 4) 16976 glDisable(cap = GL_STENCIL_TEST) 16977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 16978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4827, count = 58) 16979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4885, count = 58) 16980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4943, count = 58) 16981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5001, count = 58) 16982 glEnable(cap = GL_STENCIL_TEST) 16983 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 16984 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 16985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 16986 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 16987 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 16988 glDisable(cap = GL_CULL_FACE) 16989 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5059, count = 79) 16990 glEnable(cap = GL_CULL_FACE) 16991 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 16993 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 16994 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 16995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 160) 16996 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 16997 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 16998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 4) 16999 glDisable(cap = GL_STENCIL_TEST) 17000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 194) 17002 glEnable(cap = GL_STENCIL_TEST) 17003 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17004 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17006 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17007 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17008 glDisable(cap = GL_CULL_FACE) 17009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5496, count = 16) 17010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5546, count = 16) 17011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5596, count = 16) 17012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5646, count = 16) 17013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5696, count = 16) 17014 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5746, count = 16) 17015 glEnable(cap = GL_CULL_FACE) 17016 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17018 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17019 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 34) 17021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5562, count = 34) 17022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 34) 17023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 34) 17024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5712, count = 34) 17025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5762, count = 34) 17026 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17027 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 4) 17029 glDisable(cap = GL_STENCIL_TEST) 17030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5800, count = 58) 17032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5858, count = 58) 17033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5916, count = 58) 17034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5974, count = 58) 17035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6032, count = 58) 17036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6090, count = 58) 17037 glEnable(cap = GL_STENCIL_TEST) 17038 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17039 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17041 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17042 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17043 glDisable(cap = GL_CULL_FACE) 17044 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6148, count = 47) 17045 glEnable(cap = GL_CULL_FACE) 17046 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 17048 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17049 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6195, count = 96) 17051 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17052 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6291, count = 4) 17054 glDisable(cap = GL_STENCIL_TEST) 17055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6295, count = 166) 17057 glEnable(cap = GL_STENCIL_TEST) 17058 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17059 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17061 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17062 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17063 glDisable(cap = GL_CULL_FACE) 17064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 17065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 17066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6561, count = 16) 17067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6611, count = 16) 17068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6661, count = 16) 17069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6711, count = 16) 17070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6761, count = 16) 17071 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6811, count = 16) 17072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6861, count = 16) 17073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6911, count = 16) 17074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6961, count = 16) 17075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7011, count = 16) 17076 glEnable(cap = GL_CULL_FACE) 17077 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17079 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17080 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 17082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 17083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 34) 17084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 34) 17085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 34) 17086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6727, count = 34) 17087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 34) 17088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 34) 17089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6877, count = 34) 17090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 34) 17091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 34) 17092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 34) 17093 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17094 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7061, count = 4) 17096 glDisable(cap = GL_STENCIL_TEST) 17097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7065, count = 58) 17099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7123, count = 58) 17100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7181, count = 58) 17101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7239, count = 58) 17102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7297, count = 58) 17103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7355, count = 58) 17104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7413, count = 58) 17105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7471, count = 58) 17106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7529, count = 58) 17107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7587, count = 58) 17108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7645, count = 58) 17109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7703, count = 58) 17110 glEnable(cap = GL_STENCIL_TEST) 17111 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17112 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17114 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17115 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17116 glDisable(cap = GL_CULL_FACE) 17117 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7761, count = 282) 17118 glEnable(cap = GL_CULL_FACE) 17119 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.976716, -0.2145366, 0, 0, 0.2145366, 0.976716, 0, 0, -251.786, -272.3235, 1, 0, 0.9843137, 0, 0.1882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 17121 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17122 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8043, count = 590) 17124 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17125 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8633, count = 4) 17127 glDisable(cap = GL_STENCIL_TEST) 17128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 17129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8637, count = 650) 17130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9287, count = 40) 17132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9327, count = 82) 17133 glDisableVertexAttribArray(index = 0) 17134 glDisableVertexAttribArray(index = 1) 17135 glBindVertexArray(array = 0) 17136 glDisable(cap = GL_CULL_FACE) 17137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17138 glUseProgram(program = 0) 17139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17141 glBindVertexArray(array = 0) 17142 glActiveTexture(texture = GL_TEXTURE0) 17143 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 17144 glDisable(cap = GL_DEPTH_TEST) 17145 glDisable(cap = GL_STENCIL_TEST) 17146 glDisable(cap = GL_SCISSOR_TEST) 17147 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17148 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17149 glDepthMask(flag = GL_TRUE) 17150 glDepthFunc(func = GL_LESS) 17151 glClearDepth(depth = 1) 17152 glStencilMask(mask = 255) 17153 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17154 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17155 glDisable(cap = GL_BLEND) 17156 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 17157 glUseProgram(program = 0) 17158 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17159 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17160 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17161 glBindVertexArray(array = 1) 17162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17163 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 17164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17165 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 17166 glViewport(x = 0, y = 0, width = 375, height = 667) 17167 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17168 glClearDepth(depth = 1) 17169 glEnable(cap = GL_DEPTH_TEST) 17170 glDepthFunc(func = GL_LESS) 17171 glDepthMask(flag = GL_TRUE) 17172 glDisable(cap = GL_BLEND) 17173 glDisable(cap = GL_CULL_FACE) 17174 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17175 glDisable(cap = GL_SCISSOR_TEST) 17176 glDisable(cap = GL_STENCIL_TEST) 17177 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 17179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 17180 glEnableVertexAttribArray(index = 0) 17181 glEnableVertexAttribArray(index = 1) 17182 glEnableVertexAttribArray(index = 2) 17183 glUseProgram(program = 4) 17184 glUniform1fv(location = 1, count = 1, value = &1) 17185 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17188 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17189 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17190 glEnable(cap = GL_BLEND) 17191 glDepthMask(flag = GL_FALSE) 17192 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 17194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 17195 glUseProgram(program = 7) 17196 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17197 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17199 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17201 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17204 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 17205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17206 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17209 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17214 glUseProgram(program = 10) 17215 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17216 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17217 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17218 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17219 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17221 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17223 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17224 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17225 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17227 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17228 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17229 glUseProgram(program = 4) 17230 glUniform1fv(location = 1, count = 1, value = &0.5) 17231 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17233 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17234 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17238 glUseProgram(program = 10) 17239 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17240 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17241 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17242 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17243 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17245 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17247 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17248 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 17249 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 17250 glDisableVertexAttribArray(index = 0) 17251 glDisableVertexAttribArray(index = 1) 17252 glDisableVertexAttribArray(index = 2) 17253 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17254 glDisable(cap = GL_STENCIL_TEST) 17255 glDisable(cap = GL_SCISSOR_TEST) 17256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17258 glDepthMask(flag = GL_TRUE) 17259 glBindVertexArray(array = 0) 17260 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 17261 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 17262 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17263 glViewport(x = 0, y = 0, width = 375, height = 640) 17264 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17265 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17266 glUseProgram(program = 1) 17267 glEnable(cap = GL_CULL_FACE) 17268 glCullFace(mode = GL_BACK) 17269 glFrontFace(mode = GL_CCW) 17270 glEnable(cap = GL_BLEND) 17271 glDisable(cap = GL_DEPTH_TEST) 17272 glDisable(cap = GL_SCISSOR_TEST) 17273 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17274 glStencilMask(mask = 4294967295) 17275 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17276 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 17277 glActiveTexture(texture = GL_TEXTURE0) 17278 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 17279 glBindVertexArray(array = 2) 17280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 17281 glBufferData(target = GL_ARRAY_BUFFER, size = 150736, data = blob(150736), usage = GL_STREAM_DRAW) 17282 glEnableVertexAttribArray(index = 0) 17283 glEnableVertexAttribArray(index = 1) 17284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17285 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17286 glUniform1i(location = 12, v0 = 0) 17287 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 17288 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 17289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 17291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 17293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 17295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 17297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 17299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 17301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 17303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 17305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 17307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 17309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 17311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6941946, 0.7317186, 0.3940023, 0.9568627, 0.6941946, 0.7317186, 0.3940023, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 17313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6379085, 0.7129565, 0.4127643, 0.9568627, 0.6379085, 0.7129565, 0.4127643, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 17315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5816225, 0.6941946, 0.4315263, 0.9568627, 0.5816225, 0.6941946, 0.4315263, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 17317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5253364, 0.6754326, 0.4502884, 0.9568627, 0.5253364, 0.6754326, 0.4502884, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 17319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 17321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4127643, 0.6379085, 0.4878124, 0.9568627, 0.4127643, 0.6379085, 0.4878124, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 17323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3564783, 0.6191465, 0.5065745, 0.9568627, 0.3564783, 0.6191465, 0.5065745, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 17325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3001922, 0.6003845, 0.5253364, 0.9568627, 0.3001922, 0.6003845, 0.5253364, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 17327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2439062, 0.5816225, 0.5440984, 0.9568627, 0.2439062, 0.5816225, 0.5440984, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.27013, -1, 0, 0}) 17328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 17329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 17331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 122) 17333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 90) 17335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2898, count = 90) 17337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2988, count = 90) 17339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 90) 17341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3168, count = 90) 17343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 90) 17345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 164) 17347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 126) 17349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 78) 17351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 88) 17353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3804, count = 56) 17355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 50) 17357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 34) 17359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.255116, -1, 0, 0}) 17360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3944, count = 26) 17361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3970, count = 122) 17363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4092, count = 90) 17365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4182, count = 90) 17367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4272, count = 130) 17369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4752019, 0.5797462, 0.3674894, 0.8078431, 0.4752019, 0.5797462, 0.3674894, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4402, count = 60) 17371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3168012, 0.5258901, 0.4213457, 0.8078431, 0.3168012, 0.5258901, 0.4213457, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.297011, -1, 0, 0}) 17372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4462, count = 38) 17373 glEnable(cap = GL_STENCIL_TEST) 17374 glStencilMask(mask = 255) 17375 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17376 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17378 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17379 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17380 glDisable(cap = GL_CULL_FACE) 17381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4500, count = 21) 17382 glEnable(cap = GL_CULL_FACE) 17383 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 17385 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17386 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 44) 17388 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17389 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 4) 17391 glDisable(cap = GL_STENCIL_TEST) 17392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 66) 17394 glEnable(cap = GL_STENCIL_TEST) 17395 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17396 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17398 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17399 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17400 glDisable(cap = GL_CULL_FACE) 17401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4635, count = 16) 17402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4685, count = 16) 17403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4735, count = 16) 17404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4785, count = 16) 17405 glEnable(cap = GL_CULL_FACE) 17406 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17408 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17409 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 34) 17411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 34) 17412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4751, count = 34) 17413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4801, count = 34) 17414 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17415 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 4) 17417 glDisable(cap = GL_STENCIL_TEST) 17418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 17420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 17421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4955, count = 58) 17422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5013, count = 58) 17423 glEnable(cap = GL_STENCIL_TEST) 17424 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17425 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17427 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17428 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17429 glDisable(cap = GL_CULL_FACE) 17430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5071, count = 79) 17431 glEnable(cap = GL_CULL_FACE) 17432 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 17434 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17435 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5150, count = 160) 17437 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17438 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 4) 17440 glDisable(cap = GL_STENCIL_TEST) 17441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 194) 17443 glEnable(cap = GL_STENCIL_TEST) 17444 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17445 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17447 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17448 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17449 glDisable(cap = GL_CULL_FACE) 17450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 17451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 17452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5608, count = 16) 17453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5658, count = 16) 17454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5708, count = 16) 17455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5758, count = 16) 17456 glEnable(cap = GL_CULL_FACE) 17457 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17459 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17460 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 17462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 17463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 34) 17464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 34) 17465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5724, count = 34) 17466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 34) 17467 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17468 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 4) 17470 glDisable(cap = GL_STENCIL_TEST) 17471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5812, count = 58) 17473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 58) 17474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5928, count = 58) 17475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 58) 17476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6044, count = 58) 17477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6102, count = 58) 17478 glEnable(cap = GL_STENCIL_TEST) 17479 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17480 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17482 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17483 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17484 glDisable(cap = GL_CULL_FACE) 17485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6160, count = 47) 17486 glEnable(cap = GL_CULL_FACE) 17487 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 17489 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17490 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 96) 17492 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17493 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6303, count = 4) 17495 glDisable(cap = GL_STENCIL_TEST) 17496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 166) 17498 glEnable(cap = GL_STENCIL_TEST) 17499 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17500 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17502 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17503 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17504 glDisable(cap = GL_CULL_FACE) 17505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 17506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 17507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6573, count = 16) 17508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6623, count = 16) 17509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6673, count = 16) 17510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6723, count = 16) 17511 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6773, count = 16) 17512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6823, count = 16) 17513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6873, count = 16) 17514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6923, count = 16) 17515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6973, count = 16) 17516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7023, count = 16) 17517 glEnable(cap = GL_CULL_FACE) 17518 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17520 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17521 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 17523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 17524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 34) 17525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 34) 17526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6689, count = 34) 17527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 34) 17528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 34) 17529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 34) 17530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 34) 17531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 34) 17532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6989, count = 34) 17533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 34) 17534 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17535 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7073, count = 4) 17537 glDisable(cap = GL_STENCIL_TEST) 17538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 17540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 17541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7193, count = 58) 17542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7251, count = 58) 17543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7309, count = 58) 17544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7367, count = 58) 17545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7425, count = 58) 17546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7483, count = 58) 17547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7541, count = 58) 17548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7599, count = 58) 17549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7657, count = 58) 17550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7715, count = 58) 17551 glEnable(cap = GL_STENCIL_TEST) 17552 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17553 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17555 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17556 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17557 glDisable(cap = GL_CULL_FACE) 17558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7773, count = 282) 17559 glEnable(cap = GL_CULL_FACE) 17560 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9753571, -0.2206321, 0, 0, 0.2206321, 0.9753571, 0, 0, -253.4817, -270.7458, 1, 0, 0.9882353, 0, 0.1803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 17562 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17563 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8055, count = 590) 17565 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17566 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8645, count = 4) 17568 glDisable(cap = GL_STENCIL_TEST) 17569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 17570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8649, count = 650) 17571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9299, count = 40) 17573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9339, count = 82) 17574 glDisableVertexAttribArray(index = 0) 17575 glDisableVertexAttribArray(index = 1) 17576 glBindVertexArray(array = 0) 17577 glDisable(cap = GL_CULL_FACE) 17578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17579 glUseProgram(program = 0) 17580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17582 glBindVertexArray(array = 0) 17583 glActiveTexture(texture = GL_TEXTURE0) 17584 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 17585 glDisable(cap = GL_DEPTH_TEST) 17586 glDisable(cap = GL_STENCIL_TEST) 17587 glDisable(cap = GL_SCISSOR_TEST) 17588 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17589 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17590 glDepthMask(flag = GL_TRUE) 17591 glDepthFunc(func = GL_LESS) 17592 glClearDepth(depth = 1) 17593 glStencilMask(mask = 255) 17594 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17595 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17596 glDisable(cap = GL_BLEND) 17597 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 17598 glUseProgram(program = 0) 17599 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17600 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17601 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17602 glBindVertexArray(array = 1) 17603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17604 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 17605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17606 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 17607 glViewport(x = 0, y = 0, width = 375, height = 667) 17608 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17609 glClearDepth(depth = 1) 17610 glEnable(cap = GL_DEPTH_TEST) 17611 glDepthFunc(func = GL_LESS) 17612 glDepthMask(flag = GL_TRUE) 17613 glDisable(cap = GL_BLEND) 17614 glDisable(cap = GL_CULL_FACE) 17615 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17616 glDisable(cap = GL_SCISSOR_TEST) 17617 glDisable(cap = GL_STENCIL_TEST) 17618 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 17620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 17621 glEnableVertexAttribArray(index = 0) 17622 glEnableVertexAttribArray(index = 1) 17623 glEnableVertexAttribArray(index = 2) 17624 glUseProgram(program = 4) 17625 glUniform1fv(location = 1, count = 1, value = &1) 17626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17628 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17630 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17631 glEnable(cap = GL_BLEND) 17632 glDepthMask(flag = GL_FALSE) 17633 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 17635 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 17636 glUseProgram(program = 7) 17637 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17642 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17645 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 17646 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17647 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17650 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17655 glUseProgram(program = 10) 17656 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17657 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17658 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17659 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17660 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17662 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17664 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17665 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17666 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17669 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17670 glUseProgram(program = 4) 17671 glUniform1fv(location = 1, count = 1, value = &0.5) 17672 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17674 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17676 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17679 glUseProgram(program = 10) 17680 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17681 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17682 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17683 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17684 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17686 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17687 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17688 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17689 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 17690 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 17691 glDisableVertexAttribArray(index = 0) 17692 glDisableVertexAttribArray(index = 1) 17693 glDisableVertexAttribArray(index = 2) 17694 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17695 glDisable(cap = GL_STENCIL_TEST) 17696 glDisable(cap = GL_SCISSOR_TEST) 17697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17699 glDepthMask(flag = GL_TRUE) 17700 glBindVertexArray(array = 0) 17701 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 17702 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 17703 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17704 glBindVertexArray(array = 1) 17705 glViewport(x = 0, y = 0, width = 375, height = 667) 17706 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17707 glClearDepth(depth = 1) 17708 glEnable(cap = GL_DEPTH_TEST) 17709 glDepthFunc(func = GL_LESS) 17710 glDepthMask(flag = GL_TRUE) 17711 glDisable(cap = GL_BLEND) 17712 glDisable(cap = GL_CULL_FACE) 17713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17714 glDisable(cap = GL_SCISSOR_TEST) 17715 glDisable(cap = GL_STENCIL_TEST) 17716 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 17718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 17719 glEnableVertexAttribArray(index = 0) 17720 glEnableVertexAttribArray(index = 1) 17721 glEnableVertexAttribArray(index = 2) 17722 glUseProgram(program = 4) 17723 glUniform1fv(location = 1, count = 1, value = &1) 17724 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17725 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17726 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17727 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17728 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17729 glEnable(cap = GL_BLEND) 17730 glDepthMask(flag = GL_FALSE) 17731 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 17733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 17734 glUseProgram(program = 7) 17735 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17738 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17740 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17743 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 17744 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17745 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17746 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17747 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17748 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17749 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17750 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17753 glUseProgram(program = 10) 17754 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17755 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17756 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17757 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17758 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17759 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17760 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17762 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17764 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17767 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17768 glUseProgram(program = 4) 17769 glUniform1fv(location = 1, count = 1, value = &0.5) 17770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17771 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17772 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17773 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17777 glUseProgram(program = 10) 17778 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17779 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17780 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17781 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17782 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17783 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17784 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 17785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17786 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 17788 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 17789 glDisableVertexAttribArray(index = 0) 17790 glDisableVertexAttribArray(index = 1) 17791 glDisableVertexAttribArray(index = 2) 17792 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17793 glDisable(cap = GL_STENCIL_TEST) 17794 glDisable(cap = GL_SCISSOR_TEST) 17795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17797 glDepthMask(flag = GL_TRUE) 17798 glBindVertexArray(array = 0) 17799 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 17800 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 17801 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17802 glViewport(x = 0, y = 0, width = 375, height = 640) 17803 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17804 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17805 glUseProgram(program = 1) 17806 glEnable(cap = GL_CULL_FACE) 17807 glCullFace(mode = GL_BACK) 17808 glFrontFace(mode = GL_CCW) 17809 glEnable(cap = GL_BLEND) 17810 glDisable(cap = GL_DEPTH_TEST) 17811 glDisable(cap = GL_SCISSOR_TEST) 17812 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17813 glStencilMask(mask = 4294967295) 17814 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17815 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 17816 glActiveTexture(texture = GL_TEXTURE0) 17817 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 17818 glBindVertexArray(array = 2) 17819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 17820 glBufferData(target = GL_ARRAY_BUFFER, size = 150736, data = blob(150736), usage = GL_STREAM_DRAW) 17821 glEnableVertexAttribArray(index = 0) 17822 glEnableVertexAttribArray(index = 1) 17823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17825 glUniform1i(location = 12, v0 = 0) 17826 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 17827 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 17828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 17830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 17832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 17834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 17836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 17838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 17840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 17842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 17844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 17846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 17848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 17850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6970396, 0.7347174, 0.3956171, 0.9607843, 0.6970396, 0.7347174, 0.3956171, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 17852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6405229, 0.7158785, 0.414456, 0.9607843, 0.6405229, 0.7158785, 0.414456, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 17854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5840062, 0.6970396, 0.4332949, 0.9607843, 0.5840062, 0.6970396, 0.4332949, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 17856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5274895, 0.6782007, 0.4521338, 0.9607843, 0.5274895, 0.6782007, 0.4521338, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 17858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 17860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.414456, 0.6405229, 0.4898116, 0.9607843, 0.414456, 0.6405229, 0.4898116, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 17862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3579393, 0.621684, 0.5086505, 0.9607843, 0.3579393, 0.621684, 0.5086505, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 17864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014225, 0.6028451, 0.5274895, 0.9607843, 0.3014225, 0.6028451, 0.5274895, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 17866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2449058, 0.5840062, 0.5463284, 0.9607843, 0.2449058, 0.5840062, 0.5463284, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.297258, -1, 0, 0}) 17867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 17868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 17870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 122) 17872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 90) 17874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2898, count = 90) 17876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2988, count = 90) 17878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 90) 17880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3168, count = 90) 17882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 90) 17884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 164) 17886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7042369, 0.7509266, 0.412426, 0.9921569, 0.7042369, 0.7509266, 0.412426, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 126) 17888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 78) 17890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 88) 17892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3804, count = 56) 17894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.412426, 0.6536563, 0.5096963, 0.9921569, 0.412426, 0.6536563, 0.5096963, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 50) 17896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 34) 17898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.250167, -1, 0, 0}) 17899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3944, count = 26) 17900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3970, count = 122) 17902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4092, count = 90) 17904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4182, count = 90) 17906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6397539, 0.6397539, 0.319877, 0.8156863, 0.6397539, 0.6397539, 0.319877, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4272, count = 130) 17908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.5853749, 0.3710573, 0.8156863, 0.4798155, 0.5853749, 0.3710573, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4402, count = 60) 17910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.319877, 0.5309958, 0.4254364, 0.8156863, 0.319877, 0.5309958, 0.4254364, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.328727, -1, 0, 0}) 17911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4462, count = 38) 17912 glEnable(cap = GL_STENCIL_TEST) 17913 glStencilMask(mask = 255) 17914 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17915 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17917 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17918 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17919 glDisable(cap = GL_CULL_FACE) 17920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4500, count = 21) 17921 glEnable(cap = GL_CULL_FACE) 17922 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 17924 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17925 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 44) 17927 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17928 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 4) 17930 glDisable(cap = GL_STENCIL_TEST) 17931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 66) 17933 glEnable(cap = GL_STENCIL_TEST) 17934 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17935 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17937 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17938 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17939 glDisable(cap = GL_CULL_FACE) 17940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4635, count = 16) 17941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4685, count = 16) 17942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4735, count = 16) 17943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4785, count = 16) 17944 glEnable(cap = GL_CULL_FACE) 17945 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17947 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17948 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 34) 17950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 34) 17951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4751, count = 34) 17952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4801, count = 34) 17953 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17954 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 4) 17956 glDisable(cap = GL_STENCIL_TEST) 17957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 17958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 17959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 17960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4955, count = 58) 17961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5013, count = 58) 17962 glEnable(cap = GL_STENCIL_TEST) 17963 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17964 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17966 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17967 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17968 glDisable(cap = GL_CULL_FACE) 17969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5071, count = 79) 17970 glEnable(cap = GL_CULL_FACE) 17971 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 17973 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17974 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 17975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5150, count = 160) 17976 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 17977 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 17978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 4) 17979 glDisable(cap = GL_STENCIL_TEST) 17980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 17981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 194) 17982 glEnable(cap = GL_STENCIL_TEST) 17983 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 17984 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 17985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 17986 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 17987 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 17988 glDisable(cap = GL_CULL_FACE) 17989 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 17990 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 17991 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5608, count = 16) 17992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5658, count = 16) 17993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5708, count = 16) 17994 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5758, count = 16) 17995 glEnable(cap = GL_CULL_FACE) 17996 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 17998 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 17999 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 18001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 18002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 34) 18003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 34) 18004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5724, count = 34) 18005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 34) 18006 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18007 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 4) 18009 glDisable(cap = GL_STENCIL_TEST) 18010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5812, count = 58) 18012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 58) 18013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5928, count = 58) 18014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 58) 18015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6044, count = 58) 18016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6102, count = 58) 18017 glEnable(cap = GL_STENCIL_TEST) 18018 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18019 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18021 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18022 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18023 glDisable(cap = GL_CULL_FACE) 18024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6160, count = 47) 18025 glEnable(cap = GL_CULL_FACE) 18026 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 18028 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18029 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 96) 18031 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18032 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6303, count = 4) 18034 glDisable(cap = GL_STENCIL_TEST) 18035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 166) 18037 glEnable(cap = GL_STENCIL_TEST) 18038 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18039 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18041 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18042 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18043 glDisable(cap = GL_CULL_FACE) 18044 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 18045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 18046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6573, count = 16) 18047 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6623, count = 16) 18048 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6673, count = 16) 18049 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6723, count = 16) 18050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6773, count = 16) 18051 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6823, count = 16) 18052 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6873, count = 16) 18053 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6923, count = 16) 18054 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6973, count = 16) 18055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7023, count = 16) 18056 glEnable(cap = GL_CULL_FACE) 18057 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18059 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18060 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 18062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 18063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 34) 18064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 34) 18065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6689, count = 34) 18066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 34) 18067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 34) 18068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 34) 18069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 34) 18070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 34) 18071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6989, count = 34) 18072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 34) 18073 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18074 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7073, count = 4) 18076 glDisable(cap = GL_STENCIL_TEST) 18077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 18079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 18080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7193, count = 58) 18081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7251, count = 58) 18082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7309, count = 58) 18083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7367, count = 58) 18084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7425, count = 58) 18085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7483, count = 58) 18086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7541, count = 58) 18087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7599, count = 58) 18088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7657, count = 58) 18089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7715, count = 58) 18090 glEnable(cap = GL_STENCIL_TEST) 18091 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18092 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18094 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18095 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18096 glDisable(cap = GL_CULL_FACE) 18097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7773, count = 282) 18098 glEnable(cap = GL_CULL_FACE) 18099 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9738673, -0.2271178, 0, 0, 0.2271178, 0.9738673, 0, 0, -255.2778, -269.0529, 1, 0, 0.9921569, 0, 0.1686275, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 18101 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18102 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8055, count = 590) 18104 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18105 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8645, count = 4) 18107 glDisable(cap = GL_STENCIL_TEST) 18108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 18109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8649, count = 650) 18110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9299, count = 40) 18112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9339, count = 82) 18113 glDisableVertexAttribArray(index = 0) 18114 glDisableVertexAttribArray(index = 1) 18115 glBindVertexArray(array = 0) 18116 glDisable(cap = GL_CULL_FACE) 18117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18118 glUseProgram(program = 0) 18119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18121 glBindVertexArray(array = 0) 18122 glActiveTexture(texture = GL_TEXTURE0) 18123 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 18124 glDisable(cap = GL_DEPTH_TEST) 18125 glDisable(cap = GL_STENCIL_TEST) 18126 glDisable(cap = GL_SCISSOR_TEST) 18127 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18128 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18129 glDepthMask(flag = GL_TRUE) 18130 glDepthFunc(func = GL_LESS) 18131 glClearDepth(depth = 1) 18132 glStencilMask(mask = 255) 18133 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18134 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18135 glDisable(cap = GL_BLEND) 18136 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 18137 glUseProgram(program = 0) 18138 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18139 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18140 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18141 glBindVertexArray(array = 1) 18142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18143 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 18144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18145 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 18146 glViewport(x = 0, y = 0, width = 375, height = 667) 18147 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18148 glClearDepth(depth = 1) 18149 glEnable(cap = GL_DEPTH_TEST) 18150 glDepthFunc(func = GL_LESS) 18151 glDepthMask(flag = GL_TRUE) 18152 glDisable(cap = GL_BLEND) 18153 glDisable(cap = GL_CULL_FACE) 18154 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18155 glDisable(cap = GL_SCISSOR_TEST) 18156 glDisable(cap = GL_STENCIL_TEST) 18157 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 18159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 18160 glEnableVertexAttribArray(index = 0) 18161 glEnableVertexAttribArray(index = 1) 18162 glEnableVertexAttribArray(index = 2) 18163 glUseProgram(program = 4) 18164 glUniform1fv(location = 1, count = 1, value = &1) 18165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18168 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18170 glEnable(cap = GL_BLEND) 18171 glDepthMask(flag = GL_FALSE) 18172 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 18174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 18175 glUseProgram(program = 7) 18176 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18181 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18184 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 18185 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18186 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18189 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18190 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18194 glUseProgram(program = 10) 18195 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18196 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18197 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18198 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18199 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18201 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 18202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18205 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18208 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18209 glUseProgram(program = 4) 18210 glUniform1fv(location = 1, count = 1, value = &0.5) 18211 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18213 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18214 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18215 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18218 glUseProgram(program = 10) 18219 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18220 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18221 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18222 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18223 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18225 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 18226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18227 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 18229 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 18230 glDisableVertexAttribArray(index = 0) 18231 glDisableVertexAttribArray(index = 1) 18232 glDisableVertexAttribArray(index = 2) 18233 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18234 glDisable(cap = GL_STENCIL_TEST) 18235 glDisable(cap = GL_SCISSOR_TEST) 18236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18238 glDepthMask(flag = GL_TRUE) 18239 glBindVertexArray(array = 0) 18240 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 18241 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 18242 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18243 glViewport(x = 0, y = 0, width = 375, height = 640) 18244 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18245 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18246 glUseProgram(program = 1) 18247 glEnable(cap = GL_CULL_FACE) 18248 glCullFace(mode = GL_BACK) 18249 glFrontFace(mode = GL_CCW) 18250 glEnable(cap = GL_BLEND) 18251 glDisable(cap = GL_DEPTH_TEST) 18252 glDisable(cap = GL_SCISSOR_TEST) 18253 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18254 glStencilMask(mask = 4294967295) 18255 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18256 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 18257 glActiveTexture(texture = GL_TEXTURE0) 18258 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 18259 glBindVertexArray(array = 2) 18260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 18261 glBufferData(target = GL_ARRAY_BUFFER, size = 150320, data = blob(150320), usage = GL_STREAM_DRAW) 18262 glEnableVertexAttribArray(index = 0) 18263 glEnableVertexAttribArray(index = 1) 18264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18266 glUniform1i(location = 12, v0 = 0) 18267 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 18268 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 18269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 18271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 18273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 18275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 18277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 18279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 18281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 18283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 18285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 18287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 18289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 18291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7027298, 0.7407151, 0.3988466, 0.9686275, 0.7027298, 0.7407151, 0.3988466, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 166) 18293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6457517, 0.7217224, 0.4178393, 0.9686275, 0.6457517, 0.7217224, 0.4178393, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 130) 18295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5887735, 0.7027298, 0.436832, 0.9686275, 0.5887735, 0.7027298, 0.436832, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1988, count = 130) 18297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5317955, 0.683737, 0.4558247, 0.9686275, 0.5317955, 0.683737, 0.4558247, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2118, count = 92) 18299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4748174, 0.6647444, 0.4748174, 0.9686275, 0.4748174, 0.6647444, 0.4748174, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2210, count = 92) 18301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4178393, 0.6457517, 0.4938101, 0.9686275, 0.4178393, 0.6457517, 0.4938101, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2302, count = 92) 18303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3608612, 0.6267589, 0.5128028, 0.9686275, 0.3608612, 0.6267589, 0.5128028, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2394, count = 54) 18305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3038831, 0.6077663, 0.5317955, 0.9686275, 0.3038831, 0.6077663, 0.5317955, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2448, count = 38) 18307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.246905, 0.5887735, 0.5507882, 0.9686275, 0.246905, 0.5887735, 0.5507882, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.315372, -1, 0, 0}) 18308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 30) 18309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 154) 18311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2670, count = 122) 18313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 18315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 90) 18317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 90) 18319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3062, count = 90) 18321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3152, count = 90) 18323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3242, count = 90) 18325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 164) 18327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7042369, 0.7509266, 0.412426, 0.9921569, 0.7042369, 0.7509266, 0.412426, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 126) 18329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 78) 18331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 88) 18333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3788, count = 56) 18335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.412426, 0.6536563, 0.5096963, 0.9921569, 0.412426, 0.6536563, 0.5096963, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3844, count = 50) 18337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 34) 18339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245052, -1, 0, 0}) 18340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3928, count = 26) 18341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3954, count = 122) 18343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4076, count = 90) 18345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4166, count = 90) 18347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4256, count = 130) 18349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4821223, 0.5881892, 0.3728412, 0.8196079, 0.4821223, 0.5881892, 0.3728412, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4386, count = 60) 18351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3214149, 0.5335487, 0.4274818, 0.8196079, 0.3214149, 0.5335487, 0.4274818, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 4.351311, -1, 0, 0}) 18352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4446, count = 38) 18353 glEnable(cap = GL_STENCIL_TEST) 18354 glStencilMask(mask = 255) 18355 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18356 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18358 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18359 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18360 glDisable(cap = GL_CULL_FACE) 18361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4484, count = 21) 18362 glEnable(cap = GL_CULL_FACE) 18363 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 18365 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18366 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 44) 18368 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18369 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 4) 18371 glDisable(cap = GL_STENCIL_TEST) 18372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 66) 18374 glEnable(cap = GL_STENCIL_TEST) 18375 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18376 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18378 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18379 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18380 glDisable(cap = GL_CULL_FACE) 18381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 16) 18382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4669, count = 16) 18383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4719, count = 16) 18384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4769, count = 16) 18385 glEnable(cap = GL_CULL_FACE) 18386 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18388 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18389 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 34) 18391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4685, count = 34) 18392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4735, count = 34) 18393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 34) 18394 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18395 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4819, count = 4) 18397 glDisable(cap = GL_STENCIL_TEST) 18398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4823, count = 58) 18400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4881, count = 58) 18401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4939, count = 58) 18402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4997, count = 58) 18403 glEnable(cap = GL_STENCIL_TEST) 18404 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18405 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18407 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18408 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18409 glDisable(cap = GL_CULL_FACE) 18410 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5055, count = 77) 18411 glEnable(cap = GL_CULL_FACE) 18412 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 18414 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18415 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5132, count = 156) 18417 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18418 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 4) 18420 glDisable(cap = GL_STENCIL_TEST) 18421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 190) 18423 glEnable(cap = GL_STENCIL_TEST) 18424 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18425 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18427 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18428 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18429 glDisable(cap = GL_CULL_FACE) 18430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5482, count = 16) 18431 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5532, count = 16) 18432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5582, count = 16) 18433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5632, count = 16) 18434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5682, count = 16) 18435 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5732, count = 16) 18436 glEnable(cap = GL_CULL_FACE) 18437 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18439 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18440 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 34) 18442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 34) 18443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 34) 18444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 34) 18445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5698, count = 34) 18446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 34) 18447 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18448 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5782, count = 4) 18450 glDisable(cap = GL_STENCIL_TEST) 18451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 58) 18453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5844, count = 58) 18454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 58) 18455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5960, count = 58) 18456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6018, count = 58) 18457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6076, count = 58) 18458 glEnable(cap = GL_STENCIL_TEST) 18459 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18460 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18462 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18463 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18464 glDisable(cap = GL_CULL_FACE) 18465 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6134, count = 47) 18466 glEnable(cap = GL_CULL_FACE) 18467 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 18469 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18470 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6181, count = 96) 18472 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18473 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6277, count = 4) 18475 glDisable(cap = GL_STENCIL_TEST) 18476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6281, count = 166) 18478 glEnable(cap = GL_STENCIL_TEST) 18479 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18480 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18482 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18483 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18484 glDisable(cap = GL_CULL_FACE) 18485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6447, count = 16) 18486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6497, count = 16) 18487 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6547, count = 16) 18488 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6597, count = 16) 18489 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6647, count = 16) 18490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6697, count = 16) 18491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6747, count = 16) 18492 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6797, count = 16) 18493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6847, count = 16) 18494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6897, count = 16) 18495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6947, count = 16) 18496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6997, count = 16) 18497 glEnable(cap = GL_CULL_FACE) 18498 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18500 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18501 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6463, count = 34) 18503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 34) 18504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 34) 18505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 34) 18506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 34) 18507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 34) 18508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 34) 18509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 34) 18510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 34) 18511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6913, count = 34) 18512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6963, count = 34) 18513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 34) 18514 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18515 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7047, count = 4) 18517 glDisable(cap = GL_STENCIL_TEST) 18518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7051, count = 58) 18520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7109, count = 58) 18521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7167, count = 58) 18522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7225, count = 58) 18523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7283, count = 58) 18524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7341, count = 58) 18525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7399, count = 58) 18526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7457, count = 58) 18527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7515, count = 58) 18528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 58) 18529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7631, count = 58) 18530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7689, count = 58) 18531 glEnable(cap = GL_STENCIL_TEST) 18532 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18533 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18535 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18536 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18537 glDisable(cap = GL_CULL_FACE) 18538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7747, count = 282) 18539 glEnable(cap = GL_CULL_FACE) 18540 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9727885, -0.2316953, 0, 0, 0.2316953, 0.9727885, 0, 0, -256.5403, -267.8494, 1, 0, 0.9960784, 0, 0.1647059, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 18542 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18543 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8029, count = 590) 18545 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18546 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8619, count = 4) 18548 glDisable(cap = GL_STENCIL_TEST) 18549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 18550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8623, count = 650) 18551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9273, count = 40) 18553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9313, count = 82) 18554 glDisableVertexAttribArray(index = 0) 18555 glDisableVertexAttribArray(index = 1) 18556 glBindVertexArray(array = 0) 18557 glDisable(cap = GL_CULL_FACE) 18558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18559 glUseProgram(program = 0) 18560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18562 glBindVertexArray(array = 0) 18563 glActiveTexture(texture = GL_TEXTURE0) 18564 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 18565 glDisable(cap = GL_DEPTH_TEST) 18566 glDisable(cap = GL_STENCIL_TEST) 18567 glDisable(cap = GL_SCISSOR_TEST) 18568 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18569 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18570 glDepthMask(flag = GL_TRUE) 18571 glDepthFunc(func = GL_LESS) 18572 glClearDepth(depth = 1) 18573 glStencilMask(mask = 255) 18574 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18575 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18576 glDisable(cap = GL_BLEND) 18577 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 18578 glUseProgram(program = 0) 18579 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18580 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18581 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18582 glBindVertexArray(array = 1) 18583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18584 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 18585 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18586 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 18587 glViewport(x = 0, y = 0, width = 375, height = 667) 18588 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18589 glClearDepth(depth = 1) 18590 glEnable(cap = GL_DEPTH_TEST) 18591 glDepthFunc(func = GL_LESS) 18592 glDepthMask(flag = GL_TRUE) 18593 glDisable(cap = GL_BLEND) 18594 glDisable(cap = GL_CULL_FACE) 18595 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18596 glDisable(cap = GL_SCISSOR_TEST) 18597 glDisable(cap = GL_STENCIL_TEST) 18598 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 18600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 18601 glEnableVertexAttribArray(index = 0) 18602 glEnableVertexAttribArray(index = 1) 18603 glEnableVertexAttribArray(index = 2) 18604 glUseProgram(program = 4) 18605 glUniform1fv(location = 1, count = 1, value = &1) 18606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18608 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18609 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18611 glEnable(cap = GL_BLEND) 18612 glDepthMask(flag = GL_FALSE) 18613 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 18615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 18616 glUseProgram(program = 7) 18617 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18618 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18620 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18622 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18625 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 18626 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18627 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18628 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18630 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18631 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18632 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18635 glUseProgram(program = 10) 18636 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18637 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18638 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18639 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18640 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18642 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 18643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18646 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18649 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18650 glUseProgram(program = 4) 18651 glUniform1fv(location = 1, count = 1, value = &0.5) 18652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18654 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18655 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18656 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18659 glUseProgram(program = 10) 18660 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18661 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18662 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18663 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18664 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18666 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 18667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18668 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 18670 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 18671 glDisableVertexAttribArray(index = 0) 18672 glDisableVertexAttribArray(index = 1) 18673 glDisableVertexAttribArray(index = 2) 18674 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18675 glDisable(cap = GL_STENCIL_TEST) 18676 glDisable(cap = GL_SCISSOR_TEST) 18677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18679 glDepthMask(flag = GL_TRUE) 18680 glBindVertexArray(array = 0) 18681 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 18682 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 18683 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18684 glViewport(x = 0, y = 0, width = 375, height = 640) 18685 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18686 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18687 glUseProgram(program = 1) 18688 glEnable(cap = GL_CULL_FACE) 18689 glCullFace(mode = GL_BACK) 18690 glFrontFace(mode = GL_CCW) 18691 glEnable(cap = GL_BLEND) 18692 glDisable(cap = GL_DEPTH_TEST) 18693 glDisable(cap = GL_SCISSOR_TEST) 18694 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18695 glStencilMask(mask = 4294967295) 18696 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18697 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 18698 glActiveTexture(texture = GL_TEXTURE0) 18699 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 18700 glBindVertexArray(array = 2) 18701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 18702 glBufferData(target = GL_ARRAY_BUFFER, size = 150352, data = blob(150352), usage = GL_STREAM_DRAW) 18703 glEnableVertexAttribArray(index = 0) 18704 glEnableVertexAttribArray(index = 1) 18705 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18706 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18707 glUniform1i(location = 12, v0 = 0) 18708 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 18709 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 18710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 18712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 18714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 18716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 18718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 18720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 18722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 18724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 18726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 18728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 18730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 18732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7055748, 0.743714, 0.4004614, 0.972549, 0.7055748, 0.743714, 0.4004614, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 168) 18734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.648366, 0.7246444, 0.419531, 0.972549, 0.648366, 0.7246444, 0.419531, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 18736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5911573, 0.7055748, 0.4386005, 0.972549, 0.5911573, 0.7055748, 0.4386005, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 130) 18738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5339485, 0.6865052, 0.4576701, 0.972549, 0.5339485, 0.6865052, 0.4576701, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 92) 18740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 92) 18742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.419531, 0.648366, 0.4958093, 0.972549, 0.419531, 0.648366, 0.4958093, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2304, count = 92) 18744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3623222, 0.6292964, 0.5148789, 0.972549, 0.3623222, 0.6292964, 0.5148789, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 54) 18746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3051134, 0.6102269, 0.5339485, 0.972549, 0.3051134, 0.6102269, 0.5339485, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2450, count = 38) 18748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479047, 0.5911573, 0.5530181, 0.972549, 0.2479047, 0.5911573, 0.5530181, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.331373, -1, 0, 0}) 18749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2488, count = 30) 18750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 18752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 122) 18754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 90) 18756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2884, count = 90) 18758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 90) 18760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3064, count = 90) 18762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 90) 18764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3244, count = 90) 18766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3334, count = 164) 18768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 126) 18770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 78) 18772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 88) 18774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 56) 18776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 50) 18778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3896, count = 34) 18780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239039, -1, 0, 0}) 18781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 26) 18782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 122) 18784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4078, count = 90) 18786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4168, count = 90) 18788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4258, count = 130) 18790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.5910035, 0.3746251, 0.8235294, 0.4844291, 0.5910035, 0.3746251, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4388, count = 60) 18792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.5361015, 0.4295271, 0.8235294, 0.3229527, 0.5361015, 0.4295271, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.372443, -1, 0, 0}) 18793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4448, count = 38) 18794 glEnable(cap = GL_STENCIL_TEST) 18795 glStencilMask(mask = 255) 18796 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18797 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18799 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18800 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18801 glDisable(cap = GL_CULL_FACE) 18802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4486, count = 21) 18803 glEnable(cap = GL_CULL_FACE) 18804 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 18806 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18807 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 44) 18809 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18810 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 4) 18812 glDisable(cap = GL_STENCIL_TEST) 18813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 66) 18815 glEnable(cap = GL_STENCIL_TEST) 18816 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18817 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18819 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18820 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18821 glDisable(cap = GL_CULL_FACE) 18822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4621, count = 16) 18823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4671, count = 16) 18824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4721, count = 16) 18825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4771, count = 16) 18826 glEnable(cap = GL_CULL_FACE) 18827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18829 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18830 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 34) 18832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 34) 18833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 34) 18834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4787, count = 34) 18835 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18836 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4821, count = 4) 18838 glDisable(cap = GL_STENCIL_TEST) 18839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4825, count = 58) 18841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4883, count = 58) 18842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4941, count = 58) 18843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4999, count = 58) 18844 glEnable(cap = GL_STENCIL_TEST) 18845 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18846 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18848 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18849 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18850 glDisable(cap = GL_CULL_FACE) 18851 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5057, count = 77) 18852 glEnable(cap = GL_CULL_FACE) 18853 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 18855 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18856 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 156) 18858 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18859 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 4) 18861 glDisable(cap = GL_STENCIL_TEST) 18862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 190) 18864 glEnable(cap = GL_STENCIL_TEST) 18865 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18866 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18868 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18869 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18870 glDisable(cap = GL_CULL_FACE) 18871 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5484, count = 16) 18872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5534, count = 16) 18873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5584, count = 16) 18874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5634, count = 16) 18875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5684, count = 16) 18876 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5734, count = 16) 18877 glEnable(cap = GL_CULL_FACE) 18878 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18880 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18881 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 34) 18883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 34) 18884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 34) 18885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5650, count = 34) 18886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 34) 18887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 34) 18888 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18889 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 4) 18891 glDisable(cap = GL_STENCIL_TEST) 18892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 18894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 18895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 58) 18896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 58) 18897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 58) 18898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6078, count = 58) 18899 glEnable(cap = GL_STENCIL_TEST) 18900 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18901 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18903 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18904 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18905 glDisable(cap = GL_CULL_FACE) 18906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 47) 18907 glEnable(cap = GL_CULL_FACE) 18908 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 18910 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18911 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6183, count = 96) 18913 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18914 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 4) 18916 glDisable(cap = GL_STENCIL_TEST) 18917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 18918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6283, count = 166) 18919 glEnable(cap = GL_STENCIL_TEST) 18920 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18921 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18923 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18924 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18925 glDisable(cap = GL_CULL_FACE) 18926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 18927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 18928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 18929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 18930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 18931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 18932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6749, count = 16) 18933 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6799, count = 16) 18934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6849, count = 16) 18935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6899, count = 16) 18936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6949, count = 16) 18937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6999, count = 16) 18938 glEnable(cap = GL_CULL_FACE) 18939 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18941 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18942 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 18944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 18945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 18946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 18947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 18948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 18949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 34) 18950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6815, count = 34) 18951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 34) 18952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 34) 18953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 34) 18954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7015, count = 34) 18955 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18956 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 4) 18958 glDisable(cap = GL_STENCIL_TEST) 18959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 18960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 58) 18961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7111, count = 58) 18962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7169, count = 58) 18963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7227, count = 58) 18964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7285, count = 58) 18965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7343, count = 58) 18966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7401, count = 58) 18967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7459, count = 58) 18968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7517, count = 58) 18969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7575, count = 58) 18970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7633, count = 58) 18971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7691, count = 58) 18972 glEnable(cap = GL_STENCIL_TEST) 18973 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 18974 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 18975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 18976 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 18977 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 18978 glDisable(cap = GL_CULL_FACE) 18979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7749, count = 282) 18980 glEnable(cap = GL_CULL_FACE) 18981 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9717661, -0.2359462, 0, 0, 0.2359462, 0.9717661, 0, 0, -257.7089, -266.7253, 1, 0, 0.9960784, 0, 0.1568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 18983 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 18984 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 18985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8031, count = 590) 18986 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 18987 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 18988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8621, count = 4) 18989 glDisable(cap = GL_STENCIL_TEST) 18990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 18991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8625, count = 650) 18992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 18993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9275, count = 40) 18994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9315, count = 82) 18995 glDisableVertexAttribArray(index = 0) 18996 glDisableVertexAttribArray(index = 1) 18997 glBindVertexArray(array = 0) 18998 glDisable(cap = GL_CULL_FACE) 18999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19000 glUseProgram(program = 0) 19001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19003 glBindVertexArray(array = 0) 19004 glActiveTexture(texture = GL_TEXTURE0) 19005 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 19006 glDisable(cap = GL_DEPTH_TEST) 19007 glDisable(cap = GL_STENCIL_TEST) 19008 glDisable(cap = GL_SCISSOR_TEST) 19009 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19010 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19011 glDepthMask(flag = GL_TRUE) 19012 glDepthFunc(func = GL_LESS) 19013 glClearDepth(depth = 1) 19014 glStencilMask(mask = 255) 19015 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19016 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19017 glDisable(cap = GL_BLEND) 19018 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 19019 glUseProgram(program = 0) 19020 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19021 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19022 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19023 glBindVertexArray(array = 1) 19024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19025 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19027 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19028 glViewport(x = 0, y = 0, width = 375, height = 667) 19029 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19030 glClearDepth(depth = 1) 19031 glEnable(cap = GL_DEPTH_TEST) 19032 glDepthFunc(func = GL_LESS) 19033 glDepthMask(flag = GL_TRUE) 19034 glDisable(cap = GL_BLEND) 19035 glDisable(cap = GL_CULL_FACE) 19036 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19037 glDisable(cap = GL_SCISSOR_TEST) 19038 glDisable(cap = GL_STENCIL_TEST) 19039 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19042 glEnableVertexAttribArray(index = 0) 19043 glEnableVertexAttribArray(index = 1) 19044 glEnableVertexAttribArray(index = 2) 19045 glUseProgram(program = 4) 19046 glUniform1fv(location = 1, count = 1, value = &1) 19047 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19049 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19050 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19051 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19052 glEnable(cap = GL_BLEND) 19053 glDepthMask(flag = GL_FALSE) 19054 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19057 glUseProgram(program = 7) 19058 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19066 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 19067 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19068 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19069 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19070 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19071 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19072 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19073 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19076 glUseProgram(program = 10) 19077 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19078 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19079 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19080 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19081 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19082 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19083 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19087 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19090 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19091 glUseProgram(program = 4) 19092 glUniform1fv(location = 1, count = 1, value = &0.5) 19093 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19095 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19096 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19097 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19100 glUseProgram(program = 10) 19101 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19102 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19103 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19104 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19105 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19107 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19109 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 19111 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 19112 glDisableVertexAttribArray(index = 0) 19113 glDisableVertexAttribArray(index = 1) 19114 glDisableVertexAttribArray(index = 2) 19115 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19116 glDisable(cap = GL_STENCIL_TEST) 19117 glDisable(cap = GL_SCISSOR_TEST) 19118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19120 glDepthMask(flag = GL_TRUE) 19121 glBindVertexArray(array = 0) 19122 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 19123 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 19124 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19125 glViewport(x = 0, y = 0, width = 375, height = 640) 19126 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19127 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19128 glUseProgram(program = 1) 19129 glEnable(cap = GL_CULL_FACE) 19130 glCullFace(mode = GL_BACK) 19131 glFrontFace(mode = GL_CCW) 19132 glEnable(cap = GL_BLEND) 19133 glDisable(cap = GL_DEPTH_TEST) 19134 glDisable(cap = GL_SCISSOR_TEST) 19135 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19136 glStencilMask(mask = 4294967295) 19137 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19138 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 19139 glActiveTexture(texture = GL_TEXTURE0) 19140 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 19141 glBindVertexArray(array = 2) 19142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 19143 glBufferData(target = GL_ARRAY_BUFFER, size = 150352, data = blob(150352), usage = GL_STREAM_DRAW) 19144 glEnableVertexAttribArray(index = 0) 19145 glEnableVertexAttribArray(index = 1) 19146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19147 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19148 glUniform1i(location = 12, v0 = 0) 19149 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 19150 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 19151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 19153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 19155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 19157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 19159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 19161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 19163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 19165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 19167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 19169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 19171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 19173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 168) 19175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 19177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.593541, 0.7084199, 0.4403691, 0.9764706, 0.593541, 0.7084199, 0.4403691, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 130) 19179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 92) 19181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.478662, 0.6701269, 0.478662, 0.9764706, 0.478662, 0.6701269, 0.478662, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 92) 19183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2304, count = 92) 19185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3637832, 0.6318339, 0.516955, 0.9764706, 0.3637832, 0.6318339, 0.516955, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 54) 19187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2450, count = 38) 19189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2489043, 0.593541, 0.555248, 0.9764706, 0.2489043, 0.593541, 0.555248, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.346287, -1, 0, 0}) 19190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2488, count = 30) 19191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 19193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 122) 19195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 90) 19197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2884, count = 90) 19199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 90) 19201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3064, count = 90) 19203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 90) 19205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3244, count = 90) 19207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3334, count = 164) 19209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 126) 19211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6253287, 0.7218301, 0.432326, 0.9843137, 0.6253287, 0.7218301, 0.432326, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 78) 19213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 88) 19215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 56) 19217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 50) 19219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3896, count = 34) 19221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.231886, -1, 0, 0}) 19222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 26) 19223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 122) 19225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4078, count = 90) 19227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4168, count = 90) 19229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6489812, 0.6489812, 0.3244906, 0.827451, 0.6489812, 0.6489812, 0.3244906, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4258, count = 130) 19231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4867359, 0.5938178, 0.3764091, 0.827451, 0.4867359, 0.5938178, 0.3764091, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4388, count = 60) 19233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3244906, 0.5386544, 0.4315725, 0.827451, 0.3244906, 0.5386544, 0.4315725, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.393379, -1, 0, 0}) 19234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4448, count = 38) 19235 glEnable(cap = GL_STENCIL_TEST) 19236 glStencilMask(mask = 255) 19237 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19238 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19240 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19241 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19242 glDisable(cap = GL_CULL_FACE) 19243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4486, count = 21) 19244 glEnable(cap = GL_CULL_FACE) 19245 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 19247 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19248 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 44) 19250 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19251 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 4) 19253 glDisable(cap = GL_STENCIL_TEST) 19254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 66) 19256 glEnable(cap = GL_STENCIL_TEST) 19257 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19258 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19260 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19261 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19262 glDisable(cap = GL_CULL_FACE) 19263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4621, count = 16) 19264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4671, count = 16) 19265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4721, count = 16) 19266 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4771, count = 16) 19267 glEnable(cap = GL_CULL_FACE) 19268 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19270 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19271 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 34) 19273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 34) 19274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 34) 19275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4787, count = 34) 19276 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19277 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4821, count = 4) 19279 glDisable(cap = GL_STENCIL_TEST) 19280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4825, count = 58) 19282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4883, count = 58) 19283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4941, count = 58) 19284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4999, count = 58) 19285 glEnable(cap = GL_STENCIL_TEST) 19286 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19287 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19289 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19290 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19291 glDisable(cap = GL_CULL_FACE) 19292 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5057, count = 77) 19293 glEnable(cap = GL_CULL_FACE) 19294 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 19296 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19297 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 156) 19299 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19300 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 4) 19302 glDisable(cap = GL_STENCIL_TEST) 19303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 190) 19305 glEnable(cap = GL_STENCIL_TEST) 19306 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19307 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19309 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19310 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19311 glDisable(cap = GL_CULL_FACE) 19312 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5484, count = 16) 19313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5534, count = 16) 19314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5584, count = 16) 19315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5634, count = 16) 19316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5684, count = 16) 19317 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5734, count = 16) 19318 glEnable(cap = GL_CULL_FACE) 19319 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19321 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19322 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 34) 19324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 34) 19325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 34) 19326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5650, count = 34) 19327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 34) 19328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 34) 19329 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19330 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 4) 19332 glDisable(cap = GL_STENCIL_TEST) 19333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 19335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 19336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 58) 19337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 58) 19338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 58) 19339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6078, count = 58) 19340 glEnable(cap = GL_STENCIL_TEST) 19341 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19342 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19344 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19345 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19346 glDisable(cap = GL_CULL_FACE) 19347 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 47) 19348 glEnable(cap = GL_CULL_FACE) 19349 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 19351 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19352 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6183, count = 96) 19354 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19355 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 4) 19357 glDisable(cap = GL_STENCIL_TEST) 19358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6283, count = 166) 19360 glEnable(cap = GL_STENCIL_TEST) 19361 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19362 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19364 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19365 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19366 glDisable(cap = GL_CULL_FACE) 19367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 19368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 19369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 19370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 19371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 19372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 19373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6749, count = 16) 19374 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6799, count = 16) 19375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6849, count = 16) 19376 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6899, count = 16) 19377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6949, count = 16) 19378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6999, count = 16) 19379 glEnable(cap = GL_CULL_FACE) 19380 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19382 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19383 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 19385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 19386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 19387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 19388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 19389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 19390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 34) 19391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6815, count = 34) 19392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 34) 19393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 34) 19394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 34) 19395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7015, count = 34) 19396 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19397 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 4) 19399 glDisable(cap = GL_STENCIL_TEST) 19400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 58) 19402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7111, count = 58) 19403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7169, count = 58) 19404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7227, count = 58) 19405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7285, count = 58) 19406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7343, count = 58) 19407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7401, count = 58) 19408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7459, count = 58) 19409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7517, count = 58) 19410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7575, count = 58) 19411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7633, count = 58) 19412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7691, count = 58) 19413 glEnable(cap = GL_STENCIL_TEST) 19414 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19415 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19417 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19418 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19419 glDisable(cap = GL_CULL_FACE) 19420 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7749, count = 282) 19421 glEnable(cap = GL_CULL_FACE) 19422 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9707418, -0.2401257, 0, 0, 0.2401257, 0.9707418, 0, 0, -258.8543, -265.6138, 1, 0, 0.9960784, 0, 0.1490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 19424 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19425 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8031, count = 590) 19427 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19428 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8621, count = 4) 19430 glDisable(cap = GL_STENCIL_TEST) 19431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 19432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8625, count = 650) 19433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9275, count = 40) 19435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9315, count = 82) 19436 glDisableVertexAttribArray(index = 0) 19437 glDisableVertexAttribArray(index = 1) 19438 glBindVertexArray(array = 0) 19439 glDisable(cap = GL_CULL_FACE) 19440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19441 glUseProgram(program = 0) 19442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19444 glBindVertexArray(array = 0) 19445 glActiveTexture(texture = GL_TEXTURE0) 19446 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 19447 glDisable(cap = GL_DEPTH_TEST) 19448 glDisable(cap = GL_STENCIL_TEST) 19449 glDisable(cap = GL_SCISSOR_TEST) 19450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19451 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19452 glDepthMask(flag = GL_TRUE) 19453 glDepthFunc(func = GL_LESS) 19454 glClearDepth(depth = 1) 19455 glStencilMask(mask = 255) 19456 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19457 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19458 glDisable(cap = GL_BLEND) 19459 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 19460 glUseProgram(program = 0) 19461 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19462 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19463 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19464 glBindVertexArray(array = 1) 19465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19466 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19468 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19469 glViewport(x = 0, y = 0, width = 375, height = 667) 19470 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19471 glClearDepth(depth = 1) 19472 glEnable(cap = GL_DEPTH_TEST) 19473 glDepthFunc(func = GL_LESS) 19474 glDepthMask(flag = GL_TRUE) 19475 glDisable(cap = GL_BLEND) 19476 glDisable(cap = GL_CULL_FACE) 19477 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19478 glDisable(cap = GL_SCISSOR_TEST) 19479 glDisable(cap = GL_STENCIL_TEST) 19480 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19483 glEnableVertexAttribArray(index = 0) 19484 glEnableVertexAttribArray(index = 1) 19485 glEnableVertexAttribArray(index = 2) 19486 glUseProgram(program = 4) 19487 glUniform1fv(location = 1, count = 1, value = &1) 19488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19489 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19490 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19491 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19492 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19493 glEnable(cap = GL_BLEND) 19494 glDepthMask(flag = GL_FALSE) 19495 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19498 glUseProgram(program = 7) 19499 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19504 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19507 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 19508 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19509 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19510 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19512 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19517 glUseProgram(program = 10) 19518 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19519 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19520 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19521 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19522 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19524 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19528 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19531 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19532 glUseProgram(program = 4) 19533 glUniform1fv(location = 1, count = 1, value = &0.5) 19534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19541 glUseProgram(program = 10) 19542 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19543 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19544 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19545 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19546 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19548 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19550 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 19552 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 19553 glDisableVertexAttribArray(index = 0) 19554 glDisableVertexAttribArray(index = 1) 19555 glDisableVertexAttribArray(index = 2) 19556 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19557 glDisable(cap = GL_STENCIL_TEST) 19558 glDisable(cap = GL_SCISSOR_TEST) 19559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19561 glDepthMask(flag = GL_TRUE) 19562 glBindVertexArray(array = 0) 19563 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 19564 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 19565 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19566 glViewport(x = 0, y = 0, width = 375, height = 640) 19567 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19568 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19569 glUseProgram(program = 1) 19570 glEnable(cap = GL_CULL_FACE) 19571 glCullFace(mode = GL_BACK) 19572 glFrontFace(mode = GL_CCW) 19573 glEnable(cap = GL_BLEND) 19574 glDisable(cap = GL_DEPTH_TEST) 19575 glDisable(cap = GL_SCISSOR_TEST) 19576 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19577 glStencilMask(mask = 4294967295) 19578 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19579 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 19580 glActiveTexture(texture = GL_TEXTURE0) 19581 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 19582 glBindVertexArray(array = 2) 19583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 19584 glBufferData(target = GL_ARRAY_BUFFER, size = 150224, data = blob(150224), usage = GL_STREAM_DRAW) 19585 glEnableVertexAttribArray(index = 0) 19586 glEnableVertexAttribArray(index = 1) 19587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19588 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19589 glUniform1i(location = 12, v0 = 0) 19590 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 19591 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 19592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 19594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 19596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 19598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 19600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 19602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 19604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 19606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 19608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 19610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 19612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 19614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 19616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 19618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.593541, 0.7084199, 0.4403691, 0.9764706, 0.593541, 0.7084199, 0.4403691, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 19620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 19622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.478662, 0.6701269, 0.478662, 0.9764706, 0.478662, 0.6701269, 0.478662, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 19624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 19626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3637832, 0.6318339, 0.516955, 0.9764706, 0.3637832, 0.6318339, 0.516955, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 19628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 19630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2489043, 0.593541, 0.555248, 0.9764706, 0.2489043, 0.593541, 0.555248, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.359322, -1, 0, 0}) 19631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 19632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 19634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 19636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 19638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 19640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 19642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 19644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 19646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 19648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 164) 19650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 126) 19652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 78) 19654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 88) 19656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3774, count = 56) 19658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 50) 19660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 34) 19662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224124, -1, 0, 0}) 19663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3914, count = 26) 19664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 122) 19666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 90) 19668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 90) 19670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4242, count = 130) 19672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4890427, 0.5966321, 0.378193, 0.8313726, 0.4890427, 0.5966321, 0.378193, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4372, count = 68) 19674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3260285, 0.5412073, 0.4336179, 0.8313726, 0.3260285, 0.5412073, 0.4336179, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.4129, -1, 0, 0}) 19675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4440, count = 38) 19676 glEnable(cap = GL_STENCIL_TEST) 19677 glStencilMask(mask = 255) 19678 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19679 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19681 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19682 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19683 glDisable(cap = GL_CULL_FACE) 19684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4478, count = 21) 19685 glEnable(cap = GL_CULL_FACE) 19686 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 19688 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19689 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 44) 19691 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19692 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4543, count = 4) 19694 glDisable(cap = GL_STENCIL_TEST) 19695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4547, count = 66) 19697 glEnable(cap = GL_STENCIL_TEST) 19698 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19699 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19701 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19702 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19703 glDisable(cap = GL_CULL_FACE) 19704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4613, count = 16) 19705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4663, count = 16) 19706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4713, count = 16) 19707 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4763, count = 16) 19708 glEnable(cap = GL_CULL_FACE) 19709 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19711 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19712 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 34) 19714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 34) 19715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 34) 19716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 34) 19717 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19718 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4813, count = 4) 19720 glDisable(cap = GL_STENCIL_TEST) 19721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4817, count = 58) 19723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4875, count = 58) 19724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4933, count = 58) 19725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4991, count = 58) 19726 glEnable(cap = GL_STENCIL_TEST) 19727 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19728 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19730 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19731 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19732 glDisable(cap = GL_CULL_FACE) 19733 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5049, count = 77) 19734 glEnable(cap = GL_CULL_FACE) 19735 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 19737 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19738 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 156) 19740 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19741 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 4) 19743 glDisable(cap = GL_STENCIL_TEST) 19744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 190) 19746 glEnable(cap = GL_STENCIL_TEST) 19747 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19748 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19750 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19751 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19752 glDisable(cap = GL_CULL_FACE) 19753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 19754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 19755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5576, count = 16) 19756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5626, count = 16) 19757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5676, count = 16) 19758 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5726, count = 16) 19759 glEnable(cap = GL_CULL_FACE) 19760 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19762 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19763 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 19765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 19766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 34) 19767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 34) 19768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 34) 19769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 34) 19770 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19771 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 4) 19773 glDisable(cap = GL_STENCIL_TEST) 19774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 19776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 58) 19777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 58) 19778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5954, count = 58) 19779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6012, count = 58) 19780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 58) 19781 glEnable(cap = GL_STENCIL_TEST) 19782 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19783 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19785 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19786 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19787 glDisable(cap = GL_CULL_FACE) 19788 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6128, count = 47) 19789 glEnable(cap = GL_CULL_FACE) 19790 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 19792 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19793 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 96) 19795 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19796 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6271, count = 4) 19798 glDisable(cap = GL_STENCIL_TEST) 19799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 19800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 166) 19801 glEnable(cap = GL_STENCIL_TEST) 19802 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19803 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19805 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19806 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19807 glDisable(cap = GL_CULL_FACE) 19808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 19809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 19810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 19811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6591, count = 16) 19812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6641, count = 16) 19813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6691, count = 16) 19814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6741, count = 16) 19815 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6791, count = 16) 19816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6841, count = 16) 19817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6891, count = 16) 19818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6941, count = 16) 19819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6991, count = 16) 19820 glEnable(cap = GL_CULL_FACE) 19821 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19823 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19824 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 19826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 19827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 19828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 34) 19829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 34) 19830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 34) 19831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6757, count = 34) 19832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 34) 19833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6857, count = 34) 19834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 34) 19835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6957, count = 34) 19836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 34) 19837 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19838 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 4) 19840 glDisable(cap = GL_STENCIL_TEST) 19841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 19842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 19843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 19844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 19845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 19846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 19847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 19848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 19849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 58) 19850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7509, count = 58) 19851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7567, count = 58) 19852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7625, count = 58) 19853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7683, count = 58) 19854 glEnable(cap = GL_STENCIL_TEST) 19855 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19856 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 19857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 19858 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 19859 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 19860 glDisable(cap = GL_CULL_FACE) 19861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7741, count = 282) 19862 glEnable(cap = GL_CULL_FACE) 19863 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9697769, -0.2439933, 0, 0, 0.2439933, 0.9697769, 0, 0, -259.911, -264.5799, 1, 0, 0.9960784, 0, 0.145098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 19865 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 19866 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8023, count = 590) 19868 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 19869 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 19870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8613, count = 4) 19871 glDisable(cap = GL_STENCIL_TEST) 19872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 19873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8617, count = 650) 19874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 19875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9267, count = 40) 19876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9307, count = 82) 19877 glDisableVertexAttribArray(index = 0) 19878 glDisableVertexAttribArray(index = 1) 19879 glBindVertexArray(array = 0) 19880 glDisable(cap = GL_CULL_FACE) 19881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19882 glUseProgram(program = 0) 19883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19885 glBindVertexArray(array = 0) 19886 glActiveTexture(texture = GL_TEXTURE0) 19887 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 19888 glDisable(cap = GL_DEPTH_TEST) 19889 glDisable(cap = GL_STENCIL_TEST) 19890 glDisable(cap = GL_SCISSOR_TEST) 19891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19892 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19893 glDepthMask(flag = GL_TRUE) 19894 glDepthFunc(func = GL_LESS) 19895 glClearDepth(depth = 1) 19896 glStencilMask(mask = 255) 19897 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 19898 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 19899 glDisable(cap = GL_BLEND) 19900 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 19901 glUseProgram(program = 0) 19902 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19903 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19904 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19905 glBindVertexArray(array = 1) 19906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19907 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19909 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19910 glViewport(x = 0, y = 0, width = 375, height = 667) 19911 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19912 glClearDepth(depth = 1) 19913 glEnable(cap = GL_DEPTH_TEST) 19914 glDepthFunc(func = GL_LESS) 19915 glDepthMask(flag = GL_TRUE) 19916 glDisable(cap = GL_BLEND) 19917 glDisable(cap = GL_CULL_FACE) 19918 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19919 glDisable(cap = GL_SCISSOR_TEST) 19920 glDisable(cap = GL_STENCIL_TEST) 19921 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19924 glEnableVertexAttribArray(index = 0) 19925 glEnableVertexAttribArray(index = 1) 19926 glEnableVertexAttribArray(index = 2) 19927 glUseProgram(program = 4) 19928 glUniform1fv(location = 1, count = 1, value = &1) 19929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19934 glEnable(cap = GL_BLEND) 19935 glDepthMask(flag = GL_FALSE) 19936 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19939 glUseProgram(program = 7) 19940 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19941 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19943 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19945 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19948 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 19949 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19950 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19953 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19958 glUseProgram(program = 10) 19959 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19960 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19961 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19962 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19963 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19965 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19966 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19967 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19968 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19969 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19972 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19973 glUseProgram(program = 4) 19974 glUniform1fv(location = 1, count = 1, value = &0.5) 19975 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19977 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19978 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19979 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19982 glUseProgram(program = 10) 19983 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19984 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19985 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19986 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19987 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19988 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19989 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 19990 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19991 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19992 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 19993 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 19994 glDisableVertexAttribArray(index = 0) 19995 glDisableVertexAttribArray(index = 1) 19996 glDisableVertexAttribArray(index = 2) 19997 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19998 glDisable(cap = GL_STENCIL_TEST) 19999 glDisable(cap = GL_SCISSOR_TEST) 20000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20002 glDepthMask(flag = GL_TRUE) 20003 glBindVertexArray(array = 0) 20004 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 20005 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 20006 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20007 glViewport(x = 0, y = 0, width = 375, height = 640) 20008 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20009 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20010 glUseProgram(program = 1) 20011 glEnable(cap = GL_CULL_FACE) 20012 glCullFace(mode = GL_BACK) 20013 glFrontFace(mode = GL_CCW) 20014 glEnable(cap = GL_BLEND) 20015 glDisable(cap = GL_DEPTH_TEST) 20016 glDisable(cap = GL_SCISSOR_TEST) 20017 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20018 glStencilMask(mask = 4294967295) 20019 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20020 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 20021 glActiveTexture(texture = GL_TEXTURE0) 20022 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 20023 glBindVertexArray(array = 2) 20024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 20025 glBufferData(target = GL_ARRAY_BUFFER, size = 150224, data = blob(150224), usage = GL_STREAM_DRAW) 20026 glEnableVertexAttribArray(index = 0) 20027 glEnableVertexAttribArray(index = 1) 20028 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20029 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20030 glUniform1i(location = 12, v0 = 0) 20031 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 20032 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 20033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 20035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 20037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 20039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 20041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 20043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 20045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 20047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 20049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 20051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 20053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 20055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.71411, 0.7527105, 0.4053057, 0.9843137, 0.71411, 0.7527105, 0.4053057, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 20057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 20059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5983084, 0.71411, 0.4439062, 0.9843137, 0.5983084, 0.71411, 0.4439062, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 20061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 20063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 20065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4246059, 0.6562092, 0.501807, 0.9843137, 0.4246059, 0.6562092, 0.501807, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 20067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 20069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 20071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.376338, -1, 0, 0}) 20072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 20073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 20075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 20077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 20079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 20081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 20083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 20085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 20087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 20089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 164) 20091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6903191, 0.7360861, 0.4042753, 0.972549, 0.6903191, 0.7360861, 0.4042753, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 126) 20093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6178547, 0.7132027, 0.4271588, 0.972549, 0.6178547, 0.7132027, 0.4271588, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 78) 20095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5453902, 0.6903191, 0.4500423, 0.972549, 0.5453902, 0.6903191, 0.4500423, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 88) 20097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3774, count = 56) 20099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4042753, 0.6407382, 0.4996232, 0.972549, 0.4042753, 0.6407382, 0.4996232, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 50) 20101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3318109, 0.6178547, 0.5225068, 0.972549, 0.3318109, 0.6178547, 0.5225068, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 34) 20103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2593464, 0.5949712, 0.5453902, 0.972549, 0.2593464, 0.5949712, 0.5453902, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.211241, -1, 0, 0}) 20104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3914, count = 26) 20105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 122) 20107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 90) 20109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 90) 20111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4242, count = 130) 20113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4936563, 0.6022607, 0.3817609, 0.8392157, 0.4936563, 0.6022607, 0.3817609, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4372, count = 68) 20115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3291042, 0.546313, 0.4377086, 0.8392157, 0.3291042, 0.546313, 0.4377086, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.440647, -1, 0, 0}) 20116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4440, count = 38) 20117 glEnable(cap = GL_STENCIL_TEST) 20118 glStencilMask(mask = 255) 20119 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20120 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20122 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20123 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20124 glDisable(cap = GL_CULL_FACE) 20125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4478, count = 21) 20126 glEnable(cap = GL_CULL_FACE) 20127 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 20129 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20130 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 44) 20132 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20133 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4543, count = 4) 20135 glDisable(cap = GL_STENCIL_TEST) 20136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4547, count = 66) 20138 glEnable(cap = GL_STENCIL_TEST) 20139 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20140 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20142 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20143 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20144 glDisable(cap = GL_CULL_FACE) 20145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4613, count = 16) 20146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4663, count = 16) 20147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4713, count = 16) 20148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4763, count = 16) 20149 glEnable(cap = GL_CULL_FACE) 20150 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20152 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20153 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 34) 20155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 34) 20156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 34) 20157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 34) 20158 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20159 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4813, count = 4) 20161 glDisable(cap = GL_STENCIL_TEST) 20162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4817, count = 58) 20164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4875, count = 58) 20165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4933, count = 58) 20166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4991, count = 58) 20167 glEnable(cap = GL_STENCIL_TEST) 20168 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20169 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20171 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20172 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20173 glDisable(cap = GL_CULL_FACE) 20174 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5049, count = 77) 20175 glEnable(cap = GL_CULL_FACE) 20176 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 20178 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20179 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 156) 20181 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20182 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 4) 20184 glDisable(cap = GL_STENCIL_TEST) 20185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 190) 20187 glEnable(cap = GL_STENCIL_TEST) 20188 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20189 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20191 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20192 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20193 glDisable(cap = GL_CULL_FACE) 20194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 20195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 20196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5576, count = 16) 20197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5626, count = 16) 20198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5676, count = 16) 20199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5726, count = 16) 20200 glEnable(cap = GL_CULL_FACE) 20201 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20203 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20204 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 20206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 20207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 34) 20208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 34) 20209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 34) 20210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 34) 20211 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20212 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 4) 20214 glDisable(cap = GL_STENCIL_TEST) 20215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 20217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 58) 20218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 58) 20219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5954, count = 58) 20220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6012, count = 58) 20221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 58) 20222 glEnable(cap = GL_STENCIL_TEST) 20223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20224 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20226 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20227 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20228 glDisable(cap = GL_CULL_FACE) 20229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6128, count = 47) 20230 glEnable(cap = GL_CULL_FACE) 20231 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 20233 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20234 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 96) 20236 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20237 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6271, count = 4) 20239 glDisable(cap = GL_STENCIL_TEST) 20240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 166) 20242 glEnable(cap = GL_STENCIL_TEST) 20243 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20244 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20246 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20247 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20248 glDisable(cap = GL_CULL_FACE) 20249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 20250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 20251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 20252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6591, count = 16) 20253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6641, count = 16) 20254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6691, count = 16) 20255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6741, count = 16) 20256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6791, count = 16) 20257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6841, count = 16) 20258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6891, count = 16) 20259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6941, count = 16) 20260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6991, count = 16) 20261 glEnable(cap = GL_CULL_FACE) 20262 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20264 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20265 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 20267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 20268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 20269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 34) 20270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 34) 20271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 34) 20272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6757, count = 34) 20273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 34) 20274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6857, count = 34) 20275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 34) 20276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6957, count = 34) 20277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 34) 20278 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20279 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 4) 20281 glDisable(cap = GL_STENCIL_TEST) 20282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 20284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 20285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 20286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 20287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 20288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 20289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 20290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 58) 20291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7509, count = 58) 20292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7567, count = 58) 20293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7625, count = 58) 20294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7683, count = 58) 20295 glEnable(cap = GL_STENCIL_TEST) 20296 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20297 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20299 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20300 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20301 glDisable(cap = GL_CULL_FACE) 20302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7741, count = 282) 20303 glEnable(cap = GL_CULL_FACE) 20304 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9683906, -0.2494389, 0, 0, 0.2494389, 0.9683906, 0, 0, -261.3937, -263.1152, 1, 0, 0.9960784, 0, 0.1372549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 20306 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20307 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8023, count = 590) 20309 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20310 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8613, count = 4) 20312 glDisable(cap = GL_STENCIL_TEST) 20313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 20314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8617, count = 650) 20315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9267, count = 40) 20317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9307, count = 82) 20318 glDisableVertexAttribArray(index = 0) 20319 glDisableVertexAttribArray(index = 1) 20320 glBindVertexArray(array = 0) 20321 glDisable(cap = GL_CULL_FACE) 20322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20323 glUseProgram(program = 0) 20324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20326 glBindVertexArray(array = 0) 20327 glActiveTexture(texture = GL_TEXTURE0) 20328 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 20329 glDisable(cap = GL_DEPTH_TEST) 20330 glDisable(cap = GL_STENCIL_TEST) 20331 glDisable(cap = GL_SCISSOR_TEST) 20332 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20333 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20334 glDepthMask(flag = GL_TRUE) 20335 glDepthFunc(func = GL_LESS) 20336 glClearDepth(depth = 1) 20337 glStencilMask(mask = 255) 20338 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20339 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20340 glDisable(cap = GL_BLEND) 20341 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 20342 glUseProgram(program = 0) 20343 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20344 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20345 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20346 glBindVertexArray(array = 1) 20347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20348 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 20349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20350 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 20351 glViewport(x = 0, y = 0, width = 375, height = 667) 20352 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20353 glClearDepth(depth = 1) 20354 glEnable(cap = GL_DEPTH_TEST) 20355 glDepthFunc(func = GL_LESS) 20356 glDepthMask(flag = GL_TRUE) 20357 glDisable(cap = GL_BLEND) 20358 glDisable(cap = GL_CULL_FACE) 20359 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20360 glDisable(cap = GL_SCISSOR_TEST) 20361 glDisable(cap = GL_STENCIL_TEST) 20362 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20365 glEnableVertexAttribArray(index = 0) 20366 glEnableVertexAttribArray(index = 1) 20367 glEnableVertexAttribArray(index = 2) 20368 glUseProgram(program = 4) 20369 glUniform1fv(location = 1, count = 1, value = &1) 20370 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20371 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20372 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20373 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20374 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20375 glEnable(cap = GL_BLEND) 20376 glDepthMask(flag = GL_FALSE) 20377 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20380 glUseProgram(program = 7) 20381 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20386 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20389 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 20390 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20391 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20393 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20394 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20395 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20396 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20399 glUseProgram(program = 10) 20400 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20401 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20402 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20403 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20404 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20405 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20406 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20408 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20409 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20410 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20413 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20414 glUseProgram(program = 4) 20415 glUniform1fv(location = 1, count = 1, value = &0.5) 20416 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20418 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20419 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20420 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20423 glUseProgram(program = 10) 20424 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20425 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20426 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20427 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20428 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20429 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20430 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20432 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 20434 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 20435 glDisableVertexAttribArray(index = 0) 20436 glDisableVertexAttribArray(index = 1) 20437 glDisableVertexAttribArray(index = 2) 20438 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20439 glDisable(cap = GL_STENCIL_TEST) 20440 glDisable(cap = GL_SCISSOR_TEST) 20441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20443 glDepthMask(flag = GL_TRUE) 20444 glBindVertexArray(array = 0) 20445 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 20446 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 20447 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20448 glBindVertexArray(array = 1) 20449 glViewport(x = 0, y = 0, width = 375, height = 667) 20450 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20451 glClearDepth(depth = 1) 20452 glEnable(cap = GL_DEPTH_TEST) 20453 glDepthFunc(func = GL_LESS) 20454 glDepthMask(flag = GL_TRUE) 20455 glDisable(cap = GL_BLEND) 20456 glDisable(cap = GL_CULL_FACE) 20457 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20458 glDisable(cap = GL_SCISSOR_TEST) 20459 glDisable(cap = GL_STENCIL_TEST) 20460 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20463 glEnableVertexAttribArray(index = 0) 20464 glEnableVertexAttribArray(index = 1) 20465 glEnableVertexAttribArray(index = 2) 20466 glUseProgram(program = 4) 20467 glUniform1fv(location = 1, count = 1, value = &1) 20468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20472 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20473 glEnable(cap = GL_BLEND) 20474 glDepthMask(flag = GL_FALSE) 20475 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20478 glUseProgram(program = 7) 20479 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20480 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20481 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20482 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20483 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20484 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20487 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 20488 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20489 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20492 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20493 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20494 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20497 glUseProgram(program = 10) 20498 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20499 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20500 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20501 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20502 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20503 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20504 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20508 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20511 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20512 glUseProgram(program = 4) 20513 glUniform1fv(location = 1, count = 1, value = &0.5) 20514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20516 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20521 glUseProgram(program = 10) 20522 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20523 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20524 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20525 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20526 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20527 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20528 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20530 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 20532 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 20533 glDisableVertexAttribArray(index = 0) 20534 glDisableVertexAttribArray(index = 1) 20535 glDisableVertexAttribArray(index = 2) 20536 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20537 glDisable(cap = GL_STENCIL_TEST) 20538 glDisable(cap = GL_SCISSOR_TEST) 20539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20541 glDepthMask(flag = GL_TRUE) 20542 glBindVertexArray(array = 0) 20543 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 20544 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 20545 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20546 glViewport(x = 0, y = 0, width = 375, height = 640) 20547 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20548 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20549 glUseProgram(program = 1) 20550 glEnable(cap = GL_CULL_FACE) 20551 glCullFace(mode = GL_BACK) 20552 glFrontFace(mode = GL_CCW) 20553 glEnable(cap = GL_BLEND) 20554 glDisable(cap = GL_DEPTH_TEST) 20555 glDisable(cap = GL_SCISSOR_TEST) 20556 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20557 glStencilMask(mask = 4294967295) 20558 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20559 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 20560 glActiveTexture(texture = GL_TEXTURE0) 20561 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 20562 glBindVertexArray(array = 2) 20563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 20564 glBufferData(target = GL_ARRAY_BUFFER, size = 149968, data = blob(149968), usage = GL_STREAM_DRAW) 20565 glEnableVertexAttribArray(index = 0) 20566 glEnableVertexAttribArray(index = 1) 20567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20569 glUniform1i(location = 12, v0 = 0) 20570 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 20571 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 20572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 20574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 20576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 20578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 20580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 20582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 20584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 20586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 20588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 20590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 20592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 20594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.716955, 0.7557094, 0.4069204, 0.9882353, 0.716955, 0.7557094, 0.4069204, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 20596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 20598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6006921, 0.716955, 0.4456747, 0.9882353, 0.6006921, 0.716955, 0.4456747, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 20600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 20602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 20604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 20606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 20608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 20610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.392509, -1, 0, 0}) 20611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 20612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 20614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 20616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 20618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 20620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 20622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 20624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 20626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 20628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 148) 20630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6819685, 0.7271819, 0.3993849, 0.9607843, 0.6819685, 0.7271819, 0.3993849, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 126) 20632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6103806, 0.7045752, 0.4219916, 0.9607843, 0.6103806, 0.7045752, 0.4219916, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 78) 20634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5387928, 0.6819685, 0.4445982, 0.9607843, 0.5387928, 0.6819685, 0.4445982, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 88) 20636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3758, count = 56) 20638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3993849, 0.6329873, 0.4935794, 0.9607843, 0.3993849, 0.6329873, 0.4935794, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 50) 20640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.327797, 0.6103806, 0.5161861, 0.9607843, 0.327797, 0.6103806, 0.5161861, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3864, count = 34) 20642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2562092, 0.587774, 0.5387928, 0.9607843, 0.2562092, 0.587774, 0.5387928, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.19497, -1, 0, 0}) 20643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 26) 20644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3924, count = 122) 20646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4046, count = 90) 20648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 90) 20650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 130) 20652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4959631, 0.605075, 0.3835448, 0.8431373, 0.4959631, 0.605075, 0.3835448, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4356, count = 68) 20654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3306421, 0.5488659, 0.439754, 0.8431373, 0.3306421, 0.5488659, 0.439754, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.470371, -1, 0, 0}) 20655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4424, count = 38) 20656 glEnable(cap = GL_STENCIL_TEST) 20657 glStencilMask(mask = 255) 20658 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20659 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20661 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20662 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20663 glDisable(cap = GL_CULL_FACE) 20664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4462, count = 21) 20665 glEnable(cap = GL_CULL_FACE) 20666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 20668 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20669 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 44) 20671 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20672 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 4) 20674 glDisable(cap = GL_STENCIL_TEST) 20675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 66) 20677 glEnable(cap = GL_STENCIL_TEST) 20678 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20679 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20681 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20682 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20683 glDisable(cap = GL_CULL_FACE) 20684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4597, count = 16) 20685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4647, count = 16) 20686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4697, count = 16) 20687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4747, count = 16) 20688 glEnable(cap = GL_CULL_FACE) 20689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20691 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20692 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 34) 20694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4663, count = 34) 20695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4713, count = 34) 20696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4763, count = 34) 20697 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20698 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4797, count = 4) 20700 glDisable(cap = GL_STENCIL_TEST) 20701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4801, count = 58) 20703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4859, count = 58) 20704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4917, count = 58) 20705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4975, count = 58) 20706 glEnable(cap = GL_STENCIL_TEST) 20707 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20708 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20710 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20711 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20712 glDisable(cap = GL_CULL_FACE) 20713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5033, count = 77) 20714 glEnable(cap = GL_CULL_FACE) 20715 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 20717 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20718 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 156) 20720 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20721 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5266, count = 4) 20723 glDisable(cap = GL_STENCIL_TEST) 20724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 190) 20726 glEnable(cap = GL_STENCIL_TEST) 20727 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20728 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20730 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20731 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20732 glDisable(cap = GL_CULL_FACE) 20733 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 16) 20734 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5510, count = 16) 20735 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5560, count = 16) 20736 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5610, count = 16) 20737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5660, count = 16) 20738 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5710, count = 16) 20739 glEnable(cap = GL_CULL_FACE) 20740 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20742 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20743 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 34) 20745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 34) 20746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 34) 20747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 34) 20748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5676, count = 34) 20749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 34) 20750 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20751 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 4) 20753 glDisable(cap = GL_STENCIL_TEST) 20754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 20756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 20757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 58) 20758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 58) 20759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 58) 20760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6054, count = 58) 20761 glEnable(cap = GL_STENCIL_TEST) 20762 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20763 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20765 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20766 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20767 glDisable(cap = GL_CULL_FACE) 20768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6112, count = 47) 20769 glEnable(cap = GL_CULL_FACE) 20770 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 20772 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20773 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 96) 20775 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20776 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 4) 20778 glDisable(cap = GL_STENCIL_TEST) 20779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 20780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 166) 20781 glEnable(cap = GL_STENCIL_TEST) 20782 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20783 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20785 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20786 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20787 glDisable(cap = GL_CULL_FACE) 20788 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 20789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 20790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 20791 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 20792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 20793 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 20794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 20795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 20796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 20797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 20798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6925, count = 16) 20799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6975, count = 16) 20800 glEnable(cap = GL_CULL_FACE) 20801 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20803 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20804 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 20806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 20807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 20808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 20809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 20810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 20811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 20812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 20813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 20814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 20815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6941, count = 34) 20816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 34) 20817 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20818 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 4) 20820 glDisable(cap = GL_STENCIL_TEST) 20821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 20822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7029, count = 58) 20823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7087, count = 58) 20824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7145, count = 58) 20825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7203, count = 58) 20826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7261, count = 58) 20827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7319, count = 58) 20828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7377, count = 58) 20829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7435, count = 58) 20830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7493, count = 58) 20831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7551, count = 58) 20832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7609, count = 58) 20833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7667, count = 58) 20834 glEnable(cap = GL_STENCIL_TEST) 20835 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20836 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 20837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 20838 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 20839 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 20840 glDisable(cap = GL_CULL_FACE) 20841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7725, count = 282) 20842 glEnable(cap = GL_CULL_FACE) 20843 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9668876, -0.2552026, 0, 0, 0.2552026, 0.9668876, 0, 0, -262.9563, -261.5535, 1, 0, 0.9960784, 0, 0.1294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 20845 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 20846 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8007, count = 590) 20848 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 20849 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 20850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8597, count = 4) 20851 glDisable(cap = GL_STENCIL_TEST) 20852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 20853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8601, count = 650) 20854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 20855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9251, count = 40) 20856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9291, count = 82) 20857 glDisableVertexAttribArray(index = 0) 20858 glDisableVertexAttribArray(index = 1) 20859 glBindVertexArray(array = 0) 20860 glDisable(cap = GL_CULL_FACE) 20861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20862 glUseProgram(program = 0) 20863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20864 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20865 glBindVertexArray(array = 0) 20866 glActiveTexture(texture = GL_TEXTURE0) 20867 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 20868 glDisable(cap = GL_DEPTH_TEST) 20869 glDisable(cap = GL_STENCIL_TEST) 20870 glDisable(cap = GL_SCISSOR_TEST) 20871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20872 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20873 glDepthMask(flag = GL_TRUE) 20874 glDepthFunc(func = GL_LESS) 20875 glClearDepth(depth = 1) 20876 glStencilMask(mask = 255) 20877 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 20878 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 20879 glDisable(cap = GL_BLEND) 20880 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 20881 glUseProgram(program = 0) 20882 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20883 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20884 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20885 glBindVertexArray(array = 1) 20886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20887 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 20888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20889 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 20890 glViewport(x = 0, y = 0, width = 375, height = 667) 20891 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20892 glClearDepth(depth = 1) 20893 glEnable(cap = GL_DEPTH_TEST) 20894 glDepthFunc(func = GL_LESS) 20895 glDepthMask(flag = GL_TRUE) 20896 glDisable(cap = GL_BLEND) 20897 glDisable(cap = GL_CULL_FACE) 20898 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20899 glDisable(cap = GL_SCISSOR_TEST) 20900 glDisable(cap = GL_STENCIL_TEST) 20901 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20904 glEnableVertexAttribArray(index = 0) 20905 glEnableVertexAttribArray(index = 1) 20906 glEnableVertexAttribArray(index = 2) 20907 glUseProgram(program = 4) 20908 glUniform1fv(location = 1, count = 1, value = &1) 20909 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20912 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20913 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20914 glEnable(cap = GL_BLEND) 20915 glDepthMask(flag = GL_FALSE) 20916 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20919 glUseProgram(program = 7) 20920 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20921 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20923 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20924 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20925 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20928 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 20929 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20930 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20933 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20934 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20935 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20938 glUseProgram(program = 10) 20939 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20940 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20941 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20942 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20943 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20945 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20949 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20952 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20953 glUseProgram(program = 4) 20954 glUniform1fv(location = 1, count = 1, value = &0.5) 20955 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20956 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20957 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20958 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20959 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20962 glUseProgram(program = 10) 20963 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20964 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20965 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20966 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20967 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20968 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20969 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 20970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20971 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20972 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 20973 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 20974 glDisableVertexAttribArray(index = 0) 20975 glDisableVertexAttribArray(index = 1) 20976 glDisableVertexAttribArray(index = 2) 20977 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20978 glDisable(cap = GL_STENCIL_TEST) 20979 glDisable(cap = GL_SCISSOR_TEST) 20980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20982 glDepthMask(flag = GL_TRUE) 20983 glBindVertexArray(array = 0) 20984 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 20985 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 20986 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20987 glViewport(x = 0, y = 0, width = 375, height = 640) 20988 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20989 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20990 glUseProgram(program = 1) 20991 glEnable(cap = GL_CULL_FACE) 20992 glCullFace(mode = GL_BACK) 20993 glFrontFace(mode = GL_CCW) 20994 glEnable(cap = GL_BLEND) 20995 glDisable(cap = GL_DEPTH_TEST) 20996 glDisable(cap = GL_SCISSOR_TEST) 20997 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20998 glStencilMask(mask = 4294967295) 20999 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21000 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 21001 glActiveTexture(texture = GL_TEXTURE0) 21002 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 21003 glBindVertexArray(array = 2) 21004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 21005 glBufferData(target = GL_ARRAY_BUFFER, size = 149712, data = blob(149712), usage = GL_STREAM_DRAW) 21006 glEnableVertexAttribArray(index = 0) 21007 glEnableVertexAttribArray(index = 1) 21008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21009 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21010 glUniform1i(location = 12, v0 = 0) 21011 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 21012 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 21013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 21015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 21017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 21019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 21021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 21023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 21025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 21027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 21029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 21031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 21033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 21035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.716955, 0.7557094, 0.4069204, 0.9882353, 0.716955, 0.7557094, 0.4069204, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 21037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 21039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6006921, 0.716955, 0.4456747, 0.9882353, 0.6006921, 0.716955, 0.4456747, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 21041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 21043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 21045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 21047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 21049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 21051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.403162, -1, 0, 0}) 21052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 21053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 21055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 21057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 21059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 21061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 21063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 21065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 21067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 21069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 132) 21071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 21073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 21075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 21077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467128, 0.6539792, 0.467128, 0.9529412, 0.467128, 0.6539792, 0.467128, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 21079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 21081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 21083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.18106, -1, 0, 0}) 21084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 21085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 21087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 21089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 21091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 21093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5005767, 0.6107036, 0.3871126, 0.8509804, 0.5005767, 0.6107036, 0.3871126, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 68) 21095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3337178, 0.5539716, 0.4438447, 0.8509804, 0.3337178, 0.5539716, 0.4438447, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.492653, -1, 0, 0}) 21096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4408, count = 38) 21097 glEnable(cap = GL_STENCIL_TEST) 21098 glStencilMask(mask = 255) 21099 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21100 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21102 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21103 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21104 glDisable(cap = GL_CULL_FACE) 21105 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4446, count = 21) 21106 glEnable(cap = GL_CULL_FACE) 21107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 21109 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21110 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 44) 21112 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21113 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 4) 21115 glDisable(cap = GL_STENCIL_TEST) 21116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 66) 21118 glEnable(cap = GL_STENCIL_TEST) 21119 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21120 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21122 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21123 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21124 glDisable(cap = GL_CULL_FACE) 21125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4581, count = 16) 21126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4631, count = 16) 21127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4681, count = 16) 21128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4731, count = 16) 21129 glEnable(cap = GL_CULL_FACE) 21130 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21132 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21133 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 34) 21135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 34) 21136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 34) 21137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 34) 21138 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21139 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 4) 21141 glDisable(cap = GL_STENCIL_TEST) 21142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 58) 21144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4843, count = 58) 21145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4901, count = 58) 21146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4959, count = 58) 21147 glEnable(cap = GL_STENCIL_TEST) 21148 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21149 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21151 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21152 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21153 glDisable(cap = GL_CULL_FACE) 21154 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5017, count = 77) 21155 glEnable(cap = GL_CULL_FACE) 21156 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 21158 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21159 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 156) 21161 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21162 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5250, count = 4) 21164 glDisable(cap = GL_STENCIL_TEST) 21165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 190) 21167 glEnable(cap = GL_STENCIL_TEST) 21168 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21169 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21171 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21172 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21173 glDisable(cap = GL_CULL_FACE) 21174 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 21175 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5494, count = 16) 21176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5544, count = 16) 21177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5594, count = 16) 21178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5644, count = 16) 21179 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5694, count = 16) 21180 glEnable(cap = GL_CULL_FACE) 21181 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21183 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21184 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 21186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 34) 21187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5560, count = 34) 21188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 34) 21189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 34) 21190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 34) 21191 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21192 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5744, count = 4) 21194 glDisable(cap = GL_STENCIL_TEST) 21195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 58) 21197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5806, count = 58) 21198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5864, count = 58) 21199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 58) 21200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5980, count = 58) 21201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6038, count = 58) 21202 glEnable(cap = GL_STENCIL_TEST) 21203 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21204 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21206 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21207 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21208 glDisable(cap = GL_CULL_FACE) 21209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6096, count = 47) 21210 glEnable(cap = GL_CULL_FACE) 21211 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 21213 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21214 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6143, count = 96) 21216 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21217 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 4) 21219 glDisable(cap = GL_STENCIL_TEST) 21220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6243, count = 166) 21222 glEnable(cap = GL_STENCIL_TEST) 21223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21224 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21226 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21227 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21228 glDisable(cap = GL_CULL_FACE) 21229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6409, count = 16) 21230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6459, count = 16) 21231 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6509, count = 16) 21232 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6559, count = 16) 21233 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6609, count = 16) 21234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6659, count = 16) 21235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6709, count = 16) 21236 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6759, count = 16) 21237 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6809, count = 16) 21238 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6859, count = 16) 21239 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6909, count = 16) 21240 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6959, count = 16) 21241 glEnable(cap = GL_CULL_FACE) 21242 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21244 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21245 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 34) 21247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6475, count = 34) 21248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6525, count = 34) 21249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6575, count = 34) 21250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 34) 21251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 34) 21252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6725, count = 34) 21253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 34) 21254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6825, count = 34) 21255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6875, count = 34) 21256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 34) 21257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 34) 21258 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21259 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 4) 21261 glDisable(cap = GL_STENCIL_TEST) 21262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 21264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 21265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7129, count = 58) 21266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7187, count = 58) 21267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7245, count = 58) 21268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7303, count = 58) 21269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7361, count = 58) 21270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7419, count = 58) 21271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7477, count = 58) 21272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7535, count = 58) 21273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7593, count = 58) 21274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7651, count = 58) 21275 glEnable(cap = GL_STENCIL_TEST) 21276 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21277 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21279 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21280 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21281 glDisable(cap = GL_CULL_FACE) 21282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7709, count = 282) 21283 glEnable(cap = GL_CULL_FACE) 21284 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9657503, -0.2594731, 0, 0, 0.2594731, 0.9657503, 0, 0, -264.1096, -260.3889, 1, 0, 0.9921569, 0, 0.1215686, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 21286 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21287 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7991, count = 590) 21289 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21290 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8581, count = 4) 21292 glDisable(cap = GL_STENCIL_TEST) 21293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 21294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8585, count = 650) 21295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9235, count = 40) 21297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9275, count = 82) 21298 glDisableVertexAttribArray(index = 0) 21299 glDisableVertexAttribArray(index = 1) 21300 glBindVertexArray(array = 0) 21301 glDisable(cap = GL_CULL_FACE) 21302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21303 glUseProgram(program = 0) 21304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21306 glBindVertexArray(array = 0) 21307 glActiveTexture(texture = GL_TEXTURE0) 21308 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 21309 glDisable(cap = GL_DEPTH_TEST) 21310 glDisable(cap = GL_STENCIL_TEST) 21311 glDisable(cap = GL_SCISSOR_TEST) 21312 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21313 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21314 glDepthMask(flag = GL_TRUE) 21315 glDepthFunc(func = GL_LESS) 21316 glClearDepth(depth = 1) 21317 glStencilMask(mask = 255) 21318 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21319 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21320 glDisable(cap = GL_BLEND) 21321 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 21322 glUseProgram(program = 0) 21323 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21324 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21325 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21326 glBindVertexArray(array = 1) 21327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21328 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 21329 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21330 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 21331 glViewport(x = 0, y = 0, width = 375, height = 667) 21332 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 21333 glClearDepth(depth = 1) 21334 glEnable(cap = GL_DEPTH_TEST) 21335 glDepthFunc(func = GL_LESS) 21336 glDepthMask(flag = GL_TRUE) 21337 glDisable(cap = GL_BLEND) 21338 glDisable(cap = GL_CULL_FACE) 21339 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21340 glDisable(cap = GL_SCISSOR_TEST) 21341 glDisable(cap = GL_STENCIL_TEST) 21342 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 21344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 21345 glEnableVertexAttribArray(index = 0) 21346 glEnableVertexAttribArray(index = 1) 21347 glEnableVertexAttribArray(index = 2) 21348 glUseProgram(program = 4) 21349 glUniform1fv(location = 1, count = 1, value = &1) 21350 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21351 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21352 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21353 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 21354 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21355 glEnable(cap = GL_BLEND) 21356 glDepthMask(flag = GL_FALSE) 21357 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 21359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 21360 glUseProgram(program = 7) 21361 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 21366 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21369 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 21370 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21371 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21374 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 21376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 21377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21379 glUseProgram(program = 10) 21380 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21381 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 21382 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21383 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21384 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 21385 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21386 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 21387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 21390 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 21391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21393 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21394 glUseProgram(program = 4) 21395 glUniform1fv(location = 1, count = 1, value = &0.5) 21396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21398 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 21400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 21401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21403 glUseProgram(program = 10) 21404 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21405 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 21406 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21407 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21408 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 21409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21410 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 21411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 21414 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 21415 glDisableVertexAttribArray(index = 0) 21416 glDisableVertexAttribArray(index = 1) 21417 glDisableVertexAttribArray(index = 2) 21418 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21419 glDisable(cap = GL_STENCIL_TEST) 21420 glDisable(cap = GL_SCISSOR_TEST) 21421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21423 glDepthMask(flag = GL_TRUE) 21424 glBindVertexArray(array = 0) 21425 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 21426 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 21427 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21428 glViewport(x = 0, y = 0, width = 375, height = 640) 21429 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21430 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21431 glUseProgram(program = 1) 21432 glEnable(cap = GL_CULL_FACE) 21433 glCullFace(mode = GL_BACK) 21434 glFrontFace(mode = GL_CCW) 21435 glEnable(cap = GL_BLEND) 21436 glDisable(cap = GL_DEPTH_TEST) 21437 glDisable(cap = GL_SCISSOR_TEST) 21438 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21439 glStencilMask(mask = 4294967295) 21440 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21441 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 21442 glActiveTexture(texture = GL_TEXTURE0) 21443 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 21444 glBindVertexArray(array = 2) 21445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 21446 glBufferData(target = GL_ARRAY_BUFFER, size = 149552, data = blob(149552), usage = GL_STREAM_DRAW) 21447 glEnableVertexAttribArray(index = 0) 21448 glEnableVertexAttribArray(index = 1) 21449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21451 glUniform1i(location = 12, v0 = 0) 21452 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 21453 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 21454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 21456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 21458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 21460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 21462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 21464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 21466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 21468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 21470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 21472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 21474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 21476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 21478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 21480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 21482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 21484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 21486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 21488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 21490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 21492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.411488, -1, 0, 0}) 21493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 21494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 21496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 21498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 21500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 21502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 21504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 21506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 21508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 21510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 132) 21512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6708343, 0.7153095, 0.3928643, 0.945098, 0.6708343, 0.7153095, 0.3928643, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 21514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6004152, 0.6930719, 0.4151019, 0.945098, 0.6004152, 0.6930719, 0.4151019, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 21516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5299962, 0.6708343, 0.4373395, 0.945098, 0.5299962, 0.6708343, 0.4373395, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 21518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4632834, 0.6485967, 0.4632834, 0.945098, 0.4632834, 0.6485967, 0.4632834, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 21520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3928643, 0.6226528, 0.485521, 0.945098, 0.3928643, 0.6226528, 0.485521, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 21522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3224452, 0.6004152, 0.5077586, 0.945098, 0.3224452, 0.6004152, 0.5077586, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 21524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2520262, 0.5781776, 0.5299962, 0.945098, 0.2520262, 0.5781776, 0.5299962, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 2.167509, -1, 0, 0}) 21525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 21526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 21528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 21530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 21532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6705114, 0.6705114, 0.3352557, 0.854902, 0.6705114, 0.6705114, 0.3352557, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 21534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5028836, 0.6135179, 0.3888966, 0.854902, 0.5028836, 0.6135179, 0.3888966, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 68) 21536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3352557, 0.5565245, 0.4458901, 0.854902, 0.3352557, 0.5565245, 0.4458901, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.512359, -1, 0, 0}) 21537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4408, count = 38) 21538 glEnable(cap = GL_STENCIL_TEST) 21539 glStencilMask(mask = 255) 21540 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21541 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21543 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21544 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21545 glDisable(cap = GL_CULL_FACE) 21546 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4446, count = 21) 21547 glEnable(cap = GL_CULL_FACE) 21548 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 21550 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21551 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 44) 21553 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21554 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 4) 21556 glDisable(cap = GL_STENCIL_TEST) 21557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 66) 21559 glEnable(cap = GL_STENCIL_TEST) 21560 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21561 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21563 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21564 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21565 glDisable(cap = GL_CULL_FACE) 21566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4581, count = 16) 21567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4631, count = 16) 21568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4681, count = 16) 21569 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4731, count = 16) 21570 glEnable(cap = GL_CULL_FACE) 21571 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21573 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21574 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 34) 21576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 34) 21577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 34) 21578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 34) 21579 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21580 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 4) 21582 glDisable(cap = GL_STENCIL_TEST) 21583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 58) 21585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4843, count = 58) 21586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4901, count = 58) 21587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4959, count = 58) 21588 glEnable(cap = GL_STENCIL_TEST) 21589 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21590 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21592 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21593 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21594 glDisable(cap = GL_CULL_FACE) 21595 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5017, count = 75) 21596 glEnable(cap = GL_CULL_FACE) 21597 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 21599 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21600 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 152) 21602 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21603 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 4) 21605 glDisable(cap = GL_STENCIL_TEST) 21606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 186) 21608 glEnable(cap = GL_STENCIL_TEST) 21609 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21610 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21612 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21613 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21614 glDisable(cap = GL_CULL_FACE) 21615 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5434, count = 16) 21616 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5484, count = 16) 21617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5534, count = 16) 21618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5584, count = 16) 21619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5634, count = 16) 21620 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5684, count = 16) 21621 glEnable(cap = GL_CULL_FACE) 21622 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21624 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21625 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 34) 21627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 34) 21628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 34) 21629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 34) 21630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5650, count = 34) 21631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 34) 21632 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21633 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5734, count = 4) 21635 glDisable(cap = GL_STENCIL_TEST) 21636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 58) 21638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 58) 21639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 58) 21640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5912, count = 58) 21641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 58) 21642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6028, count = 58) 21643 glEnable(cap = GL_STENCIL_TEST) 21644 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21645 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21647 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21648 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21649 glDisable(cap = GL_CULL_FACE) 21650 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6086, count = 47) 21651 glEnable(cap = GL_CULL_FACE) 21652 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 21654 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21655 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6133, count = 96) 21657 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21658 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 4) 21660 glDisable(cap = GL_STENCIL_TEST) 21661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6233, count = 166) 21663 glEnable(cap = GL_STENCIL_TEST) 21664 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21665 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21667 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21668 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21669 glDisable(cap = GL_CULL_FACE) 21670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 21671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 21672 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 21673 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 21674 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 21675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 21676 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 21677 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6749, count = 16) 21678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6799, count = 16) 21679 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6849, count = 16) 21680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6899, count = 16) 21681 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6949, count = 16) 21682 glEnable(cap = GL_CULL_FACE) 21683 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21685 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21686 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 21688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 21689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 21690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 21691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 21692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 21693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 21694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 34) 21695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6815, count = 34) 21696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 34) 21697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 34) 21698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 34) 21699 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21700 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6999, count = 4) 21702 glDisable(cap = GL_STENCIL_TEST) 21703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 21704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7003, count = 58) 21705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7061, count = 58) 21706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7119, count = 58) 21707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7177, count = 58) 21708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7235, count = 58) 21709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7293, count = 58) 21710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7351, count = 58) 21711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7409, count = 58) 21712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7467, count = 58) 21713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7525, count = 58) 21714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7583, count = 58) 21715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7641, count = 58) 21716 glEnable(cap = GL_STENCIL_TEST) 21717 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21718 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21720 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21721 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21722 glDisable(cap = GL_CULL_FACE) 21723 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7699, count = 282) 21724 glEnable(cap = GL_CULL_FACE) 21725 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.964738, -0.2632123, 0, 0, 0.2632123, 0.964738, 0, 0, -265.1163, -259.3638, 1, 0, 0.9921569, 0, 0.1176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 21727 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21728 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7981, count = 590) 21730 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21731 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8571, count = 4) 21733 glDisable(cap = GL_STENCIL_TEST) 21734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 21735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8575, count = 650) 21736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 21737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9225, count = 40) 21738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9265, count = 82) 21739 glDisableVertexAttribArray(index = 0) 21740 glDisableVertexAttribArray(index = 1) 21741 glBindVertexArray(array = 0) 21742 glDisable(cap = GL_CULL_FACE) 21743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21744 glUseProgram(program = 0) 21745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21747 glBindVertexArray(array = 0) 21748 glActiveTexture(texture = GL_TEXTURE0) 21749 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 21750 glDisable(cap = GL_DEPTH_TEST) 21751 glDisable(cap = GL_STENCIL_TEST) 21752 glDisable(cap = GL_SCISSOR_TEST) 21753 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21754 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21755 glDepthMask(flag = GL_TRUE) 21756 glDepthFunc(func = GL_LESS) 21757 glClearDepth(depth = 1) 21758 glStencilMask(mask = 255) 21759 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21760 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21761 glDisable(cap = GL_BLEND) 21762 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 21763 glUseProgram(program = 0) 21764 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21765 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21766 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21767 glBindVertexArray(array = 1) 21768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21769 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 21770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21771 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 21772 glViewport(x = 0, y = 0, width = 375, height = 667) 21773 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 21774 glClearDepth(depth = 1) 21775 glEnable(cap = GL_DEPTH_TEST) 21776 glDepthFunc(func = GL_LESS) 21777 glDepthMask(flag = GL_TRUE) 21778 glDisable(cap = GL_BLEND) 21779 glDisable(cap = GL_CULL_FACE) 21780 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21781 glDisable(cap = GL_SCISSOR_TEST) 21782 glDisable(cap = GL_STENCIL_TEST) 21783 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 21785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 21786 glEnableVertexAttribArray(index = 0) 21787 glEnableVertexAttribArray(index = 1) 21788 glEnableVertexAttribArray(index = 2) 21789 glUseProgram(program = 4) 21790 glUniform1fv(location = 1, count = 1, value = &1) 21791 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21793 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 21795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21796 glEnable(cap = GL_BLEND) 21797 glDepthMask(flag = GL_FALSE) 21798 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 21800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 21801 glUseProgram(program = 7) 21802 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21803 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 21807 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21810 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 21811 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21812 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21813 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21815 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21816 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 21817 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 21818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21820 glUseProgram(program = 10) 21821 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21822 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 21823 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21824 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21825 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 21826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21827 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 21828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21829 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21830 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 21831 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 21832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21834 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21835 glUseProgram(program = 4) 21836 glUniform1fv(location = 1, count = 1, value = &0.5) 21837 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21839 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21840 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 21841 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 21842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21844 glUseProgram(program = 10) 21845 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21846 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 21847 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21848 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21849 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 21850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21851 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 21852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21853 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21854 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 21855 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 21856 glDisableVertexAttribArray(index = 0) 21857 glDisableVertexAttribArray(index = 1) 21858 glDisableVertexAttribArray(index = 2) 21859 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21860 glDisable(cap = GL_STENCIL_TEST) 21861 glDisable(cap = GL_SCISSOR_TEST) 21862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21864 glDepthMask(flag = GL_TRUE) 21865 glBindVertexArray(array = 0) 21866 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 21867 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 21868 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21869 glViewport(x = 0, y = 0, width = 375, height = 640) 21870 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21871 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21872 glUseProgram(program = 1) 21873 glEnable(cap = GL_CULL_FACE) 21874 glCullFace(mode = GL_BACK) 21875 glFrontFace(mode = GL_CCW) 21876 glEnable(cap = GL_BLEND) 21877 glDisable(cap = GL_DEPTH_TEST) 21878 glDisable(cap = GL_SCISSOR_TEST) 21879 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21880 glStencilMask(mask = 4294967295) 21881 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21882 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 21883 glActiveTexture(texture = GL_TEXTURE0) 21884 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 21885 glBindVertexArray(array = 2) 21886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 21887 glBufferData(target = GL_ARRAY_BUFFER, size = 149552, data = blob(149552), usage = GL_STREAM_DRAW) 21888 glEnableVertexAttribArray(index = 0) 21889 glEnableVertexAttribArray(index = 1) 21890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21891 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21892 glUniform1i(location = 12, v0 = 0) 21893 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 21894 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 21895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 21897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 21899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 21901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 21903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 21905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 21907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 21909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 21911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 21913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 21915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 21917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 21919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 21921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 21923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 21925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 21927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 21929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 21931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 21933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.418277, -1, 0, 0}) 21934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 21935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 21937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 21939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 21941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 21943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 21945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 21947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 21949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 21951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 132) 21953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6652672, 0.7093734, 0.389604, 0.9372549, 0.6652672, 0.7093734, 0.389604, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 126) 21955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5954325, 0.6873203, 0.4116571, 0.9372549, 0.5954325, 0.6873203, 0.4116571, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 78) 21957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5255979, 0.6652672, 0.4337101, 0.9372549, 0.5255979, 0.6652672, 0.4337101, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 88) 21959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 56) 21961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.389604, 0.6174856, 0.4814918, 0.9372549, 0.389604, 0.6174856, 0.4814918, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 50) 21963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3197693, 0.5954325, 0.5035448, 0.9372549, 0.3197693, 0.5954325, 0.5035448, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 34) 21965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2499347, 0.5733795, 0.5255979, 0.9372549, 0.2499347, 0.5733795, 0.5255979, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.153823, -1, 0, 0}) 21966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 26) 21967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3908, count = 122) 21969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 21971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 90) 21973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4210, count = 130) 21975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5051903, 0.6163322, 0.3906805, 0.8588235, 0.5051903, 0.6163322, 0.3906805, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 68) 21977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3367935, 0.5590773, 0.4479354, 0.8588235, 0.3367935, 0.5590773, 0.4479354, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.530703, -1, 0, 0}) 21978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4408, count = 38) 21979 glEnable(cap = GL_STENCIL_TEST) 21980 glStencilMask(mask = 255) 21981 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 21982 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 21983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 21984 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 21985 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 21986 glDisable(cap = GL_CULL_FACE) 21987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4446, count = 21) 21988 glEnable(cap = GL_CULL_FACE) 21989 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 21991 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 21992 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 21993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 44) 21994 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 21995 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 21996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 4) 21997 glDisable(cap = GL_STENCIL_TEST) 21998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 21999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 66) 22000 glEnable(cap = GL_STENCIL_TEST) 22001 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22002 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22004 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22005 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22006 glDisable(cap = GL_CULL_FACE) 22007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4581, count = 16) 22008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4631, count = 16) 22009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4681, count = 16) 22010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4731, count = 16) 22011 glEnable(cap = GL_CULL_FACE) 22012 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22014 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22015 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 34) 22017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 34) 22018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 34) 22019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 34) 22020 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22021 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 4) 22023 glDisable(cap = GL_STENCIL_TEST) 22024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 58) 22026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4843, count = 58) 22027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4901, count = 58) 22028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4959, count = 58) 22029 glEnable(cap = GL_STENCIL_TEST) 22030 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22031 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22033 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22034 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22035 glDisable(cap = GL_CULL_FACE) 22036 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5017, count = 75) 22037 glEnable(cap = GL_CULL_FACE) 22038 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 22040 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22041 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 152) 22043 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22044 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 4) 22046 glDisable(cap = GL_STENCIL_TEST) 22047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 186) 22049 glEnable(cap = GL_STENCIL_TEST) 22050 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22051 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22053 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22054 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22055 glDisable(cap = GL_CULL_FACE) 22056 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5434, count = 16) 22057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5484, count = 16) 22058 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5534, count = 16) 22059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5584, count = 16) 22060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5634, count = 16) 22061 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5684, count = 16) 22062 glEnable(cap = GL_CULL_FACE) 22063 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22065 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22066 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 34) 22068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 34) 22069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 34) 22070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 34) 22071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5650, count = 34) 22072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 34) 22073 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22074 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5734, count = 4) 22076 glDisable(cap = GL_STENCIL_TEST) 22077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 58) 22079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 58) 22080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 58) 22081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5912, count = 58) 22082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 58) 22083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6028, count = 58) 22084 glEnable(cap = GL_STENCIL_TEST) 22085 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22086 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22088 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22089 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22090 glDisable(cap = GL_CULL_FACE) 22091 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6086, count = 47) 22092 glEnable(cap = GL_CULL_FACE) 22093 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 22095 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22096 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6133, count = 96) 22098 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22099 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 4) 22101 glDisable(cap = GL_STENCIL_TEST) 22102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6233, count = 166) 22104 glEnable(cap = GL_STENCIL_TEST) 22105 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22106 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22108 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22109 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22110 glDisable(cap = GL_CULL_FACE) 22111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 22112 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 22113 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 22114 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 22115 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 22116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 22117 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 22118 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6749, count = 16) 22119 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6799, count = 16) 22120 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6849, count = 16) 22121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6899, count = 16) 22122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6949, count = 16) 22123 glEnable(cap = GL_CULL_FACE) 22124 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22126 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22127 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 22129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 22130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 22131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 22132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 22133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 22134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 22135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 34) 22136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6815, count = 34) 22137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 34) 22138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 34) 22139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 34) 22140 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22141 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6999, count = 4) 22143 glDisable(cap = GL_STENCIL_TEST) 22144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7003, count = 58) 22146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7061, count = 58) 22147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7119, count = 58) 22148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7177, count = 58) 22149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7235, count = 58) 22150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7293, count = 58) 22151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7351, count = 58) 22152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7409, count = 58) 22153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7467, count = 58) 22154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7525, count = 58) 22155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7583, count = 58) 22156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7641, count = 58) 22157 glEnable(cap = GL_STENCIL_TEST) 22158 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22159 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22161 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22162 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22163 glDisable(cap = GL_CULL_FACE) 22164 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7699, count = 282) 22165 glEnable(cap = GL_CULL_FACE) 22166 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9637906, -0.2666602, 0, 0, 0.2666602, 0.9637906, 0, 0, -266.042, -258.4142, 1, 0, 0.9882353, 0, 0.1098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 22168 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22169 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7981, count = 590) 22171 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22172 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8571, count = 4) 22174 glDisable(cap = GL_STENCIL_TEST) 22175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 22176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8575, count = 650) 22177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9225, count = 40) 22179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9265, count = 82) 22180 glDisableVertexAttribArray(index = 0) 22181 glDisableVertexAttribArray(index = 1) 22182 glBindVertexArray(array = 0) 22183 glDisable(cap = GL_CULL_FACE) 22184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22185 glUseProgram(program = 0) 22186 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22187 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22188 glBindVertexArray(array = 0) 22189 glActiveTexture(texture = GL_TEXTURE0) 22190 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 22191 glDisable(cap = GL_DEPTH_TEST) 22192 glDisable(cap = GL_STENCIL_TEST) 22193 glDisable(cap = GL_SCISSOR_TEST) 22194 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22195 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22196 glDepthMask(flag = GL_TRUE) 22197 glDepthFunc(func = GL_LESS) 22198 glClearDepth(depth = 1) 22199 glStencilMask(mask = 255) 22200 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22201 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22202 glDisable(cap = GL_BLEND) 22203 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 22204 glUseProgram(program = 0) 22205 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22206 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22207 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22208 glBindVertexArray(array = 1) 22209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22210 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 22211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22212 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 22213 glViewport(x = 0, y = 0, width = 375, height = 667) 22214 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 22215 glClearDepth(depth = 1) 22216 glEnable(cap = GL_DEPTH_TEST) 22217 glDepthFunc(func = GL_LESS) 22218 glDepthMask(flag = GL_TRUE) 22219 glDisable(cap = GL_BLEND) 22220 glDisable(cap = GL_CULL_FACE) 22221 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22222 glDisable(cap = GL_SCISSOR_TEST) 22223 glDisable(cap = GL_STENCIL_TEST) 22224 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 22226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 22227 glEnableVertexAttribArray(index = 0) 22228 glEnableVertexAttribArray(index = 1) 22229 glEnableVertexAttribArray(index = 2) 22230 glUseProgram(program = 4) 22231 glUniform1fv(location = 1, count = 1, value = &1) 22232 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22233 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22234 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22235 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 22236 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22237 glEnable(cap = GL_BLEND) 22238 glDepthMask(flag = GL_FALSE) 22239 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 22241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 22242 glUseProgram(program = 7) 22243 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22246 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 22248 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22251 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 22252 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22253 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22254 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22256 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22257 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 22258 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 22259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22261 glUseProgram(program = 10) 22262 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22263 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 22264 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22265 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22266 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 22267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22268 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 22269 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22270 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22271 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 22272 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 22273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22275 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22276 glUseProgram(program = 4) 22277 glUniform1fv(location = 1, count = 1, value = &0.5) 22278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22280 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22281 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 22282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 22283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22285 glUseProgram(program = 10) 22286 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22287 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 22288 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22289 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22290 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 22291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22292 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 22293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22294 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 22296 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 22297 glDisableVertexAttribArray(index = 0) 22298 glDisableVertexAttribArray(index = 1) 22299 glDisableVertexAttribArray(index = 2) 22300 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22301 glDisable(cap = GL_STENCIL_TEST) 22302 glDisable(cap = GL_SCISSOR_TEST) 22303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22305 glDepthMask(flag = GL_TRUE) 22306 glBindVertexArray(array = 0) 22307 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 22308 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 22309 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22310 glViewport(x = 0, y = 0, width = 375, height = 640) 22311 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22312 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22313 glUseProgram(program = 1) 22314 glEnable(cap = GL_CULL_FACE) 22315 glCullFace(mode = GL_BACK) 22316 glFrontFace(mode = GL_CCW) 22317 glEnable(cap = GL_BLEND) 22318 glDisable(cap = GL_DEPTH_TEST) 22319 glDisable(cap = GL_SCISSOR_TEST) 22320 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22321 glStencilMask(mask = 4294967295) 22322 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22323 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 22324 glActiveTexture(texture = GL_TEXTURE0) 22325 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 22326 glBindVertexArray(array = 2) 22327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 22328 glBufferData(target = GL_ARRAY_BUFFER, size = 149296, data = blob(149296), usage = GL_STREAM_DRAW) 22329 glEnableVertexAttribArray(index = 0) 22330 glEnableVertexAttribArray(index = 1) 22331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22332 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22333 glUniform1i(location = 12, v0 = 0) 22334 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 22335 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 22336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 22338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 22340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 22342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 22344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 22346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 22348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 22350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 22352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 22354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 22356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 22358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 22360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 22362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 22364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 22366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 22368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 22370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 22372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 22374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.424374, -1, 0, 0}) 22375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 22376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 22378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 22380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 22382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 22384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 22386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 22388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 22390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 22392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 116) 22394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6597002, 0.7034371, 0.3863437, 0.9294118, 0.6597002, 0.7034371, 0.3863437, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 126) 22396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5904499, 0.6815686, 0.4082122, 0.9294118, 0.5904499, 0.6815686, 0.4082122, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 78) 22398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5211996, 0.6597002, 0.4300807, 0.9294118, 0.5211996, 0.6597002, 0.4300807, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 88) 22400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.455594, 0.6378316, 0.455594, 0.9294118, 0.455594, 0.6378316, 0.455594, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 56) 22402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3863437, 0.6123183, 0.4774625, 0.9294118, 0.3863437, 0.6123183, 0.4774625, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 50) 22404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3170934, 0.5904499, 0.4993311, 0.9294118, 0.3170934, 0.5904499, 0.4993311, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 34) 22406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2478431, 0.5685813, 0.5211996, 0.9294118, 0.2478431, 0.5685813, 0.5211996, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.138315, -1, 0, 0}) 22407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 26) 22408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3892, count = 122) 22410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 90) 22412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 90) 22414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4194, count = 130) 22416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5074971, 0.6191465, 0.3924644, 0.8627451, 0.5074971, 0.6191465, 0.3924644, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4324, count = 68) 22418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3383314, 0.5616302, 0.4499808, 0.8627451, 0.3383314, 0.5616302, 0.4499808, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.549974, -1, 0, 0}) 22419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4392, count = 38) 22420 glEnable(cap = GL_STENCIL_TEST) 22421 glStencilMask(mask = 255) 22422 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22423 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22425 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22426 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22427 glDisable(cap = GL_CULL_FACE) 22428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4430, count = 23) 22429 glEnable(cap = GL_CULL_FACE) 22430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 22432 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22433 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 48) 22435 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22436 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4501, count = 4) 22438 glDisable(cap = GL_STENCIL_TEST) 22439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 70) 22441 glEnable(cap = GL_STENCIL_TEST) 22442 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22443 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22445 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22446 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22447 glDisable(cap = GL_CULL_FACE) 22448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4575, count = 16) 22449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4625, count = 16) 22450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4675, count = 16) 22451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4725, count = 16) 22452 glEnable(cap = GL_CULL_FACE) 22453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22455 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22456 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 34) 22458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4641, count = 34) 22459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 34) 22460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4741, count = 34) 22461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 4) 22464 glDisable(cap = GL_STENCIL_TEST) 22465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 58) 22467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4837, count = 58) 22468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4895, count = 58) 22469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4953, count = 58) 22470 glEnable(cap = GL_STENCIL_TEST) 22471 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22472 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22474 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22475 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22476 glDisable(cap = GL_CULL_FACE) 22477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5011, count = 73) 22478 glEnable(cap = GL_CULL_FACE) 22479 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 22481 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22482 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 148) 22484 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22485 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 4) 22487 glDisable(cap = GL_STENCIL_TEST) 22488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 182) 22490 glEnable(cap = GL_STENCIL_TEST) 22491 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22492 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22494 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22495 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22496 glDisable(cap = GL_CULL_FACE) 22497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5418, count = 16) 22498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5468, count = 16) 22499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5518, count = 16) 22500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5568, count = 16) 22501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5618, count = 16) 22502 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5668, count = 16) 22503 glEnable(cap = GL_CULL_FACE) 22504 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22506 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22507 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 34) 22509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 34) 22510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5534, count = 34) 22511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 34) 22512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 34) 22513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 34) 22514 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22515 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 4) 22517 glDisable(cap = GL_STENCIL_TEST) 22518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 22520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 22521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 58) 22522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 58) 22523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5954, count = 58) 22524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6012, count = 58) 22525 glEnable(cap = GL_STENCIL_TEST) 22526 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22527 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22529 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22530 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22531 glDisable(cap = GL_CULL_FACE) 22532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6070, count = 47) 22533 glEnable(cap = GL_CULL_FACE) 22534 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 22536 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22537 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6117, count = 96) 22539 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22540 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6213, count = 4) 22542 glDisable(cap = GL_STENCIL_TEST) 22543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6217, count = 166) 22545 glEnable(cap = GL_STENCIL_TEST) 22546 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22547 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22549 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22550 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22551 glDisable(cap = GL_CULL_FACE) 22552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6383, count = 16) 22553 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6433, count = 16) 22554 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6483, count = 16) 22555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6533, count = 16) 22556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6583, count = 16) 22557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6633, count = 16) 22558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6683, count = 16) 22559 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6733, count = 16) 22560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6783, count = 16) 22561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6833, count = 16) 22562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6883, count = 16) 22563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6933, count = 16) 22564 glEnable(cap = GL_CULL_FACE) 22565 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22567 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22568 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6399, count = 34) 22570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6449, count = 34) 22571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 34) 22572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 34) 22573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 34) 22574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6649, count = 34) 22575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6699, count = 34) 22576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 34) 22577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6799, count = 34) 22578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 34) 22579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6899, count = 34) 22580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 34) 22581 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22582 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 4) 22584 glDisable(cap = GL_STENCIL_TEST) 22585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 22587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 22588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 22589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 22590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 22591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 22592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 22593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 22594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 58) 22595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7509, count = 58) 22596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7567, count = 58) 22597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7625, count = 58) 22598 glEnable(cap = GL_STENCIL_TEST) 22599 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22600 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22602 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22603 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22604 glDisable(cap = GL_CULL_FACE) 22605 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7683, count = 282) 22606 glEnable(cap = GL_CULL_FACE) 22607 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.962791, -0.270247, 0, 0, 0.270247, 0.962791, 0, 0, -267.0023, -257.4218, 1, 0, 0.9843137, 0, 0.1058824, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 22609 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22610 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7965, count = 590) 22612 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22613 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8555, count = 4) 22615 glDisable(cap = GL_STENCIL_TEST) 22616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 22617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8559, count = 650) 22618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9209, count = 40) 22620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9249, count = 82) 22621 glDisableVertexAttribArray(index = 0) 22622 glDisableVertexAttribArray(index = 1) 22623 glBindVertexArray(array = 0) 22624 glDisable(cap = GL_CULL_FACE) 22625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22626 glUseProgram(program = 0) 22627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22629 glBindVertexArray(array = 0) 22630 glActiveTexture(texture = GL_TEXTURE0) 22631 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 22632 glDisable(cap = GL_DEPTH_TEST) 22633 glDisable(cap = GL_STENCIL_TEST) 22634 glDisable(cap = GL_SCISSOR_TEST) 22635 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22636 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22637 glDepthMask(flag = GL_TRUE) 22638 glDepthFunc(func = GL_LESS) 22639 glClearDepth(depth = 1) 22640 glStencilMask(mask = 255) 22641 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22642 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22643 glDisable(cap = GL_BLEND) 22644 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 22645 glUseProgram(program = 0) 22646 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22647 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22648 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22649 glBindVertexArray(array = 1) 22650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22651 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 22652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22653 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 22654 glViewport(x = 0, y = 0, width = 375, height = 667) 22655 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 22656 glClearDepth(depth = 1) 22657 glEnable(cap = GL_DEPTH_TEST) 22658 glDepthFunc(func = GL_LESS) 22659 glDepthMask(flag = GL_TRUE) 22660 glDisable(cap = GL_BLEND) 22661 glDisable(cap = GL_CULL_FACE) 22662 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22663 glDisable(cap = GL_SCISSOR_TEST) 22664 glDisable(cap = GL_STENCIL_TEST) 22665 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 22667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 22668 glEnableVertexAttribArray(index = 0) 22669 glEnableVertexAttribArray(index = 1) 22670 glEnableVertexAttribArray(index = 2) 22671 glUseProgram(program = 4) 22672 glUniform1fv(location = 1, count = 1, value = &1) 22673 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22674 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22675 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22676 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 22677 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22678 glEnable(cap = GL_BLEND) 22679 glDepthMask(flag = GL_FALSE) 22680 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 22682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 22683 glUseProgram(program = 7) 22684 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 22689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22692 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 22693 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22694 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22697 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 22699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 22700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22702 glUseProgram(program = 10) 22703 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22704 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 22705 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22706 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22707 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 22708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22709 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 22710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 22713 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 22714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22716 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22717 glUseProgram(program = 4) 22718 glUniform1fv(location = 1, count = 1, value = &0.5) 22719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 22723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 22724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22726 glUseProgram(program = 10) 22727 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22728 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 22729 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22730 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22731 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 22732 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22733 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 22734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22735 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 22737 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 22738 glDisableVertexAttribArray(index = 0) 22739 glDisableVertexAttribArray(index = 1) 22740 glDisableVertexAttribArray(index = 2) 22741 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22742 glDisable(cap = GL_STENCIL_TEST) 22743 glDisable(cap = GL_SCISSOR_TEST) 22744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22746 glDepthMask(flag = GL_TRUE) 22747 glBindVertexArray(array = 0) 22748 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 22749 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 22750 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22751 glViewport(x = 0, y = 0, width = 375, height = 640) 22752 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22753 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22754 glUseProgram(program = 1) 22755 glEnable(cap = GL_CULL_FACE) 22756 glCullFace(mode = GL_BACK) 22757 glFrontFace(mode = GL_CCW) 22758 glEnable(cap = GL_BLEND) 22759 glDisable(cap = GL_DEPTH_TEST) 22760 glDisable(cap = GL_SCISSOR_TEST) 22761 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22762 glStencilMask(mask = 4294967295) 22763 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22764 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 22765 glActiveTexture(texture = GL_TEXTURE0) 22766 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 22767 glBindVertexArray(array = 2) 22768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 22769 glBufferData(target = GL_ARRAY_BUFFER, size = 149424, data = blob(149424), usage = GL_STREAM_DRAW) 22770 glEnableVertexAttribArray(index = 0) 22771 glEnableVertexAttribArray(index = 1) 22772 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22773 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22774 glUniform1i(location = 12, v0 = 0) 22775 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 22776 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 22777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 22779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 22781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 22783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 22785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 22787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 22789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 22791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 22793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 22795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 22797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 22799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 22801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 22803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 22805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 22807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 22809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 22811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 22813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 22815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430309, -1, 0, 0}) 22816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 22817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 22819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 122) 22821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 22823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 22825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 22827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 22829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 22831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 22833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 116) 22835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 126) 22837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5829758, 0.6729412, 0.403045, 0.9176471, 0.5829758, 0.6729412, 0.403045, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 78) 22839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 88) 22841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.6297578, 0.449827, 0.9176471, 0.449827, 0.6297578, 0.449827, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 56) 22843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 50) 22845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 34) 22847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.117819, -1, 0, 0}) 22848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 26) 22849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3892, count = 122) 22851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 90) 22853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 90) 22855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4194, count = 130) 22857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.509804, 0.6219608, 0.3942484, 0.8666667, 0.509804, 0.6219608, 0.3942484, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4324, count = 76) 22859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398693, 0.5641831, 0.4520262, 0.8666667, 0.3398693, 0.5641831, 0.4520262, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.573463, -1, 0, 0}) 22860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 38) 22861 glEnable(cap = GL_STENCIL_TEST) 22862 glStencilMask(mask = 255) 22863 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22864 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22866 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22867 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22868 glDisable(cap = GL_CULL_FACE) 22869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4438, count = 23) 22870 glEnable(cap = GL_CULL_FACE) 22871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 22873 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22874 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 48) 22876 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22877 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 4) 22879 glDisable(cap = GL_STENCIL_TEST) 22880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 70) 22882 glEnable(cap = GL_STENCIL_TEST) 22883 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22884 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22886 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22887 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22888 glDisable(cap = GL_CULL_FACE) 22889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 16) 22890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4633, count = 16) 22891 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4683, count = 16) 22892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4733, count = 16) 22893 glEnable(cap = GL_CULL_FACE) 22894 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22896 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22897 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 34) 22899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 34) 22900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 34) 22901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4749, count = 34) 22902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4783, count = 4) 22905 glDisable(cap = GL_STENCIL_TEST) 22906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4787, count = 58) 22908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4845, count = 58) 22909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4903, count = 58) 22910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4961, count = 58) 22911 glEnable(cap = GL_STENCIL_TEST) 22912 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22913 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22915 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22916 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22917 glDisable(cap = GL_CULL_FACE) 22918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5019, count = 73) 22919 glEnable(cap = GL_CULL_FACE) 22920 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 22922 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22923 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 148) 22925 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22926 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 4) 22928 glDisable(cap = GL_STENCIL_TEST) 22929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 182) 22931 glEnable(cap = GL_STENCIL_TEST) 22932 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22933 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22935 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22936 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22937 glDisable(cap = GL_CULL_FACE) 22938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 22939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 22940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 22941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5576, count = 16) 22942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5626, count = 16) 22943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5676, count = 16) 22944 glEnable(cap = GL_CULL_FACE) 22945 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 22947 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22948 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 22950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 22951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 22952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 34) 22953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 34) 22954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 34) 22955 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22956 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 4) 22958 glDisable(cap = GL_STENCIL_TEST) 22959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 22960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 22961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 22962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 22963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 58) 22964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 58) 22965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 58) 22966 glEnable(cap = GL_STENCIL_TEST) 22967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22968 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22970 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22971 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22972 glDisable(cap = GL_CULL_FACE) 22973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6078, count = 47) 22974 glEnable(cap = GL_CULL_FACE) 22975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 22977 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 22978 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 22979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6125, count = 96) 22980 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 22981 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 22982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6221, count = 4) 22983 glDisable(cap = GL_STENCIL_TEST) 22984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 22985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 166) 22986 glEnable(cap = GL_STENCIL_TEST) 22987 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 22988 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 22989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 22990 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 22991 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 22992 glDisable(cap = GL_CULL_FACE) 22993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6391, count = 16) 22994 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 22995 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 22996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 22997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6591, count = 16) 22998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6641, count = 16) 22999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6691, count = 16) 23000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6741, count = 16) 23001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6791, count = 16) 23002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6841, count = 16) 23003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6891, count = 16) 23004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6941, count = 16) 23005 glEnable(cap = GL_CULL_FACE) 23006 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23008 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23009 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 34) 23011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 23012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 23013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 23014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 34) 23015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 34) 23016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 34) 23017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6757, count = 34) 23018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 34) 23019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6857, count = 34) 23020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 34) 23021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6957, count = 34) 23022 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23023 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 4) 23025 glDisable(cap = GL_STENCIL_TEST) 23026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6995, count = 58) 23028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 58) 23029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7111, count = 58) 23030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7169, count = 58) 23031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7227, count = 58) 23032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7285, count = 58) 23033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7343, count = 58) 23034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7401, count = 58) 23035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7459, count = 58) 23036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7517, count = 58) 23037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7575, count = 58) 23038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7633, count = 58) 23039 glEnable(cap = GL_STENCIL_TEST) 23040 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23041 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23043 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23044 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23045 glDisable(cap = GL_CULL_FACE) 23046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7691, count = 282) 23047 glEnable(cap = GL_CULL_FACE) 23048 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9615679, -0.2745674, 0, 0, 0.2745674, 0.9615679, 0, 0, -268.1555, -256.2203, 1, 0, 0.9803922, 0, 0.09803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 23050 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23051 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7973, count = 590) 23053 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23054 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8563, count = 4) 23056 glDisable(cap = GL_STENCIL_TEST) 23057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 23058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8567, count = 650) 23059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9217, count = 40) 23061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9257, count = 82) 23062 glDisableVertexAttribArray(index = 0) 23063 glDisableVertexAttribArray(index = 1) 23064 glBindVertexArray(array = 0) 23065 glDisable(cap = GL_CULL_FACE) 23066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23067 glUseProgram(program = 0) 23068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23070 glBindVertexArray(array = 0) 23071 glActiveTexture(texture = GL_TEXTURE0) 23072 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 23073 glDisable(cap = GL_DEPTH_TEST) 23074 glDisable(cap = GL_STENCIL_TEST) 23075 glDisable(cap = GL_SCISSOR_TEST) 23076 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23077 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23078 glDepthMask(flag = GL_TRUE) 23079 glDepthFunc(func = GL_LESS) 23080 glClearDepth(depth = 1) 23081 glStencilMask(mask = 255) 23082 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23083 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23084 glDisable(cap = GL_BLEND) 23085 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 23086 glUseProgram(program = 0) 23087 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23088 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23089 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23090 glBindVertexArray(array = 1) 23091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23092 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 23093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23094 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 23095 glViewport(x = 0, y = 0, width = 375, height = 667) 23096 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 23097 glClearDepth(depth = 1) 23098 glEnable(cap = GL_DEPTH_TEST) 23099 glDepthFunc(func = GL_LESS) 23100 glDepthMask(flag = GL_TRUE) 23101 glDisable(cap = GL_BLEND) 23102 glDisable(cap = GL_CULL_FACE) 23103 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23104 glDisable(cap = GL_SCISSOR_TEST) 23105 glDisable(cap = GL_STENCIL_TEST) 23106 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23109 glEnableVertexAttribArray(index = 0) 23110 glEnableVertexAttribArray(index = 1) 23111 glEnableVertexAttribArray(index = 2) 23112 glUseProgram(program = 4) 23113 glUniform1fv(location = 1, count = 1, value = &1) 23114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23117 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23118 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23119 glEnable(cap = GL_BLEND) 23120 glDepthMask(flag = GL_FALSE) 23121 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23123 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23124 glUseProgram(program = 7) 23125 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23126 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23130 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23133 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 23134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23135 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23138 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23139 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23140 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23143 glUseProgram(program = 10) 23144 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23145 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23146 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23147 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23148 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23150 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23151 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23152 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23153 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23154 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23157 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23158 glUseProgram(program = 4) 23159 glUniform1fv(location = 1, count = 1, value = &0.5) 23160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23167 glUseProgram(program = 10) 23168 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23169 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23170 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23171 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23172 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23174 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23175 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23176 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23177 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 23178 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 23179 glDisableVertexAttribArray(index = 0) 23180 glDisableVertexAttribArray(index = 1) 23181 glDisableVertexAttribArray(index = 2) 23182 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23183 glDisable(cap = GL_STENCIL_TEST) 23184 glDisable(cap = GL_SCISSOR_TEST) 23185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23187 glDepthMask(flag = GL_TRUE) 23188 glBindVertexArray(array = 0) 23189 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 23190 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 23191 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23192 glBindVertexArray(array = 1) 23193 glViewport(x = 0, y = 0, width = 375, height = 667) 23194 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 23195 glClearDepth(depth = 1) 23196 glEnable(cap = GL_DEPTH_TEST) 23197 glDepthFunc(func = GL_LESS) 23198 glDepthMask(flag = GL_TRUE) 23199 glDisable(cap = GL_BLEND) 23200 glDisable(cap = GL_CULL_FACE) 23201 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23202 glDisable(cap = GL_SCISSOR_TEST) 23203 glDisable(cap = GL_STENCIL_TEST) 23204 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23207 glEnableVertexAttribArray(index = 0) 23208 glEnableVertexAttribArray(index = 1) 23209 glEnableVertexAttribArray(index = 2) 23210 glUseProgram(program = 4) 23211 glUniform1fv(location = 1, count = 1, value = &1) 23212 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23213 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23214 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23215 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23216 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23217 glEnable(cap = GL_BLEND) 23218 glDepthMask(flag = GL_FALSE) 23219 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23222 glUseProgram(program = 7) 23223 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23225 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23226 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23227 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23228 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23231 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 23232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23233 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23236 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23241 glUseProgram(program = 10) 23242 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23243 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23244 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23245 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23246 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23247 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23248 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23250 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23251 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23252 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23255 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23256 glUseProgram(program = 4) 23257 glUniform1fv(location = 1, count = 1, value = &0.5) 23258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23260 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23261 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23265 glUseProgram(program = 10) 23266 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23267 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23268 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23269 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23270 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23271 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23272 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23274 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23275 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 23276 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 23277 glDisableVertexAttribArray(index = 0) 23278 glDisableVertexAttribArray(index = 1) 23279 glDisableVertexAttribArray(index = 2) 23280 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23281 glDisable(cap = GL_STENCIL_TEST) 23282 glDisable(cap = GL_SCISSOR_TEST) 23283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23285 glDepthMask(flag = GL_TRUE) 23286 glBindVertexArray(array = 0) 23287 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 23288 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 23289 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23290 glViewport(x = 0, y = 0, width = 375, height = 640) 23291 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23292 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23293 glUseProgram(program = 1) 23294 glEnable(cap = GL_CULL_FACE) 23295 glCullFace(mode = GL_BACK) 23296 glFrontFace(mode = GL_CCW) 23297 glEnable(cap = GL_BLEND) 23298 glDisable(cap = GL_DEPTH_TEST) 23299 glDisable(cap = GL_SCISSOR_TEST) 23300 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23301 glStencilMask(mask = 4294967295) 23302 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23303 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 23304 glActiveTexture(texture = GL_TEXTURE0) 23305 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 23306 glBindVertexArray(array = 2) 23307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 23308 glBufferData(target = GL_ARRAY_BUFFER, size = 148368, data = blob(148368), usage = GL_STREAM_DRAW) 23309 glEnableVertexAttribArray(index = 0) 23310 glEnableVertexAttribArray(index = 1) 23311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23313 glUniform1i(location = 12, v0 = 0) 23314 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 23315 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 23316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 23318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 23320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 23322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 23324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 23326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 23328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 23330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 23332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 23334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 23336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 168) 23338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 168) 23340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 130) 23342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 130) 23344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 92) 23346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 92) 23348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 92) 23350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 23352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 23354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.435338, -1, 0, 0}) 23355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 23356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 23358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 122) 23360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 90) 23362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2852, count = 90) 23364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 23366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 23368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 23370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 23372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 100) 23374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6402153, 0.6826605, 0.3749327, 0.9019608, 0.6402153, 0.6826605, 0.3749327, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3402, count = 126) 23376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5730104, 0.6614379, 0.3961553, 0.9019608, 0.5730104, 0.6614379, 0.3961553, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 78) 23378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5058055, 0.6402153, 0.4173779, 0.9019608, 0.5058055, 0.6402153, 0.4173779, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 80) 23380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 56) 23382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3749327, 0.594233, 0.4633603, 0.9019608, 0.3749327, 0.594233, 0.4633603, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 50) 23384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3077278, 0.5730104, 0.4845829, 0.9019608, 0.3077278, 0.5730104, 0.4845829, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 34) 23386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2405229, 0.5517878, 0.5058055, 0.9019608, 0.2405229, 0.5517878, 0.5058055, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.089373, -1, 0, 0}) 23387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 26) 23388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 122) 23390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3974, count = 90) 23392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4064, count = 90) 23394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6858901, 0.6858901, 0.342945, 0.8745098, 0.6858901, 0.6858901, 0.342945, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4154, count = 104) 23396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5144175, 0.6275894, 0.3978162, 0.8745098, 0.5144175, 0.6275894, 0.3978162, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4258, count = 76) 23398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.342945, 0.5692887, 0.4561169, 0.8745098, 0.342945, 0.5692887, 0.4561169, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 4.60314, -1, 0, 0}) 23399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4334, count = 38) 23400 glEnable(cap = GL_STENCIL_TEST) 23401 glStencilMask(mask = 255) 23402 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23403 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23405 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23406 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23407 glDisable(cap = GL_CULL_FACE) 23408 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4372, count = 23) 23409 glEnable(cap = GL_CULL_FACE) 23410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 23412 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23413 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 48) 23415 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23416 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 4) 23418 glDisable(cap = GL_STENCIL_TEST) 23419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 70) 23421 glEnable(cap = GL_STENCIL_TEST) 23422 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23423 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23425 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23426 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23427 glDisable(cap = GL_CULL_FACE) 23428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4517, count = 16) 23429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4567, count = 16) 23430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4617, count = 16) 23431 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4667, count = 16) 23432 glEnable(cap = GL_CULL_FACE) 23433 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23435 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23436 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 34) 23438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4583, count = 34) 23439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 34) 23440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4683, count = 34) 23441 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23442 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 4) 23444 glDisable(cap = GL_STENCIL_TEST) 23445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 58) 23447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 58) 23448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4837, count = 58) 23449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4895, count = 58) 23450 glEnable(cap = GL_STENCIL_TEST) 23451 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23452 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23454 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23455 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23456 glDisable(cap = GL_CULL_FACE) 23457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4953, count = 73) 23458 glEnable(cap = GL_CULL_FACE) 23459 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 23461 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23462 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 148) 23464 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23465 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 4) 23467 glDisable(cap = GL_STENCIL_TEST) 23468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 182) 23470 glEnable(cap = GL_STENCIL_TEST) 23471 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23472 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23474 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23475 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23476 glDisable(cap = GL_CULL_FACE) 23477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 16) 23478 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 16) 23479 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 16) 23480 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5510, count = 16) 23481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5560, count = 16) 23482 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5610, count = 16) 23483 glEnable(cap = GL_CULL_FACE) 23484 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23486 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23487 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 34) 23489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 34) 23490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 34) 23491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 34) 23492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 34) 23493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 34) 23494 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23495 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 4) 23497 glDisable(cap = GL_STENCIL_TEST) 23498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5664, count = 58) 23500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 23501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 23502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 58) 23503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 58) 23504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5954, count = 58) 23505 glEnable(cap = GL_STENCIL_TEST) 23506 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23507 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23509 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23510 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23511 glDisable(cap = GL_CULL_FACE) 23512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6012, count = 47) 23513 glEnable(cap = GL_CULL_FACE) 23514 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 23516 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23517 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 96) 23519 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23520 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 4) 23522 glDisable(cap = GL_STENCIL_TEST) 23523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 166) 23525 glEnable(cap = GL_STENCIL_TEST) 23526 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23527 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23529 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23530 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23531 glDisable(cap = GL_CULL_FACE) 23532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 23533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 23534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 23535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 23536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 23537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 23538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 23539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 23540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 23541 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 23542 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 23543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 23544 glEnable(cap = GL_CULL_FACE) 23545 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23547 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23548 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 23550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 23551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 23552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 23553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 23554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 23555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 23556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 23557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 23558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 23559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 23560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 23561 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23562 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 4) 23564 glDisable(cap = GL_STENCIL_TEST) 23565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 58) 23567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 23568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 23569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 23570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 23571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 23572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 23573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 23574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 23575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 58) 23576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7509, count = 58) 23577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7567, count = 58) 23578 glEnable(cap = GL_STENCIL_TEST) 23579 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23580 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23582 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23583 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23584 glDisable(cap = GL_CULL_FACE) 23585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7625, count = 282) 23586 glEnable(cap = GL_CULL_FACE) 23587 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9600173, -0.2799408, 0, 0, 0.2799408, 0.9600173, 0, 0, -269.5843, -254.7166, 1, 0, 0.972549, 0, 0.09019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 23589 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23590 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7907, count = 590) 23592 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23593 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8497, count = 4) 23595 glDisable(cap = GL_STENCIL_TEST) 23596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 23597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8501, count = 650) 23598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23599 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9151, count = 40) 23600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9191, count = 82) 23601 glDisableVertexAttribArray(index = 0) 23602 glDisableVertexAttribArray(index = 1) 23603 glBindVertexArray(array = 0) 23604 glDisable(cap = GL_CULL_FACE) 23605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23606 glUseProgram(program = 0) 23607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23609 glBindVertexArray(array = 0) 23610 glActiveTexture(texture = GL_TEXTURE0) 23611 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 23612 glDisable(cap = GL_DEPTH_TEST) 23613 glDisable(cap = GL_STENCIL_TEST) 23614 glDisable(cap = GL_SCISSOR_TEST) 23615 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23616 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23617 glDepthMask(flag = GL_TRUE) 23618 glDepthFunc(func = GL_LESS) 23619 glClearDepth(depth = 1) 23620 glStencilMask(mask = 255) 23621 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23622 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23623 glDisable(cap = GL_BLEND) 23624 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 23625 glUseProgram(program = 0) 23626 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23627 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23628 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23629 glBindVertexArray(array = 1) 23630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23631 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 23632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23633 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 23634 glViewport(x = 0, y = 0, width = 375, height = 667) 23635 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 23636 glClearDepth(depth = 1) 23637 glEnable(cap = GL_DEPTH_TEST) 23638 glDepthFunc(func = GL_LESS) 23639 glDepthMask(flag = GL_TRUE) 23640 glDisable(cap = GL_BLEND) 23641 glDisable(cap = GL_CULL_FACE) 23642 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23643 glDisable(cap = GL_SCISSOR_TEST) 23644 glDisable(cap = GL_STENCIL_TEST) 23645 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23648 glEnableVertexAttribArray(index = 0) 23649 glEnableVertexAttribArray(index = 1) 23650 glEnableVertexAttribArray(index = 2) 23651 glUseProgram(program = 4) 23652 glUniform1fv(location = 1, count = 1, value = &1) 23653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23654 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23655 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23656 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23657 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23658 glEnable(cap = GL_BLEND) 23659 glDepthMask(flag = GL_FALSE) 23660 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23663 glUseProgram(program = 7) 23664 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23672 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 23673 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23674 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23682 glUseProgram(program = 10) 23683 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23684 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23685 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23686 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23687 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23689 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23693 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23696 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23697 glUseProgram(program = 4) 23698 glUniform1fv(location = 1, count = 1, value = &0.5) 23699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23706 glUseProgram(program = 10) 23707 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23708 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23709 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23710 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23711 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23713 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 23714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 23717 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 23718 glDisableVertexAttribArray(index = 0) 23719 glDisableVertexAttribArray(index = 1) 23720 glDisableVertexAttribArray(index = 2) 23721 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23722 glDisable(cap = GL_STENCIL_TEST) 23723 glDisable(cap = GL_SCISSOR_TEST) 23724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23726 glDepthMask(flag = GL_TRUE) 23727 glBindVertexArray(array = 0) 23728 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 23729 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 23730 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23731 glViewport(x = 0, y = 0, width = 375, height = 640) 23732 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23733 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23734 glUseProgram(program = 1) 23735 glEnable(cap = GL_CULL_FACE) 23736 glCullFace(mode = GL_BACK) 23737 glFrontFace(mode = GL_CCW) 23738 glEnable(cap = GL_BLEND) 23739 glDisable(cap = GL_DEPTH_TEST) 23740 glDisable(cap = GL_SCISSOR_TEST) 23741 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23742 glStencilMask(mask = 4294967295) 23743 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23744 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 23745 glActiveTexture(texture = GL_TEXTURE0) 23746 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 23747 glBindVertexArray(array = 2) 23748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 23749 glBufferData(target = GL_ARRAY_BUFFER, size = 148240, data = blob(148240), usage = GL_STREAM_DRAW) 23750 glEnableVertexAttribArray(index = 0) 23751 glEnableVertexAttribArray(index = 1) 23752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23753 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23754 glUniform1i(location = 12, v0 = 0) 23755 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 23756 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 23757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 23759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 23761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 23763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 23765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 23767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 23769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 23771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 23773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 23775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 23777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 168) 23779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 168) 23781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 130) 23783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 130) 23785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 92) 23787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 92) 23789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 92) 23791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 23793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 23795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437119, -1, 0, 0}) 23796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 23797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 23799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 122) 23801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 90) 23803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2852, count = 90) 23805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 23807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 23809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 23811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 23813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 100) 23815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3402, count = 126) 23817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 78) 23819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.499208, 0.6318647, 0.4119339, 0.8901961, 0.499208, 0.6318647, 0.4119339, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 72) 23821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 56) 23823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3734, count = 50) 23825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.303714, 0.5655364, 0.4782622, 0.8901961, 0.303714, 0.5655364, 0.4782622, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3784, count = 34) 23827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2373856, 0.5445906, 0.499208, 0.8901961, 0.2373856, 0.5445906, 0.499208, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.068003, -1, 0, 0}) 23828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3818, count = 26) 23829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3844, count = 122) 23831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 90) 23833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4056, count = 90) 23835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 104) 23837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.6304037, 0.3996001, 0.8784314, 0.5167243, 0.6304037, 0.3996001, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4250, count = 76) 23839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3444829, 0.5718416, 0.4581623, 0.8784314, 0.3444829, 0.5718416, 0.4581623, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.623664, -1, 0, 0}) 23840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4326, count = 38) 23841 glEnable(cap = GL_STENCIL_TEST) 23842 glStencilMask(mask = 255) 23843 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23844 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23846 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23847 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23848 glDisable(cap = GL_CULL_FACE) 23849 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4364, count = 25) 23850 glEnable(cap = GL_CULL_FACE) 23851 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 23853 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23854 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 52) 23856 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23857 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 4) 23859 glDisable(cap = GL_STENCIL_TEST) 23860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 74) 23862 glEnable(cap = GL_STENCIL_TEST) 23863 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23864 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23866 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23867 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23868 glDisable(cap = GL_CULL_FACE) 23869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4519, count = 16) 23870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4569, count = 16) 23871 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 16) 23872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4669, count = 16) 23873 glEnable(cap = GL_CULL_FACE) 23874 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23876 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23877 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 34) 23879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 34) 23880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 34) 23881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4685, count = 34) 23882 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23883 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 4) 23885 glDisable(cap = GL_STENCIL_TEST) 23886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4723, count = 58) 23888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 58) 23889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 23890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 23891 glEnable(cap = GL_STENCIL_TEST) 23892 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23893 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23895 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23896 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23897 glDisable(cap = GL_CULL_FACE) 23898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4955, count = 73) 23899 glEnable(cap = GL_CULL_FACE) 23900 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 23902 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23903 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 148) 23905 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23906 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 4) 23908 glDisable(cap = GL_STENCIL_TEST) 23909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 182) 23911 glEnable(cap = GL_STENCIL_TEST) 23912 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23913 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23915 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23916 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23917 glDisable(cap = GL_CULL_FACE) 23918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5362, count = 16) 23919 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 16) 23920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5462, count = 16) 23921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5512, count = 16) 23922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5562, count = 16) 23923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5612, count = 16) 23924 glEnable(cap = GL_CULL_FACE) 23925 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23927 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23928 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 34) 23930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 34) 23931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 34) 23932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 34) 23933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 34) 23934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5628, count = 34) 23935 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23936 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 4) 23938 glDisable(cap = GL_STENCIL_TEST) 23939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 23940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5666, count = 58) 23941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5724, count = 58) 23942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5782, count = 58) 23943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5840, count = 58) 23944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5898, count = 58) 23945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 58) 23946 glEnable(cap = GL_STENCIL_TEST) 23947 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23948 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23950 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23951 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23952 glDisable(cap = GL_CULL_FACE) 23953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6014, count = 45) 23954 glEnable(cap = GL_CULL_FACE) 23955 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 23957 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23958 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 92) 23960 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 23961 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 23962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6151, count = 4) 23963 glDisable(cap = GL_STENCIL_TEST) 23964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 23965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 162) 23966 glEnable(cap = GL_STENCIL_TEST) 23967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 23968 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 23969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 23970 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 23971 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 23972 glDisable(cap = GL_CULL_FACE) 23973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6317, count = 16) 23974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6367, count = 16) 23975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6417, count = 16) 23976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6467, count = 16) 23977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6517, count = 16) 23978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6567, count = 16) 23979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6617, count = 16) 23980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6667, count = 16) 23981 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6717, count = 16) 23982 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6767, count = 16) 23983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6817, count = 16) 23984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6867, count = 16) 23985 glEnable(cap = GL_CULL_FACE) 23986 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 23988 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 23989 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 23990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6333, count = 34) 23991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6383, count = 34) 23992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6433, count = 34) 23993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6483, count = 34) 23994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6533, count = 34) 23995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6583, count = 34) 23996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6633, count = 34) 23997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6683, count = 34) 23998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 34) 23999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6783, count = 34) 24000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 34) 24001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6883, count = 34) 24002 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24003 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 4) 24005 glDisable(cap = GL_STENCIL_TEST) 24006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 58) 24008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 24009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 24010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 24011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 24012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 24013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 24014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 24015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 24016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7443, count = 58) 24017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7501, count = 58) 24018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7559, count = 58) 24019 glEnable(cap = GL_STENCIL_TEST) 24020 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24021 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24023 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24024 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24025 glDisable(cap = GL_CULL_FACE) 24026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7617, count = 282) 24027 glEnable(cap = GL_CULL_FACE) 24028 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9589432, -0.2835981, 0, 0, 0.2835981, 0.9589432, 0, 0, -270.5533, -253.6872, 1, 0, 0.9647059, 0, 0.08627451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 24030 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24031 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7899, count = 590) 24033 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24034 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8489, count = 4) 24036 glDisable(cap = GL_STENCIL_TEST) 24037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 24038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8493, count = 650) 24039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24040 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9143, count = 40) 24041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9183, count = 82) 24042 glDisableVertexAttribArray(index = 0) 24043 glDisableVertexAttribArray(index = 1) 24044 glBindVertexArray(array = 0) 24045 glDisable(cap = GL_CULL_FACE) 24046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24047 glUseProgram(program = 0) 24048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24050 glBindVertexArray(array = 0) 24051 glActiveTexture(texture = GL_TEXTURE0) 24052 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 24053 glDisable(cap = GL_DEPTH_TEST) 24054 glDisable(cap = GL_STENCIL_TEST) 24055 glDisable(cap = GL_SCISSOR_TEST) 24056 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24057 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24058 glDepthMask(flag = GL_TRUE) 24059 glDepthFunc(func = GL_LESS) 24060 glClearDepth(depth = 1) 24061 glStencilMask(mask = 255) 24062 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24063 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24064 glDisable(cap = GL_BLEND) 24065 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 24066 glUseProgram(program = 0) 24067 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24068 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24069 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24070 glBindVertexArray(array = 1) 24071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24072 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24074 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24075 glViewport(x = 0, y = 0, width = 375, height = 667) 24076 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24077 glClearDepth(depth = 1) 24078 glEnable(cap = GL_DEPTH_TEST) 24079 glDepthFunc(func = GL_LESS) 24080 glDepthMask(flag = GL_TRUE) 24081 glDisable(cap = GL_BLEND) 24082 glDisable(cap = GL_CULL_FACE) 24083 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24084 glDisable(cap = GL_SCISSOR_TEST) 24085 glDisable(cap = GL_STENCIL_TEST) 24086 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 24088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 24089 glEnableVertexAttribArray(index = 0) 24090 glEnableVertexAttribArray(index = 1) 24091 glEnableVertexAttribArray(index = 2) 24092 glUseProgram(program = 4) 24093 glUniform1fv(location = 1, count = 1, value = &1) 24094 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24099 glEnable(cap = GL_BLEND) 24100 glDepthMask(flag = GL_FALSE) 24101 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 24103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 24104 glUseProgram(program = 7) 24105 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24108 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24109 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24110 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24113 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 24114 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24115 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24116 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24118 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24119 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 24120 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 24121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24123 glUseProgram(program = 10) 24124 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24125 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 24126 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24127 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24128 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 24129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24130 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 24131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24132 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24133 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 24134 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 24135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24137 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24138 glUseProgram(program = 4) 24139 glUniform1fv(location = 1, count = 1, value = &0.5) 24140 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24142 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24143 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 24144 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 24145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24147 glUseProgram(program = 10) 24148 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24149 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 24150 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24151 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24152 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 24153 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24154 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 24155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 24158 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 24159 glDisableVertexAttribArray(index = 0) 24160 glDisableVertexAttribArray(index = 1) 24161 glDisableVertexAttribArray(index = 2) 24162 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24163 glDisable(cap = GL_STENCIL_TEST) 24164 glDisable(cap = GL_SCISSOR_TEST) 24165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24167 glDepthMask(flag = GL_TRUE) 24168 glBindVertexArray(array = 0) 24169 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 24170 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 24171 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24172 glViewport(x = 0, y = 0, width = 375, height = 640) 24173 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24174 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24175 glUseProgram(program = 1) 24176 glEnable(cap = GL_CULL_FACE) 24177 glCullFace(mode = GL_BACK) 24178 glFrontFace(mode = GL_CCW) 24179 glEnable(cap = GL_BLEND) 24180 glDisable(cap = GL_DEPTH_TEST) 24181 glDisable(cap = GL_SCISSOR_TEST) 24182 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24183 glStencilMask(mask = 4294967295) 24184 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24185 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 24186 glActiveTexture(texture = GL_TEXTURE0) 24187 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 24188 glBindVertexArray(array = 2) 24189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 24190 glBufferData(target = GL_ARRAY_BUFFER, size = 148432, data = blob(148432), usage = GL_STREAM_DRAW) 24191 glEnableVertexAttribArray(index = 0) 24192 glEnableVertexAttribArray(index = 1) 24193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24194 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24195 glUniform1i(location = 12, v0 = 0) 24196 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 24197 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 24198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 24200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 24202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 24204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 24206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 24208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 24210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 24212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 24214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 24216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 24218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 154) 24220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1646, count = 168) 24222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 130) 24224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1944, count = 130) 24226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2074, count = 92) 24228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2166, count = 92) 24230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2258, count = 92) 24232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2350, count = 54) 24234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2404, count = 38) 24236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.437479, -1, 0, 0}) 24237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2442, count = 30) 24238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 154) 24240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2626, count = 138) 24242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2764, count = 90) 24244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2854, count = 90) 24246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 90) 24248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3034, count = 90) 24250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 90) 24252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 90) 24254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 100) 24256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6235141, 0.664852, 0.3651519, 0.8784314, 0.6235141, 0.664852, 0.3651519, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 126) 24258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5580623, 0.644183, 0.3858208, 0.8784314, 0.5580623, 0.644183, 0.3858208, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 78) 24260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4926106, 0.6235141, 0.4064898, 0.8784314, 0.4926106, 0.6235141, 0.4064898, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 72) 24262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3680, count = 56) 24264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3651519, 0.5787313, 0.4512726, 0.8784314, 0.3651519, 0.5787313, 0.4512726, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3736, count = 50) 24266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2997001, 0.5580623, 0.4719416, 0.8784314, 0.2997001, 0.5580623, 0.4719416, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3786, count = 34) 24268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2342484, 0.5373933, 0.4926106, 0.8784314, 0.2342484, 0.5373933, 0.4926106, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.047976, -1, 0, 0}) 24269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3820, count = 26) 24270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 122) 24272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3968, count = 90) 24274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4058, count = 90) 24276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4148, count = 104) 24278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5190312, 0.633218, 0.4013841, 0.8823529, 0.5190312, 0.633218, 0.4013841, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4252, count = 76) 24280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3460208, 0.5743945, 0.4602076, 0.8823529, 0.3460208, 0.5743945, 0.4602076, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.641771, -1, 0, 0}) 24281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4328, count = 38) 24282 glEnable(cap = GL_STENCIL_TEST) 24283 glStencilMask(mask = 255) 24284 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24285 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24287 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24288 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24289 glDisable(cap = GL_CULL_FACE) 24290 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4366, count = 25) 24291 glEnable(cap = GL_CULL_FACE) 24292 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 24294 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24295 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 52) 24297 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24298 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 4) 24300 glDisable(cap = GL_STENCIL_TEST) 24301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 74) 24303 glEnable(cap = GL_STENCIL_TEST) 24304 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24305 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24307 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24308 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24309 glDisable(cap = GL_CULL_FACE) 24310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4521, count = 16) 24311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4571, count = 16) 24312 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4621, count = 16) 24313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4671, count = 16) 24314 glEnable(cap = GL_CULL_FACE) 24315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24317 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24318 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 34) 24320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 34) 24321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 34) 24322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 34) 24323 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24324 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 4) 24326 glDisable(cap = GL_STENCIL_TEST) 24327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4725, count = 58) 24329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4783, count = 58) 24330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4841, count = 58) 24331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4899, count = 58) 24332 glEnable(cap = GL_STENCIL_TEST) 24333 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24334 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24336 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24337 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24338 glDisable(cap = GL_CULL_FACE) 24339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4957, count = 75) 24340 glEnable(cap = GL_CULL_FACE) 24341 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 24343 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24344 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5032, count = 152) 24346 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24347 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 4) 24349 glDisable(cap = GL_STENCIL_TEST) 24350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 186) 24352 glEnable(cap = GL_STENCIL_TEST) 24353 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24354 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24356 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24357 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24358 glDisable(cap = GL_CULL_FACE) 24359 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5374, count = 16) 24360 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5424, count = 16) 24361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5474, count = 16) 24362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5524, count = 16) 24363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5574, count = 16) 24364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5624, count = 16) 24365 glEnable(cap = GL_CULL_FACE) 24366 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24368 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24369 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 34) 24371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 34) 24372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 34) 24373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 34) 24374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 34) 24375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 34) 24376 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24377 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 4) 24379 glDisable(cap = GL_STENCIL_TEST) 24380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5678, count = 58) 24382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5736, count = 58) 24383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5794, count = 58) 24384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5852, count = 58) 24385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5910, count = 58) 24386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 58) 24387 glEnable(cap = GL_STENCIL_TEST) 24388 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24389 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24391 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24392 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24393 glDisable(cap = GL_CULL_FACE) 24394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6026, count = 45) 24395 glEnable(cap = GL_CULL_FACE) 24396 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 24398 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24399 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6071, count = 92) 24401 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24402 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6163, count = 4) 24404 glDisable(cap = GL_STENCIL_TEST) 24405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6167, count = 162) 24407 glEnable(cap = GL_STENCIL_TEST) 24408 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24409 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24411 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24412 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24413 glDisable(cap = GL_CULL_FACE) 24414 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6329, count = 16) 24415 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 24416 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6429, count = 16) 24417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6479, count = 16) 24418 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6529, count = 16) 24419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6579, count = 16) 24420 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6629, count = 16) 24421 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6679, count = 16) 24422 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6729, count = 16) 24423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6779, count = 16) 24424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6829, count = 16) 24425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6879, count = 16) 24426 glEnable(cap = GL_CULL_FACE) 24427 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24429 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24430 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6345, count = 34) 24432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 24433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6445, count = 34) 24434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6495, count = 34) 24435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 34) 24436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 34) 24437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6645, count = 34) 24438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6695, count = 34) 24439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 34) 24440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6795, count = 34) 24441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 34) 24442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 34) 24443 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24444 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 4) 24446 glDisable(cap = GL_STENCIL_TEST) 24447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6933, count = 58) 24449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 58) 24450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 58) 24451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7107, count = 58) 24452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7165, count = 58) 24453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7223, count = 58) 24454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7281, count = 58) 24455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7339, count = 58) 24456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7397, count = 58) 24457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7455, count = 58) 24458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7513, count = 58) 24459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7571, count = 58) 24460 glEnable(cap = GL_STENCIL_TEST) 24461 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24462 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24464 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24465 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24466 glDisable(cap = GL_CULL_FACE) 24467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7629, count = 282) 24468 glEnable(cap = GL_CULL_FACE) 24469 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9579957, -0.2867827, 0, 0, 0.2867827, 0.9579957, 0, 0, -271.3947, -252.7868, 1, 0, 0.9568627, 0, 0.08235294, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 24471 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24472 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7911, count = 590) 24474 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24475 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8501, count = 4) 24477 glDisable(cap = GL_STENCIL_TEST) 24478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 24479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8505, count = 650) 24480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9155, count = 40) 24482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9195, count = 82) 24483 glDisableVertexAttribArray(index = 0) 24484 glDisableVertexAttribArray(index = 1) 24485 glBindVertexArray(array = 0) 24486 glDisable(cap = GL_CULL_FACE) 24487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24488 glUseProgram(program = 0) 24489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24491 glBindVertexArray(array = 0) 24492 glActiveTexture(texture = GL_TEXTURE0) 24493 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 24494 glDisable(cap = GL_DEPTH_TEST) 24495 glDisable(cap = GL_STENCIL_TEST) 24496 glDisable(cap = GL_SCISSOR_TEST) 24497 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24498 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24499 glDepthMask(flag = GL_TRUE) 24500 glDepthFunc(func = GL_LESS) 24501 glClearDepth(depth = 1) 24502 glStencilMask(mask = 255) 24503 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24504 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24505 glDisable(cap = GL_BLEND) 24506 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 24507 glUseProgram(program = 0) 24508 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24509 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24510 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24511 glBindVertexArray(array = 1) 24512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24513 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24516 glViewport(x = 0, y = 0, width = 375, height = 667) 24517 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24518 glClearDepth(depth = 1) 24519 glEnable(cap = GL_DEPTH_TEST) 24520 glDepthFunc(func = GL_LESS) 24521 glDepthMask(flag = GL_TRUE) 24522 glDisable(cap = GL_BLEND) 24523 glDisable(cap = GL_CULL_FACE) 24524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24525 glDisable(cap = GL_SCISSOR_TEST) 24526 glDisable(cap = GL_STENCIL_TEST) 24527 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 24529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 24530 glEnableVertexAttribArray(index = 0) 24531 glEnableVertexAttribArray(index = 1) 24532 glEnableVertexAttribArray(index = 2) 24533 glUseProgram(program = 4) 24534 glUniform1fv(location = 1, count = 1, value = &1) 24535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24536 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24537 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24538 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24539 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24540 glEnable(cap = GL_BLEND) 24541 glDepthMask(flag = GL_FALSE) 24542 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 24544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 24545 glUseProgram(program = 7) 24546 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24549 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24550 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24551 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24554 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 24555 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24556 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24557 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24559 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24560 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 24561 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 24562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24564 glUseProgram(program = 10) 24565 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24566 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 24567 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24568 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24569 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 24570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24571 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 24572 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24573 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24574 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 24575 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 24576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24578 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24579 glUseProgram(program = 4) 24580 glUniform1fv(location = 1, count = 1, value = &0.5) 24581 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24582 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24583 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24584 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 24585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 24586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24588 glUseProgram(program = 10) 24589 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24590 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 24591 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24592 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24593 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 24594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24595 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 24596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24597 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24598 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 24599 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 24600 glDisableVertexAttribArray(index = 0) 24601 glDisableVertexAttribArray(index = 1) 24602 glDisableVertexAttribArray(index = 2) 24603 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24604 glDisable(cap = GL_STENCIL_TEST) 24605 glDisable(cap = GL_SCISSOR_TEST) 24606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24608 glDepthMask(flag = GL_TRUE) 24609 glBindVertexArray(array = 0) 24610 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 24611 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 24612 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24613 glViewport(x = 0, y = 0, width = 375, height = 640) 24614 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24615 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24616 glUseProgram(program = 1) 24617 glEnable(cap = GL_CULL_FACE) 24618 glCullFace(mode = GL_BACK) 24619 glFrontFace(mode = GL_CCW) 24620 glEnable(cap = GL_BLEND) 24621 glDisable(cap = GL_DEPTH_TEST) 24622 glDisable(cap = GL_SCISSOR_TEST) 24623 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24624 glStencilMask(mask = 4294967295) 24625 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24626 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 24627 glActiveTexture(texture = GL_TEXTURE0) 24628 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 24629 glBindVertexArray(array = 2) 24630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 24631 glBufferData(target = GL_ARRAY_BUFFER, size = 149072, data = blob(149072), usage = GL_STREAM_DRAW) 24632 glEnableVertexAttribArray(index = 0) 24633 glEnableVertexAttribArray(index = 1) 24634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24635 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24636 glUniform1i(location = 12, v0 = 0) 24637 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 24638 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 24639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 24641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 24643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 24645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 24647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 24649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 24651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 24653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 24655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 24657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 24659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 168) 24661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 168) 24663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 130) 24665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 130) 24667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 92) 24669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 92) 24671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 92) 24673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 24675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 24677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.436673, -1, 0, 0}) 24678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 24679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 24681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 138) 24683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 24685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 24687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 24689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 24691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 24693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 24695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 126) 24697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151634, 0.6559477, 0.3602614, 0.8666667, 0.6151634, 0.6559477, 0.3602614, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3444, count = 126) 24699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505883, 0.6355556, 0.3806536, 0.8666667, 0.5505883, 0.6355556, 0.3806536, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 78) 24701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4860131, 0.6151634, 0.4010458, 0.8666667, 0.4860131, 0.6151634, 0.4010458, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 72) 24703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3720, count = 56) 24705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3602614, 0.5709804, 0.4452288, 0.8666667, 0.3602614, 0.5709804, 0.4452288, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3776, count = 50) 24707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2956863, 0.5505883, 0.4656209, 0.8666667, 0.2956863, 0.5505883, 0.4656209, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 34) 24709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2311111, 0.5301961, 0.4860131, 0.8666667, 0.2311111, 0.5301961, 0.4860131, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.027128, -1, 0, 0}) 24710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 26) 24711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3886, count = 122) 24713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4008, count = 90) 24715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4098, count = 90) 24717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 104) 24719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.521338, 0.6360323, 0.403168, 0.8862745, 0.521338, 0.6360323, 0.403168, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4292, count = 76) 24721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3475586, 0.5769473, 0.462253, 0.8862745, 0.3475586, 0.5769473, 0.462253, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.659632, -1, 0, 0}) 24722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4368, count = 38) 24723 glEnable(cap = GL_STENCIL_TEST) 24724 glStencilMask(mask = 255) 24725 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24726 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24728 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24729 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24730 glDisable(cap = GL_CULL_FACE) 24731 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4406, count = 25) 24732 glEnable(cap = GL_CULL_FACE) 24733 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 24735 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24736 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 52) 24738 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24739 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 4) 24741 glDisable(cap = GL_STENCIL_TEST) 24742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4487, count = 74) 24744 glEnable(cap = GL_STENCIL_TEST) 24745 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24746 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24748 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24749 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24750 glDisable(cap = GL_CULL_FACE) 24751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4561, count = 16) 24752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4611, count = 16) 24753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4661, count = 16) 24754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4711, count = 16) 24755 glEnable(cap = GL_CULL_FACE) 24756 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24758 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24759 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4577, count = 34) 24761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4627, count = 34) 24762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4677, count = 34) 24763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4727, count = 34) 24764 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24765 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4761, count = 4) 24767 glDisable(cap = GL_STENCIL_TEST) 24768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4765, count = 58) 24770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4823, count = 58) 24771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4881, count = 58) 24772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4939, count = 58) 24773 glEnable(cap = GL_STENCIL_TEST) 24774 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24775 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24777 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24778 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24779 glDisable(cap = GL_CULL_FACE) 24780 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4997, count = 75) 24781 glEnable(cap = GL_CULL_FACE) 24782 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 24784 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24785 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5072, count = 152) 24787 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24788 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 4) 24790 glDisable(cap = GL_STENCIL_TEST) 24791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 186) 24793 glEnable(cap = GL_STENCIL_TEST) 24794 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24795 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24797 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24798 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24799 glDisable(cap = GL_CULL_FACE) 24800 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5414, count = 16) 24801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5464, count = 16) 24802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5514, count = 16) 24803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5564, count = 16) 24804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5614, count = 16) 24805 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5664, count = 16) 24806 glEnable(cap = GL_CULL_FACE) 24807 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24809 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24810 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 34) 24812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 34) 24813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5530, count = 34) 24814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 34) 24815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 34) 24816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 34) 24817 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24818 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 4) 24820 glDisable(cap = GL_STENCIL_TEST) 24821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 24823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 24824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 24825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 58) 24826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5950, count = 58) 24827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6008, count = 58) 24828 glEnable(cap = GL_STENCIL_TEST) 24829 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24830 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24832 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24833 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24834 glDisable(cap = GL_CULL_FACE) 24835 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6066, count = 45) 24836 glEnable(cap = GL_CULL_FACE) 24837 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 24839 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24840 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6111, count = 92) 24842 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24843 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6203, count = 4) 24845 glDisable(cap = GL_STENCIL_TEST) 24846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 24847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 162) 24848 glEnable(cap = GL_STENCIL_TEST) 24849 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24850 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24852 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24853 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24854 glDisable(cap = GL_CULL_FACE) 24855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6369, count = 16) 24856 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6419, count = 16) 24857 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6469, count = 16) 24858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6519, count = 16) 24859 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6569, count = 16) 24860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6619, count = 16) 24861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6669, count = 16) 24862 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6719, count = 16) 24863 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6769, count = 16) 24864 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6819, count = 16) 24865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6869, count = 16) 24866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6919, count = 16) 24867 glEnable(cap = GL_CULL_FACE) 24868 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24870 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24871 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6385, count = 34) 24873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6435, count = 34) 24874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6485, count = 34) 24875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6535, count = 34) 24876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6585, count = 34) 24877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6635, count = 34) 24878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6685, count = 34) 24879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6735, count = 34) 24880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6785, count = 34) 24881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6835, count = 34) 24882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6885, count = 34) 24883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 34) 24884 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24885 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 4) 24887 glDisable(cap = GL_STENCIL_TEST) 24888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 24889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6973, count = 58) 24890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7031, count = 58) 24891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7089, count = 58) 24892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7147, count = 58) 24893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7205, count = 58) 24894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7263, count = 58) 24895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7321, count = 58) 24896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7379, count = 58) 24897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7437, count = 58) 24898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7495, count = 58) 24899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7553, count = 58) 24900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7611, count = 58) 24901 glEnable(cap = GL_STENCIL_TEST) 24902 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24903 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 24904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 24905 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 24906 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 24907 glDisable(cap = GL_CULL_FACE) 24908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7669, count = 282) 24909 glEnable(cap = GL_CULL_FACE) 24910 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9570619, -0.2898838, 0, 0, 0.2898838, 0.9570619, 0, 0, -272.2119, -251.9066, 1, 0, 0.9529412, 0, 0.07843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 24912 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 24913 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7951, count = 590) 24915 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 24916 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 24917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8541, count = 4) 24918 glDisable(cap = GL_STENCIL_TEST) 24919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 24920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8545, count = 650) 24921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 24922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9195, count = 40) 24923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9235, count = 82) 24924 glDisableVertexAttribArray(index = 0) 24925 glDisableVertexAttribArray(index = 1) 24926 glBindVertexArray(array = 0) 24927 glDisable(cap = GL_CULL_FACE) 24928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24929 glUseProgram(program = 0) 24930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24932 glBindVertexArray(array = 0) 24933 glActiveTexture(texture = GL_TEXTURE0) 24934 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 24935 glDisable(cap = GL_DEPTH_TEST) 24936 glDisable(cap = GL_STENCIL_TEST) 24937 glDisable(cap = GL_SCISSOR_TEST) 24938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24939 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24940 glDepthMask(flag = GL_TRUE) 24941 glDepthFunc(func = GL_LESS) 24942 glClearDepth(depth = 1) 24943 glStencilMask(mask = 255) 24944 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 24945 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 24946 glDisable(cap = GL_BLEND) 24947 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 24948 glUseProgram(program = 0) 24949 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24950 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24951 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24952 glBindVertexArray(array = 1) 24953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24954 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24956 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24957 glViewport(x = 0, y = 0, width = 375, height = 667) 24958 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24959 glClearDepth(depth = 1) 24960 glEnable(cap = GL_DEPTH_TEST) 24961 glDepthFunc(func = GL_LESS) 24962 glDepthMask(flag = GL_TRUE) 24963 glDisable(cap = GL_BLEND) 24964 glDisable(cap = GL_CULL_FACE) 24965 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24966 glDisable(cap = GL_SCISSOR_TEST) 24967 glDisable(cap = GL_STENCIL_TEST) 24968 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 24970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 24971 glEnableVertexAttribArray(index = 0) 24972 glEnableVertexAttribArray(index = 1) 24973 glEnableVertexAttribArray(index = 2) 24974 glUseProgram(program = 4) 24975 glUniform1fv(location = 1, count = 1, value = &1) 24976 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24977 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24978 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24979 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24980 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24981 glEnable(cap = GL_BLEND) 24982 glDepthMask(flag = GL_FALSE) 24983 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 24985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 24986 glUseProgram(program = 7) 24987 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24988 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24992 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24995 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 24996 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24997 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25000 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25005 glUseProgram(program = 10) 25006 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25007 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25008 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25009 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25010 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25012 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25016 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25019 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25020 glUseProgram(program = 4) 25021 glUniform1fv(location = 1, count = 1, value = &0.5) 25022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25024 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25029 glUseProgram(program = 10) 25030 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25031 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25032 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25033 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25034 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25036 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 25040 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 25041 glDisableVertexAttribArray(index = 0) 25042 glDisableVertexAttribArray(index = 1) 25043 glDisableVertexAttribArray(index = 2) 25044 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25045 glDisable(cap = GL_STENCIL_TEST) 25046 glDisable(cap = GL_SCISSOR_TEST) 25047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25049 glDepthMask(flag = GL_TRUE) 25050 glBindVertexArray(array = 0) 25051 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 25052 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 25053 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25054 glViewport(x = 0, y = 0, width = 375, height = 640) 25055 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25056 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25057 glUseProgram(program = 1) 25058 glEnable(cap = GL_CULL_FACE) 25059 glCullFace(mode = GL_BACK) 25060 glFrontFace(mode = GL_CCW) 25061 glEnable(cap = GL_BLEND) 25062 glDisable(cap = GL_DEPTH_TEST) 25063 glDisable(cap = GL_SCISSOR_TEST) 25064 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25065 glStencilMask(mask = 4294967295) 25066 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25067 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 25068 glActiveTexture(texture = GL_TEXTURE0) 25069 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 25070 glBindVertexArray(array = 2) 25071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 25072 glBufferData(target = GL_ARRAY_BUFFER, size = 148528, data = blob(148528), usage = GL_STREAM_DRAW) 25073 glEnableVertexAttribArray(index = 0) 25074 glEnableVertexAttribArray(index = 1) 25075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25077 glUniform1i(location = 12, v0 = 0) 25078 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 25079 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 25080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 25082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 25084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 25086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 25088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 25090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 25092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 25094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 25096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 25098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 25100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 168) 25102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 168) 25104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 130) 25106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 130) 25108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 92) 25110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 92) 25112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 92) 25114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 25116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 25118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.434851, -1, 0, 0}) 25119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 25120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 25122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 138) 25124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 25126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 25128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 25130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 25132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 90) 25134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 25136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6705114, 0.6705114, 0.3352557, 0.854902, 0.6705114, 0.6705114, 0.3352557, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 126) 25138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6068128, 0.6470435, 0.355371, 0.854902, 0.6068128, 0.6470435, 0.355371, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3444, count = 114) 25140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5431142, 0.6269282, 0.3754863, 0.854902, 0.5431142, 0.6269282, 0.3754863, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 78) 25142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4794156, 0.6068128, 0.3956017, 0.854902, 0.4794156, 0.6068128, 0.3956017, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 64) 25144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4190696, 0.5866975, 0.4190696, 0.854902, 0.4190696, 0.5866975, 0.4190696, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 56) 25146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355371, 0.5632296, 0.439185, 0.854902, 0.355371, 0.5632296, 0.439185, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 46) 25148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2916724, 0.5431142, 0.4593003, 0.854902, 0.2916724, 0.5431142, 0.4593003, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3802, count = 34) 25150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2279739, 0.5229989, 0.4794156, 0.854902, 0.2279739, 0.5229989, 0.4794156, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.006788, -1, 0, 0}) 25151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3836, count = 26) 25152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3862, count = 122) 25154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3984, count = 90) 25156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4074, count = 90) 25158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4164, count = 104) 25160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5236448, 0.6388466, 0.404952, 0.8901961, 0.5236448, 0.6388466, 0.404952, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4268, count = 76) 25162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3490965, 0.5795002, 0.4642984, 0.8901961, 0.3490965, 0.5795002, 0.4642984, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.676214, -1, 0, 0}) 25163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4344, count = 38) 25164 glEnable(cap = GL_STENCIL_TEST) 25165 glStencilMask(mask = 255) 25166 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25167 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25169 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25170 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25171 glDisable(cap = GL_CULL_FACE) 25172 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4382, count = 25) 25173 glEnable(cap = GL_CULL_FACE) 25174 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 25176 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25177 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 52) 25179 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25180 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 4) 25182 glDisable(cap = GL_STENCIL_TEST) 25183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 74) 25185 glEnable(cap = GL_STENCIL_TEST) 25186 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25187 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25189 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25190 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25191 glDisable(cap = GL_CULL_FACE) 25192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4537, count = 16) 25193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4587, count = 16) 25194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4637, count = 16) 25195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4687, count = 16) 25196 glEnable(cap = GL_CULL_FACE) 25197 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25199 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25200 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 34) 25202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4603, count = 34) 25203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4653, count = 34) 25204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4703, count = 34) 25205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 4) 25208 glDisable(cap = GL_STENCIL_TEST) 25209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4741, count = 58) 25211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4799, count = 58) 25212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4857, count = 58) 25213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4915, count = 58) 25214 glEnable(cap = GL_STENCIL_TEST) 25215 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25216 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25218 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25219 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25220 glDisable(cap = GL_CULL_FACE) 25221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4973, count = 73) 25222 glEnable(cap = GL_CULL_FACE) 25223 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 25225 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25226 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 148) 25228 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25229 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5194, count = 4) 25231 glDisable(cap = GL_STENCIL_TEST) 25232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5198, count = 182) 25234 glEnable(cap = GL_STENCIL_TEST) 25235 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25236 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25238 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25239 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25240 glDisable(cap = GL_CULL_FACE) 25241 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5380, count = 16) 25242 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5430, count = 16) 25243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5480, count = 16) 25244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5530, count = 16) 25245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5580, count = 16) 25246 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5630, count = 16) 25247 glEnable(cap = GL_CULL_FACE) 25248 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25250 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25251 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 34) 25253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 34) 25254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 34) 25255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 34) 25256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 34) 25257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5646, count = 34) 25258 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25259 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 4) 25261 glDisable(cap = GL_STENCIL_TEST) 25262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 58) 25264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 58) 25265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5800, count = 58) 25266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5858, count = 58) 25267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5916, count = 58) 25268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5974, count = 58) 25269 glEnable(cap = GL_STENCIL_TEST) 25270 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25271 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25273 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25274 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25275 glDisable(cap = GL_CULL_FACE) 25276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6032, count = 45) 25277 glEnable(cap = GL_CULL_FACE) 25278 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 25280 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25281 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6077, count = 92) 25283 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25284 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6169, count = 4) 25286 glDisable(cap = GL_STENCIL_TEST) 25287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6173, count = 162) 25289 glEnable(cap = GL_STENCIL_TEST) 25290 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25291 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25293 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25294 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25295 glDisable(cap = GL_CULL_FACE) 25296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6335, count = 16) 25297 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6385, count = 16) 25298 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6435, count = 16) 25299 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6485, count = 16) 25300 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6535, count = 16) 25301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6585, count = 16) 25302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6635, count = 16) 25303 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6685, count = 16) 25304 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6735, count = 16) 25305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6785, count = 16) 25306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6835, count = 16) 25307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6885, count = 16) 25308 glEnable(cap = GL_CULL_FACE) 25309 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25311 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25312 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6351, count = 34) 25314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6401, count = 34) 25315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6451, count = 34) 25316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6501, count = 34) 25317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6551, count = 34) 25318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6601, count = 34) 25319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6651, count = 34) 25320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6701, count = 34) 25321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6751, count = 34) 25322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 34) 25323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 34) 25324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6901, count = 34) 25325 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25326 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 4) 25328 glDisable(cap = GL_STENCIL_TEST) 25329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 58) 25331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6997, count = 58) 25332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7055, count = 58) 25333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7113, count = 58) 25334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7171, count = 58) 25335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7229, count = 58) 25336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7287, count = 58) 25337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 58) 25338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7403, count = 58) 25339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7461, count = 58) 25340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7519, count = 58) 25341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7577, count = 58) 25342 glEnable(cap = GL_STENCIL_TEST) 25343 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25344 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25346 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25347 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25348 glDisable(cap = GL_CULL_FACE) 25349 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7635, count = 282) 25350 glEnable(cap = GL_CULL_FACE) 25351 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9561965, -0.2927254, 0, 0, 0.2927254, 0.9561965, 0, 0, -272.959, -251.0969, 1, 0, 0.945098, 0, 0.07058824, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 25353 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25354 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7917, count = 590) 25356 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25357 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8507, count = 4) 25359 glDisable(cap = GL_STENCIL_TEST) 25360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 25361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8511, count = 650) 25362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9161, count = 40) 25364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9201, count = 82) 25365 glDisableVertexAttribArray(index = 0) 25366 glDisableVertexAttribArray(index = 1) 25367 glBindVertexArray(array = 0) 25368 glDisable(cap = GL_CULL_FACE) 25369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25370 glUseProgram(program = 0) 25371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25373 glBindVertexArray(array = 0) 25374 glActiveTexture(texture = GL_TEXTURE0) 25375 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 25376 glDisable(cap = GL_DEPTH_TEST) 25377 glDisable(cap = GL_STENCIL_TEST) 25378 glDisable(cap = GL_SCISSOR_TEST) 25379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25380 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25381 glDepthMask(flag = GL_TRUE) 25382 glDepthFunc(func = GL_LESS) 25383 glClearDepth(depth = 1) 25384 glStencilMask(mask = 255) 25385 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25386 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25387 glDisable(cap = GL_BLEND) 25388 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 25389 glUseProgram(program = 0) 25390 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25391 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25392 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25393 glBindVertexArray(array = 1) 25394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25395 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 25396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25397 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 25398 glViewport(x = 0, y = 0, width = 375, height = 667) 25399 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25400 glClearDepth(depth = 1) 25401 glEnable(cap = GL_DEPTH_TEST) 25402 glDepthFunc(func = GL_LESS) 25403 glDepthMask(flag = GL_TRUE) 25404 glDisable(cap = GL_BLEND) 25405 glDisable(cap = GL_CULL_FACE) 25406 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25407 glDisable(cap = GL_SCISSOR_TEST) 25408 glDisable(cap = GL_STENCIL_TEST) 25409 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25412 glEnableVertexAttribArray(index = 0) 25413 glEnableVertexAttribArray(index = 1) 25414 glEnableVertexAttribArray(index = 2) 25415 glUseProgram(program = 4) 25416 glUniform1fv(location = 1, count = 1, value = &1) 25417 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25419 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25420 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25421 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25422 glEnable(cap = GL_BLEND) 25423 glDepthMask(flag = GL_FALSE) 25424 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25427 glUseProgram(program = 7) 25428 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25429 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25430 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25431 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25432 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25433 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25436 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 25437 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25438 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25439 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25441 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25442 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25443 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25446 glUseProgram(program = 10) 25447 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25448 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25449 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25450 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25451 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25452 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25453 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25454 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25455 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25456 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25457 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25460 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25461 glUseProgram(program = 4) 25462 glUniform1fv(location = 1, count = 1, value = &0.5) 25463 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25464 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25465 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25466 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25467 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25470 glUseProgram(program = 10) 25471 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25472 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25473 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25474 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25475 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25477 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25478 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25479 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25480 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 25481 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 25482 glDisableVertexAttribArray(index = 0) 25483 glDisableVertexAttribArray(index = 1) 25484 glDisableVertexAttribArray(index = 2) 25485 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25486 glDisable(cap = GL_STENCIL_TEST) 25487 glDisable(cap = GL_SCISSOR_TEST) 25488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25490 glDepthMask(flag = GL_TRUE) 25491 glBindVertexArray(array = 0) 25492 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 25493 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 25494 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25495 glViewport(x = 0, y = 0, width = 375, height = 640) 25496 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25497 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25498 glUseProgram(program = 1) 25499 glEnable(cap = GL_CULL_FACE) 25500 glCullFace(mode = GL_BACK) 25501 glFrontFace(mode = GL_CCW) 25502 glEnable(cap = GL_BLEND) 25503 glDisable(cap = GL_DEPTH_TEST) 25504 glDisable(cap = GL_SCISSOR_TEST) 25505 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25506 glStencilMask(mask = 4294967295) 25507 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25508 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 25509 glActiveTexture(texture = GL_TEXTURE0) 25510 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 25511 glBindVertexArray(array = 2) 25512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 25513 glBufferData(target = GL_ARRAY_BUFFER, size = 148464, data = blob(148464), usage = GL_STREAM_DRAW) 25514 glEnableVertexAttribArray(index = 0) 25515 glEnableVertexAttribArray(index = 1) 25516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25517 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25518 glUniform1i(location = 12, v0 = 0) 25519 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 25520 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 25521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 25523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 25525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 25527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 25529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 25531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 25533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 25535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 25537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 25539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 25541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 25543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 25545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 25547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 25549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 25551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 25553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 25555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 25557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 25559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.430664, -1, 0, 0}) 25560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 25561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 25563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 25565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 90) 25567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2884, count = 90) 25569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 90) 25571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3064, count = 90) 25573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 90) 25575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3244, count = 90) 25577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3334, count = 126) 25579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5956786, 0.6351711, 0.3488505, 0.8392157, 0.5956786, 0.6351711, 0.3488505, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 102) 25581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5331488, 0.6154249, 0.3685967, 0.8392157, 0.5331488, 0.6154249, 0.3685967, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 78) 25583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.470619, 0.5956786, 0.3883429, 0.8392157, 0.470619, 0.5956786, 0.3883429, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 56) 25585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 56) 25587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3488505, 0.5528951, 0.4311265, 0.8392157, 0.3488505, 0.5528951, 0.4311265, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 46) 25589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2863207, 0.5331488, 0.4508728, 0.8392157, 0.2863207, 0.5331488, 0.4508728, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 34) 25591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2237909, 0.5134026, 0.470619, 0.8392157, 0.2237909, 0.5134026, 0.470619, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.977738, -1, 0, 0}) 25592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 26) 25593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 122) 25595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3980, count = 90) 25597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4070, count = 90) 25599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4160, count = 104) 25601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.6416609, 0.4067359, 0.8941177, 0.5259516, 0.6416609, 0.4067359, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4264, count = 76) 25603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3506344, 0.5820531, 0.4663437, 0.8941177, 0.3506344, 0.5820531, 0.4663437, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.69865, -1, 0, 0}) 25604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 38) 25605 glEnable(cap = GL_STENCIL_TEST) 25606 glStencilMask(mask = 255) 25607 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25608 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25610 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25611 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25612 glDisable(cap = GL_CULL_FACE) 25613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4378, count = 25) 25614 glEnable(cap = GL_CULL_FACE) 25615 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 25617 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25618 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 52) 25620 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25621 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 4) 25623 glDisable(cap = GL_STENCIL_TEST) 25624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 74) 25626 glEnable(cap = GL_STENCIL_TEST) 25627 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25628 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25630 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25631 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25632 glDisable(cap = GL_CULL_FACE) 25633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4533, count = 16) 25634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 16) 25635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4633, count = 16) 25636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4683, count = 16) 25637 glEnable(cap = GL_CULL_FACE) 25638 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25640 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25641 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 34) 25643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 34) 25644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 34) 25645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 34) 25646 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25647 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 4) 25649 glDisable(cap = GL_STENCIL_TEST) 25650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 25652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4795, count = 58) 25653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4853, count = 58) 25654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 58) 25655 glEnable(cap = GL_STENCIL_TEST) 25656 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25657 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25659 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25660 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25661 glDisable(cap = GL_CULL_FACE) 25662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4969, count = 73) 25663 glEnable(cap = GL_CULL_FACE) 25664 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 25666 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25667 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 148) 25669 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25670 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5190, count = 4) 25672 glDisable(cap = GL_STENCIL_TEST) 25673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5194, count = 182) 25675 glEnable(cap = GL_STENCIL_TEST) 25676 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25677 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25679 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25680 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25681 glDisable(cap = GL_CULL_FACE) 25682 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5376, count = 16) 25683 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 25684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 25685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 25686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5576, count = 16) 25687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5626, count = 16) 25688 glEnable(cap = GL_CULL_FACE) 25689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25691 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25692 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 34) 25694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 25695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 25696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 25697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 34) 25698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 34) 25699 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25700 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5676, count = 4) 25702 glDisable(cap = GL_STENCIL_TEST) 25703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 58) 25705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 58) 25706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 58) 25707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 58) 25708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5912, count = 58) 25709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 58) 25710 glEnable(cap = GL_STENCIL_TEST) 25711 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25712 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25714 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25715 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25716 glDisable(cap = GL_CULL_FACE) 25717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6028, count = 45) 25718 glEnable(cap = GL_CULL_FACE) 25719 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 25721 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25722 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6073, count = 92) 25724 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25725 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 4) 25727 glDisable(cap = GL_STENCIL_TEST) 25728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 25729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6169, count = 162) 25730 glEnable(cap = GL_STENCIL_TEST) 25731 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25732 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25734 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25735 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25736 glDisable(cap = GL_CULL_FACE) 25737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 25738 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6381, count = 16) 25739 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6431, count = 16) 25740 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6481, count = 16) 25741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6531, count = 16) 25742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6581, count = 16) 25743 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6631, count = 16) 25744 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6681, count = 16) 25745 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6731, count = 16) 25746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6781, count = 16) 25747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6831, count = 16) 25748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6881, count = 16) 25749 glEnable(cap = GL_CULL_FACE) 25750 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25752 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25753 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 25755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6397, count = 34) 25756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6447, count = 34) 25757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 34) 25758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 34) 25759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6597, count = 34) 25760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6647, count = 34) 25761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 34) 25762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 34) 25763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6797, count = 34) 25764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 34) 25765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 34) 25766 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25767 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6931, count = 4) 25769 glDisable(cap = GL_STENCIL_TEST) 25770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 25771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 58) 25772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6993, count = 58) 25773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7051, count = 58) 25774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7109, count = 58) 25775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7167, count = 58) 25776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7225, count = 58) 25777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7283, count = 58) 25778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7341, count = 58) 25779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7399, count = 58) 25780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7457, count = 58) 25781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7515, count = 58) 25782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 58) 25783 glEnable(cap = GL_STENCIL_TEST) 25784 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25785 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 25786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 25787 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 25788 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 25789 glDisable(cap = GL_CULL_FACE) 25790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7631, count = 282) 25791 glEnable(cap = GL_CULL_FACE) 25792 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9550298, -0.2965097, 0, 0, 0.2965097, 0.9550298, 0, 0, -273.9512, -250.014, 1, 0, 0.9333333, 0, 0.06666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 25794 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 25795 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7913, count = 590) 25797 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 25798 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 25799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8503, count = 4) 25800 glDisable(cap = GL_STENCIL_TEST) 25801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 25802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8507, count = 650) 25803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 25804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9157, count = 40) 25805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9197, count = 82) 25806 glDisableVertexAttribArray(index = 0) 25807 glDisableVertexAttribArray(index = 1) 25808 glBindVertexArray(array = 0) 25809 glDisable(cap = GL_CULL_FACE) 25810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25811 glUseProgram(program = 0) 25812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25814 glBindVertexArray(array = 0) 25815 glActiveTexture(texture = GL_TEXTURE0) 25816 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 25817 glDisable(cap = GL_DEPTH_TEST) 25818 glDisable(cap = GL_STENCIL_TEST) 25819 glDisable(cap = GL_SCISSOR_TEST) 25820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25821 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25822 glDepthMask(flag = GL_TRUE) 25823 glDepthFunc(func = GL_LESS) 25824 glClearDepth(depth = 1) 25825 glStencilMask(mask = 255) 25826 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 25827 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 25828 glDisable(cap = GL_BLEND) 25829 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 25830 glUseProgram(program = 0) 25831 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25832 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25833 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25834 glBindVertexArray(array = 1) 25835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25836 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 25837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25838 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 25839 glViewport(x = 0, y = 0, width = 375, height = 667) 25840 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25841 glClearDepth(depth = 1) 25842 glEnable(cap = GL_DEPTH_TEST) 25843 glDepthFunc(func = GL_LESS) 25844 glDepthMask(flag = GL_TRUE) 25845 glDisable(cap = GL_BLEND) 25846 glDisable(cap = GL_CULL_FACE) 25847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25848 glDisable(cap = GL_SCISSOR_TEST) 25849 glDisable(cap = GL_STENCIL_TEST) 25850 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25853 glEnableVertexAttribArray(index = 0) 25854 glEnableVertexAttribArray(index = 1) 25855 glEnableVertexAttribArray(index = 2) 25856 glUseProgram(program = 4) 25857 glUniform1fv(location = 1, count = 1, value = &1) 25858 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25859 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25860 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25861 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25862 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25863 glEnable(cap = GL_BLEND) 25864 glDepthMask(flag = GL_FALSE) 25865 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25868 glUseProgram(program = 7) 25869 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25870 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25872 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25874 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25877 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 25878 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25879 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25882 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25887 glUseProgram(program = 10) 25888 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25889 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25890 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25891 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25892 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25893 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25894 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25896 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25898 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25901 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25902 glUseProgram(program = 4) 25903 glUniform1fv(location = 1, count = 1, value = &0.5) 25904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25907 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25908 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25911 glUseProgram(program = 10) 25912 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25913 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25914 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25915 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25916 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25917 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25918 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25920 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25921 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 25922 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 25923 glDisableVertexAttribArray(index = 0) 25924 glDisableVertexAttribArray(index = 1) 25925 glDisableVertexAttribArray(index = 2) 25926 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25927 glDisable(cap = GL_STENCIL_TEST) 25928 glDisable(cap = GL_SCISSOR_TEST) 25929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25931 glDepthMask(flag = GL_TRUE) 25932 glBindVertexArray(array = 0) 25933 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 25934 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 25935 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25936 glBindVertexArray(array = 1) 25937 glViewport(x = 0, y = 0, width = 375, height = 667) 25938 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25939 glClearDepth(depth = 1) 25940 glEnable(cap = GL_DEPTH_TEST) 25941 glDepthFunc(func = GL_LESS) 25942 glDepthMask(flag = GL_TRUE) 25943 glDisable(cap = GL_BLEND) 25944 glDisable(cap = GL_CULL_FACE) 25945 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25946 glDisable(cap = GL_SCISSOR_TEST) 25947 glDisable(cap = GL_STENCIL_TEST) 25948 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25951 glEnableVertexAttribArray(index = 0) 25952 glEnableVertexAttribArray(index = 1) 25953 glEnableVertexAttribArray(index = 2) 25954 glUseProgram(program = 4) 25955 glUniform1fv(location = 1, count = 1, value = &1) 25956 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25957 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25958 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25959 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25960 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25961 glEnable(cap = GL_BLEND) 25962 glDepthMask(flag = GL_FALSE) 25963 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25966 glUseProgram(program = 7) 25967 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25968 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25970 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25971 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25972 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25975 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 25976 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25977 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25985 glUseProgram(program = 10) 25986 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25987 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25988 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25989 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25990 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25992 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 25993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25994 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25995 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25996 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25999 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26000 glUseProgram(program = 4) 26001 glUniform1fv(location = 1, count = 1, value = &0.5) 26002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26003 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26004 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26005 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26006 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26009 glUseProgram(program = 10) 26010 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26011 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26012 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26013 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26014 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26016 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 26017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26018 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 26020 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 26021 glDisableVertexAttribArray(index = 0) 26022 glDisableVertexAttribArray(index = 1) 26023 glDisableVertexAttribArray(index = 2) 26024 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26025 glDisable(cap = GL_STENCIL_TEST) 26026 glDisable(cap = GL_SCISSOR_TEST) 26027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26029 glDepthMask(flag = GL_TRUE) 26030 glBindVertexArray(array = 0) 26031 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 26032 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 26033 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26034 glViewport(x = 0, y = 0, width = 375, height = 640) 26035 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26036 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26037 glUseProgram(program = 1) 26038 glEnable(cap = GL_CULL_FACE) 26039 glCullFace(mode = GL_BACK) 26040 glFrontFace(mode = GL_CCW) 26041 glEnable(cap = GL_BLEND) 26042 glDisable(cap = GL_DEPTH_TEST) 26043 glDisable(cap = GL_SCISSOR_TEST) 26044 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26045 glStencilMask(mask = 4294967295) 26046 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26047 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 26048 glActiveTexture(texture = GL_TEXTURE0) 26049 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 26050 glBindVertexArray(array = 2) 26051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 26052 glBufferData(target = GL_ARRAY_BUFFER, size = 148336, data = blob(148336), usage = GL_STREAM_DRAW) 26053 glEnableVertexAttribArray(index = 0) 26054 glEnableVertexAttribArray(index = 1) 26055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26056 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26057 glUniform1i(location = 12, v0 = 0) 26058 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 26059 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 26060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 26062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 26064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 26066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 26068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 26070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 26072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 26074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 26076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 26078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 26080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 26082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 26084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 26086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 26088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 26090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 26092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 26094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 26096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 26098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.423211, -1, 0, 0}) 26099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 26100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 26102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 26104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 106) 26106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 26108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 26110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 26112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 26114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 26116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 0.6428297, 0.6428297, 0.3214149, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 126) 26118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5817609, 0.6203307, 0.3406997, 0.8196079, 0.5817609, 0.6203307, 0.3406997, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 90) 26120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5206921, 0.6010458, 0.3599846, 0.8196079, 0.5206921, 0.6010458, 0.3599846, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 88) 26122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4596232, 0.5817609, 0.3792695, 0.8196079, 0.4596232, 0.5817609, 0.3792695, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 56) 26124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4017686, 0.562476, 0.4017686, 0.8196079, 0.4017686, 0.562476, 0.4017686, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 56) 26126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3406997, 0.539977, 0.4210535, 0.8196079, 0.3406997, 0.539977, 0.4210535, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 42) 26128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2796309, 0.5206921, 0.4403384, 0.8196079, 0.2796309, 0.5206921, 0.4403384, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3808, count = 34) 26130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2185621, 0.5014072, 0.4596232, 0.8196079, 0.2185621, 0.5014072, 0.4596232, 0.8196079, 1, 1, 1, 1, 0, 0, 0, 1, 1.941893, -1, 0, 0}) 26131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 26) 26132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3868, count = 106) 26134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3974, count = 90) 26136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4064, count = 90) 26138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4154, count = 104) 26140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5282584, 0.6444752, 0.4085198, 0.8980392, 0.5282584, 0.6444752, 0.4085198, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4258, count = 84) 26142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3521723, 0.5846059, 0.4683891, 0.8980392, 0.3521723, 0.5846059, 0.4683891, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.724611, -1, 0, 0}) 26143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4342, count = 38) 26144 glEnable(cap = GL_STENCIL_TEST) 26145 glStencilMask(mask = 255) 26146 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26147 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26149 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26150 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26151 glDisable(cap = GL_CULL_FACE) 26152 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4380, count = 25) 26153 glEnable(cap = GL_CULL_FACE) 26154 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 26156 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26157 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4405, count = 52) 26159 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26160 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 4) 26162 glDisable(cap = GL_STENCIL_TEST) 26163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 74) 26165 glEnable(cap = GL_STENCIL_TEST) 26166 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26167 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26169 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26170 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26171 glDisable(cap = GL_CULL_FACE) 26172 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4535, count = 16) 26173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4585, count = 16) 26174 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4635, count = 16) 26175 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4685, count = 16) 26176 glEnable(cap = GL_CULL_FACE) 26177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26179 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26180 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 34) 26182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 34) 26183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 34) 26184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 34) 26185 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26186 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4735, count = 4) 26188 glDisable(cap = GL_STENCIL_TEST) 26189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 58) 26191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4797, count = 58) 26192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4855, count = 58) 26193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4913, count = 58) 26194 glEnable(cap = GL_STENCIL_TEST) 26195 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26196 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26198 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26199 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26200 glDisable(cap = GL_CULL_FACE) 26201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4971, count = 71) 26202 glEnable(cap = GL_CULL_FACE) 26203 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 26205 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26206 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 144) 26208 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26209 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 4) 26211 glDisable(cap = GL_STENCIL_TEST) 26212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5190, count = 178) 26214 glEnable(cap = GL_STENCIL_TEST) 26215 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26216 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26218 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26219 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26220 glDisable(cap = GL_CULL_FACE) 26221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5368, count = 16) 26222 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5418, count = 16) 26223 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5468, count = 16) 26224 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5518, count = 16) 26225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5568, count = 16) 26226 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5618, count = 16) 26227 glEnable(cap = GL_CULL_FACE) 26228 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26230 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26231 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 34) 26233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 34) 26234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 34) 26235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5534, count = 34) 26236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 34) 26237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 34) 26238 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26239 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 4) 26241 glDisable(cap = GL_STENCIL_TEST) 26242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 58) 26244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 26245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 26246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 26247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 58) 26248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 58) 26249 glEnable(cap = GL_STENCIL_TEST) 26250 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26251 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26253 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26254 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26255 glDisable(cap = GL_CULL_FACE) 26256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6020, count = 45) 26257 glEnable(cap = GL_CULL_FACE) 26258 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 26260 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26261 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6065, count = 92) 26263 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26264 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 4) 26266 glDisable(cap = GL_STENCIL_TEST) 26267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 162) 26269 glEnable(cap = GL_STENCIL_TEST) 26270 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26271 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26273 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26274 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26275 glDisable(cap = GL_CULL_FACE) 26276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6323, count = 16) 26277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6373, count = 16) 26278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6423, count = 16) 26279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 26280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 26281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6573, count = 16) 26282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6623, count = 16) 26283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6673, count = 16) 26284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6723, count = 16) 26285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6773, count = 16) 26286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6823, count = 16) 26287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6873, count = 16) 26288 glEnable(cap = GL_CULL_FACE) 26289 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26291 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26292 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6339, count = 34) 26294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6389, count = 34) 26295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 34) 26296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 26297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 26298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 34) 26299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6639, count = 34) 26300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6689, count = 34) 26301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 34) 26302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 34) 26303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 34) 26304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 34) 26305 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26306 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6923, count = 4) 26308 glDisable(cap = GL_STENCIL_TEST) 26309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 58) 26311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6985, count = 58) 26312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 58) 26313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7101, count = 58) 26314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7159, count = 58) 26315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7217, count = 58) 26316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7275, count = 58) 26317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 58) 26318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7391, count = 58) 26319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7449, count = 58) 26320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7507, count = 58) 26321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7565, count = 58) 26322 glEnable(cap = GL_STENCIL_TEST) 26323 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26324 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26326 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26327 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26328 glDisable(cap = GL_CULL_FACE) 26329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7623, count = 282) 26330 glEnable(cap = GL_CULL_FACE) 26331 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9536883, -0.3007967, 0, 0, 0.3007967, 0.9536883, 0, 0, -275.0715, -248.7809, 1, 0, 0.9215686, 0, 0.05882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 26333 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26334 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7905, count = 590) 26336 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26337 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8495, count = 4) 26339 glDisable(cap = GL_STENCIL_TEST) 26340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 26341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8499, count = 650) 26342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26343 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9149, count = 40) 26344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9189, count = 82) 26345 glDisableVertexAttribArray(index = 0) 26346 glDisableVertexAttribArray(index = 1) 26347 glBindVertexArray(array = 0) 26348 glDisable(cap = GL_CULL_FACE) 26349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26350 glUseProgram(program = 0) 26351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26353 glBindVertexArray(array = 0) 26354 glActiveTexture(texture = GL_TEXTURE0) 26355 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 26356 glDisable(cap = GL_DEPTH_TEST) 26357 glDisable(cap = GL_STENCIL_TEST) 26358 glDisable(cap = GL_SCISSOR_TEST) 26359 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26360 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26361 glDepthMask(flag = GL_TRUE) 26362 glDepthFunc(func = GL_LESS) 26363 glClearDepth(depth = 1) 26364 glStencilMask(mask = 255) 26365 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26366 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26367 glDisable(cap = GL_BLEND) 26368 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 26369 glUseProgram(program = 0) 26370 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26371 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26372 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26373 glBindVertexArray(array = 1) 26374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26375 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 26376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26377 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 26378 glViewport(x = 0, y = 0, width = 375, height = 667) 26379 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 26380 glClearDepth(depth = 1) 26381 glEnable(cap = GL_DEPTH_TEST) 26382 glDepthFunc(func = GL_LESS) 26383 glDepthMask(flag = GL_TRUE) 26384 glDisable(cap = GL_BLEND) 26385 glDisable(cap = GL_CULL_FACE) 26386 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26387 glDisable(cap = GL_SCISSOR_TEST) 26388 glDisable(cap = GL_STENCIL_TEST) 26389 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 26391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 26392 glEnableVertexAttribArray(index = 0) 26393 glEnableVertexAttribArray(index = 1) 26394 glEnableVertexAttribArray(index = 2) 26395 glUseProgram(program = 4) 26396 glUniform1fv(location = 1, count = 1, value = &1) 26397 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26398 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26399 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26400 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 26401 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26402 glEnable(cap = GL_BLEND) 26403 glDepthMask(flag = GL_FALSE) 26404 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 26406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 26407 glUseProgram(program = 7) 26408 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26410 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26411 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26412 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 26413 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26416 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 26417 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26418 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26419 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26421 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26422 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26423 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26426 glUseProgram(program = 10) 26427 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26428 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26429 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26430 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26431 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26432 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26433 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 26434 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26435 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26436 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26437 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26440 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26441 glUseProgram(program = 4) 26442 glUniform1fv(location = 1, count = 1, value = &0.5) 26443 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26444 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26445 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26446 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26447 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26450 glUseProgram(program = 10) 26451 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26452 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26453 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26454 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26455 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26456 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26457 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 26458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26459 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26460 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 26461 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 26462 glDisableVertexAttribArray(index = 0) 26463 glDisableVertexAttribArray(index = 1) 26464 glDisableVertexAttribArray(index = 2) 26465 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26466 glDisable(cap = GL_STENCIL_TEST) 26467 glDisable(cap = GL_SCISSOR_TEST) 26468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26470 glDepthMask(flag = GL_TRUE) 26471 glBindVertexArray(array = 0) 26472 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 26473 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 26474 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26475 glViewport(x = 0, y = 0, width = 375, height = 640) 26476 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26477 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26478 glUseProgram(program = 1) 26479 glEnable(cap = GL_CULL_FACE) 26480 glCullFace(mode = GL_BACK) 26481 glFrontFace(mode = GL_CCW) 26482 glEnable(cap = GL_BLEND) 26483 glDisable(cap = GL_DEPTH_TEST) 26484 glDisable(cap = GL_SCISSOR_TEST) 26485 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26486 glStencilMask(mask = 4294967295) 26487 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26488 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 26489 glActiveTexture(texture = GL_TEXTURE0) 26490 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 26491 glBindVertexArray(array = 2) 26492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 26493 glBufferData(target = GL_ARRAY_BUFFER, size = 148144, data = blob(148144), usage = GL_STREAM_DRAW) 26494 glEnableVertexAttribArray(index = 0) 26495 glEnableVertexAttribArray(index = 1) 26496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26498 glUniform1i(location = 12, v0 = 0) 26499 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 26500 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 26501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 26503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 26505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 26507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 26509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 26511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 26513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 26515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 26517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 26519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 26521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 26523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 26525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 26527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 26529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 26531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 26533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 26535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 26537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 26539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.416469, -1, 0, 0}) 26540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 26541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 26543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 26545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 106) 26547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 26549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 26551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 26553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 26555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 26557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 126) 26559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5706267, 0.6084583, 0.3341792, 0.8039216, 0.5706267, 0.6084583, 0.3341792, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 78) 26561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5107267, 0.5895425, 0.353095, 0.8039216, 0.5107267, 0.5895425, 0.353095, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 88) 26563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4508266, 0.5706267, 0.3720108, 0.8039216, 0.4508266, 0.5706267, 0.3720108, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 56) 26565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 56) 26567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3341792, 0.5296425, 0.412995, 0.8039216, 0.3341792, 0.5296425, 0.412995, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3754, count = 42) 26569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2742791, 0.5107267, 0.4319108, 0.8039216, 0.2742791, 0.5107267, 0.4319108, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3796, count = 34) 26571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2143791, 0.4918109, 0.4508266, 0.8039216, 0.2143791, 0.4918109, 0.4508266, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.916185, -1, 0, 0}) 26572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 26) 26573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 106) 26575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 90) 26577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4052, count = 90) 26579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4142, count = 104) 26581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5305652, 0.6472895, 0.4103037, 0.9019608, 0.5305652, 0.6472895, 0.4103037, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4246, count = 84) 26583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.5871588, 0.4704345, 0.9019608, 0.3537101, 0.5871588, 0.4704345, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.742226, -1, 0, 0}) 26584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4330, count = 38) 26585 glEnable(cap = GL_STENCIL_TEST) 26586 glStencilMask(mask = 255) 26587 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26588 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26590 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26591 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26592 glDisable(cap = GL_CULL_FACE) 26593 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4368, count = 25) 26594 glEnable(cap = GL_CULL_FACE) 26595 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 26597 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26598 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 52) 26600 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26601 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 4) 26603 glDisable(cap = GL_STENCIL_TEST) 26604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4449, count = 74) 26606 glEnable(cap = GL_STENCIL_TEST) 26607 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26608 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26610 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26611 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26612 glDisable(cap = GL_CULL_FACE) 26613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4523, count = 16) 26614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 26615 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 26616 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 16) 26617 glEnable(cap = GL_CULL_FACE) 26618 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26620 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26621 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 34) 26623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 26624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 26625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 34) 26626 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26627 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4723, count = 4) 26629 glDisable(cap = GL_STENCIL_TEST) 26630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4727, count = 58) 26632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4785, count = 58) 26633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4843, count = 58) 26634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4901, count = 58) 26635 glEnable(cap = GL_STENCIL_TEST) 26636 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26637 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26639 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26640 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26641 glDisable(cap = GL_CULL_FACE) 26642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4959, count = 71) 26643 glEnable(cap = GL_CULL_FACE) 26644 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 26646 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26647 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 144) 26649 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26650 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 4) 26652 glDisable(cap = GL_STENCIL_TEST) 26653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 178) 26655 glEnable(cap = GL_STENCIL_TEST) 26656 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26657 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26659 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26660 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26661 glDisable(cap = GL_CULL_FACE) 26662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 26663 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5406, count = 16) 26664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 26665 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 26666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 26667 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5606, count = 16) 26668 glEnable(cap = GL_CULL_FACE) 26669 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26671 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26672 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 26674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 34) 26675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 26676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 26677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 26678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 34) 26679 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26680 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 4) 26682 glDisable(cap = GL_STENCIL_TEST) 26683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 26685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 26686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 26687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 26688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 58) 26689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5950, count = 58) 26690 glEnable(cap = GL_STENCIL_TEST) 26691 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26692 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26694 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26695 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26696 glDisable(cap = GL_CULL_FACE) 26697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6008, count = 45) 26698 glEnable(cap = GL_CULL_FACE) 26699 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 26701 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26702 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6053, count = 92) 26704 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26705 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 4) 26707 glDisable(cap = GL_STENCIL_TEST) 26708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 26709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 162) 26710 glEnable(cap = GL_STENCIL_TEST) 26711 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26712 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26714 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26715 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26716 glDisable(cap = GL_CULL_FACE) 26717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6311, count = 16) 26718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6361, count = 16) 26719 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6411, count = 16) 26720 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 26721 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 26722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6561, count = 16) 26723 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6611, count = 16) 26724 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6661, count = 16) 26725 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6711, count = 16) 26726 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6761, count = 16) 26727 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6811, count = 16) 26728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6861, count = 16) 26729 glEnable(cap = GL_CULL_FACE) 26730 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26732 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26733 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 34) 26735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6377, count = 34) 26736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 34) 26737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 26738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 26739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 34) 26740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 34) 26741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 34) 26742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6727, count = 34) 26743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 34) 26744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 34) 26745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6877, count = 34) 26746 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26747 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 4) 26749 glDisable(cap = GL_STENCIL_TEST) 26750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 26751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 58) 26752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6973, count = 58) 26753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7031, count = 58) 26754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7089, count = 58) 26755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7147, count = 58) 26756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7205, count = 58) 26757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7263, count = 58) 26758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7321, count = 58) 26759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7379, count = 58) 26760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7437, count = 58) 26761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7495, count = 58) 26762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7553, count = 58) 26763 glEnable(cap = GL_STENCIL_TEST) 26764 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26765 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 26766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 26767 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 26768 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 26769 glDisable(cap = GL_CULL_FACE) 26770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7611, count = 282) 26771 glEnable(cap = GL_CULL_FACE) 26772 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.952785, -0.3036459, 0, 0, 0.3036459, 0.952785, 0, 0, -275.8139, -247.9576, 1, 0, 0.9098039, 0, 0.05490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 26774 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 26775 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7893, count = 590) 26777 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 26778 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 26779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 4) 26780 glDisable(cap = GL_STENCIL_TEST) 26781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 26782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8487, count = 650) 26783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 26784 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9137, count = 40) 26785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9177, count = 82) 26786 glDisableVertexAttribArray(index = 0) 26787 glDisableVertexAttribArray(index = 1) 26788 glBindVertexArray(array = 0) 26789 glDisable(cap = GL_CULL_FACE) 26790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26791 glUseProgram(program = 0) 26792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26794 glBindVertexArray(array = 0) 26795 glActiveTexture(texture = GL_TEXTURE0) 26796 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 26797 glDisable(cap = GL_DEPTH_TEST) 26798 glDisable(cap = GL_STENCIL_TEST) 26799 glDisable(cap = GL_SCISSOR_TEST) 26800 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26801 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26802 glDepthMask(flag = GL_TRUE) 26803 glDepthFunc(func = GL_LESS) 26804 glClearDepth(depth = 1) 26805 glStencilMask(mask = 255) 26806 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26807 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 26808 glDisable(cap = GL_BLEND) 26809 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 26810 glUseProgram(program = 0) 26811 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26812 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26813 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26814 glBindVertexArray(array = 1) 26815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26816 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 26817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26818 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 26819 glViewport(x = 0, y = 0, width = 375, height = 667) 26820 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 26821 glClearDepth(depth = 1) 26822 glEnable(cap = GL_DEPTH_TEST) 26823 glDepthFunc(func = GL_LESS) 26824 glDepthMask(flag = GL_TRUE) 26825 glDisable(cap = GL_BLEND) 26826 glDisable(cap = GL_CULL_FACE) 26827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26828 glDisable(cap = GL_SCISSOR_TEST) 26829 glDisable(cap = GL_STENCIL_TEST) 26830 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 26832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 26833 glEnableVertexAttribArray(index = 0) 26834 glEnableVertexAttribArray(index = 1) 26835 glEnableVertexAttribArray(index = 2) 26836 glUseProgram(program = 4) 26837 glUniform1fv(location = 1, count = 1, value = &1) 26838 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26841 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 26842 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26843 glEnable(cap = GL_BLEND) 26844 glDepthMask(flag = GL_FALSE) 26845 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 26847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 26848 glUseProgram(program = 7) 26849 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26852 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 26854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26857 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 26858 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26859 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26862 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26867 glUseProgram(program = 10) 26868 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26869 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26870 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26871 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26872 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26874 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 26875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26876 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26878 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26881 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26882 glUseProgram(program = 4) 26883 glUniform1fv(location = 1, count = 1, value = &0.5) 26884 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26886 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26887 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26888 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26891 glUseProgram(program = 10) 26892 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26893 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26894 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26895 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26896 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26898 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 26899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 26902 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 26903 glDisableVertexAttribArray(index = 0) 26904 glDisableVertexAttribArray(index = 1) 26905 glDisableVertexAttribArray(index = 2) 26906 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26907 glDisable(cap = GL_STENCIL_TEST) 26908 glDisable(cap = GL_SCISSOR_TEST) 26909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26911 glDepthMask(flag = GL_TRUE) 26912 glBindVertexArray(array = 0) 26913 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 26914 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 26915 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26916 glViewport(x = 0, y = 0, width = 375, height = 640) 26917 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26918 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26919 glUseProgram(program = 1) 26920 glEnable(cap = GL_CULL_FACE) 26921 glCullFace(mode = GL_BACK) 26922 glFrontFace(mode = GL_CCW) 26923 glEnable(cap = GL_BLEND) 26924 glDisable(cap = GL_DEPTH_TEST) 26925 glDisable(cap = GL_SCISSOR_TEST) 26926 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26927 glStencilMask(mask = 4294967295) 26928 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 26929 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 26930 glActiveTexture(texture = GL_TEXTURE0) 26931 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 26932 glBindVertexArray(array = 2) 26933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 26934 glBufferData(target = GL_ARRAY_BUFFER, size = 148080, data = blob(148080), usage = GL_STREAM_DRAW) 26935 glEnableVertexAttribArray(index = 0) 26936 glEnableVertexAttribArray(index = 1) 26937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26939 glUniform1i(location = 12, v0 = 0) 26940 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 26941 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 26942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 26944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 26946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 26948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 26950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 26952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 26954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 26956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 26958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 26960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 26962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 26964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 26966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 26968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 26970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 26972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 26974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 26976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 26978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 26980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.408437, -1, 0, 0}) 26981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 26982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 26984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 26986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 106) 26988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 26990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 26992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 26994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 26996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 26998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 26999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 126) 27000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5594925, 0.5965859, 0.3276586, 0.7882353, 0.5594925, 0.5965859, 0.3276586, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 78) 27002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5007613, 0.5780392, 0.3462053, 0.7882353, 0.5007613, 0.5780392, 0.3462053, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 88) 27004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44203, 0.5594925, 0.364752, 0.7882353, 0.44203, 0.5594925, 0.364752, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 56) 27006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3863899, 0.5409458, 0.3863899, 0.7882353, 0.3863899, 0.5409458, 0.3863899, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 56) 27008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3276586, 0.519308, 0.4049366, 0.7882353, 0.3276586, 0.519308, 0.4049366, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3754, count = 38) 27010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2689273, 0.5007613, 0.4234833, 0.7882353, 0.2689273, 0.5007613, 0.4234833, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 34) 27012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2101961, 0.4822146, 0.44203, 0.7882353, 0.2101961, 0.4822146, 0.44203, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.889803, -1, 0, 0}) 27013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 26) 27014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 106) 27016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 90) 27018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 90) 27020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 104) 27022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.532872, 0.6501038, 0.4120876, 0.9058824, 0.532872, 0.6501038, 0.4120876, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4242, count = 84) 27024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355248, 0.5897117, 0.4724799, 0.9058824, 0.355248, 0.5897117, 0.4724799, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.759546, -1, 0, 0}) 27025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4326, count = 38) 27026 glEnable(cap = GL_STENCIL_TEST) 27027 glStencilMask(mask = 255) 27028 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27029 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27031 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27032 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27033 glDisable(cap = GL_CULL_FACE) 27034 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4364, count = 25) 27035 glEnable(cap = GL_CULL_FACE) 27036 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 27038 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27039 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 52) 27041 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27042 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 4) 27044 glDisable(cap = GL_STENCIL_TEST) 27045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 74) 27047 glEnable(cap = GL_STENCIL_TEST) 27048 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27049 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27051 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27052 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27053 glDisable(cap = GL_CULL_FACE) 27054 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4519, count = 16) 27055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4569, count = 16) 27056 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 16) 27057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4669, count = 16) 27058 glEnable(cap = GL_CULL_FACE) 27059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27061 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27062 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 34) 27064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 34) 27065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 34) 27066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4685, count = 34) 27067 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27068 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 4) 27070 glDisable(cap = GL_STENCIL_TEST) 27071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4723, count = 58) 27073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 58) 27074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 27075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 27076 glEnable(cap = GL_STENCIL_TEST) 27077 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27078 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27080 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27081 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27082 glDisable(cap = GL_CULL_FACE) 27083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4955, count = 71) 27084 glEnable(cap = GL_CULL_FACE) 27085 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 27087 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27088 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 144) 27090 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27091 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 4) 27093 glDisable(cap = GL_STENCIL_TEST) 27094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 178) 27096 glEnable(cap = GL_STENCIL_TEST) 27097 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27098 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27100 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27101 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27102 glDisable(cap = GL_CULL_FACE) 27103 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 27104 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 27105 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 16) 27106 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5502, count = 16) 27107 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5552, count = 16) 27108 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5602, count = 16) 27109 glEnable(cap = GL_CULL_FACE) 27110 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27112 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27113 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 27115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 27116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 34) 27117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 34) 27118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 34) 27119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 34) 27120 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27121 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 4) 27123 glDisable(cap = GL_STENCIL_TEST) 27124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 27126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 27127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 27128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 27129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 58) 27130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 58) 27131 glEnable(cap = GL_STENCIL_TEST) 27132 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27133 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27135 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27136 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27137 glDisable(cap = GL_CULL_FACE) 27138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 45) 27139 glEnable(cap = GL_CULL_FACE) 27140 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 27142 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27143 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6049, count = 92) 27145 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27146 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 4) 27148 glDisable(cap = GL_STENCIL_TEST) 27149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 162) 27151 glEnable(cap = GL_STENCIL_TEST) 27152 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27153 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27155 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27156 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27157 glDisable(cap = GL_CULL_FACE) 27158 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 27159 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 27160 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 27161 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 27162 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 27163 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 27164 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 27165 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 27166 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 27167 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 27168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6807, count = 16) 27169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6857, count = 16) 27170 glEnable(cap = GL_CULL_FACE) 27171 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27173 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27174 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 27176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 27177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 27178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 27179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 27180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 27181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 27182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 27183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 27184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 27185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 34) 27186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6873, count = 34) 27187 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27188 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 4) 27190 glDisable(cap = GL_STENCIL_TEST) 27191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 27193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 27194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 27195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 27196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 27197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 27198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 27199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 27200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 27201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 27202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 27203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 58) 27204 glEnable(cap = GL_STENCIL_TEST) 27205 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27206 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27208 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27209 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27210 glDisable(cap = GL_CULL_FACE) 27211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7607, count = 282) 27212 glEnable(cap = GL_CULL_FACE) 27213 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9519036, -0.3063974, 0, 0, 0.3063974, 0.9519036, 0, 0, -276.5291, -247.1597, 1, 0, 0.9019608, 0, 0.05098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 27215 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27216 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 590) 27218 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27219 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 4) 27221 glDisable(cap = GL_STENCIL_TEST) 27222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 27223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 650) 27224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9133, count = 40) 27226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9173, count = 82) 27227 glDisableVertexAttribArray(index = 0) 27228 glDisableVertexAttribArray(index = 1) 27229 glBindVertexArray(array = 0) 27230 glDisable(cap = GL_CULL_FACE) 27231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27232 glUseProgram(program = 0) 27233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27235 glBindVertexArray(array = 0) 27236 glActiveTexture(texture = GL_TEXTURE0) 27237 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 27238 glDisable(cap = GL_DEPTH_TEST) 27239 glDisable(cap = GL_STENCIL_TEST) 27240 glDisable(cap = GL_SCISSOR_TEST) 27241 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27242 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27243 glDepthMask(flag = GL_TRUE) 27244 glDepthFunc(func = GL_LESS) 27245 glClearDepth(depth = 1) 27246 glStencilMask(mask = 255) 27247 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27248 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27249 glDisable(cap = GL_BLEND) 27250 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 27251 glUseProgram(program = 0) 27252 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27253 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27254 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27255 glBindVertexArray(array = 1) 27256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27257 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 27258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27259 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 27260 glViewport(x = 0, y = 0, width = 375, height = 667) 27261 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27262 glClearDepth(depth = 1) 27263 glEnable(cap = GL_DEPTH_TEST) 27264 glDepthFunc(func = GL_LESS) 27265 glDepthMask(flag = GL_TRUE) 27266 glDisable(cap = GL_BLEND) 27267 glDisable(cap = GL_CULL_FACE) 27268 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27269 glDisable(cap = GL_SCISSOR_TEST) 27270 glDisable(cap = GL_STENCIL_TEST) 27271 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 27273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 27274 glEnableVertexAttribArray(index = 0) 27275 glEnableVertexAttribArray(index = 1) 27276 glEnableVertexAttribArray(index = 2) 27277 glUseProgram(program = 4) 27278 glUniform1fv(location = 1, count = 1, value = &1) 27279 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27281 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27282 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27283 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27284 glEnable(cap = GL_BLEND) 27285 glDepthMask(flag = GL_FALSE) 27286 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 27288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 27289 glUseProgram(program = 7) 27290 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27295 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27298 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 27299 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27300 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27303 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27308 glUseProgram(program = 10) 27309 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27310 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27311 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27312 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27313 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27315 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 27316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27317 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27318 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27319 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27322 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27323 glUseProgram(program = 4) 27324 glUniform1fv(location = 1, count = 1, value = &0.5) 27325 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27327 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27332 glUseProgram(program = 10) 27333 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27334 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27335 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27336 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27337 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27339 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 27340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27341 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27342 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 27343 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 27344 glDisableVertexAttribArray(index = 0) 27345 glDisableVertexAttribArray(index = 1) 27346 glDisableVertexAttribArray(index = 2) 27347 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27348 glDisable(cap = GL_STENCIL_TEST) 27349 glDisable(cap = GL_SCISSOR_TEST) 27350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27352 glDepthMask(flag = GL_TRUE) 27353 glBindVertexArray(array = 0) 27354 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 27355 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 27356 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27357 glViewport(x = 0, y = 0, width = 375, height = 640) 27358 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27359 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27360 glUseProgram(program = 1) 27361 glEnable(cap = GL_CULL_FACE) 27362 glCullFace(mode = GL_BACK) 27363 glFrontFace(mode = GL_CCW) 27364 glEnable(cap = GL_BLEND) 27365 glDisable(cap = GL_DEPTH_TEST) 27366 glDisable(cap = GL_SCISSOR_TEST) 27367 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27368 glStencilMask(mask = 4294967295) 27369 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27370 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 27371 glActiveTexture(texture = GL_TEXTURE0) 27372 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 27373 glBindVertexArray(array = 2) 27374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 27375 glBufferData(target = GL_ARRAY_BUFFER, size = 147920, data = blob(147920), usage = GL_STREAM_DRAW) 27376 glEnableVertexAttribArray(index = 0) 27377 glEnableVertexAttribArray(index = 1) 27378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27379 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27380 glUniform1i(location = 12, v0 = 0) 27381 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 27382 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 27383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 27385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 27387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 27389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 27391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 27393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 27395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 27397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 27399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 27401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 27403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 27405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.716955, 0.7557094, 0.4069204, 0.9882353, 0.716955, 0.7557094, 0.4069204, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 27407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 27409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6006921, 0.716955, 0.4456747, 0.9882353, 0.6006921, 0.716955, 0.4456747, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 27411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 27413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 27415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 27417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 27419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 27421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.400222, -1, 0, 0}) 27422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 27423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 27425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 27427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 106) 27429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 27431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 27433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 27435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 27437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 27439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 126) 27441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5511419, 0.5876817, 0.3227682, 0.7764706, 0.5511419, 0.5876817, 0.3227682, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 78) 27443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4932872, 0.5694118, 0.3410381, 0.7764706, 0.4932872, 0.5694118, 0.3410381, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 88) 27445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4354326, 0.5511419, 0.359308, 0.7764706, 0.4354326, 0.5511419, 0.359308, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 56) 27447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806228, 0.532872, 0.3806228, 0.7764706, 0.3806228, 0.532872, 0.3806228, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 56) 27449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3227682, 0.5115571, 0.3988928, 0.7764706, 0.3227682, 0.5115571, 0.3988928, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3754, count = 38) 27451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2649135, 0.4932872, 0.4171627, 0.7764706, 0.2649135, 0.4932872, 0.4171627, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 34) 27453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2070588, 0.4750173, 0.4354326, 0.7764706, 0.2070588, 0.4750173, 0.4354326, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.865825, -1, 0, 0}) 27454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 26) 27455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 106) 27457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 90) 27459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 90) 27461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 104) 27463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4242, count = 84) 27465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.774689, -1, 0, 0}) 27466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4326, count = 38) 27467 glEnable(cap = GL_STENCIL_TEST) 27468 glStencilMask(mask = 255) 27469 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27470 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27472 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27473 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27474 glDisable(cap = GL_CULL_FACE) 27475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4364, count = 25) 27476 glEnable(cap = GL_CULL_FACE) 27477 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 27479 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27480 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 52) 27482 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27483 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 4) 27485 glDisable(cap = GL_STENCIL_TEST) 27486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 74) 27488 glEnable(cap = GL_STENCIL_TEST) 27489 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27490 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27492 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27493 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27494 glDisable(cap = GL_CULL_FACE) 27495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4519, count = 16) 27496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4569, count = 16) 27497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 16) 27498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4669, count = 16) 27499 glEnable(cap = GL_CULL_FACE) 27500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27502 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27503 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 34) 27505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 34) 27506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 34) 27507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4685, count = 34) 27508 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27509 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 4) 27511 glDisable(cap = GL_STENCIL_TEST) 27512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4723, count = 58) 27514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4781, count = 58) 27515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4839, count = 58) 27516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4897, count = 58) 27517 glEnable(cap = GL_STENCIL_TEST) 27518 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27519 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27521 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27522 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27523 glDisable(cap = GL_CULL_FACE) 27524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4955, count = 71) 27525 glEnable(cap = GL_CULL_FACE) 27526 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 27528 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27529 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 144) 27531 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27532 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 4) 27534 glDisable(cap = GL_STENCIL_TEST) 27535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 178) 27537 glEnable(cap = GL_STENCIL_TEST) 27538 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27539 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27541 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27542 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27543 glDisable(cap = GL_CULL_FACE) 27544 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 27545 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 27546 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 16) 27547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5502, count = 16) 27548 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5552, count = 16) 27549 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5602, count = 16) 27550 glEnable(cap = GL_CULL_FACE) 27551 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27553 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27554 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 27556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 27557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 34) 27558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 34) 27559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 34) 27560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 34) 27561 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27562 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 4) 27564 glDisable(cap = GL_STENCIL_TEST) 27565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 27567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 27568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 27569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 27570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 58) 27571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 58) 27572 glEnable(cap = GL_STENCIL_TEST) 27573 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27574 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27576 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27577 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27578 glDisable(cap = GL_CULL_FACE) 27579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 43) 27580 glEnable(cap = GL_CULL_FACE) 27581 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 27583 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27584 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6047, count = 88) 27586 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27587 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6135, count = 4) 27589 glDisable(cap = GL_STENCIL_TEST) 27590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 158) 27592 glEnable(cap = GL_STENCIL_TEST) 27593 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27594 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27596 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27597 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27598 glDisable(cap = GL_CULL_FACE) 27599 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6297, count = 16) 27600 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6347, count = 16) 27601 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6397, count = 16) 27602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6447, count = 16) 27603 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6497, count = 16) 27604 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6547, count = 16) 27605 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6597, count = 16) 27606 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6647, count = 16) 27607 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6697, count = 16) 27608 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6747, count = 16) 27609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6797, count = 16) 27610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6847, count = 16) 27611 glEnable(cap = GL_CULL_FACE) 27612 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27614 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27615 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 34) 27617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 34) 27618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6413, count = 34) 27619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6463, count = 34) 27620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 34) 27621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 34) 27622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 34) 27623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 34) 27624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 34) 27625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 34) 27626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 34) 27627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 34) 27628 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27629 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 4) 27631 glDisable(cap = GL_STENCIL_TEST) 27632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6901, count = 58) 27634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 58) 27635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 27636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 27637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 27638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 27639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 27640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 27641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 27642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 27643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 27644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 27645 glEnable(cap = GL_STENCIL_TEST) 27646 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27647 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27649 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27650 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27651 glDisable(cap = GL_CULL_FACE) 27652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7597, count = 282) 27653 glEnable(cap = GL_CULL_FACE) 27654 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9511399, -0.3087605, 0, 0, 0.3087605, 0.9511399, 0, 0, -277.1421, -246.4722, 1, 0, 0.8901961, 0, 0.04705882, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 27656 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27657 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7879, count = 590) 27659 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27660 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8469, count = 4) 27662 glDisable(cap = GL_STENCIL_TEST) 27663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 27664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8473, count = 650) 27665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9123, count = 40) 27667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9163, count = 82) 27668 glDisableVertexAttribArray(index = 0) 27669 glDisableVertexAttribArray(index = 1) 27670 glBindVertexArray(array = 0) 27671 glDisable(cap = GL_CULL_FACE) 27672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27673 glUseProgram(program = 0) 27674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27676 glBindVertexArray(array = 0) 27677 glActiveTexture(texture = GL_TEXTURE0) 27678 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 27679 glDisable(cap = GL_DEPTH_TEST) 27680 glDisable(cap = GL_STENCIL_TEST) 27681 glDisable(cap = GL_SCISSOR_TEST) 27682 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27683 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27684 glDepthMask(flag = GL_TRUE) 27685 glDepthFunc(func = GL_LESS) 27686 glClearDepth(depth = 1) 27687 glStencilMask(mask = 255) 27688 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27689 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27690 glDisable(cap = GL_BLEND) 27691 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 27692 glUseProgram(program = 0) 27693 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27694 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27695 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27696 glBindVertexArray(array = 1) 27697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27698 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 27699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27700 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 27701 glViewport(x = 0, y = 0, width = 375, height = 667) 27702 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27703 glClearDepth(depth = 1) 27704 glEnable(cap = GL_DEPTH_TEST) 27705 glDepthFunc(func = GL_LESS) 27706 glDepthMask(flag = GL_TRUE) 27707 glDisable(cap = GL_BLEND) 27708 glDisable(cap = GL_CULL_FACE) 27709 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27710 glDisable(cap = GL_SCISSOR_TEST) 27711 glDisable(cap = GL_STENCIL_TEST) 27712 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 27714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 27715 glEnableVertexAttribArray(index = 0) 27716 glEnableVertexAttribArray(index = 1) 27717 glEnableVertexAttribArray(index = 2) 27718 glUseProgram(program = 4) 27719 glUniform1fv(location = 1, count = 1, value = &1) 27720 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27722 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27723 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27724 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27725 glEnable(cap = GL_BLEND) 27726 glDepthMask(flag = GL_FALSE) 27727 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 27729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 27730 glUseProgram(program = 7) 27731 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27732 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27734 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27735 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27736 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27739 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 27740 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27741 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27742 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27744 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27745 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27746 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27749 glUseProgram(program = 10) 27750 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27751 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27752 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27753 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27754 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27756 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 27757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27758 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27759 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27760 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27763 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27764 glUseProgram(program = 4) 27765 glUniform1fv(location = 1, count = 1, value = &0.5) 27766 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27767 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27768 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27769 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27770 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27773 glUseProgram(program = 10) 27774 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27775 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27776 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27777 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27778 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27779 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27780 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 27781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27782 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 27784 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 27785 glDisableVertexAttribArray(index = 0) 27786 glDisableVertexAttribArray(index = 1) 27787 glDisableVertexAttribArray(index = 2) 27788 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27789 glDisable(cap = GL_STENCIL_TEST) 27790 glDisable(cap = GL_SCISSOR_TEST) 27791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27793 glDepthMask(flag = GL_TRUE) 27794 glBindVertexArray(array = 0) 27795 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 27796 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 27797 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27798 glViewport(x = 0, y = 0, width = 375, height = 640) 27799 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27800 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27801 glUseProgram(program = 1) 27802 glEnable(cap = GL_CULL_FACE) 27803 glCullFace(mode = GL_BACK) 27804 glFrontFace(mode = GL_CCW) 27805 glEnable(cap = GL_BLEND) 27806 glDisable(cap = GL_DEPTH_TEST) 27807 glDisable(cap = GL_SCISSOR_TEST) 27808 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27809 glStencilMask(mask = 4294967295) 27810 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27811 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 27812 glActiveTexture(texture = GL_TEXTURE0) 27813 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 27814 glBindVertexArray(array = 2) 27815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 27816 glBufferData(target = GL_ARRAY_BUFFER, size = 147856, data = blob(147856), usage = GL_STREAM_DRAW) 27817 glEnableVertexAttribArray(index = 0) 27818 glEnableVertexAttribArray(index = 1) 27819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27820 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27821 glUniform1i(location = 12, v0 = 0) 27822 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 27823 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 27824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 27826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 27828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 27830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 27832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 27834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 27836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 27838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 27840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 27842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 27844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 27846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.71411, 0.7527105, 0.4053057, 0.9843137, 0.71411, 0.7527105, 0.4053057, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 27848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 27850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5983084, 0.71411, 0.4439062, 0.9843137, 0.5983084, 0.71411, 0.4439062, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 27852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 27854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 27856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4246059, 0.6562092, 0.501807, 0.9843137, 0.4246059, 0.6562092, 0.501807, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 27858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 27860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 27862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.390998, -1, 0, 0}) 27863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 27864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 27866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 138) 27868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 106) 27870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 90) 27872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 90) 27874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 27876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 90) 27878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 27880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 126) 27882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5400077, 0.5758093, 0.3162476, 0.7607843, 0.5400077, 0.5758093, 0.3162476, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 78) 27884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4833218, 0.5579085, 0.3341484, 0.7607843, 0.4833218, 0.5579085, 0.3341484, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 88) 27886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.426636, 0.5400077, 0.3520492, 0.7607843, 0.426636, 0.5400077, 0.3520492, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 56) 27888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 56) 27890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3162476, 0.5012226, 0.3908343, 0.7607843, 0.3162476, 0.5012226, 0.3908343, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3754, count = 34) 27892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595617, 0.4833218, 0.4087351, 0.7607843, 0.2595617, 0.4833218, 0.4087351, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3788, count = 34) 27894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2028758, 0.465421, 0.426636, 0.7607843, 0.2028758, 0.465421, 0.426636, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.841389, -1, 0, 0}) 27895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3822, count = 26) 27896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 106) 27898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3954, count = 90) 27900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4044, count = 90) 27902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7166474, 0.7166474, 0.3583237, 0.9137255, 0.7166474, 0.7166474, 0.3583237, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4134, count = 104) 27904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5374856, 0.6557325, 0.4156555, 0.9137255, 0.5374856, 0.6557325, 0.4156555, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4238, count = 84) 27906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3583237, 0.5948174, 0.4765706, 0.9137255, 0.3583237, 0.5948174, 0.4765706, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.789592, -1, 0, 0}) 27907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4322, count = 38) 27908 glEnable(cap = GL_STENCIL_TEST) 27909 glStencilMask(mask = 255) 27910 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27911 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27913 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27914 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27915 glDisable(cap = GL_CULL_FACE) 27916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4360, count = 25) 27917 glEnable(cap = GL_CULL_FACE) 27918 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 27920 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27921 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 52) 27923 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27924 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 4) 27926 glDisable(cap = GL_STENCIL_TEST) 27927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 74) 27929 glEnable(cap = GL_STENCIL_TEST) 27930 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27931 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27933 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27934 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27935 glDisable(cap = GL_CULL_FACE) 27936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4515, count = 16) 27937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4565, count = 16) 27938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4615, count = 16) 27939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4665, count = 16) 27940 glEnable(cap = GL_CULL_FACE) 27941 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27943 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27944 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 34) 27946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4581, count = 34) 27947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4631, count = 34) 27948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 34) 27949 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27950 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4715, count = 4) 27952 glDisable(cap = GL_STENCIL_TEST) 27953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 27954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 58) 27955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4777, count = 58) 27956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4835, count = 58) 27957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4893, count = 58) 27958 glEnable(cap = GL_STENCIL_TEST) 27959 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27960 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27962 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27963 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27964 glDisable(cap = GL_CULL_FACE) 27965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4951, count = 71) 27966 glEnable(cap = GL_CULL_FACE) 27967 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 27969 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27970 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 144) 27972 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 27973 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 27974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5166, count = 4) 27975 glDisable(cap = GL_STENCIL_TEST) 27976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 27977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 178) 27978 glEnable(cap = GL_STENCIL_TEST) 27979 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 27980 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 27981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 27982 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 27983 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 27984 glDisable(cap = GL_CULL_FACE) 27985 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5348, count = 16) 27986 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 16) 27987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5448, count = 16) 27988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5498, count = 16) 27989 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5548, count = 16) 27990 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5598, count = 16) 27991 glEnable(cap = GL_CULL_FACE) 27992 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 27994 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 27995 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 27996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 34) 27997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 34) 27998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 34) 27999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 34) 28000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 34) 28001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 34) 28002 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28003 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 4) 28005 glDisable(cap = GL_STENCIL_TEST) 28006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 28008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 28009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 28010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 28011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 58) 28012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5942, count = 58) 28013 glEnable(cap = GL_STENCIL_TEST) 28014 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28015 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28017 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28018 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28019 glDisable(cap = GL_CULL_FACE) 28020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 43) 28021 glEnable(cap = GL_CULL_FACE) 28022 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 28024 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28025 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6043, count = 88) 28027 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28028 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6131, count = 4) 28030 glDisable(cap = GL_STENCIL_TEST) 28031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6135, count = 158) 28033 glEnable(cap = GL_STENCIL_TEST) 28034 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28035 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28037 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28038 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28039 glDisable(cap = GL_CULL_FACE) 28040 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 28041 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 28042 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 28043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 28044 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 28045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 28046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 28047 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 28048 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6693, count = 16) 28049 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6743, count = 16) 28050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6793, count = 16) 28051 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6843, count = 16) 28052 glEnable(cap = GL_CULL_FACE) 28053 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28055 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28056 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 28058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 28059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 28060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 28061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 28062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 28063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 28064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 28065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 34) 28066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 34) 28067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 34) 28068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 34) 28069 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28070 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 4) 28072 glDisable(cap = GL_STENCIL_TEST) 28073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 28075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 28076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 28077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 28078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7129, count = 58) 28079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7187, count = 58) 28080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7245, count = 58) 28081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7303, count = 58) 28082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7361, count = 58) 28083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7419, count = 58) 28084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7477, count = 58) 28085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7535, count = 58) 28086 glEnable(cap = GL_STENCIL_TEST) 28087 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28088 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28090 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28091 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28092 glDisable(cap = GL_CULL_FACE) 28093 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7593, count = 282) 28094 glEnable(cap = GL_CULL_FACE) 28095 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9503951, -0.3110452, 0, 0, 0.3110452, 0.9503951, 0, 0, -277.7336, -245.8055, 1, 0, 0.8823529, 0, 0.04313726, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 28097 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28098 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7875, count = 590) 28100 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28101 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8465, count = 4) 28103 glDisable(cap = GL_STENCIL_TEST) 28104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 28105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8469, count = 650) 28106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28107 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9119, count = 40) 28108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9159, count = 82) 28109 glDisableVertexAttribArray(index = 0) 28110 glDisableVertexAttribArray(index = 1) 28111 glBindVertexArray(array = 0) 28112 glDisable(cap = GL_CULL_FACE) 28113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28114 glUseProgram(program = 0) 28115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28117 glBindVertexArray(array = 0) 28118 glActiveTexture(texture = GL_TEXTURE0) 28119 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 28120 glDisable(cap = GL_DEPTH_TEST) 28121 glDisable(cap = GL_STENCIL_TEST) 28122 glDisable(cap = GL_SCISSOR_TEST) 28123 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28124 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28125 glDepthMask(flag = GL_TRUE) 28126 glDepthFunc(func = GL_LESS) 28127 glClearDepth(depth = 1) 28128 glStencilMask(mask = 255) 28129 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28130 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28131 glDisable(cap = GL_BLEND) 28132 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 28133 glUseProgram(program = 0) 28134 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28135 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28136 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28137 glBindVertexArray(array = 1) 28138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28139 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 28140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28141 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 28142 glViewport(x = 0, y = 0, width = 375, height = 667) 28143 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28144 glClearDepth(depth = 1) 28145 glEnable(cap = GL_DEPTH_TEST) 28146 glDepthFunc(func = GL_LESS) 28147 glDepthMask(flag = GL_TRUE) 28148 glDisable(cap = GL_BLEND) 28149 glDisable(cap = GL_CULL_FACE) 28150 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28151 glDisable(cap = GL_SCISSOR_TEST) 28152 glDisable(cap = GL_STENCIL_TEST) 28153 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28156 glEnableVertexAttribArray(index = 0) 28157 glEnableVertexAttribArray(index = 1) 28158 glEnableVertexAttribArray(index = 2) 28159 glUseProgram(program = 4) 28160 glUniform1fv(location = 1, count = 1, value = &1) 28161 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28162 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28163 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28164 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28165 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28166 glEnable(cap = GL_BLEND) 28167 glDepthMask(flag = GL_FALSE) 28168 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28171 glUseProgram(program = 7) 28172 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28177 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28180 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 28181 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28182 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28183 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28185 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28186 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28190 glUseProgram(program = 10) 28191 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28192 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28193 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28194 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28195 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28197 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28199 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28201 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28204 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28205 glUseProgram(program = 4) 28206 glUniform1fv(location = 1, count = 1, value = &0.5) 28207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 28211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 28212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28214 glUseProgram(program = 10) 28215 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28216 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 28217 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28218 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28219 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 28220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28221 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28223 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28224 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 28225 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 28226 glDisableVertexAttribArray(index = 0) 28227 glDisableVertexAttribArray(index = 1) 28228 glDisableVertexAttribArray(index = 2) 28229 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28230 glDisable(cap = GL_STENCIL_TEST) 28231 glDisable(cap = GL_SCISSOR_TEST) 28232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28234 glDepthMask(flag = GL_TRUE) 28235 glBindVertexArray(array = 0) 28236 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 28237 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 28238 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28239 glViewport(x = 0, y = 0, width = 375, height = 640) 28240 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28241 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28242 glUseProgram(program = 1) 28243 glEnable(cap = GL_CULL_FACE) 28244 glCullFace(mode = GL_BACK) 28245 glFrontFace(mode = GL_CCW) 28246 glEnable(cap = GL_BLEND) 28247 glDisable(cap = GL_DEPTH_TEST) 28248 glDisable(cap = GL_SCISSOR_TEST) 28249 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28250 glStencilMask(mask = 4294967295) 28251 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28252 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 28253 glActiveTexture(texture = GL_TEXTURE0) 28254 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 28255 glBindVertexArray(array = 2) 28256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 28257 glBufferData(target = GL_ARRAY_BUFFER, size = 148016, data = blob(148016), usage = GL_STREAM_DRAW) 28258 glEnableVertexAttribArray(index = 0) 28259 glEnableVertexAttribArray(index = 1) 28260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28261 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28262 glUniform1i(location = 12, v0 = 0) 28263 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 28264 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 28265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 28267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 28269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 28271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 28273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 28275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 28277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 28279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 28281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 28283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 28285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 28287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7112649, 0.7497117, 0.4036909, 0.9803922, 0.7112649, 0.7497117, 0.4036909, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 28289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6535948, 0.7304883, 0.4229143, 0.9803922, 0.6535948, 0.7304883, 0.4229143, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 28291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5959247, 0.7112649, 0.4421376, 0.9803922, 0.5959247, 0.7112649, 0.4421376, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 28293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.6920415, 0.461361, 0.9803922, 0.5382546, 0.6920415, 0.461361, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 28295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 28297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4229143, 0.6535948, 0.4998078, 0.9803922, 0.4229143, 0.6535948, 0.4998078, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 28299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3652442, 0.6343714, 0.5190312, 0.9803922, 0.3652442, 0.6343714, 0.5190312, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 28301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.6151481, 0.5382546, 0.9803922, 0.307574, 0.6151481, 0.5382546, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 28303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2499039, 0.5959247, 0.5574779, 0.9803922, 0.2499039, 0.5959247, 0.5574779, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.375287, -1, 0, 0}) 28304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 28305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 28307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 28309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 106) 28311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 90) 28313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 90) 28315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 90) 28317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 90) 28319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 90) 28321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 126) 28323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.52609, 0.5609689, 0.3080969, 0.7411765, 0.52609, 0.5609689, 0.3080969, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 78) 28325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4708651, 0.5435295, 0.3255363, 0.7411765, 0.4708651, 0.5435295, 0.3255363, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 88) 28327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4156402, 0.52609, 0.3429758, 0.7411765, 0.4156402, 0.52609, 0.3429758, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 56) 28329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3633218, 0.5086505, 0.3633218, 0.7411765, 0.3633218, 0.5086505, 0.3633218, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 50) 28331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3080969, 0.4883045, 0.3807613, 0.7411765, 0.3080969, 0.4883045, 0.3807613, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3764, count = 34) 28333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.252872, 0.4708651, 0.3982007, 0.7411765, 0.252872, 0.4708651, 0.3982007, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 34) 28335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1976471, 0.4534256, 0.4156402, 0.7411765, 0.1976471, 0.4534256, 0.4156402, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.803954, -1, 0, 0}) 28336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 26) 28337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 106) 28339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3964, count = 90) 28341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4054, count = 90) 28343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4144, count = 104) 28345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5397924, 0.6585467, 0.4174395, 0.9176471, 0.5397924, 0.6585467, 0.4174395, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4248, count = 84) 28347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3598616, 0.5973703, 0.4786159, 0.9176471, 0.3598616, 0.5973703, 0.4786159, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.811493, -1, 0, 0}) 28348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4332, count = 38) 28349 glEnable(cap = GL_STENCIL_TEST) 28350 glStencilMask(mask = 255) 28351 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28352 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28354 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28355 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28356 glDisable(cap = GL_CULL_FACE) 28357 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4370, count = 25) 28358 glEnable(cap = GL_CULL_FACE) 28359 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 28361 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28362 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 52) 28364 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28365 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 4) 28367 glDisable(cap = GL_STENCIL_TEST) 28368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 74) 28370 glEnable(cap = GL_STENCIL_TEST) 28371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28376 glDisable(cap = GL_CULL_FACE) 28377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4525, count = 16) 28378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4575, count = 16) 28379 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4625, count = 16) 28380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4675, count = 16) 28381 glEnable(cap = GL_CULL_FACE) 28382 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28384 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28385 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 34) 28387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 34) 28388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4641, count = 34) 28389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 34) 28390 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28391 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4725, count = 4) 28393 glDisable(cap = GL_STENCIL_TEST) 28394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 58) 28396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4787, count = 58) 28397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4845, count = 58) 28398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4903, count = 58) 28399 glEnable(cap = GL_STENCIL_TEST) 28400 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28401 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28403 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28404 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28405 glDisable(cap = GL_CULL_FACE) 28406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4961, count = 71) 28407 glEnable(cap = GL_CULL_FACE) 28408 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 28410 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28411 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5032, count = 144) 28413 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28414 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 4) 28416 glDisable(cap = GL_STENCIL_TEST) 28417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 178) 28419 glEnable(cap = GL_STENCIL_TEST) 28420 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28421 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28423 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28424 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28425 glDisable(cap = GL_CULL_FACE) 28426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 28427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 28428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5458, count = 16) 28429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 28430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 28431 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5608, count = 16) 28432 glEnable(cap = GL_CULL_FACE) 28433 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28435 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28436 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 28438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 28439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 34) 28440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 28441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 28442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 34) 28443 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28444 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 4) 28446 glDisable(cap = GL_STENCIL_TEST) 28447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 28449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 28450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 28451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 28452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 58) 28453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 58) 28454 glEnable(cap = GL_STENCIL_TEST) 28455 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28456 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28458 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28459 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28460 glDisable(cap = GL_CULL_FACE) 28461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6010, count = 43) 28462 glEnable(cap = GL_CULL_FACE) 28463 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 28465 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28466 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6053, count = 88) 28468 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28469 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 4) 28471 glDisable(cap = GL_STENCIL_TEST) 28472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 158) 28474 glEnable(cap = GL_STENCIL_TEST) 28475 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28476 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28478 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28479 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28480 glDisable(cap = GL_CULL_FACE) 28481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6303, count = 16) 28482 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6353, count = 16) 28483 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6403, count = 16) 28484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6453, count = 16) 28485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6503, count = 16) 28486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6553, count = 16) 28487 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6603, count = 16) 28488 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6653, count = 16) 28489 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6703, count = 16) 28490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6753, count = 16) 28491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6803, count = 16) 28492 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6853, count = 16) 28493 glEnable(cap = GL_CULL_FACE) 28494 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28496 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28497 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 34) 28499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 34) 28500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6419, count = 34) 28501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 34) 28502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6519, count = 34) 28503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 34) 28504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 34) 28505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6669, count = 34) 28506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6719, count = 34) 28507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 34) 28508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6819, count = 34) 28509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 34) 28510 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28511 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 4) 28513 glDisable(cap = GL_STENCIL_TEST) 28514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 28516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 28517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7023, count = 58) 28518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7081, count = 58) 28519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7139, count = 58) 28520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7197, count = 58) 28521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7255, count = 58) 28522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7313, count = 58) 28523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7371, count = 58) 28524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7429, count = 58) 28525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7487, count = 58) 28526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7545, count = 58) 28527 glEnable(cap = GL_STENCIL_TEST) 28528 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28529 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28531 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28532 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28533 glDisable(cap = GL_CULL_FACE) 28534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7603, count = 282) 28535 glEnable(cap = GL_CULL_FACE) 28536 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9493155, -0.3143247, 0, 0, 0.3143247, 0.9493155, 0, 0, -278.5806, -244.8451, 1, 0, 0.8666667, 0, 0.03921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 28538 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28539 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7885, count = 590) 28541 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28542 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8475, count = 4) 28544 glDisable(cap = GL_STENCIL_TEST) 28545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 28546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 650) 28547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28548 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9129, count = 40) 28549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9169, count = 82) 28550 glDisableVertexAttribArray(index = 0) 28551 glDisableVertexAttribArray(index = 1) 28552 glBindVertexArray(array = 0) 28553 glDisable(cap = GL_CULL_FACE) 28554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28555 glUseProgram(program = 0) 28556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28558 glBindVertexArray(array = 0) 28559 glActiveTexture(texture = GL_TEXTURE0) 28560 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 28561 glDisable(cap = GL_DEPTH_TEST) 28562 glDisable(cap = GL_STENCIL_TEST) 28563 glDisable(cap = GL_SCISSOR_TEST) 28564 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28565 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28566 glDepthMask(flag = GL_TRUE) 28567 glDepthFunc(func = GL_LESS) 28568 glClearDepth(depth = 1) 28569 glStencilMask(mask = 255) 28570 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28571 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28572 glDisable(cap = GL_BLEND) 28573 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 28574 glUseProgram(program = 0) 28575 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28576 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28577 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28578 glBindVertexArray(array = 1) 28579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28580 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 28581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28582 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 28583 glViewport(x = 0, y = 0, width = 375, height = 667) 28584 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28585 glClearDepth(depth = 1) 28586 glEnable(cap = GL_DEPTH_TEST) 28587 glDepthFunc(func = GL_LESS) 28588 glDepthMask(flag = GL_TRUE) 28589 glDisable(cap = GL_BLEND) 28590 glDisable(cap = GL_CULL_FACE) 28591 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28592 glDisable(cap = GL_SCISSOR_TEST) 28593 glDisable(cap = GL_STENCIL_TEST) 28594 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28597 glEnableVertexAttribArray(index = 0) 28598 glEnableVertexAttribArray(index = 1) 28599 glEnableVertexAttribArray(index = 2) 28600 glUseProgram(program = 4) 28601 glUniform1fv(location = 1, count = 1, value = &1) 28602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28604 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28607 glEnable(cap = GL_BLEND) 28608 glDepthMask(flag = GL_FALSE) 28609 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28612 glUseProgram(program = 7) 28613 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28614 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28618 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28621 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 28622 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28623 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28626 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28631 glUseProgram(program = 10) 28632 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28633 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28634 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28635 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28636 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28638 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28642 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28645 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28646 glUseProgram(program = 4) 28647 glUniform1fv(location = 1, count = 1, value = &0.5) 28648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28650 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 28652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 28653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28655 glUseProgram(program = 10) 28656 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28657 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 28658 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28659 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28660 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 28661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28662 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28664 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28665 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 28666 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 28667 glDisableVertexAttribArray(index = 0) 28668 glDisableVertexAttribArray(index = 1) 28669 glDisableVertexAttribArray(index = 2) 28670 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28671 glDisable(cap = GL_STENCIL_TEST) 28672 glDisable(cap = GL_SCISSOR_TEST) 28673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28675 glDepthMask(flag = GL_TRUE) 28676 glBindVertexArray(array = 0) 28677 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 28678 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 28679 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28680 glBindVertexArray(array = 1) 28681 glViewport(x = 0, y = 0, width = 375, height = 667) 28682 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28683 glClearDepth(depth = 1) 28684 glEnable(cap = GL_DEPTH_TEST) 28685 glDepthFunc(func = GL_LESS) 28686 glDepthMask(flag = GL_TRUE) 28687 glDisable(cap = GL_BLEND) 28688 glDisable(cap = GL_CULL_FACE) 28689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28690 glDisable(cap = GL_SCISSOR_TEST) 28691 glDisable(cap = GL_STENCIL_TEST) 28692 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28695 glEnableVertexAttribArray(index = 0) 28696 glEnableVertexAttribArray(index = 1) 28697 glEnableVertexAttribArray(index = 2) 28698 glUseProgram(program = 4) 28699 glUniform1fv(location = 1, count = 1, value = &1) 28700 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28701 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28702 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28703 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28704 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28705 glEnable(cap = GL_BLEND) 28706 glDepthMask(flag = GL_FALSE) 28707 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28710 glUseProgram(program = 7) 28711 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28714 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28715 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28716 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28719 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 28720 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28721 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28722 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28723 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28724 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28725 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28726 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28729 glUseProgram(program = 10) 28730 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28731 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28732 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28733 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28734 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28735 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28736 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28738 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28740 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28743 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28744 glUseProgram(program = 4) 28745 glUniform1fv(location = 1, count = 1, value = &0.5) 28746 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28747 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28748 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28749 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 28750 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 28751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28753 glUseProgram(program = 10) 28754 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28755 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 28756 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28757 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28758 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 28759 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28760 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 28761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28762 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 28764 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 28765 glDisableVertexAttribArray(index = 0) 28766 glDisableVertexAttribArray(index = 1) 28767 glDisableVertexAttribArray(index = 2) 28768 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28769 glDisable(cap = GL_STENCIL_TEST) 28770 glDisable(cap = GL_SCISSOR_TEST) 28771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28773 glDepthMask(flag = GL_TRUE) 28774 glBindVertexArray(array = 0) 28775 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 28776 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 28777 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28778 glViewport(x = 0, y = 0, width = 375, height = 640) 28779 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28780 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28781 glUseProgram(program = 1) 28782 glEnable(cap = GL_CULL_FACE) 28783 glCullFace(mode = GL_BACK) 28784 glFrontFace(mode = GL_CCW) 28785 glEnable(cap = GL_BLEND) 28786 glDisable(cap = GL_DEPTH_TEST) 28787 glDisable(cap = GL_SCISSOR_TEST) 28788 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28789 glStencilMask(mask = 4294967295) 28790 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28791 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 28792 glActiveTexture(texture = GL_TEXTURE0) 28793 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 28794 glBindVertexArray(array = 2) 28795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 28796 glBufferData(target = GL_ARRAY_BUFFER, size = 148144, data = blob(148144), usage = GL_STREAM_DRAW) 28797 glEnableVertexAttribArray(index = 0) 28798 glEnableVertexAttribArray(index = 1) 28799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28801 glUniform1i(location = 12, v0 = 0) 28802 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 28803 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 28804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 28806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 28808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 28810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 28812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 28814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 28816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 28818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 28820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 28822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 28824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 28826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 0.7084199, 0.7467128, 0.4020761, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 28828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 0.6509804, 0.7275664, 0.4212226, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 28830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.593541, 0.7084199, 0.4403691, 0.9764706, 0.593541, 0.7084199, 0.4403691, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 28832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 0.5361015, 0.6892734, 0.4595156, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 28834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.478662, 0.6701269, 0.478662, 0.9764706, 0.478662, 0.6701269, 0.478662, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 28836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 0.4212226, 0.6509804, 0.4978086, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 28838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3637832, 0.6318339, 0.516955, 0.9764706, 0.3637832, 0.6318339, 0.516955, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 28840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 0.3063437, 0.6126875, 0.5361015, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 28842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2489043, 0.593541, 0.555248, 0.9764706, 0.2489043, 0.593541, 0.555248, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.357346, -1, 0, 0}) 28843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 28844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 28846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 28848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 106) 28850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 90) 28852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 90) 28854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 90) 28856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 90) 28858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 90) 28860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 126) 28862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5093887, 0.5431603, 0.298316, 0.7176471, 0.5093887, 0.5431603, 0.298316, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 78) 28864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.455917, 0.5262746, 0.3152018, 0.7176471, 0.455917, 0.5262746, 0.3152018, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 88) 28866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4024452, 0.5093887, 0.3320877, 0.7176471, 0.4024452, 0.5093887, 0.3320877, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 56) 28868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3517878, 0.4925029, 0.3517878, 0.7176471, 0.3517878, 0.4925029, 0.3517878, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 50) 28870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.298316, 0.4728028, 0.3686736, 0.7176471, 0.298316, 0.4728028, 0.3686736, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3764, count = 34) 28872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2448443, 0.455917, 0.3855594, 0.7176471, 0.2448443, 0.455917, 0.3855594, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 34) 28874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1913726, 0.4390312, 0.4024452, 0.7176471, 0.1913726, 0.4390312, 0.4024452, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.765692, -1, 0, 0}) 28875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 26) 28876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 106) 28878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3964, count = 90) 28880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4054, count = 90) 28882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4144, count = 104) 28884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5420992, 0.661361, 0.4192234, 0.9215686, 0.5420992, 0.661361, 0.4192234, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4248, count = 92) 28886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3613995, 0.5999231, 0.4806613, 0.9215686, 0.3613995, 0.5999231, 0.4806613, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.832841, -1, 0, 0}) 28887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 38) 28888 glEnable(cap = GL_STENCIL_TEST) 28889 glStencilMask(mask = 255) 28890 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28891 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28893 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28894 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28895 glDisable(cap = GL_CULL_FACE) 28896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4378, count = 25) 28897 glEnable(cap = GL_CULL_FACE) 28898 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 28900 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28901 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 52) 28903 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28904 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 4) 28906 glDisable(cap = GL_STENCIL_TEST) 28907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 74) 28909 glEnable(cap = GL_STENCIL_TEST) 28910 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28911 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28913 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28914 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28915 glDisable(cap = GL_CULL_FACE) 28916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4533, count = 16) 28917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 16) 28918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4633, count = 16) 28919 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4683, count = 16) 28920 glEnable(cap = GL_CULL_FACE) 28921 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28923 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28924 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 34) 28926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 34) 28927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 34) 28928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 34) 28929 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28930 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 4) 28932 glDisable(cap = GL_STENCIL_TEST) 28933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 28935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4795, count = 58) 28936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4853, count = 58) 28937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 58) 28938 glEnable(cap = GL_STENCIL_TEST) 28939 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28940 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28942 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28943 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28944 glDisable(cap = GL_CULL_FACE) 28945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4969, count = 71) 28946 glEnable(cap = GL_CULL_FACE) 28947 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 28949 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28950 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 144) 28952 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28953 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 4) 28955 glDisable(cap = GL_STENCIL_TEST) 28956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 28957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 178) 28958 glEnable(cap = GL_STENCIL_TEST) 28959 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28960 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28962 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28963 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28964 glDisable(cap = GL_CULL_FACE) 28965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5366, count = 16) 28966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5416, count = 16) 28967 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5466, count = 16) 28968 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5516, count = 16) 28969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5566, count = 16) 28970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5616, count = 16) 28971 glEnable(cap = GL_CULL_FACE) 28972 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 28974 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 28975 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 28976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5382, count = 34) 28977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5432, count = 34) 28978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 34) 28979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 34) 28980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 34) 28981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 34) 28982 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 28983 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 28984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5666, count = 4) 28985 glDisable(cap = GL_STENCIL_TEST) 28986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 28987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 28988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5728, count = 58) 28989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 58) 28990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5844, count = 58) 28991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 58) 28992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5960, count = 58) 28993 glEnable(cap = GL_STENCIL_TEST) 28994 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 28995 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 28996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 28997 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 28998 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 28999 glDisable(cap = GL_CULL_FACE) 29000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6018, count = 43) 29001 glEnable(cap = GL_CULL_FACE) 29002 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 29004 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29005 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6061, count = 88) 29007 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29008 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 4) 29010 glDisable(cap = GL_STENCIL_TEST) 29011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6153, count = 158) 29013 glEnable(cap = GL_STENCIL_TEST) 29014 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29015 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29017 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29018 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29019 glDisable(cap = GL_CULL_FACE) 29020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6311, count = 16) 29021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6361, count = 16) 29022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6411, count = 16) 29023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 29024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 29025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6561, count = 16) 29026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6611, count = 16) 29027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6661, count = 16) 29028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6711, count = 16) 29029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6761, count = 16) 29030 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6811, count = 16) 29031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6861, count = 16) 29032 glEnable(cap = GL_CULL_FACE) 29033 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29035 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29036 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 34) 29038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6377, count = 34) 29039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 34) 29040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 29041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 29042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 34) 29043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 34) 29044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 34) 29045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6727, count = 34) 29046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 34) 29047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 34) 29048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6877, count = 34) 29049 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29050 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 4) 29052 glDisable(cap = GL_STENCIL_TEST) 29053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 58) 29055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6973, count = 58) 29056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7031, count = 58) 29057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7089, count = 58) 29058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7147, count = 58) 29059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7205, count = 58) 29060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7263, count = 58) 29061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7321, count = 58) 29062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7379, count = 58) 29063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7437, count = 58) 29064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7495, count = 58) 29065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7553, count = 58) 29066 glEnable(cap = GL_STENCIL_TEST) 29067 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29068 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29070 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29071 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29072 glDisable(cap = GL_CULL_FACE) 29073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7611, count = 282) 29074 glEnable(cap = GL_CULL_FACE) 29075 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9482831, -0.3174258, 0, 0, 0.3174258, 0.9482831, 0, 0, -279.3793, -243.9332, 1, 0, 0.8470588, 0, 0.03529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 29077 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29078 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7893, count = 590) 29080 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29081 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 4) 29083 glDisable(cap = GL_STENCIL_TEST) 29084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 29085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8487, count = 650) 29086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29087 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9137, count = 40) 29088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9177, count = 82) 29089 glDisableVertexAttribArray(index = 0) 29090 glDisableVertexAttribArray(index = 1) 29091 glBindVertexArray(array = 0) 29092 glDisable(cap = GL_CULL_FACE) 29093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29094 glUseProgram(program = 0) 29095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29097 glBindVertexArray(array = 0) 29098 glActiveTexture(texture = GL_TEXTURE0) 29099 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 29100 glDisable(cap = GL_DEPTH_TEST) 29101 glDisable(cap = GL_STENCIL_TEST) 29102 glDisable(cap = GL_SCISSOR_TEST) 29103 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29104 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29105 glDepthMask(flag = GL_TRUE) 29106 glDepthFunc(func = GL_LESS) 29107 glClearDepth(depth = 1) 29108 glStencilMask(mask = 255) 29109 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29110 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29111 glDisable(cap = GL_BLEND) 29112 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 29113 glUseProgram(program = 0) 29114 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29115 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29116 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29117 glBindVertexArray(array = 1) 29118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29119 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 29120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29121 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 29122 glViewport(x = 0, y = 0, width = 375, height = 667) 29123 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 29124 glClearDepth(depth = 1) 29125 glEnable(cap = GL_DEPTH_TEST) 29126 glDepthFunc(func = GL_LESS) 29127 glDepthMask(flag = GL_TRUE) 29128 glDisable(cap = GL_BLEND) 29129 glDisable(cap = GL_CULL_FACE) 29130 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29131 glDisable(cap = GL_SCISSOR_TEST) 29132 glDisable(cap = GL_STENCIL_TEST) 29133 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 29135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 29136 glEnableVertexAttribArray(index = 0) 29137 glEnableVertexAttribArray(index = 1) 29138 glEnableVertexAttribArray(index = 2) 29139 glUseProgram(program = 4) 29140 glUniform1fv(location = 1, count = 1, value = &1) 29141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29143 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29144 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 29145 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29146 glEnable(cap = GL_BLEND) 29147 glDepthMask(flag = GL_FALSE) 29148 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 29150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 29151 glUseProgram(program = 7) 29152 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29153 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 29157 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29160 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 29161 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29162 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29165 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 29167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 29168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29170 glUseProgram(program = 10) 29171 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29172 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 29173 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29174 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29175 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 29176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29177 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 29178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 29181 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 29182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29184 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29185 glUseProgram(program = 4) 29186 glUniform1fv(location = 1, count = 1, value = &0.5) 29187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29190 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 29191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 29192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29194 glUseProgram(program = 10) 29195 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29196 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 29197 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29198 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29199 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 29200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29201 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 29202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 29205 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 29206 glDisableVertexAttribArray(index = 0) 29207 glDisableVertexAttribArray(index = 1) 29208 glDisableVertexAttribArray(index = 2) 29209 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29210 glDisable(cap = GL_STENCIL_TEST) 29211 glDisable(cap = GL_SCISSOR_TEST) 29212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29214 glDepthMask(flag = GL_TRUE) 29215 glBindVertexArray(array = 0) 29216 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 29217 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 29218 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29219 glViewport(x = 0, y = 0, width = 375, height = 640) 29220 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29221 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29222 glUseProgram(program = 1) 29223 glEnable(cap = GL_CULL_FACE) 29224 glCullFace(mode = GL_BACK) 29225 glFrontFace(mode = GL_CCW) 29226 glEnable(cap = GL_BLEND) 29227 glDisable(cap = GL_DEPTH_TEST) 29228 glDisable(cap = GL_SCISSOR_TEST) 29229 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29230 glStencilMask(mask = 4294967295) 29231 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29232 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 29233 glActiveTexture(texture = GL_TEXTURE0) 29234 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 29235 glBindVertexArray(array = 2) 29236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 29237 glBufferData(target = GL_ARRAY_BUFFER, size = 148016, data = blob(148016), usage = GL_STREAM_DRAW) 29238 glEnableVertexAttribArray(index = 0) 29239 glEnableVertexAttribArray(index = 1) 29240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29241 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29242 glUniform1i(location = 12, v0 = 0) 29243 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 29244 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 29245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 29247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 29249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 29251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 29253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 29255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 29257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 29259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 29261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 29263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 29265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 29267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7055748, 0.743714, 0.4004614, 0.972549, 0.7055748, 0.743714, 0.4004614, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 168) 29269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.648366, 0.7246444, 0.419531, 0.972549, 0.648366, 0.7246444, 0.419531, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 29271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5911573, 0.7055748, 0.4386005, 0.972549, 0.5911573, 0.7055748, 0.4386005, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 130) 29273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5339485, 0.6865052, 0.4576701, 0.972549, 0.5339485, 0.6865052, 0.4576701, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 92) 29275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 92) 29277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.419531, 0.648366, 0.4958093, 0.972549, 0.419531, 0.648366, 0.4958093, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2304, count = 92) 29279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3623222, 0.6292964, 0.5148789, 0.972549, 0.3623222, 0.6292964, 0.5148789, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 54) 29281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3051134, 0.6102269, 0.5339485, 0.972549, 0.3051134, 0.6102269, 0.5339485, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2450, count = 38) 29283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479047, 0.5911573, 0.5530181, 0.972549, 0.2479047, 0.5911573, 0.5530181, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.34071, -1, 0, 0}) 29284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2488, count = 30) 29285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 29287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 154) 29289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2826, count = 106) 29291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 90) 29293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 29295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 90) 29297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 90) 29299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 90) 29301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 102) 29303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.495471, 0.5283199, 0.2901653, 0.6980392, 0.495471, 0.5283199, 0.2901653, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 88) 29305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4434602, 0.5118955, 0.3065898, 0.6980392, 0.4434602, 0.5118955, 0.3065898, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 88) 29307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3914495, 0.495471, 0.3230142, 0.6980392, 0.3914495, 0.495471, 0.3230142, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 56) 29309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3421761, 0.4790466, 0.3421761, 0.6980392, 0.3421761, 0.4790466, 0.3421761, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 50) 29311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2901653, 0.4598847, 0.3586006, 0.6980392, 0.2901653, 0.4598847, 0.3586006, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 34) 29313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2381546, 0.4434602, 0.375025, 0.6980392, 0.2381546, 0.4434602, 0.375025, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3800, count = 34) 29315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1861438, 0.4270358, 0.3914495, 0.6980392, 0.1861438, 0.4270358, 0.3914495, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.733267, -1, 0, 0}) 29316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 26) 29317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 106) 29319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 90) 29321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4056, count = 90) 29323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 104) 29325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.544406, 0.6641753, 0.4210073, 0.9254902, 0.544406, 0.6641753, 0.4210073, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4250, count = 92) 29327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3629373, 0.602476, 0.4827067, 0.9254902, 0.3629373, 0.602476, 0.4827067, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.850203, -1, 0, 0}) 29328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4342, count = 38) 29329 glEnable(cap = GL_STENCIL_TEST) 29330 glStencilMask(mask = 255) 29331 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29332 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29334 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29335 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29336 glDisable(cap = GL_CULL_FACE) 29337 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4380, count = 25) 29338 glEnable(cap = GL_CULL_FACE) 29339 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 29341 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29342 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4405, count = 52) 29344 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29345 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 4) 29347 glDisable(cap = GL_STENCIL_TEST) 29348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 74) 29350 glEnable(cap = GL_STENCIL_TEST) 29351 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29352 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29354 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29355 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29356 glDisable(cap = GL_CULL_FACE) 29357 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4535, count = 16) 29358 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4585, count = 16) 29359 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4635, count = 16) 29360 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4685, count = 16) 29361 glEnable(cap = GL_CULL_FACE) 29362 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29364 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29365 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 34) 29367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 34) 29368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 34) 29369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 34) 29370 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29371 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4735, count = 4) 29373 glDisable(cap = GL_STENCIL_TEST) 29374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 58) 29376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4797, count = 58) 29377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4855, count = 58) 29378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4913, count = 58) 29379 glEnable(cap = GL_STENCIL_TEST) 29380 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29381 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29383 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29384 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29385 glDisable(cap = GL_CULL_FACE) 29386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4971, count = 69) 29387 glEnable(cap = GL_CULL_FACE) 29388 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 29390 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29391 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 140) 29393 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29394 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 4) 29396 glDisable(cap = GL_STENCIL_TEST) 29397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 174) 29399 glEnable(cap = GL_STENCIL_TEST) 29400 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29401 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29403 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29404 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29405 glDisable(cap = GL_CULL_FACE) 29406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 29407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 29408 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5458, count = 16) 29409 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 29410 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 29411 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5608, count = 16) 29412 glEnable(cap = GL_CULL_FACE) 29413 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29415 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29416 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 29418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 29419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 34) 29420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 29421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 29422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 34) 29423 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29424 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 4) 29426 glDisable(cap = GL_STENCIL_TEST) 29427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 29429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 29430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 29431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 29432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 58) 29433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 58) 29434 glEnable(cap = GL_STENCIL_TEST) 29435 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29436 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29438 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29439 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29440 glDisable(cap = GL_CULL_FACE) 29441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6010, count = 43) 29442 glEnable(cap = GL_CULL_FACE) 29443 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 29445 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29446 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6053, count = 88) 29448 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29449 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 4) 29451 glDisable(cap = GL_STENCIL_TEST) 29452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 158) 29454 glEnable(cap = GL_STENCIL_TEST) 29455 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29456 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29458 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29459 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29460 glDisable(cap = GL_CULL_FACE) 29461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6303, count = 16) 29462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6353, count = 16) 29463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6403, count = 16) 29464 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6453, count = 16) 29465 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6503, count = 16) 29466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6553, count = 16) 29467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6603, count = 16) 29468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6653, count = 16) 29469 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6703, count = 16) 29470 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6753, count = 16) 29471 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6803, count = 16) 29472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6853, count = 16) 29473 glEnable(cap = GL_CULL_FACE) 29474 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29476 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29477 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 34) 29479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 34) 29480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6419, count = 34) 29481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 34) 29482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6519, count = 34) 29483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 34) 29484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 34) 29485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6669, count = 34) 29486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6719, count = 34) 29487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 34) 29488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6819, count = 34) 29489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 34) 29490 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29491 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 4) 29493 glDisable(cap = GL_STENCIL_TEST) 29494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 29496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 29497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7023, count = 58) 29498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7081, count = 58) 29499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7139, count = 58) 29500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7197, count = 58) 29501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7255, count = 58) 29502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7313, count = 58) 29503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7371, count = 58) 29504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7429, count = 58) 29505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7487, count = 58) 29506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7545, count = 58) 29507 glEnable(cap = GL_STENCIL_TEST) 29508 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29509 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29511 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29512 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29513 glDisable(cap = GL_CULL_FACE) 29514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7603, count = 282) 29515 glEnable(cap = GL_CULL_FACE) 29516 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9474605, -0.3198729, 0, 0, 0.3198729, 0.9474605, 0, 0, -280.0081, -243.2112, 1, 0, 0.8352941, 0, 0.03137255, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 29518 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29519 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7885, count = 590) 29521 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29522 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8475, count = 4) 29524 glDisable(cap = GL_STENCIL_TEST) 29525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 29526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 650) 29527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29528 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9129, count = 40) 29529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9169, count = 82) 29530 glDisableVertexAttribArray(index = 0) 29531 glDisableVertexAttribArray(index = 1) 29532 glBindVertexArray(array = 0) 29533 glDisable(cap = GL_CULL_FACE) 29534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29535 glUseProgram(program = 0) 29536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29538 glBindVertexArray(array = 0) 29539 glActiveTexture(texture = GL_TEXTURE0) 29540 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 29541 glDisable(cap = GL_DEPTH_TEST) 29542 glDisable(cap = GL_STENCIL_TEST) 29543 glDisable(cap = GL_SCISSOR_TEST) 29544 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29545 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29546 glDepthMask(flag = GL_TRUE) 29547 glDepthFunc(func = GL_LESS) 29548 glClearDepth(depth = 1) 29549 glStencilMask(mask = 255) 29550 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29551 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29552 glDisable(cap = GL_BLEND) 29553 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 29554 glUseProgram(program = 0) 29555 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29556 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29557 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29558 glBindVertexArray(array = 1) 29559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29560 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 29561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29562 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 29563 glViewport(x = 0, y = 0, width = 375, height = 667) 29564 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 29565 glClearDepth(depth = 1) 29566 glEnable(cap = GL_DEPTH_TEST) 29567 glDepthFunc(func = GL_LESS) 29568 glDepthMask(flag = GL_TRUE) 29569 glDisable(cap = GL_BLEND) 29570 glDisable(cap = GL_CULL_FACE) 29571 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29572 glDisable(cap = GL_SCISSOR_TEST) 29573 glDisable(cap = GL_STENCIL_TEST) 29574 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 29576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 29577 glEnableVertexAttribArray(index = 0) 29578 glEnableVertexAttribArray(index = 1) 29579 glEnableVertexAttribArray(index = 2) 29580 glUseProgram(program = 4) 29581 glUniform1fv(location = 1, count = 1, value = &1) 29582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29584 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29585 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 29586 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29587 glEnable(cap = GL_BLEND) 29588 glDepthMask(flag = GL_FALSE) 29589 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 29591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 29592 glUseProgram(program = 7) 29593 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29596 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 29598 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29601 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 29602 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29603 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29606 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 29608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 29609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29611 glUseProgram(program = 10) 29612 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29613 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 29614 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29615 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29616 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 29617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29618 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 29619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29620 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 29622 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 29623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29625 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29626 glUseProgram(program = 4) 29627 glUniform1fv(location = 1, count = 1, value = &0.5) 29628 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29630 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29631 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 29632 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 29633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29635 glUseProgram(program = 10) 29636 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29637 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 29638 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29639 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29640 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 29641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29642 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 29643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 29646 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 29647 glDisableVertexAttribArray(index = 0) 29648 glDisableVertexAttribArray(index = 1) 29649 glDisableVertexAttribArray(index = 2) 29650 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29651 glDisable(cap = GL_STENCIL_TEST) 29652 glDisable(cap = GL_SCISSOR_TEST) 29653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29655 glDepthMask(flag = GL_TRUE) 29656 glBindVertexArray(array = 0) 29657 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 29658 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 29659 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29660 glViewport(x = 0, y = 0, width = 375, height = 640) 29661 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29662 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29663 glUseProgram(program = 1) 29664 glEnable(cap = GL_CULL_FACE) 29665 glCullFace(mode = GL_BACK) 29666 glFrontFace(mode = GL_CCW) 29667 glEnable(cap = GL_BLEND) 29668 glDisable(cap = GL_DEPTH_TEST) 29669 glDisable(cap = GL_SCISSOR_TEST) 29670 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29671 glStencilMask(mask = 4294967295) 29672 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29673 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 29674 glActiveTexture(texture = GL_TEXTURE0) 29675 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 29676 glBindVertexArray(array = 2) 29677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 29678 glBufferData(target = GL_ARRAY_BUFFER, size = 147968, data = blob(147968), usage = GL_STREAM_DRAW) 29679 glEnableVertexAttribArray(index = 0) 29680 glEnableVertexAttribArray(index = 1) 29681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29682 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29683 glUniform1i(location = 12, v0 = 0) 29684 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 29685 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 29686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 29688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 29690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 29692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 29694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 29696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 29698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 29700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 29702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 29704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 29706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 29708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7027298, 0.7407151, 0.3988466, 0.9686275, 0.7027298, 0.7407151, 0.3988466, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 178) 29710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6457517, 0.7217224, 0.4178393, 0.9686275, 0.6457517, 0.7217224, 0.4178393, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1870, count = 130) 29712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5887735, 0.7027298, 0.436832, 0.9686275, 0.5887735, 0.7027298, 0.436832, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2000, count = 130) 29714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5317955, 0.683737, 0.4558247, 0.9686275, 0.5317955, 0.683737, 0.4558247, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 92) 29716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4748174, 0.6647444, 0.4748174, 0.9686275, 0.4748174, 0.6647444, 0.4748174, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 92) 29718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4178393, 0.6457517, 0.4938101, 0.9686275, 0.4178393, 0.6457517, 0.4938101, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 92) 29720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3608612, 0.6267589, 0.5128028, 0.9686275, 0.3608612, 0.6267589, 0.5128028, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 54) 29722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3038831, 0.6077663, 0.5317955, 0.9686275, 0.3038831, 0.6077663, 0.5317955, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2460, count = 38) 29724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.246905, 0.5887735, 0.5507882, 0.9686275, 0.246905, 0.5887735, 0.5507882, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 4.32631, -1, 0, 0}) 29725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2498, count = 30) 29726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2528, count = 154) 29728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2682, count = 154) 29730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 106) 29732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 29734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 29736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 29738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 29740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 90) 29742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 90) 29744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4871204, 0.5194156, 0.2852749, 0.6862745, 0.4871204, 0.5194156, 0.2852749, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 88) 29746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4359862, 0.503268, 0.3014225, 0.6862745, 0.4359862, 0.503268, 0.3014225, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 80) 29748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.384852, 0.4871204, 0.3175702, 0.6862745, 0.384852, 0.4871204, 0.3175702, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 56) 29750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 50) 29752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2852749, 0.4521338, 0.3525567, 0.6862745, 0.2852749, 0.4521338, 0.3525567, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 34) 29754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2341407, 0.4359862, 0.3687044, 0.6862745, 0.2341407, 0.4359862, 0.3687044, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 34) 29756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1830066, 0.4198385, 0.384852, 0.6862745, 0.1830066, 0.4198385, 0.384852, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.707027, -1, 0, 0}) 29757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3824, count = 26) 29758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3850, count = 106) 29760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 90) 29762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4046, count = 90) 29764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 108) 29766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5467128, 0.6669896, 0.4227912, 0.9294118, 0.5467128, 0.6669896, 0.4227912, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4244, count = 96) 29768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3644752, 0.6050289, 0.4847521, 0.9294118, 0.3644752, 0.6050289, 0.4847521, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.86381, -1, 0, 0}) 29769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 42) 29770 glEnable(cap = GL_STENCIL_TEST) 29771 glStencilMask(mask = 255) 29772 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29773 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29775 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29776 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29777 glDisable(cap = GL_CULL_FACE) 29778 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4382, count = 25) 29779 glEnable(cap = GL_CULL_FACE) 29780 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 29782 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29783 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 52) 29785 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29786 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 4) 29788 glDisable(cap = GL_STENCIL_TEST) 29789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 74) 29791 glEnable(cap = GL_STENCIL_TEST) 29792 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29793 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29795 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29796 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29797 glDisable(cap = GL_CULL_FACE) 29798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4537, count = 16) 29799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4587, count = 16) 29800 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4637, count = 16) 29801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4687, count = 16) 29802 glEnable(cap = GL_CULL_FACE) 29803 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29805 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29806 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 34) 29808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4603, count = 34) 29809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4653, count = 34) 29810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4703, count = 34) 29811 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29812 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 4) 29814 glDisable(cap = GL_STENCIL_TEST) 29815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4741, count = 58) 29817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4799, count = 58) 29818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4857, count = 58) 29819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4915, count = 58) 29820 glEnable(cap = GL_STENCIL_TEST) 29821 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29822 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29824 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29825 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29826 glDisable(cap = GL_CULL_FACE) 29827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4973, count = 68) 29828 glEnable(cap = GL_CULL_FACE) 29829 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 29831 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29832 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5041, count = 138) 29834 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29835 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5179, count = 4) 29837 glDisable(cap = GL_STENCIL_TEST) 29838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5183, count = 172) 29840 glEnable(cap = GL_STENCIL_TEST) 29841 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29842 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29844 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29845 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29846 glDisable(cap = GL_CULL_FACE) 29847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5355, count = 16) 29848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5405, count = 16) 29849 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5455, count = 16) 29850 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5505, count = 16) 29851 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5555, count = 16) 29852 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5605, count = 16) 29853 glEnable(cap = GL_CULL_FACE) 29854 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29856 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29857 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5371, count = 34) 29859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5421, count = 34) 29860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5471, count = 34) 29861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5521, count = 34) 29862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5571, count = 34) 29863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5621, count = 34) 29864 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29865 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5655, count = 4) 29867 glDisable(cap = GL_STENCIL_TEST) 29868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5659, count = 58) 29870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5717, count = 58) 29871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5775, count = 58) 29872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5833, count = 58) 29873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5891, count = 58) 29874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5949, count = 58) 29875 glEnable(cap = GL_STENCIL_TEST) 29876 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29877 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29879 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29880 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29881 glDisable(cap = GL_CULL_FACE) 29882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6007, count = 43) 29883 glEnable(cap = GL_CULL_FACE) 29884 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 29886 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29887 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 88) 29889 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29890 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6138, count = 4) 29892 glDisable(cap = GL_STENCIL_TEST) 29893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 29894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6142, count = 158) 29895 glEnable(cap = GL_STENCIL_TEST) 29896 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29897 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29899 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29900 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29901 glDisable(cap = GL_CULL_FACE) 29902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 29903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 29904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6400, count = 16) 29905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6450, count = 16) 29906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6500, count = 16) 29907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6550, count = 16) 29908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6600, count = 16) 29909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6650, count = 16) 29910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6700, count = 16) 29911 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6750, count = 16) 29912 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6800, count = 16) 29913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6850, count = 16) 29914 glEnable(cap = GL_CULL_FACE) 29915 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29917 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29918 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 29920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 29921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 34) 29922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 34) 29923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6516, count = 34) 29924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6566, count = 34) 29925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 34) 29926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6666, count = 34) 29927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6716, count = 34) 29928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6766, count = 34) 29929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 34) 29930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6866, count = 34) 29931 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29932 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6900, count = 4) 29934 glDisable(cap = GL_STENCIL_TEST) 29935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 29936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6904, count = 58) 29937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6962, count = 58) 29938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 29939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7078, count = 58) 29940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7136, count = 58) 29941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7194, count = 58) 29942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7252, count = 58) 29943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7310, count = 58) 29944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7368, count = 58) 29945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7426, count = 58) 29946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7484, count = 58) 29947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7542, count = 58) 29948 glEnable(cap = GL_STENCIL_TEST) 29949 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29950 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 29951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 29952 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 29953 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 29954 glDisable(cap = GL_CULL_FACE) 29955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7600, count = 282) 29956 glEnable(cap = GL_CULL_FACE) 29957 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9468279, -0.3217403, 0, 0, 0.3217403, 0.9468279, 0, 0, -280.4872, -242.6586, 1, 0, 0.8235294, 0, 0.02745098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 29959 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 29960 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7882, count = 590) 29962 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 29963 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 29964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8472, count = 4) 29965 glDisable(cap = GL_STENCIL_TEST) 29966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 29967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8476, count = 650) 29968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 29969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9126, count = 40) 29970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9166, count = 82) 29971 glDisableVertexAttribArray(index = 0) 29972 glDisableVertexAttribArray(index = 1) 29973 glBindVertexArray(array = 0) 29974 glDisable(cap = GL_CULL_FACE) 29975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29976 glUseProgram(program = 0) 29977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29979 glBindVertexArray(array = 0) 29980 glActiveTexture(texture = GL_TEXTURE0) 29981 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 29982 glDisable(cap = GL_DEPTH_TEST) 29983 glDisable(cap = GL_STENCIL_TEST) 29984 glDisable(cap = GL_SCISSOR_TEST) 29985 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29986 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29987 glDepthMask(flag = GL_TRUE) 29988 glDepthFunc(func = GL_LESS) 29989 glClearDepth(depth = 1) 29990 glStencilMask(mask = 255) 29991 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 29992 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 29993 glDisable(cap = GL_BLEND) 29994 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 29995 glUseProgram(program = 0) 29996 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29997 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29998 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29999 glBindVertexArray(array = 1) 30000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30001 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 30002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 30004 glViewport(x = 0, y = 0, width = 375, height = 667) 30005 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 30006 glClearDepth(depth = 1) 30007 glEnable(cap = GL_DEPTH_TEST) 30008 glDepthFunc(func = GL_LESS) 30009 glDepthMask(flag = GL_TRUE) 30010 glDisable(cap = GL_BLEND) 30011 glDisable(cap = GL_CULL_FACE) 30012 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30013 glDisable(cap = GL_SCISSOR_TEST) 30014 glDisable(cap = GL_STENCIL_TEST) 30015 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30018 glEnableVertexAttribArray(index = 0) 30019 glEnableVertexAttribArray(index = 1) 30020 glEnableVertexAttribArray(index = 2) 30021 glUseProgram(program = 4) 30022 glUniform1fv(location = 1, count = 1, value = &1) 30023 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30024 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30025 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30026 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 30027 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30028 glEnable(cap = GL_BLEND) 30029 glDepthMask(flag = GL_FALSE) 30030 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30033 glUseProgram(program = 7) 30034 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30037 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30039 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30042 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 30043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30047 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30048 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30049 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30052 glUseProgram(program = 10) 30053 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30054 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30055 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30056 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30057 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30059 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30063 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30066 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30067 glUseProgram(program = 4) 30068 glUniform1fv(location = 1, count = 1, value = &0.5) 30069 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30070 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30071 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30072 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30073 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30076 glUseProgram(program = 10) 30077 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30078 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30079 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30080 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30081 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30082 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30083 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 30087 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 30088 glDisableVertexAttribArray(index = 0) 30089 glDisableVertexAttribArray(index = 1) 30090 glDisableVertexAttribArray(index = 2) 30091 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30092 glDisable(cap = GL_STENCIL_TEST) 30093 glDisable(cap = GL_SCISSOR_TEST) 30094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30096 glDepthMask(flag = GL_TRUE) 30097 glBindVertexArray(array = 0) 30098 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 30099 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 30100 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30101 glViewport(x = 0, y = 0, width = 375, height = 640) 30102 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30103 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30104 glUseProgram(program = 1) 30105 glEnable(cap = GL_CULL_FACE) 30106 glCullFace(mode = GL_BACK) 30107 glFrontFace(mode = GL_CCW) 30108 glEnable(cap = GL_BLEND) 30109 glDisable(cap = GL_DEPTH_TEST) 30110 glDisable(cap = GL_SCISSOR_TEST) 30111 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30112 glStencilMask(mask = 4294967295) 30113 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30114 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 30115 glActiveTexture(texture = GL_TEXTURE0) 30116 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 30117 glBindVertexArray(array = 2) 30118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 30119 glBufferData(target = GL_ARRAY_BUFFER, size = 147792, data = blob(147792), usage = GL_STREAM_DRAW) 30120 glEnableVertexAttribArray(index = 0) 30121 glEnableVertexAttribArray(index = 1) 30122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30124 glUniform1i(location = 12, v0 = 0) 30125 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 30126 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 30127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 30129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 30131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 30133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 30135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 30137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 30139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 30141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 30143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 30145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 30147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 30149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6998847, 0.7377163, 0.3972318, 0.9647059, 0.6998847, 0.7377163, 0.3972318, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 30151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6431373, 0.7188005, 0.4161476, 0.9647059, 0.6431373, 0.7188005, 0.4161476, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 30153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5863899, 0.6998847, 0.4350635, 0.9647059, 0.5863899, 0.6998847, 0.4350635, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 30155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5296425, 0.6809689, 0.4539793, 0.9647059, 0.5296425, 0.6809689, 0.4539793, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 30157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.662053, 0.4728951, 0.9647059, 0.4728951, 0.662053, 0.4728951, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 30159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4161476, 0.6431373, 0.4918109, 0.9647059, 0.4161476, 0.6431373, 0.4918109, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 30161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3594002, 0.6242215, 0.5107267, 0.9647059, 0.3594002, 0.6242215, 0.5107267, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 30163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3026528, 0.6053057, 0.5296425, 0.9647059, 0.3026528, 0.6053057, 0.5296425, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 30165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2459054, 0.5863899, 0.5485583, 0.9647059, 0.2459054, 0.5863899, 0.5485583, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.309959, -1, 0, 0}) 30166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 30167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 30169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 30171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 106) 30173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2946, count = 90) 30175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3036, count = 90) 30177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3126, count = 90) 30179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3216, count = 90) 30181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3306, count = 90) 30183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3396, count = 78) 30185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4759862, 0.5075433, 0.2787543, 0.6705883, 0.4759862, 0.5075433, 0.2787543, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3474, count = 88) 30187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4260208, 0.4917647, 0.2945329, 0.6705883, 0.4260208, 0.4917647, 0.2945329, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 72) 30189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3760554, 0.4759862, 0.3103114, 0.6705883, 0.3760554, 0.4759862, 0.3103114, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 56) 30191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 50) 30193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2787543, 0.4417993, 0.3444983, 0.6705883, 0.2787543, 0.4417993, 0.3444983, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 34) 30195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2287889, 0.4260208, 0.3602768, 0.6705883, 0.2287889, 0.4260208, 0.3602768, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3774, count = 34) 30197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1788235, 0.4102422, 0.3760554, 0.6705883, 0.1788235, 0.4102422, 0.3760554, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.678902, -1, 0, 0}) 30198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3808, count = 26) 30199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 106) 30201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 90) 30203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 90) 30205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 108) 30207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4228, count = 96) 30209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.877989, -1, 0, 0}) 30210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4324, count = 42) 30211 glEnable(cap = GL_STENCIL_TEST) 30212 glStencilMask(mask = 255) 30213 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30214 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30216 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30217 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30218 glDisable(cap = GL_CULL_FACE) 30219 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4366, count = 25) 30220 glEnable(cap = GL_CULL_FACE) 30221 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 30223 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30224 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 52) 30226 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30227 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 4) 30229 glDisable(cap = GL_STENCIL_TEST) 30230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 74) 30232 glEnable(cap = GL_STENCIL_TEST) 30233 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30234 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30236 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30237 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30238 glDisable(cap = GL_CULL_FACE) 30239 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4521, count = 16) 30240 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4571, count = 16) 30241 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4621, count = 16) 30242 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4671, count = 16) 30243 glEnable(cap = GL_CULL_FACE) 30244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30246 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30247 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 34) 30249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 34) 30250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 34) 30251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 34) 30252 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30253 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 4) 30255 glDisable(cap = GL_STENCIL_TEST) 30256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4725, count = 58) 30258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4783, count = 58) 30259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4841, count = 58) 30260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4899, count = 58) 30261 glEnable(cap = GL_STENCIL_TEST) 30262 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30263 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30265 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30266 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30267 glDisable(cap = GL_CULL_FACE) 30268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4957, count = 69) 30269 glEnable(cap = GL_CULL_FACE) 30270 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 30272 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30273 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 140) 30275 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30276 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5166, count = 4) 30278 glDisable(cap = GL_STENCIL_TEST) 30279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 174) 30281 glEnable(cap = GL_STENCIL_TEST) 30282 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30283 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30285 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30286 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30287 glDisable(cap = GL_CULL_FACE) 30288 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 30289 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 30290 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 30291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5494, count = 16) 30292 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5544, count = 16) 30293 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5594, count = 16) 30294 glEnable(cap = GL_CULL_FACE) 30295 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30297 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30298 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 30300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 30301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 30302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 34) 30303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5560, count = 34) 30304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 34) 30305 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30306 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 4) 30308 glDisable(cap = GL_STENCIL_TEST) 30309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 30311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5706, count = 58) 30312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 30313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 30314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 58) 30315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 58) 30316 glEnable(cap = GL_STENCIL_TEST) 30317 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30318 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30320 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30321 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30322 glDisable(cap = GL_CULL_FACE) 30323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5996, count = 43) 30324 glEnable(cap = GL_CULL_FACE) 30325 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 30327 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30328 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6039, count = 88) 30330 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30331 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6127, count = 4) 30333 glDisable(cap = GL_STENCIL_TEST) 30334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6131, count = 158) 30336 glEnable(cap = GL_STENCIL_TEST) 30337 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30338 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30340 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30341 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30342 glDisable(cap = GL_CULL_FACE) 30343 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6289, count = 16) 30344 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6339, count = 16) 30345 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6389, count = 16) 30346 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6439, count = 16) 30347 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6489, count = 16) 30348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6539, count = 16) 30349 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6589, count = 16) 30350 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6639, count = 16) 30351 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6689, count = 16) 30352 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6739, count = 16) 30353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6789, count = 16) 30354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6839, count = 16) 30355 glEnable(cap = GL_CULL_FACE) 30356 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30358 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30359 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6305, count = 34) 30361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6355, count = 34) 30362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6405, count = 34) 30363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6455, count = 34) 30364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6505, count = 34) 30365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 34) 30366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 34) 30367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6655, count = 34) 30368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 34) 30369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 34) 30370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 34) 30371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 34) 30372 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30373 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 4) 30375 glDisable(cap = GL_STENCIL_TEST) 30376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 58) 30378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6951, count = 58) 30379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 58) 30380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7067, count = 58) 30381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7125, count = 58) 30382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7183, count = 58) 30383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7241, count = 58) 30384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7299, count = 58) 30385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7357, count = 58) 30386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7415, count = 58) 30387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7473, count = 58) 30388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7531, count = 58) 30389 glEnable(cap = GL_STENCIL_TEST) 30390 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30391 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30393 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30394 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30395 glDisable(cap = GL_CULL_FACE) 30396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7589, count = 282) 30397 glEnable(cap = GL_CULL_FACE) 30398 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9461816, -0.3236361, 0, 0, 0.3236361, 0.9461816, 0, 0, -280.9726, -242.0964, 1, 0, 0.8078431, 0, 0.02745098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 30400 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30401 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7871, count = 590) 30403 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30404 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8461, count = 4) 30406 glDisable(cap = GL_STENCIL_TEST) 30407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 30408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8465, count = 650) 30409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30410 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9115, count = 40) 30411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9155, count = 82) 30412 glDisableVertexAttribArray(index = 0) 30413 glDisableVertexAttribArray(index = 1) 30414 glBindVertexArray(array = 0) 30415 glDisable(cap = GL_CULL_FACE) 30416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30417 glUseProgram(program = 0) 30418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30420 glBindVertexArray(array = 0) 30421 glActiveTexture(texture = GL_TEXTURE0) 30422 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 30423 glDisable(cap = GL_DEPTH_TEST) 30424 glDisable(cap = GL_STENCIL_TEST) 30425 glDisable(cap = GL_SCISSOR_TEST) 30426 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30427 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30428 glDepthMask(flag = GL_TRUE) 30429 glDepthFunc(func = GL_LESS) 30430 glClearDepth(depth = 1) 30431 glStencilMask(mask = 255) 30432 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30433 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30434 glDisable(cap = GL_BLEND) 30435 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 30436 glUseProgram(program = 0) 30437 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30438 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30439 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30440 glBindVertexArray(array = 1) 30441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30442 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 30443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30444 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 30445 glViewport(x = 0, y = 0, width = 375, height = 667) 30446 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 30447 glClearDepth(depth = 1) 30448 glEnable(cap = GL_DEPTH_TEST) 30449 glDepthFunc(func = GL_LESS) 30450 glDepthMask(flag = GL_TRUE) 30451 glDisable(cap = GL_BLEND) 30452 glDisable(cap = GL_CULL_FACE) 30453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30454 glDisable(cap = GL_SCISSOR_TEST) 30455 glDisable(cap = GL_STENCIL_TEST) 30456 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30459 glEnableVertexAttribArray(index = 0) 30460 glEnableVertexAttribArray(index = 1) 30461 glEnableVertexAttribArray(index = 2) 30462 glUseProgram(program = 4) 30463 glUniform1fv(location = 1, count = 1, value = &1) 30464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30466 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30467 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 30468 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30469 glEnable(cap = GL_BLEND) 30470 glDepthMask(flag = GL_FALSE) 30471 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30474 glUseProgram(program = 7) 30475 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30478 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30480 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30483 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 30484 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30485 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30488 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30493 glUseProgram(program = 10) 30494 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30495 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30496 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30497 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30498 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30500 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30504 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30507 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30508 glUseProgram(program = 4) 30509 glUniform1fv(location = 1, count = 1, value = &0.5) 30510 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30512 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30517 glUseProgram(program = 10) 30518 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30519 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30520 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30521 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30522 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30524 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 30528 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 30529 glDisableVertexAttribArray(index = 0) 30530 glDisableVertexAttribArray(index = 1) 30531 glDisableVertexAttribArray(index = 2) 30532 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30533 glDisable(cap = GL_STENCIL_TEST) 30534 glDisable(cap = GL_SCISSOR_TEST) 30535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30537 glDepthMask(flag = GL_TRUE) 30538 glBindVertexArray(array = 0) 30539 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 30540 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 30541 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30542 glViewport(x = 0, y = 0, width = 375, height = 640) 30543 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30544 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30545 glUseProgram(program = 1) 30546 glEnable(cap = GL_CULL_FACE) 30547 glCullFace(mode = GL_BACK) 30548 glFrontFace(mode = GL_CCW) 30549 glEnable(cap = GL_BLEND) 30550 glDisable(cap = GL_DEPTH_TEST) 30551 glDisable(cap = GL_SCISSOR_TEST) 30552 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30553 glStencilMask(mask = 4294967295) 30554 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30555 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 30556 glActiveTexture(texture = GL_TEXTURE0) 30557 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 30558 glBindVertexArray(array = 2) 30559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 30560 glBufferData(target = GL_ARRAY_BUFFER, size = 148080, data = blob(148080), usage = GL_STREAM_DRAW) 30561 glEnableVertexAttribArray(index = 0) 30562 glEnableVertexAttribArray(index = 1) 30563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30565 glUniform1i(location = 12, v0 = 0) 30566 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 30567 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 30568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 30570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 30572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 30574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 30576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 30578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 30580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 30582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 30584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 30586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 30588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 30590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6970396, 0.7347174, 0.3956171, 0.9607843, 0.6970396, 0.7347174, 0.3956171, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 30592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6405229, 0.7158785, 0.414456, 0.9607843, 0.6405229, 0.7158785, 0.414456, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 30594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5840062, 0.6970396, 0.4332949, 0.9607843, 0.5840062, 0.6970396, 0.4332949, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 30596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5274895, 0.6782007, 0.4521338, 0.9607843, 0.5274895, 0.6782007, 0.4521338, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 30598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 0.4709727, 0.6593618, 0.4709727, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 30600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.414456, 0.6405229, 0.4898116, 0.9607843, 0.414456, 0.6405229, 0.4898116, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 30602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3579393, 0.621684, 0.5086505, 0.9607843, 0.3579393, 0.621684, 0.5086505, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 30604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014225, 0.6028451, 0.5274895, 0.9607843, 0.3014225, 0.6028451, 0.5274895, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 30606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2449058, 0.5840062, 0.5463284, 0.9607843, 0.2449058, 0.5840062, 0.5463284, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.292539, -1, 0, 0}) 30607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 30608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 30610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 30612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 122) 30614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2962, count = 90) 30616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3052, count = 90) 30618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3142, count = 90) 30620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 90) 30622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 90) 30624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5105729, 0.5105729, 0.2552865, 0.6509804, 0.5105729, 0.5105729, 0.2552865, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 78) 30626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4620685, 0.4927028, 0.2706036, 0.6509804, 0.4620685, 0.4927028, 0.2706036, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 88) 30628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.413564, 0.4773856, 0.2859208, 0.6509804, 0.413564, 0.4773856, 0.2859208, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3578, count = 64) 30630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3650596, 0.4620685, 0.301238, 0.6509804, 0.3650596, 0.4620685, 0.301238, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 56) 30632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.319108, 0.4467513, 0.319108, 0.6509804, 0.319108, 0.4467513, 0.319108, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 50) 30634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706036, 0.4288812, 0.3344252, 0.6509804, 0.2706036, 0.4288812, 0.3344252, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3748, count = 34) 30636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2220992, 0.413564, 0.3497424, 0.6509804, 0.2220992, 0.413564, 0.3497424, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 34) 30638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1735948, 0.3982469, 0.3650596, 0.6509804, 0.1735948, 0.3982469, 0.3650596, 0.6509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.65057, -1, 0, 0}) 30639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 26) 30640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 106) 30642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 90) 30644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 90) 30646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4128, count = 108) 30648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4236, count = 96) 30650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.891878, -1, 0, 0}) 30651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4332, count = 42) 30652 glEnable(cap = GL_STENCIL_TEST) 30653 glStencilMask(mask = 255) 30654 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30655 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30657 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30658 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30659 glDisable(cap = GL_CULL_FACE) 30660 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4374, count = 25) 30661 glEnable(cap = GL_CULL_FACE) 30662 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 30664 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30665 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4399, count = 52) 30667 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30668 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 4) 30670 glDisable(cap = GL_STENCIL_TEST) 30671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 74) 30673 glEnable(cap = GL_STENCIL_TEST) 30674 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30675 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30677 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30678 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30679 glDisable(cap = GL_CULL_FACE) 30680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4529, count = 16) 30681 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4579, count = 16) 30682 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4629, count = 16) 30683 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4679, count = 16) 30684 glEnable(cap = GL_CULL_FACE) 30685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30687 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30688 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4545, count = 34) 30690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4595, count = 34) 30691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4645, count = 34) 30692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 34) 30693 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30694 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 4) 30696 glDisable(cap = GL_STENCIL_TEST) 30697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 58) 30699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4791, count = 58) 30700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4849, count = 58) 30701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4907, count = 58) 30702 glEnable(cap = GL_STENCIL_TEST) 30703 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30704 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30706 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30707 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30708 glDisable(cap = GL_CULL_FACE) 30709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4965, count = 71) 30710 glEnable(cap = GL_CULL_FACE) 30711 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 30713 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30714 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5036, count = 144) 30716 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30717 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 4) 30719 glDisable(cap = GL_STENCIL_TEST) 30720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 178) 30722 glEnable(cap = GL_STENCIL_TEST) 30723 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30724 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30726 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30727 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30728 glDisable(cap = GL_CULL_FACE) 30729 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5362, count = 16) 30730 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 16) 30731 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5462, count = 16) 30732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5512, count = 16) 30733 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5562, count = 16) 30734 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5612, count = 16) 30735 glEnable(cap = GL_CULL_FACE) 30736 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30738 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30739 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 34) 30741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 34) 30742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 34) 30743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 34) 30744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 34) 30745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5628, count = 34) 30746 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30747 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 4) 30749 glDisable(cap = GL_STENCIL_TEST) 30750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5666, count = 58) 30752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5724, count = 58) 30753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5782, count = 58) 30754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5840, count = 58) 30755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5898, count = 58) 30756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 58) 30757 glEnable(cap = GL_STENCIL_TEST) 30758 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30759 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30761 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30762 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30763 glDisable(cap = GL_CULL_FACE) 30764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6014, count = 43) 30765 glEnable(cap = GL_CULL_FACE) 30766 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 30768 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30769 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6057, count = 88) 30771 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30772 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 4) 30774 glDisable(cap = GL_STENCIL_TEST) 30775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 30776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 158) 30777 glEnable(cap = GL_STENCIL_TEST) 30778 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30779 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30781 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30782 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30783 glDisable(cap = GL_CULL_FACE) 30784 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 30785 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 30786 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 30787 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 30788 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 30789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 30790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 30791 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 30792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 30793 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 30794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6807, count = 16) 30795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6857, count = 16) 30796 glEnable(cap = GL_CULL_FACE) 30797 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30799 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30800 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 30802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 30803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 30804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 30805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 30806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 30807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 30808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 30809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 30810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 30811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 34) 30812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6873, count = 34) 30813 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30814 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 4) 30816 glDisable(cap = GL_STENCIL_TEST) 30817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 30818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 30819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 30820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 30821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 30822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 30823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 30824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 30825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 30826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 30827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 30828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 30829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 58) 30830 glEnable(cap = GL_STENCIL_TEST) 30831 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30832 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 30833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 30834 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 30835 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 30836 glDisable(cap = GL_CULL_FACE) 30837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7607, count = 282) 30838 glEnable(cap = GL_CULL_FACE) 30839 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9455625, -0.3254406, 0, 0, 0.3254406, 0.9455625, 0, 0, -281.434, -241.5599, 1, 0, 0.7960784, 0, 0.02352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 30841 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 30842 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 590) 30844 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 30845 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 30846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 4) 30847 glDisable(cap = GL_STENCIL_TEST) 30848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 30849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 650) 30850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 30851 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9133, count = 40) 30852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9173, count = 82) 30853 glDisableVertexAttribArray(index = 0) 30854 glDisableVertexAttribArray(index = 1) 30855 glBindVertexArray(array = 0) 30856 glDisable(cap = GL_CULL_FACE) 30857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30858 glUseProgram(program = 0) 30859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30861 glBindVertexArray(array = 0) 30862 glActiveTexture(texture = GL_TEXTURE0) 30863 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 30864 glDisable(cap = GL_DEPTH_TEST) 30865 glDisable(cap = GL_STENCIL_TEST) 30866 glDisable(cap = GL_SCISSOR_TEST) 30867 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30868 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30869 glDepthMask(flag = GL_TRUE) 30870 glDepthFunc(func = GL_LESS) 30871 glClearDepth(depth = 1) 30872 glStencilMask(mask = 255) 30873 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30874 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 30875 glDisable(cap = GL_BLEND) 30876 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 30877 glUseProgram(program = 0) 30878 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30879 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30880 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30881 glBindVertexArray(array = 1) 30882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30883 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 30884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30885 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 30886 glViewport(x = 0, y = 0, width = 375, height = 667) 30887 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 30888 glClearDepth(depth = 1) 30889 glEnable(cap = GL_DEPTH_TEST) 30890 glDepthFunc(func = GL_LESS) 30891 glDepthMask(flag = GL_TRUE) 30892 glDisable(cap = GL_BLEND) 30893 glDisable(cap = GL_CULL_FACE) 30894 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30895 glDisable(cap = GL_SCISSOR_TEST) 30896 glDisable(cap = GL_STENCIL_TEST) 30897 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30900 glEnableVertexAttribArray(index = 0) 30901 glEnableVertexAttribArray(index = 1) 30902 glEnableVertexAttribArray(index = 2) 30903 glUseProgram(program = 4) 30904 glUniform1fv(location = 1, count = 1, value = &1) 30905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30907 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 30909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30910 glEnable(cap = GL_BLEND) 30911 glDepthMask(flag = GL_FALSE) 30912 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30915 glUseProgram(program = 7) 30916 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30917 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30919 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30920 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30921 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30924 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 30925 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30926 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30927 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30929 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30930 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30931 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30934 glUseProgram(program = 10) 30935 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30936 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30937 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30938 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30939 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30941 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30943 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30945 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30948 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30949 glUseProgram(program = 4) 30950 glUniform1fv(location = 1, count = 1, value = &0.5) 30951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30958 glUseProgram(program = 10) 30959 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30960 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30961 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30962 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30963 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30965 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 30966 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30967 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30968 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 30969 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 30970 glDisableVertexAttribArray(index = 0) 30971 glDisableVertexAttribArray(index = 1) 30972 glDisableVertexAttribArray(index = 2) 30973 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30974 glDisable(cap = GL_STENCIL_TEST) 30975 glDisable(cap = GL_SCISSOR_TEST) 30976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30977 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30978 glDepthMask(flag = GL_TRUE) 30979 glBindVertexArray(array = 0) 30980 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 30981 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 30982 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30983 glViewport(x = 0, y = 0, width = 375, height = 640) 30984 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30985 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30986 glUseProgram(program = 1) 30987 glEnable(cap = GL_CULL_FACE) 30988 glCullFace(mode = GL_BACK) 30989 glFrontFace(mode = GL_CCW) 30990 glEnable(cap = GL_BLEND) 30991 glDisable(cap = GL_DEPTH_TEST) 30992 glDisable(cap = GL_SCISSOR_TEST) 30993 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30994 glStencilMask(mask = 4294967295) 30995 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 30996 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 30997 glActiveTexture(texture = GL_TEXTURE0) 30998 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 30999 glBindVertexArray(array = 2) 31000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 31001 glBufferData(target = GL_ARRAY_BUFFER, size = 147136, data = blob(147136), usage = GL_STREAM_DRAW) 31002 glEnableVertexAttribArray(index = 0) 31003 glEnableVertexAttribArray(index = 1) 31004 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31005 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31006 glUniform1i(location = 12, v0 = 0) 31007 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 31008 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 31009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 31011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 31013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 31015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 31017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 31019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 31021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 31023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 31025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 31027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 31029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 31031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6913495, 0.7287197, 0.3923875, 0.9529412, 0.6913495, 0.7287197, 0.3923875, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 31033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6352941, 0.7100346, 0.4110727, 0.9529412, 0.6352941, 0.7100346, 0.4110727, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 31035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5792388, 0.6913495, 0.4297578, 0.9529412, 0.5792388, 0.6913495, 0.4297578, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 31037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5231834, 0.6726644, 0.4484429, 0.9529412, 0.5231834, 0.6726644, 0.4484429, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 31039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467128, 0.6539792, 0.467128, 0.9529412, 0.467128, 0.6539792, 0.467128, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 31041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4110727, 0.6352941, 0.4858132, 0.9529412, 0.4110727, 0.6352941, 0.4858132, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 31043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3550173, 0.616609, 0.5044983, 0.9529412, 0.3550173, 0.616609, 0.5044983, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 31045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2989619, 0.5979239, 0.5231834, 0.9529412, 0.2989619, 0.5979239, 0.5231834, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 31047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2429066, 0.5792388, 0.5418686, 0.9529412, 0.2429066, 0.5792388, 0.5418686, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.267288, -1, 0, 0}) 31048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 31049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 31051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 31053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 122) 31055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2962, count = 90) 31057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3052, count = 90) 31059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3142, count = 90) 31061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 90) 31063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 90) 31065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 74) 31067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4481507, 0.4778624, 0.2624529, 0.6313726, 0.4481507, 0.4778624, 0.2624529, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3486, count = 84) 31069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4011073, 0.4630066, 0.2773087, 0.6313726, 0.4011073, 0.4630066, 0.2773087, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 52) 31071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3540638, 0.4481507, 0.2921646, 0.6313726, 0.3540638, 0.4481507, 0.2921646, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 52) 31073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3094964, 0.4332949, 0.3094964, 0.6313726, 0.3094964, 0.4332949, 0.3094964, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 46) 31075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624529, 0.4159631, 0.3243522, 0.6313726, 0.2624529, 0.4159631, 0.3243522, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3720, count = 30) 31077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2154095, 0.4011073, 0.339208, 0.6313726, 0.2154095, 0.4011073, 0.339208, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 30) 31079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.168366, 0.3862515, 0.3540638, 0.6313726, 0.168366, 0.3862515, 0.3540638, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.611994, -1, 0, 0}) 31080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 18) 31081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 106) 31083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3904, count = 90) 31085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3994, count = 90) 31087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4084, count = 108) 31089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4192, count = 86) 31091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.910203, -1, 0, 0}) 31092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4278, count = 42) 31093 glEnable(cap = GL_STENCIL_TEST) 31094 glStencilMask(mask = 255) 31095 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31096 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31098 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31099 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31100 glDisable(cap = GL_CULL_FACE) 31101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4320, count = 25) 31102 glEnable(cap = GL_CULL_FACE) 31103 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 31105 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31106 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 52) 31108 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31109 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 4) 31111 glDisable(cap = GL_STENCIL_TEST) 31112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4401, count = 74) 31114 glEnable(cap = GL_STENCIL_TEST) 31115 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31116 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31118 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31119 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31120 glDisable(cap = GL_CULL_FACE) 31121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4475, count = 16) 31122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4525, count = 16) 31123 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4575, count = 16) 31124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4625, count = 16) 31125 glEnable(cap = GL_CULL_FACE) 31126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31128 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31129 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 34) 31131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 34) 31132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 34) 31133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4641, count = 34) 31134 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31135 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4675, count = 4) 31137 glDisable(cap = GL_STENCIL_TEST) 31138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 58) 31140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 31141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4795, count = 58) 31142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4853, count = 58) 31143 glEnable(cap = GL_STENCIL_TEST) 31144 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31145 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31147 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31148 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31149 glDisable(cap = GL_CULL_FACE) 31150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4911, count = 71) 31151 glEnable(cap = GL_CULL_FACE) 31152 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 31154 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31155 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4982, count = 144) 31157 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31158 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 4) 31160 glDisable(cap = GL_STENCIL_TEST) 31161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5130, count = 178) 31163 glEnable(cap = GL_STENCIL_TEST) 31164 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31165 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31167 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31168 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31169 glDisable(cap = GL_CULL_FACE) 31170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5308, count = 16) 31171 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 31172 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 31173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5458, count = 16) 31174 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 31175 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 31176 glEnable(cap = GL_CULL_FACE) 31177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31179 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31180 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5324, count = 34) 31182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 31183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 31184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 34) 31185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 31186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 31187 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31188 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5608, count = 4) 31190 glDisable(cap = GL_STENCIL_TEST) 31191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 31193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 31194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5728, count = 58) 31195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 58) 31196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5844, count = 58) 31197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 58) 31198 glEnable(cap = GL_STENCIL_TEST) 31199 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31200 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31202 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31203 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31204 glDisable(cap = GL_CULL_FACE) 31205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5960, count = 42) 31206 glEnable(cap = GL_CULL_FACE) 31207 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 31209 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31210 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6002, count = 86) 31212 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31213 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6088, count = 4) 31215 glDisable(cap = GL_STENCIL_TEST) 31216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6092, count = 156) 31218 glEnable(cap = GL_STENCIL_TEST) 31219 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31220 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31222 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31223 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31224 glDisable(cap = GL_CULL_FACE) 31225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6248, count = 16) 31226 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6298, count = 16) 31227 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6348, count = 16) 31228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6398, count = 16) 31229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6448, count = 16) 31230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6498, count = 16) 31231 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6548, count = 16) 31232 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6598, count = 16) 31233 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6648, count = 16) 31234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6698, count = 16) 31235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6748, count = 16) 31236 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6798, count = 16) 31237 glEnable(cap = GL_CULL_FACE) 31238 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31240 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31241 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6264, count = 34) 31243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6314, count = 34) 31244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6364, count = 34) 31245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6414, count = 34) 31246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6464, count = 34) 31247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6514, count = 34) 31248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6564, count = 34) 31249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6614, count = 34) 31250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6664, count = 34) 31251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6714, count = 34) 31252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6764, count = 34) 31253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6814, count = 34) 31254 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31255 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 4) 31257 glDisable(cap = GL_STENCIL_TEST) 31258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6852, count = 58) 31260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6910, count = 58) 31261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6968, count = 58) 31262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7026, count = 58) 31263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7084, count = 58) 31264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7142, count = 58) 31265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7200, count = 58) 31266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7258, count = 58) 31267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7316, count = 58) 31268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7374, count = 58) 31269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7432, count = 58) 31270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7490, count = 58) 31271 glEnable(cap = GL_STENCIL_TEST) 31272 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31273 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31275 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31276 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31277 glDisable(cap = GL_CULL_FACE) 31278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7548, count = 282) 31279 glEnable(cap = GL_CULL_FACE) 31280 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9447694, -0.3277358, 0, 0, 0.3277358, 0.9447694, 0, 0, -282.0197, -240.8757, 1, 0, 0.7764706, 0, 0.01960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 31282 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31283 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7830, count = 590) 31285 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31286 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8420, count = 4) 31288 glDisable(cap = GL_STENCIL_TEST) 31289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 31290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8424, count = 650) 31291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31292 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9074, count = 40) 31293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9114, count = 82) 31294 glDisableVertexAttribArray(index = 0) 31295 glDisableVertexAttribArray(index = 1) 31296 glBindVertexArray(array = 0) 31297 glDisable(cap = GL_CULL_FACE) 31298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31299 glUseProgram(program = 0) 31300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31302 glBindVertexArray(array = 0) 31303 glActiveTexture(texture = GL_TEXTURE0) 31304 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 31305 glDisable(cap = GL_DEPTH_TEST) 31306 glDisable(cap = GL_STENCIL_TEST) 31307 glDisable(cap = GL_SCISSOR_TEST) 31308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31309 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31310 glDepthMask(flag = GL_TRUE) 31311 glDepthFunc(func = GL_LESS) 31312 glClearDepth(depth = 1) 31313 glStencilMask(mask = 255) 31314 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31315 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31316 glDisable(cap = GL_BLEND) 31317 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 31318 glUseProgram(program = 0) 31319 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31320 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31321 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31322 glBindVertexArray(array = 1) 31323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31324 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 31325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31326 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 31327 glViewport(x = 0, y = 0, width = 375, height = 667) 31328 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31329 glClearDepth(depth = 1) 31330 glEnable(cap = GL_DEPTH_TEST) 31331 glDepthFunc(func = GL_LESS) 31332 glDepthMask(flag = GL_TRUE) 31333 glDisable(cap = GL_BLEND) 31334 glDisable(cap = GL_CULL_FACE) 31335 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31336 glDisable(cap = GL_SCISSOR_TEST) 31337 glDisable(cap = GL_STENCIL_TEST) 31338 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 31340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 31341 glEnableVertexAttribArray(index = 0) 31342 glEnableVertexAttribArray(index = 1) 31343 glEnableVertexAttribArray(index = 2) 31344 glUseProgram(program = 4) 31345 glUniform1fv(location = 1, count = 1, value = &1) 31346 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31347 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31348 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31349 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31350 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31351 glEnable(cap = GL_BLEND) 31352 glDepthMask(flag = GL_FALSE) 31353 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 31355 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 31356 glUseProgram(program = 7) 31357 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31358 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31359 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31360 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31361 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31362 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31365 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 31366 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31367 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31370 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31375 glUseProgram(program = 10) 31376 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31377 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31378 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31379 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31380 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31382 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31386 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31389 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31390 glUseProgram(program = 4) 31391 glUniform1fv(location = 1, count = 1, value = &0.5) 31392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31393 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31394 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31395 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31396 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31399 glUseProgram(program = 10) 31400 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31401 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31402 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31403 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31404 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31405 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31406 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31408 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31409 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 31410 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 31411 glDisableVertexAttribArray(index = 0) 31412 glDisableVertexAttribArray(index = 1) 31413 glDisableVertexAttribArray(index = 2) 31414 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31415 glDisable(cap = GL_STENCIL_TEST) 31416 glDisable(cap = GL_SCISSOR_TEST) 31417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31418 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31419 glDepthMask(flag = GL_TRUE) 31420 glBindVertexArray(array = 0) 31421 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 31422 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 31423 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31424 glBindVertexArray(array = 1) 31425 glViewport(x = 0, y = 0, width = 375, height = 667) 31426 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31427 glClearDepth(depth = 1) 31428 glEnable(cap = GL_DEPTH_TEST) 31429 glDepthFunc(func = GL_LESS) 31430 glDepthMask(flag = GL_TRUE) 31431 glDisable(cap = GL_BLEND) 31432 glDisable(cap = GL_CULL_FACE) 31433 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31434 glDisable(cap = GL_SCISSOR_TEST) 31435 glDisable(cap = GL_STENCIL_TEST) 31436 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 31438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 31439 glEnableVertexAttribArray(index = 0) 31440 glEnableVertexAttribArray(index = 1) 31441 glEnableVertexAttribArray(index = 2) 31442 glUseProgram(program = 4) 31443 glUniform1fv(location = 1, count = 1, value = &1) 31444 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31446 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31449 glEnable(cap = GL_BLEND) 31450 glDepthMask(flag = GL_FALSE) 31451 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 31453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 31454 glUseProgram(program = 7) 31455 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31456 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31457 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31458 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31459 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31460 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31463 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 31464 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31465 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31466 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31468 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31469 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31470 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31473 glUseProgram(program = 10) 31474 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31475 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31476 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31477 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31478 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31480 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31481 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31482 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31483 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31484 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31487 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31488 glUseProgram(program = 4) 31489 glUniform1fv(location = 1, count = 1, value = &0.5) 31490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31492 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31493 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31494 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31497 glUseProgram(program = 10) 31498 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31499 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31500 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31501 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31502 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31503 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31504 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 31508 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 31509 glDisableVertexAttribArray(index = 0) 31510 glDisableVertexAttribArray(index = 1) 31511 glDisableVertexAttribArray(index = 2) 31512 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31513 glDisable(cap = GL_STENCIL_TEST) 31514 glDisable(cap = GL_SCISSOR_TEST) 31515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31517 glDepthMask(flag = GL_TRUE) 31518 glBindVertexArray(array = 0) 31519 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 31520 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 31521 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31522 glViewport(x = 0, y = 0, width = 375, height = 640) 31523 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31524 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31525 glUseProgram(program = 1) 31526 glEnable(cap = GL_CULL_FACE) 31527 glCullFace(mode = GL_BACK) 31528 glFrontFace(mode = GL_CCW) 31529 glEnable(cap = GL_BLEND) 31530 glDisable(cap = GL_DEPTH_TEST) 31531 glDisable(cap = GL_SCISSOR_TEST) 31532 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31533 glStencilMask(mask = 4294967295) 31534 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31535 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 31536 glActiveTexture(texture = GL_TEXTURE0) 31537 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 31538 glBindVertexArray(array = 2) 31539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 31540 glBufferData(target = GL_ARRAY_BUFFER, size = 146944, data = blob(146944), usage = GL_STREAM_DRAW) 31541 glEnableVertexAttribArray(index = 0) 31542 glEnableVertexAttribArray(index = 1) 31543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31545 glUniform1i(location = 12, v0 = 0) 31546 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 31547 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 31548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 31550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 31552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 31554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 31556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 31558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 31560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 31562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 31564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 31566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 31568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 31570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6885045, 0.7257209, 0.3907728, 0.9490196, 0.6885045, 0.7257209, 0.3907728, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 154) 31572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6326798, 0.7071127, 0.409381, 0.9490196, 0.6326798, 0.7071127, 0.409381, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 130) 31574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5768551, 0.6885045, 0.4279892, 0.9490196, 0.5768551, 0.6885045, 0.4279892, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 130) 31576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5210304, 0.6698962, 0.4465975, 0.9490196, 0.5210304, 0.6698962, 0.4465975, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 31578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4652057, 0.651288, 0.4652057, 0.9490196, 0.4652057, 0.651288, 0.4652057, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 31580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.409381, 0.6326798, 0.4838139, 0.9490196, 0.409381, 0.6326798, 0.4838139, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 92) 31582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3535563, 0.6140715, 0.5024222, 0.9490196, 0.3535563, 0.6140715, 0.5024222, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2398, count = 54) 31584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2977317, 0.5954633, 0.5210304, 0.9490196, 0.2977317, 0.5954633, 0.5210304, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 38) 31586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241907, 0.5768551, 0.5396386, 0.9490196, 0.241907, 0.5768551, 0.5396386, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.238911, -1, 0, 0}) 31587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2490, count = 30) 31588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2520, count = 154) 31590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 154) 31592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2828, count = 122) 31594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2950, count = 90) 31596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3040, count = 90) 31598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3130, count = 90) 31600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 90) 31602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3310, count = 90) 31604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 0.4767397, 0.4767397, 0.2383699, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 84) 31606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4314495, 0.4600539, 0.2526721, 0.6078432, 0.4314495, 0.4600539, 0.2526721, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 84) 31608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3861592, 0.4457517, 0.2669742, 0.6078432, 0.3861592, 0.4457517, 0.2669742, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 52) 31610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3408689, 0.4314495, 0.2812764, 0.6078432, 0.3408689, 0.4314495, 0.2812764, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 52) 31612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2979623, 0.4171473, 0.2979623, 0.6078432, 0.2979623, 0.4171473, 0.2979623, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3672, count = 46) 31614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2526721, 0.4004614, 0.3122645, 0.6078432, 0.2526721, 0.4004614, 0.3122645, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3718, count = 30) 31616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2073818, 0.3861592, 0.3265667, 0.6078432, 0.2073818, 0.3861592, 0.3265667, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3748, count = 30) 31618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1620915, 0.371857, 0.3408689, 0.6078432, 0.1620915, 0.371857, 0.3408689, 0.6078432, 1, 1, 1, 1, 0, 0, 0, 1, 1.571556, -1, 0, 0}) 31619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3778, count = 18) 31620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3796, count = 106) 31622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 90) 31624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3992, count = 90) 31626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4082, count = 108) 31628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5536333, 0.6754326, 0.428143, 0.9411765, 0.5536333, 0.6754326, 0.428143, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4190, count = 86) 31630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.6126875, 0.4908881, 0.9411765, 0.3690888, 0.6126875, 0.4908881, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.928749, -1, 0, 0}) 31631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4276, count = 42) 31632 glEnable(cap = GL_STENCIL_TEST) 31633 glStencilMask(mask = 255) 31634 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31635 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31637 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31638 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31639 glDisable(cap = GL_CULL_FACE) 31640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4318, count = 25) 31641 glEnable(cap = GL_CULL_FACE) 31642 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 31644 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31645 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 52) 31647 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31648 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 4) 31650 glDisable(cap = GL_STENCIL_TEST) 31651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4399, count = 74) 31653 glEnable(cap = GL_STENCIL_TEST) 31654 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31655 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31657 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31658 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31659 glDisable(cap = GL_CULL_FACE) 31660 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4473, count = 16) 31661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4523, count = 16) 31662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4573, count = 16) 31663 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 16) 31664 glEnable(cap = GL_CULL_FACE) 31665 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31667 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31668 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4489, count = 34) 31670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 34) 31671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 34) 31672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 34) 31673 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31674 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4673, count = 4) 31676 glDisable(cap = GL_STENCIL_TEST) 31677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4677, count = 58) 31679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4735, count = 58) 31680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4793, count = 58) 31681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4851, count = 58) 31682 glEnable(cap = GL_STENCIL_TEST) 31683 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31684 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31686 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31687 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31688 glDisable(cap = GL_CULL_FACE) 31689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4909, count = 71) 31690 glEnable(cap = GL_CULL_FACE) 31691 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 31693 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31694 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4980, count = 144) 31696 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31697 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 4) 31699 glDisable(cap = GL_STENCIL_TEST) 31700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5128, count = 178) 31702 glEnable(cap = GL_STENCIL_TEST) 31703 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31704 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31706 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31707 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31708 glDisable(cap = GL_CULL_FACE) 31709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5306, count = 16) 31710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 31711 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5406, count = 16) 31712 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 31713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 31714 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5556, count = 16) 31715 glEnable(cap = GL_CULL_FACE) 31716 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31718 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31719 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 34) 31721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 31722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 34) 31723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 31724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 31725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 34) 31726 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31727 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 4) 31729 glDisable(cap = GL_STENCIL_TEST) 31730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 58) 31732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 58) 31733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 58) 31734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 58) 31735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5842, count = 58) 31736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5900, count = 58) 31737 glEnable(cap = GL_STENCIL_TEST) 31738 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31739 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31741 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31742 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31743 glDisable(cap = GL_CULL_FACE) 31744 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5958, count = 40) 31745 glEnable(cap = GL_CULL_FACE) 31746 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 31748 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31749 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5998, count = 82) 31751 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31752 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6080, count = 4) 31754 glDisable(cap = GL_STENCIL_TEST) 31755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 31756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6084, count = 152) 31757 glEnable(cap = GL_STENCIL_TEST) 31758 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31759 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31761 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31762 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31763 glDisable(cap = GL_CULL_FACE) 31764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 31765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6286, count = 16) 31766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6336, count = 16) 31767 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6386, count = 16) 31768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6436, count = 16) 31769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6486, count = 16) 31770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6536, count = 16) 31771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6586, count = 16) 31772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6636, count = 16) 31773 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6686, count = 16) 31774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6736, count = 16) 31775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6786, count = 16) 31776 glEnable(cap = GL_CULL_FACE) 31777 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31779 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31780 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 31782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6302, count = 34) 31783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6352, count = 34) 31784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 34) 31785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6452, count = 34) 31786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6502, count = 34) 31787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 34) 31788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6602, count = 34) 31789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6652, count = 34) 31790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6702, count = 34) 31791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6752, count = 34) 31792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6802, count = 34) 31793 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31794 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6836, count = 4) 31796 glDisable(cap = GL_STENCIL_TEST) 31797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 31798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6840, count = 58) 31799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6898, count = 58) 31800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6956, count = 58) 31801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7014, count = 58) 31802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7072, count = 58) 31803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7130, count = 58) 31804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7188, count = 58) 31805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7246, count = 58) 31806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7304, count = 58) 31807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7362, count = 58) 31808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7420, count = 58) 31809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7478, count = 58) 31810 glEnable(cap = GL_STENCIL_TEST) 31811 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31812 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 31813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 31814 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 31815 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 31816 glDisable(cap = GL_CULL_FACE) 31817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7536, count = 282) 31818 glEnable(cap = GL_CULL_FACE) 31819 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.943998, -0.329951, 0, 0, 0.329951, 0.943998, 0, 0, -282.584, -240.2135, 1, 0, 0.7568628, 0, 0.01568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 31821 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 31822 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7818, count = 590) 31824 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 31825 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 31826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8408, count = 4) 31827 glDisable(cap = GL_STENCIL_TEST) 31828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 31829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8412, count = 650) 31830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 31831 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9062, count = 40) 31832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9102, count = 82) 31833 glDisableVertexAttribArray(index = 0) 31834 glDisableVertexAttribArray(index = 1) 31835 glBindVertexArray(array = 0) 31836 glDisable(cap = GL_CULL_FACE) 31837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31838 glUseProgram(program = 0) 31839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31840 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31841 glBindVertexArray(array = 0) 31842 glActiveTexture(texture = GL_TEXTURE0) 31843 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 31844 glDisable(cap = GL_DEPTH_TEST) 31845 glDisable(cap = GL_STENCIL_TEST) 31846 glDisable(cap = GL_SCISSOR_TEST) 31847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31848 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31849 glDepthMask(flag = GL_TRUE) 31850 glDepthFunc(func = GL_LESS) 31851 glClearDepth(depth = 1) 31852 glStencilMask(mask = 255) 31853 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31854 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 31855 glDisable(cap = GL_BLEND) 31856 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 31857 glUseProgram(program = 0) 31858 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31859 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31860 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31861 glBindVertexArray(array = 1) 31862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31863 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 31864 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31865 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 31866 glViewport(x = 0, y = 0, width = 375, height = 667) 31867 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31868 glClearDepth(depth = 1) 31869 glEnable(cap = GL_DEPTH_TEST) 31870 glDepthFunc(func = GL_LESS) 31871 glDepthMask(flag = GL_TRUE) 31872 glDisable(cap = GL_BLEND) 31873 glDisable(cap = GL_CULL_FACE) 31874 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31875 glDisable(cap = GL_SCISSOR_TEST) 31876 glDisable(cap = GL_STENCIL_TEST) 31877 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 31879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 31880 glEnableVertexAttribArray(index = 0) 31881 glEnableVertexAttribArray(index = 1) 31882 glEnableVertexAttribArray(index = 2) 31883 glUseProgram(program = 4) 31884 glUniform1fv(location = 1, count = 1, value = &1) 31885 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31886 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31887 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31888 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31889 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31890 glEnable(cap = GL_BLEND) 31891 glDepthMask(flag = GL_FALSE) 31892 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 31894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 31895 glUseProgram(program = 7) 31896 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31899 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31900 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31901 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31904 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 31905 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31906 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31907 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31909 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31910 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31911 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31914 glUseProgram(program = 10) 31915 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31916 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31917 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31918 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31919 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31920 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31921 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31923 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31924 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31925 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31928 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31929 glUseProgram(program = 4) 31930 glUniform1fv(location = 1, count = 1, value = &0.5) 31931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31933 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31934 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31935 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31938 glUseProgram(program = 10) 31939 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31940 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31941 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31942 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31943 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31945 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 31946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 31949 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 31950 glDisableVertexAttribArray(index = 0) 31951 glDisableVertexAttribArray(index = 1) 31952 glDisableVertexAttribArray(index = 2) 31953 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31954 glDisable(cap = GL_STENCIL_TEST) 31955 glDisable(cap = GL_SCISSOR_TEST) 31956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31958 glDepthMask(flag = GL_TRUE) 31959 glBindVertexArray(array = 0) 31960 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 31961 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 31962 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31963 glViewport(x = 0, y = 0, width = 375, height = 640) 31964 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31965 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31966 glUseProgram(program = 1) 31967 glEnable(cap = GL_CULL_FACE) 31968 glCullFace(mode = GL_BACK) 31969 glFrontFace(mode = GL_CCW) 31970 glEnable(cap = GL_BLEND) 31971 glDisable(cap = GL_DEPTH_TEST) 31972 glDisable(cap = GL_SCISSOR_TEST) 31973 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31974 glStencilMask(mask = 4294967295) 31975 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 31976 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 31977 glActiveTexture(texture = GL_TEXTURE0) 31978 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 31979 glBindVertexArray(array = 2) 31980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 31981 glBufferData(target = GL_ARRAY_BUFFER, size = 146816, data = blob(146816), usage = GL_STREAM_DRAW) 31982 glEnableVertexAttribArray(index = 0) 31983 glEnableVertexAttribArray(index = 1) 31984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31986 glUniform1i(location = 12, v0 = 0) 31987 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 31988 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 31989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 31990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 31991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 31992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 31993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 31994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 31995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 31996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 31997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 31998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 31999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 32001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 32003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 32005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 32007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 32009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 32011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6828143, 0.7197232, 0.3875433, 0.9411765, 0.6828143, 0.7197232, 0.3875433, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 154) 32013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.627451, 0.7012687, 0.4059977, 0.9411765, 0.627451, 0.7012687, 0.4059977, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 130) 32015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.6828143, 0.4244521, 0.9411765, 0.5720877, 0.6828143, 0.4244521, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 130) 32017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.6643599, 0.4429066, 0.9411765, 0.5167243, 0.6643599, 0.4429066, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 32019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.461361, 0.6459054, 0.461361, 0.9411765, 0.461361, 0.6459054, 0.461361, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 32021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059977, 0.627451, 0.4798155, 0.9411765, 0.4059977, 0.627451, 0.4798155, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 84) 32023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3506344, 0.6089966, 0.4982699, 0.9411765, 0.3506344, 0.6089966, 0.4982699, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2390, count = 54) 32025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2952711, 0.5905421, 0.5167243, 0.9411765, 0.2952711, 0.5905421, 0.5167243, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 38) 32027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.5720877, 0.5351788, 0.9411765, 0.2399077, 0.5720877, 0.5351788, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.215005, -1, 0, 0}) 32028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2482, count = 30) 32029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 154) 32031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 154) 32033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2820, count = 122) 32035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2942, count = 90) 32037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 90) 32039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 90) 32041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 90) 32043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 90) 32045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4613611, 0.4613611, 0.2306805, 0.5882353, 0.4613611, 0.4613611, 0.2306805, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 84) 32047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4175318, 0.4452134, 0.2445213, 0.5882353, 0.4175318, 0.4452134, 0.2445213, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 84) 32049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.4313726, 0.2583622, 0.5882353, 0.3737024, 0.4313726, 0.2583622, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 52) 32051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3298731, 0.4175318, 0.272203, 0.5882353, 0.3298731, 0.4175318, 0.272203, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 46) 32053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2883506, 0.4036909, 0.2883506, 0.5882353, 0.2883506, 0.4036909, 0.2883506, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 46) 32055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2445213, 0.3875433, 0.3021915, 0.5882353, 0.2445213, 0.3875433, 0.3021915, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 30) 32057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2006921, 0.3737024, 0.3160323, 0.5882353, 0.2006921, 0.3737024, 0.3160323, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3734, count = 26) 32059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.3598616, 0.3298731, 0.5882353, 0.1568628, 0.3598616, 0.3298731, 0.5882353, 1, 1, 1, 1, 0, 0, 0, 1, 1.539496, -1, 0, 0}) 32060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3760, count = 18) 32061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3778, count = 106) 32063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3884, count = 90) 32065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3974, count = 90) 32067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4064, count = 108) 32069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.55594, 0.6782469, 0.429927, 0.945098, 0.55594, 0.6782469, 0.429927, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 86) 32071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3706267, 0.6152403, 0.4929335, 0.945098, 0.3706267, 0.6152403, 0.4929335, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.943008, -1, 0, 0}) 32072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4258, count = 42) 32073 glEnable(cap = GL_STENCIL_TEST) 32074 glStencilMask(mask = 255) 32075 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32076 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32078 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32079 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32080 glDisable(cap = GL_CULL_FACE) 32081 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4300, count = 25) 32082 glEnable(cap = GL_CULL_FACE) 32083 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 32085 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32086 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 52) 32088 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32089 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 4) 32091 glDisable(cap = GL_STENCIL_TEST) 32092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 74) 32094 glEnable(cap = GL_STENCIL_TEST) 32095 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32096 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32098 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32099 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32100 glDisable(cap = GL_CULL_FACE) 32101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 32102 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 32103 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 32104 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 32105 glEnable(cap = GL_CULL_FACE) 32106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32108 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32109 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 32111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 32112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 32113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 32114 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32115 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 32117 glDisable(cap = GL_STENCIL_TEST) 32118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 32120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 32121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 32122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 32123 glEnable(cap = GL_STENCIL_TEST) 32124 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32125 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32127 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32128 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32129 glDisable(cap = GL_CULL_FACE) 32130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 73) 32131 glEnable(cap = GL_CULL_FACE) 32132 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 32134 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32135 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4964, count = 148) 32137 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32138 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 4) 32140 glDisable(cap = GL_STENCIL_TEST) 32141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5116, count = 182) 32143 glEnable(cap = GL_STENCIL_TEST) 32144 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32145 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32147 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32148 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32149 glDisable(cap = GL_CULL_FACE) 32150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5298, count = 16) 32151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5348, count = 16) 32152 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 16) 32153 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5448, count = 16) 32154 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5498, count = 16) 32155 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5548, count = 16) 32156 glEnable(cap = GL_CULL_FACE) 32157 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32159 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32160 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 34) 32162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 34) 32163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 34) 32164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 34) 32165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 34) 32166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 34) 32167 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32168 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 4) 32170 glDisable(cap = GL_STENCIL_TEST) 32171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 32173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 32174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 32175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 32176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 32177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 58) 32178 glEnable(cap = GL_STENCIL_TEST) 32179 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32180 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32182 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32183 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32184 glDisable(cap = GL_CULL_FACE) 32185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5950, count = 40) 32186 glEnable(cap = GL_CULL_FACE) 32187 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 32189 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32190 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5990, count = 82) 32192 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32193 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 4) 32195 glDisable(cap = GL_STENCIL_TEST) 32196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6076, count = 152) 32198 glEnable(cap = GL_STENCIL_TEST) 32199 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32200 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32202 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32203 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32204 glDisable(cap = GL_CULL_FACE) 32205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6228, count = 16) 32206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6278, count = 16) 32207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6328, count = 16) 32208 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6378, count = 16) 32209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6428, count = 16) 32210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6478, count = 16) 32211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6528, count = 16) 32212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6578, count = 16) 32213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6628, count = 16) 32214 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6678, count = 16) 32215 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6728, count = 16) 32216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6778, count = 16) 32217 glEnable(cap = GL_CULL_FACE) 32218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32220 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32221 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6244, count = 34) 32223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6294, count = 34) 32224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6344, count = 34) 32225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6394, count = 34) 32226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6444, count = 34) 32227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6494, count = 34) 32228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6544, count = 34) 32229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6594, count = 34) 32230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6644, count = 34) 32231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6694, count = 34) 32232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6744, count = 34) 32233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6794, count = 34) 32234 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32235 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6828, count = 4) 32237 glDisable(cap = GL_STENCIL_TEST) 32238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6832, count = 58) 32240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6890, count = 58) 32241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6948, count = 58) 32242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7006, count = 58) 32243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7064, count = 58) 32244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7122, count = 58) 32245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7180, count = 58) 32246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7238, count = 58) 32247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7296, count = 58) 32248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7354, count = 58) 32249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7412, count = 58) 32250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7470, count = 58) 32251 glEnable(cap = GL_STENCIL_TEST) 32252 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32253 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32255 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32256 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32257 glDisable(cap = GL_CULL_FACE) 32258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7528, count = 282) 32259 glEnable(cap = GL_CULL_FACE) 32260 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9434292, -0.331574, 0, 0, 0.331574, 0.9434292, 0, 0, -282.9966, -239.7272, 1, 0, 0.7411765, 0, 0.01568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 32262 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32263 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7810, count = 590) 32265 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32266 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8400, count = 4) 32268 glDisable(cap = GL_STENCIL_TEST) 32269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 32270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8404, count = 650) 32271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32272 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9054, count = 40) 32273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9094, count = 82) 32274 glDisableVertexAttribArray(index = 0) 32275 glDisableVertexAttribArray(index = 1) 32276 glBindVertexArray(array = 0) 32277 glDisable(cap = GL_CULL_FACE) 32278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32279 glUseProgram(program = 0) 32280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32282 glBindVertexArray(array = 0) 32283 glActiveTexture(texture = GL_TEXTURE0) 32284 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 32285 glDisable(cap = GL_DEPTH_TEST) 32286 glDisable(cap = GL_STENCIL_TEST) 32287 glDisable(cap = GL_SCISSOR_TEST) 32288 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32289 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32290 glDepthMask(flag = GL_TRUE) 32291 glDepthFunc(func = GL_LESS) 32292 glClearDepth(depth = 1) 32293 glStencilMask(mask = 255) 32294 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32295 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32296 glDisable(cap = GL_BLEND) 32297 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 32298 glUseProgram(program = 0) 32299 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32300 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32301 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32302 glBindVertexArray(array = 1) 32303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32304 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 32305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32306 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 32307 glViewport(x = 0, y = 0, width = 375, height = 667) 32308 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32309 glClearDepth(depth = 1) 32310 glEnable(cap = GL_DEPTH_TEST) 32311 glDepthFunc(func = GL_LESS) 32312 glDepthMask(flag = GL_TRUE) 32313 glDisable(cap = GL_BLEND) 32314 glDisable(cap = GL_CULL_FACE) 32315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32316 glDisable(cap = GL_SCISSOR_TEST) 32317 glDisable(cap = GL_STENCIL_TEST) 32318 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 32320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 32321 glEnableVertexAttribArray(index = 0) 32322 glEnableVertexAttribArray(index = 1) 32323 glEnableVertexAttribArray(index = 2) 32324 glUseProgram(program = 4) 32325 glUniform1fv(location = 1, count = 1, value = &1) 32326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32327 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32328 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32329 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32330 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32331 glEnable(cap = GL_BLEND) 32332 glDepthMask(flag = GL_FALSE) 32333 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 32335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 32336 glUseProgram(program = 7) 32337 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32345 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 32346 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32347 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32350 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32355 glUseProgram(program = 10) 32356 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32357 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32358 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32359 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32360 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32362 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 32363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32366 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32369 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32370 glUseProgram(program = 4) 32371 glUniform1fv(location = 1, count = 1, value = &0.5) 32372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32374 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32379 glUseProgram(program = 10) 32380 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32381 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32382 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32383 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32384 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32385 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32386 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 32387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 32390 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 32391 glDisableVertexAttribArray(index = 0) 32392 glDisableVertexAttribArray(index = 1) 32393 glDisableVertexAttribArray(index = 2) 32394 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32395 glDisable(cap = GL_STENCIL_TEST) 32396 glDisable(cap = GL_SCISSOR_TEST) 32397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32399 glDepthMask(flag = GL_TRUE) 32400 glBindVertexArray(array = 0) 32401 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 32402 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 32403 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32404 glViewport(x = 0, y = 0, width = 375, height = 640) 32405 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32406 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32407 glUseProgram(program = 1) 32408 glEnable(cap = GL_CULL_FACE) 32409 glCullFace(mode = GL_BACK) 32410 glFrontFace(mode = GL_CCW) 32411 glEnable(cap = GL_BLEND) 32412 glDisable(cap = GL_DEPTH_TEST) 32413 glDisable(cap = GL_SCISSOR_TEST) 32414 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32415 glStencilMask(mask = 4294967295) 32416 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32417 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 32418 glActiveTexture(texture = GL_TEXTURE0) 32419 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 32420 glBindVertexArray(array = 2) 32421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 32422 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STREAM_DRAW) 32423 glEnableVertexAttribArray(index = 0) 32424 glEnableVertexAttribArray(index = 1) 32425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32427 glUniform1i(location = 12, v0 = 0) 32428 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 32429 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 32430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 32432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 32434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 32436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 32438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 32440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 32442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 32444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 32446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 32448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 32450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 32452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6799693, 0.7167243, 0.3859285, 0.9372549, 0.6799693, 0.7167243, 0.3859285, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 142) 32454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6248366, 0.6983468, 0.4043061, 0.9372549, 0.6248366, 0.6983468, 0.4043061, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 130) 32456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.569704, 0.6799693, 0.4226836, 0.9372549, 0.569704, 0.6799693, 0.4226836, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 130) 32458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5145714, 0.6615917, 0.4410611, 0.9372549, 0.5145714, 0.6615917, 0.4410611, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 92) 32460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 0.4594387, 0.6432142, 0.4594387, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 92) 32462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4043061, 0.6248366, 0.4778163, 0.9372549, 0.4043061, 0.6248366, 0.4778163, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 76) 32464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3491734, 0.6064591, 0.4961938, 0.9372549, 0.3491734, 0.6064591, 0.4961938, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 54) 32466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2940408, 0.5880815, 0.5145714, 0.9372549, 0.2940408, 0.5880815, 0.5145714, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2424, count = 38) 32468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2389081, 0.569704, 0.5329489, 0.9372549, 0.2389081, 0.569704, 0.5329489, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.192555, -1, 0, 0}) 32469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2462, count = 30) 32470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 154) 32472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 154) 32474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 122) 32476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2922, count = 106) 32478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 90) 32480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 90) 32482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 90) 32484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 90) 32486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4490581, 0.4490581, 0.224529, 0.572549, 0.4490581, 0.4490581, 0.224529, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 84) 32488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4063976, 0.4333411, 0.2380008, 0.572549, 0.4063976, 0.4333411, 0.2380008, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3472, count = 84) 32490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.363737, 0.4198693, 0.2514725, 0.572549, 0.363737, 0.4198693, 0.2514725, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 52) 32492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3210765, 0.4063976, 0.2649443, 0.572549, 0.3210765, 0.4063976, 0.2649443, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 46) 32494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2806613, 0.3929258, 0.2806613, 0.572549, 0.2806613, 0.3929258, 0.2806613, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 46) 32496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2380008, 0.3772088, 0.2941331, 0.572549, 0.2380008, 0.3772088, 0.2941331, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 30) 32498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1953403, 0.363737, 0.3076048, 0.572549, 0.1953403, 0.363737, 0.3076048, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3730, count = 22) 32500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1526798, 0.3502653, 0.3210765, 0.572549, 0.1526798, 0.3502653, 0.3210765, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.510836, -1, 0, 0}) 32501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 18) 32502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3770, count = 106) 32504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3876, count = 90) 32506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 90) 32508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4056, count = 108) 32510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5582469, 0.6810611, 0.4317109, 0.9490196, 0.5582469, 0.6810611, 0.4317109, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4164, count = 86) 32512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3721645, 0.6177932, 0.4949789, 0.9490196, 0.3721645, 0.6177932, 0.4949789, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.955448, -1, 0, 0}) 32513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4250, count = 42) 32514 glEnable(cap = GL_STENCIL_TEST) 32515 glStencilMask(mask = 255) 32516 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32517 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32519 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32520 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32521 glDisable(cap = GL_CULL_FACE) 32522 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4292, count = 25) 32523 glEnable(cap = GL_CULL_FACE) 32524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 32526 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32527 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 52) 32529 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32530 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 4) 32532 glDisable(cap = GL_STENCIL_TEST) 32533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 74) 32535 glEnable(cap = GL_STENCIL_TEST) 32536 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32537 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32539 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32540 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32541 glDisable(cap = GL_CULL_FACE) 32542 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4447, count = 16) 32543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4497, count = 16) 32544 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4547, count = 16) 32545 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4597, count = 16) 32546 glEnable(cap = GL_CULL_FACE) 32547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32549 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32550 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 34) 32552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 34) 32553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 34) 32554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 34) 32555 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32556 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 4) 32558 glDisable(cap = GL_STENCIL_TEST) 32559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 58) 32561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4709, count = 58) 32562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4767, count = 58) 32563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4825, count = 58) 32564 glEnable(cap = GL_STENCIL_TEST) 32565 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32566 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32568 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32569 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32570 glDisable(cap = GL_CULL_FACE) 32571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4883, count = 73) 32572 glEnable(cap = GL_CULL_FACE) 32573 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 32575 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32576 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4956, count = 148) 32578 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32579 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5104, count = 4) 32581 glDisable(cap = GL_STENCIL_TEST) 32582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 182) 32584 glEnable(cap = GL_STENCIL_TEST) 32585 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32586 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32588 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32589 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32590 glDisable(cap = GL_CULL_FACE) 32591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 32592 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 32593 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 32594 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 32595 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 32596 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5540, count = 16) 32597 glEnable(cap = GL_CULL_FACE) 32598 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32600 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32601 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 32603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 32604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 32605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 32606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 32607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 34) 32608 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32609 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 4) 32611 glDisable(cap = GL_STENCIL_TEST) 32612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 32614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 32615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 32616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 32617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 32618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 58) 32619 glEnable(cap = GL_STENCIL_TEST) 32620 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32621 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32623 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32624 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32625 glDisable(cap = GL_CULL_FACE) 32626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5942, count = 40) 32627 glEnable(cap = GL_CULL_FACE) 32628 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 32630 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32631 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5982, count = 82) 32633 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32634 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6064, count = 4) 32636 glDisable(cap = GL_STENCIL_TEST) 32637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6068, count = 152) 32639 glEnable(cap = GL_STENCIL_TEST) 32640 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32641 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32643 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32644 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32645 glDisable(cap = GL_CULL_FACE) 32646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6220, count = 16) 32647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6270, count = 16) 32648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6320, count = 16) 32649 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6370, count = 16) 32650 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6420, count = 16) 32651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6470, count = 16) 32652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6520, count = 16) 32653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6570, count = 16) 32654 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6620, count = 16) 32655 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6670, count = 16) 32656 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6720, count = 16) 32657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6770, count = 16) 32658 glEnable(cap = GL_CULL_FACE) 32659 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32661 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32662 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6236, count = 34) 32664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 34) 32665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6336, count = 34) 32666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6386, count = 34) 32667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6436, count = 34) 32668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6486, count = 34) 32669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6536, count = 34) 32670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6586, count = 34) 32671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6636, count = 34) 32672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6686, count = 34) 32673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6736, count = 34) 32674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6786, count = 34) 32675 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32676 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6820, count = 4) 32678 glDisable(cap = GL_STENCIL_TEST) 32679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 32680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6824, count = 58) 32681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6882, count = 58) 32682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6940, count = 58) 32683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6998, count = 58) 32684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7056, count = 58) 32685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7114, count = 58) 32686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7172, count = 58) 32687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7230, count = 58) 32688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7288, count = 58) 32689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7346, count = 58) 32690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7404, count = 58) 32691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7462, count = 58) 32692 glEnable(cap = GL_STENCIL_TEST) 32693 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32694 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32696 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32697 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32698 glDisable(cap = GL_CULL_FACE) 32699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7520, count = 282) 32700 glEnable(cap = GL_CULL_FACE) 32701 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9429524, -0.3329277, 0, 0, 0.3329277, 0.9429524, 0, 0, -283.3404, -239.3208, 1, 0, 0.7254902, 0, 0.01176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 32703 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32704 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7802, count = 590) 32706 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32707 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8392, count = 4) 32709 glDisable(cap = GL_STENCIL_TEST) 32710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 32711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8396, count = 650) 32712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9046, count = 40) 32714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9086, count = 82) 32715 glDisableVertexAttribArray(index = 0) 32716 glDisableVertexAttribArray(index = 1) 32717 glBindVertexArray(array = 0) 32718 glDisable(cap = GL_CULL_FACE) 32719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32720 glUseProgram(program = 0) 32721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32723 glBindVertexArray(array = 0) 32724 glActiveTexture(texture = GL_TEXTURE0) 32725 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 32726 glDisable(cap = GL_DEPTH_TEST) 32727 glDisable(cap = GL_STENCIL_TEST) 32728 glDisable(cap = GL_SCISSOR_TEST) 32729 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32730 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32731 glDepthMask(flag = GL_TRUE) 32732 glDepthFunc(func = GL_LESS) 32733 glClearDepth(depth = 1) 32734 glStencilMask(mask = 255) 32735 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32736 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32737 glDisable(cap = GL_BLEND) 32738 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 32739 glUseProgram(program = 0) 32740 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32741 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32742 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32743 glBindVertexArray(array = 1) 32744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32745 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 32746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32747 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 32748 glViewport(x = 0, y = 0, width = 375, height = 667) 32749 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32750 glClearDepth(depth = 1) 32751 glEnable(cap = GL_DEPTH_TEST) 32752 glDepthFunc(func = GL_LESS) 32753 glDepthMask(flag = GL_TRUE) 32754 glDisable(cap = GL_BLEND) 32755 glDisable(cap = GL_CULL_FACE) 32756 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32757 glDisable(cap = GL_SCISSOR_TEST) 32758 glDisable(cap = GL_STENCIL_TEST) 32759 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 32761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 32762 glEnableVertexAttribArray(index = 0) 32763 glEnableVertexAttribArray(index = 1) 32764 glEnableVertexAttribArray(index = 2) 32765 glUseProgram(program = 4) 32766 glUniform1fv(location = 1, count = 1, value = &1) 32767 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32770 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32771 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32772 glEnable(cap = GL_BLEND) 32773 glDepthMask(flag = GL_FALSE) 32774 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 32776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 32777 glUseProgram(program = 7) 32778 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32779 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32781 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32783 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32786 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 32787 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32788 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32789 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32791 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32792 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32793 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32796 glUseProgram(program = 10) 32797 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32798 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32799 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32800 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32801 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32803 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 32804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32807 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32810 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32811 glUseProgram(program = 4) 32812 glUniform1fv(location = 1, count = 1, value = &0.5) 32813 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32815 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32816 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32817 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32820 glUseProgram(program = 10) 32821 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32822 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32823 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32824 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32825 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32827 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 32828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32829 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32830 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 32831 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 32832 glDisableVertexAttribArray(index = 0) 32833 glDisableVertexAttribArray(index = 1) 32834 glDisableVertexAttribArray(index = 2) 32835 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32836 glDisable(cap = GL_STENCIL_TEST) 32837 glDisable(cap = GL_SCISSOR_TEST) 32838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32840 glDepthMask(flag = GL_TRUE) 32841 glBindVertexArray(array = 0) 32842 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 32843 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 32844 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32845 glViewport(x = 0, y = 0, width = 375, height = 640) 32846 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32847 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32848 glUseProgram(program = 1) 32849 glEnable(cap = GL_CULL_FACE) 32850 glCullFace(mode = GL_BACK) 32851 glFrontFace(mode = GL_CCW) 32852 glEnable(cap = GL_BLEND) 32853 glDisable(cap = GL_DEPTH_TEST) 32854 glDisable(cap = GL_SCISSOR_TEST) 32855 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32856 glStencilMask(mask = 4294967295) 32857 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32858 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 32859 glActiveTexture(texture = GL_TEXTURE0) 32860 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 32861 glBindVertexArray(array = 2) 32862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 32863 glBufferData(target = GL_ARRAY_BUFFER, size = 146464, data = blob(146464), usage = GL_STREAM_DRAW) 32864 glEnableVertexAttribArray(index = 0) 32865 glEnableVertexAttribArray(index = 1) 32866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32867 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32868 glUniform1i(location = 12, v0 = 0) 32869 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 32870 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 32871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 32873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 32875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 32877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 32879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 32881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 32883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 32885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 32887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 32889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 32891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 32893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6742792, 0.7107267, 0.382699, 0.9294118, 0.6742792, 0.7107267, 0.382699, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 142) 32895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6196079, 0.6925029, 0.4009227, 0.9294118, 0.6196079, 0.6925029, 0.4009227, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 130) 32897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5649366, 0.6742792, 0.4191465, 0.9294118, 0.5649366, 0.6742792, 0.4191465, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 130) 32899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5102653, 0.6560554, 0.4373702, 0.9294118, 0.5102653, 0.6560554, 0.4373702, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 92) 32901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.455594, 0.6378316, 0.455594, 0.9294118, 0.455594, 0.6378316, 0.455594, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 92) 32903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4009227, 0.6196079, 0.4738178, 0.9294118, 0.4009227, 0.6196079, 0.4738178, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 70) 32905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3462515, 0.6013841, 0.4920416, 0.9294118, 0.3462515, 0.6013841, 0.4920416, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 32907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2915802, 0.5831603, 0.5102653, 0.9294118, 0.2915802, 0.5831603, 0.5102653, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 32909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2369089, 0.5649366, 0.5284891, 0.9294118, 0.2369089, 0.5649366, 0.5284891, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.169122, -1, 0, 0}) 32910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 32911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 32913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 154) 32915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 122) 32917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 106) 32919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 32921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 90) 32923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 90) 32925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 90) 32927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4367551, 0.4367551, 0.2183776, 0.5568628, 0.4367551, 0.4367551, 0.2183776, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 84) 32929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3952634, 0.4214687, 0.2314802, 0.5568628, 0.3952634, 0.4214687, 0.2314802, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 76) 32931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537717, 0.4083661, 0.2445829, 0.5568628, 0.3537717, 0.4083661, 0.2445829, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 52) 32933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3122799, 0.3952634, 0.2576855, 0.5568628, 0.3122799, 0.3952634, 0.2576855, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 46) 32935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.272972, 0.3821607, 0.272972, 0.5568628, 0.272972, 0.3821607, 0.272972, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 46) 32937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2314802, 0.3668743, 0.2860746, 0.5568628, 0.2314802, 0.3668743, 0.2860746, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 30) 32939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1899885, 0.3537717, 0.2991773, 0.5568628, 0.1899885, 0.3537717, 0.2991773, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 22) 32941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1484967, 0.340669, 0.3122799, 0.5568628, 0.1484967, 0.340669, 0.3122799, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.482249, -1, 0, 0}) 32942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3738, count = 18) 32943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 106) 32945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3862, count = 90) 32947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 90) 32949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4042, count = 108) 32951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4150, count = 86) 32953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.967583, -1, 0, 0}) 32954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4236, count = 42) 32955 glEnable(cap = GL_STENCIL_TEST) 32956 glStencilMask(mask = 255) 32957 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32958 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32960 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32961 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32962 glDisable(cap = GL_CULL_FACE) 32963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4278, count = 25) 32964 glEnable(cap = GL_CULL_FACE) 32965 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 32967 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32968 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 52) 32970 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32971 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4355, count = 4) 32973 glDisable(cap = GL_STENCIL_TEST) 32974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 32975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4359, count = 74) 32976 glEnable(cap = GL_STENCIL_TEST) 32977 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 32978 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 32979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 32980 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 32981 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 32982 glDisable(cap = GL_CULL_FACE) 32983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4433, count = 16) 32984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4483, count = 16) 32985 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4533, count = 16) 32986 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 16) 32987 glEnable(cap = GL_CULL_FACE) 32988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 32990 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 32991 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 32992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4449, count = 34) 32993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 34) 32994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 34) 32995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 34) 32996 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 32997 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 32998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 4) 32999 glDisable(cap = GL_STENCIL_TEST) 33000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4637, count = 58) 33002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 58) 33003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4753, count = 58) 33004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4811, count = 58) 33005 glEnable(cap = GL_STENCIL_TEST) 33006 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33007 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33009 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33010 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33011 glDisable(cap = GL_CULL_FACE) 33012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4869, count = 73) 33013 glEnable(cap = GL_CULL_FACE) 33014 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 33016 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33017 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4942, count = 148) 33019 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33020 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 4) 33022 glDisable(cap = GL_STENCIL_TEST) 33023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 182) 33025 glEnable(cap = GL_STENCIL_TEST) 33026 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33027 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33029 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33030 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33031 glDisable(cap = GL_CULL_FACE) 33032 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 33033 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 33034 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5376, count = 16) 33035 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 33036 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 33037 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 33038 glEnable(cap = GL_CULL_FACE) 33039 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33041 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33042 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 33044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 33045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 34) 33046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 33047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 33048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 33049 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33050 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 4) 33052 glDisable(cap = GL_STENCIL_TEST) 33053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 33055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 33056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5696, count = 58) 33057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 58) 33058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5812, count = 58) 33059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 58) 33060 glEnable(cap = GL_STENCIL_TEST) 33061 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33062 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33064 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33065 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33066 glDisable(cap = GL_CULL_FACE) 33067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5928, count = 40) 33068 glEnable(cap = GL_CULL_FACE) 33069 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 33071 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33072 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 82) 33074 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33075 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6050, count = 4) 33077 glDisable(cap = GL_STENCIL_TEST) 33078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6054, count = 152) 33080 glEnable(cap = GL_STENCIL_TEST) 33081 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33082 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33084 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33085 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33086 glDisable(cap = GL_CULL_FACE) 33087 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 33088 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 33089 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 33090 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 33091 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6406, count = 16) 33092 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6456, count = 16) 33093 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6506, count = 16) 33094 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6556, count = 16) 33095 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6606, count = 16) 33096 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6656, count = 16) 33097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6706, count = 16) 33098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6756, count = 16) 33099 glEnable(cap = GL_CULL_FACE) 33100 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33102 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33103 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 33105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 33106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 33107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 33108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6422, count = 34) 33109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6472, count = 34) 33110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 34) 33111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6572, count = 34) 33112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6622, count = 34) 33113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6672, count = 34) 33114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6722, count = 34) 33115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6772, count = 34) 33116 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33117 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6806, count = 4) 33119 glDisable(cap = GL_STENCIL_TEST) 33120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6810, count = 58) 33122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6868, count = 58) 33123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6926, count = 58) 33124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 58) 33125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7042, count = 58) 33126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7100, count = 58) 33127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7158, count = 58) 33128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7216, count = 58) 33129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7274, count = 58) 33130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7332, count = 58) 33131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7390, count = 58) 33132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7448, count = 58) 33133 glEnable(cap = GL_STENCIL_TEST) 33134 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33135 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33137 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33138 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33139 glDisable(cap = GL_CULL_FACE) 33140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7506, count = 282) 33141 glEnable(cap = GL_CULL_FACE) 33142 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9425063, -0.3341883, 0, 0, 0.3341883, 0.9425063, 0, 0, -283.6602, -238.9417, 1, 0, 0.7098039, 0, 0.01176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 33144 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33145 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7788, count = 590) 33147 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33148 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8378, count = 4) 33150 glDisable(cap = GL_STENCIL_TEST) 33151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 33152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8382, count = 650) 33153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33154 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9032, count = 40) 33155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9072, count = 82) 33156 glDisableVertexAttribArray(index = 0) 33157 glDisableVertexAttribArray(index = 1) 33158 glBindVertexArray(array = 0) 33159 glDisable(cap = GL_CULL_FACE) 33160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33161 glUseProgram(program = 0) 33162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33164 glBindVertexArray(array = 0) 33165 glActiveTexture(texture = GL_TEXTURE0) 33166 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 33167 glDisable(cap = GL_DEPTH_TEST) 33168 glDisable(cap = GL_STENCIL_TEST) 33169 glDisable(cap = GL_SCISSOR_TEST) 33170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33171 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33172 glDepthMask(flag = GL_TRUE) 33173 glDepthFunc(func = GL_LESS) 33174 glClearDepth(depth = 1) 33175 glStencilMask(mask = 255) 33176 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33177 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33178 glDisable(cap = GL_BLEND) 33179 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 33180 glUseProgram(program = 0) 33181 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33182 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33183 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33184 glBindVertexArray(array = 1) 33185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33186 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 33187 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33188 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 33189 glViewport(x = 0, y = 0, width = 375, height = 667) 33190 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33191 glClearDepth(depth = 1) 33192 glEnable(cap = GL_DEPTH_TEST) 33193 glDepthFunc(func = GL_LESS) 33194 glDepthMask(flag = GL_TRUE) 33195 glDisable(cap = GL_BLEND) 33196 glDisable(cap = GL_CULL_FACE) 33197 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33198 glDisable(cap = GL_SCISSOR_TEST) 33199 glDisable(cap = GL_STENCIL_TEST) 33200 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 33202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 33203 glEnableVertexAttribArray(index = 0) 33204 glEnableVertexAttribArray(index = 1) 33205 glEnableVertexAttribArray(index = 2) 33206 glUseProgram(program = 4) 33207 glUniform1fv(location = 1, count = 1, value = &1) 33208 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33211 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 33212 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33213 glEnable(cap = GL_BLEND) 33214 glDepthMask(flag = GL_FALSE) 33215 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 33217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 33218 glUseProgram(program = 7) 33219 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33222 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 33224 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33227 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 33228 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33229 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33232 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33233 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 33234 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 33235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33237 glUseProgram(program = 10) 33238 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33239 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 33240 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33241 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33242 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 33243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33244 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 33245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33246 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 33248 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 33249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33251 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33252 glUseProgram(program = 4) 33253 glUniform1fv(location = 1, count = 1, value = &0.5) 33254 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33256 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33257 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 33258 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 33259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33261 glUseProgram(program = 10) 33262 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33263 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 33264 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33265 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33266 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 33267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33268 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 33269 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33270 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33271 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 33272 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 33273 glDisableVertexAttribArray(index = 0) 33274 glDisableVertexAttribArray(index = 1) 33275 glDisableVertexAttribArray(index = 2) 33276 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33277 glDisable(cap = GL_STENCIL_TEST) 33278 glDisable(cap = GL_SCISSOR_TEST) 33279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33281 glDepthMask(flag = GL_TRUE) 33282 glBindVertexArray(array = 0) 33283 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 33284 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 33285 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33286 glViewport(x = 0, y = 0, width = 375, height = 640) 33287 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33288 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33289 glUseProgram(program = 1) 33290 glEnable(cap = GL_CULL_FACE) 33291 glCullFace(mode = GL_BACK) 33292 glFrontFace(mode = GL_CCW) 33293 glEnable(cap = GL_BLEND) 33294 glDisable(cap = GL_DEPTH_TEST) 33295 glDisable(cap = GL_SCISSOR_TEST) 33296 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33297 glStencilMask(mask = 4294967295) 33298 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33299 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 33300 glActiveTexture(texture = GL_TEXTURE0) 33301 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 33302 glBindVertexArray(array = 2) 33303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 33304 glBufferData(target = GL_ARRAY_BUFFER, size = 145952, data = blob(145952), usage = GL_STREAM_DRAW) 33305 glEnableVertexAttribArray(index = 0) 33306 glEnableVertexAttribArray(index = 1) 33307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33309 glUniform1i(location = 12, v0 = 0) 33310 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 33311 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 33312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 33314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 33316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 33318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 33320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 33322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 33324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 33326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 33328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 33330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 33332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 33334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6714341, 0.7077278, 0.3810842, 0.9254902, 0.6714341, 0.7077278, 0.3810842, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 33336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6169935, 0.689581, 0.3992311, 0.9254902, 0.6169935, 0.689581, 0.3992311, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 33338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5625529, 0.6714341, 0.4173779, 0.9254902, 0.5625529, 0.6714341, 0.4173779, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 33340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5081123, 0.6532872, 0.4355248, 0.9254902, 0.5081123, 0.6532872, 0.4355248, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 33342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 33344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3992311, 0.6169935, 0.4718186, 0.9254902, 0.3992311, 0.6169935, 0.4718186, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 70) 33346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3447905, 0.5988466, 0.4899654, 0.9254902, 0.3447905, 0.5988466, 0.4899654, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 54) 33348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2903499, 0.5806997, 0.5081123, 0.9254902, 0.2903499, 0.5806997, 0.5081123, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 38) 33350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2359093, 0.5625529, 0.5262592, 0.9254902, 0.2359093, 0.5625529, 0.5262592, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.146183, -1, 0, 0}) 33351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 30) 33352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2474, count = 154) 33354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2628, count = 154) 33356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2782, count = 122) 33358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2904, count = 106) 33360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3010, count = 90) 33362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3100, count = 90) 33364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3190, count = 90) 33366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 90) 33368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 84) 33370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3841292, 0.4095963, 0.2249596, 0.5411765, 0.3841292, 0.4095963, 0.2249596, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 60) 33372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3438063, 0.3968628, 0.2376932, 0.5411765, 0.3438063, 0.3968628, 0.2376932, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 52) 33374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3034833, 0.3841292, 0.2504268, 0.5411765, 0.3034833, 0.3841292, 0.2504268, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 46) 33376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 42) 33378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249596, 0.3565398, 0.2780162, 0.5411765, 0.2249596, 0.3565398, 0.2780162, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 30) 33380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1846367, 0.3438063, 0.2907497, 0.5411765, 0.1846367, 0.3438063, 0.2907497, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 22) 33382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1443137, 0.3310727, 0.3034833, 0.5411765, 0.1443137, 0.3310727, 0.3034833, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.455452, -1, 0, 0}) 33383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 18) 33384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 106) 33386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 90) 33388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3920, count = 90) 33390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4010, count = 108) 33392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4118, count = 86) 33394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.978725, -1, 0, 0}) 33395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4204, count = 42) 33396 glEnable(cap = GL_STENCIL_TEST) 33397 glStencilMask(mask = 255) 33398 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33399 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33401 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33402 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33403 glDisable(cap = GL_CULL_FACE) 33404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4246, count = 25) 33405 glEnable(cap = GL_CULL_FACE) 33406 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 33408 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33409 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4271, count = 52) 33411 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33412 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4323, count = 4) 33414 glDisable(cap = GL_STENCIL_TEST) 33415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 74) 33417 glEnable(cap = GL_STENCIL_TEST) 33418 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33419 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33421 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33422 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33423 glDisable(cap = GL_CULL_FACE) 33424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4401, count = 16) 33425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4451, count = 16) 33426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4501, count = 16) 33427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4551, count = 16) 33428 glEnable(cap = GL_CULL_FACE) 33429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33431 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33432 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4417, count = 34) 33434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 34) 33435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 34) 33436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4567, count = 34) 33437 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33438 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 4) 33440 glDisable(cap = GL_STENCIL_TEST) 33441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4605, count = 58) 33443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4663, count = 58) 33444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 58) 33445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 58) 33446 glEnable(cap = GL_STENCIL_TEST) 33447 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33448 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33450 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33451 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33452 glDisable(cap = GL_CULL_FACE) 33453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4837, count = 73) 33454 glEnable(cap = GL_CULL_FACE) 33455 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 33457 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33458 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 148) 33460 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33461 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 4) 33463 glDisable(cap = GL_STENCIL_TEST) 33464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 182) 33466 glEnable(cap = GL_STENCIL_TEST) 33467 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33468 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33470 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33471 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33472 glDisable(cap = GL_CULL_FACE) 33473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 33474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 33475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 33476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 33477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 33478 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5494, count = 16) 33479 glEnable(cap = GL_CULL_FACE) 33480 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33482 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33483 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 33485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 33486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 33487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 33488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 33489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 34) 33490 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33491 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 4) 33493 glDisable(cap = GL_STENCIL_TEST) 33494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 58) 33496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 58) 33497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5664, count = 58) 33498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 33499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 33500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 58) 33501 glEnable(cap = GL_STENCIL_TEST) 33502 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33503 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33505 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33506 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33507 glDisable(cap = GL_CULL_FACE) 33508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5896, count = 40) 33509 glEnable(cap = GL_CULL_FACE) 33510 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 33512 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33513 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5936, count = 82) 33515 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33516 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6018, count = 4) 33518 glDisable(cap = GL_STENCIL_TEST) 33519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 152) 33521 glEnable(cap = GL_STENCIL_TEST) 33522 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33523 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33525 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33526 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33527 glDisable(cap = GL_CULL_FACE) 33528 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6174, count = 16) 33529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6224, count = 16) 33530 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6274, count = 16) 33531 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6324, count = 16) 33532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6374, count = 16) 33533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6424, count = 16) 33534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6474, count = 16) 33535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6524, count = 16) 33536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6574, count = 16) 33537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6624, count = 16) 33538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6674, count = 16) 33539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6724, count = 16) 33540 glEnable(cap = GL_CULL_FACE) 33541 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33543 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33544 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6190, count = 34) 33546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6240, count = 34) 33547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6290, count = 34) 33548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6340, count = 34) 33549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6390, count = 34) 33550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6440, count = 34) 33551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 34) 33552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6540, count = 34) 33553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6590, count = 34) 33554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6640, count = 34) 33555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6690, count = 34) 33556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6740, count = 34) 33557 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33558 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6774, count = 4) 33560 glDisable(cap = GL_STENCIL_TEST) 33561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6778, count = 58) 33563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6836, count = 58) 33564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6894, count = 58) 33565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6952, count = 58) 33566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7010, count = 58) 33567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7068, count = 58) 33568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7126, count = 58) 33569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7184, count = 58) 33570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7242, count = 58) 33571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7300, count = 58) 33572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7358, count = 58) 33573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7416, count = 58) 33574 glEnable(cap = GL_STENCIL_TEST) 33575 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33576 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33578 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33579 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33580 glDisable(cap = GL_CULL_FACE) 33581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7474, count = 282) 33582 glEnable(cap = GL_CULL_FACE) 33583 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9421151, -0.3352895, 0, 0, 0.3352895, 0.9421151, 0, 0, -283.9392, -238.6101, 1, 0, 0.6941177, 0, 0.007843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 33585 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33586 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7756, count = 590) 33588 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33589 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8346, count = 4) 33591 glDisable(cap = GL_STENCIL_TEST) 33592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 33593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8350, count = 650) 33594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33595 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9000, count = 40) 33596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9040, count = 82) 33597 glDisableVertexAttribArray(index = 0) 33598 glDisableVertexAttribArray(index = 1) 33599 glBindVertexArray(array = 0) 33600 glDisable(cap = GL_CULL_FACE) 33601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33602 glUseProgram(program = 0) 33603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33605 glBindVertexArray(array = 0) 33606 glActiveTexture(texture = GL_TEXTURE0) 33607 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 33608 glDisable(cap = GL_DEPTH_TEST) 33609 glDisable(cap = GL_STENCIL_TEST) 33610 glDisable(cap = GL_SCISSOR_TEST) 33611 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33612 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33613 glDepthMask(flag = GL_TRUE) 33614 glDepthFunc(func = GL_LESS) 33615 glClearDepth(depth = 1) 33616 glStencilMask(mask = 255) 33617 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33618 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33619 glDisable(cap = GL_BLEND) 33620 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 33621 glUseProgram(program = 0) 33622 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33623 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33624 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33625 glBindVertexArray(array = 1) 33626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33627 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 33628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33629 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 33630 glViewport(x = 0, y = 0, width = 375, height = 667) 33631 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33632 glClearDepth(depth = 1) 33633 glEnable(cap = GL_DEPTH_TEST) 33634 glDepthFunc(func = GL_LESS) 33635 glDepthMask(flag = GL_TRUE) 33636 glDisable(cap = GL_BLEND) 33637 glDisable(cap = GL_CULL_FACE) 33638 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33639 glDisable(cap = GL_SCISSOR_TEST) 33640 glDisable(cap = GL_STENCIL_TEST) 33641 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 33643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 33644 glEnableVertexAttribArray(index = 0) 33645 glEnableVertexAttribArray(index = 1) 33646 glEnableVertexAttribArray(index = 2) 33647 glUseProgram(program = 4) 33648 glUniform1fv(location = 1, count = 1, value = &1) 33649 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33650 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33651 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33652 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 33653 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33654 glEnable(cap = GL_BLEND) 33655 glDepthMask(flag = GL_FALSE) 33656 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 33658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 33659 glUseProgram(program = 7) 33660 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 33665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33668 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 33669 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33670 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33673 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33674 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 33675 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 33676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33678 glUseProgram(program = 10) 33679 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33680 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 33681 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33682 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33683 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 33684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33685 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 33686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 33689 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 33690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33692 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33693 glUseProgram(program = 4) 33694 glUniform1fv(location = 1, count = 1, value = &0.5) 33695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33697 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 33699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 33700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33702 glUseProgram(program = 10) 33703 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33704 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 33705 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33706 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33707 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 33708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33709 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 33710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 33713 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 33714 glDisableVertexAttribArray(index = 0) 33715 glDisableVertexAttribArray(index = 1) 33716 glDisableVertexAttribArray(index = 2) 33717 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33718 glDisable(cap = GL_STENCIL_TEST) 33719 glDisable(cap = GL_SCISSOR_TEST) 33720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33722 glDepthMask(flag = GL_TRUE) 33723 glBindVertexArray(array = 0) 33724 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 33725 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 33726 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33727 glViewport(x = 0, y = 0, width = 375, height = 640) 33728 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33729 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33730 glUseProgram(program = 1) 33731 glEnable(cap = GL_CULL_FACE) 33732 glCullFace(mode = GL_BACK) 33733 glFrontFace(mode = GL_CCW) 33734 glEnable(cap = GL_BLEND) 33735 glDisable(cap = GL_DEPTH_TEST) 33736 glDisable(cap = GL_SCISSOR_TEST) 33737 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33738 glStencilMask(mask = 4294967295) 33739 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33740 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 33741 glActiveTexture(texture = GL_TEXTURE0) 33742 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 33743 glBindVertexArray(array = 2) 33744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 33745 glBufferData(target = GL_ARRAY_BUFFER, size = 145552, data = blob(145552), usage = GL_STREAM_DRAW) 33746 glEnableVertexAttribArray(index = 0) 33747 glEnableVertexAttribArray(index = 1) 33748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33749 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33750 glUniform1i(location = 12, v0 = 0) 33751 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 33752 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 33753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 33755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 33757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 33759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 33761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 33763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 33765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 33767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 33769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 33771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 33773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 33775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6657439, 0.7017301, 0.3778547, 0.9176471, 0.6657439, 0.7017301, 0.3778547, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 33777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6117647, 0.683737, 0.3958478, 0.9176471, 0.6117647, 0.683737, 0.3958478, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 33779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5577855, 0.6657439, 0.4138408, 0.9176471, 0.5577855, 0.6657439, 0.4138408, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 33781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5038062, 0.6477509, 0.4318339, 0.9176471, 0.5038062, 0.6477509, 0.4318339, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 33783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.6297578, 0.449827, 0.9176471, 0.449827, 0.6297578, 0.449827, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 33785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3958478, 0.6117647, 0.4678201, 0.9176471, 0.3958478, 0.6117647, 0.4678201, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 33787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3418685, 0.5937716, 0.4858132, 0.9176471, 0.3418685, 0.5937716, 0.4858132, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 33789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2878893, 0.5757785, 0.5038062, 0.9176471, 0.2878893, 0.5757785, 0.5038062, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 33791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2339101, 0.5577855, 0.5217993, 0.9176471, 0.2339101, 0.5577855, 0.5217993, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.113272, -1, 0, 0}) 33792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 33793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 33795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 33797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 122) 33799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 106) 33801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 90) 33803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 90) 33805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 90) 33807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 90) 33809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 84) 33811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3702115, 0.3947559, 0.2168089, 0.5215687, 0.3702115, 0.3947559, 0.2168089, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 52) 33813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3313495, 0.3824837, 0.2290811, 0.5215687, 0.3313495, 0.3824837, 0.2290811, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 52) 33815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2924875, 0.3702115, 0.2413533, 0.5215687, 0.2924875, 0.3702115, 0.2413533, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 46) 33817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2556709, 0.3579393, 0.2556709, 0.5215687, 0.2556709, 0.3579393, 0.2556709, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 34) 33819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2168089, 0.3436217, 0.2679431, 0.5215687, 0.2168089, 0.3436217, 0.2679431, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 30) 33821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.177947, 0.3313495, 0.2802153, 0.5215687, 0.177947, 0.3313495, 0.2802153, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 22) 33823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.139085, 0.3190773, 0.2924875, 0.5215687, 0.139085, 0.3190773, 0.2924875, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 1.418854, -1, 0, 0}) 33824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 18) 33825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 106) 33827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3810, count = 90) 33829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3900, count = 90) 33831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3990, count = 108) 33833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5628605, 0.6866897, 0.4352787, 0.9568627, 0.5628605, 0.6866897, 0.4352787, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4098, count = 86) 33835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.6228989, 0.4990696, 0.9568627, 0.3752403, 0.6228989, 0.4990696, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.9936, -1, 0, 0}) 33836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4184, count = 42) 33837 glEnable(cap = GL_STENCIL_TEST) 33838 glStencilMask(mask = 255) 33839 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33840 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33842 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33843 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33844 glDisable(cap = GL_CULL_FACE) 33845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4226, count = 25) 33846 glEnable(cap = GL_CULL_FACE) 33847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 33849 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33850 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4251, count = 52) 33852 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33853 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 4) 33855 glDisable(cap = GL_STENCIL_TEST) 33856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 74) 33858 glEnable(cap = GL_STENCIL_TEST) 33859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33864 glDisable(cap = GL_CULL_FACE) 33865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4381, count = 16) 33866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4431, count = 16) 33867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4481, count = 16) 33868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4531, count = 16) 33869 glEnable(cap = GL_CULL_FACE) 33870 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33872 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33873 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 34) 33875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 34) 33876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 34) 33877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4547, count = 34) 33878 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33879 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4581, count = 4) 33881 glDisable(cap = GL_STENCIL_TEST) 33882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 58) 33884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 33885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 58) 33886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4759, count = 58) 33887 glEnable(cap = GL_STENCIL_TEST) 33888 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33889 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33891 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33892 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33893 glDisable(cap = GL_CULL_FACE) 33894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4817, count = 73) 33895 glEnable(cap = GL_CULL_FACE) 33896 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 33898 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33899 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4890, count = 148) 33901 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33902 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 4) 33904 glDisable(cap = GL_STENCIL_TEST) 33905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 182) 33907 glEnable(cap = GL_STENCIL_TEST) 33908 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33909 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33911 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33912 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33913 glDisable(cap = GL_CULL_FACE) 33914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5224, count = 16) 33915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5274, count = 16) 33916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5324, count = 16) 33917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5374, count = 16) 33918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5424, count = 16) 33919 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5474, count = 16) 33920 glEnable(cap = GL_CULL_FACE) 33921 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33923 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33924 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 34) 33926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 34) 33927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 34) 33928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 34) 33929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 34) 33930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 34) 33931 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33932 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 4) 33934 glDisable(cap = GL_STENCIL_TEST) 33935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 33936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 58) 33937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 58) 33938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 58) 33939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 58) 33940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 33941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 33942 glEnable(cap = GL_STENCIL_TEST) 33943 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33944 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33946 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33947 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33948 glDisable(cap = GL_CULL_FACE) 33949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5876, count = 39) 33950 glEnable(cap = GL_CULL_FACE) 33951 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 33953 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33954 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5915, count = 80) 33956 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33957 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 33958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5995, count = 4) 33959 glDisable(cap = GL_STENCIL_TEST) 33960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 33961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5999, count = 150) 33962 glEnable(cap = GL_STENCIL_TEST) 33963 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 33964 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 33965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 33966 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 33967 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 33968 glDisable(cap = GL_CULL_FACE) 33969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6149, count = 16) 33970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6199, count = 16) 33971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6249, count = 16) 33972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6299, count = 16) 33973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6349, count = 16) 33974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 33975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 33976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 33977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 33978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 33979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 33980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 33981 glEnable(cap = GL_CULL_FACE) 33982 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 33984 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 33985 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 33986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 34) 33987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6215, count = 34) 33988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6265, count = 34) 33989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6315, count = 34) 33990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6365, count = 34) 33991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 33992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 33993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 33994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 33995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 33996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 33997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 33998 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 33999 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 4) 34001 glDisable(cap = GL_STENCIL_TEST) 34002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6753, count = 58) 34004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6811, count = 58) 34005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 58) 34006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 58) 34007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6985, count = 58) 34008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 58) 34009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7101, count = 58) 34010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7159, count = 58) 34011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7217, count = 58) 34012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7275, count = 58) 34013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 58) 34014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7391, count = 58) 34015 glEnable(cap = GL_STENCIL_TEST) 34016 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34017 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34019 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34020 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34021 glDisable(cap = GL_CULL_FACE) 34022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7449, count = 282) 34023 glEnable(cap = GL_CULL_FACE) 34024 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9416233, -0.3366683, 0, 0, 0.3366683, 0.9416233, 0, 0, -284.2882, -238.1942, 1, 0, 0.6745098, 0, 0.007843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 34026 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34027 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7731, count = 590) 34029 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34030 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8321, count = 4) 34032 glDisable(cap = GL_STENCIL_TEST) 34033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 34034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8325, count = 650) 34035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34036 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8975, count = 40) 34037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9015, count = 82) 34038 glDisableVertexAttribArray(index = 0) 34039 glDisableVertexAttribArray(index = 1) 34040 glBindVertexArray(array = 0) 34041 glDisable(cap = GL_CULL_FACE) 34042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34043 glUseProgram(program = 0) 34044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34046 glBindVertexArray(array = 0) 34047 glActiveTexture(texture = GL_TEXTURE0) 34048 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 34049 glDisable(cap = GL_DEPTH_TEST) 34050 glDisable(cap = GL_STENCIL_TEST) 34051 glDisable(cap = GL_SCISSOR_TEST) 34052 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34053 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34054 glDepthMask(flag = GL_TRUE) 34055 glDepthFunc(func = GL_LESS) 34056 glClearDepth(depth = 1) 34057 glStencilMask(mask = 255) 34058 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34059 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34060 glDisable(cap = GL_BLEND) 34061 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 34062 glUseProgram(program = 0) 34063 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34064 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34065 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34066 glBindVertexArray(array = 1) 34067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34068 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 34069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34070 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 34071 glViewport(x = 0, y = 0, width = 375, height = 667) 34072 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34073 glClearDepth(depth = 1) 34074 glEnable(cap = GL_DEPTH_TEST) 34075 glDepthFunc(func = GL_LESS) 34076 glDepthMask(flag = GL_TRUE) 34077 glDisable(cap = GL_BLEND) 34078 glDisable(cap = GL_CULL_FACE) 34079 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34080 glDisable(cap = GL_SCISSOR_TEST) 34081 glDisable(cap = GL_STENCIL_TEST) 34082 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 34084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 34085 glEnableVertexAttribArray(index = 0) 34086 glEnableVertexAttribArray(index = 1) 34087 glEnableVertexAttribArray(index = 2) 34088 glUseProgram(program = 4) 34089 glUniform1fv(location = 1, count = 1, value = &1) 34090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34093 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34095 glEnable(cap = GL_BLEND) 34096 glDepthMask(flag = GL_FALSE) 34097 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 34099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 34100 glUseProgram(program = 7) 34101 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34102 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34104 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34106 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34109 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 34110 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34111 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34114 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34119 glUseProgram(program = 10) 34120 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34121 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34122 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34123 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34124 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34126 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34130 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34133 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34134 glUseProgram(program = 4) 34135 glUniform1fv(location = 1, count = 1, value = &0.5) 34136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34139 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34140 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34143 glUseProgram(program = 10) 34144 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34145 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34146 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34147 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34148 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34150 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34151 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34152 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34153 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 34154 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 34155 glDisableVertexAttribArray(index = 0) 34156 glDisableVertexAttribArray(index = 1) 34157 glDisableVertexAttribArray(index = 2) 34158 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34159 glDisable(cap = GL_STENCIL_TEST) 34160 glDisable(cap = GL_SCISSOR_TEST) 34161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34163 glDepthMask(flag = GL_TRUE) 34164 glBindVertexArray(array = 0) 34165 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 34166 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 34167 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34168 glBindVertexArray(array = 1) 34169 glViewport(x = 0, y = 0, width = 375, height = 667) 34170 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34171 glClearDepth(depth = 1) 34172 glEnable(cap = GL_DEPTH_TEST) 34173 glDepthFunc(func = GL_LESS) 34174 glDepthMask(flag = GL_TRUE) 34175 glDisable(cap = GL_BLEND) 34176 glDisable(cap = GL_CULL_FACE) 34177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34178 glDisable(cap = GL_SCISSOR_TEST) 34179 glDisable(cap = GL_STENCIL_TEST) 34180 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 34182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 34183 glEnableVertexAttribArray(index = 0) 34184 glEnableVertexAttribArray(index = 1) 34185 glEnableVertexAttribArray(index = 2) 34186 glUseProgram(program = 4) 34187 glUniform1fv(location = 1, count = 1, value = &1) 34188 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34189 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34190 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34191 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34192 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34193 glEnable(cap = GL_BLEND) 34194 glDepthMask(flag = GL_FALSE) 34195 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 34197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 34198 glUseProgram(program = 7) 34199 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34201 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34202 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34203 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34204 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34207 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 34208 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34209 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34210 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34212 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34213 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34214 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34217 glUseProgram(program = 10) 34218 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34219 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34220 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34221 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34222 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34223 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34224 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34225 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34226 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34227 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34228 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34231 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34232 glUseProgram(program = 4) 34233 glUniform1fv(location = 1, count = 1, value = &0.5) 34234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34236 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34241 glUseProgram(program = 10) 34242 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34243 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34244 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34245 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34246 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34247 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34248 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34250 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34251 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 34252 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 34253 glDisableVertexAttribArray(index = 0) 34254 glDisableVertexAttribArray(index = 1) 34255 glDisableVertexAttribArray(index = 2) 34256 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34257 glDisable(cap = GL_STENCIL_TEST) 34258 glDisable(cap = GL_SCISSOR_TEST) 34259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34261 glDepthMask(flag = GL_TRUE) 34262 glBindVertexArray(array = 0) 34263 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 34264 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 34265 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34266 glViewport(x = 0, y = 0, width = 375, height = 640) 34267 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34268 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34269 glUseProgram(program = 1) 34270 glEnable(cap = GL_CULL_FACE) 34271 glCullFace(mode = GL_BACK) 34272 glFrontFace(mode = GL_CCW) 34273 glEnable(cap = GL_BLEND) 34274 glDisable(cap = GL_DEPTH_TEST) 34275 glDisable(cap = GL_SCISSOR_TEST) 34276 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34277 glStencilMask(mask = 4294967295) 34278 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34279 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 34280 glActiveTexture(texture = GL_TEXTURE0) 34281 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 34282 glBindVertexArray(array = 2) 34283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 34284 glBufferData(target = GL_ARRAY_BUFFER, size = 145968, data = blob(145968), usage = GL_STREAM_DRAW) 34285 glEnableVertexAttribArray(index = 0) 34286 glEnableVertexAttribArray(index = 1) 34287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34288 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34289 glUniform1i(location = 12, v0 = 0) 34290 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 34291 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 34292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 34294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 34296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 34298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 34300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 34302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 34304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 34306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 34308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 34310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 34312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 34314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6572088, 0.6927336, 0.3730104, 0.9058824, 0.6572088, 0.6927336, 0.3730104, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 34316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6039216, 0.6749712, 0.3907728, 0.9058824, 0.6039216, 0.6749712, 0.3907728, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 34318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5506344, 0.6572088, 0.4085352, 0.9058824, 0.5506344, 0.6572088, 0.4085352, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 34320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4973472, 0.6394464, 0.4262976, 0.9058824, 0.4973472, 0.6394464, 0.4262976, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 34322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44406, 0.621684, 0.44406, 0.9058824, 0.44406, 0.621684, 0.44406, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 34324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3907728, 0.6039216, 0.4618224, 0.9058824, 0.3907728, 0.6039216, 0.4618224, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 34326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3374856, 0.5861592, 0.4795848, 0.9058824, 0.3374856, 0.5861592, 0.4795848, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 34328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2841984, 0.5683968, 0.4973472, 0.9058824, 0.2841984, 0.5683968, 0.4973472, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 34330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2309112, 0.5506344, 0.5151096, 0.9058824, 0.2309112, 0.5506344, 0.5151096, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 4.072382, -1, 0, 0}) 34331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 34332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 34334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 34336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 138) 34338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 106) 34340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 34342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 90) 34344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 90) 34346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 90) 34348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.390619, 0.1953095, 0.4980392, 0.390619, 0.390619, 0.1953095, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 84) 34350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3535102, 0.3769473, 0.2070281, 0.4980392, 0.3535102, 0.3769473, 0.2070281, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 52) 34352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3164014, 0.3652288, 0.2187466, 0.4980392, 0.3164014, 0.3652288, 0.2187466, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 46) 34354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2792926, 0.3535102, 0.2304652, 0.4980392, 0.2792926, 0.3535102, 0.2304652, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 46) 34356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2441369, 0.3417916, 0.2441369, 0.4980392, 0.2441369, 0.3417916, 0.2441369, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 30) 34358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2070281, 0.32812, 0.2558554, 0.4980392, 0.2070281, 0.32812, 0.2558554, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 30) 34360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1699193, 0.3164014, 0.267574, 0.4980392, 0.1699193, 0.3164014, 0.267574, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 22) 34362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1328105, 0.3046828, 0.2792926, 0.4980392, 0.1328105, 0.3046828, 0.2792926, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.376098, -1, 0, 0}) 34363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 18) 34364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 106) 34366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 90) 34368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 90) 34370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3996, count = 108) 34372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5651672, 0.689504, 0.4370627, 0.9607843, 0.5651672, 0.689504, 0.4370627, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 86) 34374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.6254517, 0.501115, 0.9607843, 0.3767782, 0.6254517, 0.501115, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.010507, -1, 0, 0}) 34375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4190, count = 42) 34376 glEnable(cap = GL_STENCIL_TEST) 34377 glStencilMask(mask = 255) 34378 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34379 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34381 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34382 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34383 glDisable(cap = GL_CULL_FACE) 34384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4232, count = 25) 34385 glEnable(cap = GL_CULL_FACE) 34386 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 34388 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34389 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 52) 34391 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34392 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 4) 34394 glDisable(cap = GL_STENCIL_TEST) 34395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 74) 34397 glEnable(cap = GL_STENCIL_TEST) 34398 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34399 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34401 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34402 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34403 glDisable(cap = GL_CULL_FACE) 34404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 34405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 16) 34406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4487, count = 16) 34407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4537, count = 16) 34408 glEnable(cap = GL_CULL_FACE) 34409 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34411 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34412 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 34414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 34) 34415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 34) 34416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 34) 34417 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34418 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 4) 34420 glDisable(cap = GL_STENCIL_TEST) 34421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 34423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 34424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 58) 34425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4765, count = 58) 34426 glEnable(cap = GL_STENCIL_TEST) 34427 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34428 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34430 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34431 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34432 glDisable(cap = GL_CULL_FACE) 34433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4823, count = 75) 34434 glEnable(cap = GL_CULL_FACE) 34435 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 34437 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34438 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4898, count = 152) 34440 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34441 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 4) 34443 glDisable(cap = GL_STENCIL_TEST) 34444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 186) 34446 glEnable(cap = GL_STENCIL_TEST) 34447 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34448 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34450 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34451 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34452 glDisable(cap = GL_CULL_FACE) 34453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5240, count = 16) 34454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 34455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 34456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 34457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 34458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 34459 glEnable(cap = GL_CULL_FACE) 34460 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34462 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34463 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5256, count = 34) 34465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 34466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 34467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 34468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 34469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 34470 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34471 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 4) 34473 glDisable(cap = GL_STENCIL_TEST) 34474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 34476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 34477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 34478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 34479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 34480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 34481 glEnable(cap = GL_STENCIL_TEST) 34482 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34483 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34485 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34486 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34487 glDisable(cap = GL_CULL_FACE) 34488 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5892, count = 41) 34489 glEnable(cap = GL_CULL_FACE) 34490 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 34492 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34493 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5933, count = 84) 34495 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34496 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6017, count = 4) 34498 glDisable(cap = GL_STENCIL_TEST) 34499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6021, count = 154) 34501 glEnable(cap = GL_STENCIL_TEST) 34502 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34503 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34505 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34506 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34507 glDisable(cap = GL_CULL_FACE) 34508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6175, count = 16) 34509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6225, count = 16) 34510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6275, count = 16) 34511 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 34512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 34513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 34514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 34515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 34516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 34517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 34518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 34519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 34520 glEnable(cap = GL_CULL_FACE) 34521 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34523 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34524 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6191, count = 34) 34526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6241, count = 34) 34527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6291, count = 34) 34528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 34529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 34530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 34531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 34532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 34533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 34534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 34535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 34536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 34537 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34538 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 4) 34540 glDisable(cap = GL_STENCIL_TEST) 34541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 58) 34543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 58) 34544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 58) 34545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 58) 34546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7011, count = 58) 34547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7069, count = 58) 34548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7127, count = 58) 34549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7185, count = 58) 34550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7243, count = 58) 34551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7301, count = 58) 34552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7359, count = 58) 34553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7417, count = 58) 34554 glEnable(cap = GL_STENCIL_TEST) 34555 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34556 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34558 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34559 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34560 glDisable(cap = GL_CULL_FACE) 34561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7475, count = 282) 34562 glEnable(cap = GL_CULL_FACE) 34563 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9411119, -0.3380951, 0, 0, 0.3380951, 0.9411119, 0, 0, -284.6489, -237.763, 1, 0, 0.6509804, 0, 0.003921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 34565 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34566 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7757, count = 590) 34568 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34569 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8347, count = 4) 34571 glDisable(cap = GL_STENCIL_TEST) 34572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 34573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8351, count = 650) 34574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9001, count = 40) 34576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9041, count = 82) 34577 glDisableVertexAttribArray(index = 0) 34578 glDisableVertexAttribArray(index = 1) 34579 glBindVertexArray(array = 0) 34580 glDisable(cap = GL_CULL_FACE) 34581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34582 glUseProgram(program = 0) 34583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34585 glBindVertexArray(array = 0) 34586 glActiveTexture(texture = GL_TEXTURE0) 34587 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 34588 glDisable(cap = GL_DEPTH_TEST) 34589 glDisable(cap = GL_STENCIL_TEST) 34590 glDisable(cap = GL_SCISSOR_TEST) 34591 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34592 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34593 glDepthMask(flag = GL_TRUE) 34594 glDepthFunc(func = GL_LESS) 34595 glClearDepth(depth = 1) 34596 glStencilMask(mask = 255) 34597 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34598 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34599 glDisable(cap = GL_BLEND) 34600 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 34601 glUseProgram(program = 0) 34602 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34603 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34604 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34605 glBindVertexArray(array = 1) 34606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34607 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 34608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34609 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 34610 glViewport(x = 0, y = 0, width = 375, height = 667) 34611 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34612 glClearDepth(depth = 1) 34613 glEnable(cap = GL_DEPTH_TEST) 34614 glDepthFunc(func = GL_LESS) 34615 glDepthMask(flag = GL_TRUE) 34616 glDisable(cap = GL_BLEND) 34617 glDisable(cap = GL_CULL_FACE) 34618 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34619 glDisable(cap = GL_SCISSOR_TEST) 34620 glDisable(cap = GL_STENCIL_TEST) 34621 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 34623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 34624 glEnableVertexAttribArray(index = 0) 34625 glEnableVertexAttribArray(index = 1) 34626 glEnableVertexAttribArray(index = 2) 34627 glUseProgram(program = 4) 34628 glUniform1fv(location = 1, count = 1, value = &1) 34629 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34630 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34631 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34632 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34633 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34634 glEnable(cap = GL_BLEND) 34635 glDepthMask(flag = GL_FALSE) 34636 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 34638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 34639 glUseProgram(program = 7) 34640 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34643 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34645 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34648 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 34649 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34650 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34653 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34658 glUseProgram(program = 10) 34659 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34660 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34661 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34662 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34663 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34665 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34669 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34672 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34673 glUseProgram(program = 4) 34674 glUniform1fv(location = 1, count = 1, value = &0.5) 34675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34677 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34682 glUseProgram(program = 10) 34683 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34684 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34685 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34686 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34687 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34689 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 34690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 34693 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 34694 glDisableVertexAttribArray(index = 0) 34695 glDisableVertexAttribArray(index = 1) 34696 glDisableVertexAttribArray(index = 2) 34697 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34698 glDisable(cap = GL_STENCIL_TEST) 34699 glDisable(cap = GL_SCISSOR_TEST) 34700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34702 glDepthMask(flag = GL_TRUE) 34703 glBindVertexArray(array = 0) 34704 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 34705 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 34706 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34707 glViewport(x = 0, y = 0, width = 375, height = 640) 34708 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34709 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34710 glUseProgram(program = 1) 34711 glEnable(cap = GL_CULL_FACE) 34712 glCullFace(mode = GL_BACK) 34713 glFrontFace(mode = GL_CCW) 34714 glEnable(cap = GL_BLEND) 34715 glDisable(cap = GL_DEPTH_TEST) 34716 glDisable(cap = GL_SCISSOR_TEST) 34717 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34718 glStencilMask(mask = 4294967295) 34719 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34720 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 34721 glActiveTexture(texture = GL_TEXTURE0) 34722 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 34723 glBindVertexArray(array = 2) 34724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 34725 glBufferData(target = GL_ARRAY_BUFFER, size = 145968, data = blob(145968), usage = GL_STREAM_DRAW) 34726 glEnableVertexAttribArray(index = 0) 34727 glEnableVertexAttribArray(index = 1) 34728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34730 glUniform1i(location = 12, v0 = 0) 34731 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 34732 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 34733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 34735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 34737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 34739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 34741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 34743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 34745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 34747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 34749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 34751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 34753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 34755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6515186, 0.6867359, 0.3697809, 0.8980392, 0.6515186, 0.6867359, 0.3697809, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 34757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5986928, 0.6691273, 0.3873895, 0.8980392, 0.5986928, 0.6691273, 0.3873895, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 34759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.545867, 0.6515186, 0.4049981, 0.8980392, 0.545867, 0.6515186, 0.4049981, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 34761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4930412, 0.6339101, 0.4226067, 0.8980392, 0.4930412, 0.6339101, 0.4226067, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 34763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4402153, 0.6163014, 0.4402153, 0.8980392, 0.4402153, 0.6163014, 0.4402153, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 34765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3873895, 0.5986928, 0.4578239, 0.8980392, 0.3873895, 0.5986928, 0.4578239, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 34767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3345636, 0.5810842, 0.4754325, 0.8980392, 0.3345636, 0.5810842, 0.4754325, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 34769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2817378, 0.5634756, 0.4930412, 0.8980392, 0.2817378, 0.5634756, 0.4930412, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 34771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.228912, 0.545867, 0.5106498, 0.8980392, 0.228912, 0.545867, 0.5106498, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.042844, -1, 0, 0}) 34772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 34773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 34775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 34777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 138) 34779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 106) 34781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 34783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 90) 34785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 90) 34787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 90) 34789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 84) 34791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3395925, 0.3621069, 0.1988774, 0.4784314, 0.3395925, 0.3621069, 0.1988774, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 52) 34793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3039446, 0.3508497, 0.2101346, 0.4784314, 0.3039446, 0.3508497, 0.2101346, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 46) 34795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2682968, 0.3395925, 0.2213918, 0.4784314, 0.2682968, 0.3395925, 0.2213918, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 46) 34797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 30) 34799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1988774, 0.3152018, 0.2457824, 0.4784314, 0.1988774, 0.3152018, 0.2457824, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 30) 34801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1632295, 0.3039446, 0.2570396, 0.4784314, 0.1632295, 0.3039446, 0.2570396, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 22) 34803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1275817, 0.2926874, 0.2682968, 0.4784314, 0.1275817, 0.2926874, 0.2682968, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.346895, -1, 0, 0}) 34804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 18) 34805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 106) 34807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 90) 34809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 90) 34811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3996, count = 108) 34813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5651672, 0.689504, 0.4370627, 0.9607843, 0.5651672, 0.689504, 0.4370627, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 86) 34815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.6254517, 0.501115, 0.9607843, 0.3767782, 0.6254517, 0.501115, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.021781, -1, 0, 0}) 34816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4190, count = 42) 34817 glEnable(cap = GL_STENCIL_TEST) 34818 glStencilMask(mask = 255) 34819 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34820 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34822 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34823 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34824 glDisable(cap = GL_CULL_FACE) 34825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4232, count = 25) 34826 glEnable(cap = GL_CULL_FACE) 34827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 34829 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34830 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 52) 34832 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34833 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 4) 34835 glDisable(cap = GL_STENCIL_TEST) 34836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 74) 34838 glEnable(cap = GL_STENCIL_TEST) 34839 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34840 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34842 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34843 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34844 glDisable(cap = GL_CULL_FACE) 34845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 34846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 16) 34847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4487, count = 16) 34848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4537, count = 16) 34849 glEnable(cap = GL_CULL_FACE) 34850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34852 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34853 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 34855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 34) 34856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 34) 34857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 34) 34858 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34859 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 4) 34861 glDisable(cap = GL_STENCIL_TEST) 34862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 34864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 34865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 58) 34866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4765, count = 58) 34867 glEnable(cap = GL_STENCIL_TEST) 34868 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34869 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34871 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34872 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34873 glDisable(cap = GL_CULL_FACE) 34874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4823, count = 75) 34875 glEnable(cap = GL_CULL_FACE) 34876 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 34878 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34879 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4898, count = 152) 34881 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34882 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 4) 34884 glDisable(cap = GL_STENCIL_TEST) 34885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 186) 34887 glEnable(cap = GL_STENCIL_TEST) 34888 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34889 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34891 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34892 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34893 glDisable(cap = GL_CULL_FACE) 34894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5240, count = 16) 34895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 34896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 34897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 34898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 34899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 34900 glEnable(cap = GL_CULL_FACE) 34901 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34903 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34904 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5256, count = 34) 34906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 34907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 34908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 34909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 34910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 34911 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34912 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 4) 34914 glDisable(cap = GL_STENCIL_TEST) 34915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 34917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 34918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 34919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 34920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 34921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 58) 34922 glEnable(cap = GL_STENCIL_TEST) 34923 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34924 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34926 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34927 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34928 glDisable(cap = GL_CULL_FACE) 34929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5892, count = 41) 34930 glEnable(cap = GL_CULL_FACE) 34931 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 34933 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34934 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5933, count = 84) 34936 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34937 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6017, count = 4) 34939 glDisable(cap = GL_STENCIL_TEST) 34940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 34941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6021, count = 154) 34942 glEnable(cap = GL_STENCIL_TEST) 34943 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34944 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34946 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 34947 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 34948 glDisable(cap = GL_CULL_FACE) 34949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6175, count = 16) 34950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6225, count = 16) 34951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6275, count = 16) 34952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 34953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 34954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 34955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 34956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 34957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 34958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 34959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 34960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 34961 glEnable(cap = GL_CULL_FACE) 34962 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 34964 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 34965 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 34966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6191, count = 34) 34967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6241, count = 34) 34968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6291, count = 34) 34969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 34970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 34971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 34972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 34973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 34974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 34975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 34976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 34977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 34978 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 34979 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 34980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 4) 34981 glDisable(cap = GL_STENCIL_TEST) 34982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 34983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 58) 34984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6837, count = 58) 34985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 58) 34986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 58) 34987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7011, count = 58) 34988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7069, count = 58) 34989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7127, count = 58) 34990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7185, count = 58) 34991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7243, count = 58) 34992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7301, count = 58) 34993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7359, count = 58) 34994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7417, count = 58) 34995 glEnable(cap = GL_STENCIL_TEST) 34996 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 34997 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 34998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 34999 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35000 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35001 glDisable(cap = GL_CULL_FACE) 35002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7475, count = 282) 35003 glEnable(cap = GL_CULL_FACE) 35004 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9408029, -0.338954, 0, 0, 0.338954, 0.9408029, 0, 0, -284.8658, -237.5031, 1, 0, 0.6313726, 0, 0.003921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 35006 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35007 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7757, count = 590) 35009 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35010 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8347, count = 4) 35012 glDisable(cap = GL_STENCIL_TEST) 35013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 35014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8351, count = 650) 35015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9001, count = 40) 35017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9041, count = 82) 35018 glDisableVertexAttribArray(index = 0) 35019 glDisableVertexAttribArray(index = 1) 35020 glBindVertexArray(array = 0) 35021 glDisable(cap = GL_CULL_FACE) 35022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35023 glUseProgram(program = 0) 35024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35026 glBindVertexArray(array = 0) 35027 glActiveTexture(texture = GL_TEXTURE0) 35028 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 35029 glDisable(cap = GL_DEPTH_TEST) 35030 glDisable(cap = GL_STENCIL_TEST) 35031 glDisable(cap = GL_SCISSOR_TEST) 35032 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35033 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35034 glDepthMask(flag = GL_TRUE) 35035 glDepthFunc(func = GL_LESS) 35036 glClearDepth(depth = 1) 35037 glStencilMask(mask = 255) 35038 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35039 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35040 glDisable(cap = GL_BLEND) 35041 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 35042 glUseProgram(program = 0) 35043 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35044 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35045 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35046 glBindVertexArray(array = 1) 35047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35048 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35050 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35051 glViewport(x = 0, y = 0, width = 375, height = 667) 35052 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35053 glClearDepth(depth = 1) 35054 glEnable(cap = GL_DEPTH_TEST) 35055 glDepthFunc(func = GL_LESS) 35056 glDepthMask(flag = GL_TRUE) 35057 glDisable(cap = GL_BLEND) 35058 glDisable(cap = GL_CULL_FACE) 35059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35060 glDisable(cap = GL_SCISSOR_TEST) 35061 glDisable(cap = GL_STENCIL_TEST) 35062 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35065 glEnableVertexAttribArray(index = 0) 35066 glEnableVertexAttribArray(index = 1) 35067 glEnableVertexAttribArray(index = 2) 35068 glUseProgram(program = 4) 35069 glUniform1fv(location = 1, count = 1, value = &1) 35070 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35072 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35074 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35075 glEnable(cap = GL_BLEND) 35076 glDepthMask(flag = GL_FALSE) 35077 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35080 glUseProgram(program = 7) 35081 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35082 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35083 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35084 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35085 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35086 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35089 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 35090 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35091 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35092 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35094 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35095 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35096 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35099 glUseProgram(program = 10) 35100 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35101 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35102 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35103 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35104 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35106 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 35107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35108 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35109 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35110 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35113 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35114 glUseProgram(program = 4) 35115 glUniform1fv(location = 1, count = 1, value = &0.5) 35116 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35118 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35119 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 35120 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 35121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35123 glUseProgram(program = 10) 35124 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35125 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 35126 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35127 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35128 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 35129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35130 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 35131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35132 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35133 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 35134 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 35135 glDisableVertexAttribArray(index = 0) 35136 glDisableVertexAttribArray(index = 1) 35137 glDisableVertexAttribArray(index = 2) 35138 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35139 glDisable(cap = GL_STENCIL_TEST) 35140 glDisable(cap = GL_SCISSOR_TEST) 35141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35143 glDepthMask(flag = GL_TRUE) 35144 glBindVertexArray(array = 0) 35145 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 35146 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 35147 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35148 glViewport(x = 0, y = 0, width = 375, height = 640) 35149 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35150 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35151 glUseProgram(program = 1) 35152 glEnable(cap = GL_CULL_FACE) 35153 glCullFace(mode = GL_BACK) 35154 glFrontFace(mode = GL_CCW) 35155 glEnable(cap = GL_BLEND) 35156 glDisable(cap = GL_DEPTH_TEST) 35157 glDisable(cap = GL_SCISSOR_TEST) 35158 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35159 glStencilMask(mask = 4294967295) 35160 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35161 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 35162 glActiveTexture(texture = GL_TEXTURE0) 35163 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 35164 glBindVertexArray(array = 2) 35165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 35166 glBufferData(target = GL_ARRAY_BUFFER, size = 145488, data = blob(145488), usage = GL_STREAM_DRAW) 35167 glEnableVertexAttribArray(index = 0) 35168 glEnableVertexAttribArray(index = 1) 35169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35170 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35171 glUniform1i(location = 12, v0 = 0) 35172 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 35173 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 35174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 35176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 35178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 35180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 35182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 35184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 35186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 35188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 35190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 35192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 35194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 35196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6458285, 0.6807382, 0.3665513, 0.8901961, 0.6458285, 0.6807382, 0.3665513, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 35198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5934641, 0.6632833, 0.3840062, 0.8901961, 0.5934641, 0.6632833, 0.3840062, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 35200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5410996, 0.6458285, 0.401461, 0.8901961, 0.5410996, 0.6458285, 0.401461, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 116) 35202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4887351, 0.6283737, 0.4189158, 0.8901961, 0.4887351, 0.6283737, 0.4189158, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 92) 35204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 92) 35206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3840062, 0.5934641, 0.4538255, 0.8901961, 0.3840062, 0.5934641, 0.4538255, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 66) 35208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3316417, 0.5760093, 0.4712803, 0.8901961, 0.3316417, 0.5760093, 0.4712803, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2334, count = 54) 35210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2792772, 0.5585544, 0.4887351, 0.8901961, 0.2792772, 0.5585544, 0.4887351, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2388, count = 38) 35212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2269127, 0.5410996, 0.5061899, 0.8901961, 0.2269127, 0.5410996, 0.5061899, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.014047, -1, 0, 0}) 35213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 30) 35214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 154) 35216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2610, count = 154) 35218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2764, count = 138) 35220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2902, count = 106) 35222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3008, count = 90) 35224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 90) 35226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3188, count = 90) 35228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 90) 35230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3629373, 0.3629373, 0.1814687, 0.4627451, 0.3629373, 0.3629373, 0.1814687, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3368, count = 68) 35232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3284583, 0.3502345, 0.1923568, 0.4627451, 0.3284583, 0.3502345, 0.1923568, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 52) 35234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2939793, 0.3393464, 0.2032449, 0.4627451, 0.2939793, 0.3393464, 0.2032449, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 46) 35236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595002, 0.3284583, 0.214133, 0.4627451, 0.2595002, 0.3284583, 0.214133, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 46) 35238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2268358, 0.3175702, 0.2268358, 0.4627451, 0.2268358, 0.3175702, 0.2268358, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3580, count = 30) 35240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1923568, 0.3048674, 0.237724, 0.4627451, 0.1923568, 0.3048674, 0.237724, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 30) 35242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1578777, 0.2939793, 0.2486121, 0.4627451, 0.1578777, 0.2939793, 0.2486121, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 22) 35244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1233987, 0.2830911, 0.2595002, 0.4627451, 0.1233987, 0.2830911, 0.2595002, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.319669, -1, 0, 0}) 35245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 18) 35246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3680, count = 106) 35248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3786, count = 90) 35250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3876, count = 90) 35252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 108) 35254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5674741, 0.6923184, 0.4388466, 0.9647059, 0.5674741, 0.6923184, 0.4388466, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4074, count = 86) 35256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.378316, 0.6280046, 0.5031604, 0.9647059, 0.378316, 0.6280046, 0.5031604, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032104, -1, 0, 0}) 35257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4160, count = 42) 35258 glEnable(cap = GL_STENCIL_TEST) 35259 glStencilMask(mask = 255) 35260 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35261 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35263 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35264 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35265 glDisable(cap = GL_CULL_FACE) 35266 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4202, count = 25) 35267 glEnable(cap = GL_CULL_FACE) 35268 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 35270 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35271 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 52) 35273 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35274 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 4) 35276 glDisable(cap = GL_STENCIL_TEST) 35277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 74) 35279 glEnable(cap = GL_STENCIL_TEST) 35280 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35281 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35283 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35284 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35285 glDisable(cap = GL_CULL_FACE) 35286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4357, count = 16) 35287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4407, count = 16) 35288 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4457, count = 16) 35289 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4507, count = 16) 35290 glEnable(cap = GL_CULL_FACE) 35291 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35293 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35294 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 34) 35296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4423, count = 34) 35297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4473, count = 34) 35298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 34) 35299 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35300 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 4) 35302 glDisable(cap = GL_STENCIL_TEST) 35303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 35305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 58) 35306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4677, count = 58) 35307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4735, count = 58) 35308 glEnable(cap = GL_STENCIL_TEST) 35309 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35310 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35312 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35313 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35314 glDisable(cap = GL_CULL_FACE) 35315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4793, count = 75) 35316 glEnable(cap = GL_CULL_FACE) 35317 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 35319 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35320 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 152) 35322 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35323 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5020, count = 4) 35325 glDisable(cap = GL_STENCIL_TEST) 35326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 186) 35328 glEnable(cap = GL_STENCIL_TEST) 35329 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35330 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35332 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35333 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35334 glDisable(cap = GL_CULL_FACE) 35335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5210, count = 16) 35336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5260, count = 16) 35337 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5310, count = 16) 35338 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 16) 35339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 16) 35340 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 16) 35341 glEnable(cap = GL_CULL_FACE) 35342 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35344 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35345 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 34) 35347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 34) 35348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 34) 35349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 34) 35350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 34) 35351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 34) 35352 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35353 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 4) 35355 glDisable(cap = GL_STENCIL_TEST) 35356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 58) 35358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 58) 35359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 58) 35360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 58) 35361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 58) 35362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5804, count = 58) 35363 glEnable(cap = GL_STENCIL_TEST) 35364 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35365 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35367 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35368 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35369 glDisable(cap = GL_CULL_FACE) 35370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5862, count = 41) 35371 glEnable(cap = GL_CULL_FACE) 35372 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 35374 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35375 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5903, count = 84) 35377 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35378 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5987, count = 4) 35380 glDisable(cap = GL_STENCIL_TEST) 35381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5991, count = 154) 35383 glEnable(cap = GL_STENCIL_TEST) 35384 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35385 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35387 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35388 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35389 glDisable(cap = GL_CULL_FACE) 35390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6145, count = 16) 35391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6195, count = 16) 35392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6245, count = 16) 35393 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6295, count = 16) 35394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6345, count = 16) 35395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6395, count = 16) 35396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6445, count = 16) 35397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6495, count = 16) 35398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6545, count = 16) 35399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6595, count = 16) 35400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6645, count = 16) 35401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6695, count = 16) 35402 glEnable(cap = GL_CULL_FACE) 35403 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35405 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35406 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 34) 35408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6211, count = 34) 35409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6261, count = 34) 35410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6311, count = 34) 35411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6361, count = 34) 35412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6411, count = 34) 35413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6461, count = 34) 35414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 34) 35415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6561, count = 34) 35416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6611, count = 34) 35417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6661, count = 34) 35418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6711, count = 34) 35419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 4) 35422 glDisable(cap = GL_STENCIL_TEST) 35423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 58) 35425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 58) 35426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 58) 35427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6923, count = 58) 35428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6981, count = 58) 35429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 58) 35430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7097, count = 58) 35431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7155, count = 58) 35432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7213, count = 58) 35433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7271, count = 58) 35434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7329, count = 58) 35435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7387, count = 58) 35436 glEnable(cap = GL_STENCIL_TEST) 35437 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35438 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35440 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35441 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35442 glDisable(cap = GL_CULL_FACE) 35443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7445, count = 282) 35444 glEnable(cap = GL_CULL_FACE) 35445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9405453, -0.3396682, 0, 0, 0.3396682, 0.9405453, 0, 0, -285.0461, -237.2867, 1, 0, 0.6156863, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 35447 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35448 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7727, count = 590) 35450 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35451 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8317, count = 4) 35453 glDisable(cap = GL_STENCIL_TEST) 35454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 35455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8321, count = 650) 35456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8971, count = 40) 35458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9011, count = 82) 35459 glDisableVertexAttribArray(index = 0) 35460 glDisableVertexAttribArray(index = 1) 35461 glBindVertexArray(array = 0) 35462 glDisable(cap = GL_CULL_FACE) 35463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35464 glUseProgram(program = 0) 35465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35467 glBindVertexArray(array = 0) 35468 glActiveTexture(texture = GL_TEXTURE0) 35469 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 35470 glDisable(cap = GL_DEPTH_TEST) 35471 glDisable(cap = GL_STENCIL_TEST) 35472 glDisable(cap = GL_SCISSOR_TEST) 35473 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35474 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35475 glDepthMask(flag = GL_TRUE) 35476 glDepthFunc(func = GL_LESS) 35477 glClearDepth(depth = 1) 35478 glStencilMask(mask = 255) 35479 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35480 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35481 glDisable(cap = GL_BLEND) 35482 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 35483 glUseProgram(program = 0) 35484 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35485 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35486 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35487 glBindVertexArray(array = 1) 35488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35489 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35492 glViewport(x = 0, y = 0, width = 375, height = 667) 35493 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35494 glClearDepth(depth = 1) 35495 glEnable(cap = GL_DEPTH_TEST) 35496 glDepthFunc(func = GL_LESS) 35497 glDepthMask(flag = GL_TRUE) 35498 glDisable(cap = GL_BLEND) 35499 glDisable(cap = GL_CULL_FACE) 35500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35501 glDisable(cap = GL_SCISSOR_TEST) 35502 glDisable(cap = GL_STENCIL_TEST) 35503 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35506 glEnableVertexAttribArray(index = 0) 35507 glEnableVertexAttribArray(index = 1) 35508 glEnableVertexAttribArray(index = 2) 35509 glUseProgram(program = 4) 35510 glUniform1fv(location = 1, count = 1, value = &1) 35511 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35512 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35513 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35514 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35515 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35516 glEnable(cap = GL_BLEND) 35517 glDepthMask(flag = GL_FALSE) 35518 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35521 glUseProgram(program = 7) 35522 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35525 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35527 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35530 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 35531 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35532 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35535 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35540 glUseProgram(program = 10) 35541 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35542 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35543 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35544 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35545 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35547 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 35548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35549 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35550 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35551 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35554 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35555 glUseProgram(program = 4) 35556 glUniform1fv(location = 1, count = 1, value = &0.5) 35557 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35559 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35560 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 35561 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 35562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35564 glUseProgram(program = 10) 35565 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35566 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 35567 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35568 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35569 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 35570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35571 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 35572 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35573 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35574 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 35575 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 35576 glDisableVertexAttribArray(index = 0) 35577 glDisableVertexAttribArray(index = 1) 35578 glDisableVertexAttribArray(index = 2) 35579 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35580 glDisable(cap = GL_STENCIL_TEST) 35581 glDisable(cap = GL_SCISSOR_TEST) 35582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35584 glDepthMask(flag = GL_TRUE) 35585 glBindVertexArray(array = 0) 35586 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 35587 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 35588 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35589 glViewport(x = 0, y = 0, width = 375, height = 640) 35590 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35591 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35592 glUseProgram(program = 1) 35593 glEnable(cap = GL_CULL_FACE) 35594 glCullFace(mode = GL_BACK) 35595 glFrontFace(mode = GL_CCW) 35596 glEnable(cap = GL_BLEND) 35597 glDisable(cap = GL_DEPTH_TEST) 35598 glDisable(cap = GL_SCISSOR_TEST) 35599 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35600 glStencilMask(mask = 4294967295) 35601 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35602 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 35603 glActiveTexture(texture = GL_TEXTURE0) 35604 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 35605 glBindVertexArray(array = 2) 35606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 35607 glBufferData(target = GL_ARRAY_BUFFER, size = 145248, data = blob(145248), usage = GL_STREAM_DRAW) 35608 glEnableVertexAttribArray(index = 0) 35609 glEnableVertexAttribArray(index = 1) 35610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35611 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35612 glUniform1i(location = 12, v0 = 0) 35613 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 35614 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 35615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 35617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 35619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 35621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 35623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 35625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 35627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 35629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 35631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 35633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 35635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 35637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6401384, 0.6747405, 0.3633218, 0.8823529, 0.6401384, 0.6747405, 0.3633218, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 35639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5882353, 0.6574395, 0.3806228, 0.8823529, 0.5882353, 0.6574395, 0.3806228, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 35641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5363322, 0.6401384, 0.3979239, 0.8823529, 0.5363322, 0.6401384, 0.3979239, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 116) 35643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6228374, 0.4152249, 0.8823529, 0.4844291, 0.6228374, 0.4152249, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 92) 35645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.432526, 0.6055363, 0.432526, 0.8823529, 0.432526, 0.6055363, 0.432526, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 92) 35647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806228, 0.5882353, 0.449827, 0.8823529, 0.3806228, 0.5882353, 0.449827, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 62) 35649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3287197, 0.5709343, 0.4671281, 0.8823529, 0.3287197, 0.5709343, 0.4671281, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 54) 35651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.5536332, 0.4844291, 0.8823529, 0.2768166, 0.5536332, 0.4844291, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 38) 35653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249135, 0.5363322, 0.5017301, 0.8823529, 0.2249135, 0.5363322, 0.5017301, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.984398, -1, 0, 0}) 35654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 30) 35655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 154) 35657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 154) 35659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 138) 35661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2898, count = 106) 35663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3004, count = 90) 35665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3094, count = 90) 35667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3184, count = 90) 35669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3274, count = 90) 35671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3364, count = 52) 35673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3201077, 0.3413303, 0.1874664, 0.4509804, 0.3201077, 0.3413303, 0.1874664, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 52) 35675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2865052, 0.330719, 0.1980777, 0.4509804, 0.2865052, 0.330719, 0.1980777, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3468, count = 46) 35677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.3201077, 0.208689, 0.4509804, 0.2529027, 0.3201077, 0.208689, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 46) 35679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 30) 35681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1874664, 0.2971165, 0.2316801, 0.4509804, 0.1874664, 0.2971165, 0.2316801, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 30) 35683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1538639, 0.2865052, 0.2422914, 0.4509804, 0.1538639, 0.2865052, 0.2422914, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 22) 35685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1202614, 0.2758939, 0.2529027, 0.4509804, 0.1202614, 0.2758939, 0.2529027, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.292835, -1, 0, 0}) 35686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 18) 35687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 106) 35689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 90) 35691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 90) 35693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3946, count = 108) 35695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4054, count = 86) 35697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.04211, -1, 0, 0}) 35698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4140, count = 42) 35699 glEnable(cap = GL_STENCIL_TEST) 35700 glStencilMask(mask = 255) 35701 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35702 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35704 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35705 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35706 glDisable(cap = GL_CULL_FACE) 35707 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4182, count = 25) 35708 glEnable(cap = GL_CULL_FACE) 35709 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 35711 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35712 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4207, count = 52) 35714 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35715 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 4) 35717 glDisable(cap = GL_STENCIL_TEST) 35718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 74) 35720 glEnable(cap = GL_STENCIL_TEST) 35721 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35722 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35724 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35725 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35726 glDisable(cap = GL_CULL_FACE) 35727 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4337, count = 16) 35728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 35729 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 16) 35730 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4487, count = 16) 35731 glEnable(cap = GL_CULL_FACE) 35732 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35734 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35735 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 34) 35737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 35738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 34) 35739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 34) 35740 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35741 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 4) 35743 glDisable(cap = GL_STENCIL_TEST) 35744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 58) 35746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 58) 35747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4657, count = 58) 35748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4715, count = 58) 35749 glEnable(cap = GL_STENCIL_TEST) 35750 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35751 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35753 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35754 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35755 glDisable(cap = GL_CULL_FACE) 35756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4773, count = 75) 35757 glEnable(cap = GL_CULL_FACE) 35758 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 35760 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35761 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4848, count = 152) 35763 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35764 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5000, count = 4) 35766 glDisable(cap = GL_STENCIL_TEST) 35767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 186) 35769 glEnable(cap = GL_STENCIL_TEST) 35770 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35771 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35773 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35774 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35775 glDisable(cap = GL_CULL_FACE) 35776 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5190, count = 16) 35777 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5240, count = 16) 35778 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 35779 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 35780 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 35781 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 35782 glEnable(cap = GL_CULL_FACE) 35783 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35785 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35786 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5206, count = 34) 35788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5256, count = 34) 35789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 35790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 35791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 35792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 35793 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35794 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 4) 35796 glDisable(cap = GL_STENCIL_TEST) 35797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 58) 35799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 58) 35800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 58) 35801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 58) 35802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5726, count = 58) 35803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 58) 35804 glEnable(cap = GL_STENCIL_TEST) 35805 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35806 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35808 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35809 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35810 glDisable(cap = GL_CULL_FACE) 35811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5842, count = 42) 35812 glEnable(cap = GL_CULL_FACE) 35813 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 35815 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35816 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 86) 35818 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35819 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 4) 35821 glDisable(cap = GL_STENCIL_TEST) 35822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 35823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5974, count = 156) 35824 glEnable(cap = GL_STENCIL_TEST) 35825 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35826 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35828 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35829 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35830 glDisable(cap = GL_CULL_FACE) 35831 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 35832 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 35833 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 35834 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 35835 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 35836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6380, count = 16) 35837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6430, count = 16) 35838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6480, count = 16) 35839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6530, count = 16) 35840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6580, count = 16) 35841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6630, count = 16) 35842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6680, count = 16) 35843 glEnable(cap = GL_CULL_FACE) 35844 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35846 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35847 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 35849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 35850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 35851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 35852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 35853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 34) 35854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6446, count = 34) 35855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6496, count = 34) 35856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6546, count = 34) 35857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6596, count = 34) 35858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6646, count = 34) 35859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 34) 35860 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35861 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 4) 35863 glDisable(cap = GL_STENCIL_TEST) 35864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 35865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6734, count = 58) 35866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6792, count = 58) 35867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6850, count = 58) 35868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 58) 35869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6966, count = 58) 35870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7024, count = 58) 35871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7082, count = 58) 35872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7140, count = 58) 35873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7198, count = 58) 35874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7256, count = 58) 35875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7314, count = 58) 35876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7372, count = 58) 35877 glEnable(cap = GL_STENCIL_TEST) 35878 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35879 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 35880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 35881 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 35882 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 35883 glDisable(cap = GL_CULL_FACE) 35884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7430, count = 282) 35885 glEnable(cap = GL_CULL_FACE) 35886 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9403213, -0.340288, 0, 0, 0.340288, 0.9403213, 0, 0, -285.2024, -237.0988, 1, 0, 0.6, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 35888 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 35889 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7712, count = 590) 35891 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 35892 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 35893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8302, count = 4) 35894 glDisable(cap = GL_STENCIL_TEST) 35895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 35896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8306, count = 650) 35897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 35898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8956, count = 40) 35899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8996, count = 82) 35900 glDisableVertexAttribArray(index = 0) 35901 glDisableVertexAttribArray(index = 1) 35902 glBindVertexArray(array = 0) 35903 glDisable(cap = GL_CULL_FACE) 35904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35905 glUseProgram(program = 0) 35906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35908 glBindVertexArray(array = 0) 35909 glActiveTexture(texture = GL_TEXTURE0) 35910 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 35911 glDisable(cap = GL_DEPTH_TEST) 35912 glDisable(cap = GL_STENCIL_TEST) 35913 glDisable(cap = GL_SCISSOR_TEST) 35914 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35915 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35916 glDepthMask(flag = GL_TRUE) 35917 glDepthFunc(func = GL_LESS) 35918 glClearDepth(depth = 1) 35919 glStencilMask(mask = 255) 35920 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 35921 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 35922 glDisable(cap = GL_BLEND) 35923 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 35924 glUseProgram(program = 0) 35925 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35926 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35927 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35928 glBindVertexArray(array = 1) 35929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35930 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35932 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35933 glViewport(x = 0, y = 0, width = 375, height = 667) 35934 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35935 glClearDepth(depth = 1) 35936 glEnable(cap = GL_DEPTH_TEST) 35937 glDepthFunc(func = GL_LESS) 35938 glDepthMask(flag = GL_TRUE) 35939 glDisable(cap = GL_BLEND) 35940 glDisable(cap = GL_CULL_FACE) 35941 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35942 glDisable(cap = GL_SCISSOR_TEST) 35943 glDisable(cap = GL_STENCIL_TEST) 35944 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35947 glEnableVertexAttribArray(index = 0) 35948 glEnableVertexAttribArray(index = 1) 35949 glEnableVertexAttribArray(index = 2) 35950 glUseProgram(program = 4) 35951 glUniform1fv(location = 1, count = 1, value = &1) 35952 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35953 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35954 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35955 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35956 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35957 glEnable(cap = GL_BLEND) 35958 glDepthMask(flag = GL_FALSE) 35959 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35962 glUseProgram(program = 7) 35963 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35968 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35971 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 35972 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35973 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35981 glUseProgram(program = 10) 35982 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35983 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35984 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35985 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35986 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35988 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 35989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35992 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35995 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35996 glUseProgram(program = 4) 35997 glUniform1fv(location = 1, count = 1, value = &0.5) 35998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36005 glUseProgram(program = 10) 36006 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36007 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36008 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36009 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36010 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36012 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 36016 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 36017 glDisableVertexAttribArray(index = 0) 36018 glDisableVertexAttribArray(index = 1) 36019 glDisableVertexAttribArray(index = 2) 36020 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36021 glDisable(cap = GL_STENCIL_TEST) 36022 glDisable(cap = GL_SCISSOR_TEST) 36023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36025 glDepthMask(flag = GL_TRUE) 36026 glBindVertexArray(array = 0) 36027 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 36028 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 36029 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36030 glViewport(x = 0, y = 0, width = 375, height = 640) 36031 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36032 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36033 glUseProgram(program = 1) 36034 glEnable(cap = GL_CULL_FACE) 36035 glCullFace(mode = GL_BACK) 36036 glFrontFace(mode = GL_CCW) 36037 glEnable(cap = GL_BLEND) 36038 glDisable(cap = GL_DEPTH_TEST) 36039 glDisable(cap = GL_SCISSOR_TEST) 36040 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36041 glStencilMask(mask = 4294967295) 36042 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36043 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 36044 glActiveTexture(texture = GL_TEXTURE0) 36045 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 36046 glBindVertexArray(array = 2) 36047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 36048 glBufferData(target = GL_ARRAY_BUFFER, size = 145792, data = blob(145792), usage = GL_STREAM_DRAW) 36049 glEnableVertexAttribArray(index = 0) 36050 glEnableVertexAttribArray(index = 1) 36051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36053 glUniform1i(location = 12, v0 = 0) 36054 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 36055 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 36056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 36058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 36060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 36062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 36064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 36066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 36068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 36070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 36072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 36074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 36076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6858901, 0.6858901, 0.342945, 0.8745098, 0.6858901, 0.6858901, 0.342945, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 36078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6344483, 0.6687428, 0.3600923, 0.8745098, 0.6344483, 0.6687428, 0.3600923, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 36080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5830066, 0.6515955, 0.3772395, 0.8745098, 0.5830066, 0.6515955, 0.3772395, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 36082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5315648, 0.6344483, 0.3943868, 0.8745098, 0.5315648, 0.6344483, 0.3943868, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 108) 36084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.480123, 0.617301, 0.411534, 0.8745098, 0.480123, 0.617301, 0.411534, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 92) 36086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 92) 36088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3772395, 0.5830066, 0.4458286, 0.8745098, 0.3772395, 0.5830066, 0.4458286, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 62) 36090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3257978, 0.5658593, 0.4629758, 0.8745098, 0.3257978, 0.5658593, 0.4629758, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2322, count = 54) 36092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.274356, 0.5487121, 0.480123, 0.8745098, 0.274356, 0.5487121, 0.480123, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 38) 36094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2229143, 0.5315648, 0.4972703, 0.8745098, 0.2229143, 0.5315648, 0.4972703, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.953919, -1, 0, 0}) 36095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 30) 36096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 154) 36098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2598, count = 154) 36100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2752, count = 154) 36102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2906, count = 122) 36104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 90) 36106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 90) 36108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 90) 36110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 90) 36112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 52) 36114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3089735, 0.3294579, 0.1809458, 0.4352941, 0.3089735, 0.3294579, 0.1809458, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 52) 36116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2765398, 0.3192157, 0.191188, 0.4352941, 0.2765398, 0.3192157, 0.191188, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 46) 36118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2441061, 0.3089735, 0.2014302, 0.4352941, 0.2441061, 0.3089735, 0.2014302, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 46) 36120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 30) 36122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1809458, 0.286782, 0.2236217, 0.4352941, 0.1809458, 0.286782, 0.2236217, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 30) 36124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1485121, 0.2765398, 0.2338639, 0.4352941, 0.1485121, 0.2765398, 0.2338639, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3644, count = 22) 36126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1160784, 0.2662976, 0.2441061, 0.4352941, 0.1160784, 0.2662976, 0.2441061, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.266436, -1, 0, 0}) 36127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 18) 36128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 106) 36130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 90) 36132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 90) 36134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3970, count = 108) 36136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4078, count = 86) 36138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.051795, -1, 0, 0}) 36139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4164, count = 42) 36140 glEnable(cap = GL_STENCIL_TEST) 36141 glStencilMask(mask = 255) 36142 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36143 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36145 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36146 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36147 glDisable(cap = GL_CULL_FACE) 36148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4206, count = 25) 36149 glEnable(cap = GL_CULL_FACE) 36150 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 36152 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36153 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 52) 36155 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36156 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 4) 36158 glDisable(cap = GL_STENCIL_TEST) 36159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4287, count = 74) 36161 glEnable(cap = GL_STENCIL_TEST) 36162 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36163 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36165 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36166 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36167 glDisable(cap = GL_CULL_FACE) 36168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4361, count = 16) 36169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4411, count = 16) 36170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4461, count = 16) 36171 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4511, count = 16) 36172 glEnable(cap = GL_CULL_FACE) 36173 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36175 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36176 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 34) 36178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4427, count = 34) 36179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4477, count = 34) 36180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 34) 36181 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36182 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 4) 36184 glDisable(cap = GL_STENCIL_TEST) 36185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 36187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 36188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 36189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4739, count = 58) 36190 glEnable(cap = GL_STENCIL_TEST) 36191 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36192 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36194 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36195 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36196 glDisable(cap = GL_CULL_FACE) 36197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4797, count = 75) 36198 glEnable(cap = GL_CULL_FACE) 36199 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 36201 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36202 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 152) 36204 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36205 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 4) 36207 glDisable(cap = GL_STENCIL_TEST) 36208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 186) 36210 glEnable(cap = GL_STENCIL_TEST) 36211 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36212 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36214 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36215 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36216 glDisable(cap = GL_CULL_FACE) 36217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5214, count = 16) 36218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5264, count = 16) 36219 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5314, count = 16) 36220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5364, count = 16) 36221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5414, count = 16) 36222 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5464, count = 16) 36223 glEnable(cap = GL_CULL_FACE) 36224 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36226 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36227 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5230, count = 34) 36229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 34) 36230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 34) 36231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 34) 36232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 34) 36233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 34) 36234 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36235 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 4) 36237 glDisable(cap = GL_STENCIL_TEST) 36238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 58) 36240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 58) 36241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 58) 36242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 58) 36243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 58) 36244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 58) 36245 glEnable(cap = GL_STENCIL_TEST) 36246 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36247 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36249 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36250 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36251 glDisable(cap = GL_CULL_FACE) 36252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5866, count = 44) 36253 glEnable(cap = GL_CULL_FACE) 36254 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 36256 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36257 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5910, count = 90) 36259 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36260 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6000, count = 4) 36262 glDisable(cap = GL_STENCIL_TEST) 36263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6004, count = 160) 36265 glEnable(cap = GL_STENCIL_TEST) 36266 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36267 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36269 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36270 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36271 glDisable(cap = GL_CULL_FACE) 36272 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6164, count = 16) 36273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6214, count = 16) 36274 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6264, count = 16) 36275 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6314, count = 16) 36276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6364, count = 16) 36277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6414, count = 16) 36278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6464, count = 16) 36279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6514, count = 16) 36280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6564, count = 16) 36281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6614, count = 16) 36282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6664, count = 16) 36283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6714, count = 16) 36284 glEnable(cap = GL_CULL_FACE) 36285 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36287 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36288 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6180, count = 34) 36290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6230, count = 34) 36291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6280, count = 34) 36292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6330, count = 34) 36293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6380, count = 34) 36294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6430, count = 34) 36295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6480, count = 34) 36296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6530, count = 34) 36297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6580, count = 34) 36298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6630, count = 34) 36299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 34) 36300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 34) 36301 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36302 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6764, count = 4) 36304 glDisable(cap = GL_STENCIL_TEST) 36305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6768, count = 58) 36307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6826, count = 58) 36308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6884, count = 58) 36309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6942, count = 58) 36310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7000, count = 58) 36311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7058, count = 58) 36312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7116, count = 58) 36313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7174, count = 58) 36314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7232, count = 58) 36315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7290, count = 58) 36316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7348, count = 58) 36317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7406, count = 58) 36318 glEnable(cap = GL_STENCIL_TEST) 36319 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36320 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36322 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36323 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36324 glDisable(cap = GL_CULL_FACE) 36325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7464, count = 282) 36326 glEnable(cap = GL_CULL_FACE) 36327 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9401309, -0.3408133, 0, 0, 0.3408133, 0.9401309, 0, 0, -285.3348, -236.9394, 1, 0, 0.5843138, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 36329 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36330 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7746, count = 590) 36332 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36333 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8336, count = 4) 36335 glDisable(cap = GL_STENCIL_TEST) 36336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 36337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8340, count = 650) 36338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8990, count = 40) 36340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9030, count = 82) 36341 glDisableVertexAttribArray(index = 0) 36342 glDisableVertexAttribArray(index = 1) 36343 glBindVertexArray(array = 0) 36344 glDisable(cap = GL_CULL_FACE) 36345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36346 glUseProgram(program = 0) 36347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36349 glBindVertexArray(array = 0) 36350 glActiveTexture(texture = GL_TEXTURE0) 36351 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 36352 glDisable(cap = GL_DEPTH_TEST) 36353 glDisable(cap = GL_STENCIL_TEST) 36354 glDisable(cap = GL_SCISSOR_TEST) 36355 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36356 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36357 glDepthMask(flag = GL_TRUE) 36358 glDepthFunc(func = GL_LESS) 36359 glClearDepth(depth = 1) 36360 glStencilMask(mask = 255) 36361 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36362 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36363 glDisable(cap = GL_BLEND) 36364 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 36365 glUseProgram(program = 0) 36366 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36367 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36368 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36369 glBindVertexArray(array = 1) 36370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36371 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 36372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36373 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 36374 glViewport(x = 0, y = 0, width = 375, height = 667) 36375 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36376 glClearDepth(depth = 1) 36377 glEnable(cap = GL_DEPTH_TEST) 36378 glDepthFunc(func = GL_LESS) 36379 glDepthMask(flag = GL_TRUE) 36380 glDisable(cap = GL_BLEND) 36381 glDisable(cap = GL_CULL_FACE) 36382 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36383 glDisable(cap = GL_SCISSOR_TEST) 36384 glDisable(cap = GL_STENCIL_TEST) 36385 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36388 glEnableVertexAttribArray(index = 0) 36389 glEnableVertexAttribArray(index = 1) 36390 glEnableVertexAttribArray(index = 2) 36391 glUseProgram(program = 4) 36392 glUniform1fv(location = 1, count = 1, value = &1) 36393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36395 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36397 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36398 glEnable(cap = GL_BLEND) 36399 glDepthMask(flag = GL_FALSE) 36400 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36403 glUseProgram(program = 7) 36404 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36405 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36407 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36408 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 36409 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36412 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 36413 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36414 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36415 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36417 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36418 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 36419 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 36420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36422 glUseProgram(program = 10) 36423 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36424 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 36425 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36426 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36427 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 36428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36429 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36430 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36431 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36432 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 36433 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 36434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36436 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36437 glUseProgram(program = 4) 36438 glUniform1fv(location = 1, count = 1, value = &0.5) 36439 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36441 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36442 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36443 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36446 glUseProgram(program = 10) 36447 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36448 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36449 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36450 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36451 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36452 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36453 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36454 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36455 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36456 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 36457 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 36458 glDisableVertexAttribArray(index = 0) 36459 glDisableVertexAttribArray(index = 1) 36460 glDisableVertexAttribArray(index = 2) 36461 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36462 glDisable(cap = GL_STENCIL_TEST) 36463 glDisable(cap = GL_SCISSOR_TEST) 36464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36466 glDepthMask(flag = GL_TRUE) 36467 glBindVertexArray(array = 0) 36468 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 36469 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 36470 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36471 glViewport(x = 0, y = 0, width = 375, height = 640) 36472 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36473 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36474 glUseProgram(program = 1) 36475 glEnable(cap = GL_CULL_FACE) 36476 glCullFace(mode = GL_BACK) 36477 glFrontFace(mode = GL_CCW) 36478 glEnable(cap = GL_BLEND) 36479 glDisable(cap = GL_DEPTH_TEST) 36480 glDisable(cap = GL_SCISSOR_TEST) 36481 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36482 glStencilMask(mask = 4294967295) 36483 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36484 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 36485 glActiveTexture(texture = GL_TEXTURE0) 36486 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 36487 glBindVertexArray(array = 2) 36488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 36489 glBufferData(target = GL_ARRAY_BUFFER, size = 146624, data = blob(146624), usage = GL_STREAM_DRAW) 36490 glEnableVertexAttribArray(index = 0) 36491 glEnableVertexAttribArray(index = 1) 36492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36493 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36494 glUniform1i(location = 12, v0 = 0) 36495 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 36496 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 36497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 36499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 36501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 36503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 36505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 36507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 36509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 36511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 36513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 36515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 36517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 214) 36519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6259131, 0.6597463, 0.355248, 0.8627451, 0.6259131, 0.6597463, 0.355248, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 130) 36521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5751634, 0.6428297, 0.3721645, 0.8627451, 0.5751634, 0.6428297, 0.3721645, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 130) 36523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5244137, 0.6259131, 0.3890811, 0.8627451, 0.5244137, 0.6259131, 0.3890811, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 108) 36525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.473664, 0.6089966, 0.4059977, 0.8627451, 0.473664, 0.6089966, 0.4059977, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 36527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4229143, 0.59208, 0.4229143, 0.8627451, 0.4229143, 0.59208, 0.4229143, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 36529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3721645, 0.5751634, 0.4398309, 0.8627451, 0.3721645, 0.5751634, 0.4398309, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 58) 36531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3214149, 0.5582469, 0.4567474, 0.8627451, 0.3214149, 0.5582469, 0.4567474, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 36533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706651, 0.5413303, 0.473664, 0.8627451, 0.2706651, 0.5413303, 0.473664, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 36535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2199154, 0.5244137, 0.4905806, 0.8627451, 0.2199154, 0.5244137, 0.4905806, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.911402, -1, 0, 0}) 36536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 36537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 36539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 154) 36541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 154) 36543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 122) 36545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3070, count = 106) 36547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 90) 36549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3266, count = 90) 36551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 90) 36553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3260285, 0.3260285, 0.1630142, 0.4156863, 0.3260285, 0.3260285, 0.1630142, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 52) 36555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2950557, 0.3146175, 0.1727951, 0.4156863, 0.2950557, 0.3146175, 0.1727951, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 46) 36557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2640831, 0.3048366, 0.1825759, 0.4156863, 0.2640831, 0.3048366, 0.1825759, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3544, count = 46) 36559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2331104, 0.2950557, 0.1923568, 0.4156863, 0.2331104, 0.2950557, 0.1923568, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 46) 36561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2037678, 0.2852749, 0.2037678, 0.4156863, 0.2037678, 0.2852749, 0.2037678, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 30) 36563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1727951, 0.2738639, 0.2135486, 0.4156863, 0.1727951, 0.2738639, 0.2135486, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 30) 36565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1418224, 0.2640831, 0.2233295, 0.4156863, 0.1418224, 0.2640831, 0.2233295, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 22) 36567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1108497, 0.2543022, 0.2331104, 0.4156863, 0.1108497, 0.2543022, 0.2331104, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.231492, -1, 0, 0}) 36568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3718, count = 18) 36569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3736, count = 106) 36571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 90) 36573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3932, count = 90) 36575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4022, count = 108) 36577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.697947, 0.4424145, 0.972549, 0.5720877, 0.697947, 0.4424145, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4130, count = 86) 36579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.6331103, 0.5072511, 0.972549, 0.3813918, 0.6331103, 0.5072511, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064386, -1, 0, 0}) 36580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4216, count = 42) 36581 glEnable(cap = GL_STENCIL_TEST) 36582 glStencilMask(mask = 255) 36583 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36584 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36586 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36587 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36588 glDisable(cap = GL_CULL_FACE) 36589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4258, count = 25) 36590 glEnable(cap = GL_CULL_FACE) 36591 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 36593 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36594 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 52) 36596 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36597 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4335, count = 4) 36599 glDisable(cap = GL_STENCIL_TEST) 36600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 74) 36602 glEnable(cap = GL_STENCIL_TEST) 36603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36604 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36606 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36607 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36608 glDisable(cap = GL_CULL_FACE) 36609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4413, count = 16) 36610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4463, count = 16) 36611 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4513, count = 16) 36612 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4563, count = 16) 36613 glEnable(cap = GL_CULL_FACE) 36614 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36616 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36617 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 34) 36619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4479, count = 34) 36620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 34) 36621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4579, count = 34) 36622 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36623 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 4) 36625 glDisable(cap = GL_STENCIL_TEST) 36626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4617, count = 58) 36628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4675, count = 58) 36629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4733, count = 58) 36630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4791, count = 58) 36631 glEnable(cap = GL_STENCIL_TEST) 36632 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36633 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36635 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36636 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36637 glDisable(cap = GL_CULL_FACE) 36638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4849, count = 77) 36639 glEnable(cap = GL_CULL_FACE) 36640 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 36642 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36643 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4926, count = 156) 36645 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36646 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5082, count = 4) 36648 glDisable(cap = GL_STENCIL_TEST) 36649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5086, count = 190) 36651 glEnable(cap = GL_STENCIL_TEST) 36652 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36653 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36655 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36656 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36657 glDisable(cap = GL_CULL_FACE) 36658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 36659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 36660 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5376, count = 16) 36661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 36662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5476, count = 16) 36663 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 16) 36664 glEnable(cap = GL_CULL_FACE) 36665 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36667 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36668 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 36670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 36671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 34) 36672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 36673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 34) 36674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 34) 36675 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36676 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 4) 36678 glDisable(cap = GL_STENCIL_TEST) 36679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 36681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 36682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5696, count = 58) 36683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 58) 36684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5812, count = 58) 36685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 58) 36686 glEnable(cap = GL_STENCIL_TEST) 36687 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36688 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36690 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36691 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36692 glDisable(cap = GL_CULL_FACE) 36693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5928, count = 42) 36694 glEnable(cap = GL_CULL_FACE) 36695 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 36697 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36698 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 86) 36700 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36701 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6056, count = 4) 36703 glDisable(cap = GL_STENCIL_TEST) 36704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 36705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6060, count = 156) 36706 glEnable(cap = GL_STENCIL_TEST) 36707 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36708 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36710 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36711 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36712 glDisable(cap = GL_CULL_FACE) 36713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6216, count = 16) 36714 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6266, count = 16) 36715 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6316, count = 16) 36716 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6366, count = 16) 36717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6416, count = 16) 36718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6466, count = 16) 36719 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6516, count = 16) 36720 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6566, count = 16) 36721 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6616, count = 16) 36722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6666, count = 16) 36723 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6716, count = 16) 36724 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6766, count = 16) 36725 glEnable(cap = GL_CULL_FACE) 36726 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36728 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36729 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6232, count = 34) 36731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6282, count = 34) 36732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6332, count = 34) 36733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6382, count = 34) 36734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 34) 36735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6482, count = 34) 36736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6532, count = 34) 36737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6582, count = 34) 36738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6632, count = 34) 36739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6682, count = 34) 36740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 34) 36741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6782, count = 34) 36742 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36743 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 4) 36745 glDisable(cap = GL_STENCIL_TEST) 36746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 36747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6820, count = 58) 36748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6878, count = 58) 36749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6936, count = 58) 36750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6994, count = 58) 36751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7052, count = 58) 36752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7110, count = 58) 36753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7168, count = 58) 36754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7226, count = 58) 36755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7284, count = 58) 36756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7342, count = 58) 36757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7400, count = 58) 36758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7458, count = 58) 36759 glEnable(cap = GL_STENCIL_TEST) 36760 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36761 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 36762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 36763 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 36764 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 36765 glDisable(cap = GL_CULL_FACE) 36766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7516, count = 282) 36767 glEnable(cap = GL_CULL_FACE) 36768 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9399278, -0.3413735, 0, 0, 0.3413735, 0.9399278, 0, 0, -285.476, -236.7693, 1, 0, 0.5607843, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 36770 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 36771 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7798, count = 590) 36773 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 36774 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 36775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8388, count = 4) 36776 glDisable(cap = GL_STENCIL_TEST) 36777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 36778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8392, count = 650) 36779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 36780 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9042, count = 40) 36781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9082, count = 82) 36782 glDisableVertexAttribArray(index = 0) 36783 glDisableVertexAttribArray(index = 1) 36784 glBindVertexArray(array = 0) 36785 glDisable(cap = GL_CULL_FACE) 36786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36787 glUseProgram(program = 0) 36788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36790 glBindVertexArray(array = 0) 36791 glActiveTexture(texture = GL_TEXTURE0) 36792 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 36793 glDisable(cap = GL_DEPTH_TEST) 36794 glDisable(cap = GL_STENCIL_TEST) 36795 glDisable(cap = GL_SCISSOR_TEST) 36796 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36797 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36798 glDepthMask(flag = GL_TRUE) 36799 glDepthFunc(func = GL_LESS) 36800 glClearDepth(depth = 1) 36801 glStencilMask(mask = 255) 36802 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 36803 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 36804 glDisable(cap = GL_BLEND) 36805 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 36806 glUseProgram(program = 0) 36807 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36808 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36809 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36810 glBindVertexArray(array = 1) 36811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36812 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 36813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 36815 glViewport(x = 0, y = 0, width = 375, height = 667) 36816 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36817 glClearDepth(depth = 1) 36818 glEnable(cap = GL_DEPTH_TEST) 36819 glDepthFunc(func = GL_LESS) 36820 glDepthMask(flag = GL_TRUE) 36821 glDisable(cap = GL_BLEND) 36822 glDisable(cap = GL_CULL_FACE) 36823 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36824 glDisable(cap = GL_SCISSOR_TEST) 36825 glDisable(cap = GL_STENCIL_TEST) 36826 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36829 glEnableVertexAttribArray(index = 0) 36830 glEnableVertexAttribArray(index = 1) 36831 glEnableVertexAttribArray(index = 2) 36832 glUseProgram(program = 4) 36833 glUniform1fv(location = 1, count = 1, value = &1) 36834 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36835 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36836 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36837 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36838 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36839 glEnable(cap = GL_BLEND) 36840 glDepthMask(flag = GL_FALSE) 36841 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36844 glUseProgram(program = 7) 36845 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36846 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36848 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 36850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36853 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 36854 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36855 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36858 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 36860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 36861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36863 glUseProgram(program = 10) 36864 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36865 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 36866 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36867 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36868 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 36869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36870 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36872 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 36874 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 36875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36877 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36878 glUseProgram(program = 4) 36879 glUniform1fv(location = 1, count = 1, value = &0.5) 36880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36887 glUseProgram(program = 10) 36888 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36889 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36890 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36891 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36892 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36893 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36894 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36896 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 36898 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 36899 glDisableVertexAttribArray(index = 0) 36900 glDisableVertexAttribArray(index = 1) 36901 glDisableVertexAttribArray(index = 2) 36902 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36903 glDisable(cap = GL_STENCIL_TEST) 36904 glDisable(cap = GL_SCISSOR_TEST) 36905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36907 glDepthMask(flag = GL_TRUE) 36908 glBindVertexArray(array = 0) 36909 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 36910 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 36911 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36912 glBindVertexArray(array = 1) 36913 glViewport(x = 0, y = 0, width = 375, height = 667) 36914 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36915 glClearDepth(depth = 1) 36916 glEnable(cap = GL_DEPTH_TEST) 36917 glDepthFunc(func = GL_LESS) 36918 glDepthMask(flag = GL_TRUE) 36919 glDisable(cap = GL_BLEND) 36920 glDisable(cap = GL_CULL_FACE) 36921 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36922 glDisable(cap = GL_SCISSOR_TEST) 36923 glDisable(cap = GL_STENCIL_TEST) 36924 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36925 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36927 glEnableVertexAttribArray(index = 0) 36928 glEnableVertexAttribArray(index = 1) 36929 glEnableVertexAttribArray(index = 2) 36930 glUseProgram(program = 4) 36931 glUniform1fv(location = 1, count = 1, value = &1) 36932 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36933 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36934 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36935 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36936 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36937 glEnable(cap = GL_BLEND) 36938 glDepthMask(flag = GL_FALSE) 36939 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36942 glUseProgram(program = 7) 36943 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36946 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 36948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36951 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 36952 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36953 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36954 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36956 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36957 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 36958 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 36959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36961 glUseProgram(program = 10) 36962 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36963 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 36964 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36965 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36966 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 36967 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36968 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36970 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36971 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 36972 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 36973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36975 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36976 glUseProgram(program = 4) 36977 glUniform1fv(location = 1, count = 1, value = &0.5) 36978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36985 glUseProgram(program = 10) 36986 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36987 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36988 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36989 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36990 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36992 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 36993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36994 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36995 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 36996 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 36997 glDisableVertexAttribArray(index = 0) 36998 glDisableVertexAttribArray(index = 1) 36999 glDisableVertexAttribArray(index = 2) 37000 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37001 glDisable(cap = GL_STENCIL_TEST) 37002 glDisable(cap = GL_SCISSOR_TEST) 37003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37005 glDepthMask(flag = GL_TRUE) 37006 glBindVertexArray(array = 0) 37007 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 37008 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 37009 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37010 glViewport(x = 0, y = 0, width = 375, height = 640) 37011 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37012 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37013 glUseProgram(program = 1) 37014 glEnable(cap = GL_CULL_FACE) 37015 glCullFace(mode = GL_BACK) 37016 glFrontFace(mode = GL_CCW) 37017 glEnable(cap = GL_BLEND) 37018 glDisable(cap = GL_DEPTH_TEST) 37019 glDisable(cap = GL_SCISSOR_TEST) 37020 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37021 glStencilMask(mask = 4294967295) 37022 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37023 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 37024 glActiveTexture(texture = GL_TEXTURE0) 37025 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 37026 glBindVertexArray(array = 2) 37027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 37028 glBufferData(target = GL_ARRAY_BUFFER, size = 146080, data = blob(146080), usage = GL_STREAM_DRAW) 37029 glEnableVertexAttribArray(index = 0) 37030 glEnableVertexAttribArray(index = 1) 37031 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37032 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37033 glUniform1i(location = 12, v0 = 0) 37034 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 37035 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 37036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 37038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 37040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 37042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 37044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 37046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 37048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 37050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 37052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 37054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 37056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 190) 37058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6173779, 0.6507497, 0.3504037, 0.8509804, 0.6173779, 0.6507497, 0.3504037, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1730, count = 130) 37060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5673203, 0.6340638, 0.3670896, 0.8509804, 0.5673203, 0.6340638, 0.3670896, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 37062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5172626, 0.6173779, 0.3837755, 0.8509804, 0.5172626, 0.6173779, 0.3837755, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 100) 37064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467205, 0.600692, 0.4004614, 0.8509804, 0.467205, 0.600692, 0.4004614, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 92) 37066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2182, count = 92) 37068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3670896, 0.5673203, 0.4338332, 0.8509804, 0.3670896, 0.5673203, 0.4338332, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 58) 37070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3170319, 0.5506344, 0.4505191, 0.8509804, 0.3170319, 0.5506344, 0.4505191, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 54) 37072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2669742, 0.5339485, 0.467205, 0.8509804, 0.2669742, 0.5339485, 0.467205, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 38) 37074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2169166, 0.5172626, 0.4838908, 0.8509804, 0.2169166, 0.5172626, 0.4838908, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.865523, -1, 0, 0}) 37075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2424, count = 30) 37076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 154) 37078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 154) 37080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 154) 37082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 122) 37084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 106) 37086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 90) 37088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 90) 37090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 90) 37092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.307574, 0.153787, 0.3921569, 0.307574, 0.307574, 0.153787, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 52) 37094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2783545, 0.2968089, 0.1630142, 0.3921569, 0.2783545, 0.2968089, 0.1630142, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 46) 37096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249135, 0.2875817, 0.1722414, 0.3921569, 0.249135, 0.2875817, 0.1722414, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 46) 37098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2199154, 0.2783545, 0.1814687, 0.3921569, 0.2199154, 0.2783545, 0.1814687, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 34) 37100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1922338, 0.2691273, 0.1922338, 0.3921569, 0.1922338, 0.2691273, 0.1922338, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 30) 37102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1630142, 0.2583622, 0.201461, 0.3921569, 0.1630142, 0.2583622, 0.201461, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 30) 37104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1337947, 0.249135, 0.2106882, 0.3921569, 0.1337947, 0.249135, 0.2106882, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 22) 37106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1045752, 0.2399077, 0.2199154, 0.3921569, 0.1045752, 0.2399077, 0.2199154, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.19608, -1, 0, 0}) 37107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 18) 37108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 106) 37110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 90) 37112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3888, count = 90) 37114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3978, count = 108) 37116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.697947, 0.4424145, 0.972549, 0.5720877, 0.697947, 0.4424145, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4086, count = 86) 37118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.6331103, 0.5072511, 0.972549, 0.3813918, 0.6331103, 0.5072511, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.076892, -1, 0, 0}) 37119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 42) 37120 glEnable(cap = GL_STENCIL_TEST) 37121 glStencilMask(mask = 255) 37122 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37123 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37125 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37126 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37127 glDisable(cap = GL_CULL_FACE) 37128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4214, count = 25) 37129 glEnable(cap = GL_CULL_FACE) 37130 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 37132 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37133 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 52) 37135 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37136 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 4) 37138 glDisable(cap = GL_STENCIL_TEST) 37139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 74) 37141 glEnable(cap = GL_STENCIL_TEST) 37142 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37143 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37145 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37146 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37147 glDisable(cap = GL_CULL_FACE) 37148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4369, count = 16) 37149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4419, count = 16) 37150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4469, count = 16) 37151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4519, count = 16) 37152 glEnable(cap = GL_CULL_FACE) 37153 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37155 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37156 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 34) 37158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4435, count = 34) 37159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4485, count = 34) 37160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 34) 37161 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37162 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 4) 37164 glDisable(cap = GL_STENCIL_TEST) 37165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4573, count = 58) 37167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4631, count = 58) 37168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 58) 37169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4747, count = 58) 37170 glEnable(cap = GL_STENCIL_TEST) 37171 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37172 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37174 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37175 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37176 glDisable(cap = GL_CULL_FACE) 37177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4805, count = 79) 37178 glEnable(cap = GL_CULL_FACE) 37179 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 37181 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37182 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4884, count = 160) 37184 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37185 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 4) 37187 glDisable(cap = GL_STENCIL_TEST) 37188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5048, count = 194) 37190 glEnable(cap = GL_STENCIL_TEST) 37191 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37192 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37194 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37195 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37196 glDisable(cap = GL_CULL_FACE) 37197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 37198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 37199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5342, count = 16) 37200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5392, count = 16) 37201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5442, count = 16) 37202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5492, count = 16) 37203 glEnable(cap = GL_CULL_FACE) 37204 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37206 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37207 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 37209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 37210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 34) 37211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 34) 37212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 34) 37213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 34) 37214 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37215 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 4) 37217 glDisable(cap = GL_STENCIL_TEST) 37218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 58) 37220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 58) 37221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 37222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 37223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 37224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 37225 glEnable(cap = GL_STENCIL_TEST) 37226 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37227 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37229 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37230 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37231 glDisable(cap = GL_CULL_FACE) 37232 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5894, count = 42) 37233 glEnable(cap = GL_CULL_FACE) 37234 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 37236 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37237 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5936, count = 86) 37239 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37240 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 4) 37242 glDisable(cap = GL_STENCIL_TEST) 37243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6026, count = 156) 37245 glEnable(cap = GL_STENCIL_TEST) 37246 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37247 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37249 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37250 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37251 glDisable(cap = GL_CULL_FACE) 37252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6182, count = 16) 37253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6232, count = 16) 37254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6282, count = 16) 37255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6332, count = 16) 37256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6382, count = 16) 37257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6432, count = 16) 37258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6482, count = 16) 37259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6532, count = 16) 37260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6582, count = 16) 37261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6632, count = 16) 37262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6682, count = 16) 37263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6732, count = 16) 37264 glEnable(cap = GL_CULL_FACE) 37265 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37267 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37268 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6198, count = 34) 37270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6248, count = 34) 37271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6298, count = 34) 37272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6348, count = 34) 37273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6398, count = 34) 37274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6448, count = 34) 37275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6498, count = 34) 37276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6548, count = 34) 37277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6598, count = 34) 37278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6648, count = 34) 37279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6698, count = 34) 37280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6748, count = 34) 37281 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37282 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6782, count = 4) 37284 glDisable(cap = GL_STENCIL_TEST) 37285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6786, count = 58) 37287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6844, count = 58) 37288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6902, count = 58) 37289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6960, count = 58) 37290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 58) 37291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7076, count = 58) 37292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7134, count = 58) 37293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7192, count = 58) 37294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7250, count = 58) 37295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7308, count = 58) 37296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7366, count = 58) 37297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7424, count = 58) 37298 glEnable(cap = GL_STENCIL_TEST) 37299 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37300 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37302 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37303 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37304 glDisable(cap = GL_CULL_FACE) 37305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7482, count = 282) 37306 glEnable(cap = GL_CULL_FACE) 37307 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397824, -0.3417733, 0, 0, 0.3417733, 0.9397824, 0, 0, -285.5767, -236.6479, 1, 0, 0.5372549, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 37309 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37310 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7764, count = 590) 37312 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37313 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8354, count = 4) 37315 glDisable(cap = GL_STENCIL_TEST) 37316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 37317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8358, count = 650) 37318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9008, count = 40) 37320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9048, count = 82) 37321 glDisableVertexAttribArray(index = 0) 37322 glDisableVertexAttribArray(index = 1) 37323 glBindVertexArray(array = 0) 37324 glDisable(cap = GL_CULL_FACE) 37325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37326 glUseProgram(program = 0) 37327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37329 glBindVertexArray(array = 0) 37330 glActiveTexture(texture = GL_TEXTURE0) 37331 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 37332 glDisable(cap = GL_DEPTH_TEST) 37333 glDisable(cap = GL_STENCIL_TEST) 37334 glDisable(cap = GL_SCISSOR_TEST) 37335 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37336 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37337 glDepthMask(flag = GL_TRUE) 37338 glDepthFunc(func = GL_LESS) 37339 glClearDepth(depth = 1) 37340 glStencilMask(mask = 255) 37341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37343 glDisable(cap = GL_BLEND) 37344 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 37345 glUseProgram(program = 0) 37346 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37348 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37349 glBindVertexArray(array = 1) 37350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37351 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 37352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37353 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 37354 glViewport(x = 0, y = 0, width = 375, height = 667) 37355 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 37356 glClearDepth(depth = 1) 37357 glEnable(cap = GL_DEPTH_TEST) 37358 glDepthFunc(func = GL_LESS) 37359 glDepthMask(flag = GL_TRUE) 37360 glDisable(cap = GL_BLEND) 37361 glDisable(cap = GL_CULL_FACE) 37362 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37363 glDisable(cap = GL_SCISSOR_TEST) 37364 glDisable(cap = GL_STENCIL_TEST) 37365 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 37367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 37368 glEnableVertexAttribArray(index = 0) 37369 glEnableVertexAttribArray(index = 1) 37370 glEnableVertexAttribArray(index = 2) 37371 glUseProgram(program = 4) 37372 glUniform1fv(location = 1, count = 1, value = &1) 37373 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37374 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37375 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37376 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 37377 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37378 glEnable(cap = GL_BLEND) 37379 glDepthMask(flag = GL_FALSE) 37380 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 37382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 37383 glUseProgram(program = 7) 37384 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37385 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37386 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37387 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37388 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 37389 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37392 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 37393 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37395 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37397 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37398 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 37399 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 37400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37402 glUseProgram(program = 10) 37403 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37404 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 37405 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37406 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37407 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 37408 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37409 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 37410 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37411 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37412 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 37413 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 37414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37416 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37417 glUseProgram(program = 4) 37418 glUniform1fv(location = 1, count = 1, value = &0.5) 37419 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37421 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37422 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 37423 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 37424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37426 glUseProgram(program = 10) 37427 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37428 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 37429 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37430 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37431 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 37432 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37433 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 37434 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37435 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37436 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 37437 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 37438 glDisableVertexAttribArray(index = 0) 37439 glDisableVertexAttribArray(index = 1) 37440 glDisableVertexAttribArray(index = 2) 37441 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37442 glDisable(cap = GL_STENCIL_TEST) 37443 glDisable(cap = GL_SCISSOR_TEST) 37444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37446 glDepthMask(flag = GL_TRUE) 37447 glBindVertexArray(array = 0) 37448 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 37449 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 37450 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37451 glViewport(x = 0, y = 0, width = 375, height = 640) 37452 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37453 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37454 glUseProgram(program = 1) 37455 glEnable(cap = GL_CULL_FACE) 37456 glCullFace(mode = GL_BACK) 37457 glFrontFace(mode = GL_CCW) 37458 glEnable(cap = GL_BLEND) 37459 glDisable(cap = GL_DEPTH_TEST) 37460 glDisable(cap = GL_SCISSOR_TEST) 37461 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37462 glStencilMask(mask = 4294967295) 37463 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37464 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 37465 glActiveTexture(texture = GL_TEXTURE0) 37466 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 37467 glBindVertexArray(array = 2) 37468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 37469 glBufferData(target = GL_ARRAY_BUFFER, size = 145552, data = blob(145552), usage = GL_STREAM_DRAW) 37470 glEnableVertexAttribArray(index = 0) 37471 glEnableVertexAttribArray(index = 1) 37472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37473 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37474 glUniform1i(location = 12, v0 = 0) 37475 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 37476 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 37477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 37479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 37481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 37483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 37485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 37487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 37489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 37491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 37493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 37495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 37497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 178) 37499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6116878, 0.644752, 0.3471742, 0.8431373, 0.6116878, 0.644752, 0.3471742, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1718, count = 130) 37501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5620915, 0.62822, 0.3637063, 0.8431373, 0.5620915, 0.62822, 0.3637063, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1848, count = 130) 37503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5124952, 0.6116878, 0.3802384, 0.8431373, 0.5124952, 0.6116878, 0.3802384, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 92) 37505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4628989, 0.5951557, 0.3967705, 0.8431373, 0.4628989, 0.5951557, 0.3967705, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 92) 37507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4133026, 0.5786237, 0.4133026, 0.8431373, 0.4133026, 0.5786237, 0.4133026, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 92) 37509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3637063, 0.5620915, 0.4298347, 0.8431373, 0.3637063, 0.5620915, 0.4298347, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2254, count = 54) 37511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.31411, 0.5455594, 0.4463668, 0.8431373, 0.31411, 0.5455594, 0.4463668, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 54) 37513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645137, 0.5290273, 0.4628989, 0.8431373, 0.2645137, 0.5290273, 0.4628989, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 38) 37515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2149173, 0.5124952, 0.479431, 0.8431373, 0.2149173, 0.5124952, 0.479431, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.826158, -1, 0, 0}) 37516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 30) 37517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2430, count = 154) 37519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2584, count = 154) 37521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2738, count = 154) 37523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 122) 37525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3014, count = 106) 37527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 90) 37529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 90) 37531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 90) 37533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2952711, 0.2952711, 0.1476355, 0.3764706, 0.2952711, 0.2952711, 0.1476355, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 52) 37535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2672203, 0.2849366, 0.1564937, 0.3764706, 0.2672203, 0.2849366, 0.1564937, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 46) 37537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2391696, 0.2760784, 0.1653518, 0.3764706, 0.2391696, 0.2760784, 0.1653518, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 46) 37539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2111188, 0.2672203, 0.1742099, 0.3764706, 0.2111188, 0.2672203, 0.1742099, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 30) 37541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1845444, 0.2583622, 0.1845444, 0.3764706, 0.1845444, 0.2583622, 0.1845444, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 30) 37543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1564937, 0.2480277, 0.1934026, 0.3764706, 0.1564937, 0.2480277, 0.1934026, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 30) 37545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1284429, 0.2391696, 0.2022607, 0.3764706, 0.1284429, 0.2391696, 0.2022607, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 22) 37547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1003922, 0.2303114, 0.2111188, 0.3764706, 0.1003922, 0.2303114, 0.2111188, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.167474, -1, 0, 0}) 37548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 18) 37549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 106) 37551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3770, count = 90) 37553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3860, count = 90) 37555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3950, count = 108) 37557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4058, count = 86) 37559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.086818, -1, 0, 0}) 37560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4144, count = 42) 37561 glEnable(cap = GL_STENCIL_TEST) 37562 glStencilMask(mask = 255) 37563 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37564 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37566 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37567 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37568 glDisable(cap = GL_CULL_FACE) 37569 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4186, count = 25) 37570 glEnable(cap = GL_CULL_FACE) 37571 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 37573 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37574 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 52) 37576 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37577 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 4) 37579 glDisable(cap = GL_STENCIL_TEST) 37580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4267, count = 74) 37582 glEnable(cap = GL_STENCIL_TEST) 37583 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37584 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37586 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37587 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37588 glDisable(cap = GL_CULL_FACE) 37589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 16) 37590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4391, count = 16) 37591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4441, count = 16) 37592 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4491, count = 16) 37593 glEnable(cap = GL_CULL_FACE) 37594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37596 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37597 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 34) 37599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 34) 37600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 34) 37601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 34) 37602 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37603 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 4) 37605 glDisable(cap = GL_STENCIL_TEST) 37606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4545, count = 58) 37608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4603, count = 58) 37609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4661, count = 58) 37610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4719, count = 58) 37611 glEnable(cap = GL_STENCIL_TEST) 37612 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37613 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37615 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37616 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37617 glDisable(cap = GL_CULL_FACE) 37618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4777, count = 79) 37619 glEnable(cap = GL_CULL_FACE) 37620 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 37622 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37623 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 160) 37625 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37626 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5016, count = 4) 37628 glDisable(cap = GL_STENCIL_TEST) 37629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5020, count = 194) 37631 glEnable(cap = GL_STENCIL_TEST) 37632 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37633 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37635 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37636 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37637 glDisable(cap = GL_CULL_FACE) 37638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5214, count = 16) 37639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5264, count = 16) 37640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5314, count = 16) 37641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5364, count = 16) 37642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5414, count = 16) 37643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5464, count = 16) 37644 glEnable(cap = GL_CULL_FACE) 37645 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37647 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37648 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5230, count = 34) 37650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 34) 37651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 34) 37652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 34) 37653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 34) 37654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 34) 37655 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37656 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 4) 37658 glDisable(cap = GL_STENCIL_TEST) 37659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 58) 37661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 58) 37662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 58) 37663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 58) 37664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 58) 37665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 58) 37666 glEnable(cap = GL_STENCIL_TEST) 37667 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37668 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37670 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37671 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37672 glDisable(cap = GL_CULL_FACE) 37673 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5866, count = 41) 37674 glEnable(cap = GL_CULL_FACE) 37675 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 37677 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37678 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5907, count = 84) 37680 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37681 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5991, count = 4) 37683 glDisable(cap = GL_STENCIL_TEST) 37684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 37685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5995, count = 154) 37686 glEnable(cap = GL_STENCIL_TEST) 37687 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37688 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37690 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37691 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37692 glDisable(cap = GL_CULL_FACE) 37693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6149, count = 16) 37694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6199, count = 16) 37695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6249, count = 16) 37696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6299, count = 16) 37697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6349, count = 16) 37698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 37699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 37700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 37701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 37702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 37703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 37704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 37705 glEnable(cap = GL_CULL_FACE) 37706 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37708 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37709 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 34) 37711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6215, count = 34) 37712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6265, count = 34) 37713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6315, count = 34) 37714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6365, count = 34) 37715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 37716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 37717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 37718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 37719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 37720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 37721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 37722 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37723 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 4) 37725 glDisable(cap = GL_STENCIL_TEST) 37726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 37727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6753, count = 58) 37728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6811, count = 58) 37729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 58) 37730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 58) 37731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6985, count = 58) 37732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 58) 37733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7101, count = 58) 37734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7159, count = 58) 37735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7217, count = 58) 37736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7275, count = 58) 37737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 58) 37738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7391, count = 58) 37739 glEnable(cap = GL_STENCIL_TEST) 37740 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37741 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 37742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 37743 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 37744 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 37745 glDisable(cap = GL_CULL_FACE) 37746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7449, count = 282) 37747 glEnable(cap = GL_CULL_FACE) 37748 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397137, -0.3419622, 0, 0, 0.3419622, 0.9397137, 0, 0, -285.6242, -236.5905, 1, 0, 0.5176471, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 37750 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 37751 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7731, count = 590) 37753 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 37754 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 37755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8321, count = 4) 37756 glDisable(cap = GL_STENCIL_TEST) 37757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 37758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8325, count = 650) 37759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 37760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8975, count = 40) 37761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9015, count = 82) 37762 glDisableVertexAttribArray(index = 0) 37763 glDisableVertexAttribArray(index = 1) 37764 glBindVertexArray(array = 0) 37765 glDisable(cap = GL_CULL_FACE) 37766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37767 glUseProgram(program = 0) 37768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37770 glBindVertexArray(array = 0) 37771 glActiveTexture(texture = GL_TEXTURE0) 37772 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 37773 glDisable(cap = GL_DEPTH_TEST) 37774 glDisable(cap = GL_STENCIL_TEST) 37775 glDisable(cap = GL_SCISSOR_TEST) 37776 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37777 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37778 glDepthMask(flag = GL_TRUE) 37779 glDepthFunc(func = GL_LESS) 37780 glClearDepth(depth = 1) 37781 glStencilMask(mask = 255) 37782 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37783 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 37784 glDisable(cap = GL_BLEND) 37785 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 37786 glUseProgram(program = 0) 37787 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37788 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37789 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37790 glBindVertexArray(array = 1) 37791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37792 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 37793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37794 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 37795 glViewport(x = 0, y = 0, width = 375, height = 667) 37796 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 37797 glClearDepth(depth = 1) 37798 glEnable(cap = GL_DEPTH_TEST) 37799 glDepthFunc(func = GL_LESS) 37800 glDepthMask(flag = GL_TRUE) 37801 glDisable(cap = GL_BLEND) 37802 glDisable(cap = GL_CULL_FACE) 37803 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37804 glDisable(cap = GL_SCISSOR_TEST) 37805 glDisable(cap = GL_STENCIL_TEST) 37806 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 37808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 37809 glEnableVertexAttribArray(index = 0) 37810 glEnableVertexAttribArray(index = 1) 37811 glEnableVertexAttribArray(index = 2) 37812 glUseProgram(program = 4) 37813 glUniform1fv(location = 1, count = 1, value = &1) 37814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37817 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 37818 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37819 glEnable(cap = GL_BLEND) 37820 glDepthMask(flag = GL_FALSE) 37821 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 37823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 37824 glUseProgram(program = 7) 37825 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37828 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37829 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 37830 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37833 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 37834 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37835 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37836 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37838 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37839 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 37840 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 37841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37843 glUseProgram(program = 10) 37844 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37845 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 37846 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37847 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37848 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 37849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37850 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 37851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37852 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 37854 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 37855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37857 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37858 glUseProgram(program = 4) 37859 glUniform1fv(location = 1, count = 1, value = &0.5) 37860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 37864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 37865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37867 glUseProgram(program = 10) 37868 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37869 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 37870 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37871 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37872 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 37873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37874 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 37875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37876 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 37878 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 37879 glDisableVertexAttribArray(index = 0) 37880 glDisableVertexAttribArray(index = 1) 37881 glDisableVertexAttribArray(index = 2) 37882 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37883 glDisable(cap = GL_STENCIL_TEST) 37884 glDisable(cap = GL_SCISSOR_TEST) 37885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37887 glDepthMask(flag = GL_TRUE) 37888 glBindVertexArray(array = 0) 37889 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 37890 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 37891 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37892 glViewport(x = 0, y = 0, width = 375, height = 640) 37893 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37894 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37895 glUseProgram(program = 1) 37896 glEnable(cap = GL_CULL_FACE) 37897 glCullFace(mode = GL_BACK) 37898 glFrontFace(mode = GL_CCW) 37899 glEnable(cap = GL_BLEND) 37900 glDisable(cap = GL_DEPTH_TEST) 37901 glDisable(cap = GL_SCISSOR_TEST) 37902 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37903 glStencilMask(mask = 4294967295) 37904 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 37905 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 37906 glActiveTexture(texture = GL_TEXTURE0) 37907 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 37908 glBindVertexArray(array = 2) 37909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 37910 glBufferData(target = GL_ARRAY_BUFFER, size = 145264, data = blob(145264), usage = GL_STREAM_DRAW) 37911 glEnableVertexAttribArray(index = 0) 37912 glEnableVertexAttribArray(index = 1) 37913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37915 glUniform1i(location = 12, v0 = 0) 37916 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 37917 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 37918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 37920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 37922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 37924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 37926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 37928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 37930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 37932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 37934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 37936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 37938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 166) 37940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6059977, 0.6387544, 0.3439446, 0.8352941, 0.6059977, 0.6387544, 0.3439446, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1706, count = 130) 37942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5568628, 0.622376, 0.360323, 0.8352941, 0.5568628, 0.622376, 0.360323, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 130) 37944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5077278, 0.6059977, 0.3767013, 0.8352941, 0.5077278, 0.6059977, 0.3767013, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1966, count = 92) 37946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4585929, 0.5896194, 0.3930796, 0.8352941, 0.4585929, 0.5896194, 0.3930796, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 92) 37948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 92) 37950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.360323, 0.5568628, 0.4258362, 0.8352941, 0.360323, 0.5568628, 0.4258362, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 37952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.311188, 0.5404844, 0.4422145, 0.8352941, 0.311188, 0.5404844, 0.4422145, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 54) 37954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2620531, 0.5241061, 0.4585929, 0.8352941, 0.2620531, 0.5241061, 0.4585929, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2350, count = 38) 37956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2129181, 0.5077278, 0.4749712, 0.8352941, 0.2129181, 0.5077278, 0.4749712, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.79192, -1, 0, 0}) 37957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2388, count = 30) 37958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 154) 37960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2572, count = 154) 37962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2726, count = 154) 37964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 122) 37966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 106) 37968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 90) 37970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3198, count = 90) 37972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 90) 37974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 46) 37976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2588697, 0.2760323, 0.1516032, 0.3647059, 0.2588697, 0.2760323, 0.1516032, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 46) 37978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2316955, 0.267451, 0.1601845, 0.3647059, 0.2316955, 0.267451, 0.1601845, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 46) 37980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2045214, 0.2588697, 0.1687659, 0.3647059, 0.2045214, 0.2588697, 0.1687659, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3516, count = 30) 37982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 30) 37984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1516032, 0.2402768, 0.1873587, 0.3647059, 0.1516032, 0.2402768, 0.1873587, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 30) 37986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244291, 0.2316955, 0.19594, 0.3647059, 0.1244291, 0.2316955, 0.19594, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 22) 37988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09725491, 0.2231142, 0.2045214, 0.3647059, 0.09725491, 0.2231142, 0.2045214, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.143857, -1, 0, 0}) 37989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 18) 37990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 37991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 106) 37992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 37993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 90) 37994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 37995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 90) 37996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 37997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3932, count = 108) 37998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 37999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 86) 38000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.094897, -1, 0, 0}) 38001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4126, count = 42) 38002 glEnable(cap = GL_STENCIL_TEST) 38003 glStencilMask(mask = 255) 38004 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38005 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38007 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38008 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38009 glDisable(cap = GL_CULL_FACE) 38010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4168, count = 25) 38011 glEnable(cap = GL_CULL_FACE) 38012 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 38014 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38015 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 52) 38017 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38018 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 4) 38020 glDisable(cap = GL_STENCIL_TEST) 38021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 74) 38023 glEnable(cap = GL_STENCIL_TEST) 38024 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38025 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38027 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38028 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38029 glDisable(cap = GL_CULL_FACE) 38030 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4323, count = 16) 38031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4373, count = 16) 38032 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4423, count = 16) 38033 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4473, count = 16) 38034 glEnable(cap = GL_CULL_FACE) 38035 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38037 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38038 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 34) 38040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 34) 38041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 34) 38042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4489, count = 34) 38043 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38044 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 4) 38046 glDisable(cap = GL_STENCIL_TEST) 38047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 58) 38049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 58) 38050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 38051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 58) 38052 glEnable(cap = GL_STENCIL_TEST) 38053 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38054 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38056 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38057 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38058 glDisable(cap = GL_CULL_FACE) 38059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4759, count = 79) 38060 glEnable(cap = GL_CULL_FACE) 38061 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 38063 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38064 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4838, count = 160) 38066 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38067 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4998, count = 4) 38069 glDisable(cap = GL_STENCIL_TEST) 38070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5002, count = 194) 38072 glEnable(cap = GL_STENCIL_TEST) 38073 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38074 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38076 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38077 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38078 glDisable(cap = GL_CULL_FACE) 38079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 38080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 38081 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 38082 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 16) 38083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 16) 38084 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5446, count = 16) 38085 glEnable(cap = GL_CULL_FACE) 38086 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38088 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38089 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 38091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 38092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 38093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 34) 38094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 34) 38095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 34) 38096 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38097 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 4) 38099 glDisable(cap = GL_STENCIL_TEST) 38100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 58) 38102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5558, count = 58) 38103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 58) 38104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 58) 38105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5732, count = 58) 38106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5790, count = 58) 38107 glEnable(cap = GL_STENCIL_TEST) 38108 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38109 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38111 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38112 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38113 glDisable(cap = GL_CULL_FACE) 38114 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5848, count = 41) 38115 glEnable(cap = GL_CULL_FACE) 38116 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 38118 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38119 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5889, count = 84) 38121 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38122 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5973, count = 4) 38124 glDisable(cap = GL_STENCIL_TEST) 38125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5977, count = 154) 38127 glEnable(cap = GL_STENCIL_TEST) 38128 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38129 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38131 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38132 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38133 glDisable(cap = GL_CULL_FACE) 38134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6131, count = 16) 38135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6181, count = 16) 38136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6231, count = 16) 38137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6281, count = 16) 38138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 38139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6381, count = 16) 38140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6431, count = 16) 38141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6481, count = 16) 38142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6531, count = 16) 38143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6581, count = 16) 38144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6631, count = 16) 38145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6681, count = 16) 38146 glEnable(cap = GL_CULL_FACE) 38147 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38149 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38150 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6147, count = 34) 38152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6197, count = 34) 38153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6247, count = 34) 38154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6297, count = 34) 38155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 38156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6397, count = 34) 38157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6447, count = 34) 38158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 34) 38159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 34) 38160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6597, count = 34) 38161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6647, count = 34) 38162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 34) 38163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6731, count = 4) 38166 glDisable(cap = GL_STENCIL_TEST) 38167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6735, count = 58) 38169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 58) 38170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 38171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 38172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 38173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 38174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 38175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 38176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 38177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 38178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 38179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 38180 glEnable(cap = GL_STENCIL_TEST) 38181 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38182 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38184 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38185 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38186 glDisable(cap = GL_CULL_FACE) 38187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7431, count = 282) 38188 glEnable(cap = GL_CULL_FACE) 38189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9396929, -0.3420196, 0, 0, 0.3420196, 0.9396929, 0, 0, -285.6387, -236.573, 1, 0, 0.4980392, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 38191 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38192 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7713, count = 590) 38194 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38195 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8303, count = 4) 38197 glDisable(cap = GL_STENCIL_TEST) 38198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 38199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8307, count = 650) 38200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8957, count = 40) 38202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8997, count = 82) 38203 glDisableVertexAttribArray(index = 0) 38204 glDisableVertexAttribArray(index = 1) 38205 glBindVertexArray(array = 0) 38206 glDisable(cap = GL_CULL_FACE) 38207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38208 glUseProgram(program = 0) 38209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38211 glBindVertexArray(array = 0) 38212 glActiveTexture(texture = GL_TEXTURE0) 38213 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 38214 glDisable(cap = GL_DEPTH_TEST) 38215 glDisable(cap = GL_STENCIL_TEST) 38216 glDisable(cap = GL_SCISSOR_TEST) 38217 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38218 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38219 glDepthMask(flag = GL_TRUE) 38220 glDepthFunc(func = GL_LESS) 38221 glClearDepth(depth = 1) 38222 glStencilMask(mask = 255) 38223 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38224 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38225 glDisable(cap = GL_BLEND) 38226 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 38227 glUseProgram(program = 0) 38228 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38229 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38230 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38231 glBindVertexArray(array = 1) 38232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38233 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 38234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38235 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 38236 glViewport(x = 0, y = 0, width = 375, height = 667) 38237 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 38238 glClearDepth(depth = 1) 38239 glEnable(cap = GL_DEPTH_TEST) 38240 glDepthFunc(func = GL_LESS) 38241 glDepthMask(flag = GL_TRUE) 38242 glDisable(cap = GL_BLEND) 38243 glDisable(cap = GL_CULL_FACE) 38244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38245 glDisable(cap = GL_SCISSOR_TEST) 38246 glDisable(cap = GL_STENCIL_TEST) 38247 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 38249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 38250 glEnableVertexAttribArray(index = 0) 38251 glEnableVertexAttribArray(index = 1) 38252 glEnableVertexAttribArray(index = 2) 38253 glUseProgram(program = 4) 38254 glUniform1fv(location = 1, count = 1, value = &1) 38255 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38257 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38258 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 38259 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38260 glEnable(cap = GL_BLEND) 38261 glDepthMask(flag = GL_FALSE) 38262 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 38264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 38265 glUseProgram(program = 7) 38266 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38269 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 38271 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38274 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 38275 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38276 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 38281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 38282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38284 glUseProgram(program = 10) 38285 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38286 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 38287 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38288 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38289 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 38290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38291 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 38292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 38295 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 38296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38298 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38299 glUseProgram(program = 4) 38300 glUniform1fv(location = 1, count = 1, value = &0.5) 38301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38303 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 38305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 38306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38308 glUseProgram(program = 10) 38309 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38310 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 38311 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38312 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38313 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 38314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38315 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 38316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38317 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38318 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 38319 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 38320 glDisableVertexAttribArray(index = 0) 38321 glDisableVertexAttribArray(index = 1) 38322 glDisableVertexAttribArray(index = 2) 38323 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38324 glDisable(cap = GL_STENCIL_TEST) 38325 glDisable(cap = GL_SCISSOR_TEST) 38326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38328 glDepthMask(flag = GL_TRUE) 38329 glBindVertexArray(array = 0) 38330 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 38331 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 38332 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38333 glViewport(x = 0, y = 0, width = 375, height = 640) 38334 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38335 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38336 glUseProgram(program = 1) 38337 glEnable(cap = GL_CULL_FACE) 38338 glCullFace(mode = GL_BACK) 38339 glFrontFace(mode = GL_CCW) 38340 glEnable(cap = GL_BLEND) 38341 glDisable(cap = GL_DEPTH_TEST) 38342 glDisable(cap = GL_SCISSOR_TEST) 38343 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38344 glStencilMask(mask = 4294967295) 38345 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38346 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 38347 glActiveTexture(texture = GL_TEXTURE0) 38348 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 38349 glBindVertexArray(array = 2) 38350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 38351 glBufferData(target = GL_ARRAY_BUFFER, size = 145424, data = blob(145424), usage = GL_STREAM_DRAW) 38352 glEnableVertexAttribArray(index = 0) 38353 glEnableVertexAttribArray(index = 1) 38354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38356 glUniform1i(location = 12, v0 = 0) 38357 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 38358 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 38359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 38361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 38363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 38365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 38367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 38369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 38371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 38373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 38375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 38377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 38379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6489812, 0.6489812, 0.3244906, 0.827451, 0.6489812, 0.6489812, 0.3244906, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 166) 38381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6003076, 0.6327567, 0.3407151, 0.827451, 0.6003076, 0.6327567, 0.3407151, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1706, count = 130) 38383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.551634, 0.6165321, 0.3569396, 0.827451, 0.551634, 0.6165321, 0.3569396, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 130) 38385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5029604, 0.6003076, 0.3731642, 0.827451, 0.5029604, 0.6003076, 0.3731642, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1966, count = 92) 38387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4542868, 0.5840831, 0.3893887, 0.827451, 0.4542868, 0.5840831, 0.3893887, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 92) 38389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4056132, 0.5678585, 0.4056132, 0.827451, 0.4056132, 0.5678585, 0.4056132, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 92) 38391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3569396, 0.551634, 0.4218378, 0.827451, 0.3569396, 0.551634, 0.4218378, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 38393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3082661, 0.5354095, 0.4380623, 0.827451, 0.3082661, 0.5354095, 0.4380623, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 54) 38395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595925, 0.5191849, 0.4542868, 0.827451, 0.2595925, 0.5191849, 0.4542868, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2350, count = 38) 38397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2109189, 0.5029604, 0.4705114, 0.827451, 0.2109189, 0.5029604, 0.4705114, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 3.759068, -1, 0, 0}) 38398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2388, count = 30) 38399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 154) 38401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2572, count = 154) 38403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2726, count = 154) 38405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 122) 38407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 106) 38409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 90) 38411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3198, count = 90) 38413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 90) 38415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 46) 38417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.250519, 0.2671281, 0.1467128, 0.3529412, 0.250519, 0.2671281, 0.1467128, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 46) 38419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2242215, 0.2588235, 0.1550173, 0.3529412, 0.2242215, 0.2588235, 0.1550173, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 46) 38421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1979239, 0.250519, 0.1633218, 0.3529412, 0.1979239, 0.250519, 0.1633218, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3516, count = 30) 38423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 30) 38425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1467128, 0.232526, 0.1813149, 0.3529412, 0.1467128, 0.232526, 0.1813149, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 30) 38427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1204152, 0.2242215, 0.1896194, 0.3529412, 0.1204152, 0.2242215, 0.1896194, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 22) 38429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09411766, 0.215917, 0.1979239, 0.3529412, 0.09411766, 0.215917, 0.1979239, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.122254, -1, 0, 0}) 38430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 18) 38431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 106) 38433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 90) 38435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 90) 38437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3932, count = 108) 38439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 86) 38441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1022, -1, 0, 0}) 38442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4126, count = 42) 38443 glEnable(cap = GL_STENCIL_TEST) 38444 glStencilMask(mask = 255) 38445 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38446 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38448 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38449 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38450 glDisable(cap = GL_CULL_FACE) 38451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4168, count = 25) 38452 glEnable(cap = GL_CULL_FACE) 38453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 38455 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38456 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 52) 38458 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38459 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 4) 38461 glDisable(cap = GL_STENCIL_TEST) 38462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 74) 38464 glEnable(cap = GL_STENCIL_TEST) 38465 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38466 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38468 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38469 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38470 glDisable(cap = GL_CULL_FACE) 38471 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4323, count = 16) 38472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4373, count = 16) 38473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4423, count = 16) 38474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4473, count = 16) 38475 glEnable(cap = GL_CULL_FACE) 38476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38478 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38479 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 34) 38481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 34) 38482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 34) 38483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4489, count = 34) 38484 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38485 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 4) 38487 glDisable(cap = GL_STENCIL_TEST) 38488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 58) 38490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 58) 38491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 38492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 58) 38493 glEnable(cap = GL_STENCIL_TEST) 38494 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38495 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38497 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38498 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38499 glDisable(cap = GL_CULL_FACE) 38500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4759, count = 81) 38501 glEnable(cap = GL_CULL_FACE) 38502 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 38504 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38505 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4840, count = 164) 38507 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38508 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 4) 38510 glDisable(cap = GL_STENCIL_TEST) 38511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 198) 38513 glEnable(cap = GL_STENCIL_TEST) 38514 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38515 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38517 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38518 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38519 glDisable(cap = GL_CULL_FACE) 38520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5206, count = 16) 38521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5256, count = 16) 38522 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5306, count = 16) 38523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 38524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5406, count = 16) 38525 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 38526 glEnable(cap = GL_CULL_FACE) 38527 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38529 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38530 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 34) 38532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 34) 38533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 34) 38534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 38535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 34) 38536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 38537 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38538 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 4) 38540 glDisable(cap = GL_STENCIL_TEST) 38541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 58) 38543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 58) 38544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 58) 38545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 58) 38546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 58) 38547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5800, count = 58) 38548 glEnable(cap = GL_STENCIL_TEST) 38549 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38550 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38552 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38553 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38554 glDisable(cap = GL_CULL_FACE) 38555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5858, count = 41) 38556 glEnable(cap = GL_CULL_FACE) 38557 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 38559 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38560 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5899, count = 84) 38562 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38563 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5983, count = 4) 38565 glDisable(cap = GL_STENCIL_TEST) 38566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5987, count = 154) 38568 glEnable(cap = GL_STENCIL_TEST) 38569 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38570 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38572 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38573 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38574 glDisable(cap = GL_CULL_FACE) 38575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6141, count = 16) 38576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6191, count = 16) 38577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6241, count = 16) 38578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6291, count = 16) 38579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6341, count = 16) 38580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6391, count = 16) 38581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 38582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 38583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 38584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6591, count = 16) 38585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6641, count = 16) 38586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6691, count = 16) 38587 glEnable(cap = GL_CULL_FACE) 38588 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38590 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38591 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 34) 38593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 34) 38594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6257, count = 34) 38595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 34) 38596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6357, count = 34) 38597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 34) 38598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 38599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 38600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 38601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 34) 38602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 34) 38603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 34) 38604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 4) 38607 glDisable(cap = GL_STENCIL_TEST) 38608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 58) 38610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 58) 38611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6861, count = 58) 38612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 58) 38613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 58) 38614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7035, count = 58) 38615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7093, count = 58) 38616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7151, count = 58) 38617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7209, count = 58) 38618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7267, count = 58) 38619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7325, count = 58) 38620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7383, count = 58) 38621 glEnable(cap = GL_STENCIL_TEST) 38622 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38623 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38625 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38626 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38627 glDisable(cap = GL_CULL_FACE) 38628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7441, count = 282) 38629 glEnable(cap = GL_CULL_FACE) 38630 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397047, -0.3419871, 0, 0, 0.3419871, 0.9397047, 0, 0, -285.6305, -236.5829, 1, 0, 0.4823529, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 38632 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38633 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7723, count = 590) 38635 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38636 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8313, count = 4) 38638 glDisable(cap = GL_STENCIL_TEST) 38639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 38640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8317, count = 650) 38641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8967, count = 40) 38643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9007, count = 82) 38644 glDisableVertexAttribArray(index = 0) 38645 glDisableVertexAttribArray(index = 1) 38646 glBindVertexArray(array = 0) 38647 glDisable(cap = GL_CULL_FACE) 38648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38649 glUseProgram(program = 0) 38650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38652 glBindVertexArray(array = 0) 38653 glActiveTexture(texture = GL_TEXTURE0) 38654 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 38655 glDisable(cap = GL_DEPTH_TEST) 38656 glDisable(cap = GL_STENCIL_TEST) 38657 glDisable(cap = GL_SCISSOR_TEST) 38658 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38659 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38660 glDepthMask(flag = GL_TRUE) 38661 glDepthFunc(func = GL_LESS) 38662 glClearDepth(depth = 1) 38663 glStencilMask(mask = 255) 38664 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38665 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38666 glDisable(cap = GL_BLEND) 38667 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 38668 glUseProgram(program = 0) 38669 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38670 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38671 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38672 glBindVertexArray(array = 1) 38673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38674 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 38675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 38677 glViewport(x = 0, y = 0, width = 375, height = 667) 38678 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 38679 glClearDepth(depth = 1) 38680 glEnable(cap = GL_DEPTH_TEST) 38681 glDepthFunc(func = GL_LESS) 38682 glDepthMask(flag = GL_TRUE) 38683 glDisable(cap = GL_BLEND) 38684 glDisable(cap = GL_CULL_FACE) 38685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38686 glDisable(cap = GL_SCISSOR_TEST) 38687 glDisable(cap = GL_STENCIL_TEST) 38688 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 38690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 38691 glEnableVertexAttribArray(index = 0) 38692 glEnableVertexAttribArray(index = 1) 38693 glEnableVertexAttribArray(index = 2) 38694 glUseProgram(program = 4) 38695 glUniform1fv(location = 1, count = 1, value = &1) 38696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38698 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 38700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38701 glEnable(cap = GL_BLEND) 38702 glDepthMask(flag = GL_FALSE) 38703 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 38705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 38706 glUseProgram(program = 7) 38707 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38710 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 38712 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38715 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 38716 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38717 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38718 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38720 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38721 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 38722 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 38723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38725 glUseProgram(program = 10) 38726 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38727 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 38728 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38729 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38730 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 38731 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38732 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 38733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38734 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38735 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 38736 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 38737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38739 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38740 glUseProgram(program = 4) 38741 glUniform1fv(location = 1, count = 1, value = &0.5) 38742 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38744 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38745 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 38746 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 38747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38749 glUseProgram(program = 10) 38750 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38751 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 38752 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38753 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38754 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 38755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38756 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 38757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38758 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38759 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 38760 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 38761 glDisableVertexAttribArray(index = 0) 38762 glDisableVertexAttribArray(index = 1) 38763 glDisableVertexAttribArray(index = 2) 38764 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38765 glDisable(cap = GL_STENCIL_TEST) 38766 glDisable(cap = GL_SCISSOR_TEST) 38767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38769 glDepthMask(flag = GL_TRUE) 38770 glBindVertexArray(array = 0) 38771 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 38772 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 38773 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38774 glViewport(x = 0, y = 0, width = 375, height = 640) 38775 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38776 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38777 glUseProgram(program = 1) 38778 glEnable(cap = GL_CULL_FACE) 38779 glCullFace(mode = GL_BACK) 38780 glFrontFace(mode = GL_CCW) 38781 glEnable(cap = GL_BLEND) 38782 glDisable(cap = GL_DEPTH_TEST) 38783 glDisable(cap = GL_SCISSOR_TEST) 38784 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38785 glStencilMask(mask = 4294967295) 38786 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38787 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 38788 glActiveTexture(texture = GL_TEXTURE0) 38789 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 38790 glBindVertexArray(array = 2) 38791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 38792 glBufferData(target = GL_ARRAY_BUFFER, size = 145184, data = blob(145184), usage = GL_STREAM_DRAW) 38793 glEnableVertexAttribArray(index = 0) 38794 glEnableVertexAttribArray(index = 1) 38795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38797 glUniform1i(location = 12, v0 = 0) 38798 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 38799 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 38800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 38802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 38804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 38806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 38808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 38810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 38812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 38814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 38816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 38818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 38820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6397539, 0.6397539, 0.319877, 0.8156863, 0.6397539, 0.6397539, 0.319877, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 154) 38822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5917724, 0.6237601, 0.3358708, 0.8156863, 0.5917724, 0.6237601, 0.3358708, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1694, count = 130) 38824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5437909, 0.6077663, 0.3518647, 0.8156863, 0.5437909, 0.6077663, 0.3518647, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 130) 38826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4958093, 0.5917724, 0.3678585, 0.8156863, 0.4958093, 0.5917724, 0.3678585, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 92) 38828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4478278, 0.5757785, 0.3838524, 0.8156863, 0.4478278, 0.5757785, 0.3838524, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 92) 38830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3998462, 0.5597847, 0.3998462, 0.8156863, 0.3998462, 0.5597847, 0.3998462, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 92) 38832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3518647, 0.5437909, 0.4158401, 0.8156863, 0.3518647, 0.5437909, 0.4158401, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 38834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3038831, 0.527797, 0.431834, 0.8156863, 0.3038831, 0.527797, 0.431834, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 54) 38836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2559016, 0.5118032, 0.4478278, 0.8156863, 0.2559016, 0.5118032, 0.4478278, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 38) 38838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.20792, 0.4958093, 0.4638216, 0.8156863, 0.20792, 0.4958093, 0.4638216, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.723519, -1, 0, 0}) 38839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 30) 38840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 154) 38842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 154) 38844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2714, count = 154) 38846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 122) 38848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2990, count = 106) 38850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 90) 38852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 90) 38854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 90) 38856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 46) 38858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2421684, 0.2582238, 0.1418224, 0.3411765, 0.2421684, 0.2582238, 0.1418224, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 46) 38860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2167474, 0.2501961, 0.1498501, 0.3411765, 0.2167474, 0.2501961, 0.1498501, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3458, count = 46) 38862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1913264, 0.2421684, 0.1578777, 0.3411765, 0.1913264, 0.2421684, 0.1578777, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 30) 38864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 30) 38866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1418224, 0.2247751, 0.1752711, 0.3411765, 0.1418224, 0.2247751, 0.1752711, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 22) 38868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1164014, 0.2167474, 0.1832988, 0.3411765, 0.1164014, 0.2167474, 0.1832988, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 22) 38870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0909804, 0.2087197, 0.1913264, 0.3411765, 0.0909804, 0.2087197, 0.1913264, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.1, -1, 0, 0}) 38871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 18) 38872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 106) 38874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 90) 38876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3822, count = 90) 38878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 108) 38880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4020, count = 86) 38882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.109638, -1, 0, 0}) 38883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4106, count = 42) 38884 glEnable(cap = GL_STENCIL_TEST) 38885 glStencilMask(mask = 255) 38886 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38887 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38889 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38890 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38891 glDisable(cap = GL_CULL_FACE) 38892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4148, count = 25) 38893 glEnable(cap = GL_CULL_FACE) 38894 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 38896 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38897 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4173, count = 52) 38899 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38900 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 4) 38902 glDisable(cap = GL_STENCIL_TEST) 38903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 74) 38905 glEnable(cap = GL_STENCIL_TEST) 38906 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38907 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38909 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38910 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38911 glDisable(cap = GL_CULL_FACE) 38912 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4303, count = 16) 38913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 38914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 38915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 38916 glEnable(cap = GL_CULL_FACE) 38917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38919 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38920 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 34) 38922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 38923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 38924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 38925 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38926 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 38928 glDisable(cap = GL_STENCIL_TEST) 38929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 38931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 38932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 38933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 38934 glEnable(cap = GL_STENCIL_TEST) 38935 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38936 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38938 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38939 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38940 glDisable(cap = GL_CULL_FACE) 38941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 81) 38942 glEnable(cap = GL_CULL_FACE) 38943 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 38945 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38946 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4820, count = 164) 38948 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38949 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 4) 38951 glDisable(cap = GL_STENCIL_TEST) 38952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 38953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4988, count = 198) 38954 glEnable(cap = GL_STENCIL_TEST) 38955 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38956 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38958 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38959 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38960 glDisable(cap = GL_CULL_FACE) 38961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5186, count = 16) 38962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 38963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 38964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 38965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 16) 38966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5436, count = 16) 38967 glEnable(cap = GL_CULL_FACE) 38968 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 38970 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 38971 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 38972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 34) 38973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 38974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 38975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 38976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 34) 38977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 34) 38978 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 38979 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 38980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 4) 38981 glDisable(cap = GL_STENCIL_TEST) 38982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 38983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 58) 38984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 58) 38985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 58) 38986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5664, count = 58) 38987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 38988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 38989 glEnable(cap = GL_STENCIL_TEST) 38990 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 38991 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 38992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 38993 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 38994 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 38995 glDisable(cap = GL_CULL_FACE) 38996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5838, count = 42) 38997 glEnable(cap = GL_CULL_FACE) 38998 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 39000 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39001 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 86) 39003 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39004 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5966, count = 4) 39006 glDisable(cap = GL_STENCIL_TEST) 39007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 156) 39009 glEnable(cap = GL_STENCIL_TEST) 39010 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39011 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39013 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39014 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39015 glDisable(cap = GL_CULL_FACE) 39016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6126, count = 16) 39017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6176, count = 16) 39018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6226, count = 16) 39019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6276, count = 16) 39020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6326, count = 16) 39021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6376, count = 16) 39022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6426, count = 16) 39023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6476, count = 16) 39024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6526, count = 16) 39025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6576, count = 16) 39026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6626, count = 16) 39027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6676, count = 16) 39028 glEnable(cap = GL_CULL_FACE) 39029 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39031 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39032 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6142, count = 34) 39034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6192, count = 34) 39035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6242, count = 34) 39036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6292, count = 34) 39037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6342, count = 34) 39038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6392, count = 34) 39039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 34) 39040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6492, count = 34) 39041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 34) 39042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6592, count = 34) 39043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 34) 39044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 34) 39045 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39046 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6726, count = 4) 39048 glDisable(cap = GL_STENCIL_TEST) 39049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 58) 39051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6788, count = 58) 39052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6846, count = 58) 39053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6904, count = 58) 39054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6962, count = 58) 39055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 39056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7078, count = 58) 39057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7136, count = 58) 39058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7194, count = 58) 39059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7252, count = 58) 39060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7310, count = 58) 39061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7368, count = 58) 39062 glEnable(cap = GL_STENCIL_TEST) 39063 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39064 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39066 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39067 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39068 glDisable(cap = GL_CULL_FACE) 39069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7426, count = 282) 39070 glEnable(cap = GL_CULL_FACE) 39071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397507, -0.3418605, 0, 0, 0.3418605, 0.9397507, 0, 0, -285.5986, -236.6214, 1, 0, 0.4666667, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 39073 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39074 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7708, count = 590) 39076 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39077 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8298, count = 4) 39079 glDisable(cap = GL_STENCIL_TEST) 39080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 39081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8302, count = 650) 39082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8952, count = 40) 39084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8992, count = 82) 39085 glDisableVertexAttribArray(index = 0) 39086 glDisableVertexAttribArray(index = 1) 39087 glBindVertexArray(array = 0) 39088 glDisable(cap = GL_CULL_FACE) 39089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39090 glUseProgram(program = 0) 39091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39093 glBindVertexArray(array = 0) 39094 glActiveTexture(texture = GL_TEXTURE0) 39095 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 39096 glDisable(cap = GL_DEPTH_TEST) 39097 glDisable(cap = GL_STENCIL_TEST) 39098 glDisable(cap = GL_SCISSOR_TEST) 39099 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39100 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39101 glDepthMask(flag = GL_TRUE) 39102 glDepthFunc(func = GL_LESS) 39103 glClearDepth(depth = 1) 39104 glStencilMask(mask = 255) 39105 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39106 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39107 glDisable(cap = GL_BLEND) 39108 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 39109 glUseProgram(program = 0) 39110 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39111 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39112 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39113 glBindVertexArray(array = 1) 39114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39115 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 39116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39117 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 39118 glViewport(x = 0, y = 0, width = 375, height = 667) 39119 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39120 glClearDepth(depth = 1) 39121 glEnable(cap = GL_DEPTH_TEST) 39122 glDepthFunc(func = GL_LESS) 39123 glDepthMask(flag = GL_TRUE) 39124 glDisable(cap = GL_BLEND) 39125 glDisable(cap = GL_CULL_FACE) 39126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39127 glDisable(cap = GL_SCISSOR_TEST) 39128 glDisable(cap = GL_STENCIL_TEST) 39129 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39132 glEnableVertexAttribArray(index = 0) 39133 glEnableVertexAttribArray(index = 1) 39134 glEnableVertexAttribArray(index = 2) 39135 glUseProgram(program = 4) 39136 glUniform1fv(location = 1, count = 1, value = &1) 39137 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39140 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39141 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39142 glEnable(cap = GL_BLEND) 39143 glDepthMask(flag = GL_FALSE) 39144 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39147 glUseProgram(program = 7) 39148 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39150 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39151 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39152 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39153 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39156 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 39157 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39158 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39161 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39166 glUseProgram(program = 10) 39167 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39168 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39169 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39170 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39171 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39173 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39177 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39181 glUseProgram(program = 4) 39182 glUniform1fv(location = 1, count = 1, value = &0.5) 39183 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39185 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39186 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39190 glUseProgram(program = 10) 39191 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39192 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39193 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39194 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39195 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39197 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39199 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 39201 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 39202 glDisableVertexAttribArray(index = 0) 39203 glDisableVertexAttribArray(index = 1) 39204 glDisableVertexAttribArray(index = 2) 39205 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39206 glDisable(cap = GL_STENCIL_TEST) 39207 glDisable(cap = GL_SCISSOR_TEST) 39208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39210 glDepthMask(flag = GL_TRUE) 39211 glBindVertexArray(array = 0) 39212 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 39213 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 39214 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39215 glViewport(x = 0, y = 0, width = 375, height = 640) 39216 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39217 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39218 glUseProgram(program = 1) 39219 glEnable(cap = GL_CULL_FACE) 39220 glCullFace(mode = GL_BACK) 39221 glFrontFace(mode = GL_CCW) 39222 glEnable(cap = GL_BLEND) 39223 glDisable(cap = GL_DEPTH_TEST) 39224 glDisable(cap = GL_SCISSOR_TEST) 39225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39226 glStencilMask(mask = 4294967295) 39227 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39228 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 39229 glActiveTexture(texture = GL_TEXTURE0) 39230 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 39231 glBindVertexArray(array = 2) 39232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 39233 glBufferData(target = GL_ARRAY_BUFFER, size = 145344, data = blob(145344), usage = GL_STREAM_DRAW) 39234 glEnableVertexAttribArray(index = 0) 39235 glEnableVertexAttribArray(index = 1) 39236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39237 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39238 glUniform1i(location = 12, v0 = 0) 39239 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 39240 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 39241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 39243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 39245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 39247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 39249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 39251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 39253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 39255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 39257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 39259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 39261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 142) 39263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5832372, 0.6147636, 0.3310265, 0.8039216, 0.5832372, 0.6147636, 0.3310265, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1682, count = 130) 39265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5359477, 0.5990004, 0.3467897, 0.8039216, 0.5359477, 0.5990004, 0.3467897, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 130) 39267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4886582, 0.5832372, 0.3625529, 0.8039216, 0.4886582, 0.5832372, 0.3625529, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 92) 39269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4413687, 0.5674741, 0.378316, 0.8039216, 0.4413687, 0.5674741, 0.378316, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2034, count = 92) 39271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 0.3940792, 0.5517109, 0.3940792, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2126, count = 92) 39273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3467897, 0.5359477, 0.4098424, 0.8039216, 0.3467897, 0.5359477, 0.4098424, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2218, count = 54) 39275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2995002, 0.5201846, 0.4256056, 0.8039216, 0.2995002, 0.5201846, 0.4256056, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 54) 39277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2522107, 0.5044214, 0.4413687, 0.8039216, 0.2522107, 0.5044214, 0.4413687, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2326, count = 38) 39279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2049212, 0.4886582, 0.4571319, 0.8039216, 0.2049212, 0.4886582, 0.4571319, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.676573, -1, 0, 0}) 39280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 30) 39281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2394, count = 154) 39283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2548, count = 154) 39285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 154) 39287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 138) 39289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2994, count = 106) 39291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3100, count = 90) 39293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3190, count = 90) 39295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 90) 39297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 46) 39299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2310342, 0.2463514, 0.1353018, 0.3254902, 0.2310342, 0.2463514, 0.1353018, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 46) 39301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.206782, 0.2386928, 0.1429604, 0.3254902, 0.206782, 0.2386928, 0.1429604, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 42) 39303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1825298, 0.2310342, 0.150619, 0.3254902, 0.1825298, 0.2310342, 0.150619, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 30) 39305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.159554, 0.2233756, 0.159554, 0.3254902, 0.159554, 0.2233756, 0.159554, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 30) 39307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1353018, 0.2144406, 0.1672126, 0.3254902, 0.1353018, 0.2144406, 0.1672126, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 22) 39309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1110496, 0.206782, 0.1748712, 0.3254902, 0.1110496, 0.206782, 0.1748712, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 22) 39311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08679739, 0.1991234, 0.1825298, 0.3254902, 0.08679739, 0.1991234, 0.1825298, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.072328, -1, 0, 0}) 39312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 18) 39313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 106) 39315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 90) 39317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3822, count = 90) 39319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 108) 39321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4020, count = 86) 39323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.11877, -1, 0, 0}) 39324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4106, count = 42) 39325 glEnable(cap = GL_STENCIL_TEST) 39326 glStencilMask(mask = 255) 39327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39328 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39330 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39331 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39332 glDisable(cap = GL_CULL_FACE) 39333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4148, count = 25) 39334 glEnable(cap = GL_CULL_FACE) 39335 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 39337 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39338 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4173, count = 52) 39340 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39341 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 4) 39343 glDisable(cap = GL_STENCIL_TEST) 39344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 74) 39346 glEnable(cap = GL_STENCIL_TEST) 39347 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39348 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39350 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39351 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39352 glDisable(cap = GL_CULL_FACE) 39353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4303, count = 16) 39354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 39355 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 39356 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 39357 glEnable(cap = GL_CULL_FACE) 39358 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39360 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39361 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 34) 39363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 39364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 39365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 39366 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39367 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 39369 glDisable(cap = GL_STENCIL_TEST) 39370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 39372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 39373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 39374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 39375 glEnable(cap = GL_STENCIL_TEST) 39376 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39377 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39379 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39380 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39381 glDisable(cap = GL_CULL_FACE) 39382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 81) 39383 glEnable(cap = GL_CULL_FACE) 39384 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 39386 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4820, count = 164) 39389 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39390 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 4) 39392 glDisable(cap = GL_STENCIL_TEST) 39393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4988, count = 198) 39395 glEnable(cap = GL_STENCIL_TEST) 39396 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39397 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39399 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39400 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39401 glDisable(cap = GL_CULL_FACE) 39402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5186, count = 16) 39403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 39404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 39405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 39406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 16) 39407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5436, count = 16) 39408 glEnable(cap = GL_CULL_FACE) 39409 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39411 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39412 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 34) 39414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 39415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 39416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 39417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 34) 39418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 34) 39419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 4) 39422 glDisable(cap = GL_STENCIL_TEST) 39423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 58) 39425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 58) 39426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 58) 39427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5664, count = 58) 39428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 39429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 58) 39430 glEnable(cap = GL_STENCIL_TEST) 39431 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39432 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39434 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39435 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39436 glDisable(cap = GL_CULL_FACE) 39437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5838, count = 44) 39438 glEnable(cap = GL_CULL_FACE) 39439 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 39441 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39442 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5882, count = 90) 39444 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39445 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 4) 39447 glDisable(cap = GL_STENCIL_TEST) 39448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5976, count = 160) 39450 glEnable(cap = GL_STENCIL_TEST) 39451 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39452 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39454 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39455 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39456 glDisable(cap = GL_CULL_FACE) 39457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 16) 39458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6186, count = 16) 39459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 39460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6286, count = 16) 39461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6336, count = 16) 39462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6386, count = 16) 39463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6436, count = 16) 39464 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6486, count = 16) 39465 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6536, count = 16) 39466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6586, count = 16) 39467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6636, count = 16) 39468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6686, count = 16) 39469 glEnable(cap = GL_CULL_FACE) 39470 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39472 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39473 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6152, count = 34) 39475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 34) 39476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 39477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6302, count = 34) 39478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6352, count = 34) 39479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 34) 39480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6452, count = 34) 39481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6502, count = 34) 39482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 34) 39483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6602, count = 34) 39484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6652, count = 34) 39485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6702, count = 34) 39486 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39487 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6736, count = 4) 39489 glDisable(cap = GL_STENCIL_TEST) 39490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6740, count = 58) 39492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6798, count = 58) 39493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6856, count = 58) 39494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6914, count = 58) 39495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6972, count = 58) 39496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7030, count = 58) 39497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7088, count = 58) 39498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7146, count = 58) 39499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7204, count = 58) 39500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7262, count = 58) 39501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7320, count = 58) 39502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7378, count = 58) 39503 glEnable(cap = GL_STENCIL_TEST) 39504 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39505 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39507 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39508 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39509 glDisable(cap = GL_CULL_FACE) 39510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7436, count = 282) 39511 glEnable(cap = GL_CULL_FACE) 39512 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9398615, -0.341556, 0, 0, 0.341556, 0.9398615, 0, 0, -285.5219, -236.7139, 1, 0, 0.4431373, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 39514 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39515 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7718, count = 590) 39517 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39518 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8308, count = 4) 39520 glDisable(cap = GL_STENCIL_TEST) 39521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 39522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8312, count = 650) 39523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8962, count = 40) 39525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9002, count = 82) 39526 glDisableVertexAttribArray(index = 0) 39527 glDisableVertexAttribArray(index = 1) 39528 glBindVertexArray(array = 0) 39529 glDisable(cap = GL_CULL_FACE) 39530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39531 glUseProgram(program = 0) 39532 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39534 glBindVertexArray(array = 0) 39535 glActiveTexture(texture = GL_TEXTURE0) 39536 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 39537 glDisable(cap = GL_DEPTH_TEST) 39538 glDisable(cap = GL_STENCIL_TEST) 39539 glDisable(cap = GL_SCISSOR_TEST) 39540 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39541 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39542 glDepthMask(flag = GL_TRUE) 39543 glDepthFunc(func = GL_LESS) 39544 glClearDepth(depth = 1) 39545 glStencilMask(mask = 255) 39546 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39547 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39548 glDisable(cap = GL_BLEND) 39549 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 39550 glUseProgram(program = 0) 39551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39552 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39553 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39554 glBindVertexArray(array = 1) 39555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39556 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 39557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39558 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 39559 glViewport(x = 0, y = 0, width = 375, height = 667) 39560 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39561 glClearDepth(depth = 1) 39562 glEnable(cap = GL_DEPTH_TEST) 39563 glDepthFunc(func = GL_LESS) 39564 glDepthMask(flag = GL_TRUE) 39565 glDisable(cap = GL_BLEND) 39566 glDisable(cap = GL_CULL_FACE) 39567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39568 glDisable(cap = GL_SCISSOR_TEST) 39569 glDisable(cap = GL_STENCIL_TEST) 39570 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39573 glEnableVertexAttribArray(index = 0) 39574 glEnableVertexAttribArray(index = 1) 39575 glEnableVertexAttribArray(index = 2) 39576 glUseProgram(program = 4) 39577 glUniform1fv(location = 1, count = 1, value = &1) 39578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39583 glEnable(cap = GL_BLEND) 39584 glDepthMask(flag = GL_FALSE) 39585 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39588 glUseProgram(program = 7) 39589 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39597 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 39598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39599 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39602 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39607 glUseProgram(program = 10) 39608 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39609 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39610 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39611 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39612 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39614 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39618 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39622 glUseProgram(program = 4) 39623 glUniform1fv(location = 1, count = 1, value = &0.5) 39624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39631 glUseProgram(program = 10) 39632 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39633 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39634 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39635 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39636 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39638 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 39642 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 39643 glDisableVertexAttribArray(index = 0) 39644 glDisableVertexAttribArray(index = 1) 39645 glDisableVertexAttribArray(index = 2) 39646 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39647 glDisable(cap = GL_STENCIL_TEST) 39648 glDisable(cap = GL_SCISSOR_TEST) 39649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39651 glDepthMask(flag = GL_TRUE) 39652 glBindVertexArray(array = 0) 39653 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 39654 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 39655 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39656 glBindVertexArray(array = 1) 39657 glViewport(x = 0, y = 0, width = 375, height = 667) 39658 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39659 glClearDepth(depth = 1) 39660 glEnable(cap = GL_DEPTH_TEST) 39661 glDepthFunc(func = GL_LESS) 39662 glDepthMask(flag = GL_TRUE) 39663 glDisable(cap = GL_BLEND) 39664 glDisable(cap = GL_CULL_FACE) 39665 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39666 glDisable(cap = GL_SCISSOR_TEST) 39667 glDisable(cap = GL_STENCIL_TEST) 39668 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39671 glEnableVertexAttribArray(index = 0) 39672 glEnableVertexAttribArray(index = 1) 39673 glEnableVertexAttribArray(index = 2) 39674 glUseProgram(program = 4) 39675 glUniform1fv(location = 1, count = 1, value = &1) 39676 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39678 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39679 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39680 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39681 glEnable(cap = GL_BLEND) 39682 glDepthMask(flag = GL_FALSE) 39683 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39686 glUseProgram(program = 7) 39687 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39690 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39695 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 39696 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39697 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39698 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39699 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39700 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39701 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39702 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39705 glUseProgram(program = 10) 39706 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39707 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39708 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39709 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39710 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39711 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39712 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39714 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39715 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39716 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39719 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39720 glUseProgram(program = 4) 39721 glUniform1fv(location = 1, count = 1, value = &0.5) 39722 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39723 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39724 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39725 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39726 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39729 glUseProgram(program = 10) 39730 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39731 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39732 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39733 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39734 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39735 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39736 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 39737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39738 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 39740 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 39741 glDisableVertexAttribArray(index = 0) 39742 glDisableVertexAttribArray(index = 1) 39743 glDisableVertexAttribArray(index = 2) 39744 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39745 glDisable(cap = GL_STENCIL_TEST) 39746 glDisable(cap = GL_SCISSOR_TEST) 39747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39749 glDepthMask(flag = GL_TRUE) 39750 glBindVertexArray(array = 0) 39751 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 39752 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 39753 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39754 glViewport(x = 0, y = 0, width = 375, height = 640) 39755 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39756 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39757 glUseProgram(program = 1) 39758 glEnable(cap = GL_CULL_FACE) 39759 glCullFace(mode = GL_BACK) 39760 glFrontFace(mode = GL_CCW) 39761 glEnable(cap = GL_BLEND) 39762 glDisable(cap = GL_DEPTH_TEST) 39763 glDisable(cap = GL_SCISSOR_TEST) 39764 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39765 glStencilMask(mask = 4294967295) 39766 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39767 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 39768 glActiveTexture(texture = GL_TEXTURE0) 39769 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 39770 glBindVertexArray(array = 2) 39771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 39772 glBufferData(target = GL_ARRAY_BUFFER, size = 145632, data = blob(145632), usage = GL_STREAM_DRAW) 39773 glEnableVertexAttribArray(index = 0) 39774 glEnableVertexAttribArray(index = 1) 39775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39777 glUniform1i(location = 12, v0 = 0) 39778 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 39779 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 39780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 39782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 39784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 39786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 39788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 39790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 39792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 39794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 39796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 39798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 39800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 39802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5747021, 0.605767, 0.3261822, 0.7921569, 0.5747021, 0.605767, 0.3261822, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 39804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5281046, 0.5902345, 0.3417147, 0.7921569, 0.5281046, 0.5902345, 0.3417147, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 39806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4815072, 0.5747021, 0.3572472, 0.7921569, 0.4815072, 0.5747021, 0.3572472, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 39808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4349097, 0.5591696, 0.3727797, 0.7921569, 0.4349097, 0.5591696, 0.3727797, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 39810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 39812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3417147, 0.5281046, 0.4038447, 0.7921569, 0.3417147, 0.5281046, 0.4038447, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 39814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2951173, 0.5125721, 0.4193772, 0.7921569, 0.2951173, 0.5125721, 0.4193772, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 39816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2485198, 0.4970396, 0.4349097, 0.7921569, 0.2485198, 0.4970396, 0.4349097, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 39818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2019224, 0.4815072, 0.4504422, 0.7921569, 0.2019224, 0.4815072, 0.4504422, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.622004, -1, 0, 0}) 39819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 39820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 39822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 154) 39824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 154) 39826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2844, count = 138) 39828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 122) 39830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 106) 39832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 90) 39834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 90) 39836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 46) 39838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2171165, 0.231511, 0.1271511, 0.3058824, 0.2171165, 0.231511, 0.1271511, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 46) 39840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1943253, 0.2243137, 0.1343483, 0.3058824, 0.1943253, 0.2243137, 0.1343483, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 30) 39842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.171534, 0.2171165, 0.1415456, 0.3058824, 0.171534, 0.2171165, 0.1415456, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 30) 39844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 39846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1271511, 0.2015225, 0.1571396, 0.3058824, 0.1271511, 0.2015225, 0.1571396, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 22) 39848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1043599, 0.1943253, 0.1643368, 0.3058824, 0.1043599, 0.1943253, 0.1643368, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 22) 39850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08156864, 0.187128, 0.171534, 0.3058824, 0.08156864, 0.187128, 0.171534, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.04252, -1, 0, 0}) 39851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 18) 39852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 106) 39854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 90) 39856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 90) 39858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3920, count = 108) 39860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4028, count = 86) 39862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.128469, -1, 0, 0}) 39863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4114, count = 42) 39864 glEnable(cap = GL_STENCIL_TEST) 39865 glStencilMask(mask = 255) 39866 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39867 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39869 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39870 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39871 glDisable(cap = GL_CULL_FACE) 39872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4156, count = 25) 39873 glEnable(cap = GL_CULL_FACE) 39874 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 39876 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39877 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 52) 39879 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39880 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 4) 39882 glDisable(cap = GL_STENCIL_TEST) 39883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 74) 39885 glEnable(cap = GL_STENCIL_TEST) 39886 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39887 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39889 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39890 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39891 glDisable(cap = GL_CULL_FACE) 39892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4311, count = 16) 39893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4361, count = 16) 39894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4411, count = 16) 39895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4461, count = 16) 39896 glEnable(cap = GL_CULL_FACE) 39897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39899 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 34) 39902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 34) 39903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4427, count = 34) 39904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4477, count = 34) 39905 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39906 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 4) 39908 glDisable(cap = GL_STENCIL_TEST) 39909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 58) 39911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4573, count = 58) 39912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4631, count = 58) 39913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 58) 39914 glEnable(cap = GL_STENCIL_TEST) 39915 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39916 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39918 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39919 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39920 glDisable(cap = GL_CULL_FACE) 39921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4747, count = 81) 39922 glEnable(cap = GL_CULL_FACE) 39923 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 39925 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39926 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4828, count = 164) 39928 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39929 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4992, count = 4) 39931 glDisable(cap = GL_STENCIL_TEST) 39932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4996, count = 198) 39934 glEnable(cap = GL_STENCIL_TEST) 39935 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39936 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39938 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39939 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39940 glDisable(cap = GL_CULL_FACE) 39941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5194, count = 16) 39942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 39943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 39944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 39945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 39946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 39947 glEnable(cap = GL_CULL_FACE) 39948 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 39950 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39951 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 34) 39953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 39954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 39955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 39956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 39957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 39958 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39959 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 4) 39961 glDisable(cap = GL_STENCIL_TEST) 39962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 39963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 58) 39964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 58) 39965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 58) 39966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 58) 39967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 39968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 39969 glEnable(cap = GL_STENCIL_TEST) 39970 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39971 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39973 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39974 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39975 glDisable(cap = GL_CULL_FACE) 39976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5846, count = 46) 39977 glEnable(cap = GL_CULL_FACE) 39978 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 39980 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 39981 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 39982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 94) 39983 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 39984 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 39985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 4) 39986 glDisable(cap = GL_STENCIL_TEST) 39987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 39988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5990, count = 164) 39989 glEnable(cap = GL_STENCIL_TEST) 39990 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 39991 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 39992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 39993 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 39994 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 39995 glDisable(cap = GL_CULL_FACE) 39996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6154, count = 16) 39997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6204, count = 16) 39998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6254, count = 16) 39999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6304, count = 16) 40000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6354, count = 16) 40001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6404, count = 16) 40002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6454, count = 16) 40003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6504, count = 16) 40004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6554, count = 16) 40005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6604, count = 16) 40006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6654, count = 16) 40007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6704, count = 16) 40008 glEnable(cap = GL_CULL_FACE) 40009 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40011 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40012 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6170, count = 34) 40014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6220, count = 34) 40015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6270, count = 34) 40016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6320, count = 34) 40017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6370, count = 34) 40018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6420, count = 34) 40019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6470, count = 34) 40020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6520, count = 34) 40021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6570, count = 34) 40022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6620, count = 34) 40023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6670, count = 34) 40024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6720, count = 34) 40025 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40026 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 4) 40028 glDisable(cap = GL_STENCIL_TEST) 40029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 40031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 40032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 40033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 40034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 40035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 40036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7106, count = 58) 40037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7164, count = 58) 40038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7222, count = 58) 40039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7280, count = 58) 40040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7338, count = 58) 40041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7396, count = 58) 40042 glEnable(cap = GL_STENCIL_TEST) 40043 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40044 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40046 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40047 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40048 glDisable(cap = GL_CULL_FACE) 40049 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7454, count = 282) 40050 glEnable(cap = GL_CULL_FACE) 40051 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.940057, -0.3410174, 0, 0, 0.3410174, 0.940057, 0, 0, -285.3863, -236.8775, 1, 0, 0.4196078, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 40053 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40054 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7736, count = 590) 40056 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40057 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8326, count = 4) 40059 glDisable(cap = GL_STENCIL_TEST) 40060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 40061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8330, count = 650) 40062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8980, count = 40) 40064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9020, count = 82) 40065 glDisableVertexAttribArray(index = 0) 40066 glDisableVertexAttribArray(index = 1) 40067 glBindVertexArray(array = 0) 40068 glDisable(cap = GL_CULL_FACE) 40069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40070 glUseProgram(program = 0) 40071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40073 glBindVertexArray(array = 0) 40074 glActiveTexture(texture = GL_TEXTURE0) 40075 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 40076 glDisable(cap = GL_DEPTH_TEST) 40077 glDisable(cap = GL_STENCIL_TEST) 40078 glDisable(cap = GL_SCISSOR_TEST) 40079 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40080 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40081 glDepthMask(flag = GL_TRUE) 40082 glDepthFunc(func = GL_LESS) 40083 glClearDepth(depth = 1) 40084 glStencilMask(mask = 255) 40085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40086 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40087 glDisable(cap = GL_BLEND) 40088 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 40089 glUseProgram(program = 0) 40090 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40092 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40093 glBindVertexArray(array = 1) 40094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40095 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40097 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40098 glViewport(x = 0, y = 0, width = 375, height = 667) 40099 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40100 glClearDepth(depth = 1) 40101 glEnable(cap = GL_DEPTH_TEST) 40102 glDepthFunc(func = GL_LESS) 40103 glDepthMask(flag = GL_TRUE) 40104 glDisable(cap = GL_BLEND) 40105 glDisable(cap = GL_CULL_FACE) 40106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40107 glDisable(cap = GL_SCISSOR_TEST) 40108 glDisable(cap = GL_STENCIL_TEST) 40109 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40112 glEnableVertexAttribArray(index = 0) 40113 glEnableVertexAttribArray(index = 1) 40114 glEnableVertexAttribArray(index = 2) 40115 glUseProgram(program = 4) 40116 glUniform1fv(location = 1, count = 1, value = &1) 40117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40119 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40120 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40122 glEnable(cap = GL_BLEND) 40123 glDepthMask(flag = GL_FALSE) 40124 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 40126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 40127 glUseProgram(program = 7) 40128 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40131 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40136 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 40137 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40139 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40142 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40143 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40146 glUseProgram(program = 10) 40147 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40148 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40149 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40150 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40151 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40153 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 40154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 40157 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 40158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40160 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40161 glUseProgram(program = 4) 40162 glUniform1fv(location = 1, count = 1, value = &0.5) 40163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40170 glUseProgram(program = 10) 40171 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40172 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40173 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40174 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40175 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40177 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 40178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 40181 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 40182 glDisableVertexAttribArray(index = 0) 40183 glDisableVertexAttribArray(index = 1) 40184 glDisableVertexAttribArray(index = 2) 40185 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40186 glDisable(cap = GL_STENCIL_TEST) 40187 glDisable(cap = GL_SCISSOR_TEST) 40188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40190 glDepthMask(flag = GL_TRUE) 40191 glBindVertexArray(array = 0) 40192 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 40193 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 40194 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40195 glViewport(x = 0, y = 0, width = 375, height = 640) 40196 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40197 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40198 glUseProgram(program = 1) 40199 glEnable(cap = GL_CULL_FACE) 40200 glCullFace(mode = GL_BACK) 40201 glFrontFace(mode = GL_CCW) 40202 glEnable(cap = GL_BLEND) 40203 glDisable(cap = GL_DEPTH_TEST) 40204 glDisable(cap = GL_SCISSOR_TEST) 40205 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40206 glStencilMask(mask = 4294967295) 40207 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40208 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 40209 glActiveTexture(texture = GL_TEXTURE0) 40210 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 40211 glBindVertexArray(array = 2) 40212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 40213 glBufferData(target = GL_ARRAY_BUFFER, size = 145888, data = blob(145888), usage = GL_STREAM_DRAW) 40214 glEnableVertexAttribArray(index = 0) 40215 glEnableVertexAttribArray(index = 1) 40216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40218 glUniform1i(location = 12, v0 = 0) 40219 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 40220 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 40221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 40223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 40225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 40227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 40229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 40231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 40233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 40235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 40237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 40239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 40241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6120723, 0.6120723, 0.3060361, 0.7803922, 0.6120723, 0.6120723, 0.3060361, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 40243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5661669, 0.5967705, 0.321338, 0.7803922, 0.5661669, 0.5967705, 0.321338, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 40245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5202615, 0.5814687, 0.3366398, 0.7803922, 0.5202615, 0.5814687, 0.3366398, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 40247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4743561, 0.5661669, 0.3519416, 0.7803922, 0.4743561, 0.5661669, 0.3519416, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 40249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4284506, 0.5508651, 0.3672434, 0.7803922, 0.4284506, 0.5508651, 0.3672434, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 40251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3825452, 0.5355633, 0.3825452, 0.7803922, 0.3825452, 0.5355633, 0.3825452, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 40253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3366398, 0.5202615, 0.397847, 0.7803922, 0.3366398, 0.5202615, 0.397847, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 40255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2907344, 0.5049596, 0.4131488, 0.7803922, 0.2907344, 0.5049596, 0.4131488, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 40257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2448289, 0.4896578, 0.4284506, 0.7803922, 0.2448289, 0.4896578, 0.4284506, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 40259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1989235, 0.4743561, 0.4437524, 0.7803922, 0.1989235, 0.4743561, 0.4437524, 0.7803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.579714, -1, 0, 0}) 40260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 40261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 40263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 154) 40265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 154) 40267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2844, count = 138) 40269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 122) 40271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 106) 40273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 90) 40275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 90) 40277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 46) 40279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2087659, 0.2226067, 0.1222607, 0.2941177, 0.2087659, 0.2226067, 0.1222607, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 46) 40281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1868512, 0.2156863, 0.1291811, 0.2941177, 0.1868512, 0.2156863, 0.1291811, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 30) 40283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1649366, 0.2087659, 0.1361015, 0.2941177, 0.1649366, 0.2087659, 0.1361015, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 30) 40285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 40287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1222607, 0.1937716, 0.1510957, 0.2941177, 0.1222607, 0.1937716, 0.1510957, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 22) 40289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.100346, 0.1868512, 0.1580162, 0.2941177, 0.100346, 0.1868512, 0.1580162, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 22) 40291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07843138, 0.1799308, 0.1649366, 0.2941177, 0.07843138, 0.1799308, 0.1649366, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.021093, -1, 0, 0}) 40292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 18) 40293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 106) 40295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 90) 40297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 90) 40299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3920, count = 124) 40301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4044, count = 86) 40303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.135354, -1, 0, 0}) 40304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4130, count = 42) 40305 glEnable(cap = GL_STENCIL_TEST) 40306 glStencilMask(mask = 255) 40307 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40308 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40310 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40311 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40312 glDisable(cap = GL_CULL_FACE) 40313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4172, count = 25) 40314 glEnable(cap = GL_CULL_FACE) 40315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 40317 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40318 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4197, count = 52) 40320 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40321 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 4) 40323 glDisable(cap = GL_STENCIL_TEST) 40324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 74) 40326 glEnable(cap = GL_STENCIL_TEST) 40327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40328 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40330 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40331 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40332 glDisable(cap = GL_CULL_FACE) 40333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4327, count = 16) 40334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4377, count = 16) 40335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4427, count = 16) 40336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4477, count = 16) 40337 glEnable(cap = GL_CULL_FACE) 40338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40340 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 34) 40343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 34) 40344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 34) 40345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 34) 40346 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40347 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 4) 40349 glDisable(cap = GL_STENCIL_TEST) 40350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 58) 40352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 58) 40353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 58) 40354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4705, count = 58) 40355 glEnable(cap = GL_STENCIL_TEST) 40356 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40357 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40359 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40360 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40361 glDisable(cap = GL_CULL_FACE) 40362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4763, count = 81) 40363 glEnable(cap = GL_CULL_FACE) 40364 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 40366 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40367 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4844, count = 164) 40369 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40370 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 4) 40372 glDisable(cap = GL_STENCIL_TEST) 40373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 198) 40375 glEnable(cap = GL_STENCIL_TEST) 40376 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40377 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40379 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40380 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40381 glDisable(cap = GL_CULL_FACE) 40382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5210, count = 16) 40383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5260, count = 16) 40384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5310, count = 16) 40385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 16) 40386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 16) 40387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 16) 40388 glEnable(cap = GL_CULL_FACE) 40389 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40391 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40392 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 34) 40394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 34) 40395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 34) 40396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 34) 40397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 34) 40398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 34) 40399 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40400 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 4) 40402 glDisable(cap = GL_STENCIL_TEST) 40403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 58) 40405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 58) 40406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 58) 40407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 58) 40408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 58) 40409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5804, count = 58) 40410 glEnable(cap = GL_STENCIL_TEST) 40411 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40412 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40414 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40415 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40416 glDisable(cap = GL_CULL_FACE) 40417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5862, count = 46) 40418 glEnable(cap = GL_CULL_FACE) 40419 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 40421 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40422 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5908, count = 94) 40424 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40425 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6002, count = 4) 40427 glDisable(cap = GL_STENCIL_TEST) 40428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6006, count = 164) 40430 glEnable(cap = GL_STENCIL_TEST) 40431 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40432 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40434 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40435 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40436 glDisable(cap = GL_CULL_FACE) 40437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6170, count = 16) 40438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6220, count = 16) 40439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6270, count = 16) 40440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6320, count = 16) 40441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6370, count = 16) 40442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6420, count = 16) 40443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6470, count = 16) 40444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6520, count = 16) 40445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6570, count = 16) 40446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6620, count = 16) 40447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6670, count = 16) 40448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6720, count = 16) 40449 glEnable(cap = GL_CULL_FACE) 40450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40452 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40453 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6186, count = 34) 40455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6236, count = 34) 40456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 34) 40457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6336, count = 34) 40458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6386, count = 34) 40459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6436, count = 34) 40460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6486, count = 34) 40461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6536, count = 34) 40462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6586, count = 34) 40463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6636, count = 34) 40464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6686, count = 34) 40465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6736, count = 34) 40466 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40467 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6770, count = 4) 40469 glDisable(cap = GL_STENCIL_TEST) 40470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6774, count = 58) 40472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6832, count = 58) 40473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6890, count = 58) 40474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6948, count = 58) 40475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7006, count = 58) 40476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7064, count = 58) 40477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7122, count = 58) 40478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7180, count = 58) 40479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7238, count = 58) 40480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7296, count = 58) 40481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7354, count = 58) 40482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7412, count = 58) 40483 glEnable(cap = GL_STENCIL_TEST) 40484 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40485 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40487 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40488 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40489 glDisable(cap = GL_CULL_FACE) 40490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7470, count = 282) 40491 glEnable(cap = GL_CULL_FACE) 40492 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9402549, -0.3404712, 0, 0, 0.3404712, 0.9402549, 0, 0, -285.2486, -237.0432, 1, 0, 0.4, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 40494 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40495 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7752, count = 590) 40497 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40498 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8342, count = 4) 40500 glDisable(cap = GL_STENCIL_TEST) 40501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 40502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8346, count = 650) 40503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8996, count = 40) 40505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9036, count = 82) 40506 glDisableVertexAttribArray(index = 0) 40507 glDisableVertexAttribArray(index = 1) 40508 glBindVertexArray(array = 0) 40509 glDisable(cap = GL_CULL_FACE) 40510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40511 glUseProgram(program = 0) 40512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40514 glBindVertexArray(array = 0) 40515 glActiveTexture(texture = GL_TEXTURE0) 40516 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 40517 glDisable(cap = GL_DEPTH_TEST) 40518 glDisable(cap = GL_STENCIL_TEST) 40519 glDisable(cap = GL_SCISSOR_TEST) 40520 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40521 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40522 glDepthMask(flag = GL_TRUE) 40523 glDepthFunc(func = GL_LESS) 40524 glClearDepth(depth = 1) 40525 glStencilMask(mask = 255) 40526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40528 glDisable(cap = GL_BLEND) 40529 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 40530 glUseProgram(program = 0) 40531 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40532 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40533 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40534 glBindVertexArray(array = 1) 40535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40536 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40538 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40539 glViewport(x = 0, y = 0, width = 375, height = 667) 40540 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40541 glClearDepth(depth = 1) 40542 glEnable(cap = GL_DEPTH_TEST) 40543 glDepthFunc(func = GL_LESS) 40544 glDepthMask(flag = GL_TRUE) 40545 glDisable(cap = GL_BLEND) 40546 glDisable(cap = GL_CULL_FACE) 40547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40548 glDisable(cap = GL_SCISSOR_TEST) 40549 glDisable(cap = GL_STENCIL_TEST) 40550 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40553 glEnableVertexAttribArray(index = 0) 40554 glEnableVertexAttribArray(index = 1) 40555 glEnableVertexAttribArray(index = 2) 40556 glUseProgram(program = 4) 40557 glUniform1fv(location = 1, count = 1, value = &1) 40558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40563 glEnable(cap = GL_BLEND) 40564 glDepthMask(flag = GL_FALSE) 40565 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 40567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 40568 glUseProgram(program = 7) 40569 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40572 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40573 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40574 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40577 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 40578 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40584 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40587 glUseProgram(program = 10) 40588 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40589 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40590 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40591 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40592 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40594 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 40595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40596 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 40598 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 40599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40601 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40602 glUseProgram(program = 4) 40603 glUniform1fv(location = 1, count = 1, value = &0.5) 40604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40611 glUseProgram(program = 10) 40612 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40613 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40614 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40615 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40616 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40618 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 40619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40620 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 40622 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 40623 glDisableVertexAttribArray(index = 0) 40624 glDisableVertexAttribArray(index = 1) 40625 glDisableVertexAttribArray(index = 2) 40626 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40627 glDisable(cap = GL_STENCIL_TEST) 40628 glDisable(cap = GL_SCISSOR_TEST) 40629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40631 glDepthMask(flag = GL_TRUE) 40632 glBindVertexArray(array = 0) 40633 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 40634 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 40635 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40636 glViewport(x = 0, y = 0, width = 375, height = 640) 40637 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40638 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40639 glUseProgram(program = 1) 40640 glEnable(cap = GL_CULL_FACE) 40641 glCullFace(mode = GL_BACK) 40642 glFrontFace(mode = GL_CCW) 40643 glEnable(cap = GL_BLEND) 40644 glDisable(cap = GL_DEPTH_TEST) 40645 glDisable(cap = GL_SCISSOR_TEST) 40646 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40647 glStencilMask(mask = 4294967295) 40648 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40649 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 40650 glActiveTexture(texture = GL_TEXTURE0) 40651 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 40652 glBindVertexArray(array = 2) 40653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 40654 glBufferData(target = GL_ARRAY_BUFFER, size = 146176, data = blob(146176), usage = GL_STREAM_DRAW) 40655 glEnableVertexAttribArray(index = 0) 40656 glEnableVertexAttribArray(index = 1) 40657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40658 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40659 glUniform1i(location = 12, v0 = 0) 40660 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 40661 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 40662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 40664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 40666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 40668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 40670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 40672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 40674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 40676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 40678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 40680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 40682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 40684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5576317, 0.587774, 0.3164937, 0.7686275, 0.5576317, 0.587774, 0.3164937, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 40686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5124183, 0.5727028, 0.3315648, 0.7686275, 0.5124183, 0.5727028, 0.3315648, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 148) 40688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467205, 0.5576317, 0.3466359, 0.7686275, 0.467205, 0.5576317, 0.3466359, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1948, count = 92) 40690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4219916, 0.5425606, 0.361707, 0.7686275, 0.4219916, 0.5425606, 0.361707, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 92) 40692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2132, count = 92) 40694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3315648, 0.5124183, 0.3918493, 0.7686275, 0.3315648, 0.5124183, 0.3918493, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 54) 40696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2863514, 0.4973472, 0.4069204, 0.7686275, 0.2863514, 0.4973472, 0.4069204, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 54) 40698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241138, 0.4822761, 0.4219916, 0.7686275, 0.241138, 0.4822761, 0.4219916, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 38) 40700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1959247, 0.467205, 0.4370627, 0.7686275, 0.1959247, 0.467205, 0.4370627, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.541314, -1, 0, 0}) 40701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 30) 40702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 154) 40704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2554, count = 154) 40706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2708, count = 154) 40708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 138) 40710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3000, count = 122) 40712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 106) 40714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 40716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 90) 40718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2214533, 0.2214533, 0.1107266, 0.282353, 0.2214533, 0.2214533, 0.1107266, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 46) 40720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2004152, 0.2137024, 0.1173702, 0.282353, 0.2004152, 0.2137024, 0.1173702, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 46) 40722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1793772, 0.2070588, 0.1240138, 0.282353, 0.1793772, 0.2070588, 0.1240138, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 30) 40724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1583391, 0.2004152, 0.1306574, 0.282353, 0.1583391, 0.2004152, 0.1306574, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 30) 40726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1384083, 0.1937716, 0.1384083, 0.282353, 0.1384083, 0.1937716, 0.1384083, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 30) 40728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1173702, 0.1860208, 0.1450519, 0.282353, 0.1173702, 0.1860208, 0.1450519, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 22) 40730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09633218, 0.1793772, 0.1516955, 0.282353, 0.09633218, 0.1793772, 0.1516955, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 22) 40732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07529412, 0.1727336, 0.1583391, 0.282353, 0.07529412, 0.1727336, 0.1583391, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.00286, -1, 0, 0}) 40733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 18) 40734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 106) 40736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3758, count = 90) 40738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 90) 40740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 124) 40742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 86) 40744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.141157, -1, 0, 0}) 40745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4148, count = 42) 40746 glEnable(cap = GL_STENCIL_TEST) 40747 glStencilMask(mask = 255) 40748 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40749 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40751 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40752 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40753 glDisable(cap = GL_CULL_FACE) 40754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4190, count = 25) 40755 glEnable(cap = GL_CULL_FACE) 40756 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 40758 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40759 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 52) 40761 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40762 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4267, count = 4) 40764 glDisable(cap = GL_STENCIL_TEST) 40765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4271, count = 74) 40767 glEnable(cap = GL_STENCIL_TEST) 40768 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40769 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40771 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40772 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40773 glDisable(cap = GL_CULL_FACE) 40774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4345, count = 16) 40775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4395, count = 16) 40776 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4445, count = 16) 40777 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4495, count = 16) 40778 glEnable(cap = GL_CULL_FACE) 40779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40781 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40782 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4361, count = 34) 40784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4411, count = 34) 40785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 34) 40786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 34) 40787 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40788 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4545, count = 4) 40790 glDisable(cap = GL_STENCIL_TEST) 40791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 58) 40793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4607, count = 58) 40794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4665, count = 58) 40795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4723, count = 58) 40796 glEnable(cap = GL_STENCIL_TEST) 40797 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40798 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40800 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40801 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40802 glDisable(cap = GL_CULL_FACE) 40803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4781, count = 81) 40804 glEnable(cap = GL_CULL_FACE) 40805 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 40807 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40808 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 164) 40810 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40811 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 4) 40813 glDisable(cap = GL_STENCIL_TEST) 40814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 198) 40816 glEnable(cap = GL_STENCIL_TEST) 40817 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40818 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40820 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40821 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40822 glDisable(cap = GL_CULL_FACE) 40823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5228, count = 16) 40824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5278, count = 16) 40825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5328, count = 16) 40826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 16) 40827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5428, count = 16) 40828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5478, count = 16) 40829 glEnable(cap = GL_CULL_FACE) 40830 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40832 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40833 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 34) 40835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 34) 40836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 34) 40837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 34) 40838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 34) 40839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 34) 40840 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40841 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 4) 40843 glDisable(cap = GL_STENCIL_TEST) 40844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 58) 40846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 58) 40847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 40848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5706, count = 58) 40849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 40850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 40851 glEnable(cap = GL_STENCIL_TEST) 40852 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40853 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40855 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40856 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40857 glDisable(cap = GL_CULL_FACE) 40858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 46) 40859 glEnable(cap = GL_CULL_FACE) 40860 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 40862 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40863 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5926, count = 94) 40865 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40866 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 4) 40868 glDisable(cap = GL_STENCIL_TEST) 40869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 40870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6024, count = 164) 40871 glEnable(cap = GL_STENCIL_TEST) 40872 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40873 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40875 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40876 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40877 glDisable(cap = GL_CULL_FACE) 40878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6188, count = 16) 40879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6238, count = 16) 40880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6288, count = 16) 40881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6338, count = 16) 40882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6388, count = 16) 40883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6438, count = 16) 40884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6488, count = 16) 40885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6538, count = 16) 40886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6588, count = 16) 40887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6638, count = 16) 40888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6688, count = 16) 40889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6738, count = 16) 40890 glEnable(cap = GL_CULL_FACE) 40891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40893 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40894 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6204, count = 34) 40896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6254, count = 34) 40897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6304, count = 34) 40898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6354, count = 34) 40899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 34) 40900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6454, count = 34) 40901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6504, count = 34) 40902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 34) 40903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6604, count = 34) 40904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6654, count = 34) 40905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6704, count = 34) 40906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 34) 40907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6788, count = 4) 40910 glDisable(cap = GL_STENCIL_TEST) 40911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 40912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6792, count = 58) 40913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6850, count = 58) 40914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 58) 40915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6966, count = 58) 40916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7024, count = 58) 40917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7082, count = 58) 40918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7140, count = 58) 40919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7198, count = 58) 40920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7256, count = 58) 40921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7314, count = 58) 40922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7372, count = 58) 40923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7430, count = 58) 40924 glEnable(cap = GL_STENCIL_TEST) 40925 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40926 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 40927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 40928 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 40929 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 40930 glDisable(cap = GL_CULL_FACE) 40931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7488, count = 282) 40932 glEnable(cap = GL_CULL_FACE) 40933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9404679, -0.3398825, 0, 0, 0.3398825, 0.9404679, 0, 0, -285.1001, -237.2218, 1, 0, 0.3843137, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 40935 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 40936 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7770, count = 590) 40938 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 40939 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 40940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8360, count = 4) 40941 glDisable(cap = GL_STENCIL_TEST) 40942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 40943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8364, count = 650) 40944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 40945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9014, count = 40) 40946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9054, count = 82) 40947 glDisableVertexAttribArray(index = 0) 40948 glDisableVertexAttribArray(index = 1) 40949 glBindVertexArray(array = 0) 40950 glDisable(cap = GL_CULL_FACE) 40951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40952 glUseProgram(program = 0) 40953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40955 glBindVertexArray(array = 0) 40956 glActiveTexture(texture = GL_TEXTURE0) 40957 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 40958 glDisable(cap = GL_DEPTH_TEST) 40959 glDisable(cap = GL_STENCIL_TEST) 40960 glDisable(cap = GL_SCISSOR_TEST) 40961 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40962 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40963 glDepthMask(flag = GL_TRUE) 40964 glDepthFunc(func = GL_LESS) 40965 glClearDepth(depth = 1) 40966 glStencilMask(mask = 255) 40967 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 40968 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 40969 glDisable(cap = GL_BLEND) 40970 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 40971 glUseProgram(program = 0) 40972 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40973 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40974 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40975 glBindVertexArray(array = 1) 40976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40977 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40979 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40980 glViewport(x = 0, y = 0, width = 375, height = 667) 40981 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40982 glClearDepth(depth = 1) 40983 glEnable(cap = GL_DEPTH_TEST) 40984 glDepthFunc(func = GL_LESS) 40985 glDepthMask(flag = GL_TRUE) 40986 glDisable(cap = GL_BLEND) 40987 glDisable(cap = GL_CULL_FACE) 40988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40989 glDisable(cap = GL_SCISSOR_TEST) 40990 glDisable(cap = GL_STENCIL_TEST) 40991 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40994 glEnableVertexAttribArray(index = 0) 40995 glEnableVertexAttribArray(index = 1) 40996 glEnableVertexAttribArray(index = 2) 40997 glUseProgram(program = 4) 40998 glUniform1fv(location = 1, count = 1, value = &1) 40999 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41000 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41001 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41002 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41003 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41004 glEnable(cap = GL_BLEND) 41005 glDepthMask(flag = GL_FALSE) 41006 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 41008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 41009 glUseProgram(program = 7) 41010 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41013 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41018 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 41019 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41020 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41028 glUseProgram(program = 10) 41029 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41030 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41031 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41032 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41033 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41034 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41035 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41037 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 41039 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 41040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41042 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41043 glUseProgram(program = 4) 41044 glUniform1fv(location = 1, count = 1, value = &0.5) 41045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41047 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41048 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41049 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41052 glUseProgram(program = 10) 41053 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41054 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41055 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41056 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41057 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41059 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 41063 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 41064 glDisableVertexAttribArray(index = 0) 41065 glDisableVertexAttribArray(index = 1) 41066 glDisableVertexAttribArray(index = 2) 41067 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41068 glDisable(cap = GL_STENCIL_TEST) 41069 glDisable(cap = GL_SCISSOR_TEST) 41070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41072 glDepthMask(flag = GL_TRUE) 41073 glBindVertexArray(array = 0) 41074 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 41075 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 41076 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41077 glViewport(x = 0, y = 0, width = 375, height = 640) 41078 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41079 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41080 glUseProgram(program = 1) 41081 glEnable(cap = GL_CULL_FACE) 41082 glCullFace(mode = GL_BACK) 41083 glFrontFace(mode = GL_CCW) 41084 glEnable(cap = GL_BLEND) 41085 glDisable(cap = GL_DEPTH_TEST) 41086 glDisable(cap = GL_SCISSOR_TEST) 41087 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41088 glStencilMask(mask = 4294967295) 41089 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41090 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 41091 glActiveTexture(texture = GL_TEXTURE0) 41092 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 41093 glBindVertexArray(array = 2) 41094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 41095 glBufferData(target = GL_ARRAY_BUFFER, size = 146304, data = blob(146304), usage = GL_STREAM_DRAW) 41096 glEnableVertexAttribArray(index = 0) 41097 glEnableVertexAttribArray(index = 1) 41098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41100 glUniform1i(location = 12, v0 = 0) 41101 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 41102 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 41103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 41105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 41107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 41109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 41111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 41113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 41115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 41117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 41119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 41121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 41123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 41125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5519416, 0.5817763, 0.3132641, 0.7607843, 0.5519416, 0.5817763, 0.3132641, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 41127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5071896, 0.5668589, 0.3281815, 0.7607843, 0.5071896, 0.5668589, 0.3281815, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 140) 41129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4624375, 0.5519416, 0.3430988, 0.7607843, 0.4624375, 0.5519416, 0.3430988, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1940, count = 92) 41131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4176855, 0.5370243, 0.3580162, 0.7607843, 0.4176855, 0.5370243, 0.3580162, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2032, count = 92) 41133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 92) 41135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3281815, 0.5071896, 0.3878509, 0.7607843, 0.3281815, 0.5071896, 0.3878509, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 54) 41137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2834295, 0.4922722, 0.4027682, 0.7607843, 0.2834295, 0.4922722, 0.4027682, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2270, count = 54) 41139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2386774, 0.4773549, 0.4176855, 0.7607843, 0.2386774, 0.4773549, 0.4176855, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 38) 41141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1939254, 0.4624375, 0.4326029, 0.7607843, 0.1939254, 0.4624375, 0.4326029, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.504712, -1, 0, 0}) 41142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 30) 41143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2392, count = 154) 41145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2546, count = 154) 41147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2700, count = 154) 41149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2854, count = 154) 41151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3008, count = 122) 41153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3130, count = 106) 41155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3236, count = 90) 41157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 0.1565391, 0.1565391, 0.1565391, 0.1856627, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 90) 41159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2038649, 0.2038649, 0.1019325, 0.2599278, 0.2038649, 0.2038649, 0.1019325, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 46) 41161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1844978, 0.1967297, 0.1080484, 0.2599278, 0.1844978, 0.1967297, 0.1080484, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 46) 41163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1651306, 0.1906137, 0.1141644, 0.2599278, 0.1651306, 0.1906137, 0.1141644, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3508, count = 30) 41165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1457634, 0.1844978, 0.1202803, 0.2599278, 0.1457634, 0.1844978, 0.1202803, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 30) 41167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1274156, 0.1783818, 0.1274156, 0.2599278, 0.1274156, 0.1783818, 0.1274156, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 30) 41169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1080484, 0.1712465, 0.1335315, 0.2599278, 0.1080484, 0.1712465, 0.1335315, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3598, count = 22) 41171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08868124, 0.1651306, 0.1396475, 0.2599278, 0.08868124, 0.1651306, 0.1396475, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 22) 41173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06931408, 0.1590146, 0.1457634, 0.2599278, 0.06931408, 0.1590146, 0.1457634, 0.2599278, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 18) 41175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 106) 41177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 90) 41179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 90) 41181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3946, count = 124) 41183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4070, count = 86) 41185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14631, -1, 0, 0}) 41186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4156, count = 42) 41187 glEnable(cap = GL_STENCIL_TEST) 41188 glStencilMask(mask = 255) 41189 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41190 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41192 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41193 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41194 glDisable(cap = GL_CULL_FACE) 41195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4198, count = 25) 41196 glEnable(cap = GL_CULL_FACE) 41197 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 41199 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41200 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 52) 41202 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41203 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 4) 41205 glDisable(cap = GL_STENCIL_TEST) 41206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 74) 41208 glEnable(cap = GL_STENCIL_TEST) 41209 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41210 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41212 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41213 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41214 glDisable(cap = GL_CULL_FACE) 41215 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 41216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 41217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 41218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4503, count = 16) 41219 glEnable(cap = GL_CULL_FACE) 41220 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41222 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41223 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 41225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 41226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 41227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 34) 41228 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41229 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 4) 41231 glDisable(cap = GL_STENCIL_TEST) 41232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 58) 41234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4615, count = 58) 41235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4673, count = 58) 41236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4731, count = 58) 41237 glEnable(cap = GL_STENCIL_TEST) 41238 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41239 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41241 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41242 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41243 glDisable(cap = GL_CULL_FACE) 41244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4789, count = 81) 41245 glEnable(cap = GL_CULL_FACE) 41246 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 41248 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41249 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 164) 41251 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41252 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 4) 41254 glDisable(cap = GL_STENCIL_TEST) 41255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 198) 41257 glEnable(cap = GL_STENCIL_TEST) 41258 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41259 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41261 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41262 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41263 glDisable(cap = GL_CULL_FACE) 41264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 41265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 41266 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 41267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 16) 41268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5436, count = 16) 41269 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5486, count = 16) 41270 glEnable(cap = GL_CULL_FACE) 41271 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41273 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41274 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 41276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 41277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 41278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 34) 41279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 34) 41280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 34) 41281 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41282 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 4) 41284 glDisable(cap = GL_STENCIL_TEST) 41285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 58) 41287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 58) 41288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 41289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 41290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 41291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 41292 glEnable(cap = GL_STENCIL_TEST) 41293 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41294 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41296 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41297 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41298 glDisable(cap = GL_CULL_FACE) 41299 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5888, count = 46) 41300 glEnable(cap = GL_CULL_FACE) 41301 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 41303 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41304 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 94) 41306 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41307 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6028, count = 4) 41309 glDisable(cap = GL_STENCIL_TEST) 41310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6032, count = 164) 41312 glEnable(cap = GL_STENCIL_TEST) 41313 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41314 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41316 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41317 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41318 glDisable(cap = GL_CULL_FACE) 41319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6196, count = 16) 41320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6246, count = 16) 41321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6296, count = 16) 41322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6346, count = 16) 41323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6396, count = 16) 41324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6446, count = 16) 41325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6496, count = 16) 41326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6546, count = 16) 41327 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6596, count = 16) 41328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6646, count = 16) 41329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6696, count = 16) 41330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6746, count = 16) 41331 glEnable(cap = GL_CULL_FACE) 41332 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41334 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41335 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6212, count = 34) 41337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6262, count = 34) 41338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6312, count = 34) 41339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6362, count = 34) 41340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6412, count = 34) 41341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6462, count = 34) 41342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6512, count = 34) 41343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6562, count = 34) 41344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6612, count = 34) 41345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6662, count = 34) 41346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6712, count = 34) 41347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6762, count = 34) 41348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6796, count = 4) 41351 glDisable(cap = GL_STENCIL_TEST) 41352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6800, count = 58) 41354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6858, count = 58) 41355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6916, count = 58) 41356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6974, count = 58) 41357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7032, count = 58) 41358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7090, count = 58) 41359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7148, count = 58) 41360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7206, count = 58) 41361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7264, count = 58) 41362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7322, count = 58) 41363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7380, count = 58) 41364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7438, count = 58) 41365 glEnable(cap = GL_STENCIL_TEST) 41366 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41367 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41369 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41370 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41371 glDisable(cap = GL_CULL_FACE) 41372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7496, count = 282) 41373 glEnable(cap = GL_CULL_FACE) 41374 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.940699, -0.3392422, 0, 0, 0.3392422, 0.940699, 0, 0, -284.9386, -237.4158, 1, 0, 0.3686275, 0, 0.003921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 41376 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41377 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7778, count = 590) 41379 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41380 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8368, count = 4) 41382 glDisable(cap = GL_STENCIL_TEST) 41383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 41384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8372, count = 650) 41385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9022, count = 40) 41387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9062, count = 82) 41388 glDisableVertexAttribArray(index = 0) 41389 glDisableVertexAttribArray(index = 1) 41390 glBindVertexArray(array = 0) 41391 glDisable(cap = GL_CULL_FACE) 41392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41393 glUseProgram(program = 0) 41394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41396 glBindVertexArray(array = 0) 41397 glActiveTexture(texture = GL_TEXTURE0) 41398 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 41399 glDisable(cap = GL_DEPTH_TEST) 41400 glDisable(cap = GL_STENCIL_TEST) 41401 glDisable(cap = GL_SCISSOR_TEST) 41402 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41403 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41404 glDepthMask(flag = GL_TRUE) 41405 glDepthFunc(func = GL_LESS) 41406 glClearDepth(depth = 1) 41407 glStencilMask(mask = 255) 41408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41409 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41410 glDisable(cap = GL_BLEND) 41411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 41412 glUseProgram(program = 0) 41413 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41414 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41415 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41416 glBindVertexArray(array = 1) 41417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41418 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 41419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 41421 glViewport(x = 0, y = 0, width = 375, height = 667) 41422 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41423 glClearDepth(depth = 1) 41424 glEnable(cap = GL_DEPTH_TEST) 41425 glDepthFunc(func = GL_LESS) 41426 glDepthMask(flag = GL_TRUE) 41427 glDisable(cap = GL_BLEND) 41428 glDisable(cap = GL_CULL_FACE) 41429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41430 glDisable(cap = GL_SCISSOR_TEST) 41431 glDisable(cap = GL_STENCIL_TEST) 41432 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 41434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 41435 glEnableVertexAttribArray(index = 0) 41436 glEnableVertexAttribArray(index = 1) 41437 glEnableVertexAttribArray(index = 2) 41438 glUseProgram(program = 4) 41439 glUniform1fv(location = 1, count = 1, value = &1) 41440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41443 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41444 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41445 glEnable(cap = GL_BLEND) 41446 glDepthMask(flag = GL_FALSE) 41447 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 41449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 41450 glUseProgram(program = 7) 41451 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41452 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41454 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41455 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41456 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41459 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 41460 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41461 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41469 glUseProgram(program = 10) 41470 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41471 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41472 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41473 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41474 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41476 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41478 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 41480 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 41481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41483 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41484 glUseProgram(program = 4) 41485 glUniform1fv(location = 1, count = 1, value = &0.5) 41486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41488 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41493 glUseProgram(program = 10) 41494 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41495 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41496 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41497 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41498 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41500 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 41504 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 41505 glDisableVertexAttribArray(index = 0) 41506 glDisableVertexAttribArray(index = 1) 41507 glDisableVertexAttribArray(index = 2) 41508 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41509 glDisable(cap = GL_STENCIL_TEST) 41510 glDisable(cap = GL_SCISSOR_TEST) 41511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41513 glDepthMask(flag = GL_TRUE) 41514 glBindVertexArray(array = 0) 41515 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 41516 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 41517 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41518 glViewport(x = 0, y = 0, width = 375, height = 640) 41519 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41520 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41521 glUseProgram(program = 1) 41522 glEnable(cap = GL_CULL_FACE) 41523 glCullFace(mode = GL_BACK) 41524 glFrontFace(mode = GL_CCW) 41525 glEnable(cap = GL_BLEND) 41526 glDisable(cap = GL_DEPTH_TEST) 41527 glDisable(cap = GL_SCISSOR_TEST) 41528 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41529 glStencilMask(mask = 4294967295) 41530 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41531 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 41532 glActiveTexture(texture = GL_TEXTURE0) 41533 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 41534 glBindVertexArray(array = 2) 41535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 41536 glBufferData(target = GL_ARRAY_BUFFER, size = 146048, data = blob(146048), usage = GL_STREAM_DRAW) 41537 glEnableVertexAttribArray(index = 0) 41538 glEnableVertexAttribArray(index = 1) 41539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41541 glUniform1i(location = 12, v0 = 0) 41542 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 41543 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 41544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 41546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 41548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 41550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 41552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 41554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 41556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 41558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 41560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 41562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 41564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 41566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5462515, 0.5757785, 0.3100346, 0.7529412, 0.5462515, 0.5757785, 0.3100346, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 41568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5019608, 0.561015, 0.3247982, 0.7529412, 0.5019608, 0.561015, 0.3247982, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 132) 41570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4576702, 0.5462515, 0.3395617, 0.7529412, 0.4576702, 0.5462515, 0.3395617, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1932, count = 92) 41572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4133795, 0.5314879, 0.3543253, 0.7529412, 0.4133795, 0.5314879, 0.3543253, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2024, count = 92) 41574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2116, count = 92) 41576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3247982, 0.5019608, 0.3838524, 0.7529412, 0.3247982, 0.5019608, 0.3838524, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2208, count = 54) 41578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2805075, 0.4871973, 0.398616, 0.7529412, 0.2805075, 0.4871973, 0.398616, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2262, count = 54) 41580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2362169, 0.4724337, 0.4133795, 0.7529412, 0.2362169, 0.4724337, 0.4133795, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 38) 41582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1919262, 0.4576702, 0.4281431, 0.7529412, 0.1919262, 0.4576702, 0.4281431, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.465362, -1, 0, 0}) 41583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2354, count = 30) 41584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 154) 41586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2538, count = 154) 41588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 154) 41590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2846, count = 154) 41592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3000, count = 122) 41594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 106) 41596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 90) 41598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 0.1461492, 0.1461492, 0.1461492, 0.1733398, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 90) 41600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1848958, 0.1848958, 0.09244788, 0.2357421, 0.1848958, 0.1848958, 0.09244788, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 46) 41602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1673307, 0.1784244, 0.09799475, 0.2357421, 0.1673307, 0.1784244, 0.09799475, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 38) 41604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497656, 0.1728775, 0.1035416, 0.2357421, 0.1497656, 0.1728775, 0.1035416, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 30) 41606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1322005, 0.1673307, 0.1090885, 0.2357421, 0.1322005, 0.1673307, 0.1090885, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 30) 41608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155598, 0.1617838, 0.1155598, 0.2357421, 0.1155598, 0.1617838, 0.1155598, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 30) 41610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09799475, 0.1553124, 0.1211067, 0.2357421, 0.09799475, 0.1553124, 0.1211067, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3582, count = 22) 41612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08042966, 0.1497656, 0.1266536, 0.2357421, 0.08042966, 0.1497656, 0.1266536, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 22) 41614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06286456, 0.1442187, 0.1322005, 0.2357421, 0.06286456, 0.1442187, 0.1322005, 0.2357421, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 18) 41616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3644, count = 106) 41618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 90) 41620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3840, count = 90) 41622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 124) 41624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4054, count = 86) 41626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.151456, -1, 0, 0}) 41627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4140, count = 42) 41628 glEnable(cap = GL_STENCIL_TEST) 41629 glStencilMask(mask = 255) 41630 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41631 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41633 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41634 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41635 glDisable(cap = GL_CULL_FACE) 41636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4182, count = 25) 41637 glEnable(cap = GL_CULL_FACE) 41638 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 41640 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41641 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4207, count = 52) 41643 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41644 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 4) 41646 glDisable(cap = GL_STENCIL_TEST) 41647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 74) 41649 glEnable(cap = GL_STENCIL_TEST) 41650 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41651 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41653 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41654 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41655 glDisable(cap = GL_CULL_FACE) 41656 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4337, count = 16) 41657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 41658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 16) 41659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4487, count = 16) 41660 glEnable(cap = GL_CULL_FACE) 41661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41663 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41664 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 34) 41666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 41667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 34) 41668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 34) 41669 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41670 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 4) 41672 glDisable(cap = GL_STENCIL_TEST) 41673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 58) 41675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 58) 41676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4657, count = 58) 41677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4715, count = 58) 41678 glEnable(cap = GL_STENCIL_TEST) 41679 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41680 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41682 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41683 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41684 glDisable(cap = GL_CULL_FACE) 41685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4773, count = 81) 41686 glEnable(cap = GL_CULL_FACE) 41687 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 41689 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41690 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4854, count = 164) 41692 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41693 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 4) 41695 glDisable(cap = GL_STENCIL_TEST) 41696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 198) 41698 glEnable(cap = GL_STENCIL_TEST) 41699 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41700 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41702 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41703 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41704 glDisable(cap = GL_CULL_FACE) 41705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5220, count = 16) 41706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5270, count = 16) 41707 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5320, count = 16) 41708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5370, count = 16) 41709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5420, count = 16) 41710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5470, count = 16) 41711 glEnable(cap = GL_CULL_FACE) 41712 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41714 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41715 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 34) 41717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 34) 41718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 34) 41719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5386, count = 34) 41720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5436, count = 34) 41721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 34) 41722 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41723 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 4) 41725 glDisable(cap = GL_STENCIL_TEST) 41726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 58) 41728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 58) 41729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 58) 41730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5698, count = 58) 41731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 58) 41732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5814, count = 58) 41733 glEnable(cap = GL_STENCIL_TEST) 41734 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41735 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41737 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41738 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41739 glDisable(cap = GL_CULL_FACE) 41740 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5872, count = 46) 41741 glEnable(cap = GL_CULL_FACE) 41742 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 41744 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41745 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5918, count = 94) 41747 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41748 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6012, count = 4) 41750 glDisable(cap = GL_STENCIL_TEST) 41751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 41752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 164) 41753 glEnable(cap = GL_STENCIL_TEST) 41754 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41755 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41757 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41758 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41759 glDisable(cap = GL_CULL_FACE) 41760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 41761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 41762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 41763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 41764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6380, count = 16) 41765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6430, count = 16) 41766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6480, count = 16) 41767 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6530, count = 16) 41768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6580, count = 16) 41769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6630, count = 16) 41770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6680, count = 16) 41771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6730, count = 16) 41772 glEnable(cap = GL_CULL_FACE) 41773 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41775 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41776 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 41778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 41779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 41780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 41781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 34) 41782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6446, count = 34) 41783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6496, count = 34) 41784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6546, count = 34) 41785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6596, count = 34) 41786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6646, count = 34) 41787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 34) 41788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6746, count = 34) 41789 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41790 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6780, count = 4) 41792 glDisable(cap = GL_STENCIL_TEST) 41793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 41794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6784, count = 58) 41795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6842, count = 58) 41796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6900, count = 58) 41797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6958, count = 58) 41798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7016, count = 58) 41799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7074, count = 58) 41800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7132, count = 58) 41801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7190, count = 58) 41802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7248, count = 58) 41803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7306, count = 58) 41804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7364, count = 58) 41805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7422, count = 58) 41806 glEnable(cap = GL_STENCIL_TEST) 41807 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41808 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 41809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 41810 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 41811 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 41812 glDisable(cap = GL_CULL_FACE) 41813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7480, count = 282) 41814 glEnable(cap = GL_CULL_FACE) 41815 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9409771, -0.3384703, 0, 0, 0.3384703, 0.9409771, 0, 0, -284.7437, -237.6495, 1, 0, 0.3529412, 0, 0.003921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 41817 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 41818 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7762, count = 590) 41820 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 41821 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 41822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8352, count = 4) 41823 glDisable(cap = GL_STENCIL_TEST) 41824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 41825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8356, count = 650) 41826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 41827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9006, count = 40) 41828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9046, count = 82) 41829 glDisableVertexAttribArray(index = 0) 41830 glDisableVertexAttribArray(index = 1) 41831 glBindVertexArray(array = 0) 41832 glDisable(cap = GL_CULL_FACE) 41833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41834 glUseProgram(program = 0) 41835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41837 glBindVertexArray(array = 0) 41838 glActiveTexture(texture = GL_TEXTURE0) 41839 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 41840 glDisable(cap = GL_DEPTH_TEST) 41841 glDisable(cap = GL_STENCIL_TEST) 41842 glDisable(cap = GL_SCISSOR_TEST) 41843 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41844 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41845 glDepthMask(flag = GL_TRUE) 41846 glDepthFunc(func = GL_LESS) 41847 glClearDepth(depth = 1) 41848 glStencilMask(mask = 255) 41849 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41850 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 41851 glDisable(cap = GL_BLEND) 41852 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 41853 glUseProgram(program = 0) 41854 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41855 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41856 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41857 glBindVertexArray(array = 1) 41858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41859 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 41860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41861 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 41862 glViewport(x = 0, y = 0, width = 375, height = 667) 41863 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41864 glClearDepth(depth = 1) 41865 glEnable(cap = GL_DEPTH_TEST) 41866 glDepthFunc(func = GL_LESS) 41867 glDepthMask(flag = GL_TRUE) 41868 glDisable(cap = GL_BLEND) 41869 glDisable(cap = GL_CULL_FACE) 41870 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41871 glDisable(cap = GL_SCISSOR_TEST) 41872 glDisable(cap = GL_STENCIL_TEST) 41873 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 41875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 41876 glEnableVertexAttribArray(index = 0) 41877 glEnableVertexAttribArray(index = 1) 41878 glEnableVertexAttribArray(index = 2) 41879 glUseProgram(program = 4) 41880 glUniform1fv(location = 1, count = 1, value = &1) 41881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41886 glEnable(cap = GL_BLEND) 41887 glDepthMask(flag = GL_FALSE) 41888 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 41890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 41891 glUseProgram(program = 7) 41892 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41893 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41895 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41896 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41897 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41900 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 41901 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41902 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41905 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41910 glUseProgram(program = 10) 41911 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41912 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41913 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41914 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41915 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41917 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41919 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41920 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 41921 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 41922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41924 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41925 glUseProgram(program = 4) 41926 glUniform1fv(location = 1, count = 1, value = &0.5) 41927 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41929 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41930 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41931 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41934 glUseProgram(program = 10) 41935 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41936 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41937 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41938 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41939 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41941 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 41942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41943 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 41945 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 41946 glDisableVertexAttribArray(index = 0) 41947 glDisableVertexAttribArray(index = 1) 41948 glDisableVertexAttribArray(index = 2) 41949 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41950 glDisable(cap = GL_STENCIL_TEST) 41951 glDisable(cap = GL_SCISSOR_TEST) 41952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41954 glDepthMask(flag = GL_TRUE) 41955 glBindVertexArray(array = 0) 41956 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 41957 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 41958 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41959 glViewport(x = 0, y = 0, width = 375, height = 640) 41960 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41961 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41962 glUseProgram(program = 1) 41963 glEnable(cap = GL_CULL_FACE) 41964 glCullFace(mode = GL_BACK) 41965 glFrontFace(mode = GL_CCW) 41966 glEnable(cap = GL_BLEND) 41967 glDisable(cap = GL_DEPTH_TEST) 41968 glDisable(cap = GL_SCISSOR_TEST) 41969 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41970 glStencilMask(mask = 4294967295) 41971 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 41972 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 41973 glActiveTexture(texture = GL_TEXTURE0) 41974 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 41975 glBindVertexArray(array = 2) 41976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 41977 glBufferData(target = GL_ARRAY_BUFFER, size = 145664, data = blob(145664), usage = GL_STREAM_DRAW) 41978 glEnableVertexAttribArray(index = 0) 41979 glEnableVertexAttribArray(index = 1) 41980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41981 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41982 glUniform1i(location = 12, v0 = 0) 41983 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 41984 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 41985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 41987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 41989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 41991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 41993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 41995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 41997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 41998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 41999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 42001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 42003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 42005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 42007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5377163, 0.5667821, 0.3051903, 0.7411765, 0.5377163, 0.5667821, 0.3051903, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 42009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4941177, 0.5522491, 0.3197232, 0.7411765, 0.4941177, 0.5522491, 0.3197232, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 124) 42011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4505191, 0.5377163, 0.3342561, 0.7411765, 0.4505191, 0.5377163, 0.3342561, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 92) 42013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4069204, 0.5231834, 0.3487889, 0.7411765, 0.4069204, 0.5231834, 0.3487889, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2016, count = 92) 42015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3633218, 0.5086505, 0.3633218, 0.7411765, 0.3633218, 0.5086505, 0.3633218, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 86) 42017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3197232, 0.4941177, 0.3778547, 0.7411765, 0.3197232, 0.4941177, 0.3778547, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2194, count = 54) 42019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2761246, 0.4795848, 0.3923876, 0.7411765, 0.2761246, 0.4795848, 0.3923876, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 54) 42021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.232526, 0.4650519, 0.4069204, 0.7411765, 0.232526, 0.4650519, 0.4069204, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2302, count = 38) 42023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1889274, 0.4505191, 0.4214533, 0.7411765, 0.1889274, 0.4505191, 0.4214533, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.42792, -1, 0, 0}) 42024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 30) 42025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 154) 42027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2524, count = 154) 42029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 154) 42031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2832, count = 154) 42033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2986, count = 122) 42035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 106) 42037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 90) 42039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 0.1372314, 0.1372314, 0.1372314, 0.1627628, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 90) 42041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1685074, 0.1685074, 0.0842537, 0.2148469, 0.1685074, 0.1685074, 0.0842537, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 46) 42043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1524992, 0.1626096, 0.08930892, 0.2148469, 0.1524992, 0.1626096, 0.08930892, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 30) 42045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.136491, 0.1575544, 0.09436414, 0.2148469, 0.136491, 0.1575544, 0.09436414, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 30) 42047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1204828, 0.1524992, 0.09941936, 0.2148469, 0.1204828, 0.1524992, 0.09941936, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 30) 42049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1053171, 0.147444, 0.1053171, 0.2148469, 0.1053171, 0.147444, 0.1053171, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 30) 42051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08930892, 0.1415462, 0.1103723, 0.2148469, 0.08930892, 0.1415462, 0.1103723, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 22) 42053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07330072, 0.136491, 0.1154276, 0.2148469, 0.07330072, 0.136491, 0.1154276, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3582, count = 22) 42055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05729252, 0.1314358, 0.1204828, 0.2148469, 0.05729252, 0.1314358, 0.1204828, 0.2148469, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 16) 42057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 106) 42059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 90) 42061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 90) 42063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 124) 42065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 86) 42067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.155988, -1, 0, 0}) 42068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4116, count = 42) 42069 glEnable(cap = GL_STENCIL_TEST) 42070 glStencilMask(mask = 255) 42071 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42072 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42074 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42075 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42076 glDisable(cap = GL_CULL_FACE) 42077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4158, count = 25) 42078 glEnable(cap = GL_CULL_FACE) 42079 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 42081 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42082 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4183, count = 52) 42084 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42085 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4235, count = 4) 42087 glDisable(cap = GL_STENCIL_TEST) 42088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 74) 42090 glEnable(cap = GL_STENCIL_TEST) 42091 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42092 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42094 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42095 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42096 glDisable(cap = GL_CULL_FACE) 42097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4313, count = 16) 42098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4363, count = 16) 42099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4413, count = 16) 42100 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4463, count = 16) 42101 glEnable(cap = GL_CULL_FACE) 42102 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42104 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42105 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 34) 42107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 34) 42108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 34) 42109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4479, count = 34) 42110 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42111 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 4) 42113 glDisable(cap = GL_STENCIL_TEST) 42114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 58) 42116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4575, count = 58) 42117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 58) 42118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 58) 42119 glEnable(cap = GL_STENCIL_TEST) 42120 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42121 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42123 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42124 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42125 glDisable(cap = GL_CULL_FACE) 42126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4749, count = 81) 42127 glEnable(cap = GL_CULL_FACE) 42128 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 42130 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4830, count = 164) 42133 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42134 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 4) 42136 glDisable(cap = GL_STENCIL_TEST) 42137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4998, count = 198) 42139 glEnable(cap = GL_STENCIL_TEST) 42140 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42141 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42143 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42144 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42145 glDisable(cap = GL_CULL_FACE) 42146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 42147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 42148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 42149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 16) 42150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 16) 42151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5446, count = 16) 42152 glEnable(cap = GL_CULL_FACE) 42153 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42155 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42156 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 42158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 42159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 42160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 34) 42161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 34) 42162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 34) 42163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 4) 42166 glDisable(cap = GL_STENCIL_TEST) 42167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 58) 42169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5558, count = 58) 42170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 58) 42171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 58) 42172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5732, count = 58) 42173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5790, count = 58) 42174 glEnable(cap = GL_STENCIL_TEST) 42175 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42176 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42178 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42179 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42180 glDisable(cap = GL_CULL_FACE) 42181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5848, count = 46) 42182 glEnable(cap = GL_CULL_FACE) 42183 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 42185 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42186 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 94) 42188 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42189 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 4) 42191 glDisable(cap = GL_STENCIL_TEST) 42192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 164) 42194 glEnable(cap = GL_STENCIL_TEST) 42195 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42196 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42198 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42199 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42200 glDisable(cap = GL_CULL_FACE) 42201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 42202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 42203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 42204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 42205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 42206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6406, count = 16) 42207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6456, count = 16) 42208 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6506, count = 16) 42209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6556, count = 16) 42210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6606, count = 16) 42211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6656, count = 16) 42212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6706, count = 16) 42213 glEnable(cap = GL_CULL_FACE) 42214 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42216 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42217 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 42219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 42220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 42221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 42222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 42223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6422, count = 34) 42224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6472, count = 34) 42225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 34) 42226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6572, count = 34) 42227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6622, count = 34) 42228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6672, count = 34) 42229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6722, count = 34) 42230 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42231 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6756, count = 4) 42233 glDisable(cap = GL_STENCIL_TEST) 42234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6760, count = 58) 42236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6818, count = 58) 42237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6876, count = 58) 42238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6934, count = 58) 42239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6992, count = 58) 42240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7050, count = 58) 42241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7108, count = 58) 42242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7166, count = 58) 42243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7224, count = 58) 42244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7282, count = 58) 42245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7340, count = 58) 42246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7398, count = 58) 42247 glEnable(cap = GL_STENCIL_TEST) 42248 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42249 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42251 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42252 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42253 glDisable(cap = GL_CULL_FACE) 42254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7456, count = 282) 42255 glEnable(cap = GL_CULL_FACE) 42256 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9412689, -0.3376577, 0, 0, 0.3376577, 0.9412689, 0, 0, -284.5384, -237.8952, 1, 0, 0.3372549, 0, 0.003921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 42258 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42259 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7738, count = 590) 42261 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42262 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8328, count = 4) 42264 glDisable(cap = GL_STENCIL_TEST) 42265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 42266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8332, count = 650) 42267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8982, count = 40) 42269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9022, count = 82) 42270 glDisableVertexAttribArray(index = 0) 42271 glDisableVertexAttribArray(index = 1) 42272 glBindVertexArray(array = 0) 42273 glDisable(cap = GL_CULL_FACE) 42274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42275 glUseProgram(program = 0) 42276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42278 glBindVertexArray(array = 0) 42279 glActiveTexture(texture = GL_TEXTURE0) 42280 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 42281 glDisable(cap = GL_DEPTH_TEST) 42282 glDisable(cap = GL_STENCIL_TEST) 42283 glDisable(cap = GL_SCISSOR_TEST) 42284 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42285 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42286 glDepthMask(flag = GL_TRUE) 42287 glDepthFunc(func = GL_LESS) 42288 glClearDepth(depth = 1) 42289 glStencilMask(mask = 255) 42290 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42291 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42292 glDisable(cap = GL_BLEND) 42293 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 42294 glUseProgram(program = 0) 42295 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42296 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42297 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42298 glBindVertexArray(array = 1) 42299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42300 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 42301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42302 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 42303 glViewport(x = 0, y = 0, width = 375, height = 667) 42304 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42305 glClearDepth(depth = 1) 42306 glEnable(cap = GL_DEPTH_TEST) 42307 glDepthFunc(func = GL_LESS) 42308 glDepthMask(flag = GL_TRUE) 42309 glDisable(cap = GL_BLEND) 42310 glDisable(cap = GL_CULL_FACE) 42311 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42312 glDisable(cap = GL_SCISSOR_TEST) 42313 glDisable(cap = GL_STENCIL_TEST) 42314 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42317 glEnableVertexAttribArray(index = 0) 42318 glEnableVertexAttribArray(index = 1) 42319 glEnableVertexAttribArray(index = 2) 42320 glUseProgram(program = 4) 42321 glUniform1fv(location = 1, count = 1, value = &1) 42322 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42325 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42326 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42327 glEnable(cap = GL_BLEND) 42328 glDepthMask(flag = GL_FALSE) 42329 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42332 glUseProgram(program = 7) 42333 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42334 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42337 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42338 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42341 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 42342 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42343 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42346 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42347 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42351 glUseProgram(program = 10) 42352 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42353 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42354 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42355 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42356 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42357 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42358 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42359 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42360 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42361 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 42362 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 42363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42365 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42366 glUseProgram(program = 4) 42367 glUniform1fv(location = 1, count = 1, value = &0.5) 42368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42375 glUseProgram(program = 10) 42376 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42377 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42378 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42379 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42380 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42382 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 42386 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 42387 glDisableVertexAttribArray(index = 0) 42388 glDisableVertexAttribArray(index = 1) 42389 glDisableVertexAttribArray(index = 2) 42390 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42391 glDisable(cap = GL_STENCIL_TEST) 42392 glDisable(cap = GL_SCISSOR_TEST) 42393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42394 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42395 glDepthMask(flag = GL_TRUE) 42396 glBindVertexArray(array = 0) 42397 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 42398 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 42399 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42400 glViewport(x = 0, y = 0, width = 375, height = 640) 42401 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42402 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42403 glUseProgram(program = 1) 42404 glEnable(cap = GL_CULL_FACE) 42405 glCullFace(mode = GL_BACK) 42406 glFrontFace(mode = GL_CCW) 42407 glEnable(cap = GL_BLEND) 42408 glDisable(cap = GL_DEPTH_TEST) 42409 glDisable(cap = GL_SCISSOR_TEST) 42410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42411 glStencilMask(mask = 4294967295) 42412 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42413 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 42414 glActiveTexture(texture = GL_TEXTURE0) 42415 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 42416 glBindVertexArray(array = 2) 42417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 42418 glBufferData(target = GL_ARRAY_BUFFER, size = 145568, data = blob(145568), usage = GL_STREAM_DRAW) 42419 glEnableVertexAttribArray(index = 0) 42420 glEnableVertexAttribArray(index = 1) 42421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42422 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42423 glUniform1i(location = 12, v0 = 0) 42424 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 42425 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 42426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 42428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 42430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 42432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 42434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 42436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 42438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 42440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 42442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 42444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 42446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 42448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5291811, 0.5577855, 0.300346, 0.7294118, 0.5291811, 0.5577855, 0.300346, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 42450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4862745, 0.5434833, 0.3146482, 0.7294118, 0.4862745, 0.5434833, 0.3146482, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 116) 42452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.443368, 0.5291811, 0.3289504, 0.7294118, 0.443368, 0.5291811, 0.3289504, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1916, count = 92) 42454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4004614, 0.5148789, 0.3432526, 0.7294118, 0.4004614, 0.5148789, 0.3432526, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2008, count = 92) 42456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3575548, 0.5005767, 0.3575548, 0.7294118, 0.3575548, 0.5005767, 0.3575548, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 86) 42458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3146482, 0.4862745, 0.371857, 0.7294118, 0.3146482, 0.4862745, 0.371857, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2186, count = 54) 42460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2717417, 0.4719723, 0.3861592, 0.7294118, 0.2717417, 0.4719723, 0.3861592, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2240, count = 54) 42462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2288351, 0.4576702, 0.4004614, 0.7294118, 0.2288351, 0.4576702, 0.4004614, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 38) 42464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1859285, 0.443368, 0.4147636, 0.7294118, 0.1859285, 0.443368, 0.4147636, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.373453, -1, 0, 0}) 42465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 30) 42466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 154) 42468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 154) 42470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2670, count = 154) 42472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2824, count = 154) 42474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2978, count = 122) 42476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3100, count = 106) 42478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 90) 42480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 0.1257976, 0.1257976, 0.1257976, 0.1492018, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 90) 42482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1474465, 0.1474465, 0.07372326, 0.1879943, 0.1474465, 0.1474465, 0.07372326, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3386, count = 46) 42484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1334391, 0.1422859, 0.07814665, 0.1879943, 0.1334391, 0.1422859, 0.07814665, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 30) 42486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1194317, 0.1378625, 0.08257005, 0.1879943, 0.1194317, 0.1378625, 0.08257005, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 30) 42488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1054243, 0.1334391, 0.08699344, 0.1879943, 0.1054243, 0.1334391, 0.08699344, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 30) 42490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09215407, 0.1290157, 0.09215407, 0.1879943, 0.09215407, 0.1290157, 0.09215407, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 26) 42492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07814665, 0.1238551, 0.09657747, 0.1879943, 0.07814665, 0.1238551, 0.09657747, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 22) 42494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06413923, 0.1194317, 0.1010009, 0.1879943, 0.06413923, 0.1194317, 0.1010009, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 18) 42496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05013182, 0.1150083, 0.1054243, 0.1879943, 0.05013182, 0.1150083, 0.1054243, 0.1879943, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 16) 42498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 106) 42500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 90) 42502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3800, count = 90) 42504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3890, count = 124) 42506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 86) 42508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.161974, -1, 0, 0}) 42509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4100, count = 42) 42510 glEnable(cap = GL_STENCIL_TEST) 42511 glStencilMask(mask = 255) 42512 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42513 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42515 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42516 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42517 glDisable(cap = GL_CULL_FACE) 42518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4142, count = 25) 42519 glEnable(cap = GL_CULL_FACE) 42520 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 42522 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42523 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 52) 42525 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42526 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 4) 42528 glDisable(cap = GL_STENCIL_TEST) 42529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 74) 42531 glEnable(cap = GL_STENCIL_TEST) 42532 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42533 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42535 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42536 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42537 glDisable(cap = GL_CULL_FACE) 42538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4297, count = 16) 42539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4347, count = 16) 42540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4397, count = 16) 42541 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4447, count = 16) 42542 glEnable(cap = GL_CULL_FACE) 42543 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42545 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42546 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 34) 42548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4363, count = 34) 42549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 34) 42550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 34) 42551 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42552 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 4) 42554 glDisable(cap = GL_STENCIL_TEST) 42555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4501, count = 58) 42557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 58) 42558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4617, count = 58) 42559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4675, count = 58) 42560 glEnable(cap = GL_STENCIL_TEST) 42561 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42562 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42564 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42565 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42566 glDisable(cap = GL_CULL_FACE) 42567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4733, count = 81) 42568 glEnable(cap = GL_CULL_FACE) 42569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 42571 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4814, count = 164) 42574 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42575 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 4) 42577 glDisable(cap = GL_STENCIL_TEST) 42578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4982, count = 198) 42580 glEnable(cap = GL_STENCIL_TEST) 42581 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42582 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42584 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42585 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42586 glDisable(cap = GL_CULL_FACE) 42587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5180, count = 16) 42588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5230, count = 16) 42589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 42590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5330, count = 16) 42591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5380, count = 16) 42592 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5430, count = 16) 42593 glEnable(cap = GL_CULL_FACE) 42594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42596 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42597 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 34) 42599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 34) 42600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 42601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 34) 42602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 34) 42603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 34) 42604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 4) 42607 glDisable(cap = GL_STENCIL_TEST) 42608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 58) 42610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 58) 42611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 42612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 42613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 42614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 58) 42615 glEnable(cap = GL_STENCIL_TEST) 42616 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42617 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42619 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42620 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42621 glDisable(cap = GL_CULL_FACE) 42622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5832, count = 48) 42623 glEnable(cap = GL_CULL_FACE) 42624 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 42626 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42627 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 98) 42629 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42630 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5978, count = 4) 42632 glDisable(cap = GL_STENCIL_TEST) 42633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 42634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5982, count = 168) 42635 glEnable(cap = GL_STENCIL_TEST) 42636 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42637 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42639 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42640 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42641 glDisable(cap = GL_CULL_FACE) 42642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 42643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 42644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 42645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 42646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 42647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6400, count = 16) 42648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6450, count = 16) 42649 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6500, count = 16) 42650 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6550, count = 16) 42651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6600, count = 16) 42652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6650, count = 16) 42653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6700, count = 16) 42654 glEnable(cap = GL_CULL_FACE) 42655 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42657 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42658 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 42660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 42661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 42662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 42663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 42664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 34) 42665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 34) 42666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6516, count = 34) 42667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6566, count = 34) 42668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 34) 42669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6666, count = 34) 42670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6716, count = 34) 42671 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42672 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6750, count = 4) 42674 glDisable(cap = GL_STENCIL_TEST) 42675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 42676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 42677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 42678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 42679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 42680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6986, count = 58) 42681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7044, count = 58) 42682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7102, count = 58) 42683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7160, count = 58) 42684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7218, count = 58) 42685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7276, count = 58) 42686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7334, count = 58) 42687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7392, count = 58) 42688 glEnable(cap = GL_STENCIL_TEST) 42689 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42690 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 42691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 42692 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 42693 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 42694 glDisable(cap = GL_CULL_FACE) 42695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7450, count = 282) 42696 glEnable(cap = GL_CULL_FACE) 42697 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9417393, -0.3363439, 0, 0, 0.3363439, 0.9417393, 0, 0, -284.2062, -238.2921, 1, 0, 0.3176471, 0, 0.007843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 42699 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 42700 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7732, count = 590) 42702 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 42703 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 42704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8322, count = 4) 42705 glDisable(cap = GL_STENCIL_TEST) 42706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 42707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8326, count = 650) 42708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 42709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8976, count = 40) 42710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9016, count = 82) 42711 glDisableVertexAttribArray(index = 0) 42712 glDisableVertexAttribArray(index = 1) 42713 glBindVertexArray(array = 0) 42714 glDisable(cap = GL_CULL_FACE) 42715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42716 glUseProgram(program = 0) 42717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42719 glBindVertexArray(array = 0) 42720 glActiveTexture(texture = GL_TEXTURE0) 42721 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 42722 glDisable(cap = GL_DEPTH_TEST) 42723 glDisable(cap = GL_STENCIL_TEST) 42724 glDisable(cap = GL_SCISSOR_TEST) 42725 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42726 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42727 glDepthMask(flag = GL_TRUE) 42728 glDepthFunc(func = GL_LESS) 42729 glClearDepth(depth = 1) 42730 glStencilMask(mask = 255) 42731 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42732 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 42733 glDisable(cap = GL_BLEND) 42734 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 42735 glUseProgram(program = 0) 42736 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42737 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42738 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42739 glBindVertexArray(array = 1) 42740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42741 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 42742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42743 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 42744 glViewport(x = 0, y = 0, width = 375, height = 667) 42745 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42746 glClearDepth(depth = 1) 42747 glEnable(cap = GL_DEPTH_TEST) 42748 glDepthFunc(func = GL_LESS) 42749 glDepthMask(flag = GL_TRUE) 42750 glDisable(cap = GL_BLEND) 42751 glDisable(cap = GL_CULL_FACE) 42752 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42753 glDisable(cap = GL_SCISSOR_TEST) 42754 glDisable(cap = GL_STENCIL_TEST) 42755 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42758 glEnableVertexAttribArray(index = 0) 42759 glEnableVertexAttribArray(index = 1) 42760 glEnableVertexAttribArray(index = 2) 42761 glUseProgram(program = 4) 42762 glUniform1fv(location = 1, count = 1, value = &1) 42763 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42764 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42765 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42766 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42767 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42768 glEnable(cap = GL_BLEND) 42769 glDepthMask(flag = GL_FALSE) 42770 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42773 glUseProgram(program = 7) 42774 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42775 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42777 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42778 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42779 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42782 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 42783 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42784 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42787 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42788 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42789 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42792 glUseProgram(program = 10) 42793 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42794 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42795 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42796 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42797 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42799 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42800 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42801 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42802 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 42803 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 42804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42807 glUseProgram(program = 4) 42808 glUniform1fv(location = 1, count = 1, value = &0.5) 42809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42810 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42812 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42816 glUseProgram(program = 10) 42817 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42818 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42819 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42820 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42821 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42823 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42825 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42826 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 42827 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 42828 glDisableVertexAttribArray(index = 0) 42829 glDisableVertexAttribArray(index = 1) 42830 glDisableVertexAttribArray(index = 2) 42831 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42832 glDisable(cap = GL_STENCIL_TEST) 42833 glDisable(cap = GL_SCISSOR_TEST) 42834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42836 glDepthMask(flag = GL_TRUE) 42837 glBindVertexArray(array = 0) 42838 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 42839 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 42840 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42841 glBindVertexArray(array = 1) 42842 glViewport(x = 0, y = 0, width = 375, height = 667) 42843 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42844 glClearDepth(depth = 1) 42845 glEnable(cap = GL_DEPTH_TEST) 42846 glDepthFunc(func = GL_LESS) 42847 glDepthMask(flag = GL_TRUE) 42848 glDisable(cap = GL_BLEND) 42849 glDisable(cap = GL_CULL_FACE) 42850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42851 glDisable(cap = GL_SCISSOR_TEST) 42852 glDisable(cap = GL_STENCIL_TEST) 42853 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42856 glEnableVertexAttribArray(index = 0) 42857 glEnableVertexAttribArray(index = 1) 42858 glEnableVertexAttribArray(index = 2) 42859 glUseProgram(program = 4) 42860 glUniform1fv(location = 1, count = 1, value = &1) 42861 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42864 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42866 glEnable(cap = GL_BLEND) 42867 glDepthMask(flag = GL_FALSE) 42868 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42871 glUseProgram(program = 7) 42872 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42875 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42876 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42880 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 42881 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42885 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42886 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42887 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42890 glUseProgram(program = 10) 42891 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42892 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42893 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42894 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42895 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42897 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42899 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42900 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 42901 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 42902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42904 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42905 glUseProgram(program = 4) 42906 glUniform1fv(location = 1, count = 1, value = &0.5) 42907 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42909 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42910 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42911 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42914 glUseProgram(program = 10) 42915 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42916 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42917 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42918 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42919 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42920 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42921 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 42922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42923 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42924 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 42925 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 42926 glDisableVertexAttribArray(index = 0) 42927 glDisableVertexAttribArray(index = 1) 42928 glDisableVertexAttribArray(index = 2) 42929 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42930 glDisable(cap = GL_STENCIL_TEST) 42931 glDisable(cap = GL_SCISSOR_TEST) 42932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42934 glDepthMask(flag = GL_TRUE) 42935 glBindVertexArray(array = 0) 42936 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 42937 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 42938 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42939 glViewport(x = 0, y = 0, width = 375, height = 640) 42940 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42941 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42942 glUseProgram(program = 1) 42943 glEnable(cap = GL_CULL_FACE) 42944 glCullFace(mode = GL_BACK) 42945 glFrontFace(mode = GL_CCW) 42946 glEnable(cap = GL_BLEND) 42947 glDisable(cap = GL_DEPTH_TEST) 42948 glDisable(cap = GL_SCISSOR_TEST) 42949 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42950 glStencilMask(mask = 4294967295) 42951 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 42952 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 42953 glActiveTexture(texture = GL_TEXTURE0) 42954 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 42955 glBindVertexArray(array = 2) 42956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 42957 glBufferData(target = GL_ARRAY_BUFFER, size = 145184, data = blob(145184), usage = GL_STREAM_DRAW) 42958 glEnableVertexAttribArray(index = 0) 42959 glEnableVertexAttribArray(index = 1) 42960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42961 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42962 glUniform1i(location = 12, v0 = 0) 42963 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 42964 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 42965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 42967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 42969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 42971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 42973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 42975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 42977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 42979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 42981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 42983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 42985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 42987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5178009, 0.5457901, 0.293887, 0.7137255, 0.5178009, 0.5457901, 0.293887, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 42989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.475817, 0.5317955, 0.3078816, 0.7137255, 0.475817, 0.5317955, 0.3078816, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 100) 42991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4338332, 0.5178009, 0.3218762, 0.7137255, 0.4338332, 0.5178009, 0.3218762, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 92) 42993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3918493, 0.5038062, 0.3358708, 0.7137255, 0.3918493, 0.5038062, 0.3358708, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 92) 42995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3498654, 0.4898116, 0.3498654, 0.7137255, 0.3498654, 0.4898116, 0.3498654, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 86) 42997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3078816, 0.475817, 0.3638601, 0.7137255, 0.3078816, 0.475817, 0.3638601, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 42998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2170, count = 54) 42999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2658978, 0.4618224, 0.3778547, 0.7137255, 0.2658978, 0.4618224, 0.3778547, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 43000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 54) 43001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2239139, 0.4478278, 0.3918493, 0.7137255, 0.2239139, 0.4478278, 0.3918493, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 43002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 38) 43003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.18193, 0.4338332, 0.4058439, 0.7137255, 0.18193, 0.4338332, 0.4058439, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.311052, -1, 0, 0}) 43004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 30) 43005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2346, count = 154) 43007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 154) 43009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2654, count = 154) 43011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 154) 43013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2962, count = 122) 43015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 106) 43017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3190, count = 106) 43019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 0.1147194, 0.1147194, 0.1147194, 0.1360625, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 90) 43021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1280588, 0.1280588, 0.06402942, 0.163275, 0.1280588, 0.1280588, 0.06402942, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3386, count = 46) 43023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1158933, 0.1235768, 0.06787118, 0.163275, 0.1158933, 0.1235768, 0.06787118, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 30) 43025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1037277, 0.119735, 0.07171295, 0.163275, 0.1037277, 0.119735, 0.07171295, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 30) 43027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09156207, 0.1158933, 0.07555471, 0.163275, 0.09156207, 0.1158933, 0.07555471, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 30) 43029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08003677, 0.1120515, 0.08003677, 0.163275, 0.08003677, 0.1120515, 0.08003677, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 22) 43031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06787118, 0.1075694, 0.08387855, 0.163275, 0.06787118, 0.1075694, 0.08387855, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3544, count = 22) 43033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0557056, 0.1037277, 0.08772031, 0.163275, 0.0557056, 0.1037277, 0.08772031, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 18) 43035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04354001, 0.0998859, 0.09156207, 0.163275, 0.04354001, 0.0998859, 0.09156207, 0.163275, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 16) 43037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 106) 43039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 90) 43041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3796, count = 90) 43043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3886, count = 124) 43045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4010, count = 86) 43047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.167987, -1, 0, 0}) 43048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4096, count = 42) 43049 glEnable(cap = GL_STENCIL_TEST) 43050 glStencilMask(mask = 255) 43051 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43052 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43054 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43055 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43056 glDisable(cap = GL_CULL_FACE) 43057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4138, count = 25) 43058 glEnable(cap = GL_CULL_FACE) 43059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 43061 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43062 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4163, count = 52) 43064 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43065 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 4) 43067 glDisable(cap = GL_STENCIL_TEST) 43068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 74) 43070 glEnable(cap = GL_STENCIL_TEST) 43071 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43072 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43074 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43075 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43076 glDisable(cap = GL_CULL_FACE) 43077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4293, count = 16) 43078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4343, count = 16) 43079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4393, count = 16) 43080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4443, count = 16) 43081 glEnable(cap = GL_CULL_FACE) 43082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43084 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 34) 43087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4359, count = 34) 43088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4409, count = 34) 43089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 34) 43090 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43091 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 4) 43093 glDisable(cap = GL_STENCIL_TEST) 43094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 58) 43096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 58) 43097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 58) 43098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4671, count = 58) 43099 glEnable(cap = GL_STENCIL_TEST) 43100 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43101 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43103 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43104 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43105 glDisable(cap = GL_CULL_FACE) 43106 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4729, count = 79) 43107 glEnable(cap = GL_CULL_FACE) 43108 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 43110 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43111 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4808, count = 160) 43113 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43114 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 4) 43116 glDisable(cap = GL_STENCIL_TEST) 43117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 194) 43119 glEnable(cap = GL_STENCIL_TEST) 43120 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43121 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43123 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43124 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43125 glDisable(cap = GL_CULL_FACE) 43126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5166, count = 16) 43127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5216, count = 16) 43128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5266, count = 16) 43129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5316, count = 16) 43130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5366, count = 16) 43131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5416, count = 16) 43132 glEnable(cap = GL_CULL_FACE) 43133 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43135 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43136 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 34) 43138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 34) 43139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 34) 43140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 34) 43141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5382, count = 34) 43142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5432, count = 34) 43143 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43144 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 4) 43146 glDisable(cap = GL_STENCIL_TEST) 43147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 58) 43149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 58) 43150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 58) 43151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 58) 43152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 58) 43153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 43154 glEnable(cap = GL_STENCIL_TEST) 43155 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43156 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43158 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43159 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43160 glDisable(cap = GL_CULL_FACE) 43161 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5818, count = 46) 43162 glEnable(cap = GL_CULL_FACE) 43163 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 43165 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43166 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5864, count = 94) 43168 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43169 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5958, count = 4) 43171 glDisable(cap = GL_STENCIL_TEST) 43172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5962, count = 164) 43174 glEnable(cap = GL_STENCIL_TEST) 43175 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43176 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43178 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43179 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43180 glDisable(cap = GL_CULL_FACE) 43181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6126, count = 16) 43182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6176, count = 16) 43183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6226, count = 16) 43184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6276, count = 16) 43185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6326, count = 16) 43186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6376, count = 16) 43187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6426, count = 16) 43188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6476, count = 16) 43189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6526, count = 16) 43190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6576, count = 16) 43191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6626, count = 16) 43192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6676, count = 16) 43193 glEnable(cap = GL_CULL_FACE) 43194 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43196 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43197 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6142, count = 34) 43199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6192, count = 34) 43200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6242, count = 34) 43201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6292, count = 34) 43202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6342, count = 34) 43203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6392, count = 34) 43204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 34) 43205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6492, count = 34) 43206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 34) 43207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6592, count = 34) 43208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 34) 43209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 34) 43210 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43211 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6726, count = 4) 43213 glDisable(cap = GL_STENCIL_TEST) 43214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 58) 43216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6788, count = 58) 43217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6846, count = 58) 43218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6904, count = 58) 43219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6962, count = 58) 43220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 43221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7078, count = 58) 43222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7136, count = 58) 43223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7194, count = 58) 43224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7252, count = 58) 43225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7310, count = 58) 43226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7368, count = 58) 43227 glEnable(cap = GL_STENCIL_TEST) 43228 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43229 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43231 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43232 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43233 glDisable(cap = GL_CULL_FACE) 43234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7426, count = 282) 43235 glEnable(cap = GL_CULL_FACE) 43236 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9423417, -0.3346521, 0, 0, 0.3346521, 0.9423417, 0, 0, -283.7777, -238.8021, 1, 0, 0.2901961, 0, 0.007843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 43238 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43239 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7708, count = 590) 43241 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43242 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8298, count = 4) 43244 glDisable(cap = GL_STENCIL_TEST) 43245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 43246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8302, count = 650) 43247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8952, count = 40) 43249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8992, count = 82) 43250 glDisableVertexAttribArray(index = 0) 43251 glDisableVertexAttribArray(index = 1) 43252 glBindVertexArray(array = 0) 43253 glDisable(cap = GL_CULL_FACE) 43254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43255 glUseProgram(program = 0) 43256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43258 glBindVertexArray(array = 0) 43259 glActiveTexture(texture = GL_TEXTURE0) 43260 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 43261 glDisable(cap = GL_DEPTH_TEST) 43262 glDisable(cap = GL_STENCIL_TEST) 43263 glDisable(cap = GL_SCISSOR_TEST) 43264 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43265 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43266 glDepthMask(flag = GL_TRUE) 43267 glDepthFunc(func = GL_LESS) 43268 glClearDepth(depth = 1) 43269 glStencilMask(mask = 255) 43270 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43271 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43272 glDisable(cap = GL_BLEND) 43273 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 43274 glUseProgram(program = 0) 43275 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43276 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43277 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43278 glBindVertexArray(array = 1) 43279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43280 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43282 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 43283 glViewport(x = 0, y = 0, width = 375, height = 667) 43284 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 43285 glClearDepth(depth = 1) 43286 glEnable(cap = GL_DEPTH_TEST) 43287 glDepthFunc(func = GL_LESS) 43288 glDepthMask(flag = GL_TRUE) 43289 glDisable(cap = GL_BLEND) 43290 glDisable(cap = GL_CULL_FACE) 43291 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43292 glDisable(cap = GL_SCISSOR_TEST) 43293 glDisable(cap = GL_STENCIL_TEST) 43294 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 43296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 43297 glEnableVertexAttribArray(index = 0) 43298 glEnableVertexAttribArray(index = 1) 43299 glEnableVertexAttribArray(index = 2) 43300 glUseProgram(program = 4) 43301 glUniform1fv(location = 1, count = 1, value = &1) 43302 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43304 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43305 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 43306 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43307 glEnable(cap = GL_BLEND) 43308 glDepthMask(flag = GL_FALSE) 43309 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 43311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 43312 glUseProgram(program = 7) 43313 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 43318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43321 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 43322 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43323 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43326 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 43328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 43329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43331 glUseProgram(program = 10) 43332 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43333 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 43334 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43335 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43336 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 43337 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43338 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 43339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 43342 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 43343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43345 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43346 glUseProgram(program = 4) 43347 glUniform1fv(location = 1, count = 1, value = &0.5) 43348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 43352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 43353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43355 glUseProgram(program = 10) 43356 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43357 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 43358 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43359 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43360 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 43361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43362 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 43363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 43366 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 43367 glDisableVertexAttribArray(index = 0) 43368 glDisableVertexAttribArray(index = 1) 43369 glDisableVertexAttribArray(index = 2) 43370 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43371 glDisable(cap = GL_STENCIL_TEST) 43372 glDisable(cap = GL_SCISSOR_TEST) 43373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43375 glDepthMask(flag = GL_TRUE) 43376 glBindVertexArray(array = 0) 43377 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 43378 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 43379 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43380 glViewport(x = 0, y = 0, width = 375, height = 640) 43381 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43382 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43383 glUseProgram(program = 1) 43384 glEnable(cap = GL_CULL_FACE) 43385 glCullFace(mode = GL_BACK) 43386 glFrontFace(mode = GL_CCW) 43387 glEnable(cap = GL_BLEND) 43388 glDisable(cap = GL_DEPTH_TEST) 43389 glDisable(cap = GL_SCISSOR_TEST) 43390 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43391 glStencilMask(mask = 4294967295) 43392 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43393 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 43394 glActiveTexture(texture = GL_TEXTURE0) 43395 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 43396 glBindVertexArray(array = 2) 43397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 43398 glBufferData(target = GL_ARRAY_BUFFER, size = 145440, data = blob(145440), usage = GL_STREAM_DRAW) 43399 glEnableVertexAttribArray(index = 0) 43400 glEnableVertexAttribArray(index = 1) 43401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43403 glUniform1i(location = 12, v0 = 0) 43404 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 43405 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 43406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 43408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 43410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 43412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 43414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 43416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 43418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 43420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 43422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 43424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 43426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 43428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5092657, 0.5367936, 0.2890427, 0.7019608, 0.5092657, 0.5367936, 0.2890427, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 43430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4679739, 0.5230296, 0.3028066, 0.7019608, 0.4679739, 0.5230296, 0.3028066, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 92) 43432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4266821, 0.5092657, 0.3165706, 0.7019608, 0.4266821, 0.5092657, 0.3165706, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 92) 43434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3853903, 0.4955018, 0.3303345, 0.7019608, 0.3853903, 0.4955018, 0.3303345, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1984, count = 92) 43436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 86) 43438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3028066, 0.4679739, 0.3578624, 0.7019608, 0.3028066, 0.4679739, 0.3578624, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 54) 43440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2615148, 0.45421, 0.3716263, 0.7019608, 0.2615148, 0.45421, 0.3716263, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 54) 43442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.220223, 0.440446, 0.3853903, 0.7019608, 0.220223, 0.440446, 0.3853903, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2270, count = 38) 43444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1789312, 0.4266821, 0.3991542, 0.7019608, 0.1789312, 0.4266821, 0.3991542, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.267391, -1, 0, 0}) 43445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 30) 43446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 154) 43448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 154) 43450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 154) 43452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 154) 43454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2954, count = 138) 43456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3092, count = 122) 43458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 106) 43460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 0.1081234, 0.1081234, 0.1081234, 0.1282394, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 90) 43462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1166727, 0.1166727, 0.05833637, 0.1487577, 0.1166727, 0.1166727, 0.05833637, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3410, count = 38) 43464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1055888, 0.1125892, 0.06183655, 0.1487577, 0.1055888, 0.1125892, 0.06183655, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 30) 43466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09450492, 0.109089, 0.06533673, 0.1487577, 0.09450492, 0.109089, 0.06533673, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 30) 43468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08342101, 0.1055888, 0.06883691, 0.1487577, 0.08342101, 0.1055888, 0.06883691, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3508, count = 30) 43470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07292046, 0.1020886, 0.07292046, 0.1487577, 0.07292046, 0.1020886, 0.07292046, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 22) 43472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06183655, 0.0980051, 0.07642065, 0.1487577, 0.06183655, 0.0980051, 0.07642065, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 22) 43474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05075264, 0.09450492, 0.07992083, 0.1487577, 0.05075264, 0.09450492, 0.07992083, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3582, count = 18) 43476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03966873, 0.09100474, 0.08342101, 0.1487577, 0.03966873, 0.09100474, 0.08342101, 0.1487577, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 16) 43478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 106) 43480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 90) 43482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3812, count = 90) 43484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 124) 43486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4026, count = 86) 43488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17168, -1, 0, 0}) 43489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4112, count = 42) 43490 glEnable(cap = GL_STENCIL_TEST) 43491 glStencilMask(mask = 255) 43492 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43493 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43495 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43496 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43497 glDisable(cap = GL_CULL_FACE) 43498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4154, count = 25) 43499 glEnable(cap = GL_CULL_FACE) 43500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 43502 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43503 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 52) 43505 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43506 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 4) 43508 glDisable(cap = GL_STENCIL_TEST) 43509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4235, count = 74) 43511 glEnable(cap = GL_STENCIL_TEST) 43512 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43513 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43515 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43516 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43517 glDisable(cap = GL_CULL_FACE) 43518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4309, count = 16) 43519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4359, count = 16) 43520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4409, count = 16) 43521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4459, count = 16) 43522 glEnable(cap = GL_CULL_FACE) 43523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43525 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 34) 43528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 34) 43529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 34) 43530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 34) 43531 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43532 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 4) 43534 glDisable(cap = GL_STENCIL_TEST) 43535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 58) 43537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 58) 43538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 58) 43539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 58) 43540 glEnable(cap = GL_STENCIL_TEST) 43541 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43542 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43544 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43545 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43546 glDisable(cap = GL_CULL_FACE) 43547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4745, count = 79) 43548 glEnable(cap = GL_CULL_FACE) 43549 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 43551 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43552 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 160) 43554 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43555 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 4) 43557 glDisable(cap = GL_STENCIL_TEST) 43558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4988, count = 194) 43560 glEnable(cap = GL_STENCIL_TEST) 43561 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43562 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43564 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43565 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43566 glDisable(cap = GL_CULL_FACE) 43567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5182, count = 16) 43568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5232, count = 16) 43569 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5282, count = 16) 43570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5332, count = 16) 43571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5382, count = 16) 43572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5432, count = 16) 43573 glEnable(cap = GL_CULL_FACE) 43574 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43576 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43577 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5198, count = 34) 43579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 34) 43580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 34) 43581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 34) 43582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 34) 43583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 34) 43584 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43585 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 4) 43587 glDisable(cap = GL_STENCIL_TEST) 43588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 58) 43590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 43591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 43592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 43593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 43594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 43595 glEnable(cap = GL_STENCIL_TEST) 43596 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43597 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43599 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43600 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43601 glDisable(cap = GL_CULL_FACE) 43602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5834, count = 46) 43603 glEnable(cap = GL_CULL_FACE) 43604 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 43606 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43607 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 94) 43609 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43610 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5974, count = 4) 43612 glDisable(cap = GL_STENCIL_TEST) 43613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5978, count = 164) 43615 glEnable(cap = GL_STENCIL_TEST) 43616 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43617 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43619 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43620 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43621 glDisable(cap = GL_CULL_FACE) 43622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6142, count = 16) 43623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6192, count = 16) 43624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6242, count = 16) 43625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6292, count = 16) 43626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6342, count = 16) 43627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6392, count = 16) 43628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 43629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 43630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 43631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 43632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 43633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6692, count = 16) 43634 glEnable(cap = GL_CULL_FACE) 43635 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43637 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43638 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6158, count = 34) 43640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6208, count = 34) 43641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6258, count = 34) 43642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6308, count = 34) 43643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 34) 43644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 34) 43645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 43646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 43647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 43648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 43649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 43650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6708, count = 34) 43651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6742, count = 4) 43654 glDisable(cap = GL_STENCIL_TEST) 43655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6746, count = 58) 43657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6804, count = 58) 43658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6862, count = 58) 43659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6920, count = 58) 43660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6978, count = 58) 43661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7036, count = 58) 43662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7094, count = 58) 43663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7152, count = 58) 43664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7210, count = 58) 43665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7268, count = 58) 43666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7326, count = 58) 43667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7384, count = 58) 43668 glEnable(cap = GL_STENCIL_TEST) 43669 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43670 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43672 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43673 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43674 glDisable(cap = GL_CULL_FACE) 43675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7442, count = 282) 43676 glEnable(cap = GL_CULL_FACE) 43677 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9428022, -0.3333527, 0, 0, 0.3333527, 0.9428022, 0, 0, -283.4483, -239.1931, 1, 0, 0.2745098, 0, 0.01176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 43679 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43680 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7724, count = 590) 43682 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43683 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8314, count = 4) 43685 glDisable(cap = GL_STENCIL_TEST) 43686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 43687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8318, count = 650) 43688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8968, count = 40) 43690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9008, count = 82) 43691 glDisableVertexAttribArray(index = 0) 43692 glDisableVertexAttribArray(index = 1) 43693 glBindVertexArray(array = 0) 43694 glDisable(cap = GL_CULL_FACE) 43695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43696 glUseProgram(program = 0) 43697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43699 glBindVertexArray(array = 0) 43700 glActiveTexture(texture = GL_TEXTURE0) 43701 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 43702 glDisable(cap = GL_DEPTH_TEST) 43703 glDisable(cap = GL_STENCIL_TEST) 43704 glDisable(cap = GL_SCISSOR_TEST) 43705 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43706 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43707 glDepthMask(flag = GL_TRUE) 43708 glDepthFunc(func = GL_LESS) 43709 glClearDepth(depth = 1) 43710 glStencilMask(mask = 255) 43711 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43712 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43713 glDisable(cap = GL_BLEND) 43714 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 43715 glUseProgram(program = 0) 43716 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43717 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43718 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43719 glBindVertexArray(array = 1) 43720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43721 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43723 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 43724 glViewport(x = 0, y = 0, width = 375, height = 667) 43725 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 43726 glClearDepth(depth = 1) 43727 glEnable(cap = GL_DEPTH_TEST) 43728 glDepthFunc(func = GL_LESS) 43729 glDepthMask(flag = GL_TRUE) 43730 glDisable(cap = GL_BLEND) 43731 glDisable(cap = GL_CULL_FACE) 43732 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43733 glDisable(cap = GL_SCISSOR_TEST) 43734 glDisable(cap = GL_STENCIL_TEST) 43735 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 43737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 43738 glEnableVertexAttribArray(index = 0) 43739 glEnableVertexAttribArray(index = 1) 43740 glEnableVertexAttribArray(index = 2) 43741 glUseProgram(program = 4) 43742 glUniform1fv(location = 1, count = 1, value = &1) 43743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 43747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43748 glEnable(cap = GL_BLEND) 43749 glDepthMask(flag = GL_FALSE) 43750 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 43752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 43753 glUseProgram(program = 7) 43754 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43757 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43758 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 43759 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43762 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 43763 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43764 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43765 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43767 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43768 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 43769 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 43770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43772 glUseProgram(program = 10) 43773 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43774 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 43775 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43776 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43777 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 43778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43779 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 43780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43781 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 43783 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 43784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43786 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43787 glUseProgram(program = 4) 43788 glUniform1fv(location = 1, count = 1, value = &0.5) 43789 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43792 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 43793 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 43794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43796 glUseProgram(program = 10) 43797 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43798 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 43799 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43800 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43801 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 43802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43803 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 43804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 43807 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 43808 glDisableVertexAttribArray(index = 0) 43809 glDisableVertexAttribArray(index = 1) 43810 glDisableVertexAttribArray(index = 2) 43811 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43812 glDisable(cap = GL_STENCIL_TEST) 43813 glDisable(cap = GL_SCISSOR_TEST) 43814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43816 glDepthMask(flag = GL_TRUE) 43817 glBindVertexArray(array = 0) 43818 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 43819 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 43820 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43821 glViewport(x = 0, y = 0, width = 375, height = 640) 43822 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43823 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43824 glUseProgram(program = 1) 43825 glEnable(cap = GL_CULL_FACE) 43826 glCullFace(mode = GL_BACK) 43827 glFrontFace(mode = GL_CCW) 43828 glEnable(cap = GL_BLEND) 43829 glDisable(cap = GL_DEPTH_TEST) 43830 glDisable(cap = GL_SCISSOR_TEST) 43831 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43832 glStencilMask(mask = 4294967295) 43833 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43834 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 43835 glActiveTexture(texture = GL_TEXTURE0) 43836 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 43837 glBindVertexArray(array = 2) 43838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 43839 glBufferData(target = GL_ARRAY_BUFFER, size = 145792, data = blob(145792), usage = GL_STREAM_DRAW) 43840 glEnableVertexAttribArray(index = 0) 43841 glEnableVertexAttribArray(index = 1) 43842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43844 glUniform1i(location = 12, v0 = 0) 43845 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 43846 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 43847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 43849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 43851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 43853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 43855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 43857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 43859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 43861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 43863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 43865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 43867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5413303, 0.5413303, 0.2706651, 0.6901961, 0.5413303, 0.5413303, 0.2706651, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 43869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5007305, 0.527797, 0.2841984, 0.6901961, 0.5007305, 0.527797, 0.2841984, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 43871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4601308, 0.5142637, 0.2977316, 0.6901961, 0.4601308, 0.5142637, 0.2977316, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 43873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.419531, 0.5007305, 0.3112649, 0.6901961, 0.419531, 0.5007305, 0.3112649, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 43875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3789312, 0.4871973, 0.3247982, 0.6901961, 0.3789312, 0.4871973, 0.3247982, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 43877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3383314, 0.473664, 0.3383314, 0.6901961, 0.3383314, 0.473664, 0.3383314, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 86) 43879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2977316, 0.4601308, 0.3518647, 0.6901961, 0.2977316, 0.4601308, 0.3518647, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 54) 43881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2571319, 0.4465975, 0.365398, 0.6901961, 0.2571319, 0.4465975, 0.365398, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 43883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2165321, 0.4330642, 0.3789312, 0.6901961, 0.2165321, 0.4330642, 0.3789312, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 38) 43885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1759323, 0.419531, 0.3924645, 0.6901961, 0.1759323, 0.419531, 0.3924645, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.225846, -1, 0, 0}) 43886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2334, count = 30) 43887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 154) 43889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 43891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 154) 43893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2826, count = 154) 43895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 138) 43897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 122) 43899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 106) 43901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 0.1026529, 0.1026529, 0.1026529, 0.1217511, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 90) 43903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1088598, 0.1088598, 0.0544299, 0.1387962, 0.1088598, 0.1088598, 0.0544299, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 34) 43905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09851812, 0.1050497, 0.05769569, 0.1387962, 0.09851812, 0.1050497, 0.05769569, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 30) 43907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08817644, 0.1017839, 0.06096148, 0.1387962, 0.08817644, 0.1017839, 0.06096148, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 30) 43909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07783476, 0.09851812, 0.06422728, 0.1387962, 0.07783476, 0.09851812, 0.06422728, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 30) 43911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06803738, 0.09525233, 0.06803738, 0.1387962, 0.06803738, 0.09525233, 0.06803738, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 22) 43913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05769569, 0.09144223, 0.07130317, 0.1387962, 0.05769569, 0.09144223, 0.07130317, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3582, count = 22) 43915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04735401, 0.08817644, 0.07456896, 0.1387962, 0.04735401, 0.08817644, 0.07456896, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 18) 43917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03701233, 0.08491065, 0.07783476, 0.1387962, 0.03701233, 0.08491065, 0.07783476, 0.1387962, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 16) 43919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 106) 43921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 90) 43923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 90) 43925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3924, count = 124) 43927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 86) 43929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.174813, -1, 0, 0}) 43930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4134, count = 42) 43931 glEnable(cap = GL_STENCIL_TEST) 43932 glStencilMask(mask = 255) 43933 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43934 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43936 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43937 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43938 glDisable(cap = GL_CULL_FACE) 43939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4176, count = 25) 43940 glEnable(cap = GL_CULL_FACE) 43941 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 43943 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43944 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4201, count = 52) 43946 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43947 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 4) 43949 glDisable(cap = GL_STENCIL_TEST) 43950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 43951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 74) 43952 glEnable(cap = GL_STENCIL_TEST) 43953 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43954 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43956 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43957 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43958 glDisable(cap = GL_CULL_FACE) 43959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4331, count = 16) 43960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4381, count = 16) 43961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4431, count = 16) 43962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4481, count = 16) 43963 glEnable(cap = GL_CULL_FACE) 43964 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 43966 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43967 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4347, count = 34) 43969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 34) 43970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 34) 43971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 34) 43972 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43973 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 4) 43975 glDisable(cap = GL_STENCIL_TEST) 43976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 43977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 58) 43978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4593, count = 58) 43979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 58) 43980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4709, count = 58) 43981 glEnable(cap = GL_STENCIL_TEST) 43982 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 43983 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 43984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 43985 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 43986 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 43987 glDisable(cap = GL_CULL_FACE) 43988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4767, count = 79) 43989 glEnable(cap = GL_CULL_FACE) 43990 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 43992 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 43993 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 43994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4846, count = 160) 43995 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 43996 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 43997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 4) 43998 glDisable(cap = GL_STENCIL_TEST) 43999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5010, count = 194) 44001 glEnable(cap = GL_STENCIL_TEST) 44002 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44003 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44005 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44006 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44007 glDisable(cap = GL_CULL_FACE) 44008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 44009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 44010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 44011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5354, count = 16) 44012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 16) 44013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5454, count = 16) 44014 glEnable(cap = GL_CULL_FACE) 44015 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44017 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44018 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 44020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 44021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 44022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 34) 44023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 34) 44024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 34) 44025 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44026 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 4) 44028 glDisable(cap = GL_STENCIL_TEST) 44029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 58) 44031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 58) 44032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 58) 44033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5682, count = 58) 44034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5740, count = 58) 44035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5798, count = 58) 44036 glEnable(cap = GL_STENCIL_TEST) 44037 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44038 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44040 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44041 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44042 glDisable(cap = GL_CULL_FACE) 44043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5856, count = 46) 44044 glEnable(cap = GL_CULL_FACE) 44045 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 44047 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44048 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 94) 44050 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44051 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 4) 44053 glDisable(cap = GL_STENCIL_TEST) 44054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6000, count = 164) 44056 glEnable(cap = GL_STENCIL_TEST) 44057 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44058 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44060 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44061 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44062 glDisable(cap = GL_CULL_FACE) 44063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6164, count = 16) 44064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6214, count = 16) 44065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6264, count = 16) 44066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6314, count = 16) 44067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6364, count = 16) 44068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6414, count = 16) 44069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6464, count = 16) 44070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6514, count = 16) 44071 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6564, count = 16) 44072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6614, count = 16) 44073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6664, count = 16) 44074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6714, count = 16) 44075 glEnable(cap = GL_CULL_FACE) 44076 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44078 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44079 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6180, count = 34) 44081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6230, count = 34) 44082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6280, count = 34) 44083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6330, count = 34) 44084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6380, count = 34) 44085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6430, count = 34) 44086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6480, count = 34) 44087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6530, count = 34) 44088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6580, count = 34) 44089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6630, count = 34) 44090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 34) 44091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 34) 44092 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44093 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6764, count = 4) 44095 glDisable(cap = GL_STENCIL_TEST) 44096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6768, count = 58) 44098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6826, count = 58) 44099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6884, count = 58) 44100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6942, count = 58) 44101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7000, count = 58) 44102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7058, count = 58) 44103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7116, count = 58) 44104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7174, count = 58) 44105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7232, count = 58) 44106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7290, count = 58) 44107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7348, count = 58) 44108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7406, count = 58) 44109 glEnable(cap = GL_STENCIL_TEST) 44110 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44111 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44113 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44114 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44115 glDisable(cap = GL_CULL_FACE) 44116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7464, count = 282) 44117 glEnable(cap = GL_CULL_FACE) 44118 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.943269, -0.3320296, 0, 0, 0.3320296, 0.943269, 0, 0, -283.1124, -239.5905, 1, 0, 0.2588235, 0, 0.01176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 44120 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44121 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7746, count = 590) 44123 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44124 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8336, count = 4) 44126 glDisable(cap = GL_STENCIL_TEST) 44127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 44128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8340, count = 650) 44129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8990, count = 40) 44131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9030, count = 82) 44132 glDisableVertexAttribArray(index = 0) 44133 glDisableVertexAttribArray(index = 1) 44134 glBindVertexArray(array = 0) 44135 glDisable(cap = GL_CULL_FACE) 44136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44137 glUseProgram(program = 0) 44138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44140 glBindVertexArray(array = 0) 44141 glActiveTexture(texture = GL_TEXTURE0) 44142 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 44143 glDisable(cap = GL_DEPTH_TEST) 44144 glDisable(cap = GL_STENCIL_TEST) 44145 glDisable(cap = GL_SCISSOR_TEST) 44146 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44147 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44148 glDepthMask(flag = GL_TRUE) 44149 glDepthFunc(func = GL_LESS) 44150 glClearDepth(depth = 1) 44151 glStencilMask(mask = 255) 44152 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44153 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44154 glDisable(cap = GL_BLEND) 44155 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 44156 glUseProgram(program = 0) 44157 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44158 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44159 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44160 glBindVertexArray(array = 1) 44161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44162 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 44163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 44165 glViewport(x = 0, y = 0, width = 375, height = 667) 44166 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 44167 glClearDepth(depth = 1) 44168 glEnable(cap = GL_DEPTH_TEST) 44169 glDepthFunc(func = GL_LESS) 44170 glDepthMask(flag = GL_TRUE) 44171 glDisable(cap = GL_BLEND) 44172 glDisable(cap = GL_CULL_FACE) 44173 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44174 glDisable(cap = GL_SCISSOR_TEST) 44175 glDisable(cap = GL_STENCIL_TEST) 44176 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 44178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 44179 glEnableVertexAttribArray(index = 0) 44180 glEnableVertexAttribArray(index = 1) 44181 glEnableVertexAttribArray(index = 2) 44182 glUseProgram(program = 4) 44183 glUniform1fv(location = 1, count = 1, value = &1) 44184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 44188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44189 glEnable(cap = GL_BLEND) 44190 glDepthMask(flag = GL_FALSE) 44191 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 44193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 44194 glUseProgram(program = 7) 44195 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44198 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 44200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44203 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 44204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44208 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44209 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 44210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 44211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44213 glUseProgram(program = 10) 44214 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44215 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 44216 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44217 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44218 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 44219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44220 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 44221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44222 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 44224 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 44225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44227 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44228 glUseProgram(program = 4) 44229 glUniform1fv(location = 1, count = 1, value = &0.5) 44230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44233 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 44234 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 44235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44237 glUseProgram(program = 10) 44238 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44239 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 44240 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44241 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44242 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 44243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44244 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 44245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44246 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 44248 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 44249 glDisableVertexAttribArray(index = 0) 44250 glDisableVertexAttribArray(index = 1) 44251 glDisableVertexAttribArray(index = 2) 44252 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44253 glDisable(cap = GL_STENCIL_TEST) 44254 glDisable(cap = GL_SCISSOR_TEST) 44255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44257 glDepthMask(flag = GL_TRUE) 44258 glBindVertexArray(array = 0) 44259 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 44260 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 44261 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44262 glViewport(x = 0, y = 0, width = 375, height = 640) 44263 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44264 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44265 glUseProgram(program = 1) 44266 glEnable(cap = GL_CULL_FACE) 44267 glCullFace(mode = GL_BACK) 44268 glFrontFace(mode = GL_CCW) 44269 glEnable(cap = GL_BLEND) 44270 glDisable(cap = GL_DEPTH_TEST) 44271 glDisable(cap = GL_SCISSOR_TEST) 44272 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44273 glStencilMask(mask = 4294967295) 44274 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44275 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 44276 glActiveTexture(texture = GL_TEXTURE0) 44277 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 44278 glBindVertexArray(array = 2) 44279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 44280 glBufferData(target = GL_ARRAY_BUFFER, size = 145664, data = blob(145664), usage = GL_STREAM_DRAW) 44281 glEnableVertexAttribArray(index = 0) 44282 glEnableVertexAttribArray(index = 1) 44283 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44284 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44285 glUniform1i(location = 12, v0 = 0) 44286 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 44287 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 44288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 44290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 44292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 44294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 44296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 44298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 44300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 44302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 44304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 44306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 44308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5321031, 0.5321031, 0.2660515, 0.6784314, 0.5321031, 0.5321031, 0.2660515, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 44310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4921953, 0.5188005, 0.2793541, 0.6784314, 0.4921953, 0.5188005, 0.2793541, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 44312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4522876, 0.5054979, 0.2926567, 0.6784314, 0.4522876, 0.5054979, 0.2926567, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 44314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4123799, 0.4921953, 0.3059593, 0.6784314, 0.4123799, 0.4921953, 0.3059593, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 44316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3724722, 0.4788928, 0.3192618, 0.6784314, 0.3724722, 0.4788928, 0.3192618, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 44318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3325644, 0.4655902, 0.3325644, 0.6784314, 0.3325644, 0.4655902, 0.3325644, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 82) 44320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2926567, 0.4522876, 0.345867, 0.6784314, 0.2926567, 0.4522876, 0.345867, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 54) 44322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.252749, 0.438985, 0.3591696, 0.6784314, 0.252749, 0.438985, 0.3591696, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2238, count = 54) 44324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2128412, 0.4256825, 0.3724722, 0.6784314, 0.2128412, 0.4256825, 0.3724722, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2292, count = 38) 44326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1729335, 0.4123799, 0.3857747, 0.6784314, 0.1729335, 0.4123799, 0.3857747, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.186498, -1, 0, 0}) 44327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 30) 44328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2360, count = 154) 44330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2514, count = 154) 44332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2668, count = 154) 44334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2822, count = 154) 44336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 138) 44338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3114, count = 122) 44340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3236, count = 106) 44342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 0.09814488, 0.09814488, 0.09814488, 0.1164044, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3342, count = 90) 44344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1004273, 0.1004273, 0.05021366, 0.1280448, 0.1004273, 0.1004273, 0.05021366, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 30) 44346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09088673, 0.09691236, 0.05322648, 0.1280448, 0.09088673, 0.09691236, 0.05322648, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 30) 44348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08134613, 0.09389954, 0.0562393, 0.1280448, 0.08134613, 0.09389954, 0.0562393, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 30) 44350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07180554, 0.09088673, 0.05925212, 0.1280448, 0.07180554, 0.09088673, 0.05925212, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 30) 44352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06276707, 0.08787391, 0.06276707, 0.1280448, 0.06276707, 0.08787391, 0.06276707, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 22) 44354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05322648, 0.08435895, 0.06577989, 0.1280448, 0.05322648, 0.08435895, 0.06577989, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3574, count = 22) 44356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04368588, 0.08134613, 0.06879272, 0.1280448, 0.04368588, 0.08134613, 0.06879272, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 18) 44358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03414529, 0.07833331, 0.07180554, 0.1280448, 0.03414529, 0.07833331, 0.07180554, 0.1280448, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 16) 44360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3630, count = 106) 44362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3736, count = 90) 44364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 90) 44366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3916, count = 124) 44368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 86) 44370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.177448, -1, 0, 0}) 44371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4126, count = 42) 44372 glEnable(cap = GL_STENCIL_TEST) 44373 glStencilMask(mask = 255) 44374 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44375 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44377 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44378 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44379 glDisable(cap = GL_CULL_FACE) 44380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4168, count = 25) 44381 glEnable(cap = GL_CULL_FACE) 44382 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 44384 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44385 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 52) 44387 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44388 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 4) 44390 glDisable(cap = GL_STENCIL_TEST) 44391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 74) 44393 glEnable(cap = GL_STENCIL_TEST) 44394 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44395 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44397 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44398 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44399 glDisable(cap = GL_CULL_FACE) 44400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4323, count = 16) 44401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4373, count = 16) 44402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4423, count = 16) 44403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4473, count = 16) 44404 glEnable(cap = GL_CULL_FACE) 44405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44407 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 34) 44410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 34) 44411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 34) 44412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4489, count = 34) 44413 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44414 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 4) 44416 glDisable(cap = GL_STENCIL_TEST) 44417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 58) 44419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 58) 44420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 44421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 58) 44422 glEnable(cap = GL_STENCIL_TEST) 44423 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44424 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44426 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44427 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44428 glDisable(cap = GL_CULL_FACE) 44429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4759, count = 79) 44430 glEnable(cap = GL_CULL_FACE) 44431 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 44433 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44434 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4838, count = 160) 44436 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44437 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4998, count = 4) 44439 glDisable(cap = GL_STENCIL_TEST) 44440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5002, count = 194) 44442 glEnable(cap = GL_STENCIL_TEST) 44443 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44444 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44446 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44447 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44448 glDisable(cap = GL_CULL_FACE) 44449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 44450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 44451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 44452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 16) 44453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 16) 44454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5446, count = 16) 44455 glEnable(cap = GL_CULL_FACE) 44456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44458 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44459 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 44461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 44462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 44463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 34) 44464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 34) 44465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 34) 44466 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44467 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 4) 44469 glDisable(cap = GL_STENCIL_TEST) 44470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 58) 44472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5558, count = 58) 44473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 58) 44474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 58) 44475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5732, count = 58) 44476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5790, count = 58) 44477 glEnable(cap = GL_STENCIL_TEST) 44478 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44479 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44481 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44482 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44483 glDisable(cap = GL_CULL_FACE) 44484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5848, count = 46) 44485 glEnable(cap = GL_CULL_FACE) 44486 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 44488 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44489 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 94) 44491 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44492 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 4) 44494 glDisable(cap = GL_STENCIL_TEST) 44495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 164) 44497 glEnable(cap = GL_STENCIL_TEST) 44498 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44499 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44501 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44502 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44503 glDisable(cap = GL_CULL_FACE) 44504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 44505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 44506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 44507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 44508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 44509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6406, count = 16) 44510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6456, count = 16) 44511 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6506, count = 16) 44512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6556, count = 16) 44513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6606, count = 16) 44514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6656, count = 16) 44515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6706, count = 16) 44516 glEnable(cap = GL_CULL_FACE) 44517 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44519 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44520 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 44522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 44523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 44524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 44525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 44526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6422, count = 34) 44527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6472, count = 34) 44528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 34) 44529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6572, count = 34) 44530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6622, count = 34) 44531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6672, count = 34) 44532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6722, count = 34) 44533 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44534 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6756, count = 4) 44536 glDisable(cap = GL_STENCIL_TEST) 44537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6760, count = 58) 44539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6818, count = 58) 44540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6876, count = 58) 44541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6934, count = 58) 44542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6992, count = 58) 44543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7050, count = 58) 44544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7108, count = 58) 44545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7166, count = 58) 44546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7224, count = 58) 44547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7282, count = 58) 44548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7340, count = 58) 44549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7398, count = 58) 44550 glEnable(cap = GL_STENCIL_TEST) 44551 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44552 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44554 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44555 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44556 glDisable(cap = GL_CULL_FACE) 44557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7456, count = 282) 44558 glEnable(cap = GL_CULL_FACE) 44559 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9437362, -0.3306994, 0, 0, 0.3306994, 0.9437362, 0, 0, -282.7743, -239.9894, 1, 0, 0.2470588, 0, 0.01568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 44561 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44562 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7738, count = 590) 44564 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44565 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8328, count = 4) 44567 glDisable(cap = GL_STENCIL_TEST) 44568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 44569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8332, count = 650) 44570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8982, count = 40) 44572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9022, count = 82) 44573 glDisableVertexAttribArray(index = 0) 44574 glDisableVertexAttribArray(index = 1) 44575 glBindVertexArray(array = 0) 44576 glDisable(cap = GL_CULL_FACE) 44577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44578 glUseProgram(program = 0) 44579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44581 glBindVertexArray(array = 0) 44582 glActiveTexture(texture = GL_TEXTURE0) 44583 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 44584 glDisable(cap = GL_DEPTH_TEST) 44585 glDisable(cap = GL_STENCIL_TEST) 44586 glDisable(cap = GL_SCISSOR_TEST) 44587 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44588 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44589 glDepthMask(flag = GL_TRUE) 44590 glDepthFunc(func = GL_LESS) 44591 glClearDepth(depth = 1) 44592 glStencilMask(mask = 255) 44593 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44594 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44595 glDisable(cap = GL_BLEND) 44596 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 44597 glUseProgram(program = 0) 44598 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44599 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44600 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44601 glBindVertexArray(array = 1) 44602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44603 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 44604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44605 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 44606 glViewport(x = 0, y = 0, width = 375, height = 667) 44607 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 44608 glClearDepth(depth = 1) 44609 glEnable(cap = GL_DEPTH_TEST) 44610 glDepthFunc(func = GL_LESS) 44611 glDepthMask(flag = GL_TRUE) 44612 glDisable(cap = GL_BLEND) 44613 glDisable(cap = GL_CULL_FACE) 44614 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44615 glDisable(cap = GL_SCISSOR_TEST) 44616 glDisable(cap = GL_STENCIL_TEST) 44617 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 44619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 44620 glEnableVertexAttribArray(index = 0) 44621 glEnableVertexAttribArray(index = 1) 44622 glEnableVertexAttribArray(index = 2) 44623 glUseProgram(program = 4) 44624 glUniform1fv(location = 1, count = 1, value = &1) 44625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44626 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44627 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44628 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 44629 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44630 glEnable(cap = GL_BLEND) 44631 glDepthMask(flag = GL_FALSE) 44632 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 44634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 44635 glUseProgram(program = 7) 44636 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 44641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44644 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 44645 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44646 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44648 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44649 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44650 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 44651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 44652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44654 glUseProgram(program = 10) 44655 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44656 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 44657 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44658 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44659 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 44660 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44661 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 44662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 44665 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 44666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44669 glUseProgram(program = 4) 44670 glUniform1fv(location = 1, count = 1, value = &0.5) 44671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44673 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44674 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 44675 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 44676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44678 glUseProgram(program = 10) 44679 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44680 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 44681 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44682 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44683 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 44684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44685 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 44686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 44689 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 44690 glDisableVertexAttribArray(index = 0) 44691 glDisableVertexAttribArray(index = 1) 44692 glDisableVertexAttribArray(index = 2) 44693 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44694 glDisable(cap = GL_STENCIL_TEST) 44695 glDisable(cap = GL_SCISSOR_TEST) 44696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44698 glDepthMask(flag = GL_TRUE) 44699 glBindVertexArray(array = 0) 44700 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 44701 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 44702 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44703 glViewport(x = 0, y = 0, width = 375, height = 640) 44704 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44705 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44706 glUseProgram(program = 1) 44707 glEnable(cap = GL_CULL_FACE) 44708 glCullFace(mode = GL_BACK) 44709 glFrontFace(mode = GL_CCW) 44710 glEnable(cap = GL_BLEND) 44711 glDisable(cap = GL_DEPTH_TEST) 44712 glDisable(cap = GL_SCISSOR_TEST) 44713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44714 glStencilMask(mask = 4294967295) 44715 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44716 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 44717 glActiveTexture(texture = GL_TEXTURE0) 44718 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 44719 glBindVertexArray(array = 2) 44720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 44721 glBufferData(target = GL_ARRAY_BUFFER, size = 145600, data = blob(145600), usage = GL_STREAM_DRAW) 44722 glEnableVertexAttribArray(index = 0) 44723 glEnableVertexAttribArray(index = 1) 44724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44726 glUniform1i(location = 12, v0 = 0) 44727 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 44728 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 44729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 44731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 44733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 44735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 44737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 44739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 44741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 44743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 44745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 44747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 44749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 44751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4865052, 0.5128028, 0.2761246, 0.6705883, 0.4865052, 0.5128028, 0.2761246, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 44753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4470589, 0.499654, 0.2892734, 0.6705883, 0.4470589, 0.499654, 0.2892734, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 44755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4076125, 0.4865052, 0.3024222, 0.6705883, 0.4076125, 0.4865052, 0.3024222, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 44757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3681661, 0.4733564, 0.315571, 0.6705883, 0.3681661, 0.4733564, 0.315571, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 44759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 78) 44761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2892734, 0.4470589, 0.3418685, 0.6705883, 0.2892734, 0.4470589, 0.3418685, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 54) 44763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249827, 0.4339101, 0.3550173, 0.6705883, 0.249827, 0.4339101, 0.3550173, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 54) 44765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2103806, 0.4207613, 0.3681661, 0.6705883, 0.2103806, 0.4207613, 0.3681661, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 38) 44767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1709343, 0.4076125, 0.3813149, 0.6705883, 0.1709343, 0.4076125, 0.3813149, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.14446, -1, 0, 0}) 44768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2326, count = 30) 44769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2356, count = 154) 44771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2510, count = 154) 44773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2664, count = 154) 44775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2818, count = 154) 44777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 138) 44779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3110, count = 122) 44781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 106) 44783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 0.09400461, 0.09400461, 0.09400461, 0.1114938, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 90) 44785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09444185, 0.09444185, 0.04722092, 0.1204133, 0.09444185, 0.09444185, 0.04722092, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 30) 44787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08546987, 0.09113638, 0.05005418, 0.1204133, 0.08546987, 0.09113638, 0.05005418, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3458, count = 30) 44789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0764979, 0.08830313, 0.05288743, 0.1204133, 0.0764979, 0.08830313, 0.05288743, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 30) 44791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06752592, 0.08546987, 0.05572069, 0.1204133, 0.06752592, 0.08546987, 0.05572069, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 30) 44793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05902615, 0.08263662, 0.05902615, 0.1204133, 0.05902615, 0.08263662, 0.05902615, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 22) 44795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05005418, 0.07933115, 0.06185941, 0.1204133, 0.05005418, 0.07933115, 0.06185941, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 22) 44797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0410822, 0.0764979, 0.06469266, 0.1204133, 0.0410822, 0.0764979, 0.06469266, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 18) 44799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03211023, 0.07366464, 0.06752592, 0.1204133, 0.03211023, 0.07366464, 0.06752592, 0.1204133, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 16) 44801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 106) 44803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 90) 44805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3822, count = 90) 44807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 124) 44809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4036, count = 86) 44811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.179913, -1, 0, 0}) 44812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4122, count = 42) 44813 glEnable(cap = GL_STENCIL_TEST) 44814 glStencilMask(mask = 255) 44815 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44816 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44818 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44819 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44820 glDisable(cap = GL_CULL_FACE) 44821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4164, count = 25) 44822 glEnable(cap = GL_CULL_FACE) 44823 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 44825 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44826 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4189, count = 52) 44828 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44829 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 4) 44831 glDisable(cap = GL_STENCIL_TEST) 44832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 74) 44834 glEnable(cap = GL_STENCIL_TEST) 44835 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44836 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44838 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44839 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44840 glDisable(cap = GL_CULL_FACE) 44841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4319, count = 16) 44842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4369, count = 16) 44843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4419, count = 16) 44844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4469, count = 16) 44845 glEnable(cap = GL_CULL_FACE) 44846 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44848 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44849 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4335, count = 34) 44851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 34) 44852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4435, count = 34) 44853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4485, count = 34) 44854 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44855 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 4) 44857 glDisable(cap = GL_STENCIL_TEST) 44858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 58) 44860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4581, count = 58) 44861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 58) 44862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 58) 44863 glEnable(cap = GL_STENCIL_TEST) 44864 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44865 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44867 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44868 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44869 glDisable(cap = GL_CULL_FACE) 44870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4755, count = 79) 44871 glEnable(cap = GL_CULL_FACE) 44872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 44874 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44875 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4834, count = 160) 44877 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44878 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 4) 44880 glDisable(cap = GL_STENCIL_TEST) 44881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4998, count = 194) 44883 glEnable(cap = GL_STENCIL_TEST) 44884 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44885 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44887 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44888 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44889 glDisable(cap = GL_CULL_FACE) 44890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 44891 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 44892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 44893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5342, count = 16) 44894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5392, count = 16) 44895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5442, count = 16) 44896 glEnable(cap = GL_CULL_FACE) 44897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44899 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 44902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 44903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 44904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 34) 44905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 34) 44906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 34) 44907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 4) 44910 glDisable(cap = GL_STENCIL_TEST) 44911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 44913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 58) 44914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 44915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 44916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5728, count = 58) 44917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 58) 44918 glEnable(cap = GL_STENCIL_TEST) 44919 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44920 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44922 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44923 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44924 glDisable(cap = GL_CULL_FACE) 44925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5844, count = 46) 44926 glEnable(cap = GL_CULL_FACE) 44927 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 44929 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44930 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5890, count = 94) 44932 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44933 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5984, count = 4) 44935 glDisable(cap = GL_STENCIL_TEST) 44936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 44937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 164) 44938 glEnable(cap = GL_STENCIL_TEST) 44939 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44940 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44942 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44943 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44944 glDisable(cap = GL_CULL_FACE) 44945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6152, count = 16) 44946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6202, count = 16) 44947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6252, count = 16) 44948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6302, count = 16) 44949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6352, count = 16) 44950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6402, count = 16) 44951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6452, count = 16) 44952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6502, count = 16) 44953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6552, count = 16) 44954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6602, count = 16) 44955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6652, count = 16) 44956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6702, count = 16) 44957 glEnable(cap = GL_CULL_FACE) 44958 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 44960 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 44961 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 44962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6168, count = 34) 44963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6218, count = 34) 44964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6268, count = 34) 44965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6318, count = 34) 44966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 34) 44967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6418, count = 34) 44968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 34) 44969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6518, count = 34) 44970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6568, count = 34) 44971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6618, count = 34) 44972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6668, count = 34) 44973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6718, count = 34) 44974 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 44975 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 44976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6752, count = 4) 44977 glDisable(cap = GL_STENCIL_TEST) 44978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 44979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6756, count = 58) 44980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6814, count = 58) 44981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6872, count = 58) 44982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6930, count = 58) 44983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6988, count = 58) 44984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7046, count = 58) 44985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7104, count = 58) 44986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7162, count = 58) 44987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7220, count = 58) 44988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7278, count = 58) 44989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7336, count = 58) 44990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7394, count = 58) 44991 glEnable(cap = GL_STENCIL_TEST) 44992 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 44993 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 44994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 44995 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 44996 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 44997 glDisable(cap = GL_CULL_FACE) 44998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7452, count = 282) 44999 glEnable(cap = GL_CULL_FACE) 45000 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9442616, -0.329196, 0, 0, 0.329196, 0.9442616, 0, 0, -282.3918, -240.4395, 1, 0, 0.2313726, 0, 0.01568628, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 45002 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45003 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7734, count = 590) 45005 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45006 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8324, count = 4) 45008 glDisable(cap = GL_STENCIL_TEST) 45009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 45010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8328, count = 650) 45011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8978, count = 40) 45013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9018, count = 82) 45014 glDisableVertexAttribArray(index = 0) 45015 glDisableVertexAttribArray(index = 1) 45016 glBindVertexArray(array = 0) 45017 glDisable(cap = GL_CULL_FACE) 45018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45019 glUseProgram(program = 0) 45020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45022 glBindVertexArray(array = 0) 45023 glActiveTexture(texture = GL_TEXTURE0) 45024 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 45025 glDisable(cap = GL_DEPTH_TEST) 45026 glDisable(cap = GL_STENCIL_TEST) 45027 glDisable(cap = GL_SCISSOR_TEST) 45028 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45029 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45030 glDepthMask(flag = GL_TRUE) 45031 glDepthFunc(func = GL_LESS) 45032 glClearDepth(depth = 1) 45033 glStencilMask(mask = 255) 45034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45035 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45036 glDisable(cap = GL_BLEND) 45037 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 45038 glUseProgram(program = 0) 45039 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45040 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45041 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45042 glBindVertexArray(array = 1) 45043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45044 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 45045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45046 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 45047 glViewport(x = 0, y = 0, width = 375, height = 667) 45048 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45049 glClearDepth(depth = 1) 45050 glEnable(cap = GL_DEPTH_TEST) 45051 glDepthFunc(func = GL_LESS) 45052 glDepthMask(flag = GL_TRUE) 45053 glDisable(cap = GL_BLEND) 45054 glDisable(cap = GL_CULL_FACE) 45055 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45056 glDisable(cap = GL_SCISSOR_TEST) 45057 glDisable(cap = GL_STENCIL_TEST) 45058 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 45060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 45061 glEnableVertexAttribArray(index = 0) 45062 glEnableVertexAttribArray(index = 1) 45063 glEnableVertexAttribArray(index = 2) 45064 glUseProgram(program = 4) 45065 glUniform1fv(location = 1, count = 1, value = &1) 45066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45071 glEnable(cap = GL_BLEND) 45072 glDepthMask(flag = GL_FALSE) 45073 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 45075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 45076 glUseProgram(program = 7) 45077 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45082 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45085 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 45086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45087 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45090 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45091 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45092 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45095 glUseProgram(program = 10) 45096 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45097 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45098 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45099 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45100 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45102 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45104 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 45106 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 45107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45110 glUseProgram(program = 4) 45111 glUniform1fv(location = 1, count = 1, value = &0.5) 45112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45119 glUseProgram(program = 10) 45120 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45121 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45122 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45123 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45124 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45126 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 45130 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 45131 glDisableVertexAttribArray(index = 0) 45132 glDisableVertexAttribArray(index = 1) 45133 glDisableVertexAttribArray(index = 2) 45134 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45135 glDisable(cap = GL_STENCIL_TEST) 45136 glDisable(cap = GL_SCISSOR_TEST) 45137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45139 glDepthMask(flag = GL_TRUE) 45140 glBindVertexArray(array = 0) 45141 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 45142 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 45143 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45144 glViewport(x = 0, y = 0, width = 375, height = 640) 45145 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45146 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45147 glUseProgram(program = 1) 45148 glEnable(cap = GL_CULL_FACE) 45149 glCullFace(mode = GL_BACK) 45150 glFrontFace(mode = GL_CCW) 45151 glEnable(cap = GL_BLEND) 45152 glDisable(cap = GL_DEPTH_TEST) 45153 glDisable(cap = GL_SCISSOR_TEST) 45154 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45155 glStencilMask(mask = 4294967295) 45156 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45157 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 45158 glActiveTexture(texture = GL_TEXTURE0) 45159 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 45160 glBindVertexArray(array = 2) 45161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 45162 glBufferData(target = GL_ARRAY_BUFFER, size = 145344, data = blob(145344), usage = GL_STREAM_DRAW) 45163 glEnableVertexAttribArray(index = 0) 45164 glEnableVertexAttribArray(index = 1) 45165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45166 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45167 glUniform1i(location = 12, v0 = 0) 45168 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 45169 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 45170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 45172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 45174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 45176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 45178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 45180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 45182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 45184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 45186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 45188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 45190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5136486, 0.5136486, 0.2568243, 0.654902, 0.5136486, 0.5136486, 0.2568243, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 45192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.475125, 0.5008074, 0.2696655, 0.654902, 0.475125, 0.5008074, 0.2696655, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 148) 45194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4366013, 0.4879662, 0.2825067, 0.654902, 0.4366013, 0.4879662, 0.2825067, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1818, count = 92) 45196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3980777, 0.475125, 0.295348, 0.654902, 0.3980777, 0.475125, 0.295348, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1910, count = 92) 45198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3595541, 0.4622838, 0.3081892, 0.654902, 0.3595541, 0.4622838, 0.3081892, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2002, count = 92) 45200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3210304, 0.4494425, 0.3210304, 0.654902, 0.3210304, 0.4494425, 0.3210304, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2094, count = 70) 45202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2825067, 0.4366013, 0.3338716, 0.654902, 0.2825067, 0.4366013, 0.3338716, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2164, count = 54) 45204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2439831, 0.4237601, 0.3467128, 0.654902, 0.2439831, 0.4237601, 0.3467128, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2218, count = 54) 45206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2054594, 0.4109189, 0.3595541, 0.654902, 0.2054594, 0.4109189, 0.3595541, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 38) 45208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1669358, 0.3980777, 0.3723952, 0.654902, 0.1669358, 0.3980777, 0.3723952, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.087259, -1, 0, 0}) 45209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2310, count = 30) 45210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 154) 45212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2494, count = 154) 45214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2648, count = 154) 45216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2802, count = 154) 45218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2956, count = 138) 45220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3094, count = 122) 45222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3216, count = 106) 45224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0894172, 0.0894172, 0.0894172, 0.106053, 0.0894172, 0.0894172, 0.0894172, 0.106053, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 90) 45226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08816952, 0.08816952, 0.04408476, 0.1124161, 0.08816952, 0.08816952, 0.04408476, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 30) 45228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07979342, 0.08508358, 0.04672984, 0.1124161, 0.07979342, 0.08508358, 0.04672984, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 30) 45230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07141731, 0.0824385, 0.04937493, 0.1124161, 0.07141731, 0.0824385, 0.04937493, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3472, count = 30) 45232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06304121, 0.07979342, 0.05202001, 0.1124161, 0.06304121, 0.07979342, 0.05202001, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 30) 45234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05510595, 0.07714833, 0.05510595, 0.1124161, 0.05510595, 0.07714833, 0.05510595, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3532, count = 22) 45236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04672984, 0.0740624, 0.05775104, 0.1124161, 0.04672984, 0.0740624, 0.05775104, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 22) 45238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03835374, 0.07141731, 0.06039612, 0.1124161, 0.03835374, 0.07141731, 0.06039612, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 18) 45240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02997764, 0.06877223, 0.06304121, 0.1124161, 0.02997764, 0.06877223, 0.06304121, 0.1124161, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 16) 45242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 106) 45244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 90) 45246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 90) 45248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3896, count = 124) 45250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4020, count = 86) 45252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182697, -1, 0, 0}) 45253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4106, count = 42) 45254 glEnable(cap = GL_STENCIL_TEST) 45255 glStencilMask(mask = 255) 45256 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45257 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45259 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45260 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45261 glDisable(cap = GL_CULL_FACE) 45262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4148, count = 25) 45263 glEnable(cap = GL_CULL_FACE) 45264 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 45266 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45267 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4173, count = 52) 45269 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45270 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 4) 45272 glDisable(cap = GL_STENCIL_TEST) 45273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 74) 45275 glEnable(cap = GL_STENCIL_TEST) 45276 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45277 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45279 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45280 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45281 glDisable(cap = GL_CULL_FACE) 45282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4303, count = 16) 45283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 45284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 45285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 45286 glEnable(cap = GL_CULL_FACE) 45287 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45289 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45290 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 34) 45292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 45293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 45294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 45295 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45296 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 45298 glDisable(cap = GL_STENCIL_TEST) 45299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 45301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 45302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 45303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 45304 glEnable(cap = GL_STENCIL_TEST) 45305 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45306 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45308 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45309 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45310 glDisable(cap = GL_CULL_FACE) 45311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 79) 45312 glEnable(cap = GL_CULL_FACE) 45313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 45315 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45316 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4818, count = 160) 45318 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45319 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 4) 45321 glDisable(cap = GL_STENCIL_TEST) 45322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4982, count = 194) 45324 glEnable(cap = GL_STENCIL_TEST) 45325 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45326 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45328 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45329 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45330 glDisable(cap = GL_CULL_FACE) 45331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5176, count = 16) 45332 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5226, count = 16) 45333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 45334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 45335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5376, count = 16) 45336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5426, count = 16) 45337 glEnable(cap = GL_CULL_FACE) 45338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45340 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 34) 45343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 34) 45344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 45345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 45346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 34) 45347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 34) 45348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 4) 45351 glDisable(cap = GL_STENCIL_TEST) 45352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 58) 45354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5538, count = 58) 45355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 58) 45356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5654, count = 58) 45357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5712, count = 58) 45358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5770, count = 58) 45359 glEnable(cap = GL_STENCIL_TEST) 45360 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45361 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45363 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45364 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45365 glDisable(cap = GL_CULL_FACE) 45366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5828, count = 46) 45367 glEnable(cap = GL_CULL_FACE) 45368 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 45370 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45371 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 94) 45373 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45374 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 4) 45376 glDisable(cap = GL_STENCIL_TEST) 45377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 164) 45379 glEnable(cap = GL_STENCIL_TEST) 45380 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45381 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45383 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45384 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45385 glDisable(cap = GL_CULL_FACE) 45386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 16) 45387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6186, count = 16) 45388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 45389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6286, count = 16) 45390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6336, count = 16) 45391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6386, count = 16) 45392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6436, count = 16) 45393 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6486, count = 16) 45394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6536, count = 16) 45395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6586, count = 16) 45396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6636, count = 16) 45397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6686, count = 16) 45398 glEnable(cap = GL_CULL_FACE) 45399 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45401 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45402 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6152, count = 34) 45404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 34) 45405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 45406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6302, count = 34) 45407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6352, count = 34) 45408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 34) 45409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6452, count = 34) 45410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6502, count = 34) 45411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 34) 45412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6602, count = 34) 45413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6652, count = 34) 45414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6702, count = 34) 45415 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45416 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6736, count = 4) 45418 glDisable(cap = GL_STENCIL_TEST) 45419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6740, count = 58) 45421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6798, count = 58) 45422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6856, count = 58) 45423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6914, count = 58) 45424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6972, count = 58) 45425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7030, count = 58) 45426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7088, count = 58) 45427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7146, count = 58) 45428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7204, count = 58) 45429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7262, count = 58) 45430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7320, count = 58) 45431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7378, count = 58) 45432 glEnable(cap = GL_STENCIL_TEST) 45433 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45434 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45436 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45437 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45438 glDisable(cap = GL_CULL_FACE) 45439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7436, count = 282) 45440 glEnable(cap = GL_CULL_FACE) 45441 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9450192, -0.327015, 0, 0, 0.327015, 0.9450192, 0, 0, -281.8359, -241.0908, 1, 0, 0.2117647, 0, 0.01960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 45443 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45444 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7718, count = 590) 45446 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45447 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8308, count = 4) 45449 glDisable(cap = GL_STENCIL_TEST) 45450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 45451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8312, count = 650) 45452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8962, count = 40) 45454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9002, count = 82) 45455 glDisableVertexAttribArray(index = 0) 45456 glDisableVertexAttribArray(index = 1) 45457 glBindVertexArray(array = 0) 45458 glDisable(cap = GL_CULL_FACE) 45459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45460 glUseProgram(program = 0) 45461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45463 glBindVertexArray(array = 0) 45464 glActiveTexture(texture = GL_TEXTURE0) 45465 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 45466 glDisable(cap = GL_DEPTH_TEST) 45467 glDisable(cap = GL_STENCIL_TEST) 45468 glDisable(cap = GL_SCISSOR_TEST) 45469 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45470 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45471 glDepthMask(flag = GL_TRUE) 45472 glDepthFunc(func = GL_LESS) 45473 glClearDepth(depth = 1) 45474 glStencilMask(mask = 255) 45475 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45476 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45477 glDisable(cap = GL_BLEND) 45478 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 45479 glUseProgram(program = 0) 45480 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45481 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45482 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45483 glBindVertexArray(array = 1) 45484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45485 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 45486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 45488 glViewport(x = 0, y = 0, width = 375, height = 667) 45489 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45490 glClearDepth(depth = 1) 45491 glEnable(cap = GL_DEPTH_TEST) 45492 glDepthFunc(func = GL_LESS) 45493 glDepthMask(flag = GL_TRUE) 45494 glDisable(cap = GL_BLEND) 45495 glDisable(cap = GL_CULL_FACE) 45496 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45497 glDisable(cap = GL_SCISSOR_TEST) 45498 glDisable(cap = GL_STENCIL_TEST) 45499 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 45501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 45502 glEnableVertexAttribArray(index = 0) 45503 glEnableVertexAttribArray(index = 1) 45504 glEnableVertexAttribArray(index = 2) 45505 glUseProgram(program = 4) 45506 glUniform1fv(location = 1, count = 1, value = &1) 45507 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45510 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45511 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45512 glEnable(cap = GL_BLEND) 45513 glDepthMask(flag = GL_FALSE) 45514 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 45516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 45517 glUseProgram(program = 7) 45518 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45519 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45526 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 45527 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45528 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45531 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45532 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45533 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45536 glUseProgram(program = 10) 45537 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45538 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45539 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45540 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45541 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45543 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45545 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45546 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 45547 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 45548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45551 glUseProgram(program = 4) 45552 glUniform1fv(location = 1, count = 1, value = &0.5) 45553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45560 glUseProgram(program = 10) 45561 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45562 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45563 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45564 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45565 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45567 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45568 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45569 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45570 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 45571 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 45572 glDisableVertexAttribArray(index = 0) 45573 glDisableVertexAttribArray(index = 1) 45574 glDisableVertexAttribArray(index = 2) 45575 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45576 glDisable(cap = GL_STENCIL_TEST) 45577 glDisable(cap = GL_SCISSOR_TEST) 45578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45580 glDepthMask(flag = GL_TRUE) 45581 glBindVertexArray(array = 0) 45582 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 45583 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 45584 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45585 glBindVertexArray(array = 1) 45586 glViewport(x = 0, y = 0, width = 375, height = 667) 45587 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45588 glClearDepth(depth = 1) 45589 glEnable(cap = GL_DEPTH_TEST) 45590 glDepthFunc(func = GL_LESS) 45591 glDepthMask(flag = GL_TRUE) 45592 glDisable(cap = GL_BLEND) 45593 glDisable(cap = GL_CULL_FACE) 45594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45595 glDisable(cap = GL_SCISSOR_TEST) 45596 glDisable(cap = GL_STENCIL_TEST) 45597 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 45599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 45600 glEnableVertexAttribArray(index = 0) 45601 glEnableVertexAttribArray(index = 1) 45602 glEnableVertexAttribArray(index = 2) 45603 glUseProgram(program = 4) 45604 glUniform1fv(location = 1, count = 1, value = &1) 45605 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45608 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45610 glEnable(cap = GL_BLEND) 45611 glDepthMask(flag = GL_FALSE) 45612 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 45614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 45615 glUseProgram(program = 7) 45616 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45619 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45624 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 45625 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45626 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45629 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45630 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45631 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45634 glUseProgram(program = 10) 45635 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45636 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45637 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45638 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45639 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45640 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45641 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45643 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 45645 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 45646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45649 glUseProgram(program = 4) 45650 glUniform1fv(location = 1, count = 1, value = &0.5) 45651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45653 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45658 glUseProgram(program = 10) 45659 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45660 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45661 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45662 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45663 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45665 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 45666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 45669 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 45670 glDisableVertexAttribArray(index = 0) 45671 glDisableVertexAttribArray(index = 1) 45672 glDisableVertexAttribArray(index = 2) 45673 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45674 glDisable(cap = GL_STENCIL_TEST) 45675 glDisable(cap = GL_SCISSOR_TEST) 45676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45678 glDepthMask(flag = GL_TRUE) 45679 glBindVertexArray(array = 0) 45680 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 45681 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 45682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45683 glViewport(x = 0, y = 0, width = 375, height = 640) 45684 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45685 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45686 glUseProgram(program = 1) 45687 glEnable(cap = GL_CULL_FACE) 45688 glCullFace(mode = GL_BACK) 45689 glFrontFace(mode = GL_CCW) 45690 glEnable(cap = GL_BLEND) 45691 glDisable(cap = GL_DEPTH_TEST) 45692 glDisable(cap = GL_SCISSOR_TEST) 45693 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45694 glStencilMask(mask = 4294967295) 45695 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45696 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 45697 glActiveTexture(texture = GL_TEXTURE0) 45698 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 45699 glBindVertexArray(array = 2) 45700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 45701 glBufferData(target = GL_ARRAY_BUFFER, size = 144608, data = blob(144608), usage = GL_STREAM_DRAW) 45702 glEnableVertexAttribArray(index = 0) 45703 glEnableVertexAttribArray(index = 1) 45704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45706 glUniform1i(location = 12, v0 = 0) 45707 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 45708 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 45709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 45711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 45713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 45715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 45717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 45719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 45721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 45723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 45725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 45727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 45729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 126) 45731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4637447, 0.488812, 0.2632065, 0.6392157, 0.4637447, 0.488812, 0.2632065, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1666, count = 122) 45733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4261438, 0.4762784, 0.2757401, 0.6392157, 0.4261438, 0.4762784, 0.2757401, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1788, count = 88) 45735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3885429, 0.4637447, 0.2882738, 0.6392157, 0.3885429, 0.4637447, 0.2882738, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 88) 45737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.350942, 0.4512111, 0.3008074, 0.6392157, 0.350942, 0.4512111, 0.3008074, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 88) 45739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.313341, 0.4386775, 0.313341, 0.6392157, 0.313341, 0.4386775, 0.313341, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 62) 45741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2757401, 0.4261438, 0.3258747, 0.6392157, 0.2757401, 0.4261438, 0.3258747, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 50) 45743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2381392, 0.4136102, 0.3384083, 0.6392157, 0.2381392, 0.4136102, 0.3384083, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2164, count = 50) 45745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2005383, 0.4010765, 0.350942, 0.6392157, 0.2005383, 0.4010765, 0.350942, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 34) 45747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1629373, 0.3885429, 0.3634756, 0.6392157, 0.1629373, 0.3885429, 0.3634756, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.02474, -1, 0, 0}) 45748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 26) 45749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 154) 45751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2428, count = 154) 45753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2582, count = 154) 45755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2736, count = 154) 45757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2890, count = 138) 45759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 122) 45761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 106) 45763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 0.08568767, 0.08568767, 0.08568767, 0.1016296, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 90) 45765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08289784, 0.08289784, 0.04144892, 0.1056947, 0.08289784, 0.08289784, 0.04144892, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 30) 45767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07502255, 0.07999642, 0.04393586, 0.1056947, 0.07502255, 0.07999642, 0.04393586, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 30) 45769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06714725, 0.07750949, 0.04642279, 0.1056947, 0.06714725, 0.07750949, 0.04642279, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 30) 45771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05927196, 0.07502255, 0.04890973, 0.1056947, 0.05927196, 0.07502255, 0.04890973, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 30) 45773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05181115, 0.07253561, 0.05181115, 0.1056947, 0.05181115, 0.07253561, 0.05181115, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 22) 45775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04393586, 0.06963419, 0.05429809, 0.1056947, 0.04393586, 0.06963419, 0.05429809, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 22) 45777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03606056, 0.06714725, 0.05678502, 0.1056947, 0.03606056, 0.06714725, 0.05678502, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3510, count = 18) 45779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02818527, 0.06466032, 0.05927196, 0.1056947, 0.02818527, 0.06466032, 0.05927196, 0.1056947, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 16) 45781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3544, count = 106) 45783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 90) 45785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 90) 45787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 124) 45789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3954, count = 86) 45791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185005, -1, 0, 0}) 45792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 42) 45793 glEnable(cap = GL_STENCIL_TEST) 45794 glStencilMask(mask = 255) 45795 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45796 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45798 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45799 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45800 glDisable(cap = GL_CULL_FACE) 45801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4082, count = 27) 45802 glEnable(cap = GL_CULL_FACE) 45803 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 45805 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45806 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4109, count = 56) 45808 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45809 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4165, count = 4) 45811 glDisable(cap = GL_STENCIL_TEST) 45812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 78) 45814 glEnable(cap = GL_STENCIL_TEST) 45815 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45816 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45818 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45819 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45820 glDisable(cap = GL_CULL_FACE) 45821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4247, count = 16) 45822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4297, count = 16) 45823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4347, count = 16) 45824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4397, count = 16) 45825 glEnable(cap = GL_CULL_FACE) 45826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45828 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45829 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 34) 45831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 34) 45832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4363, count = 34) 45833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 34) 45834 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45835 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 4) 45837 glDisable(cap = GL_STENCIL_TEST) 45838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 58) 45840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 58) 45841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4567, count = 58) 45842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4625, count = 58) 45843 glEnable(cap = GL_STENCIL_TEST) 45844 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45845 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45847 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45848 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45849 glDisable(cap = GL_CULL_FACE) 45850 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4683, count = 79) 45851 glEnable(cap = GL_CULL_FACE) 45852 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 45854 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45855 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4762, count = 160) 45857 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45858 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4922, count = 4) 45860 glDisable(cap = GL_STENCIL_TEST) 45861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4926, count = 194) 45863 glEnable(cap = GL_STENCIL_TEST) 45864 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45865 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45867 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45868 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45869 glDisable(cap = GL_CULL_FACE) 45870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5120, count = 16) 45871 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5170, count = 16) 45872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5220, count = 16) 45873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5270, count = 16) 45874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5320, count = 16) 45875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5370, count = 16) 45876 glEnable(cap = GL_CULL_FACE) 45877 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45879 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45880 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 34) 45882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 34) 45883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 34) 45884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 34) 45885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 34) 45886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5386, count = 34) 45887 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45888 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 4) 45890 glDisable(cap = GL_STENCIL_TEST) 45891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 58) 45893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 58) 45894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 58) 45895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 58) 45896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 45897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 45898 glEnable(cap = GL_STENCIL_TEST) 45899 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45900 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45902 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45903 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45904 glDisable(cap = GL_CULL_FACE) 45905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5772, count = 48) 45906 glEnable(cap = GL_CULL_FACE) 45907 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 45909 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45910 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5820, count = 98) 45912 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45913 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5918, count = 4) 45915 glDisable(cap = GL_STENCIL_TEST) 45916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 45917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 168) 45918 glEnable(cap = GL_STENCIL_TEST) 45919 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45920 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45922 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45923 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45924 glDisable(cap = GL_CULL_FACE) 45925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6090, count = 16) 45926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6140, count = 16) 45927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6190, count = 16) 45928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6240, count = 16) 45929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6290, count = 16) 45930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6340, count = 16) 45931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6390, count = 16) 45932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6440, count = 16) 45933 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6490, count = 16) 45934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6540, count = 16) 45935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6590, count = 16) 45936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6640, count = 16) 45937 glEnable(cap = GL_CULL_FACE) 45938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45940 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45941 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6106, count = 34) 45943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6156, count = 34) 45944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 34) 45945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6256, count = 34) 45946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6306, count = 34) 45947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6356, count = 34) 45948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 34) 45949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 34) 45950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6506, count = 34) 45951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6556, count = 34) 45952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6606, count = 34) 45953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6656, count = 34) 45954 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45955 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6690, count = 4) 45957 glDisable(cap = GL_STENCIL_TEST) 45958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 45959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6694, count = 58) 45960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6752, count = 58) 45961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6810, count = 58) 45962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6868, count = 58) 45963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6926, count = 58) 45964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 58) 45965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7042, count = 58) 45966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7100, count = 58) 45967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7158, count = 58) 45968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7216, count = 58) 45969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7274, count = 58) 45970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7332, count = 58) 45971 glEnable(cap = GL_STENCIL_TEST) 45972 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 45973 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 45974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 45975 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 45976 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 45977 glDisable(cap = GL_CULL_FACE) 45978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7390, count = 282) 45979 glEnable(cap = GL_CULL_FACE) 45980 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9459017, -0.3244534, 0, 0, 0.3244534, 0.9459017, 0, 0, -281.1816, -241.8535, 1, 0, 0.1921569, 0, 0.02352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 45982 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 45983 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 45984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7672, count = 590) 45985 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 45986 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 45987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8262, count = 4) 45988 glDisable(cap = GL_STENCIL_TEST) 45989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 45990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8266, count = 650) 45991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 45992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8916, count = 40) 45993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8956, count = 82) 45994 glDisableVertexAttribArray(index = 0) 45995 glDisableVertexAttribArray(index = 1) 45996 glBindVertexArray(array = 0) 45997 glDisable(cap = GL_CULL_FACE) 45998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45999 glUseProgram(program = 0) 46000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46002 glBindVertexArray(array = 0) 46003 glActiveTexture(texture = GL_TEXTURE0) 46004 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 46005 glDisable(cap = GL_DEPTH_TEST) 46006 glDisable(cap = GL_STENCIL_TEST) 46007 glDisable(cap = GL_SCISSOR_TEST) 46008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46009 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46010 glDepthMask(flag = GL_TRUE) 46011 glDepthFunc(func = GL_LESS) 46012 glClearDepth(depth = 1) 46013 glStencilMask(mask = 255) 46014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46016 glDisable(cap = GL_BLEND) 46017 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 46018 glUseProgram(program = 0) 46019 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46020 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46021 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46022 glBindVertexArray(array = 1) 46023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46024 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46026 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46027 glViewport(x = 0, y = 0, width = 375, height = 667) 46028 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46029 glClearDepth(depth = 1) 46030 glEnable(cap = GL_DEPTH_TEST) 46031 glDepthFunc(func = GL_LESS) 46032 glDepthMask(flag = GL_TRUE) 46033 glDisable(cap = GL_BLEND) 46034 glDisable(cap = GL_CULL_FACE) 46035 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46036 glDisable(cap = GL_SCISSOR_TEST) 46037 glDisable(cap = GL_STENCIL_TEST) 46038 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46039 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46041 glEnableVertexAttribArray(index = 0) 46042 glEnableVertexAttribArray(index = 1) 46043 glEnableVertexAttribArray(index = 2) 46044 glUseProgram(program = 4) 46045 glUniform1fv(location = 1, count = 1, value = &1) 46046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46051 glEnable(cap = GL_BLEND) 46052 glDepthMask(flag = GL_FALSE) 46053 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46056 glUseProgram(program = 7) 46057 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46059 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46060 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46061 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46062 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46065 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 46066 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46067 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46068 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46069 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46070 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46071 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46072 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46075 glUseProgram(program = 10) 46076 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46077 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46078 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46079 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46080 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46081 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46082 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46083 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46084 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46085 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 46086 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 46087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46089 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46090 glUseProgram(program = 4) 46091 glUniform1fv(location = 1, count = 1, value = &0.5) 46092 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46094 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46095 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46096 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46099 glUseProgram(program = 10) 46100 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46101 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46102 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46103 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46104 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46106 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46108 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46109 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 46110 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 46111 glDisableVertexAttribArray(index = 0) 46112 glDisableVertexAttribArray(index = 1) 46113 glDisableVertexAttribArray(index = 2) 46114 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46115 glDisable(cap = GL_STENCIL_TEST) 46116 glDisable(cap = GL_SCISSOR_TEST) 46117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46119 glDepthMask(flag = GL_TRUE) 46120 glBindVertexArray(array = 0) 46121 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 46122 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 46123 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46124 glViewport(x = 0, y = 0, width = 375, height = 640) 46125 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46126 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46127 glUseProgram(program = 1) 46128 glEnable(cap = GL_CULL_FACE) 46129 glCullFace(mode = GL_BACK) 46130 glFrontFace(mode = GL_CCW) 46131 glEnable(cap = GL_BLEND) 46132 glDisable(cap = GL_DEPTH_TEST) 46133 glDisable(cap = GL_SCISSOR_TEST) 46134 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46135 glStencilMask(mask = 4294967295) 46136 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46137 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 46138 glActiveTexture(texture = GL_TEXTURE0) 46139 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 46140 glBindVertexArray(array = 2) 46141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 46142 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STREAM_DRAW) 46143 glEnableVertexAttribArray(index = 0) 46144 glEnableVertexAttribArray(index = 1) 46145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46146 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46147 glUniform1i(location = 12, v0 = 0) 46148 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 46149 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 46150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 46152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 46154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 46156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 46158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 46160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 46162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 46164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 46166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 46168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 46170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4921184, 0.4921184, 0.2460592, 0.627451, 0.4921184, 0.4921184, 0.2460592, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 126) 46172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4552096, 0.4798155, 0.2583622, 0.627451, 0.4552096, 0.4798155, 0.2583622, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1666, count = 112) 46174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4183007, 0.4675125, 0.2706651, 0.627451, 0.4183007, 0.4675125, 0.2706651, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1778, count = 88) 46176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.4552096, 0.2829681, 0.627451, 0.3813918, 0.4552096, 0.2829681, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1866, count = 88) 46178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3444829, 0.4429066, 0.2952711, 0.627451, 0.3444829, 0.4429066, 0.2952711, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 88) 46180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.4306037, 0.307574, 0.627451, 0.307574, 0.4306037, 0.307574, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2042, count = 58) 46182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706651, 0.4183007, 0.319877, 0.627451, 0.2706651, 0.4183007, 0.319877, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 50) 46184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2337563, 0.4059977, 0.33218, 0.627451, 0.2337563, 0.4059977, 0.33218, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 50) 46186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1968474, 0.3936948, 0.3444829, 0.627451, 0.1968474, 0.3936948, 0.3444829, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 34) 46188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.3813918, 0.3567859, 0.627451, 0.1599385, 0.3813918, 0.3567859, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.977047, -1, 0, 0}) 46189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 26) 46190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 154) 46192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 154) 46194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2568, count = 154) 46196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2722, count = 154) 46198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2876, count = 138) 46200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3014, count = 122) 46202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 106) 46204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 0.08369074, 0.08369074, 0.08369074, 0.09926111, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3242, count = 90) 46206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07940889, 0.07940889, 0.03970445, 0.1012463, 0.07940889, 0.07940889, 0.03970445, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 30) 46208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07186504, 0.07662958, 0.04208671, 0.1012463, 0.07186504, 0.07662958, 0.04208671, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 30) 46210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06432121, 0.07424732, 0.04446898, 0.1012463, 0.06432121, 0.07424732, 0.04446898, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 30) 46212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05677736, 0.07186504, 0.04685124, 0.1012463, 0.05677736, 0.07186504, 0.04685124, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3422, count = 30) 46214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04963056, 0.06948278, 0.04963056, 0.1012463, 0.04963056, 0.06948278, 0.04963056, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 22) 46216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04208671, 0.06670347, 0.05201283, 0.1012463, 0.04208671, 0.06670347, 0.05201283, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3474, count = 22) 46218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03454287, 0.06432121, 0.05439509, 0.1012463, 0.03454287, 0.06432121, 0.05439509, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 18) 46220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02699902, 0.06193894, 0.05677736, 0.1012463, 0.02699902, 0.06193894, 0.05677736, 0.1012463, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 16) 46222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 106) 46224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 90) 46226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 90) 46228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 124) 46230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 86) 46232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.186259, -1, 0, 0}) 46233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4026, count = 42) 46234 glEnable(cap = GL_STENCIL_TEST) 46235 glStencilMask(mask = 255) 46236 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46237 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46239 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46240 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46241 glDisable(cap = GL_CULL_FACE) 46242 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4068, count = 27) 46243 glEnable(cap = GL_CULL_FACE) 46244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 46246 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46247 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4095, count = 56) 46249 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46250 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 4) 46252 glDisable(cap = GL_STENCIL_TEST) 46253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 78) 46255 glEnable(cap = GL_STENCIL_TEST) 46256 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46257 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46259 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46260 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46261 glDisable(cap = GL_CULL_FACE) 46262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4233, count = 16) 46263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4283, count = 16) 46264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4333, count = 16) 46265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4383, count = 16) 46266 glEnable(cap = GL_CULL_FACE) 46267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46269 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46270 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 34) 46272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 34) 46273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 34) 46274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4399, count = 34) 46275 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46276 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4433, count = 4) 46278 glDisable(cap = GL_STENCIL_TEST) 46279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 58) 46281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 58) 46282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 58) 46283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 58) 46284 glEnable(cap = GL_STENCIL_TEST) 46285 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46286 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46288 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46289 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46290 glDisable(cap = GL_CULL_FACE) 46291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4669, count = 79) 46292 glEnable(cap = GL_CULL_FACE) 46293 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 46295 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46296 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4748, count = 160) 46298 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46299 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4908, count = 4) 46301 glDisable(cap = GL_STENCIL_TEST) 46302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 194) 46304 glEnable(cap = GL_STENCIL_TEST) 46305 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46306 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46308 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46309 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46310 glDisable(cap = GL_CULL_FACE) 46311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5106, count = 16) 46312 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5156, count = 16) 46313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5206, count = 16) 46314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5256, count = 16) 46315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5306, count = 16) 46316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 46317 glEnable(cap = GL_CULL_FACE) 46318 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46320 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46321 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 34) 46323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5172, count = 34) 46324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 34) 46325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 34) 46326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 34) 46327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 46328 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46329 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 4) 46331 glDisable(cap = GL_STENCIL_TEST) 46332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 58) 46334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 58) 46335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 58) 46336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 58) 46337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 46338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 46339 glEnable(cap = GL_STENCIL_TEST) 46340 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46341 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46343 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46344 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46345 glDisable(cap = GL_CULL_FACE) 46346 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5758, count = 48) 46347 glEnable(cap = GL_CULL_FACE) 46348 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 46350 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46351 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5806, count = 98) 46353 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46354 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 4) 46356 glDisable(cap = GL_STENCIL_TEST) 46357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5908, count = 168) 46359 glEnable(cap = GL_STENCIL_TEST) 46360 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46361 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46363 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46364 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46365 glDisable(cap = GL_CULL_FACE) 46366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6076, count = 16) 46367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6126, count = 16) 46368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6176, count = 16) 46369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6226, count = 16) 46370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6276, count = 16) 46371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6326, count = 16) 46372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6376, count = 16) 46373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6426, count = 16) 46374 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6476, count = 16) 46375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6526, count = 16) 46376 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6576, count = 16) 46377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6626, count = 16) 46378 glEnable(cap = GL_CULL_FACE) 46379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6092, count = 34) 46384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6142, count = 34) 46385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6192, count = 34) 46386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6242, count = 34) 46387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6292, count = 34) 46388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6342, count = 34) 46389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6392, count = 34) 46390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 34) 46391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6492, count = 34) 46392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 34) 46393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6592, count = 34) 46394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 34) 46395 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46396 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6676, count = 4) 46398 glDisable(cap = GL_STENCIL_TEST) 46399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 58) 46401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6738, count = 58) 46402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6796, count = 58) 46403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6854, count = 58) 46404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6912, count = 58) 46405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6970, count = 58) 46406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7028, count = 58) 46407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7086, count = 58) 46408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7144, count = 58) 46409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7202, count = 58) 46410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7260, count = 58) 46411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7318, count = 58) 46412 glEnable(cap = GL_STENCIL_TEST) 46413 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46414 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46416 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46417 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46418 glDisable(cap = GL_CULL_FACE) 46419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7376, count = 282) 46420 glEnable(cap = GL_CULL_FACE) 46421 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9466124, -0.322374, 0, 0, 0.322374, 0.9466124, 0, 0, -280.6495, -242.4708, 1, 0, 0.1764706, 0, 0.02745098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 46423 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46424 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7658, count = 590) 46426 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46427 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8248, count = 4) 46429 glDisable(cap = GL_STENCIL_TEST) 46430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 46431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8252, count = 650) 46432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8902, count = 40) 46434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8942, count = 82) 46435 glDisableVertexAttribArray(index = 0) 46436 glDisableVertexAttribArray(index = 1) 46437 glBindVertexArray(array = 0) 46438 glDisable(cap = GL_CULL_FACE) 46439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46440 glUseProgram(program = 0) 46441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46443 glBindVertexArray(array = 0) 46444 glActiveTexture(texture = GL_TEXTURE0) 46445 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 46446 glDisable(cap = GL_DEPTH_TEST) 46447 glDisable(cap = GL_STENCIL_TEST) 46448 glDisable(cap = GL_SCISSOR_TEST) 46449 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46450 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46451 glDepthMask(flag = GL_TRUE) 46452 glDepthFunc(func = GL_LESS) 46453 glClearDepth(depth = 1) 46454 glStencilMask(mask = 255) 46455 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46456 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46457 glDisable(cap = GL_BLEND) 46458 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 46459 glUseProgram(program = 0) 46460 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46461 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46462 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46463 glBindVertexArray(array = 1) 46464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46465 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46467 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46468 glViewport(x = 0, y = 0, width = 375, height = 667) 46469 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46470 glClearDepth(depth = 1) 46471 glEnable(cap = GL_DEPTH_TEST) 46472 glDepthFunc(func = GL_LESS) 46473 glDepthMask(flag = GL_TRUE) 46474 glDisable(cap = GL_BLEND) 46475 glDisable(cap = GL_CULL_FACE) 46476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46477 glDisable(cap = GL_SCISSOR_TEST) 46478 glDisable(cap = GL_STENCIL_TEST) 46479 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46482 glEnableVertexAttribArray(index = 0) 46483 glEnableVertexAttribArray(index = 1) 46484 glEnableVertexAttribArray(index = 2) 46485 glUseProgram(program = 4) 46486 glUniform1fv(location = 1, count = 1, value = &1) 46487 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46488 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46489 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46490 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46491 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46492 glEnable(cap = GL_BLEND) 46493 glDepthMask(flag = GL_FALSE) 46494 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46497 glUseProgram(program = 7) 46498 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46501 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46506 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 46507 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46508 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46511 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46513 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46516 glUseProgram(program = 10) 46517 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46518 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46519 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46520 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46521 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46523 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46525 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 46527 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 46528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46530 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46531 glUseProgram(program = 4) 46532 glUniform1fv(location = 1, count = 1, value = &0.5) 46533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46540 glUseProgram(program = 10) 46541 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46542 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46543 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46544 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46545 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46547 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46549 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46550 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 46551 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 46552 glDisableVertexAttribArray(index = 0) 46553 glDisableVertexAttribArray(index = 1) 46554 glDisableVertexAttribArray(index = 2) 46555 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46556 glDisable(cap = GL_STENCIL_TEST) 46557 glDisable(cap = GL_SCISSOR_TEST) 46558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46560 glDepthMask(flag = GL_TRUE) 46561 glBindVertexArray(array = 0) 46562 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 46563 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 46564 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46565 glViewport(x = 0, y = 0, width = 375, height = 640) 46566 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46567 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46568 glUseProgram(program = 1) 46569 glEnable(cap = GL_CULL_FACE) 46570 glCullFace(mode = GL_BACK) 46571 glFrontFace(mode = GL_CCW) 46572 glEnable(cap = GL_BLEND) 46573 glDisable(cap = GL_DEPTH_TEST) 46574 glDisable(cap = GL_SCISSOR_TEST) 46575 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46576 glStencilMask(mask = 4294967295) 46577 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46578 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 46579 glActiveTexture(texture = GL_TEXTURE0) 46580 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 46581 glBindVertexArray(array = 2) 46582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 46583 glBufferData(target = GL_ARRAY_BUFFER, size = 144352, data = blob(144352), usage = GL_STREAM_DRAW) 46584 glEnableVertexAttribArray(index = 0) 46585 glEnableVertexAttribArray(index = 1) 46586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46587 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46588 glUniform1i(location = 12, v0 = 0) 46589 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 46590 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 46591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 46593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 46595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 46597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 46599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 46601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 46603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 46605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 46607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 46609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 46611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 46613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4466744, 0.4708189, 0.2535179, 0.6156863, 0.4466744, 0.4708189, 0.2535179, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 104) 46615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4104576, 0.4587467, 0.2655902, 0.6156863, 0.4104576, 0.4587467, 0.2655902, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 88) 46617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3742407, 0.4466744, 0.2776625, 0.6156863, 0.3742407, 0.4466744, 0.2776625, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 88) 46619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3380239, 0.4346021, 0.2897347, 0.6156863, 0.3380239, 0.4346021, 0.2897347, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 82) 46621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.301807, 0.4225298, 0.301807, 0.6156863, 0.301807, 0.4225298, 0.301807, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 54) 46623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2655902, 0.4104576, 0.3138793, 0.6156863, 0.2655902, 0.4104576, 0.3138793, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 50) 46625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2293733, 0.3983853, 0.3259516, 0.6156863, 0.2293733, 0.3983853, 0.3259516, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2158, count = 50) 46627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1931565, 0.386313, 0.3380239, 0.6156863, 0.1931565, 0.386313, 0.3380239, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2208, count = 34) 46629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1569397, 0.3742407, 0.3500961, 0.6156863, 0.1569397, 0.3742407, 0.3500961, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.934284, -1, 0, 0}) 46630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 26) 46631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 154) 46633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 154) 46635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2576, count = 154) 46637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2730, count = 154) 46639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2884, count = 138) 46641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 122) 46643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 106) 46645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 0.08249822, 0.08249822, 0.08249822, 0.09784672, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3250, count = 90) 46647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07827738, 0.07827738, 0.03913869, 0.09980366, 0.07827738, 0.07827738, 0.03913869, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 30) 46649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07084103, 0.07553767, 0.04148701, 0.09980366, 0.07084103, 0.07553767, 0.04148701, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 30) 46651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06340468, 0.07318935, 0.04383533, 0.09980366, 0.06340468, 0.07318935, 0.04383533, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 30) 46653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05596833, 0.07084103, 0.04618365, 0.09980366, 0.05596833, 0.07084103, 0.04618365, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3430, count = 30) 46655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04892336, 0.06849271, 0.04892336, 0.09980366, 0.04892336, 0.06849271, 0.04892336, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 22) 46657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04148701, 0.065753, 0.05127168, 0.09980366, 0.04148701, 0.065753, 0.05127168, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 22) 46659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03405066, 0.06340468, 0.05362001, 0.09980366, 0.03405066, 0.06340468, 0.05362001, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 18) 46661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02661431, 0.06105636, 0.05596833, 0.09980366, 0.02661431, 0.06105636, 0.05596833, 0.09980366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 16) 46663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 106) 46665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3644, count = 90) 46667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3734, count = 90) 46669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3824, count = 124) 46671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 86) 46673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187013, -1, 0, 0}) 46674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4034, count = 42) 46675 glEnable(cap = GL_STENCIL_TEST) 46676 glStencilMask(mask = 255) 46677 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46678 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46680 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46681 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46682 glDisable(cap = GL_CULL_FACE) 46683 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4076, count = 27) 46684 glEnable(cap = GL_CULL_FACE) 46685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 46687 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46688 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 56) 46690 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46691 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4159, count = 4) 46693 glDisable(cap = GL_STENCIL_TEST) 46694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4163, count = 78) 46696 glEnable(cap = GL_STENCIL_TEST) 46697 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46698 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46700 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46701 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46702 glDisable(cap = GL_CULL_FACE) 46703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4241, count = 16) 46704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 16) 46705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 16) 46706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4391, count = 16) 46707 glEnable(cap = GL_CULL_FACE) 46708 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46710 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46711 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 34) 46713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 34) 46714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 34) 46715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 34) 46716 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46717 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 4) 46719 glDisable(cap = GL_STENCIL_TEST) 46720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 58) 46722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 46723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 46724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 58) 46725 glEnable(cap = GL_STENCIL_TEST) 46726 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46727 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46729 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46730 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46731 glDisable(cap = GL_CULL_FACE) 46732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4677, count = 77) 46733 glEnable(cap = GL_CULL_FACE) 46734 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 46736 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46737 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4754, count = 156) 46739 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46740 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 4) 46742 glDisable(cap = GL_STENCIL_TEST) 46743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4914, count = 190) 46745 glEnable(cap = GL_STENCIL_TEST) 46746 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46747 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46749 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46750 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46751 glDisable(cap = GL_CULL_FACE) 46752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5104, count = 16) 46753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5154, count = 16) 46754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 46755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 46756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 46757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5354, count = 16) 46758 glEnable(cap = GL_CULL_FACE) 46759 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46761 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46762 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 34) 46764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 34) 46765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 46766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 46767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 46768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 34) 46769 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46770 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 4) 46772 glDisable(cap = GL_STENCIL_TEST) 46773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 58) 46775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 58) 46776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 58) 46777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 58) 46778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 58) 46779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5698, count = 58) 46780 glEnable(cap = GL_STENCIL_TEST) 46781 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46782 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46784 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46785 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46786 glDisable(cap = GL_CULL_FACE) 46787 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5756, count = 48) 46788 glEnable(cap = GL_CULL_FACE) 46789 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 46791 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46792 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5804, count = 98) 46794 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46795 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 4) 46797 glDisable(cap = GL_STENCIL_TEST) 46798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 46799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5906, count = 168) 46800 glEnable(cap = GL_STENCIL_TEST) 46801 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46802 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46804 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46805 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46806 glDisable(cap = GL_CULL_FACE) 46807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6074, count = 16) 46808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6124, count = 16) 46809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6174, count = 16) 46810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6224, count = 16) 46811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6274, count = 16) 46812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6324, count = 16) 46813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6374, count = 16) 46814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6424, count = 16) 46815 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6474, count = 16) 46816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6524, count = 16) 46817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6574, count = 16) 46818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6624, count = 16) 46819 glEnable(cap = GL_CULL_FACE) 46820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46822 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46823 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6090, count = 34) 46825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6140, count = 34) 46826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6190, count = 34) 46827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6240, count = 34) 46828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6290, count = 34) 46829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6340, count = 34) 46830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6390, count = 34) 46831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6440, count = 34) 46832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 34) 46833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6540, count = 34) 46834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6590, count = 34) 46835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6640, count = 34) 46836 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46837 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6674, count = 4) 46839 glDisable(cap = GL_STENCIL_TEST) 46840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 46841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6678, count = 58) 46842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6736, count = 58) 46843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6794, count = 58) 46844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6852, count = 58) 46845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6910, count = 58) 46846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6968, count = 58) 46847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7026, count = 58) 46848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7084, count = 58) 46849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7142, count = 58) 46850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7200, count = 58) 46851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7258, count = 58) 46852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7316, count = 58) 46853 glEnable(cap = GL_STENCIL_TEST) 46854 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46855 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 46856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 46857 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 46858 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 46859 glDisable(cap = GL_CULL_FACE) 46860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7374, count = 282) 46861 glEnable(cap = GL_CULL_FACE) 46862 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9472765, -0.3204171, 0, 0, 0.3204171, 0.9472765, 0, 0, -280.1478, -243.0503, 1, 0, 0.1647059, 0, 0.03137255, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 46864 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 46865 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7656, count = 590) 46867 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 46868 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 46869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8246, count = 4) 46870 glDisable(cap = GL_STENCIL_TEST) 46871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 46872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8250, count = 650) 46873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 46874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8900, count = 40) 46875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8940, count = 82) 46876 glDisableVertexAttribArray(index = 0) 46877 glDisableVertexAttribArray(index = 1) 46878 glBindVertexArray(array = 0) 46879 glDisable(cap = GL_CULL_FACE) 46880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46881 glUseProgram(program = 0) 46882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46884 glBindVertexArray(array = 0) 46885 glActiveTexture(texture = GL_TEXTURE0) 46886 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 46887 glDisable(cap = GL_DEPTH_TEST) 46888 glDisable(cap = GL_STENCIL_TEST) 46889 glDisable(cap = GL_SCISSOR_TEST) 46890 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46891 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46892 glDepthMask(flag = GL_TRUE) 46893 glDepthFunc(func = GL_LESS) 46894 glClearDepth(depth = 1) 46895 glStencilMask(mask = 255) 46896 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 46897 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 46898 glDisable(cap = GL_BLEND) 46899 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 46900 glUseProgram(program = 0) 46901 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46902 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46903 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46904 glBindVertexArray(array = 1) 46905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46906 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46908 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46909 glViewport(x = 0, y = 0, width = 375, height = 667) 46910 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46911 glClearDepth(depth = 1) 46912 glEnable(cap = GL_DEPTH_TEST) 46913 glDepthFunc(func = GL_LESS) 46914 glDepthMask(flag = GL_TRUE) 46915 glDisable(cap = GL_BLEND) 46916 glDisable(cap = GL_CULL_FACE) 46917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46918 glDisable(cap = GL_SCISSOR_TEST) 46919 glDisable(cap = GL_STENCIL_TEST) 46920 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46923 glEnableVertexAttribArray(index = 0) 46924 glEnableVertexAttribArray(index = 1) 46925 glEnableVertexAttribArray(index = 2) 46926 glUseProgram(program = 4) 46927 glUniform1fv(location = 1, count = 1, value = &1) 46928 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46929 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46930 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46931 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46932 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46933 glEnable(cap = GL_BLEND) 46934 glDepthMask(flag = GL_FALSE) 46935 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46938 glUseProgram(program = 7) 46939 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46944 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46947 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 46948 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46949 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46952 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46953 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46957 glUseProgram(program = 10) 46958 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46959 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46960 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46961 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46962 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46964 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 46968 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 46969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46971 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46972 glUseProgram(program = 4) 46973 glUniform1fv(location = 1, count = 1, value = &0.5) 46974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46981 glUseProgram(program = 10) 46982 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46983 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46984 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46985 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46986 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46988 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 46989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 46992 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 46993 glDisableVertexAttribArray(index = 0) 46994 glDisableVertexAttribArray(index = 1) 46995 glDisableVertexAttribArray(index = 2) 46996 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46997 glDisable(cap = GL_STENCIL_TEST) 46998 glDisable(cap = GL_SCISSOR_TEST) 46999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47001 glDepthMask(flag = GL_TRUE) 47002 glBindVertexArray(array = 0) 47003 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 47004 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 47005 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47006 glViewport(x = 0, y = 0, width = 375, height = 640) 47007 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47008 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47009 glUseProgram(program = 1) 47010 glEnable(cap = GL_CULL_FACE) 47011 glCullFace(mode = GL_BACK) 47012 glFrontFace(mode = GL_CCW) 47013 glEnable(cap = GL_BLEND) 47014 glDisable(cap = GL_DEPTH_TEST) 47015 glDisable(cap = GL_SCISSOR_TEST) 47016 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47017 glStencilMask(mask = 4294967295) 47018 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47019 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 47020 glActiveTexture(texture = GL_TEXTURE0) 47021 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 47022 glBindVertexArray(array = 2) 47023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 47024 glBufferData(target = GL_ARRAY_BUFFER, size = 143632, data = blob(143632), usage = GL_STREAM_DRAW) 47025 glEnableVertexAttribArray(index = 0) 47026 glEnableVertexAttribArray(index = 1) 47027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47029 glUniform1i(location = 12, v0 = 0) 47030 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 47031 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 47032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 47034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 47036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 47038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 47040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 47042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 47044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 47046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 47048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 47050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 47052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.473664, 0.473664, 0.236832, 0.6039216, 0.473664, 0.473664, 0.236832, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 47054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4381392, 0.4618224, 0.2486736, 0.6039216, 0.4381392, 0.4618224, 0.2486736, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 96) 47056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4026144, 0.4499808, 0.2605152, 0.6039216, 0.4026144, 0.4499808, 0.2605152, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1788, count = 88) 47058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3670896, 0.4381392, 0.2723568, 0.6039216, 0.3670896, 0.4381392, 0.2723568, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 88) 47060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3315648, 0.4262976, 0.2841984, 0.6039216, 0.3315648, 0.4262976, 0.2841984, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 82) 47062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.29604, 0.414456, 0.29604, 0.6039216, 0.29604, 0.414456, 0.29604, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 50) 47064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2605152, 0.4026144, 0.3078816, 0.6039216, 0.2605152, 0.4026144, 0.3078816, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2096, count = 50) 47066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249904, 0.3907728, 0.3197232, 0.6039216, 0.2249904, 0.3907728, 0.3197232, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2146, count = 50) 47068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1894656, 0.3789312, 0.3315648, 0.6039216, 0.1894656, 0.3789312, 0.3315648, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 34) 47070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1539408, 0.3670896, 0.3434064, 0.6039216, 0.1539408, 0.3670896, 0.3434064, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 2.891466, -1, 0, 0}) 47071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 26) 47072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2256, count = 154) 47074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 154) 47076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2564, count = 154) 47078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2718, count = 154) 47080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2872, count = 138) 47082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3010, count = 122) 47084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 106) 47086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 0.08185667, 0.08185667, 0.08185667, 0.09708582, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 90) 47088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07766866, 0.07766866, 0.03883433, 0.09902754, 0.07766866, 0.07766866, 0.03883433, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 30) 47090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07029013, 0.07495026, 0.04116439, 0.09902754, 0.07029013, 0.07495026, 0.04116439, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3358, count = 30) 47092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06291161, 0.0726202, 0.04349445, 0.09902754, 0.06291161, 0.0726202, 0.04349445, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 30) 47094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05553309, 0.07029013, 0.04582451, 0.09902754, 0.05553309, 0.07029013, 0.04582451, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3418, count = 30) 47096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04854291, 0.06796008, 0.04854291, 0.09902754, 0.04854291, 0.06796008, 0.04854291, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 22) 47098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04116439, 0.06524167, 0.05087297, 0.09902754, 0.04116439, 0.06524167, 0.05087297, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 22) 47100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03378586, 0.06291161, 0.05320303, 0.09902754, 0.03378586, 0.06291161, 0.05320303, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 18) 47102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02640734, 0.06058155, 0.05553309, 0.09902754, 0.02640734, 0.06058155, 0.05553309, 0.09902754, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3510, count = 16) 47104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 106) 47106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 90) 47108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 90) 47110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3812, count = 106) 47112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3918, count = 86) 47114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187421, -1, 0, 0}) 47115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4004, count = 42) 47116 glEnable(cap = GL_STENCIL_TEST) 47117 glStencilMask(mask = 255) 47118 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47119 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47121 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47122 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47123 glDisable(cap = GL_CULL_FACE) 47124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4046, count = 25) 47125 glEnable(cap = GL_CULL_FACE) 47126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 47128 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47129 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4071, count = 52) 47131 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47132 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 4) 47134 glDisable(cap = GL_STENCIL_TEST) 47135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 74) 47137 glEnable(cap = GL_STENCIL_TEST) 47138 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47139 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47141 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47142 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47143 glDisable(cap = GL_CULL_FACE) 47144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4201, count = 16) 47145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4251, count = 16) 47146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4301, count = 16) 47147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4351, count = 16) 47148 glEnable(cap = GL_CULL_FACE) 47149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47151 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47152 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4217, count = 34) 47154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4267, count = 34) 47155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 34) 47156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4367, count = 34) 47157 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47158 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4401, count = 4) 47160 glDisable(cap = GL_STENCIL_TEST) 47161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4405, count = 58) 47163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 58) 47164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 58) 47165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4579, count = 58) 47166 glEnable(cap = GL_STENCIL_TEST) 47167 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47168 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47170 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47171 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47172 glDisable(cap = GL_CULL_FACE) 47173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4637, count = 75) 47174 glEnable(cap = GL_CULL_FACE) 47175 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 47177 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47178 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4712, count = 152) 47180 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47181 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4864, count = 4) 47183 glDisable(cap = GL_STENCIL_TEST) 47184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 186) 47186 glEnable(cap = GL_STENCIL_TEST) 47187 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47188 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47190 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47191 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47192 glDisable(cap = GL_CULL_FACE) 47193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5054, count = 16) 47194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5104, count = 16) 47195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5154, count = 16) 47196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 47197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 47198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 47199 glEnable(cap = GL_CULL_FACE) 47200 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47202 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47203 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 34) 47205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 34) 47206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 34) 47207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 47208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 47209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 47210 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47211 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 4) 47213 glDisable(cap = GL_STENCIL_TEST) 47214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 58) 47216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5416, count = 58) 47217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 58) 47218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 58) 47219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 58) 47220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 47221 glEnable(cap = GL_STENCIL_TEST) 47222 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47223 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47225 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47226 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47227 glDisable(cap = GL_CULL_FACE) 47228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 49) 47229 glEnable(cap = GL_CULL_FACE) 47230 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 47232 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47233 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5755, count = 100) 47235 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47236 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5855, count = 4) 47238 glDisable(cap = GL_STENCIL_TEST) 47239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5859, count = 170) 47241 glEnable(cap = GL_STENCIL_TEST) 47242 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47243 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47245 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47246 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47247 glDisable(cap = GL_CULL_FACE) 47248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6029, count = 16) 47249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6079, count = 16) 47250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6129, count = 16) 47251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6179, count = 16) 47252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6229, count = 16) 47253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6279, count = 16) 47254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6329, count = 16) 47255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 47256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6429, count = 16) 47257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6479, count = 16) 47258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6529, count = 16) 47259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6579, count = 16) 47260 glEnable(cap = GL_CULL_FACE) 47261 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47263 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47264 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6045, count = 34) 47266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6095, count = 34) 47267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 34) 47268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6195, count = 34) 47269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6245, count = 34) 47270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6295, count = 34) 47271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6345, count = 34) 47272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 47273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6445, count = 34) 47274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6495, count = 34) 47275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 34) 47276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 34) 47277 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47278 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 4) 47280 glDisable(cap = GL_STENCIL_TEST) 47281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6633, count = 58) 47283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 58) 47284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 58) 47285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 58) 47286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6865, count = 58) 47287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6923, count = 58) 47288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6981, count = 58) 47289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 58) 47290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7097, count = 58) 47291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7155, count = 58) 47292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7213, count = 58) 47293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7271, count = 58) 47294 glEnable(cap = GL_STENCIL_TEST) 47295 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47296 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47298 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47299 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47300 glDisable(cap = GL_CULL_FACE) 47301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7329, count = 282) 47302 glEnable(cap = GL_CULL_FACE) 47303 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9479667, -0.3183695, 0, 0, 0.3183695, 0.9479667, 0, 0, -279.622, -243.655, 1, 0, 0.1529412, 0, 0.03529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 47305 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47306 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7611, count = 590) 47308 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47309 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8201, count = 4) 47311 glDisable(cap = GL_STENCIL_TEST) 47312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 47313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8205, count = 650) 47314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8855, count = 40) 47316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8895, count = 82) 47317 glDisableVertexAttribArray(index = 0) 47318 glDisableVertexAttribArray(index = 1) 47319 glBindVertexArray(array = 0) 47320 glDisable(cap = GL_CULL_FACE) 47321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47322 glUseProgram(program = 0) 47323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47325 glBindVertexArray(array = 0) 47326 glActiveTexture(texture = GL_TEXTURE0) 47327 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 47328 glDisable(cap = GL_DEPTH_TEST) 47329 glDisable(cap = GL_STENCIL_TEST) 47330 glDisable(cap = GL_SCISSOR_TEST) 47331 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47332 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47333 glDepthMask(flag = GL_TRUE) 47334 glDepthFunc(func = GL_LESS) 47335 glClearDepth(depth = 1) 47336 glStencilMask(mask = 255) 47337 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47338 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47339 glDisable(cap = GL_BLEND) 47340 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 47341 glUseProgram(program = 0) 47342 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47343 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47344 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47345 glBindVertexArray(array = 1) 47346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47347 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 47348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47349 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 47350 glViewport(x = 0, y = 0, width = 375, height = 667) 47351 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47352 glClearDepth(depth = 1) 47353 glEnable(cap = GL_DEPTH_TEST) 47354 glDepthFunc(func = GL_LESS) 47355 glDepthMask(flag = GL_TRUE) 47356 glDisable(cap = GL_BLEND) 47357 glDisable(cap = GL_CULL_FACE) 47358 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47359 glDisable(cap = GL_SCISSOR_TEST) 47360 glDisable(cap = GL_STENCIL_TEST) 47361 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 47363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 47364 glEnableVertexAttribArray(index = 0) 47365 glEnableVertexAttribArray(index = 1) 47366 glEnableVertexAttribArray(index = 2) 47367 glUseProgram(program = 4) 47368 glUniform1fv(location = 1, count = 1, value = &1) 47369 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47371 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47373 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47374 glEnable(cap = GL_BLEND) 47375 glDepthMask(flag = GL_FALSE) 47376 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 47378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 47379 glUseProgram(program = 7) 47380 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47382 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47383 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47384 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47385 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47388 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 47389 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47390 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47391 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47392 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47393 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47394 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47395 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47398 glUseProgram(program = 10) 47399 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47400 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47401 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47402 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47403 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47404 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47405 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 47406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47407 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47408 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 47409 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 47410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47412 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47413 glUseProgram(program = 4) 47414 glUniform1fv(location = 1, count = 1, value = &0.5) 47415 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47417 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47418 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47419 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47422 glUseProgram(program = 10) 47423 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47424 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47425 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47426 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47427 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47429 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 47430 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47431 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47432 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 47433 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 47434 glDisableVertexAttribArray(index = 0) 47435 glDisableVertexAttribArray(index = 1) 47436 glDisableVertexAttribArray(index = 2) 47437 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47438 glDisable(cap = GL_STENCIL_TEST) 47439 glDisable(cap = GL_SCISSOR_TEST) 47440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47442 glDepthMask(flag = GL_TRUE) 47443 glBindVertexArray(array = 0) 47444 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 47445 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 47446 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47447 glViewport(x = 0, y = 0, width = 375, height = 640) 47448 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47449 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47450 glUseProgram(program = 1) 47451 glEnable(cap = GL_CULL_FACE) 47452 glCullFace(mode = GL_BACK) 47453 glFrontFace(mode = GL_CCW) 47454 glEnable(cap = GL_BLEND) 47455 glDisable(cap = GL_DEPTH_TEST) 47456 glDisable(cap = GL_SCISSOR_TEST) 47457 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47458 glStencilMask(mask = 4294967295) 47459 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47460 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 47461 glActiveTexture(texture = GL_TEXTURE0) 47462 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 47463 glBindVertexArray(array = 2) 47464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 47465 glBufferData(target = GL_ARRAY_BUFFER, size = 143504, data = blob(143504), usage = GL_STREAM_DRAW) 47466 glEnableVertexAttribArray(index = 0) 47467 glEnableVertexAttribArray(index = 1) 47468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47469 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47470 glUniform1i(location = 12, v0 = 0) 47471 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 47472 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 47473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 47475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 47477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 47479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 47481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 47483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 47485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 47487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 47489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 47491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 47493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 47495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4324491, 0.4558247, 0.2454441, 0.5960785, 0.4324491, 0.4558247, 0.2454441, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 88) 47497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3973857, 0.4441369, 0.2571319, 0.5960785, 0.3973857, 0.4441369, 0.2571319, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 88) 47499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3623222, 0.4324491, 0.2688197, 0.5960785, 0.3623222, 0.4324491, 0.2688197, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 88) 47501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3272588, 0.4207613, 0.2805075, 0.5960785, 0.3272588, 0.4207613, 0.2805075, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 82) 47503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.4090735, 0.2921953, 0.5960785, 0.2921953, 0.4090735, 0.2921953, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 50) 47505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2571319, 0.3973857, 0.3038832, 0.5960785, 0.2571319, 0.3973857, 0.3038832, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 50) 47507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2220684, 0.3856978, 0.315571, 0.5960785, 0.2220684, 0.3856978, 0.315571, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 50) 47509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.187005, 0.37401, 0.3272588, 0.5960785, 0.187005, 0.37401, 0.3272588, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 34) 47511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1519416, 0.3623222, 0.3389466, 0.5960785, 0.1519416, 0.3623222, 0.3389466, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 2.851148, -1, 0, 0}) 47512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 26) 47513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 154) 47515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 154) 47517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 154) 47519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2710, count = 154) 47521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2864, count = 138) 47523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 122) 47525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 106) 47527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 0.0817513, 0.0817513, 0.0817513, 0.09696084, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3230, count = 90) 47529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07756867, 0.07756867, 0.03878434, 0.09890006, 0.07756867, 0.07756867, 0.03878434, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 30) 47531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07019965, 0.07485377, 0.0411114, 0.09890006, 0.07019965, 0.07485377, 0.0411114, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 30) 47533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06283063, 0.07252671, 0.04343846, 0.09890006, 0.06283063, 0.07252671, 0.04343846, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3380, count = 30) 47535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0554616, 0.07019965, 0.04576552, 0.09890006, 0.0554616, 0.07019965, 0.04576552, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3410, count = 30) 47537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04848042, 0.06787259, 0.04848042, 0.09890006, 0.04848042, 0.06787259, 0.04848042, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 22) 47539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0411114, 0.06515769, 0.05080748, 0.09890006, 0.0411114, 0.06515769, 0.05080748, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 22) 47541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03374237, 0.06283063, 0.05313454, 0.09890006, 0.03374237, 0.06283063, 0.05313454, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 18) 47543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02637335, 0.06050357, 0.0554616, 0.09890006, 0.02637335, 0.06050357, 0.0554616, 0.09890006, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 16) 47545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 106) 47547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 90) 47549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 90) 47551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3804, count = 106) 47553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 86) 47555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187488, -1, 0, 0}) 47556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3996, count = 42) 47557 glEnable(cap = GL_STENCIL_TEST) 47558 glStencilMask(mask = 255) 47559 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47560 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47562 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47563 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47564 glDisable(cap = GL_CULL_FACE) 47565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4038, count = 25) 47566 glEnable(cap = GL_CULL_FACE) 47567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 47569 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47570 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4063, count = 52) 47572 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47573 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4115, count = 4) 47575 glDisable(cap = GL_STENCIL_TEST) 47576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 74) 47578 glEnable(cap = GL_STENCIL_TEST) 47579 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47580 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47582 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47583 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47584 glDisable(cap = GL_CULL_FACE) 47585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4193, count = 16) 47586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4243, count = 16) 47587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4293, count = 16) 47588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4343, count = 16) 47589 glEnable(cap = GL_CULL_FACE) 47590 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47592 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47593 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 34) 47595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 34) 47596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 34) 47597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4359, count = 34) 47598 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47599 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 4) 47601 glDisable(cap = GL_STENCIL_TEST) 47602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 47604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 58) 47605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 58) 47606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 58) 47607 glEnable(cap = GL_STENCIL_TEST) 47608 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47609 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47611 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47612 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47613 glDisable(cap = GL_CULL_FACE) 47614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4629, count = 75) 47615 glEnable(cap = GL_CULL_FACE) 47616 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 47618 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47619 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 152) 47621 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47622 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 4) 47624 glDisable(cap = GL_STENCIL_TEST) 47625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4860, count = 186) 47627 glEnable(cap = GL_STENCIL_TEST) 47628 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47629 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47631 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47632 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47633 glDisable(cap = GL_CULL_FACE) 47634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 47635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5096, count = 16) 47636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5146, count = 16) 47637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 47638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 47639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 47640 glEnable(cap = GL_CULL_FACE) 47641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47643 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47644 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 47646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 34) 47647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 34) 47648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 47649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 47650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 47651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 4) 47654 glDisable(cap = GL_STENCIL_TEST) 47655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 47657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 58) 47658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 58) 47659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 58) 47660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 58) 47661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 58) 47662 glEnable(cap = GL_STENCIL_TEST) 47663 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47664 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47666 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47667 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47668 glDisable(cap = GL_CULL_FACE) 47669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5698, count = 49) 47670 glEnable(cap = GL_CULL_FACE) 47671 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 47673 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47674 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5747, count = 100) 47676 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47677 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5847, count = 4) 47679 glDisable(cap = GL_STENCIL_TEST) 47680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 47681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5851, count = 170) 47682 glEnable(cap = GL_STENCIL_TEST) 47683 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47684 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47686 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47687 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47688 glDisable(cap = GL_CULL_FACE) 47689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6021, count = 16) 47690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6071, count = 16) 47691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6121, count = 16) 47692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6171, count = 16) 47693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6221, count = 16) 47694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6271, count = 16) 47695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6321, count = 16) 47696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6371, count = 16) 47697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 47698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 47699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 47700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 47701 glEnable(cap = GL_CULL_FACE) 47702 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47704 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47705 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6037, count = 34) 47707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6087, count = 34) 47708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6137, count = 34) 47709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6187, count = 34) 47710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6237, count = 34) 47711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6287, count = 34) 47712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6337, count = 34) 47713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6387, count = 34) 47714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 47715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 47716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 47717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 47718 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47719 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 4) 47721 glDisable(cap = GL_STENCIL_TEST) 47722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 47723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 58) 47724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6683, count = 58) 47725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 58) 47726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6799, count = 58) 47727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6857, count = 58) 47728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 58) 47729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6973, count = 58) 47730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7031, count = 58) 47731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7089, count = 58) 47732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7147, count = 58) 47733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7205, count = 58) 47734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7263, count = 58) 47735 glEnable(cap = GL_STENCIL_TEST) 47736 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47737 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 47738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 47739 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 47740 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 47741 glDisable(cap = GL_CULL_FACE) 47742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7321, count = 282) 47743 glEnable(cap = GL_CULL_FACE) 47744 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9486393, -0.3163598, 0, 0, 0.3163598, 0.9486393, 0, 0, -279.105, -244.2471, 1, 0, 0.1411765, 0, 0.03529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 47746 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 47747 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7603, count = 590) 47749 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 47750 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 47751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8193, count = 4) 47752 glDisable(cap = GL_STENCIL_TEST) 47753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 47754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8197, count = 650) 47755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8847, count = 40) 47757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8887, count = 82) 47758 glDisableVertexAttribArray(index = 0) 47759 glDisableVertexAttribArray(index = 1) 47760 glBindVertexArray(array = 0) 47761 glDisable(cap = GL_CULL_FACE) 47762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47763 glUseProgram(program = 0) 47764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47766 glBindVertexArray(array = 0) 47767 glActiveTexture(texture = GL_TEXTURE0) 47768 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 47769 glDisable(cap = GL_DEPTH_TEST) 47770 glDisable(cap = GL_STENCIL_TEST) 47771 glDisable(cap = GL_SCISSOR_TEST) 47772 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47773 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47774 glDepthMask(flag = GL_TRUE) 47775 glDepthFunc(func = GL_LESS) 47776 glClearDepth(depth = 1) 47777 glStencilMask(mask = 255) 47778 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47779 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 47780 glDisable(cap = GL_BLEND) 47781 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 47782 glUseProgram(program = 0) 47783 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47784 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47785 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47786 glBindVertexArray(array = 1) 47787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47788 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 47789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 47791 glViewport(x = 0, y = 0, width = 375, height = 667) 47792 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47793 glClearDepth(depth = 1) 47794 glEnable(cap = GL_DEPTH_TEST) 47795 glDepthFunc(func = GL_LESS) 47796 glDepthMask(flag = GL_TRUE) 47797 glDisable(cap = GL_BLEND) 47798 glDisable(cap = GL_CULL_FACE) 47799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47800 glDisable(cap = GL_SCISSOR_TEST) 47801 glDisable(cap = GL_STENCIL_TEST) 47802 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 47804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 47805 glEnableVertexAttribArray(index = 0) 47806 glEnableVertexAttribArray(index = 1) 47807 glEnableVertexAttribArray(index = 2) 47808 glUseProgram(program = 4) 47809 glUniform1fv(location = 1, count = 1, value = &1) 47810 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47811 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47812 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47813 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47814 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47815 glEnable(cap = GL_BLEND) 47816 glDepthMask(flag = GL_FALSE) 47817 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 47819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 47820 glUseProgram(program = 7) 47821 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47829 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 47830 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47831 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47834 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47839 glUseProgram(program = 10) 47840 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47841 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47842 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47843 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47844 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47846 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 47847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47848 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 47850 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 47851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47853 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47854 glUseProgram(program = 4) 47855 glUniform1fv(location = 1, count = 1, value = &0.5) 47856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47863 glUseProgram(program = 10) 47864 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47865 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47866 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47867 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47868 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47870 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 47871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47872 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 47874 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 47875 glDisableVertexAttribArray(index = 0) 47876 glDisableVertexAttribArray(index = 1) 47877 glDisableVertexAttribArray(index = 2) 47878 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47879 glDisable(cap = GL_STENCIL_TEST) 47880 glDisable(cap = GL_SCISSOR_TEST) 47881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47882 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47883 glDepthMask(flag = GL_TRUE) 47884 glBindVertexArray(array = 0) 47885 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 47886 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 47887 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47888 glViewport(x = 0, y = 0, width = 375, height = 640) 47889 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47890 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47891 glUseProgram(program = 1) 47892 glEnable(cap = GL_CULL_FACE) 47893 glCullFace(mode = GL_BACK) 47894 glFrontFace(mode = GL_CCW) 47895 glEnable(cap = GL_BLEND) 47896 glDisable(cap = GL_DEPTH_TEST) 47897 glDisable(cap = GL_SCISSOR_TEST) 47898 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47899 glStencilMask(mask = 4294967295) 47900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 47901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 47902 glActiveTexture(texture = GL_TEXTURE0) 47903 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 47904 glBindVertexArray(array = 2) 47905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 47906 glBufferData(target = GL_ARRAY_BUFFER, size = 143552, data = blob(143552), usage = GL_STREAM_DRAW) 47907 glEnableVertexAttribArray(index = 0) 47908 glEnableVertexAttribArray(index = 1) 47909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47910 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47911 glUniform1i(location = 12, v0 = 0) 47912 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 47913 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 47914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 47916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 47918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 47920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 47922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 47924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 47926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 47928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 47930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 47932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 47934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4552096, 0.4552096, 0.2276048, 0.5803922, 0.4552096, 0.4552096, 0.2276048, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 47936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4210688, 0.4438293, 0.238985, 0.5803922, 0.4210688, 0.4438293, 0.238985, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 88) 47938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3869281, 0.4324491, 0.2503653, 0.5803922, 0.3869281, 0.4324491, 0.2503653, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 88) 47940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3527874, 0.4210688, 0.2617455, 0.5803922, 0.3527874, 0.4210688, 0.2617455, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 88) 47942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3186467, 0.4096886, 0.2731257, 0.5803922, 0.3186467, 0.4096886, 0.2731257, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 82) 47944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.284506, 0.3983084, 0.284506, 0.5803922, 0.284506, 0.3983084, 0.284506, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 50) 47946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2503653, 0.3869281, 0.2958862, 0.5803922, 0.2503653, 0.3869281, 0.2958862, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 50) 47948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2162245, 0.3755479, 0.3072665, 0.5803922, 0.2162245, 0.3755479, 0.3072665, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 50) 47950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1820838, 0.3641677, 0.3186467, 0.5803922, 0.1820838, 0.3641677, 0.3186467, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 34) 47952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1479431, 0.3527874, 0.330027, 0.5803922, 0.1479431, 0.3527874, 0.330027, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.793211, -1, 0, 0}) 47953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 26) 47954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 154) 47956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 154) 47958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 154) 47960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2710, count = 154) 47962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2864, count = 138) 47964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 122) 47966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 106) 47968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 0.08244578, 0.08244578, 0.08244578, 0.09778453, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3230, count = 90) 47970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07822762, 0.07822762, 0.03911381, 0.09974022, 0.07822762, 0.07822762, 0.03911381, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 30) 47972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07079601, 0.07548966, 0.04146064, 0.09974022, 0.07079601, 0.07548966, 0.04146064, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 30) 47974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06336438, 0.07314283, 0.04380747, 0.09974022, 0.06336438, 0.07314283, 0.04380747, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3380, count = 30) 47976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05593275, 0.07079601, 0.0461543, 0.09974022, 0.05593275, 0.07079601, 0.0461543, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3410, count = 30) 47978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04889227, 0.06844918, 0.04889227, 0.09974022, 0.04889227, 0.06844918, 0.04889227, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 22) 47980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04146064, 0.06571121, 0.0512391, 0.09974022, 0.04146064, 0.06571121, 0.0512391, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 22) 47982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03402902, 0.06336438, 0.05358592, 0.09974022, 0.03402902, 0.06336438, 0.05358592, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 18) 47984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02659739, 0.06101755, 0.05593275, 0.09974022, 0.02659739, 0.06101755, 0.05593275, 0.09974022, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 47985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 16) 47986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 106) 47988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 90) 47990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 90) 47992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3804, count = 124) 47994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3928, count = 86) 47996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.187047, -1, 0, 0}) 47997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 42) 47998 glEnable(cap = GL_STENCIL_TEST) 47999 glStencilMask(mask = 255) 48000 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48001 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48003 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48004 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48005 glDisable(cap = GL_CULL_FACE) 48006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4056, count = 25) 48007 glEnable(cap = GL_CULL_FACE) 48008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 48010 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48011 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 52) 48013 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48014 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4133, count = 4) 48016 glDisable(cap = GL_STENCIL_TEST) 48017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4137, count = 74) 48019 glEnable(cap = GL_STENCIL_TEST) 48020 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48021 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48023 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48024 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48025 glDisable(cap = GL_CULL_FACE) 48026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4211, count = 16) 48027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4261, count = 16) 48028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4311, count = 16) 48029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4361, count = 16) 48030 glEnable(cap = GL_CULL_FACE) 48031 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48033 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 34) 48036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 34) 48037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 34) 48038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 34) 48039 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48040 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4411, count = 4) 48042 glDisable(cap = GL_STENCIL_TEST) 48043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 58) 48045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4473, count = 58) 48046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 58) 48047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 58) 48048 glEnable(cap = GL_STENCIL_TEST) 48049 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48050 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48052 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48053 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48054 glDisable(cap = GL_CULL_FACE) 48055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4647, count = 73) 48056 glEnable(cap = GL_CULL_FACE) 48057 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 48059 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48060 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4720, count = 148) 48062 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48063 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 4) 48065 glDisable(cap = GL_STENCIL_TEST) 48066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 182) 48068 glEnable(cap = GL_STENCIL_TEST) 48069 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48070 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48072 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48073 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48074 glDisable(cap = GL_CULL_FACE) 48075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5054, count = 16) 48076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5104, count = 16) 48077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5154, count = 16) 48078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 48079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 48080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 48081 glEnable(cap = GL_CULL_FACE) 48082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48084 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 34) 48087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 34) 48088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 34) 48089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 48090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 48091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 48092 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48093 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 4) 48095 glDisable(cap = GL_STENCIL_TEST) 48096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 58) 48098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5416, count = 58) 48099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 58) 48100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 58) 48101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 58) 48102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 48103 glEnable(cap = GL_STENCIL_TEST) 48104 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48105 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48107 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48108 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48109 glDisable(cap = GL_CULL_FACE) 48110 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5706, count = 48) 48111 glEnable(cap = GL_CULL_FACE) 48112 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 48114 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48115 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 98) 48117 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48118 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5852, count = 4) 48120 glDisable(cap = GL_STENCIL_TEST) 48121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5856, count = 168) 48123 glEnable(cap = GL_STENCIL_TEST) 48124 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48125 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48127 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48128 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48129 glDisable(cap = GL_CULL_FACE) 48130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6024, count = 16) 48131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6074, count = 16) 48132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6124, count = 16) 48133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6174, count = 16) 48134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6224, count = 16) 48135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6274, count = 16) 48136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6324, count = 16) 48137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6374, count = 16) 48138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6424, count = 16) 48139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6474, count = 16) 48140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6524, count = 16) 48141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6574, count = 16) 48142 glEnable(cap = GL_CULL_FACE) 48143 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48145 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48146 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6040, count = 34) 48148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6090, count = 34) 48149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6140, count = 34) 48150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6190, count = 34) 48151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6240, count = 34) 48152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6290, count = 34) 48153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6340, count = 34) 48154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6390, count = 34) 48155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6440, count = 34) 48156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 34) 48157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6540, count = 34) 48158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6590, count = 34) 48159 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48160 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6624, count = 4) 48162 glDisable(cap = GL_STENCIL_TEST) 48163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6628, count = 58) 48165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6686, count = 58) 48166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6744, count = 58) 48167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6802, count = 58) 48168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6860, count = 58) 48169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6918, count = 58) 48170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6976, count = 58) 48171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7034, count = 58) 48172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7092, count = 58) 48173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7150, count = 58) 48174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7208, count = 58) 48175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7266, count = 58) 48176 glEnable(cap = GL_STENCIL_TEST) 48177 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48178 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48180 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48181 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48182 glDisable(cap = GL_CULL_FACE) 48183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7324, count = 282) 48184 glEnable(cap = GL_CULL_FACE) 48185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9496439, -0.3133315, 0, 0, 0.3133315, 0.9496439, 0, 0, -278.3243, -245.1364, 1, 0, 0.1254902, 0, 0.04313726, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 48187 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48188 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7606, count = 590) 48190 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48191 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8196, count = 4) 48193 glDisable(cap = GL_STENCIL_TEST) 48194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 48195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8200, count = 650) 48196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8850, count = 40) 48198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8890, count = 82) 48199 glDisableVertexAttribArray(index = 0) 48200 glDisableVertexAttribArray(index = 1) 48201 glBindVertexArray(array = 0) 48202 glDisable(cap = GL_CULL_FACE) 48203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48204 glUseProgram(program = 0) 48205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48207 glBindVertexArray(array = 0) 48208 glActiveTexture(texture = GL_TEXTURE0) 48209 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 48210 glDisable(cap = GL_DEPTH_TEST) 48211 glDisable(cap = GL_STENCIL_TEST) 48212 glDisable(cap = GL_SCISSOR_TEST) 48213 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48214 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48215 glDepthMask(flag = GL_TRUE) 48216 glDepthFunc(func = GL_LESS) 48217 glClearDepth(depth = 1) 48218 glStencilMask(mask = 255) 48219 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48220 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48221 glDisable(cap = GL_BLEND) 48222 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 48223 glUseProgram(program = 0) 48224 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48226 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48227 glBindVertexArray(array = 1) 48228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48229 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 48230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48231 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 48232 glViewport(x = 0, y = 0, width = 375, height = 667) 48233 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48234 glClearDepth(depth = 1) 48235 glEnable(cap = GL_DEPTH_TEST) 48236 glDepthFunc(func = GL_LESS) 48237 glDepthMask(flag = GL_TRUE) 48238 glDisable(cap = GL_BLEND) 48239 glDisable(cap = GL_CULL_FACE) 48240 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48241 glDisable(cap = GL_SCISSOR_TEST) 48242 glDisable(cap = GL_STENCIL_TEST) 48243 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48246 glEnableVertexAttribArray(index = 0) 48247 glEnableVertexAttribArray(index = 1) 48248 glEnableVertexAttribArray(index = 2) 48249 glUseProgram(program = 4) 48250 glUniform1fv(location = 1, count = 1, value = &1) 48251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48252 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48253 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48254 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48255 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48256 glEnable(cap = GL_BLEND) 48257 glDepthMask(flag = GL_FALSE) 48258 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48261 glUseProgram(program = 7) 48262 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48263 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48270 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 48271 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48272 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48275 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48276 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48277 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48280 glUseProgram(program = 10) 48281 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48282 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48283 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48284 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48285 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48287 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 48291 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 48292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48294 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48295 glUseProgram(program = 4) 48296 glUniform1fv(location = 1, count = 1, value = &0.5) 48297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48304 glUseProgram(program = 10) 48305 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48306 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48307 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48308 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48309 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48311 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48313 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 48315 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 48316 glDisableVertexAttribArray(index = 0) 48317 glDisableVertexAttribArray(index = 1) 48318 glDisableVertexAttribArray(index = 2) 48319 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48320 glDisable(cap = GL_STENCIL_TEST) 48321 glDisable(cap = GL_SCISSOR_TEST) 48322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48324 glDepthMask(flag = GL_TRUE) 48325 glBindVertexArray(array = 0) 48326 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 48327 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 48328 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48329 glBindVertexArray(array = 1) 48330 glViewport(x = 0, y = 0, width = 375, height = 667) 48331 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48332 glClearDepth(depth = 1) 48333 glEnable(cap = GL_DEPTH_TEST) 48334 glDepthFunc(func = GL_LESS) 48335 glDepthMask(flag = GL_TRUE) 48336 glDisable(cap = GL_BLEND) 48337 glDisable(cap = GL_CULL_FACE) 48338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48339 glDisable(cap = GL_SCISSOR_TEST) 48340 glDisable(cap = GL_STENCIL_TEST) 48341 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48344 glEnableVertexAttribArray(index = 0) 48345 glEnableVertexAttribArray(index = 1) 48346 glEnableVertexAttribArray(index = 2) 48347 glUseProgram(program = 4) 48348 glUniform1fv(location = 1, count = 1, value = &1) 48349 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48351 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48352 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48353 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48354 glEnable(cap = GL_BLEND) 48355 glDepthMask(flag = GL_FALSE) 48356 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48359 glUseProgram(program = 7) 48360 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48362 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48363 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48364 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48365 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48368 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 48369 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48370 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48371 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48372 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48373 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48374 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48375 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48378 glUseProgram(program = 10) 48379 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48380 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48381 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48382 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48383 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48384 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48385 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48386 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48387 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48388 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 48389 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 48390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48392 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48393 glUseProgram(program = 4) 48394 glUniform1fv(location = 1, count = 1, value = &0.5) 48395 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48397 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48398 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48399 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48402 glUseProgram(program = 10) 48403 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48404 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48405 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48406 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48407 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48408 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48409 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48410 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48411 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48412 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 48413 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 48414 glDisableVertexAttribArray(index = 0) 48415 glDisableVertexAttribArray(index = 1) 48416 glDisableVertexAttribArray(index = 2) 48417 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48418 glDisable(cap = GL_STENCIL_TEST) 48419 glDisable(cap = GL_SCISSOR_TEST) 48420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48422 glDepthMask(flag = GL_TRUE) 48423 glBindVertexArray(array = 0) 48424 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 48425 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 48426 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48427 glViewport(x = 0, y = 0, width = 375, height = 640) 48428 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48429 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48430 glUseProgram(program = 1) 48431 glEnable(cap = GL_CULL_FACE) 48432 glCullFace(mode = GL_BACK) 48433 glFrontFace(mode = GL_CCW) 48434 glEnable(cap = GL_BLEND) 48435 glDisable(cap = GL_DEPTH_TEST) 48436 glDisable(cap = GL_SCISSOR_TEST) 48437 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48438 glStencilMask(mask = 4294967295) 48439 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48440 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 48441 glActiveTexture(texture = GL_TEXTURE0) 48442 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 48443 glBindVertexArray(array = 2) 48444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 48445 glBufferData(target = GL_ARRAY_BUFFER, size = 143168, data = blob(143168), usage = GL_STREAM_DRAW) 48446 glEnableVertexAttribArray(index = 0) 48447 glEnableVertexAttribArray(index = 1) 48448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48449 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48450 glUniform1i(location = 12, v0 = 0) 48451 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 48452 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 48453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 48455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 48457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 48459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 48461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 48463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 48465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 48467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 48469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 48471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 48473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4429066, 0.4429066, 0.2214533, 0.5647059, 0.4429066, 0.4429066, 0.2214533, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 136) 48475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4096886, 0.431834, 0.232526, 0.5647059, 0.4096886, 0.431834, 0.232526, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 88) 48477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3764706, 0.4207613, 0.2435986, 0.5647059, 0.3764706, 0.4207613, 0.2435986, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1764, count = 88) 48479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3432526, 0.4096886, 0.2546713, 0.5647059, 0.3432526, 0.4096886, 0.2546713, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1852, count = 88) 48481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3100346, 0.398616, 0.265744, 0.5647059, 0.3100346, 0.398616, 0.265744, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1940, count = 82) 48483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.3875433, 0.2768166, 0.5647059, 0.2768166, 0.3875433, 0.2768166, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 50) 48485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2435986, 0.3764706, 0.2878893, 0.5647059, 0.2435986, 0.3764706, 0.2878893, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2072, count = 50) 48487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2103806, 0.365398, 0.298962, 0.5647059, 0.2103806, 0.365398, 0.298962, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 42) 48489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1771626, 0.3543253, 0.3100346, 0.5647059, 0.1771626, 0.3543253, 0.3100346, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2164, count = 34) 48491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1439447, 0.3432526, 0.3211073, 0.5647059, 0.1439447, 0.3432526, 0.3211073, 0.5647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.730344, -1, 0, 0}) 48492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2198, count = 26) 48493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 154) 48495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2378, count = 154) 48497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 48499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 48501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 138) 48503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2978, count = 122) 48505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3100, count = 106) 48507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08434495, 0.08434495, 0.08434495, 0.100037, 0.08434495, 0.08434495, 0.08434495, 0.100037, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 90) 48509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08002963, 0.08002963, 0.04001481, 0.1020378, 0.08002963, 0.08002963, 0.04001481, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 30) 48511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07242682, 0.0772286, 0.0424157, 0.1020378, 0.07242682, 0.0772286, 0.0424157, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 30) 48513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.064824, 0.07482771, 0.04481659, 0.1020378, 0.064824, 0.07482771, 0.04481659, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 30) 48515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05722119, 0.07242682, 0.04721748, 0.1020378, 0.05722119, 0.07242682, 0.04721748, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3386, count = 30) 48517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05001852, 0.07002593, 0.05001852, 0.1020378, 0.05001852, 0.07002593, 0.05001852, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 22) 48519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0424157, 0.06722489, 0.05241941, 0.1020378, 0.0424157, 0.06722489, 0.05241941, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3438, count = 22) 48521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03481289, 0.064824, 0.0548203, 0.1020378, 0.03481289, 0.064824, 0.0548203, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 18) 48523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02721008, 0.06242311, 0.05722119, 0.1020378, 0.02721008, 0.06242311, 0.05722119, 0.1020378, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 16) 48525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 106) 48527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 90) 48529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 90) 48531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 124) 48533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3904, count = 86) 48535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.185847, -1, 0, 0}) 48536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3990, count = 42) 48537 glEnable(cap = GL_STENCIL_TEST) 48538 glStencilMask(mask = 255) 48539 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48540 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48542 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48543 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48544 glDisable(cap = GL_CULL_FACE) 48545 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4032, count = 25) 48546 glEnable(cap = GL_CULL_FACE) 48547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 48549 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48550 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4057, count = 52) 48552 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48553 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4109, count = 4) 48555 glDisable(cap = GL_STENCIL_TEST) 48556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 74) 48558 glEnable(cap = GL_STENCIL_TEST) 48559 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48560 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48562 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48563 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48564 glDisable(cap = GL_CULL_FACE) 48565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4187, count = 16) 48566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4237, count = 16) 48567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4287, count = 16) 48568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4337, count = 16) 48569 glEnable(cap = GL_CULL_FACE) 48570 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48572 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48573 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4203, count = 34) 48575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 34) 48576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 34) 48577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 34) 48578 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48579 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 4) 48581 glDisable(cap = GL_STENCIL_TEST) 48582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 58) 48584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4449, count = 58) 48585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 48586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 48587 glEnable(cap = GL_STENCIL_TEST) 48588 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48589 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48591 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48592 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48593 glDisable(cap = GL_CULL_FACE) 48594 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4623, count = 73) 48595 glEnable(cap = GL_CULL_FACE) 48596 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 48598 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48599 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4696, count = 148) 48601 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48602 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4844, count = 4) 48604 glDisable(cap = GL_STENCIL_TEST) 48605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4848, count = 182) 48607 glEnable(cap = GL_STENCIL_TEST) 48608 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48609 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48611 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48612 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48613 glDisable(cap = GL_CULL_FACE) 48614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5030, count = 16) 48615 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5080, count = 16) 48616 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5130, count = 16) 48617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5180, count = 16) 48618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5230, count = 16) 48619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 48620 glEnable(cap = GL_CULL_FACE) 48621 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48623 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48624 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 34) 48626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 34) 48627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5146, count = 34) 48628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 34) 48629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 34) 48630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 48631 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48632 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 4) 48634 glDisable(cap = GL_STENCIL_TEST) 48635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 58) 48637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 58) 48638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 58) 48639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 58) 48640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 58) 48641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 58) 48642 glEnable(cap = GL_STENCIL_TEST) 48643 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48644 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48646 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48647 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48648 glDisable(cap = GL_CULL_FACE) 48649 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5682, count = 48) 48650 glEnable(cap = GL_CULL_FACE) 48651 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 48653 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48654 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 98) 48656 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48657 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5828, count = 4) 48659 glDisable(cap = GL_STENCIL_TEST) 48660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 48661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5832, count = 168) 48662 glEnable(cap = GL_STENCIL_TEST) 48663 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48664 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48666 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48667 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48668 glDisable(cap = GL_CULL_FACE) 48669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 16) 48670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6050, count = 16) 48671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6100, count = 16) 48672 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 48673 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 48674 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 48675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 48676 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 48677 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6400, count = 16) 48678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6450, count = 16) 48679 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6500, count = 16) 48680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6550, count = 16) 48681 glEnable(cap = GL_CULL_FACE) 48682 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48684 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48685 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 34) 48687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 34) 48688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6116, count = 34) 48689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 48690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 48691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 48692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 48693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 48694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 34) 48695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 34) 48696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6516, count = 34) 48697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6566, count = 34) 48698 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48699 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6600, count = 4) 48701 glDisable(cap = GL_STENCIL_TEST) 48702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 48703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6604, count = 58) 48704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6662, count = 58) 48705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6720, count = 58) 48706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6778, count = 58) 48707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6836, count = 58) 48708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6894, count = 58) 48709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6952, count = 58) 48710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7010, count = 58) 48711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7068, count = 58) 48712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7126, count = 58) 48713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7184, count = 58) 48714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7242, count = 58) 48715 glEnable(cap = GL_STENCIL_TEST) 48716 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48717 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 48718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 48719 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 48720 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 48721 glDisable(cap = GL_CULL_FACE) 48722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7300, count = 282) 48723 glEnable(cap = GL_CULL_FACE) 48724 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.950784, -0.3098544, 0, 0, 0.3098544, 0.950784, 0, 0, -277.4254, -246.1532, 1, 0, 0.1098039, 0, 0.04705882, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 48726 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 48727 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7582, count = 590) 48729 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 48730 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 48731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8172, count = 4) 48732 glDisable(cap = GL_STENCIL_TEST) 48733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 48734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8176, count = 650) 48735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48736 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8826, count = 40) 48737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8866, count = 82) 48738 glDisableVertexAttribArray(index = 0) 48739 glDisableVertexAttribArray(index = 1) 48740 glBindVertexArray(array = 0) 48741 glDisable(cap = GL_CULL_FACE) 48742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48743 glUseProgram(program = 0) 48744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48746 glBindVertexArray(array = 0) 48747 glActiveTexture(texture = GL_TEXTURE0) 48748 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 48749 glDisable(cap = GL_DEPTH_TEST) 48750 glDisable(cap = GL_STENCIL_TEST) 48751 glDisable(cap = GL_SCISSOR_TEST) 48752 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48753 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48754 glDepthMask(flag = GL_TRUE) 48755 glDepthFunc(func = GL_LESS) 48756 glClearDepth(depth = 1) 48757 glStencilMask(mask = 255) 48758 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48759 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 48760 glDisable(cap = GL_BLEND) 48761 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 48762 glUseProgram(program = 0) 48763 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48764 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48765 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48766 glBindVertexArray(array = 1) 48767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48768 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 48769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48770 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 48771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48772 glBufferData(target = GL_ARRAY_BUFFER, size = 80, data = blob(80), usage = GL_STATIC_DRAW) 48773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48774 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 48775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48776 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 48777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48778 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 48779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48780 glBufferData(target = GL_ARRAY_BUFFER, size = 640, data = blob(640), usage = GL_STATIC_DRAW) 48781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48782 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STATIC_DRAW) 48783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48784 glBufferData(target = GL_ARRAY_BUFFER, size = 192, data = blob(192), usage = GL_STATIC_DRAW) 48785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48786 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 32, data = blob(32), usage = GL_STATIC_DRAW) 48787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48788 glBufferData(target = GL_ARRAY_BUFFER, size = 960, data = blob(960), usage = GL_STATIC_DRAW) 48789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 48791 glViewport(x = 0, y = 0, width = 375, height = 667) 48792 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48793 glClearDepth(depth = 1) 48794 glEnable(cap = GL_DEPTH_TEST) 48795 glDepthFunc(func = GL_LESS) 48796 glDepthMask(flag = GL_TRUE) 48797 glDisable(cap = GL_BLEND) 48798 glDisable(cap = GL_CULL_FACE) 48799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48800 glDisable(cap = GL_SCISSOR_TEST) 48801 glDisable(cap = GL_STENCIL_TEST) 48802 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48805 glEnableVertexAttribArray(index = 0) 48806 glEnableVertexAttribArray(index = 1) 48807 glEnableVertexAttribArray(index = 2) 48808 glUseProgram(program = 4) 48809 glUniform1fv(location = 1, count = 1, value = &1) 48810 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48811 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48812 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48813 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48814 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48815 glEnable(cap = GL_BLEND) 48816 glDepthMask(flag = GL_FALSE) 48817 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48820 glUseProgram(program = 7) 48821 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48829 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 48830 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48831 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48834 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48839 glUseProgram(program = 10) 48840 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48841 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48842 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48843 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48844 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48846 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48847 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48848 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48849 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 48850 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 48851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48852 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48854 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48857 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48858 glUseProgram(program = 4) 48859 glUniform1fv(location = 1, count = 1, value = &0.5) 48860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48867 glUseProgram(program = 10) 48868 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48869 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48870 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48871 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48872 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48874 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 48875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48876 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 48878 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 48879 glDisableVertexAttribArray(index = 0) 48880 glDisableVertexAttribArray(index = 1) 48881 glDisableVertexAttribArray(index = 2) 48882 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48883 glDisable(cap = GL_STENCIL_TEST) 48884 glDisable(cap = GL_SCISSOR_TEST) 48885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48887 glDepthMask(flag = GL_TRUE) 48888 glBindVertexArray(array = 0) 48889 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 48890 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 48891 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48892 glViewport(x = 0, y = 0, width = 375, height = 640) 48893 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48894 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48895 glUseProgram(program = 1) 48896 glEnable(cap = GL_CULL_FACE) 48897 glCullFace(mode = GL_BACK) 48898 glFrontFace(mode = GL_CCW) 48899 glEnable(cap = GL_BLEND) 48900 glDisable(cap = GL_DEPTH_TEST) 48901 glDisable(cap = GL_SCISSOR_TEST) 48902 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48903 glStencilMask(mask = 4294967295) 48904 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 48905 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 48906 glActiveTexture(texture = GL_TEXTURE0) 48907 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 48908 glBindVertexArray(array = 2) 48909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 48910 glBufferData(target = GL_ARRAY_BUFFER, size = 142944, data = blob(142944), usage = GL_STREAM_DRAW) 48911 glEnableVertexAttribArray(index = 0) 48912 glEnableVertexAttribArray(index = 1) 48913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48915 glUniform1i(location = 12, v0 = 0) 48916 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 48917 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 48918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 48920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 48922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 48924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 48926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 48928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 48930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 48932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 48934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 48936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 48938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4336794, 0.4336794, 0.2168397, 0.5529412, 0.4336794, 0.4336794, 0.2168397, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 120) 48940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4011534, 0.4228374, 0.2276817, 0.5529412, 0.4011534, 0.4228374, 0.2276817, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 88) 48942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3686275, 0.4119954, 0.2385237, 0.5529412, 0.3686275, 0.4119954, 0.2385237, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1748, count = 88) 48944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3361015, 0.4011534, 0.2493656, 0.5529412, 0.3361015, 0.4011534, 0.2493656, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 88) 48946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3035756, 0.3903114, 0.2602076, 0.5529412, 0.3035756, 0.3903114, 0.2602076, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 82) 48948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2710496, 0.3794695, 0.2710496, 0.5529412, 0.2710496, 0.3794695, 0.2710496, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2006, count = 50) 48950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2385237, 0.3686275, 0.2818916, 0.5529412, 0.2385237, 0.3686275, 0.2818916, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2056, count = 50) 48952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2059977, 0.3577855, 0.2927336, 0.5529412, 0.2059977, 0.3577855, 0.2927336, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2106, count = 34) 48954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1734717, 0.3469435, 0.3035756, 0.5529412, 0.1734717, 0.3469435, 0.3035756, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2140, count = 34) 48956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1409458, 0.3361015, 0.3144176, 0.5529412, 0.1409458, 0.3361015, 0.3144176, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.685205, -1, 0, 0}) 48957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2174, count = 26) 48958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 154) 48960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2354, count = 154) 48962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2508, count = 154) 48964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2662, count = 154) 48966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2816, count = 138) 48968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2954, count = 122) 48970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3076, count = 106) 48972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 0.08646809, 0.08646809, 0.08646809, 0.1025552, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3182, count = 90) 48974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08365285, 0.08365285, 0.04182642, 0.1066574, 0.08365285, 0.08365285, 0.04182642, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 30) 48976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07570583, 0.080725, 0.04433601, 0.1066574, 0.07570583, 0.080725, 0.04433601, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 30) 48978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06775881, 0.07821541, 0.04684559, 0.1066574, 0.06775881, 0.07821541, 0.04684559, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 30) 48980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05981179, 0.07570583, 0.04935518, 0.1066574, 0.05981179, 0.07570583, 0.04935518, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 30) 48982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05228303, 0.07319624, 0.05228303, 0.1066574, 0.05228303, 0.07319624, 0.05228303, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 22) 48984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04433601, 0.07026839, 0.05479262, 0.1066574, 0.04433601, 0.07026839, 0.05479262, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 22) 48986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03638899, 0.06775881, 0.0573022, 0.1066574, 0.03638899, 0.06775881, 0.0573022, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 18) 48988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02844197, 0.06524922, 0.05981179, 0.1066574, 0.02844197, 0.06524922, 0.05981179, 0.1066574, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 48989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 16) 48990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 48991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 106) 48992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 48993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 90) 48994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 48995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 90) 48996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 48997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 124) 48998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 48999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 86) 49000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.184519, -1, 0, 0}) 49001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 42) 49002 glEnable(cap = GL_STENCIL_TEST) 49003 glStencilMask(mask = 255) 49004 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49005 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49007 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49008 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49009 glDisable(cap = GL_CULL_FACE) 49010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4008, count = 25) 49011 glEnable(cap = GL_CULL_FACE) 49012 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 49014 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49015 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 52) 49017 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49018 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 4) 49020 glDisable(cap = GL_STENCIL_TEST) 49021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4089, count = 74) 49023 glEnable(cap = GL_STENCIL_TEST) 49024 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49025 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49027 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49028 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49029 glDisable(cap = GL_CULL_FACE) 49030 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4163, count = 16) 49031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4213, count = 16) 49032 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4263, count = 16) 49033 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4313, count = 16) 49034 glEnable(cap = GL_CULL_FACE) 49035 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49037 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49038 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 34) 49040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 34) 49041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 34) 49042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 34) 49043 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49044 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4363, count = 4) 49046 glDisable(cap = GL_STENCIL_TEST) 49047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4367, count = 58) 49049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 58) 49050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 58) 49051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 58) 49052 glEnable(cap = GL_STENCIL_TEST) 49053 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49054 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49056 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49057 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49058 glDisable(cap = GL_CULL_FACE) 49059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4599, count = 73) 49060 glEnable(cap = GL_CULL_FACE) 49061 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 49063 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49064 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4672, count = 148) 49066 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49067 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4820, count = 4) 49069 glDisable(cap = GL_STENCIL_TEST) 49070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 182) 49072 glEnable(cap = GL_STENCIL_TEST) 49073 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49074 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49076 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49077 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49078 glDisable(cap = GL_CULL_FACE) 49079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5006, count = 16) 49080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5056, count = 16) 49081 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5106, count = 16) 49082 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5156, count = 16) 49083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5206, count = 16) 49084 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5256, count = 16) 49085 glEnable(cap = GL_CULL_FACE) 49086 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49088 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49089 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 34) 49091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5072, count = 34) 49092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 34) 49093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5172, count = 34) 49094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 34) 49095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 34) 49096 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49097 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 4) 49099 glDisable(cap = GL_STENCIL_TEST) 49100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 58) 49102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 58) 49103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 58) 49104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 58) 49105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 58) 49106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 49107 glEnable(cap = GL_STENCIL_TEST) 49108 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49109 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49111 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49112 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49113 glDisable(cap = GL_CULL_FACE) 49114 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5658, count = 50) 49115 glEnable(cap = GL_CULL_FACE) 49116 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 49118 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49119 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5708, count = 102) 49121 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49122 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5810, count = 4) 49124 glDisable(cap = GL_STENCIL_TEST) 49125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5814, count = 172) 49127 glEnable(cap = GL_STENCIL_TEST) 49128 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49129 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49131 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49132 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49133 glDisable(cap = GL_CULL_FACE) 49134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5986, count = 16) 49135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6036, count = 16) 49136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6086, count = 16) 49137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 16) 49138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6186, count = 16) 49139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 49140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6286, count = 16) 49141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6336, count = 16) 49142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6386, count = 16) 49143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6436, count = 16) 49144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6486, count = 16) 49145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6536, count = 16) 49146 glEnable(cap = GL_CULL_FACE) 49147 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49149 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49150 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6002, count = 34) 49152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6052, count = 34) 49153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6102, count = 34) 49154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6152, count = 34) 49155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 34) 49156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 49157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6302, count = 34) 49158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6352, count = 34) 49159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 34) 49160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6452, count = 34) 49161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6502, count = 34) 49162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 34) 49163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6586, count = 4) 49166 glDisable(cap = GL_STENCIL_TEST) 49167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6590, count = 58) 49169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6648, count = 58) 49170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6706, count = 58) 49171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6764, count = 58) 49172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6822, count = 58) 49173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6880, count = 58) 49174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6938, count = 58) 49175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6996, count = 58) 49176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7054, count = 58) 49177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7112, count = 58) 49178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7170, count = 58) 49179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7228, count = 58) 49180 glEnable(cap = GL_STENCIL_TEST) 49181 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49182 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49184 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49185 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49186 glDisable(cap = GL_CULL_FACE) 49187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7286, count = 282) 49188 glEnable(cap = GL_CULL_FACE) 49189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9516346, -0.3072323, 0, 0, 0.3072323, 0.9516346, 0, 0, -276.7458, -246.917, 1, 0, 0.09803922, 0, 0.05098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 49191 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49192 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7568, count = 590) 49194 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49195 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8158, count = 4) 49197 glDisable(cap = GL_STENCIL_TEST) 49198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 49199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8162, count = 650) 49200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8812, count = 40) 49202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8852, count = 82) 49203 glDisableVertexAttribArray(index = 0) 49204 glDisableVertexAttribArray(index = 1) 49205 glBindVertexArray(array = 0) 49206 glDisable(cap = GL_CULL_FACE) 49207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49208 glUseProgram(program = 0) 49209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49211 glBindVertexArray(array = 0) 49212 glActiveTexture(texture = GL_TEXTURE0) 49213 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 49214 glDisable(cap = GL_DEPTH_TEST) 49215 glDisable(cap = GL_STENCIL_TEST) 49216 glDisable(cap = GL_SCISSOR_TEST) 49217 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49218 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49219 glDepthMask(flag = GL_TRUE) 49220 glDepthFunc(func = GL_LESS) 49221 glClearDepth(depth = 1) 49222 glStencilMask(mask = 255) 49223 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49224 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49225 glDisable(cap = GL_BLEND) 49226 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 49227 glUseProgram(program = 0) 49228 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49229 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49230 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49231 glBindVertexArray(array = 1) 49232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49233 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 49234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49235 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 49236 glViewport(x = 0, y = 0, width = 375, height = 667) 49237 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49238 glClearDepth(depth = 1) 49239 glEnable(cap = GL_DEPTH_TEST) 49240 glDepthFunc(func = GL_LESS) 49241 glDepthMask(flag = GL_TRUE) 49242 glDisable(cap = GL_BLEND) 49243 glDisable(cap = GL_CULL_FACE) 49244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49245 glDisable(cap = GL_SCISSOR_TEST) 49246 glDisable(cap = GL_STENCIL_TEST) 49247 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49250 glEnableVertexAttribArray(index = 0) 49251 glEnableVertexAttribArray(index = 1) 49252 glEnableVertexAttribArray(index = 2) 49253 glUseProgram(program = 4) 49254 glUniform1fv(location = 1, count = 1, value = &1) 49255 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49257 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49258 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49259 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49260 glEnable(cap = GL_BLEND) 49261 glDepthMask(flag = GL_FALSE) 49262 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49265 glUseProgram(program = 7) 49266 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49269 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49271 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49274 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 49275 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49276 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 49283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 49284 glUseProgram(program = 10) 49285 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49286 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49287 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49288 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49289 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49291 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 49292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49295 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 49297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 49298 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49299 glUseProgram(program = 4) 49300 glUniform1fv(location = 1, count = 1, value = &0.5) 49301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49303 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 49307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 49308 glUseProgram(program = 10) 49309 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49310 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49311 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49312 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49313 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49315 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 49316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49317 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49318 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 49319 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 49320 glDisableVertexAttribArray(index = 0) 49321 glDisableVertexAttribArray(index = 1) 49322 glDisableVertexAttribArray(index = 2) 49323 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49324 glDisable(cap = GL_STENCIL_TEST) 49325 glDisable(cap = GL_SCISSOR_TEST) 49326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49328 glDepthMask(flag = GL_TRUE) 49329 glBindVertexArray(array = 0) 49330 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 49331 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 49332 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49333 glViewport(x = 0, y = 0, width = 375, height = 640) 49334 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49335 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49336 glUseProgram(program = 1) 49337 glEnable(cap = GL_CULL_FACE) 49338 glCullFace(mode = GL_BACK) 49339 glFrontFace(mode = GL_CCW) 49340 glEnable(cap = GL_BLEND) 49341 glDisable(cap = GL_DEPTH_TEST) 49342 glDisable(cap = GL_SCISSOR_TEST) 49343 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49344 glStencilMask(mask = 4294967295) 49345 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49346 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 49347 glActiveTexture(texture = GL_TEXTURE0) 49348 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 49349 glBindVertexArray(array = 2) 49350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 49351 glBufferData(target = GL_ARRAY_BUFFER, size = 142688, data = blob(142688), usage = GL_STREAM_DRAW) 49352 glEnableVertexAttribArray(index = 0) 49353 glEnableVertexAttribArray(index = 1) 49354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49356 glUniform1i(location = 12, v0 = 0) 49357 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 49358 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 49359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 49361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 49363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 49365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 49367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 49369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 49371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 49373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 49375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 49377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 49379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 104) 49381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3926182, 0.4138409, 0.2228374, 0.5411765, 0.3926182, 0.4138409, 0.2228374, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1644, count = 88) 49383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3607844, 0.4032296, 0.2334487, 0.5411765, 0.3607844, 0.4032296, 0.2334487, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1732, count = 88) 49385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3289504, 0.3926182, 0.24406, 0.5411765, 0.3289504, 0.3926182, 0.24406, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 88) 49387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2971165, 0.3820069, 0.2546713, 0.5411765, 0.2971165, 0.3820069, 0.2546713, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1908, count = 82) 49389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 50) 49391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2334487, 0.3607844, 0.2758939, 0.5411765, 0.2334487, 0.3607844, 0.2758939, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 50) 49393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2016148, 0.350173, 0.2865052, 0.5411765, 0.2016148, 0.350173, 0.2865052, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 34) 49395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1697809, 0.3395617, 0.2971165, 0.5411765, 0.1697809, 0.3395617, 0.2971165, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 34) 49397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.137947, 0.3289504, 0.3077278, 0.5411765, 0.137947, 0.3289504, 0.3077278, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.642708, -1, 0, 0}) 49398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2158, count = 26) 49399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 154) 49401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 154) 49403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 154) 49405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 154) 49407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 138) 49409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2938, count = 122) 49411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 106) 49413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 0.08907313, 0.08907313, 0.08907313, 0.1056449, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 90) 49415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08783025, 0.08783025, 0.04391513, 0.1119836, 0.08783025, 0.08783025, 0.04391513, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 30) 49417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07948638, 0.0847562, 0.04655003, 0.1119836, 0.07948638, 0.0847562, 0.04655003, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 30) 49419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0711425, 0.08212128, 0.04918494, 0.1119836, 0.0711425, 0.08212128, 0.04918494, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 30) 49421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06279863, 0.07948638, 0.05181985, 0.1119836, 0.06279863, 0.07948638, 0.05181985, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 30) 49423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05489391, 0.07685147, 0.05489391, 0.1119836, 0.05489391, 0.07685147, 0.05489391, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 22) 49425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04655003, 0.07377741, 0.05752882, 0.1119836, 0.04655003, 0.07377741, 0.05752882, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3398, count = 22) 49427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03820616, 0.0711425, 0.06016373, 0.1119836, 0.03820616, 0.0711425, 0.06016373, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 18) 49429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02986229, 0.0685076, 0.06279863, 0.1119836, 0.02986229, 0.0685076, 0.06279863, 0.1119836, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3438, count = 16) 49431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 106) 49433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 90) 49435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 90) 49437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 124) 49439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3864, count = 86) 49441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.182908, -1, 0, 0}) 49442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3950, count = 42) 49443 glEnable(cap = GL_STENCIL_TEST) 49444 glStencilMask(mask = 255) 49445 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49446 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49448 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49449 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49450 glDisable(cap = GL_CULL_FACE) 49451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3992, count = 25) 49452 glEnable(cap = GL_CULL_FACE) 49453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 49455 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49456 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4017, count = 52) 49458 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49459 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 4) 49461 glDisable(cap = GL_STENCIL_TEST) 49462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4073, count = 74) 49464 glEnable(cap = GL_STENCIL_TEST) 49465 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49466 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49468 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49469 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49470 glDisable(cap = GL_CULL_FACE) 49471 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4147, count = 16) 49472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4197, count = 16) 49473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4247, count = 16) 49474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4297, count = 16) 49475 glEnable(cap = GL_CULL_FACE) 49476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49478 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49479 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4163, count = 34) 49481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4213, count = 34) 49482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 34) 49483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 34) 49484 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49485 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4347, count = 4) 49487 glDisable(cap = GL_STENCIL_TEST) 49488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4351, count = 58) 49490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4409, count = 58) 49491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 58) 49492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 58) 49493 glEnable(cap = GL_STENCIL_TEST) 49494 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49495 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49497 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49498 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49499 glDisable(cap = GL_CULL_FACE) 49500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4583, count = 73) 49501 glEnable(cap = GL_CULL_FACE) 49502 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 49504 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49505 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4656, count = 148) 49507 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49508 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4804, count = 4) 49510 glDisable(cap = GL_STENCIL_TEST) 49511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4808, count = 182) 49513 glEnable(cap = GL_STENCIL_TEST) 49514 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49515 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49517 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49518 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49519 glDisable(cap = GL_CULL_FACE) 49520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4990, count = 16) 49521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5040, count = 16) 49522 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5090, count = 16) 49523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5140, count = 16) 49524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5190, count = 16) 49525 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5240, count = 16) 49526 glEnable(cap = GL_CULL_FACE) 49527 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49529 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49530 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 34) 49532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 34) 49533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5106, count = 34) 49534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5156, count = 34) 49535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5206, count = 34) 49536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5256, count = 34) 49537 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49538 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 4) 49540 glDisable(cap = GL_STENCIL_TEST) 49541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 58) 49543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 58) 49544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 58) 49545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 58) 49546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 58) 49547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 58) 49548 glEnable(cap = GL_STENCIL_TEST) 49549 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49550 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49552 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49553 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49554 glDisable(cap = GL_CULL_FACE) 49555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5642, count = 50) 49556 glEnable(cap = GL_CULL_FACE) 49557 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 49559 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49560 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 102) 49562 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49563 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5794, count = 4) 49565 glDisable(cap = GL_STENCIL_TEST) 49566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5798, count = 172) 49568 glEnable(cap = GL_STENCIL_TEST) 49569 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49570 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49572 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49573 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49574 glDisable(cap = GL_CULL_FACE) 49575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5970, count = 16) 49576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6020, count = 16) 49577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6070, count = 16) 49578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6120, count = 16) 49579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6170, count = 16) 49580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6220, count = 16) 49581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6270, count = 16) 49582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6320, count = 16) 49583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6370, count = 16) 49584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6420, count = 16) 49585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6470, count = 16) 49586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6520, count = 16) 49587 glEnable(cap = GL_CULL_FACE) 49588 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49590 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49591 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 34) 49593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6036, count = 34) 49594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6086, count = 34) 49595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6136, count = 34) 49596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6186, count = 34) 49597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6236, count = 34) 49598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 34) 49599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6336, count = 34) 49600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6386, count = 34) 49601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6436, count = 34) 49602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6486, count = 34) 49603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6536, count = 34) 49604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6570, count = 4) 49607 glDisable(cap = GL_STENCIL_TEST) 49608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6574, count = 58) 49610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6632, count = 58) 49611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6690, count = 58) 49612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6748, count = 58) 49613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6806, count = 58) 49614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6864, count = 58) 49615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6922, count = 58) 49616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6980, count = 58) 49617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7038, count = 58) 49618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7096, count = 58) 49619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7154, count = 58) 49620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7212, count = 58) 49621 glEnable(cap = GL_STENCIL_TEST) 49622 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49623 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49625 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49626 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49627 glDisable(cap = GL_CULL_FACE) 49628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7270, count = 282) 49629 glEnable(cap = GL_CULL_FACE) 49630 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9524596, -0.3046651, 0, 0, 0.3046651, 0.9524596, 0, 0, -276.079, -247.6624, 1, 0, 0.09019608, 0, 0.05490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 49632 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49633 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7552, count = 590) 49635 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49636 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8142, count = 4) 49638 glDisable(cap = GL_STENCIL_TEST) 49639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 49640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8146, count = 650) 49641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8796, count = 40) 49643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8836, count = 82) 49644 glDisableVertexAttribArray(index = 0) 49645 glDisableVertexAttribArray(index = 1) 49646 glBindVertexArray(array = 0) 49647 glDisable(cap = GL_CULL_FACE) 49648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49649 glUseProgram(program = 0) 49650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49652 glBindVertexArray(array = 0) 49653 glActiveTexture(texture = GL_TEXTURE0) 49654 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 49655 glDisable(cap = GL_DEPTH_TEST) 49656 glDisable(cap = GL_STENCIL_TEST) 49657 glDisable(cap = GL_SCISSOR_TEST) 49658 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49659 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49660 glDepthMask(flag = GL_TRUE) 49661 glDepthFunc(func = GL_LESS) 49662 glClearDepth(depth = 1) 49663 glStencilMask(mask = 255) 49664 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49665 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49666 glDisable(cap = GL_BLEND) 49667 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 49668 glUseProgram(program = 0) 49669 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49670 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49671 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49672 glBindVertexArray(array = 1) 49673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49674 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 49675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 49677 glViewport(x = 0, y = 0, width = 375, height = 667) 49678 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49679 glClearDepth(depth = 1) 49680 glEnable(cap = GL_DEPTH_TEST) 49681 glDepthFunc(func = GL_LESS) 49682 glDepthMask(flag = GL_TRUE) 49683 glDisable(cap = GL_BLEND) 49684 glDisable(cap = GL_CULL_FACE) 49685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49686 glDisable(cap = GL_SCISSOR_TEST) 49687 glDisable(cap = GL_STENCIL_TEST) 49688 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49691 glEnableVertexAttribArray(index = 0) 49692 glEnableVertexAttribArray(index = 1) 49693 glEnableVertexAttribArray(index = 2) 49694 glUseProgram(program = 4) 49695 glUniform1fv(location = 1, count = 1, value = &1) 49696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49698 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49701 glEnable(cap = GL_BLEND) 49702 glDepthMask(flag = GL_FALSE) 49703 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49706 glUseProgram(program = 7) 49707 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49710 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49712 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49715 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 49716 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49717 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49718 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49720 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49721 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49722 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 49724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 49725 glUseProgram(program = 10) 49726 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49727 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49728 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49729 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49730 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49731 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49732 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 49733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49734 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49735 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49736 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 49738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 49739 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49740 glUseProgram(program = 4) 49741 glUniform1fv(location = 1, count = 1, value = &0.5) 49742 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49744 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49745 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49746 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 49748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 49749 glUseProgram(program = 10) 49750 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49751 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49752 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49753 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49754 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49756 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 49757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49758 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49759 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 49760 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 49761 glDisableVertexAttribArray(index = 0) 49762 glDisableVertexAttribArray(index = 1) 49763 glDisableVertexAttribArray(index = 2) 49764 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49765 glDisable(cap = GL_STENCIL_TEST) 49766 glDisable(cap = GL_SCISSOR_TEST) 49767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49769 glDepthMask(flag = GL_TRUE) 49770 glBindVertexArray(array = 0) 49771 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 49772 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 49773 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49774 glViewport(x = 0, y = 0, width = 375, height = 640) 49775 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49776 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49777 glUseProgram(program = 1) 49778 glEnable(cap = GL_CULL_FACE) 49779 glCullFace(mode = GL_BACK) 49780 glFrontFace(mode = GL_CCW) 49781 glEnable(cap = GL_BLEND) 49782 glDisable(cap = GL_DEPTH_TEST) 49783 glDisable(cap = GL_SCISSOR_TEST) 49784 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49785 glStencilMask(mask = 4294967295) 49786 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49787 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 49788 glActiveTexture(texture = GL_TEXTURE0) 49789 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 49790 glBindVertexArray(array = 2) 49791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 49792 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STREAM_DRAW) 49793 glEnableVertexAttribArray(index = 0) 49794 glEnableVertexAttribArray(index = 1) 49795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49797 glUniform1i(location = 12, v0 = 0) 49798 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 49799 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 49800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 49802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 49804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 49806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 49808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 49810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 49812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 49814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 49816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 49818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 49820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4183007, 0.4183007, 0.2091503, 0.5333334, 0.4183007, 0.4183007, 0.2091503, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 96) 49822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3869281, 0.4078432, 0.2196079, 0.5333334, 0.3869281, 0.4078432, 0.2196079, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1636, count = 88) 49824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3555556, 0.3973857, 0.2300654, 0.5333334, 0.3555556, 0.3973857, 0.2300654, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 88) 49826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.324183, 0.3869281, 0.2405229, 0.5333334, 0.324183, 0.3869281, 0.2405229, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 82) 49828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2928105, 0.3764706, 0.2509804, 0.5333334, 0.2928105, 0.3764706, 0.2509804, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1894, count = 82) 49830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.3660131, 0.2614379, 0.5333334, 0.2614379, 0.3660131, 0.2614379, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1976, count = 50) 49832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2300654, 0.3555556, 0.2718955, 0.5333334, 0.2300654, 0.3555556, 0.2718955, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2026, count = 50) 49834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1986928, 0.3450981, 0.282353, 0.5333334, 0.1986928, 0.3450981, 0.282353, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 34) 49836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1673203, 0.3346406, 0.2928105, 0.5333334, 0.1673203, 0.3346406, 0.2928105, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 34) 49838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1359477, 0.324183, 0.303268, 0.5333334, 0.1359477, 0.324183, 0.303268, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 2.600374, -1, 0, 0}) 49839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2144, count = 26) 49840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2170, count = 154) 49842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 154) 49844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2478, count = 154) 49846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2632, count = 154) 49848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2786, count = 138) 49850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2924, count = 122) 49852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3046, count = 106) 49854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 0.09228145, 0.09228145, 0.09228145, 0.1094501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3152, count = 90) 49856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09271067, 0.09271067, 0.04635533, 0.1182061, 0.09271067, 0.09271067, 0.04635533, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3242, count = 30) 49858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08390316, 0.0894658, 0.04913665, 0.1182061, 0.08390316, 0.0894658, 0.04913665, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 30) 49860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07509564, 0.08668447, 0.05191797, 0.1182061, 0.07509564, 0.08668447, 0.05191797, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 30) 49862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06628813, 0.08390316, 0.05469929, 0.1182061, 0.06628813, 0.08390316, 0.05469929, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 30) 49864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05794417, 0.08112183, 0.05794417, 0.1182061, 0.05794417, 0.08112183, 0.05794417, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 22) 49866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04913665, 0.07787696, 0.06072549, 0.1182061, 0.04913665, 0.07787696, 0.06072549, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3384, count = 22) 49868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04032914, 0.07509564, 0.06350681, 0.1182061, 0.04032914, 0.07509564, 0.06350681, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 18) 49870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03152163, 0.07231432, 0.06628813, 0.1182061, 0.03152163, 0.07231432, 0.06628813, 0.1182061, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 16) 49872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 106) 49874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 90) 49876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 90) 49878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 124) 49880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3850, count = 86) 49882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.180952, -1, 0, 0}) 49883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3936, count = 42) 49884 glEnable(cap = GL_STENCIL_TEST) 49885 glStencilMask(mask = 255) 49886 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49887 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49889 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49890 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49891 glDisable(cap = GL_CULL_FACE) 49892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3978, count = 25) 49893 glEnable(cap = GL_CULL_FACE) 49894 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 49896 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49897 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4003, count = 52) 49899 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49900 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4055, count = 4) 49902 glDisable(cap = GL_STENCIL_TEST) 49903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4059, count = 74) 49905 glEnable(cap = GL_STENCIL_TEST) 49906 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49907 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49909 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49910 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49911 glDisable(cap = GL_CULL_FACE) 49912 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4133, count = 16) 49913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4183, count = 16) 49914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4233, count = 16) 49915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4283, count = 16) 49916 glEnable(cap = GL_CULL_FACE) 49917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49919 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49920 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4149, count = 34) 49922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 34) 49923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 34) 49924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 34) 49925 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49926 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4333, count = 4) 49928 glDisable(cap = GL_STENCIL_TEST) 49929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4337, count = 58) 49931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 58) 49932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 58) 49933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 58) 49934 glEnable(cap = GL_STENCIL_TEST) 49935 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49936 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49938 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49939 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49940 glDisable(cap = GL_CULL_FACE) 49941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4569, count = 73) 49942 glEnable(cap = GL_CULL_FACE) 49943 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 49945 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49946 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4642, count = 148) 49948 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49949 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4790, count = 4) 49951 glDisable(cap = GL_STENCIL_TEST) 49952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 49953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4794, count = 182) 49954 glEnable(cap = GL_STENCIL_TEST) 49955 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49956 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49958 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49959 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49960 glDisable(cap = GL_CULL_FACE) 49961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4976, count = 16) 49962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5026, count = 16) 49963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5076, count = 16) 49964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5126, count = 16) 49965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5176, count = 16) 49966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5226, count = 16) 49967 glEnable(cap = GL_CULL_FACE) 49968 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 49970 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 49971 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 49972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4992, count = 34) 49973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 34) 49974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 34) 49975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 34) 49976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 34) 49977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 34) 49978 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 49979 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 49980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 4) 49981 glDisable(cap = GL_STENCIL_TEST) 49982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 49983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 58) 49984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 58) 49985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 58) 49986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 58) 49987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 58) 49988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5570, count = 58) 49989 glEnable(cap = GL_STENCIL_TEST) 49990 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 49991 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 49992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 49993 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 49994 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 49995 glDisable(cap = GL_CULL_FACE) 49996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5628, count = 50) 49997 glEnable(cap = GL_CULL_FACE) 49998 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 50000 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50001 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5678, count = 102) 50003 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50004 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 4) 50006 glDisable(cap = GL_STENCIL_TEST) 50007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 172) 50009 glEnable(cap = GL_STENCIL_TEST) 50010 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50011 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50013 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50014 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50015 glDisable(cap = GL_CULL_FACE) 50016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5956, count = 16) 50017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6006, count = 16) 50018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6056, count = 16) 50019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6106, count = 16) 50020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 50021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 50022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 50023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 50024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 50025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6406, count = 16) 50026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6456, count = 16) 50027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6506, count = 16) 50028 glEnable(cap = GL_CULL_FACE) 50029 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50031 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50032 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 34) 50034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 34) 50035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 34) 50036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6122, count = 34) 50037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 50038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 50039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 50040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 50041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 50042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6422, count = 34) 50043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6472, count = 34) 50044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 34) 50045 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50046 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6556, count = 4) 50048 glDisable(cap = GL_STENCIL_TEST) 50049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6560, count = 58) 50051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6618, count = 58) 50052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6676, count = 58) 50053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6734, count = 58) 50054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6792, count = 58) 50055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6850, count = 58) 50056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 58) 50057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6966, count = 58) 50058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7024, count = 58) 50059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7082, count = 58) 50060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7140, count = 58) 50061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7198, count = 58) 50062 glEnable(cap = GL_STENCIL_TEST) 50063 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50064 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50066 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50067 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50068 glDisable(cap = GL_CULL_FACE) 50069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7256, count = 282) 50070 glEnable(cap = GL_CULL_FACE) 50071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9533046, -0.3020104, 0, 0, 0.3020104, 0.9533046, 0, 0, -275.3879, -248.4305, 1, 0, 0.07843138, 0, 0.05882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 50073 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50074 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7538, count = 590) 50076 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50077 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8128, count = 4) 50079 glDisable(cap = GL_STENCIL_TEST) 50080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 50081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8132, count = 650) 50082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8782, count = 40) 50084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8822, count = 82) 50085 glDisableVertexAttribArray(index = 0) 50086 glDisableVertexAttribArray(index = 1) 50087 glBindVertexArray(array = 0) 50088 glDisable(cap = GL_CULL_FACE) 50089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50090 glUseProgram(program = 0) 50091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50093 glBindVertexArray(array = 0) 50094 glActiveTexture(texture = GL_TEXTURE0) 50095 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 50096 glDisable(cap = GL_DEPTH_TEST) 50097 glDisable(cap = GL_STENCIL_TEST) 50098 glDisable(cap = GL_SCISSOR_TEST) 50099 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50100 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50101 glDepthMask(flag = GL_TRUE) 50102 glDepthFunc(func = GL_LESS) 50103 glClearDepth(depth = 1) 50104 glStencilMask(mask = 255) 50105 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50106 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50107 glDisable(cap = GL_BLEND) 50108 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 50109 glUseProgram(program = 0) 50110 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50111 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50112 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50113 glBindVertexArray(array = 1) 50114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50115 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50117 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 50118 glViewport(x = 0, y = 0, width = 375, height = 667) 50119 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 50120 glClearDepth(depth = 1) 50121 glEnable(cap = GL_DEPTH_TEST) 50122 glDepthFunc(func = GL_LESS) 50123 glDepthMask(flag = GL_TRUE) 50124 glDisable(cap = GL_BLEND) 50125 glDisable(cap = GL_CULL_FACE) 50126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50127 glDisable(cap = GL_SCISSOR_TEST) 50128 glDisable(cap = GL_STENCIL_TEST) 50129 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50132 glEnableVertexAttribArray(index = 0) 50133 glEnableVertexAttribArray(index = 1) 50134 glEnableVertexAttribArray(index = 2) 50135 glUseProgram(program = 4) 50136 glUniform1fv(location = 1, count = 1, value = &1) 50137 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50140 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 50141 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50142 glEnable(cap = GL_BLEND) 50143 glDepthMask(flag = GL_FALSE) 50144 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50147 glUseProgram(program = 7) 50148 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50150 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50151 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50152 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 50153 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50156 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 50157 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50158 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50161 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 50163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 50164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 50165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 50166 glUseProgram(program = 10) 50167 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50168 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 50169 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50170 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50171 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 50172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50173 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 50174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50177 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 50179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 50180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50181 glUseProgram(program = 4) 50182 glUniform1fv(location = 1, count = 1, value = &0.5) 50183 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50185 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50186 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 50187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 50188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 50189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 50190 glUseProgram(program = 10) 50191 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50192 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 50193 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50194 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50195 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 50196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50197 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 50198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50199 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 50201 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 50202 glDisableVertexAttribArray(index = 0) 50203 glDisableVertexAttribArray(index = 1) 50204 glDisableVertexAttribArray(index = 2) 50205 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50206 glDisable(cap = GL_STENCIL_TEST) 50207 glDisable(cap = GL_SCISSOR_TEST) 50208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50210 glDepthMask(flag = GL_TRUE) 50211 glBindVertexArray(array = 0) 50212 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 50213 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 50214 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50215 glViewport(x = 0, y = 0, width = 375, height = 640) 50216 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50217 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50218 glUseProgram(program = 1) 50219 glEnable(cap = GL_CULL_FACE) 50220 glCullFace(mode = GL_BACK) 50221 glFrontFace(mode = GL_CCW) 50222 glEnable(cap = GL_BLEND) 50223 glDisable(cap = GL_DEPTH_TEST) 50224 glDisable(cap = GL_SCISSOR_TEST) 50225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50226 glStencilMask(mask = 4294967295) 50227 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50228 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 50229 glActiveTexture(texture = GL_TEXTURE0) 50230 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 50231 glBindVertexArray(array = 2) 50232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 50233 glBufferData(target = GL_ARRAY_BUFFER, size = 142208, data = blob(142208), usage = GL_STREAM_DRAW) 50234 glEnableVertexAttribArray(index = 0) 50235 glEnableVertexAttribArray(index = 1) 50236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50237 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50238 glUniform1i(location = 12, v0 = 0) 50239 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 50240 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 50241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 50243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 50245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 50247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 50249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 50251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 50253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 50255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 50257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 50259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 50261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 50263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.378393, 0.3988466, 0.2147636, 0.5215687, 0.378393, 0.3988466, 0.2147636, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 50265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3477125, 0.3886198, 0.2249904, 0.5215687, 0.3477125, 0.3886198, 0.2249904, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 50267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3170319, 0.378393, 0.2352172, 0.5215687, 0.3170319, 0.378393, 0.2352172, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 50269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2863514, 0.3681661, 0.2454441, 0.5215687, 0.2863514, 0.3681661, 0.2454441, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 74) 50271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2556709, 0.3579393, 0.2556709, 0.5215687, 0.2556709, 0.3579393, 0.2556709, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1960, count = 50) 50273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249904, 0.3477125, 0.2658978, 0.5215687, 0.2249904, 0.3477125, 0.2658978, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 50) 50275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1943099, 0.3374856, 0.2761246, 0.5215687, 0.1943099, 0.3374856, 0.2761246, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2060, count = 34) 50277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1636294, 0.3272588, 0.2863514, 0.5215687, 0.1636294, 0.3272588, 0.2863514, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2094, count = 34) 50279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1329489, 0.3170319, 0.2965783, 0.5215687, 0.1329489, 0.3170319, 0.2965783, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.558233, -1, 0, 0}) 50280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2128, count = 26) 50281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2154, count = 154) 50283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 154) 50285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2462, count = 154) 50287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2616, count = 154) 50289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2770, count = 138) 50291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2908, count = 122) 50293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3030, count = 106) 50295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 0.09611724, 0.09611724, 0.09611724, 0.1139995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 90) 50297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09835253, 0.09835253, 0.04917626, 0.1253995, 0.09835253, 0.09835253, 0.04917626, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 30) 50299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08900904, 0.09491019, 0.05212684, 0.1253995, 0.08900904, 0.09491019, 0.05212684, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 30) 50301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07966555, 0.09195961, 0.05507741, 0.1253995, 0.07966555, 0.09195961, 0.05507741, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 30) 50303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07032206, 0.08900904, 0.05802799, 0.1253995, 0.07032206, 0.08900904, 0.05802799, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 30) 50305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06147033, 0.08605846, 0.06147033, 0.1253995, 0.06147033, 0.08605846, 0.06147033, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 22) 50307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05212684, 0.08261612, 0.06442091, 0.1253995, 0.05212684, 0.08261612, 0.06442091, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3368, count = 22) 50309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04278335, 0.07966555, 0.06737148, 0.1253995, 0.04278335, 0.07966555, 0.06737148, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 18) 50311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03343986, 0.07671497, 0.07032206, 0.1253995, 0.03343986, 0.07671497, 0.07032206, 0.1253995, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 16) 50313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 106) 50315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 90) 50317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 90) 50319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 124) 50321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 86) 50323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.178649, -1, 0, 0}) 50324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3920, count = 42) 50325 glEnable(cap = GL_STENCIL_TEST) 50326 glStencilMask(mask = 255) 50327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50328 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50330 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50331 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50332 glDisable(cap = GL_CULL_FACE) 50333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3962, count = 25) 50334 glEnable(cap = GL_CULL_FACE) 50335 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 50337 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50338 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3987, count = 52) 50340 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50341 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4039, count = 4) 50343 glDisable(cap = GL_STENCIL_TEST) 50344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4043, count = 74) 50346 glEnable(cap = GL_STENCIL_TEST) 50347 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50348 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50350 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50351 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50352 glDisable(cap = GL_CULL_FACE) 50353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4117, count = 16) 50354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4167, count = 16) 50355 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4217, count = 16) 50356 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4267, count = 16) 50357 glEnable(cap = GL_CULL_FACE) 50358 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50360 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50361 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4133, count = 34) 50363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4183, count = 34) 50364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 34) 50365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 34) 50366 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50367 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 4) 50369 glDisable(cap = GL_STENCIL_TEST) 50370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 58) 50372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 58) 50373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 58) 50374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 58) 50375 glEnable(cap = GL_STENCIL_TEST) 50376 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50377 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50379 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50380 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50381 glDisable(cap = GL_CULL_FACE) 50382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4553, count = 73) 50383 glEnable(cap = GL_CULL_FACE) 50384 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 50386 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4626, count = 148) 50389 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50390 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 4) 50392 glDisable(cap = GL_STENCIL_TEST) 50393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4778, count = 182) 50395 glEnable(cap = GL_STENCIL_TEST) 50396 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50397 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50399 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50400 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50401 glDisable(cap = GL_CULL_FACE) 50402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4960, count = 16) 50403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5010, count = 16) 50404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5060, count = 16) 50405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5110, count = 16) 50406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5160, count = 16) 50407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5210, count = 16) 50408 glEnable(cap = GL_CULL_FACE) 50409 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50411 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50412 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4976, count = 34) 50414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 34) 50415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5076, count = 34) 50416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 34) 50417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 34) 50418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 34) 50419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 4) 50422 glDisable(cap = GL_STENCIL_TEST) 50423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 58) 50425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 58) 50426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 50427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 50428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 50429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 58) 50430 glEnable(cap = GL_STENCIL_TEST) 50431 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50432 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50434 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50435 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50436 glDisable(cap = GL_CULL_FACE) 50437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5612, count = 50) 50438 glEnable(cap = GL_CULL_FACE) 50439 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 50441 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50442 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 102) 50444 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50445 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 4) 50447 glDisable(cap = GL_STENCIL_TEST) 50448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 172) 50450 glEnable(cap = GL_STENCIL_TEST) 50451 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50452 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50454 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50455 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50456 glDisable(cap = GL_CULL_FACE) 50457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5940, count = 16) 50458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 16) 50459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6040, count = 16) 50460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6090, count = 16) 50461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6140, count = 16) 50462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6190, count = 16) 50463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6240, count = 16) 50464 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6290, count = 16) 50465 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6340, count = 16) 50466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6390, count = 16) 50467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6440, count = 16) 50468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6490, count = 16) 50469 glEnable(cap = GL_CULL_FACE) 50470 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50472 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50473 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 34) 50475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6006, count = 34) 50476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6056, count = 34) 50477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6106, count = 34) 50478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6156, count = 34) 50479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 34) 50480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6256, count = 34) 50481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6306, count = 34) 50482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6356, count = 34) 50483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 34) 50484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 34) 50485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6506, count = 34) 50486 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50487 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6540, count = 4) 50489 glDisable(cap = GL_STENCIL_TEST) 50490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6544, count = 58) 50492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6602, count = 58) 50493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6660, count = 58) 50494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6718, count = 58) 50495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6776, count = 58) 50496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6834, count = 58) 50497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6892, count = 58) 50498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6950, count = 58) 50499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7008, count = 58) 50500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7066, count = 58) 50501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7124, count = 58) 50502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7182, count = 58) 50503 glEnable(cap = GL_STENCIL_TEST) 50504 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50505 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50507 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50508 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50509 glDisable(cap = GL_CULL_FACE) 50510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7240, count = 282) 50511 glEnable(cap = GL_CULL_FACE) 50512 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9541689, -0.2992688, 0, 0, 0.2992688, 0.9541689, 0, 0, -274.6727, -249.2211, 1, 0, 0.07058824, 0, 0.0627451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 50514 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50515 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7522, count = 590) 50517 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50518 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8112, count = 4) 50520 glDisable(cap = GL_STENCIL_TEST) 50521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 50522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8116, count = 650) 50523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8766, count = 40) 50525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8806, count = 82) 50526 glDisableVertexAttribArray(index = 0) 50527 glDisableVertexAttribArray(index = 1) 50528 glBindVertexArray(array = 0) 50529 glDisable(cap = GL_CULL_FACE) 50530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50531 glUseProgram(program = 0) 50532 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50534 glBindVertexArray(array = 0) 50535 glActiveTexture(texture = GL_TEXTURE0) 50536 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 50537 glDisable(cap = GL_DEPTH_TEST) 50538 glDisable(cap = GL_STENCIL_TEST) 50539 glDisable(cap = GL_SCISSOR_TEST) 50540 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50541 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50542 glDepthMask(flag = GL_TRUE) 50543 glDepthFunc(func = GL_LESS) 50544 glClearDepth(depth = 1) 50545 glStencilMask(mask = 255) 50546 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50547 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50548 glDisable(cap = GL_BLEND) 50549 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 50550 glUseProgram(program = 0) 50551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50552 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50553 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50554 glBindVertexArray(array = 1) 50555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50556 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50558 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 50559 glViewport(x = 0, y = 0, width = 375, height = 667) 50560 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 50561 glClearDepth(depth = 1) 50562 glEnable(cap = GL_DEPTH_TEST) 50563 glDepthFunc(func = GL_LESS) 50564 glDepthMask(flag = GL_TRUE) 50565 glDisable(cap = GL_BLEND) 50566 glDisable(cap = GL_CULL_FACE) 50567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50568 glDisable(cap = GL_SCISSOR_TEST) 50569 glDisable(cap = GL_STENCIL_TEST) 50570 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50573 glEnableVertexAttribArray(index = 0) 50574 glEnableVertexAttribArray(index = 1) 50575 glEnableVertexAttribArray(index = 2) 50576 glUseProgram(program = 4) 50577 glUniform1fv(location = 1, count = 1, value = &1) 50578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 50582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50583 glEnable(cap = GL_BLEND) 50584 glDepthMask(flag = GL_FALSE) 50585 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50588 glUseProgram(program = 7) 50589 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 50594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50597 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 50598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50599 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50602 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 50604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 50605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 50606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 50607 glUseProgram(program = 10) 50608 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50609 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 50610 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50611 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50612 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 50613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50614 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 50615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50618 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 50620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 50621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50622 glUseProgram(program = 4) 50623 glUniform1fv(location = 1, count = 1, value = &0.5) 50624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 50628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 50629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 50630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 50631 glUseProgram(program = 10) 50632 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50633 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 50634 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50635 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50636 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 50637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50638 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 50639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 50642 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 50643 glDisableVertexAttribArray(index = 0) 50644 glDisableVertexAttribArray(index = 1) 50645 glDisableVertexAttribArray(index = 2) 50646 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50647 glDisable(cap = GL_STENCIL_TEST) 50648 glDisable(cap = GL_SCISSOR_TEST) 50649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50651 glDepthMask(flag = GL_TRUE) 50652 glBindVertexArray(array = 0) 50653 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 50654 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 50655 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50656 glViewport(x = 0, y = 0, width = 375, height = 640) 50657 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50658 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50659 glUseProgram(program = 1) 50660 glEnable(cap = GL_CULL_FACE) 50661 glCullFace(mode = GL_BACK) 50662 glFrontFace(mode = GL_CCW) 50663 glEnable(cap = GL_BLEND) 50664 glDisable(cap = GL_DEPTH_TEST) 50665 glDisable(cap = GL_SCISSOR_TEST) 50666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50667 glStencilMask(mask = 4294967295) 50668 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50669 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 50670 glActiveTexture(texture = GL_TEXTURE0) 50671 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 50672 glBindVertexArray(array = 2) 50673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 50674 glBufferData(target = GL_ARRAY_BUFFER, size = 141920, data = blob(141920), usage = GL_STREAM_DRAW) 50675 glEnableVertexAttribArray(index = 0) 50676 glEnableVertexAttribArray(index = 1) 50677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50678 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50679 glUniform1i(location = 12, v0 = 0) 50680 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 50681 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 50682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 50684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 50686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 50688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 50690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 50692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 50694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 50696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 50698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 50700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 50702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 50704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3670127, 0.3868513, 0.2083045, 0.5058824, 0.3670127, 0.3868513, 0.2083045, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 50706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3372549, 0.376932, 0.2182238, 0.5058824, 0.3372549, 0.376932, 0.2182238, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 50708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3074971, 0.3670127, 0.228143, 0.5058824, 0.3074971, 0.3670127, 0.228143, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 50710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2777393, 0.3570935, 0.2380623, 0.5058824, 0.2777393, 0.3570935, 0.2380623, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 66) 50712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479816, 0.3471742, 0.2479816, 0.5058824, 0.2479816, 0.3471742, 0.2479816, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1952, count = 50) 50714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2182238, 0.3372549, 0.2579008, 0.5058824, 0.2182238, 0.3372549, 0.2579008, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2002, count = 50) 50716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.188466, 0.3273357, 0.2678201, 0.5058824, 0.188466, 0.3273357, 0.2678201, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 34) 50718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1587082, 0.3174164, 0.2777393, 0.5058824, 0.1587082, 0.3174164, 0.2777393, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2086, count = 34) 50720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1289504, 0.3074971, 0.2876586, 0.5058824, 0.1289504, 0.3074971, 0.2876586, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.506492, -1, 0, 0}) 50721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 26) 50722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2146, count = 154) 50724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2300, count = 154) 50726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 154) 50728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 154) 50730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 138) 50732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2900, count = 122) 50734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 106) 50736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 0.1017639, 0.1017639, 0.1017639, 0.1206967, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 90) 50738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1060238, 0.1060238, 0.0530119, 0.1351803, 0.1060238, 0.1060238, 0.0530119, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 30) 50740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09595153, 0.102313, 0.05619261, 0.1351803, 0.09595153, 0.102313, 0.05619261, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 30) 50742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08587927, 0.09913225, 0.05937333, 0.1351803, 0.08587927, 0.09913225, 0.05937333, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 30) 50744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07580702, 0.09595153, 0.06255404, 0.1351803, 0.07580702, 0.09595153, 0.06255404, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3308, count = 30) 50746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06626488, 0.09277082, 0.06626488, 0.1351803, 0.06626488, 0.09277082, 0.06626488, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 22) 50748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05619261, 0.08905999, 0.06944559, 0.1351803, 0.05619261, 0.08905999, 0.06944559, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3360, count = 22) 50750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04612035, 0.08587927, 0.0726263, 0.1351803, 0.04612035, 0.08587927, 0.0726263, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 18) 50752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03604809, 0.08269856, 0.07580702, 0.1351803, 0.03604809, 0.08269856, 0.07580702, 0.1351803, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 16) 50754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 106) 50756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 90) 50758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 90) 50760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 124) 50762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 86) 50764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.175329, -1, 0, 0}) 50765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 42) 50766 glEnable(cap = GL_STENCIL_TEST) 50767 glStencilMask(mask = 255) 50768 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50769 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50771 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50772 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50773 glDisable(cap = GL_CULL_FACE) 50774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3954, count = 25) 50775 glEnable(cap = GL_CULL_FACE) 50776 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 50778 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50779 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 52) 50781 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50782 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 4) 50784 glDisable(cap = GL_STENCIL_TEST) 50785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 74) 50787 glEnable(cap = GL_STENCIL_TEST) 50788 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50789 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50791 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50792 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50793 glDisable(cap = GL_CULL_FACE) 50794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4109, count = 16) 50795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4159, count = 16) 50796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4209, count = 16) 50797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4259, count = 16) 50798 glEnable(cap = GL_CULL_FACE) 50799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50801 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50802 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 34) 50804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 34) 50805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 34) 50806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 34) 50807 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50808 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 4) 50810 glDisable(cap = GL_STENCIL_TEST) 50811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 58) 50813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4371, count = 58) 50814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 58) 50815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4487, count = 58) 50816 glEnable(cap = GL_STENCIL_TEST) 50817 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50818 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50820 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50821 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50822 glDisable(cap = GL_CULL_FACE) 50823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4545, count = 71) 50824 glEnable(cap = GL_CULL_FACE) 50825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 50827 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4616, count = 144) 50830 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50831 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4760, count = 4) 50833 glDisable(cap = GL_STENCIL_TEST) 50834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4764, count = 178) 50836 glEnable(cap = GL_STENCIL_TEST) 50837 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50838 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50840 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50841 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50842 glDisable(cap = GL_CULL_FACE) 50843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4942, count = 16) 50844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4992, count = 16) 50845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5042, count = 16) 50846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5092, count = 16) 50847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5142, count = 16) 50848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 50849 glEnable(cap = GL_CULL_FACE) 50850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50852 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50853 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 34) 50855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 34) 50856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 34) 50857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 34) 50858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 34) 50859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 50860 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50861 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 4) 50863 glDisable(cap = GL_STENCIL_TEST) 50864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 58) 50866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5304, count = 58) 50867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 58) 50868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 58) 50869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 58) 50870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 58) 50871 glEnable(cap = GL_STENCIL_TEST) 50872 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50873 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50875 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50876 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50877 glDisable(cap = GL_CULL_FACE) 50878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5594, count = 50) 50879 glEnable(cap = GL_CULL_FACE) 50880 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 50882 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50883 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 102) 50885 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50886 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 4) 50888 glDisable(cap = GL_STENCIL_TEST) 50889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 50890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 172) 50891 glEnable(cap = GL_STENCIL_TEST) 50892 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50893 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50895 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50896 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50897 glDisable(cap = GL_CULL_FACE) 50898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5922, count = 16) 50899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5972, count = 16) 50900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6022, count = 16) 50901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6072, count = 16) 50902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6122, count = 16) 50903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6172, count = 16) 50904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6222, count = 16) 50905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6272, count = 16) 50906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6322, count = 16) 50907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6372, count = 16) 50908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6422, count = 16) 50909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6472, count = 16) 50910 glEnable(cap = GL_CULL_FACE) 50911 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50913 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50914 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 34) 50916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 34) 50917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6038, count = 34) 50918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6088, count = 34) 50919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6138, count = 34) 50920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6188, count = 34) 50921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6238, count = 34) 50922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6288, count = 34) 50923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6338, count = 34) 50924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6388, count = 34) 50925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6438, count = 34) 50926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6488, count = 34) 50927 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50928 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 4) 50930 glDisable(cap = GL_STENCIL_TEST) 50931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 50932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6526, count = 58) 50933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 58) 50934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 58) 50935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6700, count = 58) 50936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 50937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 50938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 50939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 50940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 50941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 50942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7106, count = 58) 50943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7164, count = 58) 50944 glEnable(cap = GL_STENCIL_TEST) 50945 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50946 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 50947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 50948 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 50949 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 50950 glDisable(cap = GL_CULL_FACE) 50951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7222, count = 282) 50952 glEnable(cap = GL_CULL_FACE) 50953 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9552613, -0.295763, 0, 0, 0.295763, 0.9552613, 0, 0, -273.7557, -250.2281, 1, 0, 0.05882353, 0, 0.06666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 50955 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 50956 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7504, count = 590) 50958 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 50959 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 50960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8094, count = 4) 50961 glDisable(cap = GL_STENCIL_TEST) 50962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 50963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8098, count = 650) 50964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 50965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8748, count = 40) 50966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8788, count = 82) 50967 glDisableVertexAttribArray(index = 0) 50968 glDisableVertexAttribArray(index = 1) 50969 glBindVertexArray(array = 0) 50970 glDisable(cap = GL_CULL_FACE) 50971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50972 glUseProgram(program = 0) 50973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50975 glBindVertexArray(array = 0) 50976 glActiveTexture(texture = GL_TEXTURE0) 50977 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 50978 glDisable(cap = GL_DEPTH_TEST) 50979 glDisable(cap = GL_STENCIL_TEST) 50980 glDisable(cap = GL_SCISSOR_TEST) 50981 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50982 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50983 glDepthMask(flag = GL_TRUE) 50984 glDepthFunc(func = GL_LESS) 50985 glClearDepth(depth = 1) 50986 glStencilMask(mask = 255) 50987 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 50988 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 50989 glDisable(cap = GL_BLEND) 50990 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 50991 glUseProgram(program = 0) 50992 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50993 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50994 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50995 glBindVertexArray(array = 1) 50996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50997 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 51000 glViewport(x = 0, y = 0, width = 375, height = 667) 51001 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51002 glClearDepth(depth = 1) 51003 glEnable(cap = GL_DEPTH_TEST) 51004 glDepthFunc(func = GL_LESS) 51005 glDepthMask(flag = GL_TRUE) 51006 glDisable(cap = GL_BLEND) 51007 glDisable(cap = GL_CULL_FACE) 51008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51009 glDisable(cap = GL_SCISSOR_TEST) 51010 glDisable(cap = GL_STENCIL_TEST) 51011 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51014 glEnableVertexAttribArray(index = 0) 51015 glEnableVertexAttribArray(index = 1) 51016 glEnableVertexAttribArray(index = 2) 51017 glUseProgram(program = 4) 51018 glUniform1fv(location = 1, count = 1, value = &1) 51019 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51020 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51021 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51022 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 51023 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51024 glEnable(cap = GL_BLEND) 51025 glDepthMask(flag = GL_FALSE) 51026 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51029 glUseProgram(program = 7) 51030 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51031 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51033 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51034 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51035 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51038 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 51039 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51040 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51043 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51044 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51045 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51048 glUseProgram(program = 10) 51049 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51050 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51051 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51052 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51053 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51054 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51055 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51057 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51058 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51059 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51062 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51063 glUseProgram(program = 4) 51064 glUniform1fv(location = 1, count = 1, value = &0.5) 51065 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51066 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51067 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51068 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51069 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51072 glUseProgram(program = 10) 51073 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51074 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51075 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51076 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51077 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51079 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51081 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51082 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 51083 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 51084 glDisableVertexAttribArray(index = 0) 51085 glDisableVertexAttribArray(index = 1) 51086 glDisableVertexAttribArray(index = 2) 51087 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51088 glDisable(cap = GL_STENCIL_TEST) 51089 glDisable(cap = GL_SCISSOR_TEST) 51090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51092 glDepthMask(flag = GL_TRUE) 51093 glBindVertexArray(array = 0) 51094 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 51095 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 51096 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51097 glBindVertexArray(array = 1) 51098 glViewport(x = 0, y = 0, width = 375, height = 667) 51099 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51100 glClearDepth(depth = 1) 51101 glEnable(cap = GL_DEPTH_TEST) 51102 glDepthFunc(func = GL_LESS) 51103 glDepthMask(flag = GL_TRUE) 51104 glDisable(cap = GL_BLEND) 51105 glDisable(cap = GL_CULL_FACE) 51106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51107 glDisable(cap = GL_SCISSOR_TEST) 51108 glDisable(cap = GL_STENCIL_TEST) 51109 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51112 glEnableVertexAttribArray(index = 0) 51113 glEnableVertexAttribArray(index = 1) 51114 glEnableVertexAttribArray(index = 2) 51115 glUseProgram(program = 4) 51116 glUniform1fv(location = 1, count = 1, value = &1) 51117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51119 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51120 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 51121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51122 glEnable(cap = GL_BLEND) 51123 glDepthMask(flag = GL_FALSE) 51124 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51127 glUseProgram(program = 7) 51128 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51131 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51136 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 51137 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51139 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51142 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51143 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51146 glUseProgram(program = 10) 51147 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51148 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51149 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51150 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51151 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51153 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51157 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51160 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51161 glUseProgram(program = 4) 51162 glUniform1fv(location = 1, count = 1, value = &0.5) 51163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51170 glUseProgram(program = 10) 51171 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51172 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51173 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51174 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51175 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51177 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 51181 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 51182 glDisableVertexAttribArray(index = 0) 51183 glDisableVertexAttribArray(index = 1) 51184 glDisableVertexAttribArray(index = 2) 51185 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51186 glDisable(cap = GL_STENCIL_TEST) 51187 glDisable(cap = GL_SCISSOR_TEST) 51188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51190 glDepthMask(flag = GL_TRUE) 51191 glBindVertexArray(array = 0) 51192 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 51193 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 51194 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51195 glViewport(x = 0, y = 0, width = 375, height = 640) 51196 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51197 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51198 glUseProgram(program = 1) 51199 glEnable(cap = GL_CULL_FACE) 51200 glCullFace(mode = GL_BACK) 51201 glFrontFace(mode = GL_CCW) 51202 glEnable(cap = GL_BLEND) 51203 glDisable(cap = GL_DEPTH_TEST) 51204 glDisable(cap = GL_SCISSOR_TEST) 51205 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51206 glStencilMask(mask = 4294967295) 51207 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51208 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 51209 glActiveTexture(texture = GL_TEXTURE0) 51210 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 51211 glBindVertexArray(array = 2) 51212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 51213 glBufferData(target = GL_ARRAY_BUFFER, size = 141920, data = blob(141920), usage = GL_STREAM_DRAW) 51214 glEnableVertexAttribArray(index = 0) 51215 glEnableVertexAttribArray(index = 1) 51216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51218 glUniform1i(location = 12, v0 = 0) 51219 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 51220 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 51221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 51223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 51225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 51227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 51229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 51231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 51233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 51235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 51237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 51239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 51241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.3844675, 0.1922338, 0.4901961, 0.3844675, 0.3844675, 0.1922338, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 51243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3556325, 0.3748558, 0.2018455, 0.4901961, 0.3556325, 0.3748558, 0.2018455, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 51245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3267974, 0.3652442, 0.2114571, 0.4901961, 0.3267974, 0.3652442, 0.2114571, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 51247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2979623, 0.3556325, 0.2210688, 0.4901961, 0.2979623, 0.3556325, 0.2210688, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 51249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2691273, 0.3460208, 0.2306805, 0.4901961, 0.2691273, 0.3460208, 0.2306805, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 58) 51251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2402922, 0.3364091, 0.2402922, 0.4901961, 0.2402922, 0.3364091, 0.2402922, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1944, count = 50) 51253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2114571, 0.3267974, 0.2499039, 0.4901961, 0.2114571, 0.3267974, 0.2499039, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1994, count = 50) 51255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1826221, 0.3171857, 0.2595156, 0.4901961, 0.1826221, 0.3171857, 0.2595156, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2044, count = 34) 51257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.153787, 0.307574, 0.2691273, 0.4901961, 0.153787, 0.307574, 0.2691273, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2078, count = 34) 51259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.124952, 0.2979623, 0.2787389, 0.4901961, 0.124952, 0.2979623, 0.2787389, 0.4901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.442994, -1, 0, 0}) 51260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2112, count = 26) 51261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 154) 51263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2292, count = 154) 51265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2446, count = 154) 51267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2600, count = 154) 51269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2754, count = 138) 51271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 122) 51273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3014, count = 106) 51275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 0.1102314, 0.1102314, 0.1102314, 0.1307396, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 90) 51277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1209982, 0.1209982, 0.06049911, 0.1542727, 0.1209982, 0.1209982, 0.06049911, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 38) 51279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1095034, 0.1167633, 0.06412906, 0.1542727, 0.1095034, 0.1167633, 0.06412906, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 30) 51281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09800857, 0.1131333, 0.06775901, 0.1542727, 0.09800857, 0.1131333, 0.06775901, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 30) 51283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08651374, 0.1095034, 0.07138895, 0.1542727, 0.08651374, 0.1095034, 0.07138895, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3308, count = 30) 51285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07562389, 0.1058735, 0.07562389, 0.1542727, 0.07562389, 0.1058735, 0.07562389, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 22) 51287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06412906, 0.1016385, 0.07925384, 0.1542727, 0.06412906, 0.1016385, 0.07925384, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3360, count = 22) 51289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05263423, 0.09800857, 0.08288379, 0.1542727, 0.05263423, 0.09800857, 0.08288379, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 18) 51291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0411394, 0.09437862, 0.08651374, 0.1542727, 0.0411394, 0.09437862, 0.08651374, 0.1542727, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 16) 51293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 106) 51295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 90) 51297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 90) 51299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 124) 51301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5859285, 0.7148328, 0.453118, 0.9960784, 0.5859285, 0.7148328, 0.453118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3826, count = 86) 51303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.6484275, 0.5195233, 0.9960784, 0.390619, 0.6484275, 0.5195233, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.17049, -1, 0, 0}) 51304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 42) 51305 glEnable(cap = GL_STENCIL_TEST) 51306 glStencilMask(mask = 255) 51307 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51308 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51310 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51311 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51312 glDisable(cap = GL_CULL_FACE) 51313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3954, count = 25) 51314 glEnable(cap = GL_CULL_FACE) 51315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 51317 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51318 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 52) 51320 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51321 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 4) 51323 glDisable(cap = GL_STENCIL_TEST) 51324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 74) 51326 glEnable(cap = GL_STENCIL_TEST) 51327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51328 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51330 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51331 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51332 glDisable(cap = GL_CULL_FACE) 51333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4109, count = 16) 51334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4159, count = 16) 51335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4209, count = 16) 51336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4259, count = 16) 51337 glEnable(cap = GL_CULL_FACE) 51338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51340 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 34) 51343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 34) 51344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 34) 51345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 34) 51346 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51347 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 4) 51349 glDisable(cap = GL_STENCIL_TEST) 51350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 58) 51352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4371, count = 58) 51353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 58) 51354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4487, count = 58) 51355 glEnable(cap = GL_STENCIL_TEST) 51356 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51357 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51359 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51360 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51361 glDisable(cap = GL_CULL_FACE) 51362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4545, count = 71) 51363 glEnable(cap = GL_CULL_FACE) 51364 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 51366 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51367 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4616, count = 144) 51369 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51370 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4760, count = 4) 51372 glDisable(cap = GL_STENCIL_TEST) 51373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4764, count = 178) 51375 glEnable(cap = GL_STENCIL_TEST) 51376 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51377 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51379 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51380 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51381 glDisable(cap = GL_CULL_FACE) 51382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4942, count = 16) 51383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4992, count = 16) 51384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5042, count = 16) 51385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5092, count = 16) 51386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5142, count = 16) 51387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 51388 glEnable(cap = GL_CULL_FACE) 51389 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51391 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51392 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 34) 51394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 34) 51395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 34) 51396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 34) 51397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 34) 51398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 51399 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51400 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 4) 51402 glDisable(cap = GL_STENCIL_TEST) 51403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 58) 51405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5304, count = 58) 51406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 58) 51407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 58) 51408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 58) 51409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 58) 51410 glEnable(cap = GL_STENCIL_TEST) 51411 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51412 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51414 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51415 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51416 glDisable(cap = GL_CULL_FACE) 51417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5594, count = 50) 51418 glEnable(cap = GL_CULL_FACE) 51419 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 51421 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51422 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 102) 51424 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51425 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 4) 51427 glDisable(cap = GL_STENCIL_TEST) 51428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 172) 51430 glEnable(cap = GL_STENCIL_TEST) 51431 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51432 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51434 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51435 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51436 glDisable(cap = GL_CULL_FACE) 51437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5922, count = 16) 51438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5972, count = 16) 51439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6022, count = 16) 51440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6072, count = 16) 51441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6122, count = 16) 51442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6172, count = 16) 51443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6222, count = 16) 51444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6272, count = 16) 51445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6322, count = 16) 51446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6372, count = 16) 51447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6422, count = 16) 51448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6472, count = 16) 51449 glEnable(cap = GL_CULL_FACE) 51450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51452 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51453 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 34) 51455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 34) 51456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6038, count = 34) 51457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6088, count = 34) 51458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6138, count = 34) 51459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6188, count = 34) 51460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6238, count = 34) 51461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6288, count = 34) 51462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6338, count = 34) 51463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6388, count = 34) 51464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6438, count = 34) 51465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6488, count = 34) 51466 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51467 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6522, count = 4) 51469 glDisable(cap = GL_STENCIL_TEST) 51470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6526, count = 58) 51472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 58) 51473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 58) 51474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6700, count = 58) 51475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 51476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 51477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 51478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 51479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 51480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 51481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7106, count = 58) 51482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7164, count = 58) 51483 glEnable(cap = GL_STENCIL_TEST) 51484 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51485 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51487 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51488 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51489 glDisable(cap = GL_CULL_FACE) 51490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7222, count = 282) 51491 glEnable(cap = GL_CULL_FACE) 51492 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9566495, -0.2912416, 0, 0, 0.2912416, 0.9566495, 0, 0, -272.5691, -251.5201, 1, 0, 0.04705882, 0, 0.07450981, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 51494 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51495 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7504, count = 590) 51497 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51498 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8094, count = 4) 51500 glDisable(cap = GL_STENCIL_TEST) 51501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 51502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8098, count = 650) 51503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8748, count = 40) 51505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8788, count = 82) 51506 glDisableVertexAttribArray(index = 0) 51507 glDisableVertexAttribArray(index = 1) 51508 glBindVertexArray(array = 0) 51509 glDisable(cap = GL_CULL_FACE) 51510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51511 glUseProgram(program = 0) 51512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51514 glBindVertexArray(array = 0) 51515 glActiveTexture(texture = GL_TEXTURE0) 51516 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 51517 glDisable(cap = GL_DEPTH_TEST) 51518 glDisable(cap = GL_STENCIL_TEST) 51519 glDisable(cap = GL_SCISSOR_TEST) 51520 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51521 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51522 glDepthMask(flag = GL_TRUE) 51523 glDepthFunc(func = GL_LESS) 51524 glClearDepth(depth = 1) 51525 glStencilMask(mask = 255) 51526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51528 glDisable(cap = GL_BLEND) 51529 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 51530 glUseProgram(program = 0) 51531 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51532 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51533 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51534 glBindVertexArray(array = 1) 51535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51536 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 51537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51538 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 51539 glViewport(x = 0, y = 0, width = 375, height = 667) 51540 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51541 glClearDepth(depth = 1) 51542 glEnable(cap = GL_DEPTH_TEST) 51543 glDepthFunc(func = GL_LESS) 51544 glDepthMask(flag = GL_TRUE) 51545 glDisable(cap = GL_BLEND) 51546 glDisable(cap = GL_CULL_FACE) 51547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51548 glDisable(cap = GL_SCISSOR_TEST) 51549 glDisable(cap = GL_STENCIL_TEST) 51550 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51553 glEnableVertexAttribArray(index = 0) 51554 glEnableVertexAttribArray(index = 1) 51555 glEnableVertexAttribArray(index = 2) 51556 glUseProgram(program = 4) 51557 glUniform1fv(location = 1, count = 1, value = &1) 51558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 51562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51563 glEnable(cap = GL_BLEND) 51564 glDepthMask(flag = GL_FALSE) 51565 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51568 glUseProgram(program = 7) 51569 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51572 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51573 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51574 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51577 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 51578 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51584 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51587 glUseProgram(program = 10) 51588 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51589 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51590 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51591 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51592 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51594 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51596 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51598 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51601 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51602 glUseProgram(program = 4) 51603 glUniform1fv(location = 1, count = 1, value = &0.5) 51604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51611 glUseProgram(program = 10) 51612 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51613 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51614 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51615 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51616 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51618 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51620 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 51622 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 51623 glDisableVertexAttribArray(index = 0) 51624 glDisableVertexAttribArray(index = 1) 51625 glDisableVertexAttribArray(index = 2) 51626 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51627 glDisable(cap = GL_STENCIL_TEST) 51628 glDisable(cap = GL_SCISSOR_TEST) 51629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51631 glDepthMask(flag = GL_TRUE) 51632 glBindVertexArray(array = 0) 51633 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 51634 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 51635 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51636 glViewport(x = 0, y = 0, width = 375, height = 640) 51637 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51638 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51639 glUseProgram(program = 1) 51640 glEnable(cap = GL_CULL_FACE) 51641 glCullFace(mode = GL_BACK) 51642 glFrontFace(mode = GL_CCW) 51643 glEnable(cap = GL_BLEND) 51644 glDisable(cap = GL_DEPTH_TEST) 51645 glDisable(cap = GL_SCISSOR_TEST) 51646 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51647 glStencilMask(mask = 4294967295) 51648 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51649 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 51650 glActiveTexture(texture = GL_TEXTURE0) 51651 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 51652 glBindVertexArray(array = 2) 51653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 51654 glBufferData(target = GL_ARRAY_BUFFER, size = 141408, data = blob(141408), usage = GL_STREAM_DRAW) 51655 glEnableVertexAttribArray(index = 0) 51656 glEnableVertexAttribArray(index = 1) 51657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51658 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51659 glUniform1i(location = 12, v0 = 0) 51660 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 51661 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 51662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 51664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 51666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 51668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 51670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 51672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 51674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 51676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 51678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 51680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 51682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 51684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3470973, 0.3658593, 0.1970012, 0.4784314, 0.3470973, 0.3658593, 0.1970012, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 51686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3189543, 0.3564783, 0.2063822, 0.4784314, 0.3189543, 0.3564783, 0.2063822, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 51688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2908112, 0.3470973, 0.2157632, 0.4784314, 0.2908112, 0.3470973, 0.2157632, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 51690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2626682, 0.3377163, 0.2251442, 0.4784314, 0.2626682, 0.3377163, 0.2251442, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 50) 51692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1936, count = 50) 51694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2063822, 0.3189543, 0.2439062, 0.4784314, 0.2063822, 0.3189543, 0.2439062, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1986, count = 50) 51696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1782391, 0.3095733, 0.2532872, 0.4784314, 0.1782391, 0.3095733, 0.2532872, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 34) 51698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1500961, 0.3001922, 0.2626682, 0.4784314, 0.1500961, 0.3001922, 0.2626682, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 34) 51700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1219531, 0.2908112, 0.2720492, 0.4784314, 0.1219531, 0.2908112, 0.2720492, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.397045, -1, 0, 0}) 51701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 26) 51702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 154) 51704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 154) 51706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2438, count = 154) 51708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2592, count = 154) 51710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 122) 51712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 106) 51714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 106) 51716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.117521, 0.117521, 0.117521, 0.1393853, 0.117521, 0.117521, 0.117521, 0.1393853, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3080, count = 90) 51718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333726, 0.1333726, 0.06668631, 0.1700501, 0.1333726, 0.1333726, 0.06668631, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 46) 51720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1207022, 0.1287046, 0.07068749, 0.1700501, 0.1207022, 0.1287046, 0.07068749, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3216, count = 30) 51722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1080318, 0.1247034, 0.07468867, 0.1700501, 0.1080318, 0.1247034, 0.07468867, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3246, count = 30) 51724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09536143, 0.1207022, 0.07868984, 0.1700501, 0.09536143, 0.1207022, 0.07868984, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 30) 51726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08335789, 0.116701, 0.08335789, 0.1700501, 0.08335789, 0.116701, 0.08335789, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3306, count = 22) 51728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07068749, 0.112033, 0.08735907, 0.1700501, 0.07068749, 0.112033, 0.08735907, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 22) 51730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05801709, 0.1080318, 0.09136025, 0.1700501, 0.05801709, 0.1080318, 0.09136025, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 18) 51732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04534669, 0.1040306, 0.09536143, 0.1700501, 0.04534669, 0.1040306, 0.09536143, 0.1700501, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3368, count = 16) 51734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3384, count = 106) 51736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 90) 51738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3580, count = 90) 51740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 124) 51742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3794, count = 86) 51744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.166445, -1, 0, 0}) 51745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 42) 51746 glEnable(cap = GL_STENCIL_TEST) 51747 glStencilMask(mask = 255) 51748 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51749 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51751 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51752 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51753 glDisable(cap = GL_CULL_FACE) 51754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3922, count = 25) 51755 glEnable(cap = GL_CULL_FACE) 51756 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 51758 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51759 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3947, count = 52) 51761 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51762 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3999, count = 4) 51764 glDisable(cap = GL_STENCIL_TEST) 51765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4003, count = 74) 51767 glEnable(cap = GL_STENCIL_TEST) 51768 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51769 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51771 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51772 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51773 glDisable(cap = GL_CULL_FACE) 51774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4077, count = 16) 51775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4127, count = 16) 51776 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4177, count = 16) 51777 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4227, count = 16) 51778 glEnable(cap = GL_CULL_FACE) 51779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51781 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51782 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4093, count = 34) 51784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 34) 51785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 34) 51786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 34) 51787 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51788 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 4) 51790 glDisable(cap = GL_STENCIL_TEST) 51791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 51793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 58) 51794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 51795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 58) 51796 glEnable(cap = GL_STENCIL_TEST) 51797 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51798 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51800 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51801 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51802 glDisable(cap = GL_CULL_FACE) 51803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4513, count = 71) 51804 glEnable(cap = GL_CULL_FACE) 51805 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 51807 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51808 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4584, count = 144) 51810 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51811 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4728, count = 4) 51813 glDisable(cap = GL_STENCIL_TEST) 51814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4732, count = 178) 51816 glEnable(cap = GL_STENCIL_TEST) 51817 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51818 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51820 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51821 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51822 glDisable(cap = GL_CULL_FACE) 51823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4910, count = 16) 51824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4960, count = 16) 51825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5010, count = 16) 51826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5060, count = 16) 51827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5110, count = 16) 51828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5160, count = 16) 51829 glEnable(cap = GL_CULL_FACE) 51830 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51832 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51833 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4926, count = 34) 51835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4976, count = 34) 51836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 34) 51837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5076, count = 34) 51838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 34) 51839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 34) 51840 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51841 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 4) 51843 glDisable(cap = GL_STENCIL_TEST) 51844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5214, count = 58) 51846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 58) 51847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 58) 51848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 58) 51849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 58) 51850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 58) 51851 glEnable(cap = GL_STENCIL_TEST) 51852 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51853 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51855 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51856 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51857 glDisable(cap = GL_CULL_FACE) 51858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5562, count = 50) 51859 glEnable(cap = GL_CULL_FACE) 51860 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 51862 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51863 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 102) 51865 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51866 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 4) 51868 glDisable(cap = GL_STENCIL_TEST) 51869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 51870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 172) 51871 glEnable(cap = GL_STENCIL_TEST) 51872 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51873 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51875 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51876 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51877 glDisable(cap = GL_CULL_FACE) 51878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5890, count = 16) 51879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5940, count = 16) 51880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 16) 51881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6040, count = 16) 51882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6090, count = 16) 51883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6140, count = 16) 51884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6190, count = 16) 51885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6240, count = 16) 51886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6290, count = 16) 51887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6340, count = 16) 51888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6390, count = 16) 51889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6440, count = 16) 51890 glEnable(cap = GL_CULL_FACE) 51891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51893 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51894 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5906, count = 34) 51896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 34) 51897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6006, count = 34) 51898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6056, count = 34) 51899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6106, count = 34) 51900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6156, count = 34) 51901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 34) 51902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6256, count = 34) 51903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6306, count = 34) 51904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6356, count = 34) 51905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 34) 51906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 34) 51907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 4) 51910 glDisable(cap = GL_STENCIL_TEST) 51911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 51912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6494, count = 58) 51913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 58) 51914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6610, count = 58) 51915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6668, count = 58) 51916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6726, count = 58) 51917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6784, count = 58) 51918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6842, count = 58) 51919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6900, count = 58) 51920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6958, count = 58) 51921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7016, count = 58) 51922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7074, count = 58) 51923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7132, count = 58) 51924 glEnable(cap = GL_STENCIL_TEST) 51925 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51926 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 51927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 51928 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 51929 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 51930 glDisable(cap = GL_CULL_FACE) 51931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7190, count = 282) 51932 glEnable(cap = GL_CULL_FACE) 51933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9576869, -0.2878122, 0, 0, 0.2878122, 0.9576869, 0, 0, -271.6662, -252.495, 1, 0, 0.03921569, 0, 0.07843138, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 51935 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 51936 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7472, count = 590) 51938 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 51939 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 51940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8062, count = 4) 51941 glDisable(cap = GL_STENCIL_TEST) 51942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 51943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8066, count = 650) 51944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 51945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8716, count = 40) 51946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8756, count = 82) 51947 glDisableVertexAttribArray(index = 0) 51948 glDisableVertexAttribArray(index = 1) 51949 glBindVertexArray(array = 0) 51950 glDisable(cap = GL_CULL_FACE) 51951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51952 glUseProgram(program = 0) 51953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51955 glBindVertexArray(array = 0) 51956 glActiveTexture(texture = GL_TEXTURE0) 51957 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 51958 glDisable(cap = GL_DEPTH_TEST) 51959 glDisable(cap = GL_STENCIL_TEST) 51960 glDisable(cap = GL_SCISSOR_TEST) 51961 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51962 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51963 glDepthMask(flag = GL_TRUE) 51964 glDepthFunc(func = GL_LESS) 51965 glClearDepth(depth = 1) 51966 glStencilMask(mask = 255) 51967 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 51968 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 51969 glDisable(cap = GL_BLEND) 51970 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 51971 glUseProgram(program = 0) 51972 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51973 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51974 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51975 glBindVertexArray(array = 1) 51976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51977 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 51978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51979 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 51980 glViewport(x = 0, y = 0, width = 375, height = 667) 51981 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51982 glClearDepth(depth = 1) 51983 glEnable(cap = GL_DEPTH_TEST) 51984 glDepthFunc(func = GL_LESS) 51985 glDepthMask(flag = GL_TRUE) 51986 glDisable(cap = GL_BLEND) 51987 glDisable(cap = GL_CULL_FACE) 51988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51989 glDisable(cap = GL_SCISSOR_TEST) 51990 glDisable(cap = GL_STENCIL_TEST) 51991 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51994 glEnableVertexAttribArray(index = 0) 51995 glEnableVertexAttribArray(index = 1) 51996 glEnableVertexAttribArray(index = 2) 51997 glUseProgram(program = 4) 51998 glUniform1fv(location = 1, count = 1, value = &1) 51999 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52000 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52001 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52002 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52003 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52004 glEnable(cap = GL_BLEND) 52005 glDepthMask(flag = GL_FALSE) 52006 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52009 glUseProgram(program = 7) 52010 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52013 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52018 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 52019 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52020 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52028 glUseProgram(program = 10) 52029 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52030 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52031 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52032 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52033 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52034 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52035 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52037 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52039 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 52041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 52042 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52043 glUseProgram(program = 4) 52044 glUniform1fv(location = 1, count = 1, value = &0.5) 52045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52047 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52048 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52049 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 52051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 52052 glUseProgram(program = 10) 52053 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52054 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52055 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52056 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52057 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52059 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 52063 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 52064 glDisableVertexAttribArray(index = 0) 52065 glDisableVertexAttribArray(index = 1) 52066 glDisableVertexAttribArray(index = 2) 52067 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52068 glDisable(cap = GL_STENCIL_TEST) 52069 glDisable(cap = GL_SCISSOR_TEST) 52070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52072 glDepthMask(flag = GL_TRUE) 52073 glBindVertexArray(array = 0) 52074 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 52075 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 52076 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52077 glViewport(x = 0, y = 0, width = 375, height = 640) 52078 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52079 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52080 glUseProgram(program = 1) 52081 glEnable(cap = GL_CULL_FACE) 52082 glCullFace(mode = GL_BACK) 52083 glFrontFace(mode = GL_CCW) 52084 glEnable(cap = GL_BLEND) 52085 glDisable(cap = GL_DEPTH_TEST) 52086 glDisable(cap = GL_SCISSOR_TEST) 52087 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52088 glStencilMask(mask = 4294967295) 52089 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52090 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 52091 glActiveTexture(texture = GL_TEXTURE0) 52092 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 52093 glBindVertexArray(array = 2) 52094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 52095 glBufferData(target = GL_ARRAY_BUFFER, size = 141056, data = blob(141056), usage = GL_STREAM_DRAW) 52096 glEnableVertexAttribArray(index = 0) 52097 glEnableVertexAttribArray(index = 1) 52098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52100 glUniform1i(location = 12, v0 = 0) 52101 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 52102 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 52103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 52105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 52107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 52109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 52111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 52113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 52115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 52117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 52119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 52121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 52123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.3690888, 0.1845444, 0.4705882, 0.3690888, 0.3690888, 0.1845444, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 52125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.3598616, 0.1937716, 0.4705882, 0.3414072, 0.3598616, 0.1937716, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 52127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.3506344, 0.2029988, 0.4705882, 0.3137255, 0.3506344, 0.2029988, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 52129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.3414072, 0.2122261, 0.4705882, 0.2860439, 0.3414072, 0.2122261, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 52131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.3321799, 0.2214533, 0.4705882, 0.2583622, 0.3321799, 0.2214533, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 50) 52133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2306805, 0.3229527, 0.2306805, 0.4705882, 0.2306805, 0.3229527, 0.2306805, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1936, count = 50) 52135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2029988, 0.3137255, 0.2399077, 0.4705882, 0.2029988, 0.3137255, 0.2399077, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1986, count = 50) 52137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1753172, 0.3044983, 0.249135, 0.4705882, 0.1753172, 0.3044983, 0.249135, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 34) 52139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1476355, 0.2952711, 0.2583622, 0.4705882, 0.1476355, 0.2952711, 0.2583622, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 34) 52141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1199539, 0.2860439, 0.2675894, 0.4705882, 0.1199539, 0.2860439, 0.2675894, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.358682, -1, 0, 0}) 52142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 26) 52143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 154) 52145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 154) 52147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2438, count = 154) 52149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2592, count = 154) 52151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 122) 52153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 106) 52155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 90) 52157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 0.1244262, 0.1244262, 0.1244262, 0.1475752, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3064, count = 90) 52159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1435242, 0.1435242, 0.07176208, 0.1829933, 0.1435242, 0.1435242, 0.07176208, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 46) 52161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1298894, 0.1385008, 0.07606781, 0.1829933, 0.1298894, 0.1385008, 0.07606781, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 30) 52163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1162546, 0.1341951, 0.08037353, 0.1829933, 0.1162546, 0.1341951, 0.08037353, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3230, count = 30) 52165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1026198, 0.1298894, 0.08467925, 0.1829933, 0.1026198, 0.1298894, 0.08467925, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 30) 52167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0897026, 0.1255836, 0.0897026, 0.1829933, 0.0897026, 0.1255836, 0.0897026, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3290, count = 26) 52169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07606781, 0.1205603, 0.09400833, 0.1829933, 0.07606781, 0.1205603, 0.09400833, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 22) 52171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06243301, 0.1162546, 0.09831405, 0.1829933, 0.06243301, 0.1162546, 0.09831405, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 18) 52173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04879822, 0.1119488, 0.1026198, 0.1829933, 0.04879822, 0.1119488, 0.1026198, 0.1829933, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 16) 52175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3372, count = 106) 52177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 90) 52179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 90) 52181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 124) 52183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 86) 52185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.162707, -1, 0, 0}) 52186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3868, count = 42) 52187 glEnable(cap = GL_STENCIL_TEST) 52188 glStencilMask(mask = 255) 52189 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52190 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52192 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52193 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52194 glDisable(cap = GL_CULL_FACE) 52195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3910, count = 23) 52196 glEnable(cap = GL_CULL_FACE) 52197 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 52199 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52200 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3933, count = 48) 52202 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52203 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 4) 52205 glDisable(cap = GL_STENCIL_TEST) 52206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3985, count = 70) 52208 glEnable(cap = GL_STENCIL_TEST) 52209 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52210 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52212 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52213 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52214 glDisable(cap = GL_CULL_FACE) 52215 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4055, count = 16) 52216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4105, count = 16) 52217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4155, count = 16) 52218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4205, count = 16) 52219 glEnable(cap = GL_CULL_FACE) 52220 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52222 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52223 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4071, count = 34) 52225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4121, count = 34) 52226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 34) 52227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4221, count = 34) 52228 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52229 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4255, count = 4) 52231 glDisable(cap = GL_STENCIL_TEST) 52232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 58) 52234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 58) 52235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 58) 52236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4433, count = 58) 52237 glEnable(cap = GL_STENCIL_TEST) 52238 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52239 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52241 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52242 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52243 glDisable(cap = GL_CULL_FACE) 52244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4491, count = 69) 52245 glEnable(cap = GL_CULL_FACE) 52246 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 52248 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52249 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4560, count = 140) 52251 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52252 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4700, count = 4) 52254 glDisable(cap = GL_STENCIL_TEST) 52255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 174) 52257 glEnable(cap = GL_STENCIL_TEST) 52258 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52259 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52261 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52262 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52263 glDisable(cap = GL_CULL_FACE) 52264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4878, count = 16) 52265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4928, count = 16) 52266 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4978, count = 16) 52267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5028, count = 16) 52268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5078, count = 16) 52269 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5128, count = 16) 52270 glEnable(cap = GL_CULL_FACE) 52271 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52273 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52274 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4894, count = 34) 52276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4944, count = 34) 52277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 34) 52278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 34) 52279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 34) 52280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5144, count = 34) 52281 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52282 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 4) 52284 glDisable(cap = GL_STENCIL_TEST) 52285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 58) 52287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 58) 52288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 58) 52289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 58) 52290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 58) 52291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 58) 52292 glEnable(cap = GL_STENCIL_TEST) 52293 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52294 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52296 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52297 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52298 glDisable(cap = GL_CULL_FACE) 52299 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5530, count = 52) 52300 glEnable(cap = GL_CULL_FACE) 52301 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 52303 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52304 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 106) 52306 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52307 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 4) 52309 glDisable(cap = GL_STENCIL_TEST) 52310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 176) 52312 glEnable(cap = GL_STENCIL_TEST) 52313 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52314 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52316 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52317 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52318 glDisable(cap = GL_CULL_FACE) 52319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5868, count = 16) 52320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5918, count = 16) 52321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5968, count = 16) 52322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6018, count = 16) 52323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6068, count = 16) 52324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6118, count = 16) 52325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6168, count = 16) 52326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6218, count = 16) 52327 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6268, count = 16) 52328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6318, count = 16) 52329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6368, count = 16) 52330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6418, count = 16) 52331 glEnable(cap = GL_CULL_FACE) 52332 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52334 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52335 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 34) 52337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 34) 52338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5984, count = 34) 52339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6034, count = 34) 52340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6084, count = 34) 52341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6134, count = 34) 52342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6184, count = 34) 52343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6234, count = 34) 52344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6284, count = 34) 52345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6334, count = 34) 52346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6384, count = 34) 52347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6434, count = 34) 52348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 4) 52351 glDisable(cap = GL_STENCIL_TEST) 52352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6472, count = 58) 52354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6530, count = 58) 52355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6588, count = 58) 52356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6646, count = 58) 52357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6704, count = 58) 52358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6762, count = 58) 52359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6820, count = 58) 52360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6878, count = 58) 52361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6936, count = 58) 52362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6994, count = 58) 52363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7052, count = 58) 52364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7110, count = 58) 52365 glEnable(cap = GL_STENCIL_TEST) 52366 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52367 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52369 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52370 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52371 glDisable(cap = GL_CULL_FACE) 52372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7168, count = 282) 52373 glEnable(cap = GL_CULL_FACE) 52374 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9585742, -0.284843, 0, 0, 0.284843, 0.9585742, 0, 0, -270.8824, -253.3357, 1, 0, 0.03529412, 0, 0.08235294, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 52376 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52377 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7450, count = 590) 52379 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52380 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8040, count = 4) 52382 glDisable(cap = GL_STENCIL_TEST) 52383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 52384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8044, count = 650) 52385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8694, count = 40) 52387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8734, count = 82) 52388 glDisableVertexAttribArray(index = 0) 52389 glDisableVertexAttribArray(index = 1) 52390 glBindVertexArray(array = 0) 52391 glDisable(cap = GL_CULL_FACE) 52392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52393 glUseProgram(program = 0) 52394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52396 glBindVertexArray(array = 0) 52397 glActiveTexture(texture = GL_TEXTURE0) 52398 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 52399 glDisable(cap = GL_DEPTH_TEST) 52400 glDisable(cap = GL_STENCIL_TEST) 52401 glDisable(cap = GL_SCISSOR_TEST) 52402 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52403 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52404 glDepthMask(flag = GL_TRUE) 52405 glDepthFunc(func = GL_LESS) 52406 glClearDepth(depth = 1) 52407 glStencilMask(mask = 255) 52408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52409 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52410 glDisable(cap = GL_BLEND) 52411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 52412 glUseProgram(program = 0) 52413 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52414 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52415 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52416 glBindVertexArray(array = 1) 52417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52418 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 52419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 52421 glViewport(x = 0, y = 0, width = 375, height = 667) 52422 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 52423 glClearDepth(depth = 1) 52424 glEnable(cap = GL_DEPTH_TEST) 52425 glDepthFunc(func = GL_LESS) 52426 glDepthMask(flag = GL_TRUE) 52427 glDisable(cap = GL_BLEND) 52428 glDisable(cap = GL_CULL_FACE) 52429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52430 glDisable(cap = GL_SCISSOR_TEST) 52431 glDisable(cap = GL_STENCIL_TEST) 52432 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52435 glEnableVertexAttribArray(index = 0) 52436 glEnableVertexAttribArray(index = 1) 52437 glEnableVertexAttribArray(index = 2) 52438 glUseProgram(program = 4) 52439 glUniform1fv(location = 1, count = 1, value = &1) 52440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52443 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52444 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52445 glEnable(cap = GL_BLEND) 52446 glDepthMask(flag = GL_FALSE) 52447 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52450 glUseProgram(program = 7) 52451 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52452 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52454 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52455 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52456 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52459 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 52460 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52461 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52469 glUseProgram(program = 10) 52470 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52471 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52472 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52473 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52474 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52476 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52478 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52480 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 52482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 52483 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52484 glUseProgram(program = 4) 52485 glUniform1fv(location = 1, count = 1, value = &0.5) 52486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52488 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 52492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 52493 glUseProgram(program = 10) 52494 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52495 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52496 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52497 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52498 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52500 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 52504 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 52505 glDisableVertexAttribArray(index = 0) 52506 glDisableVertexAttribArray(index = 1) 52507 glDisableVertexAttribArray(index = 2) 52508 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52509 glDisable(cap = GL_STENCIL_TEST) 52510 glDisable(cap = GL_SCISSOR_TEST) 52511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52513 glDepthMask(flag = GL_TRUE) 52514 glBindVertexArray(array = 0) 52515 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 52516 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 52517 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52518 glViewport(x = 0, y = 0, width = 375, height = 640) 52519 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52520 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52521 glUseProgram(program = 1) 52522 glEnable(cap = GL_CULL_FACE) 52523 glCullFace(mode = GL_BACK) 52524 glFrontFace(mode = GL_CCW) 52525 glEnable(cap = GL_BLEND) 52526 glDisable(cap = GL_DEPTH_TEST) 52527 glDisable(cap = GL_SCISSOR_TEST) 52528 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52529 glStencilMask(mask = 4294967295) 52530 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52531 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 52532 glActiveTexture(texture = GL_TEXTURE0) 52533 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 52534 glBindVertexArray(array = 2) 52535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 52536 glBufferData(target = GL_ARRAY_BUFFER, size = 141024, data = blob(141024), usage = GL_STREAM_DRAW) 52537 glEnableVertexAttribArray(index = 0) 52538 glEnableVertexAttribArray(index = 1) 52539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52541 glUniform1i(location = 12, v0 = 0) 52542 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 52543 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 52544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 52546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 52548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 52550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 52552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 52554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 52556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 52558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 52560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 52562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 52564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3598616, 0.3598616, 0.1799308, 0.4588235, 0.3598616, 0.3598616, 0.1799308, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 52566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.332872, 0.3508651, 0.1889273, 0.4588235, 0.332872, 0.3508651, 0.1889273, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 52568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3058824, 0.3418685, 0.1979239, 0.4588235, 0.3058824, 0.3418685, 0.1979239, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 52570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2788928, 0.332872, 0.2069204, 0.4588235, 0.2788928, 0.332872, 0.2069204, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 52572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2519031, 0.3238755, 0.215917, 0.4588235, 0.2519031, 0.3238755, 0.215917, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 52574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249135, 0.3148789, 0.2249135, 0.4588235, 0.2249135, 0.3148789, 0.2249135, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 52576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1979239, 0.3058824, 0.2339101, 0.4588235, 0.1979239, 0.3058824, 0.2339101, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 52578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1709343, 0.2968858, 0.2429066, 0.4588235, 0.1709343, 0.2968858, 0.2429066, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 52580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1439446, 0.2878893, 0.2519031, 0.4588235, 0.1439446, 0.2878893, 0.2519031, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 52582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.116955, 0.2788928, 0.2608997, 0.4588235, 0.116955, 0.2788928, 0.2608997, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.31592, -1, 0, 0}) 52583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 52584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 52586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 154) 52588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 154) 52590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2586, count = 154) 52592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 122) 52594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 106) 52596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 90) 52598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 0.1330779, 0.1330779, 0.1330779, 0.1578366, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 90) 52600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1609315, 0.1609315, 0.08046573, 0.2051876, 0.1609315, 0.1609315, 0.08046573, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 46) 52602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145643, 0.1552989, 0.08529368, 0.2051876, 0.145643, 0.1552989, 0.08529368, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 30) 52604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1303545, 0.1504709, 0.09012162, 0.2051876, 0.1303545, 0.1504709, 0.09012162, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 30) 52606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.115066, 0.145643, 0.09494957, 0.2051876, 0.115066, 0.145643, 0.09494957, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 30) 52608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1005822, 0.140815, 0.1005822, 0.2051876, 0.1005822, 0.140815, 0.1005822, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 30) 52610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08529368, 0.1351824, 0.1054101, 0.2051876, 0.08529368, 0.1351824, 0.1054101, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 22) 52612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07000519, 0.1303545, 0.1102381, 0.2051876, 0.07000519, 0.1303545, 0.1102381, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3336, count = 18) 52614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0547167, 0.1255265, 0.115066, 0.2051876, 0.0547167, 0.1255265, 0.115066, 0.2051876, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3354, count = 16) 52616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 106) 52618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 90) 52620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 90) 52622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3656, count = 124) 52624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 86) 52626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.158139, -1, 0, 0}) 52627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 42) 52628 glEnable(cap = GL_STENCIL_TEST) 52629 glStencilMask(mask = 255) 52630 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52631 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52633 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52634 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52635 glDisable(cap = GL_CULL_FACE) 52636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3908, count = 23) 52637 glEnable(cap = GL_CULL_FACE) 52638 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 52640 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52641 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3931, count = 48) 52643 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52644 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 4) 52646 glDisable(cap = GL_STENCIL_TEST) 52647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3983, count = 70) 52649 glEnable(cap = GL_STENCIL_TEST) 52650 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52651 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52653 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52654 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52655 glDisable(cap = GL_CULL_FACE) 52656 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 52657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4103, count = 16) 52658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4153, count = 16) 52659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4203, count = 16) 52660 glEnable(cap = GL_CULL_FACE) 52661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52663 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52664 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 52666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 34) 52667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 34) 52668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 34) 52669 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52670 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 4) 52672 glDisable(cap = GL_STENCIL_TEST) 52673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 52675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 52676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 58) 52677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 58) 52678 glEnable(cap = GL_STENCIL_TEST) 52679 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52680 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52682 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52683 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52684 glDisable(cap = GL_CULL_FACE) 52685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 69) 52686 glEnable(cap = GL_CULL_FACE) 52687 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 52689 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52690 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4558, count = 140) 52692 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52693 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4698, count = 4) 52695 glDisable(cap = GL_STENCIL_TEST) 52696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4702, count = 174) 52698 glEnable(cap = GL_STENCIL_TEST) 52699 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52700 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52702 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52703 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52704 glDisable(cap = GL_CULL_FACE) 52705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4876, count = 16) 52706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4926, count = 16) 52707 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4976, count = 16) 52708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5026, count = 16) 52709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5076, count = 16) 52710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5126, count = 16) 52711 glEnable(cap = GL_CULL_FACE) 52712 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52714 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52715 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4892, count = 34) 52717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4942, count = 34) 52718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4992, count = 34) 52719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 34) 52720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 34) 52721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 34) 52722 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52723 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 4) 52725 glDisable(cap = GL_STENCIL_TEST) 52726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 58) 52728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 58) 52729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 58) 52730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 58) 52731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 58) 52732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 58) 52733 glEnable(cap = GL_STENCIL_TEST) 52734 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52735 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52737 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52738 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52739 glDisable(cap = GL_CULL_FACE) 52740 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5528, count = 52) 52741 glEnable(cap = GL_CULL_FACE) 52742 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 52744 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52745 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 106) 52747 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52748 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5686, count = 4) 52750 glDisable(cap = GL_STENCIL_TEST) 52751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 52752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5690, count = 176) 52753 glEnable(cap = GL_STENCIL_TEST) 52754 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52755 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52757 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52758 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52759 glDisable(cap = GL_CULL_FACE) 52760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5866, count = 16) 52761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5916, count = 16) 52762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5966, count = 16) 52763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6016, count = 16) 52764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6066, count = 16) 52765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6116, count = 16) 52766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6166, count = 16) 52767 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6216, count = 16) 52768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6266, count = 16) 52769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6316, count = 16) 52770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6366, count = 16) 52771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6416, count = 16) 52772 glEnable(cap = GL_CULL_FACE) 52773 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52775 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52776 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5882, count = 34) 52778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 34) 52779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5982, count = 34) 52780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6032, count = 34) 52781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6082, count = 34) 52782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6132, count = 34) 52783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6182, count = 34) 52784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6232, count = 34) 52785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6282, count = 34) 52786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6332, count = 34) 52787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6382, count = 34) 52788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 34) 52789 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52790 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 4) 52792 glDisable(cap = GL_STENCIL_TEST) 52793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 52794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6470, count = 58) 52795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6528, count = 58) 52796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6586, count = 58) 52797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6644, count = 58) 52798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6702, count = 58) 52799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6760, count = 58) 52800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6818, count = 58) 52801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6876, count = 58) 52802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6934, count = 58) 52803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6992, count = 58) 52804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7050, count = 58) 52805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7108, count = 58) 52806 glEnable(cap = GL_STENCIL_TEST) 52807 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52808 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 52809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 52810 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 52811 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 52812 glDisable(cap = GL_CULL_FACE) 52813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7166, count = 282) 52814 glEnable(cap = GL_CULL_FACE) 52815 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9595863, -0.2814147, 0, 0, 0.2814147, 0.9595863, 0, 0, -269.9751, -254.3024, 1, 0, 0.02745098, 0, 0.09019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 52817 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 52818 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7448, count = 590) 52820 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 52821 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 52822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8038, count = 4) 52823 glDisable(cap = GL_STENCIL_TEST) 52824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 52825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8042, count = 650) 52826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 52827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8692, count = 40) 52828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8732, count = 82) 52829 glDisableVertexAttribArray(index = 0) 52830 glDisableVertexAttribArray(index = 1) 52831 glBindVertexArray(array = 0) 52832 glDisable(cap = GL_CULL_FACE) 52833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52834 glUseProgram(program = 0) 52835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52837 glBindVertexArray(array = 0) 52838 glActiveTexture(texture = GL_TEXTURE0) 52839 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 52840 glDisable(cap = GL_DEPTH_TEST) 52841 glDisable(cap = GL_STENCIL_TEST) 52842 glDisable(cap = GL_SCISSOR_TEST) 52843 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52844 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52845 glDepthMask(flag = GL_TRUE) 52846 glDepthFunc(func = GL_LESS) 52847 glClearDepth(depth = 1) 52848 glStencilMask(mask = 255) 52849 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52850 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 52851 glDisable(cap = GL_BLEND) 52852 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 52853 glUseProgram(program = 0) 52854 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52855 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52856 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52857 glBindVertexArray(array = 1) 52858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52859 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 52860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52861 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 52862 glViewport(x = 0, y = 0, width = 375, height = 667) 52863 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 52864 glClearDepth(depth = 1) 52865 glEnable(cap = GL_DEPTH_TEST) 52866 glDepthFunc(func = GL_LESS) 52867 glDepthMask(flag = GL_TRUE) 52868 glDisable(cap = GL_BLEND) 52869 glDisable(cap = GL_CULL_FACE) 52870 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52871 glDisable(cap = GL_SCISSOR_TEST) 52872 glDisable(cap = GL_STENCIL_TEST) 52873 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52876 glEnableVertexAttribArray(index = 0) 52877 glEnableVertexAttribArray(index = 1) 52878 glEnableVertexAttribArray(index = 2) 52879 glUseProgram(program = 4) 52880 glUniform1fv(location = 1, count = 1, value = &1) 52881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52886 glEnable(cap = GL_BLEND) 52887 glDepthMask(flag = GL_FALSE) 52888 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52891 glUseProgram(program = 7) 52892 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52893 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52895 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52896 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52897 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52900 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 52901 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52902 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52905 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52910 glUseProgram(program = 10) 52911 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52912 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52913 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52914 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52915 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52917 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52919 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52920 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52921 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 52923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 52924 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52925 glUseProgram(program = 4) 52926 glUniform1fv(location = 1, count = 1, value = &0.5) 52927 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52929 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52930 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52931 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 52933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 52934 glUseProgram(program = 10) 52935 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52936 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52937 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52938 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52939 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52941 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 52942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52943 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 52945 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 52946 glDisableVertexAttribArray(index = 0) 52947 glDisableVertexAttribArray(index = 1) 52948 glDisableVertexAttribArray(index = 2) 52949 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52950 glDisable(cap = GL_STENCIL_TEST) 52951 glDisable(cap = GL_SCISSOR_TEST) 52952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52954 glDepthMask(flag = GL_TRUE) 52955 glBindVertexArray(array = 0) 52956 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 52957 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 52958 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52959 glViewport(x = 0, y = 0, width = 375, height = 640) 52960 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52961 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52962 glUseProgram(program = 1) 52963 glEnable(cap = GL_CULL_FACE) 52964 glCullFace(mode = GL_BACK) 52965 glFrontFace(mode = GL_CCW) 52966 glEnable(cap = GL_BLEND) 52967 glDisable(cap = GL_DEPTH_TEST) 52968 glDisable(cap = GL_SCISSOR_TEST) 52969 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52970 glStencilMask(mask = 4294967295) 52971 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 52972 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 52973 glActiveTexture(texture = GL_TEXTURE0) 52974 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 52975 glBindVertexArray(array = 2) 52976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 52977 glBufferData(target = GL_ARRAY_BUFFER, size = 141072, data = blob(141072), usage = GL_STREAM_DRAW) 52978 glEnableVertexAttribArray(index = 0) 52979 glEnableVertexAttribArray(index = 1) 52980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52981 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52982 glUniform1i(location = 12, v0 = 0) 52983 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 52984 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 52985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 52987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 52989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 52991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 52993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 52995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 52997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 52998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 52999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 53001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 53003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 53005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 53007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3271819, 0.3448674, 0.1856978, 0.4509804, 0.3271819, 0.3448674, 0.1856978, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 53009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3006536, 0.3360246, 0.1945406, 0.4509804, 0.3006536, 0.3360246, 0.1945406, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 53011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2741253, 0.3271819, 0.2033833, 0.4509804, 0.2741253, 0.3271819, 0.2033833, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 53013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2475971, 0.3183391, 0.2122261, 0.4509804, 0.2475971, 0.3183391, 0.2122261, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 53015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 53017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1945406, 0.3006536, 0.2299116, 0.4509804, 0.1945406, 0.3006536, 0.2299116, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 53019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1680123, 0.2918108, 0.2387543, 0.4509804, 0.1680123, 0.2918108, 0.2387543, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 53021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1414841, 0.2829681, 0.2475971, 0.4509804, 0.1414841, 0.2829681, 0.2475971, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 53023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1149558, 0.2741253, 0.2564398, 0.4509804, 0.1149558, 0.2741253, 0.2564398, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.278289, -1, 0, 0}) 53024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 53025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 53027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 154) 53029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 154) 53031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2586, count = 154) 53033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 122) 53035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 106) 53037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 90) 53039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 0.1415935, 0.1415935, 0.1415935, 0.1679364, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 90) 53041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1764979, 0.1764979, 0.08824895, 0.2250348, 0.1764979, 0.1764979, 0.08824895, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 46) 53043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1597306, 0.1703205, 0.09354389, 0.2250348, 0.1597306, 0.1703205, 0.09354389, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 34) 53045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1429633, 0.1650255, 0.09883883, 0.2250348, 0.1429633, 0.1650255, 0.09883883, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 30) 53047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.126196, 0.1597306, 0.1041338, 0.2250348, 0.126196, 0.1597306, 0.1041338, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 30) 53049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1103112, 0.1544357, 0.1103112, 0.2250348, 0.1103112, 0.1544357, 0.1103112, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 30) 53051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09354389, 0.1482583, 0.1156061, 0.2250348, 0.09354389, 0.1482583, 0.1156061, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 22) 53053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07677659, 0.1429633, 0.1209011, 0.2250348, 0.07677659, 0.1429633, 0.1209011, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 22) 53055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06000929, 0.1376684, 0.126196, 0.2250348, 0.06000929, 0.1376684, 0.126196, 0.2250348, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 16) 53057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 106) 53059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 90) 53061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3574, count = 90) 53063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 124) 53065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 0.5836217, 0.7120185, 0.4513341, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3788, count = 86) 53067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 0.3890811, 0.6458747, 0.5174779, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 5.153757, -1, 0, 0}) 53068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3874, count = 42) 53069 glEnable(cap = GL_STENCIL_TEST) 53070 glStencilMask(mask = 255) 53071 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53072 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53074 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53075 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53076 glDisable(cap = GL_CULL_FACE) 53077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3916, count = 23) 53078 glEnable(cap = GL_CULL_FACE) 53079 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 53081 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53082 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3939, count = 48) 53084 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53085 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3987, count = 4) 53087 glDisable(cap = GL_STENCIL_TEST) 53088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3991, count = 70) 53090 glEnable(cap = GL_STENCIL_TEST) 53091 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53092 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53094 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53095 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53096 glDisable(cap = GL_CULL_FACE) 53097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4061, count = 16) 53098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4111, count = 16) 53099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4161, count = 16) 53100 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4211, count = 16) 53101 glEnable(cap = GL_CULL_FACE) 53102 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53104 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53105 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4077, count = 34) 53107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 34) 53108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4177, count = 34) 53109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 34) 53110 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53111 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 4) 53113 glDisable(cap = GL_STENCIL_TEST) 53114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 58) 53116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4323, count = 58) 53117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 58) 53118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 58) 53119 glEnable(cap = GL_STENCIL_TEST) 53120 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53121 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53123 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53124 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53125 glDisable(cap = GL_CULL_FACE) 53126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4497, count = 67) 53127 glEnable(cap = GL_CULL_FACE) 53128 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 53130 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4564, count = 136) 53133 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53134 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4700, count = 4) 53136 glDisable(cap = GL_STENCIL_TEST) 53137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 170) 53139 glEnable(cap = GL_STENCIL_TEST) 53140 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53141 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53143 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53144 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53145 glDisable(cap = GL_CULL_FACE) 53146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4874, count = 16) 53147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4924, count = 16) 53148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4974, count = 16) 53149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5024, count = 16) 53150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5074, count = 16) 53151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5124, count = 16) 53152 glEnable(cap = GL_CULL_FACE) 53153 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53155 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53156 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4890, count = 34) 53158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4940, count = 34) 53159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4990, count = 34) 53160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 34) 53161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 34) 53162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 34) 53163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 4) 53166 glDisable(cap = GL_STENCIL_TEST) 53167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 58) 53169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 58) 53170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 58) 53171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 58) 53172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 58) 53173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 58) 53174 glEnable(cap = GL_STENCIL_TEST) 53175 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53176 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53178 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53179 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53180 glDisable(cap = GL_CULL_FACE) 53181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 53) 53182 glEnable(cap = GL_CULL_FACE) 53183 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 53185 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53186 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5579, count = 108) 53188 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53189 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5687, count = 4) 53191 glDisable(cap = GL_STENCIL_TEST) 53192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5691, count = 178) 53194 glEnable(cap = GL_STENCIL_TEST) 53195 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53196 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53198 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53199 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53200 glDisable(cap = GL_CULL_FACE) 53201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5869, count = 16) 53202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5919, count = 16) 53203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5969, count = 16) 53204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6019, count = 16) 53205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6069, count = 16) 53206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6119, count = 16) 53207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6169, count = 16) 53208 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6219, count = 16) 53209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6269, count = 16) 53210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6319, count = 16) 53211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6369, count = 16) 53212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6419, count = 16) 53213 glEnable(cap = GL_CULL_FACE) 53214 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53216 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53217 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5885, count = 34) 53219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5935, count = 34) 53220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5985, count = 34) 53221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6035, count = 34) 53222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6085, count = 34) 53223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6135, count = 34) 53224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6185, count = 34) 53225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6235, count = 34) 53226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6285, count = 34) 53227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6335, count = 34) 53228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6385, count = 34) 53229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6435, count = 34) 53230 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53231 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 4) 53233 glDisable(cap = GL_STENCIL_TEST) 53234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 58) 53236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6531, count = 58) 53237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6589, count = 58) 53238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6647, count = 58) 53239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 58) 53240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 58) 53241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 58) 53242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6879, count = 58) 53243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 58) 53244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6995, count = 58) 53245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 58) 53246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7111, count = 58) 53247 glEnable(cap = GL_STENCIL_TEST) 53248 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53249 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53251 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53252 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53253 glDisable(cap = GL_CULL_FACE) 53254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7169, count = 282) 53255 glEnable(cap = GL_CULL_FACE) 53256 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9604972, -0.2782896, 0, 0, 0.2782896, 0.9604972, 0, 0, -269.1459, -255.1798, 1, 0, 0.02352941, 0, 0.09411765, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 53258 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53259 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7451, count = 590) 53261 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53262 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8041, count = 4) 53264 glDisable(cap = GL_STENCIL_TEST) 53265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 53266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8045, count = 650) 53267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8695, count = 40) 53269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8735, count = 82) 53270 glDisableVertexAttribArray(index = 0) 53271 glDisableVertexAttribArray(index = 1) 53272 glBindVertexArray(array = 0) 53273 glDisable(cap = GL_CULL_FACE) 53274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53275 glUseProgram(program = 0) 53276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53278 glBindVertexArray(array = 0) 53279 glActiveTexture(texture = GL_TEXTURE0) 53280 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 53281 glDisable(cap = GL_DEPTH_TEST) 53282 glDisable(cap = GL_STENCIL_TEST) 53283 glDisable(cap = GL_SCISSOR_TEST) 53284 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53285 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53286 glDepthMask(flag = GL_TRUE) 53287 glDepthFunc(func = GL_LESS) 53288 glClearDepth(depth = 1) 53289 glStencilMask(mask = 255) 53290 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53291 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53292 glDisable(cap = GL_BLEND) 53293 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 53294 glUseProgram(program = 0) 53295 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53296 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53297 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53298 glBindVertexArray(array = 1) 53299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53300 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 53301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53302 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 53303 glViewport(x = 0, y = 0, width = 375, height = 667) 53304 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53305 glClearDepth(depth = 1) 53306 glEnable(cap = GL_DEPTH_TEST) 53307 glDepthFunc(func = GL_LESS) 53308 glDepthMask(flag = GL_TRUE) 53309 glDisable(cap = GL_BLEND) 53310 glDisable(cap = GL_CULL_FACE) 53311 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53312 glDisable(cap = GL_SCISSOR_TEST) 53313 glDisable(cap = GL_STENCIL_TEST) 53314 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53317 glEnableVertexAttribArray(index = 0) 53318 glEnableVertexAttribArray(index = 1) 53319 glEnableVertexAttribArray(index = 2) 53320 glUseProgram(program = 4) 53321 glUniform1fv(location = 1, count = 1, value = &1) 53322 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53325 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53326 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53327 glEnable(cap = GL_BLEND) 53328 glDepthMask(flag = GL_FALSE) 53329 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53332 glUseProgram(program = 7) 53333 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53334 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53337 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53338 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53341 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 53342 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53343 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53346 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53347 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 53350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 53351 glUseProgram(program = 10) 53352 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53353 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53354 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53355 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53356 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53357 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53358 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53359 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53360 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53361 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53362 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53365 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53366 glUseProgram(program = 4) 53367 glUniform1fv(location = 1, count = 1, value = &0.5) 53368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53375 glUseProgram(program = 10) 53376 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53377 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53378 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53379 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53380 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53382 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 53386 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 53387 glDisableVertexAttribArray(index = 0) 53388 glDisableVertexAttribArray(index = 1) 53389 glDisableVertexAttribArray(index = 2) 53390 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53391 glDisable(cap = GL_STENCIL_TEST) 53392 glDisable(cap = GL_SCISSOR_TEST) 53393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53394 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53395 glDepthMask(flag = GL_TRUE) 53396 glBindVertexArray(array = 0) 53397 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 53398 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 53399 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53400 glViewport(x = 0, y = 0, width = 375, height = 640) 53401 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53402 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53403 glUseProgram(program = 1) 53404 glEnable(cap = GL_CULL_FACE) 53405 glCullFace(mode = GL_BACK) 53406 glFrontFace(mode = GL_CCW) 53407 glEnable(cap = GL_BLEND) 53408 glDisable(cap = GL_DEPTH_TEST) 53409 glDisable(cap = GL_SCISSOR_TEST) 53410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53411 glStencilMask(mask = 4294967295) 53412 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53413 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 53414 glActiveTexture(texture = GL_TEXTURE0) 53415 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 53416 glBindVertexArray(array = 2) 53417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 53418 glBufferData(target = GL_ARRAY_BUFFER, size = 141136, data = blob(141136), usage = GL_STREAM_DRAW) 53419 glEnableVertexAttribArray(index = 0) 53420 glEnableVertexAttribArray(index = 1) 53421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53422 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53423 glUniform1i(location = 12, v0 = 0) 53424 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 53425 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 53426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 53428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 53430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 53432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 53434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 53436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 53438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 53440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 53442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 53444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 53446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 53448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3158016, 0.332872, 0.1792388, 0.4352941, 0.3158016, 0.332872, 0.1792388, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 53450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2901961, 0.3243368, 0.1877739, 0.4352941, 0.2901961, 0.3243368, 0.1877739, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 53452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645906, 0.3158016, 0.1963091, 0.4352941, 0.2645906, 0.3158016, 0.1963091, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 53454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.238985, 0.3072664, 0.2048443, 0.4352941, 0.238985, 0.3072664, 0.2048443, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 53456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 53458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1877739, 0.2901961, 0.2219147, 0.4352941, 0.1877739, 0.2901961, 0.2219147, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 53460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1621684, 0.2816609, 0.2304498, 0.4352941, 0.1621684, 0.2816609, 0.2304498, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 53462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1365629, 0.2731257, 0.238985, 0.4352941, 0.1365629, 0.2731257, 0.238985, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 53464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1109573, 0.2645906, 0.2475202, 0.4352941, 0.1109573, 0.2645906, 0.2475202, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.227177, -1, 0, 0}) 53465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 53466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 53468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 154) 53470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 154) 53472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2586, count = 154) 53474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 122) 53476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 106) 53478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 90) 53480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 0.1546411, 0.1546411, 0.1546411, 0.1834115, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 90) 53482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.201393, 0.201393, 0.1006965, 0.2567761, 0.201393, 0.201393, 0.1006965, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 46) 53484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1822607, 0.1943443, 0.1067383, 0.2567761, 0.1822607, 0.1943443, 0.1067383, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 46) 53486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1631284, 0.1883025, 0.1127801, 0.2567761, 0.1631284, 0.1883025, 0.1127801, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 30) 53488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.143996, 0.1822607, 0.1188219, 0.2567761, 0.143996, 0.1822607, 0.1188219, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 30) 53490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1258706, 0.1762189, 0.1258706, 0.2567761, 0.1258706, 0.1762189, 0.1258706, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 30) 53492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1067383, 0.1691702, 0.1319125, 0.2567761, 0.1067383, 0.1691702, 0.1319125, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3330, count = 22) 53494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08760598, 0.1631284, 0.1379542, 0.2567761, 0.08760598, 0.1631284, 0.1379542, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3352, count = 22) 53496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06847364, 0.1570866, 0.143996, 0.2567761, 0.06847364, 0.1570866, 0.143996, 0.2567761, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 18) 53498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 106) 53500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 90) 53502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 90) 53504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 124) 53506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3802, count = 86) 53508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.14724, -1, 0, 0}) 53509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3888, count = 42) 53510 glEnable(cap = GL_STENCIL_TEST) 53511 glStencilMask(mask = 255) 53512 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53513 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53515 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53516 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53517 glDisable(cap = GL_CULL_FACE) 53518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3930, count = 22) 53519 glEnable(cap = GL_CULL_FACE) 53520 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 53522 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53523 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 46) 53525 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53526 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3998, count = 4) 53528 glDisable(cap = GL_STENCIL_TEST) 53529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4002, count = 68) 53531 glEnable(cap = GL_STENCIL_TEST) 53532 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53533 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53535 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53536 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53537 glDisable(cap = GL_CULL_FACE) 53538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4070, count = 16) 53539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4120, count = 16) 53540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4170, count = 16) 53541 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4220, count = 16) 53542 glEnable(cap = GL_CULL_FACE) 53543 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53545 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53546 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4086, count = 34) 53548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 34) 53549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4186, count = 34) 53550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4236, count = 34) 53551 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53552 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4270, count = 4) 53554 glDisable(cap = GL_STENCIL_TEST) 53555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4274, count = 58) 53557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4332, count = 58) 53558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4390, count = 58) 53559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4448, count = 58) 53560 glEnable(cap = GL_STENCIL_TEST) 53561 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53562 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53564 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53565 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53566 glDisable(cap = GL_CULL_FACE) 53567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4506, count = 66) 53568 glEnable(cap = GL_CULL_FACE) 53569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 53571 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4572, count = 134) 53574 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53575 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4706, count = 4) 53577 glDisable(cap = GL_STENCIL_TEST) 53578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4710, count = 168) 53580 glEnable(cap = GL_STENCIL_TEST) 53581 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53582 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53584 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53585 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53586 glDisable(cap = GL_CULL_FACE) 53587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4878, count = 16) 53588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4928, count = 16) 53589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4978, count = 16) 53590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5028, count = 16) 53591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5078, count = 16) 53592 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5128, count = 16) 53593 glEnable(cap = GL_CULL_FACE) 53594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53596 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53597 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4894, count = 34) 53599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4944, count = 34) 53600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 34) 53601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 34) 53602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 34) 53603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5144, count = 34) 53604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 4) 53607 glDisable(cap = GL_STENCIL_TEST) 53608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 58) 53610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 58) 53611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 58) 53612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 58) 53613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5414, count = 58) 53614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 58) 53615 glEnable(cap = GL_STENCIL_TEST) 53616 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53617 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53619 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53620 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53621 glDisable(cap = GL_CULL_FACE) 53622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5530, count = 53) 53623 glEnable(cap = GL_CULL_FACE) 53624 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 53626 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53627 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5583, count = 108) 53629 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53630 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5691, count = 4) 53632 glDisable(cap = GL_STENCIL_TEST) 53633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 53634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5695, count = 178) 53635 glEnable(cap = GL_STENCIL_TEST) 53636 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53637 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53639 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53640 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53641 glDisable(cap = GL_CULL_FACE) 53642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5873, count = 16) 53643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5923, count = 16) 53644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5973, count = 16) 53645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6023, count = 16) 53646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6073, count = 16) 53647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6123, count = 16) 53648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 53649 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 53650 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 53651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6323, count = 16) 53652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6373, count = 16) 53653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6423, count = 16) 53654 glEnable(cap = GL_CULL_FACE) 53655 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53657 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53658 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5889, count = 34) 53660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5939, count = 34) 53661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5989, count = 34) 53662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6039, count = 34) 53663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6089, count = 34) 53664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 34) 53665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 53666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 53667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 53668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6339, count = 34) 53669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6389, count = 34) 53670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 34) 53671 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53672 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 4) 53674 glDisable(cap = GL_STENCIL_TEST) 53675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 53676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 58) 53677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6535, count = 58) 53678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6593, count = 58) 53679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6651, count = 58) 53680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 58) 53681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6767, count = 58) 53682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6825, count = 58) 53683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6883, count = 58) 53684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6941, count = 58) 53685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6999, count = 58) 53686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7057, count = 58) 53687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7115, count = 58) 53688 glEnable(cap = GL_STENCIL_TEST) 53689 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53690 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 53691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 53692 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 53693 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 53694 glDisable(cap = GL_CULL_FACE) 53695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7173, count = 282) 53696 glEnable(cap = GL_CULL_FACE) 53697 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9617653, -0.2738747, 0, 0, 0.2738747, 0.9617653, 0, 0, -267.9709, -256.4134, 1, 0, 0.01568628, 0, 0.1019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 53699 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 53700 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7455, count = 590) 53702 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 53703 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 53704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8045, count = 4) 53705 glDisable(cap = GL_STENCIL_TEST) 53706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 53707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8049, count = 650) 53708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 53709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8699, count = 40) 53710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8739, count = 82) 53711 glDisableVertexAttribArray(index = 0) 53712 glDisableVertexAttribArray(index = 1) 53713 glBindVertexArray(array = 0) 53714 glDisable(cap = GL_CULL_FACE) 53715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53716 glUseProgram(program = 0) 53717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53719 glBindVertexArray(array = 0) 53720 glActiveTexture(texture = GL_TEXTURE0) 53721 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 53722 glDisable(cap = GL_DEPTH_TEST) 53723 glDisable(cap = GL_STENCIL_TEST) 53724 glDisable(cap = GL_SCISSOR_TEST) 53725 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53726 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53727 glDepthMask(flag = GL_TRUE) 53728 glDepthFunc(func = GL_LESS) 53729 glClearDepth(depth = 1) 53730 glStencilMask(mask = 255) 53731 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53732 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 53733 glDisable(cap = GL_BLEND) 53734 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 53735 glUseProgram(program = 0) 53736 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53737 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53738 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53739 glBindVertexArray(array = 1) 53740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53741 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 53742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53743 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 53744 glViewport(x = 0, y = 0, width = 375, height = 667) 53745 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53746 glClearDepth(depth = 1) 53747 glEnable(cap = GL_DEPTH_TEST) 53748 glDepthFunc(func = GL_LESS) 53749 glDepthMask(flag = GL_TRUE) 53750 glDisable(cap = GL_BLEND) 53751 glDisable(cap = GL_CULL_FACE) 53752 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53753 glDisable(cap = GL_SCISSOR_TEST) 53754 glDisable(cap = GL_STENCIL_TEST) 53755 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53758 glEnableVertexAttribArray(index = 0) 53759 glEnableVertexAttribArray(index = 1) 53760 glEnableVertexAttribArray(index = 2) 53761 glUseProgram(program = 4) 53762 glUniform1fv(location = 1, count = 1, value = &1) 53763 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53764 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53765 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53766 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53767 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53768 glEnable(cap = GL_BLEND) 53769 glDepthMask(flag = GL_FALSE) 53770 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53773 glUseProgram(program = 7) 53774 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53775 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53777 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53778 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53779 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53782 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 53783 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53784 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53787 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53788 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53789 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 53791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 53792 glUseProgram(program = 10) 53793 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53794 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53795 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53796 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53797 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53799 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53800 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53801 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53802 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53803 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53807 glUseProgram(program = 4) 53808 glUniform1fv(location = 1, count = 1, value = &0.5) 53809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53810 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53812 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53816 glUseProgram(program = 10) 53817 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53818 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53819 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53820 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53821 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53823 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53825 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53826 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 53827 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 53828 glDisableVertexAttribArray(index = 0) 53829 glDisableVertexAttribArray(index = 1) 53830 glDisableVertexAttribArray(index = 2) 53831 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53832 glDisable(cap = GL_STENCIL_TEST) 53833 glDisable(cap = GL_SCISSOR_TEST) 53834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53836 glDepthMask(flag = GL_TRUE) 53837 glBindVertexArray(array = 0) 53838 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 53839 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 53840 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53841 glBindVertexArray(array = 1) 53842 glViewport(x = 0, y = 0, width = 375, height = 667) 53843 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53844 glClearDepth(depth = 1) 53845 glEnable(cap = GL_DEPTH_TEST) 53846 glDepthFunc(func = GL_LESS) 53847 glDepthMask(flag = GL_TRUE) 53848 glDisable(cap = GL_BLEND) 53849 glDisable(cap = GL_CULL_FACE) 53850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53851 glDisable(cap = GL_SCISSOR_TEST) 53852 glDisable(cap = GL_STENCIL_TEST) 53853 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53856 glEnableVertexAttribArray(index = 0) 53857 glEnableVertexAttribArray(index = 1) 53858 glEnableVertexAttribArray(index = 2) 53859 glUseProgram(program = 4) 53860 glUniform1fv(location = 1, count = 1, value = &1) 53861 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53864 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53866 glEnable(cap = GL_BLEND) 53867 glDepthMask(flag = GL_FALSE) 53868 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53871 glUseProgram(program = 7) 53872 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53875 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53876 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53880 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 53881 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53885 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53886 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53887 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 53889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 53890 glUseProgram(program = 10) 53891 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53892 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53893 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53894 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53895 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53897 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53899 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53900 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53901 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53904 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53905 glUseProgram(program = 4) 53906 glUniform1fv(location = 1, count = 1, value = &0.5) 53907 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53909 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53910 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53911 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53914 glUseProgram(program = 10) 53915 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53916 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53917 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53918 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53919 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53920 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53921 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 53922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53923 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53924 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 53925 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 53926 glDisableVertexAttribArray(index = 0) 53927 glDisableVertexAttribArray(index = 1) 53928 glDisableVertexAttribArray(index = 2) 53929 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53930 glDisable(cap = GL_STENCIL_TEST) 53931 glDisable(cap = GL_SCISSOR_TEST) 53932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53934 glDepthMask(flag = GL_TRUE) 53935 glBindVertexArray(array = 0) 53936 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 53937 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 53938 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53939 glViewport(x = 0, y = 0, width = 375, height = 640) 53940 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53941 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53942 glUseProgram(program = 1) 53943 glEnable(cap = GL_CULL_FACE) 53944 glCullFace(mode = GL_BACK) 53945 glFrontFace(mode = GL_CCW) 53946 glEnable(cap = GL_BLEND) 53947 glDisable(cap = GL_DEPTH_TEST) 53948 glDisable(cap = GL_SCISSOR_TEST) 53949 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53950 glStencilMask(mask = 4294967295) 53951 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 53952 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 53953 glActiveTexture(texture = GL_TEXTURE0) 53954 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 53955 glBindVertexArray(array = 2) 53956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 53957 glBufferData(target = GL_ARRAY_BUFFER, size = 140800, data = blob(140800), usage = GL_STREAM_DRAW) 53958 glEnableVertexAttribArray(index = 0) 53959 glEnableVertexAttribArray(index = 1) 53960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53961 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53962 glUniform1i(location = 12, v0 = 0) 53963 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 53964 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 53965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 53967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 53969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 53971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 53973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 53975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 53977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 53979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 53981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 53983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 53985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3321799, 0.3321799, 0.16609, 0.4235294, 0.3321799, 0.3321799, 0.16609, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 53987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3072664, 0.3238754, 0.1743945, 0.4235294, 0.3072664, 0.3238754, 0.1743945, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 53989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.282353, 0.315571, 0.182699, 0.4235294, 0.282353, 0.315571, 0.182699, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 53991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2574395, 0.3072664, 0.1910035, 0.4235294, 0.2574395, 0.3072664, 0.1910035, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 66) 53993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.232526, 0.2989619, 0.199308, 0.4235294, 0.232526, 0.2989619, 0.199308, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 50) 53995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2076125, 0.2906575, 0.2076125, 0.4235294, 0.2076125, 0.2906575, 0.2076125, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1914, count = 50) 53997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.182699, 0.282353, 0.215917, 0.4235294, 0.182699, 0.282353, 0.215917, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 53998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 50) 53999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1577855, 0.2740484, 0.2242215, 0.4235294, 0.1577855, 0.2740484, 0.2242215, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 54000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 34) 54001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.132872, 0.265744, 0.232526, 0.4235294, 0.132872, 0.265744, 0.232526, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 54002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 34) 54003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1079585, 0.2574395, 0.2408305, 0.4235294, 0.1079585, 0.2574395, 0.2408305, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.167791, -1, 0, 0}) 54004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2082, count = 22) 54005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 154) 54007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2258, count = 154) 54009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2412, count = 154) 54011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2566, count = 138) 54013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2704, count = 122) 54015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2826, count = 106) 54017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 90) 54019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 90) 54021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2276048, 0.2276048, 0.1138024, 0.2901961, 0.2276048, 0.2276048, 0.1138024, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3112, count = 46) 54023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2059823, 0.2196386, 0.1206305, 0.2901961, 0.2059823, 0.2196386, 0.1206305, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3158, count = 46) 54025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1843599, 0.2128105, 0.1274587, 0.2901961, 0.1843599, 0.2128105, 0.1274587, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 30) 54027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1627374, 0.2059823, 0.1342868, 0.2901961, 0.1627374, 0.2059823, 0.1342868, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 30) 54029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.142253, 0.1991542, 0.142253, 0.2901961, 0.142253, 0.1991542, 0.142253, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3264, count = 30) 54031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1206305, 0.191188, 0.1490811, 0.2901961, 0.1206305, 0.191188, 0.1490811, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3294, count = 22) 54033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09900808, 0.1843599, 0.1559093, 0.2901961, 0.09900808, 0.1843599, 0.1559093, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 22) 54035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07738563, 0.1775317, 0.1627374, 0.2901961, 0.07738563, 0.1775317, 0.1627374, 0.2901961, 1, 1, 1, 1, 0, 0, 0, 1, 1.010268, -1, 0, 0}) 54036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 18) 54037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 106) 54039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 90) 54041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 90) 54043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 124) 54045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 0.5813149, 0.7092042, 0.4495502, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 86) 54047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 0.3875433, 0.6433218, 0.5154325, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 5.138805, -1, 0, 0}) 54048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 42) 54049 glEnable(cap = GL_STENCIL_TEST) 54050 glStencilMask(mask = 255) 54051 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54052 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54054 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54055 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54056 glDisable(cap = GL_CULL_FACE) 54057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3894, count = 22) 54058 glEnable(cap = GL_CULL_FACE) 54059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 54061 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54062 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3916, count = 46) 54064 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54065 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 4) 54067 glDisable(cap = GL_STENCIL_TEST) 54068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3966, count = 68) 54070 glEnable(cap = GL_STENCIL_TEST) 54071 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54072 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54074 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54075 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54076 glDisable(cap = GL_CULL_FACE) 54077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4034, count = 16) 54078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4084, count = 16) 54079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4134, count = 16) 54080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4184, count = 16) 54081 glEnable(cap = GL_CULL_FACE) 54082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54084 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4050, count = 34) 54087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4100, count = 34) 54088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4150, count = 34) 54089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4200, count = 34) 54090 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54091 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4234, count = 4) 54093 glDisable(cap = GL_STENCIL_TEST) 54094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4238, count = 58) 54096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4296, count = 58) 54097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4354, count = 58) 54098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4412, count = 58) 54099 glEnable(cap = GL_STENCIL_TEST) 54100 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54101 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54103 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54104 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54105 glDisable(cap = GL_CULL_FACE) 54106 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4470, count = 69) 54107 glEnable(cap = GL_CULL_FACE) 54108 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 54110 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54111 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 140) 54113 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54114 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 4) 54116 glDisable(cap = GL_STENCIL_TEST) 54117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4683, count = 174) 54119 glEnable(cap = GL_STENCIL_TEST) 54120 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54121 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54123 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54124 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54125 glDisable(cap = GL_CULL_FACE) 54126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4857, count = 16) 54127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4907, count = 16) 54128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4957, count = 16) 54129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5007, count = 16) 54130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5057, count = 16) 54131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5107, count = 16) 54132 glEnable(cap = GL_CULL_FACE) 54133 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54135 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54136 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4873, count = 34) 54138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4923, count = 34) 54139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4973, count = 34) 54140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5023, count = 34) 54141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5073, count = 34) 54142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5123, count = 34) 54143 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54144 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5157, count = 4) 54146 glDisable(cap = GL_STENCIL_TEST) 54147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5161, count = 58) 54149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5219, count = 58) 54150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5277, count = 58) 54151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5335, count = 58) 54152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5393, count = 58) 54153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5451, count = 58) 54154 glEnable(cap = GL_STENCIL_TEST) 54155 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54156 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54158 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54159 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54160 glDisable(cap = GL_CULL_FACE) 54161 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5509, count = 53) 54162 glEnable(cap = GL_CULL_FACE) 54163 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 54165 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54166 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5562, count = 108) 54168 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54169 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 4) 54171 glDisable(cap = GL_STENCIL_TEST) 54172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 178) 54174 glEnable(cap = GL_STENCIL_TEST) 54175 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54176 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54178 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54179 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54180 glDisable(cap = GL_CULL_FACE) 54181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5852, count = 16) 54182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5902, count = 16) 54183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5952, count = 16) 54184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6002, count = 16) 54185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6052, count = 16) 54186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6102, count = 16) 54187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6152, count = 16) 54188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6202, count = 16) 54189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6252, count = 16) 54190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6302, count = 16) 54191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6352, count = 16) 54192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6402, count = 16) 54193 glEnable(cap = GL_CULL_FACE) 54194 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54196 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54197 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5868, count = 34) 54199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5918, count = 34) 54200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 34) 54201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6018, count = 34) 54202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6068, count = 34) 54203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6118, count = 34) 54204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6168, count = 34) 54205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6218, count = 34) 54206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6268, count = 34) 54207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6318, count = 34) 54208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 34) 54209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6418, count = 34) 54210 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54211 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6452, count = 4) 54213 glDisable(cap = GL_STENCIL_TEST) 54214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 58) 54216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6514, count = 58) 54217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6572, count = 58) 54218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6630, count = 58) 54219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6688, count = 58) 54220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6746, count = 58) 54221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6804, count = 58) 54222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6862, count = 58) 54223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6920, count = 58) 54224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6978, count = 58) 54225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7036, count = 58) 54226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7094, count = 58) 54227 glEnable(cap = GL_STENCIL_TEST) 54228 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54229 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54231 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54232 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54233 glDisable(cap = GL_CULL_FACE) 54234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7152, count = 282) 54235 glEnable(cap = GL_CULL_FACE) 54236 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9632844, -0.268483, 0, 0, 0.268483, 0.9632844, 0, 0, -266.5304, -257.9105, 1, 0, 0.007843138, 0, 0.1098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 54238 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54239 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7434, count = 590) 54241 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54242 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8024, count = 4) 54244 glDisable(cap = GL_STENCIL_TEST) 54245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 54246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8028, count = 650) 54247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8678, count = 40) 54249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8718, count = 82) 54250 glDisableVertexAttribArray(index = 0) 54251 glDisableVertexAttribArray(index = 1) 54252 glBindVertexArray(array = 0) 54253 glDisable(cap = GL_CULL_FACE) 54254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54255 glUseProgram(program = 0) 54256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54258 glBindVertexArray(array = 0) 54259 glActiveTexture(texture = GL_TEXTURE0) 54260 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 54261 glDisable(cap = GL_DEPTH_TEST) 54262 glDisable(cap = GL_STENCIL_TEST) 54263 glDisable(cap = GL_SCISSOR_TEST) 54264 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54265 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54266 glDepthMask(flag = GL_TRUE) 54267 glDepthFunc(func = GL_LESS) 54268 glClearDepth(depth = 1) 54269 glStencilMask(mask = 255) 54270 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54271 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54272 glDisable(cap = GL_BLEND) 54273 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 54274 glUseProgram(program = 0) 54275 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54276 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54277 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54278 glBindVertexArray(array = 1) 54279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54280 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 54281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54282 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 54283 glViewport(x = 0, y = 0, width = 375, height = 667) 54284 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54285 glClearDepth(depth = 1) 54286 glEnable(cap = GL_DEPTH_TEST) 54287 glDepthFunc(func = GL_LESS) 54288 glDepthMask(flag = GL_TRUE) 54289 glDisable(cap = GL_BLEND) 54290 glDisable(cap = GL_CULL_FACE) 54291 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54292 glDisable(cap = GL_SCISSOR_TEST) 54293 glDisable(cap = GL_STENCIL_TEST) 54294 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54297 glEnableVertexAttribArray(index = 0) 54298 glEnableVertexAttribArray(index = 1) 54299 glEnableVertexAttribArray(index = 2) 54300 glUseProgram(program = 4) 54301 glUniform1fv(location = 1, count = 1, value = &1) 54302 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54304 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54305 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54306 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54307 glEnable(cap = GL_BLEND) 54308 glDepthMask(flag = GL_FALSE) 54309 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54312 glUseProgram(program = 7) 54313 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54321 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 54322 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54323 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54326 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 54330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 54331 glUseProgram(program = 10) 54332 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54333 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54334 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54335 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54336 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54337 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54338 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 54339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54342 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 54344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 54345 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54346 glUseProgram(program = 4) 54347 glUniform1fv(location = 1, count = 1, value = &0.5) 54348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 54354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 54355 glUseProgram(program = 10) 54356 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54357 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54358 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54359 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54360 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54362 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 54363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 54366 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 54367 glDisableVertexAttribArray(index = 0) 54368 glDisableVertexAttribArray(index = 1) 54369 glDisableVertexAttribArray(index = 2) 54370 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54371 glDisable(cap = GL_STENCIL_TEST) 54372 glDisable(cap = GL_SCISSOR_TEST) 54373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54375 glDepthMask(flag = GL_TRUE) 54376 glBindVertexArray(array = 0) 54377 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 54378 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 54379 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54380 glViewport(x = 0, y = 0, width = 375, height = 640) 54381 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54382 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54383 glUseProgram(program = 1) 54384 glEnable(cap = GL_CULL_FACE) 54385 glCullFace(mode = GL_BACK) 54386 glFrontFace(mode = GL_CCW) 54387 glEnable(cap = GL_BLEND) 54388 glDisable(cap = GL_DEPTH_TEST) 54389 glDisable(cap = GL_SCISSOR_TEST) 54390 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54391 glStencilMask(mask = 4294967295) 54392 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54393 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 54394 glActiveTexture(texture = GL_TEXTURE0) 54395 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 54396 glBindVertexArray(array = 2) 54397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 54398 glBufferData(target = GL_ARRAY_BUFFER, size = 140576, data = blob(140576), usage = GL_STREAM_DRAW) 54399 glEnableVertexAttribArray(index = 0) 54400 glEnableVertexAttribArray(index = 1) 54401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54403 glUniform1i(location = 12, v0 = 0) 54404 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 54405 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 54406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 54408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 54410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 54412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 54414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 54416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 54418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 54420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 54422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 54424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 54426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.3229527, 0.1614764, 0.4117647, 0.3229527, 0.3229527, 0.1614764, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 54428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2987313, 0.3148789, 0.1695502, 0.4117647, 0.2987313, 0.3148789, 0.1695502, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 54430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2745098, 0.3068051, 0.177624, 0.4117647, 0.2745098, 0.3068051, 0.177624, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 54432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2502884, 0.2987313, 0.1856978, 0.4117647, 0.2502884, 0.2987313, 0.1856978, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 62) 54434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2260669, 0.2906575, 0.1937716, 0.4117647, 0.2260669, 0.2906575, 0.1937716, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 50) 54436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2018455, 0.2825836, 0.2018455, 0.4117647, 0.2018455, 0.2825836, 0.2018455, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1904, count = 50) 54438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.177624, 0.2745098, 0.2099193, 0.4117647, 0.177624, 0.2745098, 0.2099193, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 50) 54440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1534025, 0.266436, 0.2179931, 0.4117647, 0.1534025, 0.266436, 0.2179931, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 34) 54442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1291811, 0.2583622, 0.2260669, 0.4117647, 0.1291811, 0.2583622, 0.2260669, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 30) 54444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1049596, 0.2502884, 0.2341407, 0.4117647, 0.1049596, 0.2502884, 0.2341407, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.125148, -1, 0, 0}) 54445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2068, count = 22) 54446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 154) 54448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2244, count = 154) 54450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2398, count = 154) 54452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2552, count = 138) 54454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 122) 54456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2812, count = 106) 54458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2918, count = 90) 54460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3008, count = 90) 54462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.236832, 0.236832, 0.118416, 0.3019608, 0.236832, 0.236832, 0.118416, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 46) 54464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.214333, 0.2285429, 0.125521, 0.3019608, 0.214333, 0.2285429, 0.125521, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 46) 54466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1918339, 0.2214379, 0.1326259, 0.3019608, 0.1918339, 0.2214379, 0.1326259, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3190, count = 30) 54468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1693349, 0.214333, 0.1397309, 0.3019608, 0.1693349, 0.214333, 0.1397309, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 30) 54470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.14802, 0.207228, 0.14802, 0.3019608, 0.14802, 0.207228, 0.14802, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3250, count = 30) 54472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.125521, 0.1989389, 0.155125, 0.3019608, 0.125521, 0.1989389, 0.155125, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 22) 54474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1030219, 0.1918339, 0.1622299, 0.3019608, 0.1030219, 0.1918339, 0.1622299, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 22) 54476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08052288, 0.184729, 0.1693349, 0.3019608, 0.08052288, 0.184729, 0.1693349, 0.3019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.031117, -1, 0, 0}) 54477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 18) 54478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3342, count = 106) 54480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 90) 54482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 90) 54484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 124) 54486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 86) 54488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.132142, -1, 0, 0}) 54489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3838, count = 42) 54490 glEnable(cap = GL_STENCIL_TEST) 54491 glStencilMask(mask = 255) 54492 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54493 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54495 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54496 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54497 glDisable(cap = GL_CULL_FACE) 54498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3880, count = 22) 54499 glEnable(cap = GL_CULL_FACE) 54500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 54502 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54503 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 46) 54505 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54506 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 4) 54508 glDisable(cap = GL_STENCIL_TEST) 54509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 68) 54511 glEnable(cap = GL_STENCIL_TEST) 54512 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54513 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54515 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54516 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54517 glDisable(cap = GL_CULL_FACE) 54518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4020, count = 16) 54519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4070, count = 16) 54520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4120, count = 16) 54521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4170, count = 16) 54522 glEnable(cap = GL_CULL_FACE) 54523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54525 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4036, count = 34) 54528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4086, count = 34) 54529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4136, count = 34) 54530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4186, count = 34) 54531 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54532 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4220, count = 4) 54534 glDisable(cap = GL_STENCIL_TEST) 54535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4224, count = 58) 54537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4282, count = 58) 54538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4340, count = 58) 54539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4398, count = 58) 54540 glEnable(cap = GL_STENCIL_TEST) 54541 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54542 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54544 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54545 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54546 glDisable(cap = GL_CULL_FACE) 54547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4456, count = 69) 54548 glEnable(cap = GL_CULL_FACE) 54549 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 54551 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54552 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 140) 54554 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54555 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4665, count = 4) 54557 glDisable(cap = GL_STENCIL_TEST) 54558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 174) 54560 glEnable(cap = GL_STENCIL_TEST) 54561 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54562 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54564 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54565 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54566 glDisable(cap = GL_CULL_FACE) 54567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4843, count = 16) 54568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4893, count = 16) 54569 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4943, count = 16) 54570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4993, count = 16) 54571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5043, count = 16) 54572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5093, count = 16) 54573 glEnable(cap = GL_CULL_FACE) 54574 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54576 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54577 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4859, count = 34) 54579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4909, count = 34) 54580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4959, count = 34) 54581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5009, count = 34) 54582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5059, count = 34) 54583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5109, count = 34) 54584 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54585 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5143, count = 4) 54587 glDisable(cap = GL_STENCIL_TEST) 54588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5147, count = 58) 54590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5205, count = 58) 54591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5263, count = 58) 54592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5321, count = 58) 54593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5379, count = 58) 54594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5437, count = 58) 54595 glEnable(cap = GL_STENCIL_TEST) 54596 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54597 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54599 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54600 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54601 glDisable(cap = GL_CULL_FACE) 54602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5495, count = 53) 54603 glEnable(cap = GL_CULL_FACE) 54604 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 54606 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54607 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 108) 54609 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54610 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 4) 54612 glDisable(cap = GL_STENCIL_TEST) 54613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 178) 54615 glEnable(cap = GL_STENCIL_TEST) 54616 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54617 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54619 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54620 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54621 glDisable(cap = GL_CULL_FACE) 54622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5838, count = 16) 54623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5888, count = 16) 54624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5938, count = 16) 54625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5988, count = 16) 54626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6038, count = 16) 54627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6088, count = 16) 54628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6138, count = 16) 54629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6188, count = 16) 54630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6238, count = 16) 54631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6288, count = 16) 54632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6338, count = 16) 54633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6388, count = 16) 54634 glEnable(cap = GL_CULL_FACE) 54635 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54637 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54638 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5854, count = 34) 54640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5904, count = 34) 54641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5954, count = 34) 54642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6004, count = 34) 54643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6054, count = 34) 54644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6104, count = 34) 54645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6154, count = 34) 54646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6204, count = 34) 54647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6254, count = 34) 54648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6304, count = 34) 54649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6354, count = 34) 54650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 34) 54651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6438, count = 4) 54654 glDisable(cap = GL_STENCIL_TEST) 54655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 58) 54657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6500, count = 58) 54658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 58) 54659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 58) 54660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6674, count = 58) 54661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 58) 54662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6790, count = 58) 54663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 58) 54664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6906, count = 58) 54665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6964, count = 58) 54666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 54667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7080, count = 58) 54668 glEnable(cap = GL_STENCIL_TEST) 54669 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54670 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54672 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54673 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54674 glDisable(cap = GL_CULL_FACE) 54675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7138, count = 282) 54676 glEnable(cap = GL_CULL_FACE) 54677 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9644061, -0.2644254, 0, 0, 0.2644254, 0.9644061, 0, 0, -265.4423, -259.0302, 1, 0, 0.003921569, 0, 0.1137255, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 54679 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54680 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7420, count = 590) 54682 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54683 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8010, count = 4) 54685 glDisable(cap = GL_STENCIL_TEST) 54686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 54687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8014, count = 650) 54688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8664, count = 40) 54690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8704, count = 82) 54691 glDisableVertexAttribArray(index = 0) 54692 glDisableVertexAttribArray(index = 1) 54693 glBindVertexArray(array = 0) 54694 glDisable(cap = GL_CULL_FACE) 54695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54696 glUseProgram(program = 0) 54697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54699 glBindVertexArray(array = 0) 54700 glActiveTexture(texture = GL_TEXTURE0) 54701 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 54702 glDisable(cap = GL_DEPTH_TEST) 54703 glDisable(cap = GL_STENCIL_TEST) 54704 glDisable(cap = GL_SCISSOR_TEST) 54705 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54706 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54707 glDepthMask(flag = GL_TRUE) 54708 glDepthFunc(func = GL_LESS) 54709 glClearDepth(depth = 1) 54710 glStencilMask(mask = 255) 54711 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54712 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54713 glDisable(cap = GL_BLEND) 54714 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 54715 glUseProgram(program = 0) 54716 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54717 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54718 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54719 glBindVertexArray(array = 1) 54720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54721 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 54722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54723 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 54724 glViewport(x = 0, y = 0, width = 375, height = 667) 54725 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54726 glClearDepth(depth = 1) 54727 glEnable(cap = GL_DEPTH_TEST) 54728 glDepthFunc(func = GL_LESS) 54729 glDepthMask(flag = GL_TRUE) 54730 glDisable(cap = GL_BLEND) 54731 glDisable(cap = GL_CULL_FACE) 54732 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54733 glDisable(cap = GL_SCISSOR_TEST) 54734 glDisable(cap = GL_STENCIL_TEST) 54735 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54738 glEnableVertexAttribArray(index = 0) 54739 glEnableVertexAttribArray(index = 1) 54740 glEnableVertexAttribArray(index = 2) 54741 glUseProgram(program = 4) 54742 glUniform1fv(location = 1, count = 1, value = &1) 54743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54748 glEnable(cap = GL_BLEND) 54749 glDepthMask(flag = GL_FALSE) 54750 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54753 glUseProgram(program = 7) 54754 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54757 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54758 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54759 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54762 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 54763 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54764 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54765 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54767 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54768 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54769 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 54771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 54772 glUseProgram(program = 10) 54773 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54774 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54775 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54776 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54777 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54779 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 54780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54781 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54783 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 54785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 54786 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54787 glUseProgram(program = 4) 54788 glUniform1fv(location = 1, count = 1, value = &0.5) 54789 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54792 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54793 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 54795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 54796 glUseProgram(program = 10) 54797 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54798 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54799 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54800 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54801 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54803 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 54804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 54807 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 54808 glDisableVertexAttribArray(index = 0) 54809 glDisableVertexAttribArray(index = 1) 54810 glDisableVertexAttribArray(index = 2) 54811 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54812 glDisable(cap = GL_STENCIL_TEST) 54813 glDisable(cap = GL_SCISSOR_TEST) 54814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54816 glDepthMask(flag = GL_TRUE) 54817 glBindVertexArray(array = 0) 54818 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 54819 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 54820 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54821 glViewport(x = 0, y = 0, width = 375, height = 640) 54822 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54823 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54824 glUseProgram(program = 1) 54825 glEnable(cap = GL_CULL_FACE) 54826 glCullFace(mode = GL_BACK) 54827 glFrontFace(mode = GL_CCW) 54828 glEnable(cap = GL_BLEND) 54829 glDisable(cap = GL_DEPTH_TEST) 54830 glDisable(cap = GL_SCISSOR_TEST) 54831 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54832 glStencilMask(mask = 4294967295) 54833 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54834 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 54835 glActiveTexture(texture = GL_TEXTURE0) 54836 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 54837 glBindVertexArray(array = 2) 54838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 54839 glBufferData(target = GL_ARRAY_BUFFER, size = 140432, data = blob(140432), usage = GL_STREAM_DRAW) 54840 glEnableVertexAttribArray(index = 0) 54841 glEnableVertexAttribArray(index = 1) 54842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54844 glUniform1i(location = 12, v0 = 0) 54845 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 54846 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 54847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 54849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 54851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 54853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 54855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 54857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 54859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 54861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 54863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 54865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 54867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.3137255, 0.1568628, 0.4, 0.3137255, 0.3137255, 0.1568628, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 54869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2901961, 0.3058824, 0.1647059, 0.4, 0.2901961, 0.3058824, 0.1647059, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 54871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2666667, 0.2980392, 0.172549, 0.4, 0.2666667, 0.2980392, 0.172549, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 54873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2431373, 0.2901961, 0.1803922, 0.4, 0.2431373, 0.2901961, 0.1803922, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 54) 54875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2196079, 0.282353, 0.1882353, 0.4, 0.2196079, 0.282353, 0.1882353, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 50) 54877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2745098, 0.1960784, 0.4, 0.1960784, 0.2745098, 0.1960784, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 50) 54879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.172549, 0.2666667, 0.2039216, 0.4, 0.172549, 0.2666667, 0.2039216, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1946, count = 50) 54881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1490196, 0.2588235, 0.2117647, 0.4, 0.1490196, 0.2588235, 0.2117647, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1996, count = 34) 54883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1254902, 0.2509804, 0.2196079, 0.4, 0.1254902, 0.2509804, 0.2196079, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 26) 54885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1019608, 0.2431373, 0.227451, 0.4, 0.1019608, 0.2431373, 0.227451, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.089765, -1, 0, 0}) 54886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2056, count = 22) 54887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2078, count = 154) 54889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2232, count = 154) 54891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 154) 54893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2540, count = 138) 54895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 122) 54897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 106) 54899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2906, count = 90) 54901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2996, count = 90) 54903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2429835, 0.2429835, 0.1214917, 0.3098039, 0.2429835, 0.2429835, 0.1214917, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 46) 54905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2199001, 0.2344791, 0.1287812, 0.3098039, 0.2199001, 0.2344791, 0.1287812, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 46) 54907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1968166, 0.2271896, 0.1360707, 0.3098039, 0.1968166, 0.2271896, 0.1360707, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 34) 54909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1737332, 0.2199001, 0.1433603, 0.3098039, 0.1737332, 0.2199001, 0.1433603, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 30) 54911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1518647, 0.2126105, 0.1518647, 0.3098039, 0.1518647, 0.2126105, 0.1518647, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3242, count = 30) 54913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1287812, 0.2041061, 0.1591542, 0.3098039, 0.1287812, 0.2041061, 0.1591542, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 22) 54915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1056978, 0.1968166, 0.1664437, 0.3098039, 0.1056978, 0.1968166, 0.1664437, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3294, count = 22) 54917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08261438, 0.1895271, 0.1737332, 0.3098039, 0.08261438, 0.1895271, 0.1737332, 0.3098039, 1, 1, 1, 1, 0, 0, 0, 1, 1.04952, -1, 0, 0}) 54918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 18) 54919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3334, count = 106) 54921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 90) 54923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 90) 54925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 108) 54927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3728, count = 86) 54929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.126204, -1, 0, 0}) 54930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 42) 54931 glEnable(cap = GL_STENCIL_TEST) 54932 glStencilMask(mask = 255) 54933 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54934 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54936 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54937 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54938 glDisable(cap = GL_CULL_FACE) 54939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3856, count = 23) 54940 glEnable(cap = GL_CULL_FACE) 54941 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 54943 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54944 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3879, count = 48) 54946 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54947 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3927, count = 4) 54949 glDisable(cap = GL_STENCIL_TEST) 54950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 54951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3931, count = 70) 54952 glEnable(cap = GL_STENCIL_TEST) 54953 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54954 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54956 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54957 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54958 glDisable(cap = GL_CULL_FACE) 54959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4001, count = 16) 54960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4051, count = 16) 54961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4101, count = 16) 54962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4151, count = 16) 54963 glEnable(cap = GL_CULL_FACE) 54964 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 54966 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54967 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4017, count = 34) 54969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4067, count = 34) 54970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 34) 54971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 34) 54972 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54973 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4201, count = 4) 54975 glDisable(cap = GL_STENCIL_TEST) 54976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 54977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 58) 54978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 58) 54979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 58) 54980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 58) 54981 glEnable(cap = GL_STENCIL_TEST) 54982 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 54983 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 54984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 54985 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 54986 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 54987 glDisable(cap = GL_CULL_FACE) 54988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 71) 54989 glEnable(cap = GL_CULL_FACE) 54990 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 54992 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 54993 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 54994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4508, count = 144) 54995 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 54996 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 54997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4652, count = 4) 54998 glDisable(cap = GL_STENCIL_TEST) 54999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4656, count = 178) 55001 glEnable(cap = GL_STENCIL_TEST) 55002 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55003 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55005 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55006 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55007 glDisable(cap = GL_CULL_FACE) 55008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4834, count = 16) 55009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4884, count = 16) 55010 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4934, count = 16) 55011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4984, count = 16) 55012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5034, count = 16) 55013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5084, count = 16) 55014 glEnable(cap = GL_CULL_FACE) 55015 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55017 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55018 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4850, count = 34) 55020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4900, count = 34) 55021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4950, count = 34) 55022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5000, count = 34) 55023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 34) 55024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 34) 55025 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55026 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 4) 55028 glDisable(cap = GL_STENCIL_TEST) 55029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 58) 55031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 58) 55032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 58) 55033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 58) 55034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 58) 55035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 58) 55036 glEnable(cap = GL_STENCIL_TEST) 55037 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55038 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55040 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55041 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55042 glDisable(cap = GL_CULL_FACE) 55043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5486, count = 53) 55044 glEnable(cap = GL_CULL_FACE) 55045 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 55047 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55048 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5539, count = 108) 55050 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55051 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5647, count = 4) 55053 glDisable(cap = GL_STENCIL_TEST) 55054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5651, count = 178) 55056 glEnable(cap = GL_STENCIL_TEST) 55057 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55058 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55060 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55061 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55062 glDisable(cap = GL_CULL_FACE) 55063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5829, count = 16) 55064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5879, count = 16) 55065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5929, count = 16) 55066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5979, count = 16) 55067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6029, count = 16) 55068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6079, count = 16) 55069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6129, count = 16) 55070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6179, count = 16) 55071 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6229, count = 16) 55072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6279, count = 16) 55073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6329, count = 16) 55074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 55075 glEnable(cap = GL_CULL_FACE) 55076 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55078 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55079 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5845, count = 34) 55081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5895, count = 34) 55082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5945, count = 34) 55083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5995, count = 34) 55084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6045, count = 34) 55085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6095, count = 34) 55086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 34) 55087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6195, count = 34) 55088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6245, count = 34) 55089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6295, count = 34) 55090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6345, count = 34) 55091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 55092 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55093 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 4) 55095 glDisable(cap = GL_STENCIL_TEST) 55096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6433, count = 58) 55098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 58) 55099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 58) 55100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 58) 55101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 58) 55102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 58) 55103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6781, count = 58) 55104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 58) 55105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 55106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 55107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 55108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 55109 glEnable(cap = GL_STENCIL_TEST) 55110 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55111 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55113 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55114 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55115 glDisable(cap = GL_CULL_FACE) 55116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7129, count = 282) 55117 glEnable(cap = GL_CULL_FACE) 55118 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9653571, -0.2609324, 0, 0, 0.2609324, 0.9653571, 0, 0, -264.5028, -259.9894, 1, 0, 0.003921569, 0, 0.1215686, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 55120 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55121 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7411, count = 590) 55123 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55124 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8001, count = 4) 55126 glDisable(cap = GL_STENCIL_TEST) 55127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 55128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8005, count = 650) 55129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8655, count = 40) 55131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8695, count = 82) 55132 glDisableVertexAttribArray(index = 0) 55133 glDisableVertexAttribArray(index = 1) 55134 glBindVertexArray(array = 0) 55135 glDisable(cap = GL_CULL_FACE) 55136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55137 glUseProgram(program = 0) 55138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55140 glBindVertexArray(array = 0) 55141 glActiveTexture(texture = GL_TEXTURE0) 55142 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 55143 glDisable(cap = GL_DEPTH_TEST) 55144 glDisable(cap = GL_STENCIL_TEST) 55145 glDisable(cap = GL_SCISSOR_TEST) 55146 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55147 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55148 glDepthMask(flag = GL_TRUE) 55149 glDepthFunc(func = GL_LESS) 55150 glClearDepth(depth = 1) 55151 glStencilMask(mask = 255) 55152 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55153 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55154 glDisable(cap = GL_BLEND) 55155 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 55156 glUseProgram(program = 0) 55157 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55158 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55159 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55160 glBindVertexArray(array = 1) 55161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55162 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 55163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 55165 glViewport(x = 0, y = 0, width = 375, height = 667) 55166 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55167 glClearDepth(depth = 1) 55168 glEnable(cap = GL_DEPTH_TEST) 55169 glDepthFunc(func = GL_LESS) 55170 glDepthMask(flag = GL_TRUE) 55171 glDisable(cap = GL_BLEND) 55172 glDisable(cap = GL_CULL_FACE) 55173 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55174 glDisable(cap = GL_SCISSOR_TEST) 55175 glDisable(cap = GL_STENCIL_TEST) 55176 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55179 glEnableVertexAttribArray(index = 0) 55180 glEnableVertexAttribArray(index = 1) 55181 glEnableVertexAttribArray(index = 2) 55182 glUseProgram(program = 4) 55183 glUniform1fv(location = 1, count = 1, value = &1) 55184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55189 glEnable(cap = GL_BLEND) 55190 glDepthMask(flag = GL_FALSE) 55191 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55194 glUseProgram(program = 7) 55195 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55198 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55203 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 55204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55208 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55209 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 55212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 55213 glUseProgram(program = 10) 55214 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55215 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55216 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55217 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55218 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55220 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 55221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55222 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55224 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 55226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 55227 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55228 glUseProgram(program = 4) 55229 glUniform1fv(location = 1, count = 1, value = &0.5) 55230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55233 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55234 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 55236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 55237 glUseProgram(program = 10) 55238 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55239 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55240 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55241 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55242 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55244 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 55245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55246 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 55248 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 55249 glDisableVertexAttribArray(index = 0) 55250 glDisableVertexAttribArray(index = 1) 55251 glDisableVertexAttribArray(index = 2) 55252 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55253 glDisable(cap = GL_STENCIL_TEST) 55254 glDisable(cap = GL_SCISSOR_TEST) 55255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55257 glDepthMask(flag = GL_TRUE) 55258 glBindVertexArray(array = 0) 55259 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 55260 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 55261 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55262 glViewport(x = 0, y = 0, width = 375, height = 640) 55263 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55264 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55265 glUseProgram(program = 1) 55266 glEnable(cap = GL_CULL_FACE) 55267 glCullFace(mode = GL_BACK) 55268 glFrontFace(mode = GL_CCW) 55269 glEnable(cap = GL_BLEND) 55270 glDisable(cap = GL_DEPTH_TEST) 55271 glDisable(cap = GL_SCISSOR_TEST) 55272 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55273 glStencilMask(mask = 4294967295) 55274 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55275 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 55276 glActiveTexture(texture = GL_TEXTURE0) 55277 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 55278 glBindVertexArray(array = 2) 55279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 55280 glBufferData(target = GL_ARRAY_BUFFER, size = 140080, data = blob(140080), usage = GL_STREAM_DRAW) 55281 glEnableVertexAttribArray(index = 0) 55282 glEnableVertexAttribArray(index = 1) 55283 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55284 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55285 glUniform1i(location = 12, v0 = 0) 55286 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 55287 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 55288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 55290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 55292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 55294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 55296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 55298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 55300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 55302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 55304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 55306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 55308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.307574, 0.153787, 0.3921569, 0.307574, 0.307574, 0.153787, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 55310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.284506, 0.2998847, 0.1614764, 0.3921569, 0.284506, 0.2998847, 0.1614764, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 55312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.2921953, 0.1691657, 0.3921569, 0.2614379, 0.2921953, 0.1691657, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 55314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2383699, 0.284506, 0.1768551, 0.3921569, 0.2383699, 0.284506, 0.1768551, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 50) 55316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2153018, 0.2768166, 0.1845444, 0.3921569, 0.2153018, 0.2768166, 0.1845444, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 50) 55318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1922338, 0.2691273, 0.1922338, 0.3921569, 0.1922338, 0.2691273, 0.1922338, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 50) 55320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.2614379, 0.1999231, 0.3921569, 0.1691657, 0.2614379, 0.1999231, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 50) 55322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1460977, 0.2537486, 0.2076125, 0.3921569, 0.1460977, 0.2537486, 0.2076125, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 34) 55324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1230296, 0.2460592, 0.2153018, 0.3921569, 0.1230296, 0.2460592, 0.2153018, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2026, count = 26) 55326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09996156, 0.2383699, 0.2229912, 0.3921569, 0.09996156, 0.2383699, 0.2229912, 0.3921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.052725, -1, 0, 0}) 55327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 22) 55328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2074, count = 154) 55330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2228, count = 154) 55332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 55334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 138) 55336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 106) 55338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2780, count = 90) 55340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2870, count = 90) 55342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2960, count = 90) 55344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2522107, 0.2522107, 0.1261054, 0.3215686, 0.2522107, 0.2522107, 0.1261054, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3050, count = 46) 55346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2282507, 0.2433833, 0.1336717, 0.3215686, 0.2282507, 0.2433833, 0.1336717, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 46) 55348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2042907, 0.235817, 0.141238, 0.3215686, 0.2042907, 0.235817, 0.141238, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3142, count = 38) 55350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1803306, 0.2282507, 0.1488043, 0.3215686, 0.1803306, 0.2282507, 0.1488043, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 30) 55352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1576317, 0.2206844, 0.1576317, 0.3215686, 0.1576317, 0.2206844, 0.1576317, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 30) 55354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1336717, 0.211857, 0.165198, 0.3215686, 0.1336717, 0.211857, 0.165198, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 22) 55356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1097117, 0.2042907, 0.1727643, 0.3215686, 0.1097117, 0.2042907, 0.1727643, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3262, count = 22) 55358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08575164, 0.1967244, 0.1803306, 0.3215686, 0.08575164, 0.1967244, 0.1803306, 0.3215686, 1, 1, 1, 1, 0, 0, 0, 1, 1.06989, -1, 0, 0}) 55359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 18) 55360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 106) 55362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 90) 55364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 90) 55366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 108) 55368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 0.5790081, 0.7063898, 0.4477662, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 86) 55370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 0.3860054, 0.6407689, 0.5133872, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 5.119569, -1, 0, 0}) 55371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 42) 55372 glEnable(cap = GL_STENCIL_TEST) 55373 glStencilMask(mask = 255) 55374 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55375 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55377 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55378 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55379 glDisable(cap = GL_CULL_FACE) 55380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3824, count = 25) 55381 glEnable(cap = GL_CULL_FACE) 55382 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 55384 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55385 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3849, count = 52) 55387 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55388 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3901, count = 4) 55390 glDisable(cap = GL_STENCIL_TEST) 55391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3905, count = 74) 55393 glEnable(cap = GL_STENCIL_TEST) 55394 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55395 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55397 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55398 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55399 glDisable(cap = GL_CULL_FACE) 55400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3979, count = 16) 55401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4029, count = 16) 55402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4079, count = 16) 55403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4129, count = 16) 55404 glEnable(cap = GL_CULL_FACE) 55405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55407 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3995, count = 34) 55410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4045, count = 34) 55411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4095, count = 34) 55412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4145, count = 34) 55413 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55414 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 4) 55416 glDisable(cap = GL_STENCIL_TEST) 55417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4183, count = 58) 55419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 58) 55420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 58) 55421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 58) 55422 glEnable(cap = GL_STENCIL_TEST) 55423 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55424 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55426 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55427 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55428 glDisable(cap = GL_CULL_FACE) 55429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4415, count = 71) 55430 glEnable(cap = GL_CULL_FACE) 55431 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 55433 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55434 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4486, count = 144) 55436 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55437 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4630, count = 4) 55439 glDisable(cap = GL_STENCIL_TEST) 55440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4634, count = 178) 55442 glEnable(cap = GL_STENCIL_TEST) 55443 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55444 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55446 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55447 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55448 glDisable(cap = GL_CULL_FACE) 55449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4812, count = 16) 55450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4862, count = 16) 55451 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4912, count = 16) 55452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4962, count = 16) 55453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5012, count = 16) 55454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5062, count = 16) 55455 glEnable(cap = GL_CULL_FACE) 55456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55458 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55459 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4828, count = 34) 55461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4878, count = 34) 55462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4928, count = 34) 55463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 34) 55464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 34) 55465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5078, count = 34) 55466 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55467 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 4) 55469 glDisable(cap = GL_STENCIL_TEST) 55470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5116, count = 58) 55472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 58) 55473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 58) 55474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 58) 55475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 58) 55476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 58) 55477 glEnable(cap = GL_STENCIL_TEST) 55478 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55479 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55481 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55482 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55483 glDisable(cap = GL_CULL_FACE) 55484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5464, count = 53) 55485 glEnable(cap = GL_CULL_FACE) 55486 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 55488 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55489 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5517, count = 108) 55491 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55492 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5625, count = 4) 55494 glDisable(cap = GL_STENCIL_TEST) 55495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5629, count = 178) 55497 glEnable(cap = GL_STENCIL_TEST) 55498 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55499 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55501 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55502 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55503 glDisable(cap = GL_CULL_FACE) 55504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5807, count = 16) 55505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5857, count = 16) 55506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5907, count = 16) 55507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5957, count = 16) 55508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6007, count = 16) 55509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6057, count = 16) 55510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6107, count = 16) 55511 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6157, count = 16) 55512 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6207, count = 16) 55513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6257, count = 16) 55514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 55515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 55516 glEnable(cap = GL_CULL_FACE) 55517 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55519 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55520 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5823, count = 34) 55522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5873, count = 34) 55523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5923, count = 34) 55524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5973, count = 34) 55525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 34) 55526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6073, count = 34) 55527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6123, count = 34) 55528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6173, count = 34) 55529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6223, count = 34) 55530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6273, count = 34) 55531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 55532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 55533 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55534 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 4) 55536 glDisable(cap = GL_STENCIL_TEST) 55537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6411, count = 58) 55539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 58) 55540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 58) 55541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6585, count = 58) 55542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6643, count = 58) 55543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6701, count = 58) 55544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 58) 55545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 58) 55546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6875, count = 58) 55547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6933, count = 58) 55548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 58) 55549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 58) 55550 glEnable(cap = GL_STENCIL_TEST) 55551 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55552 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55554 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55555 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55556 glDisable(cap = GL_CULL_FACE) 55557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7107, count = 282) 55558 glEnable(cap = GL_CULL_FACE) 55559 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9663727, -0.2571458, 0, 0, 0.2571458, 0.9663727, 0, 0, -263.4815, -261.0244, 1, 0, 0, 0, 0.1254902, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 55561 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55562 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 590) 55564 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55565 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7979, count = 4) 55567 glDisable(cap = GL_STENCIL_TEST) 55568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 55569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7983, count = 650) 55570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8633, count = 40) 55572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8673, count = 82) 55573 glDisableVertexAttribArray(index = 0) 55574 glDisableVertexAttribArray(index = 1) 55575 glBindVertexArray(array = 0) 55576 glDisable(cap = GL_CULL_FACE) 55577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55578 glUseProgram(program = 0) 55579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55581 glBindVertexArray(array = 0) 55582 glActiveTexture(texture = GL_TEXTURE0) 55583 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 55584 glDisable(cap = GL_DEPTH_TEST) 55585 glDisable(cap = GL_STENCIL_TEST) 55586 glDisable(cap = GL_SCISSOR_TEST) 55587 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55588 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55589 glDepthMask(flag = GL_TRUE) 55590 glDepthFunc(func = GL_LESS) 55591 glClearDepth(depth = 1) 55592 glStencilMask(mask = 255) 55593 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55594 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55595 glDisable(cap = GL_BLEND) 55596 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 55597 glUseProgram(program = 0) 55598 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55599 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55600 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55601 glBindVertexArray(array = 1) 55602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55603 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 55604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55605 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 55606 glViewport(x = 0, y = 0, width = 375, height = 667) 55607 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55608 glClearDepth(depth = 1) 55609 glEnable(cap = GL_DEPTH_TEST) 55610 glDepthFunc(func = GL_LESS) 55611 glDepthMask(flag = GL_TRUE) 55612 glDisable(cap = GL_BLEND) 55613 glDisable(cap = GL_CULL_FACE) 55614 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55615 glDisable(cap = GL_SCISSOR_TEST) 55616 glDisable(cap = GL_STENCIL_TEST) 55617 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55620 glEnableVertexAttribArray(index = 0) 55621 glEnableVertexAttribArray(index = 1) 55622 glEnableVertexAttribArray(index = 2) 55623 glUseProgram(program = 4) 55624 glUniform1fv(location = 1, count = 1, value = &1) 55625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55626 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55627 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55628 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55629 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55630 glEnable(cap = GL_BLEND) 55631 glDepthMask(flag = GL_FALSE) 55632 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55635 glUseProgram(program = 7) 55636 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55644 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 55645 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55646 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55648 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55649 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55650 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 55653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 55654 glUseProgram(program = 10) 55655 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55656 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55657 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55658 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55659 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55660 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55661 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 55662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55665 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 55667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 55668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55669 glUseProgram(program = 4) 55670 glUniform1fv(location = 1, count = 1, value = &0.5) 55671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55673 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55674 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55675 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 55677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 55678 glUseProgram(program = 10) 55679 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55680 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55681 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55682 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55683 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55685 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 55686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 55689 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 55690 glDisableVertexAttribArray(index = 0) 55691 glDisableVertexAttribArray(index = 1) 55692 glDisableVertexAttribArray(index = 2) 55693 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55694 glDisable(cap = GL_STENCIL_TEST) 55695 glDisable(cap = GL_SCISSOR_TEST) 55696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55698 glDepthMask(flag = GL_TRUE) 55699 glBindVertexArray(array = 0) 55700 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 55701 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 55702 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55703 glViewport(x = 0, y = 0, width = 375, height = 640) 55704 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55705 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55706 glUseProgram(program = 1) 55707 glEnable(cap = GL_CULL_FACE) 55708 glCullFace(mode = GL_BACK) 55709 glFrontFace(mode = GL_CCW) 55710 glEnable(cap = GL_BLEND) 55711 glDisable(cap = GL_DEPTH_TEST) 55712 glDisable(cap = GL_SCISSOR_TEST) 55713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55714 glStencilMask(mask = 4294967295) 55715 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55716 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 55717 glActiveTexture(texture = GL_TEXTURE0) 55718 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 55719 glBindVertexArray(array = 2) 55720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 55721 glBufferData(target = GL_ARRAY_BUFFER, size = 139936, data = blob(139936), usage = GL_STREAM_DRAW) 55722 glEnableVertexAttribArray(index = 0) 55723 glEnableVertexAttribArray(index = 1) 55724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55726 glUniform1i(location = 12, v0 = 0) 55727 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 55728 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 55729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 55731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 55733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 55735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 55737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 55739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 55741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 55743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 55745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 55747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 55749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014225, 0.3014225, 0.1507113, 0.3843137, 0.3014225, 0.3014225, 0.1507113, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 55751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2788159, 0.293887, 0.1582468, 0.3843137, 0.2788159, 0.293887, 0.1582468, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 55753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2562092, 0.2863514, 0.1657824, 0.3843137, 0.2562092, 0.2863514, 0.1657824, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 55755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2336025, 0.2788159, 0.173318, 0.3843137, 0.2336025, 0.2788159, 0.173318, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 50) 55757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2109958, 0.2712803, 0.1808535, 0.3843137, 0.2109958, 0.2712803, 0.1808535, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 50) 55759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1883891, 0.2637447, 0.1883891, 0.3843137, 0.1883891, 0.2637447, 0.1883891, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 50) 55761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1657824, 0.2562092, 0.1959247, 0.3843137, 0.1657824, 0.2562092, 0.1959247, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 38) 55763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1431757, 0.2486736, 0.2034602, 0.3843137, 0.1431757, 0.2486736, 0.2034602, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 34) 55765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.120569, 0.241138, 0.2109958, 0.3843137, 0.120569, 0.241138, 0.2109958, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 26) 55767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09796233, 0.2336025, 0.2185314, 0.3843137, 0.09796233, 0.2336025, 0.2185314, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.016286, -1, 0, 0}) 55768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 22) 55769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2062, count = 154) 55771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 154) 55773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 154) 55775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2524, count = 138) 55777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2662, count = 106) 55779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 90) 55781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2858, count = 90) 55783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 90) 55785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.2614379, 0.130719, 0.3333333, 0.2614379, 0.2614379, 0.130719, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 46) 55787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2366013, 0.2522876, 0.1385621, 0.3333333, 0.2366013, 0.2522876, 0.1385621, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 46) 55789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2117647, 0.2444445, 0.1464052, 0.3333333, 0.2117647, 0.2444445, 0.1464052, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3130, count = 46) 55791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1869281, 0.2366013, 0.1542484, 0.3333333, 0.1869281, 0.2366013, 0.1542484, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 30) 55793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1633987, 0.2287582, 0.1633987, 0.3333333, 0.1633987, 0.2287582, 0.1633987, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 30) 55795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1385621, 0.2196079, 0.1712418, 0.3333333, 0.1385621, 0.2196079, 0.1712418, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3236, count = 22) 55797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1137255, 0.2117647, 0.179085, 0.3333333, 0.1137255, 0.2117647, 0.179085, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 22) 55799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0888889, 0.2039216, 0.1869281, 0.3333333, 0.0888889, 0.2039216, 0.1869281, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.091066, -1, 0, 0}) 55800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 18) 55801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 106) 55803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 90) 55805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 90) 55807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 108) 55809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 86) 55811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.1126, -1, 0, 0}) 55812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3778, count = 42) 55813 glEnable(cap = GL_STENCIL_TEST) 55814 glStencilMask(mask = 255) 55815 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55816 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55818 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55819 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55820 glDisable(cap = GL_CULL_FACE) 55821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3820, count = 25) 55822 glEnable(cap = GL_CULL_FACE) 55823 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 55825 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55826 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3845, count = 52) 55828 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55829 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3897, count = 4) 55831 glDisable(cap = GL_STENCIL_TEST) 55832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3901, count = 74) 55834 glEnable(cap = GL_STENCIL_TEST) 55835 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55836 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55838 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55839 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55840 glDisable(cap = GL_CULL_FACE) 55841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3975, count = 16) 55842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4025, count = 16) 55843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4075, count = 16) 55844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4125, count = 16) 55845 glEnable(cap = GL_CULL_FACE) 55846 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55848 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55849 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3991, count = 34) 55851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4041, count = 34) 55852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4091, count = 34) 55853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4141, count = 34) 55854 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55855 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 4) 55857 glDisable(cap = GL_STENCIL_TEST) 55858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 58) 55860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 58) 55861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 58) 55862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 58) 55863 glEnable(cap = GL_STENCIL_TEST) 55864 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55865 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55867 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55868 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55869 glDisable(cap = GL_CULL_FACE) 55870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4411, count = 71) 55871 glEnable(cap = GL_CULL_FACE) 55872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 55874 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55875 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4482, count = 144) 55877 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55878 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4626, count = 4) 55880 glDisable(cap = GL_STENCIL_TEST) 55881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4630, count = 178) 55883 glEnable(cap = GL_STENCIL_TEST) 55884 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55885 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55887 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55888 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55889 glDisable(cap = GL_CULL_FACE) 55890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4808, count = 16) 55891 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 55892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 55893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 55894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 55895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5058, count = 16) 55896 glEnable(cap = GL_CULL_FACE) 55897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55899 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 34) 55902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 55903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 55904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 55905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 55906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 34) 55907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 4) 55910 glDisable(cap = GL_STENCIL_TEST) 55911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 58) 55913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 58) 55914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 58) 55915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 58) 55916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 58) 55917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 58) 55918 glEnable(cap = GL_STENCIL_TEST) 55919 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55920 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55922 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55923 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55924 glDisable(cap = GL_CULL_FACE) 55925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5460, count = 52) 55926 glEnable(cap = GL_CULL_FACE) 55927 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 55929 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55930 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 106) 55932 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55933 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 4) 55935 glDisable(cap = GL_STENCIL_TEST) 55936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 55937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 176) 55938 glEnable(cap = GL_STENCIL_TEST) 55939 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55940 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55942 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55943 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55944 glDisable(cap = GL_CULL_FACE) 55945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5798, count = 16) 55946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5848, count = 16) 55947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5898, count = 16) 55948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5948, count = 16) 55949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5998, count = 16) 55950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6048, count = 16) 55951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6098, count = 16) 55952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6148, count = 16) 55953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6198, count = 16) 55954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6248, count = 16) 55955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6298, count = 16) 55956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6348, count = 16) 55957 glEnable(cap = GL_CULL_FACE) 55958 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 55960 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 55961 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 55962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5814, count = 34) 55963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5864, count = 34) 55964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5914, count = 34) 55965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5964, count = 34) 55966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6014, count = 34) 55967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6064, count = 34) 55968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6114, count = 34) 55969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6164, count = 34) 55970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6214, count = 34) 55971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6264, count = 34) 55972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6314, count = 34) 55973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6364, count = 34) 55974 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 55975 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 55976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6398, count = 4) 55977 glDisable(cap = GL_STENCIL_TEST) 55978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 55979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6402, count = 58) 55980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6460, count = 58) 55981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6518, count = 58) 55982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6576, count = 58) 55983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6634, count = 58) 55984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 58) 55985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6750, count = 58) 55986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6808, count = 58) 55987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6866, count = 58) 55988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6924, count = 58) 55989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6982, count = 58) 55990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7040, count = 58) 55991 glEnable(cap = GL_STENCIL_TEST) 55992 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 55993 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 55994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 55995 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 55996 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 55997 glDisable(cap = GL_CULL_FACE) 55998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7098, count = 282) 55999 glEnable(cap = GL_CULL_FACE) 56000 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9673924, -0.2532825, 0, 0, 0.2532825, 0.9673924, 0, 0, -262.4365, -262.0751, 1, 0, 0, 0, 0.1294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 56002 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56003 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7380, count = 590) 56005 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56006 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7970, count = 4) 56008 glDisable(cap = GL_STENCIL_TEST) 56009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 56010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7974, count = 650) 56011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8624, count = 40) 56013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8664, count = 82) 56014 glDisableVertexAttribArray(index = 0) 56015 glDisableVertexAttribArray(index = 1) 56016 glBindVertexArray(array = 0) 56017 glDisable(cap = GL_CULL_FACE) 56018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56019 glUseProgram(program = 0) 56020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56022 glBindVertexArray(array = 0) 56023 glActiveTexture(texture = GL_TEXTURE0) 56024 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 56025 glDisable(cap = GL_DEPTH_TEST) 56026 glDisable(cap = GL_STENCIL_TEST) 56027 glDisable(cap = GL_SCISSOR_TEST) 56028 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56029 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56030 glDepthMask(flag = GL_TRUE) 56031 glDepthFunc(func = GL_LESS) 56032 glClearDepth(depth = 1) 56033 glStencilMask(mask = 255) 56034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56035 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56036 glDisable(cap = GL_BLEND) 56037 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 56038 glUseProgram(program = 0) 56039 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56040 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56041 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56042 glBindVertexArray(array = 1) 56043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56044 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 56045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56046 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 56047 glViewport(x = 0, y = 0, width = 375, height = 667) 56048 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56049 glClearDepth(depth = 1) 56050 glEnable(cap = GL_DEPTH_TEST) 56051 glDepthFunc(func = GL_LESS) 56052 glDepthMask(flag = GL_TRUE) 56053 glDisable(cap = GL_BLEND) 56054 glDisable(cap = GL_CULL_FACE) 56055 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56056 glDisable(cap = GL_SCISSOR_TEST) 56057 glDisable(cap = GL_STENCIL_TEST) 56058 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56061 glEnableVertexAttribArray(index = 0) 56062 glEnableVertexAttribArray(index = 1) 56063 glEnableVertexAttribArray(index = 2) 56064 glUseProgram(program = 4) 56065 glUniform1fv(location = 1, count = 1, value = &1) 56066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56071 glEnable(cap = GL_BLEND) 56072 glDepthMask(flag = GL_FALSE) 56073 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56076 glUseProgram(program = 7) 56077 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56082 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56085 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 56086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56087 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56090 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56091 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56092 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56095 glUseProgram(program = 10) 56096 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56097 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56098 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56099 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56100 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56102 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56104 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56106 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56110 glUseProgram(program = 4) 56111 glUniform1fv(location = 1, count = 1, value = &0.5) 56112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56119 glUseProgram(program = 10) 56120 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56121 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56122 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56123 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56124 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56126 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 56130 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 56131 glDisableVertexAttribArray(index = 0) 56132 glDisableVertexAttribArray(index = 1) 56133 glDisableVertexAttribArray(index = 2) 56134 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56135 glDisable(cap = GL_STENCIL_TEST) 56136 glDisable(cap = GL_SCISSOR_TEST) 56137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56139 glDepthMask(flag = GL_TRUE) 56140 glBindVertexArray(array = 0) 56141 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 56142 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 56143 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56144 glViewport(x = 0, y = 0, width = 375, height = 640) 56145 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56146 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56147 glUseProgram(program = 1) 56148 glEnable(cap = GL_CULL_FACE) 56149 glCullFace(mode = GL_BACK) 56150 glFrontFace(mode = GL_CCW) 56151 glEnable(cap = GL_BLEND) 56152 glDisable(cap = GL_DEPTH_TEST) 56153 glDisable(cap = GL_SCISSOR_TEST) 56154 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56155 glStencilMask(mask = 4294967295) 56156 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56157 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 56158 glActiveTexture(texture = GL_TEXTURE0) 56159 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 56160 glBindVertexArray(array = 2) 56161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 56162 glBufferData(target = GL_ARRAY_BUFFER, size = 139968, data = blob(139968), usage = GL_STREAM_DRAW) 56163 glEnableVertexAttribArray(index = 0) 56164 glEnableVertexAttribArray(index = 1) 56165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56166 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56167 glUniform1i(location = 12, v0 = 0) 56168 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 56169 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 56170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 56172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 56174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 56176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 56178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 56180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 56182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 56184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 56186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 56188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 56190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.2921953, 0.1460977, 0.372549, 0.2921953, 0.2921953, 0.1460977, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 56192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2702807, 0.2848904, 0.1534025, 0.372549, 0.2702807, 0.2848904, 0.1534025, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 56194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.248366, 0.2775856, 0.1607074, 0.372549, 0.248366, 0.2775856, 0.1607074, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 82) 56196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2264514, 0.2702807, 0.1680123, 0.372549, 0.2264514, 0.2702807, 0.1680123, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1786, count = 50) 56198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2045367, 0.2629758, 0.1753172, 0.372549, 0.2045367, 0.2629758, 0.1753172, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 50) 56200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1826221, 0.2556709, 0.1826221, 0.372549, 0.1826221, 0.2556709, 0.1826221, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 50) 56202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1607074, 0.248366, 0.189927, 0.372549, 0.1607074, 0.248366, 0.189927, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1936, count = 34) 56204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1387928, 0.2410611, 0.1972318, 0.372549, 0.1387928, 0.2410611, 0.1972318, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1970, count = 34) 56206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1168781, 0.2337563, 0.2045367, 0.372549, 0.1168781, 0.2337563, 0.2045367, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 26) 56208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09496348, 0.2264514, 0.2118416, 0.372549, 0.09496348, 0.2264514, 0.2118416, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.972139, -1, 0, 0}) 56209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 22) 56210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 154) 56212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 154) 56214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2360, count = 154) 56216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2514, count = 122) 56218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2636, count = 106) 56220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2742, count = 90) 56222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2832, count = 90) 56224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2922, count = 90) 56226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2737409, 0.2737409, 0.1368704, 0.3490196, 0.2737409, 0.2737409, 0.1368704, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3012, count = 46) 56228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2477355, 0.2641599, 0.1450827, 0.3490196, 0.2477355, 0.2641599, 0.1450827, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 46) 56230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2217301, 0.2559477, 0.1532949, 0.3490196, 0.2217301, 0.2559477, 0.1532949, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 46) 56232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1957247, 0.2477355, 0.1615071, 0.3490196, 0.1957247, 0.2477355, 0.1615071, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 30) 56234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1710881, 0.2395233, 0.1710881, 0.3490196, 0.1710881, 0.2395233, 0.1710881, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 30) 56236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1450827, 0.2299423, 0.1793003, 0.3490196, 0.1450827, 0.2299423, 0.1793003, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 30) 56238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1190773, 0.2217301, 0.1875125, 0.3490196, 0.1190773, 0.2217301, 0.1875125, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 22) 56240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0930719, 0.2135179, 0.1957247, 0.3490196, 0.0930719, 0.2135179, 0.1957247, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.118286, -1, 0, 0}) 56241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3262, count = 18) 56242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 106) 56244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3386, count = 90) 56246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 90) 56248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 108) 56250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 0.5767013, 0.7035756, 0.4459823, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 86) 56252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 0.3844675, 0.6382161, 0.5113418, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 5.103532, -1, 0, 0}) 56253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3760, count = 42) 56254 glEnable(cap = GL_STENCIL_TEST) 56255 glStencilMask(mask = 255) 56256 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56257 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56259 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56260 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56261 glDisable(cap = GL_CULL_FACE) 56262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3802, count = 27) 56263 glEnable(cap = GL_CULL_FACE) 56264 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 56266 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56267 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3829, count = 56) 56269 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56270 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3885, count = 4) 56272 glDisable(cap = GL_STENCIL_TEST) 56273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3889, count = 78) 56275 glEnable(cap = GL_STENCIL_TEST) 56276 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56277 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56279 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56280 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56281 glDisable(cap = GL_CULL_FACE) 56282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3967, count = 16) 56283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4017, count = 16) 56284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4067, count = 16) 56285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4117, count = 16) 56286 glEnable(cap = GL_CULL_FACE) 56287 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56289 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56290 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3983, count = 34) 56292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 34) 56293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 34) 56294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4133, count = 34) 56295 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56296 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 4) 56298 glDisable(cap = GL_STENCIL_TEST) 56299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 58) 56301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 58) 56302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4287, count = 58) 56303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 58) 56304 glEnable(cap = GL_STENCIL_TEST) 56305 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56306 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56308 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56309 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56310 glDisable(cap = GL_CULL_FACE) 56311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 71) 56312 glEnable(cap = GL_CULL_FACE) 56313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 56315 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56316 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4474, count = 144) 56318 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56319 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4618, count = 4) 56321 glDisable(cap = GL_STENCIL_TEST) 56322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4622, count = 178) 56324 glEnable(cap = GL_STENCIL_TEST) 56325 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56326 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56328 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56329 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56330 glDisable(cap = GL_CULL_FACE) 56331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4800, count = 16) 56332 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4850, count = 16) 56333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4900, count = 16) 56334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4950, count = 16) 56335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5000, count = 16) 56336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5050, count = 16) 56337 glEnable(cap = GL_CULL_FACE) 56338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56340 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4816, count = 34) 56343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4866, count = 34) 56344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4916, count = 34) 56345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4966, count = 34) 56346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5016, count = 34) 56347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5066, count = 34) 56348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 4) 56351 glDisable(cap = GL_STENCIL_TEST) 56352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5104, count = 58) 56354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 58) 56355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 58) 56356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 58) 56357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 58) 56358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 58) 56359 glEnable(cap = GL_STENCIL_TEST) 56360 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56361 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56363 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56364 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56365 glDisable(cap = GL_CULL_FACE) 56366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 54) 56367 glEnable(cap = GL_CULL_FACE) 56368 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 56370 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56371 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 110) 56373 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56374 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 4) 56376 glDisable(cap = GL_STENCIL_TEST) 56377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5620, count = 180) 56379 glEnable(cap = GL_STENCIL_TEST) 56380 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56381 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56383 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56384 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56385 glDisable(cap = GL_CULL_FACE) 56386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5800, count = 16) 56387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5850, count = 16) 56388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5900, count = 16) 56389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5950, count = 16) 56390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 16) 56391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6050, count = 16) 56392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6100, count = 16) 56393 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 56394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 56395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 56396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 56397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 56398 glEnable(cap = GL_CULL_FACE) 56399 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56401 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56402 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 34) 56404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5866, count = 34) 56405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5916, count = 34) 56406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5966, count = 34) 56407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 34) 56408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 34) 56409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6116, count = 34) 56410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 56411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 56412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 56413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 56414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 56415 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56416 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6400, count = 4) 56418 glDisable(cap = GL_STENCIL_TEST) 56419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 58) 56421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6462, count = 58) 56422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6520, count = 58) 56423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6578, count = 58) 56424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6636, count = 58) 56425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6694, count = 58) 56426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6752, count = 58) 56427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6810, count = 58) 56428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6868, count = 58) 56429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6926, count = 58) 56430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 58) 56431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7042, count = 58) 56432 glEnable(cap = GL_STENCIL_TEST) 56433 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56434 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56436 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56437 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56438 glDisable(cap = GL_CULL_FACE) 56439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7100, count = 282) 56440 glEnable(cap = GL_CULL_FACE) 56441 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.968656, -0.2484059, 0, 0, 0.2484059, 0.968656, 0, 0, -261.1129, -263.3938, 1, 0, 0, 0, 0.1372549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 56443 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56444 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7382, count = 590) 56446 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56447 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7972, count = 4) 56449 glDisable(cap = GL_STENCIL_TEST) 56450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 56451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7976, count = 650) 56452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8626, count = 40) 56454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8666, count = 82) 56455 glDisableVertexAttribArray(index = 0) 56456 glDisableVertexAttribArray(index = 1) 56457 glBindVertexArray(array = 0) 56458 glDisable(cap = GL_CULL_FACE) 56459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56460 glUseProgram(program = 0) 56461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56463 glBindVertexArray(array = 0) 56464 glActiveTexture(texture = GL_TEXTURE0) 56465 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 56466 glDisable(cap = GL_DEPTH_TEST) 56467 glDisable(cap = GL_STENCIL_TEST) 56468 glDisable(cap = GL_SCISSOR_TEST) 56469 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56470 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56471 glDepthMask(flag = GL_TRUE) 56472 glDepthFunc(func = GL_LESS) 56473 glClearDepth(depth = 1) 56474 glStencilMask(mask = 255) 56475 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56476 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56477 glDisable(cap = GL_BLEND) 56478 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 56479 glUseProgram(program = 0) 56480 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56481 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56482 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56483 glBindVertexArray(array = 1) 56484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56485 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 56486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 56488 glViewport(x = 0, y = 0, width = 375, height = 667) 56489 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56490 glClearDepth(depth = 1) 56491 glEnable(cap = GL_DEPTH_TEST) 56492 glDepthFunc(func = GL_LESS) 56493 glDepthMask(flag = GL_TRUE) 56494 glDisable(cap = GL_BLEND) 56495 glDisable(cap = GL_CULL_FACE) 56496 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56497 glDisable(cap = GL_SCISSOR_TEST) 56498 glDisable(cap = GL_STENCIL_TEST) 56499 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56502 glEnableVertexAttribArray(index = 0) 56503 glEnableVertexAttribArray(index = 1) 56504 glEnableVertexAttribArray(index = 2) 56505 glUseProgram(program = 4) 56506 glUniform1fv(location = 1, count = 1, value = &1) 56507 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56510 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56511 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56512 glEnable(cap = GL_BLEND) 56513 glDepthMask(flag = GL_FALSE) 56514 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56517 glUseProgram(program = 7) 56518 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56519 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56526 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 56527 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56528 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56531 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56532 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56533 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56536 glUseProgram(program = 10) 56537 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56538 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56539 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56540 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56541 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56543 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56545 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56546 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56547 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56551 glUseProgram(program = 4) 56552 glUniform1fv(location = 1, count = 1, value = &0.5) 56553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56560 glUseProgram(program = 10) 56561 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56562 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56563 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56564 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56565 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56567 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56568 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56569 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56570 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 56571 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 56572 glDisableVertexAttribArray(index = 0) 56573 glDisableVertexAttribArray(index = 1) 56574 glDisableVertexAttribArray(index = 2) 56575 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56576 glDisable(cap = GL_STENCIL_TEST) 56577 glDisable(cap = GL_SCISSOR_TEST) 56578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56580 glDepthMask(flag = GL_TRUE) 56581 glBindVertexArray(array = 0) 56582 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 56583 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 56584 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56585 glBindVertexArray(array = 1) 56586 glViewport(x = 0, y = 0, width = 375, height = 667) 56587 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56588 glClearDepth(depth = 1) 56589 glEnable(cap = GL_DEPTH_TEST) 56590 glDepthFunc(func = GL_LESS) 56591 glDepthMask(flag = GL_TRUE) 56592 glDisable(cap = GL_BLEND) 56593 glDisable(cap = GL_CULL_FACE) 56594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56595 glDisable(cap = GL_SCISSOR_TEST) 56596 glDisable(cap = GL_STENCIL_TEST) 56597 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56600 glEnableVertexAttribArray(index = 0) 56601 glEnableVertexAttribArray(index = 1) 56602 glEnableVertexAttribArray(index = 2) 56603 glUseProgram(program = 4) 56604 glUniform1fv(location = 1, count = 1, value = &1) 56605 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56608 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56610 glEnable(cap = GL_BLEND) 56611 glDepthMask(flag = GL_FALSE) 56612 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56615 glUseProgram(program = 7) 56616 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56619 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56624 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 56625 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56626 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56629 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56630 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56631 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56634 glUseProgram(program = 10) 56635 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56636 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56637 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56638 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56639 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56640 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56641 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56643 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56645 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56649 glUseProgram(program = 4) 56650 glUniform1fv(location = 1, count = 1, value = &0.5) 56651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56653 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56658 glUseProgram(program = 10) 56659 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56660 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56661 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56662 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56663 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56665 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 56666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 56669 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 56670 glDisableVertexAttribArray(index = 0) 56671 glDisableVertexAttribArray(index = 1) 56672 glDisableVertexAttribArray(index = 2) 56673 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56674 glDisable(cap = GL_STENCIL_TEST) 56675 glDisable(cap = GL_SCISSOR_TEST) 56676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56678 glDepthMask(flag = GL_TRUE) 56679 glBindVertexArray(array = 0) 56680 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 56681 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 56682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56683 glViewport(x = 0, y = 0, width = 375, height = 640) 56684 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56685 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56686 glUseProgram(program = 1) 56687 glEnable(cap = GL_CULL_FACE) 56688 glCullFace(mode = GL_BACK) 56689 glFrontFace(mode = GL_CCW) 56690 glEnable(cap = GL_BLEND) 56691 glDisable(cap = GL_DEPTH_TEST) 56692 glDisable(cap = GL_SCISSOR_TEST) 56693 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56694 glStencilMask(mask = 4294967295) 56695 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56696 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 56697 glActiveTexture(texture = GL_TEXTURE0) 56698 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 56699 glBindVertexArray(array = 2) 56700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 56701 glBufferData(target = GL_ARRAY_BUFFER, size = 140032, data = blob(140032), usage = GL_STREAM_DRAW) 56702 glEnableVertexAttribArray(index = 0) 56703 glEnableVertexAttribArray(index = 1) 56704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56706 glUniform1i(location = 12, v0 = 0) 56707 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 56708 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 56709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 56711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 56713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 56715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 56717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 56719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 56721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 56723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 56725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 56727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 56729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2798924, 0.2798924, 0.1399462, 0.3568628, 0.2798924, 0.2798924, 0.1399462, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 56731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2589004, 0.272895, 0.1469435, 0.3568628, 0.2589004, 0.272895, 0.1469435, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 56733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2379085, 0.2658978, 0.1539408, 0.3568628, 0.2379085, 0.2658978, 0.1539408, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 66) 56735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2169166, 0.2589004, 0.1609381, 0.3568628, 0.2169166, 0.2589004, 0.1609381, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 50) 56737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1959247, 0.2519031, 0.1679354, 0.3568628, 0.1959247, 0.2519031, 0.1679354, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 50) 56739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1749327, 0.2449058, 0.1749327, 0.3568628, 0.1749327, 0.2449058, 0.1749327, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1870, count = 50) 56741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1539408, 0.2379085, 0.18193, 0.3568628, 0.1539408, 0.2379085, 0.18193, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1920, count = 34) 56743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1329489, 0.2309112, 0.1889274, 0.3568628, 0.1329489, 0.2309112, 0.1889274, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 34) 56745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1119569, 0.2239139, 0.1959247, 0.3568628, 0.1119569, 0.2239139, 0.1959247, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1988, count = 26) 56747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09096502, 0.2169166, 0.202922, 0.3568628, 0.09096502, 0.2169166, 0.202922, 0.3568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.916862, -1, 0, 0}) 56748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 22) 56749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 154) 56751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 154) 56753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2344, count = 154) 56755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2498, count = 122) 56757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2620, count = 106) 56759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2726, count = 90) 56761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2816, count = 90) 56763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2906, count = 90) 56765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.2921953, 0.1460977, 0.372549, 0.2921953, 0.2921953, 0.1460977, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2996, count = 46) 56767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2644368, 0.2819685, 0.1548635, 0.372549, 0.2644368, 0.2819685, 0.1548635, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3042, count = 46) 56769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2366782, 0.2732026, 0.1636294, 0.372549, 0.2366782, 0.2732026, 0.1636294, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 46) 56771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2089197, 0.2644368, 0.1723952, 0.372549, 0.2089197, 0.2644368, 0.1723952, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 30) 56773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1826221, 0.2556709, 0.1826221, 0.372549, 0.1826221, 0.2556709, 0.1826221, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3164, count = 30) 56775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1548635, 0.2454441, 0.1913879, 0.372549, 0.1548635, 0.2454441, 0.1913879, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 30) 56777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.127105, 0.2366782, 0.2001538, 0.372549, 0.127105, 0.2366782, 0.2001538, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 22) 56779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09934641, 0.2279124, 0.2089197, 0.372549, 0.09934641, 0.2279124, 0.2089197, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.154901, -1, 0, 0}) 56780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3246, count = 18) 56781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3264, count = 106) 56783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 90) 56785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 90) 56787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3550, count = 108) 56789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 86) 56791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.091132, -1, 0, 0}) 56792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 42) 56793 glEnable(cap = GL_STENCIL_TEST) 56794 glStencilMask(mask = 255) 56795 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56796 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56798 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56799 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56800 glDisable(cap = GL_CULL_FACE) 56801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3786, count = 27) 56802 glEnable(cap = GL_CULL_FACE) 56803 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 56805 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56806 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3813, count = 56) 56808 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56809 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3869, count = 4) 56811 glDisable(cap = GL_STENCIL_TEST) 56812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3873, count = 78) 56814 glEnable(cap = GL_STENCIL_TEST) 56815 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56816 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56818 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56819 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56820 glDisable(cap = GL_CULL_FACE) 56821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3951, count = 16) 56822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4001, count = 16) 56823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4051, count = 16) 56824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4101, count = 16) 56825 glEnable(cap = GL_CULL_FACE) 56826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56828 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56829 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3967, count = 34) 56831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4017, count = 34) 56832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4067, count = 34) 56833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 34) 56834 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56835 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 4) 56837 glDisable(cap = GL_STENCIL_TEST) 56838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 58) 56840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4213, count = 58) 56841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4271, count = 58) 56842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 58) 56843 glEnable(cap = GL_STENCIL_TEST) 56844 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56845 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56847 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56848 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56849 glDisable(cap = GL_CULL_FACE) 56850 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 73) 56851 glEnable(cap = GL_CULL_FACE) 56852 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 56854 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56855 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4460, count = 148) 56857 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56858 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4608, count = 4) 56860 glDisable(cap = GL_STENCIL_TEST) 56861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4612, count = 182) 56863 glEnable(cap = GL_STENCIL_TEST) 56864 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56865 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56867 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56868 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56869 glDisable(cap = GL_CULL_FACE) 56870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4794, count = 16) 56871 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4844, count = 16) 56872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4894, count = 16) 56873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4944, count = 16) 56874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4994, count = 16) 56875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5044, count = 16) 56876 glEnable(cap = GL_CULL_FACE) 56877 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56879 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56880 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4810, count = 34) 56882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4860, count = 34) 56883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 34) 56884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4960, count = 34) 56885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5010, count = 34) 56886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 34) 56887 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56888 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 4) 56890 glDisable(cap = GL_STENCIL_TEST) 56891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5098, count = 58) 56893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5156, count = 58) 56894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5214, count = 58) 56895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 58) 56896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 58) 56897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 58) 56898 glEnable(cap = GL_STENCIL_TEST) 56899 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56900 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56902 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56903 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56904 glDisable(cap = GL_CULL_FACE) 56905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5446, count = 56) 56906 glEnable(cap = GL_CULL_FACE) 56907 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 56909 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56910 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 114) 56912 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56913 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 4) 56915 glDisable(cap = GL_STENCIL_TEST) 56916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 56917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5620, count = 184) 56918 glEnable(cap = GL_STENCIL_TEST) 56919 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56920 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56922 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56923 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56924 glDisable(cap = GL_CULL_FACE) 56925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5804, count = 16) 56926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5854, count = 16) 56927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5904, count = 16) 56928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5954, count = 16) 56929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 16) 56930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6054, count = 16) 56931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6104, count = 16) 56932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6154, count = 16) 56933 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6204, count = 16) 56934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6254, count = 16) 56935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6304, count = 16) 56936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6354, count = 16) 56937 glEnable(cap = GL_CULL_FACE) 56938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56940 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56941 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5820, count = 34) 56943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 34) 56944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5920, count = 34) 56945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 34) 56946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 34) 56947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 34) 56948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6120, count = 34) 56949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6170, count = 34) 56950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6220, count = 34) 56951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6270, count = 34) 56952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6320, count = 34) 56953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6370, count = 34) 56954 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56955 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 4) 56957 glDisable(cap = GL_STENCIL_TEST) 56958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 56959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 58) 56960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 58) 56961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6524, count = 58) 56962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6582, count = 58) 56963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6640, count = 58) 56964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6698, count = 58) 56965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6756, count = 58) 56966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6814, count = 58) 56967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6872, count = 58) 56968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6930, count = 58) 56969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6988, count = 58) 56970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7046, count = 58) 56971 glEnable(cap = GL_STENCIL_TEST) 56972 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 56973 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 56974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 56975 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 56976 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 56977 glDisable(cap = GL_CULL_FACE) 56978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7104, count = 282) 56979 glEnable(cap = GL_CULL_FACE) 56980 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.970284, -0.2419691, 0, 0, 0.2419691, 0.970284, 0, 0, -259.3584, -265.1216, 1, 0, 0, 0, 0.1490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 56982 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 56983 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 56984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7386, count = 590) 56985 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 56986 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 56987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7976, count = 4) 56988 glDisable(cap = GL_STENCIL_TEST) 56989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 56990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7980, count = 650) 56991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 56992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8630, count = 40) 56993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8670, count = 82) 56994 glDisableVertexAttribArray(index = 0) 56995 glDisableVertexAttribArray(index = 1) 56996 glBindVertexArray(array = 0) 56997 glDisable(cap = GL_CULL_FACE) 56998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56999 glUseProgram(program = 0) 57000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57002 glBindVertexArray(array = 0) 57003 glActiveTexture(texture = GL_TEXTURE0) 57004 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 57005 glDisable(cap = GL_DEPTH_TEST) 57006 glDisable(cap = GL_STENCIL_TEST) 57007 glDisable(cap = GL_SCISSOR_TEST) 57008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57009 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57010 glDepthMask(flag = GL_TRUE) 57011 glDepthFunc(func = GL_LESS) 57012 glClearDepth(depth = 1) 57013 glStencilMask(mask = 255) 57014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57016 glDisable(cap = GL_BLEND) 57017 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 57018 glUseProgram(program = 0) 57019 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57020 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57021 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57022 glBindVertexArray(array = 1) 57023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57024 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57026 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57027 glViewport(x = 0, y = 0, width = 375, height = 667) 57028 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57029 glClearDepth(depth = 1) 57030 glEnable(cap = GL_DEPTH_TEST) 57031 glDepthFunc(func = GL_LESS) 57032 glDepthMask(flag = GL_TRUE) 57033 glDisable(cap = GL_BLEND) 57034 glDisable(cap = GL_CULL_FACE) 57035 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57036 glDisable(cap = GL_SCISSOR_TEST) 57037 glDisable(cap = GL_STENCIL_TEST) 57038 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57039 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57041 glEnableVertexAttribArray(index = 0) 57042 glEnableVertexAttribArray(index = 1) 57043 glEnableVertexAttribArray(index = 2) 57044 glUseProgram(program = 4) 57045 glUniform1fv(location = 1, count = 1, value = &1) 57046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57051 glEnable(cap = GL_BLEND) 57052 glDepthMask(flag = GL_FALSE) 57053 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57056 glUseProgram(program = 7) 57057 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57059 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57060 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57061 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57062 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57065 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 57066 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57067 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57068 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57069 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57070 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57071 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57072 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 57074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 57075 glUseProgram(program = 10) 57076 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57077 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57078 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57079 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57080 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57081 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57082 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57083 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57084 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57085 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57086 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 57088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 57089 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57090 glUseProgram(program = 4) 57091 glUniform1fv(location = 1, count = 1, value = &0.5) 57092 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57094 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57095 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57096 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 57098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 57099 glUseProgram(program = 10) 57100 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57101 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57102 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57103 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57104 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57106 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57108 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57109 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 57110 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 57111 glDisableVertexAttribArray(index = 0) 57112 glDisableVertexAttribArray(index = 1) 57113 glDisableVertexAttribArray(index = 2) 57114 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57115 glDisable(cap = GL_STENCIL_TEST) 57116 glDisable(cap = GL_SCISSOR_TEST) 57117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57119 glDepthMask(flag = GL_TRUE) 57120 glBindVertexArray(array = 0) 57121 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 57122 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 57123 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57124 glViewport(x = 0, y = 0, width = 375, height = 640) 57125 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57126 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57127 glUseProgram(program = 1) 57128 glEnable(cap = GL_CULL_FACE) 57129 glCullFace(mode = GL_BACK) 57130 glFrontFace(mode = GL_CCW) 57131 glEnable(cap = GL_BLEND) 57132 glDisable(cap = GL_DEPTH_TEST) 57133 glDisable(cap = GL_SCISSOR_TEST) 57134 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57135 glStencilMask(mask = 4294967295) 57136 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57137 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 57138 glActiveTexture(texture = GL_TEXTURE0) 57139 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 57140 glBindVertexArray(array = 2) 57141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 57142 glBufferData(target = GL_ARRAY_BUFFER, size = 140064, data = blob(140064), usage = GL_STREAM_DRAW) 57143 glEnableVertexAttribArray(index = 0) 57144 glEnableVertexAttribArray(index = 1) 57145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57146 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57147 glUniform1i(location = 12, v0 = 0) 57148 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 57149 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 57150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 57152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 57154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 57156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 57158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 57160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 57162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 57164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 57166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 57168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 57170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2737409, 0.2737409, 0.1368704, 0.3490196, 0.2737409, 0.2737409, 0.1368704, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 57172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2532103, 0.2668974, 0.143714, 0.3490196, 0.2532103, 0.2668974, 0.143714, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 57174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2326798, 0.2600538, 0.1505575, 0.3490196, 0.2326798, 0.2600538, 0.1505575, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 58) 57176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2121492, 0.2532103, 0.157401, 0.3490196, 0.2121492, 0.2532103, 0.157401, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1762, count = 50) 57178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1916186, 0.2463668, 0.1642445, 0.3490196, 0.1916186, 0.2463668, 0.1642445, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 50) 57180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1710881, 0.2395233, 0.1710881, 0.3490196, 0.1710881, 0.2395233, 0.1710881, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 50) 57182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1505575, 0.2326798, 0.1779316, 0.3490196, 0.1505575, 0.2326798, 0.1779316, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1912, count = 34) 57184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1300269, 0.2258362, 0.1847751, 0.3490196, 0.1300269, 0.2258362, 0.1847751, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1946, count = 34) 57186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1094964, 0.2189927, 0.1916186, 0.3490196, 0.1094964, 0.2189927, 0.1916186, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 26) 57188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08896579, 0.2121492, 0.1984621, 0.3490196, 0.08896579, 0.2121492, 0.1984621, 0.3490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.880985, -1, 0, 0}) 57189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2006, count = 22) 57190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2028, count = 154) 57192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2182, count = 154) 57194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2336, count = 154) 57196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2490, count = 122) 57198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 106) 57200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2718, count = 90) 57202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 90) 57204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2898, count = 90) 57206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014225, 0.3014225, 0.1507113, 0.3843137, 0.3014225, 0.3014225, 0.1507113, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2988, count = 52) 57208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2727874, 0.2908728, 0.1597539, 0.3843137, 0.2727874, 0.2908728, 0.1597539, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3040, count = 46) 57210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2441523, 0.2818301, 0.1687966, 0.3843137, 0.2441523, 0.2818301, 0.1687966, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 46) 57212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2155171, 0.2727874, 0.1778393, 0.3843137, 0.2155171, 0.2727874, 0.1778393, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 34) 57214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1883891, 0.2637447, 0.1883891, 0.3843137, 0.1883891, 0.2637447, 0.1883891, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 30) 57216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1597539, 0.2531949, 0.1974318, 0.3843137, 0.1597539, 0.2531949, 0.1974318, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 30) 57218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1311188, 0.2441523, 0.2064745, 0.3843137, 0.1311188, 0.2441523, 0.2064745, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 22) 57220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1024837, 0.2351096, 0.2155171, 0.3843137, 0.1024837, 0.2351096, 0.2155171, 0.3843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.180254, -1, 0, 0}) 57221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 18) 57222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3266, count = 106) 57224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3372, count = 90) 57226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 90) 57228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 108) 57230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 0.5743945, 0.7007613, 0.4441984, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 86) 57232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 0.3829297, 0.6356632, 0.5092965, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 5.082403, -1, 0, 0}) 57233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 42) 57234 glEnable(cap = GL_STENCIL_TEST) 57235 glStencilMask(mask = 255) 57236 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57237 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57239 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57240 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57241 glDisable(cap = GL_CULL_FACE) 57242 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3788, count = 27) 57243 glEnable(cap = GL_CULL_FACE) 57244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 57246 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57247 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3815, count = 56) 57249 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57250 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3871, count = 4) 57252 glDisable(cap = GL_STENCIL_TEST) 57253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3875, count = 78) 57255 glEnable(cap = GL_STENCIL_TEST) 57256 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57257 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57259 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57260 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57261 glDisable(cap = GL_CULL_FACE) 57262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3953, count = 16) 57263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4003, count = 16) 57264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 57265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4103, count = 16) 57266 glEnable(cap = GL_CULL_FACE) 57267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57269 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57270 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 34) 57272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4019, count = 34) 57273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 57274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 34) 57275 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57276 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4153, count = 4) 57278 glDisable(cap = GL_STENCIL_TEST) 57279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 58) 57281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 58) 57282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 58) 57283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 58) 57284 glEnable(cap = GL_STENCIL_TEST) 57285 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57286 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57288 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57289 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57290 glDisable(cap = GL_CULL_FACE) 57291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4389, count = 73) 57292 glEnable(cap = GL_CULL_FACE) 57293 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 57295 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57296 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4462, count = 148) 57298 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57299 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4610, count = 4) 57301 glDisable(cap = GL_STENCIL_TEST) 57302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4614, count = 182) 57304 glEnable(cap = GL_STENCIL_TEST) 57305 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57306 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57308 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57309 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57310 glDisable(cap = GL_CULL_FACE) 57311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4796, count = 16) 57312 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4846, count = 16) 57313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4896, count = 16) 57314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 57315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 57316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 57317 glEnable(cap = GL_CULL_FACE) 57318 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57320 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57321 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 34) 57323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 34) 57324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 34) 57325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 57326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 57327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 57328 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57329 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 4) 57331 glDisable(cap = GL_STENCIL_TEST) 57332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 58) 57334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 58) 57335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5216, count = 58) 57336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 58) 57337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 58) 57338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 58) 57339 glEnable(cap = GL_STENCIL_TEST) 57340 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57341 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57343 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57344 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57345 glDisable(cap = GL_CULL_FACE) 57346 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5448, count = 56) 57347 glEnable(cap = GL_CULL_FACE) 57348 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 57350 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57351 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 114) 57353 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57354 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 4) 57356 glDisable(cap = GL_STENCIL_TEST) 57357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 184) 57359 glEnable(cap = GL_STENCIL_TEST) 57360 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57361 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57363 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57364 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57365 glDisable(cap = GL_CULL_FACE) 57366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5806, count = 16) 57367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5856, count = 16) 57368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5906, count = 16) 57369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5956, count = 16) 57370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6006, count = 16) 57371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6056, count = 16) 57372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6106, count = 16) 57373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 57374 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 57375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 57376 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 57377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 57378 glEnable(cap = GL_CULL_FACE) 57379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 34) 57384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5872, count = 34) 57385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 34) 57386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 34) 57387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 34) 57388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 34) 57389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6122, count = 34) 57390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 57391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 57392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 57393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 57394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 57395 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57396 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 4) 57398 glDisable(cap = GL_STENCIL_TEST) 57399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6410, count = 58) 57401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 58) 57402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6526, count = 58) 57403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 58) 57404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 58) 57405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6700, count = 58) 57406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 57407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 57408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 57409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 57410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 57411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 57412 glEnable(cap = GL_STENCIL_TEST) 57413 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57414 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57416 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57417 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57418 glDisable(cap = GL_CULL_FACE) 57419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7106, count = 282) 57420 glEnable(cap = GL_CULL_FACE) 57421 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.971369, -0.2375755, 0, 0, 0.2375755, 0.971369, 0, 0, -258.1559, -266.2927, 1, 0, 0, 0, 0.1529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 57423 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57424 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7388, count = 590) 57426 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57427 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7978, count = 4) 57429 glDisable(cap = GL_STENCIL_TEST) 57430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 57431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7982, count = 650) 57432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8632, count = 40) 57434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8672, count = 82) 57435 glDisableVertexAttribArray(index = 0) 57436 glDisableVertexAttribArray(index = 1) 57437 glBindVertexArray(array = 0) 57438 glDisable(cap = GL_CULL_FACE) 57439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57440 glUseProgram(program = 0) 57441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57443 glBindVertexArray(array = 0) 57444 glActiveTexture(texture = GL_TEXTURE0) 57445 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 57446 glDisable(cap = GL_DEPTH_TEST) 57447 glDisable(cap = GL_STENCIL_TEST) 57448 glDisable(cap = GL_SCISSOR_TEST) 57449 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57450 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57451 glDepthMask(flag = GL_TRUE) 57452 glDepthFunc(func = GL_LESS) 57453 glClearDepth(depth = 1) 57454 glStencilMask(mask = 255) 57455 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57456 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57457 glDisable(cap = GL_BLEND) 57458 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 57459 glUseProgram(program = 0) 57460 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57461 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57462 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57463 glBindVertexArray(array = 1) 57464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57465 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57467 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57468 glViewport(x = 0, y = 0, width = 375, height = 667) 57469 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57470 glClearDepth(depth = 1) 57471 glEnable(cap = GL_DEPTH_TEST) 57472 glDepthFunc(func = GL_LESS) 57473 glDepthMask(flag = GL_TRUE) 57474 glDisable(cap = GL_BLEND) 57475 glDisable(cap = GL_CULL_FACE) 57476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57477 glDisable(cap = GL_SCISSOR_TEST) 57478 glDisable(cap = GL_STENCIL_TEST) 57479 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57482 glEnableVertexAttribArray(index = 0) 57483 glEnableVertexAttribArray(index = 1) 57484 glEnableVertexAttribArray(index = 2) 57485 glUseProgram(program = 4) 57486 glUniform1fv(location = 1, count = 1, value = &1) 57487 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57488 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57489 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57490 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57491 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57492 glEnable(cap = GL_BLEND) 57493 glDepthMask(flag = GL_FALSE) 57494 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57497 glUseProgram(program = 7) 57498 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57501 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57506 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 57507 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57508 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57511 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57513 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 57515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 57516 glUseProgram(program = 10) 57517 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57518 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57519 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57520 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57521 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57523 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57525 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57527 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 57529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 57530 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57531 glUseProgram(program = 4) 57532 glUniform1fv(location = 1, count = 1, value = &0.5) 57533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 57539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 57540 glUseProgram(program = 10) 57541 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57542 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57543 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57544 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57545 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57547 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57549 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57550 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 57551 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 57552 glDisableVertexAttribArray(index = 0) 57553 glDisableVertexAttribArray(index = 1) 57554 glDisableVertexAttribArray(index = 2) 57555 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57556 glDisable(cap = GL_STENCIL_TEST) 57557 glDisable(cap = GL_SCISSOR_TEST) 57558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57560 glDepthMask(flag = GL_TRUE) 57561 glBindVertexArray(array = 0) 57562 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 57563 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 57564 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57565 glViewport(x = 0, y = 0, width = 375, height = 640) 57566 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57567 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57568 glUseProgram(program = 1) 57569 glEnable(cap = GL_CULL_FACE) 57570 glCullFace(mode = GL_BACK) 57571 glFrontFace(mode = GL_CCW) 57572 glEnable(cap = GL_BLEND) 57573 glDisable(cap = GL_DEPTH_TEST) 57574 glDisable(cap = GL_SCISSOR_TEST) 57575 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57576 glStencilMask(mask = 4294967295) 57577 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57578 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 57579 glActiveTexture(texture = GL_TEXTURE0) 57580 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 57581 glBindVertexArray(array = 2) 57582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 57583 glBufferData(target = GL_ARRAY_BUFFER, size = 140064, data = blob(140064), usage = GL_STREAM_DRAW) 57584 glEnableVertexAttribArray(index = 0) 57585 glEnableVertexAttribArray(index = 1) 57586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57587 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57588 glUniform1i(location = 12, v0 = 0) 57589 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 57590 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 57591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 57593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 57595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 57597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 57599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 57601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 57603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 57605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 57607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 57609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 57611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 57613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2475202, 0.2608997, 0.1404844, 0.3411765, 0.2475202, 0.2608997, 0.1404844, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 57615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.227451, 0.2542099, 0.1471742, 0.3411765, 0.227451, 0.2542099, 0.1471742, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 54) 57617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2073818, 0.2475202, 0.1538639, 0.3411765, 0.2073818, 0.2475202, 0.1538639, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1758, count = 50) 57619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1873126, 0.2408305, 0.1605536, 0.3411765, 0.1873126, 0.2408305, 0.1605536, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1808, count = 50) 57621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 50) 57623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1471742, 0.227451, 0.1739331, 0.3411765, 0.1471742, 0.227451, 0.1739331, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1908, count = 34) 57625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.127105, 0.2207613, 0.1806228, 0.3411765, 0.127105, 0.2207613, 0.1806228, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 34) 57627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1070358, 0.2140715, 0.1873126, 0.3411765, 0.1070358, 0.2140715, 0.1873126, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1976, count = 26) 57629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08696656, 0.2073818, 0.1940023, 0.3411765, 0.08696656, 0.2073818, 0.1940023, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.847848, -1, 0, 0}) 57630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2002, count = 22) 57631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2024, count = 154) 57633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2178, count = 154) 57635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 154) 57637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 122) 57639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 106) 57641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2714, count = 90) 57643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2804, count = 90) 57645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2894, count = 90) 57647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.3137255, 0.1568628, 0.4, 0.3137255, 0.3137255, 0.1568628, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2984, count = 52) 57649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2839216, 0.3027451, 0.1662745, 0.4, 0.2839216, 0.3027451, 0.1662745, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3036, count = 46) 57651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2541177, 0.2933334, 0.1756863, 0.4, 0.2541177, 0.2933334, 0.1756863, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3082, count = 46) 57653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2243137, 0.2839216, 0.185098, 0.4, 0.2243137, 0.2839216, 0.185098, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 38) 57655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2745098, 0.1960784, 0.4, 0.1960784, 0.2745098, 0.1960784, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 30) 57657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1662745, 0.2635294, 0.2054902, 0.4, 0.1662745, 0.2635294, 0.2054902, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 30) 57659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1364706, 0.2541177, 0.214902, 0.4, 0.1364706, 0.2541177, 0.214902, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 22) 57661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1066667, 0.2447059, 0.2243137, 0.4, 0.1066667, 0.2447059, 0.2243137, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 1.20484, -1, 0, 0}) 57662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 18) 57663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3266, count = 106) 57665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3372, count = 90) 57667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 90) 57669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 108) 57671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.697947, 0.4424145, 0.972549, 0.5720877, 0.697947, 0.4424145, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 86) 57673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.6331103, 0.5072511, 0.972549, 0.3813918, 0.6331103, 0.5072511, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.073822, -1, 0, 0}) 57674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 42) 57675 glEnable(cap = GL_STENCIL_TEST) 57676 glStencilMask(mask = 255) 57677 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57678 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57680 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57681 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57682 glDisable(cap = GL_CULL_FACE) 57683 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3788, count = 27) 57684 glEnable(cap = GL_CULL_FACE) 57685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 57687 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57688 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3815, count = 56) 57690 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57691 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3871, count = 4) 57693 glDisable(cap = GL_STENCIL_TEST) 57694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3875, count = 78) 57696 glEnable(cap = GL_STENCIL_TEST) 57697 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57698 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57700 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57701 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57702 glDisable(cap = GL_CULL_FACE) 57703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3953, count = 16) 57704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4003, count = 16) 57705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 57706 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4103, count = 16) 57707 glEnable(cap = GL_CULL_FACE) 57708 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57710 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57711 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 34) 57713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4019, count = 34) 57714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 57715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 34) 57716 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57717 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4153, count = 4) 57719 glDisable(cap = GL_STENCIL_TEST) 57720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 58) 57722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 58) 57723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 58) 57724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 58) 57725 glEnable(cap = GL_STENCIL_TEST) 57726 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57727 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57729 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57730 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57731 glDisable(cap = GL_CULL_FACE) 57732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4389, count = 73) 57733 glEnable(cap = GL_CULL_FACE) 57734 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 57736 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57737 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4462, count = 148) 57739 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57740 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4610, count = 4) 57742 glDisable(cap = GL_STENCIL_TEST) 57743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4614, count = 182) 57745 glEnable(cap = GL_STENCIL_TEST) 57746 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57747 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57749 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57750 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57751 glDisable(cap = GL_CULL_FACE) 57752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4796, count = 16) 57753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4846, count = 16) 57754 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4896, count = 16) 57755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 57756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 57757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 57758 glEnable(cap = GL_CULL_FACE) 57759 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57761 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57762 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 34) 57764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 34) 57765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 34) 57766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 57767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 57768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 57769 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57770 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 4) 57772 glDisable(cap = GL_STENCIL_TEST) 57773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 58) 57775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 58) 57776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5216, count = 58) 57777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 58) 57778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 58) 57779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 58) 57780 glEnable(cap = GL_STENCIL_TEST) 57781 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57782 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57784 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57785 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57786 glDisable(cap = GL_CULL_FACE) 57787 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5448, count = 56) 57788 glEnable(cap = GL_CULL_FACE) 57789 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 57791 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57792 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 114) 57794 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57795 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 4) 57797 glDisable(cap = GL_STENCIL_TEST) 57798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 57799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 184) 57800 glEnable(cap = GL_STENCIL_TEST) 57801 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57802 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57804 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57805 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57806 glDisable(cap = GL_CULL_FACE) 57807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5806, count = 16) 57808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5856, count = 16) 57809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5906, count = 16) 57810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5956, count = 16) 57811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6006, count = 16) 57812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6056, count = 16) 57813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6106, count = 16) 57814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 57815 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 57816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 57817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 57818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6356, count = 16) 57819 glEnable(cap = GL_CULL_FACE) 57820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57822 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57823 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 34) 57825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5872, count = 34) 57826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 34) 57827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 34) 57828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 34) 57829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 34) 57830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6122, count = 34) 57831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 57832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 57833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 57834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 57835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 34) 57836 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57837 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 4) 57839 glDisable(cap = GL_STENCIL_TEST) 57840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 57841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6410, count = 58) 57842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 58) 57843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6526, count = 58) 57844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 58) 57845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 58) 57846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6700, count = 58) 57847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 57848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 57849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 57850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 57851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 57852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 57853 glEnable(cap = GL_STENCIL_TEST) 57854 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57855 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 57856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 57857 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 57858 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 57859 glDisable(cap = GL_CULL_FACE) 57860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7106, count = 282) 57861 glEnable(cap = GL_CULL_FACE) 57862 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9723923, -0.2333522, 0, 0, 0.2333522, 0.9723923, 0, 0, -256.9962, -267.412, 1, 0, 0, 0, 0.1607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 57864 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 57865 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7388, count = 590) 57867 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 57868 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 57869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7978, count = 4) 57870 glDisable(cap = GL_STENCIL_TEST) 57871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 57872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7982, count = 650) 57873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 57874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8632, count = 40) 57875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8672, count = 82) 57876 glDisableVertexAttribArray(index = 0) 57877 glDisableVertexAttribArray(index = 1) 57878 glBindVertexArray(array = 0) 57879 glDisable(cap = GL_CULL_FACE) 57880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57881 glUseProgram(program = 0) 57882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57884 glBindVertexArray(array = 0) 57885 glActiveTexture(texture = GL_TEXTURE0) 57886 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 57887 glDisable(cap = GL_DEPTH_TEST) 57888 glDisable(cap = GL_STENCIL_TEST) 57889 glDisable(cap = GL_SCISSOR_TEST) 57890 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57891 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57892 glDepthMask(flag = GL_TRUE) 57893 glDepthFunc(func = GL_LESS) 57894 glClearDepth(depth = 1) 57895 glStencilMask(mask = 255) 57896 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 57897 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 57898 glDisable(cap = GL_BLEND) 57899 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 57900 glUseProgram(program = 0) 57901 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57902 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57903 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57904 glBindVertexArray(array = 1) 57905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57906 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57908 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57909 glViewport(x = 0, y = 0, width = 375, height = 667) 57910 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57911 glClearDepth(depth = 1) 57912 glEnable(cap = GL_DEPTH_TEST) 57913 glDepthFunc(func = GL_LESS) 57914 glDepthMask(flag = GL_TRUE) 57915 glDisable(cap = GL_BLEND) 57916 glDisable(cap = GL_CULL_FACE) 57917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57918 glDisable(cap = GL_SCISSOR_TEST) 57919 glDisable(cap = GL_STENCIL_TEST) 57920 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57923 glEnableVertexAttribArray(index = 0) 57924 glEnableVertexAttribArray(index = 1) 57925 glEnableVertexAttribArray(index = 2) 57926 glUseProgram(program = 4) 57927 glUniform1fv(location = 1, count = 1, value = &1) 57928 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57929 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57930 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57931 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57932 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57933 glEnable(cap = GL_BLEND) 57934 glDepthMask(flag = GL_FALSE) 57935 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57938 glUseProgram(program = 7) 57939 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57944 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57947 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 57948 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57949 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57952 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57953 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 57956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 57957 glUseProgram(program = 10) 57958 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57959 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57960 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57961 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57962 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57964 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57968 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 57970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 57971 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57972 glUseProgram(program = 4) 57973 glUniform1fv(location = 1, count = 1, value = &0.5) 57974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 57980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 57981 glUseProgram(program = 10) 57982 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57983 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57984 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57985 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57986 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57988 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 57989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 57992 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 57993 glDisableVertexAttribArray(index = 0) 57994 glDisableVertexAttribArray(index = 1) 57995 glDisableVertexAttribArray(index = 2) 57996 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57997 glDisable(cap = GL_STENCIL_TEST) 57998 glDisable(cap = GL_SCISSOR_TEST) 57999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58001 glDepthMask(flag = GL_TRUE) 58002 glBindVertexArray(array = 0) 58003 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 58004 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 58005 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58006 glViewport(x = 0, y = 0, width = 375, height = 640) 58007 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58008 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58009 glUseProgram(program = 1) 58010 glEnable(cap = GL_CULL_FACE) 58011 glCullFace(mode = GL_BACK) 58012 glFrontFace(mode = GL_CCW) 58013 glEnable(cap = GL_BLEND) 58014 glDisable(cap = GL_DEPTH_TEST) 58015 glDisable(cap = GL_SCISSOR_TEST) 58016 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58017 glStencilMask(mask = 4294967295) 58018 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58019 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 58020 glActiveTexture(texture = GL_TEXTURE0) 58021 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 58022 glBindVertexArray(array = 2) 58023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 58024 glBufferData(target = GL_ARRAY_BUFFER, size = 139968, data = blob(139968), usage = GL_STREAM_DRAW) 58025 glEnableVertexAttribArray(index = 0) 58026 glEnableVertexAttribArray(index = 1) 58027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58029 glUniform1i(location = 12, v0 = 0) 58030 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 58031 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 58032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 58034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 58036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 58038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 58040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 58042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 58044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 58046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 58048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 58050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 58052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.2614379, 0.130719, 0.3333333, 0.2614379, 0.2614379, 0.130719, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 58054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2418301, 0.254902, 0.1372549, 0.3333333, 0.2418301, 0.254902, 0.1372549, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 58056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2222222, 0.248366, 0.1437909, 0.3333333, 0.2222222, 0.248366, 0.1437909, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 50) 58058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2026144, 0.2418301, 0.1503268, 0.3333333, 0.2026144, 0.2418301, 0.1503268, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 50) 58060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1830066, 0.2352941, 0.1568628, 0.3333333, 0.1830066, 0.2352941, 0.1568628, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 50) 58062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1633987, 0.2287582, 0.1633987, 0.3333333, 0.1633987, 0.2287582, 0.1633987, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 50) 58064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1437909, 0.2222222, 0.1699347, 0.3333333, 0.1437909, 0.2222222, 0.1699347, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1904, count = 34) 58066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.124183, 0.2156863, 0.1764706, 0.3333333, 0.124183, 0.2156863, 0.1764706, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1938, count = 34) 58068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1045752, 0.2091503, 0.1830066, 0.3333333, 0.1045752, 0.2091503, 0.1830066, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 26) 58070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08496733, 0.2026144, 0.1895425, 0.3333333, 0.08496733, 0.2026144, 0.1895425, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 1.815462, -1, 0, 0}) 58071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 22) 58072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2020, count = 154) 58074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2174, count = 154) 58076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2328, count = 154) 58078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2482, count = 122) 58080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2604, count = 106) 58082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2710, count = 90) 58084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 90) 58086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2890, count = 90) 58088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.3229527, 0.1614764, 0.4117647, 0.3229527, 0.3229527, 0.1614764, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 52) 58090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2922722, 0.3116494, 0.1711649, 0.4117647, 0.2922722, 0.3116494, 0.1711649, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 46) 58092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2615917, 0.3019608, 0.1808535, 0.4117647, 0.2615917, 0.3019608, 0.1808535, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 46) 58094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2309112, 0.2922722, 0.1905421, 0.4117647, 0.2309112, 0.2922722, 0.1905421, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 46) 58096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2018455, 0.2825836, 0.2018455, 0.4117647, 0.2018455, 0.2825836, 0.2018455, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 30) 58098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1711649, 0.2712803, 0.211534, 0.4117647, 0.1711649, 0.2712803, 0.211534, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 30) 58100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1404844, 0.2615917, 0.2212226, 0.4117647, 0.1404844, 0.2615917, 0.2212226, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3230, count = 22) 58102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.2519031, 0.2309112, 0.4117647, 0.1098039, 0.2519031, 0.2309112, 0.4117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.230008, -1, 0, 0}) 58103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3252, count = 18) 58104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 106) 58106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 90) 58108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 90) 58110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 108) 58112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.697947, 0.4424145, 0.972549, 0.5720877, 0.697947, 0.4424145, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 86) 58114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.6331103, 0.5072511, 0.972549, 0.3813918, 0.6331103, 0.5072511, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 5.064915, -1, 0, 0}) 58115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 42) 58116 glEnable(cap = GL_STENCIL_TEST) 58117 glStencilMask(mask = 255) 58118 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58119 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58121 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58122 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58123 glDisable(cap = GL_CULL_FACE) 58124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3792, count = 25) 58125 glEnable(cap = GL_CULL_FACE) 58126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 58128 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58129 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3817, count = 52) 58131 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58132 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3869, count = 4) 58134 glDisable(cap = GL_STENCIL_TEST) 58135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3873, count = 74) 58137 glEnable(cap = GL_STENCIL_TEST) 58138 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58139 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58141 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58142 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58143 glDisable(cap = GL_CULL_FACE) 58144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3947, count = 16) 58145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3997, count = 16) 58146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4047, count = 16) 58147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4097, count = 16) 58148 glEnable(cap = GL_CULL_FACE) 58149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58151 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58152 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3963, count = 34) 58154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4013, count = 34) 58155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4063, count = 34) 58156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 34) 58157 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58158 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 4) 58160 glDisable(cap = GL_STENCIL_TEST) 58161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 58) 58163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 58) 58164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4267, count = 58) 58165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 58) 58166 glEnable(cap = GL_STENCIL_TEST) 58167 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58168 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58170 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58171 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58172 glDisable(cap = GL_CULL_FACE) 58173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4383, count = 73) 58174 glEnable(cap = GL_CULL_FACE) 58175 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 58177 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58178 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4456, count = 148) 58180 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58181 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4604, count = 4) 58183 glDisable(cap = GL_STENCIL_TEST) 58184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4608, count = 182) 58186 glEnable(cap = GL_STENCIL_TEST) 58187 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58188 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58190 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58191 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58192 glDisable(cap = GL_CULL_FACE) 58193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4790, count = 16) 58194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4840, count = 16) 58195 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4890, count = 16) 58196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4940, count = 16) 58197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4990, count = 16) 58198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5040, count = 16) 58199 glEnable(cap = GL_CULL_FACE) 58200 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58202 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58203 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4806, count = 34) 58205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 34) 58206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4906, count = 34) 58207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4956, count = 34) 58208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 34) 58209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 34) 58210 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58211 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 4) 58213 glDisable(cap = GL_STENCIL_TEST) 58214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 58) 58216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5152, count = 58) 58217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 58) 58218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 58) 58219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 58) 58220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 58) 58221 glEnable(cap = GL_STENCIL_TEST) 58222 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58223 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58225 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58226 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58227 glDisable(cap = GL_CULL_FACE) 58228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5442, count = 56) 58229 glEnable(cap = GL_CULL_FACE) 58230 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 58232 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58233 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 114) 58235 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58236 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 4) 58238 glDisable(cap = GL_STENCIL_TEST) 58239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 184) 58241 glEnable(cap = GL_STENCIL_TEST) 58242 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58243 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58245 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58246 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58247 glDisable(cap = GL_CULL_FACE) 58248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5800, count = 16) 58249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5850, count = 16) 58250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5900, count = 16) 58251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5950, count = 16) 58252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 16) 58253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6050, count = 16) 58254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6100, count = 16) 58255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 58256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 58257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 58258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 58259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 58260 glEnable(cap = GL_CULL_FACE) 58261 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58263 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58264 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 34) 58266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5866, count = 34) 58267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5916, count = 34) 58268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5966, count = 34) 58269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 34) 58270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 34) 58271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6116, count = 34) 58272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 58273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 58274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 58275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 58276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 58277 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58278 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6400, count = 4) 58280 glDisable(cap = GL_STENCIL_TEST) 58281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 58) 58283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6462, count = 58) 58284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6520, count = 58) 58285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6578, count = 58) 58286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6636, count = 58) 58287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6694, count = 58) 58288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6752, count = 58) 58289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6810, count = 58) 58290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6868, count = 58) 58291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6926, count = 58) 58292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 58) 58293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7042, count = 58) 58294 glEnable(cap = GL_STENCIL_TEST) 58295 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58296 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58298 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58299 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58300 glDisable(cap = GL_CULL_FACE) 58301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7100, count = 282) 58302 glEnable(cap = GL_CULL_FACE) 58303 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9734127, -0.2290582, 0, 0, 0.2290582, 0.9734127, 0, 0, -255.8135, -268.5437, 1, 0, 0, 0, 0.1686275, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 58305 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58306 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7382, count = 590) 58308 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58309 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7972, count = 4) 58311 glDisable(cap = GL_STENCIL_TEST) 58312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 58313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7976, count = 650) 58314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8626, count = 40) 58316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8666, count = 82) 58317 glDisableVertexAttribArray(index = 0) 58318 glDisableVertexAttribArray(index = 1) 58319 glBindVertexArray(array = 0) 58320 glDisable(cap = GL_CULL_FACE) 58321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58322 glUseProgram(program = 0) 58323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58325 glBindVertexArray(array = 0) 58326 glActiveTexture(texture = GL_TEXTURE0) 58327 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 58328 glDisable(cap = GL_DEPTH_TEST) 58329 glDisable(cap = GL_STENCIL_TEST) 58330 glDisable(cap = GL_SCISSOR_TEST) 58331 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58332 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58333 glDepthMask(flag = GL_TRUE) 58334 glDepthFunc(func = GL_LESS) 58335 glClearDepth(depth = 1) 58336 glStencilMask(mask = 255) 58337 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58338 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58339 glDisable(cap = GL_BLEND) 58340 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 58341 glUseProgram(program = 0) 58342 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58343 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58344 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58345 glBindVertexArray(array = 1) 58346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58347 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 58348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58349 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 58350 glViewport(x = 0, y = 0, width = 375, height = 667) 58351 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 58352 glClearDepth(depth = 1) 58353 glEnable(cap = GL_DEPTH_TEST) 58354 glDepthFunc(func = GL_LESS) 58355 glDepthMask(flag = GL_TRUE) 58356 glDisable(cap = GL_BLEND) 58357 glDisable(cap = GL_CULL_FACE) 58358 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58359 glDisable(cap = GL_SCISSOR_TEST) 58360 glDisable(cap = GL_STENCIL_TEST) 58361 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58364 glEnableVertexAttribArray(index = 0) 58365 glEnableVertexAttribArray(index = 1) 58366 glEnableVertexAttribArray(index = 2) 58367 glUseProgram(program = 4) 58368 glUniform1fv(location = 1, count = 1, value = &1) 58369 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58371 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 58373 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58374 glEnable(cap = GL_BLEND) 58375 glDepthMask(flag = GL_FALSE) 58376 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58379 glUseProgram(program = 7) 58380 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58382 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58383 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58384 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 58385 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58388 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 58389 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58390 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58391 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58392 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58393 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58394 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 58395 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 58396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 58397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 58398 glUseProgram(program = 10) 58399 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58400 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 58401 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58402 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58403 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 58404 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58405 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 58406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58407 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58408 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58409 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 58411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 58412 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58413 glUseProgram(program = 4) 58414 glUniform1fv(location = 1, count = 1, value = &0.5) 58415 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58417 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58418 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 58419 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 58420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 58421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 58422 glUseProgram(program = 10) 58423 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58424 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 58425 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58426 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58427 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 58428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58429 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 58430 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58431 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58432 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 58433 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 58434 glDisableVertexAttribArray(index = 0) 58435 glDisableVertexAttribArray(index = 1) 58436 glDisableVertexAttribArray(index = 2) 58437 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58438 glDisable(cap = GL_STENCIL_TEST) 58439 glDisable(cap = GL_SCISSOR_TEST) 58440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58442 glDepthMask(flag = GL_TRUE) 58443 glBindVertexArray(array = 0) 58444 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 58445 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 58446 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58447 glViewport(x = 0, y = 0, width = 375, height = 640) 58448 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58449 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58450 glUseProgram(program = 1) 58451 glEnable(cap = GL_CULL_FACE) 58452 glCullFace(mode = GL_BACK) 58453 glFrontFace(mode = GL_CCW) 58454 glEnable(cap = GL_BLEND) 58455 glDisable(cap = GL_DEPTH_TEST) 58456 glDisable(cap = GL_SCISSOR_TEST) 58457 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58458 glStencilMask(mask = 4294967295) 58459 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58460 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 58461 glActiveTexture(texture = GL_TEXTURE0) 58462 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 58463 glBindVertexArray(array = 2) 58464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 58465 glBufferData(target = GL_ARRAY_BUFFER, size = 139648, data = blob(139648), usage = GL_STREAM_DRAW) 58466 glEnableVertexAttribArray(index = 0) 58467 glEnableVertexAttribArray(index = 1) 58468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58469 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58470 glUniform1i(location = 12, v0 = 0) 58471 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 58472 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 58473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 58475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 58477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 58479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 58481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 58483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 58485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 58487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 58489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 58491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 58493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 58495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.23614, 0.2489043, 0.1340254, 0.3254902, 0.23614, 0.2489043, 0.1340254, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 58497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2169935, 0.2425221, 0.1404075, 0.3254902, 0.2169935, 0.2425221, 0.1404075, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 50) 58499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.197847, 0.23614, 0.1467897, 0.3254902, 0.197847, 0.23614, 0.1467897, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 50) 58501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787005, 0.2297578, 0.1531719, 0.3254902, 0.1787005, 0.2297578, 0.1531719, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 50) 58503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.159554, 0.2233756, 0.159554, 0.3254902, 0.159554, 0.2233756, 0.159554, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 50) 58505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1404075, 0.2169935, 0.1659362, 0.3254902, 0.1404075, 0.2169935, 0.1659362, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1904, count = 34) 58507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1212611, 0.2106113, 0.1723184, 0.3254902, 0.1212611, 0.2106113, 0.1723184, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1938, count = 34) 58509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1021146, 0.2042292, 0.1787005, 0.3254902, 0.1021146, 0.2042292, 0.1787005, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 26) 58511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08296809, 0.197847, 0.1850827, 0.3254902, 0.08296809, 0.197847, 0.1850827, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78385, -1, 0, 0}) 58512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 22) 58513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2020, count = 154) 58515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2174, count = 154) 58517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2328, count = 154) 58519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2482, count = 122) 58521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2604, count = 90) 58523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2694, count = 90) 58525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2784, count = 90) 58527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2874, count = 90) 58529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3352557, 0.3352557, 0.1676278, 0.427451, 0.3352557, 0.3352557, 0.1676278, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 52) 58531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3034064, 0.3235217, 0.1776855, 0.427451, 0.3034064, 0.3235217, 0.1776855, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 52) 58533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2715571, 0.3134641, 0.1877432, 0.427451, 0.2715571, 0.3134641, 0.1877432, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3068, count = 46) 58535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2397078, 0.3034064, 0.1978008, 0.427451, 0.2397078, 0.3034064, 0.1978008, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3114, count = 46) 58537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2095348, 0.2933487, 0.2095348, 0.427451, 0.2095348, 0.2933487, 0.2095348, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 30) 58539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1776855, 0.2816148, 0.2195925, 0.427451, 0.1776855, 0.2816148, 0.2195925, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3190, count = 30) 58541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1458362, 0.2715571, 0.2296502, 0.427451, 0.1458362, 0.2715571, 0.2296502, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 22) 58543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1139869, 0.2614994, 0.2397078, 0.427451, 0.1139869, 0.2614994, 0.2397078, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 1.255717, -1, 0, 0}) 58544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3242, count = 18) 58545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 106) 58547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 90) 58549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3456, count = 90) 58551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 108) 58553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 86) 58555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.055685, -1, 0, 0}) 58556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 42) 58557 glEnable(cap = GL_STENCIL_TEST) 58558 glStencilMask(mask = 255) 58559 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58560 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58562 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58563 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58564 glDisable(cap = GL_CULL_FACE) 58565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3782, count = 25) 58566 glEnable(cap = GL_CULL_FACE) 58567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 58569 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58570 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3807, count = 52) 58572 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58573 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3859, count = 4) 58575 glDisable(cap = GL_STENCIL_TEST) 58576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3863, count = 74) 58578 glEnable(cap = GL_STENCIL_TEST) 58579 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58580 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58582 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58583 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58584 glDisable(cap = GL_CULL_FACE) 58585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3937, count = 16) 58586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3987, count = 16) 58587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4037, count = 16) 58588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4087, count = 16) 58589 glEnable(cap = GL_CULL_FACE) 58590 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58592 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58593 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3953, count = 34) 58595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4003, count = 34) 58596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 34) 58597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 34) 58598 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58599 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4137, count = 4) 58601 glDisable(cap = GL_STENCIL_TEST) 58602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4141, count = 58) 58604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 58) 58605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 58606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 58607 glEnable(cap = GL_STENCIL_TEST) 58608 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58609 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58611 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58612 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58613 glDisable(cap = GL_CULL_FACE) 58614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4373, count = 71) 58615 glEnable(cap = GL_CULL_FACE) 58616 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 58618 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58619 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4444, count = 144) 58621 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58622 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4588, count = 4) 58624 glDisable(cap = GL_STENCIL_TEST) 58625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4592, count = 178) 58627 glEnable(cap = GL_STENCIL_TEST) 58628 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58629 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58631 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58632 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58633 glDisable(cap = GL_CULL_FACE) 58634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4770, count = 16) 58635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4820, count = 16) 58636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4870, count = 16) 58637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4920, count = 16) 58638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4970, count = 16) 58639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5020, count = 16) 58640 glEnable(cap = GL_CULL_FACE) 58641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58643 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58644 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4786, count = 34) 58646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 34) 58647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4886, count = 34) 58648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4936, count = 34) 58649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4986, count = 34) 58650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5036, count = 34) 58651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 4) 58654 glDisable(cap = GL_STENCIL_TEST) 58655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 58) 58657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5132, count = 58) 58658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5190, count = 58) 58659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 58) 58660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 58) 58661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 58) 58662 glEnable(cap = GL_STENCIL_TEST) 58663 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58664 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58666 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58667 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58668 glDisable(cap = GL_CULL_FACE) 58669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5422, count = 56) 58670 glEnable(cap = GL_CULL_FACE) 58671 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 58673 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58674 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 114) 58676 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58677 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 4) 58679 glDisable(cap = GL_STENCIL_TEST) 58680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 58681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 184) 58682 glEnable(cap = GL_STENCIL_TEST) 58683 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58684 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58686 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58687 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58688 glDisable(cap = GL_CULL_FACE) 58689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5780, count = 16) 58690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5830, count = 16) 58691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 16) 58692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5930, count = 16) 58693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5980, count = 16) 58694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6030, count = 16) 58695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6080, count = 16) 58696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 58697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 58698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 58699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 58700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 58701 glEnable(cap = GL_CULL_FACE) 58702 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58704 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58705 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 34) 58707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 34) 58708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 34) 58709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 34) 58710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 34) 58711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6046, count = 34) 58712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6096, count = 34) 58713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 58714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 58715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 58716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 58717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 58718 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58719 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6380, count = 4) 58721 glDisable(cap = GL_STENCIL_TEST) 58722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 58723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6384, count = 58) 58724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 58) 58725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6500, count = 58) 58726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 58) 58727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 58) 58728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6674, count = 58) 58729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 58) 58730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6790, count = 58) 58731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 58) 58732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6906, count = 58) 58733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6964, count = 58) 58734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 58735 glEnable(cap = GL_STENCIL_TEST) 58736 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58737 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 58738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 58739 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 58740 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 58741 glDisable(cap = GL_CULL_FACE) 58742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7080, count = 282) 58743 glEnable(cap = GL_CULL_FACE) 58744 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9744292, -0.2246946, 0, 0, 0.2246946, 0.9744292, 0, 0, -254.6078, -269.6871, 1, 0, 0.003921569, 0, 0.172549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 58746 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 58747 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7362, count = 590) 58749 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 58750 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 58751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7952, count = 4) 58752 glDisable(cap = GL_STENCIL_TEST) 58753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 58754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7956, count = 650) 58755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 58756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8606, count = 40) 58757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8646, count = 82) 58758 glDisableVertexAttribArray(index = 0) 58759 glDisableVertexAttribArray(index = 1) 58760 glBindVertexArray(array = 0) 58761 glDisable(cap = GL_CULL_FACE) 58762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58763 glUseProgram(program = 0) 58764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58766 glBindVertexArray(array = 0) 58767 glActiveTexture(texture = GL_TEXTURE0) 58768 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 58769 glDisable(cap = GL_DEPTH_TEST) 58770 glDisable(cap = GL_STENCIL_TEST) 58771 glDisable(cap = GL_SCISSOR_TEST) 58772 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58773 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58774 glDepthMask(flag = GL_TRUE) 58775 glDepthFunc(func = GL_LESS) 58776 glClearDepth(depth = 1) 58777 glStencilMask(mask = 255) 58778 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58779 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 58780 glDisable(cap = GL_BLEND) 58781 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 58782 glUseProgram(program = 0) 58783 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58784 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58785 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58786 glBindVertexArray(array = 1) 58787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58788 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 58789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 58791 glViewport(x = 0, y = 0, width = 375, height = 667) 58792 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 58793 glClearDepth(depth = 1) 58794 glEnable(cap = GL_DEPTH_TEST) 58795 glDepthFunc(func = GL_LESS) 58796 glDepthMask(flag = GL_TRUE) 58797 glDisable(cap = GL_BLEND) 58798 glDisable(cap = GL_CULL_FACE) 58799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58800 glDisable(cap = GL_SCISSOR_TEST) 58801 glDisable(cap = GL_STENCIL_TEST) 58802 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58805 glEnableVertexAttribArray(index = 0) 58806 glEnableVertexAttribArray(index = 1) 58807 glEnableVertexAttribArray(index = 2) 58808 glUseProgram(program = 4) 58809 glUniform1fv(location = 1, count = 1, value = &1) 58810 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58811 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58812 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58813 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 58814 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58815 glEnable(cap = GL_BLEND) 58816 glDepthMask(flag = GL_FALSE) 58817 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58820 glUseProgram(program = 7) 58821 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 58826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58829 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 58830 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58831 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58834 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 58836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 58837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 58838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 58839 glUseProgram(program = 10) 58840 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58841 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 58842 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58843 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58844 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 58845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58846 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 58847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58848 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58850 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 58852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 58853 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58854 glUseProgram(program = 4) 58855 glUniform1fv(location = 1, count = 1, value = &0.5) 58856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 58860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 58861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 58862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 58863 glUseProgram(program = 10) 58864 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58865 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 58866 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58867 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58868 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 58869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58870 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 58871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58872 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 58874 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 58875 glDisableVertexAttribArray(index = 0) 58876 glDisableVertexAttribArray(index = 1) 58877 glDisableVertexAttribArray(index = 2) 58878 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58879 glDisable(cap = GL_STENCIL_TEST) 58880 glDisable(cap = GL_SCISSOR_TEST) 58881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58882 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58883 glDepthMask(flag = GL_TRUE) 58884 glBindVertexArray(array = 0) 58885 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 58886 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 58887 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58888 glViewport(x = 0, y = 0, width = 375, height = 640) 58889 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58890 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58891 glUseProgram(program = 1) 58892 glEnable(cap = GL_CULL_FACE) 58893 glCullFace(mode = GL_BACK) 58894 glFrontFace(mode = GL_CCW) 58895 glEnable(cap = GL_BLEND) 58896 glDisable(cap = GL_DEPTH_TEST) 58897 glDisable(cap = GL_SCISSOR_TEST) 58898 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58899 glStencilMask(mask = 4294967295) 58900 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 58901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 58902 glActiveTexture(texture = GL_TEXTURE0) 58903 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 58904 glBindVertexArray(array = 2) 58905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 58906 glBufferData(target = GL_ARRAY_BUFFER, size = 139264, data = blob(139264), usage = GL_STREAM_DRAW) 58907 glEnableVertexAttribArray(index = 0) 58908 glEnableVertexAttribArray(index = 1) 58909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58910 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58911 glUniform1i(location = 12, v0 = 0) 58912 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 58913 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 58914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 58916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 58918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 58920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 58922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 58924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 58926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 58928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 58930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 58932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 58934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249135, 0.249135, 0.1245675, 0.3176471, 0.249135, 0.249135, 0.1245675, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 58936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2304498, 0.2429066, 0.1307959, 0.3176471, 0.2304498, 0.2429066, 0.1307959, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 74) 58938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2117647, 0.2366782, 0.1370242, 0.3176471, 0.2117647, 0.2366782, 0.1370242, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1696, count = 50) 58940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1930796, 0.2304498, 0.1432526, 0.3176471, 0.1930796, 0.2304498, 0.1432526, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1746, count = 50) 58942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1743945, 0.2242215, 0.149481, 0.3176471, 0.1743945, 0.2242215, 0.149481, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 50) 58944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1557093, 0.2179931, 0.1557093, 0.3176471, 0.1557093, 0.2179931, 0.1557093, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 50) 58946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1370242, 0.2117647, 0.1619377, 0.3176471, 0.1370242, 0.2117647, 0.1619377, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 34) 58948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1183391, 0.2055364, 0.1681661, 0.3176471, 0.1183391, 0.2055364, 0.1681661, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 34) 58950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09965399, 0.199308, 0.1743945, 0.3176471, 0.09965399, 0.199308, 0.1743945, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 26) 58952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08096886, 0.1930796, 0.1806228, 0.3176471, 0.08096886, 0.1930796, 0.1806228, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.754827, -1, 0, 0}) 58953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 22) 58954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2012, count = 154) 58956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2166, count = 154) 58958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2320, count = 138) 58960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2458, count = 122) 58962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2580, count = 90) 58964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2670, count = 90) 58966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 90) 58968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 90) 58970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3475586, 0.3475586, 0.1737793, 0.4431373, 0.3475586, 0.3475586, 0.1737793, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2940, count = 52) 58972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3145406, 0.3353941, 0.1842061, 0.4431373, 0.3145406, 0.3353941, 0.1842061, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2992, count = 52) 58974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2815225, 0.3249673, 0.1946328, 0.4431373, 0.2815225, 0.3249673, 0.1946328, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3044, count = 46) 58976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2485044, 0.3145406, 0.2050596, 0.4431373, 0.2485044, 0.3145406, 0.2050596, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3090, count = 46) 58978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2172242, 0.3041138, 0.2172242, 0.4431373, 0.2172242, 0.3041138, 0.2172242, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 30) 58980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1842061, 0.2919493, 0.2276509, 0.4431373, 0.1842061, 0.2919493, 0.2276509, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 30) 58982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.151188, 0.2815225, 0.2380777, 0.4431373, 0.151188, 0.2815225, 0.2380777, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 22) 58984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1181699, 0.2710958, 0.2485044, 0.4431373, 0.1181699, 0.2710958, 0.2485044, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.280369, -1, 0, 0}) 58985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 18) 58986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3236, count = 106) 58988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3342, count = 90) 58990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 90) 58992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 0.7597078, 0.7597078, 0.3798539, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 108) 58994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 0.5697809, 0.6951327, 0.4406305, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3630, count = 86) 58996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 0.3798539, 0.6305575, 0.5052057, 0.9686275, 1, 1, 1, 1, 0, 0, 0, 1, 5.046702, -1, 0, 0}) 58997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 42) 58998 glEnable(cap = GL_STENCIL_TEST) 58999 glStencilMask(mask = 255) 59000 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59001 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59003 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59004 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59005 glDisable(cap = GL_CULL_FACE) 59006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3758, count = 25) 59007 glEnable(cap = GL_CULL_FACE) 59008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 59010 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59011 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 52) 59013 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59014 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3835, count = 4) 59016 glDisable(cap = GL_STENCIL_TEST) 59017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3839, count = 74) 59019 glEnable(cap = GL_STENCIL_TEST) 59020 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59021 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59023 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59024 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59025 glDisable(cap = GL_CULL_FACE) 59026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3913, count = 16) 59027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3963, count = 16) 59028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4013, count = 16) 59029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4063, count = 16) 59030 glEnable(cap = GL_CULL_FACE) 59031 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59033 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3929, count = 34) 59036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 34) 59037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 34) 59038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 34) 59039 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59040 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 4) 59042 glDisable(cap = GL_STENCIL_TEST) 59043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 58) 59045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 58) 59046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 58) 59047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 58) 59048 glEnable(cap = GL_STENCIL_TEST) 59049 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59050 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59052 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59053 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59054 glDisable(cap = GL_CULL_FACE) 59055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 71) 59056 glEnable(cap = GL_CULL_FACE) 59057 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 59059 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59060 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4420, count = 144) 59062 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59063 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4564, count = 4) 59065 glDisable(cap = GL_STENCIL_TEST) 59066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4568, count = 178) 59068 glEnable(cap = GL_STENCIL_TEST) 59069 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59070 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59072 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59073 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59074 glDisable(cap = GL_CULL_FACE) 59075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4746, count = 16) 59076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4796, count = 16) 59077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4846, count = 16) 59078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4896, count = 16) 59079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 59080 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 59081 glEnable(cap = GL_CULL_FACE) 59082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59084 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4762, count = 34) 59087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 34) 59088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 34) 59089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 34) 59090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 59091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 59092 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59093 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 4) 59095 glDisable(cap = GL_STENCIL_TEST) 59096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 58) 59098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 58) 59099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5166, count = 58) 59100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 58) 59101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 58) 59102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 58) 59103 glEnable(cap = GL_STENCIL_TEST) 59104 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59105 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59107 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59108 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59109 glDisable(cap = GL_CULL_FACE) 59110 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 56) 59111 glEnable(cap = GL_CULL_FACE) 59112 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 59114 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59115 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 114) 59117 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59118 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 4) 59120 glDisable(cap = GL_STENCIL_TEST) 59121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 184) 59123 glEnable(cap = GL_STENCIL_TEST) 59124 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59125 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59127 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59128 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59129 glDisable(cap = GL_CULL_FACE) 59130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5756, count = 16) 59131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5806, count = 16) 59132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5856, count = 16) 59133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5906, count = 16) 59134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5956, count = 16) 59135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6006, count = 16) 59136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6056, count = 16) 59137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6106, count = 16) 59138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6156, count = 16) 59139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6206, count = 16) 59140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6256, count = 16) 59141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6306, count = 16) 59142 glEnable(cap = GL_CULL_FACE) 59143 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59145 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59146 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 34) 59148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 34) 59149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5872, count = 34) 59150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5922, count = 34) 59151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5972, count = 34) 59152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6022, count = 34) 59153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6072, count = 34) 59154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6122, count = 34) 59155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6172, count = 34) 59156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 34) 59157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6272, count = 34) 59158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6322, count = 34) 59159 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59160 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6356, count = 4) 59162 glDisable(cap = GL_STENCIL_TEST) 59163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6360, count = 58) 59165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6418, count = 58) 59166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6476, count = 58) 59167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6534, count = 58) 59168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6592, count = 58) 59169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6650, count = 58) 59170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6708, count = 58) 59171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6766, count = 58) 59172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6824, count = 58) 59173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6882, count = 58) 59174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6940, count = 58) 59175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6998, count = 58) 59176 glEnable(cap = GL_STENCIL_TEST) 59177 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59178 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59180 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59181 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59182 glDisable(cap = GL_CULL_FACE) 59183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7056, count = 282) 59184 glEnable(cap = GL_CULL_FACE) 59185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9753813, -0.2205252, 0, 0, 0.2205252, 0.9753813, 0, 0, -253.4521, -270.7735, 1, 0, 0.007843138, 0, 0.1803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 59187 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59188 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7338, count = 590) 59190 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59191 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7928, count = 4) 59193 glDisable(cap = GL_STENCIL_TEST) 59194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 59195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7932, count = 650) 59196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8582, count = 40) 59198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8622, count = 82) 59199 glDisableVertexAttribArray(index = 0) 59200 glDisableVertexAttribArray(index = 1) 59201 glBindVertexArray(array = 0) 59202 glDisable(cap = GL_CULL_FACE) 59203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59204 glUseProgram(program = 0) 59205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59207 glBindVertexArray(array = 0) 59208 glActiveTexture(texture = GL_TEXTURE0) 59209 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 59210 glDisable(cap = GL_DEPTH_TEST) 59211 glDisable(cap = GL_STENCIL_TEST) 59212 glDisable(cap = GL_SCISSOR_TEST) 59213 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59214 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59215 glDepthMask(flag = GL_TRUE) 59216 glDepthFunc(func = GL_LESS) 59217 glClearDepth(depth = 1) 59218 glStencilMask(mask = 255) 59219 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59220 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59221 glDisable(cap = GL_BLEND) 59222 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 59223 glUseProgram(program = 0) 59224 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59226 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59227 glBindVertexArray(array = 1) 59228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59229 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 59230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59231 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 59232 glViewport(x = 0, y = 0, width = 375, height = 667) 59233 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59234 glClearDepth(depth = 1) 59235 glEnable(cap = GL_DEPTH_TEST) 59236 glDepthFunc(func = GL_LESS) 59237 glDepthMask(flag = GL_TRUE) 59238 glDisable(cap = GL_BLEND) 59239 glDisable(cap = GL_CULL_FACE) 59240 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59241 glDisable(cap = GL_SCISSOR_TEST) 59242 glDisable(cap = GL_STENCIL_TEST) 59243 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59246 glEnableVertexAttribArray(index = 0) 59247 glEnableVertexAttribArray(index = 1) 59248 glEnableVertexAttribArray(index = 2) 59249 glUseProgram(program = 4) 59250 glUniform1fv(location = 1, count = 1, value = &1) 59251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59252 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59253 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59254 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59255 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59256 glEnable(cap = GL_BLEND) 59257 glDepthMask(flag = GL_FALSE) 59258 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59261 glUseProgram(program = 7) 59262 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59263 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59270 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 59271 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59272 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59275 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59276 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59277 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59280 glUseProgram(program = 10) 59281 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59282 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59283 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59284 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59285 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59287 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59291 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59294 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59295 glUseProgram(program = 4) 59296 glUniform1fv(location = 1, count = 1, value = &0.5) 59297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59304 glUseProgram(program = 10) 59305 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59306 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59307 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59308 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59309 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59311 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59313 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 59315 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 59316 glDisableVertexAttribArray(index = 0) 59317 glDisableVertexAttribArray(index = 1) 59318 glDisableVertexAttribArray(index = 2) 59319 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59320 glDisable(cap = GL_STENCIL_TEST) 59321 glDisable(cap = GL_SCISSOR_TEST) 59322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59324 glDepthMask(flag = GL_TRUE) 59325 glBindVertexArray(array = 0) 59326 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 59327 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 59328 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59329 glViewport(x = 0, y = 0, width = 375, height = 640) 59330 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59331 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59332 glUseProgram(program = 1) 59333 glEnable(cap = GL_CULL_FACE) 59334 glCullFace(mode = GL_BACK) 59335 glFrontFace(mode = GL_CCW) 59336 glEnable(cap = GL_BLEND) 59337 glDisable(cap = GL_DEPTH_TEST) 59338 glDisable(cap = GL_SCISSOR_TEST) 59339 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59340 glStencilMask(mask = 4294967295) 59341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 59343 glActiveTexture(texture = GL_TEXTURE0) 59344 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 59345 glBindVertexArray(array = 2) 59346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 59347 glBufferData(target = GL_ARRAY_BUFFER, size = 139232, data = blob(139232), usage = GL_STREAM_DRAW) 59348 glEnableVertexAttribArray(index = 0) 59349 glEnableVertexAttribArray(index = 1) 59350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59351 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59352 glUniform1i(location = 12, v0 = 0) 59353 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 59354 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 59355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 59357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 59359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 59361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 59363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 59365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 59367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 59369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 59371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 59373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 59375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 59377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2219147, 0.2339101, 0.1259516, 0.3058824, 0.2219147, 0.2339101, 0.1259516, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 62) 59379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2039216, 0.2279124, 0.1319493, 0.3058824, 0.2039216, 0.2279124, 0.1319493, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1684, count = 50) 59381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1859285, 0.2219147, 0.1379469, 0.3058824, 0.1859285, 0.2219147, 0.1379469, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1734, count = 50) 59383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1679354, 0.215917, 0.1439446, 0.3058824, 0.1679354, 0.215917, 0.1439446, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 50) 59385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1834, count = 50) 59387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1319493, 0.2039216, 0.15594, 0.3058824, 0.1319493, 0.2039216, 0.15594, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 34) 59389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1139562, 0.1979239, 0.1619377, 0.3058824, 0.1139562, 0.1979239, 0.1619377, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 34) 59391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0959631, 0.1919262, 0.1679354, 0.3058824, 0.0959631, 0.1919262, 0.1679354, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1952, count = 26) 59393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07797002, 0.1859285, 0.1739331, 0.3058824, 0.07797002, 0.1859285, 0.1739331, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.712658, -1, 0, 0}) 59394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 22) 59395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2000, count = 154) 59397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2154, count = 154) 59399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 138) 59401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2446, count = 106) 59403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2552, count = 90) 59405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2642, count = 90) 59407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2732, count = 90) 59409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2822, count = 90) 59411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3629373, 0.3629373, 0.1814687, 0.4627451, 0.3629373, 0.3629373, 0.1814687, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2912, count = 68) 59413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3284583, 0.3502345, 0.1923568, 0.4627451, 0.3284583, 0.3502345, 0.1923568, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 52) 59415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2939793, 0.3393464, 0.2032449, 0.4627451, 0.2939793, 0.3393464, 0.2032449, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 46) 59417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595002, 0.3284583, 0.214133, 0.4627451, 0.2595002, 0.3284583, 0.214133, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 46) 59419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2268358, 0.3175702, 0.2268358, 0.4627451, 0.2268358, 0.3175702, 0.2268358, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 30) 59421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1923568, 0.3048674, 0.237724, 0.4627451, 0.1923568, 0.3048674, 0.237724, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 30) 59423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1578777, 0.2939793, 0.2486121, 0.4627451, 0.1578777, 0.2939793, 0.2486121, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3184, count = 22) 59425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1233987, 0.2830911, 0.2595002, 0.4627451, 0.1233987, 0.2830911, 0.2595002, 0.4627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.318094, -1, 0, 0}) 59426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 18) 59427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 106) 59429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3330, count = 90) 59431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 90) 59433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3510, count = 108) 59435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5674741, 0.6923184, 0.4388466, 0.9647059, 0.5674741, 0.6923184, 0.4388466, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 86) 59437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.378316, 0.6280046, 0.5031604, 0.9647059, 0.378316, 0.6280046, 0.5031604, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 5.032697, -1, 0, 0}) 59438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 42) 59439 glEnable(cap = GL_STENCIL_TEST) 59440 glStencilMask(mask = 255) 59441 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59442 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59444 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59445 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59446 glDisable(cap = GL_CULL_FACE) 59447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3746, count = 25) 59448 glEnable(cap = GL_CULL_FACE) 59449 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 59451 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59452 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3771, count = 52) 59454 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59455 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3823, count = 4) 59457 glDisable(cap = GL_STENCIL_TEST) 59458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 74) 59460 glEnable(cap = GL_STENCIL_TEST) 59461 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59462 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59464 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59465 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59466 glDisable(cap = GL_CULL_FACE) 59467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3901, count = 16) 59468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3951, count = 16) 59469 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4001, count = 16) 59470 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4051, count = 16) 59471 glEnable(cap = GL_CULL_FACE) 59472 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59474 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59475 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3917, count = 34) 59477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3967, count = 34) 59478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4017, count = 34) 59479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4067, count = 34) 59480 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59481 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 4) 59483 glDisable(cap = GL_STENCIL_TEST) 59484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4105, count = 58) 59486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4163, count = 58) 59487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4221, count = 58) 59488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 58) 59489 glEnable(cap = GL_STENCIL_TEST) 59490 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59491 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59493 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59494 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59495 glDisable(cap = GL_CULL_FACE) 59496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4337, count = 73) 59497 glEnable(cap = GL_CULL_FACE) 59498 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 59500 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59501 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4410, count = 148) 59503 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59504 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4558, count = 4) 59506 glDisable(cap = GL_STENCIL_TEST) 59507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4562, count = 182) 59509 glEnable(cap = GL_STENCIL_TEST) 59510 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59511 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59513 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59514 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59515 glDisable(cap = GL_CULL_FACE) 59516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4744, count = 16) 59517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4794, count = 16) 59518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4844, count = 16) 59519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4894, count = 16) 59520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4944, count = 16) 59521 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4994, count = 16) 59522 glEnable(cap = GL_CULL_FACE) 59523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59525 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4760, count = 34) 59528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4810, count = 34) 59529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4860, count = 34) 59530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 34) 59531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4960, count = 34) 59532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5010, count = 34) 59533 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59534 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 4) 59536 glDisable(cap = GL_STENCIL_TEST) 59537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5048, count = 58) 59539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5106, count = 58) 59540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 58) 59541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 58) 59542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 58) 59543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 58) 59544 glEnable(cap = GL_STENCIL_TEST) 59545 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59546 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59548 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59549 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59550 glDisable(cap = GL_CULL_FACE) 59551 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 56) 59552 glEnable(cap = GL_CULL_FACE) 59553 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 59555 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59556 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 114) 59558 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59559 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 4) 59561 glDisable(cap = GL_STENCIL_TEST) 59562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5570, count = 184) 59564 glEnable(cap = GL_STENCIL_TEST) 59565 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59566 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59568 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59569 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59570 glDisable(cap = GL_CULL_FACE) 59571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5754, count = 16) 59572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5804, count = 16) 59573 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5854, count = 16) 59574 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5904, count = 16) 59575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5954, count = 16) 59576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 16) 59577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6054, count = 16) 59578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6104, count = 16) 59579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6154, count = 16) 59580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6204, count = 16) 59581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6254, count = 16) 59582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6304, count = 16) 59583 glEnable(cap = GL_CULL_FACE) 59584 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59586 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59587 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5770, count = 34) 59589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5820, count = 34) 59590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5870, count = 34) 59591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5920, count = 34) 59592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5970, count = 34) 59593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6020, count = 34) 59594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 34) 59595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6120, count = 34) 59596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6170, count = 34) 59597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6220, count = 34) 59598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6270, count = 34) 59599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6320, count = 34) 59600 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59601 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6354, count = 4) 59603 glDisable(cap = GL_STENCIL_TEST) 59604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 59605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 58) 59606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 58) 59607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6474, count = 58) 59608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6532, count = 58) 59609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6590, count = 58) 59610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6648, count = 58) 59611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6706, count = 58) 59612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6764, count = 58) 59613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6822, count = 58) 59614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6880, count = 58) 59615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6938, count = 58) 59616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6996, count = 58) 59617 glEnable(cap = GL_STENCIL_TEST) 59618 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59619 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59621 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59622 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59623 glDisable(cap = GL_CULL_FACE) 59624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7054, count = 282) 59625 glEnable(cap = GL_CULL_FACE) 59626 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9767987, -0.2141597, 0, 0, 0.2141597, 0.9767987, 0, 0, -251.6809, -272.4206, 1, 0, 0.01176471, 0, 0.1882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 59628 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59629 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7336, count = 590) 59631 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59632 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7926, count = 4) 59634 glDisable(cap = GL_STENCIL_TEST) 59635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 59636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7930, count = 650) 59637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 59638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8580, count = 40) 59639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8620, count = 82) 59640 glDisableVertexAttribArray(index = 0) 59641 glDisableVertexAttribArray(index = 1) 59642 glBindVertexArray(array = 0) 59643 glDisable(cap = GL_CULL_FACE) 59644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59645 glUseProgram(program = 0) 59646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59648 glBindVertexArray(array = 0) 59649 glActiveTexture(texture = GL_TEXTURE0) 59650 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 59651 glDisable(cap = GL_DEPTH_TEST) 59652 glDisable(cap = GL_STENCIL_TEST) 59653 glDisable(cap = GL_SCISSOR_TEST) 59654 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59655 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59656 glDepthMask(flag = GL_TRUE) 59657 glDepthFunc(func = GL_LESS) 59658 glClearDepth(depth = 1) 59659 glStencilMask(mask = 255) 59660 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59661 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59662 glDisable(cap = GL_BLEND) 59663 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 59664 glUseProgram(program = 0) 59665 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59666 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59667 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59668 glBindVertexArray(array = 1) 59669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59670 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 59671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59672 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 59673 glViewport(x = 0, y = 0, width = 375, height = 667) 59674 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59675 glClearDepth(depth = 1) 59676 glEnable(cap = GL_DEPTH_TEST) 59677 glDepthFunc(func = GL_LESS) 59678 glDepthMask(flag = GL_TRUE) 59679 glDisable(cap = GL_BLEND) 59680 glDisable(cap = GL_CULL_FACE) 59681 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59682 glDisable(cap = GL_SCISSOR_TEST) 59683 glDisable(cap = GL_STENCIL_TEST) 59684 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59687 glEnableVertexAttribArray(index = 0) 59688 glEnableVertexAttribArray(index = 1) 59689 glEnableVertexAttribArray(index = 2) 59690 glUseProgram(program = 4) 59691 glUniform1fv(location = 1, count = 1, value = &1) 59692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59697 glEnable(cap = GL_BLEND) 59698 glDepthMask(flag = GL_FALSE) 59699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59702 glUseProgram(program = 7) 59703 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59704 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59705 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59706 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59707 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59708 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59709 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59710 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59711 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 59712 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59713 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59714 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59715 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59716 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59717 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59718 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59721 glUseProgram(program = 10) 59722 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59723 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59724 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59725 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59726 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59727 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59728 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59729 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59730 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59731 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59732 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59733 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59734 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59735 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59736 glUseProgram(program = 4) 59737 glUniform1fv(location = 1, count = 1, value = &0.5) 59738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59739 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59741 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59742 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59745 glUseProgram(program = 10) 59746 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59747 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59748 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59749 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59750 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59751 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59752 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59753 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59754 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59755 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 59756 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 59757 glDisableVertexAttribArray(index = 0) 59758 glDisableVertexAttribArray(index = 1) 59759 glDisableVertexAttribArray(index = 2) 59760 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59761 glDisable(cap = GL_STENCIL_TEST) 59762 glDisable(cap = GL_SCISSOR_TEST) 59763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59765 glDepthMask(flag = GL_TRUE) 59766 glBindVertexArray(array = 0) 59767 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 59768 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 59769 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59770 glBindVertexArray(array = 1) 59771 glViewport(x = 0, y = 0, width = 375, height = 667) 59772 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59773 glClearDepth(depth = 1) 59774 glEnable(cap = GL_DEPTH_TEST) 59775 glDepthFunc(func = GL_LESS) 59776 glDepthMask(flag = GL_TRUE) 59777 glDisable(cap = GL_BLEND) 59778 glDisable(cap = GL_CULL_FACE) 59779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59780 glDisable(cap = GL_SCISSOR_TEST) 59781 glDisable(cap = GL_STENCIL_TEST) 59782 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59785 glEnableVertexAttribArray(index = 0) 59786 glEnableVertexAttribArray(index = 1) 59787 glEnableVertexAttribArray(index = 2) 59788 glUseProgram(program = 4) 59789 glUniform1fv(location = 1, count = 1, value = &1) 59790 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59791 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59792 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59793 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59794 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59795 glEnable(cap = GL_BLEND) 59796 glDepthMask(flag = GL_FALSE) 59797 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59800 glUseProgram(program = 7) 59801 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59803 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59804 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59805 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59806 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59809 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 59810 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59811 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59812 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59813 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59814 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59815 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59816 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59819 glUseProgram(program = 10) 59820 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59821 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59822 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59823 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59824 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59825 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59826 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59828 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59829 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59830 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59833 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59834 glUseProgram(program = 4) 59835 glUniform1fv(location = 1, count = 1, value = &0.5) 59836 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59838 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59839 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59840 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59843 glUseProgram(program = 10) 59844 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59845 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59846 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59847 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59848 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59850 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 59851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59852 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 59854 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 59855 glDisableVertexAttribArray(index = 0) 59856 glDisableVertexAttribArray(index = 1) 59857 glDisableVertexAttribArray(index = 2) 59858 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59859 glDisable(cap = GL_STENCIL_TEST) 59860 glDisable(cap = GL_SCISSOR_TEST) 59861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59863 glDepthMask(flag = GL_TRUE) 59864 glBindVertexArray(array = 0) 59865 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 59866 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 59867 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59868 glViewport(x = 0, y = 0, width = 375, height = 640) 59869 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59870 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59871 glUseProgram(program = 1) 59872 glEnable(cap = GL_CULL_FACE) 59873 glCullFace(mode = GL_BACK) 59874 glFrontFace(mode = GL_CCW) 59875 glEnable(cap = GL_BLEND) 59876 glDisable(cap = GL_DEPTH_TEST) 59877 glDisable(cap = GL_SCISSOR_TEST) 59878 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59879 glStencilMask(mask = 4294967295) 59880 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59881 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 59882 glActiveTexture(texture = GL_TEXTURE0) 59883 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 59884 glBindVertexArray(array = 2) 59885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 59886 glBufferData(target = GL_ARRAY_BUFFER, size = 139488, data = blob(139488), usage = GL_STREAM_DRAW) 59887 glEnableVertexAttribArray(index = 0) 59888 glEnableVertexAttribArray(index = 1) 59889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59890 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59891 glUniform1i(location = 12, v0 = 0) 59892 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 59893 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 59894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 59896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 59898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 59900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 59902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 59904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 59906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 59908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 59910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 59912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 59914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 59916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133795, 0.2249135, 0.1211073, 0.2941177, 0.2133795, 0.2249135, 0.1211073, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 54) 59918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2191465, 0.1268743, 0.2941177, 0.1960784, 0.2191465, 0.1268743, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 50) 59920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787774, 0.2133795, 0.1326413, 0.2941177, 0.1787774, 0.2133795, 0.1326413, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1726, count = 50) 59922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1614764, 0.2076125, 0.1384083, 0.2941177, 0.1614764, 0.2076125, 0.1384083, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1776, count = 50) 59924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 38) 59926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1268743, 0.1960784, 0.1499423, 0.2941177, 0.1268743, 0.1960784, 0.1499423, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 34) 59928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1095732, 0.1903114, 0.1557094, 0.2941177, 0.1095732, 0.1903114, 0.1557094, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1898, count = 34) 59930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09227221, 0.1845444, 0.1614764, 0.2941177, 0.09227221, 0.1845444, 0.1614764, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1932, count = 26) 59932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07497117, 0.1787774, 0.1672434, 0.2941177, 0.07497117, 0.1787774, 0.1672434, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.672185, -1, 0, 0}) 59933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 22) 59934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 154) 59936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 154) 59938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 138) 59940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 106) 59942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 90) 59944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2622, count = 90) 59946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2712, count = 90) 59948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2802, count = 90) 59950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 84) 59952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3451596, 0.3680431, 0.2021376, 0.4862745, 0.3451596, 0.3680431, 0.2021376, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 52) 59954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3089274, 0.3566013, 0.2135794, 0.4862745, 0.3089274, 0.3566013, 0.2135794, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 46) 59956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2726951, 0.3451596, 0.2250212, 0.4862745, 0.2726951, 0.3451596, 0.2250212, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 46) 59958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2383699, 0.3337178, 0.2383699, 0.4862745, 0.2383699, 0.3337178, 0.2383699, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 30) 59960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2021376, 0.3203691, 0.2498116, 0.4862745, 0.2021376, 0.3203691, 0.2498116, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 30) 59962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1659054, 0.3089274, 0.2612534, 0.4862745, 0.1659054, 0.3089274, 0.2612534, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 22) 59964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1296732, 0.2974856, 0.2726951, 0.4862745, 0.1296732, 0.2974856, 0.2726951, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.356604, -1, 0, 0}) 59965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3202, count = 18) 59966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 106) 59968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 90) 59970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 90) 59972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 108) 59974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5651672, 0.689504, 0.4370627, 0.9607843, 0.5651672, 0.689504, 0.4370627, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 86) 59976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.6254517, 0.501115, 0.9607843, 0.3767782, 0.6254517, 0.501115, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.018057, -1, 0, 0}) 59977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 42) 59978 glEnable(cap = GL_STENCIL_TEST) 59979 glStencilMask(mask = 255) 59980 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 59981 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 59982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 59983 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 59984 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 59985 glDisable(cap = GL_CULL_FACE) 59986 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3742, count = 27) 59987 glEnable(cap = GL_CULL_FACE) 59988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 59990 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 59991 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 59992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3769, count = 56) 59993 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 59994 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 59995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3825, count = 4) 59996 glDisable(cap = GL_STENCIL_TEST) 59997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 59998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3829, count = 78) 59999 glEnable(cap = GL_STENCIL_TEST) 60000 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60001 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60003 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60004 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60005 glDisable(cap = GL_CULL_FACE) 60006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3907, count = 16) 60007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3957, count = 16) 60008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4007, count = 16) 60009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4057, count = 16) 60010 glEnable(cap = GL_CULL_FACE) 60011 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60013 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3923, count = 34) 60016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3973, count = 34) 60017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4023, count = 34) 60018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4073, count = 34) 60019 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60020 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4107, count = 4) 60022 glDisable(cap = GL_STENCIL_TEST) 60023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4111, count = 58) 60025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 58) 60026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 58) 60027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 58) 60028 glEnable(cap = GL_STENCIL_TEST) 60029 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60030 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60032 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60033 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60034 glDisable(cap = GL_CULL_FACE) 60035 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4343, count = 75) 60036 glEnable(cap = GL_CULL_FACE) 60037 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 60039 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60040 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4418, count = 152) 60042 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60043 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 4) 60045 glDisable(cap = GL_STENCIL_TEST) 60046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4574, count = 186) 60048 glEnable(cap = GL_STENCIL_TEST) 60049 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60050 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60052 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60053 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60054 glDisable(cap = GL_CULL_FACE) 60055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4760, count = 16) 60056 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4810, count = 16) 60057 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4860, count = 16) 60058 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4910, count = 16) 60059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4960, count = 16) 60060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5010, count = 16) 60061 glEnable(cap = GL_CULL_FACE) 60062 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60064 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60065 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4776, count = 34) 60067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4826, count = 34) 60068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4876, count = 34) 60069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4926, count = 34) 60070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4976, count = 34) 60071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 34) 60072 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60073 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 4) 60075 glDisable(cap = GL_STENCIL_TEST) 60076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5064, count = 58) 60078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 58) 60079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 58) 60080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 58) 60081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 58) 60082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 58) 60083 glEnable(cap = GL_STENCIL_TEST) 60084 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60085 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60087 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60088 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60089 glDisable(cap = GL_CULL_FACE) 60090 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 56) 60091 glEnable(cap = GL_CULL_FACE) 60092 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 60094 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60095 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 114) 60097 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60098 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 4) 60100 glDisable(cap = GL_STENCIL_TEST) 60101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 184) 60103 glEnable(cap = GL_STENCIL_TEST) 60104 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60105 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60107 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60108 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60109 glDisable(cap = GL_CULL_FACE) 60110 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5770, count = 16) 60111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5820, count = 16) 60112 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5870, count = 16) 60113 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5920, count = 16) 60114 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5970, count = 16) 60115 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6020, count = 16) 60116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6070, count = 16) 60117 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6120, count = 16) 60118 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6170, count = 16) 60119 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6220, count = 16) 60120 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6270, count = 16) 60121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6320, count = 16) 60122 glEnable(cap = GL_CULL_FACE) 60123 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60125 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60126 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 34) 60128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 34) 60129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5886, count = 34) 60130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5936, count = 34) 60131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 34) 60132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6036, count = 34) 60133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6086, count = 34) 60134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6136, count = 34) 60135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6186, count = 34) 60136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6236, count = 34) 60137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 34) 60138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6336, count = 34) 60139 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60140 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6370, count = 4) 60142 glDisable(cap = GL_STENCIL_TEST) 60143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6374, count = 58) 60145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 58) 60146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 58) 60147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6548, count = 58) 60148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6606, count = 58) 60149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6664, count = 58) 60150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6722, count = 58) 60151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6780, count = 58) 60152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6838, count = 58) 60153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6896, count = 58) 60154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6954, count = 58) 60155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7012, count = 58) 60156 glEnable(cap = GL_STENCIL_TEST) 60157 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60158 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60160 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60161 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60162 glDisable(cap = GL_CULL_FACE) 60163 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7070, count = 282) 60164 glEnable(cap = GL_CULL_FACE) 60165 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9782004, -0.2076634, 0, 0, 0.2076634, 0.9782004, 0, 0, -249.8649, -274.0872, 1, 0, 0.01960784, 0, 0.2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 60167 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60168 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7352, count = 590) 60170 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60171 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7942, count = 4) 60173 glDisable(cap = GL_STENCIL_TEST) 60174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 60175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7946, count = 650) 60176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8596, count = 40) 60178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8636, count = 82) 60179 glDisableVertexAttribArray(index = 0) 60180 glDisableVertexAttribArray(index = 1) 60181 glBindVertexArray(array = 0) 60182 glDisable(cap = GL_CULL_FACE) 60183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60184 glUseProgram(program = 0) 60185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60187 glBindVertexArray(array = 0) 60188 glActiveTexture(texture = GL_TEXTURE0) 60189 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 60190 glDisable(cap = GL_DEPTH_TEST) 60191 glDisable(cap = GL_STENCIL_TEST) 60192 glDisable(cap = GL_SCISSOR_TEST) 60193 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60194 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60195 glDepthMask(flag = GL_TRUE) 60196 glDepthFunc(func = GL_LESS) 60197 glClearDepth(depth = 1) 60198 glStencilMask(mask = 255) 60199 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60200 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60201 glDisable(cap = GL_BLEND) 60202 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 60203 glUseProgram(program = 0) 60204 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60205 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60206 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60207 glBindVertexArray(array = 1) 60208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60209 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 60210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60211 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 60212 glViewport(x = 0, y = 0, width = 375, height = 667) 60213 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 60214 glClearDepth(depth = 1) 60215 glEnable(cap = GL_DEPTH_TEST) 60216 glDepthFunc(func = GL_LESS) 60217 glDepthMask(flag = GL_TRUE) 60218 glDisable(cap = GL_BLEND) 60219 glDisable(cap = GL_CULL_FACE) 60220 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60221 glDisable(cap = GL_SCISSOR_TEST) 60222 glDisable(cap = GL_STENCIL_TEST) 60223 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60226 glEnableVertexAttribArray(index = 0) 60227 glEnableVertexAttribArray(index = 1) 60228 glEnableVertexAttribArray(index = 2) 60229 glUseProgram(program = 4) 60230 glUniform1fv(location = 1, count = 1, value = &1) 60231 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60233 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60234 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 60235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60236 glEnable(cap = GL_BLEND) 60237 glDepthMask(flag = GL_FALSE) 60238 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60241 glUseProgram(program = 7) 60242 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60245 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60246 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 60247 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60250 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 60251 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60252 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60253 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60255 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60256 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 60257 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 60258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 60259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 60260 glUseProgram(program = 10) 60261 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60262 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 60263 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60264 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60265 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 60266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60267 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 60268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60269 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60271 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 60273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 60274 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60275 glUseProgram(program = 4) 60276 glUniform1fv(location = 1, count = 1, value = &0.5) 60277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 60281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 60282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 60283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 60284 glUseProgram(program = 10) 60285 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60286 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 60287 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60288 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60289 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 60290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60291 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 60292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 60295 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 60296 glDisableVertexAttribArray(index = 0) 60297 glDisableVertexAttribArray(index = 1) 60298 glDisableVertexAttribArray(index = 2) 60299 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60300 glDisable(cap = GL_STENCIL_TEST) 60301 glDisable(cap = GL_SCISSOR_TEST) 60302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60304 glDepthMask(flag = GL_TRUE) 60305 glBindVertexArray(array = 0) 60306 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 60307 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 60308 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60309 glViewport(x = 0, y = 0, width = 375, height = 640) 60310 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60311 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60312 glUseProgram(program = 1) 60313 glEnable(cap = GL_CULL_FACE) 60314 glCullFace(mode = GL_BACK) 60315 glFrontFace(mode = GL_CCW) 60316 glEnable(cap = GL_BLEND) 60317 glDisable(cap = GL_DEPTH_TEST) 60318 glDisable(cap = GL_SCISSOR_TEST) 60319 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60320 glStencilMask(mask = 4294967295) 60321 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60322 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 60323 glActiveTexture(texture = GL_TEXTURE0) 60324 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 60325 glBindVertexArray(array = 2) 60326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 60327 glBufferData(target = GL_ARRAY_BUFFER, size = 139376, data = blob(139376), usage = GL_STREAM_DRAW) 60328 glEnableVertexAttribArray(index = 0) 60329 glEnableVertexAttribArray(index = 1) 60330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60331 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60332 glUniform1i(location = 12, v0 = 0) 60333 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 60334 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 60335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 60337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 60339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 60341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 60343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 60345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 60347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 60349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 60351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 60353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 60355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.224529, 0.224529, 0.1122645, 0.2862745, 0.224529, 0.224529, 0.1122645, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 60357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2076894, 0.2189158, 0.1178777, 0.2862745, 0.2076894, 0.2189158, 0.1178777, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 50) 60359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1908497, 0.2133026, 0.123491, 0.2862745, 0.1908497, 0.2133026, 0.123491, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1672, count = 50) 60361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.17401, 0.2076894, 0.1291042, 0.2862745, 0.17401, 0.2076894, 0.1291042, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1722, count = 50) 60363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571703, 0.2020761, 0.1347174, 0.2862745, 0.1571703, 0.2020761, 0.1347174, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 50) 60365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1822, count = 34) 60367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.123491, 0.1908497, 0.1459439, 0.2862745, 0.123491, 0.1908497, 0.1459439, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1856, count = 34) 60369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1066513, 0.1852365, 0.1515571, 0.2862745, 0.1066513, 0.1852365, 0.1515571, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1890, count = 34) 60371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08981162, 0.1796232, 0.1571703, 0.2862745, 0.08981162, 0.1796232, 0.1571703, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 26) 60373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07297194, 0.17401, 0.1627836, 0.2862745, 0.07297194, 0.17401, 0.1627836, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.641385, -1, 0, 0}) 60374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1950, count = 22) 60375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 154) 60377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2126, count = 154) 60379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2280, count = 138) 60381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 106) 60383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2524, count = 90) 60385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2614, count = 90) 60387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2704, count = 90) 60389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 90) 60391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3936948, 0.3936948, 0.1968474, 0.5019608, 0.3936948, 0.3936948, 0.1968474, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2884, count = 84) 60393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3562938, 0.3799154, 0.2086582, 0.5019608, 0.3562938, 0.3799154, 0.2086582, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 52) 60395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3188928, 0.3681046, 0.2204691, 0.5019608, 0.3188928, 0.3681046, 0.2204691, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3020, count = 52) 60397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2814918, 0.3562938, 0.2322799, 0.5019608, 0.2814918, 0.3562938, 0.2322799, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3072, count = 46) 60399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2460592, 0.3444829, 0.2460592, 0.5019608, 0.2460592, 0.3444829, 0.2460592, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 30) 60401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2086582, 0.3307036, 0.2578701, 0.5019608, 0.2086582, 0.3307036, 0.2578701, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 30) 60403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1712572, 0.3188928, 0.2696809, 0.5019608, 0.1712572, 0.3188928, 0.2696809, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 22) 60405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1338562, 0.3070819, 0.2814918, 0.5019608, 0.1338562, 0.3070819, 0.2814918, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.387563, -1, 0, 0}) 60406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 18) 60407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 106) 60409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 90) 60411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 90) 60413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 0.7535563, 0.7535563, 0.3767782, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 108) 60415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5651672, 0.689504, 0.4370627, 0.9607843, 0.5651672, 0.689504, 0.4370627, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 86) 60417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.6254517, 0.501115, 0.9607843, 0.3767782, 0.6254517, 0.501115, 0.9607843, 1, 1, 1, 1, 0, 0, 0, 1, 5.006021, -1, 0, 0}) 60418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 42) 60419 glEnable(cap = GL_STENCIL_TEST) 60420 glStencilMask(mask = 255) 60421 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60422 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60424 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60425 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60426 glDisable(cap = GL_CULL_FACE) 60427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3740, count = 27) 60428 glEnable(cap = GL_CULL_FACE) 60429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 60431 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60432 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 56) 60434 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60435 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3823, count = 4) 60437 glDisable(cap = GL_STENCIL_TEST) 60438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 78) 60440 glEnable(cap = GL_STENCIL_TEST) 60441 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60442 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60444 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60445 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60446 glDisable(cap = GL_CULL_FACE) 60447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3905, count = 16) 60448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3955, count = 16) 60449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4005, count = 16) 60450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4055, count = 16) 60451 glEnable(cap = GL_CULL_FACE) 60452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60454 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60455 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3921, count = 34) 60457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3971, count = 34) 60458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4021, count = 34) 60459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4071, count = 34) 60460 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60461 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4105, count = 4) 60463 glDisable(cap = GL_STENCIL_TEST) 60464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4109, count = 58) 60466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 58) 60467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 58) 60468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 58) 60469 glEnable(cap = GL_STENCIL_TEST) 60470 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60471 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60473 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60474 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60475 glDisable(cap = GL_CULL_FACE) 60476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 73) 60477 glEnable(cap = GL_CULL_FACE) 60478 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 60480 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60481 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4414, count = 148) 60483 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60484 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4562, count = 4) 60486 glDisable(cap = GL_STENCIL_TEST) 60487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4566, count = 182) 60489 glEnable(cap = GL_STENCIL_TEST) 60490 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60491 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60493 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60494 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60495 glDisable(cap = GL_CULL_FACE) 60496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4748, count = 16) 60497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4798, count = 16) 60498 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4848, count = 16) 60499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4898, count = 16) 60500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4948, count = 16) 60501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4998, count = 16) 60502 glEnable(cap = GL_CULL_FACE) 60503 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60505 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60506 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4764, count = 34) 60508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4814, count = 34) 60509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4864, count = 34) 60510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4914, count = 34) 60511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4964, count = 34) 60512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5014, count = 34) 60513 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60514 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5048, count = 4) 60516 glDisable(cap = GL_STENCIL_TEST) 60517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5052, count = 58) 60519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 58) 60520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 58) 60521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 58) 60522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 58) 60523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 58) 60524 glEnable(cap = GL_STENCIL_TEST) 60525 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60526 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60528 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60529 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60530 glDisable(cap = GL_CULL_FACE) 60531 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5400, count = 57) 60532 glEnable(cap = GL_CULL_FACE) 60533 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 60535 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60536 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5457, count = 116) 60538 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60539 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5573, count = 4) 60541 glDisable(cap = GL_STENCIL_TEST) 60542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5577, count = 186) 60544 glEnable(cap = GL_STENCIL_TEST) 60545 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60546 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60548 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60549 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60550 glDisable(cap = GL_CULL_FACE) 60551 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5763, count = 16) 60552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5813, count = 16) 60553 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5863, count = 16) 60554 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5913, count = 16) 60555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5963, count = 16) 60556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6013, count = 16) 60557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 60558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 60559 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 60560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 60561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 60562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 60563 glEnable(cap = GL_CULL_FACE) 60564 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60566 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60567 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5779, count = 34) 60569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5829, count = 34) 60570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5879, count = 34) 60571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5929, count = 34) 60572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5979, count = 34) 60573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 34) 60574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 60575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 60576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 60577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 60578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 60579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 60580 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60581 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 4) 60583 glDisable(cap = GL_STENCIL_TEST) 60584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6367, count = 58) 60586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 58) 60587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6483, count = 58) 60588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 58) 60589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 58) 60590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 58) 60591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 58) 60592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 58) 60593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6831, count = 58) 60594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 58) 60595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6947, count = 58) 60596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7005, count = 58) 60597 glEnable(cap = GL_STENCIL_TEST) 60598 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60599 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60601 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60602 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60603 glDisable(cap = GL_CULL_FACE) 60604 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7063, count = 282) 60605 glEnable(cap = GL_CULL_FACE) 60606 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9792967, -0.2024302, 0, 0, 0.2024302, 0.9792967, 0, 0, -248.3958, -275.4193, 1, 0, 0.02352941, 0, 0.2078431, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 60608 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60609 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 590) 60611 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60612 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7935, count = 4) 60614 glDisable(cap = GL_STENCIL_TEST) 60615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 60616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7939, count = 650) 60617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8589, count = 40) 60619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8629, count = 82) 60620 glDisableVertexAttribArray(index = 0) 60621 glDisableVertexAttribArray(index = 1) 60622 glBindVertexArray(array = 0) 60623 glDisable(cap = GL_CULL_FACE) 60624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60625 glUseProgram(program = 0) 60626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60628 glBindVertexArray(array = 0) 60629 glActiveTexture(texture = GL_TEXTURE0) 60630 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 60631 glDisable(cap = GL_DEPTH_TEST) 60632 glDisable(cap = GL_STENCIL_TEST) 60633 glDisable(cap = GL_SCISSOR_TEST) 60634 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60635 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60636 glDepthMask(flag = GL_TRUE) 60637 glDepthFunc(func = GL_LESS) 60638 glClearDepth(depth = 1) 60639 glStencilMask(mask = 255) 60640 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60641 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60642 glDisable(cap = GL_BLEND) 60643 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 60644 glUseProgram(program = 0) 60645 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60646 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60647 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60648 glBindVertexArray(array = 1) 60649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60650 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 60651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60652 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 60653 glViewport(x = 0, y = 0, width = 375, height = 667) 60654 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 60655 glClearDepth(depth = 1) 60656 glEnable(cap = GL_DEPTH_TEST) 60657 glDepthFunc(func = GL_LESS) 60658 glDepthMask(flag = GL_TRUE) 60659 glDisable(cap = GL_BLEND) 60660 glDisable(cap = GL_CULL_FACE) 60661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60662 glDisable(cap = GL_SCISSOR_TEST) 60663 glDisable(cap = GL_STENCIL_TEST) 60664 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60667 glEnableVertexAttribArray(index = 0) 60668 glEnableVertexAttribArray(index = 1) 60669 glEnableVertexAttribArray(index = 2) 60670 glUseProgram(program = 4) 60671 glUniform1fv(location = 1, count = 1, value = &1) 60672 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60674 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 60676 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60677 glEnable(cap = GL_BLEND) 60678 glDepthMask(flag = GL_FALSE) 60679 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60682 glUseProgram(program = 7) 60683 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60686 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60687 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 60688 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60691 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 60692 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60693 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60694 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60695 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60696 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60697 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 60698 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 60699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 60700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 60701 glUseProgram(program = 10) 60702 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60703 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 60704 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60705 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60706 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 60707 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60708 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 60709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60710 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60712 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 60714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 60715 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60716 glUseProgram(program = 4) 60717 glUniform1fv(location = 1, count = 1, value = &0.5) 60718 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60720 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60721 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 60722 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 60723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 60724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 60725 glUseProgram(program = 10) 60726 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60727 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 60728 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60729 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60730 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 60731 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60732 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 60733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60734 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60735 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 60736 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 60737 glDisableVertexAttribArray(index = 0) 60738 glDisableVertexAttribArray(index = 1) 60739 glDisableVertexAttribArray(index = 2) 60740 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60741 glDisable(cap = GL_STENCIL_TEST) 60742 glDisable(cap = GL_SCISSOR_TEST) 60743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60745 glDepthMask(flag = GL_TRUE) 60746 glBindVertexArray(array = 0) 60747 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 60748 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 60749 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60750 glViewport(x = 0, y = 0, width = 375, height = 640) 60751 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60752 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60753 glUseProgram(program = 1) 60754 glEnable(cap = GL_CULL_FACE) 60755 glCullFace(mode = GL_BACK) 60756 glFrontFace(mode = GL_CCW) 60757 glEnable(cap = GL_BLEND) 60758 glDisable(cap = GL_DEPTH_TEST) 60759 glDisable(cap = GL_SCISSOR_TEST) 60760 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60761 glStencilMask(mask = 4294967295) 60762 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60763 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 60764 glActiveTexture(texture = GL_TEXTURE0) 60765 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 60766 glBindVertexArray(array = 2) 60767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 60768 glBufferData(target = GL_ARRAY_BUFFER, size = 138896, data = blob(138896), usage = GL_STREAM_DRAW) 60769 glEnableVertexAttribArray(index = 0) 60770 glEnableVertexAttribArray(index = 1) 60771 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60772 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60773 glUniform1i(location = 12, v0 = 0) 60774 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 60775 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 60776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 60778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 60780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 60782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 60784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 60786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 60788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 60790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 60792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 60794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 60796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2214533, 0.2214533, 0.1107266, 0.282353, 0.2214533, 0.2214533, 0.1107266, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 74) 60798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2048443, 0.215917, 0.116263, 0.282353, 0.2048443, 0.215917, 0.116263, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1614, count = 46) 60800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1882353, 0.2103806, 0.1217993, 0.282353, 0.1882353, 0.2103806, 0.1217993, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 46) 60802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1716263, 0.2048443, 0.1273357, 0.282353, 0.1716263, 0.2048443, 0.1273357, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1706, count = 46) 60804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1550173, 0.199308, 0.132872, 0.282353, 0.1550173, 0.199308, 0.132872, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1752, count = 46) 60806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1384083, 0.1937716, 0.1384083, 0.282353, 0.1384083, 0.1937716, 0.1384083, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 30) 60808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1217993, 0.1882353, 0.1439447, 0.282353, 0.1217993, 0.1882353, 0.1439447, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 30) 60810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1051903, 0.182699, 0.149481, 0.282353, 0.1051903, 0.182699, 0.149481, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 30) 60812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08858132, 0.1771626, 0.1550173, 0.282353, 0.08858132, 0.1771626, 0.1550173, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1888, count = 22) 60814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07197233, 0.1716263, 0.1605536, 0.282353, 0.07197233, 0.1716263, 0.1605536, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.614783, -1, 0, 0}) 60815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1910, count = 18) 60816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1928, count = 154) 60818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2082, count = 154) 60820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2236, count = 138) 60822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2374, count = 106) 60824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2480, count = 90) 60826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2570, count = 90) 60828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2660, count = 90) 60830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2750, count = 90) 60832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059977, 0.4059977, 0.2029989, 0.5176471, 0.4059977, 0.4059977, 0.2029989, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 84) 60834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3674279, 0.3917878, 0.2151788, 0.5176471, 0.3674279, 0.3917878, 0.2151788, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2924, count = 52) 60836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3288582, 0.3796079, 0.2273587, 0.5176471, 0.3288582, 0.3796079, 0.2273587, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 52) 60838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2902884, 0.3674279, 0.2395387, 0.5176471, 0.2902884, 0.3674279, 0.2395387, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 46) 60840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2537486, 0.355248, 0.2537486, 0.5176471, 0.2537486, 0.355248, 0.2537486, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 34) 60842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2151788, 0.3410381, 0.2659285, 0.5176471, 0.2151788, 0.3410381, 0.2659285, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 30) 60844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.176609, 0.3288582, 0.2781084, 0.5176471, 0.176609, 0.3288582, 0.2781084, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 22) 60846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1380392, 0.3166782, 0.2902884, 0.5176471, 0.1380392, 0.3166782, 0.2902884, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.41556, -1, 0, 0}) 60847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 18) 60848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 106) 60850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 90) 60852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 90) 60854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3464, count = 108) 60856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5628605, 0.6866897, 0.4352787, 0.9568627, 0.5628605, 0.6866897, 0.4352787, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 86) 60858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.6228989, 0.4990696, 0.9568627, 0.3752403, 0.6228989, 0.4990696, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.99492, -1, 0, 0}) 60859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 42) 60860 glEnable(cap = GL_STENCIL_TEST) 60861 glStencilMask(mask = 255) 60862 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60863 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60865 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60866 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60867 glDisable(cap = GL_CULL_FACE) 60868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3700, count = 27) 60869 glEnable(cap = GL_CULL_FACE) 60870 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 60872 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60873 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3727, count = 56) 60875 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60876 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 4) 60878 glDisable(cap = GL_STENCIL_TEST) 60879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3787, count = 78) 60881 glEnable(cap = GL_STENCIL_TEST) 60882 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60883 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60885 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60886 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60887 glDisable(cap = GL_CULL_FACE) 60888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3865, count = 16) 60889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3915, count = 16) 60890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3965, count = 16) 60891 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4015, count = 16) 60892 glEnable(cap = GL_CULL_FACE) 60893 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60895 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60896 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3881, count = 34) 60898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3931, count = 34) 60899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 34) 60900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 34) 60901 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60902 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4065, count = 4) 60904 glDisable(cap = GL_STENCIL_TEST) 60905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 58) 60907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 58) 60908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 58) 60909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 58) 60910 glEnable(cap = GL_STENCIL_TEST) 60911 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60912 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60914 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60915 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60916 glDisable(cap = GL_CULL_FACE) 60917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4301, count = 73) 60918 glEnable(cap = GL_CULL_FACE) 60919 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 60921 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60922 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4374, count = 148) 60924 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60925 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4522, count = 4) 60927 glDisable(cap = GL_STENCIL_TEST) 60928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4526, count = 182) 60930 glEnable(cap = GL_STENCIL_TEST) 60931 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60932 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60934 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60935 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60936 glDisable(cap = GL_CULL_FACE) 60937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4708, count = 16) 60938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4758, count = 16) 60939 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4808, count = 16) 60940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 60941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 60942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 60943 glEnable(cap = GL_CULL_FACE) 60944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 60946 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60947 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4724, count = 34) 60949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 34) 60950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 34) 60951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 60952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 60953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 60954 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60955 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 4) 60957 glDisable(cap = GL_STENCIL_TEST) 60958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 60959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 58) 60960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 58) 60961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5128, count = 58) 60962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 58) 60963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 58) 60964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 58) 60965 glEnable(cap = GL_STENCIL_TEST) 60966 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60967 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60969 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60970 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60971 glDisable(cap = GL_CULL_FACE) 60972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 59) 60973 glEnable(cap = GL_CULL_FACE) 60974 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 60976 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 60977 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 60978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5419, count = 120) 60979 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 60980 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 60981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5539, count = 4) 60982 glDisable(cap = GL_STENCIL_TEST) 60983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 60984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5543, count = 190) 60985 glEnable(cap = GL_STENCIL_TEST) 60986 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 60987 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 60988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 60989 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 60990 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 60991 glDisable(cap = GL_CULL_FACE) 60992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5733, count = 16) 60993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5783, count = 16) 60994 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5833, count = 16) 60995 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5883, count = 16) 60996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5933, count = 16) 60997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5983, count = 16) 60998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6033, count = 16) 60999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6083, count = 16) 61000 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6133, count = 16) 61001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6183, count = 16) 61002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6233, count = 16) 61003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6283, count = 16) 61004 glEnable(cap = GL_CULL_FACE) 61005 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61007 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61008 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5749, count = 34) 61010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5799, count = 34) 61011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5849, count = 34) 61012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5899, count = 34) 61013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5949, count = 34) 61014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5999, count = 34) 61015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6049, count = 34) 61016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6099, count = 34) 61017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 34) 61018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 34) 61019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 34) 61020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6299, count = 34) 61021 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61022 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6333, count = 4) 61024 glDisable(cap = GL_STENCIL_TEST) 61025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6337, count = 58) 61027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 58) 61028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 58) 61029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 58) 61030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 58) 61031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 58) 61032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6685, count = 58) 61033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 58) 61034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 58) 61035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 61036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 61037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 61038 glEnable(cap = GL_STENCIL_TEST) 61039 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61040 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61042 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61043 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61044 glDisable(cap = GL_CULL_FACE) 61045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7033, count = 282) 61046 glEnable(cap = GL_CULL_FACE) 61047 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9802663, -0.1976817, 0, 0, 0.1976817, 0.9802663, 0, 0, -247.0581, -276.6199, 1, 0, 0.03137255, 0, 0.2117647, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 61049 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61050 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 590) 61052 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61053 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7905, count = 4) 61055 glDisable(cap = GL_STENCIL_TEST) 61056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 61057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7909, count = 650) 61058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8559, count = 40) 61060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8599, count = 82) 61061 glDisableVertexAttribArray(index = 0) 61062 glDisableVertexAttribArray(index = 1) 61063 glBindVertexArray(array = 0) 61064 glDisable(cap = GL_CULL_FACE) 61065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61066 glUseProgram(program = 0) 61067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61069 glBindVertexArray(array = 0) 61070 glActiveTexture(texture = GL_TEXTURE0) 61071 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 61072 glDisable(cap = GL_DEPTH_TEST) 61073 glDisable(cap = GL_STENCIL_TEST) 61074 glDisable(cap = GL_SCISSOR_TEST) 61075 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61076 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61077 glDepthMask(flag = GL_TRUE) 61078 glDepthFunc(func = GL_LESS) 61079 glClearDepth(depth = 1) 61080 glStencilMask(mask = 255) 61081 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61082 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61083 glDisable(cap = GL_BLEND) 61084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 61085 glUseProgram(program = 0) 61086 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61087 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61088 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61089 glBindVertexArray(array = 1) 61090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61091 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61093 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61094 glViewport(x = 0, y = 0, width = 375, height = 667) 61095 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61096 glClearDepth(depth = 1) 61097 glEnable(cap = GL_DEPTH_TEST) 61098 glDepthFunc(func = GL_LESS) 61099 glDepthMask(flag = GL_TRUE) 61100 glDisable(cap = GL_BLEND) 61101 glDisable(cap = GL_CULL_FACE) 61102 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61103 glDisable(cap = GL_SCISSOR_TEST) 61104 glDisable(cap = GL_STENCIL_TEST) 61105 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61108 glEnableVertexAttribArray(index = 0) 61109 glEnableVertexAttribArray(index = 1) 61110 glEnableVertexAttribArray(index = 2) 61111 glUseProgram(program = 4) 61112 glUniform1fv(location = 1, count = 1, value = &1) 61113 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61114 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61115 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61116 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 61117 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61118 glEnable(cap = GL_BLEND) 61119 glDepthMask(flag = GL_FALSE) 61120 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61123 glUseProgram(program = 7) 61124 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61127 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61128 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 61129 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61132 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 61133 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61137 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 61139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 61140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 61141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 61142 glUseProgram(program = 10) 61143 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61144 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 61145 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61146 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61147 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 61148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61149 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 61150 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61151 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61152 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61153 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 61155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 61156 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61157 glUseProgram(program = 4) 61158 glUniform1fv(location = 1, count = 1, value = &0.5) 61159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 61163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 61164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 61165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 61166 glUseProgram(program = 10) 61167 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61168 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 61169 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61170 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61171 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 61172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61173 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 61174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 61177 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 61178 glDisableVertexAttribArray(index = 0) 61179 glDisableVertexAttribArray(index = 1) 61180 glDisableVertexAttribArray(index = 2) 61181 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61182 glDisable(cap = GL_STENCIL_TEST) 61183 glDisable(cap = GL_SCISSOR_TEST) 61184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61186 glDepthMask(flag = GL_TRUE) 61187 glBindVertexArray(array = 0) 61188 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 61189 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 61190 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61191 glViewport(x = 0, y = 0, width = 375, height = 640) 61192 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61193 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61194 glUseProgram(program = 1) 61195 glEnable(cap = GL_CULL_FACE) 61196 glCullFace(mode = GL_BACK) 61197 glFrontFace(mode = GL_CCW) 61198 glEnable(cap = GL_BLEND) 61199 glDisable(cap = GL_DEPTH_TEST) 61200 glDisable(cap = GL_SCISSOR_TEST) 61201 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61202 glStencilMask(mask = 4294967295) 61203 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61204 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 61205 glActiveTexture(texture = GL_TEXTURE0) 61206 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 61207 glBindVertexArray(array = 2) 61208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 61209 glBufferData(target = GL_ARRAY_BUFFER, size = 138480, data = blob(138480), usage = GL_STREAM_DRAW) 61210 glEnableVertexAttribArray(index = 0) 61211 glEnableVertexAttribArray(index = 1) 61212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61213 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61214 glUniform1i(location = 12, v0 = 0) 61215 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 61216 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 61217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 61219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 61221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 61223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 61225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 61227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 61229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 61231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 61233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 61235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 61237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2153018, 0.2153018, 0.1076509, 0.2745098, 0.2153018, 0.2153018, 0.1076509, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 62) 61239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1991542, 0.2099193, 0.1130335, 0.2745098, 0.1991542, 0.2099193, 0.1130335, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1602, count = 46) 61241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1830066, 0.2045367, 0.118416, 0.2745098, 0.1830066, 0.2045367, 0.118416, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1648, count = 46) 61243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1668589, 0.1991542, 0.1237985, 0.2745098, 0.1668589, 0.1991542, 0.1237985, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1694, count = 46) 61245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1507113, 0.1937716, 0.1291811, 0.2745098, 0.1507113, 0.1937716, 0.1291811, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1740, count = 46) 61247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1345636, 0.1883891, 0.1345636, 0.2745098, 0.1345636, 0.1883891, 0.1345636, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1786, count = 30) 61249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.118416, 0.1830066, 0.1399462, 0.2745098, 0.118416, 0.1830066, 0.1399462, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1816, count = 30) 61251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1022684, 0.177624, 0.1453287, 0.2745098, 0.1022684, 0.177624, 0.1453287, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 30) 61253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08612073, 0.1722415, 0.1507113, 0.2745098, 0.08612073, 0.1722415, 0.1507113, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 22) 61255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0699731, 0.1668589, 0.1560938, 0.2745098, 0.0699731, 0.1668589, 0.1560938, 0.2745098, 1, 1, 1, 1, 0, 0, 0, 1, 1.589105, -1, 0, 0}) 61256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1898, count = 18) 61257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1916, count = 154) 61259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 154) 61261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 122) 61263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2346, count = 106) 61265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 90) 61267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2542, count = 90) 61269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2632, count = 90) 61271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2722, count = 90) 61273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4183007, 0.4183007, 0.2091503, 0.5333334, 0.4183007, 0.4183007, 0.2091503, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2812, count = 84) 61275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3785621, 0.4036601, 0.2216994, 0.5333334, 0.3785621, 0.4036601, 0.2216994, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2896, count = 60) 61277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3388236, 0.3911111, 0.2342484, 0.5333334, 0.3388236, 0.3911111, 0.2342484, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2956, count = 52) 61279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.299085, 0.3785621, 0.2467974, 0.5333334, 0.299085, 0.3785621, 0.2467974, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3008, count = 46) 61281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.3660131, 0.2614379, 0.5333334, 0.2614379, 0.3660131, 0.2614379, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3054, count = 38) 61283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2216994, 0.3513726, 0.273987, 0.5333334, 0.2216994, 0.3513726, 0.273987, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3092, count = 30) 61285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1819608, 0.3388236, 0.286536, 0.5333334, 0.1819608, 0.3388236, 0.286536, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3122, count = 22) 61287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1422222, 0.3262745, 0.299085, 0.5333334, 0.1422222, 0.3262745, 0.299085, 0.5333334, 1, 1, 1, 1, 0, 0, 0, 1, 1.443788, -1, 0, 0}) 61288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 18) 61289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3162, count = 106) 61291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 90) 61293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3358, count = 90) 61295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 108) 61297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 86) 61299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.983508, -1, 0, 0}) 61300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 42) 61301 glEnable(cap = GL_STENCIL_TEST) 61302 glStencilMask(mask = 255) 61303 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61304 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61306 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61307 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61308 glDisable(cap = GL_CULL_FACE) 61309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3684, count = 27) 61310 glEnable(cap = GL_CULL_FACE) 61311 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 61313 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61314 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3711, count = 56) 61316 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61317 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 4) 61319 glDisable(cap = GL_STENCIL_TEST) 61320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3771, count = 78) 61322 glEnable(cap = GL_STENCIL_TEST) 61323 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61324 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61326 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61327 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61328 glDisable(cap = GL_CULL_FACE) 61329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3849, count = 16) 61330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3899, count = 16) 61331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3949, count = 16) 61332 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3999, count = 16) 61333 glEnable(cap = GL_CULL_FACE) 61334 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61336 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61337 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3865, count = 34) 61339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3915, count = 34) 61340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3965, count = 34) 61341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4015, count = 34) 61342 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61343 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 4) 61345 glDisable(cap = GL_STENCIL_TEST) 61346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 58) 61348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4111, count = 58) 61349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 58) 61350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 58) 61351 glEnable(cap = GL_STENCIL_TEST) 61352 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61353 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61355 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61356 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61357 glDisable(cap = GL_CULL_FACE) 61358 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4285, count = 73) 61359 glEnable(cap = GL_CULL_FACE) 61360 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 61362 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61363 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4358, count = 148) 61365 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61366 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4506, count = 4) 61368 glDisable(cap = GL_STENCIL_TEST) 61369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4510, count = 182) 61371 glEnable(cap = GL_STENCIL_TEST) 61372 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61373 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61375 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61376 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61377 glDisable(cap = GL_CULL_FACE) 61378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4692, count = 16) 61379 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4742, count = 16) 61380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4792, count = 16) 61381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4842, count = 16) 61382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4892, count = 16) 61383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4942, count = 16) 61384 glEnable(cap = GL_CULL_FACE) 61385 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61387 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61388 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4708, count = 34) 61390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4758, count = 34) 61391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4808, count = 34) 61392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4858, count = 34) 61393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4908, count = 34) 61394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 34) 61395 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61396 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4992, count = 4) 61398 glDisable(cap = GL_STENCIL_TEST) 61399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4996, count = 58) 61401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 58) 61402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 58) 61403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 58) 61404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 58) 61405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 58) 61406 glEnable(cap = GL_STENCIL_TEST) 61407 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61408 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61410 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61411 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61412 glDisable(cap = GL_CULL_FACE) 61413 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 57) 61414 glEnable(cap = GL_CULL_FACE) 61415 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 61417 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61418 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5401, count = 116) 61420 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61421 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5517, count = 4) 61423 glDisable(cap = GL_STENCIL_TEST) 61424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5521, count = 186) 61426 glEnable(cap = GL_STENCIL_TEST) 61427 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61428 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61430 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61431 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61432 glDisable(cap = GL_CULL_FACE) 61433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5707, count = 16) 61434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5757, count = 16) 61435 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5807, count = 16) 61436 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5857, count = 16) 61437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5907, count = 16) 61438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5957, count = 16) 61439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6007, count = 16) 61440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6057, count = 16) 61441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6107, count = 16) 61442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6157, count = 16) 61443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6207, count = 16) 61444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6257, count = 16) 61445 glEnable(cap = GL_CULL_FACE) 61446 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61448 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61449 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5723, count = 34) 61451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5773, count = 34) 61452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5823, count = 34) 61453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5873, count = 34) 61454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5923, count = 34) 61455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5973, count = 34) 61456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 34) 61457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6073, count = 34) 61458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6123, count = 34) 61459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6173, count = 34) 61460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6223, count = 34) 61461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6273, count = 34) 61462 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61463 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 4) 61465 glDisable(cap = GL_STENCIL_TEST) 61466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6311, count = 58) 61468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 58) 61469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 58) 61470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6485, count = 58) 61471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6543, count = 58) 61472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6601, count = 58) 61473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 58) 61474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 58) 61475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 58) 61476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 58) 61477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 58) 61478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 58) 61479 glEnable(cap = GL_STENCIL_TEST) 61480 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61481 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61483 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61484 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61485 glDisable(cap = GL_CULL_FACE) 61486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7007, count = 282) 61487 glEnable(cap = GL_CULL_FACE) 61488 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9812239, -0.1928722, 0, 0, 0.1928722, 0.9812239, 0, 0, -245.6986, -277.8281, 1, 0, 0.03529412, 0, 0.2196078, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 61490 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61491 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7289, count = 590) 61493 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61494 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7879, count = 4) 61496 glDisable(cap = GL_STENCIL_TEST) 61497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 61498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7883, count = 650) 61499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8533, count = 40) 61501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8573, count = 82) 61502 glDisableVertexAttribArray(index = 0) 61503 glDisableVertexAttribArray(index = 1) 61504 glBindVertexArray(array = 0) 61505 glDisable(cap = GL_CULL_FACE) 61506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61507 glUseProgram(program = 0) 61508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61510 glBindVertexArray(array = 0) 61511 glActiveTexture(texture = GL_TEXTURE0) 61512 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 61513 glDisable(cap = GL_DEPTH_TEST) 61514 glDisable(cap = GL_STENCIL_TEST) 61515 glDisable(cap = GL_SCISSOR_TEST) 61516 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61517 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61518 glDepthMask(flag = GL_TRUE) 61519 glDepthFunc(func = GL_LESS) 61520 glClearDepth(depth = 1) 61521 glStencilMask(mask = 255) 61522 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61523 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61524 glDisable(cap = GL_BLEND) 61525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 61526 glUseProgram(program = 0) 61527 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61528 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61529 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61530 glBindVertexArray(array = 1) 61531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61532 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61534 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61535 glViewport(x = 0, y = 0, width = 375, height = 667) 61536 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61537 glClearDepth(depth = 1) 61538 glEnable(cap = GL_DEPTH_TEST) 61539 glDepthFunc(func = GL_LESS) 61540 glDepthMask(flag = GL_TRUE) 61541 glDisable(cap = GL_BLEND) 61542 glDisable(cap = GL_CULL_FACE) 61543 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61544 glDisable(cap = GL_SCISSOR_TEST) 61545 glDisable(cap = GL_STENCIL_TEST) 61546 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61549 glEnableVertexAttribArray(index = 0) 61550 glEnableVertexAttribArray(index = 1) 61551 glEnableVertexAttribArray(index = 2) 61552 glUseProgram(program = 4) 61553 glUniform1fv(location = 1, count = 1, value = &1) 61554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61556 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61557 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 61558 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61559 glEnable(cap = GL_BLEND) 61560 glDepthMask(flag = GL_FALSE) 61561 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61564 glUseProgram(program = 7) 61565 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 61570 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61573 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 61574 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61575 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61578 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 61580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 61581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 61582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 61583 glUseProgram(program = 10) 61584 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61585 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 61586 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61587 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61588 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 61589 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61590 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 61591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61594 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 61596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 61597 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61598 glUseProgram(program = 4) 61599 glUniform1fv(location = 1, count = 1, value = &0.5) 61600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61602 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 61604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 61605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 61606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 61607 glUseProgram(program = 10) 61608 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61609 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 61610 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61611 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61612 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 61613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61614 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 61615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 61618 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 61619 glDisableVertexAttribArray(index = 0) 61620 glDisableVertexAttribArray(index = 1) 61621 glDisableVertexAttribArray(index = 2) 61622 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61623 glDisable(cap = GL_STENCIL_TEST) 61624 glDisable(cap = GL_SCISSOR_TEST) 61625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61626 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61627 glDepthMask(flag = GL_TRUE) 61628 glBindVertexArray(array = 0) 61629 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 61630 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 61631 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61632 glViewport(x = 0, y = 0, width = 375, height = 640) 61633 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61634 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61635 glUseProgram(program = 1) 61636 glEnable(cap = GL_CULL_FACE) 61637 glCullFace(mode = GL_BACK) 61638 glFrontFace(mode = GL_CCW) 61639 glEnable(cap = GL_BLEND) 61640 glDisable(cap = GL_DEPTH_TEST) 61641 glDisable(cap = GL_SCISSOR_TEST) 61642 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61643 glStencilMask(mask = 4294967295) 61644 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61645 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 61646 glActiveTexture(texture = GL_TEXTURE0) 61647 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 61648 glBindVertexArray(array = 2) 61649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 61650 glBufferData(target = GL_ARRAY_BUFFER, size = 138672, data = blob(138672), usage = GL_STREAM_DRAW) 61651 glEnableVertexAttribArray(index = 0) 61652 glEnableVertexAttribArray(index = 1) 61653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61654 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61655 glUniform1i(location = 12, v0 = 0) 61656 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 61657 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 61658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 61660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 61662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 61664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 61666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 61668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 61670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 61672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 61674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 61676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 61678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2122261, 0.2122261, 0.106113, 0.2705882, 0.2122261, 0.2122261, 0.106113, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 58) 61680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1963091, 0.2069204, 0.1114187, 0.2705882, 0.1963091, 0.2069204, 0.1114187, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1598, count = 46) 61682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1803922, 0.2016148, 0.1167243, 0.2705882, 0.1803922, 0.2016148, 0.1167243, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1644, count = 46) 61684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1644752, 0.1963091, 0.12203, 0.2705882, 0.1644752, 0.1963091, 0.12203, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1690, count = 46) 61686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1485583, 0.1910035, 0.1273357, 0.2705882, 0.1485583, 0.1910035, 0.1273357, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1736, count = 46) 61688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1326413, 0.1856978, 0.1326413, 0.2705882, 0.1326413, 0.1856978, 0.1326413, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1782, count = 30) 61690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1167243, 0.1803922, 0.137947, 0.2705882, 0.1167243, 0.1803922, 0.137947, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 30) 61692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1008074, 0.1750865, 0.1432526, 0.2705882, 0.1008074, 0.1750865, 0.1432526, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 30) 61694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08489043, 0.1697809, 0.1485583, 0.2705882, 0.08489043, 0.1697809, 0.1485583, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1872, count = 22) 61696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06897348, 0.1644752, 0.1538639, 0.2705882, 0.06897348, 0.1644752, 0.1538639, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.565796, -1, 0, 0}) 61697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1894, count = 18) 61698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1912, count = 154) 61700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2066, count = 154) 61702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2220, count = 122) 61704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2342, count = 106) 61706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2448, count = 90) 61708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2538, count = 90) 61710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2628, count = 90) 61712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2718, count = 90) 61714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 84) 61716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3896963, 0.4155325, 0.2282199, 0.5490196, 0.3896963, 0.4155325, 0.2282199, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 68) 61718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3487889, 0.4026144, 0.241138, 0.5490196, 0.3487889, 0.4026144, 0.241138, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2960, count = 52) 61720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3078816, 0.3896963, 0.2540562, 0.5490196, 0.3078816, 0.3896963, 0.2540562, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3012, count = 46) 61722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2691273, 0.3767782, 0.2691273, 0.5490196, 0.2691273, 0.3767782, 0.2691273, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 46) 61724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2282199, 0.3617071, 0.2820454, 0.5490196, 0.2282199, 0.3617071, 0.2820454, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 30) 61726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1873126, 0.3487889, 0.2949635, 0.5490196, 0.1873126, 0.3487889, 0.2949635, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 22) 61728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1464052, 0.3358709, 0.3078816, 0.5490196, 0.1464052, 0.3358709, 0.3078816, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 1.470526, -1, 0, 0}) 61729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 18) 61730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3174, count = 106) 61732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3280, count = 90) 61734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 90) 61736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 108) 61738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 0.5605537, 0.6838754, 0.4334948, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 86) 61740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 0.3737024, 0.6203461, 0.4970242, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 4.972485, -1, 0, 0}) 61741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 42) 61742 glEnable(cap = GL_STENCIL_TEST) 61743 glStencilMask(mask = 255) 61744 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61745 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61747 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61748 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61749 glDisable(cap = GL_CULL_FACE) 61750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3696, count = 27) 61751 glEnable(cap = GL_CULL_FACE) 61752 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 61754 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61755 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3723, count = 56) 61757 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61758 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3779, count = 4) 61760 glDisable(cap = GL_STENCIL_TEST) 61761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 78) 61763 glEnable(cap = GL_STENCIL_TEST) 61764 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61765 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61767 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61768 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61769 glDisable(cap = GL_CULL_FACE) 61770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3861, count = 16) 61771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3911, count = 16) 61772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3961, count = 16) 61773 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4011, count = 16) 61774 glEnable(cap = GL_CULL_FACE) 61775 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61777 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61778 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3877, count = 34) 61780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3927, count = 34) 61781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3977, count = 34) 61782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4027, count = 34) 61783 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61784 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4061, count = 4) 61786 glDisable(cap = GL_STENCIL_TEST) 61787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4065, count = 58) 61789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 58) 61790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 58) 61791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 58) 61792 glEnable(cap = GL_STENCIL_TEST) 61793 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61794 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61796 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61797 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61798 glDisable(cap = GL_CULL_FACE) 61799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4297, count = 73) 61800 glEnable(cap = GL_CULL_FACE) 61801 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 61803 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61804 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4370, count = 148) 61806 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61807 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4518, count = 4) 61809 glDisable(cap = GL_STENCIL_TEST) 61810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4522, count = 182) 61812 glEnable(cap = GL_STENCIL_TEST) 61813 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61814 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61816 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61817 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61818 glDisable(cap = GL_CULL_FACE) 61819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4704, count = 16) 61820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4754, count = 16) 61821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4804, count = 16) 61822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4854, count = 16) 61823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4904, count = 16) 61824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4954, count = 16) 61825 glEnable(cap = GL_CULL_FACE) 61826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61828 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61829 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4720, count = 34) 61831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4770, count = 34) 61832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4820, count = 34) 61833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 34) 61834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4920, count = 34) 61835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4970, count = 34) 61836 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61837 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 4) 61839 glDisable(cap = GL_STENCIL_TEST) 61840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 58) 61842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5066, count = 58) 61843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 58) 61844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 58) 61845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 58) 61846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 58) 61847 glEnable(cap = GL_STENCIL_TEST) 61848 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61849 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61851 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61852 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61853 glDisable(cap = GL_CULL_FACE) 61854 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 57) 61855 glEnable(cap = GL_CULL_FACE) 61856 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 61858 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61859 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5413, count = 116) 61861 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61862 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5529, count = 4) 61864 glDisable(cap = GL_STENCIL_TEST) 61865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 61866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5533, count = 186) 61867 glEnable(cap = GL_STENCIL_TEST) 61868 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61869 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61871 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61872 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61873 glDisable(cap = GL_CULL_FACE) 61874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5719, count = 16) 61875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5769, count = 16) 61876 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5819, count = 16) 61877 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5869, count = 16) 61878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5919, count = 16) 61879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5969, count = 16) 61880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6019, count = 16) 61881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6069, count = 16) 61882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6119, count = 16) 61883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6169, count = 16) 61884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6219, count = 16) 61885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6269, count = 16) 61886 glEnable(cap = GL_CULL_FACE) 61887 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61889 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61890 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5735, count = 34) 61892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5785, count = 34) 61893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5835, count = 34) 61894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5885, count = 34) 61895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5935, count = 34) 61896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5985, count = 34) 61897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6035, count = 34) 61898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6085, count = 34) 61899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6135, count = 34) 61900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6185, count = 34) 61901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6235, count = 34) 61902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6285, count = 34) 61903 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61904 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 4) 61906 glDisable(cap = GL_STENCIL_TEST) 61907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 61908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 58) 61909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6381, count = 58) 61910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 58) 61911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 58) 61912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 58) 61913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 58) 61914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 58) 61915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 58) 61916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 58) 61917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 61918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 61919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 61920 glEnable(cap = GL_STENCIL_TEST) 61921 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61922 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 61923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 61924 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 61925 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 61926 glDisable(cap = GL_CULL_FACE) 61927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7019, count = 282) 61928 glEnable(cap = GL_CULL_FACE) 61929 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9821133, -0.188291, 0, 0, 0.188291, 0.9821133, 0, 0, -244.3993, -278.9717, 1, 0, 0.04313726, 0, 0.227451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 61931 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 61932 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7301, count = 590) 61934 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 61935 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 61936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7891, count = 4) 61937 glDisable(cap = GL_STENCIL_TEST) 61938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 61939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7895, count = 650) 61940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 61941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8545, count = 40) 61942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8585, count = 82) 61943 glDisableVertexAttribArray(index = 0) 61944 glDisableVertexAttribArray(index = 1) 61945 glBindVertexArray(array = 0) 61946 glDisable(cap = GL_CULL_FACE) 61947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61948 glUseProgram(program = 0) 61949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61951 glBindVertexArray(array = 0) 61952 glActiveTexture(texture = GL_TEXTURE0) 61953 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 61954 glDisable(cap = GL_DEPTH_TEST) 61955 glDisable(cap = GL_STENCIL_TEST) 61956 glDisable(cap = GL_SCISSOR_TEST) 61957 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61958 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61959 glDepthMask(flag = GL_TRUE) 61960 glDepthFunc(func = GL_LESS) 61961 glClearDepth(depth = 1) 61962 glStencilMask(mask = 255) 61963 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 61964 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 61965 glDisable(cap = GL_BLEND) 61966 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 61967 glUseProgram(program = 0) 61968 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61969 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61970 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61971 glBindVertexArray(array = 1) 61972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61973 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61975 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61976 glViewport(x = 0, y = 0, width = 375, height = 667) 61977 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61978 glClearDepth(depth = 1) 61979 glEnable(cap = GL_DEPTH_TEST) 61980 glDepthFunc(func = GL_LESS) 61981 glDepthMask(flag = GL_TRUE) 61982 glDisable(cap = GL_BLEND) 61983 glDisable(cap = GL_CULL_FACE) 61984 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61985 glDisable(cap = GL_SCISSOR_TEST) 61986 glDisable(cap = GL_STENCIL_TEST) 61987 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61990 glEnableVertexAttribArray(index = 0) 61991 glEnableVertexAttribArray(index = 1) 61992 glEnableVertexAttribArray(index = 2) 61993 glUseProgram(program = 4) 61994 glUniform1fv(location = 1, count = 1, value = &1) 61995 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61996 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61997 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61998 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 61999 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62000 glEnable(cap = GL_BLEND) 62001 glDepthMask(flag = GL_FALSE) 62002 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62005 glUseProgram(program = 7) 62006 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62007 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62009 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62010 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62011 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62014 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 62015 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62016 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62017 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62018 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62019 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62020 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62021 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 62023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 62024 glUseProgram(program = 10) 62025 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62026 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62027 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62028 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62029 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62030 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62031 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62033 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62034 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62035 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 62037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 62038 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62039 glUseProgram(program = 4) 62040 glUniform1fv(location = 1, count = 1, value = &0.5) 62041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62043 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62044 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62045 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 62047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 62048 glUseProgram(program = 10) 62049 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62050 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62051 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62052 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62053 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62054 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62055 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62057 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62058 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 62059 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 62060 glDisableVertexAttribArray(index = 0) 62061 glDisableVertexAttribArray(index = 1) 62062 glDisableVertexAttribArray(index = 2) 62063 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62064 glDisable(cap = GL_STENCIL_TEST) 62065 glDisable(cap = GL_SCISSOR_TEST) 62066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62068 glDepthMask(flag = GL_TRUE) 62069 glBindVertexArray(array = 0) 62070 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 62071 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 62072 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62073 glViewport(x = 0, y = 0, width = 375, height = 640) 62074 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62075 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62076 glUseProgram(program = 1) 62077 glEnable(cap = GL_CULL_FACE) 62078 glCullFace(mode = GL_BACK) 62079 glFrontFace(mode = GL_CCW) 62080 glEnable(cap = GL_BLEND) 62081 glDisable(cap = GL_DEPTH_TEST) 62082 glDisable(cap = GL_SCISSOR_TEST) 62083 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62084 glStencilMask(mask = 4294967295) 62085 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62086 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 62087 glActiveTexture(texture = GL_TEXTURE0) 62088 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 62089 glBindVertexArray(array = 2) 62090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 62091 glBufferData(target = GL_ARRAY_BUFFER, size = 138736, data = blob(138736), usage = GL_STREAM_DRAW) 62092 glEnableVertexAttribArray(index = 0) 62093 glEnableVertexAttribArray(index = 1) 62094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62095 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62096 glUniform1i(location = 12, v0 = 0) 62097 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 62098 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 62099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 62101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 62103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 62105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 62107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 62109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 62111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 62113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 62115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 62117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 62119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2029989, 0.2029989, 0.1014994, 0.2588235, 0.2029989, 0.2029989, 0.1014994, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 62121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1877739, 0.1979239, 0.1065744, 0.2588235, 0.1877739, 0.1979239, 0.1065744, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 62123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.172549, 0.1928489, 0.1116494, 0.2588235, 0.172549, 0.1928489, 0.1116494, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 62125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1573241, 0.1877739, 0.1167243, 0.2588235, 0.1573241, 0.1877739, 0.1167243, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 62127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1420992, 0.182699, 0.1217993, 0.2588235, 0.1420992, 0.182699, 0.1217993, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 62129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1268743, 0.177624, 0.1268743, 0.2588235, 0.1268743, 0.177624, 0.1268743, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 62131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1116494, 0.172549, 0.1319493, 0.2588235, 0.1116494, 0.172549, 0.1319493, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 62133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09642446, 0.1674741, 0.1370242, 0.2588235, 0.09642446, 0.1674741, 0.1370242, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 30) 62135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08119955, 0.1623991, 0.1420992, 0.2588235, 0.08119955, 0.1623991, 0.1420992, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 22) 62137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06597463, 0.1573241, 0.1471742, 0.2588235, 0.06597463, 0.1573241, 0.1471742, 0.2588235, 1, 1, 1, 1, 0, 0, 0, 1, 1.533783, -1, 0, 0}) 62138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1882, count = 18) 62139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 154) 62141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 154) 62143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2208, count = 122) 62145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 106) 62147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2436, count = 90) 62149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2526, count = 90) 62151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2616, count = 90) 62153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2706, count = 90) 62155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4490581, 0.4490581, 0.224529, 0.572549, 0.4490581, 0.4490581, 0.224529, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 84) 62157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4063976, 0.4333411, 0.2380008, 0.572549, 0.4063976, 0.4333411, 0.2380008, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 84) 62159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.363737, 0.4198693, 0.2514725, 0.572549, 0.363737, 0.4198693, 0.2514725, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 52) 62161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3210765, 0.4063976, 0.2649443, 0.572549, 0.3210765, 0.4063976, 0.2649443, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 46) 62163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2806613, 0.3929258, 0.2806613, 0.572549, 0.2806613, 0.3929258, 0.2806613, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3062, count = 46) 62165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2380008, 0.3772088, 0.2941331, 0.572549, 0.2380008, 0.3772088, 0.2941331, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 30) 62167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1953403, 0.363737, 0.3076048, 0.572549, 0.1953403, 0.363737, 0.3076048, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 22) 62169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1526798, 0.3502653, 0.3210765, 0.572549, 0.1526798, 0.3502653, 0.3210765, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 1.509168, -1, 0, 0}) 62170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 18) 62171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 106) 62173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 90) 62175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 90) 62177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3464, count = 108) 62179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5582469, 0.6810611, 0.4317109, 0.9490196, 0.5582469, 0.6810611, 0.4317109, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 86) 62181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3721645, 0.6177932, 0.4949789, 0.9490196, 0.3721645, 0.6177932, 0.4949789, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.956163, -1, 0, 0}) 62182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 42) 62183 glEnable(cap = GL_STENCIL_TEST) 62184 glStencilMask(mask = 255) 62185 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62186 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62188 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62189 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62190 glDisable(cap = GL_CULL_FACE) 62191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3700, count = 27) 62192 glEnable(cap = GL_CULL_FACE) 62193 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 62195 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62196 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3727, count = 56) 62198 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62199 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 4) 62201 glDisable(cap = GL_STENCIL_TEST) 62202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3787, count = 78) 62204 glEnable(cap = GL_STENCIL_TEST) 62205 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62206 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62208 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62209 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62210 glDisable(cap = GL_CULL_FACE) 62211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3865, count = 16) 62212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3915, count = 16) 62213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3965, count = 16) 62214 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4015, count = 16) 62215 glEnable(cap = GL_CULL_FACE) 62216 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62218 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62219 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3881, count = 34) 62221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3931, count = 34) 62222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 34) 62223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 34) 62224 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62225 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4065, count = 4) 62227 glDisable(cap = GL_STENCIL_TEST) 62228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 58) 62230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 58) 62231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 58) 62232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 58) 62233 glEnable(cap = GL_STENCIL_TEST) 62234 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62235 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62237 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62238 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62239 glDisable(cap = GL_CULL_FACE) 62240 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4301, count = 73) 62241 glEnable(cap = GL_CULL_FACE) 62242 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 62244 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62245 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4374, count = 148) 62247 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62248 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4522, count = 4) 62250 glDisable(cap = GL_STENCIL_TEST) 62251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4526, count = 182) 62253 glEnable(cap = GL_STENCIL_TEST) 62254 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62255 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62257 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62258 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62259 glDisable(cap = GL_CULL_FACE) 62260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4708, count = 16) 62261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4758, count = 16) 62262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4808, count = 16) 62263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 62264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 62265 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 62266 glEnable(cap = GL_CULL_FACE) 62267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62269 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62270 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4724, count = 34) 62272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 34) 62273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 34) 62274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 62275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 62276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 62277 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62278 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 4) 62280 glDisable(cap = GL_STENCIL_TEST) 62281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 58) 62283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 58) 62284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5128, count = 58) 62285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 58) 62286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 58) 62287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 58) 62288 glEnable(cap = GL_STENCIL_TEST) 62289 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62290 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62292 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62293 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62294 glDisable(cap = GL_CULL_FACE) 62295 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 57) 62296 glEnable(cap = GL_CULL_FACE) 62297 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 62299 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62300 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5417, count = 116) 62302 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62303 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5533, count = 4) 62305 glDisable(cap = GL_STENCIL_TEST) 62306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5537, count = 186) 62308 glEnable(cap = GL_STENCIL_TEST) 62309 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62310 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62312 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62313 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62314 glDisable(cap = GL_CULL_FACE) 62315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5723, count = 16) 62316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5773, count = 16) 62317 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5823, count = 16) 62318 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5873, count = 16) 62319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5923, count = 16) 62320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5973, count = 16) 62321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6023, count = 16) 62322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6073, count = 16) 62323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6123, count = 16) 62324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 62325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 62326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 62327 glEnable(cap = GL_CULL_FACE) 62328 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62330 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62331 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5739, count = 34) 62333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5789, count = 34) 62334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5839, count = 34) 62335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5889, count = 34) 62336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5939, count = 34) 62337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5989, count = 34) 62338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6039, count = 34) 62339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6089, count = 34) 62340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 34) 62341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 62342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 62343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 62344 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62345 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 4) 62347 glDisable(cap = GL_STENCIL_TEST) 62348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 58) 62350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6385, count = 58) 62351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 58) 62352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6501, count = 58) 62353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 58) 62354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 58) 62355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 58) 62356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 58) 62357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 58) 62358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 58) 62359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 62360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 62361 glEnable(cap = GL_STENCIL_TEST) 62362 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62363 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62365 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62366 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62367 glDisable(cap = GL_CULL_FACE) 62368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7023, count = 282) 62369 glEnable(cap = GL_CULL_FACE) 62370 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9833697, -0.1816151, 0, 0, 0.1816151, 0.9833697, 0, 0, -242.4986, -280.6255, 1, 0, 0.05098039, 0, 0.2352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 62372 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62373 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7305, count = 590) 62375 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62376 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7895, count = 4) 62378 glDisable(cap = GL_STENCIL_TEST) 62379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 62380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7899, count = 650) 62381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8549, count = 40) 62383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8589, count = 82) 62384 glDisableVertexAttribArray(index = 0) 62385 glDisableVertexAttribArray(index = 1) 62386 glBindVertexArray(array = 0) 62387 glDisable(cap = GL_CULL_FACE) 62388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62389 glUseProgram(program = 0) 62390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62392 glBindVertexArray(array = 0) 62393 glActiveTexture(texture = GL_TEXTURE0) 62394 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 62395 glDisable(cap = GL_DEPTH_TEST) 62396 glDisable(cap = GL_STENCIL_TEST) 62397 glDisable(cap = GL_SCISSOR_TEST) 62398 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62399 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62400 glDepthMask(flag = GL_TRUE) 62401 glDepthFunc(func = GL_LESS) 62402 glClearDepth(depth = 1) 62403 glStencilMask(mask = 255) 62404 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62405 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62406 glDisable(cap = GL_BLEND) 62407 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 62408 glUseProgram(program = 0) 62409 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62410 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62411 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62412 glBindVertexArray(array = 1) 62413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62414 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 62415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 62417 glViewport(x = 0, y = 0, width = 375, height = 667) 62418 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62419 glClearDepth(depth = 1) 62420 glEnable(cap = GL_DEPTH_TEST) 62421 glDepthFunc(func = GL_LESS) 62422 glDepthMask(flag = GL_TRUE) 62423 glDisable(cap = GL_BLEND) 62424 glDisable(cap = GL_CULL_FACE) 62425 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62426 glDisable(cap = GL_SCISSOR_TEST) 62427 glDisable(cap = GL_STENCIL_TEST) 62428 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62431 glEnableVertexAttribArray(index = 0) 62432 glEnableVertexAttribArray(index = 1) 62433 glEnableVertexAttribArray(index = 2) 62434 glUseProgram(program = 4) 62435 glUniform1fv(location = 1, count = 1, value = &1) 62436 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62437 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62438 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62439 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62440 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62441 glEnable(cap = GL_BLEND) 62442 glDepthMask(flag = GL_FALSE) 62443 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62446 glUseProgram(program = 7) 62447 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62448 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62455 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 62456 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62457 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62460 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 62464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 62465 glUseProgram(program = 10) 62466 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62467 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62468 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62469 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62470 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62472 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62474 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62475 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62476 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 62478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 62479 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62480 glUseProgram(program = 4) 62481 glUniform1fv(location = 1, count = 1, value = &0.5) 62482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 62488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 62489 glUseProgram(program = 10) 62490 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62491 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62492 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62493 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62494 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62496 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62497 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62498 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62499 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 62500 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 62501 glDisableVertexAttribArray(index = 0) 62502 glDisableVertexAttribArray(index = 1) 62503 glDisableVertexAttribArray(index = 2) 62504 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62505 glDisable(cap = GL_STENCIL_TEST) 62506 glDisable(cap = GL_SCISSOR_TEST) 62507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62509 glDepthMask(flag = GL_TRUE) 62510 glBindVertexArray(array = 0) 62511 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 62512 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 62513 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62514 glBindVertexArray(array = 1) 62515 glViewport(x = 0, y = 0, width = 375, height = 667) 62516 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62517 glClearDepth(depth = 1) 62518 glEnable(cap = GL_DEPTH_TEST) 62519 glDepthFunc(func = GL_LESS) 62520 glDepthMask(flag = GL_TRUE) 62521 glDisable(cap = GL_BLEND) 62522 glDisable(cap = GL_CULL_FACE) 62523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62524 glDisable(cap = GL_SCISSOR_TEST) 62525 glDisable(cap = GL_STENCIL_TEST) 62526 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62529 glEnableVertexAttribArray(index = 0) 62530 glEnableVertexAttribArray(index = 1) 62531 glEnableVertexAttribArray(index = 2) 62532 glUseProgram(program = 4) 62533 glUniform1fv(location = 1, count = 1, value = &1) 62534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62539 glEnable(cap = GL_BLEND) 62540 glDepthMask(flag = GL_FALSE) 62541 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62544 glUseProgram(program = 7) 62545 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62548 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62549 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62550 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62553 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 62554 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62555 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62558 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62559 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 62562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 62563 glUseProgram(program = 10) 62564 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62565 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62566 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62567 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62568 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62569 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62570 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62572 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62573 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62574 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 62576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 62577 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62578 glUseProgram(program = 4) 62579 glUniform1fv(location = 1, count = 1, value = &0.5) 62580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62582 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62584 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 62586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 62587 glUseProgram(program = 10) 62588 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62589 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62590 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62591 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62592 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62594 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 62595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62596 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 62598 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 62599 glDisableVertexAttribArray(index = 0) 62600 glDisableVertexAttribArray(index = 1) 62601 glDisableVertexAttribArray(index = 2) 62602 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62603 glDisable(cap = GL_STENCIL_TEST) 62604 glDisable(cap = GL_SCISSOR_TEST) 62605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62607 glDepthMask(flag = GL_TRUE) 62608 glBindVertexArray(array = 0) 62609 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 62610 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 62611 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62612 glViewport(x = 0, y = 0, width = 375, height = 640) 62613 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62614 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62615 glUseProgram(program = 1) 62616 glEnable(cap = GL_CULL_FACE) 62617 glCullFace(mode = GL_BACK) 62618 glFrontFace(mode = GL_CCW) 62619 glEnable(cap = GL_BLEND) 62620 glDisable(cap = GL_DEPTH_TEST) 62621 glDisable(cap = GL_SCISSOR_TEST) 62622 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62623 glStencilMask(mask = 4294967295) 62624 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62625 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 62626 glActiveTexture(texture = GL_TEXTURE0) 62627 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 62628 glBindVertexArray(array = 2) 62629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 62630 glBufferData(target = GL_ARRAY_BUFFER, size = 138704, data = blob(138704), usage = GL_STREAM_DRAW) 62631 glEnableVertexAttribArray(index = 0) 62632 glEnableVertexAttribArray(index = 1) 62633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62634 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62635 glUniform1i(location = 12, v0 = 0) 62636 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 62637 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 62638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 62640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 62642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 62644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 62646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 62648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 62650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 62652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 62654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 62656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 62658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1968474, 0.1968474, 0.09842369, 0.2509804, 0.1968474, 0.1968474, 0.09842369, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 62660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1820838, 0.1919262, 0.1033449, 0.2509804, 0.1820838, 0.1919262, 0.1033449, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 62662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1673203, 0.187005, 0.1082661, 0.2509804, 0.1673203, 0.187005, 0.1082661, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 62664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1525567, 0.1820838, 0.1131872, 0.2509804, 0.1525567, 0.1820838, 0.1131872, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 62666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377932, 0.1771626, 0.1181084, 0.2509804, 0.1377932, 0.1771626, 0.1181084, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 62668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1230296, 0.1722415, 0.1230296, 0.2509804, 0.1230296, 0.1722415, 0.1230296, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 62670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1082661, 0.1673203, 0.1279508, 0.2509804, 0.1082661, 0.1673203, 0.1279508, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 62672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09350251, 0.1623991, 0.132872, 0.2509804, 0.09350251, 0.1623991, 0.132872, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 26) 62674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07873896, 0.1574779, 0.1377932, 0.2509804, 0.07873896, 0.1574779, 0.1377932, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1856, count = 22) 62676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0639754, 0.1525567, 0.1427144, 0.2509804, 0.0639754, 0.1525567, 0.1427144, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.501029, -1, 0, 0}) 62677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1878, count = 18) 62678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 154) 62680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2050, count = 154) 62682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2204, count = 122) 62684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2326, count = 90) 62686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2416, count = 90) 62688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2506, count = 90) 62690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2596, count = 90) 62692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 90) 62694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2776, count = 84) 62696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4230988, 0.4511496, 0.2477816, 0.5960785, 0.4230988, 0.4511496, 0.2477816, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2860, count = 84) 62698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3786851, 0.4371242, 0.261807, 0.5960785, 0.3786851, 0.4371242, 0.261807, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 52) 62700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3342715, 0.4230988, 0.2758324, 0.5960785, 0.3342715, 0.4230988, 0.2758324, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2996, count = 46) 62702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.4090735, 0.2921953, 0.5960785, 0.2921953, 0.4090735, 0.2921953, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3042, count = 46) 62704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2477816, 0.3927105, 0.3062207, 0.5960785, 0.2477816, 0.3927105, 0.3062207, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 30) 62706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2033679, 0.3786851, 0.3202461, 0.5960785, 0.2033679, 0.3786851, 0.3202461, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 30) 62708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1589543, 0.3646598, 0.3342715, 0.5960785, 0.1589543, 0.3646598, 0.3342715, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 1.551323, -1, 0, 0}) 62709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 18) 62710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 106) 62712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 90) 62714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 90) 62716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 108) 62718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.55594, 0.6782469, 0.429927, 0.945098, 0.55594, 0.6782469, 0.429927, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 86) 62720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3706267, 0.6152403, 0.4929335, 0.945098, 0.3706267, 0.6152403, 0.4929335, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.937791, -1, 0, 0}) 62721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 42) 62722 glEnable(cap = GL_STENCIL_TEST) 62723 glStencilMask(mask = 255) 62724 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62725 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62727 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62728 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62729 glDisable(cap = GL_CULL_FACE) 62730 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3688, count = 27) 62731 glEnable(cap = GL_CULL_FACE) 62732 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 62734 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62735 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3715, count = 56) 62737 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62738 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3771, count = 4) 62740 glDisable(cap = GL_STENCIL_TEST) 62741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3775, count = 78) 62743 glEnable(cap = GL_STENCIL_TEST) 62744 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62745 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62747 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62748 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62749 glDisable(cap = GL_CULL_FACE) 62750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3853, count = 16) 62751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3903, count = 16) 62752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3953, count = 16) 62753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4003, count = 16) 62754 glEnable(cap = GL_CULL_FACE) 62755 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62757 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62758 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3869, count = 34) 62760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3919, count = 34) 62761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 34) 62762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4019, count = 34) 62763 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62764 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 4) 62766 glDisable(cap = GL_STENCIL_TEST) 62767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4057, count = 58) 62769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4115, count = 58) 62770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4173, count = 58) 62771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 58) 62772 glEnable(cap = GL_STENCIL_TEST) 62773 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62774 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62776 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62777 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62778 glDisable(cap = GL_CULL_FACE) 62779 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4289, count = 75) 62780 glEnable(cap = GL_CULL_FACE) 62781 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 62783 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62784 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4364, count = 152) 62786 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62787 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4516, count = 4) 62789 glDisable(cap = GL_STENCIL_TEST) 62790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4520, count = 186) 62792 glEnable(cap = GL_STENCIL_TEST) 62793 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62794 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62796 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62797 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62798 glDisable(cap = GL_CULL_FACE) 62799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4706, count = 16) 62800 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4756, count = 16) 62801 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4806, count = 16) 62802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4856, count = 16) 62803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4906, count = 16) 62804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4956, count = 16) 62805 glEnable(cap = GL_CULL_FACE) 62806 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62808 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62809 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4722, count = 34) 62811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4772, count = 34) 62812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4822, count = 34) 62813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 34) 62814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4922, count = 34) 62815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 34) 62816 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62817 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 4) 62819 glDisable(cap = GL_STENCIL_TEST) 62820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5010, count = 58) 62822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 58) 62823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 58) 62824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 58) 62825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 58) 62826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5300, count = 58) 62827 glEnable(cap = GL_STENCIL_TEST) 62828 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62829 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62831 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62832 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62833 glDisable(cap = GL_CULL_FACE) 62834 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 57) 62835 glEnable(cap = GL_CULL_FACE) 62836 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 62838 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62839 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5415, count = 116) 62841 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62842 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5531, count = 4) 62844 glDisable(cap = GL_STENCIL_TEST) 62845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 62846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5535, count = 186) 62847 glEnable(cap = GL_STENCIL_TEST) 62848 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62849 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62851 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62852 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62853 glDisable(cap = GL_CULL_FACE) 62854 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5721, count = 16) 62855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5771, count = 16) 62856 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5821, count = 16) 62857 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5871, count = 16) 62858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5921, count = 16) 62859 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5971, count = 16) 62860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6021, count = 16) 62861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6071, count = 16) 62862 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6121, count = 16) 62863 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6171, count = 16) 62864 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6221, count = 16) 62865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6271, count = 16) 62866 glEnable(cap = GL_CULL_FACE) 62867 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62869 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62870 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5737, count = 34) 62872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5787, count = 34) 62873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5837, count = 34) 62874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5887, count = 34) 62875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5937, count = 34) 62876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5987, count = 34) 62877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6037, count = 34) 62878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6087, count = 34) 62879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6137, count = 34) 62880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6187, count = 34) 62881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6237, count = 34) 62882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6287, count = 34) 62883 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62884 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6321, count = 4) 62886 glDisable(cap = GL_STENCIL_TEST) 62887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 62888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6325, count = 58) 62889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6383, count = 58) 62890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 58) 62891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 58) 62892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 58) 62893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 58) 62894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 58) 62895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6731, count = 58) 62896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 58) 62897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 58) 62898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 58) 62899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6963, count = 58) 62900 glEnable(cap = GL_STENCIL_TEST) 62901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62902 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 62903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 62904 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 62905 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 62906 glDisable(cap = GL_CULL_FACE) 62907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7021, count = 282) 62908 glEnable(cap = GL_CULL_FACE) 62909 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.984703, -0.1742414, 0, 0, 0.1742414, 0.984703, 0, 0, -240.3891, -282.4347, 1, 0, 0.0627451, 0, 0.2470588, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 62911 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 62912 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7303, count = 590) 62914 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 62915 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 62916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7893, count = 4) 62917 glDisable(cap = GL_STENCIL_TEST) 62918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 62919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7897, count = 650) 62920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 62921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8547, count = 40) 62922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8587, count = 82) 62923 glDisableVertexAttribArray(index = 0) 62924 glDisableVertexAttribArray(index = 1) 62925 glBindVertexArray(array = 0) 62926 glDisable(cap = GL_CULL_FACE) 62927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62928 glUseProgram(program = 0) 62929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62931 glBindVertexArray(array = 0) 62932 glActiveTexture(texture = GL_TEXTURE0) 62933 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 62934 glDisable(cap = GL_DEPTH_TEST) 62935 glDisable(cap = GL_STENCIL_TEST) 62936 glDisable(cap = GL_SCISSOR_TEST) 62937 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62938 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62939 glDepthMask(flag = GL_TRUE) 62940 glDepthFunc(func = GL_LESS) 62941 glClearDepth(depth = 1) 62942 glStencilMask(mask = 255) 62943 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 62944 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 62945 glDisable(cap = GL_BLEND) 62946 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 62947 glUseProgram(program = 0) 62948 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62949 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62950 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62951 glBindVertexArray(array = 1) 62952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62953 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 62954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62955 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 62956 glViewport(x = 0, y = 0, width = 375, height = 667) 62957 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62958 glClearDepth(depth = 1) 62959 glEnable(cap = GL_DEPTH_TEST) 62960 glDepthFunc(func = GL_LESS) 62961 glDepthMask(flag = GL_TRUE) 62962 glDisable(cap = GL_BLEND) 62963 glDisable(cap = GL_CULL_FACE) 62964 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62965 glDisable(cap = GL_SCISSOR_TEST) 62966 glDisable(cap = GL_STENCIL_TEST) 62967 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62970 glEnableVertexAttribArray(index = 0) 62971 glEnableVertexAttribArray(index = 1) 62972 glEnableVertexAttribArray(index = 2) 62973 glUseProgram(program = 4) 62974 glUniform1fv(location = 1, count = 1, value = &1) 62975 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62977 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62978 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62979 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62980 glEnable(cap = GL_BLEND) 62981 glDepthMask(flag = GL_FALSE) 62982 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62985 glUseProgram(program = 7) 62986 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62988 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62989 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62990 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62991 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62994 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 62995 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62996 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62997 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62998 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62999 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63000 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63001 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63004 glUseProgram(program = 10) 63005 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63006 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63007 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63008 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63009 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63010 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63011 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63013 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63015 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63018 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63019 glUseProgram(program = 4) 63020 glUniform1fv(location = 1, count = 1, value = &0.5) 63021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63023 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63028 glUseProgram(program = 10) 63029 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63030 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63031 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63032 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63033 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63034 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63035 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63037 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 63039 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 63040 glDisableVertexAttribArray(index = 0) 63041 glDisableVertexAttribArray(index = 1) 63042 glDisableVertexAttribArray(index = 2) 63043 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63044 glDisable(cap = GL_STENCIL_TEST) 63045 glDisable(cap = GL_SCISSOR_TEST) 63046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63048 glDepthMask(flag = GL_TRUE) 63049 glBindVertexArray(array = 0) 63050 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 63051 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 63052 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63053 glViewport(x = 0, y = 0, width = 375, height = 640) 63054 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63055 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63056 glUseProgram(program = 1) 63057 glEnable(cap = GL_CULL_FACE) 63058 glCullFace(mode = GL_BACK) 63059 glFrontFace(mode = GL_CCW) 63060 glEnable(cap = GL_BLEND) 63061 glDisable(cap = GL_DEPTH_TEST) 63062 glDisable(cap = GL_SCISSOR_TEST) 63063 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63064 glStencilMask(mask = 4294967295) 63065 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 63067 glActiveTexture(texture = GL_TEXTURE0) 63068 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 63069 glBindVertexArray(array = 2) 63070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 63071 glBufferData(target = GL_ARRAY_BUFFER, size = 138896, data = blob(138896), usage = GL_STREAM_DRAW) 63072 glEnableVertexAttribArray(index = 0) 63073 glEnableVertexAttribArray(index = 1) 63074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63076 glUniform1i(location = 12, v0 = 0) 63077 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 63078 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 63079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 63081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 63083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 63085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 63087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 63089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 63091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 63093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 63095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 63097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 63099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1937716, 0.1937716, 0.09688582, 0.2470588, 0.1937716, 0.1937716, 0.09688582, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 63101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1792388, 0.1889273, 0.1017301, 0.2470588, 0.1792388, 0.1889273, 0.1017301, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 63103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1647059, 0.184083, 0.1065744, 0.2470588, 0.1647059, 0.184083, 0.1065744, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 63105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.150173, 0.1792388, 0.1114187, 0.2470588, 0.150173, 0.1792388, 0.1114187, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 63107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1356401, 0.1743945, 0.116263, 0.2470588, 0.1356401, 0.1743945, 0.116263, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 63109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1211073, 0.1695502, 0.1211073, 0.2470588, 0.1211073, 0.1695502, 0.1211073, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 63111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1065744, 0.1647059, 0.1259516, 0.2470588, 0.1065744, 0.1647059, 0.1259516, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 63113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09204152, 0.1598616, 0.1307959, 0.2470588, 0.09204152, 0.1598616, 0.1307959, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 22) 63115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07750865, 0.1550173, 0.1356401, 0.2470588, 0.07750865, 0.1550173, 0.1356401, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1852, count = 22) 63117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06297578, 0.150173, 0.1404844, 0.2470588, 0.06297578, 0.150173, 0.1404844, 0.2470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.478791, -1, 0, 0}) 63118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 18) 63119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 154) 63121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 154) 63123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 122) 63125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2322, count = 90) 63127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2412, count = 90) 63129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 90) 63131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2592, count = 90) 63133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2682, count = 90) 63135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2772, count = 84) 63137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.434233, 0.4630219, 0.2543022, 0.6117647, 0.434233, 0.4630219, 0.2543022, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 84) 63139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3886505, 0.4486275, 0.2686967, 0.6117647, 0.3886505, 0.4486275, 0.2686967, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2940, count = 52) 63141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3430681, 0.434233, 0.2830911, 0.6117647, 0.3430681, 0.434233, 0.2830911, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2992, count = 52) 63143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3044, count = 46) 63145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2543022, 0.403045, 0.3142791, 0.6117647, 0.2543022, 0.403045, 0.3142791, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3090, count = 30) 63147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2087197, 0.3886505, 0.3286736, 0.6117647, 0.2087197, 0.3886505, 0.3286736, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3120, count = 30) 63149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1631373, 0.3742561, 0.3430681, 0.6117647, 0.1631373, 0.3742561, 0.3430681, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.581692, -1, 0, 0}) 63150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 18) 63151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3168, count = 106) 63153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3274, count = 90) 63155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3364, count = 90) 63157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 108) 63159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5536333, 0.6754326, 0.428143, 0.9411765, 0.5536333, 0.6754326, 0.428143, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 86) 63161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.6126875, 0.4908881, 0.9411765, 0.3690888, 0.6126875, 0.4908881, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 4.92416, -1, 0, 0}) 63162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 42) 63163 glEnable(cap = GL_STENCIL_TEST) 63164 glStencilMask(mask = 255) 63165 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63166 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63168 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63169 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63170 glDisable(cap = GL_CULL_FACE) 63171 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3690, count = 27) 63172 glEnable(cap = GL_CULL_FACE) 63173 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 63175 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63176 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3717, count = 56) 63178 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63179 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3773, count = 4) 63181 glDisable(cap = GL_STENCIL_TEST) 63182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3777, count = 78) 63184 glEnable(cap = GL_STENCIL_TEST) 63185 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63186 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63188 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63189 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63190 glDisable(cap = GL_CULL_FACE) 63191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3855, count = 16) 63192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3905, count = 16) 63193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3955, count = 16) 63194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4005, count = 16) 63195 glEnable(cap = GL_CULL_FACE) 63196 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63198 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63199 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3871, count = 34) 63201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3921, count = 34) 63202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3971, count = 34) 63203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4021, count = 34) 63204 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63205 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4055, count = 4) 63207 glDisable(cap = GL_STENCIL_TEST) 63208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4059, count = 58) 63210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 58) 63211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 58) 63212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 58) 63213 glEnable(cap = GL_STENCIL_TEST) 63214 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63215 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63217 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63218 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63219 glDisable(cap = GL_CULL_FACE) 63220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 77) 63221 glEnable(cap = GL_CULL_FACE) 63222 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 63224 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63225 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4368, count = 156) 63227 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63228 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4524, count = 4) 63230 glDisable(cap = GL_STENCIL_TEST) 63231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4528, count = 190) 63233 glEnable(cap = GL_STENCIL_TEST) 63234 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63235 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63237 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63238 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63239 glDisable(cap = GL_CULL_FACE) 63240 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4718, count = 16) 63241 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4768, count = 16) 63242 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4818, count = 16) 63243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4868, count = 16) 63244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4918, count = 16) 63245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4968, count = 16) 63246 glEnable(cap = GL_CULL_FACE) 63247 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63249 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63250 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4734, count = 34) 63252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4784, count = 34) 63253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4834, count = 34) 63254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4884, count = 34) 63255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4934, count = 34) 63256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 34) 63257 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63258 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 4) 63260 glDisable(cap = GL_STENCIL_TEST) 63261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 58) 63263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5080, count = 58) 63264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 58) 63265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 58) 63266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 58) 63267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 58) 63268 glEnable(cap = GL_STENCIL_TEST) 63269 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63270 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63272 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63273 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63274 glDisable(cap = GL_CULL_FACE) 63275 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5370, count = 57) 63276 glEnable(cap = GL_CULL_FACE) 63277 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 63279 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63280 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5427, count = 116) 63282 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63283 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5543, count = 4) 63285 glDisable(cap = GL_STENCIL_TEST) 63286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5547, count = 186) 63288 glEnable(cap = GL_STENCIL_TEST) 63289 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63290 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63292 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63293 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63294 glDisable(cap = GL_CULL_FACE) 63295 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5733, count = 16) 63296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5783, count = 16) 63297 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5833, count = 16) 63298 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5883, count = 16) 63299 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5933, count = 16) 63300 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5983, count = 16) 63301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6033, count = 16) 63302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6083, count = 16) 63303 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6133, count = 16) 63304 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6183, count = 16) 63305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6233, count = 16) 63306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6283, count = 16) 63307 glEnable(cap = GL_CULL_FACE) 63308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63310 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63311 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5749, count = 34) 63313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5799, count = 34) 63314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5849, count = 34) 63315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5899, count = 34) 63316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5949, count = 34) 63317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5999, count = 34) 63318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6049, count = 34) 63319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6099, count = 34) 63320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 34) 63321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 34) 63322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 34) 63323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6299, count = 34) 63324 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63325 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6333, count = 4) 63327 glDisable(cap = GL_STENCIL_TEST) 63328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6337, count = 58) 63330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 58) 63331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 58) 63332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 58) 63333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 58) 63334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 58) 63335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6685, count = 58) 63336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 58) 63337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 58) 63338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 63339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 63340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 63341 glEnable(cap = GL_STENCIL_TEST) 63342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63343 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63345 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63346 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63347 glDisable(cap = GL_CULL_FACE) 63348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7033, count = 282) 63349 glEnable(cap = GL_CULL_FACE) 63350 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9856402, -0.1688592, 0, 0, 0.1688592, 0.9856402, 0, 0, -238.8425, -283.7438, 1, 0, 0.07450981, 0, 0.254902, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 63352 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63353 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 590) 63355 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63356 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7905, count = 4) 63358 glDisable(cap = GL_STENCIL_TEST) 63359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 63360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7909, count = 650) 63361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8559, count = 40) 63363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8599, count = 82) 63364 glDisableVertexAttribArray(index = 0) 63365 glDisableVertexAttribArray(index = 1) 63366 glBindVertexArray(array = 0) 63367 glDisable(cap = GL_CULL_FACE) 63368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63369 glUseProgram(program = 0) 63370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63372 glBindVertexArray(array = 0) 63373 glActiveTexture(texture = GL_TEXTURE0) 63374 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 63375 glDisable(cap = GL_DEPTH_TEST) 63376 glDisable(cap = GL_STENCIL_TEST) 63377 glDisable(cap = GL_SCISSOR_TEST) 63378 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63379 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63380 glDepthMask(flag = GL_TRUE) 63381 glDepthFunc(func = GL_LESS) 63382 glClearDepth(depth = 1) 63383 glStencilMask(mask = 255) 63384 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63385 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63386 glDisable(cap = GL_BLEND) 63387 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 63388 glUseProgram(program = 0) 63389 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63390 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63391 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63392 glBindVertexArray(array = 1) 63393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63394 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 63395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63396 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 63397 glViewport(x = 0, y = 0, width = 375, height = 667) 63398 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 63399 glClearDepth(depth = 1) 63400 glEnable(cap = GL_DEPTH_TEST) 63401 glDepthFunc(func = GL_LESS) 63402 glDepthMask(flag = GL_TRUE) 63403 glDisable(cap = GL_BLEND) 63404 glDisable(cap = GL_CULL_FACE) 63405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63406 glDisable(cap = GL_SCISSOR_TEST) 63407 glDisable(cap = GL_STENCIL_TEST) 63408 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63411 glEnableVertexAttribArray(index = 0) 63412 glEnableVertexAttribArray(index = 1) 63413 glEnableVertexAttribArray(index = 2) 63414 glUseProgram(program = 4) 63415 glUniform1fv(location = 1, count = 1, value = &1) 63416 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63418 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63419 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 63420 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63421 glEnable(cap = GL_BLEND) 63422 glDepthMask(flag = GL_FALSE) 63423 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63426 glUseProgram(program = 7) 63427 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63430 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63431 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 63432 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63435 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 63436 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63437 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63438 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63440 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63441 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63442 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63445 glUseProgram(program = 10) 63446 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63447 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63448 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63449 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63450 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63452 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63454 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63455 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63456 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63459 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63460 glUseProgram(program = 4) 63461 glUniform1fv(location = 1, count = 1, value = &0.5) 63462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63464 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63469 glUseProgram(program = 10) 63470 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63471 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63472 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63473 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63474 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63476 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63478 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 63480 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 63481 glDisableVertexAttribArray(index = 0) 63482 glDisableVertexAttribArray(index = 1) 63483 glDisableVertexAttribArray(index = 2) 63484 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63485 glDisable(cap = GL_STENCIL_TEST) 63486 glDisable(cap = GL_SCISSOR_TEST) 63487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63489 glDepthMask(flag = GL_TRUE) 63490 glBindVertexArray(array = 0) 63491 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 63492 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 63493 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63494 glViewport(x = 0, y = 0, width = 375, height = 640) 63495 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63496 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63497 glUseProgram(program = 1) 63498 glEnable(cap = GL_CULL_FACE) 63499 glCullFace(mode = GL_BACK) 63500 glFrontFace(mode = GL_CCW) 63501 glEnable(cap = GL_BLEND) 63502 glDisable(cap = GL_DEPTH_TEST) 63503 glDisable(cap = GL_SCISSOR_TEST) 63504 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63505 glStencilMask(mask = 4294967295) 63506 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 63508 glActiveTexture(texture = GL_TEXTURE0) 63509 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 63510 glBindVertexArray(array = 2) 63511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 63512 glBufferData(target = GL_ARRAY_BUFFER, size = 138512, data = blob(138512), usage = GL_STREAM_DRAW) 63513 glEnableVertexAttribArray(index = 0) 63514 glEnableVertexAttribArray(index = 1) 63515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63516 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63517 glUniform1i(location = 12, v0 = 0) 63518 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 63519 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 63520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 63522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 63524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 63526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 63528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 63530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 63532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 63534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 63536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 63538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 63540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1906959, 0.1906959, 0.09534795, 0.2431373, 0.1906959, 0.1906959, 0.09534795, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 63542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1763937, 0.1859285, 0.1001153, 0.2431373, 0.1763937, 0.1859285, 0.1001153, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 63544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1620915, 0.1811611, 0.1048827, 0.2431373, 0.1620915, 0.1811611, 0.1048827, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 63546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1477893, 0.1763937, 0.1096501, 0.2431373, 0.1477893, 0.1763937, 0.1096501, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 63548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1334871, 0.1716263, 0.1144175, 0.2431373, 0.1334871, 0.1716263, 0.1144175, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 42) 63550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1191849, 0.1668589, 0.1191849, 0.2431373, 0.1191849, 0.1668589, 0.1191849, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1766, count = 30) 63552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1048827, 0.1620915, 0.1239523, 0.2431373, 0.1048827, 0.1620915, 0.1239523, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 30) 63554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09058055, 0.1573241, 0.1287197, 0.2431373, 0.09058055, 0.1573241, 0.1287197, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 22) 63556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07627836, 0.1525567, 0.1334871, 0.2431373, 0.07627836, 0.1525567, 0.1334871, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1848, count = 22) 63558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06197617, 0.1477893, 0.1382545, 0.2431373, 0.06197617, 0.1477893, 0.1382545, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.458843, -1, 0, 0}) 63559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1870, count = 18) 63560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1888, count = 154) 63562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2042, count = 154) 63564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 122) 63566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 90) 63568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2408, count = 90) 63570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2498, count = 90) 63572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2588, count = 90) 63574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 90) 63576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 0.4951942, 0.4951942, 0.2475971, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 74) 63578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4481507, 0.4778624, 0.2624529, 0.6313726, 0.4481507, 0.4778624, 0.2624529, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2842, count = 84) 63580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4011073, 0.4630066, 0.2773087, 0.6313726, 0.4011073, 0.4630066, 0.2773087, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 52) 63582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3540638, 0.4481507, 0.2921646, 0.6313726, 0.3540638, 0.4481507, 0.2921646, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2978, count = 52) 63584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3094964, 0.4332949, 0.3094964, 0.6313726, 0.3094964, 0.4332949, 0.3094964, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3030, count = 46) 63586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624529, 0.4159631, 0.3243522, 0.6313726, 0.2624529, 0.4159631, 0.3243522, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3076, count = 30) 63588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2154095, 0.4011073, 0.339208, 0.6313726, 0.2154095, 0.4011073, 0.339208, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 30) 63590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.168366, 0.3862515, 0.3540638, 0.6313726, 0.168366, 0.3862515, 0.3540638, 0.6313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.610327, -1, 0, 0}) 63591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 18) 63592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 106) 63594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 90) 63596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 90) 63598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 108) 63600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 86) 63602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.91098, -1, 0, 0}) 63603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 42) 63604 glEnable(cap = GL_STENCIL_TEST) 63605 glStencilMask(mask = 255) 63606 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63607 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63609 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63610 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63611 glDisable(cap = GL_CULL_FACE) 63612 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3676, count = 27) 63613 glEnable(cap = GL_CULL_FACE) 63614 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 63616 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63617 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3703, count = 56) 63619 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63620 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3759, count = 4) 63622 glDisable(cap = GL_STENCIL_TEST) 63623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3763, count = 78) 63625 glEnable(cap = GL_STENCIL_TEST) 63626 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63627 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63629 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63630 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63631 glDisable(cap = GL_CULL_FACE) 63632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3841, count = 16) 63633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3891, count = 16) 63634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3941, count = 16) 63635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3991, count = 16) 63636 glEnable(cap = GL_CULL_FACE) 63637 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63639 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63640 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3857, count = 34) 63642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3907, count = 34) 63643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3957, count = 34) 63644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4007, count = 34) 63645 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63646 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4041, count = 4) 63648 glDisable(cap = GL_STENCIL_TEST) 63649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4045, count = 58) 63651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 58) 63652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 58) 63653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 58) 63654 glEnable(cap = GL_STENCIL_TEST) 63655 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63656 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63658 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63659 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63660 glDisable(cap = GL_CULL_FACE) 63661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4277, count = 75) 63662 glEnable(cap = GL_CULL_FACE) 63663 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 63665 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63666 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4352, count = 152) 63668 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63669 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4504, count = 4) 63671 glDisable(cap = GL_STENCIL_TEST) 63672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4508, count = 186) 63674 glEnable(cap = GL_STENCIL_TEST) 63675 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63676 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63678 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63679 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63680 glDisable(cap = GL_CULL_FACE) 63681 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4694, count = 16) 63682 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4744, count = 16) 63683 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4794, count = 16) 63684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4844, count = 16) 63685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4894, count = 16) 63686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4944, count = 16) 63687 glEnable(cap = GL_CULL_FACE) 63688 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63690 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63691 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4710, count = 34) 63693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4760, count = 34) 63694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4810, count = 34) 63695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4860, count = 34) 63696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 34) 63697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4960, count = 34) 63698 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63699 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 4) 63701 glDisable(cap = GL_STENCIL_TEST) 63702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4998, count = 58) 63704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 58) 63705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 58) 63706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5172, count = 58) 63707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5230, count = 58) 63708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 58) 63709 glEnable(cap = GL_STENCIL_TEST) 63710 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63711 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63713 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63714 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63715 glDisable(cap = GL_CULL_FACE) 63716 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 57) 63717 glEnable(cap = GL_CULL_FACE) 63718 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 63720 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63721 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5403, count = 116) 63723 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63724 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5519, count = 4) 63726 glDisable(cap = GL_STENCIL_TEST) 63727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 63728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5523, count = 186) 63729 glEnable(cap = GL_STENCIL_TEST) 63730 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63731 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63733 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63734 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63735 glDisable(cap = GL_CULL_FACE) 63736 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5709, count = 16) 63737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5759, count = 16) 63738 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5809, count = 16) 63739 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5859, count = 16) 63740 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5909, count = 16) 63741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5959, count = 16) 63742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6009, count = 16) 63743 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6059, count = 16) 63744 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6109, count = 16) 63745 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6159, count = 16) 63746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6209, count = 16) 63747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6259, count = 16) 63748 glEnable(cap = GL_CULL_FACE) 63749 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63751 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63752 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5725, count = 34) 63754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5775, count = 34) 63755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5825, count = 34) 63756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5875, count = 34) 63757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5925, count = 34) 63758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5975, count = 34) 63759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6025, count = 34) 63760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6075, count = 34) 63761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6125, count = 34) 63762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 34) 63763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 34) 63764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 34) 63765 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63766 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 4) 63768 glDisable(cap = GL_STENCIL_TEST) 63769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 63770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 58) 63771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6371, count = 58) 63772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 58) 63773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 58) 63774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 58) 63775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6603, count = 58) 63776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6661, count = 58) 63777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6719, count = 58) 63778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 58) 63779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6835, count = 58) 63780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 58) 63781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6951, count = 58) 63782 glEnable(cap = GL_STENCIL_TEST) 63783 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63784 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 63785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 63786 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 63787 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 63788 glDisable(cap = GL_CULL_FACE) 63789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7009, count = 282) 63790 glEnable(cap = GL_CULL_FACE) 63791 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9865066, -0.1637215, 0, 0, 0.1637215, 0.9865066, 0, 0, -237.3609, -284.9843, 1, 0, 0.08235294, 0, 0.2627451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 63793 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 63794 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7291, count = 590) 63796 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 63797 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 63798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7881, count = 4) 63799 glDisable(cap = GL_STENCIL_TEST) 63800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 63801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7885, count = 650) 63802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 63803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8535, count = 40) 63804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8575, count = 82) 63805 glDisableVertexAttribArray(index = 0) 63806 glDisableVertexAttribArray(index = 1) 63807 glBindVertexArray(array = 0) 63808 glDisable(cap = GL_CULL_FACE) 63809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63810 glUseProgram(program = 0) 63811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63813 glBindVertexArray(array = 0) 63814 glActiveTexture(texture = GL_TEXTURE0) 63815 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 63816 glDisable(cap = GL_DEPTH_TEST) 63817 glDisable(cap = GL_STENCIL_TEST) 63818 glDisable(cap = GL_SCISSOR_TEST) 63819 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63820 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63821 glDepthMask(flag = GL_TRUE) 63822 glDepthFunc(func = GL_LESS) 63823 glClearDepth(depth = 1) 63824 glStencilMask(mask = 255) 63825 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63826 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 63827 glDisable(cap = GL_BLEND) 63828 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 63829 glUseProgram(program = 0) 63830 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63831 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63832 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63833 glBindVertexArray(array = 1) 63834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63835 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 63836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63837 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 63838 glViewport(x = 0, y = 0, width = 375, height = 667) 63839 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 63840 glClearDepth(depth = 1) 63841 glEnable(cap = GL_DEPTH_TEST) 63842 glDepthFunc(func = GL_LESS) 63843 glDepthMask(flag = GL_TRUE) 63844 glDisable(cap = GL_BLEND) 63845 glDisable(cap = GL_CULL_FACE) 63846 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63847 glDisable(cap = GL_SCISSOR_TEST) 63848 glDisable(cap = GL_STENCIL_TEST) 63849 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63852 glEnableVertexAttribArray(index = 0) 63853 glEnableVertexAttribArray(index = 1) 63854 glEnableVertexAttribArray(index = 2) 63855 glUseProgram(program = 4) 63856 glUniform1fv(location = 1, count = 1, value = &1) 63857 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63859 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63860 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 63861 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63862 glEnable(cap = GL_BLEND) 63863 glDepthMask(flag = GL_FALSE) 63864 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63867 glUseProgram(program = 7) 63868 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63871 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 63873 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63876 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 63877 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63878 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63879 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63881 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63882 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63883 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63886 glUseProgram(program = 10) 63887 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63888 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63889 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63890 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63891 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63892 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63893 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63895 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63896 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63897 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63900 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63901 glUseProgram(program = 4) 63902 glUniform1fv(location = 1, count = 1, value = &0.5) 63903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63905 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63910 glUseProgram(program = 10) 63911 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63912 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63913 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63914 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63915 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63917 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 63918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63919 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63920 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 63921 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 63922 glDisableVertexAttribArray(index = 0) 63923 glDisableVertexAttribArray(index = 1) 63924 glDisableVertexAttribArray(index = 2) 63925 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63926 glDisable(cap = GL_STENCIL_TEST) 63927 glDisable(cap = GL_SCISSOR_TEST) 63928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63930 glDepthMask(flag = GL_TRUE) 63931 glBindVertexArray(array = 0) 63932 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 63933 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 63934 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63935 glViewport(x = 0, y = 0, width = 375, height = 640) 63936 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63937 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63938 glUseProgram(program = 1) 63939 glEnable(cap = GL_CULL_FACE) 63940 glCullFace(mode = GL_BACK) 63941 glFrontFace(mode = GL_CCW) 63942 glEnable(cap = GL_BLEND) 63943 glDisable(cap = GL_DEPTH_TEST) 63944 glDisable(cap = GL_SCISSOR_TEST) 63945 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63946 glStencilMask(mask = 4294967295) 63947 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 63948 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 63949 glActiveTexture(texture = GL_TEXTURE0) 63950 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 63951 glBindVertexArray(array = 2) 63952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 63953 glBufferData(target = GL_ARRAY_BUFFER, size = 138736, data = blob(138736), usage = GL_STREAM_DRAW) 63954 glEnableVertexAttribArray(index = 0) 63955 glEnableVertexAttribArray(index = 1) 63956 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63957 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63958 glUniform1i(location = 12, v0 = 0) 63959 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 63960 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 63961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 63963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 63965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 63967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 63969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 63971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 63973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 63975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 63977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 63979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 63981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1845444, 0.1845444, 0.09227221, 0.2352941, 0.1845444, 0.1845444, 0.09227221, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 63983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1707036, 0.1799308, 0.09688582, 0.2352941, 0.1707036, 0.1799308, 0.09688582, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 63985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1753172, 0.1014994, 0.2352941, 0.1568628, 0.1753172, 0.1014994, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 63987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1430219, 0.1707036, 0.106113, 0.2352941, 0.1430219, 0.1707036, 0.106113, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 63989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1291811, 0.16609, 0.1107266, 0.2352941, 0.1291811, 0.16609, 0.1107266, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 63991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1153403, 0.1614764, 0.1153403, 0.2352941, 0.1153403, 0.1614764, 0.1153403, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 63993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1014994, 0.1568628, 0.1199539, 0.2352941, 0.1014994, 0.1568628, 0.1199539, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 63995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08765859, 0.1522491, 0.1245675, 0.2352941, 0.08765859, 0.1522491, 0.1245675, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 63997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07381777, 0.1476355, 0.1291811, 0.2352941, 0.07381777, 0.1476355, 0.1291811, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 63998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 63999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05997694, 0.1430219, 0.1337947, 0.2352941, 0.05997694, 0.1430219, 0.1337947, 0.2352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.439933, -1, 0, 0}) 64000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 64001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 64003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 64005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 122) 64007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 90) 64009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 90) 64011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 90) 64013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2576, count = 90) 64015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 90) 64017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2756, count = 78) 64019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4592849, 0.4897347, 0.2689735, 0.6470588, 0.4592849, 0.4897347, 0.2689735, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2834, count = 88) 64021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4110727, 0.4745098, 0.2841984, 0.6470588, 0.4110727, 0.4745098, 0.2841984, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2922, count = 56) 64023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3628605, 0.4592849, 0.2994233, 0.6470588, 0.3628605, 0.4592849, 0.2994233, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2978, count = 56) 64025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3171857, 0.44406, 0.3171857, 0.6470588, 0.3171857, 0.44406, 0.3171857, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3034, count = 50) 64027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2689735, 0.4262976, 0.3324106, 0.6470588, 0.2689735, 0.4262976, 0.3324106, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 34) 64029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2207613, 0.4110727, 0.3476356, 0.6470588, 0.2207613, 0.4110727, 0.3476356, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 34) 64031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.172549, 0.3958478, 0.3628605, 0.6470588, 0.172549, 0.3958478, 0.3628605, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 1.63887, -1, 0, 0}) 64032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3152, count = 26) 64033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 106) 64035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 90) 64037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 90) 64039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 0.7351019, 0.7351019, 0.3675509, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3464, count = 108) 64041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 0.5513265, 0.6726183, 0.4263591, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 86) 64043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 0.3675509, 0.6101346, 0.4888428, 0.9372549, 1, 1, 1, 1, 0, 0, 0, 1, 4.897504, -1, 0, 0}) 64044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 42) 64045 glEnable(cap = GL_STENCIL_TEST) 64046 glStencilMask(mask = 255) 64047 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64048 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64050 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64051 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64052 glDisable(cap = GL_CULL_FACE) 64053 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3700, count = 27) 64054 glEnable(cap = GL_CULL_FACE) 64055 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 64057 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64058 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3727, count = 56) 64060 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64061 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 4) 64063 glDisable(cap = GL_STENCIL_TEST) 64064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3787, count = 78) 64066 glEnable(cap = GL_STENCIL_TEST) 64067 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64068 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64070 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64071 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64072 glDisable(cap = GL_CULL_FACE) 64073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3865, count = 16) 64074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3915, count = 16) 64075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3965, count = 16) 64076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4015, count = 16) 64077 glEnable(cap = GL_CULL_FACE) 64078 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64080 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64081 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3881, count = 34) 64083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3931, count = 34) 64084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 34) 64085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 34) 64086 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64087 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4065, count = 4) 64089 glDisable(cap = GL_STENCIL_TEST) 64090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 58) 64092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 58) 64093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 58) 64094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 58) 64095 glEnable(cap = GL_STENCIL_TEST) 64096 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64097 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64099 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64100 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64101 glDisable(cap = GL_CULL_FACE) 64102 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4301, count = 73) 64103 glEnable(cap = GL_CULL_FACE) 64104 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 64106 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64107 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4374, count = 148) 64109 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64110 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4522, count = 4) 64112 glDisable(cap = GL_STENCIL_TEST) 64113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4526, count = 182) 64115 glEnable(cap = GL_STENCIL_TEST) 64116 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64117 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64119 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64120 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64121 glDisable(cap = GL_CULL_FACE) 64122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4708, count = 16) 64123 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4758, count = 16) 64124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4808, count = 16) 64125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 64126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 64127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 64128 glEnable(cap = GL_CULL_FACE) 64129 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64131 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64132 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4724, count = 34) 64134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 34) 64135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 34) 64136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 64137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 64138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 64139 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64140 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 4) 64142 glDisable(cap = GL_STENCIL_TEST) 64143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 58) 64145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5070, count = 58) 64146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5128, count = 58) 64147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 58) 64148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 58) 64149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 58) 64150 glEnable(cap = GL_STENCIL_TEST) 64151 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64152 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64154 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64155 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64156 glDisable(cap = GL_CULL_FACE) 64157 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 57) 64158 glEnable(cap = GL_CULL_FACE) 64159 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 64161 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64162 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5417, count = 116) 64164 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64165 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5533, count = 4) 64167 glDisable(cap = GL_STENCIL_TEST) 64168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5537, count = 186) 64170 glEnable(cap = GL_STENCIL_TEST) 64171 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64172 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64174 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64175 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64176 glDisable(cap = GL_CULL_FACE) 64177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5723, count = 16) 64178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5773, count = 16) 64179 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5823, count = 16) 64180 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5873, count = 16) 64181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5923, count = 16) 64182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5973, count = 16) 64183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6023, count = 16) 64184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6073, count = 16) 64185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6123, count = 16) 64186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 64187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 64188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 64189 glEnable(cap = GL_CULL_FACE) 64190 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64192 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64193 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5739, count = 34) 64195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5789, count = 34) 64196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5839, count = 34) 64197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5889, count = 34) 64198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5939, count = 34) 64199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5989, count = 34) 64200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6039, count = 34) 64201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6089, count = 34) 64202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 34) 64203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 64204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 64205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 64206 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64207 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 4) 64209 glDisable(cap = GL_STENCIL_TEST) 64210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 58) 64212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6385, count = 58) 64213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 58) 64214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6501, count = 58) 64215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 58) 64216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 58) 64217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 58) 64218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 58) 64219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 58) 64220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 58) 64221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 64222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 64223 glEnable(cap = GL_STENCIL_TEST) 64224 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64225 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64227 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64228 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64229 glDisable(cap = GL_CULL_FACE) 64230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7023, count = 282) 64231 glEnable(cap = GL_CULL_FACE) 64232 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9873537, -0.1585325, 0, 0, 0.1585325, 0.9873537, 0, 0, -235.8592, -286.2284, 1, 0, 0.09019608, 0, 0.2705882, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 64234 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64235 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7305, count = 590) 64237 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64238 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7895, count = 4) 64240 glDisable(cap = GL_STENCIL_TEST) 64241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 64242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7899, count = 650) 64243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8549, count = 40) 64245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8589, count = 82) 64246 glDisableVertexAttribArray(index = 0) 64247 glDisableVertexAttribArray(index = 1) 64248 glBindVertexArray(array = 0) 64249 glDisable(cap = GL_CULL_FACE) 64250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64251 glUseProgram(program = 0) 64252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64254 glBindVertexArray(array = 0) 64255 glActiveTexture(texture = GL_TEXTURE0) 64256 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 64257 glDisable(cap = GL_DEPTH_TEST) 64258 glDisable(cap = GL_STENCIL_TEST) 64259 glDisable(cap = GL_SCISSOR_TEST) 64260 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64261 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64262 glDepthMask(flag = GL_TRUE) 64263 glDepthFunc(func = GL_LESS) 64264 glClearDepth(depth = 1) 64265 glStencilMask(mask = 255) 64266 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64267 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64268 glDisable(cap = GL_BLEND) 64269 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 64270 glUseProgram(program = 0) 64271 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64272 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64273 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64274 glBindVertexArray(array = 1) 64275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64276 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 64277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64278 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 64279 glViewport(x = 0, y = 0, width = 375, height = 667) 64280 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64281 glClearDepth(depth = 1) 64282 glEnable(cap = GL_DEPTH_TEST) 64283 glDepthFunc(func = GL_LESS) 64284 glDepthMask(flag = GL_TRUE) 64285 glDisable(cap = GL_BLEND) 64286 glDisable(cap = GL_CULL_FACE) 64287 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64288 glDisable(cap = GL_SCISSOR_TEST) 64289 glDisable(cap = GL_STENCIL_TEST) 64290 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64293 glEnableVertexAttribArray(index = 0) 64294 glEnableVertexAttribArray(index = 1) 64295 glEnableVertexAttribArray(index = 2) 64296 glUseProgram(program = 4) 64297 glUniform1fv(location = 1, count = 1, value = &1) 64298 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64299 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64300 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64301 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64302 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64303 glEnable(cap = GL_BLEND) 64304 glDepthMask(flag = GL_FALSE) 64305 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64308 glUseProgram(program = 7) 64309 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64313 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64314 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64317 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 64318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64319 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64320 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64322 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64323 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64324 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 64326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 64327 glUseProgram(program = 10) 64328 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64329 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64330 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64331 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64332 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64334 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 64335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64337 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64338 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 64340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 64341 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64342 glUseProgram(program = 4) 64343 glUniform1fv(location = 1, count = 1, value = &0.5) 64344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64346 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64347 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 64350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 64351 glUseProgram(program = 10) 64352 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64353 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64354 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64355 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64356 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64357 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64358 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 64359 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64360 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64361 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 64362 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 64363 glDisableVertexAttribArray(index = 0) 64364 glDisableVertexAttribArray(index = 1) 64365 glDisableVertexAttribArray(index = 2) 64366 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64367 glDisable(cap = GL_STENCIL_TEST) 64368 glDisable(cap = GL_SCISSOR_TEST) 64369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64371 glDepthMask(flag = GL_TRUE) 64372 glBindVertexArray(array = 0) 64373 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 64374 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 64375 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64376 glViewport(x = 0, y = 0, width = 375, height = 640) 64377 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64378 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64379 glUseProgram(program = 1) 64380 glEnable(cap = GL_CULL_FACE) 64381 glCullFace(mode = GL_BACK) 64382 glFrontFace(mode = GL_CCW) 64383 glEnable(cap = GL_BLEND) 64384 glDisable(cap = GL_DEPTH_TEST) 64385 glDisable(cap = GL_SCISSOR_TEST) 64386 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64387 glStencilMask(mask = 4294967295) 64388 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64389 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 64390 glActiveTexture(texture = GL_TEXTURE0) 64391 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 64392 glBindVertexArray(array = 2) 64393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 64394 glBufferData(target = GL_ARRAY_BUFFER, size = 139184, data = blob(139184), usage = GL_STREAM_DRAW) 64395 glEnableVertexAttribArray(index = 0) 64396 glEnableVertexAttribArray(index = 1) 64397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64398 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64399 glUniform1i(location = 12, v0 = 0) 64400 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 64401 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 64402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 64404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 64406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 64408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 64410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 64412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 64414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 64416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 64418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 64420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 64422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1814687, 0.1814687, 0.09073433, 0.2313726, 0.1814687, 0.1814687, 0.09073433, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 64424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1678585, 0.1769319, 0.09527105, 0.2313726, 0.1678585, 0.1769319, 0.09527105, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 64426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1542484, 0.1723952, 0.09980777, 0.2313726, 0.1542484, 0.1723952, 0.09980777, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 64428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1406382, 0.1678585, 0.1043445, 0.2313726, 0.1406382, 0.1678585, 0.1043445, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 64430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1270281, 0.1633218, 0.1088812, 0.2313726, 0.1270281, 0.1633218, 0.1088812, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 64432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1134179, 0.1587851, 0.1134179, 0.2313726, 0.1134179, 0.1587851, 0.1134179, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 64434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09980777, 0.1542484, 0.1179546, 0.2313726, 0.09980777, 0.1542484, 0.1179546, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 64436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08619762, 0.1497117, 0.1224914, 0.2313726, 0.08619762, 0.1497117, 0.1224914, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 64438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07258747, 0.1451749, 0.1270281, 0.2313726, 0.07258747, 0.1451749, 0.1270281, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 64440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05897732, 0.1406382, 0.1315648, 0.2313726, 0.05897732, 0.1406382, 0.1315648, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.422075, -1, 0, 0}) 64441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 64442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 64444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 64446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 122) 64448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 90) 64450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 90) 64452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 90) 64454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2576, count = 90) 64456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 90) 64458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2756, count = 78) 64460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4704191, 0.5016071, 0.275494, 0.6627451, 0.4704191, 0.5016071, 0.275494, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2834, count = 88) 64462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4210381, 0.4860131, 0.291088, 0.6627451, 0.4210381, 0.4860131, 0.291088, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2922, count = 64) 64464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3716571, 0.4704191, 0.3066821, 0.6627451, 0.3716571, 0.4704191, 0.3066821, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2986, count = 56) 64466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3248751, 0.4548251, 0.3248751, 0.6627451, 0.3248751, 0.4548251, 0.3248751, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3042, count = 50) 64468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.275494, 0.4366321, 0.3404691, 0.6627451, 0.275494, 0.4366321, 0.3404691, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3092, count = 34) 64470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2261131, 0.4210381, 0.3560631, 0.6627451, 0.2261131, 0.4210381, 0.3560631, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3126, count = 34) 64472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.176732, 0.4054441, 0.3716571, 0.6627451, 0.176732, 0.4054441, 0.3716571, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.667274, -1, 0, 0}) 64473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 26) 64474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 106) 64476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 90) 64478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 90) 64480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3472, count = 108) 64482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 0.5490196, 0.6698039, 0.4245752, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3580, count = 96) 64484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 0.3660131, 0.6075817, 0.4867974, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.883735, -1, 0, 0}) 64485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3676, count = 42) 64486 glEnable(cap = GL_STENCIL_TEST) 64487 glStencilMask(mask = 255) 64488 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64489 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64491 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64492 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64493 glDisable(cap = GL_CULL_FACE) 64494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3718, count = 27) 64495 glEnable(cap = GL_CULL_FACE) 64496 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 64498 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64499 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3745, count = 56) 64501 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64502 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3801, count = 4) 64504 glDisable(cap = GL_STENCIL_TEST) 64505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3805, count = 78) 64507 glEnable(cap = GL_STENCIL_TEST) 64508 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64509 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64511 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64512 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64513 glDisable(cap = GL_CULL_FACE) 64514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3883, count = 16) 64515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3933, count = 16) 64516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3983, count = 16) 64517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4033, count = 16) 64518 glEnable(cap = GL_CULL_FACE) 64519 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64521 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64522 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3899, count = 34) 64524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3949, count = 34) 64525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3999, count = 34) 64526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 34) 64527 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64528 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 4) 64530 glDisable(cap = GL_STENCIL_TEST) 64531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4087, count = 58) 64533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4145, count = 58) 64534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4203, count = 58) 64535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 58) 64536 glEnable(cap = GL_STENCIL_TEST) 64537 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64538 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64540 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64541 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64542 glDisable(cap = GL_CULL_FACE) 64543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4319, count = 73) 64544 glEnable(cap = GL_CULL_FACE) 64545 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 64547 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64548 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4392, count = 148) 64550 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64551 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4540, count = 4) 64553 glDisable(cap = GL_STENCIL_TEST) 64554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4544, count = 182) 64556 glEnable(cap = GL_STENCIL_TEST) 64557 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64558 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64560 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64561 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64562 glDisable(cap = GL_CULL_FACE) 64563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4726, count = 16) 64564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4776, count = 16) 64565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4826, count = 16) 64566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4876, count = 16) 64567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4926, count = 16) 64568 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4976, count = 16) 64569 glEnable(cap = GL_CULL_FACE) 64570 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64572 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64573 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4742, count = 34) 64575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4792, count = 34) 64576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4842, count = 34) 64577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4892, count = 34) 64578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4942, count = 34) 64579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4992, count = 34) 64580 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64581 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 4) 64583 glDisable(cap = GL_STENCIL_TEST) 64584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 58) 64586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 58) 64587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5146, count = 58) 64588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5204, count = 58) 64589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 58) 64590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 58) 64591 glEnable(cap = GL_STENCIL_TEST) 64592 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64593 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64595 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64596 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64597 glDisable(cap = GL_CULL_FACE) 64598 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 59) 64599 glEnable(cap = GL_CULL_FACE) 64600 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 64602 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64603 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5437, count = 120) 64605 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64606 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5557, count = 4) 64608 glDisable(cap = GL_STENCIL_TEST) 64609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5561, count = 190) 64611 glEnable(cap = GL_STENCIL_TEST) 64612 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64613 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64615 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64616 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64617 glDisable(cap = GL_CULL_FACE) 64618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5751, count = 16) 64619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5801, count = 16) 64620 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5851, count = 16) 64621 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5901, count = 16) 64622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5951, count = 16) 64623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6001, count = 16) 64624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6051, count = 16) 64625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6101, count = 16) 64626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6151, count = 16) 64627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6201, count = 16) 64628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6251, count = 16) 64629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6301, count = 16) 64630 glEnable(cap = GL_CULL_FACE) 64631 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64633 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64634 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5767, count = 34) 64636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5817, count = 34) 64637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5867, count = 34) 64638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5917, count = 34) 64639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5967, count = 34) 64640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6017, count = 34) 64641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6067, count = 34) 64642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6117, count = 34) 64643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6167, count = 34) 64644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6217, count = 34) 64645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6267, count = 34) 64646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6317, count = 34) 64647 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64648 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6351, count = 4) 64650 glDisable(cap = GL_STENCIL_TEST) 64651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6355, count = 58) 64653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6413, count = 58) 64654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 58) 64655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 58) 64656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 58) 64657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6645, count = 58) 64658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6703, count = 58) 64659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6761, count = 58) 64660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6819, count = 58) 64661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6877, count = 58) 64662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 58) 64663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6993, count = 58) 64664 glEnable(cap = GL_STENCIL_TEST) 64665 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64666 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64668 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64669 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64670 glDisable(cap = GL_CULL_FACE) 64671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7051, count = 282) 64672 glEnable(cap = GL_CULL_FACE) 64673 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9881806, -0.1532937, 0, 0, 0.1532937, 0.9881806, 0, 0, -234.3378, -287.4753, 1, 0, 0.1019608, 0, 0.2784314, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 64675 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64676 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 590) 64678 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64679 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7923, count = 4) 64681 glDisable(cap = GL_STENCIL_TEST) 64682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 64683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7927, count = 650) 64684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8577, count = 40) 64686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8617, count = 82) 64687 glDisableVertexAttribArray(index = 0) 64688 glDisableVertexAttribArray(index = 1) 64689 glBindVertexArray(array = 0) 64690 glDisable(cap = GL_CULL_FACE) 64691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64692 glUseProgram(program = 0) 64693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64695 glBindVertexArray(array = 0) 64696 glActiveTexture(texture = GL_TEXTURE0) 64697 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 64698 glDisable(cap = GL_DEPTH_TEST) 64699 glDisable(cap = GL_STENCIL_TEST) 64700 glDisable(cap = GL_SCISSOR_TEST) 64701 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64702 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64703 glDepthMask(flag = GL_TRUE) 64704 glDepthFunc(func = GL_LESS) 64705 glClearDepth(depth = 1) 64706 glStencilMask(mask = 255) 64707 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64708 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64709 glDisable(cap = GL_BLEND) 64710 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 64711 glUseProgram(program = 0) 64712 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64713 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64714 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64715 glBindVertexArray(array = 1) 64716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64717 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 64718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64719 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 64720 glViewport(x = 0, y = 0, width = 375, height = 667) 64721 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64722 glClearDepth(depth = 1) 64723 glEnable(cap = GL_DEPTH_TEST) 64724 glDepthFunc(func = GL_LESS) 64725 glDepthMask(flag = GL_TRUE) 64726 glDisable(cap = GL_BLEND) 64727 glDisable(cap = GL_CULL_FACE) 64728 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64729 glDisable(cap = GL_SCISSOR_TEST) 64730 glDisable(cap = GL_STENCIL_TEST) 64731 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64734 glEnableVertexAttribArray(index = 0) 64735 glEnableVertexAttribArray(index = 1) 64736 glEnableVertexAttribArray(index = 2) 64737 glUseProgram(program = 4) 64738 glUniform1fv(location = 1, count = 1, value = &1) 64739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64740 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64741 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64742 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64743 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64744 glEnable(cap = GL_BLEND) 64745 glDepthMask(flag = GL_FALSE) 64746 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64749 glUseProgram(program = 7) 64750 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64751 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64753 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64755 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64758 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 64759 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64760 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64761 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64762 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64763 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64764 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64765 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 64767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 64768 glUseProgram(program = 10) 64769 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64770 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64771 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64772 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64773 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64775 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 64776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64777 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64778 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64779 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 64781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 64782 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64783 glUseProgram(program = 4) 64784 glUniform1fv(location = 1, count = 1, value = &0.5) 64785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64787 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64788 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64789 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 64791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 64792 glUseProgram(program = 10) 64793 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64794 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64795 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64796 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64797 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64799 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 64800 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64801 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64802 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 64803 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 64804 glDisableVertexAttribArray(index = 0) 64805 glDisableVertexAttribArray(index = 1) 64806 glDisableVertexAttribArray(index = 2) 64807 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64808 glDisable(cap = GL_STENCIL_TEST) 64809 glDisable(cap = GL_SCISSOR_TEST) 64810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64812 glDepthMask(flag = GL_TRUE) 64813 glBindVertexArray(array = 0) 64814 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 64815 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 64816 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64817 glViewport(x = 0, y = 0, width = 375, height = 640) 64818 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64819 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64820 glUseProgram(program = 1) 64821 glEnable(cap = GL_CULL_FACE) 64822 glCullFace(mode = GL_BACK) 64823 glFrontFace(mode = GL_CCW) 64824 glEnable(cap = GL_BLEND) 64825 glDisable(cap = GL_DEPTH_TEST) 64826 glDisable(cap = GL_SCISSOR_TEST) 64827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64828 glStencilMask(mask = 4294967295) 64829 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64830 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 64831 glActiveTexture(texture = GL_TEXTURE0) 64832 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 64833 glBindVertexArray(array = 2) 64834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 64835 glBufferData(target = GL_ARRAY_BUFFER, size = 139376, data = blob(139376), usage = GL_STREAM_DRAW) 64836 glEnableVertexAttribArray(index = 0) 64837 glEnableVertexAttribArray(index = 1) 64838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64839 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64840 glUniform1i(location = 12, v0 = 0) 64841 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 64842 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 64843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 64845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 64847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 64849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 64851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 64853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 64855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 64857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 64859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 64861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 64863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1783929, 0.1783929, 0.08919647, 0.227451, 0.1783929, 0.1783929, 0.08919647, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 64865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1650135, 0.1739331, 0.09365629, 0.227451, 0.1650135, 0.1739331, 0.09365629, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 64867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.151634, 0.1694733, 0.09811611, 0.227451, 0.151634, 0.1694733, 0.09811611, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 64869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1382545, 0.1650135, 0.1025759, 0.227451, 0.1382545, 0.1650135, 0.1025759, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 64871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1248751, 0.1605536, 0.1070358, 0.227451, 0.1248751, 0.1605536, 0.1070358, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 64873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1114956, 0.1560938, 0.1114956, 0.227451, 0.1114956, 0.1560938, 0.1114956, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 64875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09811611, 0.151634, 0.1159554, 0.227451, 0.09811611, 0.151634, 0.1159554, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 64877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08473665, 0.1471742, 0.1204152, 0.227451, 0.08473665, 0.1471742, 0.1204152, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 64879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07135718, 0.1427144, 0.1248751, 0.227451, 0.07135718, 0.1427144, 0.1248751, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 64881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05797771, 0.1382545, 0.1293349, 0.227451, 0.05797771, 0.1382545, 0.1293349, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.400549, -1, 0, 0}) 64882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 64883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 64885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 64887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 106) 64889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 64891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 64893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 64895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 64897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 64899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.5351788, 0.2675894, 0.682353, 0.5351788, 0.5351788, 0.2675894, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 90) 64901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4843368, 0.5164475, 0.2836448, 0.682353, 0.4843368, 0.5164475, 0.2836448, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2830, count = 88) 64903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4334948, 0.5003922, 0.2997001, 0.682353, 0.4334948, 0.5003922, 0.2997001, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2918, count = 80) 64905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3826528, 0.4843368, 0.3157555, 0.682353, 0.3826528, 0.4843368, 0.3157555, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2998, count = 56) 64907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.4682814, 0.3344868, 0.682353, 0.3344868, 0.4682814, 0.3344868, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3054, count = 50) 64909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2836448, 0.4495502, 0.3505421, 0.682353, 0.2836448, 0.4495502, 0.3505421, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 34) 64911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2328028, 0.4334948, 0.3665975, 0.682353, 0.2328028, 0.4334948, 0.3665975, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 34) 64913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1819608, 0.4174395, 0.3826528, 0.682353, 0.1819608, 0.4174395, 0.3826528, 0.682353, 1, 1, 1, 1, 0, 0, 0, 1, 1.703746, -1, 0, 0}) 64914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 26) 64915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3198, count = 106) 64917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 90) 64919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 90) 64921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 108) 64923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5467128, 0.6669896, 0.4227912, 0.9294118, 0.5467128, 0.6669896, 0.4227912, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 96) 64925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3644752, 0.6050289, 0.4847521, 0.9294118, 0.3644752, 0.6050289, 0.4847521, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 4.865485, -1, 0, 0}) 64926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3688, count = 42) 64927 glEnable(cap = GL_STENCIL_TEST) 64928 glStencilMask(mask = 255) 64929 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64930 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64932 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64933 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64934 glDisable(cap = GL_CULL_FACE) 64935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3730, count = 27) 64936 glEnable(cap = GL_CULL_FACE) 64937 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 64939 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64940 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3757, count = 56) 64942 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64943 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3813, count = 4) 64945 glDisable(cap = GL_STENCIL_TEST) 64946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3817, count = 78) 64948 glEnable(cap = GL_STENCIL_TEST) 64949 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64950 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64952 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64953 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64954 glDisable(cap = GL_CULL_FACE) 64955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3895, count = 16) 64956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3945, count = 16) 64957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3995, count = 16) 64958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4045, count = 16) 64959 glEnable(cap = GL_CULL_FACE) 64960 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 64962 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64963 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3911, count = 34) 64965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3961, count = 34) 64966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4011, count = 34) 64967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4061, count = 34) 64968 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64969 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4095, count = 4) 64971 glDisable(cap = GL_STENCIL_TEST) 64972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 64973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4099, count = 58) 64974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 58) 64975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 58) 64976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 58) 64977 glEnable(cap = GL_STENCIL_TEST) 64978 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64979 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 64980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 64981 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 64982 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 64983 glDisable(cap = GL_CULL_FACE) 64984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4331, count = 73) 64985 glEnable(cap = GL_CULL_FACE) 64986 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 64988 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 64989 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 64990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4404, count = 148) 64991 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 64992 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 64993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4552, count = 4) 64994 glDisable(cap = GL_STENCIL_TEST) 64995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 64996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4556, count = 182) 64997 glEnable(cap = GL_STENCIL_TEST) 64998 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 64999 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65001 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65002 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65003 glDisable(cap = GL_CULL_FACE) 65004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4738, count = 16) 65005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4788, count = 16) 65006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4838, count = 16) 65007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4888, count = 16) 65008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4938, count = 16) 65009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4988, count = 16) 65010 glEnable(cap = GL_CULL_FACE) 65011 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65013 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4754, count = 34) 65016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4804, count = 34) 65017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4854, count = 34) 65018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4904, count = 34) 65019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4954, count = 34) 65020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 34) 65021 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65022 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 4) 65024 glDisable(cap = GL_STENCIL_TEST) 65025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 58) 65027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 58) 65028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 58) 65029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5216, count = 58) 65030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 58) 65031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 58) 65032 glEnable(cap = GL_STENCIL_TEST) 65033 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65034 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65036 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65037 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65038 glDisable(cap = GL_CULL_FACE) 65039 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 59) 65040 glEnable(cap = GL_CULL_FACE) 65041 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 65043 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65044 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5449, count = 120) 65046 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65047 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5569, count = 4) 65049 glDisable(cap = GL_STENCIL_TEST) 65050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5573, count = 190) 65052 glEnable(cap = GL_STENCIL_TEST) 65053 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65054 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65056 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65057 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65058 glDisable(cap = GL_CULL_FACE) 65059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5763, count = 16) 65060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5813, count = 16) 65061 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5863, count = 16) 65062 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5913, count = 16) 65063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5963, count = 16) 65064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6013, count = 16) 65065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 65066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 65067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 65068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 65069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 65070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 65071 glEnable(cap = GL_CULL_FACE) 65072 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65074 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65075 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5779, count = 34) 65077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5829, count = 34) 65078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5879, count = 34) 65079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5929, count = 34) 65080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5979, count = 34) 65081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 34) 65082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 65083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 65084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 65085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 65086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 65087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 65088 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65089 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 4) 65091 glDisable(cap = GL_STENCIL_TEST) 65092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6367, count = 58) 65094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 58) 65095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6483, count = 58) 65096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 58) 65097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 58) 65098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 58) 65099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 58) 65100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 58) 65101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6831, count = 58) 65102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 58) 65103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6947, count = 58) 65104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7005, count = 58) 65105 glEnable(cap = GL_STENCIL_TEST) 65106 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65107 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65109 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65110 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65111 glDisable(cap = GL_CULL_FACE) 65112 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7063, count = 282) 65113 glEnable(cap = GL_CULL_FACE) 65114 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9892192, -0.1464425, 0, 0, 0.1464425, 0.9892192, 0, 0, -232.3402, -289.0922, 1, 0, 0.1176471, 0, 0.2862745, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 65116 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65117 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 590) 65119 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65120 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7935, count = 4) 65122 glDisable(cap = GL_STENCIL_TEST) 65123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 65124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7939, count = 650) 65125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8589, count = 40) 65127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8629, count = 82) 65128 glDisableVertexAttribArray(index = 0) 65129 glDisableVertexAttribArray(index = 1) 65130 glBindVertexArray(array = 0) 65131 glDisable(cap = GL_CULL_FACE) 65132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65133 glUseProgram(program = 0) 65134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65136 glBindVertexArray(array = 0) 65137 glActiveTexture(texture = GL_TEXTURE0) 65138 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 65139 glDisable(cap = GL_DEPTH_TEST) 65140 glDisable(cap = GL_STENCIL_TEST) 65141 glDisable(cap = GL_SCISSOR_TEST) 65142 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65143 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65144 glDepthMask(flag = GL_TRUE) 65145 glDepthFunc(func = GL_LESS) 65146 glClearDepth(depth = 1) 65147 glStencilMask(mask = 255) 65148 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65149 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65150 glDisable(cap = GL_BLEND) 65151 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 65152 glUseProgram(program = 0) 65153 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65154 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65155 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65156 glBindVertexArray(array = 1) 65157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65158 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 65159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65160 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 65161 glViewport(x = 0, y = 0, width = 375, height = 667) 65162 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65163 glClearDepth(depth = 1) 65164 glEnable(cap = GL_DEPTH_TEST) 65165 glDepthFunc(func = GL_LESS) 65166 glDepthMask(flag = GL_TRUE) 65167 glDisable(cap = GL_BLEND) 65168 glDisable(cap = GL_CULL_FACE) 65169 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65170 glDisable(cap = GL_SCISSOR_TEST) 65171 glDisable(cap = GL_STENCIL_TEST) 65172 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65175 glEnableVertexAttribArray(index = 0) 65176 glEnableVertexAttribArray(index = 1) 65177 glEnableVertexAttribArray(index = 2) 65178 glUseProgram(program = 4) 65179 glUniform1fv(location = 1, count = 1, value = &1) 65180 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65181 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65182 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65183 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65184 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65185 glEnable(cap = GL_BLEND) 65186 glDepthMask(flag = GL_FALSE) 65187 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65190 glUseProgram(program = 7) 65191 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65192 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65194 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65196 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65199 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 65200 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65201 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65202 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65204 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65205 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65206 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65209 glUseProgram(program = 10) 65210 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65211 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65212 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65213 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65214 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65215 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65216 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65218 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65219 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65220 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65221 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65223 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65224 glUseProgram(program = 4) 65225 glUniform1fv(location = 1, count = 1, value = &0.5) 65226 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65229 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65230 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65233 glUseProgram(program = 10) 65234 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65235 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65236 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65237 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65238 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65239 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65240 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65241 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65242 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65243 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 65244 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 65245 glDisableVertexAttribArray(index = 0) 65246 glDisableVertexAttribArray(index = 1) 65247 glDisableVertexAttribArray(index = 2) 65248 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65249 glDisable(cap = GL_STENCIL_TEST) 65250 glDisable(cap = GL_SCISSOR_TEST) 65251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65253 glDepthMask(flag = GL_TRUE) 65254 glBindVertexArray(array = 0) 65255 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 65256 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 65257 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65258 glBindVertexArray(array = 1) 65259 glViewport(x = 0, y = 0, width = 375, height = 667) 65260 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65261 glClearDepth(depth = 1) 65262 glEnable(cap = GL_DEPTH_TEST) 65263 glDepthFunc(func = GL_LESS) 65264 glDepthMask(flag = GL_TRUE) 65265 glDisable(cap = GL_BLEND) 65266 glDisable(cap = GL_CULL_FACE) 65267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65268 glDisable(cap = GL_SCISSOR_TEST) 65269 glDisable(cap = GL_STENCIL_TEST) 65270 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65273 glEnableVertexAttribArray(index = 0) 65274 glEnableVertexAttribArray(index = 1) 65275 glEnableVertexAttribArray(index = 2) 65276 glUseProgram(program = 4) 65277 glUniform1fv(location = 1, count = 1, value = &1) 65278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65280 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65281 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65283 glEnable(cap = GL_BLEND) 65284 glDepthMask(flag = GL_FALSE) 65285 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65287 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65288 glUseProgram(program = 7) 65289 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65293 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65294 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65297 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 65298 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65299 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65300 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65301 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65302 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65303 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65304 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65307 glUseProgram(program = 10) 65308 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65309 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65310 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65311 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65312 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65313 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65314 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65318 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65321 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65322 glUseProgram(program = 4) 65323 glUniform1fv(location = 1, count = 1, value = &0.5) 65324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65326 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65331 glUseProgram(program = 10) 65332 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65333 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65334 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65335 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65336 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65337 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65338 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 65342 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 65343 glDisableVertexAttribArray(index = 0) 65344 glDisableVertexAttribArray(index = 1) 65345 glDisableVertexAttribArray(index = 2) 65346 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65347 glDisable(cap = GL_STENCIL_TEST) 65348 glDisable(cap = GL_SCISSOR_TEST) 65349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65351 glDepthMask(flag = GL_TRUE) 65352 glBindVertexArray(array = 0) 65353 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 65354 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 65355 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65356 glViewport(x = 0, y = 0, width = 375, height = 640) 65357 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65358 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65359 glUseProgram(program = 1) 65360 glEnable(cap = GL_CULL_FACE) 65361 glCullFace(mode = GL_BACK) 65362 glFrontFace(mode = GL_CCW) 65363 glEnable(cap = GL_BLEND) 65364 glDisable(cap = GL_DEPTH_TEST) 65365 glDisable(cap = GL_SCISSOR_TEST) 65366 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65367 glStencilMask(mask = 4294967295) 65368 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65369 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 65370 glActiveTexture(texture = GL_TEXTURE0) 65371 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 65372 glBindVertexArray(array = 2) 65373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 65374 glBufferData(target = GL_ARRAY_BUFFER, size = 139664, data = blob(139664), usage = GL_STREAM_DRAW) 65375 glEnableVertexAttribArray(index = 0) 65376 glEnableVertexAttribArray(index = 1) 65377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65379 glUniform1i(location = 12, v0 = 0) 65380 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 65381 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 65382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 65384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 65386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 65388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 65390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 65392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 65394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 65396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 65398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 65400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 65402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1722414, 0.1722414, 0.08612072, 0.2196078, 0.1722414, 0.1722414, 0.08612072, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 65404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1593233, 0.1679354, 0.09042676, 0.2196078, 0.1593233, 0.1679354, 0.09042676, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 65406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1464052, 0.1636294, 0.0947328, 0.2196078, 0.1464052, 0.1636294, 0.0947328, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 65408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1334871, 0.1593233, 0.09903883, 0.2196078, 0.1334871, 0.1593233, 0.09903883, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 65410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.120569, 0.1550173, 0.1033449, 0.2196078, 0.120569, 0.1550173, 0.1033449, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 65412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1076509, 0.1507113, 0.1076509, 0.2196078, 0.1076509, 0.1507113, 0.1076509, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 65414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0947328, 0.1464052, 0.1119569, 0.2196078, 0.0947328, 0.1464052, 0.1119569, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 65416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08181469, 0.1420992, 0.116263, 0.2196078, 0.08181469, 0.1420992, 0.116263, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 65418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06889658, 0.1377932, 0.120569, 0.2196078, 0.06889658, 0.1377932, 0.120569, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 65420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05597847, 0.1334871, 0.1248751, 0.2196078, 0.05597847, 0.1334871, 0.1248751, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.378287, -1, 0, 0}) 65421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 65422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 65424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 65426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 106) 65428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 65430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 65432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 65434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 65436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 65438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 102) 65440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5010381, 0.5342561, 0.2934256, 0.7058824, 0.5010381, 0.5342561, 0.2934256, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2842, count = 88) 65442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4484429, 0.5176471, 0.3100346, 0.7058824, 0.4484429, 0.5176471, 0.3100346, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2930, count = 88) 65444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3958478, 0.5010381, 0.3266436, 0.7058824, 0.3958478, 0.5010381, 0.3266436, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3018, count = 56) 65446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3460208, 0.4844291, 0.3460208, 0.7058824, 0.3460208, 0.4844291, 0.3460208, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 50) 65448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2934256, 0.4650519, 0.3626298, 0.7058824, 0.2934256, 0.4650519, 0.3626298, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 34) 65450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2408305, 0.4484429, 0.3792388, 0.7058824, 0.2408305, 0.4484429, 0.3792388, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3158, count = 34) 65452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1882353, 0.4318339, 0.3958478, 0.7058824, 0.1882353, 0.4318339, 0.3958478, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.744682, -1, 0, 0}) 65453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3192, count = 26) 65454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 106) 65456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 90) 65458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 90) 65460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 104) 65462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.544406, 0.6641753, 0.4210073, 0.9254902, 0.544406, 0.6641753, 0.4210073, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 92) 65464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3629373, 0.602476, 0.4827067, 0.9254902, 0.3629373, 0.602476, 0.4827067, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 4.844163, -1, 0, 0}) 65465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 38) 65466 glEnable(cap = GL_STENCIL_TEST) 65467 glStencilMask(mask = 255) 65468 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65469 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65471 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65472 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65473 glDisable(cap = GL_CULL_FACE) 65474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3738, count = 29) 65475 glEnable(cap = GL_CULL_FACE) 65476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 65478 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65479 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 60) 65481 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65482 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 4) 65484 glDisable(cap = GL_STENCIL_TEST) 65485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3831, count = 82) 65487 glEnable(cap = GL_STENCIL_TEST) 65488 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65489 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65491 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65492 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65493 glDisable(cap = GL_CULL_FACE) 65494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3913, count = 16) 65495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3963, count = 16) 65496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4013, count = 16) 65497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4063, count = 16) 65498 glEnable(cap = GL_CULL_FACE) 65499 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65501 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65502 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3929, count = 34) 65504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 34) 65505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 34) 65506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 34) 65507 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65508 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 4) 65510 glDisable(cap = GL_STENCIL_TEST) 65511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 58) 65513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 58) 65514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 58) 65515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 58) 65516 glEnable(cap = GL_STENCIL_TEST) 65517 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65518 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65520 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65521 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65522 glDisable(cap = GL_CULL_FACE) 65523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 73) 65524 glEnable(cap = GL_CULL_FACE) 65525 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 65527 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65528 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4422, count = 148) 65530 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65531 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 4) 65533 glDisable(cap = GL_STENCIL_TEST) 65534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4574, count = 182) 65536 glEnable(cap = GL_STENCIL_TEST) 65537 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65538 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65540 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65541 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65542 glDisable(cap = GL_CULL_FACE) 65543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4756, count = 16) 65544 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4806, count = 16) 65545 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4856, count = 16) 65546 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4906, count = 16) 65547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4956, count = 16) 65548 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5006, count = 16) 65549 glEnable(cap = GL_CULL_FACE) 65550 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65552 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65553 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4772, count = 34) 65555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4822, count = 34) 65556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 34) 65557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4922, count = 34) 65558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 34) 65559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 34) 65560 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65561 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 4) 65563 glDisable(cap = GL_STENCIL_TEST) 65564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 58) 65566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 58) 65567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 58) 65568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 58) 65569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 58) 65570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 65571 glEnable(cap = GL_STENCIL_TEST) 65572 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65573 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65575 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65576 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65577 glDisable(cap = GL_CULL_FACE) 65578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 59) 65579 glEnable(cap = GL_CULL_FACE) 65580 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 65582 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65583 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5467, count = 120) 65585 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65586 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5587, count = 4) 65588 glDisable(cap = GL_STENCIL_TEST) 65589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5591, count = 190) 65591 glEnable(cap = GL_STENCIL_TEST) 65592 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65593 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65595 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65596 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65597 glDisable(cap = GL_CULL_FACE) 65598 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5781, count = 16) 65599 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5831, count = 16) 65600 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5881, count = 16) 65601 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5931, count = 16) 65602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5981, count = 16) 65603 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6031, count = 16) 65604 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6081, count = 16) 65605 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6131, count = 16) 65606 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6181, count = 16) 65607 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6231, count = 16) 65608 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6281, count = 16) 65609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 65610 glEnable(cap = GL_CULL_FACE) 65611 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65613 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65614 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5797, count = 34) 65616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5847, count = 34) 65617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5897, count = 34) 65618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5947, count = 34) 65619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5997, count = 34) 65620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6047, count = 34) 65621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6097, count = 34) 65622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6147, count = 34) 65623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6197, count = 34) 65624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6247, count = 34) 65625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6297, count = 34) 65626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 65627 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65628 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6381, count = 4) 65630 glDisable(cap = GL_STENCIL_TEST) 65631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6385, count = 58) 65633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 58) 65634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6501, count = 58) 65635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 58) 65636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 58) 65637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 58) 65638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 58) 65639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 58) 65640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 58) 65641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 65642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 65643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7023, count = 58) 65644 glEnable(cap = GL_STENCIL_TEST) 65645 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65646 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65648 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65649 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65650 glDisable(cap = GL_CULL_FACE) 65651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7081, count = 282) 65652 glEnable(cap = GL_CULL_FACE) 65653 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9903536, -0.1385632, 0, 0, 0.1385632, 0.9903536, 0, 0, -230.0315, -290.9326, 1, 0, 0.1333333, 0, 0.2980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 65655 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65656 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7363, count = 590) 65658 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65659 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7953, count = 4) 65661 glDisable(cap = GL_STENCIL_TEST) 65662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 65663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7957, count = 650) 65664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65665 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8607, count = 40) 65666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8647, count = 82) 65667 glDisableVertexAttribArray(index = 0) 65668 glDisableVertexAttribArray(index = 1) 65669 glBindVertexArray(array = 0) 65670 glDisable(cap = GL_CULL_FACE) 65671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65672 glUseProgram(program = 0) 65673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65675 glBindVertexArray(array = 0) 65676 glActiveTexture(texture = GL_TEXTURE0) 65677 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 65678 glDisable(cap = GL_DEPTH_TEST) 65679 glDisable(cap = GL_STENCIL_TEST) 65680 glDisable(cap = GL_SCISSOR_TEST) 65681 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65682 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65683 glDepthMask(flag = GL_TRUE) 65684 glDepthFunc(func = GL_LESS) 65685 glClearDepth(depth = 1) 65686 glStencilMask(mask = 255) 65687 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65688 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65689 glDisable(cap = GL_BLEND) 65690 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 65691 glUseProgram(program = 0) 65692 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65693 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65694 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65695 glBindVertexArray(array = 1) 65696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65697 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 65698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65699 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 65700 glViewport(x = 0, y = 0, width = 375, height = 667) 65701 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65702 glClearDepth(depth = 1) 65703 glEnable(cap = GL_DEPTH_TEST) 65704 glDepthFunc(func = GL_LESS) 65705 glDepthMask(flag = GL_TRUE) 65706 glDisable(cap = GL_BLEND) 65707 glDisable(cap = GL_CULL_FACE) 65708 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65709 glDisable(cap = GL_SCISSOR_TEST) 65710 glDisable(cap = GL_STENCIL_TEST) 65711 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65714 glEnableVertexAttribArray(index = 0) 65715 glEnableVertexAttribArray(index = 1) 65716 glEnableVertexAttribArray(index = 2) 65717 glUseProgram(program = 4) 65718 glUniform1fv(location = 1, count = 1, value = &1) 65719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65724 glEnable(cap = GL_BLEND) 65725 glDepthMask(flag = GL_FALSE) 65726 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65729 glUseProgram(program = 7) 65730 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65731 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65732 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65733 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65734 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65735 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65738 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 65739 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65740 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65741 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65743 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65744 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65745 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65748 glUseProgram(program = 10) 65749 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65750 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65751 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65752 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65753 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65754 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65755 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65757 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65758 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65759 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65762 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65763 glUseProgram(program = 4) 65764 glUniform1fv(location = 1, count = 1, value = &0.5) 65765 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65767 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65768 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65769 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65772 glUseProgram(program = 10) 65773 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65774 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65775 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65776 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65777 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65779 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 65780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65781 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 65783 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 65784 glDisableVertexAttribArray(index = 0) 65785 glDisableVertexAttribArray(index = 1) 65786 glDisableVertexAttribArray(index = 2) 65787 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65788 glDisable(cap = GL_STENCIL_TEST) 65789 glDisable(cap = GL_SCISSOR_TEST) 65790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65792 glDepthMask(flag = GL_TRUE) 65793 glBindVertexArray(array = 0) 65794 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 65795 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 65796 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65797 glViewport(x = 0, y = 0, width = 375, height = 640) 65798 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65799 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65800 glUseProgram(program = 1) 65801 glEnable(cap = GL_CULL_FACE) 65802 glCullFace(mode = GL_BACK) 65803 glFrontFace(mode = GL_CCW) 65804 glEnable(cap = GL_BLEND) 65805 glDisable(cap = GL_DEPTH_TEST) 65806 glDisable(cap = GL_SCISSOR_TEST) 65807 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65808 glStencilMask(mask = 4294967295) 65809 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65810 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 65811 glActiveTexture(texture = GL_TEXTURE0) 65812 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 65813 glBindVertexArray(array = 2) 65814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 65815 glBufferData(target = GL_ARRAY_BUFFER, size = 139648, data = blob(139648), usage = GL_STREAM_DRAW) 65816 glEnableVertexAttribArray(index = 0) 65817 glEnableVertexAttribArray(index = 1) 65818 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65819 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65820 glUniform1i(location = 12, v0 = 0) 65821 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 65822 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 65823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 65825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 65827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 65829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 65831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 65833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 65835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 65837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 65839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 65841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 65843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 65845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1564783, 0.1649366, 0.088812, 0.2156863, 0.1564783, 0.1649366, 0.088812, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 65847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 65849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 65851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.118416, 0.1522491, 0.1014994, 0.2156863, 0.118416, 0.1522491, 0.1014994, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 65853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1057286, 0.14802, 0.1057286, 0.2156863, 0.1057286, 0.14802, 0.1057286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 65855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 65857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 65859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06766628, 0.1353326, 0.118416, 0.2156863, 0.06766628, 0.1353326, 0.118416, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 65861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.362954, -1, 0, 0}) 65862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 65863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 65865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 65867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 106) 65869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 65871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 65873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 65875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 65877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 65879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5690119, 0.5690119, 0.284506, 0.7254902, 0.5690119, 0.5690119, 0.284506, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 126) 65881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5149558, 0.5490965, 0.3015763, 0.7254902, 0.5149558, 0.5490965, 0.3015763, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2866, count = 78) 65883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4608997, 0.5320262, 0.3186467, 0.7254902, 0.4608997, 0.5320262, 0.3186467, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 88) 65885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4068435, 0.5149558, 0.3357171, 0.7254902, 0.4068435, 0.5149558, 0.3357171, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 56) 65887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3556325, 0.4978855, 0.3556325, 0.7254902, 0.3556325, 0.4978855, 0.3556325, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 50) 65889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3015763, 0.47797, 0.3727028, 0.7254902, 0.3015763, 0.47797, 0.3727028, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 34) 65891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2475202, 0.4608997, 0.3897732, 0.7254902, 0.2475202, 0.4608997, 0.3897732, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 34) 65893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1934641, 0.4438293, 0.4068435, 0.7254902, 0.1934641, 0.4438293, 0.4068435, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.775343, -1, 0, 0}) 65894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 26) 65895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 106) 65897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 90) 65899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 90) 65901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 104) 65903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5420992, 0.661361, 0.4192234, 0.9215686, 0.5420992, 0.661361, 0.4192234, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 92) 65905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3613995, 0.5999231, 0.4806613, 0.9215686, 0.3613995, 0.5999231, 0.4806613, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.827548, -1, 0, 0}) 65906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 38) 65907 glEnable(cap = GL_STENCIL_TEST) 65908 glStencilMask(mask = 255) 65909 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65910 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65912 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65913 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65914 glDisable(cap = GL_CULL_FACE) 65915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3752, count = 29) 65916 glEnable(cap = GL_CULL_FACE) 65917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 65919 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65920 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3781, count = 60) 65922 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65923 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3841, count = 4) 65925 glDisable(cap = GL_STENCIL_TEST) 65926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3845, count = 82) 65928 glEnable(cap = GL_STENCIL_TEST) 65929 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65930 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65932 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65933 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65934 glDisable(cap = GL_CULL_FACE) 65935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3927, count = 16) 65936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3977, count = 16) 65937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4027, count = 16) 65938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4077, count = 16) 65939 glEnable(cap = GL_CULL_FACE) 65940 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65942 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65943 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3943, count = 34) 65945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3993, count = 34) 65946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4043, count = 34) 65947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4093, count = 34) 65948 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65949 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 4) 65951 glDisable(cap = GL_STENCIL_TEST) 65952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 65953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4131, count = 58) 65954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4189, count = 58) 65955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 58) 65956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 58) 65957 glEnable(cap = GL_STENCIL_TEST) 65958 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65959 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65961 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65962 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65963 glDisable(cap = GL_CULL_FACE) 65964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4363, count = 71) 65965 glEnable(cap = GL_CULL_FACE) 65966 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 65968 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65969 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4434, count = 144) 65971 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 65972 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 65973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4578, count = 4) 65974 glDisable(cap = GL_STENCIL_TEST) 65975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 65976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4582, count = 178) 65977 glEnable(cap = GL_STENCIL_TEST) 65978 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 65979 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 65980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 65981 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 65982 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 65983 glDisable(cap = GL_CULL_FACE) 65984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4760, count = 16) 65985 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4810, count = 16) 65986 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4860, count = 16) 65987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4910, count = 16) 65988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4960, count = 16) 65989 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5010, count = 16) 65990 glEnable(cap = GL_CULL_FACE) 65991 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 65993 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 65994 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 65995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4776, count = 34) 65996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4826, count = 34) 65997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4876, count = 34) 65998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4926, count = 34) 65999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4976, count = 34) 66000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 34) 66001 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66002 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 4) 66004 glDisable(cap = GL_STENCIL_TEST) 66005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5064, count = 58) 66007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 58) 66008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 58) 66009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 58) 66010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 58) 66011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 58) 66012 glEnable(cap = GL_STENCIL_TEST) 66013 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66014 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66016 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66017 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66018 glDisable(cap = GL_CULL_FACE) 66019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 58) 66020 glEnable(cap = GL_CULL_FACE) 66021 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 66023 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66024 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 118) 66026 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66027 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5588, count = 4) 66029 glDisable(cap = GL_STENCIL_TEST) 66030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 188) 66032 glEnable(cap = GL_STENCIL_TEST) 66033 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66034 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66036 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66037 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66038 glDisable(cap = GL_CULL_FACE) 66039 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5780, count = 16) 66040 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5830, count = 16) 66041 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 16) 66042 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5930, count = 16) 66043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5980, count = 16) 66044 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6030, count = 16) 66045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6080, count = 16) 66046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 66047 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 66048 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 66049 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 66050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 66051 glEnable(cap = GL_CULL_FACE) 66052 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66054 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66055 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5796, count = 34) 66057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 34) 66058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 34) 66059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 34) 66060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5996, count = 34) 66061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6046, count = 34) 66062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6096, count = 34) 66063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 66064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 66065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 66066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 66067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 66068 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66069 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6380, count = 4) 66071 glDisable(cap = GL_STENCIL_TEST) 66072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6384, count = 58) 66074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 58) 66075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6500, count = 58) 66076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 58) 66077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6616, count = 58) 66078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6674, count = 58) 66079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 58) 66080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6790, count = 58) 66081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 58) 66082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6906, count = 58) 66083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6964, count = 58) 66084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 66085 glEnable(cap = GL_STENCIL_TEST) 66086 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66087 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66089 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66090 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66091 glDisable(cap = GL_CULL_FACE) 66092 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7080, count = 282) 66093 glEnable(cap = GL_CULL_FACE) 66094 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9911815, -0.1325112, 0, 0, 0.1325112, 0.9911815, 0, 0, -228.2501, -292.3322, 1, 0, 0.145098, 0, 0.3058824, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 66096 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66097 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7362, count = 590) 66099 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66100 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7952, count = 4) 66102 glDisable(cap = GL_STENCIL_TEST) 66103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 66104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7956, count = 650) 66105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66106 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8606, count = 40) 66107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8646, count = 82) 66108 glDisableVertexAttribArray(index = 0) 66109 glDisableVertexAttribArray(index = 1) 66110 glBindVertexArray(array = 0) 66111 glDisable(cap = GL_CULL_FACE) 66112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66113 glUseProgram(program = 0) 66114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66115 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66116 glBindVertexArray(array = 0) 66117 glActiveTexture(texture = GL_TEXTURE0) 66118 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 66119 glDisable(cap = GL_DEPTH_TEST) 66120 glDisable(cap = GL_STENCIL_TEST) 66121 glDisable(cap = GL_SCISSOR_TEST) 66122 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66123 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66124 glDepthMask(flag = GL_TRUE) 66125 glDepthFunc(func = GL_LESS) 66126 glClearDepth(depth = 1) 66127 glStencilMask(mask = 255) 66128 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66129 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66130 glDisable(cap = GL_BLEND) 66131 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 66132 glUseProgram(program = 0) 66133 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66134 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66135 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66136 glBindVertexArray(array = 1) 66137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66138 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 66139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66140 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 66141 glViewport(x = 0, y = 0, width = 375, height = 667) 66142 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 66143 glClearDepth(depth = 1) 66144 glEnable(cap = GL_DEPTH_TEST) 66145 glDepthFunc(func = GL_LESS) 66146 glDepthMask(flag = GL_TRUE) 66147 glDisable(cap = GL_BLEND) 66148 glDisable(cap = GL_CULL_FACE) 66149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66150 glDisable(cap = GL_SCISSOR_TEST) 66151 glDisable(cap = GL_STENCIL_TEST) 66152 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66155 glEnableVertexAttribArray(index = 0) 66156 glEnableVertexAttribArray(index = 1) 66157 glEnableVertexAttribArray(index = 2) 66158 glUseProgram(program = 4) 66159 glUniform1fv(location = 1, count = 1, value = &1) 66160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 66164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66165 glEnable(cap = GL_BLEND) 66166 glDepthMask(flag = GL_FALSE) 66167 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66170 glUseProgram(program = 7) 66171 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66174 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 66176 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66179 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 66180 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66181 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66182 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66183 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66184 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66185 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 66186 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 66187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 66188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 66189 glUseProgram(program = 10) 66190 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66191 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 66192 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66193 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66194 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 66195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66196 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 66197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66198 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66200 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 66202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 66203 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66204 glUseProgram(program = 4) 66205 glUniform1fv(location = 1, count = 1, value = &0.5) 66206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66208 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66209 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 66210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 66211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 66212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 66213 glUseProgram(program = 10) 66214 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66215 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 66216 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66217 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66218 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 66219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66220 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 66221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66222 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 66224 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 66225 glDisableVertexAttribArray(index = 0) 66226 glDisableVertexAttribArray(index = 1) 66227 glDisableVertexAttribArray(index = 2) 66228 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66229 glDisable(cap = GL_STENCIL_TEST) 66230 glDisable(cap = GL_SCISSOR_TEST) 66231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66233 glDepthMask(flag = GL_TRUE) 66234 glBindVertexArray(array = 0) 66235 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 66236 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 66237 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66238 glViewport(x = 0, y = 0, width = 375, height = 640) 66239 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66240 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66241 glUseProgram(program = 1) 66242 glEnable(cap = GL_CULL_FACE) 66243 glCullFace(mode = GL_BACK) 66244 glFrontFace(mode = GL_CCW) 66245 glEnable(cap = GL_BLEND) 66246 glDisable(cap = GL_DEPTH_TEST) 66247 glDisable(cap = GL_SCISSOR_TEST) 66248 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66249 glStencilMask(mask = 4294967295) 66250 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66251 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 66252 glActiveTexture(texture = GL_TEXTURE0) 66253 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 66254 glBindVertexArray(array = 2) 66255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 66256 glBufferData(target = GL_ARRAY_BUFFER, size = 139520, data = blob(139520), usage = GL_STREAM_DRAW) 66257 glEnableVertexAttribArray(index = 0) 66258 glEnableVertexAttribArray(index = 1) 66259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66260 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66261 glUniform1i(location = 12, v0 = 0) 66262 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 66263 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 66264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 66266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 66268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 66270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 66272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 66274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 66276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 66278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 66280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 66282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 66284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 66286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1564783, 0.1649366, 0.088812, 0.2156863, 0.1564783, 0.1649366, 0.088812, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 66288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 66290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 66292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.118416, 0.1522491, 0.1014994, 0.2156863, 0.118416, 0.1522491, 0.1014994, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 66294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1057286, 0.14802, 0.1057286, 0.2156863, 0.1057286, 0.14802, 0.1057286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 66296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 66298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 66300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06766628, 0.1353326, 0.118416, 0.2156863, 0.06766628, 0.1353326, 0.118416, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 66302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.35041, -1, 0, 0}) 66303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 66304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 66306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 66308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 106) 66310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 66312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 66314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 66316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 66318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 66320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5782391, 0.5782391, 0.2891196, 0.7372549, 0.5782391, 0.5782391, 0.2891196, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 126) 66322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5233064, 0.5580008, 0.3064668, 0.7372549, 0.5233064, 0.5580008, 0.3064668, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2866, count = 78) 66324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4683737, 0.5406536, 0.3238139, 0.7372549, 0.4683737, 0.5406536, 0.3238139, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 88) 66326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.413441, 0.5233064, 0.3411611, 0.7372549, 0.413441, 0.5233064, 0.3411611, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 56) 66328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3613995, 0.5059593, 0.3613995, 0.7372549, 0.3613995, 0.5059593, 0.3613995, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 50) 66330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3064668, 0.4857209, 0.3787467, 0.7372549, 0.3064668, 0.4857209, 0.3787467, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 34) 66332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.251534, 0.4683737, 0.3960938, 0.7372549, 0.251534, 0.4683737, 0.3960938, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 34) 66334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1966013, 0.4510266, 0.413441, 0.7372549, 0.1966013, 0.4510266, 0.413441, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.80239, -1, 0, 0}) 66335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 26) 66336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 106) 66338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 90) 66340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 90) 66342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 104) 66344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5397924, 0.6585467, 0.4174395, 0.9176471, 0.5397924, 0.6585467, 0.4174395, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 84) 66346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3598616, 0.5973703, 0.4786159, 0.9176471, 0.3598616, 0.5973703, 0.4786159, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 4.812385, -1, 0, 0}) 66347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 38) 66348 glEnable(cap = GL_STENCIL_TEST) 66349 glStencilMask(mask = 255) 66350 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66351 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66353 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66354 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66355 glDisable(cap = GL_CULL_FACE) 66356 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3744, count = 29) 66357 glEnable(cap = GL_CULL_FACE) 66358 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 66360 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66361 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3773, count = 60) 66363 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66364 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3833, count = 4) 66366 glDisable(cap = GL_STENCIL_TEST) 66367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3837, count = 82) 66369 glEnable(cap = GL_STENCIL_TEST) 66370 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66371 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66373 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66374 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66375 glDisable(cap = GL_CULL_FACE) 66376 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3919, count = 16) 66377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3969, count = 16) 66378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4019, count = 16) 66379 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4069, count = 16) 66380 glEnable(cap = GL_CULL_FACE) 66381 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66383 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66384 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3935, count = 34) 66386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3985, count = 34) 66387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 34) 66388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 34) 66389 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66390 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 4) 66392 glDisable(cap = GL_STENCIL_TEST) 66393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 58) 66395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 58) 66396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 58) 66397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 58) 66398 glEnable(cap = GL_STENCIL_TEST) 66399 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66400 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66402 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66403 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66404 glDisable(cap = GL_CULL_FACE) 66405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4355, count = 71) 66406 glEnable(cap = GL_CULL_FACE) 66407 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 66409 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66410 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4426, count = 144) 66412 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66413 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 4) 66415 glDisable(cap = GL_STENCIL_TEST) 66416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4574, count = 178) 66418 glEnable(cap = GL_STENCIL_TEST) 66419 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66420 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66422 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66423 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66424 glDisable(cap = GL_CULL_FACE) 66425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4752, count = 16) 66426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4802, count = 16) 66427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4852, count = 16) 66428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4902, count = 16) 66429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4952, count = 16) 66430 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 66431 glEnable(cap = GL_CULL_FACE) 66432 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66434 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66435 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4768, count = 34) 66437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4818, count = 34) 66438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 34) 66439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 34) 66440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 34) 66441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 66442 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66443 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5052, count = 4) 66445 glDisable(cap = GL_STENCIL_TEST) 66446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 58) 66448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 58) 66449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5172, count = 58) 66450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5230, count = 58) 66451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 58) 66452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 58) 66453 glEnable(cap = GL_STENCIL_TEST) 66454 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66455 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66457 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66458 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66459 glDisable(cap = GL_CULL_FACE) 66460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 58) 66461 glEnable(cap = GL_CULL_FACE) 66462 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 66464 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66465 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 118) 66467 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66468 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 4) 66470 glDisable(cap = GL_STENCIL_TEST) 66471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 188) 66473 glEnable(cap = GL_STENCIL_TEST) 66474 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66475 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66477 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66478 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66479 glDisable(cap = GL_CULL_FACE) 66480 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5772, count = 16) 66481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5822, count = 16) 66482 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5872, count = 16) 66483 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5922, count = 16) 66484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5972, count = 16) 66485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6022, count = 16) 66486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6072, count = 16) 66487 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6122, count = 16) 66488 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6172, count = 16) 66489 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6222, count = 16) 66490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6272, count = 16) 66491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6322, count = 16) 66492 glEnable(cap = GL_CULL_FACE) 66493 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66495 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66496 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 34) 66498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5838, count = 34) 66499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 34) 66500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5938, count = 34) 66501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5988, count = 34) 66502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6038, count = 34) 66503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6088, count = 34) 66504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6138, count = 34) 66505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6188, count = 34) 66506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6238, count = 34) 66507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6288, count = 34) 66508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6338, count = 34) 66509 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66510 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 4) 66512 glDisable(cap = GL_STENCIL_TEST) 66513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6376, count = 58) 66515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6434, count = 58) 66516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6492, count = 58) 66517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6550, count = 58) 66518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 58) 66519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6666, count = 58) 66520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6724, count = 58) 66521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6782, count = 58) 66522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6840, count = 58) 66523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6898, count = 58) 66524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6956, count = 58) 66525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7014, count = 58) 66526 glEnable(cap = GL_STENCIL_TEST) 66527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66528 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66530 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66531 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66532 glDisable(cap = GL_CULL_FACE) 66533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7072, count = 282) 66534 glEnable(cap = GL_CULL_FACE) 66535 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9918961, -0.1270517, 0, 0, 0.1270517, 0.9918961, 0, 0, -226.6371, -293.5846, 1, 0, 0.1568628, 0, 0.3137255, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 66537 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66538 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7354, count = 590) 66540 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66541 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7944, count = 4) 66543 glDisable(cap = GL_STENCIL_TEST) 66544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 66545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7948, count = 650) 66546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8598, count = 40) 66548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8638, count = 82) 66549 glDisableVertexAttribArray(index = 0) 66550 glDisableVertexAttribArray(index = 1) 66551 glBindVertexArray(array = 0) 66552 glDisable(cap = GL_CULL_FACE) 66553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66554 glUseProgram(program = 0) 66555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66557 glBindVertexArray(array = 0) 66558 glActiveTexture(texture = GL_TEXTURE0) 66559 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 66560 glDisable(cap = GL_DEPTH_TEST) 66561 glDisable(cap = GL_STENCIL_TEST) 66562 glDisable(cap = GL_SCISSOR_TEST) 66563 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66564 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66565 glDepthMask(flag = GL_TRUE) 66566 glDepthFunc(func = GL_LESS) 66567 glClearDepth(depth = 1) 66568 glStencilMask(mask = 255) 66569 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66570 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66571 glDisable(cap = GL_BLEND) 66572 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 66573 glUseProgram(program = 0) 66574 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66575 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66576 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66577 glBindVertexArray(array = 1) 66578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66579 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 66580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66581 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 66582 glViewport(x = 0, y = 0, width = 375, height = 667) 66583 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 66584 glClearDepth(depth = 1) 66585 glEnable(cap = GL_DEPTH_TEST) 66586 glDepthFunc(func = GL_LESS) 66587 glDepthMask(flag = GL_TRUE) 66588 glDisable(cap = GL_BLEND) 66589 glDisable(cap = GL_CULL_FACE) 66590 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66591 glDisable(cap = GL_SCISSOR_TEST) 66592 glDisable(cap = GL_STENCIL_TEST) 66593 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66596 glEnableVertexAttribArray(index = 0) 66597 glEnableVertexAttribArray(index = 1) 66598 glEnableVertexAttribArray(index = 2) 66599 glUseProgram(program = 4) 66600 glUniform1fv(location = 1, count = 1, value = &1) 66601 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66603 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66604 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 66605 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66606 glEnable(cap = GL_BLEND) 66607 glDepthMask(flag = GL_FALSE) 66608 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66611 glUseProgram(program = 7) 66612 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 66617 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66620 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 66621 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66622 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66623 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66624 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66625 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66626 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 66627 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 66628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 66629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 66630 glUseProgram(program = 10) 66631 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66632 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 66633 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66634 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66635 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 66636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66637 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 66638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66641 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 66643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 66644 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66645 glUseProgram(program = 4) 66646 glUniform1fv(location = 1, count = 1, value = &0.5) 66647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66648 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66649 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66650 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 66651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 66652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 66653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 66654 glUseProgram(program = 10) 66655 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66656 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 66657 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66658 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66659 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 66660 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66661 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 66662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 66665 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 66666 glDisableVertexAttribArray(index = 0) 66667 glDisableVertexAttribArray(index = 1) 66668 glDisableVertexAttribArray(index = 2) 66669 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66670 glDisable(cap = GL_STENCIL_TEST) 66671 glDisable(cap = GL_SCISSOR_TEST) 66672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66674 glDepthMask(flag = GL_TRUE) 66675 glBindVertexArray(array = 0) 66676 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 66677 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 66678 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66679 glViewport(x = 0, y = 0, width = 375, height = 640) 66680 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66681 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66682 glUseProgram(program = 1) 66683 glEnable(cap = GL_CULL_FACE) 66684 glCullFace(mode = GL_BACK) 66685 glFrontFace(mode = GL_CCW) 66686 glEnable(cap = GL_BLEND) 66687 glDisable(cap = GL_DEPTH_TEST) 66688 glDisable(cap = GL_SCISSOR_TEST) 66689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66690 glStencilMask(mask = 4294967295) 66691 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66692 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 66693 glActiveTexture(texture = GL_TEXTURE0) 66694 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 66695 glBindVertexArray(array = 2) 66696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 66697 glBufferData(target = GL_ARRAY_BUFFER, size = 139616, data = blob(139616), usage = GL_STREAM_DRAW) 66698 glEnableVertexAttribArray(index = 0) 66699 glEnableVertexAttribArray(index = 1) 66700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66701 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66702 glUniform1i(location = 12, v0 = 0) 66703 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 66704 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 66705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 66707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 66709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 66711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 66713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 66715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 66717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 66719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 66721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 66723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 66725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.16609, 0.16609, 0.08304498, 0.2117647, 0.16609, 0.16609, 0.08304498, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 66727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 66729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 66731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 66733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.116263, 0.149481, 0.09965398, 0.2117647, 0.116263, 0.149481, 0.09965398, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 66735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 66737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 66739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 66741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06643599, 0.132872, 0.116263, 0.2117647, 0.06643599, 0.132872, 0.116263, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 66743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.339625, -1, 0, 0}) 66744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 66745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 66747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 154) 66749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 106) 66751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 66753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 66755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 66757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 66759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 66761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 0.5905421, 0.5905421, 0.2952711, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 126) 66763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5344406, 0.5698732, 0.3129873, 0.7529412, 0.5344406, 0.5698732, 0.3129873, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2866, count = 78) 66765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4783391, 0.5521569, 0.3307036, 0.7529412, 0.4783391, 0.5521569, 0.3307036, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 88) 66767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4222376, 0.5344406, 0.3484198, 0.7529412, 0.4222376, 0.5344406, 0.3484198, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3032, count = 56) 66769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 0.3690888, 0.5167243, 0.3690888, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 56) 66771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3129873, 0.4960554, 0.3868051, 0.7529412, 0.3129873, 0.4960554, 0.3868051, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 34) 66773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2568858, 0.4783391, 0.4045214, 0.7529412, 0.2568858, 0.4783391, 0.4045214, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 34) 66775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2007843, 0.4606229, 0.4222376, 0.7529412, 0.2007843, 0.4606229, 0.4222376, 0.7529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.82747, -1, 0, 0}) 66776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 26) 66777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 106) 66779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3344, count = 90) 66781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 90) 66783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7166474, 0.7166474, 0.3583237, 0.9137255, 0.7166474, 0.7166474, 0.3583237, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 104) 66785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5374856, 0.6557325, 0.4156555, 0.9137255, 0.5374856, 0.6557325, 0.4156555, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 84) 66787 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3583237, 0.5948174, 0.4765706, 0.9137255, 0.3583237, 0.5948174, 0.4765706, 0.9137255, 1, 1, 1, 1, 0, 0, 0, 1, 4.797861, -1, 0, 0}) 66788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3712, count = 38) 66789 glEnable(cap = GL_STENCIL_TEST) 66790 glStencilMask(mask = 255) 66791 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66792 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66794 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66795 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66796 glDisable(cap = GL_CULL_FACE) 66797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3750, count = 29) 66798 glEnable(cap = GL_CULL_FACE) 66799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 66801 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66802 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3779, count = 60) 66804 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66805 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3839, count = 4) 66807 glDisable(cap = GL_STENCIL_TEST) 66808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3843, count = 82) 66810 glEnable(cap = GL_STENCIL_TEST) 66811 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66812 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66814 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66815 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66816 glDisable(cap = GL_CULL_FACE) 66817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3925, count = 16) 66818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3975, count = 16) 66819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4025, count = 16) 66820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4075, count = 16) 66821 glEnable(cap = GL_CULL_FACE) 66822 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66824 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66825 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3941, count = 34) 66827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3991, count = 34) 66828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4041, count = 34) 66829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4091, count = 34) 66830 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66831 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 4) 66833 glDisable(cap = GL_STENCIL_TEST) 66834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4129, count = 58) 66836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4187, count = 58) 66837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 58) 66838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 58) 66839 glEnable(cap = GL_STENCIL_TEST) 66840 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66841 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66843 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66844 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66845 glDisable(cap = GL_CULL_FACE) 66846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4361, count = 71) 66847 glEnable(cap = GL_CULL_FACE) 66848 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 66850 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66851 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4432, count = 144) 66853 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66854 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4576, count = 4) 66856 glDisable(cap = GL_STENCIL_TEST) 66857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4580, count = 178) 66859 glEnable(cap = GL_STENCIL_TEST) 66860 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66861 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66863 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66864 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66865 glDisable(cap = GL_CULL_FACE) 66866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4758, count = 16) 66867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4808, count = 16) 66868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 66869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 66870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 66871 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 66872 glEnable(cap = GL_CULL_FACE) 66873 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66875 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66876 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4774, count = 34) 66878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 34) 66879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 66880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 66881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 66882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 66883 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66884 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 4) 66886 glDisable(cap = GL_STENCIL_TEST) 66887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 58) 66889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5120, count = 58) 66890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 58) 66891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 58) 66892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 58) 66893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 58) 66894 glEnable(cap = GL_STENCIL_TEST) 66895 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66896 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66898 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66899 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66900 glDisable(cap = GL_CULL_FACE) 66901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 58) 66902 glEnable(cap = GL_CULL_FACE) 66903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 66905 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66906 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 118) 66908 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66909 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 4) 66911 glDisable(cap = GL_STENCIL_TEST) 66912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 66913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 188) 66914 glEnable(cap = GL_STENCIL_TEST) 66915 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66916 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66918 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66919 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66920 glDisable(cap = GL_CULL_FACE) 66921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5778, count = 16) 66922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5828, count = 16) 66923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5878, count = 16) 66924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5928, count = 16) 66925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5978, count = 16) 66926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6028, count = 16) 66927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6078, count = 16) 66928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6128, count = 16) 66929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6178, count = 16) 66930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6228, count = 16) 66931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6278, count = 16) 66932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6328, count = 16) 66933 glEnable(cap = GL_CULL_FACE) 66934 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66936 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66937 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5794, count = 34) 66939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5844, count = 34) 66940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 34) 66941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5944, count = 34) 66942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5994, count = 34) 66943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6044, count = 34) 66944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6094, count = 34) 66945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6144, count = 34) 66946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6194, count = 34) 66947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6244, count = 34) 66948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6294, count = 34) 66949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6344, count = 34) 66950 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66951 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6378, count = 4) 66953 glDisable(cap = GL_STENCIL_TEST) 66954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 66955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6382, count = 58) 66956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6440, count = 58) 66957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6498, count = 58) 66958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6556, count = 58) 66959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6614, count = 58) 66960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6672, count = 58) 66961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 58) 66962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6788, count = 58) 66963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6846, count = 58) 66964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6904, count = 58) 66965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6962, count = 58) 66966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 66967 glEnable(cap = GL_STENCIL_TEST) 66968 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 66969 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 66970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 66971 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 66972 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 66973 glDisable(cap = GL_CULL_FACE) 66974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7078, count = 282) 66975 glEnable(cap = GL_CULL_FACE) 66976 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9925452, -0.1218764, 0, 0, 0.1218764, 0.9925452, 0, 0, -225.1027, -294.7627, 1, 0, 0.1686275, 0, 0.3215686, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 66978 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 66979 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 66980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7360, count = 590) 66981 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 66982 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 66983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7950, count = 4) 66984 glDisable(cap = GL_STENCIL_TEST) 66985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 66986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7954, count = 650) 66987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 66988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8604, count = 40) 66989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8644, count = 82) 66990 glDisableVertexAttribArray(index = 0) 66991 glDisableVertexAttribArray(index = 1) 66992 glBindVertexArray(array = 0) 66993 glDisable(cap = GL_CULL_FACE) 66994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66995 glUseProgram(program = 0) 66996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66998 glBindVertexArray(array = 0) 66999 glActiveTexture(texture = GL_TEXTURE0) 67000 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 67001 glDisable(cap = GL_DEPTH_TEST) 67002 glDisable(cap = GL_STENCIL_TEST) 67003 glDisable(cap = GL_SCISSOR_TEST) 67004 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67005 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 67006 glDepthMask(flag = GL_TRUE) 67007 glDepthFunc(func = GL_LESS) 67008 glClearDepth(depth = 1) 67009 glStencilMask(mask = 255) 67010 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67011 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67012 glDisable(cap = GL_BLEND) 67013 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 67014 glUseProgram(program = 0) 67015 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67016 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67017 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67018 glBindVertexArray(array = 1) 67019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67020 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 67021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67022 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 67023 glViewport(x = 0, y = 0, width = 375, height = 667) 67024 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 67025 glClearDepth(depth = 1) 67026 glEnable(cap = GL_DEPTH_TEST) 67027 glDepthFunc(func = GL_LESS) 67028 glDepthMask(flag = GL_TRUE) 67029 glDisable(cap = GL_BLEND) 67030 glDisable(cap = GL_CULL_FACE) 67031 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67032 glDisable(cap = GL_SCISSOR_TEST) 67033 glDisable(cap = GL_STENCIL_TEST) 67034 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 67035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 67036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 67037 glEnableVertexAttribArray(index = 0) 67038 glEnableVertexAttribArray(index = 1) 67039 glEnableVertexAttribArray(index = 2) 67040 glUseProgram(program = 4) 67041 glUniform1fv(location = 1, count = 1, value = &1) 67042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67044 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 67046 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67047 glEnable(cap = GL_BLEND) 67048 glDepthMask(flag = GL_FALSE) 67049 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 67051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 67052 glUseProgram(program = 7) 67053 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67054 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67056 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67057 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 67058 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67061 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 67062 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 67063 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 67064 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67065 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67066 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67067 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 67068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 67069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 67070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 67071 glUseProgram(program = 10) 67072 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67073 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 67074 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67075 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67076 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 67077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67078 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 67082 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 67083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 67084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 67085 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67086 glUseProgram(program = 4) 67087 glUniform1fv(location = 1, count = 1, value = &0.5) 67088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67090 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67091 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 67092 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 67093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 67094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 67095 glUseProgram(program = 10) 67096 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67097 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 67098 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67099 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67100 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 67101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67102 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67104 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 67106 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 67107 glDisableVertexAttribArray(index = 0) 67108 glDisableVertexAttribArray(index = 1) 67109 glDisableVertexAttribArray(index = 2) 67110 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67111 glDisable(cap = GL_STENCIL_TEST) 67112 glDisable(cap = GL_SCISSOR_TEST) 67113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 67115 glDepthMask(flag = GL_TRUE) 67116 glBindVertexArray(array = 0) 67117 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 67118 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 67119 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 67120 glViewport(x = 0, y = 0, width = 375, height = 640) 67121 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 67122 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 67123 glUseProgram(program = 1) 67124 glEnable(cap = GL_CULL_FACE) 67125 glCullFace(mode = GL_BACK) 67126 glFrontFace(mode = GL_CCW) 67127 glEnable(cap = GL_BLEND) 67128 glDisable(cap = GL_DEPTH_TEST) 67129 glDisable(cap = GL_SCISSOR_TEST) 67130 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67131 glStencilMask(mask = 4294967295) 67132 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67133 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 67134 glActiveTexture(texture = GL_TEXTURE0) 67135 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 67136 glBindVertexArray(array = 2) 67137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 67138 glBufferData(target = GL_ARRAY_BUFFER, size = 139744, data = blob(139744), usage = GL_STREAM_DRAW) 67139 glEnableVertexAttribArray(index = 0) 67140 glEnableVertexAttribArray(index = 1) 67141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67142 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67143 glUniform1i(location = 12, v0 = 0) 67144 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 67145 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 67146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 67148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 67150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 67152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 67154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 67156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 67158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 67160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 67162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 67164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 67166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 67168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 67170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 67172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.126336, 0.1507882, 0.09373318, 0.2078431, 0.126336, 0.1507882, 0.09373318, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 67174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.11411, 0.1467128, 0.09780854, 0.2078431, 0.11411, 0.1467128, 0.09780854, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 67176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 67178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 67180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 67182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06520569, 0.1304114, 0.11411, 0.2078431, 0.06520569, 0.1304114, 0.11411, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 67184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05297963, 0.126336, 0.1181853, 0.2078431, 0.05297963, 0.126336, 0.1181853, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.329259, -1, 0, 0}) 67185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 67186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 67188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 138) 67190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 106) 67192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 90) 67194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 90) 67196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 90) 67198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2544, count = 90) 67200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2634, count = 90) 67202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2724, count = 126) 67204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5455748, 0.5817455, 0.3195079, 0.7686275, 0.5455748, 0.5817455, 0.3195079, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 78) 67206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4883045, 0.5636601, 0.3375932, 0.7686275, 0.4883045, 0.5636601, 0.3375932, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2928, count = 88) 67208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4310342, 0.5455748, 0.3556786, 0.7686275, 0.4310342, 0.5455748, 0.3556786, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 56) 67210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3072, count = 56) 67212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3195079, 0.5063899, 0.3948635, 0.7686275, 0.3195079, 0.5063899, 0.3948635, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 38) 67214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2622376, 0.4883045, 0.4129489, 0.7686275, 0.2622376, 0.4883045, 0.4129489, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 34) 67216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2049673, 0.4702192, 0.4310342, 0.7686275, 0.2049673, 0.4702192, 0.4310342, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 1.853677, -1, 0, 0}) 67217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 26) 67218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 106) 67220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 90) 67222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3422, count = 90) 67224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 104) 67226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 84) 67228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.782162, -1, 0, 0}) 67229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 38) 67230 glEnable(cap = GL_STENCIL_TEST) 67231 glStencilMask(mask = 255) 67232 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67233 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67235 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67236 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67237 glDisable(cap = GL_CULL_FACE) 67238 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3738, count = 29) 67239 glEnable(cap = GL_CULL_FACE) 67240 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 67242 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67243 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 60) 67245 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67246 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 4) 67248 glDisable(cap = GL_STENCIL_TEST) 67249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3831, count = 82) 67251 glEnable(cap = GL_STENCIL_TEST) 67252 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67253 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67255 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67256 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67257 glDisable(cap = GL_CULL_FACE) 67258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3913, count = 16) 67259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3963, count = 16) 67260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4013, count = 16) 67261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4063, count = 16) 67262 glEnable(cap = GL_CULL_FACE) 67263 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67265 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67266 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3929, count = 34) 67268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 34) 67269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 34) 67270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 34) 67271 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67272 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 4) 67274 glDisable(cap = GL_STENCIL_TEST) 67275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 58) 67277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 58) 67278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 58) 67279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 58) 67280 glEnable(cap = GL_STENCIL_TEST) 67281 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67282 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67284 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67285 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67286 glDisable(cap = GL_CULL_FACE) 67287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 73) 67288 glEnable(cap = GL_CULL_FACE) 67289 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 67291 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67292 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4422, count = 148) 67294 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67295 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 4) 67297 glDisable(cap = GL_STENCIL_TEST) 67298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4574, count = 182) 67300 glEnable(cap = GL_STENCIL_TEST) 67301 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67302 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67304 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67305 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67306 glDisable(cap = GL_CULL_FACE) 67307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4756, count = 16) 67308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4806, count = 16) 67309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4856, count = 16) 67310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4906, count = 16) 67311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4956, count = 16) 67312 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5006, count = 16) 67313 glEnable(cap = GL_CULL_FACE) 67314 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67316 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67317 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4772, count = 34) 67319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4822, count = 34) 67320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 34) 67321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4922, count = 34) 67322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 34) 67323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 34) 67324 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67325 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 4) 67327 glDisable(cap = GL_STENCIL_TEST) 67328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 58) 67330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 58) 67331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 58) 67332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 58) 67333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 58) 67334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 67335 glEnable(cap = GL_STENCIL_TEST) 67336 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67337 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67339 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67340 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67341 glDisable(cap = GL_CULL_FACE) 67342 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 60) 67343 glEnable(cap = GL_CULL_FACE) 67344 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 67346 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67347 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 122) 67349 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67350 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 4) 67352 glDisable(cap = GL_STENCIL_TEST) 67353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 192) 67355 glEnable(cap = GL_STENCIL_TEST) 67356 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67357 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67359 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67360 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67361 glDisable(cap = GL_CULL_FACE) 67362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5786, count = 16) 67363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5836, count = 16) 67364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5886, count = 16) 67365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5936, count = 16) 67366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5986, count = 16) 67367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6036, count = 16) 67368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6086, count = 16) 67369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6136, count = 16) 67370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6186, count = 16) 67371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6236, count = 16) 67372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6286, count = 16) 67373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6336, count = 16) 67374 glEnable(cap = GL_CULL_FACE) 67375 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67377 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67378 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5802, count = 34) 67380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5852, count = 34) 67381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 34) 67382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 34) 67383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6002, count = 34) 67384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6052, count = 34) 67385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6102, count = 34) 67386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6152, count = 34) 67387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 34) 67388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6252, count = 34) 67389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6302, count = 34) 67390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6352, count = 34) 67391 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67392 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6386, count = 4) 67394 glDisable(cap = GL_STENCIL_TEST) 67395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6390, count = 58) 67397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6448, count = 58) 67398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6506, count = 58) 67399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6564, count = 58) 67400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6622, count = 58) 67401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 58) 67402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6738, count = 58) 67403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6796, count = 58) 67404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6854, count = 58) 67405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6912, count = 58) 67406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6970, count = 58) 67407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7028, count = 58) 67408 glEnable(cap = GL_STENCIL_TEST) 67409 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67410 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67412 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67413 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67414 glDisable(cap = GL_CULL_FACE) 67415 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7086, count = 282) 67416 glEnable(cap = GL_CULL_FACE) 67417 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9932094, -0.1163399, 0, 0, 0.1163399, 0.9932094, 0, 0, -223.4555, -296.0133, 1, 0, 0.1843137, 0, 0.3294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 67419 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67420 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7368, count = 590) 67422 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67423 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7958, count = 4) 67425 glDisable(cap = GL_STENCIL_TEST) 67426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 67427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7962, count = 650) 67428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67429 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8612, count = 40) 67430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8652, count = 82) 67431 glDisableVertexAttribArray(index = 0) 67432 glDisableVertexAttribArray(index = 1) 67433 glBindVertexArray(array = 0) 67434 glDisable(cap = GL_CULL_FACE) 67435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67436 glUseProgram(program = 0) 67437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 67439 glBindVertexArray(array = 0) 67440 glActiveTexture(texture = GL_TEXTURE0) 67441 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 67442 glDisable(cap = GL_DEPTH_TEST) 67443 glDisable(cap = GL_STENCIL_TEST) 67444 glDisable(cap = GL_SCISSOR_TEST) 67445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67446 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 67447 glDepthMask(flag = GL_TRUE) 67448 glDepthFunc(func = GL_LESS) 67449 glClearDepth(depth = 1) 67450 glStencilMask(mask = 255) 67451 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67452 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67453 glDisable(cap = GL_BLEND) 67454 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 67455 glUseProgram(program = 0) 67456 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67457 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67458 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67459 glBindVertexArray(array = 1) 67460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67461 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 67462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67463 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 67464 glViewport(x = 0, y = 0, width = 375, height = 667) 67465 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 67466 glClearDepth(depth = 1) 67467 glEnable(cap = GL_DEPTH_TEST) 67468 glDepthFunc(func = GL_LESS) 67469 glDepthMask(flag = GL_TRUE) 67470 glDisable(cap = GL_BLEND) 67471 glDisable(cap = GL_CULL_FACE) 67472 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67473 glDisable(cap = GL_SCISSOR_TEST) 67474 glDisable(cap = GL_STENCIL_TEST) 67475 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 67476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 67477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 67478 glEnableVertexAttribArray(index = 0) 67479 glEnableVertexAttribArray(index = 1) 67480 glEnableVertexAttribArray(index = 2) 67481 glUseProgram(program = 4) 67482 glUniform1fv(location = 1, count = 1, value = &1) 67483 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67484 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67485 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67486 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 67487 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67488 glEnable(cap = GL_BLEND) 67489 glDepthMask(flag = GL_FALSE) 67490 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 67492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 67493 glUseProgram(program = 7) 67494 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 67499 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67502 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 67503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 67504 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 67505 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67506 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67507 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67508 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 67509 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 67510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 67511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 67512 glUseProgram(program = 10) 67513 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67514 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 67515 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67516 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67517 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 67518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67519 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 67523 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 67524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 67525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 67526 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67527 glUseProgram(program = 4) 67528 glUniform1fv(location = 1, count = 1, value = &0.5) 67529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67531 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67532 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 67533 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 67534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 67535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 67536 glUseProgram(program = 10) 67537 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67538 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 67539 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67540 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67541 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 67542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67543 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67545 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67546 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 67547 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 67548 glDisableVertexAttribArray(index = 0) 67549 glDisableVertexAttribArray(index = 1) 67550 glDisableVertexAttribArray(index = 2) 67551 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67552 glDisable(cap = GL_STENCIL_TEST) 67553 glDisable(cap = GL_SCISSOR_TEST) 67554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 67556 glDepthMask(flag = GL_TRUE) 67557 glBindVertexArray(array = 0) 67558 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 67559 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 67560 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 67561 glViewport(x = 0, y = 0, width = 375, height = 640) 67562 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 67563 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 67564 glUseProgram(program = 1) 67565 glEnable(cap = GL_CULL_FACE) 67566 glCullFace(mode = GL_BACK) 67567 glFrontFace(mode = GL_CCW) 67568 glEnable(cap = GL_BLEND) 67569 glDisable(cap = GL_DEPTH_TEST) 67570 glDisable(cap = GL_SCISSOR_TEST) 67571 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67572 glStencilMask(mask = 4294967295) 67573 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67574 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 67575 glActiveTexture(texture = GL_TEXTURE0) 67576 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 67577 glBindVertexArray(array = 2) 67578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 67579 glBufferData(target = GL_ARRAY_BUFFER, size = 139584, data = blob(139584), usage = GL_STREAM_DRAW) 67580 glEnableVertexAttribArray(index = 0) 67581 glEnableVertexAttribArray(index = 1) 67582 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67583 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67584 glUniform1i(location = 12, v0 = 0) 67585 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 67586 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 67587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 67589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 67591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 67593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 67595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 67597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 67599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 67601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 67603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 67605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 67607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 67609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 67611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 67613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.126336, 0.1507882, 0.09373318, 0.2078431, 0.126336, 0.1507882, 0.09373318, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 67615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.11411, 0.1467128, 0.09780854, 0.2078431, 0.11411, 0.1467128, 0.09780854, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 67617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 67619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 67621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 67623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06520569, 0.1304114, 0.11411, 0.2078431, 0.06520569, 0.1304114, 0.11411, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 67625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05297963, 0.126336, 0.1181853, 0.2078431, 0.05297963, 0.126336, 0.1181853, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320028, -1, 0, 0}) 67626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 67627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 67629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 138) 67631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 106) 67633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 90) 67635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 90) 67637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 90) 67639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2544, count = 90) 67641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2634, count = 90) 67643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151481, 0.6151481, 0.307574, 0.7843137, 0.6151481, 0.6151481, 0.307574, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2724, count = 126) 67645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.556709, 0.5936179, 0.3260285, 0.7843137, 0.556709, 0.5936179, 0.3260285, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 78) 67647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4982699, 0.5751634, 0.3444829, 0.7843137, 0.4982699, 0.5751634, 0.3444829, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2928, count = 88) 67649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4398309, 0.556709, 0.3629373, 0.7843137, 0.4398309, 0.556709, 0.3629373, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 56) 67651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3844675, 0.5382546, 0.3844675, 0.7843137, 0.3844675, 0.5382546, 0.3844675, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3072, count = 56) 67653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3260285, 0.5167243, 0.402922, 0.7843137, 0.3260285, 0.5167243, 0.402922, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 38) 67655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.4982699, 0.4213764, 0.7843137, 0.2675894, 0.4982699, 0.4213764, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 34) 67657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2091503, 0.4798155, 0.4398309, 0.7843137, 0.2091503, 0.4798155, 0.4398309, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 1.879385, -1, 0, 0}) 67658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 26) 67659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 106) 67661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 90) 67663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3422, count = 90) 67665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 104) 67667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 0.5351788, 0.6529181, 0.4138716, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 84) 67669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 0.3567859, 0.5922645, 0.4745252, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.766191, -1, 0, 0}) 67670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 38) 67671 glEnable(cap = GL_STENCIL_TEST) 67672 glStencilMask(mask = 255) 67673 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67674 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67676 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67677 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67678 glDisable(cap = GL_CULL_FACE) 67679 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3738, count = 29) 67680 glEnable(cap = GL_CULL_FACE) 67681 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 67683 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67684 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 60) 67686 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67687 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 4) 67689 glDisable(cap = GL_STENCIL_TEST) 67690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3831, count = 82) 67692 glEnable(cap = GL_STENCIL_TEST) 67693 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67694 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67696 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67697 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67698 glDisable(cap = GL_CULL_FACE) 67699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3913, count = 16) 67700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3963, count = 16) 67701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4013, count = 16) 67702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4063, count = 16) 67703 glEnable(cap = GL_CULL_FACE) 67704 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67706 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67707 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3929, count = 34) 67709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 34) 67710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 34) 67711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 34) 67712 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67713 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 4) 67715 glDisable(cap = GL_STENCIL_TEST) 67716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 58) 67718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 58) 67719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 58) 67720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 58) 67721 glEnable(cap = GL_STENCIL_TEST) 67722 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67723 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67725 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67726 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67727 glDisable(cap = GL_CULL_FACE) 67728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 71) 67729 glEnable(cap = GL_CULL_FACE) 67730 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 67732 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67733 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4420, count = 144) 67735 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67736 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4564, count = 4) 67738 glDisable(cap = GL_STENCIL_TEST) 67739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4568, count = 178) 67741 glEnable(cap = GL_STENCIL_TEST) 67742 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67743 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67745 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67746 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67747 glDisable(cap = GL_CULL_FACE) 67748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4746, count = 16) 67749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4796, count = 16) 67750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4846, count = 16) 67751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4896, count = 16) 67752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 67753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 67754 glEnable(cap = GL_CULL_FACE) 67755 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67757 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67758 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4762, count = 34) 67760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 34) 67761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 34) 67762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 34) 67763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 67764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 67765 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67766 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 4) 67768 glDisable(cap = GL_STENCIL_TEST) 67769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 58) 67771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 58) 67772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5166, count = 58) 67773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 58) 67774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 58) 67775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 58) 67776 glEnable(cap = GL_STENCIL_TEST) 67777 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67778 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67780 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67781 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67782 glDisable(cap = GL_CULL_FACE) 67783 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5398, count = 60) 67784 glEnable(cap = GL_CULL_FACE) 67785 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 67787 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67788 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 122) 67790 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67791 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 4) 67793 glDisable(cap = GL_STENCIL_TEST) 67794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 67795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 192) 67796 glEnable(cap = GL_STENCIL_TEST) 67797 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67798 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67800 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67801 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67802 glDisable(cap = GL_CULL_FACE) 67803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5776, count = 16) 67804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5826, count = 16) 67805 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5876, count = 16) 67806 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5926, count = 16) 67807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5976, count = 16) 67808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6026, count = 16) 67809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6076, count = 16) 67810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6126, count = 16) 67811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6176, count = 16) 67812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6226, count = 16) 67813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6276, count = 16) 67814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6326, count = 16) 67815 glEnable(cap = GL_CULL_FACE) 67816 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67818 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67819 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5792, count = 34) 67821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5842, count = 34) 67822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 34) 67823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5942, count = 34) 67824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5992, count = 34) 67825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6042, count = 34) 67826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6092, count = 34) 67827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6142, count = 34) 67828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6192, count = 34) 67829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6242, count = 34) 67830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6292, count = 34) 67831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6342, count = 34) 67832 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67833 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6376, count = 4) 67835 glDisable(cap = GL_STENCIL_TEST) 67836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 67837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6380, count = 58) 67838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6438, count = 58) 67839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6496, count = 58) 67840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 58) 67841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6612, count = 58) 67842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6670, count = 58) 67843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6728, count = 58) 67844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6786, count = 58) 67845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6844, count = 58) 67846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6902, count = 58) 67847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6960, count = 58) 67848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 58) 67849 glEnable(cap = GL_STENCIL_TEST) 67850 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67851 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 67852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 67853 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 67854 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 67855 glDisable(cap = GL_CULL_FACE) 67856 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7076, count = 282) 67857 glEnable(cap = GL_CULL_FACE) 67858 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9938465, -0.1107664, 0, 0, 0.1107664, 0.9938465, 0, 0, -221.7914, -297.2622, 1, 0, 0.1960784, 0, 0.3372549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 67860 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 67861 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7358, count = 590) 67863 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 67864 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 67865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7948, count = 4) 67866 glDisable(cap = GL_STENCIL_TEST) 67867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 67868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7952, count = 650) 67869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 67870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8602, count = 40) 67871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8642, count = 82) 67872 glDisableVertexAttribArray(index = 0) 67873 glDisableVertexAttribArray(index = 1) 67874 glBindVertexArray(array = 0) 67875 glDisable(cap = GL_CULL_FACE) 67876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67877 glUseProgram(program = 0) 67878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 67880 glBindVertexArray(array = 0) 67881 glActiveTexture(texture = GL_TEXTURE0) 67882 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 67883 glDisable(cap = GL_DEPTH_TEST) 67884 glDisable(cap = GL_STENCIL_TEST) 67885 glDisable(cap = GL_SCISSOR_TEST) 67886 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67887 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 67888 glDepthMask(flag = GL_TRUE) 67889 glDepthFunc(func = GL_LESS) 67890 glClearDepth(depth = 1) 67891 glStencilMask(mask = 255) 67892 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 67893 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 67894 glDisable(cap = GL_BLEND) 67895 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 67896 glUseProgram(program = 0) 67897 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67899 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 67900 glBindVertexArray(array = 1) 67901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67902 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 67903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67904 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 67905 glViewport(x = 0, y = 0, width = 375, height = 667) 67906 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 67907 glClearDepth(depth = 1) 67908 glEnable(cap = GL_DEPTH_TEST) 67909 glDepthFunc(func = GL_LESS) 67910 glDepthMask(flag = GL_TRUE) 67911 glDisable(cap = GL_BLEND) 67912 glDisable(cap = GL_CULL_FACE) 67913 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 67914 glDisable(cap = GL_SCISSOR_TEST) 67915 glDisable(cap = GL_STENCIL_TEST) 67916 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 67917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 67918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 67919 glEnableVertexAttribArray(index = 0) 67920 glEnableVertexAttribArray(index = 1) 67921 glEnableVertexAttribArray(index = 2) 67922 glUseProgram(program = 4) 67923 glUniform1fv(location = 1, count = 1, value = &1) 67924 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67926 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67927 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 67928 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67929 glEnable(cap = GL_BLEND) 67930 glDepthMask(flag = GL_FALSE) 67931 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 67933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 67934 glUseProgram(program = 7) 67935 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67936 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 67940 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 67941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 67942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 67943 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 67944 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 67945 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 67946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67948 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67949 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 67950 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 67951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 67952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 67953 glUseProgram(program = 10) 67954 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67955 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 67956 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67957 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67958 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 67959 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67960 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67962 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67963 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 67964 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 67965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 67966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 67967 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67968 glUseProgram(program = 4) 67969 glUniform1fv(location = 1, count = 1, value = &0.5) 67970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67971 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 67972 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 67973 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 67974 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 67975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 67976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 67977 glUseProgram(program = 10) 67978 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 67979 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 67980 glUniform1fv(location = 2, count = 1, value = &0.1851852) 67981 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 67982 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 67983 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 67984 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 67985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 67986 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 67987 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 67988 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 67989 glDisableVertexAttribArray(index = 0) 67990 glDisableVertexAttribArray(index = 1) 67991 glDisableVertexAttribArray(index = 2) 67992 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 67993 glDisable(cap = GL_STENCIL_TEST) 67994 glDisable(cap = GL_SCISSOR_TEST) 67995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 67996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 67997 glDepthMask(flag = GL_TRUE) 67998 glBindVertexArray(array = 0) 67999 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 68000 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 68001 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 68002 glViewport(x = 0, y = 0, width = 375, height = 640) 68003 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 68004 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68005 glUseProgram(program = 1) 68006 glEnable(cap = GL_CULL_FACE) 68007 glCullFace(mode = GL_BACK) 68008 glFrontFace(mode = GL_CCW) 68009 glEnable(cap = GL_BLEND) 68010 glDisable(cap = GL_DEPTH_TEST) 68011 glDisable(cap = GL_SCISSOR_TEST) 68012 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68013 glStencilMask(mask = 4294967295) 68014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 68016 glActiveTexture(texture = GL_TEXTURE0) 68017 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 68018 glBindVertexArray(array = 2) 68019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 68020 glBufferData(target = GL_ARRAY_BUFFER, size = 139488, data = blob(139488), usage = GL_STREAM_DRAW) 68021 glEnableVertexAttribArray(index = 0) 68022 glEnableVertexAttribArray(index = 1) 68023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68025 glUniform1i(location = 12, v0 = 0) 68026 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 68027 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 68028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 68030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 68032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 68034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 68036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 68038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 68040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 68042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 68044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 68046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 68048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 68050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1479431, 0.15594, 0.08396771, 0.2039216, 0.1479431, 0.15594, 0.08396771, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 68052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 68054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 68056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 68058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 68060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08796617, 0.1359477, 0.10396, 0.2039216, 0.08796617, 0.1359477, 0.10396, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 68062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 68064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 68066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.310201, -1, 0, 0}) 68067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 68068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 68070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 138) 68072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 106) 68074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 90) 68076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 90) 68078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 90) 68080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2544, count = 90) 68082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2634, count = 90) 68084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.627451, 0.627451, 0.3137255, 0.8, 0.627451, 0.627451, 0.3137255, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2724, count = 126) 68086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5678431, 0.6054902, 0.332549, 0.8, 0.5678431, 0.6054902, 0.332549, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2850, count = 78) 68088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5082353, 0.5866667, 0.3513726, 0.8, 0.5082353, 0.5866667, 0.3513726, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2928, count = 88) 68090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4486275, 0.5678431, 0.3701961, 0.8, 0.4486275, 0.5678431, 0.3701961, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3016, count = 56) 68092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3921569, 0.5490196, 0.3921569, 0.8, 0.3921569, 0.5490196, 0.3921569, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3072, count = 56) 68094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.332549, 0.5270588, 0.4109804, 0.8, 0.332549, 0.5270588, 0.4109804, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 42) 68096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2729412, 0.5082353, 0.4298039, 0.8, 0.2729412, 0.5082353, 0.4298039, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 34) 68098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133334, 0.4894118, 0.4486275, 0.8, 0.2133334, 0.4894118, 0.4486275, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 1.910392, -1, 0, 0}) 68099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 26) 68100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3230, count = 106) 68102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3336, count = 90) 68104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3426, count = 90) 68106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3516, count = 104) 68108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5305652, 0.6472895, 0.4103037, 0.9019608, 0.5305652, 0.6472895, 0.4103037, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 84) 68110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.5871588, 0.4704345, 0.9019608, 0.3537101, 0.5871588, 0.4704345, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.746092, -1, 0, 0}) 68111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 38) 68112 glEnable(cap = GL_STENCIL_TEST) 68113 glStencilMask(mask = 255) 68114 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68115 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68117 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68118 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68119 glDisable(cap = GL_CULL_FACE) 68120 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3742, count = 29) 68121 glEnable(cap = GL_CULL_FACE) 68122 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 68124 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68125 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3771, count = 60) 68127 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68128 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3831, count = 4) 68130 glDisable(cap = GL_STENCIL_TEST) 68131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3835, count = 82) 68133 glEnable(cap = GL_STENCIL_TEST) 68134 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68135 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68137 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68138 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68139 glDisable(cap = GL_CULL_FACE) 68140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3917, count = 16) 68141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3967, count = 16) 68142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4017, count = 16) 68143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4067, count = 16) 68144 glEnable(cap = GL_CULL_FACE) 68145 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68147 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68148 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3933, count = 34) 68150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3983, count = 34) 68151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 34) 68152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 34) 68153 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68154 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 4) 68156 glDisable(cap = GL_STENCIL_TEST) 68157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4121, count = 58) 68159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 58) 68160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 58) 68161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 58) 68162 glEnable(cap = GL_STENCIL_TEST) 68163 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68164 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68166 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68167 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68168 glDisable(cap = GL_CULL_FACE) 68169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 69) 68170 glEnable(cap = GL_CULL_FACE) 68171 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 68173 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68174 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4422, count = 140) 68176 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68177 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4562, count = 4) 68179 glDisable(cap = GL_STENCIL_TEST) 68180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4566, count = 174) 68182 glEnable(cap = GL_STENCIL_TEST) 68183 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68184 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68186 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68187 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68188 glDisable(cap = GL_CULL_FACE) 68189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4740, count = 16) 68190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4790, count = 16) 68191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4840, count = 16) 68192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4890, count = 16) 68193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4940, count = 16) 68194 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4990, count = 16) 68195 glEnable(cap = GL_CULL_FACE) 68196 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68198 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68199 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4756, count = 34) 68201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4806, count = 34) 68202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 34) 68203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4906, count = 34) 68204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4956, count = 34) 68205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 34) 68206 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68207 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 4) 68209 glDisable(cap = GL_STENCIL_TEST) 68210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 58) 68212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5102, count = 58) 68213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5160, count = 58) 68214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5218, count = 58) 68215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 58) 68216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 58) 68217 glEnable(cap = GL_STENCIL_TEST) 68218 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68219 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68221 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68222 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68223 glDisable(cap = GL_CULL_FACE) 68224 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5392, count = 60) 68225 glEnable(cap = GL_CULL_FACE) 68226 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 68228 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68229 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 122) 68231 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68232 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 4) 68234 glDisable(cap = GL_STENCIL_TEST) 68235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 192) 68237 glEnable(cap = GL_STENCIL_TEST) 68238 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68239 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68241 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68242 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68243 glDisable(cap = GL_CULL_FACE) 68244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5770, count = 16) 68245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5820, count = 16) 68246 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5870, count = 16) 68247 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5920, count = 16) 68248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5970, count = 16) 68249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6020, count = 16) 68250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6070, count = 16) 68251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6120, count = 16) 68252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6170, count = 16) 68253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6220, count = 16) 68254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6270, count = 16) 68255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6320, count = 16) 68256 glEnable(cap = GL_CULL_FACE) 68257 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68259 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68260 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 34) 68262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 34) 68263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5886, count = 34) 68264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5936, count = 34) 68265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5986, count = 34) 68266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6036, count = 34) 68267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6086, count = 34) 68268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6136, count = 34) 68269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6186, count = 34) 68270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6236, count = 34) 68271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6286, count = 34) 68272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6336, count = 34) 68273 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68274 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6370, count = 4) 68276 glDisable(cap = GL_STENCIL_TEST) 68277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6374, count = 58) 68279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 58) 68280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6490, count = 58) 68281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6548, count = 58) 68282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6606, count = 58) 68283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6664, count = 58) 68284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6722, count = 58) 68285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6780, count = 58) 68286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6838, count = 58) 68287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6896, count = 58) 68288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6954, count = 58) 68289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7012, count = 58) 68290 glEnable(cap = GL_STENCIL_TEST) 68291 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68292 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68294 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68295 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68296 glDisable(cap = GL_CULL_FACE) 68297 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7070, count = 282) 68298 glEnable(cap = GL_CULL_FACE) 68299 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9945948, -0.1038328, 0, 0, 0.1038328, 0.9945948, 0, 0, -219.713, -298.8017, 1, 0, 0.2117647, 0, 0.3490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 68301 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68302 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7352, count = 590) 68304 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68305 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7942, count = 4) 68307 glDisable(cap = GL_STENCIL_TEST) 68308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 68309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7946, count = 650) 68310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8596, count = 40) 68312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8636, count = 82) 68313 glDisableVertexAttribArray(index = 0) 68314 glDisableVertexAttribArray(index = 1) 68315 glBindVertexArray(array = 0) 68316 glDisable(cap = GL_CULL_FACE) 68317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68318 glUseProgram(program = 0) 68319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 68321 glBindVertexArray(array = 0) 68322 glActiveTexture(texture = GL_TEXTURE0) 68323 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 68324 glDisable(cap = GL_DEPTH_TEST) 68325 glDisable(cap = GL_STENCIL_TEST) 68326 glDisable(cap = GL_SCISSOR_TEST) 68327 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68328 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 68329 glDepthMask(flag = GL_TRUE) 68330 glDepthFunc(func = GL_LESS) 68331 glClearDepth(depth = 1) 68332 glStencilMask(mask = 255) 68333 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68334 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68335 glDisable(cap = GL_BLEND) 68336 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 68337 glUseProgram(program = 0) 68338 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68339 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68340 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68341 glBindVertexArray(array = 1) 68342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 68343 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 68344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 68345 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 68346 glViewport(x = 0, y = 0, width = 375, height = 667) 68347 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 68348 glClearDepth(depth = 1) 68349 glEnable(cap = GL_DEPTH_TEST) 68350 glDepthFunc(func = GL_LESS) 68351 glDepthMask(flag = GL_TRUE) 68352 glDisable(cap = GL_BLEND) 68353 glDisable(cap = GL_CULL_FACE) 68354 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68355 glDisable(cap = GL_SCISSOR_TEST) 68356 glDisable(cap = GL_STENCIL_TEST) 68357 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 68359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 68360 glEnableVertexAttribArray(index = 0) 68361 glEnableVertexAttribArray(index = 1) 68362 glEnableVertexAttribArray(index = 2) 68363 glUseProgram(program = 4) 68364 glUniform1fv(location = 1, count = 1, value = &1) 68365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68366 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68367 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68368 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 68369 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68370 glEnable(cap = GL_BLEND) 68371 glDepthMask(flag = GL_FALSE) 68372 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 68374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 68375 glUseProgram(program = 7) 68376 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68377 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68379 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68380 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 68381 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 68383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 68384 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 68385 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 68386 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 68387 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68388 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68389 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68390 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 68391 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 68392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 68393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 68394 glUseProgram(program = 10) 68395 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68396 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 68397 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68398 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68399 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 68400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68401 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68403 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68404 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 68405 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 68406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 68407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 68408 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68409 glUseProgram(program = 4) 68410 glUniform1fv(location = 1, count = 1, value = &0.5) 68411 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68412 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68413 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68414 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 68415 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 68416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 68417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 68418 glUseProgram(program = 10) 68419 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68420 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 68421 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68422 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68423 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 68424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68425 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68426 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68427 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68428 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 68429 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 68430 glDisableVertexAttribArray(index = 0) 68431 glDisableVertexAttribArray(index = 1) 68432 glDisableVertexAttribArray(index = 2) 68433 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68434 glDisable(cap = GL_STENCIL_TEST) 68435 glDisable(cap = GL_SCISSOR_TEST) 68436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 68438 glDepthMask(flag = GL_TRUE) 68439 glBindVertexArray(array = 0) 68440 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 68441 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 68442 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68443 glBindVertexArray(array = 1) 68444 glViewport(x = 0, y = 0, width = 375, height = 667) 68445 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 68446 glClearDepth(depth = 1) 68447 glEnable(cap = GL_DEPTH_TEST) 68448 glDepthFunc(func = GL_LESS) 68449 glDepthMask(flag = GL_TRUE) 68450 glDisable(cap = GL_BLEND) 68451 glDisable(cap = GL_CULL_FACE) 68452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68453 glDisable(cap = GL_SCISSOR_TEST) 68454 glDisable(cap = GL_STENCIL_TEST) 68455 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 68457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 68458 glEnableVertexAttribArray(index = 0) 68459 glEnableVertexAttribArray(index = 1) 68460 glEnableVertexAttribArray(index = 2) 68461 glUseProgram(program = 4) 68462 glUniform1fv(location = 1, count = 1, value = &1) 68463 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68464 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68465 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68466 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 68467 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68468 glEnable(cap = GL_BLEND) 68469 glDepthMask(flag = GL_FALSE) 68470 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 68472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 68473 glUseProgram(program = 7) 68474 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68477 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 68479 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 68481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 68482 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 68483 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 68484 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 68485 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68487 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68488 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 68489 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 68490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 68491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 68492 glUseProgram(program = 10) 68493 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68494 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 68495 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68496 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68497 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 68498 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68499 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68501 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 68503 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 68504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 68505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 68506 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68507 glUseProgram(program = 4) 68508 glUniform1fv(location = 1, count = 1, value = &0.5) 68509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 68513 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 68514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 68515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 68516 glUseProgram(program = 10) 68517 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68518 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 68519 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68520 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68521 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 68522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68523 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68525 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 68527 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 68528 glDisableVertexAttribArray(index = 0) 68529 glDisableVertexAttribArray(index = 1) 68530 glDisableVertexAttribArray(index = 2) 68531 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68532 glDisable(cap = GL_STENCIL_TEST) 68533 glDisable(cap = GL_SCISSOR_TEST) 68534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 68536 glDepthMask(flag = GL_TRUE) 68537 glBindVertexArray(array = 0) 68538 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 68539 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 68540 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 68541 glViewport(x = 0, y = 0, width = 375, height = 640) 68542 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 68543 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68544 glUseProgram(program = 1) 68545 glEnable(cap = GL_CULL_FACE) 68546 glCullFace(mode = GL_BACK) 68547 glFrontFace(mode = GL_CCW) 68548 glEnable(cap = GL_BLEND) 68549 glDisable(cap = GL_DEPTH_TEST) 68550 glDisable(cap = GL_SCISSOR_TEST) 68551 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68552 glStencilMask(mask = 4294967295) 68553 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68554 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 68555 glActiveTexture(texture = GL_TEXTURE0) 68556 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 68557 glBindVertexArray(array = 2) 68558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 68559 glBufferData(target = GL_ARRAY_BUFFER, size = 139392, data = blob(139392), usage = GL_STREAM_DRAW) 68560 glEnableVertexAttribArray(index = 0) 68561 glEnableVertexAttribArray(index = 1) 68562 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68563 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68564 glUniform1i(location = 12, v0 = 0) 68565 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 68566 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 68567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 68569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 68571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 68573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 68575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 68577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 68579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 68581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 68583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 68585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 68587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 68589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 68591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 68593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 38) 68595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 30) 68597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1746, count = 30) 68599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1776, count = 30) 68601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1806, count = 22) 68603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 22) 68605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.300142, -1, 0, 0}) 68606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 18) 68607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 154) 68609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 138) 68611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2160, count = 106) 68613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2266, count = 90) 68615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2356, count = 90) 68617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2446, count = 90) 68619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 90) 68621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2626, count = 90) 68623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2716, count = 126) 68625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5845444, 0.6232988, 0.3423299, 0.8235294, 0.5845444, 0.6232988, 0.3423299, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2842, count = 90) 68627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5231834, 0.6039216, 0.361707, 0.8235294, 0.5231834, 0.6039216, 0.361707, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 88) 68629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4618224, 0.5845444, 0.3810842, 0.8235294, 0.4618224, 0.5845444, 0.3810842, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3020, count = 56) 68631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4036909, 0.5651672, 0.4036909, 0.8235294, 0.4036909, 0.5651672, 0.4036909, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3076, count = 56) 68633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3423299, 0.5425606, 0.4230681, 0.8235294, 0.3423299, 0.5425606, 0.4230681, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 42) 68635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2809689, 0.5231834, 0.4424452, 0.8235294, 0.2809689, 0.5231834, 0.4424452, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3174, count = 34) 68637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2196079, 0.5038062, 0.4618224, 0.8235294, 0.2196079, 0.5038062, 0.4618224, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.94892, -1, 0, 0}) 68638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 26) 68639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 106) 68641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 90) 68643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3430, count = 90) 68645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 0.7043445, 0.7043445, 0.3521723, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3520, count = 104) 68647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5282584, 0.6444752, 0.4085198, 0.8980392, 0.5282584, 0.6444752, 0.4085198, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 84) 68649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3521723, 0.5846059, 0.4683891, 0.8980392, 0.3521723, 0.5846059, 0.4683891, 0.8980392, 1, 1, 1, 1, 0, 0, 0, 1, 4.719656, -1, 0, 0}) 68650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3708, count = 38) 68651 glEnable(cap = GL_STENCIL_TEST) 68652 glStencilMask(mask = 255) 68653 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68654 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68656 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68657 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68658 glDisable(cap = GL_CULL_FACE) 68659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3746, count = 27) 68660 glEnable(cap = GL_CULL_FACE) 68661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 68663 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68664 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3773, count = 56) 68666 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68667 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3829, count = 4) 68669 glDisable(cap = GL_STENCIL_TEST) 68670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3833, count = 78) 68672 glEnable(cap = GL_STENCIL_TEST) 68673 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68674 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68676 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68677 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68678 glDisable(cap = GL_CULL_FACE) 68679 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3911, count = 16) 68680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3961, count = 16) 68681 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4011, count = 16) 68682 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4061, count = 16) 68683 glEnable(cap = GL_CULL_FACE) 68684 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68686 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68687 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3927, count = 34) 68689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3977, count = 34) 68690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4027, count = 34) 68691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4077, count = 34) 68692 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68693 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4111, count = 4) 68695 glDisable(cap = GL_STENCIL_TEST) 68696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4115, count = 58) 68698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4173, count = 58) 68699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 58) 68700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4289, count = 58) 68701 glEnable(cap = GL_STENCIL_TEST) 68702 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68703 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68705 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68706 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68707 glDisable(cap = GL_CULL_FACE) 68708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4347, count = 69) 68709 glEnable(cap = GL_CULL_FACE) 68710 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 68712 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68713 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4416, count = 140) 68715 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68716 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4556, count = 4) 68718 glDisable(cap = GL_STENCIL_TEST) 68719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4560, count = 174) 68721 glEnable(cap = GL_STENCIL_TEST) 68722 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68723 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68725 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68726 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68727 glDisable(cap = GL_CULL_FACE) 68728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4734, count = 16) 68729 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4784, count = 16) 68730 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4834, count = 16) 68731 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4884, count = 16) 68732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4934, count = 16) 68733 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4984, count = 16) 68734 glEnable(cap = GL_CULL_FACE) 68735 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68737 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68738 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4750, count = 34) 68740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4800, count = 34) 68741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4850, count = 34) 68742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4900, count = 34) 68743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4950, count = 34) 68744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5000, count = 34) 68745 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68746 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 4) 68748 glDisable(cap = GL_STENCIL_TEST) 68749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 58) 68751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 58) 68752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5154, count = 58) 68753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 58) 68754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 58) 68755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5328, count = 58) 68756 glEnable(cap = GL_STENCIL_TEST) 68757 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68758 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68760 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68761 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68762 glDisable(cap = GL_CULL_FACE) 68763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 60) 68764 glEnable(cap = GL_CULL_FACE) 68765 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 68767 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68768 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 122) 68770 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68771 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 4) 68773 glDisable(cap = GL_STENCIL_TEST) 68774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 68775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 192) 68776 glEnable(cap = GL_STENCIL_TEST) 68777 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68778 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68780 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68781 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68782 glDisable(cap = GL_CULL_FACE) 68783 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5764, count = 16) 68784 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5814, count = 16) 68785 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5864, count = 16) 68786 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5914, count = 16) 68787 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5964, count = 16) 68788 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6014, count = 16) 68789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6064, count = 16) 68790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6114, count = 16) 68791 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6164, count = 16) 68792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6214, count = 16) 68793 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6264, count = 16) 68794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6314, count = 16) 68795 glEnable(cap = GL_CULL_FACE) 68796 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68798 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68799 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5780, count = 34) 68801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 34) 68802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 34) 68803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5930, count = 34) 68804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5980, count = 34) 68805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6030, count = 34) 68806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6080, count = 34) 68807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6130, count = 34) 68808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6180, count = 34) 68809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6230, count = 34) 68810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6280, count = 34) 68811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6330, count = 34) 68812 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68813 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6364, count = 4) 68815 glDisable(cap = GL_STENCIL_TEST) 68816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 68817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 58) 68818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6426, count = 58) 68819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6484, count = 58) 68820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 58) 68821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6600, count = 58) 68822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 58) 68823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6716, count = 58) 68824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6774, count = 58) 68825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6832, count = 58) 68826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6890, count = 58) 68827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6948, count = 58) 68828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7006, count = 58) 68829 glEnable(cap = GL_STENCIL_TEST) 68830 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68831 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 68832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 68833 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 68834 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 68835 glDisable(cap = GL_CULL_FACE) 68836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7064, count = 282) 68837 glEnable(cap = GL_CULL_FACE) 68838 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9954921, -0.0948441, 0, 0, 0.0948441, 0.9954921, 0, 0, -217.0049, -300.7742, 1, 0, 0.2352941, 0, 0.3607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 68840 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 68841 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7346, count = 590) 68843 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 68844 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 68845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7936, count = 4) 68846 glDisable(cap = GL_STENCIL_TEST) 68847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 68848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7940, count = 650) 68849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 68850 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8590, count = 40) 68851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8630, count = 82) 68852 glDisableVertexAttribArray(index = 0) 68853 glDisableVertexAttribArray(index = 1) 68854 glBindVertexArray(array = 0) 68855 glDisable(cap = GL_CULL_FACE) 68856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68857 glUseProgram(program = 0) 68858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 68860 glBindVertexArray(array = 0) 68861 glActiveTexture(texture = GL_TEXTURE0) 68862 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 68863 glDisable(cap = GL_DEPTH_TEST) 68864 glDisable(cap = GL_STENCIL_TEST) 68865 glDisable(cap = GL_SCISSOR_TEST) 68866 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68867 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 68868 glDepthMask(flag = GL_TRUE) 68869 glDepthFunc(func = GL_LESS) 68870 glClearDepth(depth = 1) 68871 glStencilMask(mask = 255) 68872 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68873 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 68874 glDisable(cap = GL_BLEND) 68875 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 68876 glUseProgram(program = 0) 68877 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68878 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68879 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 68880 glBindVertexArray(array = 1) 68881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 68882 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 68883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 68884 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 68885 glViewport(x = 0, y = 0, width = 375, height = 667) 68886 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 68887 glClearDepth(depth = 1) 68888 glEnable(cap = GL_DEPTH_TEST) 68889 glDepthFunc(func = GL_LESS) 68890 glDepthMask(flag = GL_TRUE) 68891 glDisable(cap = GL_BLEND) 68892 glDisable(cap = GL_CULL_FACE) 68893 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68894 glDisable(cap = GL_SCISSOR_TEST) 68895 glDisable(cap = GL_STENCIL_TEST) 68896 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 68898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 68899 glEnableVertexAttribArray(index = 0) 68900 glEnableVertexAttribArray(index = 1) 68901 glEnableVertexAttribArray(index = 2) 68902 glUseProgram(program = 4) 68903 glUniform1fv(location = 1, count = 1, value = &1) 68904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68907 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 68908 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68909 glEnable(cap = GL_BLEND) 68910 glDepthMask(flag = GL_FALSE) 68911 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 68913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 68914 glUseProgram(program = 7) 68915 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68918 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 68920 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 68921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 68922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 68923 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 68924 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 68925 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 68926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68927 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68928 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68929 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 68930 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 68931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 68932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 68933 glUseProgram(program = 10) 68934 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68935 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 68936 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68937 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68938 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 68939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68940 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 68944 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 68945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 68946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 68947 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68948 glUseProgram(program = 4) 68949 glUniform1fv(location = 1, count = 1, value = &0.5) 68950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 68952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 68953 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 68954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 68955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 68956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 68957 glUseProgram(program = 10) 68958 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 68959 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 68960 glUniform1fv(location = 2, count = 1, value = &0.1851852) 68961 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 68962 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 68963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 68964 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 68965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 68966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 68967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 68968 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 68969 glDisableVertexAttribArray(index = 0) 68970 glDisableVertexAttribArray(index = 1) 68971 glDisableVertexAttribArray(index = 2) 68972 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 68973 glDisable(cap = GL_STENCIL_TEST) 68974 glDisable(cap = GL_SCISSOR_TEST) 68975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 68976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 68977 glDepthMask(flag = GL_TRUE) 68978 glBindVertexArray(array = 0) 68979 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 68980 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 68981 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 68982 glViewport(x = 0, y = 0, width = 375, height = 640) 68983 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 68984 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 68985 glUseProgram(program = 1) 68986 glEnable(cap = GL_CULL_FACE) 68987 glCullFace(mode = GL_BACK) 68988 glFrontFace(mode = GL_CCW) 68989 glEnable(cap = GL_BLEND) 68990 glDisable(cap = GL_DEPTH_TEST) 68991 glDisable(cap = GL_SCISSOR_TEST) 68992 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 68993 glStencilMask(mask = 4294967295) 68994 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 68995 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 68996 glActiveTexture(texture = GL_TEXTURE0) 68997 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 68998 glBindVertexArray(array = 2) 68999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 69000 glBufferData(target = GL_ARRAY_BUFFER, size = 139456, data = blob(139456), usage = GL_STREAM_DRAW) 69001 glEnableVertexAttribArray(index = 0) 69002 glEnableVertexAttribArray(index = 1) 69003 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69004 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69005 glUniform1i(location = 12, v0 = 0) 69006 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 69007 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 69008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 69010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 69012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 69014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 69016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 69018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 69020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 69022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 69024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 69026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 69028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 69030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 69032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 69034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 34) 69036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1712, count = 30) 69038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1742, count = 30) 69040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 30) 69042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1802, count = 22) 69044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 22) 69046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.295055, -1, 0, 0}) 69047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 18) 69048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 154) 69050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2018, count = 138) 69052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2156, count = 90) 69054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2246, count = 90) 69056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2336, count = 90) 69058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 90) 69060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 90) 69062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 90) 69064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2696, count = 126) 69066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5928951, 0.632203, 0.3472203, 0.8352941, 0.5928951, 0.632203, 0.3472203, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2822, count = 102) 69068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5306575, 0.6125491, 0.3668743, 0.8352941, 0.5306575, 0.6125491, 0.3668743, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2924, count = 78) 69070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4684199, 0.5928951, 0.3865283, 0.8352941, 0.4684199, 0.5928951, 0.3865283, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 56) 69072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 0.4094579, 0.5732411, 0.4094579, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3058, count = 56) 69074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3472203, 0.5503114, 0.4291119, 0.8352941, 0.3472203, 0.5503114, 0.4291119, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3114, count = 46) 69076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2849827, 0.5306575, 0.4487659, 0.8352941, 0.2849827, 0.5306575, 0.4487659, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 34) 69078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2227451, 0.5110035, 0.4684199, 0.8352941, 0.2227451, 0.5110035, 0.4684199, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.973696, -1, 0, 0}) 69079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 26) 69080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 122) 69082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3342, count = 90) 69084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 90) 69086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 104) 69088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.6416609, 0.4067359, 0.8941177, 0.5259516, 0.6416609, 0.4067359, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 76) 69090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3506344, 0.5820531, 0.4663437, 0.8941177, 0.3506344, 0.5820531, 0.4663437, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.701667, -1, 0, 0}) 69091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 38) 69092 glEnable(cap = GL_STENCIL_TEST) 69093 glStencilMask(mask = 255) 69094 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69095 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69097 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69098 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69099 glDisable(cap = GL_CULL_FACE) 69100 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3740, count = 27) 69101 glEnable(cap = GL_CULL_FACE) 69102 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 69104 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69105 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3767, count = 56) 69107 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69108 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3823, count = 4) 69110 glDisable(cap = GL_STENCIL_TEST) 69111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 78) 69113 glEnable(cap = GL_STENCIL_TEST) 69114 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69115 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69117 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69118 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69119 glDisable(cap = GL_CULL_FACE) 69120 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3905, count = 16) 69121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3955, count = 16) 69122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4005, count = 16) 69123 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4055, count = 16) 69124 glEnable(cap = GL_CULL_FACE) 69125 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69127 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69128 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3921, count = 34) 69130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3971, count = 34) 69131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4021, count = 34) 69132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4071, count = 34) 69133 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69134 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4105, count = 4) 69136 glDisable(cap = GL_STENCIL_TEST) 69137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4109, count = 58) 69139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 58) 69140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 58) 69141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 58) 69142 glEnable(cap = GL_STENCIL_TEST) 69143 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69144 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69146 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69147 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69148 glDisable(cap = GL_CULL_FACE) 69149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 71) 69150 glEnable(cap = GL_CULL_FACE) 69151 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 69153 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69154 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4412, count = 144) 69156 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69157 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4556, count = 4) 69159 glDisable(cap = GL_STENCIL_TEST) 69160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4560, count = 178) 69162 glEnable(cap = GL_STENCIL_TEST) 69163 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69164 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69166 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69167 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69168 glDisable(cap = GL_CULL_FACE) 69169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4738, count = 16) 69170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4788, count = 16) 69171 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4838, count = 16) 69172 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4888, count = 16) 69173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4938, count = 16) 69174 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4988, count = 16) 69175 glEnable(cap = GL_CULL_FACE) 69176 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69178 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69179 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4754, count = 34) 69181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4804, count = 34) 69182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4854, count = 34) 69183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4904, count = 34) 69184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4954, count = 34) 69185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 34) 69186 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69187 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5038, count = 4) 69189 glDisable(cap = GL_STENCIL_TEST) 69190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 58) 69192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 58) 69193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 58) 69194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5216, count = 58) 69195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 58) 69196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 58) 69197 glEnable(cap = GL_STENCIL_TEST) 69198 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69199 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69201 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69202 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69203 glDisable(cap = GL_CULL_FACE) 69204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 60) 69205 glEnable(cap = GL_CULL_FACE) 69206 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 69208 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69209 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 122) 69211 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69212 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 4) 69214 glDisable(cap = GL_STENCIL_TEST) 69215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 192) 69217 glEnable(cap = GL_STENCIL_TEST) 69218 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69219 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69221 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69222 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69223 glDisable(cap = GL_CULL_FACE) 69224 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5768, count = 16) 69225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5818, count = 16) 69226 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5868, count = 16) 69227 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5918, count = 16) 69228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5968, count = 16) 69229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6018, count = 16) 69230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6068, count = 16) 69231 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6118, count = 16) 69232 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6168, count = 16) 69233 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6218, count = 16) 69234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6268, count = 16) 69235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6318, count = 16) 69236 glEnable(cap = GL_CULL_FACE) 69237 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69239 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69240 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5784, count = 34) 69242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5834, count = 34) 69243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 34) 69244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5934, count = 34) 69245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5984, count = 34) 69246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6034, count = 34) 69247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6084, count = 34) 69248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6134, count = 34) 69249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6184, count = 34) 69250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6234, count = 34) 69251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6284, count = 34) 69252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6334, count = 34) 69253 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69254 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 4) 69256 glDisable(cap = GL_STENCIL_TEST) 69257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6372, count = 58) 69259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6430, count = 58) 69260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6488, count = 58) 69261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6546, count = 58) 69262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6604, count = 58) 69263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6662, count = 58) 69264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6720, count = 58) 69265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6778, count = 58) 69266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6836, count = 58) 69267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6894, count = 58) 69268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6952, count = 58) 69269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7010, count = 58) 69270 glEnable(cap = GL_STENCIL_TEST) 69271 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69272 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69274 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69275 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69276 glDisable(cap = GL_CULL_FACE) 69277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7068, count = 282) 69278 glEnable(cap = GL_CULL_FACE) 69279 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9960487, -0.08880854, 0, 0, 0.08880854, 0.9960487, 0, 0, -215.1779, -302.084, 1, 0, 0.2509804, 0, 0.372549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 69281 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69282 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7350, count = 590) 69284 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69285 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7940, count = 4) 69287 glDisable(cap = GL_STENCIL_TEST) 69288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 69289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7944, count = 650) 69290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8594, count = 40) 69292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8634, count = 82) 69293 glDisableVertexAttribArray(index = 0) 69294 glDisableVertexAttribArray(index = 1) 69295 glBindVertexArray(array = 0) 69296 glDisable(cap = GL_CULL_FACE) 69297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69298 glUseProgram(program = 0) 69299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 69301 glBindVertexArray(array = 0) 69302 glActiveTexture(texture = GL_TEXTURE0) 69303 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 69304 glDisable(cap = GL_DEPTH_TEST) 69305 glDisable(cap = GL_STENCIL_TEST) 69306 glDisable(cap = GL_SCISSOR_TEST) 69307 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69308 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 69309 glDepthMask(flag = GL_TRUE) 69310 glDepthFunc(func = GL_LESS) 69311 glClearDepth(depth = 1) 69312 glStencilMask(mask = 255) 69313 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69314 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69315 glDisable(cap = GL_BLEND) 69316 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 69317 glUseProgram(program = 0) 69318 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69319 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69320 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69321 glBindVertexArray(array = 1) 69322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 69323 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 69324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 69325 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 69326 glViewport(x = 0, y = 0, width = 375, height = 667) 69327 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 69328 glClearDepth(depth = 1) 69329 glEnable(cap = GL_DEPTH_TEST) 69330 glDepthFunc(func = GL_LESS) 69331 glDepthMask(flag = GL_TRUE) 69332 glDisable(cap = GL_BLEND) 69333 glDisable(cap = GL_CULL_FACE) 69334 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69335 glDisable(cap = GL_SCISSOR_TEST) 69336 glDisable(cap = GL_STENCIL_TEST) 69337 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 69338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 69339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 69340 glEnableVertexAttribArray(index = 0) 69341 glEnableVertexAttribArray(index = 1) 69342 glEnableVertexAttribArray(index = 2) 69343 glUseProgram(program = 4) 69344 glUniform1fv(location = 1, count = 1, value = &1) 69345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 69347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 69348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 69349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 69350 glEnable(cap = GL_BLEND) 69351 glDepthMask(flag = GL_FALSE) 69352 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 69354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 69355 glUseProgram(program = 7) 69356 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 69357 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69358 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69359 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69360 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 69361 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 69362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 69363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 69364 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 69365 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 69366 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 69367 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69368 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69369 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69370 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 69371 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 69372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 69373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 69374 glUseProgram(program = 10) 69375 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 69376 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 69377 glUniform1fv(location = 2, count = 1, value = &0.1851852) 69378 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 69379 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 69380 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69381 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 69382 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69383 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69384 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 69385 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 69386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 69387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 69388 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69389 glUseProgram(program = 4) 69390 glUniform1fv(location = 1, count = 1, value = &0.5) 69391 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69392 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 69393 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 69394 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 69395 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 69396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 69397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 69398 glUseProgram(program = 10) 69399 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 69400 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 69401 glUniform1fv(location = 2, count = 1, value = &0.1851852) 69402 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 69403 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 69404 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69405 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 69406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69407 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69408 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 69409 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 69410 glDisableVertexAttribArray(index = 0) 69411 glDisableVertexAttribArray(index = 1) 69412 glDisableVertexAttribArray(index = 2) 69413 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69414 glDisable(cap = GL_STENCIL_TEST) 69415 glDisable(cap = GL_SCISSOR_TEST) 69416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 69418 glDepthMask(flag = GL_TRUE) 69419 glBindVertexArray(array = 0) 69420 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 69421 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 69422 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 69423 glViewport(x = 0, y = 0, width = 375, height = 640) 69424 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 69425 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 69426 glUseProgram(program = 1) 69427 glEnable(cap = GL_CULL_FACE) 69428 glCullFace(mode = GL_BACK) 69429 glFrontFace(mode = GL_CCW) 69430 glEnable(cap = GL_BLEND) 69431 glDisable(cap = GL_DEPTH_TEST) 69432 glDisable(cap = GL_SCISSOR_TEST) 69433 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69434 glStencilMask(mask = 4294967295) 69435 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69436 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 69437 glActiveTexture(texture = GL_TEXTURE0) 69438 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 69439 glBindVertexArray(array = 2) 69440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 69441 glBufferData(target = GL_ARRAY_BUFFER, size = 139680, data = blob(139680), usage = GL_STREAM_DRAW) 69442 glEnableVertexAttribArray(index = 0) 69443 glEnableVertexAttribArray(index = 1) 69444 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69445 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69446 glUniform1i(location = 12, v0 = 0) 69447 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 69448 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 69449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 69451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 69453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 69455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 69457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 69459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 69461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 69463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 69465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 69467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 69469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 69471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 69473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 69475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 30) 69477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 30) 69479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1738, count = 30) 69481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1768, count = 30) 69483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 22) 69485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 22) 69487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.291444, -1, 0, 0}) 69488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 18) 69489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 154) 69491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 138) 69493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 69495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 69497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 69499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 69501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 69503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 69505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 126) 69507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6040292, 0.6440754, 0.3537409, 0.8509804, 0.6040292, 0.6440754, 0.3537409, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2818, count = 102) 69509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5406229, 0.6240523, 0.3737639, 0.8509804, 0.5406229, 0.6240523, 0.3737639, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2920, count = 78) 69511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4772165, 0.6040292, 0.393787, 0.8509804, 0.4772165, 0.6040292, 0.393787, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2998, count = 64) 69513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3062, count = 56) 69515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537409, 0.5606459, 0.4371704, 0.8509804, 0.3537409, 0.5606459, 0.4371704, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 46) 69517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2903345, 0.5406229, 0.4571934, 0.8509804, 0.2903345, 0.5406229, 0.4571934, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3164, count = 34) 69519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2269281, 0.5205998, 0.4772165, 0.8509804, 0.2269281, 0.5205998, 0.4772165, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.996378, -1, 0, 0}) 69520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3198, count = 26) 69521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 122) 69523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 90) 69525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 69527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 104) 69529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5236448, 0.6388466, 0.404952, 0.8901961, 0.5236448, 0.6388466, 0.404952, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3630, count = 76) 69531 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3490965, 0.5795002, 0.4642984, 0.8901961, 0.3490965, 0.5795002, 0.4642984, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.684412, -1, 0, 0}) 69532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 38) 69533 glEnable(cap = GL_STENCIL_TEST) 69534 glStencilMask(mask = 255) 69535 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69536 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69538 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69539 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69540 glDisable(cap = GL_CULL_FACE) 69541 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3744, count = 27) 69542 glEnable(cap = GL_CULL_FACE) 69543 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 69545 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69546 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3771, count = 56) 69548 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69549 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 4) 69551 glDisable(cap = GL_STENCIL_TEST) 69552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3831, count = 78) 69554 glEnable(cap = GL_STENCIL_TEST) 69555 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69556 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69558 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69559 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69560 glDisable(cap = GL_CULL_FACE) 69561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3909, count = 16) 69562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3959, count = 16) 69563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4009, count = 16) 69564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4059, count = 16) 69565 glEnable(cap = GL_CULL_FACE) 69566 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69568 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69569 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3925, count = 34) 69571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3975, count = 34) 69572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4025, count = 34) 69573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4075, count = 34) 69574 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69575 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4109, count = 4) 69577 glDisable(cap = GL_STENCIL_TEST) 69578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4113, count = 58) 69580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 58) 69581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 58) 69582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4287, count = 58) 69583 glEnable(cap = GL_STENCIL_TEST) 69584 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69585 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69587 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69588 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69589 glDisable(cap = GL_CULL_FACE) 69590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4345, count = 73) 69591 glEnable(cap = GL_CULL_FACE) 69592 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 69594 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69595 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4418, count = 148) 69597 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69598 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4566, count = 4) 69600 glDisable(cap = GL_STENCIL_TEST) 69601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 182) 69603 glEnable(cap = GL_STENCIL_TEST) 69604 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69605 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69607 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69608 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69609 glDisable(cap = GL_CULL_FACE) 69610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4752, count = 16) 69611 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4802, count = 16) 69612 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4852, count = 16) 69613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4902, count = 16) 69614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4952, count = 16) 69615 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 69616 glEnable(cap = GL_CULL_FACE) 69617 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69619 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69620 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4768, count = 34) 69622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4818, count = 34) 69623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 34) 69624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 34) 69625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 34) 69626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 69627 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69628 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5052, count = 4) 69630 glDisable(cap = GL_STENCIL_TEST) 69631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 58) 69633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 58) 69634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5172, count = 58) 69635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5230, count = 58) 69636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 58) 69637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 58) 69638 glEnable(cap = GL_STENCIL_TEST) 69639 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69640 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69642 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69643 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69644 glDisable(cap = GL_CULL_FACE) 69645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 60) 69646 glEnable(cap = GL_CULL_FACE) 69647 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 69649 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69650 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 122) 69652 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69653 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 4) 69655 glDisable(cap = GL_STENCIL_TEST) 69656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 192) 69658 glEnable(cap = GL_STENCIL_TEST) 69659 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69660 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69662 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69663 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69664 glDisable(cap = GL_CULL_FACE) 69665 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5782, count = 16) 69666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5832, count = 16) 69667 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5882, count = 16) 69668 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5932, count = 16) 69669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5982, count = 16) 69670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6032, count = 16) 69671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6082, count = 16) 69672 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6132, count = 16) 69673 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6182, count = 16) 69674 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6232, count = 16) 69675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6282, count = 16) 69676 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6332, count = 16) 69677 glEnable(cap = GL_CULL_FACE) 69678 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69680 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69681 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5798, count = 34) 69683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5848, count = 34) 69684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5898, count = 34) 69685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5948, count = 34) 69686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5998, count = 34) 69687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6048, count = 34) 69688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6098, count = 34) 69689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6148, count = 34) 69690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6198, count = 34) 69691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6248, count = 34) 69692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6298, count = 34) 69693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6348, count = 34) 69694 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69695 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6382, count = 4) 69697 glDisable(cap = GL_STENCIL_TEST) 69698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 69699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6386, count = 58) 69700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6444, count = 58) 69701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6502, count = 58) 69702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6560, count = 58) 69703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6618, count = 58) 69704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6676, count = 58) 69705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6734, count = 58) 69706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6792, count = 58) 69707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6850, count = 58) 69708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 58) 69709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6966, count = 58) 69710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7024, count = 58) 69711 glEnable(cap = GL_STENCIL_TEST) 69712 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69713 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69715 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69716 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69717 glDisable(cap = GL_CULL_FACE) 69718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7082, count = 282) 69719 glEnable(cap = GL_CULL_FACE) 69720 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9965429, -0.08307892, 0, 0, 0.08307892, 0.9965429, 0, 0, -213.4371, -303.3164, 1, 0, 0.2666667, 0, 0.3803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 69722 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69723 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7364, count = 590) 69725 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69726 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7954, count = 4) 69728 glDisable(cap = GL_STENCIL_TEST) 69729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 69730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7958, count = 650) 69731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 69732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8608, count = 40) 69733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8648, count = 82) 69734 glDisableVertexAttribArray(index = 0) 69735 glDisableVertexAttribArray(index = 1) 69736 glBindVertexArray(array = 0) 69737 glDisable(cap = GL_CULL_FACE) 69738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69739 glUseProgram(program = 0) 69740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 69742 glBindVertexArray(array = 0) 69743 glActiveTexture(texture = GL_TEXTURE0) 69744 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 69745 glDisable(cap = GL_DEPTH_TEST) 69746 glDisable(cap = GL_STENCIL_TEST) 69747 glDisable(cap = GL_SCISSOR_TEST) 69748 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69749 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 69750 glDepthMask(flag = GL_TRUE) 69751 glDepthFunc(func = GL_LESS) 69752 glClearDepth(depth = 1) 69753 glStencilMask(mask = 255) 69754 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69755 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69756 glDisable(cap = GL_BLEND) 69757 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 69758 glUseProgram(program = 0) 69759 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69760 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69761 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 69762 glBindVertexArray(array = 1) 69763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 69764 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 69765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 69766 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 69767 glViewport(x = 0, y = 0, width = 375, height = 667) 69768 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 69769 glClearDepth(depth = 1) 69770 glEnable(cap = GL_DEPTH_TEST) 69771 glDepthFunc(func = GL_LESS) 69772 glDepthMask(flag = GL_TRUE) 69773 glDisable(cap = GL_BLEND) 69774 glDisable(cap = GL_CULL_FACE) 69775 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69776 glDisable(cap = GL_SCISSOR_TEST) 69777 glDisable(cap = GL_STENCIL_TEST) 69778 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 69779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 69780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 69781 glEnableVertexAttribArray(index = 0) 69782 glEnableVertexAttribArray(index = 1) 69783 glEnableVertexAttribArray(index = 2) 69784 glUseProgram(program = 4) 69785 glUniform1fv(location = 1, count = 1, value = &1) 69786 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69787 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 69788 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 69789 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 69790 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 69791 glEnable(cap = GL_BLEND) 69792 glDepthMask(flag = GL_FALSE) 69793 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 69795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 69796 glUseProgram(program = 7) 69797 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 69798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 69802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 69803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 69804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 69805 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 69806 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 69807 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 69808 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69810 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69811 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 69812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 69813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 69814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 69815 glUseProgram(program = 10) 69816 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 69817 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 69818 glUniform1fv(location = 2, count = 1, value = &0.1851852) 69819 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 69820 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 69821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69822 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 69823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 69826 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 69827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 69828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 69829 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69830 glUseProgram(program = 4) 69831 glUniform1fv(location = 1, count = 1, value = &0.5) 69832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 69834 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 69835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 69836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 69837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 69838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 69839 glUseProgram(program = 10) 69840 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 69841 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 69842 glUniform1fv(location = 2, count = 1, value = &0.1851852) 69843 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 69844 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 69845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 69846 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 69847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69848 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 69850 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 69851 glDisableVertexAttribArray(index = 0) 69852 glDisableVertexAttribArray(index = 1) 69853 glDisableVertexAttribArray(index = 2) 69854 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 69855 glDisable(cap = GL_STENCIL_TEST) 69856 glDisable(cap = GL_SCISSOR_TEST) 69857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 69858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 69859 glDepthMask(flag = GL_TRUE) 69860 glBindVertexArray(array = 0) 69861 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 69862 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 69863 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 69864 glViewport(x = 0, y = 0, width = 375, height = 640) 69865 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 69866 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 69867 glUseProgram(program = 1) 69868 glEnable(cap = GL_CULL_FACE) 69869 glCullFace(mode = GL_BACK) 69870 glFrontFace(mode = GL_CCW) 69871 glEnable(cap = GL_BLEND) 69872 glDisable(cap = GL_DEPTH_TEST) 69873 glDisable(cap = GL_SCISSOR_TEST) 69874 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69875 glStencilMask(mask = 4294967295) 69876 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69877 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 69878 glActiveTexture(texture = GL_TEXTURE0) 69879 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 69880 glBindVertexArray(array = 2) 69881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 69882 glBufferData(target = GL_ARRAY_BUFFER, size = 139872, data = blob(139872), usage = GL_STREAM_DRAW) 69883 glEnableVertexAttribArray(index = 0) 69884 glEnableVertexAttribArray(index = 1) 69885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 69886 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 69887 glUniform1i(location = 12, v0 = 0) 69888 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 69889 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 69890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 69892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 69894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 69896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 69898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 69900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 69902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 69904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 69906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 69908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 69910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 69912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 69914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 69916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 30) 69918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 30) 69920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1738, count = 30) 69922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1768, count = 30) 69924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 22) 69926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 22) 69928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.288996, -1, 0, 0}) 69929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 18) 69930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 154) 69932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 138) 69934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 69936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 69938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 69940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 69942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 69944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 69946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 126) 69948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6123798, 0.6529796, 0.3586313, 0.8627451, 0.6123798, 0.6529796, 0.3586313, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2818, count = 114) 69950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5480969, 0.6326798, 0.3789312, 0.8627451, 0.5480969, 0.6326798, 0.3789312, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 78) 69952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4838139, 0.6123798, 0.3992311, 0.8627451, 0.4838139, 0.6123798, 0.3992311, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3010, count = 64) 69954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4229143, 0.59208, 0.4229143, 0.8627451, 0.4229143, 0.59208, 0.4229143, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 56) 69956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3586313, 0.5683968, 0.4432142, 0.8627451, 0.3586313, 0.5683968, 0.4432142, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3130, count = 46) 69958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2943483, 0.5480969, 0.4635141, 0.8627451, 0.2943483, 0.5480969, 0.4635141, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 34) 69960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2300654, 0.527797, 0.4838139, 0.8627451, 0.2300654, 0.527797, 0.4838139, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 2.018325, -1, 0, 0}) 69961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 26) 69962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3236, count = 122) 69964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3358, count = 90) 69966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 90) 69968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 0.6951173, 0.6951173, 0.3475586, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 104) 69970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.521338, 0.6360323, 0.403168, 0.8862745, 0.521338, 0.6360323, 0.403168, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 76) 69972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3475586, 0.5769473, 0.462253, 0.8862745, 0.3475586, 0.5769473, 0.462253, 0.8862745, 1, 1, 1, 1, 0, 0, 0, 1, 4.666904, -1, 0, 0}) 69973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3718, count = 38) 69974 glEnable(cap = GL_STENCIL_TEST) 69975 glStencilMask(mask = 255) 69976 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69977 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69979 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 69980 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 69981 glDisable(cap = GL_CULL_FACE) 69982 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3756, count = 27) 69983 glEnable(cap = GL_CULL_FACE) 69984 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 69985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 69986 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 69987 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 69988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3783, count = 56) 69989 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 69990 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 69991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3839, count = 4) 69992 glDisable(cap = GL_STENCIL_TEST) 69993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 69994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3843, count = 78) 69995 glEnable(cap = GL_STENCIL_TEST) 69996 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 69997 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 69998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 69999 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70000 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70001 glDisable(cap = GL_CULL_FACE) 70002 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3921, count = 16) 70003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3971, count = 16) 70004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4021, count = 16) 70005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4071, count = 16) 70006 glEnable(cap = GL_CULL_FACE) 70007 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70009 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70010 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3937, count = 34) 70012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3987, count = 34) 70013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4037, count = 34) 70014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4087, count = 34) 70015 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70016 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4121, count = 4) 70018 glDisable(cap = GL_STENCIL_TEST) 70019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 58) 70021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4183, count = 58) 70022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 58) 70023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 58) 70024 glEnable(cap = GL_STENCIL_TEST) 70025 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70026 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70028 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70029 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70030 glDisable(cap = GL_CULL_FACE) 70031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4357, count = 73) 70032 glEnable(cap = GL_CULL_FACE) 70033 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 70035 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70036 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4430, count = 148) 70038 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70039 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4578, count = 4) 70041 glDisable(cap = GL_STENCIL_TEST) 70042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4582, count = 182) 70044 glEnable(cap = GL_STENCIL_TEST) 70045 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70046 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70048 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70049 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70050 glDisable(cap = GL_CULL_FACE) 70051 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4764, count = 16) 70052 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4814, count = 16) 70053 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4864, count = 16) 70054 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4914, count = 16) 70055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4964, count = 16) 70056 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5014, count = 16) 70057 glEnable(cap = GL_CULL_FACE) 70058 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70060 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70061 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4780, count = 34) 70063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4830, count = 34) 70064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4880, count = 34) 70065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4930, count = 34) 70066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4980, count = 34) 70067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 34) 70068 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70069 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5064, count = 4) 70071 glDisable(cap = GL_STENCIL_TEST) 70072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 58) 70074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 58) 70075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 58) 70076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 58) 70077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5300, count = 58) 70078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 58) 70079 glEnable(cap = GL_STENCIL_TEST) 70080 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70081 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70083 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70084 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70085 glDisable(cap = GL_CULL_FACE) 70086 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5416, count = 60) 70087 glEnable(cap = GL_CULL_FACE) 70088 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 70090 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70091 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5476, count = 122) 70093 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70094 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 4) 70096 glDisable(cap = GL_STENCIL_TEST) 70097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 192) 70099 glEnable(cap = GL_STENCIL_TEST) 70100 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70101 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70103 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70104 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70105 glDisable(cap = GL_CULL_FACE) 70106 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5794, count = 16) 70107 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5844, count = 16) 70108 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5894, count = 16) 70109 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5944, count = 16) 70110 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5994, count = 16) 70111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6044, count = 16) 70112 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6094, count = 16) 70113 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6144, count = 16) 70114 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6194, count = 16) 70115 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6244, count = 16) 70116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6294, count = 16) 70117 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6344, count = 16) 70118 glEnable(cap = GL_CULL_FACE) 70119 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70121 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70122 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5810, count = 34) 70124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5860, count = 34) 70125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5910, count = 34) 70126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5960, count = 34) 70127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6010, count = 34) 70128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6060, count = 34) 70129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6110, count = 34) 70130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6160, count = 34) 70131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6210, count = 34) 70132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6260, count = 34) 70133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6310, count = 34) 70134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6360, count = 34) 70135 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70136 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6394, count = 4) 70138 glDisable(cap = GL_STENCIL_TEST) 70139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6398, count = 58) 70141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 58) 70142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6514, count = 58) 70143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6572, count = 58) 70144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6630, count = 58) 70145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6688, count = 58) 70146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6746, count = 58) 70147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6804, count = 58) 70148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6862, count = 58) 70149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6920, count = 58) 70150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6978, count = 58) 70151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7036, count = 58) 70152 glEnable(cap = GL_STENCIL_TEST) 70153 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70154 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70156 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70157 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70158 glDisable(cap = GL_CULL_FACE) 70159 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7094, count = 282) 70160 glEnable(cap = GL_CULL_FACE) 70161 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9970061, -0.07732261, 0, 0, 0.07732261, 0.9970061, 0, 0, -211.6819, -304.544, 1, 0, 0.282353, 0, 0.3882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 70163 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70164 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7376, count = 590) 70166 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70167 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7966, count = 4) 70169 glDisable(cap = GL_STENCIL_TEST) 70170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 70171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7970, count = 650) 70172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70173 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8620, count = 40) 70174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8660, count = 82) 70175 glDisableVertexAttribArray(index = 0) 70176 glDisableVertexAttribArray(index = 1) 70177 glBindVertexArray(array = 0) 70178 glDisable(cap = GL_CULL_FACE) 70179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70180 glUseProgram(program = 0) 70181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 70183 glBindVertexArray(array = 0) 70184 glActiveTexture(texture = GL_TEXTURE0) 70185 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 70186 glDisable(cap = GL_DEPTH_TEST) 70187 glDisable(cap = GL_STENCIL_TEST) 70188 glDisable(cap = GL_SCISSOR_TEST) 70189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70190 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 70191 glDepthMask(flag = GL_TRUE) 70192 glDepthFunc(func = GL_LESS) 70193 glClearDepth(depth = 1) 70194 glStencilMask(mask = 255) 70195 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70196 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70197 glDisable(cap = GL_BLEND) 70198 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 70199 glUseProgram(program = 0) 70200 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70201 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70202 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70203 glBindVertexArray(array = 1) 70204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 70205 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 70206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 70207 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 70208 glViewport(x = 0, y = 0, width = 375, height = 667) 70209 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 70210 glClearDepth(depth = 1) 70211 glEnable(cap = GL_DEPTH_TEST) 70212 glDepthFunc(func = GL_LESS) 70213 glDepthMask(flag = GL_TRUE) 70214 glDisable(cap = GL_BLEND) 70215 glDisable(cap = GL_CULL_FACE) 70216 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70217 glDisable(cap = GL_SCISSOR_TEST) 70218 glDisable(cap = GL_STENCIL_TEST) 70219 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 70220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 70221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 70222 glEnableVertexAttribArray(index = 0) 70223 glEnableVertexAttribArray(index = 1) 70224 glEnableVertexAttribArray(index = 2) 70225 glUseProgram(program = 4) 70226 glUniform1fv(location = 1, count = 1, value = &1) 70227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 70229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 70230 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 70231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 70232 glEnable(cap = GL_BLEND) 70233 glDepthMask(flag = GL_FALSE) 70234 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 70236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 70237 glUseProgram(program = 7) 70238 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 70239 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70241 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70242 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 70243 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 70244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 70245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 70246 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 70247 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 70248 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 70249 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70251 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 70253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 70254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 70255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 70256 glUseProgram(program = 10) 70257 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 70258 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 70259 glUniform1fv(location = 2, count = 1, value = &0.1851852) 70260 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 70261 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 70262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70263 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 70264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 70267 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 70268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 70269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 70270 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70271 glUseProgram(program = 4) 70272 glUniform1fv(location = 1, count = 1, value = &0.5) 70273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 70275 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 70276 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 70277 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 70278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 70279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 70280 glUseProgram(program = 10) 70281 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 70282 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 70283 glUniform1fv(location = 2, count = 1, value = &0.1851852) 70284 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 70285 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 70286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70287 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 70288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 70291 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 70292 glDisableVertexAttribArray(index = 0) 70293 glDisableVertexAttribArray(index = 1) 70294 glDisableVertexAttribArray(index = 2) 70295 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70296 glDisable(cap = GL_STENCIL_TEST) 70297 glDisable(cap = GL_SCISSOR_TEST) 70298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 70300 glDepthMask(flag = GL_TRUE) 70301 glBindVertexArray(array = 0) 70302 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 70303 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 70304 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 70305 glViewport(x = 0, y = 0, width = 375, height = 640) 70306 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 70307 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 70308 glUseProgram(program = 1) 70309 glEnable(cap = GL_CULL_FACE) 70310 glCullFace(mode = GL_BACK) 70311 glFrontFace(mode = GL_CCW) 70312 glEnable(cap = GL_BLEND) 70313 glDisable(cap = GL_DEPTH_TEST) 70314 glDisable(cap = GL_SCISSOR_TEST) 70315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70316 glStencilMask(mask = 4294967295) 70317 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70318 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 70319 glActiveTexture(texture = GL_TEXTURE0) 70320 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 70321 glBindVertexArray(array = 2) 70322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 70323 glBufferData(target = GL_ARRAY_BUFFER, size = 139840, data = blob(139840), usage = GL_STREAM_DRAW) 70324 glEnableVertexAttribArray(index = 0) 70325 glEnableVertexAttribArray(index = 1) 70326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70328 glUniform1i(location = 12, v0 = 0) 70329 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 70330 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 70331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 70333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 70335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 70337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 70339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 70341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 70343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 70345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 70347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 70349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 70351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 70353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 70355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 70357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 30) 70359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 30) 70361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1738, count = 30) 70363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1768, count = 30) 70365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 22) 70367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 22) 70369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287711, -1, 0, 0}) 70370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 18) 70371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 154) 70373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 138) 70375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 70377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 70379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 70381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 70383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 70385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 70387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6858901, 0.6858901, 0.342945, 0.8745098, 0.6858901, 0.6858901, 0.342945, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 100) 70389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6207305, 0.6618839, 0.3635217, 0.8745098, 0.6207305, 0.6618839, 0.3635217, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 126) 70391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.555571, 0.6413072, 0.3840984, 0.8745098, 0.555571, 0.6413072, 0.3840984, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2918, count = 78) 70393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4904114, 0.6207305, 0.4046751, 0.8745098, 0.4904114, 0.6207305, 0.4046751, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2996, count = 72) 70395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 0.4286813, 0.6001538, 0.4286813, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3068, count = 56) 70397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3635217, 0.5761477, 0.449258, 0.8745098, 0.3635217, 0.5761477, 0.449258, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 50) 70399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983622, 0.555571, 0.4698347, 0.8745098, 0.2983622, 0.555571, 0.4698347, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3174, count = 34) 70401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2332026, 0.5349942, 0.4904114, 0.8745098, 0.2332026, 0.5349942, 0.4904114, 0.8745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.039501, -1, 0, 0}) 70402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 26) 70403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 122) 70405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 90) 70407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 90) 70409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 104) 70411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5190312, 0.633218, 0.4013841, 0.8823529, 0.5190312, 0.633218, 0.4013841, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 76) 70413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3460208, 0.5743945, 0.4602076, 0.8823529, 0.3460208, 0.5743945, 0.4602076, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 4.649145, -1, 0, 0}) 70414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 38) 70415 glEnable(cap = GL_STENCIL_TEST) 70416 glStencilMask(mask = 255) 70417 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70418 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70420 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70421 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70422 glDisable(cap = GL_CULL_FACE) 70423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3754, count = 27) 70424 glEnable(cap = GL_CULL_FACE) 70425 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 70427 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70428 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3781, count = 56) 70430 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70431 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3837, count = 4) 70433 glDisable(cap = GL_STENCIL_TEST) 70434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3841, count = 78) 70436 glEnable(cap = GL_STENCIL_TEST) 70437 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70438 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70440 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70441 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70442 glDisable(cap = GL_CULL_FACE) 70443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3919, count = 16) 70444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3969, count = 16) 70445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4019, count = 16) 70446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4069, count = 16) 70447 glEnable(cap = GL_CULL_FACE) 70448 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70450 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70451 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3935, count = 34) 70453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3985, count = 34) 70454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 34) 70455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 34) 70456 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70457 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 4) 70459 glDisable(cap = GL_STENCIL_TEST) 70460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 58) 70462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 58) 70463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 58) 70464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 58) 70465 glEnable(cap = GL_STENCIL_TEST) 70466 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70467 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70469 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70470 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70471 glDisable(cap = GL_CULL_FACE) 70472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4355, count = 73) 70473 glEnable(cap = GL_CULL_FACE) 70474 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 70476 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70477 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4428, count = 148) 70479 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70480 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4576, count = 4) 70482 glDisable(cap = GL_STENCIL_TEST) 70483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4580, count = 182) 70485 glEnable(cap = GL_STENCIL_TEST) 70486 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70487 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70489 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70490 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70491 glDisable(cap = GL_CULL_FACE) 70492 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4762, count = 16) 70493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4812, count = 16) 70494 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4862, count = 16) 70495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4912, count = 16) 70496 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4962, count = 16) 70497 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5012, count = 16) 70498 glEnable(cap = GL_CULL_FACE) 70499 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70501 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70502 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4778, count = 34) 70504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4828, count = 34) 70505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4878, count = 34) 70506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4928, count = 34) 70507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 34) 70508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 34) 70509 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70510 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 4) 70512 glDisable(cap = GL_STENCIL_TEST) 70513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5066, count = 58) 70515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 58) 70516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 58) 70517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 58) 70518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 58) 70519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 58) 70520 glEnable(cap = GL_STENCIL_TEST) 70521 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70522 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70524 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70525 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70526 glDisable(cap = GL_CULL_FACE) 70527 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5414, count = 60) 70528 glEnable(cap = GL_CULL_FACE) 70529 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 70531 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70532 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 122) 70534 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70535 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 4) 70537 glDisable(cap = GL_STENCIL_TEST) 70538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 192) 70540 glEnable(cap = GL_STENCIL_TEST) 70541 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70542 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70544 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70545 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70546 glDisable(cap = GL_CULL_FACE) 70547 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5792, count = 16) 70548 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5842, count = 16) 70549 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5892, count = 16) 70550 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5942, count = 16) 70551 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5992, count = 16) 70552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6042, count = 16) 70553 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6092, count = 16) 70554 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6142, count = 16) 70555 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6192, count = 16) 70556 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6242, count = 16) 70557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6292, count = 16) 70558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6342, count = 16) 70559 glEnable(cap = GL_CULL_FACE) 70560 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70562 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70563 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 34) 70565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5858, count = 34) 70566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5908, count = 34) 70567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5958, count = 34) 70568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6008, count = 34) 70569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6058, count = 34) 70570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6108, count = 34) 70571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6158, count = 34) 70572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6208, count = 34) 70573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6258, count = 34) 70574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6308, count = 34) 70575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 34) 70576 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70577 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6392, count = 4) 70579 glDisable(cap = GL_STENCIL_TEST) 70580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 58) 70582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6454, count = 58) 70583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6512, count = 58) 70584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6570, count = 58) 70585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6628, count = 58) 70586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6686, count = 58) 70587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6744, count = 58) 70588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6802, count = 58) 70589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6860, count = 58) 70590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6918, count = 58) 70591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6976, count = 58) 70592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7034, count = 58) 70593 glEnable(cap = GL_STENCIL_TEST) 70594 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70595 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70597 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70598 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70599 glDisable(cap = GL_CULL_FACE) 70600 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7092, count = 282) 70601 glEnable(cap = GL_CULL_FACE) 70602 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9974376, -0.07154141, 0, 0, 0.07154141, 0.9974376, 0, 0, -209.9128, -305.766, 1, 0, 0.2980392, 0, 0.3960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 70604 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70605 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7374, count = 590) 70607 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70608 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7964, count = 4) 70610 glDisable(cap = GL_STENCIL_TEST) 70611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 70612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7968, count = 650) 70613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8618, count = 40) 70615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8658, count = 82) 70616 glDisableVertexAttribArray(index = 0) 70617 glDisableVertexAttribArray(index = 1) 70618 glBindVertexArray(array = 0) 70619 glDisable(cap = GL_CULL_FACE) 70620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70621 glUseProgram(program = 0) 70622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 70624 glBindVertexArray(array = 0) 70625 glActiveTexture(texture = GL_TEXTURE0) 70626 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 70627 glDisable(cap = GL_DEPTH_TEST) 70628 glDisable(cap = GL_STENCIL_TEST) 70629 glDisable(cap = GL_SCISSOR_TEST) 70630 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70631 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 70632 glDepthMask(flag = GL_TRUE) 70633 glDepthFunc(func = GL_LESS) 70634 glClearDepth(depth = 1) 70635 glStencilMask(mask = 255) 70636 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70637 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70638 glDisable(cap = GL_BLEND) 70639 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 70640 glUseProgram(program = 0) 70641 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70642 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70643 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 70644 glBindVertexArray(array = 1) 70645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 70646 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 70647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 70648 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 70649 glViewport(x = 0, y = 0, width = 375, height = 667) 70650 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 70651 glClearDepth(depth = 1) 70652 glEnable(cap = GL_DEPTH_TEST) 70653 glDepthFunc(func = GL_LESS) 70654 glDepthMask(flag = GL_TRUE) 70655 glDisable(cap = GL_BLEND) 70656 glDisable(cap = GL_CULL_FACE) 70657 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70658 glDisable(cap = GL_SCISSOR_TEST) 70659 glDisable(cap = GL_STENCIL_TEST) 70660 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 70661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 70662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 70663 glEnableVertexAttribArray(index = 0) 70664 glEnableVertexAttribArray(index = 1) 70665 glEnableVertexAttribArray(index = 2) 70666 glUseProgram(program = 4) 70667 glUniform1fv(location = 1, count = 1, value = &1) 70668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 70670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 70671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 70672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 70673 glEnable(cap = GL_BLEND) 70674 glDepthMask(flag = GL_FALSE) 70675 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 70677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 70678 glUseProgram(program = 7) 70679 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 70680 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70682 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70683 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 70684 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 70685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 70686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 70687 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 70688 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 70689 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 70690 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70691 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70692 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70693 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 70694 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 70695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 70696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 70697 glUseProgram(program = 10) 70698 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 70699 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 70700 glUniform1fv(location = 2, count = 1, value = &0.1851852) 70701 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 70702 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 70703 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70704 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 70705 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70706 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70707 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 70708 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 70709 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 70710 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 70711 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70712 glUseProgram(program = 4) 70713 glUniform1fv(location = 1, count = 1, value = &0.5) 70714 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70715 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 70716 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 70717 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 70718 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 70719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 70720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 70721 glUseProgram(program = 10) 70722 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 70723 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 70724 glUniform1fv(location = 2, count = 1, value = &0.1851852) 70725 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 70726 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 70727 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 70728 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 70729 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70730 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70731 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 70732 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 70733 glDisableVertexAttribArray(index = 0) 70734 glDisableVertexAttribArray(index = 1) 70735 glDisableVertexAttribArray(index = 2) 70736 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 70737 glDisable(cap = GL_STENCIL_TEST) 70738 glDisable(cap = GL_SCISSOR_TEST) 70739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 70740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 70741 glDepthMask(flag = GL_TRUE) 70742 glBindVertexArray(array = 0) 70743 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 70744 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 70745 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 70746 glViewport(x = 0, y = 0, width = 375, height = 640) 70747 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 70748 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 70749 glUseProgram(program = 1) 70750 glEnable(cap = GL_CULL_FACE) 70751 glCullFace(mode = GL_BACK) 70752 glFrontFace(mode = GL_CCW) 70753 glEnable(cap = GL_BLEND) 70754 glDisable(cap = GL_DEPTH_TEST) 70755 glDisable(cap = GL_SCISSOR_TEST) 70756 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70757 glStencilMask(mask = 4294967295) 70758 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70759 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 70760 glActiveTexture(texture = GL_TEXTURE0) 70761 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 70762 glBindVertexArray(array = 2) 70763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 70764 glBufferData(target = GL_ARRAY_BUFFER, size = 139824, data = blob(139824), usage = GL_STREAM_DRAW) 70765 glEnableVertexAttribArray(index = 0) 70766 glEnableVertexAttribArray(index = 1) 70767 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 70768 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 70769 glUniform1i(location = 12, v0 = 0) 70770 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 70771 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 70772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 70774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 70776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 70778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 70780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 70782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 70784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 70786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 70788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 70790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 70792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 70794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 70796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 70798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 30) 70800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 30) 70802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1738, count = 30) 70804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1768, count = 30) 70806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 22) 70808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 22) 70810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.287828, -1, 0, 0}) 70811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 18) 70812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 154) 70814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 122) 70816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2136, count = 90) 70818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 90) 70820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 90) 70822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 90) 70824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2496, count = 90) 70826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2586, count = 90) 70828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2676, count = 100) 70830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 0.6318647, 0.6737562, 0.3700423, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2776, count = 126) 70832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 0.5655364, 0.6528105, 0.3909881, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2902, count = 78) 70834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.499208, 0.6318647, 0.4119339, 0.8901961, 0.499208, 0.6318647, 0.4119339, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 72) 70836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3052, count = 56) 70838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 0.3700423, 0.5864822, 0.4573165, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 50) 70840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.303714, 0.5655364, 0.4782622, 0.8901961, 0.303714, 0.5655364, 0.4782622, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3158, count = 34) 70842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2373856, 0.5445906, 0.499208, 0.8901961, 0.2373856, 0.5445906, 0.499208, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 2.066859, -1, 0, 0}) 70843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3192, count = 26) 70844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3218, count = 122) 70846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 90) 70848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3430, count = 90) 70850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3520, count = 104) 70852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.6304037, 0.3996001, 0.8784314, 0.5167243, 0.6304037, 0.3996001, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 76) 70854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3444829, 0.5718416, 0.4581623, 0.8784314, 0.3444829, 0.5718416, 0.4581623, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 4.624726, -1, 0, 0}) 70855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 38) 70856 glEnable(cap = GL_STENCIL_TEST) 70857 glStencilMask(mask = 255) 70858 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70859 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70861 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70862 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70863 glDisable(cap = GL_CULL_FACE) 70864 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3738, count = 27) 70865 glEnable(cap = GL_CULL_FACE) 70866 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 70868 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70869 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3765, count = 56) 70871 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70872 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3821, count = 4) 70874 glDisable(cap = GL_STENCIL_TEST) 70875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3825, count = 78) 70877 glEnable(cap = GL_STENCIL_TEST) 70878 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70879 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70881 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70882 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70883 glDisable(cap = GL_CULL_FACE) 70884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3903, count = 16) 70885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3953, count = 16) 70886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4003, count = 16) 70887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 70888 glEnable(cap = GL_CULL_FACE) 70889 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70891 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70892 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3919, count = 34) 70894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 34) 70895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4019, count = 34) 70896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 70897 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70898 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 4) 70900 glDisable(cap = GL_STENCIL_TEST) 70901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4107, count = 58) 70903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4165, count = 58) 70904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 58) 70905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 70906 glEnable(cap = GL_STENCIL_TEST) 70907 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70908 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70910 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70911 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70912 glDisable(cap = GL_CULL_FACE) 70913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4339, count = 75) 70914 glEnable(cap = GL_CULL_FACE) 70915 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 70917 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70918 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4414, count = 152) 70920 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70921 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4566, count = 4) 70923 glDisable(cap = GL_STENCIL_TEST) 70924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4570, count = 186) 70926 glEnable(cap = GL_STENCIL_TEST) 70927 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70928 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70930 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70931 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70932 glDisable(cap = GL_CULL_FACE) 70933 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4756, count = 16) 70934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4806, count = 16) 70935 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4856, count = 16) 70936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4906, count = 16) 70937 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4956, count = 16) 70938 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5006, count = 16) 70939 glEnable(cap = GL_CULL_FACE) 70940 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 70942 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70943 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4772, count = 34) 70945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4822, count = 34) 70946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 34) 70947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4922, count = 34) 70948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 34) 70949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 34) 70950 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70951 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 4) 70953 glDisable(cap = GL_STENCIL_TEST) 70954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 70955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 58) 70956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 58) 70957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 58) 70958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 58) 70959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 58) 70960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 70961 glEnable(cap = GL_STENCIL_TEST) 70962 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70963 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70965 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70966 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70967 glDisable(cap = GL_CULL_FACE) 70968 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 61) 70969 glEnable(cap = GL_CULL_FACE) 70970 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 70971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 70972 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 70973 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 70974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5469, count = 124) 70975 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 70976 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 70977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5593, count = 4) 70978 glDisable(cap = GL_STENCIL_TEST) 70979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 70980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5597, count = 194) 70981 glEnable(cap = GL_STENCIL_TEST) 70982 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 70983 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 70984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 70985 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 70986 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 70987 glDisable(cap = GL_CULL_FACE) 70988 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5791, count = 16) 70989 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5841, count = 16) 70990 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5891, count = 16) 70991 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5941, count = 16) 70992 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5991, count = 16) 70993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6041, count = 16) 70994 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6091, count = 16) 70995 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6141, count = 16) 70996 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6191, count = 16) 70997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6241, count = 16) 70998 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6291, count = 16) 70999 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6341, count = 16) 71000 glEnable(cap = GL_CULL_FACE) 71001 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71003 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71004 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5807, count = 34) 71006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5857, count = 34) 71007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5907, count = 34) 71008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5957, count = 34) 71009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6007, count = 34) 71010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6057, count = 34) 71011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6107, count = 34) 71012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 34) 71013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 34) 71014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6257, count = 34) 71015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 34) 71016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6357, count = 34) 71017 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71018 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 4) 71020 glDisable(cap = GL_STENCIL_TEST) 71021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 58) 71023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 58) 71024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 58) 71025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 58) 71026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 58) 71027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6685, count = 58) 71028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 58) 71029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 58) 71030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 71031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 71032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 71033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7033, count = 58) 71034 glEnable(cap = GL_STENCIL_TEST) 71035 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71036 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71038 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71039 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71040 glDisable(cap = GL_CULL_FACE) 71041 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7091, count = 282) 71042 glEnable(cap = GL_CULL_FACE) 71043 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9979702, -0.06368341, 0, 0, 0.06368341, 0.9979702, 0, 0, -207.4981, -307.4098, 1, 0, 0.3176471, 0, 0.4078431, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 71045 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71046 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 590) 71048 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71049 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7963, count = 4) 71051 glDisable(cap = GL_STENCIL_TEST) 71052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 71053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7967, count = 650) 71054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71055 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8617, count = 40) 71056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8657, count = 82) 71057 glDisableVertexAttribArray(index = 0) 71058 glDisableVertexAttribArray(index = 1) 71059 glBindVertexArray(array = 0) 71060 glDisable(cap = GL_CULL_FACE) 71061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71062 glUseProgram(program = 0) 71063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 71065 glBindVertexArray(array = 0) 71066 glActiveTexture(texture = GL_TEXTURE0) 71067 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 71068 glDisable(cap = GL_DEPTH_TEST) 71069 glDisable(cap = GL_STENCIL_TEST) 71070 glDisable(cap = GL_SCISSOR_TEST) 71071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71072 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 71073 glDepthMask(flag = GL_TRUE) 71074 glDepthFunc(func = GL_LESS) 71075 glClearDepth(depth = 1) 71076 glStencilMask(mask = 255) 71077 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71078 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71079 glDisable(cap = GL_BLEND) 71080 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 71081 glUseProgram(program = 0) 71082 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71083 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71084 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71085 glBindVertexArray(array = 1) 71086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 71087 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 71088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 71089 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 71090 glViewport(x = 0, y = 0, width = 375, height = 667) 71091 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 71092 glClearDepth(depth = 1) 71093 glEnable(cap = GL_DEPTH_TEST) 71094 glDepthFunc(func = GL_LESS) 71095 glDepthMask(flag = GL_TRUE) 71096 glDisable(cap = GL_BLEND) 71097 glDisable(cap = GL_CULL_FACE) 71098 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71099 glDisable(cap = GL_SCISSOR_TEST) 71100 glDisable(cap = GL_STENCIL_TEST) 71101 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 71102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 71103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 71104 glEnableVertexAttribArray(index = 0) 71105 glEnableVertexAttribArray(index = 1) 71106 glEnableVertexAttribArray(index = 2) 71107 glUseProgram(program = 4) 71108 glUniform1fv(location = 1, count = 1, value = &1) 71109 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71110 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71111 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71112 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 71113 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71114 glEnable(cap = GL_BLEND) 71115 glDepthMask(flag = GL_FALSE) 71116 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 71118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 71119 glUseProgram(program = 7) 71120 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 71121 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 71125 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 71127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 71128 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 71129 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 71130 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 71131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71133 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 71135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 71136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 71137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 71138 glUseProgram(program = 10) 71139 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71140 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 71141 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71142 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71143 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 71144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71145 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71147 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71148 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 71149 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 71150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 71151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 71152 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71153 glUseProgram(program = 4) 71154 glUniform1fv(location = 1, count = 1, value = &0.5) 71155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71158 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 71159 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 71160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 71161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 71162 glUseProgram(program = 10) 71163 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71164 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 71165 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71166 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71167 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 71168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71169 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71170 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71171 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71172 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 71173 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 71174 glDisableVertexAttribArray(index = 0) 71175 glDisableVertexAttribArray(index = 1) 71176 glDisableVertexAttribArray(index = 2) 71177 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71178 glDisable(cap = GL_STENCIL_TEST) 71179 glDisable(cap = GL_SCISSOR_TEST) 71180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 71182 glDepthMask(flag = GL_TRUE) 71183 glBindVertexArray(array = 0) 71184 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 71185 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 71186 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71187 glBindVertexArray(array = 1) 71188 glViewport(x = 0, y = 0, width = 375, height = 667) 71189 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 71190 glClearDepth(depth = 1) 71191 glEnable(cap = GL_DEPTH_TEST) 71192 glDepthFunc(func = GL_LESS) 71193 glDepthMask(flag = GL_TRUE) 71194 glDisable(cap = GL_BLEND) 71195 glDisable(cap = GL_CULL_FACE) 71196 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71197 glDisable(cap = GL_SCISSOR_TEST) 71198 glDisable(cap = GL_STENCIL_TEST) 71199 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 71200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 71201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 71202 glEnableVertexAttribArray(index = 0) 71203 glEnableVertexAttribArray(index = 1) 71204 glEnableVertexAttribArray(index = 2) 71205 glUseProgram(program = 4) 71206 glUniform1fv(location = 1, count = 1, value = &1) 71207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 71211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71212 glEnable(cap = GL_BLEND) 71213 glDepthMask(flag = GL_FALSE) 71214 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 71216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 71217 glUseProgram(program = 7) 71218 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 71219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71221 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71222 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 71223 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 71225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 71226 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 71227 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 71228 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 71229 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71231 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71232 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 71233 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 71234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 71235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 71236 glUseProgram(program = 10) 71237 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71238 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 71239 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71240 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71241 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 71242 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71243 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71245 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71246 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 71247 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 71248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 71249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 71250 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71251 glUseProgram(program = 4) 71252 glUniform1fv(location = 1, count = 1, value = &0.5) 71253 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71255 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71256 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 71257 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 71258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 71259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 71260 glUseProgram(program = 10) 71261 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71262 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 71263 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71264 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71265 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 71266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71267 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71269 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 71271 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 71272 glDisableVertexAttribArray(index = 0) 71273 glDisableVertexAttribArray(index = 1) 71274 glDisableVertexAttribArray(index = 2) 71275 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71276 glDisable(cap = GL_STENCIL_TEST) 71277 glDisable(cap = GL_SCISSOR_TEST) 71278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 71280 glDepthMask(flag = GL_TRUE) 71281 glBindVertexArray(array = 0) 71282 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 71283 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 71284 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 71285 glViewport(x = 0, y = 0, width = 375, height = 640) 71286 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 71287 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 71288 glUseProgram(program = 1) 71289 glEnable(cap = GL_CULL_FACE) 71290 glCullFace(mode = GL_BACK) 71291 glFrontFace(mode = GL_CCW) 71292 glEnable(cap = GL_BLEND) 71293 glDisable(cap = GL_DEPTH_TEST) 71294 glDisable(cap = GL_SCISSOR_TEST) 71295 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71296 glStencilMask(mask = 4294967295) 71297 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71298 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 71299 glActiveTexture(texture = GL_TEXTURE0) 71300 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 71301 glBindVertexArray(array = 2) 71302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 71303 glBufferData(target = GL_ARRAY_BUFFER, size = 140368, data = blob(140368), usage = GL_STREAM_DRAW) 71304 glEnableVertexAttribArray(index = 0) 71305 glEnableVertexAttribArray(index = 1) 71306 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71307 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71308 glUniform1i(location = 12, v0 = 0) 71309 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 71310 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 71311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 71313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 71315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 71317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 71319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 71321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 71323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 71325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 71327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 71329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 71331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 71333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 71335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 71337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 30) 71339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 30) 71341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1738, count = 30) 71343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1768, count = 30) 71345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 22) 71347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 22) 71349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.290223, -1, 0, 0}) 71350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 18) 71351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 154) 71353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 122) 71355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2136, count = 90) 71357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 90) 71359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 90) 71361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 90) 71363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2496, count = 90) 71365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2586, count = 90) 71367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2676, count = 100) 71369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2776, count = 126) 71371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2902, count = 78) 71373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 80) 71375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44406, 0.621684, 0.44406, 0.9058824, 0.44406, 0.621684, 0.44406, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 56) 71377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3116, count = 50) 71379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 34) 71381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.093742, -1, 0, 0}) 71382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3200, count = 26) 71383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 122) 71385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 90) 71387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3438, count = 90) 71389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6828143, 0.6828143, 0.3414072, 0.8705882, 0.6828143, 0.6828143, 0.3414072, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 130) 71391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5121108, 0.6247751, 0.3960323, 0.8705882, 0.5121108, 0.6247751, 0.3960323, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 76) 71393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.5667359, 0.4540716, 0.8705882, 0.3414072, 0.5667359, 0.4540716, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 4.598772, -1, 0, 0}) 71394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3734, count = 38) 71395 glEnable(cap = GL_STENCIL_TEST) 71396 glStencilMask(mask = 255) 71397 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71398 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71400 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71401 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71402 glDisable(cap = GL_CULL_FACE) 71403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3772, count = 27) 71404 glEnable(cap = GL_CULL_FACE) 71405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 71407 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71408 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3799, count = 56) 71410 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71411 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3855, count = 4) 71413 glDisable(cap = GL_STENCIL_TEST) 71414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3859, count = 78) 71416 glEnable(cap = GL_STENCIL_TEST) 71417 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71418 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71420 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71421 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71422 glDisable(cap = GL_CULL_FACE) 71423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3937, count = 16) 71424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3987, count = 16) 71425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4037, count = 16) 71426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4087, count = 16) 71427 glEnable(cap = GL_CULL_FACE) 71428 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71430 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71431 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3953, count = 34) 71433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4003, count = 34) 71434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 34) 71435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 34) 71436 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71437 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4137, count = 4) 71439 glDisable(cap = GL_STENCIL_TEST) 71440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4141, count = 58) 71442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 58) 71443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 71444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 71445 glEnable(cap = GL_STENCIL_TEST) 71446 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71447 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71449 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71450 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71451 glDisable(cap = GL_CULL_FACE) 71452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4373, count = 75) 71453 glEnable(cap = GL_CULL_FACE) 71454 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 71456 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71457 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4448, count = 152) 71459 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71460 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4600, count = 4) 71462 glDisable(cap = GL_STENCIL_TEST) 71463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4604, count = 186) 71465 glEnable(cap = GL_STENCIL_TEST) 71466 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71467 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71469 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71470 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71471 glDisable(cap = GL_CULL_FACE) 71472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4790, count = 16) 71473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4840, count = 16) 71474 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4890, count = 16) 71475 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4940, count = 16) 71476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4990, count = 16) 71477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5040, count = 16) 71478 glEnable(cap = GL_CULL_FACE) 71479 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71481 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71482 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4806, count = 34) 71484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 34) 71485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4906, count = 34) 71486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4956, count = 34) 71487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 34) 71488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5056, count = 34) 71489 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71490 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 4) 71492 glDisable(cap = GL_STENCIL_TEST) 71493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 58) 71495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5152, count = 58) 71496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 58) 71497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 58) 71498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 58) 71499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 58) 71500 glEnable(cap = GL_STENCIL_TEST) 71501 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71502 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71504 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71505 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71506 glDisable(cap = GL_CULL_FACE) 71507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5442, count = 61) 71508 glEnable(cap = GL_CULL_FACE) 71509 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 71511 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71512 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5503, count = 124) 71514 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71515 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5627, count = 4) 71517 glDisable(cap = GL_STENCIL_TEST) 71518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5631, count = 194) 71520 glEnable(cap = GL_STENCIL_TEST) 71521 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71522 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71524 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71525 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71526 glDisable(cap = GL_CULL_FACE) 71527 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5825, count = 16) 71528 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5875, count = 16) 71529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5925, count = 16) 71530 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5975, count = 16) 71531 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6025, count = 16) 71532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6075, count = 16) 71533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6125, count = 16) 71534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6175, count = 16) 71535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6225, count = 16) 71536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6275, count = 16) 71537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 71538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 71539 glEnable(cap = GL_CULL_FACE) 71540 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71542 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71543 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5841, count = 34) 71545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5891, count = 34) 71546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5941, count = 34) 71547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5991, count = 34) 71548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6041, count = 34) 71549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6091, count = 34) 71550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 34) 71551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6191, count = 34) 71552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6241, count = 34) 71553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6291, count = 34) 71554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 71555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 71556 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71557 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 4) 71559 glDisable(cap = GL_STENCIL_TEST) 71560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 58) 71562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 58) 71563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 58) 71564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6603, count = 58) 71565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6661, count = 58) 71566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6719, count = 58) 71567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6777, count = 58) 71568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6835, count = 58) 71569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 58) 71570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6951, count = 58) 71571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 58) 71572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7067, count = 58) 71573 glEnable(cap = GL_STENCIL_TEST) 71574 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71575 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71577 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71578 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71579 glDisable(cap = GL_CULL_FACE) 71580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7125, count = 282) 71581 glEnable(cap = GL_CULL_FACE) 71582 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9984618, -0.05544368, 0, 0, 0.05544368, 0.9984618, 0, 0, -204.9536, -309.1121, 1, 0, 0.3411765, 0, 0.4196078, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 71584 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71585 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7407, count = 590) 71587 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71588 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7997, count = 4) 71590 glDisable(cap = GL_STENCIL_TEST) 71591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 71592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8001, count = 650) 71593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71594 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8651, count = 40) 71595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8691, count = 82) 71596 glDisableVertexAttribArray(index = 0) 71597 glDisableVertexAttribArray(index = 1) 71598 glBindVertexArray(array = 0) 71599 glDisable(cap = GL_CULL_FACE) 71600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71601 glUseProgram(program = 0) 71602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 71604 glBindVertexArray(array = 0) 71605 glActiveTexture(texture = GL_TEXTURE0) 71606 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 71607 glDisable(cap = GL_DEPTH_TEST) 71608 glDisable(cap = GL_STENCIL_TEST) 71609 glDisable(cap = GL_SCISSOR_TEST) 71610 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71611 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 71612 glDepthMask(flag = GL_TRUE) 71613 glDepthFunc(func = GL_LESS) 71614 glClearDepth(depth = 1) 71615 glStencilMask(mask = 255) 71616 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71617 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71618 glDisable(cap = GL_BLEND) 71619 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 71620 glUseProgram(program = 0) 71621 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71622 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71623 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 71624 glBindVertexArray(array = 1) 71625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 71626 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 71627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 71628 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 71629 glViewport(x = 0, y = 0, width = 375, height = 667) 71630 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 71631 glClearDepth(depth = 1) 71632 glEnable(cap = GL_DEPTH_TEST) 71633 glDepthFunc(func = GL_LESS) 71634 glDepthMask(flag = GL_TRUE) 71635 glDisable(cap = GL_BLEND) 71636 glDisable(cap = GL_CULL_FACE) 71637 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71638 glDisable(cap = GL_SCISSOR_TEST) 71639 glDisable(cap = GL_STENCIL_TEST) 71640 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 71641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 71642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 71643 glEnableVertexAttribArray(index = 0) 71644 glEnableVertexAttribArray(index = 1) 71645 glEnableVertexAttribArray(index = 2) 71646 glUseProgram(program = 4) 71647 glUniform1fv(location = 1, count = 1, value = &1) 71648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71650 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 71652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71653 glEnable(cap = GL_BLEND) 71654 glDepthMask(flag = GL_FALSE) 71655 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 71657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 71658 glUseProgram(program = 7) 71659 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 71660 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71662 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71663 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 71664 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 71665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 71666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 71667 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 71668 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 71669 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 71670 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71671 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71672 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71673 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 71674 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 71675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 71676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 71677 glUseProgram(program = 10) 71678 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71679 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 71680 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71681 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71682 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 71683 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71684 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71686 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71687 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 71688 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 71689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 71690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 71691 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71692 glUseProgram(program = 4) 71693 glUniform1fv(location = 1, count = 1, value = &0.5) 71694 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71695 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 71696 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 71697 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 71698 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 71699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 71700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 71701 glUseProgram(program = 10) 71702 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 71703 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 71704 glUniform1fv(location = 2, count = 1, value = &0.1851852) 71705 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 71706 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 71707 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 71708 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 71709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71710 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 71712 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 71713 glDisableVertexAttribArray(index = 0) 71714 glDisableVertexAttribArray(index = 1) 71715 glDisableVertexAttribArray(index = 2) 71716 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 71717 glDisable(cap = GL_STENCIL_TEST) 71718 glDisable(cap = GL_SCISSOR_TEST) 71719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 71720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 71721 glDepthMask(flag = GL_TRUE) 71722 glBindVertexArray(array = 0) 71723 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 71724 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 71725 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 71726 glViewport(x = 0, y = 0, width = 375, height = 640) 71727 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 71728 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 71729 glUseProgram(program = 1) 71730 glEnable(cap = GL_CULL_FACE) 71731 glCullFace(mode = GL_BACK) 71732 glFrontFace(mode = GL_CCW) 71733 glEnable(cap = GL_BLEND) 71734 glDisable(cap = GL_DEPTH_TEST) 71735 glDisable(cap = GL_SCISSOR_TEST) 71736 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71737 glStencilMask(mask = 4294967295) 71738 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71739 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 71740 glActiveTexture(texture = GL_TEXTURE0) 71741 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 71742 glBindVertexArray(array = 2) 71743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 71744 glBufferData(target = GL_ARRAY_BUFFER, size = 140560, data = blob(140560), usage = GL_STREAM_DRAW) 71745 glEnableVertexAttribArray(index = 0) 71746 glEnableVertexAttribArray(index = 1) 71747 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 71748 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 71749 glUniform1i(location = 12, v0 = 0) 71750 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 71751 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 71752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 71754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 71756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 71758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 71760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 71762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 71764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 71766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 71768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 71770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 71772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 71774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 71776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 71778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 34) 71780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1712, count = 30) 71782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1742, count = 30) 71784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 30) 71786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1802, count = 22) 71788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 22) 71790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.293763, -1, 0, 0}) 71791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 18) 71792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 154) 71794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2018, count = 122) 71796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2140, count = 90) 71798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 90) 71800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2320, count = 90) 71802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 90) 71804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 90) 71806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2590, count = 90) 71808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 0.7197232, 0.7197232, 0.3598616, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2680, count = 100) 71810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 0.6513495, 0.6945329, 0.3814533, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2780, count = 126) 71812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5829758, 0.6729412, 0.403045, 0.9176471, 0.5829758, 0.6729412, 0.403045, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2906, count = 78) 71814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 0.5146021, 0.6513495, 0.4246367, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2984, count = 88) 71816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.6297578, 0.449827, 0.9176471, 0.449827, 0.6297578, 0.449827, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3072, count = 56) 71818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 0.3814533, 0.6045675, 0.4714187, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 50) 71820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 0.3130796, 0.5829758, 0.4930104, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 34) 71822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 0.2447059, 0.5613841, 0.5146021, 0.9176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.11376, -1, 0, 0}) 71823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 26) 71824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 122) 71826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3360, count = 90) 71828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 90) 71830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3540, count = 130) 71832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.509804, 0.6219608, 0.3942484, 0.8666667, 0.509804, 0.6219608, 0.3942484, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 76) 71834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398693, 0.5641831, 0.4520262, 0.8666667, 0.3398693, 0.5641831, 0.4520262, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 4.577888, -1, 0, 0}) 71835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 38) 71836 glEnable(cap = GL_STENCIL_TEST) 71837 glStencilMask(mask = 255) 71838 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71839 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71841 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71842 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71843 glDisable(cap = GL_CULL_FACE) 71844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3784, count = 27) 71845 glEnable(cap = GL_CULL_FACE) 71846 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 71848 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71849 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3811, count = 56) 71851 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71852 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3867, count = 4) 71854 glDisable(cap = GL_STENCIL_TEST) 71855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3871, count = 78) 71857 glEnable(cap = GL_STENCIL_TEST) 71858 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71859 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71861 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71862 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71863 glDisable(cap = GL_CULL_FACE) 71864 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3949, count = 16) 71865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3999, count = 16) 71866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4049, count = 16) 71867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4099, count = 16) 71868 glEnable(cap = GL_CULL_FACE) 71869 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71871 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71872 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3965, count = 34) 71874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4015, count = 34) 71875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4065, count = 34) 71876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4115, count = 34) 71877 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71878 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4149, count = 4) 71880 glDisable(cap = GL_STENCIL_TEST) 71881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4153, count = 58) 71883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 58) 71884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 58) 71885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 58) 71886 glEnable(cap = GL_STENCIL_TEST) 71887 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71888 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71890 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71891 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71892 glDisable(cap = GL_CULL_FACE) 71893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4385, count = 75) 71894 glEnable(cap = GL_CULL_FACE) 71895 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 71897 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71898 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4460, count = 152) 71900 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71901 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4612, count = 4) 71903 glDisable(cap = GL_STENCIL_TEST) 71904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4616, count = 186) 71906 glEnable(cap = GL_STENCIL_TEST) 71907 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71908 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71910 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71911 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71912 glDisable(cap = GL_CULL_FACE) 71913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4802, count = 16) 71914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4852, count = 16) 71915 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4902, count = 16) 71916 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4952, count = 16) 71917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 71918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5052, count = 16) 71919 glEnable(cap = GL_CULL_FACE) 71920 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71922 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71923 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4818, count = 34) 71925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 34) 71926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 34) 71927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 34) 71928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 71929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 34) 71930 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71931 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5102, count = 4) 71933 glDisable(cap = GL_STENCIL_TEST) 71934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 71935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5106, count = 58) 71936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 58) 71937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 58) 71938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 58) 71939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 58) 71940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 58) 71941 glEnable(cap = GL_STENCIL_TEST) 71942 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71943 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71945 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71946 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71947 glDisable(cap = GL_CULL_FACE) 71948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5454, count = 61) 71949 glEnable(cap = GL_CULL_FACE) 71950 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 71952 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71953 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5515, count = 124) 71955 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71956 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5639, count = 4) 71958 glDisable(cap = GL_STENCIL_TEST) 71959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 71960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5643, count = 194) 71961 glEnable(cap = GL_STENCIL_TEST) 71962 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 71963 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 71964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 71965 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 71966 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 71967 glDisable(cap = GL_CULL_FACE) 71968 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5837, count = 16) 71969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5887, count = 16) 71970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5937, count = 16) 71971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5987, count = 16) 71972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6037, count = 16) 71973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6087, count = 16) 71974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6137, count = 16) 71975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6187, count = 16) 71976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6237, count = 16) 71977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6287, count = 16) 71978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6337, count = 16) 71979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6387, count = 16) 71980 glEnable(cap = GL_CULL_FACE) 71981 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 71982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 71983 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 71984 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 71985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5853, count = 34) 71986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5903, count = 34) 71987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5953, count = 34) 71988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6003, count = 34) 71989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6053, count = 34) 71990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6103, count = 34) 71991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6153, count = 34) 71992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6203, count = 34) 71993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6253, count = 34) 71994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6303, count = 34) 71995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6353, count = 34) 71996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6403, count = 34) 71997 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 71998 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 71999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 4) 72000 glDisable(cap = GL_STENCIL_TEST) 72001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 58) 72003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 58) 72004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 58) 72005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 58) 72006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 58) 72007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6731, count = 58) 72008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 58) 72009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 58) 72010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 58) 72011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6963, count = 58) 72012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 58) 72013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7079, count = 58) 72014 glEnable(cap = GL_STENCIL_TEST) 72015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72016 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72018 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72019 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72020 glDisable(cap = GL_CULL_FACE) 72021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7137, count = 282) 72022 glEnable(cap = GL_CULL_FACE) 72023 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9988039, -0.0488951, 0, 0, 0.0488951, 0.9988039, 0, 0, -202.9222, -310.4494, 1, 0, 0.3607843, 0, 0.427451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 72025 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72026 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7419, count = 590) 72028 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72029 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8009, count = 4) 72031 glDisable(cap = GL_STENCIL_TEST) 72032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 72033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8013, count = 650) 72034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72035 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8663, count = 40) 72036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8703, count = 82) 72037 glDisableVertexAttribArray(index = 0) 72038 glDisableVertexAttribArray(index = 1) 72039 glBindVertexArray(array = 0) 72040 glDisable(cap = GL_CULL_FACE) 72041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72042 glUseProgram(program = 0) 72043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 72045 glBindVertexArray(array = 0) 72046 glActiveTexture(texture = GL_TEXTURE0) 72047 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 72048 glDisable(cap = GL_DEPTH_TEST) 72049 glDisable(cap = GL_STENCIL_TEST) 72050 glDisable(cap = GL_SCISSOR_TEST) 72051 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72052 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 72053 glDepthMask(flag = GL_TRUE) 72054 glDepthFunc(func = GL_LESS) 72055 glClearDepth(depth = 1) 72056 glStencilMask(mask = 255) 72057 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72058 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72059 glDisable(cap = GL_BLEND) 72060 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 72061 glUseProgram(program = 0) 72062 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72063 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72064 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72065 glBindVertexArray(array = 1) 72066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72067 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 72068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 72070 glViewport(x = 0, y = 0, width = 375, height = 667) 72071 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 72072 glClearDepth(depth = 1) 72073 glEnable(cap = GL_DEPTH_TEST) 72074 glDepthFunc(func = GL_LESS) 72075 glDepthMask(flag = GL_TRUE) 72076 glDisable(cap = GL_BLEND) 72077 glDisable(cap = GL_CULL_FACE) 72078 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72079 glDisable(cap = GL_SCISSOR_TEST) 72080 glDisable(cap = GL_STENCIL_TEST) 72081 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 72082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 72083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 72084 glEnableVertexAttribArray(index = 0) 72085 glEnableVertexAttribArray(index = 1) 72086 glEnableVertexAttribArray(index = 2) 72087 glUseProgram(program = 4) 72088 glUniform1fv(location = 1, count = 1, value = &1) 72089 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72090 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 72091 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 72092 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 72093 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72094 glEnable(cap = GL_BLEND) 72095 glDepthMask(flag = GL_FALSE) 72096 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 72098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 72099 glUseProgram(program = 7) 72100 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 72101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 72105 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72108 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 72109 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 72110 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 72111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72113 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 72115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 72116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 72117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 72118 glUseProgram(program = 10) 72119 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 72120 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 72121 glUniform1fv(location = 2, count = 1, value = &0.1851852) 72122 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 72123 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 72124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72125 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 72126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72127 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72128 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 72129 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 72130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 72131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 72132 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72133 glUseProgram(program = 4) 72134 glUniform1fv(location = 1, count = 1, value = &0.5) 72135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 72137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 72138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 72139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 72140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 72141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 72142 glUseProgram(program = 10) 72143 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 72144 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 72145 glUniform1fv(location = 2, count = 1, value = &0.1851852) 72146 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 72147 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 72148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72149 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 72150 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72151 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72152 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 72153 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 72154 glDisableVertexAttribArray(index = 0) 72155 glDisableVertexAttribArray(index = 1) 72156 glDisableVertexAttribArray(index = 2) 72157 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72158 glDisable(cap = GL_STENCIL_TEST) 72159 glDisable(cap = GL_SCISSOR_TEST) 72160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 72162 glDepthMask(flag = GL_TRUE) 72163 glBindVertexArray(array = 0) 72164 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 72165 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 72166 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 72167 glViewport(x = 0, y = 0, width = 375, height = 640) 72168 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 72169 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 72170 glUseProgram(program = 1) 72171 glEnable(cap = GL_CULL_FACE) 72172 glCullFace(mode = GL_BACK) 72173 glFrontFace(mode = GL_CCW) 72174 glEnable(cap = GL_BLEND) 72175 glDisable(cap = GL_DEPTH_TEST) 72176 glDisable(cap = GL_SCISSOR_TEST) 72177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72178 glStencilMask(mask = 4294967295) 72179 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72180 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 72181 glActiveTexture(texture = GL_TEXTURE0) 72182 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 72183 glBindVertexArray(array = 2) 72184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 72185 glBufferData(target = GL_ARRAY_BUFFER, size = 140816, data = blob(140816), usage = GL_STREAM_DRAW) 72186 glEnableVertexAttribArray(index = 0) 72187 glEnableVertexAttribArray(index = 1) 72188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72189 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72190 glUniform1i(location = 12, v0 = 0) 72191 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 72192 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 72193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 72195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 72197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 72199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 72201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 72203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 72205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 72207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 72209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 72211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 72213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1568628, 0.1568628, 0.07843138, 0.2, 0.1568628, 0.1568628, 0.07843138, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 72215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.145098, 0.1529412, 0.08235294, 0.2, 0.145098, 0.1529412, 0.08235294, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 72217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1333333, 0.1490196, 0.08627451, 0.2, 0.1333333, 0.1490196, 0.08627451, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 72219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1215686, 0.145098, 0.09019608, 0.2, 0.1215686, 0.145098, 0.09019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 34) 72221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098039, 0.1411765, 0.09411765, 0.2, 0.1098039, 0.1411765, 0.09411765, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1712, count = 30) 72223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09803922, 0.1372549, 0.09803922, 0.2, 0.09803922, 0.1372549, 0.09803922, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1742, count = 30) 72225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08627451, 0.1333333, 0.1019608, 0.2, 0.08627451, 0.1333333, 0.1019608, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 30) 72227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07450981, 0.1294118, 0.1058824, 0.2, 0.07450981, 0.1294118, 0.1058824, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1802, count = 22) 72229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0627451, 0.1254902, 0.1098039, 0.2, 0.0627451, 0.1254902, 0.1098039, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 22) 72231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0509804, 0.1215686, 0.1137255, 0.2, 0.0509804, 0.1215686, 0.1137255, 0.2, 1, 1, 1, 1, 0, 0, 0, 1, 1.29816, -1, 0, 0}) 72232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 18) 72233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 154) 72235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2018, count = 122) 72237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2140, count = 90) 72239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 90) 72241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2320, count = 90) 72243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 90) 72245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 90) 72247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2590, count = 90) 72249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 0.7258747, 0.7258747, 0.3629373, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2680, count = 116) 72251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6569166, 0.7004691, 0.3847136, 0.9254902, 0.6569166, 0.7004691, 0.3847136, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 126) 72253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5879585, 0.6786928, 0.4064898, 0.9254902, 0.5879585, 0.6786928, 0.4064898, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2922, count = 78) 72255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5190004, 0.6569166, 0.428266, 0.9254902, 0.5190004, 0.6569166, 0.428266, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3000, count = 88) 72257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 0.4536717, 0.6351404, 0.4536717, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 56) 72259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3847136, 0.6097347, 0.4754479, 0.9254902, 0.3847136, 0.6097347, 0.4754479, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3144, count = 50) 72261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3157555, 0.5879585, 0.4972242, 0.9254902, 0.3157555, 0.5879585, 0.4972242, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 34) 72263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2467974, 0.5661823, 0.5190004, 0.9254902, 0.2467974, 0.5661823, 0.5190004, 0.9254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.130687, -1, 0, 0}) 72264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 26) 72265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 122) 72267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 90) 72269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 90) 72271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 0.6766629, 0.6766629, 0.3383314, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 130) 72273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5074971, 0.6191465, 0.3924644, 0.8627451, 0.5074971, 0.6191465, 0.3924644, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 76) 72275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3383314, 0.5616302, 0.4499808, 0.8627451, 0.3383314, 0.5616302, 0.4499808, 0.8627451, 1, 1, 1, 1, 0, 0, 0, 1, 4.558954, -1, 0, 0}) 72276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 38) 72277 glEnable(cap = GL_STENCIL_TEST) 72278 glStencilMask(mask = 255) 72279 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72280 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72282 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72283 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72284 glDisable(cap = GL_CULL_FACE) 72285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3800, count = 27) 72286 glEnable(cap = GL_CULL_FACE) 72287 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 72289 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72290 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3827, count = 56) 72292 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72293 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3883, count = 4) 72295 glDisable(cap = GL_STENCIL_TEST) 72296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3887, count = 78) 72298 glEnable(cap = GL_STENCIL_TEST) 72299 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72300 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72302 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72303 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72304 glDisable(cap = GL_CULL_FACE) 72305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3965, count = 16) 72306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4015, count = 16) 72307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4065, count = 16) 72308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4115, count = 16) 72309 glEnable(cap = GL_CULL_FACE) 72310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72312 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72313 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 34) 72315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 34) 72316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 34) 72317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4131, count = 34) 72318 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72319 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4165, count = 4) 72321 glDisable(cap = GL_STENCIL_TEST) 72322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 58) 72324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 58) 72325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 58) 72326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 58) 72327 glEnable(cap = GL_STENCIL_TEST) 72328 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72329 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72331 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72332 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72333 glDisable(cap = GL_CULL_FACE) 72334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4401, count = 75) 72335 glEnable(cap = GL_CULL_FACE) 72336 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 72338 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72339 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4476, count = 152) 72341 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72342 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4628, count = 4) 72344 glDisable(cap = GL_STENCIL_TEST) 72345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4632, count = 186) 72347 glEnable(cap = GL_STENCIL_TEST) 72348 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72349 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72351 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72352 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72353 glDisable(cap = GL_CULL_FACE) 72354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4818, count = 16) 72355 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4868, count = 16) 72356 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4918, count = 16) 72357 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4968, count = 16) 72358 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5018, count = 16) 72359 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5068, count = 16) 72360 glEnable(cap = GL_CULL_FACE) 72361 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72363 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72364 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4834, count = 34) 72366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4884, count = 34) 72367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4934, count = 34) 72368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 34) 72369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 34) 72370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 34) 72371 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72372 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 4) 72374 glDisable(cap = GL_STENCIL_TEST) 72375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 58) 72377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5180, count = 58) 72378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 58) 72379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 58) 72380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 58) 72381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 58) 72382 glEnable(cap = GL_STENCIL_TEST) 72383 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72384 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72386 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72387 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72388 glDisable(cap = GL_CULL_FACE) 72389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5470, count = 61) 72390 glEnable(cap = GL_CULL_FACE) 72391 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 72393 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72394 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5531, count = 124) 72396 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72397 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5655, count = 4) 72399 glDisable(cap = GL_STENCIL_TEST) 72400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5659, count = 194) 72402 glEnable(cap = GL_STENCIL_TEST) 72403 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72404 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72406 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72407 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72408 glDisable(cap = GL_CULL_FACE) 72409 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5853, count = 16) 72410 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5903, count = 16) 72411 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5953, count = 16) 72412 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6003, count = 16) 72413 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6053, count = 16) 72414 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6103, count = 16) 72415 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6153, count = 16) 72416 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6203, count = 16) 72417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6253, count = 16) 72418 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6303, count = 16) 72419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6353, count = 16) 72420 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6403, count = 16) 72421 glEnable(cap = GL_CULL_FACE) 72422 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72424 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72425 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5869, count = 34) 72427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5919, count = 34) 72428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5969, count = 34) 72429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6019, count = 34) 72430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6069, count = 34) 72431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6119, count = 34) 72432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6169, count = 34) 72433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6219, count = 34) 72434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6269, count = 34) 72435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6319, count = 34) 72436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6369, count = 34) 72437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6419, count = 34) 72438 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72439 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 4) 72441 glDisable(cap = GL_STENCIL_TEST) 72442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 58) 72444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 58) 72445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 58) 72446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6631, count = 58) 72447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6689, count = 58) 72448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 58) 72449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 58) 72450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 58) 72451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 58) 72452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 72453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 72454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 72455 glEnable(cap = GL_STENCIL_TEST) 72456 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72457 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72459 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72460 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72461 glDisable(cap = GL_CULL_FACE) 72462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7153, count = 282) 72463 glEnable(cap = GL_CULL_FACE) 72464 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9990742, -0.04301898, 0, 0, 0.04301898, 0.9990742, 0, 0, -201.0925, -311.6377, 1, 0, 0.3764706, 0, 0.4352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 72466 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72467 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7435, count = 590) 72469 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72470 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8025, count = 4) 72472 glDisable(cap = GL_STENCIL_TEST) 72473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 72474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8029, count = 650) 72475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8679, count = 40) 72477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8719, count = 82) 72478 glDisableVertexAttribArray(index = 0) 72479 glDisableVertexAttribArray(index = 1) 72480 glBindVertexArray(array = 0) 72481 glDisable(cap = GL_CULL_FACE) 72482 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72483 glUseProgram(program = 0) 72484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 72486 glBindVertexArray(array = 0) 72487 glActiveTexture(texture = GL_TEXTURE0) 72488 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 72489 glDisable(cap = GL_DEPTH_TEST) 72490 glDisable(cap = GL_STENCIL_TEST) 72491 glDisable(cap = GL_SCISSOR_TEST) 72492 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72493 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 72494 glDepthMask(flag = GL_TRUE) 72495 glDepthFunc(func = GL_LESS) 72496 glClearDepth(depth = 1) 72497 glStencilMask(mask = 255) 72498 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72499 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72500 glDisable(cap = GL_BLEND) 72501 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 72502 glUseProgram(program = 0) 72503 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72504 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72505 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72506 glBindVertexArray(array = 1) 72507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72508 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 72509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72510 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 72511 glViewport(x = 0, y = 0, width = 375, height = 667) 72512 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 72513 glClearDepth(depth = 1) 72514 glEnable(cap = GL_DEPTH_TEST) 72515 glDepthFunc(func = GL_LESS) 72516 glDepthMask(flag = GL_TRUE) 72517 glDisable(cap = GL_BLEND) 72518 glDisable(cap = GL_CULL_FACE) 72519 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72520 glDisable(cap = GL_SCISSOR_TEST) 72521 glDisable(cap = GL_STENCIL_TEST) 72522 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 72523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 72524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 72525 glEnableVertexAttribArray(index = 0) 72526 glEnableVertexAttribArray(index = 1) 72527 glEnableVertexAttribArray(index = 2) 72528 glUseProgram(program = 4) 72529 glUniform1fv(location = 1, count = 1, value = &1) 72530 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72531 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 72532 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 72533 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 72534 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72535 glEnable(cap = GL_BLEND) 72536 glDepthMask(flag = GL_FALSE) 72537 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 72539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 72540 glUseProgram(program = 7) 72541 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 72542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 72546 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72549 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 72550 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 72551 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 72552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72554 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72555 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 72556 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 72557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 72558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 72559 glUseProgram(program = 10) 72560 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 72561 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 72562 glUniform1fv(location = 2, count = 1, value = &0.1851852) 72563 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 72564 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 72565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72566 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 72567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 72570 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 72571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 72572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 72573 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72574 glUseProgram(program = 4) 72575 glUniform1fv(location = 1, count = 1, value = &0.5) 72576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 72578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 72579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 72580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 72581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 72582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 72583 glUseProgram(program = 10) 72584 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 72585 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 72586 glUniform1fv(location = 2, count = 1, value = &0.1851852) 72587 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 72588 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 72589 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72590 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 72591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 72594 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 72595 glDisableVertexAttribArray(index = 0) 72596 glDisableVertexAttribArray(index = 1) 72597 glDisableVertexAttribArray(index = 2) 72598 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72599 glDisable(cap = GL_STENCIL_TEST) 72600 glDisable(cap = GL_SCISSOR_TEST) 72601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 72603 glDepthMask(flag = GL_TRUE) 72604 glBindVertexArray(array = 0) 72605 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 72606 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 72607 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 72608 glViewport(x = 0, y = 0, width = 375, height = 640) 72609 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 72610 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 72611 glUseProgram(program = 1) 72612 glEnable(cap = GL_CULL_FACE) 72613 glCullFace(mode = GL_BACK) 72614 glFrontFace(mode = GL_CCW) 72615 glEnable(cap = GL_BLEND) 72616 glDisable(cap = GL_DEPTH_TEST) 72617 glDisable(cap = GL_SCISSOR_TEST) 72618 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72619 glStencilMask(mask = 4294967295) 72620 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72621 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 72622 glActiveTexture(texture = GL_TEXTURE0) 72623 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 72624 glBindVertexArray(array = 2) 72625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 72626 glBufferData(target = GL_ARRAY_BUFFER, size = 140752, data = blob(140752), usage = GL_STREAM_DRAW) 72627 glEnableVertexAttribArray(index = 0) 72628 glEnableVertexAttribArray(index = 1) 72629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72630 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72631 glUniform1i(location = 12, v0 = 0) 72632 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 72633 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 72634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 72636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 72638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 72640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 72642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 72644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 72646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 72648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 72650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 72652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 72654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 72656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1479431, 0.15594, 0.08396771, 0.2039216, 0.1479431, 0.15594, 0.08396771, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 72658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 72660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 38) 72662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 30) 72664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1746, count = 30) 72666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08796617, 0.1359477, 0.10396, 0.2039216, 0.08796617, 0.1359477, 0.10396, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1776, count = 30) 72668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1806, count = 22) 72670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 22) 72672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.303714, -1, 0, 0}) 72673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 18) 72674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 154) 72676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 122) 72678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2144, count = 90) 72680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 90) 72682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 90) 72684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 90) 72686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2504, count = 90) 72688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2594, count = 90) 72690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2684, count = 116) 72692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6624837, 0.7064052, 0.3879739, 0.9333333, 0.6624837, 0.7064052, 0.3879739, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2800, count = 126) 72694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5929412, 0.6844445, 0.4099346, 0.9333333, 0.5929412, 0.6844445, 0.4099346, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2926, count = 78) 72696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5233987, 0.6624837, 0.4318954, 0.9333333, 0.5233987, 0.6624837, 0.4318954, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3004, count = 88) 72698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3092, count = 56) 72700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3879739, 0.614902, 0.4794772, 0.9333333, 0.3879739, 0.614902, 0.4794772, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 50) 72702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3184314, 0.5929412, 0.501438, 0.9333333, 0.3184314, 0.5929412, 0.501438, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3198, count = 34) 72704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2488889, 0.5709804, 0.5233987, 0.9333333, 0.2488889, 0.5709804, 0.5233987, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.146656, -1, 0, 0}) 72705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 26) 72706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 122) 72708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3380, count = 90) 72710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 90) 72712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 130) 72714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5051903, 0.6163322, 0.3906805, 0.8588235, 0.5051903, 0.6163322, 0.3906805, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 68) 72716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3367935, 0.5590773, 0.4479354, 0.8588235, 0.3367935, 0.5590773, 0.4479354, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 4.539789, -1, 0, 0}) 72717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3758, count = 38) 72718 glEnable(cap = GL_STENCIL_TEST) 72719 glStencilMask(mask = 255) 72720 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72721 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72723 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72724 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72725 glDisable(cap = GL_CULL_FACE) 72726 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3796, count = 27) 72727 glEnable(cap = GL_CULL_FACE) 72728 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 72730 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72731 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3823, count = 56) 72733 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72734 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3879, count = 4) 72736 glDisable(cap = GL_STENCIL_TEST) 72737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3883, count = 78) 72739 glEnable(cap = GL_STENCIL_TEST) 72740 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72741 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72743 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72744 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72745 glDisable(cap = GL_CULL_FACE) 72746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3961, count = 16) 72747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4011, count = 16) 72748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4061, count = 16) 72749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4111, count = 16) 72750 glEnable(cap = GL_CULL_FACE) 72751 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72753 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72754 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3977, count = 34) 72756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4027, count = 34) 72757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4077, count = 34) 72758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4127, count = 34) 72759 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72760 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 4) 72762 glDisable(cap = GL_STENCIL_TEST) 72763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4165, count = 58) 72765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 58) 72766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 72767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 58) 72768 glEnable(cap = GL_STENCIL_TEST) 72769 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72770 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72772 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72773 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72774 glDisable(cap = GL_CULL_FACE) 72775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4397, count = 75) 72776 glEnable(cap = GL_CULL_FACE) 72777 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 72779 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72780 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4472, count = 152) 72782 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72783 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4624, count = 4) 72785 glDisable(cap = GL_STENCIL_TEST) 72786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4628, count = 186) 72788 glEnable(cap = GL_STENCIL_TEST) 72789 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72790 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72792 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72793 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72794 glDisable(cap = GL_CULL_FACE) 72795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4814, count = 16) 72796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4864, count = 16) 72797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4914, count = 16) 72798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4964, count = 16) 72799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5014, count = 16) 72800 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5064, count = 16) 72801 glEnable(cap = GL_CULL_FACE) 72802 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72804 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72805 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4830, count = 34) 72807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4880, count = 34) 72808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4930, count = 34) 72809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4980, count = 34) 72810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 34) 72811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5080, count = 34) 72812 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72813 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 4) 72815 glDisable(cap = GL_STENCIL_TEST) 72816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 58) 72818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 58) 72819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 58) 72820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 58) 72821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 72822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 58) 72823 glEnable(cap = GL_STENCIL_TEST) 72824 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72825 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72827 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72828 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72829 glDisable(cap = GL_CULL_FACE) 72830 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5466, count = 61) 72831 glEnable(cap = GL_CULL_FACE) 72832 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 72834 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72835 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5527, count = 124) 72837 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72838 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5651, count = 4) 72840 glDisable(cap = GL_STENCIL_TEST) 72841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 72842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5655, count = 194) 72843 glEnable(cap = GL_STENCIL_TEST) 72844 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72845 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72847 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72848 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72849 glDisable(cap = GL_CULL_FACE) 72850 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5849, count = 16) 72851 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5899, count = 16) 72852 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5949, count = 16) 72853 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5999, count = 16) 72854 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6049, count = 16) 72855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6099, count = 16) 72856 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6149, count = 16) 72857 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6199, count = 16) 72858 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6249, count = 16) 72859 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6299, count = 16) 72860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6349, count = 16) 72861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 72862 glEnable(cap = GL_CULL_FACE) 72863 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72865 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72866 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5865, count = 34) 72868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5915, count = 34) 72869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5965, count = 34) 72870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6015, count = 34) 72871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6065, count = 34) 72872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6115, count = 34) 72873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 34) 72874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6215, count = 34) 72875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6265, count = 34) 72876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6315, count = 34) 72877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6365, count = 34) 72878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 72879 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72880 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6449, count = 4) 72882 glDisable(cap = GL_STENCIL_TEST) 72883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 72884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 58) 72885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6511, count = 58) 72886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 58) 72887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 58) 72888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6685, count = 58) 72889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 58) 72890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 58) 72891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 72892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 72893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 72894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7033, count = 58) 72895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7091, count = 58) 72896 glEnable(cap = GL_STENCIL_TEST) 72897 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72898 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 72899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 72900 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 72901 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 72902 glDisable(cap = GL_CULL_FACE) 72903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7149, count = 282) 72904 glEnable(cap = GL_CULL_FACE) 72905 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9993105, -0.03712887, 0, 0, 0.03712887, 0.9993105, 0, 0, -199.252, -312.8177, 1, 0, 0.3921569, 0, 0.4431373, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 72907 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 72908 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 590) 72910 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 72911 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 72912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8021, count = 4) 72913 glDisable(cap = GL_STENCIL_TEST) 72914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 72915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8025, count = 650) 72916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 72917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8675, count = 40) 72918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8715, count = 82) 72919 glDisableVertexAttribArray(index = 0) 72920 glDisableVertexAttribArray(index = 1) 72921 glBindVertexArray(array = 0) 72922 glDisable(cap = GL_CULL_FACE) 72923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72924 glUseProgram(program = 0) 72925 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 72926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 72927 glBindVertexArray(array = 0) 72928 glActiveTexture(texture = GL_TEXTURE0) 72929 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 72930 glDisable(cap = GL_DEPTH_TEST) 72931 glDisable(cap = GL_STENCIL_TEST) 72932 glDisable(cap = GL_SCISSOR_TEST) 72933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72934 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 72935 glDepthMask(flag = GL_TRUE) 72936 glDepthFunc(func = GL_LESS) 72937 glClearDepth(depth = 1) 72938 glStencilMask(mask = 255) 72939 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 72940 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 72941 glDisable(cap = GL_BLEND) 72942 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 72943 glUseProgram(program = 0) 72944 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72945 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72946 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 72947 glBindVertexArray(array = 1) 72948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72949 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 72950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72951 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 72952 glViewport(x = 0, y = 0, width = 375, height = 667) 72953 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 72954 glClearDepth(depth = 1) 72955 glEnable(cap = GL_DEPTH_TEST) 72956 glDepthFunc(func = GL_LESS) 72957 glDepthMask(flag = GL_TRUE) 72958 glDisable(cap = GL_BLEND) 72959 glDisable(cap = GL_CULL_FACE) 72960 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 72961 glDisable(cap = GL_SCISSOR_TEST) 72962 glDisable(cap = GL_STENCIL_TEST) 72963 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 72964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 72965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 72966 glEnableVertexAttribArray(index = 0) 72967 glEnableVertexAttribArray(index = 1) 72968 glEnableVertexAttribArray(index = 2) 72969 glUseProgram(program = 4) 72970 glUniform1fv(location = 1, count = 1, value = &1) 72971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 72973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 72974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 72975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72976 glEnable(cap = GL_BLEND) 72977 glDepthMask(flag = GL_FALSE) 72978 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 72979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 72980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 72981 glUseProgram(program = 7) 72982 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 72983 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 72987 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 72988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 72989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 72990 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 72991 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 72992 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 72993 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 72994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 72995 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 72996 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 72997 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 72998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 72999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 73000 glUseProgram(program = 10) 73001 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73002 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 73003 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73004 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73005 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 73006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73007 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73009 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73010 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 73011 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 73012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 73013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 73014 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73015 glUseProgram(program = 4) 73016 glUniform1fv(location = 1, count = 1, value = &0.5) 73017 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73018 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73019 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73020 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 73021 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 73022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 73023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 73024 glUseProgram(program = 10) 73025 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73026 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 73027 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73028 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73029 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 73030 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73031 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73033 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73034 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 73035 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 73036 glDisableVertexAttribArray(index = 0) 73037 glDisableVertexAttribArray(index = 1) 73038 glDisableVertexAttribArray(index = 2) 73039 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73040 glDisable(cap = GL_STENCIL_TEST) 73041 glDisable(cap = GL_SCISSOR_TEST) 73042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 73044 glDepthMask(flag = GL_TRUE) 73045 glBindVertexArray(array = 0) 73046 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 73047 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 73048 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 73049 glViewport(x = 0, y = 0, width = 375, height = 640) 73050 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 73051 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 73052 glUseProgram(program = 1) 73053 glEnable(cap = GL_CULL_FACE) 73054 glCullFace(mode = GL_BACK) 73055 glFrontFace(mode = GL_CCW) 73056 glEnable(cap = GL_BLEND) 73057 glDisable(cap = GL_DEPTH_TEST) 73058 glDisable(cap = GL_SCISSOR_TEST) 73059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73060 glStencilMask(mask = 4294967295) 73061 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73062 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 73063 glActiveTexture(texture = GL_TEXTURE0) 73064 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 73065 glBindVertexArray(array = 2) 73066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 73067 glBufferData(target = GL_ARRAY_BUFFER, size = 141456, data = blob(141456), usage = GL_STREAM_DRAW) 73068 glEnableVertexAttribArray(index = 0) 73069 glEnableVertexAttribArray(index = 1) 73070 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73071 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73072 glUniform1i(location = 12, v0 = 0) 73073 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 73074 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 73075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 73077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 73079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 73081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 73083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 73085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 73087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 73089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 73091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 73093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 73095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 0.1599385, 0.1599385, 0.07996924, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 73097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1479431, 0.15594, 0.08396771, 0.2039216, 0.1479431, 0.15594, 0.08396771, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 73099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 0.1359477, 0.1519416, 0.08796617, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 73101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 0.1239523, 0.1479431, 0.09196463, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 73103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 0.1119569, 0.1439446, 0.09596309, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 73105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 0.09996156, 0.1399462, 0.09996156, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 73107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08796617, 0.1359477, 0.10396, 0.2039216, 0.08796617, 0.1359477, 0.10396, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 73109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 0.07597078, 0.1319493, 0.1079585, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 73111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 0.06397539, 0.1279508, 0.1119569, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 73113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 0.05198001, 0.1239523, 0.1159554, 0.2039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.309994, -1, 0, 0}) 73114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 73115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 73117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 73119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 73121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 73123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 73125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 73127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 73129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 73131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 132) 73133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6680508, 0.7123414, 0.3912342, 0.9411765, 0.6680508, 0.7123414, 0.3912342, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2824, count = 126) 73135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5979239, 0.6901961, 0.4133795, 0.9411765, 0.5979239, 0.6901961, 0.4133795, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2950, count = 78) 73137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.527797, 0.6680508, 0.4355248, 0.9411765, 0.527797, 0.6680508, 0.4355248, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 88) 73139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.461361, 0.6459054, 0.461361, 0.9411765, 0.461361, 0.6459054, 0.461361, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3116, count = 56) 73141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3912342, 0.6200692, 0.4835064, 0.9411765, 0.3912342, 0.6200692, 0.4835064, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 50) 73143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3211073, 0.5979239, 0.5056517, 0.9411765, 0.3211073, 0.5979239, 0.5056517, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3222, count = 34) 73145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509804, 0.5757785, 0.527797, 0.9411765, 0.2509804, 0.5757785, 0.527797, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.160786, -1, 0, 0}) 73146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 26) 73147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3282, count = 122) 73149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 90) 73151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 90) 73153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6705114, 0.6705114, 0.3352557, 0.854902, 0.6705114, 0.6705114, 0.3352557, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 130) 73155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5028836, 0.6135179, 0.3888966, 0.854902, 0.5028836, 0.6135179, 0.3888966, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 68) 73157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3352557, 0.5565245, 0.4458901, 0.854902, 0.3352557, 0.5565245, 0.4458901, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 4.521545, -1, 0, 0}) 73158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 38) 73159 glEnable(cap = GL_STENCIL_TEST) 73160 glStencilMask(mask = 255) 73161 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73162 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73164 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73165 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73166 glDisable(cap = GL_CULL_FACE) 73167 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3820, count = 29) 73168 glEnable(cap = GL_CULL_FACE) 73169 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 73171 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73172 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3849, count = 60) 73174 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73175 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3909, count = 4) 73177 glDisable(cap = GL_STENCIL_TEST) 73178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3913, count = 82) 73180 glEnable(cap = GL_STENCIL_TEST) 73181 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73182 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73184 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73185 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73186 glDisable(cap = GL_CULL_FACE) 73187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3995, count = 16) 73188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4045, count = 16) 73189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4095, count = 16) 73190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4145, count = 16) 73191 glEnable(cap = GL_CULL_FACE) 73192 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73194 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73195 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4011, count = 34) 73197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4061, count = 34) 73198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4111, count = 34) 73199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 34) 73200 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73201 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4195, count = 4) 73203 glDisable(cap = GL_STENCIL_TEST) 73204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 58) 73206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 73207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 73208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 58) 73209 glEnable(cap = GL_STENCIL_TEST) 73210 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73211 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73213 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73214 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73215 glDisable(cap = GL_CULL_FACE) 73216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4431, count = 77) 73217 glEnable(cap = GL_CULL_FACE) 73218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 73220 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73221 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4508, count = 156) 73223 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73224 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4664, count = 4) 73226 glDisable(cap = GL_STENCIL_TEST) 73227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4668, count = 190) 73229 glEnable(cap = GL_STENCIL_TEST) 73230 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73231 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73233 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73234 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73235 glDisable(cap = GL_CULL_FACE) 73236 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 73237 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 73238 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 73239 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 73240 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5058, count = 16) 73241 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5108, count = 16) 73242 glEnable(cap = GL_CULL_FACE) 73243 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73245 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73246 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 73248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 73249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 73250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 73251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 34) 73252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 34) 73253 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73254 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 4) 73256 glDisable(cap = GL_STENCIL_TEST) 73257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 58) 73259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 58) 73260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 58) 73261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 58) 73262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 58) 73263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 58) 73264 glEnable(cap = GL_STENCIL_TEST) 73265 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73266 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73268 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73269 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73270 glDisable(cap = GL_CULL_FACE) 73271 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5510, count = 61) 73272 glEnable(cap = GL_CULL_FACE) 73273 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 73275 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73276 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5571, count = 124) 73278 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73279 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5695, count = 4) 73281 glDisable(cap = GL_STENCIL_TEST) 73282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5699, count = 194) 73284 glEnable(cap = GL_STENCIL_TEST) 73285 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73286 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73288 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73289 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73290 glDisable(cap = GL_CULL_FACE) 73291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5893, count = 16) 73292 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5943, count = 16) 73293 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5993, count = 16) 73294 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6043, count = 16) 73295 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6093, count = 16) 73296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6143, count = 16) 73297 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6193, count = 16) 73298 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6243, count = 16) 73299 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 73300 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 73301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 73302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 73303 glEnable(cap = GL_CULL_FACE) 73304 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73306 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73307 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5909, count = 34) 73309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5959, count = 34) 73310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6009, count = 34) 73311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 34) 73312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6109, count = 34) 73313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 34) 73314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6209, count = 34) 73315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 34) 73316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 73317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 73318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 73319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 73320 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73321 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 4) 73323 glDisable(cap = GL_STENCIL_TEST) 73324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 58) 73326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 58) 73327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 58) 73328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 58) 73329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 58) 73330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 58) 73331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 73332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 73333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 73334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 58) 73335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 73336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 73337 glEnable(cap = GL_STENCIL_TEST) 73338 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73339 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73341 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73342 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73343 glDisable(cap = GL_CULL_FACE) 73344 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7193, count = 282) 73345 glEnable(cap = GL_CULL_FACE) 73346 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9995014, -0.03157428, 0, 0, 0.03157428, 0.9995014, 0, 0, -197.5103, -313.9203, 1, 0, 0.4078431, 0, 0.4509804, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 73348 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73349 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7475, count = 590) 73351 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73352 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8065, count = 4) 73354 glDisable(cap = GL_STENCIL_TEST) 73355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 73356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8069, count = 650) 73357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73358 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8719, count = 40) 73359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8759, count = 82) 73360 glDisableVertexAttribArray(index = 0) 73361 glDisableVertexAttribArray(index = 1) 73362 glBindVertexArray(array = 0) 73363 glDisable(cap = GL_CULL_FACE) 73364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73365 glUseProgram(program = 0) 73366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 73368 glBindVertexArray(array = 0) 73369 glActiveTexture(texture = GL_TEXTURE0) 73370 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 73371 glDisable(cap = GL_DEPTH_TEST) 73372 glDisable(cap = GL_STENCIL_TEST) 73373 glDisable(cap = GL_SCISSOR_TEST) 73374 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73375 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 73376 glDepthMask(flag = GL_TRUE) 73377 glDepthFunc(func = GL_LESS) 73378 glClearDepth(depth = 1) 73379 glStencilMask(mask = 255) 73380 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73381 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73382 glDisable(cap = GL_BLEND) 73383 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 73384 glUseProgram(program = 0) 73385 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73386 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73387 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73388 glBindVertexArray(array = 1) 73389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 73390 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 73391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 73392 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 73393 glViewport(x = 0, y = 0, width = 375, height = 667) 73394 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 73395 glClearDepth(depth = 1) 73396 glEnable(cap = GL_DEPTH_TEST) 73397 glDepthFunc(func = GL_LESS) 73398 glDepthMask(flag = GL_TRUE) 73399 glDisable(cap = GL_BLEND) 73400 glDisable(cap = GL_CULL_FACE) 73401 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73402 glDisable(cap = GL_SCISSOR_TEST) 73403 glDisable(cap = GL_STENCIL_TEST) 73404 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 73405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 73406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 73407 glEnableVertexAttribArray(index = 0) 73408 glEnableVertexAttribArray(index = 1) 73409 glEnableVertexAttribArray(index = 2) 73410 glUseProgram(program = 4) 73411 glUniform1fv(location = 1, count = 1, value = &1) 73412 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73413 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73414 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73415 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 73416 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73417 glEnable(cap = GL_BLEND) 73418 glDepthMask(flag = GL_FALSE) 73419 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 73421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 73422 glUseProgram(program = 7) 73423 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 73424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 73428 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 73430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 73431 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 73432 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 73433 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 73434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 73438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 73439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 73440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 73441 glUseProgram(program = 10) 73442 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73443 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 73444 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73445 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73446 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 73447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73448 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 73452 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 73453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 73454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 73455 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73456 glUseProgram(program = 4) 73457 glUniform1fv(location = 1, count = 1, value = &0.5) 73458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 73462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 73463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 73464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 73465 glUseProgram(program = 10) 73466 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73467 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 73468 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73469 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73470 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 73471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73472 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73474 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73475 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 73476 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 73477 glDisableVertexAttribArray(index = 0) 73478 glDisableVertexAttribArray(index = 1) 73479 glDisableVertexAttribArray(index = 2) 73480 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73481 glDisable(cap = GL_STENCIL_TEST) 73482 glDisable(cap = GL_SCISSOR_TEST) 73483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 73485 glDepthMask(flag = GL_TRUE) 73486 glBindVertexArray(array = 0) 73487 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 73488 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 73489 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 73490 glViewport(x = 0, y = 0, width = 375, height = 640) 73491 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 73492 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 73493 glUseProgram(program = 1) 73494 glEnable(cap = GL_CULL_FACE) 73495 glCullFace(mode = GL_BACK) 73496 glFrontFace(mode = GL_CCW) 73497 glEnable(cap = GL_BLEND) 73498 glDisable(cap = GL_DEPTH_TEST) 73499 glDisable(cap = GL_SCISSOR_TEST) 73500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73501 glStencilMask(mask = 4294967295) 73502 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73503 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 73504 glActiveTexture(texture = GL_TEXTURE0) 73505 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 73506 glBindVertexArray(array = 2) 73507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 73508 glBufferData(target = GL_ARRAY_BUFFER, size = 141456, data = blob(141456), usage = GL_STREAM_DRAW) 73509 glEnableVertexAttribArray(index = 0) 73510 glEnableVertexAttribArray(index = 1) 73511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73512 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73513 glUniform1i(location = 12, v0 = 0) 73514 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 73515 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 73516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 73518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 73520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 73522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 73524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 73526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 73528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 73530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 73532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 73534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 73536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 0.1630142, 0.1630142, 0.08150712, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 73538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 0.1507882, 0.1589389, 0.08558247, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 73540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 0.1385621, 0.1548635, 0.08965783, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 73542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.126336, 0.1507882, 0.09373318, 0.2078431, 0.126336, 0.1507882, 0.09373318, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 73544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.11411, 0.1467128, 0.09780854, 0.2078431, 0.11411, 0.1467128, 0.09780854, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 73546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 0.1018839, 0.1426374, 0.1018839, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 73548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 0.08965783, 0.1385621, 0.1059593, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 73550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 0.07743176, 0.1344867, 0.1100346, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 73552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06520569, 0.1304114, 0.11411, 0.2078431, 0.06520569, 0.1304114, 0.11411, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 73554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05297963, 0.126336, 0.1181853, 0.2078431, 0.05297963, 0.126336, 0.1181853, 0.2078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.320804, -1, 0, 0}) 73555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 73556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 73558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 73560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 73562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 73564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 73566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 73568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 73570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 73572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 0.7474049, 0.7474049, 0.3737024, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 132) 73574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 0.6764014, 0.7212457, 0.3961246, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2824, count = 126) 73576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 0.6053979, 0.6988236, 0.4185467, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2950, count = 78) 73578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 0.5343945, 0.6764014, 0.4409689, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 88) 73580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467128, 0.6539792, 0.467128, 0.9529412, 0.467128, 0.6539792, 0.467128, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3116, count = 56) 73582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 0.3961246, 0.6278201, 0.4895502, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 50) 73584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 0.3251211, 0.6053979, 0.5119724, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3222, count = 34) 73586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 0.2541177, 0.5829758, 0.5343945, 0.9529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.179527, -1, 0, 0}) 73587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 26) 73588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3282, count = 122) 73590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 90) 73592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 90) 73594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 130) 73596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5005767, 0.6107036, 0.3871126, 0.8509804, 0.5005767, 0.6107036, 0.3871126, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 68) 73598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3337178, 0.5539716, 0.4438447, 0.8509804, 0.3337178, 0.5539716, 0.4438447, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 4.494972, -1, 0, 0}) 73599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 38) 73600 glEnable(cap = GL_STENCIL_TEST) 73601 glStencilMask(mask = 255) 73602 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73603 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73605 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73606 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73607 glDisable(cap = GL_CULL_FACE) 73608 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3820, count = 27) 73609 glEnable(cap = GL_CULL_FACE) 73610 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 73612 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73613 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3847, count = 56) 73615 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73616 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3903, count = 4) 73618 glDisable(cap = GL_STENCIL_TEST) 73619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3907, count = 78) 73621 glEnable(cap = GL_STENCIL_TEST) 73622 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73623 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73625 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73626 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73627 glDisable(cap = GL_CULL_FACE) 73628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3985, count = 16) 73629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4035, count = 16) 73630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4085, count = 16) 73631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4135, count = 16) 73632 glEnable(cap = GL_CULL_FACE) 73633 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73635 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73636 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4001, count = 34) 73638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4051, count = 34) 73639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 34) 73640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 34) 73641 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73642 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 4) 73644 glDisable(cap = GL_STENCIL_TEST) 73645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4189, count = 58) 73647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 58) 73648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 58) 73649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4363, count = 58) 73650 glEnable(cap = GL_STENCIL_TEST) 73651 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73652 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73654 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73655 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73656 glDisable(cap = GL_CULL_FACE) 73657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4421, count = 79) 73658 glEnable(cap = GL_CULL_FACE) 73659 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 73661 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73662 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4500, count = 160) 73664 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73665 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4660, count = 4) 73667 glDisable(cap = GL_STENCIL_TEST) 73668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4664, count = 194) 73670 glEnable(cap = GL_STENCIL_TEST) 73671 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73672 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73674 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73675 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73676 glDisable(cap = GL_CULL_FACE) 73677 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4858, count = 16) 73678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4908, count = 16) 73679 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 73680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 73681 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5058, count = 16) 73682 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5108, count = 16) 73683 glEnable(cap = GL_CULL_FACE) 73684 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73686 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73687 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 34) 73689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4924, count = 34) 73690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 73691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 73692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 34) 73693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 34) 73694 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73695 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 4) 73697 glDisable(cap = GL_STENCIL_TEST) 73698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 58) 73700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 58) 73701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 58) 73702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 58) 73703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 58) 73704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 58) 73705 glEnable(cap = GL_STENCIL_TEST) 73706 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73707 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73709 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73710 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73711 glDisable(cap = GL_CULL_FACE) 73712 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5510, count = 61) 73713 glEnable(cap = GL_CULL_FACE) 73714 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 73716 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73717 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5571, count = 124) 73719 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73720 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5695, count = 4) 73722 glDisable(cap = GL_STENCIL_TEST) 73723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 73724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5699, count = 194) 73725 glEnable(cap = GL_STENCIL_TEST) 73726 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73727 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73729 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73730 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73731 glDisable(cap = GL_CULL_FACE) 73732 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5893, count = 16) 73733 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5943, count = 16) 73734 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5993, count = 16) 73735 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6043, count = 16) 73736 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6093, count = 16) 73737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6143, count = 16) 73738 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6193, count = 16) 73739 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6243, count = 16) 73740 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 73741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 73742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 73743 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 73744 glEnable(cap = GL_CULL_FACE) 73745 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73747 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73748 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5909, count = 34) 73750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5959, count = 34) 73751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6009, count = 34) 73752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 34) 73753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6109, count = 34) 73754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 34) 73755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6209, count = 34) 73756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 34) 73757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 73758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 73759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 73760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 73761 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73762 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 4) 73764 glDisable(cap = GL_STENCIL_TEST) 73765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 73766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 58) 73767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 58) 73768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 58) 73769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 58) 73770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 58) 73771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 58) 73772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 73773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 73774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 73775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 58) 73776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 73777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 73778 glEnable(cap = GL_STENCIL_TEST) 73779 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73780 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 73781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 73782 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 73783 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 73784 glDisable(cap = GL_CULL_FACE) 73785 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7193, count = 282) 73786 glEnable(cap = GL_CULL_FACE) 73787 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9997221, -0.02357418, 0, 0, 0.02357418, 0.9997221, 0, 0, -194.9916, -315.4909, 1, 0, 0.4313726, 0, 0.4627451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 73789 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 73790 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7475, count = 590) 73792 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 73793 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 73794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8065, count = 4) 73795 glDisable(cap = GL_STENCIL_TEST) 73796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 73797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8069, count = 650) 73798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 73799 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8719, count = 40) 73800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8759, count = 82) 73801 glDisableVertexAttribArray(index = 0) 73802 glDisableVertexAttribArray(index = 1) 73803 glBindVertexArray(array = 0) 73804 glDisable(cap = GL_CULL_FACE) 73805 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73806 glUseProgram(program = 0) 73807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 73809 glBindVertexArray(array = 0) 73810 glActiveTexture(texture = GL_TEXTURE0) 73811 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 73812 glDisable(cap = GL_DEPTH_TEST) 73813 glDisable(cap = GL_STENCIL_TEST) 73814 glDisable(cap = GL_SCISSOR_TEST) 73815 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73816 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 73817 glDepthMask(flag = GL_TRUE) 73818 glDepthFunc(func = GL_LESS) 73819 glClearDepth(depth = 1) 73820 glStencilMask(mask = 255) 73821 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 73822 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 73823 glDisable(cap = GL_BLEND) 73824 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 73825 glUseProgram(program = 0) 73826 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73827 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73828 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73829 glBindVertexArray(array = 1) 73830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 73831 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 73832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 73833 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 73834 glViewport(x = 0, y = 0, width = 375, height = 667) 73835 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 73836 glClearDepth(depth = 1) 73837 glEnable(cap = GL_DEPTH_TEST) 73838 glDepthFunc(func = GL_LESS) 73839 glDepthMask(flag = GL_TRUE) 73840 glDisable(cap = GL_BLEND) 73841 glDisable(cap = GL_CULL_FACE) 73842 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73843 glDisable(cap = GL_SCISSOR_TEST) 73844 glDisable(cap = GL_STENCIL_TEST) 73845 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 73846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 73847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 73848 glEnableVertexAttribArray(index = 0) 73849 glEnableVertexAttribArray(index = 1) 73850 glEnableVertexAttribArray(index = 2) 73851 glUseProgram(program = 4) 73852 glUniform1fv(location = 1, count = 1, value = &1) 73853 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73854 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73855 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73856 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 73857 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73858 glEnable(cap = GL_BLEND) 73859 glDepthMask(flag = GL_FALSE) 73860 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 73862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 73863 glUseProgram(program = 7) 73864 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 73865 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73867 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73868 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 73869 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 73871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 73872 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 73873 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 73874 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 73875 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73877 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73878 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 73879 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 73880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 73881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 73882 glUseProgram(program = 10) 73883 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73884 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 73885 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73886 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73887 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 73888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73889 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73891 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73892 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 73893 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 73894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 73895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 73896 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73897 glUseProgram(program = 4) 73898 glUniform1fv(location = 1, count = 1, value = &0.5) 73899 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73901 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73902 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 73903 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 73904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 73905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 73906 glUseProgram(program = 10) 73907 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73908 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 73909 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73910 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73911 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 73912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73913 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73915 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73916 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 73917 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 73918 glDisableVertexAttribArray(index = 0) 73919 glDisableVertexAttribArray(index = 1) 73920 glDisableVertexAttribArray(index = 2) 73921 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73922 glDisable(cap = GL_STENCIL_TEST) 73923 glDisable(cap = GL_SCISSOR_TEST) 73924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 73925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 73926 glDepthMask(flag = GL_TRUE) 73927 glBindVertexArray(array = 0) 73928 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 73929 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 73930 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 73931 glBindVertexArray(array = 1) 73932 glViewport(x = 0, y = 0, width = 375, height = 667) 73933 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 73934 glClearDepth(depth = 1) 73935 glEnable(cap = GL_DEPTH_TEST) 73936 glDepthFunc(func = GL_LESS) 73937 glDepthMask(flag = GL_TRUE) 73938 glDisable(cap = GL_BLEND) 73939 glDisable(cap = GL_CULL_FACE) 73940 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 73941 glDisable(cap = GL_SCISSOR_TEST) 73942 glDisable(cap = GL_STENCIL_TEST) 73943 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 73944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 73945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 73946 glEnableVertexAttribArray(index = 0) 73947 glEnableVertexAttribArray(index = 1) 73948 glEnableVertexAttribArray(index = 2) 73949 glUseProgram(program = 4) 73950 glUniform1fv(location = 1, count = 1, value = &1) 73951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 73954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 73955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73956 glEnable(cap = GL_BLEND) 73957 glDepthMask(flag = GL_FALSE) 73958 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 73960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 73961 glUseProgram(program = 7) 73962 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 73963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73965 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73966 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 73967 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 73968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 73969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 73970 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 73971 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 73972 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 73973 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73975 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73976 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 73977 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 73978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 73979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 73980 glUseProgram(program = 10) 73981 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 73982 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 73983 glUniform1fv(location = 2, count = 1, value = &0.1851852) 73984 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 73985 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 73986 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73987 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 73988 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 73989 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 73990 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 73991 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 73992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 73993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 73994 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 73995 glUseProgram(program = 4) 73996 glUniform1fv(location = 1, count = 1, value = &0.5) 73997 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 73998 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 73999 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 74000 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 74001 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 74002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 74003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 74004 glUseProgram(program = 10) 74005 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 74006 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 74007 glUniform1fv(location = 2, count = 1, value = &0.1851852) 74008 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 74009 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 74010 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74011 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 74012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74013 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 74015 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 74016 glDisableVertexAttribArray(index = 0) 74017 glDisableVertexAttribArray(index = 1) 74018 glDisableVertexAttribArray(index = 2) 74019 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74020 glDisable(cap = GL_STENCIL_TEST) 74021 glDisable(cap = GL_SCISSOR_TEST) 74022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 74024 glDepthMask(flag = GL_TRUE) 74025 glBindVertexArray(array = 0) 74026 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 74027 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 74028 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 74029 glViewport(x = 0, y = 0, width = 375, height = 640) 74030 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 74031 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74032 glUseProgram(program = 1) 74033 glEnable(cap = GL_CULL_FACE) 74034 glCullFace(mode = GL_BACK) 74035 glFrontFace(mode = GL_CCW) 74036 glEnable(cap = GL_BLEND) 74037 glDisable(cap = GL_DEPTH_TEST) 74038 glDisable(cap = GL_SCISSOR_TEST) 74039 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74040 glStencilMask(mask = 4294967295) 74041 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74042 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 74043 glActiveTexture(texture = GL_TEXTURE0) 74044 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 74045 glBindVertexArray(array = 2) 74046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 74047 glBufferData(target = GL_ARRAY_BUFFER, size = 141712, data = blob(141712), usage = GL_STREAM_DRAW) 74048 glEnableVertexAttribArray(index = 0) 74049 glEnableVertexAttribArray(index = 1) 74050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74051 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74052 glUniform1i(location = 12, v0 = 0) 74053 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 74054 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 74055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 74057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 74059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 74061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 74063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 74065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 74067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 74069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 74071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 74073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 74075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.16609, 0.16609, 0.08304498, 0.2117647, 0.16609, 0.16609, 0.08304498, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 74077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 74079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 74081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 74083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.116263, 0.149481, 0.09965398, 0.2117647, 0.116263, 0.149481, 0.09965398, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 74085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 74087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 74089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 74091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06643599, 0.132872, 0.116263, 0.2117647, 0.06643599, 0.132872, 0.116263, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 74093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.334921, -1, 0, 0}) 74094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 74095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 74097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 74099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 74101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 74103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 74105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 74107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 74109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 74111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 148) 74113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.684752, 0.73015, 0.401015, 0.9647059, 0.684752, 0.73015, 0.401015, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 126) 74115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.612872, 0.707451, 0.423714, 0.9647059, 0.612872, 0.707451, 0.423714, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2966, count = 78) 74117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.540992, 0.684752, 0.4464129, 0.9647059, 0.540992, 0.684752, 0.4464129, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3044, count = 88) 74119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.662053, 0.4728951, 0.9647059, 0.4728951, 0.662053, 0.4728951, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 56) 74121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.401015, 0.6355709, 0.495594, 0.9647059, 0.401015, 0.6355709, 0.495594, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3188, count = 50) 74123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.329135, 0.612872, 0.518293, 0.9647059, 0.329135, 0.612872, 0.518293, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3238, count = 34) 74125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2572549, 0.590173, 0.540992, 0.9647059, 0.2572549, 0.590173, 0.540992, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.197737, -1, 0, 0}) 74126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 26) 74127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 122) 74129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 90) 74131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3510, count = 90) 74133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 130) 74135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4959631, 0.605075, 0.3835448, 0.8431373, 0.4959631, 0.605075, 0.3835448, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3730, count = 68) 74137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3306421, 0.5488659, 0.439754, 0.8431373, 0.3306421, 0.5488659, 0.439754, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 4.465635, -1, 0, 0}) 74138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 38) 74139 glEnable(cap = GL_STENCIL_TEST) 74140 glStencilMask(mask = 255) 74141 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74142 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74144 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74145 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74146 glDisable(cap = GL_CULL_FACE) 74147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3836, count = 27) 74148 glEnable(cap = GL_CULL_FACE) 74149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 74151 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74152 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3863, count = 56) 74154 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74155 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3919, count = 4) 74157 glDisable(cap = GL_STENCIL_TEST) 74158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3923, count = 78) 74160 glEnable(cap = GL_STENCIL_TEST) 74161 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74162 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74164 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74165 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74166 glDisable(cap = GL_CULL_FACE) 74167 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4001, count = 16) 74168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4051, count = 16) 74169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4101, count = 16) 74170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4151, count = 16) 74171 glEnable(cap = GL_CULL_FACE) 74172 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74174 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74175 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4017, count = 34) 74177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4067, count = 34) 74178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4117, count = 34) 74179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 34) 74180 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74181 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4201, count = 4) 74183 glDisable(cap = GL_STENCIL_TEST) 74184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 58) 74186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4263, count = 58) 74187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 58) 74188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 58) 74189 glEnable(cap = GL_STENCIL_TEST) 74190 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74191 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74193 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74194 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74195 glDisable(cap = GL_CULL_FACE) 74196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 79) 74197 glEnable(cap = GL_CULL_FACE) 74198 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 74200 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74201 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4516, count = 160) 74203 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74204 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4676, count = 4) 74206 glDisable(cap = GL_STENCIL_TEST) 74207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4680, count = 194) 74209 glEnable(cap = GL_STENCIL_TEST) 74210 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74211 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74212 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74213 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74214 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74215 glDisable(cap = GL_CULL_FACE) 74216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4874, count = 16) 74217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4924, count = 16) 74218 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4974, count = 16) 74219 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5024, count = 16) 74220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5074, count = 16) 74221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5124, count = 16) 74222 glEnable(cap = GL_CULL_FACE) 74223 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74225 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74226 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4890, count = 34) 74228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4940, count = 34) 74229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4990, count = 34) 74230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 34) 74231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 34) 74232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 34) 74233 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74234 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 4) 74236 glDisable(cap = GL_STENCIL_TEST) 74237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 58) 74239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 58) 74240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 58) 74241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 58) 74242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 58) 74243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 58) 74244 glEnable(cap = GL_STENCIL_TEST) 74245 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74246 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74248 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74249 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74250 glDisable(cap = GL_CULL_FACE) 74251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5526, count = 61) 74252 glEnable(cap = GL_CULL_FACE) 74253 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 74255 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74256 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5587, count = 124) 74258 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74259 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5711, count = 4) 74261 glDisable(cap = GL_STENCIL_TEST) 74262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5715, count = 194) 74264 glEnable(cap = GL_STENCIL_TEST) 74265 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74266 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74268 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74269 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74270 glDisable(cap = GL_CULL_FACE) 74271 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5909, count = 16) 74272 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5959, count = 16) 74273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6009, count = 16) 74274 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6059, count = 16) 74275 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6109, count = 16) 74276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6159, count = 16) 74277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6209, count = 16) 74278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6259, count = 16) 74279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6309, count = 16) 74280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6359, count = 16) 74281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6409, count = 16) 74282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6459, count = 16) 74283 glEnable(cap = GL_CULL_FACE) 74284 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74286 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74287 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5925, count = 34) 74289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5975, count = 34) 74290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6025, count = 34) 74291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6075, count = 34) 74292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6125, count = 34) 74293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 34) 74294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 34) 74295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 34) 74296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6325, count = 34) 74297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6375, count = 34) 74298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 34) 74299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6475, count = 34) 74300 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74301 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 4) 74303 glDisable(cap = GL_STENCIL_TEST) 74304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 58) 74306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 58) 74307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 58) 74308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 58) 74309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 58) 74310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 58) 74311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6861, count = 58) 74312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 58) 74313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 58) 74314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7035, count = 58) 74315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7093, count = 58) 74316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7151, count = 58) 74317 glEnable(cap = GL_STENCIL_TEST) 74318 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74319 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74321 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74322 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74323 glDisable(cap = GL_CULL_FACE) 74324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7209, count = 282) 74325 glEnable(cap = GL_CULL_FACE) 74326 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9998896, -0.01486261, 0, 0, 0.01486261, 0.9998896, 0, 0, -192.2353, -317.1779, 1, 0, 0.454902, 0, 0.4784314, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 74328 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74329 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 590) 74331 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74332 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8081, count = 4) 74334 glDisable(cap = GL_STENCIL_TEST) 74335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 74336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8085, count = 650) 74337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74338 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8735, count = 40) 74339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8775, count = 82) 74340 glDisableVertexAttribArray(index = 0) 74341 glDisableVertexAttribArray(index = 1) 74342 glBindVertexArray(array = 0) 74343 glDisable(cap = GL_CULL_FACE) 74344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74345 glUseProgram(program = 0) 74346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 74348 glBindVertexArray(array = 0) 74349 glActiveTexture(texture = GL_TEXTURE0) 74350 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 74351 glDisable(cap = GL_DEPTH_TEST) 74352 glDisable(cap = GL_STENCIL_TEST) 74353 glDisable(cap = GL_SCISSOR_TEST) 74354 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74355 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 74356 glDepthMask(flag = GL_TRUE) 74357 glDepthFunc(func = GL_LESS) 74358 glClearDepth(depth = 1) 74359 glStencilMask(mask = 255) 74360 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74361 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74362 glDisable(cap = GL_BLEND) 74363 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 74364 glUseProgram(program = 0) 74365 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74366 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74367 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74368 glBindVertexArray(array = 1) 74369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 74370 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 74371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 74372 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 74373 glViewport(x = 0, y = 0, width = 375, height = 667) 74374 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 74375 glClearDepth(depth = 1) 74376 glEnable(cap = GL_DEPTH_TEST) 74377 glDepthFunc(func = GL_LESS) 74378 glDepthMask(flag = GL_TRUE) 74379 glDisable(cap = GL_BLEND) 74380 glDisable(cap = GL_CULL_FACE) 74381 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74382 glDisable(cap = GL_SCISSOR_TEST) 74383 glDisable(cap = GL_STENCIL_TEST) 74384 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 74386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 74387 glEnableVertexAttribArray(index = 0) 74388 glEnableVertexAttribArray(index = 1) 74389 glEnableVertexAttribArray(index = 2) 74390 glUseProgram(program = 4) 74391 glUniform1fv(location = 1, count = 1, value = &1) 74392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74393 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 74394 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 74395 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 74396 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 74397 glEnable(cap = GL_BLEND) 74398 glDepthMask(flag = GL_FALSE) 74399 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 74401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 74402 glUseProgram(program = 7) 74403 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 74404 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 74408 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 74409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 74410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 74411 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 74412 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 74413 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 74414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 74418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 74419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 74420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 74421 glUseProgram(program = 10) 74422 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 74423 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 74424 glUniform1fv(location = 2, count = 1, value = &0.1851852) 74425 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 74426 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 74427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74428 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 74429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74430 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74431 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 74432 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 74433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 74434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 74435 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74436 glUseProgram(program = 4) 74437 glUniform1fv(location = 1, count = 1, value = &0.5) 74438 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 74440 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 74441 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 74442 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 74443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 74444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 74445 glUseProgram(program = 10) 74446 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 74447 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 74448 glUniform1fv(location = 2, count = 1, value = &0.1851852) 74449 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 74450 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 74451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74452 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 74453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74454 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74455 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 74456 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 74457 glDisableVertexAttribArray(index = 0) 74458 glDisableVertexAttribArray(index = 1) 74459 glDisableVertexAttribArray(index = 2) 74460 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74461 glDisable(cap = GL_STENCIL_TEST) 74462 glDisable(cap = GL_SCISSOR_TEST) 74463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 74465 glDepthMask(flag = GL_TRUE) 74466 glBindVertexArray(array = 0) 74467 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 74468 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 74469 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 74470 glViewport(x = 0, y = 0, width = 375, height = 640) 74471 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 74472 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74473 glUseProgram(program = 1) 74474 glEnable(cap = GL_CULL_FACE) 74475 glCullFace(mode = GL_BACK) 74476 glFrontFace(mode = GL_CCW) 74477 glEnable(cap = GL_BLEND) 74478 glDisable(cap = GL_DEPTH_TEST) 74479 glDisable(cap = GL_SCISSOR_TEST) 74480 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74481 glStencilMask(mask = 4294967295) 74482 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74483 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 74484 glActiveTexture(texture = GL_TEXTURE0) 74485 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 74486 glBindVertexArray(array = 2) 74487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 74488 glBufferData(target = GL_ARRAY_BUFFER, size = 142208, data = blob(142208), usage = GL_STREAM_DRAW) 74489 glEnableVertexAttribArray(index = 0) 74490 glEnableVertexAttribArray(index = 1) 74491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74492 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74493 glUniform1i(location = 12, v0 = 0) 74494 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 74495 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 74496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 74498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 74500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 74502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 74504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 74506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 74508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 74510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 74512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 74514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 74516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.16609, 0.16609, 0.08304498, 0.2117647, 0.16609, 0.16609, 0.08304498, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 74518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 0.1536332, 0.1619377, 0.08719724, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 74520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 0.1411765, 0.1577855, 0.09134948, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 74522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 0.1287197, 0.1536332, 0.09550173, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 74524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.116263, 0.149481, 0.09965398, 0.2117647, 0.116263, 0.149481, 0.09965398, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 74526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 0.1038062, 0.1453287, 0.1038062, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 74528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 0.09134948, 0.1411765, 0.1079585, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 74530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 0.07889274, 0.1370242, 0.1121107, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 74532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06643599, 0.132872, 0.116263, 0.2117647, 0.06643599, 0.132872, 0.116263, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 74534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 0.05397924, 0.1287197, 0.1204152, 0.2117647, 1, 1, 1, 1, 0, 0, 0, 1, 1.347285, -1, 0, 0}) 74535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 74536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 74538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 74540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 74542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 74544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 74546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 74548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 74550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 74552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 74554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6903191, 0.7360861, 0.4042753, 0.972549, 0.6903191, 0.7360861, 0.4042753, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 74556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6178547, 0.7132027, 0.4271588, 0.972549, 0.6178547, 0.7132027, 0.4271588, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 74558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5453902, 0.6903191, 0.4500423, 0.972549, 0.5453902, 0.6903191, 0.4500423, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 74560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 74562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4042753, 0.6407382, 0.4996232, 0.972549, 0.4042753, 0.6407382, 0.4996232, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 74564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3318109, 0.6178547, 0.5225068, 0.972549, 0.3318109, 0.6178547, 0.5225068, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 74566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2593464, 0.5949712, 0.5453902, 0.972549, 0.2593464, 0.5949712, 0.5453902, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.210032, -1, 0, 0}) 74567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 74568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 74570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 74572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 74574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 74576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4936563, 0.6022607, 0.3817609, 0.8392157, 0.4936563, 0.6022607, 0.3817609, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 68) 74578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3291042, 0.546313, 0.4377086, 0.8392157, 0.3291042, 0.546313, 0.4377086, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 4.44303, -1, 0, 0}) 74579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 38) 74580 glEnable(cap = GL_STENCIL_TEST) 74581 glStencilMask(mask = 255) 74582 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74583 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74585 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74586 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74587 glDisable(cap = GL_CULL_FACE) 74588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3852, count = 28) 74589 glEnable(cap = GL_CULL_FACE) 74590 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 74592 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74593 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 58) 74595 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74596 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 4) 74598 glDisable(cap = GL_STENCIL_TEST) 74599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 80) 74601 glEnable(cap = GL_STENCIL_TEST) 74602 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74603 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74605 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74606 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74607 glDisable(cap = GL_CULL_FACE) 74608 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4022, count = 16) 74609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4072, count = 16) 74610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4122, count = 16) 74611 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4172, count = 16) 74612 glEnable(cap = GL_CULL_FACE) 74613 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74615 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74616 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 34) 74618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4088, count = 34) 74619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 34) 74620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 34) 74621 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74622 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4222, count = 4) 74624 glDisable(cap = GL_STENCIL_TEST) 74625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 58) 74627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4284, count = 58) 74628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4342, count = 58) 74629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 58) 74630 glEnable(cap = GL_STENCIL_TEST) 74631 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74632 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74634 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74635 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74636 glDisable(cap = GL_CULL_FACE) 74637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4458, count = 79) 74638 glEnable(cap = GL_CULL_FACE) 74639 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 74641 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74642 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 160) 74644 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74645 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 4) 74647 glDisable(cap = GL_STENCIL_TEST) 74648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 194) 74650 glEnable(cap = GL_STENCIL_TEST) 74651 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74652 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74653 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74654 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74655 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74656 glDisable(cap = GL_CULL_FACE) 74657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4895, count = 16) 74658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4945, count = 16) 74659 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4995, count = 16) 74660 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5045, count = 16) 74661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5095, count = 16) 74662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5145, count = 16) 74663 glEnable(cap = GL_CULL_FACE) 74664 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74666 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74667 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 34) 74669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4961, count = 34) 74670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5011, count = 34) 74671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5061, count = 34) 74672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5111, count = 34) 74673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5161, count = 34) 74674 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74675 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5195, count = 4) 74677 glDisable(cap = GL_STENCIL_TEST) 74678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5199, count = 58) 74680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5257, count = 58) 74681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5315, count = 58) 74682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5373, count = 58) 74683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5431, count = 58) 74684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5489, count = 58) 74685 glEnable(cap = GL_STENCIL_TEST) 74686 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74687 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74689 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74690 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74691 glDisable(cap = GL_CULL_FACE) 74692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5547, count = 63) 74693 glEnable(cap = GL_CULL_FACE) 74694 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 74696 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74697 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 128) 74699 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74700 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 4) 74702 glDisable(cap = GL_STENCIL_TEST) 74703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 74704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 198) 74705 glEnable(cap = GL_STENCIL_TEST) 74706 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74707 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74709 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74710 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74711 glDisable(cap = GL_CULL_FACE) 74712 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5940, count = 16) 74713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 16) 74714 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6040, count = 16) 74715 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6090, count = 16) 74716 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6140, count = 16) 74717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6190, count = 16) 74718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6240, count = 16) 74719 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6290, count = 16) 74720 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6340, count = 16) 74721 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6390, count = 16) 74722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6440, count = 16) 74723 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6490, count = 16) 74724 glEnable(cap = GL_CULL_FACE) 74725 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74727 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74728 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5956, count = 34) 74730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6006, count = 34) 74731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6056, count = 34) 74732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6106, count = 34) 74733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6156, count = 34) 74734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 34) 74735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6256, count = 34) 74736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6306, count = 34) 74737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6356, count = 34) 74738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6406, count = 34) 74739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6456, count = 34) 74740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6506, count = 34) 74741 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74742 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6540, count = 4) 74744 glDisable(cap = GL_STENCIL_TEST) 74745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 74746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6544, count = 58) 74747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6602, count = 58) 74748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6660, count = 58) 74749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6718, count = 58) 74750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6776, count = 58) 74751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6834, count = 58) 74752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6892, count = 58) 74753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6950, count = 58) 74754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7008, count = 58) 74755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7066, count = 58) 74756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7124, count = 58) 74757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7182, count = 58) 74758 glEnable(cap = GL_STENCIL_TEST) 74759 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74760 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 74761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 74762 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 74763 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 74764 glDisable(cap = GL_CULL_FACE) 74765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7240, count = 282) 74766 glEnable(cap = GL_CULL_FACE) 74767 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999661, -0.008234521, 0, 0, 0.008234521, 0.9999661, 0, 0, -190.1287, -318.4452, 1, 0, 0.4745098, 0, 0.4862745, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 74769 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 74770 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7522, count = 590) 74772 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 74773 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 74774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8112, count = 4) 74775 glDisable(cap = GL_STENCIL_TEST) 74776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 74777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8116, count = 650) 74778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 74779 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8766, count = 40) 74780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8806, count = 82) 74781 glDisableVertexAttribArray(index = 0) 74782 glDisableVertexAttribArray(index = 1) 74783 glBindVertexArray(array = 0) 74784 glDisable(cap = GL_CULL_FACE) 74785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74786 glUseProgram(program = 0) 74787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 74789 glBindVertexArray(array = 0) 74790 glActiveTexture(texture = GL_TEXTURE0) 74791 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 74792 glDisable(cap = GL_DEPTH_TEST) 74793 glDisable(cap = GL_STENCIL_TEST) 74794 glDisable(cap = GL_SCISSOR_TEST) 74795 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74796 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 74797 glDepthMask(flag = GL_TRUE) 74798 glDepthFunc(func = GL_LESS) 74799 glClearDepth(depth = 1) 74800 glStencilMask(mask = 255) 74801 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74802 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 74803 glDisable(cap = GL_BLEND) 74804 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 74805 glUseProgram(program = 0) 74806 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74807 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74808 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 74809 glBindVertexArray(array = 1) 74810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 74811 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 74812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 74813 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 74814 glViewport(x = 0, y = 0, width = 375, height = 667) 74815 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 74816 glClearDepth(depth = 1) 74817 glEnable(cap = GL_DEPTH_TEST) 74818 glDepthFunc(func = GL_LESS) 74819 glDepthMask(flag = GL_TRUE) 74820 glDisable(cap = GL_BLEND) 74821 glDisable(cap = GL_CULL_FACE) 74822 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74823 glDisable(cap = GL_SCISSOR_TEST) 74824 glDisable(cap = GL_STENCIL_TEST) 74825 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 74827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 74828 glEnableVertexAttribArray(index = 0) 74829 glEnableVertexAttribArray(index = 1) 74830 glEnableVertexAttribArray(index = 2) 74831 glUseProgram(program = 4) 74832 glUniform1fv(location = 1, count = 1, value = &1) 74833 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 74835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 74836 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 74837 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 74838 glEnable(cap = GL_BLEND) 74839 glDepthMask(flag = GL_FALSE) 74840 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 74842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 74843 glUseProgram(program = 7) 74844 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 74845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74847 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 74849 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 74850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 74851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 74852 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 74853 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 74854 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 74855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74857 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74858 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 74859 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 74860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 74861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 74862 glUseProgram(program = 10) 74863 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 74864 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 74865 glUniform1fv(location = 2, count = 1, value = &0.1851852) 74866 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 74867 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 74868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74869 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 74870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74871 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 74873 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 74874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 74875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 74876 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74877 glUseProgram(program = 4) 74878 glUniform1fv(location = 1, count = 1, value = &0.5) 74879 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 74881 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 74882 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 74883 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 74884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 74885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 74886 glUseProgram(program = 10) 74887 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 74888 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 74889 glUniform1fv(location = 2, count = 1, value = &0.1851852) 74890 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 74891 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 74892 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 74893 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 74894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74895 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74896 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 74897 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 74898 glDisableVertexAttribArray(index = 0) 74899 glDisableVertexAttribArray(index = 1) 74900 glDisableVertexAttribArray(index = 2) 74901 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74902 glDisable(cap = GL_STENCIL_TEST) 74903 glDisable(cap = GL_SCISSOR_TEST) 74904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 74905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 74906 glDepthMask(flag = GL_TRUE) 74907 glBindVertexArray(array = 0) 74908 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 74909 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 74910 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 74911 glViewport(x = 0, y = 0, width = 375, height = 640) 74912 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 74913 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74914 glUseProgram(program = 1) 74915 glEnable(cap = GL_CULL_FACE) 74916 glCullFace(mode = GL_BACK) 74917 glFrontFace(mode = GL_CCW) 74918 glEnable(cap = GL_BLEND) 74919 glDisable(cap = GL_DEPTH_TEST) 74920 glDisable(cap = GL_SCISSOR_TEST) 74921 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74922 glStencilMask(mask = 4294967295) 74923 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 74924 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 74925 glActiveTexture(texture = GL_TEXTURE0) 74926 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 74927 glBindVertexArray(array = 2) 74928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 74929 glBufferData(target = GL_ARRAY_BUFFER, size = 142368, data = blob(142368), usage = GL_STREAM_DRAW) 74930 glEnableVertexAttribArray(index = 0) 74931 glEnableVertexAttribArray(index = 1) 74932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 74933 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 74934 glUniform1i(location = 12, v0 = 0) 74935 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 74936 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 74937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 74939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 74941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 74943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 74945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 74947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 74949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 74951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 74953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 74955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 74957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 0.1691657, 0.1691657, 0.08458286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 74959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1564783, 0.1649366, 0.088812, 0.2156863, 0.1564783, 0.1649366, 0.088812, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 74961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 0.1437909, 0.1607074, 0.09304114, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 74963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 0.1311034, 0.1564783, 0.09727028, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 74965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.118416, 0.1522491, 0.1014994, 0.2156863, 0.118416, 0.1522491, 0.1014994, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 74967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1057286, 0.14802, 0.1057286, 0.2156863, 0.1057286, 0.14802, 0.1057286, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 74969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 0.09304114, 0.1437909, 0.1099577, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 74971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 0.08035371, 0.1395617, 0.1141869, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 74973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06766628, 0.1353326, 0.118416, 0.2156863, 0.06766628, 0.1353326, 0.118416, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 74975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 0.05497886, 0.1311034, 0.1226451, 0.2156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.359536, -1, 0, 0}) 74976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 74977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 74979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 74981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 74983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 74985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 74987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 74989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 74991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 74993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 0.7658593, 0.7658593, 0.3829297, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 74995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6931027, 0.7390542, 0.4059054, 0.9764706, 0.6931027, 0.7390542, 0.4059054, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 74997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6203461, 0.7160785, 0.4288812, 0.9764706, 0.6203461, 0.7160785, 0.4288812, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 74998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 74999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5475894, 0.6931027, 0.451857, 0.9764706, 0.5475894, 0.6931027, 0.451857, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 75000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 75001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.478662, 0.6701269, 0.478662, 0.9764706, 0.478662, 0.6701269, 0.478662, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 75002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 75003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059054, 0.6433218, 0.5016379, 0.9764706, 0.4059054, 0.6433218, 0.5016379, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 75004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 75005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3331488, 0.6203461, 0.5246136, 0.9764706, 0.3331488, 0.6203461, 0.5246136, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 75006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 75007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2603922, 0.5973703, 0.5475894, 0.9764706, 0.2603922, 0.5973703, 0.5475894, 0.9764706, 1, 1, 1, 1, 0, 0, 0, 1, 2.219878, -1, 0, 0}) 75008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 75009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 75011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 75013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 75015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 0.6551327, 0.6551327, 0.3275663, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 75017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4913495, 0.5994464, 0.3799769, 0.8352941, 0.4913495, 0.5994464, 0.3799769, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 68) 75019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3275663, 0.5437601, 0.4356632, 0.8352941, 0.3275663, 0.5437601, 0.4356632, 0.8352941, 1, 1, 1, 1, 0, 0, 0, 1, 4.422583, -1, 0, 0}) 75020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 38) 75021 glEnable(cap = GL_STENCIL_TEST) 75022 glStencilMask(mask = 255) 75023 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75024 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75026 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75027 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75028 glDisable(cap = GL_CULL_FACE) 75029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3852, count = 28) 75030 glEnable(cap = GL_CULL_FACE) 75031 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 75033 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 58) 75036 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75037 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 4) 75039 glDisable(cap = GL_STENCIL_TEST) 75040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 80) 75042 glEnable(cap = GL_STENCIL_TEST) 75043 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75044 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75046 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75047 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75048 glDisable(cap = GL_CULL_FACE) 75049 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4022, count = 16) 75050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4072, count = 16) 75051 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4122, count = 16) 75052 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4172, count = 16) 75053 glEnable(cap = GL_CULL_FACE) 75054 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75056 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75057 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 34) 75059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4088, count = 34) 75060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 34) 75061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 34) 75062 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75063 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4222, count = 4) 75065 glDisable(cap = GL_STENCIL_TEST) 75066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 58) 75068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4284, count = 58) 75069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4342, count = 58) 75070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 58) 75071 glEnable(cap = GL_STENCIL_TEST) 75072 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75073 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75075 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75076 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75077 glDisable(cap = GL_CULL_FACE) 75078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4458, count = 79) 75079 glEnable(cap = GL_CULL_FACE) 75080 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 75082 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75083 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 160) 75085 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75086 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 4) 75088 glDisable(cap = GL_STENCIL_TEST) 75089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 194) 75091 glEnable(cap = GL_STENCIL_TEST) 75092 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75093 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75094 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75095 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75096 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75097 glDisable(cap = GL_CULL_FACE) 75098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4895, count = 16) 75099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4945, count = 16) 75100 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4995, count = 16) 75101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5045, count = 16) 75102 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5095, count = 16) 75103 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5145, count = 16) 75104 glEnable(cap = GL_CULL_FACE) 75105 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75107 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75108 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 34) 75110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4961, count = 34) 75111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5011, count = 34) 75112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5061, count = 34) 75113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5111, count = 34) 75114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5161, count = 34) 75115 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75116 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5195, count = 4) 75118 glDisable(cap = GL_STENCIL_TEST) 75119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5199, count = 58) 75121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5257, count = 58) 75122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5315, count = 58) 75123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5373, count = 58) 75124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5431, count = 58) 75125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5489, count = 58) 75126 glEnable(cap = GL_STENCIL_TEST) 75127 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75128 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75130 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75131 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75132 glDisable(cap = GL_CULL_FACE) 75133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5547, count = 65) 75134 glEnable(cap = GL_CULL_FACE) 75135 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 75137 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75138 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 132) 75140 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75141 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5744, count = 4) 75143 glDisable(cap = GL_STENCIL_TEST) 75144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 202) 75146 glEnable(cap = GL_STENCIL_TEST) 75147 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75148 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75150 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75151 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75152 glDisable(cap = GL_CULL_FACE) 75153 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5950, count = 16) 75154 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 16) 75155 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6050, count = 16) 75156 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6100, count = 16) 75157 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 75158 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 75159 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 75160 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 75161 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 75162 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6400, count = 16) 75163 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6450, count = 16) 75164 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6500, count = 16) 75165 glEnable(cap = GL_CULL_FACE) 75166 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75168 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75169 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5966, count = 34) 75171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 34) 75172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 34) 75173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6116, count = 34) 75174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 75175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 75176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 75177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 75178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 75179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 34) 75180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 34) 75181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6516, count = 34) 75182 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75183 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6550, count = 4) 75185 glDisable(cap = GL_STENCIL_TEST) 75186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 58) 75188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6612, count = 58) 75189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6670, count = 58) 75190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6728, count = 58) 75191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6786, count = 58) 75192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6844, count = 58) 75193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6902, count = 58) 75194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6960, count = 58) 75195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 58) 75196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7076, count = 58) 75197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7134, count = 58) 75198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7192, count = 58) 75199 glEnable(cap = GL_STENCIL_TEST) 75200 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75201 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75203 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75204 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75205 glDisable(cap = GL_CULL_FACE) 75206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7250, count = 282) 75207 glEnable(cap = GL_CULL_FACE) 75208 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999973, -0.002301255, 0, 0, 0.002301255, 0.9999973, 0, 0, -188.2359, -319.5677, 1, 0, 0.4901961, 0, 0.4941176, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 75210 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75211 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7532, count = 590) 75213 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75214 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8122, count = 4) 75216 glDisable(cap = GL_STENCIL_TEST) 75217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 75218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8126, count = 650) 75219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8776, count = 40) 75221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8816, count = 82) 75222 glDisableVertexAttribArray(index = 0) 75223 glDisableVertexAttribArray(index = 1) 75224 glBindVertexArray(array = 0) 75225 glDisable(cap = GL_CULL_FACE) 75226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75227 glUseProgram(program = 0) 75228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 75230 glBindVertexArray(array = 0) 75231 glActiveTexture(texture = GL_TEXTURE0) 75232 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 75233 glDisable(cap = GL_DEPTH_TEST) 75234 glDisable(cap = GL_STENCIL_TEST) 75235 glDisable(cap = GL_SCISSOR_TEST) 75236 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75237 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 75238 glDepthMask(flag = GL_TRUE) 75239 glDepthFunc(func = GL_LESS) 75240 glClearDepth(depth = 1) 75241 glStencilMask(mask = 255) 75242 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75243 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75244 glDisable(cap = GL_BLEND) 75245 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 75246 glUseProgram(program = 0) 75247 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75248 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75249 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75250 glBindVertexArray(array = 1) 75251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 75252 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 75253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 75254 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 75255 glViewport(x = 0, y = 0, width = 375, height = 667) 75256 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 75257 glClearDepth(depth = 1) 75258 glEnable(cap = GL_DEPTH_TEST) 75259 glDepthFunc(func = GL_LESS) 75260 glDepthMask(flag = GL_TRUE) 75261 glDisable(cap = GL_BLEND) 75262 glDisable(cap = GL_CULL_FACE) 75263 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75264 glDisable(cap = GL_SCISSOR_TEST) 75265 glDisable(cap = GL_STENCIL_TEST) 75266 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 75267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 75268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 75269 glEnableVertexAttribArray(index = 0) 75270 glEnableVertexAttribArray(index = 1) 75271 glEnableVertexAttribArray(index = 2) 75272 glUseProgram(program = 4) 75273 glUniform1fv(location = 1, count = 1, value = &1) 75274 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75275 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 75276 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 75277 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 75278 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 75279 glEnable(cap = GL_BLEND) 75280 glDepthMask(flag = GL_FALSE) 75281 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 75283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 75284 glUseProgram(program = 7) 75285 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 75286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75288 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75289 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 75290 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 75291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 75292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 75293 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 75294 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 75295 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 75296 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75298 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 75300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 75301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 75302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 75303 glUseProgram(program = 10) 75304 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 75305 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 75306 glUniform1fv(location = 2, count = 1, value = &0.1851852) 75307 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 75308 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 75309 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75310 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 75311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75313 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 75314 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 75315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 75316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 75317 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75318 glUseProgram(program = 4) 75319 glUniform1fv(location = 1, count = 1, value = &0.5) 75320 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 75322 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 75323 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 75324 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 75325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 75326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 75327 glUseProgram(program = 10) 75328 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 75329 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 75330 glUniform1fv(location = 2, count = 1, value = &0.1851852) 75331 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 75332 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 75333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75334 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 75335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75337 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 75338 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 75339 glDisableVertexAttribArray(index = 0) 75340 glDisableVertexAttribArray(index = 1) 75341 glDisableVertexAttribArray(index = 2) 75342 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75343 glDisable(cap = GL_STENCIL_TEST) 75344 glDisable(cap = GL_SCISSOR_TEST) 75345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 75347 glDepthMask(flag = GL_TRUE) 75348 glBindVertexArray(array = 0) 75349 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 75350 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 75351 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 75352 glViewport(x = 0, y = 0, width = 375, height = 640) 75353 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 75354 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 75355 glUseProgram(program = 1) 75356 glEnable(cap = GL_CULL_FACE) 75357 glCullFace(mode = GL_BACK) 75358 glFrontFace(mode = GL_CCW) 75359 glEnable(cap = GL_BLEND) 75360 glDisable(cap = GL_DEPTH_TEST) 75361 glDisable(cap = GL_SCISSOR_TEST) 75362 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75363 glStencilMask(mask = 4294967295) 75364 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75365 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 75366 glActiveTexture(texture = GL_TEXTURE0) 75367 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 75368 glBindVertexArray(array = 2) 75369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 75370 glBufferData(target = GL_ARRAY_BUFFER, size = 142368, data = blob(142368), usage = GL_STREAM_DRAW) 75371 glEnableVertexAttribArray(index = 0) 75372 glEnableVertexAttribArray(index = 1) 75373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75374 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75375 glUniform1i(location = 12, v0 = 0) 75376 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 75377 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 75378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 75380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 75382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 75384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 75386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 75388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 75390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 75392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 75394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 75396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 75398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1722414, 0.1722414, 0.08612072, 0.2196078, 0.1722414, 0.1722414, 0.08612072, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 75400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1593233, 0.1679354, 0.09042676, 0.2196078, 0.1593233, 0.1679354, 0.09042676, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 75402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1464052, 0.1636294, 0.0947328, 0.2196078, 0.1464052, 0.1636294, 0.0947328, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 75404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1334871, 0.1593233, 0.09903883, 0.2196078, 0.1334871, 0.1593233, 0.09903883, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 75406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.120569, 0.1550173, 0.1033449, 0.2196078, 0.120569, 0.1550173, 0.1033449, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 75408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1076509, 0.1507113, 0.1076509, 0.2196078, 0.1076509, 0.1507113, 0.1076509, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 75410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0947328, 0.1464052, 0.1119569, 0.2196078, 0.0947328, 0.1464052, 0.1119569, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 75412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08181469, 0.1420992, 0.116263, 0.2196078, 0.08181469, 0.1420992, 0.116263, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 75414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06889658, 0.1377932, 0.120569, 0.2196078, 0.06889658, 0.1377932, 0.120569, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 75416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05597847, 0.1334871, 0.1248751, 0.2196078, 0.05597847, 0.1334871, 0.1248751, 0.2196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.372898, -1, 0, 0}) 75417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 75418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 75420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 75422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 75424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 75426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 75428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 75430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 75432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 75434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 75436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 75438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 75440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 75442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 75444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 75446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 75448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.228617, -1, 0, 0}) 75449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 75450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 75452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 75454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 75456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 75458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4890427, 0.5966321, 0.378193, 0.8313726, 0.4890427, 0.5966321, 0.378193, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 68) 75460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3260285, 0.5412073, 0.4336179, 0.8313726, 0.3260285, 0.5412073, 0.4336179, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 4.40193, -1, 0, 0}) 75461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 38) 75462 glEnable(cap = GL_STENCIL_TEST) 75463 glStencilMask(mask = 255) 75464 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75465 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75467 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75468 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75469 glDisable(cap = GL_CULL_FACE) 75470 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3852, count = 28) 75471 glEnable(cap = GL_CULL_FACE) 75472 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 75474 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75475 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 58) 75477 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75478 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 4) 75480 glDisable(cap = GL_STENCIL_TEST) 75481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 80) 75483 glEnable(cap = GL_STENCIL_TEST) 75484 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75485 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75487 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75488 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75489 glDisable(cap = GL_CULL_FACE) 75490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4022, count = 16) 75491 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4072, count = 16) 75492 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4122, count = 16) 75493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4172, count = 16) 75494 glEnable(cap = GL_CULL_FACE) 75495 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75497 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75498 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 34) 75500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4088, count = 34) 75501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 34) 75502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 34) 75503 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75504 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4222, count = 4) 75506 glDisable(cap = GL_STENCIL_TEST) 75507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 58) 75509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4284, count = 58) 75510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4342, count = 58) 75511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4400, count = 58) 75512 glEnable(cap = GL_STENCIL_TEST) 75513 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75514 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75516 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75517 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75518 glDisable(cap = GL_CULL_FACE) 75519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4458, count = 79) 75520 glEnable(cap = GL_CULL_FACE) 75521 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 75523 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75524 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 160) 75526 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75527 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 4) 75529 glDisable(cap = GL_STENCIL_TEST) 75530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 194) 75532 glEnable(cap = GL_STENCIL_TEST) 75533 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75534 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75535 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75536 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75537 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75538 glDisable(cap = GL_CULL_FACE) 75539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4895, count = 16) 75540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4945, count = 16) 75541 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4995, count = 16) 75542 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5045, count = 16) 75543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5095, count = 16) 75544 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5145, count = 16) 75545 glEnable(cap = GL_CULL_FACE) 75546 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75548 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75549 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4911, count = 34) 75551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4961, count = 34) 75552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5011, count = 34) 75553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5061, count = 34) 75554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5111, count = 34) 75555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5161, count = 34) 75556 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75557 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5195, count = 4) 75559 glDisable(cap = GL_STENCIL_TEST) 75560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5199, count = 58) 75562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5257, count = 58) 75563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5315, count = 58) 75564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5373, count = 58) 75565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5431, count = 58) 75566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5489, count = 58) 75567 glEnable(cap = GL_STENCIL_TEST) 75568 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75569 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75571 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75572 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75573 glDisable(cap = GL_CULL_FACE) 75574 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5547, count = 65) 75575 glEnable(cap = GL_CULL_FACE) 75576 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 75578 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75579 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 132) 75581 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75582 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5744, count = 4) 75584 glDisable(cap = GL_STENCIL_TEST) 75585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 202) 75587 glEnable(cap = GL_STENCIL_TEST) 75588 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75589 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75591 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75592 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75593 glDisable(cap = GL_CULL_FACE) 75594 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5950, count = 16) 75595 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6000, count = 16) 75596 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6050, count = 16) 75597 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6100, count = 16) 75598 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6150, count = 16) 75599 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6200, count = 16) 75600 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6250, count = 16) 75601 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6300, count = 16) 75602 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6350, count = 16) 75603 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6400, count = 16) 75604 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6450, count = 16) 75605 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6500, count = 16) 75606 glEnable(cap = GL_CULL_FACE) 75607 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75609 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75610 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5966, count = 34) 75612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6016, count = 34) 75613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6066, count = 34) 75614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6116, count = 34) 75615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6166, count = 34) 75616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6216, count = 34) 75617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6266, count = 34) 75618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6316, count = 34) 75619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6366, count = 34) 75620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6416, count = 34) 75621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6466, count = 34) 75622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6516, count = 34) 75623 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75624 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6550, count = 4) 75626 glDisable(cap = GL_STENCIL_TEST) 75627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 58) 75629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6612, count = 58) 75630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6670, count = 58) 75631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6728, count = 58) 75632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6786, count = 58) 75633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6844, count = 58) 75634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6902, count = 58) 75635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6960, count = 58) 75636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 58) 75637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7076, count = 58) 75638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7134, count = 58) 75639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7192, count = 58) 75640 glEnable(cap = GL_STENCIL_TEST) 75641 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75642 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75644 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75645 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75646 glDisable(cap = GL_CULL_FACE) 75647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7250, count = 282) 75648 glEnable(cap = GL_CULL_FACE) 75649 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999934, 0.003632759, 0, 0, -0.003632759, 0.9999934, 0, 0, -186.3363, -320.679, 1, 0, 0.509804, 0, 0.5019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 75651 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75652 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7532, count = 590) 75654 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75655 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8122, count = 4) 75657 glDisable(cap = GL_STENCIL_TEST) 75658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 75659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8126, count = 650) 75660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8776, count = 40) 75662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8816, count = 82) 75663 glDisableVertexAttribArray(index = 0) 75664 glDisableVertexAttribArray(index = 1) 75665 glBindVertexArray(array = 0) 75666 glDisable(cap = GL_CULL_FACE) 75667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75668 glUseProgram(program = 0) 75669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 75671 glBindVertexArray(array = 0) 75672 glActiveTexture(texture = GL_TEXTURE0) 75673 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 75674 glDisable(cap = GL_DEPTH_TEST) 75675 glDisable(cap = GL_STENCIL_TEST) 75676 glDisable(cap = GL_SCISSOR_TEST) 75677 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75678 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 75679 glDepthMask(flag = GL_TRUE) 75680 glDepthFunc(func = GL_LESS) 75681 glClearDepth(depth = 1) 75682 glStencilMask(mask = 255) 75683 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75684 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75685 glDisable(cap = GL_BLEND) 75686 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 75687 glUseProgram(program = 0) 75688 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75689 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75690 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 75691 glBindVertexArray(array = 1) 75692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 75693 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 75694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 75695 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 75696 glViewport(x = 0, y = 0, width = 375, height = 667) 75697 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 75698 glClearDepth(depth = 1) 75699 glEnable(cap = GL_DEPTH_TEST) 75700 glDepthFunc(func = GL_LESS) 75701 glDepthMask(flag = GL_TRUE) 75702 glDisable(cap = GL_BLEND) 75703 glDisable(cap = GL_CULL_FACE) 75704 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75705 glDisable(cap = GL_SCISSOR_TEST) 75706 glDisable(cap = GL_STENCIL_TEST) 75707 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 75708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 75709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 75710 glEnableVertexAttribArray(index = 0) 75711 glEnableVertexAttribArray(index = 1) 75712 glEnableVertexAttribArray(index = 2) 75713 glUseProgram(program = 4) 75714 glUniform1fv(location = 1, count = 1, value = &1) 75715 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75716 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 75717 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 75718 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 75719 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 75720 glEnable(cap = GL_BLEND) 75721 glDepthMask(flag = GL_FALSE) 75722 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 75724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 75725 glUseProgram(program = 7) 75726 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 75727 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75730 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 75731 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 75732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 75733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 75734 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 75735 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 75736 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 75737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75739 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 75741 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 75742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 75743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 75744 glUseProgram(program = 10) 75745 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 75746 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 75747 glUniform1fv(location = 2, count = 1, value = &0.1851852) 75748 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 75749 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 75750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75751 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 75752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75753 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 75755 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 75756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 75757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 75758 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75759 glUseProgram(program = 4) 75760 glUniform1fv(location = 1, count = 1, value = &0.5) 75761 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75762 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 75763 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 75764 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 75765 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 75766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 75767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 75768 glUseProgram(program = 10) 75769 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 75770 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 75771 glUniform1fv(location = 2, count = 1, value = &0.1851852) 75772 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 75773 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 75774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 75775 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 75776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75777 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75778 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 75779 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 75780 glDisableVertexAttribArray(index = 0) 75781 glDisableVertexAttribArray(index = 1) 75782 glDisableVertexAttribArray(index = 2) 75783 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 75784 glDisable(cap = GL_STENCIL_TEST) 75785 glDisable(cap = GL_SCISSOR_TEST) 75786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 75787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 75788 glDepthMask(flag = GL_TRUE) 75789 glBindVertexArray(array = 0) 75790 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 75791 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 75792 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 75793 glViewport(x = 0, y = 0, width = 375, height = 640) 75794 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 75795 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 75796 glUseProgram(program = 1) 75797 glEnable(cap = GL_CULL_FACE) 75798 glCullFace(mode = GL_BACK) 75799 glFrontFace(mode = GL_CCW) 75800 glEnable(cap = GL_BLEND) 75801 glDisable(cap = GL_DEPTH_TEST) 75802 glDisable(cap = GL_SCISSOR_TEST) 75803 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75804 glStencilMask(mask = 4294967295) 75805 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75806 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 75807 glActiveTexture(texture = GL_TEXTURE0) 75808 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 75809 glBindVertexArray(array = 2) 75810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 75811 glBufferData(target = GL_ARRAY_BUFFER, size = 142400, data = blob(142400), usage = GL_STREAM_DRAW) 75812 glEnableVertexAttribArray(index = 0) 75813 glEnableVertexAttribArray(index = 1) 75814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 75815 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 75816 glUniform1i(location = 12, v0 = 0) 75817 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 75818 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 75819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 75821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 75823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 75825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 75827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 75829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 75831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 75833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 75835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 75837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 75839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1753172, 0.1753172, 0.08765859, 0.2235294, 0.1753172, 0.1753172, 0.08765859, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 75841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1621684, 0.1709343, 0.09204152, 0.2235294, 0.1621684, 0.1709343, 0.09204152, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 75843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1490196, 0.1665513, 0.09642445, 0.2235294, 0.1490196, 0.1665513, 0.09642445, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 75845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1358708, 0.1621684, 0.1008074, 0.2235294, 0.1358708, 0.1621684, 0.1008074, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 75847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.122722, 0.1577855, 0.1051903, 0.2235294, 0.122722, 0.1577855, 0.1051903, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 75849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1095732, 0.1534025, 0.1095732, 0.2235294, 0.1095732, 0.1534025, 0.1095732, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 75851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09642445, 0.1490196, 0.1139562, 0.2235294, 0.09642445, 0.1490196, 0.1139562, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 75853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08327567, 0.1446367, 0.1183391, 0.2235294, 0.08327567, 0.1446367, 0.1183391, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 75855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07012688, 0.1402538, 0.122722, 0.2235294, 0.07012688, 0.1402538, 0.122722, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 75857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05697809, 0.1358708, 0.127105, 0.2235294, 0.05697809, 0.1358708, 0.127105, 0.2235294, 1, 1, 1, 1, 0, 0, 0, 1, 1.386481, -1, 0, 0}) 75858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 75859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 75861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 75863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 75865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 75867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 75869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 75871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 75873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 75875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 75877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 75879 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6253287, 0.7218301, 0.432326, 0.9843137, 0.6253287, 0.7218301, 0.432326, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 75881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 75883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 75885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 75887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 75889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.235818, -1, 0, 0}) 75890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 75891 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 75893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 75895 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 75897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6489812, 0.6489812, 0.3244906, 0.827451, 0.6489812, 0.6489812, 0.3244906, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 75899 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4867359, 0.5938178, 0.3764091, 0.827451, 0.4867359, 0.5938178, 0.3764091, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 60) 75901 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3244906, 0.5386544, 0.4315725, 0.827451, 0.3244906, 0.5386544, 0.4315725, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 4.382308, -1, 0, 0}) 75902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 38) 75903 glEnable(cap = GL_STENCIL_TEST) 75904 glStencilMask(mask = 255) 75905 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75906 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75908 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75909 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75910 glDisable(cap = GL_CULL_FACE) 75911 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3844, count = 28) 75912 glEnable(cap = GL_CULL_FACE) 75913 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 75915 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75916 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3872, count = 58) 75918 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75919 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 4) 75921 glDisable(cap = GL_STENCIL_TEST) 75922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3934, count = 80) 75924 glEnable(cap = GL_STENCIL_TEST) 75925 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75926 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75928 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75929 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75930 glDisable(cap = GL_CULL_FACE) 75931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4014, count = 16) 75932 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4064, count = 16) 75933 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4114, count = 16) 75934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4164, count = 16) 75935 glEnable(cap = GL_CULL_FACE) 75936 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75938 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75939 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 34) 75941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4080, count = 34) 75942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4130, count = 34) 75943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4180, count = 34) 75944 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75945 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4214, count = 4) 75947 glDisable(cap = GL_STENCIL_TEST) 75948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 75949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4218, count = 58) 75950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4276, count = 58) 75951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4334, count = 58) 75952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4392, count = 58) 75953 glEnable(cap = GL_STENCIL_TEST) 75954 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75955 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75956 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75957 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75958 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75959 glDisable(cap = GL_CULL_FACE) 75960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4450, count = 79) 75961 glEnable(cap = GL_CULL_FACE) 75962 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 75964 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75965 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 160) 75967 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75968 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 4) 75970 glDisable(cap = GL_STENCIL_TEST) 75971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 75972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4693, count = 194) 75973 glEnable(cap = GL_STENCIL_TEST) 75974 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 75975 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 75976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 75977 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 75978 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 75979 glDisable(cap = GL_CULL_FACE) 75980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4887, count = 16) 75981 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4937, count = 16) 75982 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4987, count = 16) 75983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5037, count = 16) 75984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5087, count = 16) 75985 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5137, count = 16) 75986 glEnable(cap = GL_CULL_FACE) 75987 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 75988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 75989 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 75990 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 75991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4903, count = 34) 75992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4953, count = 34) 75993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5003, count = 34) 75994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5053, count = 34) 75995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5103, count = 34) 75996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5153, count = 34) 75997 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 75998 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 75999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5187, count = 4) 76000 glDisable(cap = GL_STENCIL_TEST) 76001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5191, count = 58) 76003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5249, count = 58) 76004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5307, count = 58) 76005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5365, count = 58) 76006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5423, count = 58) 76007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5481, count = 58) 76008 glEnable(cap = GL_STENCIL_TEST) 76009 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76010 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76012 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76013 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76014 glDisable(cap = GL_CULL_FACE) 76015 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5539, count = 67) 76016 glEnable(cap = GL_CULL_FACE) 76017 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 76019 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76020 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 136) 76022 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76023 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 4) 76025 glDisable(cap = GL_STENCIL_TEST) 76026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 206) 76028 glEnable(cap = GL_STENCIL_TEST) 76029 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76030 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76032 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76033 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76034 glDisable(cap = GL_CULL_FACE) 76035 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5952, count = 16) 76036 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6002, count = 16) 76037 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6052, count = 16) 76038 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6102, count = 16) 76039 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6152, count = 16) 76040 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6202, count = 16) 76041 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6252, count = 16) 76042 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6302, count = 16) 76043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6352, count = 16) 76044 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6402, count = 16) 76045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6452, count = 16) 76046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6502, count = 16) 76047 glEnable(cap = GL_CULL_FACE) 76048 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76050 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76051 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5968, count = 34) 76053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6018, count = 34) 76054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6068, count = 34) 76055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6118, count = 34) 76056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6168, count = 34) 76057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6218, count = 34) 76058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6268, count = 34) 76059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6318, count = 34) 76060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 34) 76061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6418, count = 34) 76062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 34) 76063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6518, count = 34) 76064 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76065 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6552, count = 4) 76067 glDisable(cap = GL_STENCIL_TEST) 76068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6556, count = 58) 76070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6614, count = 58) 76071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6672, count = 58) 76072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6730, count = 58) 76073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6788, count = 58) 76074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6846, count = 58) 76075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6904, count = 58) 76076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6962, count = 58) 76077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 76078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7078, count = 58) 76079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7136, count = 58) 76080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7194, count = 58) 76081 glEnable(cap = GL_STENCIL_TEST) 76082 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76083 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76085 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76086 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76087 glDisable(cap = GL_CULL_FACE) 76088 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7252, count = 282) 76089 glEnable(cap = GL_CULL_FACE) 76090 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9999576, 0.009216694, 0, 0, -0.009216694, 0.9999576, 0, 0, -184.5427, -321.7145, 1, 0, 0.5254902, 0, 0.509804, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 76092 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76093 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7534, count = 590) 76095 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76096 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8124, count = 4) 76098 glDisable(cap = GL_STENCIL_TEST) 76099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 76100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8128, count = 650) 76101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76102 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8778, count = 40) 76103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8818, count = 82) 76104 glDisableVertexAttribArray(index = 0) 76105 glDisableVertexAttribArray(index = 1) 76106 glBindVertexArray(array = 0) 76107 glDisable(cap = GL_CULL_FACE) 76108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76109 glUseProgram(program = 0) 76110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 76112 glBindVertexArray(array = 0) 76113 glActiveTexture(texture = GL_TEXTURE0) 76114 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 76115 glDisable(cap = GL_DEPTH_TEST) 76116 glDisable(cap = GL_STENCIL_TEST) 76117 glDisable(cap = GL_SCISSOR_TEST) 76118 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76119 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 76120 glDepthMask(flag = GL_TRUE) 76121 glDepthFunc(func = GL_LESS) 76122 glClearDepth(depth = 1) 76123 glStencilMask(mask = 255) 76124 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76125 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76126 glDisable(cap = GL_BLEND) 76127 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 76128 glUseProgram(program = 0) 76129 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76130 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76131 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76132 glBindVertexArray(array = 1) 76133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 76134 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 76135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 76136 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 76137 glViewport(x = 0, y = 0, width = 375, height = 667) 76138 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 76139 glClearDepth(depth = 1) 76140 glEnable(cap = GL_DEPTH_TEST) 76141 glDepthFunc(func = GL_LESS) 76142 glDepthMask(flag = GL_TRUE) 76143 glDisable(cap = GL_BLEND) 76144 glDisable(cap = GL_CULL_FACE) 76145 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76146 glDisable(cap = GL_SCISSOR_TEST) 76147 glDisable(cap = GL_STENCIL_TEST) 76148 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 76149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 76150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 76151 glEnableVertexAttribArray(index = 0) 76152 glEnableVertexAttribArray(index = 1) 76153 glEnableVertexAttribArray(index = 2) 76154 glUseProgram(program = 4) 76155 glUniform1fv(location = 1, count = 1, value = &1) 76156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76157 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 76158 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 76159 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 76160 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 76161 glEnable(cap = GL_BLEND) 76162 glDepthMask(flag = GL_FALSE) 76163 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 76165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 76166 glUseProgram(program = 7) 76167 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 76168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76170 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76171 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 76172 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 76173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 76174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 76175 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 76176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 76177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 76178 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76180 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76181 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 76182 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 76183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 76184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 76185 glUseProgram(program = 10) 76186 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 76187 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 76188 glUniform1fv(location = 2, count = 1, value = &0.1851852) 76189 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 76190 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 76191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76192 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 76193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76194 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 76196 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 76197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 76198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 76199 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76200 glUseProgram(program = 4) 76201 glUniform1fv(location = 1, count = 1, value = &0.5) 76202 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 76204 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 76205 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 76206 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 76207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 76208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 76209 glUseProgram(program = 10) 76210 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 76211 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 76212 glUniform1fv(location = 2, count = 1, value = &0.1851852) 76213 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 76214 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 76215 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76216 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 76217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76218 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76219 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 76220 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 76221 glDisableVertexAttribArray(index = 0) 76222 glDisableVertexAttribArray(index = 1) 76223 glDisableVertexAttribArray(index = 2) 76224 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76225 glDisable(cap = GL_STENCIL_TEST) 76226 glDisable(cap = GL_SCISSOR_TEST) 76227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 76229 glDepthMask(flag = GL_TRUE) 76230 glBindVertexArray(array = 0) 76231 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 76232 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 76233 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 76234 glViewport(x = 0, y = 0, width = 375, height = 640) 76235 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 76236 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 76237 glUseProgram(program = 1) 76238 glEnable(cap = GL_CULL_FACE) 76239 glCullFace(mode = GL_BACK) 76240 glFrontFace(mode = GL_CCW) 76241 glEnable(cap = GL_BLEND) 76242 glDisable(cap = GL_DEPTH_TEST) 76243 glDisable(cap = GL_SCISSOR_TEST) 76244 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76245 glStencilMask(mask = 4294967295) 76246 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76247 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 76248 glActiveTexture(texture = GL_TEXTURE0) 76249 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 76250 glBindVertexArray(array = 2) 76251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 76252 glBufferData(target = GL_ARRAY_BUFFER, size = 142640, data = blob(142640), usage = GL_STREAM_DRAW) 76253 glEnableVertexAttribArray(index = 0) 76254 glEnableVertexAttribArray(index = 1) 76255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76256 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76257 glUniform1i(location = 12, v0 = 0) 76258 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 76259 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 76260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 76262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 76264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 76266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 76268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 76270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 76272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 76274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 76276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 76278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 76280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1783929, 0.1783929, 0.08919647, 0.227451, 0.1783929, 0.1783929, 0.08919647, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 76282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1650135, 0.1739331, 0.09365629, 0.227451, 0.1650135, 0.1739331, 0.09365629, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 76284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.151634, 0.1694733, 0.09811611, 0.227451, 0.151634, 0.1694733, 0.09811611, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 76286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1382545, 0.1650135, 0.1025759, 0.227451, 0.1382545, 0.1650135, 0.1025759, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 76288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1248751, 0.1605536, 0.1070358, 0.227451, 0.1248751, 0.1605536, 0.1070358, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 76290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1114956, 0.1560938, 0.1114956, 0.227451, 0.1114956, 0.1560938, 0.1114956, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 76292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09811611, 0.151634, 0.1159554, 0.227451, 0.09811611, 0.151634, 0.1159554, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 76294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08473665, 0.1471742, 0.1204152, 0.227451, 0.08473665, 0.1471742, 0.1204152, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 76296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07135718, 0.1427144, 0.1248751, 0.227451, 0.07135718, 0.1427144, 0.1248751, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 76298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05797771, 0.1382545, 0.1293349, 0.227451, 0.05797771, 0.1382545, 0.1293349, 0.227451, 1, 1, 1, 1, 0, 0, 0, 1, 1.401972, -1, 0, 0}) 76299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 76300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 76302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 76304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 76306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 76308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 76310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 76312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 76314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 76316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 76318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 76320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 76322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 76324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 76326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 76328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 76330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.242368, -1, 0, 0}) 76331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 76332 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 76334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 76336 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 76338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 76340 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.5910035, 0.3746251, 0.8235294, 0.4844291, 0.5910035, 0.3746251, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 60) 76342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.5361015, 0.4295271, 0.8235294, 0.3229527, 0.5361015, 0.4295271, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 4.361268, -1, 0, 0}) 76343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 38) 76344 glEnable(cap = GL_STENCIL_TEST) 76345 glStencilMask(mask = 255) 76346 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76347 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76349 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76350 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76351 glDisable(cap = GL_CULL_FACE) 76352 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3844, count = 29) 76353 glEnable(cap = GL_CULL_FACE) 76354 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 76356 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76357 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3873, count = 60) 76359 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76360 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3933, count = 4) 76362 glDisable(cap = GL_STENCIL_TEST) 76363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3937, count = 82) 76365 glEnable(cap = GL_STENCIL_TEST) 76366 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76367 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76369 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76370 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76371 glDisable(cap = GL_CULL_FACE) 76372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4019, count = 16) 76373 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4069, count = 16) 76374 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4119, count = 16) 76375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4169, count = 16) 76376 glEnable(cap = GL_CULL_FACE) 76377 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76379 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76380 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 34) 76382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 34) 76383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4135, count = 34) 76384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 34) 76385 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76386 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 4) 76388 glDisable(cap = GL_STENCIL_TEST) 76389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 58) 76391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 76392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 58) 76393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 76394 glEnable(cap = GL_STENCIL_TEST) 76395 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76396 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76398 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76399 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76400 glDisable(cap = GL_CULL_FACE) 76401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 81) 76402 glEnable(cap = GL_CULL_FACE) 76403 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 76405 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76406 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4536, count = 164) 76408 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76409 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4700, count = 4) 76411 glDisable(cap = GL_STENCIL_TEST) 76412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 198) 76414 glEnable(cap = GL_STENCIL_TEST) 76415 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76416 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76418 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76419 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76420 glDisable(cap = GL_CULL_FACE) 76421 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4902, count = 16) 76422 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4952, count = 16) 76423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 76424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5052, count = 16) 76425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5102, count = 16) 76426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5152, count = 16) 76427 glEnable(cap = GL_CULL_FACE) 76428 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76430 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76431 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 34) 76433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 34) 76434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 76435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 34) 76436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 34) 76437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 34) 76438 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76439 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 4) 76441 glDisable(cap = GL_STENCIL_TEST) 76442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5206, count = 58) 76444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 58) 76445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 58) 76446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 76447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 76448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 76449 glEnable(cap = GL_STENCIL_TEST) 76450 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76451 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76453 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76454 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76455 glDisable(cap = GL_CULL_FACE) 76456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5554, count = 67) 76457 glEnable(cap = GL_CULL_FACE) 76458 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 76460 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76461 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5621, count = 136) 76463 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76464 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5757, count = 4) 76466 glDisable(cap = GL_STENCIL_TEST) 76467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5761, count = 206) 76469 glEnable(cap = GL_STENCIL_TEST) 76470 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76471 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76473 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76474 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76475 glDisable(cap = GL_CULL_FACE) 76476 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5967, count = 16) 76477 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6017, count = 16) 76478 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6067, count = 16) 76479 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6117, count = 16) 76480 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6167, count = 16) 76481 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6217, count = 16) 76482 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6267, count = 16) 76483 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6317, count = 16) 76484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6367, count = 16) 76485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6417, count = 16) 76486 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6467, count = 16) 76487 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6517, count = 16) 76488 glEnable(cap = GL_CULL_FACE) 76489 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76491 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76492 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5983, count = 34) 76494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6033, count = 34) 76495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6083, count = 34) 76496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6133, count = 34) 76497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6183, count = 34) 76498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6233, count = 34) 76499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6283, count = 34) 76500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6333, count = 34) 76501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6383, count = 34) 76502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6433, count = 34) 76503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6483, count = 34) 76504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6533, count = 34) 76505 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76506 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 4) 76508 glDisable(cap = GL_STENCIL_TEST) 76509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 58) 76511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 58) 76512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 58) 76513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 58) 76514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 58) 76515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6861, count = 58) 76516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 58) 76517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 58) 76518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7035, count = 58) 76519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7093, count = 58) 76520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7151, count = 58) 76521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7209, count = 58) 76522 glEnable(cap = GL_STENCIL_TEST) 76523 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76524 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76526 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76527 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76528 glDisable(cap = GL_CULL_FACE) 76529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7267, count = 282) 76530 glEnable(cap = GL_CULL_FACE) 76531 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9998853, 0.01514667, 0, 0, -0.01514667, 0.9998853, 0, 0, -182.6316, -322.8033, 1, 0, 0.5411765, 0, 0.5215687, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 76533 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76534 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 590) 76536 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76537 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8139, count = 4) 76539 glDisable(cap = GL_STENCIL_TEST) 76540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 76541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8143, count = 650) 76542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76543 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8793, count = 40) 76544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8833, count = 82) 76545 glDisableVertexAttribArray(index = 0) 76546 glDisableVertexAttribArray(index = 1) 76547 glBindVertexArray(array = 0) 76548 glDisable(cap = GL_CULL_FACE) 76549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76550 glUseProgram(program = 0) 76551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 76553 glBindVertexArray(array = 0) 76554 glActiveTexture(texture = GL_TEXTURE0) 76555 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 76556 glDisable(cap = GL_DEPTH_TEST) 76557 glDisable(cap = GL_STENCIL_TEST) 76558 glDisable(cap = GL_SCISSOR_TEST) 76559 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76560 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 76561 glDepthMask(flag = GL_TRUE) 76562 glDepthFunc(func = GL_LESS) 76563 glClearDepth(depth = 1) 76564 glStencilMask(mask = 255) 76565 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76566 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76567 glDisable(cap = GL_BLEND) 76568 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 76569 glUseProgram(program = 0) 76570 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76571 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76572 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 76573 glBindVertexArray(array = 1) 76574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 76575 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 76576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 76577 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 76578 glViewport(x = 0, y = 0, width = 375, height = 667) 76579 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 76580 glClearDepth(depth = 1) 76581 glEnable(cap = GL_DEPTH_TEST) 76582 glDepthFunc(func = GL_LESS) 76583 glDepthMask(flag = GL_TRUE) 76584 glDisable(cap = GL_BLEND) 76585 glDisable(cap = GL_CULL_FACE) 76586 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76587 glDisable(cap = GL_SCISSOR_TEST) 76588 glDisable(cap = GL_STENCIL_TEST) 76589 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 76590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 76591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 76592 glEnableVertexAttribArray(index = 0) 76593 glEnableVertexAttribArray(index = 1) 76594 glEnableVertexAttribArray(index = 2) 76595 glUseProgram(program = 4) 76596 glUniform1fv(location = 1, count = 1, value = &1) 76597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 76599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 76600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 76601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 76602 glEnable(cap = GL_BLEND) 76603 glDepthMask(flag = GL_FALSE) 76604 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 76606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 76607 glUseProgram(program = 7) 76608 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 76609 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76611 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76612 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 76613 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 76614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 76615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 76616 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 76617 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 76618 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 76619 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76621 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76622 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 76623 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 76624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 76625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 76626 glUseProgram(program = 10) 76627 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 76628 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 76629 glUniform1fv(location = 2, count = 1, value = &0.1851852) 76630 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 76631 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 76632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76633 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 76634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76635 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76636 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 76637 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 76638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 76639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 76640 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76641 glUseProgram(program = 4) 76642 glUniform1fv(location = 1, count = 1, value = &0.5) 76643 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 76645 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 76646 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 76647 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 76648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 76649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 76650 glUseProgram(program = 10) 76651 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 76652 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 76653 glUniform1fv(location = 2, count = 1, value = &0.1851852) 76654 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 76655 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 76656 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 76657 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 76658 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76659 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76660 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 76661 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 76662 glDisableVertexAttribArray(index = 0) 76663 glDisableVertexAttribArray(index = 1) 76664 glDisableVertexAttribArray(index = 2) 76665 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 76666 glDisable(cap = GL_STENCIL_TEST) 76667 glDisable(cap = GL_SCISSOR_TEST) 76668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 76670 glDepthMask(flag = GL_TRUE) 76671 glBindVertexArray(array = 0) 76672 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 76673 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 76674 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 76675 glViewport(x = 0, y = 0, width = 375, height = 640) 76676 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 76677 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 76678 glUseProgram(program = 1) 76679 glEnable(cap = GL_CULL_FACE) 76680 glCullFace(mode = GL_BACK) 76681 glFrontFace(mode = GL_CCW) 76682 glEnable(cap = GL_BLEND) 76683 glDisable(cap = GL_DEPTH_TEST) 76684 glDisable(cap = GL_SCISSOR_TEST) 76685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76686 glStencilMask(mask = 4294967295) 76687 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76688 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 76689 glActiveTexture(texture = GL_TEXTURE0) 76690 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 76691 glBindVertexArray(array = 2) 76692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 76693 glBufferData(target = GL_ARRAY_BUFFER, size = 142480, data = blob(142480), usage = GL_STREAM_DRAW) 76694 glEnableVertexAttribArray(index = 0) 76695 glEnableVertexAttribArray(index = 1) 76696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 76697 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 76698 glUniform1i(location = 12, v0 = 0) 76699 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 76700 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 76701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 76703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 76705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 76707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 76709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 76711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 76713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 76715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 76717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 76719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 76721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1814687, 0.1814687, 0.09073433, 0.2313726, 0.1814687, 0.1814687, 0.09073433, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 76723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1678585, 0.1769319, 0.09527105, 0.2313726, 0.1678585, 0.1769319, 0.09527105, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 76725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1542484, 0.1723952, 0.09980777, 0.2313726, 0.1542484, 0.1723952, 0.09980777, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 76727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1406382, 0.1678585, 0.1043445, 0.2313726, 0.1406382, 0.1678585, 0.1043445, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 76729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1270281, 0.1633218, 0.1088812, 0.2313726, 0.1270281, 0.1633218, 0.1088812, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 30) 76731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1134179, 0.1587851, 0.1134179, 0.2313726, 0.1134179, 0.1587851, 0.1134179, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 30) 76733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09980777, 0.1542484, 0.1179546, 0.2313726, 0.09980777, 0.1542484, 0.1179546, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 30) 76735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08619762, 0.1497117, 0.1224914, 0.2313726, 0.08619762, 0.1497117, 0.1224914, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1814, count = 22) 76737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07258747, 0.1451749, 0.1270281, 0.2313726, 0.07258747, 0.1451749, 0.1270281, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 22) 76739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05897732, 0.1406382, 0.1315648, 0.2313726, 0.05897732, 0.1406382, 0.1315648, 0.2313726, 1, 1, 1, 1, 0, 0, 0, 1, 1.423623, -1, 0, 0}) 76740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1858, count = 18) 76741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1876, count = 154) 76743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 122) 76745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 90) 76747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 90) 76749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 90) 76751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 90) 76753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 90) 76755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2602, count = 90) 76757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 164) 76759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7042369, 0.7509266, 0.412426, 0.9921569, 0.7042369, 0.7509266, 0.412426, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2856, count = 126) 76761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 78) 76763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 88) 76765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 56) 76767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.412426, 0.6536563, 0.5096963, 0.9921569, 0.412426, 0.6536563, 0.5096963, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 50) 76769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 34) 76771 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.249145, -1, 0, 0}) 76772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3288, count = 26) 76773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 122) 76775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 76777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 90) 76779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6397539, 0.6397539, 0.319877, 0.8156863, 0.6397539, 0.6397539, 0.319877, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 130) 76781 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.5853749, 0.3710573, 0.8156863, 0.4798155, 0.5853749, 0.3710573, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 60) 76783 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.319877, 0.5309958, 0.4254364, 0.8156863, 0.319877, 0.5309958, 0.4254364, 0.8156863, 1, 1, 1, 1, 0, 0, 0, 1, 4.333752, -1, 0, 0}) 76784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 38) 76785 glEnable(cap = GL_STENCIL_TEST) 76786 glStencilMask(mask = 255) 76787 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76788 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76790 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76791 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76792 glDisable(cap = GL_CULL_FACE) 76793 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3844, count = 29) 76794 glEnable(cap = GL_CULL_FACE) 76795 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 76797 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76798 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3873, count = 60) 76800 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76801 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3933, count = 4) 76803 glDisable(cap = GL_STENCIL_TEST) 76804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3937, count = 82) 76806 glEnable(cap = GL_STENCIL_TEST) 76807 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76808 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76810 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76811 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76812 glDisable(cap = GL_CULL_FACE) 76813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4019, count = 16) 76814 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4069, count = 16) 76815 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4119, count = 16) 76816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4169, count = 16) 76817 glEnable(cap = GL_CULL_FACE) 76818 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76820 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76821 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 34) 76823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 34) 76824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4135, count = 34) 76825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 34) 76826 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76827 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 4) 76829 glDisable(cap = GL_STENCIL_TEST) 76830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 58) 76832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 76833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 58) 76834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 76835 glEnable(cap = GL_STENCIL_TEST) 76836 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76837 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76839 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76840 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76841 glDisable(cap = GL_CULL_FACE) 76842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 81) 76843 glEnable(cap = GL_CULL_FACE) 76844 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 76846 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76847 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4536, count = 164) 76849 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76850 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4700, count = 4) 76852 glDisable(cap = GL_STENCIL_TEST) 76853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 198) 76855 glEnable(cap = GL_STENCIL_TEST) 76856 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76857 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76859 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76860 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76861 glDisable(cap = GL_CULL_FACE) 76862 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4902, count = 16) 76863 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4952, count = 16) 76864 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5002, count = 16) 76865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5052, count = 16) 76866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5102, count = 16) 76867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5152, count = 16) 76868 glEnable(cap = GL_CULL_FACE) 76869 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76871 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76872 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 34) 76874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4968, count = 34) 76875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 34) 76876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5068, count = 34) 76877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 34) 76878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 34) 76879 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76880 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 4) 76882 glDisable(cap = GL_STENCIL_TEST) 76883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5206, count = 58) 76885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 58) 76886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 58) 76887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 76888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 76889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 76890 glEnable(cap = GL_STENCIL_TEST) 76891 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76892 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76894 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76895 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76896 glDisable(cap = GL_CULL_FACE) 76897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5554, count = 65) 76898 glEnable(cap = GL_CULL_FACE) 76899 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 76901 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76902 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5619, count = 132) 76904 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76905 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5751, count = 4) 76907 glDisable(cap = GL_STENCIL_TEST) 76908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 76909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5755, count = 202) 76910 glEnable(cap = GL_STENCIL_TEST) 76911 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76912 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76914 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76915 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76916 glDisable(cap = GL_CULL_FACE) 76917 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5957, count = 16) 76918 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6007, count = 16) 76919 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6057, count = 16) 76920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6107, count = 16) 76921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6157, count = 16) 76922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6207, count = 16) 76923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6257, count = 16) 76924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 76925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 76926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 76927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 76928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 76929 glEnable(cap = GL_CULL_FACE) 76930 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76932 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76933 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5973, count = 34) 76935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 34) 76936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6073, count = 34) 76937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6123, count = 34) 76938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6173, count = 34) 76939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6223, count = 34) 76940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6273, count = 34) 76941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 76942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 76943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 76944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 76945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 76946 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76947 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 4) 76949 glDisable(cap = GL_STENCIL_TEST) 76950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 76951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6561, count = 58) 76952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 58) 76953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 58) 76954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6735, count = 58) 76955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 58) 76956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 76957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 76958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 76959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 76960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 76961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 76962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 76963 glEnable(cap = GL_STENCIL_TEST) 76964 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 76965 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 76966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 76967 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 76968 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 76969 glDisable(cap = GL_CULL_FACE) 76970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7257, count = 282) 76971 glEnable(cap = GL_CULL_FACE) 76972 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 76973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9997397, 0.02281322, 0, 0, -0.02281322, 0.9997397, 0, 0, -180.151, -324.1942, 1, 0, 0.5647059, 0, 0.5294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 76974 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 76975 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 76976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 590) 76977 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 76978 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 76979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8129, count = 4) 76980 glDisable(cap = GL_STENCIL_TEST) 76981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 76982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8133, count = 650) 76983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 76984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8783, count = 40) 76985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8823, count = 82) 76986 glDisableVertexAttribArray(index = 0) 76987 glDisableVertexAttribArray(index = 1) 76988 glBindVertexArray(array = 0) 76989 glDisable(cap = GL_CULL_FACE) 76990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76991 glUseProgram(program = 0) 76992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 76993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 76994 glBindVertexArray(array = 0) 76995 glActiveTexture(texture = GL_TEXTURE0) 76996 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 76997 glDisable(cap = GL_DEPTH_TEST) 76998 glDisable(cap = GL_STENCIL_TEST) 76999 glDisable(cap = GL_SCISSOR_TEST) 77000 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77001 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 77002 glDepthMask(flag = GL_TRUE) 77003 glDepthFunc(func = GL_LESS) 77004 glClearDepth(depth = 1) 77005 glStencilMask(mask = 255) 77006 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77007 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77008 glDisable(cap = GL_BLEND) 77009 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 77010 glUseProgram(program = 0) 77011 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77012 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77013 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77014 glBindVertexArray(array = 1) 77015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77016 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 77017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77018 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 77019 glViewport(x = 0, y = 0, width = 375, height = 667) 77020 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 77021 glClearDepth(depth = 1) 77022 glEnable(cap = GL_DEPTH_TEST) 77023 glDepthFunc(func = GL_LESS) 77024 glDepthMask(flag = GL_TRUE) 77025 glDisable(cap = GL_BLEND) 77026 glDisable(cap = GL_CULL_FACE) 77027 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77028 glDisable(cap = GL_SCISSOR_TEST) 77029 glDisable(cap = GL_STENCIL_TEST) 77030 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 77031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 77032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 77033 glEnableVertexAttribArray(index = 0) 77034 glEnableVertexAttribArray(index = 1) 77035 glEnableVertexAttribArray(index = 2) 77036 glUseProgram(program = 4) 77037 glUniform1fv(location = 1, count = 1, value = &1) 77038 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77039 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77040 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77041 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 77042 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77043 glEnable(cap = GL_BLEND) 77044 glDepthMask(flag = GL_FALSE) 77045 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 77047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 77048 glUseProgram(program = 7) 77049 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 77050 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77053 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 77054 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77057 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 77058 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 77059 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 77060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77062 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 77064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 77065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 77066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 77067 glUseProgram(program = 10) 77068 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77069 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 77070 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77071 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77072 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 77073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77074 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77077 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 77078 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 77079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 77080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 77081 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77082 glUseProgram(program = 4) 77083 glUniform1fv(location = 1, count = 1, value = &0.5) 77084 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77086 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 77088 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 77089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 77090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 77091 glUseProgram(program = 10) 77092 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77093 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 77094 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77095 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77096 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 77097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77098 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77099 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77100 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77101 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 77102 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 77103 glDisableVertexAttribArray(index = 0) 77104 glDisableVertexAttribArray(index = 1) 77105 glDisableVertexAttribArray(index = 2) 77106 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77107 glDisable(cap = GL_STENCIL_TEST) 77108 glDisable(cap = GL_SCISSOR_TEST) 77109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 77111 glDepthMask(flag = GL_TRUE) 77112 glBindVertexArray(array = 0) 77113 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 77114 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 77115 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77116 glBindVertexArray(array = 1) 77117 glViewport(x = 0, y = 0, width = 375, height = 667) 77118 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 77119 glClearDepth(depth = 1) 77120 glEnable(cap = GL_DEPTH_TEST) 77121 glDepthFunc(func = GL_LESS) 77122 glDepthMask(flag = GL_TRUE) 77123 glDisable(cap = GL_BLEND) 77124 glDisable(cap = GL_CULL_FACE) 77125 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77126 glDisable(cap = GL_SCISSOR_TEST) 77127 glDisable(cap = GL_STENCIL_TEST) 77128 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 77129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 77130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 77131 glEnableVertexAttribArray(index = 0) 77132 glEnableVertexAttribArray(index = 1) 77133 glEnableVertexAttribArray(index = 2) 77134 glUseProgram(program = 4) 77135 glUniform1fv(location = 1, count = 1, value = &1) 77136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77139 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 77140 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77141 glEnable(cap = GL_BLEND) 77142 glDepthMask(flag = GL_FALSE) 77143 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 77145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 77146 glUseProgram(program = 7) 77147 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 77148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77150 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77151 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 77152 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77155 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 77156 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 77157 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 77158 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77159 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77160 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77161 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 77162 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 77163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 77164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 77165 glUseProgram(program = 10) 77166 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77167 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 77168 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77169 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77170 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 77171 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77172 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77174 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 77176 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 77177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 77178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 77179 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77180 glUseProgram(program = 4) 77181 glUniform1fv(location = 1, count = 1, value = &0.5) 77182 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77183 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77184 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77185 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 77186 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 77187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 77188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 77189 glUseProgram(program = 10) 77190 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77191 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 77192 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77193 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77194 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 77195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77196 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77198 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 77200 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 77201 glDisableVertexAttribArray(index = 0) 77202 glDisableVertexAttribArray(index = 1) 77203 glDisableVertexAttribArray(index = 2) 77204 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77205 glDisable(cap = GL_STENCIL_TEST) 77206 glDisable(cap = GL_SCISSOR_TEST) 77207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 77209 glDepthMask(flag = GL_TRUE) 77210 glBindVertexArray(array = 0) 77211 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 77212 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 77213 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 77214 glViewport(x = 0, y = 0, width = 375, height = 640) 77215 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 77216 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 77217 glUseProgram(program = 1) 77218 glEnable(cap = GL_CULL_FACE) 77219 glCullFace(mode = GL_BACK) 77220 glFrontFace(mode = GL_CCW) 77221 glEnable(cap = GL_BLEND) 77222 glDisable(cap = GL_DEPTH_TEST) 77223 glDisable(cap = GL_SCISSOR_TEST) 77224 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77225 glStencilMask(mask = 4294967295) 77226 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77227 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 77228 glActiveTexture(texture = GL_TEXTURE0) 77229 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 77230 glBindVertexArray(array = 2) 77231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 77232 glBufferData(target = GL_ARRAY_BUFFER, size = 142544, data = blob(142544), usage = GL_STREAM_DRAW) 77233 glEnableVertexAttribArray(index = 0) 77234 glEnableVertexAttribArray(index = 1) 77235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77236 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77237 glUniform1i(location = 12, v0 = 0) 77238 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 77239 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 77240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 77242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 77244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 77246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 77248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 77250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 77252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 77254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 77256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 77258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 77260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1876201, 0.1876201, 0.09381007, 0.2392157, 0.1876201, 0.1876201, 0.09381007, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 77262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1735486, 0.1829296, 0.09850058, 0.2392157, 0.1735486, 0.1829296, 0.09850058, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 77264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1594771, 0.1782391, 0.1031911, 0.2392157, 0.1594771, 0.1782391, 0.1031911, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 77266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1454056, 0.1735486, 0.1078816, 0.2392157, 0.1454056, 0.1735486, 0.1078816, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 77268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1313341, 0.1688581, 0.1125721, 0.2392157, 0.1313341, 0.1688581, 0.1125721, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 34) 77270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1172626, 0.1641676, 0.1172626, 0.2392157, 0.1172626, 0.1641676, 0.1172626, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1758, count = 30) 77272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1031911, 0.1594771, 0.1219531, 0.2392157, 0.1031911, 0.1594771, 0.1219531, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1788, count = 30) 77274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08911957, 0.1547866, 0.1266436, 0.2392157, 0.08911957, 0.1547866, 0.1266436, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1818, count = 22) 77276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07504806, 0.1500961, 0.1313341, 0.2392157, 0.07504806, 0.1500961, 0.1313341, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1840, count = 22) 77278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06097655, 0.1454056, 0.1360246, 0.2392157, 0.06097655, 0.1454056, 0.1360246, 0.2392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.450387, -1, 0, 0}) 77279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 18) 77280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 154) 77282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2034, count = 122) 77284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2156, count = 90) 77286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2246, count = 90) 77288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2336, count = 90) 77290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 90) 77292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 90) 77294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 90) 77296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2696, count = 164) 77298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2860, count = 126) 77300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2986, count = 78) 77302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3064, count = 88) 77304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3152, count = 56) 77306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 50) 77308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 34) 77310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.254495, -1, 0, 0}) 77311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3292, count = 26) 77312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 122) 77314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 90) 77316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 90) 77318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 130) 77320 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4752019, 0.5797462, 0.3674894, 0.8078431, 0.4752019, 0.5797462, 0.3674894, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 60) 77322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3168012, 0.5258901, 0.4213457, 0.8078431, 0.3168012, 0.5258901, 0.4213457, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 4.3021, -1, 0, 0}) 77323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3810, count = 38) 77324 glEnable(cap = GL_STENCIL_TEST) 77325 glStencilMask(mask = 255) 77326 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77327 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77329 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77330 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77331 glDisable(cap = GL_CULL_FACE) 77332 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3848, count = 31) 77333 glEnable(cap = GL_CULL_FACE) 77334 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 77336 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77337 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3879, count = 64) 77339 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77340 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3943, count = 4) 77342 glDisable(cap = GL_STENCIL_TEST) 77343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3947, count = 86) 77345 glEnable(cap = GL_STENCIL_TEST) 77346 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77347 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77348 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77349 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77350 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77351 glDisable(cap = GL_CULL_FACE) 77352 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4033, count = 16) 77353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4083, count = 16) 77354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4133, count = 16) 77355 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4183, count = 16) 77356 glEnable(cap = GL_CULL_FACE) 77357 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77359 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77360 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 34) 77362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4099, count = 34) 77363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4149, count = 34) 77364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 34) 77365 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77366 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 4) 77368 glDisable(cap = GL_STENCIL_TEST) 77369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 58) 77371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 58) 77372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 58) 77373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4411, count = 58) 77374 glEnable(cap = GL_STENCIL_TEST) 77375 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77376 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77378 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77379 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77380 glDisable(cap = GL_CULL_FACE) 77381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4469, count = 81) 77382 glEnable(cap = GL_CULL_FACE) 77383 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 77385 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77386 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4550, count = 164) 77388 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77389 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4714, count = 4) 77391 glDisable(cap = GL_STENCIL_TEST) 77392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4718, count = 198) 77394 glEnable(cap = GL_STENCIL_TEST) 77395 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77396 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77397 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77398 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77399 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77400 glDisable(cap = GL_CULL_FACE) 77401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4916, count = 16) 77402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4966, count = 16) 77403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5016, count = 16) 77404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5066, count = 16) 77405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5116, count = 16) 77406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5166, count = 16) 77407 glEnable(cap = GL_CULL_FACE) 77408 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77410 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77411 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4932, count = 34) 77413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4982, count = 34) 77414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5032, count = 34) 77415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5082, count = 34) 77416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5132, count = 34) 77417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 34) 77418 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77419 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5216, count = 4) 77421 glDisable(cap = GL_STENCIL_TEST) 77422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 58) 77424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 58) 77425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5336, count = 58) 77426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 58) 77427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 58) 77428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 58) 77429 glEnable(cap = GL_STENCIL_TEST) 77430 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77431 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77433 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77434 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77435 glDisable(cap = GL_CULL_FACE) 77436 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5568, count = 63) 77437 glEnable(cap = GL_CULL_FACE) 77438 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 77440 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77441 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5631, count = 128) 77443 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77444 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5759, count = 4) 77446 glDisable(cap = GL_STENCIL_TEST) 77447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5763, count = 198) 77449 glEnable(cap = GL_STENCIL_TEST) 77450 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77451 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77453 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77454 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77455 glDisable(cap = GL_CULL_FACE) 77456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5961, count = 16) 77457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6011, count = 16) 77458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6061, count = 16) 77459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6111, count = 16) 77460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6161, count = 16) 77461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6211, count = 16) 77462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6261, count = 16) 77463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6311, count = 16) 77464 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6361, count = 16) 77465 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6411, count = 16) 77466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 77467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 77468 glEnable(cap = GL_CULL_FACE) 77469 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77471 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77472 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5977, count = 34) 77474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6027, count = 34) 77475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6077, count = 34) 77476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6127, count = 34) 77477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6177, count = 34) 77478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6227, count = 34) 77479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6277, count = 34) 77480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 34) 77481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6377, count = 34) 77482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 34) 77483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 77484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 77485 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77486 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6561, count = 4) 77488 glDisable(cap = GL_STENCIL_TEST) 77489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 58) 77491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 58) 77492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6681, count = 58) 77493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6739, count = 58) 77494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6797, count = 58) 77495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 58) 77496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6913, count = 58) 77497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6971, count = 58) 77498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7029, count = 58) 77499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7087, count = 58) 77500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7145, count = 58) 77501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7203, count = 58) 77502 glEnable(cap = GL_STENCIL_TEST) 77503 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77504 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77506 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77507 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77508 glDisable(cap = GL_CULL_FACE) 77509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7261, count = 282) 77510 glEnable(cap = GL_CULL_FACE) 77511 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9995034, 0.03150997, 0, 0, -0.03150997, 0.9995034, 0, 0, -177.3237, -325.7492, 1, 0, 0.5882353, 0, 0.5450981, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 77513 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77514 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7543, count = 590) 77516 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77517 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8133, count = 4) 77519 glDisable(cap = GL_STENCIL_TEST) 77520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 77521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8137, count = 650) 77522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8787, count = 40) 77524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8827, count = 82) 77525 glDisableVertexAttribArray(index = 0) 77526 glDisableVertexAttribArray(index = 1) 77527 glBindVertexArray(array = 0) 77528 glDisable(cap = GL_CULL_FACE) 77529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77530 glUseProgram(program = 0) 77531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 77533 glBindVertexArray(array = 0) 77534 glActiveTexture(texture = GL_TEXTURE0) 77535 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 77536 glDisable(cap = GL_DEPTH_TEST) 77537 glDisable(cap = GL_STENCIL_TEST) 77538 glDisable(cap = GL_SCISSOR_TEST) 77539 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77540 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 77541 glDepthMask(flag = GL_TRUE) 77542 glDepthFunc(func = GL_LESS) 77543 glClearDepth(depth = 1) 77544 glStencilMask(mask = 255) 77545 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77546 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77547 glDisable(cap = GL_BLEND) 77548 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 77549 glUseProgram(program = 0) 77550 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77552 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77553 glBindVertexArray(array = 1) 77554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77555 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 77556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77557 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 77558 glViewport(x = 0, y = 0, width = 375, height = 667) 77559 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 77560 glClearDepth(depth = 1) 77561 glEnable(cap = GL_DEPTH_TEST) 77562 glDepthFunc(func = GL_LESS) 77563 glDepthMask(flag = GL_TRUE) 77564 glDisable(cap = GL_BLEND) 77565 glDisable(cap = GL_CULL_FACE) 77566 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77567 glDisable(cap = GL_SCISSOR_TEST) 77568 glDisable(cap = GL_STENCIL_TEST) 77569 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 77570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 77571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 77572 glEnableVertexAttribArray(index = 0) 77573 glEnableVertexAttribArray(index = 1) 77574 glEnableVertexAttribArray(index = 2) 77575 glUseProgram(program = 4) 77576 glUniform1fv(location = 1, count = 1, value = &1) 77577 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77578 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77579 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77580 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 77581 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77582 glEnable(cap = GL_BLEND) 77583 glDepthMask(flag = GL_FALSE) 77584 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 77586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 77587 glUseProgram(program = 7) 77588 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 77589 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 77593 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 77594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77596 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 77597 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 77598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 77599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77601 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77602 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 77603 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 77604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 77605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 77606 glUseProgram(program = 10) 77607 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77608 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 77609 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77610 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77611 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 77612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77613 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 77617 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 77618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 77619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 77620 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77621 glUseProgram(program = 4) 77622 glUniform1fv(location = 1, count = 1, value = &0.5) 77623 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77624 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 77625 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 77626 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 77627 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 77628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 77629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 77630 glUseProgram(program = 10) 77631 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 77632 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 77633 glUniform1fv(location = 2, count = 1, value = &0.1851852) 77634 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 77635 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 77636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 77637 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 77638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 77641 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 77642 glDisableVertexAttribArray(index = 0) 77643 glDisableVertexAttribArray(index = 1) 77644 glDisableVertexAttribArray(index = 2) 77645 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 77646 glDisable(cap = GL_STENCIL_TEST) 77647 glDisable(cap = GL_SCISSOR_TEST) 77648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 77650 glDepthMask(flag = GL_TRUE) 77651 glBindVertexArray(array = 0) 77652 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 77653 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 77654 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 77655 glViewport(x = 0, y = 0, width = 375, height = 640) 77656 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 77657 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 77658 glUseProgram(program = 1) 77659 glEnable(cap = GL_CULL_FACE) 77660 glCullFace(mode = GL_BACK) 77661 glFrontFace(mode = GL_CCW) 77662 glEnable(cap = GL_BLEND) 77663 glDisable(cap = GL_DEPTH_TEST) 77664 glDisable(cap = GL_SCISSOR_TEST) 77665 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77666 glStencilMask(mask = 4294967295) 77667 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77668 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 77669 glActiveTexture(texture = GL_TEXTURE0) 77670 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 77671 glBindVertexArray(array = 2) 77672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 77673 glBufferData(target = GL_ARRAY_BUFFER, size = 142736, data = blob(142736), usage = GL_STREAM_DRAW) 77674 glEnableVertexAttribArray(index = 0) 77675 glEnableVertexAttribArray(index = 1) 77676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 77677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 77678 glUniform1i(location = 12, v0 = 0) 77679 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 77680 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 77681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 77683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 77685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 77687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 77689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 77691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 77693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 77695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 77697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 77699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 77701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1906959, 0.1906959, 0.09534795, 0.2431373, 0.1906959, 0.1906959, 0.09534795, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 77703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1763937, 0.1859285, 0.1001153, 0.2431373, 0.1763937, 0.1859285, 0.1001153, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 77705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1620915, 0.1811611, 0.1048827, 0.2431373, 0.1620915, 0.1811611, 0.1048827, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 77707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1477893, 0.1763937, 0.1096501, 0.2431373, 0.1477893, 0.1763937, 0.1096501, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 77709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1334871, 0.1716263, 0.1144175, 0.2431373, 0.1334871, 0.1716263, 0.1144175, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 77711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1191849, 0.1668589, 0.1191849, 0.2431373, 0.1191849, 0.1668589, 0.1191849, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 77713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1048827, 0.1620915, 0.1239523, 0.2431373, 0.1048827, 0.1620915, 0.1239523, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 77715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09058055, 0.1573241, 0.1287197, 0.2431373, 0.09058055, 0.1573241, 0.1287197, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 22) 77717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07627836, 0.1525567, 0.1334871, 0.2431373, 0.07627836, 0.1525567, 0.1334871, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1852, count = 22) 77719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06197617, 0.1477893, 0.1382545, 0.2431373, 0.06197617, 0.1477893, 0.1382545, 0.2431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.472241, -1, 0, 0}) 77720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 18) 77721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 154) 77723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 122) 77725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 90) 77727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2258, count = 90) 77729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 90) 77731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2438, count = 90) 77733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2528, count = 90) 77735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2618, count = 90) 77737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2708, count = 164) 77739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2872, count = 126) 77741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2998, count = 78) 77743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3076, count = 88) 77745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3164, count = 56) 77747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 50) 77749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 34) 77751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256877, -1, 0, 0}) 77752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 26) 77753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3330, count = 122) 77755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 90) 77757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 90) 77759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 0.6305267, 0.6305267, 0.3152634, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 130) 77761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.576932, 0.3657055, 0.8039216, 0.4728951, 0.576932, 0.3657055, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 60) 77763 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3152634, 0.5233372, 0.4193003, 0.8039216, 0.3152634, 0.5233372, 0.4193003, 0.8039216, 1, 1, 1, 1, 0, 0, 0, 1, 4.27778, -1, 0, 0}) 77764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3822, count = 38) 77765 glEnable(cap = GL_STENCIL_TEST) 77766 glStencilMask(mask = 255) 77767 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77768 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77770 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77771 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77772 glDisable(cap = GL_CULL_FACE) 77773 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3860, count = 31) 77774 glEnable(cap = GL_CULL_FACE) 77775 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 77777 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77778 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3891, count = 64) 77780 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77781 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3955, count = 4) 77783 glDisable(cap = GL_STENCIL_TEST) 77784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3959, count = 86) 77786 glEnable(cap = GL_STENCIL_TEST) 77787 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77788 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77789 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77790 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77791 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77792 glDisable(cap = GL_CULL_FACE) 77793 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4045, count = 16) 77794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4095, count = 16) 77795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4145, count = 16) 77796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4195, count = 16) 77797 glEnable(cap = GL_CULL_FACE) 77798 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77800 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77801 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4061, count = 34) 77803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4111, count = 34) 77804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 34) 77805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 34) 77806 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77807 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 4) 77809 glDisable(cap = GL_STENCIL_TEST) 77810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 58) 77812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 58) 77813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 58) 77814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4423, count = 58) 77815 glEnable(cap = GL_STENCIL_TEST) 77816 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77817 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77819 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77820 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77821 glDisable(cap = GL_CULL_FACE) 77822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4481, count = 81) 77823 glEnable(cap = GL_CULL_FACE) 77824 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 77826 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77827 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4562, count = 164) 77829 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77830 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4726, count = 4) 77832 glDisable(cap = GL_STENCIL_TEST) 77833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4730, count = 198) 77835 glEnable(cap = GL_STENCIL_TEST) 77836 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77837 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77839 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77840 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77841 glDisable(cap = GL_CULL_FACE) 77842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4928, count = 16) 77843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4978, count = 16) 77844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5028, count = 16) 77845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5078, count = 16) 77846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5128, count = 16) 77847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5178, count = 16) 77848 glEnable(cap = GL_CULL_FACE) 77849 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77851 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77852 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4944, count = 34) 77854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4994, count = 34) 77855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5044, count = 34) 77856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5094, count = 34) 77857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5144, count = 34) 77858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5194, count = 34) 77859 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77860 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 4) 77862 glDisable(cap = GL_STENCIL_TEST) 77863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 58) 77865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 58) 77866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 58) 77867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 58) 77868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 58) 77869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 58) 77870 glEnable(cap = GL_STENCIL_TEST) 77871 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77872 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77874 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77875 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77876 glDisable(cap = GL_CULL_FACE) 77877 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5580, count = 63) 77878 glEnable(cap = GL_CULL_FACE) 77879 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 77881 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77882 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5643, count = 128) 77884 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77885 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5771, count = 4) 77887 glDisable(cap = GL_STENCIL_TEST) 77888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 77889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5775, count = 198) 77890 glEnable(cap = GL_STENCIL_TEST) 77891 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77892 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77894 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77895 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77896 glDisable(cap = GL_CULL_FACE) 77897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5973, count = 16) 77898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6023, count = 16) 77899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6073, count = 16) 77900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6123, count = 16) 77901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6173, count = 16) 77902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6223, count = 16) 77903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6273, count = 16) 77904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6323, count = 16) 77905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6373, count = 16) 77906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6423, count = 16) 77907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6473, count = 16) 77908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6523, count = 16) 77909 glEnable(cap = GL_CULL_FACE) 77910 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77912 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77913 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5989, count = 34) 77915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6039, count = 34) 77916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6089, count = 34) 77917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6139, count = 34) 77918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6189, count = 34) 77919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6239, count = 34) 77920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6289, count = 34) 77921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6339, count = 34) 77922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6389, count = 34) 77923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6439, count = 34) 77924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6489, count = 34) 77925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6539, count = 34) 77926 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77927 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 4) 77929 glDisable(cap = GL_STENCIL_TEST) 77930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 77931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 58) 77932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6635, count = 58) 77933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6693, count = 58) 77934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6751, count = 58) 77935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 58) 77936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 58) 77937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 58) 77938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 58) 77939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 77940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 77941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 77942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 77943 glEnable(cap = GL_STENCIL_TEST) 77944 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77945 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 77946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 77947 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 77948 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 77949 glDisable(cap = GL_CULL_FACE) 77950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7273, count = 282) 77951 glEnable(cap = GL_CULL_FACE) 77952 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9992738, 0.03810497, 0, 0, -0.03810497, 0.9992738, 0, 0, -175.1702, -326.9123, 1, 0, 0.6078432, 0, 0.5529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 77954 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 77955 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7555, count = 590) 77957 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 77958 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 77959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8145, count = 4) 77960 glDisable(cap = GL_STENCIL_TEST) 77961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 77962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8149, count = 650) 77963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 77964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8799, count = 40) 77965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8839, count = 82) 77966 glDisableVertexAttribArray(index = 0) 77967 glDisableVertexAttribArray(index = 1) 77968 glBindVertexArray(array = 0) 77969 glDisable(cap = GL_CULL_FACE) 77970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77971 glUseProgram(program = 0) 77972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 77973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 77974 glBindVertexArray(array = 0) 77975 glActiveTexture(texture = GL_TEXTURE0) 77976 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 77977 glDisable(cap = GL_DEPTH_TEST) 77978 glDisable(cap = GL_STENCIL_TEST) 77979 glDisable(cap = GL_SCISSOR_TEST) 77980 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 77981 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 77982 glDepthMask(flag = GL_TRUE) 77983 glDepthFunc(func = GL_LESS) 77984 glClearDepth(depth = 1) 77985 glStencilMask(mask = 255) 77986 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 77987 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 77988 glDisable(cap = GL_BLEND) 77989 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 77990 glUseProgram(program = 0) 77991 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77992 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77993 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 77994 glBindVertexArray(array = 1) 77995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 77996 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 77997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 77998 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 77999 glViewport(x = 0, y = 0, width = 375, height = 667) 78000 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 78001 glClearDepth(depth = 1) 78002 glEnable(cap = GL_DEPTH_TEST) 78003 glDepthFunc(func = GL_LESS) 78004 glDepthMask(flag = GL_TRUE) 78005 glDisable(cap = GL_BLEND) 78006 glDisable(cap = GL_CULL_FACE) 78007 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78008 glDisable(cap = GL_SCISSOR_TEST) 78009 glDisable(cap = GL_STENCIL_TEST) 78010 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 78012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 78013 glEnableVertexAttribArray(index = 0) 78014 glEnableVertexAttribArray(index = 1) 78015 glEnableVertexAttribArray(index = 2) 78016 glUseProgram(program = 4) 78017 glUniform1fv(location = 1, count = 1, value = &1) 78018 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78019 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78020 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78021 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 78022 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78023 glEnable(cap = GL_BLEND) 78024 glDepthMask(flag = GL_FALSE) 78025 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 78027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 78028 glUseProgram(program = 7) 78029 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 78030 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78031 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78032 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78033 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 78034 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 78036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 78037 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 78038 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 78039 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 78040 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78041 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78042 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78043 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 78044 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 78045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 78046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 78047 glUseProgram(program = 10) 78048 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78049 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 78050 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78051 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78052 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 78053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78054 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78056 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78057 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 78058 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 78059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 78060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 78061 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78062 glUseProgram(program = 4) 78063 glUniform1fv(location = 1, count = 1, value = &0.5) 78064 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78065 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78066 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78067 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 78068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 78069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 78070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 78071 glUseProgram(program = 10) 78072 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78073 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 78074 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78075 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78076 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 78077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78078 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 78082 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 78083 glDisableVertexAttribArray(index = 0) 78084 glDisableVertexAttribArray(index = 1) 78085 glDisableVertexAttribArray(index = 2) 78086 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78087 glDisable(cap = GL_STENCIL_TEST) 78088 glDisable(cap = GL_SCISSOR_TEST) 78089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 78091 glDepthMask(flag = GL_TRUE) 78092 glBindVertexArray(array = 0) 78093 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 78094 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 78095 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 78096 glViewport(x = 0, y = 0, width = 375, height = 640) 78097 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 78098 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78099 glUseProgram(program = 1) 78100 glEnable(cap = GL_CULL_FACE) 78101 glCullFace(mode = GL_BACK) 78102 glFrontFace(mode = GL_CCW) 78103 glEnable(cap = GL_BLEND) 78104 glDisable(cap = GL_DEPTH_TEST) 78105 glDisable(cap = GL_SCISSOR_TEST) 78106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78107 glStencilMask(mask = 4294967295) 78108 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78109 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 78110 glActiveTexture(texture = GL_TEXTURE0) 78111 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 78112 glBindVertexArray(array = 2) 78113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 78114 glBufferData(target = GL_ARRAY_BUFFER, size = 142576, data = blob(142576), usage = GL_STREAM_DRAW) 78115 glEnableVertexAttribArray(index = 0) 78116 glEnableVertexAttribArray(index = 1) 78117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78118 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78119 glUniform1i(location = 12, v0 = 0) 78120 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 78121 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 78122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 78124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 78126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 78128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 78130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 78132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 78134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 78136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 78138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 78140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 78142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1968474, 0.1968474, 0.09842369, 0.2509804, 0.1968474, 0.1968474, 0.09842369, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 78144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1820838, 0.1919262, 0.1033449, 0.2509804, 0.1820838, 0.1919262, 0.1033449, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 78146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1673203, 0.187005, 0.1082661, 0.2509804, 0.1673203, 0.187005, 0.1082661, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 78148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1525567, 0.1820838, 0.1131872, 0.2509804, 0.1525567, 0.1820838, 0.1131872, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 78150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377932, 0.1771626, 0.1181084, 0.2509804, 0.1377932, 0.1771626, 0.1181084, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 78152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1230296, 0.1722415, 0.1230296, 0.2509804, 0.1230296, 0.1722415, 0.1230296, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 78154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1082661, 0.1673203, 0.1279508, 0.2509804, 0.1082661, 0.1673203, 0.1279508, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 78156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09350251, 0.1623991, 0.132872, 0.2509804, 0.09350251, 0.1623991, 0.132872, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 22) 78158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07873896, 0.1574779, 0.1377932, 0.2509804, 0.07873896, 0.1574779, 0.1377932, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1852, count = 22) 78160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0639754, 0.1525567, 0.1427144, 0.2509804, 0.0639754, 0.1525567, 0.1427144, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.492885, -1, 0, 0}) 78161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 18) 78162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 154) 78164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 122) 78166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2168, count = 90) 78168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2258, count = 90) 78170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 90) 78172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2438, count = 90) 78174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2528, count = 90) 78176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2618, count = 90) 78178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2708, count = 154) 78180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 126) 78182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2988, count = 78) 78184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3066, count = 88) 78186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3154, count = 56) 78188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 50) 78190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 34) 78192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257772, -1, 0, 0}) 78193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3294, count = 26) 78194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 122) 78196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 90) 78198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3532, count = 90) 78200 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.627451, 0.627451, 0.3137255, 0.8, 0.627451, 0.627451, 0.3137255, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 130) 78202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.5741177, 0.3639216, 0.8, 0.4705883, 0.5741177, 0.3639216, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 60) 78204 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.5207843, 0.4172549, 0.8, 0.3137255, 0.5207843, 0.4172549, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 4.25583, -1, 0, 0}) 78205 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3812, count = 38) 78206 glEnable(cap = GL_STENCIL_TEST) 78207 glStencilMask(mask = 255) 78208 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78209 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78211 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78212 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78213 glDisable(cap = GL_CULL_FACE) 78214 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3850, count = 31) 78215 glEnable(cap = GL_CULL_FACE) 78216 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 78218 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78219 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3881, count = 64) 78221 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78222 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3945, count = 4) 78224 glDisable(cap = GL_STENCIL_TEST) 78225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3949, count = 86) 78227 glEnable(cap = GL_STENCIL_TEST) 78228 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78229 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78231 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78232 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78233 glDisable(cap = GL_CULL_FACE) 78234 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4035, count = 16) 78235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4085, count = 16) 78236 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4135, count = 16) 78237 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4185, count = 16) 78238 glEnable(cap = GL_CULL_FACE) 78239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78241 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78242 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4051, count = 34) 78244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 34) 78245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 34) 78246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4201, count = 34) 78247 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78248 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4235, count = 4) 78250 glDisable(cap = GL_STENCIL_TEST) 78251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 58) 78253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 58) 78254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4355, count = 58) 78255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 58) 78256 glEnable(cap = GL_STENCIL_TEST) 78257 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78258 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78260 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78261 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78262 glDisable(cap = GL_CULL_FACE) 78263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4471, count = 81) 78264 glEnable(cap = GL_CULL_FACE) 78265 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 78267 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78268 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4552, count = 164) 78270 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78271 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4716, count = 4) 78273 glDisable(cap = GL_STENCIL_TEST) 78274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4720, count = 198) 78276 glEnable(cap = GL_STENCIL_TEST) 78277 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78278 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78280 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78281 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78282 glDisable(cap = GL_CULL_FACE) 78283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4918, count = 16) 78284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4968, count = 16) 78285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5018, count = 16) 78286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5068, count = 16) 78287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5118, count = 16) 78288 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5168, count = 16) 78289 glEnable(cap = GL_CULL_FACE) 78290 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78292 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78293 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4934, count = 34) 78295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 34) 78296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 34) 78297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 34) 78298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 34) 78299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 34) 78300 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78301 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5218, count = 4) 78303 glDisable(cap = GL_STENCIL_TEST) 78304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 58) 78306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 58) 78307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 58) 78308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 58) 78309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 58) 78310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 58) 78311 glEnable(cap = GL_STENCIL_TEST) 78312 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78313 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78315 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78316 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78317 glDisable(cap = GL_CULL_FACE) 78318 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5570, count = 63) 78319 glEnable(cap = GL_CULL_FACE) 78320 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 78322 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78323 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5633, count = 128) 78325 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78326 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5761, count = 4) 78328 glDisable(cap = GL_STENCIL_TEST) 78329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5765, count = 198) 78331 glEnable(cap = GL_STENCIL_TEST) 78332 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78333 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78335 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78336 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78337 glDisable(cap = GL_CULL_FACE) 78338 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5963, count = 16) 78339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6013, count = 16) 78340 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 78341 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 78342 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 78343 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 78344 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 78345 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 78346 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 78347 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 78348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 78349 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 78350 glEnable(cap = GL_CULL_FACE) 78351 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78353 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78354 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5979, count = 34) 78356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 34) 78357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 78358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 78359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 78360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 78361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 78362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 78363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 78364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 78365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 78366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 78367 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78368 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 4) 78370 glDisable(cap = GL_STENCIL_TEST) 78371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 58) 78373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 58) 78374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6683, count = 58) 78375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 58) 78376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6799, count = 58) 78377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6857, count = 58) 78378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6915, count = 58) 78379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6973, count = 58) 78380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7031, count = 58) 78381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7089, count = 58) 78382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7147, count = 58) 78383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7205, count = 58) 78384 glEnable(cap = GL_STENCIL_TEST) 78385 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78386 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78388 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78389 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78390 glDisable(cap = GL_CULL_FACE) 78391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7263, count = 282) 78392 glEnable(cap = GL_CULL_FACE) 78393 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9990318, 0.04399282, 0, 0, -0.04399282, 0.9990318, 0, 0, -173.2408, -327.9388, 1, 0, 0.6235294, 0, 0.5607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 78395 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78396 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7545, count = 590) 78398 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78399 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8135, count = 4) 78401 glDisable(cap = GL_STENCIL_TEST) 78402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 78403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8139, count = 650) 78404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8789, count = 40) 78406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8829, count = 82) 78407 glDisableVertexAttribArray(index = 0) 78408 glDisableVertexAttribArray(index = 1) 78409 glBindVertexArray(array = 0) 78410 glDisable(cap = GL_CULL_FACE) 78411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78412 glUseProgram(program = 0) 78413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 78415 glBindVertexArray(array = 0) 78416 glActiveTexture(texture = GL_TEXTURE0) 78417 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 78418 glDisable(cap = GL_DEPTH_TEST) 78419 glDisable(cap = GL_STENCIL_TEST) 78420 glDisable(cap = GL_SCISSOR_TEST) 78421 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78422 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 78423 glDepthMask(flag = GL_TRUE) 78424 glDepthFunc(func = GL_LESS) 78425 glClearDepth(depth = 1) 78426 glStencilMask(mask = 255) 78427 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78428 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78429 glDisable(cap = GL_BLEND) 78430 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 78431 glUseProgram(program = 0) 78432 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78433 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78434 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78435 glBindVertexArray(array = 1) 78436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 78437 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 78438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 78439 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 78440 glViewport(x = 0, y = 0, width = 375, height = 667) 78441 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 78442 glClearDepth(depth = 1) 78443 glEnable(cap = GL_DEPTH_TEST) 78444 glDepthFunc(func = GL_LESS) 78445 glDepthMask(flag = GL_TRUE) 78446 glDisable(cap = GL_BLEND) 78447 glDisable(cap = GL_CULL_FACE) 78448 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78449 glDisable(cap = GL_SCISSOR_TEST) 78450 glDisable(cap = GL_STENCIL_TEST) 78451 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 78453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 78454 glEnableVertexAttribArray(index = 0) 78455 glEnableVertexAttribArray(index = 1) 78456 glEnableVertexAttribArray(index = 2) 78457 glUseProgram(program = 4) 78458 glUniform1fv(location = 1, count = 1, value = &1) 78459 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78461 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78462 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 78463 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78464 glEnable(cap = GL_BLEND) 78465 glDepthMask(flag = GL_FALSE) 78466 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 78468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 78469 glUseProgram(program = 7) 78470 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 78471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78473 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 78475 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 78477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 78478 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 78479 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 78480 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 78481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78483 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 78485 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 78486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 78487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 78488 glUseProgram(program = 10) 78489 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78490 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 78491 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78492 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78493 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 78494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78495 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 78499 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 78500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 78501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 78502 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78503 glUseProgram(program = 4) 78504 glUniform1fv(location = 1, count = 1, value = &0.5) 78505 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78506 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78507 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78508 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 78509 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 78510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 78511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 78512 glUseProgram(program = 10) 78513 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78514 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 78515 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78516 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78517 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 78518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78519 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 78523 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 78524 glDisableVertexAttribArray(index = 0) 78525 glDisableVertexAttribArray(index = 1) 78526 glDisableVertexAttribArray(index = 2) 78527 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78528 glDisable(cap = GL_STENCIL_TEST) 78529 glDisable(cap = GL_SCISSOR_TEST) 78530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 78532 glDepthMask(flag = GL_TRUE) 78533 glBindVertexArray(array = 0) 78534 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 78535 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 78536 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 78537 glViewport(x = 0, y = 0, width = 375, height = 640) 78538 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 78539 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78540 glUseProgram(program = 1) 78541 glEnable(cap = GL_CULL_FACE) 78542 glCullFace(mode = GL_BACK) 78543 glFrontFace(mode = GL_CCW) 78544 glEnable(cap = GL_BLEND) 78545 glDisable(cap = GL_DEPTH_TEST) 78546 glDisable(cap = GL_SCISSOR_TEST) 78547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78548 glStencilMask(mask = 4294967295) 78549 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78550 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 78551 glActiveTexture(texture = GL_TEXTURE0) 78552 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 78553 glBindVertexArray(array = 2) 78554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 78555 glBufferData(target = GL_ARRAY_BUFFER, size = 143024, data = blob(143024), usage = GL_STREAM_DRAW) 78556 glEnableVertexAttribArray(index = 0) 78557 glEnableVertexAttribArray(index = 1) 78558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78559 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78560 glUniform1i(location = 12, v0 = 0) 78561 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 78562 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 78563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 78565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 78567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 78569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 78571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 78573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 78575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 78577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 78579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 78581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 78583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1999231, 0.1999231, 0.09996156, 0.254902, 0.1999231, 0.1999231, 0.09996156, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 78585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1849289, 0.194925, 0.1049596, 0.254902, 0.1849289, 0.194925, 0.1049596, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 78587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1699347, 0.189927, 0.1099577, 0.254902, 0.1699347, 0.189927, 0.1099577, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 78589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1549404, 0.1849289, 0.1149558, 0.254902, 0.1549404, 0.1849289, 0.1149558, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 78591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1399462, 0.1799308, 0.1199539, 0.254902, 0.1399462, 0.1799308, 0.1199539, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 78593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.124952, 0.1749327, 0.124952, 0.254902, 0.124952, 0.1749327, 0.124952, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 78595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1099577, 0.1699347, 0.12995, 0.254902, 0.1099577, 0.1699347, 0.12995, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 78597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09496348, 0.1649366, 0.1349481, 0.254902, 0.09496348, 0.1649366, 0.1349481, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 30) 78599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07996925, 0.1599385, 0.1399462, 0.254902, 0.07996925, 0.1599385, 0.1399462, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 22) 78601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06497502, 0.1549404, 0.1449443, 0.254902, 0.06497502, 0.1549404, 0.1449443, 0.254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.51324, -1, 0, 0}) 78602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1882, count = 18) 78603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 154) 78605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 122) 78607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 90) 78609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2266, count = 90) 78611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2356, count = 90) 78613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2446, count = 90) 78615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 90) 78617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2626, count = 90) 78619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2716, count = 164) 78621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 126) 78623 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 78) 78625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 88) 78627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 56) 78629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 50) 78631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 34) 78633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.257545, -1, 0, 0}) 78634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3312, count = 26) 78635 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 122) 78637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 90) 78639 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3550, count = 90) 78641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 0.6243753, 0.6243753, 0.3121876, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 130) 78643 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4682814, 0.5713034, 0.3621376, 0.7960784, 0.4682814, 0.5713034, 0.3621376, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3770, count = 60) 78645 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3121876, 0.5182315, 0.4152096, 0.7960784, 0.3121876, 0.5182315, 0.4152096, 0.7960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.235012, -1, 0, 0}) 78646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 38) 78647 glEnable(cap = GL_STENCIL_TEST) 78648 glStencilMask(mask = 255) 78649 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78650 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78652 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78653 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78654 glDisable(cap = GL_CULL_FACE) 78655 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3868, count = 31) 78656 glEnable(cap = GL_CULL_FACE) 78657 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 78659 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78660 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3899, count = 64) 78662 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78663 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3963, count = 4) 78665 glDisable(cap = GL_STENCIL_TEST) 78666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3967, count = 86) 78668 glEnable(cap = GL_STENCIL_TEST) 78669 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78670 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78672 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78673 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78674 glDisable(cap = GL_CULL_FACE) 78675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 78676 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4103, count = 16) 78677 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4153, count = 16) 78678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4203, count = 16) 78679 glEnable(cap = GL_CULL_FACE) 78680 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78682 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78683 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 78685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 34) 78686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 34) 78687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 34) 78688 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78689 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 4) 78691 glDisable(cap = GL_STENCIL_TEST) 78692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 78694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 78695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 58) 78696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 58) 78697 glEnable(cap = GL_STENCIL_TEST) 78698 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78699 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78701 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78702 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78703 glDisable(cap = GL_CULL_FACE) 78704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 83) 78705 glEnable(cap = GL_CULL_FACE) 78706 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 78708 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78709 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4572, count = 168) 78711 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78712 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4740, count = 4) 78714 glDisable(cap = GL_STENCIL_TEST) 78715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4744, count = 202) 78717 glEnable(cap = GL_STENCIL_TEST) 78718 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78719 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78721 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78722 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78723 glDisable(cap = GL_CULL_FACE) 78724 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 78725 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 78726 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 78727 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5096, count = 16) 78728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5146, count = 16) 78729 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 78730 glEnable(cap = GL_CULL_FACE) 78731 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78733 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78734 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 78736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 78737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 78738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 34) 78739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 34) 78740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 78741 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78742 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 4) 78744 glDisable(cap = GL_STENCIL_TEST) 78745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5250, count = 58) 78747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 58) 78748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5366, count = 58) 78749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 58) 78750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 58) 78751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 58) 78752 glEnable(cap = GL_STENCIL_TEST) 78753 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78754 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78756 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78757 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78758 glDisable(cap = GL_CULL_FACE) 78759 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5598, count = 63) 78760 glEnable(cap = GL_CULL_FACE) 78761 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 78763 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78764 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5661, count = 128) 78766 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78767 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5789, count = 4) 78769 glDisable(cap = GL_STENCIL_TEST) 78770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 78771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5793, count = 198) 78772 glEnable(cap = GL_STENCIL_TEST) 78773 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78774 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78776 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78777 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78778 glDisable(cap = GL_CULL_FACE) 78779 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5991, count = 16) 78780 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6041, count = 16) 78781 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6091, count = 16) 78782 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6141, count = 16) 78783 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6191, count = 16) 78784 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6241, count = 16) 78785 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6291, count = 16) 78786 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6341, count = 16) 78787 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6391, count = 16) 78788 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 78789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 78790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 78791 glEnable(cap = GL_CULL_FACE) 78792 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78794 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78795 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6007, count = 34) 78797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6057, count = 34) 78798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6107, count = 34) 78799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 34) 78800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 34) 78801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6257, count = 34) 78802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 34) 78803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6357, count = 34) 78804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 34) 78805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 78806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 78807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 78808 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78809 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 4) 78811 glDisable(cap = GL_STENCIL_TEST) 78812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 78813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 58) 78814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6653, count = 58) 78815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6711, count = 58) 78816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 58) 78817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 58) 78818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6885, count = 58) 78819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6943, count = 58) 78820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7001, count = 58) 78821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7059, count = 58) 78822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7117, count = 58) 78823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7175, count = 58) 78824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7233, count = 58) 78825 glEnable(cap = GL_STENCIL_TEST) 78826 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78827 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 78828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 78829 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 78830 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 78831 glDisable(cap = GL_CULL_FACE) 78832 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7291, count = 282) 78833 glEnable(cap = GL_CULL_FACE) 78834 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9987731, 0.04952141, 0, 0, -0.04952141, 0.9987731, 0, 0, -171.4231, -328.8926, 1, 0, 0.6392157, 0, 0.5686275, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 78836 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 78837 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 590) 78839 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 78840 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 78841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8163, count = 4) 78842 glDisable(cap = GL_STENCIL_TEST) 78843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 78844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8167, count = 650) 78845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 78846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8817, count = 40) 78847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8857, count = 82) 78848 glDisableVertexAttribArray(index = 0) 78849 glDisableVertexAttribArray(index = 1) 78850 glBindVertexArray(array = 0) 78851 glDisable(cap = GL_CULL_FACE) 78852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78853 glUseProgram(program = 0) 78854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 78856 glBindVertexArray(array = 0) 78857 glActiveTexture(texture = GL_TEXTURE0) 78858 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 78859 glDisable(cap = GL_DEPTH_TEST) 78860 glDisable(cap = GL_STENCIL_TEST) 78861 glDisable(cap = GL_SCISSOR_TEST) 78862 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78863 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 78864 glDepthMask(flag = GL_TRUE) 78865 glDepthFunc(func = GL_LESS) 78866 glClearDepth(depth = 1) 78867 glStencilMask(mask = 255) 78868 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78869 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 78870 glDisable(cap = GL_BLEND) 78871 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 78872 glUseProgram(program = 0) 78873 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78874 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78875 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 78876 glBindVertexArray(array = 1) 78877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 78878 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 78879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 78880 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 78881 glViewport(x = 0, y = 0, width = 375, height = 667) 78882 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 78883 glClearDepth(depth = 1) 78884 glEnable(cap = GL_DEPTH_TEST) 78885 glDepthFunc(func = GL_LESS) 78886 glDepthMask(flag = GL_TRUE) 78887 glDisable(cap = GL_BLEND) 78888 glDisable(cap = GL_CULL_FACE) 78889 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78890 glDisable(cap = GL_SCISSOR_TEST) 78891 glDisable(cap = GL_STENCIL_TEST) 78892 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 78894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 78895 glEnableVertexAttribArray(index = 0) 78896 glEnableVertexAttribArray(index = 1) 78897 glEnableVertexAttribArray(index = 2) 78898 glUseProgram(program = 4) 78899 glUniform1fv(location = 1, count = 1, value = &1) 78900 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78901 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78903 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 78904 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78905 glEnable(cap = GL_BLEND) 78906 glDepthMask(flag = GL_FALSE) 78907 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 78909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 78910 glUseProgram(program = 7) 78911 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 78912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 78916 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 78917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 78918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 78919 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 78920 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 78921 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 78922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78924 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 78926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 78927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 78928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 78929 glUseProgram(program = 10) 78930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78931 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 78932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78934 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 78935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78936 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 78940 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 78941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 78942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 78943 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78944 glUseProgram(program = 4) 78945 glUniform1fv(location = 1, count = 1, value = &0.5) 78946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 78948 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 78949 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 78950 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 78951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 78952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 78953 glUseProgram(program = 10) 78954 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 78955 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 78956 glUniform1fv(location = 2, count = 1, value = &0.1851852) 78957 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 78958 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 78959 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 78960 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 78961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 78962 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 78963 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 78964 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 78965 glDisableVertexAttribArray(index = 0) 78966 glDisableVertexAttribArray(index = 1) 78967 glDisableVertexAttribArray(index = 2) 78968 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 78969 glDisable(cap = GL_STENCIL_TEST) 78970 glDisable(cap = GL_SCISSOR_TEST) 78971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 78972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 78973 glDepthMask(flag = GL_TRUE) 78974 glBindVertexArray(array = 0) 78975 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 78976 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 78977 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 78978 glViewport(x = 0, y = 0, width = 375, height = 640) 78979 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 78980 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 78981 glUseProgram(program = 1) 78982 glEnable(cap = GL_CULL_FACE) 78983 glCullFace(mode = GL_BACK) 78984 glFrontFace(mode = GL_CCW) 78985 glEnable(cap = GL_BLEND) 78986 glDisable(cap = GL_DEPTH_TEST) 78987 glDisable(cap = GL_SCISSOR_TEST) 78988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 78989 glStencilMask(mask = 4294967295) 78990 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 78991 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 78992 glActiveTexture(texture = GL_TEXTURE0) 78993 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 78994 glBindVertexArray(array = 2) 78995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 78996 glBufferData(target = GL_ARRAY_BUFFER, size = 143024, data = blob(143024), usage = GL_STREAM_DRAW) 78997 glEnableVertexAttribArray(index = 0) 78998 glEnableVertexAttribArray(index = 1) 78999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79000 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79001 glUniform1i(location = 12, v0 = 0) 79002 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 79003 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 79004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 79006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 79008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 79010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 79012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 79014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 79016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 79018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 79020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 79022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 79024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2060746, 0.2060746, 0.1030373, 0.2627451, 0.2060746, 0.2060746, 0.1030373, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 46) 79026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.190619, 0.2009227, 0.1081892, 0.2627451, 0.190619, 0.2009227, 0.1081892, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1586, count = 46) 79028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1751634, 0.1957709, 0.113341, 0.2627451, 0.1751634, 0.1957709, 0.113341, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1632, count = 46) 79030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1597078, 0.190619, 0.1184929, 0.2627451, 0.1597078, 0.190619, 0.1184929, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1678, count = 46) 79032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1442522, 0.1854671, 0.1236448, 0.2627451, 0.1442522, 0.1854671, 0.1236448, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1724, count = 46) 79034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1287966, 0.1803153, 0.1287966, 0.2627451, 0.1287966, 0.1803153, 0.1287966, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 30) 79036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.113341, 0.1751634, 0.1339485, 0.2627451, 0.113341, 0.1751634, 0.1339485, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 30) 79038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09788544, 0.1700116, 0.1391004, 0.2627451, 0.09788544, 0.1700116, 0.1391004, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 30) 79040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08242984, 0.1648597, 0.1442522, 0.2627451, 0.08242984, 0.1648597, 0.1442522, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 22) 79042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06697425, 0.1597078, 0.1494041, 0.2627451, 0.06697425, 0.1597078, 0.1494041, 0.2627451, 1, 1, 1, 1, 0, 0, 0, 1, 1.535836, -1, 0, 0}) 79043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1882, count = 18) 79044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 154) 79046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 122) 79048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 90) 79050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2266, count = 90) 79052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2356, count = 90) 79054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2446, count = 90) 79056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 90) 79058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2626, count = 90) 79060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2716, count = 164) 79062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 126) 79064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 78) 79066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 88) 79068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79069 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 56) 79070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 50) 79072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 34) 79074 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.256167, -1, 0, 0}) 79075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3312, count = 26) 79076 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 122) 79078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 90) 79080 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3550, count = 90) 79082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 130) 79084 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4636678, 0.5656748, 0.3585698, 0.7882353, 0.4636678, 0.5656748, 0.3585698, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3770, count = 60) 79086 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3091119, 0.5131257, 0.4111188, 0.7882353, 0.3091119, 0.5131257, 0.4111188, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.212727, -1, 0, 0}) 79087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3830, count = 38) 79088 glEnable(cap = GL_STENCIL_TEST) 79089 glStencilMask(mask = 255) 79090 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79091 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79093 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79094 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79095 glDisable(cap = GL_CULL_FACE) 79096 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3868, count = 31) 79097 glEnable(cap = GL_CULL_FACE) 79098 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 79100 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79101 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3899, count = 64) 79103 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79104 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3963, count = 4) 79106 glDisable(cap = GL_STENCIL_TEST) 79107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3967, count = 86) 79109 glEnable(cap = GL_STENCIL_TEST) 79110 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79111 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79113 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79114 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79115 glDisable(cap = GL_CULL_FACE) 79116 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4053, count = 16) 79117 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4103, count = 16) 79118 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4153, count = 16) 79119 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4203, count = 16) 79120 glEnable(cap = GL_CULL_FACE) 79121 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79123 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79124 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 34) 79126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 34) 79127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4169, count = 34) 79128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 34) 79129 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79130 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 4) 79132 glDisable(cap = GL_STENCIL_TEST) 79133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 58) 79135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 58) 79136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 58) 79137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 58) 79138 glEnable(cap = GL_STENCIL_TEST) 79139 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79140 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79142 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79143 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79144 glDisable(cap = GL_CULL_FACE) 79145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 83) 79146 glEnable(cap = GL_CULL_FACE) 79147 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 79149 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79150 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4572, count = 168) 79152 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79153 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4740, count = 4) 79155 glDisable(cap = GL_STENCIL_TEST) 79156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4744, count = 202) 79158 glEnable(cap = GL_STENCIL_TEST) 79159 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79160 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79162 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79163 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79164 glDisable(cap = GL_CULL_FACE) 79165 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4946, count = 16) 79166 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4996, count = 16) 79167 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 79168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5096, count = 16) 79169 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5146, count = 16) 79170 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 79171 glEnable(cap = GL_CULL_FACE) 79172 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79174 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79175 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 34) 79177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 34) 79178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 79179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 34) 79180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 34) 79181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 79182 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79183 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 4) 79185 glDisable(cap = GL_STENCIL_TEST) 79186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5250, count = 58) 79188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 58) 79189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5366, count = 58) 79190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 58) 79191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 58) 79192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 58) 79193 glEnable(cap = GL_STENCIL_TEST) 79194 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79195 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79197 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79198 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79199 glDisable(cap = GL_CULL_FACE) 79200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5598, count = 63) 79201 glEnable(cap = GL_CULL_FACE) 79202 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 79204 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79205 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5661, count = 128) 79207 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79208 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79209 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5789, count = 4) 79210 glDisable(cap = GL_STENCIL_TEST) 79211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5793, count = 198) 79213 glEnable(cap = GL_STENCIL_TEST) 79214 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79215 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79217 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79218 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79219 glDisable(cap = GL_CULL_FACE) 79220 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5991, count = 16) 79221 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6041, count = 16) 79222 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6091, count = 16) 79223 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6141, count = 16) 79224 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6191, count = 16) 79225 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6241, count = 16) 79226 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6291, count = 16) 79227 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6341, count = 16) 79228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6391, count = 16) 79229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 79230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 79231 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 79232 glEnable(cap = GL_CULL_FACE) 79233 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79235 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79236 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6007, count = 34) 79238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6057, count = 34) 79239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6107, count = 34) 79240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 34) 79241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6207, count = 34) 79242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6257, count = 34) 79243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 34) 79244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6357, count = 34) 79245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 34) 79246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 79247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 79248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 79249 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79250 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 4) 79252 glDisable(cap = GL_STENCIL_TEST) 79253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 58) 79255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6653, count = 58) 79256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6711, count = 58) 79257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 58) 79258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 58) 79259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6885, count = 58) 79260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6943, count = 58) 79261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7001, count = 58) 79262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7059, count = 58) 79263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7117, count = 58) 79264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7175, count = 58) 79265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7233, count = 58) 79266 glEnable(cap = GL_STENCIL_TEST) 79267 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79268 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79270 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79271 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79272 glDisable(cap = GL_CULL_FACE) 79273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7291, count = 282) 79274 glEnable(cap = GL_CULL_FACE) 79275 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9984654, 0.05538, 0, 0, -0.05538, 0.9984654, 0, 0, -169.4906, -329.8927, 1, 0, 0.654902, 0, 0.5764706, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 79277 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79278 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 590) 79280 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79281 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8163, count = 4) 79283 glDisable(cap = GL_STENCIL_TEST) 79284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 79285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8167, count = 650) 79286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8817, count = 40) 79288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8857, count = 82) 79289 glDisableVertexAttribArray(index = 0) 79290 glDisableVertexAttribArray(index = 1) 79291 glBindVertexArray(array = 0) 79292 glDisable(cap = GL_CULL_FACE) 79293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79294 glUseProgram(program = 0) 79295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 79297 glBindVertexArray(array = 0) 79298 glActiveTexture(texture = GL_TEXTURE0) 79299 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 79300 glDisable(cap = GL_DEPTH_TEST) 79301 glDisable(cap = GL_STENCIL_TEST) 79302 glDisable(cap = GL_SCISSOR_TEST) 79303 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79304 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 79305 glDepthMask(flag = GL_TRUE) 79306 glDepthFunc(func = GL_LESS) 79307 glClearDepth(depth = 1) 79308 glStencilMask(mask = 255) 79309 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79310 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79311 glDisable(cap = GL_BLEND) 79312 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 79313 glUseProgram(program = 0) 79314 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79315 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79316 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79317 glBindVertexArray(array = 1) 79318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 79319 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 79320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 79321 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 79322 glViewport(x = 0, y = 0, width = 375, height = 667) 79323 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 79324 glClearDepth(depth = 1) 79325 glEnable(cap = GL_DEPTH_TEST) 79326 glDepthFunc(func = GL_LESS) 79327 glDepthMask(flag = GL_TRUE) 79328 glDisable(cap = GL_BLEND) 79329 glDisable(cap = GL_CULL_FACE) 79330 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79331 glDisable(cap = GL_SCISSOR_TEST) 79332 glDisable(cap = GL_STENCIL_TEST) 79333 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 79334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 79335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 79336 glEnableVertexAttribArray(index = 0) 79337 glEnableVertexAttribArray(index = 1) 79338 glEnableVertexAttribArray(index = 2) 79339 glUseProgram(program = 4) 79340 glUniform1fv(location = 1, count = 1, value = &1) 79341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79343 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79344 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 79345 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79346 glEnable(cap = GL_BLEND) 79347 glDepthMask(flag = GL_FALSE) 79348 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 79350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 79351 glUseProgram(program = 7) 79352 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 79353 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79356 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 79357 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 79359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 79360 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 79361 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 79362 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 79363 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79365 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79366 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 79367 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 79368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 79369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 79370 glUseProgram(program = 10) 79371 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79372 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 79373 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79374 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79375 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 79376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79377 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79379 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79380 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 79381 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 79382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 79383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 79384 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79385 glUseProgram(program = 4) 79386 glUniform1fv(location = 1, count = 1, value = &0.5) 79387 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79388 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79389 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79390 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 79391 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 79392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 79393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 79394 glUseProgram(program = 10) 79395 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79396 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 79397 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79398 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79399 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 79400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79401 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79403 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79404 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 79405 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 79406 glDisableVertexAttribArray(index = 0) 79407 glDisableVertexAttribArray(index = 1) 79408 glDisableVertexAttribArray(index = 2) 79409 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79410 glDisable(cap = GL_STENCIL_TEST) 79411 glDisable(cap = GL_SCISSOR_TEST) 79412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 79414 glDepthMask(flag = GL_TRUE) 79415 glBindVertexArray(array = 0) 79416 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 79417 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 79418 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 79419 glViewport(x = 0, y = 0, width = 375, height = 640) 79420 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 79421 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 79422 glUseProgram(program = 1) 79423 glEnable(cap = GL_CULL_FACE) 79424 glCullFace(mode = GL_BACK) 79425 glFrontFace(mode = GL_CCW) 79426 glEnable(cap = GL_BLEND) 79427 glDisable(cap = GL_DEPTH_TEST) 79428 glDisable(cap = GL_SCISSOR_TEST) 79429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79430 glStencilMask(mask = 4294967295) 79431 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79432 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 79433 glActiveTexture(texture = GL_TEXTURE0) 79434 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 79435 glBindVertexArray(array = 2) 79436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 79437 glBufferData(target = GL_ARRAY_BUFFER, size = 143376, data = blob(143376), usage = GL_STREAM_DRAW) 79438 glEnableVertexAttribArray(index = 0) 79439 glEnableVertexAttribArray(index = 1) 79440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79441 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79442 glUniform1i(location = 12, v0 = 0) 79443 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 79444 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 79445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 79447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 79449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 79451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 79453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 79455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 79457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 79459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 79461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 79463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 79465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2122261, 0.2122261, 0.106113, 0.2705882, 0.2122261, 0.2122261, 0.106113, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 58) 79467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1963091, 0.2069204, 0.1114187, 0.2705882, 0.1963091, 0.2069204, 0.1114187, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1598, count = 46) 79469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1803922, 0.2016148, 0.1167243, 0.2705882, 0.1803922, 0.2016148, 0.1167243, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1644, count = 46) 79471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1644752, 0.1963091, 0.12203, 0.2705882, 0.1644752, 0.1963091, 0.12203, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1690, count = 46) 79473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1485583, 0.1910035, 0.1273357, 0.2705882, 0.1485583, 0.1910035, 0.1273357, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1736, count = 46) 79475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1326413, 0.1856978, 0.1326413, 0.2705882, 0.1326413, 0.1856978, 0.1326413, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1782, count = 30) 79477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1167243, 0.1803922, 0.137947, 0.2705882, 0.1167243, 0.1803922, 0.137947, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 30) 79479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1008074, 0.1750865, 0.1432526, 0.2705882, 0.1008074, 0.1750865, 0.1432526, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 30) 79481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08489043, 0.1697809, 0.1485583, 0.2705882, 0.08489043, 0.1697809, 0.1485583, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1872, count = 22) 79483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06897348, 0.1644752, 0.1538639, 0.2705882, 0.06897348, 0.1644752, 0.1538639, 0.2705882, 1, 1, 1, 1, 0, 0, 0, 1, 1.566532, -1, 0, 0}) 79484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1894, count = 18) 79485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1912, count = 154) 79487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2066, count = 122) 79489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 90) 79491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 90) 79493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2368, count = 90) 79495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2458, count = 90) 79497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2548, count = 90) 79499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2638, count = 90) 79501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2728, count = 164) 79503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 0.7070204, 0.7538947, 0.4140562, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 126) 79505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 0.6328028, 0.7304575, 0.4374933, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3018, count = 78) 79507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 0.5585852, 0.7070204, 0.4609304, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 88) 79509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3184, count = 56) 79511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 0.4140562, 0.6562399, 0.5117109, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 50) 79513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398385, 0.6328028, 0.535148, 0.9960784, 0.3398385, 0.6328028, 0.535148, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3290, count = 34) 79515 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 0.2656209, 0.6093656, 0.5585852, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.252653, -1, 0, 0}) 79516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 26) 79517 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 122) 79519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3472, count = 90) 79521 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 90) 79523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151481, 0.6151481, 0.307574, 0.7843137, 0.6151481, 0.6151481, 0.307574, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 130) 79525 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4613611, 0.5628605, 0.3567859, 0.7843137, 0.4613611, 0.5628605, 0.3567859, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 60) 79527 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.5105729, 0.4090735, 0.7843137, 0.307574, 0.5105729, 0.4090735, 0.7843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.183641, -1, 0, 0}) 79528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 38) 79529 glEnable(cap = GL_STENCIL_TEST) 79530 glStencilMask(mask = 255) 79531 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79532 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79534 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79535 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79536 glDisable(cap = GL_CULL_FACE) 79537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3880, count = 31) 79538 glEnable(cap = GL_CULL_FACE) 79539 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 79541 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79542 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3911, count = 64) 79544 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79545 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3975, count = 4) 79547 glDisable(cap = GL_STENCIL_TEST) 79548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3979, count = 86) 79550 glEnable(cap = GL_STENCIL_TEST) 79551 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79552 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79554 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79555 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79556 glDisable(cap = GL_CULL_FACE) 79557 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4065, count = 16) 79558 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4115, count = 16) 79559 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4165, count = 16) 79560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4215, count = 16) 79561 glEnable(cap = GL_CULL_FACE) 79562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79564 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79565 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 34) 79567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4131, count = 34) 79568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 34) 79569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 34) 79570 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79571 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 4) 79573 glDisable(cap = GL_STENCIL_TEST) 79574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 58) 79576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 58) 79577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 58) 79578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 58) 79579 glEnable(cap = GL_STENCIL_TEST) 79580 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79581 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79583 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79584 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79585 glDisable(cap = GL_CULL_FACE) 79586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4501, count = 83) 79587 glEnable(cap = GL_CULL_FACE) 79588 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 79590 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79591 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4584, count = 168) 79593 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79594 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4752, count = 4) 79596 glDisable(cap = GL_STENCIL_TEST) 79597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4756, count = 202) 79599 glEnable(cap = GL_STENCIL_TEST) 79600 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79601 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79603 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79604 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79605 glDisable(cap = GL_CULL_FACE) 79606 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4958, count = 16) 79607 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 79608 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5058, count = 16) 79609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5108, count = 16) 79610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5158, count = 16) 79611 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5208, count = 16) 79612 glEnable(cap = GL_CULL_FACE) 79613 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79615 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79616 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4974, count = 34) 79618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 79619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 34) 79620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 34) 79621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 34) 79622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 34) 79623 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79624 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 4) 79626 glDisable(cap = GL_STENCIL_TEST) 79627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 58) 79629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 58) 79630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 58) 79631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5436, count = 58) 79632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 58) 79633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 58) 79634 glEnable(cap = GL_STENCIL_TEST) 79635 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79636 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79638 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79639 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79640 glDisable(cap = GL_CULL_FACE) 79641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5610, count = 65) 79642 glEnable(cap = GL_CULL_FACE) 79643 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 79645 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79646 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5675, count = 132) 79648 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79649 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5807, count = 4) 79651 glDisable(cap = GL_STENCIL_TEST) 79652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 79653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5811, count = 202) 79654 glEnable(cap = GL_STENCIL_TEST) 79655 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79656 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79658 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79659 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79660 glDisable(cap = GL_CULL_FACE) 79661 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6013, count = 16) 79662 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 79663 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 79664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 79665 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 79666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 79667 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 79668 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 79669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 79670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 79671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 79672 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 79673 glEnable(cap = GL_CULL_FACE) 79674 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79676 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79677 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 34) 79679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 79680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 79681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 79682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 79683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 79684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 79685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 79686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 79687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 79688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 79689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 79690 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79691 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 4) 79693 glDisable(cap = GL_STENCIL_TEST) 79694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 79695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 58) 79696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 58) 79697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 58) 79698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 58) 79699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 58) 79700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 58) 79701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6965, count = 58) 79702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7023, count = 58) 79703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7081, count = 58) 79704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7139, count = 58) 79705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7197, count = 58) 79706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7255, count = 58) 79707 glEnable(cap = GL_STENCIL_TEST) 79708 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79709 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 79710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 79711 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 79712 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 79713 glDisable(cap = GL_CULL_FACE) 79714 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7313, count = 282) 79715 glEnable(cap = GL_CULL_FACE) 79716 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9980176, 0.06293473, 0, 0, -0.06293473, 0.9980176, 0, 0, -166.9892, -331.1659, 1, 0, 0.6745098, 0, 0.5882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 79718 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 79719 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7595, count = 590) 79721 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 79722 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 79723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8185, count = 4) 79724 glDisable(cap = GL_STENCIL_TEST) 79725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 79726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8189, count = 650) 79727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 79728 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8839, count = 40) 79729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8879, count = 82) 79730 glDisableVertexAttribArray(index = 0) 79731 glDisableVertexAttribArray(index = 1) 79732 glBindVertexArray(array = 0) 79733 glDisable(cap = GL_CULL_FACE) 79734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79735 glUseProgram(program = 0) 79736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 79738 glBindVertexArray(array = 0) 79739 glActiveTexture(texture = GL_TEXTURE0) 79740 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 79741 glDisable(cap = GL_DEPTH_TEST) 79742 glDisable(cap = GL_STENCIL_TEST) 79743 glDisable(cap = GL_SCISSOR_TEST) 79744 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79745 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 79746 glDepthMask(flag = GL_TRUE) 79747 glDepthFunc(func = GL_LESS) 79748 glClearDepth(depth = 1) 79749 glStencilMask(mask = 255) 79750 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79751 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 79752 glDisable(cap = GL_BLEND) 79753 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 79754 glUseProgram(program = 0) 79755 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79756 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79757 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79758 glBindVertexArray(array = 1) 79759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 79760 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 79761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 79762 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 79763 glViewport(x = 0, y = 0, width = 375, height = 667) 79764 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 79765 glClearDepth(depth = 1) 79766 glEnable(cap = GL_DEPTH_TEST) 79767 glDepthFunc(func = GL_LESS) 79768 glDepthMask(flag = GL_TRUE) 79769 glDisable(cap = GL_BLEND) 79770 glDisable(cap = GL_CULL_FACE) 79771 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79772 glDisable(cap = GL_SCISSOR_TEST) 79773 glDisable(cap = GL_STENCIL_TEST) 79774 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 79775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 79776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 79777 glEnableVertexAttribArray(index = 0) 79778 glEnableVertexAttribArray(index = 1) 79779 glEnableVertexAttribArray(index = 2) 79780 glUseProgram(program = 4) 79781 glUniform1fv(location = 1, count = 1, value = &1) 79782 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79784 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79785 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 79786 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79787 glEnable(cap = GL_BLEND) 79788 glDepthMask(flag = GL_FALSE) 79789 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 79791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 79792 glUseProgram(program = 7) 79793 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 79794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79797 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 79798 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 79800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 79801 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 79802 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 79803 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 79804 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79806 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79807 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 79808 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 79809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 79810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 79811 glUseProgram(program = 10) 79812 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79813 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 79814 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79815 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79816 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 79817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79818 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79820 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 79822 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 79823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 79824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 79825 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79826 glUseProgram(program = 4) 79827 glUniform1fv(location = 1, count = 1, value = &0.5) 79828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79829 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79830 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79831 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 79832 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 79833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 79834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 79835 glUseProgram(program = 10) 79836 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79837 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 79838 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79839 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79840 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 79841 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79842 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79844 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79845 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 79846 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 79847 glDisableVertexAttribArray(index = 0) 79848 glDisableVertexAttribArray(index = 1) 79849 glDisableVertexAttribArray(index = 2) 79850 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79851 glDisable(cap = GL_STENCIL_TEST) 79852 glDisable(cap = GL_SCISSOR_TEST) 79853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 79855 glDepthMask(flag = GL_TRUE) 79856 glBindVertexArray(array = 0) 79857 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 79858 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 79859 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 79860 glBindVertexArray(array = 1) 79861 glViewport(x = 0, y = 0, width = 375, height = 667) 79862 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 79863 glClearDepth(depth = 1) 79864 glEnable(cap = GL_DEPTH_TEST) 79865 glDepthFunc(func = GL_LESS) 79866 glDepthMask(flag = GL_TRUE) 79867 glDisable(cap = GL_BLEND) 79868 glDisable(cap = GL_CULL_FACE) 79869 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79870 glDisable(cap = GL_SCISSOR_TEST) 79871 glDisable(cap = GL_STENCIL_TEST) 79872 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 79873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 79874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 79875 glEnableVertexAttribArray(index = 0) 79876 glEnableVertexAttribArray(index = 1) 79877 glEnableVertexAttribArray(index = 2) 79878 glUseProgram(program = 4) 79879 glUniform1fv(location = 1, count = 1, value = &1) 79880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 79884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79885 glEnable(cap = GL_BLEND) 79886 glDepthMask(flag = GL_FALSE) 79887 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 79889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 79890 glUseProgram(program = 7) 79891 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 79892 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79894 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79895 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 79896 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 79897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 79898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 79899 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 79900 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 79901 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 79902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79904 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 79906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 79907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 79908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 79909 glUseProgram(program = 10) 79910 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79911 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 79912 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79913 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79914 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 79915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79916 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79918 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 79920 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 79921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 79922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 79923 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79924 glUseProgram(program = 4) 79925 glUniform1fv(location = 1, count = 1, value = &0.5) 79926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79927 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 79928 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 79929 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 79930 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 79931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 79932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 79933 glUseProgram(program = 10) 79934 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 79935 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 79936 glUniform1fv(location = 2, count = 1, value = &0.1851852) 79937 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 79938 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 79939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 79940 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 79941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 79944 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 79945 glDisableVertexAttribArray(index = 0) 79946 glDisableVertexAttribArray(index = 1) 79947 glDisableVertexAttribArray(index = 2) 79948 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 79949 glDisable(cap = GL_STENCIL_TEST) 79950 glDisable(cap = GL_SCISSOR_TEST) 79951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 79952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 79953 glDepthMask(flag = GL_TRUE) 79954 glBindVertexArray(array = 0) 79955 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 79956 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 79957 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 79958 glViewport(x = 0, y = 0, width = 375, height = 640) 79959 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 79960 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 79961 glUseProgram(program = 1) 79962 glEnable(cap = GL_CULL_FACE) 79963 glCullFace(mode = GL_BACK) 79964 glFrontFace(mode = GL_CCW) 79965 glEnable(cap = GL_BLEND) 79966 glDisable(cap = GL_DEPTH_TEST) 79967 glDisable(cap = GL_SCISSOR_TEST) 79968 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 79969 glStencilMask(mask = 4294967295) 79970 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 79971 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 79972 glActiveTexture(texture = GL_TEXTURE0) 79973 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 79974 glBindVertexArray(array = 2) 79975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 79976 glBufferData(target = GL_ARRAY_BUFFER, size = 143568, data = blob(143568), usage = GL_STREAM_DRAW) 79977 glEnableVertexAttribArray(index = 0) 79978 glEnableVertexAttribArray(index = 1) 79979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 79980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 79981 glUniform1i(location = 12, v0 = 0) 79982 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 79983 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 79984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 79986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 79988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 79990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 79992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 79994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 79996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 79998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 79999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 80000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 80002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 80004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2183776, 0.2183776, 0.1091888, 0.2784314, 0.2183776, 0.2183776, 0.1091888, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 70) 80006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2019992, 0.2129181, 0.1146482, 0.2784314, 0.2019992, 0.2129181, 0.1146482, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1610, count = 46) 80008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1856209, 0.2074587, 0.1201077, 0.2784314, 0.1856209, 0.2074587, 0.1201077, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1656, count = 46) 80010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1692426, 0.2019992, 0.1255671, 0.2784314, 0.1692426, 0.2019992, 0.1255671, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1702, count = 46) 80012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1528643, 0.1965398, 0.1310265, 0.2784314, 0.1528643, 0.1965398, 0.1310265, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1748, count = 46) 80014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.136486, 0.1910804, 0.136486, 0.2784314, 0.136486, 0.1910804, 0.136486, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1794, count = 30) 80016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1201077, 0.1856209, 0.1419454, 0.2784314, 0.1201077, 0.1856209, 0.1419454, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 30) 80018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1037293, 0.1801615, 0.1474049, 0.2784314, 0.1037293, 0.1801615, 0.1474049, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 30) 80020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08735102, 0.174702, 0.1528643, 0.2784314, 0.08735102, 0.174702, 0.1528643, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 22) 80022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07097271, 0.1692426, 0.1583237, 0.2784314, 0.07097271, 0.1692426, 0.1583237, 0.2784314, 1, 1, 1, 1, 0, 0, 0, 1, 1.604876, -1, 0, 0}) 80023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1906, count = 18) 80024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 154) 80026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2078, count = 122) 80028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 90) 80030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2290, count = 90) 80032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 90) 80034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 90) 80036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 80038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 80040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 164) 80042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7042369, 0.7509266, 0.412426, 0.9921569, 0.7042369, 0.7509266, 0.412426, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2904, count = 126) 80044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 0.6303114, 0.7275817, 0.4357709, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3030, count = 78) 80046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 0.5563861, 0.7042369, 0.4591157, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 88) 80048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 56) 80050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.412426, 0.6536563, 0.5096963, 0.9921569, 0.412426, 0.6536563, 0.5096963, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3252, count = 50) 80052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 0.3385006, 0.6303114, 0.5330412, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 34) 80054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 0.2645752, 0.6069666, 0.5563861, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 2.245993, -1, 0, 0}) 80055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3336, count = 26) 80056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 122) 80058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 90) 80060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3574, count = 90) 80062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 130) 80064 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4567474, 0.5572318, 0.353218, 0.7764706, 0.4567474, 0.5572318, 0.353218, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3794, count = 60) 80066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044983, 0.5054672, 0.4049827, 0.7764706, 0.3044983, 0.5054672, 0.4049827, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 4.148921, -1, 0, 0}) 80067 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3854, count = 38) 80068 glEnable(cap = GL_STENCIL_TEST) 80069 glStencilMask(mask = 255) 80070 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80071 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80073 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80074 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80075 glDisable(cap = GL_CULL_FACE) 80076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3892, count = 31) 80077 glEnable(cap = GL_CULL_FACE) 80078 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 80080 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80081 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3923, count = 64) 80083 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80084 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3987, count = 4) 80086 glDisable(cap = GL_STENCIL_TEST) 80087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3991, count = 86) 80089 glEnable(cap = GL_STENCIL_TEST) 80090 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80091 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80092 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80093 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80094 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80095 glDisable(cap = GL_CULL_FACE) 80096 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4077, count = 16) 80097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4127, count = 16) 80098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4177, count = 16) 80099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4227, count = 16) 80100 glEnable(cap = GL_CULL_FACE) 80101 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80103 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80104 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4093, count = 34) 80106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 34) 80107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 34) 80108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 34) 80109 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80110 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 4) 80112 glDisable(cap = GL_STENCIL_TEST) 80113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 58) 80115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 58) 80116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 80117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 58) 80118 glEnable(cap = GL_STENCIL_TEST) 80119 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80120 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80122 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80123 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80124 glDisable(cap = GL_CULL_FACE) 80125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4513, count = 83) 80126 glEnable(cap = GL_CULL_FACE) 80127 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 80129 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80130 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4596, count = 168) 80132 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80133 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4764, count = 4) 80135 glDisable(cap = GL_STENCIL_TEST) 80136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4768, count = 202) 80138 glEnable(cap = GL_STENCIL_TEST) 80139 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80140 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80142 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80143 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80144 glDisable(cap = GL_CULL_FACE) 80145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4970, count = 16) 80146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5020, count = 16) 80147 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5070, count = 16) 80148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5120, count = 16) 80149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5170, count = 16) 80150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5220, count = 16) 80151 glEnable(cap = GL_CULL_FACE) 80152 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80154 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80155 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4986, count = 34) 80157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5036, count = 34) 80158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5086, count = 34) 80159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 34) 80160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 34) 80161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 34) 80162 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80163 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 4) 80165 glDisable(cap = GL_STENCIL_TEST) 80166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 58) 80168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 58) 80169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 58) 80170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 58) 80171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 58) 80172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 58) 80173 glEnable(cap = GL_STENCIL_TEST) 80174 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80175 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80177 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80178 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80179 glDisable(cap = GL_CULL_FACE) 80180 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5622, count = 65) 80181 glEnable(cap = GL_CULL_FACE) 80182 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 80184 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80185 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5687, count = 132) 80187 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80188 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5819, count = 4) 80190 glDisable(cap = GL_STENCIL_TEST) 80191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5823, count = 202) 80193 glEnable(cap = GL_STENCIL_TEST) 80194 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80195 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80197 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80198 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80199 glDisable(cap = GL_CULL_FACE) 80200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6025, count = 16) 80201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6075, count = 16) 80202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6125, count = 16) 80203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6175, count = 16) 80204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6225, count = 16) 80205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6275, count = 16) 80206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6325, count = 16) 80207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 80208 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 80209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 80210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 80211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 80212 glEnable(cap = GL_CULL_FACE) 80213 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80214 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80215 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80216 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6041, count = 34) 80218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6091, count = 34) 80219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 34) 80220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6191, count = 34) 80221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6241, count = 34) 80222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6291, count = 34) 80223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6341, count = 34) 80224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 80225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 80226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 80227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 80228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 80229 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80230 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 4) 80232 glDisable(cap = GL_STENCIL_TEST) 80233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 58) 80235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 58) 80236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 58) 80237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 58) 80238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6861, count = 58) 80239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 58) 80240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 58) 80241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7035, count = 58) 80242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7093, count = 58) 80243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7151, count = 58) 80244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7209, count = 58) 80245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7267, count = 58) 80246 glEnable(cap = GL_STENCIL_TEST) 80247 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80248 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80250 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80251 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80252 glDisable(cap = GL_CULL_FACE) 80253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7325, count = 282) 80254 glEnable(cap = GL_CULL_FACE) 80255 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9974177, 0.07181897, 0, 0, -0.07181897, 0.9974177, 0, 0, -164.0337, -332.6397, 1, 0, 0.6980392, 0, 0.6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 80257 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80258 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7607, count = 590) 80260 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80261 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8197, count = 4) 80263 glDisable(cap = GL_STENCIL_TEST) 80264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 80265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8201, count = 650) 80266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8851, count = 40) 80268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8891, count = 82) 80269 glDisableVertexAttribArray(index = 0) 80270 glDisableVertexAttribArray(index = 1) 80271 glBindVertexArray(array = 0) 80272 glDisable(cap = GL_CULL_FACE) 80273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80274 glUseProgram(program = 0) 80275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 80277 glBindVertexArray(array = 0) 80278 glActiveTexture(texture = GL_TEXTURE0) 80279 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 80280 glDisable(cap = GL_DEPTH_TEST) 80281 glDisable(cap = GL_STENCIL_TEST) 80282 glDisable(cap = GL_SCISSOR_TEST) 80283 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80284 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 80285 glDepthMask(flag = GL_TRUE) 80286 glDepthFunc(func = GL_LESS) 80287 glClearDepth(depth = 1) 80288 glStencilMask(mask = 255) 80289 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80290 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80291 glDisable(cap = GL_BLEND) 80292 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 80293 glUseProgram(program = 0) 80294 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80295 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80296 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80297 glBindVertexArray(array = 1) 80298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 80299 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 80300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 80301 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 80302 glViewport(x = 0, y = 0, width = 375, height = 667) 80303 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 80304 glClearDepth(depth = 1) 80305 glEnable(cap = GL_DEPTH_TEST) 80306 glDepthFunc(func = GL_LESS) 80307 glDepthMask(flag = GL_TRUE) 80308 glDisable(cap = GL_BLEND) 80309 glDisable(cap = GL_CULL_FACE) 80310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80311 glDisable(cap = GL_SCISSOR_TEST) 80312 glDisable(cap = GL_STENCIL_TEST) 80313 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 80314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 80315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 80316 glEnableVertexAttribArray(index = 0) 80317 glEnableVertexAttribArray(index = 1) 80318 glEnableVertexAttribArray(index = 2) 80319 glUseProgram(program = 4) 80320 glUniform1fv(location = 1, count = 1, value = &1) 80321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 80323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 80324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 80325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 80326 glEnable(cap = GL_BLEND) 80327 glDepthMask(flag = GL_FALSE) 80328 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 80330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 80331 glUseProgram(program = 7) 80332 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 80333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80335 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80336 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 80337 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 80338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 80339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 80340 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 80341 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 80342 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 80343 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80345 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80346 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 80347 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 80348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 80349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 80350 glUseProgram(program = 10) 80351 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 80352 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 80353 glUniform1fv(location = 2, count = 1, value = &0.1851852) 80354 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 80355 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 80356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80357 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 80358 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80359 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80360 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 80361 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 80362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 80363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 80364 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80365 glUseProgram(program = 4) 80366 glUniform1fv(location = 1, count = 1, value = &0.5) 80367 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80368 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 80369 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 80370 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 80371 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 80372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 80373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 80374 glUseProgram(program = 10) 80375 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 80376 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 80377 glUniform1fv(location = 2, count = 1, value = &0.1851852) 80378 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 80379 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 80380 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80381 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 80382 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80383 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80384 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 80385 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 80386 glDisableVertexAttribArray(index = 0) 80387 glDisableVertexAttribArray(index = 1) 80388 glDisableVertexAttribArray(index = 2) 80389 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80390 glDisable(cap = GL_STENCIL_TEST) 80391 glDisable(cap = GL_SCISSOR_TEST) 80392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 80394 glDepthMask(flag = GL_TRUE) 80395 glBindVertexArray(array = 0) 80396 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 80397 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 80398 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 80399 glViewport(x = 0, y = 0, width = 375, height = 640) 80400 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 80401 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 80402 glUseProgram(program = 1) 80403 glEnable(cap = GL_CULL_FACE) 80404 glCullFace(mode = GL_BACK) 80405 glFrontFace(mode = GL_CCW) 80406 glEnable(cap = GL_BLEND) 80407 glDisable(cap = GL_DEPTH_TEST) 80408 glDisable(cap = GL_SCISSOR_TEST) 80409 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80410 glStencilMask(mask = 4294967295) 80411 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80412 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 80413 glActiveTexture(texture = GL_TEXTURE0) 80414 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 80415 glBindVertexArray(array = 2) 80416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 80417 glBufferData(target = GL_ARRAY_BUFFER, size = 144176, data = blob(144176), usage = GL_STREAM_DRAW) 80418 glEnableVertexAttribArray(index = 0) 80419 glEnableVertexAttribArray(index = 1) 80420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80421 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80422 glUniform1i(location = 12, v0 = 0) 80423 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 80424 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 80425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 80427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 80429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 80431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 80433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 80435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 80437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 80439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 80441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 80443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 80445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.224529, 0.224529, 0.1122645, 0.2862745, 0.224529, 0.224529, 0.1122645, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 80447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2076894, 0.2189158, 0.1178777, 0.2862745, 0.2076894, 0.2189158, 0.1178777, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 50) 80449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1908497, 0.2133026, 0.123491, 0.2862745, 0.1908497, 0.2133026, 0.123491, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1672, count = 50) 80451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.17401, 0.2076894, 0.1291042, 0.2862745, 0.17401, 0.2076894, 0.1291042, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1722, count = 50) 80453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571703, 0.2020761, 0.1347174, 0.2862745, 0.1571703, 0.2020761, 0.1347174, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 50) 80455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1822, count = 34) 80457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.123491, 0.1908497, 0.1459439, 0.2862745, 0.123491, 0.1908497, 0.1459439, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1856, count = 34) 80459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1066513, 0.1852365, 0.1515571, 0.2862745, 0.1066513, 0.1852365, 0.1515571, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1890, count = 34) 80461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08981162, 0.1796232, 0.1571703, 0.2862745, 0.08981162, 0.1796232, 0.1571703, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 26) 80463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07297194, 0.17401, 0.1627836, 0.2862745, 0.07297194, 0.17401, 0.1627836, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.632701, -1, 0, 0}) 80464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1950, count = 22) 80465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 154) 80467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2126, count = 122) 80469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 90) 80471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 90) 80473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2428, count = 90) 80475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 90) 80477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 90) 80479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2698, count = 90) 80481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2788, count = 164) 80483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 0.7014533, 0.7479585, 0.4107959, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2952, count = 126) 80485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 0.6278201, 0.7247059, 0.4340484, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 78) 80487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 0.5541869, 0.7014533, 0.4573011, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 88) 80489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3244, count = 56) 80491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 0.4107959, 0.6510727, 0.5076817, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 50) 80493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 0.3371626, 0.6278201, 0.5309343, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 34) 80495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 0.2635294, 0.6045675, 0.5541869, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.239803, -1, 0, 0}) 80496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3384, count = 26) 80497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3410, count = 122) 80499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3532, count = 90) 80501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 90) 80503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6059208, 0.6059208, 0.3029604, 0.772549, 0.6059208, 0.6059208, 0.3029604, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3712, count = 130) 80505 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4544406, 0.5544176, 0.3514341, 0.772549, 0.4544406, 0.5544176, 0.3514341, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 60) 80507 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3029604, 0.5029143, 0.4029374, 0.772549, 0.3029604, 0.5029143, 0.4029374, 0.772549, 1, 1, 1, 1, 0, 0, 0, 1, 4.12467, -1, 0, 0}) 80508 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 38) 80509 glEnable(cap = GL_STENCIL_TEST) 80510 glStencilMask(mask = 255) 80511 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80512 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80514 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80515 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80516 glDisable(cap = GL_CULL_FACE) 80517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3940, count = 29) 80518 glEnable(cap = GL_CULL_FACE) 80519 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 80521 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80522 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 60) 80524 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80525 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 4) 80527 glDisable(cap = GL_STENCIL_TEST) 80528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 82) 80530 glEnable(cap = GL_STENCIL_TEST) 80531 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80532 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80533 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80534 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80535 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80536 glDisable(cap = GL_CULL_FACE) 80537 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4115, count = 16) 80538 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4165, count = 16) 80539 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4215, count = 16) 80540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4265, count = 16) 80541 glEnable(cap = GL_CULL_FACE) 80542 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80544 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80545 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4131, count = 34) 80547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 34) 80548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 34) 80549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 34) 80550 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80551 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 4) 80553 glDisable(cap = GL_STENCIL_TEST) 80554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 58) 80556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 58) 80557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4435, count = 58) 80558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 58) 80559 glEnable(cap = GL_STENCIL_TEST) 80560 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80561 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80563 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80564 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80565 glDisable(cap = GL_CULL_FACE) 80566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4551, count = 83) 80567 glEnable(cap = GL_CULL_FACE) 80568 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 80570 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80571 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4634, count = 168) 80573 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80574 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4802, count = 4) 80576 glDisable(cap = GL_STENCIL_TEST) 80577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4806, count = 202) 80579 glEnable(cap = GL_STENCIL_TEST) 80580 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80581 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80583 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80584 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80585 glDisable(cap = GL_CULL_FACE) 80586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5008, count = 16) 80587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5058, count = 16) 80588 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5108, count = 16) 80589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5158, count = 16) 80590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5208, count = 16) 80591 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5258, count = 16) 80592 glEnable(cap = GL_CULL_FACE) 80593 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80595 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80596 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 34) 80598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 34) 80599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5124, count = 34) 80600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5174, count = 34) 80601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5224, count = 34) 80602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5274, count = 34) 80603 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80604 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 4) 80606 glDisable(cap = GL_STENCIL_TEST) 80607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 58) 80609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 58) 80610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 58) 80611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 58) 80612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 80613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 80614 glEnable(cap = GL_STENCIL_TEST) 80615 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80616 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80618 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80619 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80620 glDisable(cap = GL_CULL_FACE) 80621 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5660, count = 65) 80622 glEnable(cap = GL_CULL_FACE) 80623 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 80625 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80626 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5725, count = 132) 80628 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80629 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5857, count = 4) 80631 glDisable(cap = GL_STENCIL_TEST) 80632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5861, count = 202) 80634 glEnable(cap = GL_STENCIL_TEST) 80635 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80636 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80638 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80639 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80640 glDisable(cap = GL_CULL_FACE) 80641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6063, count = 16) 80642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 80643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 80644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 80645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 80646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 80647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 80648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 80649 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 80650 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 80651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 80652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 80653 glEnable(cap = GL_CULL_FACE) 80654 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80656 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80657 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6079, count = 34) 80659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 80660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 80661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 80662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 80663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 80664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 80665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 80666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 80667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 80668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 80669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 80670 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80671 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 4) 80673 glDisable(cap = GL_STENCIL_TEST) 80674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 58) 80676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6725, count = 58) 80677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6783, count = 58) 80678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 58) 80679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6899, count = 58) 80680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6957, count = 58) 80681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7015, count = 58) 80682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7073, count = 58) 80683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7131, count = 58) 80684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7189, count = 58) 80685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7247, count = 58) 80686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7305, count = 58) 80687 glEnable(cap = GL_STENCIL_TEST) 80688 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80689 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80691 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80692 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80693 glDisable(cap = GL_CULL_FACE) 80694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7363, count = 282) 80695 glEnable(cap = GL_CULL_FACE) 80696 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9969582, 0.07793833, 0, 0, -0.07793833, 0.9969582, 0, 0, -161.9894, -333.64, 1, 0, 0.7176471, 0, 0.6078432, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 80698 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80699 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7645, count = 590) 80701 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80702 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8235, count = 4) 80704 glDisable(cap = GL_STENCIL_TEST) 80705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 80706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8239, count = 650) 80707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8889, count = 40) 80709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8929, count = 82) 80710 glDisableVertexAttribArray(index = 0) 80711 glDisableVertexAttribArray(index = 1) 80712 glBindVertexArray(array = 0) 80713 glDisable(cap = GL_CULL_FACE) 80714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80715 glUseProgram(program = 0) 80716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 80718 glBindVertexArray(array = 0) 80719 glActiveTexture(texture = GL_TEXTURE0) 80720 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 80721 glDisable(cap = GL_DEPTH_TEST) 80722 glDisable(cap = GL_STENCIL_TEST) 80723 glDisable(cap = GL_SCISSOR_TEST) 80724 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80725 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 80726 glDepthMask(flag = GL_TRUE) 80727 glDepthFunc(func = GL_LESS) 80728 glClearDepth(depth = 1) 80729 glStencilMask(mask = 255) 80730 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80731 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80732 glDisable(cap = GL_BLEND) 80733 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 80734 glUseProgram(program = 0) 80735 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80736 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80737 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 80738 glBindVertexArray(array = 1) 80739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 80740 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 80741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 80742 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 80743 glViewport(x = 0, y = 0, width = 375, height = 667) 80744 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 80745 glClearDepth(depth = 1) 80746 glEnable(cap = GL_DEPTH_TEST) 80747 glDepthFunc(func = GL_LESS) 80748 glDepthMask(flag = GL_TRUE) 80749 glDisable(cap = GL_BLEND) 80750 glDisable(cap = GL_CULL_FACE) 80751 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80752 glDisable(cap = GL_SCISSOR_TEST) 80753 glDisable(cap = GL_STENCIL_TEST) 80754 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 80755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 80756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 80757 glEnableVertexAttribArray(index = 0) 80758 glEnableVertexAttribArray(index = 1) 80759 glEnableVertexAttribArray(index = 2) 80760 glUseProgram(program = 4) 80761 glUniform1fv(location = 1, count = 1, value = &1) 80762 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80763 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 80764 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 80765 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 80766 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 80767 glEnable(cap = GL_BLEND) 80768 glDepthMask(flag = GL_FALSE) 80769 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 80771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 80772 glUseProgram(program = 7) 80773 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 80774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 80778 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 80779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 80780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 80781 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 80782 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 80783 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 80784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80786 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 80788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 80789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 80790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 80791 glUseProgram(program = 10) 80792 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 80793 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 80794 glUniform1fv(location = 2, count = 1, value = &0.1851852) 80795 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 80796 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 80797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80798 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 80799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 80802 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 80803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 80804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 80805 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80806 glUseProgram(program = 4) 80807 glUniform1fv(location = 1, count = 1, value = &0.5) 80808 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 80810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 80811 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 80812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 80813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 80814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 80815 glUseProgram(program = 10) 80816 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 80817 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 80818 glUniform1fv(location = 2, count = 1, value = &0.1851852) 80819 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 80820 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 80821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 80822 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 80823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 80826 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 80827 glDisableVertexAttribArray(index = 0) 80828 glDisableVertexAttribArray(index = 1) 80829 glDisableVertexAttribArray(index = 2) 80830 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 80831 glDisable(cap = GL_STENCIL_TEST) 80832 glDisable(cap = GL_SCISSOR_TEST) 80833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 80834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 80835 glDepthMask(flag = GL_TRUE) 80836 glBindVertexArray(array = 0) 80837 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 80838 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 80839 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 80840 glViewport(x = 0, y = 0, width = 375, height = 640) 80841 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 80842 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 80843 glUseProgram(program = 1) 80844 glEnable(cap = GL_CULL_FACE) 80845 glCullFace(mode = GL_BACK) 80846 glFrontFace(mode = GL_CCW) 80847 glEnable(cap = GL_BLEND) 80848 glDisable(cap = GL_DEPTH_TEST) 80849 glDisable(cap = GL_SCISSOR_TEST) 80850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80851 glStencilMask(mask = 4294967295) 80852 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80853 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 80854 glActiveTexture(texture = GL_TEXTURE0) 80855 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 80856 glBindVertexArray(array = 2) 80857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 80858 glBufferData(target = GL_ARRAY_BUFFER, size = 144160, data = blob(144160), usage = GL_STREAM_DRAW) 80859 glEnableVertexAttribArray(index = 0) 80860 glEnableVertexAttribArray(index = 1) 80861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 80862 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 80863 glUniform1i(location = 12, v0 = 0) 80864 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 80865 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 80866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 80868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 80870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 80872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 80874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 80876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 80878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 80880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 80882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 80884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 80886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 0.2306805, 0.2306805, 0.1153403, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 80888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133795, 0.2249135, 0.1211073, 0.2941177, 0.2133795, 0.2249135, 0.1211073, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 50) 80890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2191465, 0.1268743, 0.2941177, 0.1960784, 0.2191465, 0.1268743, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1672, count = 50) 80892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787774, 0.2133795, 0.1326413, 0.2941177, 0.1787774, 0.2133795, 0.1326413, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1722, count = 50) 80894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1614764, 0.2076125, 0.1384083, 0.2941177, 0.1614764, 0.2076125, 0.1384083, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 50) 80896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 0.1441753, 0.2018455, 0.1441753, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1822, count = 38) 80898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1268743, 0.1960784, 0.1499423, 0.2941177, 0.1268743, 0.1960784, 0.1499423, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 34) 80900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1095732, 0.1903114, 0.1557094, 0.2941177, 0.1095732, 0.1903114, 0.1557094, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1894, count = 34) 80902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09227221, 0.1845444, 0.1614764, 0.2941177, 0.09227221, 0.1845444, 0.1614764, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1928, count = 26) 80904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07497117, 0.1787774, 0.1672434, 0.2941177, 0.07497117, 0.1787774, 0.1672434, 0.2941177, 1, 1, 1, 1, 0, 0, 0, 1, 1.661545, -1, 0, 0}) 80905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 22) 80906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1976, count = 154) 80908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 122) 80910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2252, count = 90) 80912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2342, count = 90) 80914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 90) 80916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2522, count = 90) 80918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 90) 80920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 80922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 164) 80924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 0.6986697, 0.7449904, 0.4091657, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2956, count = 126) 80926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6253287, 0.7218301, 0.432326, 0.9843137, 0.6253287, 0.7218301, 0.432326, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3082, count = 78) 80928 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 0.5519877, 0.6986697, 0.4554864, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 88) 80930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 56) 80932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 0.4091657, 0.6484891, 0.5056671, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 50) 80934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 0.3358247, 0.6253287, 0.5288274, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3354, count = 34) 80936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 0.2624837, 0.6021684, 0.5519877, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 2.232336, -1, 0, 0}) 80937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 26) 80938 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 122) 80940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 90) 80942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 90) 80944 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 0.5997694, 0.5997694, 0.2998847, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 130) 80946 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.449827, 0.548789, 0.3478662, 0.7647059, 0.449827, 0.548789, 0.3478662, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 60) 80948 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.4978085, 0.3988466, 0.7647059, 0.2998847, 0.4978085, 0.3988466, 0.7647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.100251, -1, 0, 0}) 80949 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 38) 80950 glEnable(cap = GL_STENCIL_TEST) 80951 glStencilMask(mask = 255) 80952 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80953 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80955 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80956 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80957 glDisable(cap = GL_CULL_FACE) 80958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3944, count = 29) 80959 glEnable(cap = GL_CULL_FACE) 80960 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 80962 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80963 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3973, count = 60) 80965 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80966 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 4) 80968 glDisable(cap = GL_STENCIL_TEST) 80969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 80970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4037, count = 82) 80971 glEnable(cap = GL_STENCIL_TEST) 80972 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 80973 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 80974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 80975 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 80976 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 80977 glDisable(cap = GL_CULL_FACE) 80978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4119, count = 16) 80979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4169, count = 16) 80980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4219, count = 16) 80981 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4269, count = 16) 80982 glEnable(cap = GL_CULL_FACE) 80983 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 80984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 80985 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 80986 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 80987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4135, count = 34) 80988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 34) 80989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4235, count = 34) 80990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 34) 80991 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 80992 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 80993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 4) 80994 glDisable(cap = GL_STENCIL_TEST) 80995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 80996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4323, count = 58) 80997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 58) 80998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 58) 80999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 58) 81000 glEnable(cap = GL_STENCIL_TEST) 81001 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81002 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81004 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81005 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81006 glDisable(cap = GL_CULL_FACE) 81007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 83) 81008 glEnable(cap = GL_CULL_FACE) 81009 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 81011 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81012 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4638, count = 168) 81014 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81015 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4806, count = 4) 81017 glDisable(cap = GL_STENCIL_TEST) 81018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4810, count = 202) 81020 glEnable(cap = GL_STENCIL_TEST) 81021 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81022 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81024 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81025 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81026 glDisable(cap = GL_CULL_FACE) 81027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5012, count = 16) 81028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5062, count = 16) 81029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5112, count = 16) 81030 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5162, count = 16) 81031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5212, count = 16) 81032 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5262, count = 16) 81033 glEnable(cap = GL_CULL_FACE) 81034 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81036 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81037 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5028, count = 34) 81039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5078, count = 34) 81040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5128, count = 34) 81041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5178, count = 34) 81042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 34) 81043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 34) 81044 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81045 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 4) 81047 glDisable(cap = GL_STENCIL_TEST) 81048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5316, count = 58) 81050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 58) 81051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5432, count = 58) 81052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 58) 81053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 58) 81054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 58) 81055 glEnable(cap = GL_STENCIL_TEST) 81056 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81057 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81059 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81060 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81061 glDisable(cap = GL_CULL_FACE) 81062 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5664, count = 64) 81063 glEnable(cap = GL_CULL_FACE) 81064 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 81066 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81067 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5728, count = 130) 81069 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81070 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81071 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5858, count = 4) 81072 glDisable(cap = GL_STENCIL_TEST) 81073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5862, count = 200) 81075 glEnable(cap = GL_STENCIL_TEST) 81076 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81077 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81079 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81080 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81081 glDisable(cap = GL_CULL_FACE) 81082 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6062, count = 16) 81083 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6112, count = 16) 81084 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6162, count = 16) 81085 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6212, count = 16) 81086 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6262, count = 16) 81087 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6312, count = 16) 81088 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6362, count = 16) 81089 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6412, count = 16) 81090 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6462, count = 16) 81091 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6512, count = 16) 81092 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6562, count = 16) 81093 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6612, count = 16) 81094 glEnable(cap = GL_CULL_FACE) 81095 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81096 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81097 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81098 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6078, count = 34) 81100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6128, count = 34) 81101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6178, count = 34) 81102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6228, count = 34) 81103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6278, count = 34) 81104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6328, count = 34) 81105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6378, count = 34) 81106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6428, count = 34) 81107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6478, count = 34) 81108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6528, count = 34) 81109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6578, count = 34) 81110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6628, count = 34) 81111 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81112 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6662, count = 4) 81114 glDisable(cap = GL_STENCIL_TEST) 81115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6666, count = 58) 81117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6724, count = 58) 81118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6782, count = 58) 81119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6840, count = 58) 81120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6898, count = 58) 81121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6956, count = 58) 81122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7014, count = 58) 81123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7072, count = 58) 81124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7130, count = 58) 81125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7188, count = 58) 81126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7246, count = 58) 81127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7304, count = 58) 81128 glEnable(cap = GL_STENCIL_TEST) 81129 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81130 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81132 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81133 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81134 glDisable(cap = GL_CULL_FACE) 81135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7362, count = 282) 81136 glEnable(cap = GL_CULL_FACE) 81137 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9964633, 0.08402949, 0, 0, -0.08402949, 0.9964633, 0, 0, -159.9474, -334.6238, 1, 0, 0.7333333, 0, 0.6196079, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 81139 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81140 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7644, count = 590) 81142 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81143 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8234, count = 4) 81145 glDisable(cap = GL_STENCIL_TEST) 81146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 81147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8238, count = 650) 81148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8888, count = 40) 81150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8928, count = 82) 81151 glDisableVertexAttribArray(index = 0) 81152 glDisableVertexAttribArray(index = 1) 81153 glBindVertexArray(array = 0) 81154 glDisable(cap = GL_CULL_FACE) 81155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81156 glUseProgram(program = 0) 81157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 81159 glBindVertexArray(array = 0) 81160 glActiveTexture(texture = GL_TEXTURE0) 81161 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 81162 glDisable(cap = GL_DEPTH_TEST) 81163 glDisable(cap = GL_STENCIL_TEST) 81164 glDisable(cap = GL_SCISSOR_TEST) 81165 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81166 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 81167 glDepthMask(flag = GL_TRUE) 81168 glDepthFunc(func = GL_LESS) 81169 glClearDepth(depth = 1) 81170 glStencilMask(mask = 255) 81171 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81172 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81173 glDisable(cap = GL_BLEND) 81174 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 81175 glUseProgram(program = 0) 81176 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81177 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81178 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81179 glBindVertexArray(array = 1) 81180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 81181 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 81182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 81183 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 81184 glViewport(x = 0, y = 0, width = 375, height = 667) 81185 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 81186 glClearDepth(depth = 1) 81187 glEnable(cap = GL_DEPTH_TEST) 81188 glDepthFunc(func = GL_LESS) 81189 glDepthMask(flag = GL_TRUE) 81190 glDisable(cap = GL_BLEND) 81191 glDisable(cap = GL_CULL_FACE) 81192 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81193 glDisable(cap = GL_SCISSOR_TEST) 81194 glDisable(cap = GL_STENCIL_TEST) 81195 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 81196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 81197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 81198 glEnableVertexAttribArray(index = 0) 81199 glEnableVertexAttribArray(index = 1) 81200 glEnableVertexAttribArray(index = 2) 81201 glUseProgram(program = 4) 81202 glUniform1fv(location = 1, count = 1, value = &1) 81203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 81205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 81206 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 81207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 81208 glEnable(cap = GL_BLEND) 81209 glDepthMask(flag = GL_FALSE) 81210 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 81212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 81213 glUseProgram(program = 7) 81214 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 81215 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81218 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 81219 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 81220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 81221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 81222 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 81223 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 81224 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 81225 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81227 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 81229 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 81230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 81231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 81232 glUseProgram(program = 10) 81233 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 81234 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 81235 glUniform1fv(location = 2, count = 1, value = &0.1851852) 81236 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 81237 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 81238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81239 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 81240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81241 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81242 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 81243 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 81244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 81245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 81246 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81247 glUseProgram(program = 4) 81248 glUniform1fv(location = 1, count = 1, value = &0.5) 81249 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 81251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 81252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 81253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 81254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 81255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 81256 glUseProgram(program = 10) 81257 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 81258 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 81259 glUniform1fv(location = 2, count = 1, value = &0.1851852) 81260 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 81261 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 81262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81263 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 81264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 81267 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 81268 glDisableVertexAttribArray(index = 0) 81269 glDisableVertexAttribArray(index = 1) 81270 glDisableVertexAttribArray(index = 2) 81271 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81272 glDisable(cap = GL_STENCIL_TEST) 81273 glDisable(cap = GL_SCISSOR_TEST) 81274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 81276 glDepthMask(flag = GL_TRUE) 81277 glBindVertexArray(array = 0) 81278 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 81279 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 81280 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 81281 glViewport(x = 0, y = 0, width = 375, height = 640) 81282 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 81283 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 81284 glUseProgram(program = 1) 81285 glEnable(cap = GL_CULL_FACE) 81286 glCullFace(mode = GL_BACK) 81287 glFrontFace(mode = GL_CCW) 81288 glEnable(cap = GL_BLEND) 81289 glDisable(cap = GL_DEPTH_TEST) 81290 glDisable(cap = GL_SCISSOR_TEST) 81291 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81292 glStencilMask(mask = 4294967295) 81293 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81294 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 81295 glActiveTexture(texture = GL_TEXTURE0) 81296 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 81297 glBindVertexArray(array = 2) 81298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 81299 glBufferData(target = GL_ARRAY_BUFFER, size = 144640, data = blob(144640), usage = GL_STREAM_DRAW) 81300 glEnableVertexAttribArray(index = 0) 81301 glEnableVertexAttribArray(index = 1) 81302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81303 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81304 glUniform1i(location = 12, v0 = 0) 81305 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 81306 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 81307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 81309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 81311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 81313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 81315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 81317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 81319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 81321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 81323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 81325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 81327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2337563, 0.2337563, 0.1168781, 0.2980392, 0.2337563, 0.2337563, 0.1168781, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 81329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2162245, 0.2279124, 0.122722, 0.2980392, 0.2162245, 0.2279124, 0.122722, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 58) 81331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1986928, 0.2220684, 0.1285659, 0.2980392, 0.1986928, 0.2220684, 0.1285659, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1680, count = 50) 81333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1811611, 0.2162245, 0.1344098, 0.2980392, 0.1811611, 0.2162245, 0.1344098, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1730, count = 50) 81335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1636294, 0.2103806, 0.1402538, 0.2980392, 0.1636294, 0.2103806, 0.1402538, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 50) 81337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1460977, 0.2045367, 0.1460977, 0.2980392, 0.1460977, 0.2045367, 0.1460977, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1830, count = 50) 81339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1285659, 0.1986928, 0.1519416, 0.2980392, 0.1285659, 0.1986928, 0.1519416, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 34) 81341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1110342, 0.1928489, 0.1577855, 0.2980392, 0.1110342, 0.1928489, 0.1577855, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1914, count = 34) 81343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09350251, 0.187005, 0.1636294, 0.2980392, 0.09350251, 0.187005, 0.1636294, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1948, count = 26) 81345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07597079, 0.1811611, 0.1694733, 0.2980392, 0.07597079, 0.1811611, 0.1694733, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.688022, -1, 0, 0}) 81346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 22) 81347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1996, count = 154) 81349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 122) 81351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 90) 81353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 90) 81355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 90) 81357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2542, count = 90) 81359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2632, count = 90) 81361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2722, count = 90) 81363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2812, count = 164) 81365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 0.6958862, 0.7420223, 0.4075356, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 126) 81367 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 0.6228374, 0.7189543, 0.4306036, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3102, count = 78) 81369 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 0.5497886, 0.6958862, 0.4536717, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 88) 81371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 56) 81373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 0.4075356, 0.6459054, 0.5036525, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 50) 81375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 0.3344868, 0.6228374, 0.5267205, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 34) 81377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 0.2614379, 0.5997694, 0.5497886, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.224636, -1, 0, 0}) 81378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 26) 81379 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 122) 81381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 90) 81383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 90) 81385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3736, count = 130) 81387 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4475202, 0.5459747, 0.3460823, 0.7607843, 0.4475202, 0.5459747, 0.3460823, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3866, count = 60) 81389 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983468, 0.4952557, 0.3968013, 0.7607843, 0.2983468, 0.4952557, 0.3968013, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 4.078408, -1, 0, 0}) 81390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3926, count = 38) 81391 glEnable(cap = GL_STENCIL_TEST) 81392 glStencilMask(mask = 255) 81393 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81394 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81396 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81397 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81398 glDisable(cap = GL_CULL_FACE) 81399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3964, count = 31) 81400 glEnable(cap = GL_CULL_FACE) 81401 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 81403 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81404 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3995, count = 64) 81406 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81407 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4059, count = 4) 81409 glDisable(cap = GL_STENCIL_TEST) 81410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4063, count = 86) 81412 glEnable(cap = GL_STENCIL_TEST) 81413 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81414 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81416 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81417 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81418 glDisable(cap = GL_CULL_FACE) 81419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4149, count = 16) 81420 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4199, count = 16) 81421 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4249, count = 16) 81422 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4299, count = 16) 81423 glEnable(cap = GL_CULL_FACE) 81424 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81426 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81427 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4165, count = 34) 81429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4215, count = 34) 81430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 34) 81431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 34) 81432 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81433 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 81435 glDisable(cap = GL_STENCIL_TEST) 81436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 58) 81438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4411, count = 58) 81439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 58) 81440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 58) 81441 glEnable(cap = GL_STENCIL_TEST) 81442 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81443 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81444 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81445 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81446 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81447 glDisable(cap = GL_CULL_FACE) 81448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4585, count = 83) 81449 glEnable(cap = GL_CULL_FACE) 81450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 81452 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81453 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4668, count = 168) 81455 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81456 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 4) 81458 glDisable(cap = GL_STENCIL_TEST) 81459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4840, count = 202) 81461 glEnable(cap = GL_STENCIL_TEST) 81462 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81463 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81465 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81466 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81467 glDisable(cap = GL_CULL_FACE) 81468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5042, count = 16) 81469 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5092, count = 16) 81470 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5142, count = 16) 81471 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 81472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 81473 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 81474 glEnable(cap = GL_CULL_FACE) 81475 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81477 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81478 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 34) 81480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 34) 81481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 34) 81482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 81483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 81484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 81485 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81486 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 4) 81488 glDisable(cap = GL_STENCIL_TEST) 81489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 58) 81491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 58) 81492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 58) 81493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 58) 81494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 58) 81495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 58) 81496 glEnable(cap = GL_STENCIL_TEST) 81497 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81498 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81500 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81501 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81502 glDisable(cap = GL_CULL_FACE) 81503 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5694, count = 64) 81504 glEnable(cap = GL_CULL_FACE) 81505 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 81507 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81508 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 130) 81510 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81511 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81512 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 4) 81513 glDisable(cap = GL_STENCIL_TEST) 81514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 200) 81516 glEnable(cap = GL_STENCIL_TEST) 81517 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81518 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81520 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81521 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81522 glDisable(cap = GL_CULL_FACE) 81523 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6092, count = 16) 81524 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6142, count = 16) 81525 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6192, count = 16) 81526 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6242, count = 16) 81527 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6292, count = 16) 81528 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6342, count = 16) 81529 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6392, count = 16) 81530 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 81531 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 81532 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 81533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 81534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 81535 glEnable(cap = GL_CULL_FACE) 81536 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81537 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81538 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81539 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6108, count = 34) 81541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6158, count = 34) 81542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6208, count = 34) 81543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6258, count = 34) 81544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6308, count = 34) 81545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 34) 81546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 34) 81547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 81548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 81549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 81550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 81551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 81552 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81553 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 4) 81555 glDisable(cap = GL_STENCIL_TEST) 81556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 58) 81558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 81559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 81560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 81561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 81562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6986, count = 58) 81563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7044, count = 58) 81564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7102, count = 58) 81565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7160, count = 58) 81566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7218, count = 58) 81567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7276, count = 58) 81568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7334, count = 58) 81569 glEnable(cap = GL_STENCIL_TEST) 81570 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81571 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81573 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81574 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81575 glDisable(cap = GL_CULL_FACE) 81576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7392, count = 282) 81577 glEnable(cap = GL_CULL_FACE) 81578 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9959942, 0.08941852, 0, 0, -0.08941852, 0.9959942, 0, 0, -158.135, -335.4841, 1, 0, 0.7450981, 0, 0.627451, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 81580 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81581 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7674, count = 590) 81583 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81584 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8264, count = 4) 81586 glDisable(cap = GL_STENCIL_TEST) 81587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 81588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8268, count = 650) 81589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81590 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8918, count = 40) 81591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8958, count = 82) 81592 glDisableVertexAttribArray(index = 0) 81593 glDisableVertexAttribArray(index = 1) 81594 glBindVertexArray(array = 0) 81595 glDisable(cap = GL_CULL_FACE) 81596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81597 glUseProgram(program = 0) 81598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 81600 glBindVertexArray(array = 0) 81601 glActiveTexture(texture = GL_TEXTURE0) 81602 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 81603 glDisable(cap = GL_DEPTH_TEST) 81604 glDisable(cap = GL_STENCIL_TEST) 81605 glDisable(cap = GL_SCISSOR_TEST) 81606 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81607 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 81608 glDepthMask(flag = GL_TRUE) 81609 glDepthFunc(func = GL_LESS) 81610 glClearDepth(depth = 1) 81611 glStencilMask(mask = 255) 81612 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81613 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81614 glDisable(cap = GL_BLEND) 81615 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 81616 glUseProgram(program = 0) 81617 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81618 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81619 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 81620 glBindVertexArray(array = 1) 81621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 81622 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 81623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 81624 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 81625 glViewport(x = 0, y = 0, width = 375, height = 667) 81626 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 81627 glClearDepth(depth = 1) 81628 glEnable(cap = GL_DEPTH_TEST) 81629 glDepthFunc(func = GL_LESS) 81630 glDepthMask(flag = GL_TRUE) 81631 glDisable(cap = GL_BLEND) 81632 glDisable(cap = GL_CULL_FACE) 81633 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81634 glDisable(cap = GL_SCISSOR_TEST) 81635 glDisable(cap = GL_STENCIL_TEST) 81636 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 81637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 81638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 81639 glEnableVertexAttribArray(index = 0) 81640 glEnableVertexAttribArray(index = 1) 81641 glEnableVertexAttribArray(index = 2) 81642 glUseProgram(program = 4) 81643 glUniform1fv(location = 1, count = 1, value = &1) 81644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 81646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 81647 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 81648 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 81649 glEnable(cap = GL_BLEND) 81650 glDepthMask(flag = GL_FALSE) 81651 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 81653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 81654 glUseProgram(program = 7) 81655 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 81656 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81658 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81659 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 81660 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 81661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 81662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 81663 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 81664 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 81665 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 81666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81668 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 81670 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 81671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 81672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 81673 glUseProgram(program = 10) 81674 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 81675 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 81676 glUniform1fv(location = 2, count = 1, value = &0.1851852) 81677 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 81678 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 81679 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81680 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 81681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81682 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81683 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 81684 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 81685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 81686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 81687 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81688 glUseProgram(program = 4) 81689 glUniform1fv(location = 1, count = 1, value = &0.5) 81690 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81691 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 81692 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 81693 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 81694 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 81695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 81696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 81697 glUseProgram(program = 10) 81698 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 81699 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 81700 glUniform1fv(location = 2, count = 1, value = &0.1851852) 81701 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 81702 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 81703 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 81704 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 81705 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81706 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81707 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 81708 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 81709 glDisableVertexAttribArray(index = 0) 81710 glDisableVertexAttribArray(index = 1) 81711 glDisableVertexAttribArray(index = 2) 81712 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81713 glDisable(cap = GL_STENCIL_TEST) 81714 glDisable(cap = GL_SCISSOR_TEST) 81715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 81716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 81717 glDepthMask(flag = GL_TRUE) 81718 glBindVertexArray(array = 0) 81719 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 81720 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 81721 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 81722 glViewport(x = 0, y = 0, width = 375, height = 640) 81723 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 81724 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 81725 glUseProgram(program = 1) 81726 glEnable(cap = GL_CULL_FACE) 81727 glCullFace(mode = GL_BACK) 81728 glFrontFace(mode = GL_CCW) 81729 glEnable(cap = GL_BLEND) 81730 glDisable(cap = GL_DEPTH_TEST) 81731 glDisable(cap = GL_SCISSOR_TEST) 81732 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81733 glStencilMask(mask = 4294967295) 81734 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81735 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 81736 glActiveTexture(texture = GL_TEXTURE0) 81737 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 81738 glBindVertexArray(array = 2) 81739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 81740 glBufferData(target = GL_ARRAY_BUFFER, size = 144672, data = blob(144672), usage = GL_STREAM_DRAW) 81741 glEnableVertexAttribArray(index = 0) 81742 glEnableVertexAttribArray(index = 1) 81743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 81744 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 81745 glUniform1i(location = 12, v0 = 0) 81746 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 81747 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 81748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 81750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 81752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 81754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 81756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 81758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 81760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 81762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 81764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 81766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 81768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 0.2399077, 0.2399077, 0.1199539, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 81770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2219147, 0.2339101, 0.1259516, 0.3058824, 0.2219147, 0.2339101, 0.1259516, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 62) 81772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2039216, 0.2279124, 0.1319493, 0.3058824, 0.2039216, 0.2279124, 0.1319493, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1684, count = 50) 81774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1859285, 0.2219147, 0.1379469, 0.3058824, 0.1859285, 0.2219147, 0.1379469, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1734, count = 50) 81776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1679354, 0.215917, 0.1439446, 0.3058824, 0.1679354, 0.215917, 0.1439446, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1784, count = 50) 81778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 0.1499423, 0.2099193, 0.1499423, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1834, count = 50) 81780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1319493, 0.2039216, 0.15594, 0.3058824, 0.1319493, 0.2039216, 0.15594, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 34) 81782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1139562, 0.1979239, 0.1619377, 0.3058824, 0.1139562, 0.1979239, 0.1619377, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 34) 81784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0959631, 0.1919262, 0.1679354, 0.3058824, 0.0959631, 0.1919262, 0.1679354, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1952, count = 26) 81786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07797002, 0.1859285, 0.1739331, 0.3058824, 0.07797002, 0.1859285, 0.1739331, 0.3058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.716996, -1, 0, 0}) 81787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 22) 81788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2000, count = 154) 81790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2154, count = 122) 81792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2276, count = 90) 81794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2366, count = 90) 81796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 90) 81798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2546, count = 90) 81800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2636, count = 90) 81802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2726, count = 90) 81804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2816, count = 164) 81806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6903191, 0.7360861, 0.4042753, 0.972549, 0.6903191, 0.7360861, 0.4042753, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 126) 81808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6178547, 0.7132027, 0.4271588, 0.972549, 0.6178547, 0.7132027, 0.4271588, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3106, count = 78) 81810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5453902, 0.6903191, 0.4500423, 0.972549, 0.5453902, 0.6903191, 0.4500423, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3184, count = 88) 81812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 56) 81814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4042753, 0.6407382, 0.4996232, 0.972549, 0.4042753, 0.6407382, 0.4996232, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 50) 81816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3318109, 0.6178547, 0.5225068, 0.972549, 0.3318109, 0.6178547, 0.5225068, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 34) 81818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2593464, 0.5949712, 0.5453902, 0.972549, 0.2593464, 0.5949712, 0.5453902, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 2.215372, -1, 0, 0}) 81819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 26) 81820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3438, count = 122) 81822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3560, count = 90) 81824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 90) 81826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5936179, 0.5936179, 0.2968089, 0.7568628, 0.5936179, 0.5936179, 0.2968089, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 118) 81828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4452134, 0.5431603, 0.3442984, 0.7568628, 0.4452134, 0.5431603, 0.3442984, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 60) 81830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2968089, 0.4927028, 0.3947559, 0.7568628, 0.2968089, 0.4927028, 0.3947559, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 4.055062, -1, 0, 0}) 81831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3918, count = 38) 81832 glEnable(cap = GL_STENCIL_TEST) 81833 glStencilMask(mask = 255) 81834 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81835 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81837 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81838 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81839 glDisable(cap = GL_CULL_FACE) 81840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3956, count = 31) 81841 glEnable(cap = GL_CULL_FACE) 81842 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 81844 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81845 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3987, count = 64) 81847 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81848 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4051, count = 4) 81850 glDisable(cap = GL_STENCIL_TEST) 81851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4055, count = 86) 81853 glEnable(cap = GL_STENCIL_TEST) 81854 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81855 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81857 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81858 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81859 glDisable(cap = GL_CULL_FACE) 81860 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4141, count = 16) 81861 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4191, count = 16) 81862 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4241, count = 16) 81863 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 16) 81864 glEnable(cap = GL_CULL_FACE) 81865 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81867 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81868 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 34) 81870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4207, count = 34) 81871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 34) 81872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 34) 81873 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81874 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4341, count = 4) 81876 glDisable(cap = GL_STENCIL_TEST) 81877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 58) 81879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 58) 81880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 58) 81881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 58) 81882 glEnable(cap = GL_STENCIL_TEST) 81883 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81884 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81886 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81887 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81888 glDisable(cap = GL_CULL_FACE) 81889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4577, count = 85) 81890 glEnable(cap = GL_CULL_FACE) 81891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 81893 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81894 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4662, count = 172) 81896 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81897 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4834, count = 4) 81899 glDisable(cap = GL_STENCIL_TEST) 81900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4838, count = 206) 81902 glEnable(cap = GL_STENCIL_TEST) 81903 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81904 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81905 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81906 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81907 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81908 glDisable(cap = GL_CULL_FACE) 81909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5044, count = 16) 81910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5094, count = 16) 81911 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5144, count = 16) 81912 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5194, count = 16) 81913 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 81914 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 81915 glEnable(cap = GL_CULL_FACE) 81916 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81918 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81919 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5060, count = 34) 81921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 34) 81922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5160, count = 34) 81923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 34) 81924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 81925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 81926 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81927 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 4) 81929 glDisable(cap = GL_STENCIL_TEST) 81930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 58) 81932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 58) 81933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 58) 81934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 58) 81935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 81936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 81937 glEnable(cap = GL_STENCIL_TEST) 81938 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81939 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81941 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81942 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81943 glDisable(cap = GL_CULL_FACE) 81944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5696, count = 64) 81945 glEnable(cap = GL_CULL_FACE) 81946 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 81948 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81949 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 130) 81951 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81952 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81953 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5890, count = 4) 81954 glDisable(cap = GL_STENCIL_TEST) 81955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 81956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 200) 81957 glEnable(cap = GL_STENCIL_TEST) 81958 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 81959 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 81960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 81961 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 81962 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 81963 glDisable(cap = GL_CULL_FACE) 81964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6094, count = 16) 81965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6144, count = 16) 81966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6194, count = 16) 81967 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6244, count = 16) 81968 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6294, count = 16) 81969 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6344, count = 16) 81970 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6394, count = 16) 81971 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6444, count = 16) 81972 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6494, count = 16) 81973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6544, count = 16) 81974 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6594, count = 16) 81975 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6644, count = 16) 81976 glEnable(cap = GL_CULL_FACE) 81977 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 81979 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 81980 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 81981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6110, count = 34) 81982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6160, count = 34) 81983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6210, count = 34) 81984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6260, count = 34) 81985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6310, count = 34) 81986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6360, count = 34) 81987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6410, count = 34) 81988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6460, count = 34) 81989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6510, count = 34) 81990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6560, count = 34) 81991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6610, count = 34) 81992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6660, count = 34) 81993 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 81994 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 81995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6694, count = 4) 81996 glDisable(cap = GL_STENCIL_TEST) 81997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 81998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6698, count = 58) 81999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6756, count = 58) 82000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6814, count = 58) 82001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6872, count = 58) 82002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6930, count = 58) 82003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6988, count = 58) 82004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7046, count = 58) 82005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7104, count = 58) 82006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7162, count = 58) 82007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7220, count = 58) 82008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7278, count = 58) 82009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7336, count = 58) 82010 glEnable(cap = GL_STENCIL_TEST) 82011 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82012 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82014 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82015 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82016 glDisable(cap = GL_CULL_FACE) 82017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7394, count = 282) 82018 glEnable(cap = GL_CULL_FACE) 82019 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9954661, 0.09511644, 0, 0, -0.09511644, 0.9954661, 0, 0, -156.2126, -336.3835, 1, 0, 0.7607843, 0, 0.6352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 82021 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82022 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7676, count = 590) 82024 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82025 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8266, count = 4) 82027 glDisable(cap = GL_STENCIL_TEST) 82028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 82029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8270, count = 650) 82030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82031 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8920, count = 40) 82032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8960, count = 82) 82033 glDisableVertexAttribArray(index = 0) 82034 glDisableVertexAttribArray(index = 1) 82035 glBindVertexArray(array = 0) 82036 glDisable(cap = GL_CULL_FACE) 82037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82038 glUseProgram(program = 0) 82039 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 82041 glBindVertexArray(array = 0) 82042 glActiveTexture(texture = GL_TEXTURE0) 82043 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 82044 glDisable(cap = GL_DEPTH_TEST) 82045 glDisable(cap = GL_STENCIL_TEST) 82046 glDisable(cap = GL_SCISSOR_TEST) 82047 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82048 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 82049 glDepthMask(flag = GL_TRUE) 82050 glDepthFunc(func = GL_LESS) 82051 glClearDepth(depth = 1) 82052 glStencilMask(mask = 255) 82053 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82054 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82055 glDisable(cap = GL_BLEND) 82056 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 82057 glUseProgram(program = 0) 82058 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82059 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82060 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82061 glBindVertexArray(array = 1) 82062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 82063 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 82064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 82065 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 82066 glViewport(x = 0, y = 0, width = 375, height = 667) 82067 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 82068 glClearDepth(depth = 1) 82069 glEnable(cap = GL_DEPTH_TEST) 82070 glDepthFunc(func = GL_LESS) 82071 glDepthMask(flag = GL_TRUE) 82072 glDisable(cap = GL_BLEND) 82073 glDisable(cap = GL_CULL_FACE) 82074 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82075 glDisable(cap = GL_SCISSOR_TEST) 82076 glDisable(cap = GL_STENCIL_TEST) 82077 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 82078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 82079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 82080 glEnableVertexAttribArray(index = 0) 82081 glEnableVertexAttribArray(index = 1) 82082 glEnableVertexAttribArray(index = 2) 82083 glUseProgram(program = 4) 82084 glUniform1fv(location = 1, count = 1, value = &1) 82085 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82087 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82088 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 82089 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82090 glEnable(cap = GL_BLEND) 82091 glDepthMask(flag = GL_FALSE) 82092 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 82094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 82095 glUseProgram(program = 7) 82096 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 82101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 82103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 82104 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 82105 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 82106 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 82107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82109 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 82111 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 82112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 82113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 82114 glUseProgram(program = 10) 82115 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82116 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 82117 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82118 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82119 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 82120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82121 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 82125 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 82126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 82127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 82128 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82129 glUseProgram(program = 4) 82130 glUniform1fv(location = 1, count = 1, value = &0.5) 82131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82133 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 82135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 82136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 82137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 82138 glUseProgram(program = 10) 82139 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82140 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 82141 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82142 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82143 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 82144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82145 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82147 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82148 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 82149 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 82150 glDisableVertexAttribArray(index = 0) 82151 glDisableVertexAttribArray(index = 1) 82152 glDisableVertexAttribArray(index = 2) 82153 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82154 glDisable(cap = GL_STENCIL_TEST) 82155 glDisable(cap = GL_SCISSOR_TEST) 82156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 82158 glDepthMask(flag = GL_TRUE) 82159 glBindVertexArray(array = 0) 82160 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 82161 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 82162 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 82163 glViewport(x = 0, y = 0, width = 375, height = 640) 82164 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 82165 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 82166 glUseProgram(program = 1) 82167 glEnable(cap = GL_CULL_FACE) 82168 glCullFace(mode = GL_BACK) 82169 glFrontFace(mode = GL_CCW) 82170 glEnable(cap = GL_BLEND) 82171 glDisable(cap = GL_DEPTH_TEST) 82172 glDisable(cap = GL_SCISSOR_TEST) 82173 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82174 glStencilMask(mask = 4294967295) 82175 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82176 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 82177 glActiveTexture(texture = GL_TEXTURE0) 82178 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 82179 glBindVertexArray(array = 2) 82180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 82181 glBufferData(target = GL_ARRAY_BUFFER, size = 145024, data = blob(145024), usage = GL_STREAM_DRAW) 82182 glEnableVertexAttribArray(index = 0) 82183 glEnableVertexAttribArray(index = 1) 82184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82185 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82186 glUniform1i(location = 12, v0 = 0) 82187 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 82188 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 82189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 82191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 82193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 82195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 82197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 82199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 82201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 82203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 82205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 82207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 82209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249135, 0.249135, 0.1245675, 0.3176471, 0.249135, 0.249135, 0.1245675, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 82211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2304498, 0.2429066, 0.1307959, 0.3176471, 0.2304498, 0.2429066, 0.1307959, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 74) 82213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2117647, 0.2366782, 0.1370242, 0.3176471, 0.2117647, 0.2366782, 0.1370242, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1696, count = 50) 82215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1930796, 0.2304498, 0.1432526, 0.3176471, 0.1930796, 0.2304498, 0.1432526, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1746, count = 50) 82217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1743945, 0.2242215, 0.149481, 0.3176471, 0.1743945, 0.2242215, 0.149481, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 50) 82219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1557093, 0.2179931, 0.1557093, 0.3176471, 0.1557093, 0.2179931, 0.1557093, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 50) 82221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1370242, 0.2117647, 0.1619377, 0.3176471, 0.1370242, 0.2117647, 0.1619377, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 34) 82223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1183391, 0.2055364, 0.1681661, 0.3176471, 0.1183391, 0.2055364, 0.1681661, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 34) 82225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09965399, 0.199308, 0.1743945, 0.3176471, 0.09965399, 0.199308, 0.1743945, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 26) 82227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08096886, 0.1930796, 0.1806228, 0.3176471, 0.08096886, 0.1930796, 0.1806228, 0.3176471, 1, 1, 1, 1, 0, 0, 0, 1, 1.755748, -1, 0, 0}) 82228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 22) 82229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2012, count = 154) 82231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2166, count = 122) 82233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 90) 82235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2378, count = 90) 82237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2468, count = 90) 82239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2558, count = 90) 82241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2648, count = 90) 82243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2738, count = 90) 82245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2828, count = 164) 82247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.684752, 0.73015, 0.401015, 0.9647059, 0.684752, 0.73015, 0.401015, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2992, count = 126) 82249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.612872, 0.707451, 0.423714, 0.9647059, 0.612872, 0.707451, 0.423714, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 78) 82251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.540992, 0.684752, 0.4464129, 0.9647059, 0.540992, 0.684752, 0.4464129, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3196, count = 88) 82253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.662053, 0.4728951, 0.9647059, 0.4728951, 0.662053, 0.4728951, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3284, count = 56) 82255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.401015, 0.6355709, 0.495594, 0.9647059, 0.401015, 0.6355709, 0.495594, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3340, count = 50) 82257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.329135, 0.612872, 0.518293, 0.9647059, 0.329135, 0.612872, 0.518293, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 34) 82259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2572549, 0.590173, 0.540992, 0.9647059, 0.2572549, 0.590173, 0.540992, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 2.201755, -1, 0, 0}) 82260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 26) 82261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 122) 82263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 90) 82265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 90) 82267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 118) 82269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4405998, 0.5375317, 0.3407305, 0.7490196, 0.4405998, 0.5375317, 0.3407305, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3870, count = 60) 82271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2937332, 0.4875971, 0.3906651, 0.7490196, 0.2937332, 0.4875971, 0.3906651, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 4.024647, -1, 0, 0}) 82272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 38) 82273 glEnable(cap = GL_STENCIL_TEST) 82274 glStencilMask(mask = 255) 82275 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82276 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82278 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82279 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82280 glDisable(cap = GL_CULL_FACE) 82281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3968, count = 33) 82282 glEnable(cap = GL_CULL_FACE) 82283 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 82285 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82286 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4001, count = 68) 82288 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82289 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4069, count = 4) 82291 glDisable(cap = GL_STENCIL_TEST) 82292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4073, count = 90) 82294 glEnable(cap = GL_STENCIL_TEST) 82295 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82296 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82298 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82299 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82300 glDisable(cap = GL_CULL_FACE) 82301 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4163, count = 16) 82302 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4213, count = 16) 82303 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4263, count = 16) 82304 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4313, count = 16) 82305 glEnable(cap = GL_CULL_FACE) 82306 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82308 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82309 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4179, count = 34) 82311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 34) 82312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 34) 82313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 34) 82314 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82315 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4363, count = 4) 82317 glDisable(cap = GL_STENCIL_TEST) 82318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4367, count = 58) 82320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 58) 82321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 58) 82322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 58) 82323 glEnable(cap = GL_STENCIL_TEST) 82324 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82325 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82327 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82328 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82329 glDisable(cap = GL_CULL_FACE) 82330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4599, count = 85) 82331 glEnable(cap = GL_CULL_FACE) 82332 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 82334 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82335 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4684, count = 172) 82337 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82338 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4856, count = 4) 82340 glDisable(cap = GL_STENCIL_TEST) 82341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4860, count = 206) 82343 glEnable(cap = GL_STENCIL_TEST) 82344 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82345 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82346 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82347 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82348 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82349 glDisable(cap = GL_CULL_FACE) 82350 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5066, count = 16) 82351 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5116, count = 16) 82352 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5166, count = 16) 82353 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5216, count = 16) 82354 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5266, count = 16) 82355 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5316, count = 16) 82356 glEnable(cap = GL_CULL_FACE) 82357 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82359 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82360 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5082, count = 34) 82362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5132, count = 34) 82363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 34) 82364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 34) 82365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 34) 82366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 34) 82367 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82368 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5366, count = 4) 82370 glDisable(cap = GL_STENCIL_TEST) 82371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82372 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 58) 82373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 58) 82374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 58) 82375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 82376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 82377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 82378 glEnable(cap = GL_STENCIL_TEST) 82379 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82380 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82382 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82383 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82384 glDisable(cap = GL_CULL_FACE) 82385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5718, count = 64) 82386 glEnable(cap = GL_CULL_FACE) 82387 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 82389 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82390 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5782, count = 130) 82392 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82393 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5912, count = 4) 82395 glDisable(cap = GL_STENCIL_TEST) 82396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5916, count = 200) 82398 glEnable(cap = GL_STENCIL_TEST) 82399 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82400 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82402 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82403 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82404 glDisable(cap = GL_CULL_FACE) 82405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6116, count = 16) 82406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6166, count = 16) 82407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6216, count = 16) 82408 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6266, count = 16) 82409 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6316, count = 16) 82410 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6366, count = 16) 82411 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6416, count = 16) 82412 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6466, count = 16) 82413 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6516, count = 16) 82414 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6566, count = 16) 82415 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6616, count = 16) 82416 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6666, count = 16) 82417 glEnable(cap = GL_CULL_FACE) 82418 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82420 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82421 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6132, count = 34) 82423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6182, count = 34) 82424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6232, count = 34) 82425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6282, count = 34) 82426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6332, count = 34) 82427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6382, count = 34) 82428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 34) 82429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6482, count = 34) 82430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6532, count = 34) 82431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6582, count = 34) 82432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6632, count = 34) 82433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6682, count = 34) 82434 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82435 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6716, count = 4) 82437 glDisable(cap = GL_STENCIL_TEST) 82438 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6720, count = 58) 82440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6778, count = 58) 82441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6836, count = 58) 82442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6894, count = 58) 82443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6952, count = 58) 82444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7010, count = 58) 82445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7068, count = 58) 82446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7126, count = 58) 82447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7184, count = 58) 82448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7242, count = 58) 82449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7300, count = 58) 82450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7358, count = 58) 82451 glEnable(cap = GL_STENCIL_TEST) 82452 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82453 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82455 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82456 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82457 glDisable(cap = GL_CULL_FACE) 82458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7416, count = 282) 82459 glEnable(cap = GL_CULL_FACE) 82460 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9947387, 0.1024447, 0, 0, -0.1024447, 0.9947387, 0, 0, -153.7312, -337.5248, 1, 0, 0.7803922, 0, 0.6431373, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 82462 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82463 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7698, count = 590) 82465 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82466 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8288, count = 4) 82468 glDisable(cap = GL_STENCIL_TEST) 82469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 82470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8292, count = 650) 82471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82472 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8942, count = 40) 82473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8982, count = 82) 82474 glDisableVertexAttribArray(index = 0) 82475 glDisableVertexAttribArray(index = 1) 82476 glBindVertexArray(array = 0) 82477 glDisable(cap = GL_CULL_FACE) 82478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82479 glUseProgram(program = 0) 82480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 82482 glBindVertexArray(array = 0) 82483 glActiveTexture(texture = GL_TEXTURE0) 82484 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 82485 glDisable(cap = GL_DEPTH_TEST) 82486 glDisable(cap = GL_STENCIL_TEST) 82487 glDisable(cap = GL_SCISSOR_TEST) 82488 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82489 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 82490 glDepthMask(flag = GL_TRUE) 82491 glDepthFunc(func = GL_LESS) 82492 glClearDepth(depth = 1) 82493 glStencilMask(mask = 255) 82494 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82495 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82496 glDisable(cap = GL_BLEND) 82497 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 82498 glUseProgram(program = 0) 82499 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82500 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82501 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82502 glBindVertexArray(array = 1) 82503 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 82504 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 82505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 82506 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 82507 glViewport(x = 0, y = 0, width = 375, height = 667) 82508 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 82509 glClearDepth(depth = 1) 82510 glEnable(cap = GL_DEPTH_TEST) 82511 glDepthFunc(func = GL_LESS) 82512 glDepthMask(flag = GL_TRUE) 82513 glDisable(cap = GL_BLEND) 82514 glDisable(cap = GL_CULL_FACE) 82515 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82516 glDisable(cap = GL_SCISSOR_TEST) 82517 glDisable(cap = GL_STENCIL_TEST) 82518 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 82519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 82520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 82521 glEnableVertexAttribArray(index = 0) 82522 glEnableVertexAttribArray(index = 1) 82523 glEnableVertexAttribArray(index = 2) 82524 glUseProgram(program = 4) 82525 glUniform1fv(location = 1, count = 1, value = &1) 82526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 82530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82531 glEnable(cap = GL_BLEND) 82532 glDepthMask(flag = GL_FALSE) 82533 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 82535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 82536 glUseProgram(program = 7) 82537 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82538 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 82542 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 82544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 82545 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 82546 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 82547 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 82548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82550 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 82552 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 82553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 82554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 82555 glUseProgram(program = 10) 82556 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82557 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 82558 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82559 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82560 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 82561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82562 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 82566 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 82567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 82568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 82569 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82570 glUseProgram(program = 4) 82571 glUniform1fv(location = 1, count = 1, value = &0.5) 82572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82574 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82575 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 82576 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 82577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 82578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 82579 glUseProgram(program = 10) 82580 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82581 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 82582 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82583 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82584 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 82585 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82586 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82588 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82589 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 82590 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 82591 glDisableVertexAttribArray(index = 0) 82592 glDisableVertexAttribArray(index = 1) 82593 glDisableVertexAttribArray(index = 2) 82594 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82595 glDisable(cap = GL_STENCIL_TEST) 82596 glDisable(cap = GL_SCISSOR_TEST) 82597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 82599 glDepthMask(flag = GL_TRUE) 82600 glBindVertexArray(array = 0) 82601 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 82602 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 82603 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 82604 glBindVertexArray(array = 1) 82605 glViewport(x = 0, y = 0, width = 375, height = 667) 82606 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 82607 glClearDepth(depth = 1) 82608 glEnable(cap = GL_DEPTH_TEST) 82609 glDepthFunc(func = GL_LESS) 82610 glDepthMask(flag = GL_TRUE) 82611 glDisable(cap = GL_BLEND) 82612 glDisable(cap = GL_CULL_FACE) 82613 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82614 glDisable(cap = GL_SCISSOR_TEST) 82615 glDisable(cap = GL_STENCIL_TEST) 82616 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 82617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 82618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 82619 glEnableVertexAttribArray(index = 0) 82620 glEnableVertexAttribArray(index = 1) 82621 glEnableVertexAttribArray(index = 2) 82622 glUseProgram(program = 4) 82623 glUniform1fv(location = 1, count = 1, value = &1) 82624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 82628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82629 glEnable(cap = GL_BLEND) 82630 glDepthMask(flag = GL_FALSE) 82631 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 82633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 82634 glUseProgram(program = 7) 82635 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82638 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 82640 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 82641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 82642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 82643 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 82644 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 82645 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 82646 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82648 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82649 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 82650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 82651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 82652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 82653 glUseProgram(program = 10) 82654 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82655 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 82656 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82657 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82658 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 82659 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82660 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82662 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82663 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 82664 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 82665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 82666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 82667 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82668 glUseProgram(program = 4) 82669 glUniform1fv(location = 1, count = 1, value = &0.5) 82670 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82671 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 82672 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 82673 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 82674 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 82675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 82676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 82677 glUseProgram(program = 10) 82678 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 82679 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 82680 glUniform1fv(location = 2, count = 1, value = &0.1851852) 82681 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 82682 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 82683 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 82684 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 82685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82686 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82687 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 82688 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 82689 glDisableVertexAttribArray(index = 0) 82690 glDisableVertexAttribArray(index = 1) 82691 glDisableVertexAttribArray(index = 2) 82692 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 82693 glDisable(cap = GL_STENCIL_TEST) 82694 glDisable(cap = GL_SCISSOR_TEST) 82695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 82696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 82697 glDepthMask(flag = GL_TRUE) 82698 glBindVertexArray(array = 0) 82699 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 82700 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 82701 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 82702 glViewport(x = 0, y = 0, width = 375, height = 640) 82703 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 82704 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 82705 glUseProgram(program = 1) 82706 glEnable(cap = GL_CULL_FACE) 82707 glCullFace(mode = GL_BACK) 82708 glFrontFace(mode = GL_CCW) 82709 glEnable(cap = GL_BLEND) 82710 glDisable(cap = GL_DEPTH_TEST) 82711 glDisable(cap = GL_SCISSOR_TEST) 82712 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82713 glStencilMask(mask = 4294967295) 82714 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82715 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 82716 glActiveTexture(texture = GL_TEXTURE0) 82717 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 82718 glBindVertexArray(array = 2) 82719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 82720 glBufferData(target = GL_ARRAY_BUFFER, size = 144704, data = blob(144704), usage = GL_STREAM_DRAW) 82721 glEnableVertexAttribArray(index = 0) 82722 glEnableVertexAttribArray(index = 1) 82723 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 82724 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 82725 glUniform1i(location = 12, v0 = 0) 82726 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 82727 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 82728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 82730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 82732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 82734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 82736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 82738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 82740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 82742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 82744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 82746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 82748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.2583622, 0.1291811, 0.3294118, 0.2583622, 0.2583622, 0.1291811, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 82750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.238985, 0.2519031, 0.1356401, 0.3294118, 0.238985, 0.2519031, 0.1356401, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 82752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2196079, 0.2454441, 0.1420992, 0.3294118, 0.2196079, 0.2454441, 0.1420992, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 50) 82754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2002307, 0.238985, 0.1485583, 0.3294118, 0.2002307, 0.238985, 0.1485583, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 50) 82756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1808535, 0.232526, 0.1550173, 0.3294118, 0.1808535, 0.232526, 0.1550173, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 50) 82758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1614764, 0.2260669, 0.1614764, 0.3294118, 0.1614764, 0.2260669, 0.1614764, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 50) 82760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1420992, 0.2196079, 0.1679354, 0.3294118, 0.1420992, 0.2196079, 0.1679354, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1904, count = 34) 82762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.122722, 0.2131488, 0.1743945, 0.3294118, 0.122722, 0.2131488, 0.1743945, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1938, count = 34) 82764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1033449, 0.2066897, 0.1808535, 0.3294118, 0.1033449, 0.2066897, 0.1808535, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 26) 82766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08396772, 0.2002307, 0.1873126, 0.3294118, 0.08396772, 0.2002307, 0.1873126, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.803309, -1, 0, 0}) 82767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 22) 82768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2020, count = 154) 82770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2174, count = 122) 82772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 90) 82774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 90) 82776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2476, count = 90) 82778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2566, count = 90) 82780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 90) 82782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 82784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 148) 82786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.679185, 0.7242138, 0.3977547, 0.9568627, 0.679185, 0.7242138, 0.3977547, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2984, count = 126) 82788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6078893, 0.7016994, 0.4202691, 0.9568627, 0.6078893, 0.7016994, 0.4202691, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3110, count = 78) 82790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5365936, 0.679185, 0.4427835, 0.9568627, 0.5365936, 0.679185, 0.4427835, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3188, count = 88) 82792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 56) 82794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3977547, 0.6304037, 0.4915648, 0.9568627, 0.3977547, 0.6304037, 0.4915648, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 50) 82796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3264591, 0.6078893, 0.5140792, 0.9568627, 0.3264591, 0.6078893, 0.5140792, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 34) 82798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2551634, 0.5853749, 0.5365936, 0.9568627, 0.2551634, 0.5853749, 0.5365936, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 2.183339, -1, 0, 0}) 82799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 26) 82800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 122) 82802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 90) 82804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 90) 82806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 0.5813149, 0.5813149, 0.2906575, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 106) 82808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4359862, 0.5319031, 0.3371626, 0.7411765, 0.4359862, 0.5319031, 0.3371626, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3850, count = 60) 82810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2906575, 0.4824914, 0.3865744, 0.7411765, 0.2906575, 0.4824914, 0.3865744, 0.7411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.988418, -1, 0, 0}) 82811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 38) 82812 glEnable(cap = GL_STENCIL_TEST) 82813 glStencilMask(mask = 255) 82814 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82815 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82817 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82818 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82819 glDisable(cap = GL_CULL_FACE) 82820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3948, count = 33) 82821 glEnable(cap = GL_CULL_FACE) 82822 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 82824 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82825 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3981, count = 68) 82827 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82828 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 4) 82830 glDisable(cap = GL_STENCIL_TEST) 82831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 90) 82833 glEnable(cap = GL_STENCIL_TEST) 82834 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82835 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82837 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82838 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82839 glDisable(cap = GL_CULL_FACE) 82840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4143, count = 16) 82841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4193, count = 16) 82842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4243, count = 16) 82843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4293, count = 16) 82844 glEnable(cap = GL_CULL_FACE) 82845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82847 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82848 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4159, count = 34) 82850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 34) 82851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 34) 82852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 34) 82853 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82854 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 4) 82856 glDisable(cap = GL_STENCIL_TEST) 82857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4347, count = 58) 82859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4405, count = 58) 82860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 58) 82861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 58) 82862 glEnable(cap = GL_STENCIL_TEST) 82863 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82864 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82866 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82867 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82868 glDisable(cap = GL_CULL_FACE) 82869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4579, count = 85) 82870 glEnable(cap = GL_CULL_FACE) 82871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 82873 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82874 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4664, count = 172) 82876 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82877 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 4) 82879 glDisable(cap = GL_STENCIL_TEST) 82880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4840, count = 206) 82882 glEnable(cap = GL_STENCIL_TEST) 82883 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82884 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82885 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82886 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82887 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82888 glDisable(cap = GL_CULL_FACE) 82889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5046, count = 16) 82890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5096, count = 16) 82891 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5146, count = 16) 82892 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 82893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 82894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 82895 glEnable(cap = GL_CULL_FACE) 82896 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82898 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82899 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 34) 82901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5112, count = 34) 82902 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 34) 82903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 82904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 82905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 82906 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82907 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 4) 82909 glDisable(cap = GL_STENCIL_TEST) 82910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 58) 82912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 58) 82913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 58) 82914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 58) 82915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 58) 82916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 58) 82917 glEnable(cap = GL_STENCIL_TEST) 82918 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82919 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82921 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82922 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82923 glDisable(cap = GL_CULL_FACE) 82924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5698, count = 64) 82925 glEnable(cap = GL_CULL_FACE) 82926 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 82928 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82929 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5762, count = 130) 82931 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82932 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 4) 82934 glDisable(cap = GL_STENCIL_TEST) 82935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 82936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5896, count = 200) 82937 glEnable(cap = GL_STENCIL_TEST) 82938 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82939 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82940 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82941 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82942 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82943 glDisable(cap = GL_CULL_FACE) 82944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6096, count = 16) 82945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6146, count = 16) 82946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6196, count = 16) 82947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6246, count = 16) 82948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6296, count = 16) 82949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6346, count = 16) 82950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6396, count = 16) 82951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6446, count = 16) 82952 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6496, count = 16) 82953 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6546, count = 16) 82954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6596, count = 16) 82955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6646, count = 16) 82956 glEnable(cap = GL_CULL_FACE) 82957 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 82958 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 82959 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 82960 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 82961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6112, count = 34) 82962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6162, count = 34) 82963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6212, count = 34) 82964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6262, count = 34) 82965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6312, count = 34) 82966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6362, count = 34) 82967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6412, count = 34) 82968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6462, count = 34) 82969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6512, count = 34) 82970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6562, count = 34) 82971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6612, count = 34) 82972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6662, count = 34) 82973 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 82974 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 82975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 4) 82976 glDisable(cap = GL_STENCIL_TEST) 82977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 82978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6700, count = 58) 82979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 58) 82980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6816, count = 58) 82981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6874, count = 58) 82982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 58) 82983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6990, count = 58) 82984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7048, count = 58) 82985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7106, count = 58) 82986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7164, count = 58) 82987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7222, count = 58) 82988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7280, count = 58) 82989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7338, count = 58) 82990 glEnable(cap = GL_STENCIL_TEST) 82991 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 82992 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 82993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 82994 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 82995 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 82996 glDisable(cap = GL_CULL_FACE) 82997 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7396, count = 282) 82998 glEnable(cap = GL_CULL_FACE) 82999 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9938166, 0.1110343, 0, 0, -0.1110343, 0.9938166, 0, 0, -150.8096, -338.8402, 1, 0, 0.8, 0, 0.6588235, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 83001 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83002 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7678, count = 590) 83004 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83005 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8268, count = 4) 83007 glDisable(cap = GL_STENCIL_TEST) 83008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 83009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8272, count = 650) 83010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8922, count = 40) 83012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8962, count = 82) 83013 glDisableVertexAttribArray(index = 0) 83014 glDisableVertexAttribArray(index = 1) 83015 glBindVertexArray(array = 0) 83016 glDisable(cap = GL_CULL_FACE) 83017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83018 glUseProgram(program = 0) 83019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 83021 glBindVertexArray(array = 0) 83022 glActiveTexture(texture = GL_TEXTURE0) 83023 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 83024 glDisable(cap = GL_DEPTH_TEST) 83025 glDisable(cap = GL_STENCIL_TEST) 83026 glDisable(cap = GL_SCISSOR_TEST) 83027 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83028 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 83029 glDepthMask(flag = GL_TRUE) 83030 glDepthFunc(func = GL_LESS) 83031 glClearDepth(depth = 1) 83032 glStencilMask(mask = 255) 83033 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83034 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83035 glDisable(cap = GL_BLEND) 83036 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 83037 glUseProgram(program = 0) 83038 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83039 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83040 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83041 glBindVertexArray(array = 1) 83042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83043 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 83044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83045 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 83046 glViewport(x = 0, y = 0, width = 375, height = 667) 83047 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 83048 glClearDepth(depth = 1) 83049 glEnable(cap = GL_DEPTH_TEST) 83050 glDepthFunc(func = GL_LESS) 83051 glDepthMask(flag = GL_TRUE) 83052 glDisable(cap = GL_BLEND) 83053 glDisable(cap = GL_CULL_FACE) 83054 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83055 glDisable(cap = GL_SCISSOR_TEST) 83056 glDisable(cap = GL_STENCIL_TEST) 83057 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 83058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 83059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 83060 glEnableVertexAttribArray(index = 0) 83061 glEnableVertexAttribArray(index = 1) 83062 glEnableVertexAttribArray(index = 2) 83063 glUseProgram(program = 4) 83064 glUniform1fv(location = 1, count = 1, value = &1) 83065 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83066 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83067 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83068 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 83069 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83070 glEnable(cap = GL_BLEND) 83071 glDepthMask(flag = GL_FALSE) 83072 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 83074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 83075 glUseProgram(program = 7) 83076 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 83081 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83084 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 83085 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 83086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 83087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83089 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 83091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 83092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 83093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 83094 glUseProgram(program = 10) 83095 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 83096 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 83097 glUniform1fv(location = 2, count = 1, value = &0.1851852) 83098 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 83099 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 83100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83101 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 83102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 83105 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 83106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 83107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 83108 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83109 glUseProgram(program = 4) 83110 glUniform1fv(location = 1, count = 1, value = &0.5) 83111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 83115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 83116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 83117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 83118 glUseProgram(program = 10) 83119 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 83120 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 83121 glUniform1fv(location = 2, count = 1, value = &0.1851852) 83122 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 83123 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 83124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83125 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 83126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83127 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83128 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 83129 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 83130 glDisableVertexAttribArray(index = 0) 83131 glDisableVertexAttribArray(index = 1) 83132 glDisableVertexAttribArray(index = 2) 83133 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83134 glDisable(cap = GL_STENCIL_TEST) 83135 glDisable(cap = GL_SCISSOR_TEST) 83136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 83138 glDepthMask(flag = GL_TRUE) 83139 glBindVertexArray(array = 0) 83140 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 83141 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 83142 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 83143 glViewport(x = 0, y = 0, width = 375, height = 640) 83144 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 83145 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 83146 glUseProgram(program = 1) 83147 glEnable(cap = GL_CULL_FACE) 83148 glCullFace(mode = GL_BACK) 83149 glFrontFace(mode = GL_CCW) 83150 glEnable(cap = GL_BLEND) 83151 glDisable(cap = GL_DEPTH_TEST) 83152 glDisable(cap = GL_SCISSOR_TEST) 83153 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83154 glStencilMask(mask = 4294967295) 83155 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83156 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 83157 glActiveTexture(texture = GL_TEXTURE0) 83158 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 83159 glBindVertexArray(array = 2) 83160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 83161 glBufferData(target = GL_ARRAY_BUFFER, size = 144448, data = blob(144448), usage = GL_STREAM_DRAW) 83162 glEnableVertexAttribArray(index = 0) 83163 glEnableVertexAttribArray(index = 1) 83164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83165 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83166 glUniform1i(location = 12, v0 = 0) 83167 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 83168 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 83169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 83171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 83173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 83175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 83177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 83179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 83181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 83183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 83185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 83187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 83189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645137, 0.2645137, 0.1322568, 0.3372549, 0.2645137, 0.2645137, 0.1322568, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 83191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2446751, 0.2579008, 0.1388697, 0.3372549, 0.2446751, 0.2579008, 0.1388697, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 83193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2248366, 0.251288, 0.1454825, 0.3372549, 0.2248366, 0.251288, 0.1454825, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 50) 83195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2049981, 0.2446751, 0.1520953, 0.3372549, 0.2049981, 0.2446751, 0.1520953, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1754, count = 50) 83197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1851596, 0.2380623, 0.1587082, 0.3372549, 0.1851596, 0.2380623, 0.1587082, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 50) 83199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.2314495, 0.165321, 0.3372549, 0.165321, 0.2314495, 0.165321, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1854, count = 50) 83201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1454825, 0.2248366, 0.1719339, 0.3372549, 0.1454825, 0.2248366, 0.1719339, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1904, count = 34) 83203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.125644, 0.2182238, 0.1785467, 0.3372549, 0.125644, 0.2182238, 0.1785467, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1938, count = 34) 83205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1058055, 0.2116109, 0.1851596, 0.3372549, 0.1058055, 0.2116109, 0.1851596, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 26) 83207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08596694, 0.2049981, 0.1917724, 0.3372549, 0.08596694, 0.2049981, 0.1917724, 0.3372549, 1, 1, 1, 1, 0, 0, 0, 1, 1.837313, -1, 0, 0}) 83208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 22) 83209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2020, count = 154) 83211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2174, count = 122) 83213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 90) 83215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 90) 83217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2476, count = 90) 83219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2566, count = 90) 83221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 90) 83223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2746, count = 90) 83225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 0.7443291, 0.7443291, 0.3721645, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2836, count = 132) 83227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6736178, 0.7182776, 0.3944944, 0.9490196, 0.6736178, 0.7182776, 0.3944944, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 126) 83229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6029066, 0.6959477, 0.4168243, 0.9490196, 0.6029066, 0.6959477, 0.4168243, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3094, count = 78) 83231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5321953, 0.6736178, 0.4391542, 0.9490196, 0.5321953, 0.6736178, 0.4391542, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 88) 83233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4652057, 0.651288, 0.4652057, 0.9490196, 0.4652057, 0.651288, 0.4652057, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 56) 83235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3944944, 0.6252365, 0.4875356, 0.9490196, 0.3944944, 0.6252365, 0.4875356, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 50) 83237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3237832, 0.6029066, 0.5098655, 0.9490196, 0.3237832, 0.6029066, 0.5098655, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 34) 83239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2530719, 0.5805767, 0.5321953, 0.9490196, 0.2530719, 0.5805767, 0.5321953, 0.9490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.169152, -1, 0, 0}) 83240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 26) 83241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3426, count = 122) 83243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 90) 83245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 90) 83247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5782391, 0.5782391, 0.2891196, 0.7372549, 0.5782391, 0.5782391, 0.2891196, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3728, count = 106) 83249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4336794, 0.5290889, 0.3353787, 0.7372549, 0.4336794, 0.5290889, 0.3353787, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 60) 83251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2891196, 0.4799385, 0.3845291, 0.7372549, 0.2891196, 0.4799385, 0.3845291, 0.7372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.963164, -1, 0, 0}) 83252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 38) 83253 glEnable(cap = GL_STENCIL_TEST) 83254 glStencilMask(mask = 255) 83255 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83256 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83258 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83259 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83260 glDisable(cap = GL_CULL_FACE) 83261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3932, count = 33) 83262 glEnable(cap = GL_CULL_FACE) 83263 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 83265 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83266 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3965, count = 68) 83268 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83269 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 4) 83271 glDisable(cap = GL_STENCIL_TEST) 83272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4037, count = 90) 83274 glEnable(cap = GL_STENCIL_TEST) 83275 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83276 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83278 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83279 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83280 glDisable(cap = GL_CULL_FACE) 83281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4127, count = 16) 83282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4177, count = 16) 83283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4227, count = 16) 83284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4277, count = 16) 83285 glEnable(cap = GL_CULL_FACE) 83286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83288 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83289 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 34) 83291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 34) 83292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 34) 83293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4293, count = 34) 83294 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83295 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 4) 83297 glDisable(cap = GL_STENCIL_TEST) 83298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 58) 83300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 58) 83301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 58) 83302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 58) 83303 glEnable(cap = GL_STENCIL_TEST) 83304 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83305 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83307 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83308 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83309 glDisable(cap = GL_CULL_FACE) 83310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4563, count = 85) 83311 glEnable(cap = GL_CULL_FACE) 83312 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 83314 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83315 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4648, count = 172) 83317 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83318 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4820, count = 4) 83320 glDisable(cap = GL_STENCIL_TEST) 83321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 206) 83323 glEnable(cap = GL_STENCIL_TEST) 83324 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83325 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83326 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83327 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83328 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83329 glDisable(cap = GL_CULL_FACE) 83330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5030, count = 16) 83331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5080, count = 16) 83332 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5130, count = 16) 83333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5180, count = 16) 83334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5230, count = 16) 83335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 83336 glEnable(cap = GL_CULL_FACE) 83337 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83339 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83340 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 34) 83342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 34) 83343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5146, count = 34) 83344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 34) 83345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 34) 83346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 83347 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83348 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 4) 83350 glDisable(cap = GL_STENCIL_TEST) 83351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 58) 83353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5392, count = 58) 83354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 58) 83355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 58) 83356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 58) 83357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 58) 83358 glEnable(cap = GL_STENCIL_TEST) 83359 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83360 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83362 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83363 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83364 glDisable(cap = GL_CULL_FACE) 83365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5682, count = 64) 83366 glEnable(cap = GL_CULL_FACE) 83367 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 83369 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83370 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 130) 83372 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83373 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 4) 83375 glDisable(cap = GL_STENCIL_TEST) 83376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 200) 83378 glEnable(cap = GL_STENCIL_TEST) 83379 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83380 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83381 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83382 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83383 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83384 glDisable(cap = GL_CULL_FACE) 83385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6080, count = 16) 83386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 83387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 83388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 83389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 83390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 83391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6380, count = 16) 83392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6430, count = 16) 83393 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6480, count = 16) 83394 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6530, count = 16) 83395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6580, count = 16) 83396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6630, count = 16) 83397 glEnable(cap = GL_CULL_FACE) 83398 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83399 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83400 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83401 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6096, count = 34) 83403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 83404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 83405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 83406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 83407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 83408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 34) 83409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6446, count = 34) 83410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6496, count = 34) 83411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6546, count = 34) 83412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6596, count = 34) 83413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6646, count = 34) 83414 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83415 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 4) 83417 glDisable(cap = GL_STENCIL_TEST) 83418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6684, count = 58) 83420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6742, count = 58) 83421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6800, count = 58) 83422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6858, count = 58) 83423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6916, count = 58) 83424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6974, count = 58) 83425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7032, count = 58) 83426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7090, count = 58) 83427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7148, count = 58) 83428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7206, count = 58) 83429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7264, count = 58) 83430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7322, count = 58) 83431 glEnable(cap = GL_STENCIL_TEST) 83432 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83433 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83435 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83436 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83437 glDisable(cap = GL_CULL_FACE) 83438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7380, count = 282) 83439 glEnable(cap = GL_CULL_FACE) 83440 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9931398, 0.1169327, 0, 0, -0.1169327, 0.9931398, 0, 0, -148.7953, -339.7296, 1, 0, 0.8156863, 0, 0.6666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 83442 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83443 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7662, count = 590) 83445 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83446 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83447 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8252, count = 4) 83448 glDisable(cap = GL_STENCIL_TEST) 83449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 83450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8256, count = 650) 83451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8906, count = 40) 83453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8946, count = 82) 83454 glDisableVertexAttribArray(index = 0) 83455 glDisableVertexAttribArray(index = 1) 83456 glBindVertexArray(array = 0) 83457 glDisable(cap = GL_CULL_FACE) 83458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83459 glUseProgram(program = 0) 83460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 83462 glBindVertexArray(array = 0) 83463 glActiveTexture(texture = GL_TEXTURE0) 83464 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 83465 glDisable(cap = GL_DEPTH_TEST) 83466 glDisable(cap = GL_STENCIL_TEST) 83467 glDisable(cap = GL_SCISSOR_TEST) 83468 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83469 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 83470 glDepthMask(flag = GL_TRUE) 83471 glDepthFunc(func = GL_LESS) 83472 glClearDepth(depth = 1) 83473 glStencilMask(mask = 255) 83474 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83475 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83476 glDisable(cap = GL_BLEND) 83477 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 83478 glUseProgram(program = 0) 83479 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83480 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83481 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83482 glBindVertexArray(array = 1) 83483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83484 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 83485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83486 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 83487 glViewport(x = 0, y = 0, width = 375, height = 667) 83488 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 83489 glClearDepth(depth = 1) 83490 glEnable(cap = GL_DEPTH_TEST) 83491 glDepthFunc(func = GL_LESS) 83492 glDepthMask(flag = GL_TRUE) 83493 glDisable(cap = GL_BLEND) 83494 glDisable(cap = GL_CULL_FACE) 83495 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83496 glDisable(cap = GL_SCISSOR_TEST) 83497 glDisable(cap = GL_STENCIL_TEST) 83498 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 83499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 83500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 83501 glEnableVertexAttribArray(index = 0) 83502 glEnableVertexAttribArray(index = 1) 83503 glEnableVertexAttribArray(index = 2) 83504 glUseProgram(program = 4) 83505 glUniform1fv(location = 1, count = 1, value = &1) 83506 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83507 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83508 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83509 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 83510 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83511 glEnable(cap = GL_BLEND) 83512 glDepthMask(flag = GL_FALSE) 83513 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 83515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 83516 glUseProgram(program = 7) 83517 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83520 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83521 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 83522 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83525 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 83526 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 83527 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 83528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83530 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 83532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 83533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 83534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 83535 glUseProgram(program = 10) 83536 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 83537 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 83538 glUniform1fv(location = 2, count = 1, value = &0.1851852) 83539 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 83540 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 83541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83542 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 83543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 83546 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 83547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 83548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 83549 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83550 glUseProgram(program = 4) 83551 glUniform1fv(location = 1, count = 1, value = &0.5) 83552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83554 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83555 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 83556 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 83557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 83558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 83559 glUseProgram(program = 10) 83560 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 83561 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 83562 glUniform1fv(location = 2, count = 1, value = &0.1851852) 83563 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 83564 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 83565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83566 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 83567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 83570 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 83571 glDisableVertexAttribArray(index = 0) 83572 glDisableVertexAttribArray(index = 1) 83573 glDisableVertexAttribArray(index = 2) 83574 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83575 glDisable(cap = GL_STENCIL_TEST) 83576 glDisable(cap = GL_SCISSOR_TEST) 83577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 83579 glDepthMask(flag = GL_TRUE) 83580 glBindVertexArray(array = 0) 83581 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 83582 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 83583 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 83584 glViewport(x = 0, y = 0, width = 375, height = 640) 83585 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 83586 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 83587 glUseProgram(program = 1) 83588 glEnable(cap = GL_CULL_FACE) 83589 glCullFace(mode = GL_BACK) 83590 glFrontFace(mode = GL_CCW) 83591 glEnable(cap = GL_BLEND) 83592 glDisable(cap = GL_DEPTH_TEST) 83593 glDisable(cap = GL_SCISSOR_TEST) 83594 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83595 glStencilMask(mask = 4294967295) 83596 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83597 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 83598 glActiveTexture(texture = GL_TEXTURE0) 83599 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 83600 glBindVertexArray(array = 2) 83601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 83602 glBufferData(target = GL_ARRAY_BUFFER, size = 144640, data = blob(144640), usage = GL_STREAM_DRAW) 83603 glEnableVertexAttribArray(index = 0) 83604 glEnableVertexAttribArray(index = 1) 83605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83606 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83607 glUniform1i(location = 12, v0 = 0) 83608 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 83609 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 83610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 83612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 83614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 83616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 83618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 83620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 83622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 83624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 83626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 83628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 83630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706651, 0.2706651, 0.1353326, 0.345098, 0.2706651, 0.2706651, 0.1353326, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 83632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2503653, 0.2638985, 0.1420992, 0.345098, 0.2503653, 0.2638985, 0.1420992, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 83634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2300654, 0.2571319, 0.1488658, 0.345098, 0.2300654, 0.2571319, 0.1488658, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 58) 83636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2097655, 0.2503653, 0.1556325, 0.345098, 0.2097655, 0.2503653, 0.1556325, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1762, count = 50) 83638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1894656, 0.2435986, 0.1623991, 0.345098, 0.1894656, 0.2435986, 0.1623991, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1812, count = 50) 83640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.236832, 0.1691657, 0.345098, 0.1691657, 0.236832, 0.1691657, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 50) 83642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1488658, 0.2300654, 0.1759323, 0.345098, 0.1488658, 0.2300654, 0.1759323, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1912, count = 34) 83644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1285659, 0.2232987, 0.182699, 0.345098, 0.1285659, 0.2232987, 0.182699, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1946, count = 34) 83646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1082661, 0.2165321, 0.1894656, 0.345098, 0.1082661, 0.2165321, 0.1894656, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 26) 83648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08796617, 0.2097655, 0.1962322, 0.345098, 0.08796617, 0.2097655, 0.1962322, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 1.870211, -1, 0, 0}) 83649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2006, count = 22) 83650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2028, count = 154) 83652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2182, count = 122) 83654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2304, count = 90) 83656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2394, count = 90) 83658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2484, count = 90) 83660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2574, count = 90) 83662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2664, count = 90) 83664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2754, count = 90) 83666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 0.7381777, 0.7381777, 0.3690888, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2844, count = 132) 83668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6680508, 0.7123414, 0.3912342, 0.9411765, 0.6680508, 0.7123414, 0.3912342, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 126) 83670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5979239, 0.6901961, 0.4133795, 0.9411765, 0.5979239, 0.6901961, 0.4133795, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3102, count = 78) 83672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.527797, 0.6680508, 0.4355248, 0.9411765, 0.527797, 0.6680508, 0.4355248, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 88) 83674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.461361, 0.6459054, 0.461361, 0.9411765, 0.461361, 0.6459054, 0.461361, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 56) 83676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3912342, 0.6200692, 0.4835064, 0.9411765, 0.3912342, 0.6200692, 0.4835064, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 50) 83678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3211073, 0.5979239, 0.5056517, 0.9411765, 0.3211073, 0.5979239, 0.5056517, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 34) 83680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509804, 0.5757785, 0.527797, 0.9411765, 0.2509804, 0.5757785, 0.527797, 0.9411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.154699, -1, 0, 0}) 83681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 26) 83682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 138) 83684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 90) 83686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 90) 83688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 0.5751634, 0.5751634, 0.2875817, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 94) 83690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4313726, 0.5262746, 0.3335948, 0.7333333, 0.4313726, 0.5262746, 0.3335948, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 60) 83692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2875817, 0.4773856, 0.3824837, 0.7333333, 0.2875817, 0.4773856, 0.3824837, 0.7333333, 1, 1, 1, 1, 0, 0, 0, 1, 3.93919, -1, 0, 0}) 83693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 38) 83694 glEnable(cap = GL_STENCIL_TEST) 83695 glStencilMask(mask = 255) 83696 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83697 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83699 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83700 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83701 glDisable(cap = GL_CULL_FACE) 83702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3944, count = 33) 83703 glEnable(cap = GL_CULL_FACE) 83704 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 83706 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83707 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3977, count = 68) 83709 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83710 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4045, count = 4) 83712 glDisable(cap = GL_STENCIL_TEST) 83713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 90) 83715 glEnable(cap = GL_STENCIL_TEST) 83716 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83717 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83719 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83720 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83721 glDisable(cap = GL_CULL_FACE) 83722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4139, count = 16) 83723 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4189, count = 16) 83724 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4239, count = 16) 83725 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4289, count = 16) 83726 glEnable(cap = GL_CULL_FACE) 83727 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83729 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83730 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 34) 83732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 34) 83733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4255, count = 34) 83734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 34) 83735 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83736 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 4) 83738 glDisable(cap = GL_STENCIL_TEST) 83739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 58) 83741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4401, count = 58) 83742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 58) 83743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 58) 83744 glEnable(cap = GL_STENCIL_TEST) 83745 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83746 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83748 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83749 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83750 glDisable(cap = GL_CULL_FACE) 83751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4575, count = 85) 83752 glEnable(cap = GL_CULL_FACE) 83753 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 83755 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83756 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4660, count = 172) 83758 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83759 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4832, count = 4) 83761 glDisable(cap = GL_STENCIL_TEST) 83762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 206) 83764 glEnable(cap = GL_STENCIL_TEST) 83765 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83766 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83767 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83768 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83769 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83770 glDisable(cap = GL_CULL_FACE) 83771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5042, count = 16) 83772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5092, count = 16) 83773 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5142, count = 16) 83774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 83775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 83776 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 83777 glEnable(cap = GL_CULL_FACE) 83778 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83779 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83780 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83781 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 34) 83783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 34) 83784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 34) 83785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 83786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 83787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 83788 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83789 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 4) 83791 glDisable(cap = GL_STENCIL_TEST) 83792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 58) 83794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 58) 83795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 58) 83796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 58) 83797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 58) 83798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 58) 83799 glEnable(cap = GL_STENCIL_TEST) 83800 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83801 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83803 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83804 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83805 glDisable(cap = GL_CULL_FACE) 83806 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5694, count = 64) 83807 glEnable(cap = GL_CULL_FACE) 83808 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 83810 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83811 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 130) 83813 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83814 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 4) 83816 glDisable(cap = GL_STENCIL_TEST) 83817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 83818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 200) 83819 glEnable(cap = GL_STENCIL_TEST) 83820 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83821 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83823 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83824 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83825 glDisable(cap = GL_CULL_FACE) 83826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6092, count = 16) 83827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6142, count = 16) 83828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6192, count = 16) 83829 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6242, count = 16) 83830 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6292, count = 16) 83831 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6342, count = 16) 83832 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6392, count = 16) 83833 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 83834 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 83835 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 83836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 83837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 83838 glEnable(cap = GL_CULL_FACE) 83839 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83841 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83842 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6108, count = 34) 83844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6158, count = 34) 83845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6208, count = 34) 83846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6258, count = 34) 83847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6308, count = 34) 83848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 34) 83849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 34) 83850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 83851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 83852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 83853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 83854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 83855 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83856 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 4) 83858 glDisable(cap = GL_STENCIL_TEST) 83859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 83860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 58) 83861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 83862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 83863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 83864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 83865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6986, count = 58) 83866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7044, count = 58) 83867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7102, count = 58) 83868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7160, count = 58) 83869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7218, count = 58) 83870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7276, count = 58) 83871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7334, count = 58) 83872 glEnable(cap = GL_STENCIL_TEST) 83873 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83874 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 83875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 83876 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 83877 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 83878 glDisable(cap = GL_CULL_FACE) 83879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7392, count = 282) 83880 glEnable(cap = GL_CULL_FACE) 83881 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9924728, 0.122465, 0, 0, -0.122465, 0.9924728, 0, 0, -146.8998, -340.5535, 1, 0, 0.827451, 0, 0.6745098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 83883 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 83884 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7674, count = 590) 83886 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 83887 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 83888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8264, count = 4) 83889 glDisable(cap = GL_STENCIL_TEST) 83890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 83891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8268, count = 650) 83892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 83893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8918, count = 40) 83894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8958, count = 82) 83895 glDisableVertexAttribArray(index = 0) 83896 glDisableVertexAttribArray(index = 1) 83897 glBindVertexArray(array = 0) 83898 glDisable(cap = GL_CULL_FACE) 83899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83900 glUseProgram(program = 0) 83901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 83902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 83903 glBindVertexArray(array = 0) 83904 glActiveTexture(texture = GL_TEXTURE0) 83905 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 83906 glDisable(cap = GL_DEPTH_TEST) 83907 glDisable(cap = GL_STENCIL_TEST) 83908 glDisable(cap = GL_SCISSOR_TEST) 83909 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83910 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 83911 glDepthMask(flag = GL_TRUE) 83912 glDepthFunc(func = GL_LESS) 83913 glClearDepth(depth = 1) 83914 glStencilMask(mask = 255) 83915 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 83916 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 83917 glDisable(cap = GL_BLEND) 83918 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 83919 glUseProgram(program = 0) 83920 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83921 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83922 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 83923 glBindVertexArray(array = 1) 83924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83925 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 83926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83927 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 83928 glViewport(x = 0, y = 0, width = 375, height = 667) 83929 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 83930 glClearDepth(depth = 1) 83931 glEnable(cap = GL_DEPTH_TEST) 83932 glDepthFunc(func = GL_LESS) 83933 glDepthMask(flag = GL_TRUE) 83934 glDisable(cap = GL_BLEND) 83935 glDisable(cap = GL_CULL_FACE) 83936 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 83937 glDisable(cap = GL_SCISSOR_TEST) 83938 glDisable(cap = GL_STENCIL_TEST) 83939 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 83940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 83941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 83942 glEnableVertexAttribArray(index = 0) 83943 glEnableVertexAttribArray(index = 1) 83944 glEnableVertexAttribArray(index = 2) 83945 glUseProgram(program = 4) 83946 glUniform1fv(location = 1, count = 1, value = &1) 83947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83949 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83950 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 83951 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83952 glEnable(cap = GL_BLEND) 83953 glDepthMask(flag = GL_FALSE) 83954 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 83956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 83957 glUseProgram(program = 7) 83958 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83959 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83961 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83962 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 83963 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 83964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 83965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 83966 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 83967 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 83968 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 83969 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83971 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83972 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 83973 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 83974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 83975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 83976 glUseProgram(program = 10) 83977 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 83978 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 83979 glUniform1fv(location = 2, count = 1, value = &0.1851852) 83980 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 83981 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 83982 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83983 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 83984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 83985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 83986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 83987 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 83988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 83989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 83990 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 83991 glUseProgram(program = 4) 83992 glUniform1fv(location = 1, count = 1, value = &0.5) 83993 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 83994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 83995 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 83996 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 83997 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 83998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 83999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 84000 glUseProgram(program = 10) 84001 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 84002 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 84003 glUniform1fv(location = 2, count = 1, value = &0.1851852) 84004 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 84005 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 84006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84007 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 84008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84009 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84010 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 84011 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 84012 glDisableVertexAttribArray(index = 0) 84013 glDisableVertexAttribArray(index = 1) 84014 glDisableVertexAttribArray(index = 2) 84015 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84016 glDisable(cap = GL_STENCIL_TEST) 84017 glDisable(cap = GL_SCISSOR_TEST) 84018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 84020 glDepthMask(flag = GL_TRUE) 84021 glBindVertexArray(array = 0) 84022 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 84023 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 84024 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 84025 glViewport(x = 0, y = 0, width = 375, height = 640) 84026 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 84027 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 84028 glUseProgram(program = 1) 84029 glEnable(cap = GL_CULL_FACE) 84030 glCullFace(mode = GL_BACK) 84031 glFrontFace(mode = GL_CCW) 84032 glEnable(cap = GL_BLEND) 84033 glDisable(cap = GL_DEPTH_TEST) 84034 glDisable(cap = GL_SCISSOR_TEST) 84035 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84036 glStencilMask(mask = 4294967295) 84037 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84038 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 84039 glActiveTexture(texture = GL_TEXTURE0) 84040 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 84041 glBindVertexArray(array = 2) 84042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 84043 glBufferData(target = GL_ARRAY_BUFFER, size = 144512, data = blob(144512), usage = GL_STREAM_DRAW) 84044 glEnableVertexAttribArray(index = 0) 84045 glEnableVertexAttribArray(index = 1) 84046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84047 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84048 glUniform1i(location = 12, v0 = 0) 84049 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 84050 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 84051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 84053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 84055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 84057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 84059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 84061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 84063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 84065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 84067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 84069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 84071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 84073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2560554, 0.2698962, 0.1453287, 0.3529412, 0.2560554, 0.2698962, 0.1453287, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 84075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2352941, 0.2629758, 0.1522491, 0.3529412, 0.2352941, 0.2629758, 0.1522491, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 66) 84077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2145329, 0.2560554, 0.1591696, 0.3529412, 0.2145329, 0.2560554, 0.1591696, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1770, count = 50) 84079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1937716, 0.249135, 0.16609, 0.3529412, 0.1937716, 0.249135, 0.16609, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 50) 84081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1870, count = 50) 84083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1522491, 0.2352941, 0.1799308, 0.3529412, 0.1522491, 0.2352941, 0.1799308, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1920, count = 34) 84085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1314879, 0.2283737, 0.1868512, 0.3529412, 0.1314879, 0.2283737, 0.1868512, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 34) 84087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1107266, 0.2214533, 0.1937716, 0.3529412, 0.1107266, 0.2214533, 0.1937716, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1988, count = 26) 84089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0899654, 0.2145329, 0.2006921, 0.3529412, 0.0899654, 0.2145329, 0.2006921, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.903842, -1, 0, 0}) 84090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 22) 84091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 154) 84093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 122) 84095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2312, count = 90) 84097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 90) 84099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 90) 84101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2582, count = 90) 84103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 90) 84105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 90) 84107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 0.7289504, 0.7289504, 0.3644752, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2852, count = 116) 84109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6597002, 0.7034371, 0.3863437, 0.9294118, 0.6597002, 0.7034371, 0.3863437, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 126) 84111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5904499, 0.6815686, 0.4082122, 0.9294118, 0.5904499, 0.6815686, 0.4082122, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3094, count = 78) 84113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5211996, 0.6597002, 0.4300807, 0.9294118, 0.5211996, 0.6597002, 0.4300807, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 88) 84115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.455594, 0.6378316, 0.455594, 0.9294118, 0.455594, 0.6378316, 0.455594, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3260, count = 56) 84117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3863437, 0.6123183, 0.4774625, 0.9294118, 0.3863437, 0.6123183, 0.4774625, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 50) 84119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3170934, 0.5904499, 0.4993311, 0.9294118, 0.3170934, 0.5904499, 0.4993311, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3366, count = 34) 84121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2478431, 0.5685813, 0.5211996, 0.9294118, 0.2478431, 0.5685813, 0.5211996, 0.9294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.139248, -1, 0, 0}) 84122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 26) 84123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3426, count = 138) 84125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 90) 84127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 90) 84129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5690119, 0.5690119, 0.284506, 0.7254902, 0.5690119, 0.5690119, 0.284506, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 94) 84131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.426759, 0.5206459, 0.3300269, 0.7254902, 0.426759, 0.5206459, 0.3300269, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3838, count = 60) 84133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.284506, 0.4722799, 0.378393, 0.7254902, 0.284506, 0.4722799, 0.378393, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 3.915099, -1, 0, 0}) 84134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 38) 84135 glEnable(cap = GL_STENCIL_TEST) 84136 glStencilMask(mask = 255) 84137 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84138 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84140 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84141 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84142 glDisable(cap = GL_CULL_FACE) 84143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3936, count = 33) 84144 glEnable(cap = GL_CULL_FACE) 84145 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 84147 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84148 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3969, count = 68) 84150 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84151 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4037, count = 4) 84153 glDisable(cap = GL_STENCIL_TEST) 84154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4041, count = 90) 84156 glEnable(cap = GL_STENCIL_TEST) 84157 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84158 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84160 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84161 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84162 glDisable(cap = GL_CULL_FACE) 84163 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4131, count = 16) 84164 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4181, count = 16) 84165 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4231, count = 16) 84166 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4281, count = 16) 84167 glEnable(cap = GL_CULL_FACE) 84168 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84170 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84171 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 34) 84173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4197, count = 34) 84174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 34) 84175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 34) 84176 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84177 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 4) 84179 glDisable(cap = GL_STENCIL_TEST) 84180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4335, count = 58) 84182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 58) 84183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 58) 84184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 58) 84185 glEnable(cap = GL_STENCIL_TEST) 84186 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84187 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84188 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84189 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84190 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84191 glDisable(cap = GL_CULL_FACE) 84192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4567, count = 85) 84193 glEnable(cap = GL_CULL_FACE) 84194 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 84196 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84197 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4652, count = 172) 84199 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84200 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 4) 84202 glDisable(cap = GL_STENCIL_TEST) 84203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4828, count = 206) 84205 glEnable(cap = GL_STENCIL_TEST) 84206 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84207 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84208 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84209 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84210 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84211 glDisable(cap = GL_CULL_FACE) 84212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5034, count = 16) 84213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5084, count = 16) 84214 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5134, count = 16) 84215 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5184, count = 16) 84216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5234, count = 16) 84217 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5284, count = 16) 84218 glEnable(cap = GL_CULL_FACE) 84219 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84221 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84222 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 34) 84224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 34) 84225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5150, count = 34) 84226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5200, count = 34) 84227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5250, count = 34) 84228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5300, count = 34) 84229 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84230 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 4) 84232 glDisable(cap = GL_STENCIL_TEST) 84233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 58) 84235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 58) 84236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 58) 84237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 58) 84238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5570, count = 58) 84239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5628, count = 58) 84240 glEnable(cap = GL_STENCIL_TEST) 84241 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84242 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84244 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84245 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84246 glDisable(cap = GL_CULL_FACE) 84247 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5686, count = 64) 84248 glEnable(cap = GL_CULL_FACE) 84249 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 84251 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84252 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 130) 84254 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84255 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 4) 84257 glDisable(cap = GL_STENCIL_TEST) 84258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 200) 84260 glEnable(cap = GL_STENCIL_TEST) 84261 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84262 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84264 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84265 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84266 glDisable(cap = GL_CULL_FACE) 84267 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6084, count = 16) 84268 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6134, count = 16) 84269 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6184, count = 16) 84270 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6234, count = 16) 84271 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6284, count = 16) 84272 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6334, count = 16) 84273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6384, count = 16) 84274 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6434, count = 16) 84275 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6484, count = 16) 84276 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6534, count = 16) 84277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6584, count = 16) 84278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6634, count = 16) 84279 glEnable(cap = GL_CULL_FACE) 84280 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84282 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84283 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6100, count = 34) 84285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6150, count = 34) 84286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6200, count = 34) 84287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6250, count = 34) 84288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6300, count = 34) 84289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6350, count = 34) 84290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6400, count = 34) 84291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6450, count = 34) 84292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6500, count = 34) 84293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6550, count = 34) 84294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6600, count = 34) 84295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6650, count = 34) 84296 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84297 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6684, count = 4) 84299 glDisable(cap = GL_STENCIL_TEST) 84300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6688, count = 58) 84302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6746, count = 58) 84303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6804, count = 58) 84304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6862, count = 58) 84305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6920, count = 58) 84306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6978, count = 58) 84307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7036, count = 58) 84308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7094, count = 58) 84309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7152, count = 58) 84310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7210, count = 58) 84311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7268, count = 58) 84312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7326, count = 58) 84313 glEnable(cap = GL_STENCIL_TEST) 84314 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84315 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84317 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84318 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84319 glDisable(cap = GL_CULL_FACE) 84320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7384, count = 282) 84321 glEnable(cap = GL_CULL_FACE) 84322 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9917796, 0.1279584, 0, 0, -0.1279584, 0.9917796, 0, 0, -145.012, -341.3617, 1, 0, 0.8392157, 0, 0.682353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 84324 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84325 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7666, count = 590) 84327 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84328 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8256, count = 4) 84330 glDisable(cap = GL_STENCIL_TEST) 84331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 84332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8260, count = 650) 84333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8910, count = 40) 84335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8950, count = 82) 84336 glDisableVertexAttribArray(index = 0) 84337 glDisableVertexAttribArray(index = 1) 84338 glBindVertexArray(array = 0) 84339 glDisable(cap = GL_CULL_FACE) 84340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84341 glUseProgram(program = 0) 84342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 84344 glBindVertexArray(array = 0) 84345 glActiveTexture(texture = GL_TEXTURE0) 84346 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 84347 glDisable(cap = GL_DEPTH_TEST) 84348 glDisable(cap = GL_STENCIL_TEST) 84349 glDisable(cap = GL_SCISSOR_TEST) 84350 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84351 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 84352 glDepthMask(flag = GL_TRUE) 84353 glDepthFunc(func = GL_LESS) 84354 glClearDepth(depth = 1) 84355 glStencilMask(mask = 255) 84356 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84357 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84358 glDisable(cap = GL_BLEND) 84359 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 84360 glUseProgram(program = 0) 84361 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84362 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84363 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84364 glBindVertexArray(array = 1) 84365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 84366 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 84367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 84368 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 84369 glViewport(x = 0, y = 0, width = 375, height = 667) 84370 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 84371 glClearDepth(depth = 1) 84372 glEnable(cap = GL_DEPTH_TEST) 84373 glDepthFunc(func = GL_LESS) 84374 glDepthMask(flag = GL_TRUE) 84375 glDisable(cap = GL_BLEND) 84376 glDisable(cap = GL_CULL_FACE) 84377 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84378 glDisable(cap = GL_SCISSOR_TEST) 84379 glDisable(cap = GL_STENCIL_TEST) 84380 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 84381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 84382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 84383 glEnableVertexAttribArray(index = 0) 84384 glEnableVertexAttribArray(index = 1) 84385 glEnableVertexAttribArray(index = 2) 84386 glUseProgram(program = 4) 84387 glUniform1fv(location = 1, count = 1, value = &1) 84388 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84389 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 84390 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 84391 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 84392 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 84393 glEnable(cap = GL_BLEND) 84394 glDepthMask(flag = GL_FALSE) 84395 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 84397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 84398 glUseProgram(program = 7) 84399 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 84400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 84404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 84405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 84406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 84407 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 84408 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 84409 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 84410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 84414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 84415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 84416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 84417 glUseProgram(program = 10) 84418 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 84419 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 84420 glUniform1fv(location = 2, count = 1, value = &0.1851852) 84421 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 84422 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 84423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84424 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 84425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 84428 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 84429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 84430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 84431 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84432 glUseProgram(program = 4) 84433 glUniform1fv(location = 1, count = 1, value = &0.5) 84434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 84436 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 84437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 84438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 84439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 84440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 84441 glUseProgram(program = 10) 84442 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 84443 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 84444 glUniform1fv(location = 2, count = 1, value = &0.1851852) 84445 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 84446 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 84447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84448 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 84449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 84452 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 84453 glDisableVertexAttribArray(index = 0) 84454 glDisableVertexAttribArray(index = 1) 84455 glDisableVertexAttribArray(index = 2) 84456 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84457 glDisable(cap = GL_STENCIL_TEST) 84458 glDisable(cap = GL_SCISSOR_TEST) 84459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 84461 glDepthMask(flag = GL_TRUE) 84462 glBindVertexArray(array = 0) 84463 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 84464 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 84465 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 84466 glViewport(x = 0, y = 0, width = 375, height = 640) 84467 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 84468 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 84469 glUseProgram(program = 1) 84470 glEnable(cap = GL_CULL_FACE) 84471 glCullFace(mode = GL_BACK) 84472 glFrontFace(mode = GL_CCW) 84473 glEnable(cap = GL_BLEND) 84474 glDisable(cap = GL_DEPTH_TEST) 84475 glDisable(cap = GL_SCISSOR_TEST) 84476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84477 glStencilMask(mask = 4294967295) 84478 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84479 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 84480 glActiveTexture(texture = GL_TEXTURE0) 84481 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 84482 glBindVertexArray(array = 2) 84483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 84484 glBufferData(target = GL_ARRAY_BUFFER, size = 144640, data = blob(144640), usage = GL_STREAM_DRAW) 84485 glEnableVertexAttribArray(index = 0) 84486 glEnableVertexAttribArray(index = 1) 84487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84488 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84489 glUniform1i(location = 12, v0 = 0) 84490 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 84491 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 84492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 84494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 84496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 84498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 84500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 84502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 84504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 84506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 84508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 84510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 84512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 82) 84514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2645906, 0.2788928, 0.150173, 0.3647059, 0.2645906, 0.2788928, 0.150173, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1622, count = 82) 84516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2431373, 0.2717417, 0.1573241, 0.3647059, 0.2431373, 0.2717417, 0.1573241, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1704, count = 74) 84518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.221684, 0.2645906, 0.1644752, 0.3647059, 0.221684, 0.2645906, 0.1644752, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1778, count = 50) 84520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2002307, 0.2574395, 0.1716263, 0.3647059, 0.2002307, 0.2574395, 0.1716263, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 50) 84522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1878, count = 50) 84524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1573241, 0.2431373, 0.1859285, 0.3647059, 0.1573241, 0.2431373, 0.1859285, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1928, count = 34) 84526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1358708, 0.2359862, 0.1930796, 0.3647059, 0.1358708, 0.2359862, 0.1930796, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1962, count = 34) 84528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1144175, 0.2288351, 0.2002307, 0.3647059, 0.1144175, 0.2288351, 0.2002307, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1996, count = 26) 84530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09296425, 0.221684, 0.2073818, 0.3647059, 0.09296425, 0.221684, 0.2073818, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.938183, -1, 0, 0}) 84531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 22) 84532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2044, count = 154) 84534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2198, count = 122) 84536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2320, count = 90) 84538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 90) 84540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 90) 84542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2590, count = 90) 84544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2680, count = 90) 84546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2770, count = 90) 84548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2860, count = 116) 84550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.654133, 0.697501, 0.3830834, 0.9215686, 0.654133, 0.697501, 0.3830834, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 126) 84552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5854672, 0.675817, 0.4047674, 0.9215686, 0.5854672, 0.675817, 0.4047674, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3102, count = 78) 84554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5168012, 0.654133, 0.4264514, 0.9215686, 0.5168012, 0.654133, 0.4264514, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 88) 84556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4517493, 0.6324491, 0.4517493, 0.9215686, 0.4517493, 0.6324491, 0.4517493, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 56) 84558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3830834, 0.6071511, 0.4734333, 0.9215686, 0.3830834, 0.6071511, 0.4734333, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 50) 84560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3144175, 0.5854672, 0.4951173, 0.9215686, 0.3144175, 0.5854672, 0.4951173, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 34) 84562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2457516, 0.5637832, 0.5168012, 0.9215686, 0.2457516, 0.5637832, 0.5168012, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 2.122824, -1, 0, 0}) 84563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 26) 84564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 138) 84566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 90) 84568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 90) 84570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5659362, 0.5659362, 0.2829681, 0.7215686, 0.5659362, 0.5659362, 0.2829681, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 94) 84572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4244522, 0.5178316, 0.328243, 0.7215686, 0.4244522, 0.5178316, 0.328243, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3846, count = 60) 84574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2829681, 0.469727, 0.3763476, 0.7215686, 0.2829681, 0.469727, 0.3763476, 0.7215686, 1, 1, 1, 1, 0, 0, 0, 1, 3.890897, -1, 0, 0}) 84575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3906, count = 38) 84576 glEnable(cap = GL_STENCIL_TEST) 84577 glStencilMask(mask = 255) 84578 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84579 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84581 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84582 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84583 glDisable(cap = GL_CULL_FACE) 84584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3944, count = 33) 84585 glEnable(cap = GL_CULL_FACE) 84586 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 84588 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84589 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3977, count = 68) 84591 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84592 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4045, count = 4) 84594 glDisable(cap = GL_STENCIL_TEST) 84595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4049, count = 90) 84597 glEnable(cap = GL_STENCIL_TEST) 84598 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84599 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84601 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84602 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84603 glDisable(cap = GL_CULL_FACE) 84604 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4139, count = 16) 84605 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4189, count = 16) 84606 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4239, count = 16) 84607 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4289, count = 16) 84608 glEnable(cap = GL_CULL_FACE) 84609 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84611 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84612 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 34) 84614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 34) 84615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4255, count = 34) 84616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4305, count = 34) 84617 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84618 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 4) 84620 glDisable(cap = GL_STENCIL_TEST) 84621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 58) 84623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4401, count = 58) 84624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4459, count = 58) 84625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 58) 84626 glEnable(cap = GL_STENCIL_TEST) 84627 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84628 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84630 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84631 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84632 glDisable(cap = GL_CULL_FACE) 84633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4575, count = 85) 84634 glEnable(cap = GL_CULL_FACE) 84635 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 84637 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84638 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4660, count = 172) 84640 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84641 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4832, count = 4) 84643 glDisable(cap = GL_STENCIL_TEST) 84644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 206) 84646 glEnable(cap = GL_STENCIL_TEST) 84647 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84648 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84649 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84650 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84651 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84652 glDisable(cap = GL_CULL_FACE) 84653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5042, count = 16) 84654 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5092, count = 16) 84655 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5142, count = 16) 84656 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5192, count = 16) 84657 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 84658 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 84659 glEnable(cap = GL_CULL_FACE) 84660 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84662 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84663 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 34) 84665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5108, count = 34) 84666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 34) 84667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5208, count = 34) 84668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 84669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 84670 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84671 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 4) 84673 glDisable(cap = GL_STENCIL_TEST) 84674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 58) 84676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 58) 84677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 58) 84678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 58) 84679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 58) 84680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 58) 84681 glEnable(cap = GL_STENCIL_TEST) 84682 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84683 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84685 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84686 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84687 glDisable(cap = GL_CULL_FACE) 84688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5694, count = 64) 84689 glEnable(cap = GL_CULL_FACE) 84690 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 84692 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84693 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 130) 84695 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84696 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 4) 84698 glDisable(cap = GL_STENCIL_TEST) 84699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 84700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5892, count = 200) 84701 glEnable(cap = GL_STENCIL_TEST) 84702 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84703 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84705 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84706 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84707 glDisable(cap = GL_CULL_FACE) 84708 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6092, count = 16) 84709 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6142, count = 16) 84710 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6192, count = 16) 84711 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6242, count = 16) 84712 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6292, count = 16) 84713 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6342, count = 16) 84714 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6392, count = 16) 84715 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 84716 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 84717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 84718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 84719 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 84720 glEnable(cap = GL_CULL_FACE) 84721 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84723 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84724 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6108, count = 34) 84726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6158, count = 34) 84727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6208, count = 34) 84728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6258, count = 34) 84729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6308, count = 34) 84730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6358, count = 34) 84731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 34) 84732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 84733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 84734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 84735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 84736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 84737 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84738 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 4) 84740 glDisable(cap = GL_STENCIL_TEST) 84741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 84742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6696, count = 58) 84743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6754, count = 58) 84744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6812, count = 58) 84745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 58) 84746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6928, count = 58) 84747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6986, count = 58) 84748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7044, count = 58) 84749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7102, count = 58) 84750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7160, count = 58) 84751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7218, count = 58) 84752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7276, count = 58) 84753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7334, count = 58) 84754 glEnable(cap = GL_STENCIL_TEST) 84755 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84756 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 84757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 84758 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 84759 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 84760 glDisable(cap = GL_CULL_FACE) 84761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7392, count = 282) 84762 glEnable(cap = GL_CULL_FACE) 84763 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9910607, 0.1334112, 0, 0, -0.1334112, 0.9910607, 0, 0, -143.1323, -342.154, 1, 0, 0.8509804, 0, 0.6901961, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 84765 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 84766 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7674, count = 590) 84768 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 84769 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 84770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8264, count = 4) 84771 glDisable(cap = GL_STENCIL_TEST) 84772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 84773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8268, count = 650) 84774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 84775 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8918, count = 40) 84776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8958, count = 82) 84777 glDisableVertexAttribArray(index = 0) 84778 glDisableVertexAttribArray(index = 1) 84779 glBindVertexArray(array = 0) 84780 glDisable(cap = GL_CULL_FACE) 84781 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84782 glUseProgram(program = 0) 84783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 84785 glBindVertexArray(array = 0) 84786 glActiveTexture(texture = GL_TEXTURE0) 84787 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 84788 glDisable(cap = GL_DEPTH_TEST) 84789 glDisable(cap = GL_STENCIL_TEST) 84790 glDisable(cap = GL_SCISSOR_TEST) 84791 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84792 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 84793 glDepthMask(flag = GL_TRUE) 84794 glDepthFunc(func = GL_LESS) 84795 glClearDepth(depth = 1) 84796 glStencilMask(mask = 255) 84797 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84798 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 84799 glDisable(cap = GL_BLEND) 84800 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 84801 glUseProgram(program = 0) 84802 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84803 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84804 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 84805 glBindVertexArray(array = 1) 84806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 84807 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 84808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 84809 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 84810 glViewport(x = 0, y = 0, width = 375, height = 667) 84811 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 84812 glClearDepth(depth = 1) 84813 glEnable(cap = GL_DEPTH_TEST) 84814 glDepthFunc(func = GL_LESS) 84815 glDepthMask(flag = GL_TRUE) 84816 glDisable(cap = GL_BLEND) 84817 glDisable(cap = GL_CULL_FACE) 84818 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84819 glDisable(cap = GL_SCISSOR_TEST) 84820 glDisable(cap = GL_STENCIL_TEST) 84821 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 84822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 84823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 84824 glEnableVertexAttribArray(index = 0) 84825 glEnableVertexAttribArray(index = 1) 84826 glEnableVertexAttribArray(index = 2) 84827 glUseProgram(program = 4) 84828 glUniform1fv(location = 1, count = 1, value = &1) 84829 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 84831 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 84832 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 84833 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 84834 glEnable(cap = GL_BLEND) 84835 glDepthMask(flag = GL_FALSE) 84836 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 84838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 84839 glUseProgram(program = 7) 84840 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 84841 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84844 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 84845 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 84846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 84847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 84848 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 84849 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 84850 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 84851 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84853 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84854 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 84855 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 84856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 84857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 84858 glUseProgram(program = 10) 84859 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 84860 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 84861 glUniform1fv(location = 2, count = 1, value = &0.1851852) 84862 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 84863 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 84864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84865 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 84866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84867 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84868 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 84869 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 84870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 84871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 84872 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84873 glUseProgram(program = 4) 84874 glUniform1fv(location = 1, count = 1, value = &0.5) 84875 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 84877 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 84878 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 84879 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 84880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 84881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 84882 glUseProgram(program = 10) 84883 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 84884 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 84885 glUniform1fv(location = 2, count = 1, value = &0.1851852) 84886 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 84887 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 84888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 84889 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 84890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84891 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84892 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 84893 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 84894 glDisableVertexAttribArray(index = 0) 84895 glDisableVertexAttribArray(index = 1) 84896 glDisableVertexAttribArray(index = 2) 84897 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 84898 glDisable(cap = GL_STENCIL_TEST) 84899 glDisable(cap = GL_SCISSOR_TEST) 84900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 84901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 84902 glDepthMask(flag = GL_TRUE) 84903 glBindVertexArray(array = 0) 84904 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 84905 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 84906 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 84907 glViewport(x = 0, y = 0, width = 375, height = 640) 84908 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 84909 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 84910 glUseProgram(program = 1) 84911 glEnable(cap = GL_CULL_FACE) 84912 glCullFace(mode = GL_BACK) 84913 glFrontFace(mode = GL_CCW) 84914 glEnable(cap = GL_BLEND) 84915 glDisable(cap = GL_DEPTH_TEST) 84916 glDisable(cap = GL_SCISSOR_TEST) 84917 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 84918 glStencilMask(mask = 4294967295) 84919 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 84920 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 84921 glActiveTexture(texture = GL_TEXTURE0) 84922 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 84923 glBindVertexArray(array = 2) 84924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 84925 glBufferData(target = GL_ARRAY_BUFFER, size = 144448, data = blob(144448), usage = GL_STREAM_DRAW) 84926 glEnableVertexAttribArray(index = 0) 84927 glEnableVertexAttribArray(index = 1) 84928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 84929 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 84930 glUniform1i(location = 12, v0 = 0) 84931 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 84932 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 84933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 84935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 84937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 84939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 84941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 84943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 84945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 84947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 84949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 84951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 84953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2952711, 0.2952711, 0.1476355, 0.3764706, 0.2952711, 0.2952711, 0.1476355, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 84955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2731257, 0.2878893, 0.1550173, 0.3764706, 0.2731257, 0.2878893, 0.1550173, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 84957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509804, 0.2805075, 0.1623991, 0.3764706, 0.2509804, 0.2805075, 0.1623991, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 84959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2288351, 0.2731257, 0.1697809, 0.3764706, 0.2288351, 0.2731257, 0.1697809, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 50) 84961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2066897, 0.265744, 0.1771626, 0.3764706, 0.2066897, 0.265744, 0.1771626, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 50) 84963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1845444, 0.2583622, 0.1845444, 0.3764706, 0.1845444, 0.2583622, 0.1845444, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 50) 84965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1623991, 0.2509804, 0.1919262, 0.3764706, 0.1623991, 0.2509804, 0.1919262, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 34) 84967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1402538, 0.2435986, 0.199308, 0.3764706, 0.1402538, 0.2435986, 0.199308, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1976, count = 34) 84969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1181084, 0.2362169, 0.2066897, 0.3764706, 0.1181084, 0.2362169, 0.2066897, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 26) 84971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0959631, 0.2288351, 0.2140715, 0.3764706, 0.0959631, 0.2288351, 0.2140715, 0.3764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.985727, -1, 0, 0}) 84972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 22) 84973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 154) 84975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 122) 84977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2334, count = 90) 84979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2424, count = 90) 84981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2514, count = 90) 84983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2604, count = 90) 84985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2694, count = 90) 84987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2784, count = 90) 84989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.710496, 0.710496, 0.355248, 0.9058824, 0.710496, 0.710496, 0.355248, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2874, count = 100) 84991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 0.6429989, 0.6856286, 0.3765629, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 126) 84993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 0.5755017, 0.6643137, 0.3978778, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3100, count = 78) 84995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 0.5080047, 0.6429989, 0.4191926, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 80) 84997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.44406, 0.621684, 0.44406, 0.9058824, 0.44406, 0.621684, 0.44406, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 84998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 56) 84999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 0.3765629, 0.5968167, 0.4653749, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 85000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 50) 85001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 0.3090658, 0.5755017, 0.4866898, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 85002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3364, count = 34) 85003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 0.2415686, 0.5541869, 0.5080047, 0.9058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.099104, -1, 0, 0}) 85004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3398, count = 26) 85005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 138) 85007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 90) 85009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 90) 85011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 0.5597847, 0.5597847, 0.2798924, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 82) 85013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4198385, 0.512203, 0.3246751, 0.7137255, 0.4198385, 0.512203, 0.3246751, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3824, count = 60) 85015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2798924, 0.4646213, 0.3722568, 0.7137255, 0.2798924, 0.4646213, 0.3722568, 0.7137255, 1, 1, 1, 1, 0, 0, 0, 1, 3.857983, -1, 0, 0}) 85016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3884, count = 38) 85017 glEnable(cap = GL_STENCIL_TEST) 85018 glStencilMask(mask = 255) 85019 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85020 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85022 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85023 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85024 glDisable(cap = GL_CULL_FACE) 85025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3922, count = 33) 85026 glEnable(cap = GL_CULL_FACE) 85027 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 85029 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85030 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3955, count = 68) 85032 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85033 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4023, count = 4) 85035 glDisable(cap = GL_STENCIL_TEST) 85036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4027, count = 90) 85038 glEnable(cap = GL_STENCIL_TEST) 85039 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85040 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85042 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85043 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85044 glDisable(cap = GL_CULL_FACE) 85045 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4117, count = 16) 85046 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4167, count = 16) 85047 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4217, count = 16) 85048 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4267, count = 16) 85049 glEnable(cap = GL_CULL_FACE) 85050 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85052 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85053 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4133, count = 34) 85055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4183, count = 34) 85056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 34) 85057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4283, count = 34) 85058 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85059 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 4) 85061 glDisable(cap = GL_STENCIL_TEST) 85062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4321, count = 58) 85064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 58) 85065 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 58) 85066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 58) 85067 glEnable(cap = GL_STENCIL_TEST) 85068 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85069 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85071 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85072 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85073 glDisable(cap = GL_CULL_FACE) 85074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4553, count = 85) 85075 glEnable(cap = GL_CULL_FACE) 85076 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 85078 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85079 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4638, count = 172) 85081 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85082 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4810, count = 4) 85084 glDisable(cap = GL_STENCIL_TEST) 85085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4814, count = 206) 85087 glEnable(cap = GL_STENCIL_TEST) 85088 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85089 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85091 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85092 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85093 glDisable(cap = GL_CULL_FACE) 85094 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5020, count = 16) 85095 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5070, count = 16) 85096 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5120, count = 16) 85097 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5170, count = 16) 85098 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5220, count = 16) 85099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5270, count = 16) 85100 glEnable(cap = GL_CULL_FACE) 85101 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85103 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85104 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5036, count = 34) 85106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5086, count = 34) 85107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 34) 85108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5186, count = 34) 85109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5236, count = 34) 85110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5286, count = 34) 85111 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85112 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 4) 85114 glDisable(cap = GL_STENCIL_TEST) 85115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5324, count = 58) 85117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5382, count = 58) 85118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 58) 85119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 58) 85120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 58) 85121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 58) 85122 glEnable(cap = GL_STENCIL_TEST) 85123 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85124 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85126 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85127 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85128 glDisable(cap = GL_CULL_FACE) 85129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5672, count = 66) 85130 glEnable(cap = GL_CULL_FACE) 85131 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 85133 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85134 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 134) 85136 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85137 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5872, count = 4) 85139 glDisable(cap = GL_STENCIL_TEST) 85140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 204) 85142 glEnable(cap = GL_STENCIL_TEST) 85143 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85144 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85146 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85147 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85148 glDisable(cap = GL_CULL_FACE) 85149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6080, count = 16) 85150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6130, count = 16) 85151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6180, count = 16) 85152 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6230, count = 16) 85153 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6280, count = 16) 85154 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6330, count = 16) 85155 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6380, count = 16) 85156 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6430, count = 16) 85157 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6480, count = 16) 85158 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6530, count = 16) 85159 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6580, count = 16) 85160 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6630, count = 16) 85161 glEnable(cap = GL_CULL_FACE) 85162 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85164 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85165 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6096, count = 34) 85167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6146, count = 34) 85168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6196, count = 34) 85169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6246, count = 34) 85170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6296, count = 34) 85171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6346, count = 34) 85172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6396, count = 34) 85173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6446, count = 34) 85174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6496, count = 34) 85175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6546, count = 34) 85176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6596, count = 34) 85177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6646, count = 34) 85178 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85179 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6680, count = 4) 85181 glDisable(cap = GL_STENCIL_TEST) 85182 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85183 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6684, count = 58) 85184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6742, count = 58) 85185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6800, count = 58) 85186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6858, count = 58) 85187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6916, count = 58) 85188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6974, count = 58) 85189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7032, count = 58) 85190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7090, count = 58) 85191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7148, count = 58) 85192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7206, count = 58) 85193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7264, count = 58) 85194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7322, count = 58) 85195 glEnable(cap = GL_STENCIL_TEST) 85196 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85197 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85198 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85199 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85200 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85201 glDisable(cap = GL_CULL_FACE) 85202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7380, count = 282) 85203 glEnable(cap = GL_CULL_FACE) 85204 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9900493, 0.1407207, 0, 0, -0.1407207, 0.9900493, 0, 0, -140.6036, -343.2009, 1, 0, 0.8666667, 0, 0.7019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 85206 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85207 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7662, count = 590) 85209 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85210 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8252, count = 4) 85212 glDisable(cap = GL_STENCIL_TEST) 85213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 85214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8256, count = 650) 85215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85216 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8906, count = 40) 85217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8946, count = 82) 85218 glDisableVertexAttribArray(index = 0) 85219 glDisableVertexAttribArray(index = 1) 85220 glBindVertexArray(array = 0) 85221 glDisable(cap = GL_CULL_FACE) 85222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85223 glUseProgram(program = 0) 85224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 85226 glBindVertexArray(array = 0) 85227 glActiveTexture(texture = GL_TEXTURE0) 85228 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 85229 glDisable(cap = GL_DEPTH_TEST) 85230 glDisable(cap = GL_STENCIL_TEST) 85231 glDisable(cap = GL_SCISSOR_TEST) 85232 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85233 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 85234 glDepthMask(flag = GL_TRUE) 85235 glDepthFunc(func = GL_LESS) 85236 glClearDepth(depth = 1) 85237 glStencilMask(mask = 255) 85238 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85239 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85240 glDisable(cap = GL_BLEND) 85241 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 85242 glUseProgram(program = 0) 85243 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85244 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85245 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85246 glBindVertexArray(array = 1) 85247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 85248 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 85249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 85250 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 85251 glViewport(x = 0, y = 0, width = 375, height = 667) 85252 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 85253 glClearDepth(depth = 1) 85254 glEnable(cap = GL_DEPTH_TEST) 85255 glDepthFunc(func = GL_LESS) 85256 glDepthMask(flag = GL_TRUE) 85257 glDisable(cap = GL_BLEND) 85258 glDisable(cap = GL_CULL_FACE) 85259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85260 glDisable(cap = GL_SCISSOR_TEST) 85261 glDisable(cap = GL_STENCIL_TEST) 85262 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 85263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 85264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 85265 glEnableVertexAttribArray(index = 0) 85266 glEnableVertexAttribArray(index = 1) 85267 glEnableVertexAttribArray(index = 2) 85268 glUseProgram(program = 4) 85269 glUniform1fv(location = 1, count = 1, value = &1) 85270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 85274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85275 glEnable(cap = GL_BLEND) 85276 glDepthMask(flag = GL_FALSE) 85277 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 85279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 85280 glUseProgram(program = 7) 85281 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85282 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85283 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85284 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85285 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 85286 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 85288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 85289 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 85290 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 85291 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 85292 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85294 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 85296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 85297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 85298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 85299 glUseProgram(program = 10) 85300 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85301 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 85302 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85303 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85304 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 85305 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85306 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85309 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 85310 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 85311 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 85312 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 85313 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85314 glUseProgram(program = 4) 85315 glUniform1fv(location = 1, count = 1, value = &0.5) 85316 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85318 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85319 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 85320 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 85321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 85322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 85323 glUseProgram(program = 10) 85324 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85325 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 85326 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85327 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85328 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 85329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85330 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85332 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85333 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 85334 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 85335 glDisableVertexAttribArray(index = 0) 85336 glDisableVertexAttribArray(index = 1) 85337 glDisableVertexAttribArray(index = 2) 85338 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85339 glDisable(cap = GL_STENCIL_TEST) 85340 glDisable(cap = GL_SCISSOR_TEST) 85341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 85343 glDepthMask(flag = GL_TRUE) 85344 glBindVertexArray(array = 0) 85345 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 85346 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 85347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85348 glBindVertexArray(array = 1) 85349 glViewport(x = 0, y = 0, width = 375, height = 667) 85350 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 85351 glClearDepth(depth = 1) 85352 glEnable(cap = GL_DEPTH_TEST) 85353 glDepthFunc(func = GL_LESS) 85354 glDepthMask(flag = GL_TRUE) 85355 glDisable(cap = GL_BLEND) 85356 glDisable(cap = GL_CULL_FACE) 85357 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85358 glDisable(cap = GL_SCISSOR_TEST) 85359 glDisable(cap = GL_STENCIL_TEST) 85360 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 85361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 85362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 85363 glEnableVertexAttribArray(index = 0) 85364 glEnableVertexAttribArray(index = 1) 85365 glEnableVertexAttribArray(index = 2) 85366 glUseProgram(program = 4) 85367 glUniform1fv(location = 1, count = 1, value = &1) 85368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 85372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85373 glEnable(cap = GL_BLEND) 85374 glDepthMask(flag = GL_FALSE) 85375 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 85377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 85378 glUseProgram(program = 7) 85379 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85380 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85381 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85382 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85383 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 85384 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 85386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 85387 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 85388 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 85389 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 85390 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85392 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 85394 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 85395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 85396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 85397 glUseProgram(program = 10) 85398 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85399 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 85400 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85401 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85402 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 85403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85404 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 85408 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 85409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 85410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 85411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85412 glUseProgram(program = 4) 85413 glUniform1fv(location = 1, count = 1, value = &0.5) 85414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85416 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 85418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 85419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 85420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 85421 glUseProgram(program = 10) 85422 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85423 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 85424 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85425 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85426 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 85427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85428 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85430 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85431 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 85432 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 85433 glDisableVertexAttribArray(index = 0) 85434 glDisableVertexAttribArray(index = 1) 85435 glDisableVertexAttribArray(index = 2) 85436 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85437 glDisable(cap = GL_STENCIL_TEST) 85438 glDisable(cap = GL_SCISSOR_TEST) 85439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 85441 glDepthMask(flag = GL_TRUE) 85442 glBindVertexArray(array = 0) 85443 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 85444 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 85445 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 85446 glViewport(x = 0, y = 0, width = 375, height = 640) 85447 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 85448 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 85449 glUseProgram(program = 1) 85450 glEnable(cap = GL_CULL_FACE) 85451 glCullFace(mode = GL_BACK) 85452 glFrontFace(mode = GL_CCW) 85453 glEnable(cap = GL_BLEND) 85454 glDisable(cap = GL_DEPTH_TEST) 85455 glDisable(cap = GL_SCISSOR_TEST) 85456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85457 glStencilMask(mask = 4294967295) 85458 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85459 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 85460 glActiveTexture(texture = GL_TEXTURE0) 85461 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 85462 glBindVertexArray(array = 2) 85463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 85464 glBufferData(target = GL_ARRAY_BUFFER, size = 144576, data = blob(144576), usage = GL_STREAM_DRAW) 85465 glEnableVertexAttribArray(index = 0) 85466 glEnableVertexAttribArray(index = 1) 85467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85468 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85469 glUniform1i(location = 12, v0 = 0) 85470 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 85471 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 85472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 85474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 85476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 85478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 85480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 85482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 85484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 85486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 85488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 85490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 85492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044983, 0.3044983, 0.1522491, 0.3882353, 0.3044983, 0.3044983, 0.1522491, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 85494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2816609, 0.2968858, 0.1598616, 0.3882353, 0.2816609, 0.2968858, 0.1598616, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 85496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2588235, 0.2892734, 0.167474, 0.3882353, 0.2588235, 0.2892734, 0.167474, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 85498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2359862, 0.2816609, 0.1750865, 0.3882353, 0.2359862, 0.2816609, 0.1750865, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 50) 85500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2131488, 0.2740484, 0.182699, 0.3882353, 0.2131488, 0.2740484, 0.182699, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1842, count = 50) 85502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1903114, 0.266436, 0.1903114, 0.3882353, 0.1903114, 0.266436, 0.1903114, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 50) 85504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.167474, 0.2588235, 0.1979239, 0.3882353, 0.167474, 0.2588235, 0.1979239, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1942, count = 42) 85506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1446367, 0.2512111, 0.2055364, 0.3882353, 0.1446367, 0.2512111, 0.2055364, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1984, count = 34) 85508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1217993, 0.2435986, 0.2131488, 0.3882353, 0.1217993, 0.2435986, 0.2131488, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2018, count = 26) 85510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09896194, 0.2359862, 0.2207613, 0.3882353, 0.09896194, 0.2359862, 0.2207613, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.036604, -1, 0, 0}) 85511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2044, count = 22) 85512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2066, count = 154) 85514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2220, count = 122) 85516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2342, count = 90) 85518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2432, count = 90) 85520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2522, count = 90) 85522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 90) 85524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 85526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 85528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 100) 85530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6346482, 0.6767244, 0.3716725, 0.8941177, 0.6346482, 0.6767244, 0.3716725, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 126) 85532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5680277, 0.6556863, 0.3927105, 0.8941177, 0.5680277, 0.6556863, 0.3927105, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 78) 85534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5014072, 0.6346482, 0.4137486, 0.8941177, 0.5014072, 0.6346482, 0.4137486, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 80) 85536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.438293, 0.6136101, 0.438293, 0.8941177, 0.438293, 0.6136101, 0.438293, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3266, count = 56) 85538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3716725, 0.5890658, 0.4593311, 0.8941177, 0.3716725, 0.5890658, 0.4593311, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 50) 85540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3050519, 0.5680277, 0.4803691, 0.8941177, 0.3050519, 0.5680277, 0.4803691, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3372, count = 34) 85542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2384314, 0.5469896, 0.5014072, 0.8941177, 0.2384314, 0.5469896, 0.5014072, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 2.072585, -1, 0, 0}) 85543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 26) 85544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3432, count = 138) 85546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 90) 85548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 90) 85550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 0.5536332, 0.5536332, 0.2768166, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 82) 85552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4152249, 0.5065744, 0.3211073, 0.7058824, 0.4152249, 0.5065744, 0.3211073, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 60) 85554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.4595156, 0.3681661, 0.7058824, 0.2768166, 0.4595156, 0.3681661, 0.7058824, 1, 1, 1, 1, 0, 0, 0, 1, 3.823442, -1, 0, 0}) 85555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3892, count = 38) 85556 glEnable(cap = GL_STENCIL_TEST) 85557 glStencilMask(mask = 255) 85558 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85559 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85561 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85562 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85563 glDisable(cap = GL_CULL_FACE) 85564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3930, count = 33) 85565 glEnable(cap = GL_CULL_FACE) 85566 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 85568 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85569 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3963, count = 68) 85571 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85572 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4031, count = 4) 85574 glDisable(cap = GL_STENCIL_TEST) 85575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4035, count = 90) 85577 glEnable(cap = GL_STENCIL_TEST) 85578 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85579 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85581 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85582 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85583 glDisable(cap = GL_CULL_FACE) 85584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4125, count = 16) 85585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4175, count = 16) 85586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4225, count = 16) 85587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4275, count = 16) 85588 glEnable(cap = GL_CULL_FACE) 85589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85591 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85592 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4141, count = 34) 85594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4191, count = 34) 85595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 34) 85596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 34) 85597 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85598 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 4) 85600 glDisable(cap = GL_STENCIL_TEST) 85601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 58) 85603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 58) 85604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 58) 85605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 85606 glEnable(cap = GL_STENCIL_TEST) 85607 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85608 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85610 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85611 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85612 glDisable(cap = GL_CULL_FACE) 85613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4561, count = 83) 85614 glEnable(cap = GL_CULL_FACE) 85615 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 85617 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85618 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4644, count = 168) 85620 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85621 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 4) 85623 glDisable(cap = GL_STENCIL_TEST) 85624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4816, count = 202) 85626 glEnable(cap = GL_STENCIL_TEST) 85627 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85628 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85630 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85631 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85632 glDisable(cap = GL_CULL_FACE) 85633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5018, count = 16) 85634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5068, count = 16) 85635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5118, count = 16) 85636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5168, count = 16) 85637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5218, count = 16) 85638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5268, count = 16) 85639 glEnable(cap = GL_CULL_FACE) 85640 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85642 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85643 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5034, count = 34) 85645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 34) 85646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 34) 85647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 34) 85648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 34) 85649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 34) 85650 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85651 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5318, count = 4) 85653 glDisable(cap = GL_STENCIL_TEST) 85654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 58) 85656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 85657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 85658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 85659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 58) 85660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 85661 glEnable(cap = GL_STENCIL_TEST) 85662 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85663 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85665 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85666 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85667 glDisable(cap = GL_CULL_FACE) 85668 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5670, count = 68) 85669 glEnable(cap = GL_CULL_FACE) 85670 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 85672 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85673 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 138) 85675 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85676 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 4) 85678 glDisable(cap = GL_STENCIL_TEST) 85679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 85680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5880, count = 208) 85681 glEnable(cap = GL_STENCIL_TEST) 85682 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85683 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85685 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85686 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85687 glDisable(cap = GL_CULL_FACE) 85688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6088, count = 16) 85689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6138, count = 16) 85690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6188, count = 16) 85691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6238, count = 16) 85692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6288, count = 16) 85693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6338, count = 16) 85694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6388, count = 16) 85695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6438, count = 16) 85696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6488, count = 16) 85697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6538, count = 16) 85698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6588, count = 16) 85699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6638, count = 16) 85700 glEnable(cap = GL_CULL_FACE) 85701 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85703 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85704 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6104, count = 34) 85706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6154, count = 34) 85707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6204, count = 34) 85708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6254, count = 34) 85709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6304, count = 34) 85710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6354, count = 34) 85711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6404, count = 34) 85712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6454, count = 34) 85713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6504, count = 34) 85714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6554, count = 34) 85715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6604, count = 34) 85716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6654, count = 34) 85717 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85718 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6688, count = 4) 85720 glDisable(cap = GL_STENCIL_TEST) 85721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 85722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 58) 85723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6750, count = 58) 85724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6808, count = 58) 85725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6866, count = 58) 85726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6924, count = 58) 85727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6982, count = 58) 85728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7040, count = 58) 85729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7098, count = 58) 85730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7156, count = 58) 85731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7214, count = 58) 85732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7272, count = 58) 85733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7330, count = 58) 85734 glEnable(cap = GL_STENCIL_TEST) 85735 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85736 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 85737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 85738 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 85739 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 85740 glDisable(cap = GL_CULL_FACE) 85741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7388, count = 282) 85742 glEnable(cap = GL_CULL_FACE) 85743 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9889483, 0.148261, 0, 0, -0.148261, 0.9889483, 0, 0, -137.9843, -344.2624, 1, 0, 0.8823529, 0, 0.7098039, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 85745 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 85746 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7670, count = 590) 85748 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 85749 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 85750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8260, count = 4) 85751 glDisable(cap = GL_STENCIL_TEST) 85752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 85753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8264, count = 650) 85754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 85755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8914, count = 40) 85756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8954, count = 82) 85757 glDisableVertexAttribArray(index = 0) 85758 glDisableVertexAttribArray(index = 1) 85759 glBindVertexArray(array = 0) 85760 glDisable(cap = GL_CULL_FACE) 85761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85762 glUseProgram(program = 0) 85763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 85765 glBindVertexArray(array = 0) 85766 glActiveTexture(texture = GL_TEXTURE0) 85767 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 85768 glDisable(cap = GL_DEPTH_TEST) 85769 glDisable(cap = GL_STENCIL_TEST) 85770 glDisable(cap = GL_SCISSOR_TEST) 85771 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85772 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 85773 glDepthMask(flag = GL_TRUE) 85774 glDepthFunc(func = GL_LESS) 85775 glClearDepth(depth = 1) 85776 glStencilMask(mask = 255) 85777 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85778 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 85779 glDisable(cap = GL_BLEND) 85780 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 85781 glUseProgram(program = 0) 85782 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85783 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85784 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 85785 glBindVertexArray(array = 1) 85786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 85787 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 85788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 85789 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 85790 glViewport(x = 0, y = 0, width = 375, height = 667) 85791 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 85792 glClearDepth(depth = 1) 85793 glEnable(cap = GL_DEPTH_TEST) 85794 glDepthFunc(func = GL_LESS) 85795 glDepthMask(flag = GL_TRUE) 85796 glDisable(cap = GL_BLEND) 85797 glDisable(cap = GL_CULL_FACE) 85798 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85799 glDisable(cap = GL_SCISSOR_TEST) 85800 glDisable(cap = GL_STENCIL_TEST) 85801 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 85802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 85803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 85804 glEnableVertexAttribArray(index = 0) 85805 glEnableVertexAttribArray(index = 1) 85806 glEnableVertexAttribArray(index = 2) 85807 glUseProgram(program = 4) 85808 glUniform1fv(location = 1, count = 1, value = &1) 85809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85810 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85812 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 85813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85814 glEnable(cap = GL_BLEND) 85815 glDepthMask(flag = GL_FALSE) 85816 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 85818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 85819 glUseProgram(program = 7) 85820 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85823 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85824 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 85825 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 85826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 85827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 85828 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 85829 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 85830 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 85831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85833 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85834 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 85835 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 85836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 85837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 85838 glUseProgram(program = 10) 85839 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85840 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 85841 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85842 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85843 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 85844 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85845 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85847 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 85849 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 85850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 85851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 85852 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85853 glUseProgram(program = 4) 85854 glUniform1fv(location = 1, count = 1, value = &0.5) 85855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 85857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 85858 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 85859 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 85860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 85861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 85862 glUseProgram(program = 10) 85863 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 85864 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 85865 glUniform1fv(location = 2, count = 1, value = &0.1851852) 85866 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 85867 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 85868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 85869 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 85870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85871 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 85873 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 85874 glDisableVertexAttribArray(index = 0) 85875 glDisableVertexAttribArray(index = 1) 85876 glDisableVertexAttribArray(index = 2) 85877 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 85878 glDisable(cap = GL_STENCIL_TEST) 85879 glDisable(cap = GL_SCISSOR_TEST) 85880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 85881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 85882 glDepthMask(flag = GL_TRUE) 85883 glBindVertexArray(array = 0) 85884 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 85885 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 85886 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 85887 glViewport(x = 0, y = 0, width = 375, height = 640) 85888 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 85889 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 85890 glUseProgram(program = 1) 85891 glEnable(cap = GL_CULL_FACE) 85892 glCullFace(mode = GL_BACK) 85893 glFrontFace(mode = GL_CCW) 85894 glEnable(cap = GL_BLEND) 85895 glDisable(cap = GL_DEPTH_TEST) 85896 glDisable(cap = GL_SCISSOR_TEST) 85897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 85898 glStencilMask(mask = 4294967295) 85899 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 85900 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 85901 glActiveTexture(texture = GL_TEXTURE0) 85902 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 85903 glBindVertexArray(array = 2) 85904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 85905 glBufferData(target = GL_ARRAY_BUFFER, size = 144976, data = blob(144976), usage = GL_STREAM_DRAW) 85906 glEnableVertexAttribArray(index = 0) 85907 glEnableVertexAttribArray(index = 1) 85908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 85909 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 85910 glUniform1i(location = 12, v0 = 0) 85911 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 85912 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 85913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 85915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 85917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 85919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 85921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 85923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 85925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 85927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 85929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 85931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 85933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3137255, 0.3137255, 0.1568628, 0.4, 0.3137255, 0.3137255, 0.1568628, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 85935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2901961, 0.3058824, 0.1647059, 0.4, 0.2901961, 0.3058824, 0.1647059, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 85937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2666667, 0.2980392, 0.172549, 0.4, 0.2666667, 0.2980392, 0.172549, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 85939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2431373, 0.2901961, 0.1803922, 0.4, 0.2431373, 0.2901961, 0.1803922, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 54) 85941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2196079, 0.282353, 0.1882353, 0.4, 0.2196079, 0.282353, 0.1882353, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1846, count = 50) 85943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2745098, 0.1960784, 0.4, 0.1960784, 0.2745098, 0.1960784, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 50) 85945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.172549, 0.2666667, 0.2039216, 0.4, 0.172549, 0.2666667, 0.2039216, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1946, count = 50) 85947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1490196, 0.2588235, 0.2117647, 0.4, 0.1490196, 0.2588235, 0.2117647, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1996, count = 34) 85949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1254902, 0.2509804, 0.2196079, 0.4, 0.1254902, 0.2509804, 0.2196079, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 26) 85951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1019608, 0.2431373, 0.227451, 0.4, 0.1019608, 0.2431373, 0.227451, 0.4, 1, 1, 1, 1, 0, 0, 0, 1, 2.079934, -1, 0, 0}) 85952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2056, count = 22) 85953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2078, count = 154) 85955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2232, count = 138) 85957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 90) 85959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2460, count = 90) 85961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2550, count = 90) 85963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 90) 85965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2730, count = 90) 85967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2820, count = 90) 85969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 0.6889658, 0.6889658, 0.3444829, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2910, count = 100) 85971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6235141, 0.664852, 0.3651519, 0.8784314, 0.6235141, 0.664852, 0.3651519, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3010, count = 126) 85973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5580623, 0.644183, 0.3858208, 0.8784314, 0.5580623, 0.644183, 0.3858208, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 78) 85975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4926106, 0.6235141, 0.4064898, 0.8784314, 0.4926106, 0.6235141, 0.4064898, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 72) 85977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 0.4306036, 0.6028451, 0.4306036, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 56) 85979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3651519, 0.5787313, 0.4512726, 0.8784314, 0.3651519, 0.5787313, 0.4512726, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3342, count = 50) 85981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2997001, 0.5580623, 0.4719416, 0.8784314, 0.2997001, 0.5580623, 0.4719416, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3392, count = 34) 85983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2342484, 0.5373933, 0.4926106, 0.8784314, 0.2342484, 0.5373933, 0.4926106, 0.8784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.04917, -1, 0, 0}) 85984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3426, count = 26) 85985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 138) 85987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 90) 85989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3680, count = 90) 85991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3770, count = 82) 85993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4129182, 0.5037601, 0.3193234, 0.7019608, 0.4129182, 0.5037601, 0.3193234, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 60) 85995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2752787, 0.4569627, 0.3661208, 0.7019608, 0.2752787, 0.4569627, 0.3661208, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 3.794513, -1, 0, 0}) 85996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3912, count = 38) 85997 glEnable(cap = GL_STENCIL_TEST) 85998 glStencilMask(mask = 255) 85999 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86000 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86002 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86003 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86004 glDisable(cap = GL_CULL_FACE) 86005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3950, count = 33) 86006 glEnable(cap = GL_CULL_FACE) 86007 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 86009 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86010 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3983, count = 68) 86012 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86013 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4051, count = 4) 86015 glDisable(cap = GL_STENCIL_TEST) 86016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4055, count = 90) 86018 glEnable(cap = GL_STENCIL_TEST) 86019 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86020 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86022 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86023 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86024 glDisable(cap = GL_CULL_FACE) 86025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4145, count = 16) 86026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4195, count = 16) 86027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4245, count = 16) 86028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4295, count = 16) 86029 glEnable(cap = GL_CULL_FACE) 86030 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86032 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86033 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 34) 86035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 34) 86036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 34) 86037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4311, count = 34) 86038 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86039 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 4) 86041 glDisable(cap = GL_STENCIL_TEST) 86042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 58) 86044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 58) 86045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4465, count = 58) 86046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 58) 86047 glEnable(cap = GL_STENCIL_TEST) 86048 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86049 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86051 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86052 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86053 glDisable(cap = GL_CULL_FACE) 86054 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4581, count = 83) 86055 glEnable(cap = GL_CULL_FACE) 86056 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 86058 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86059 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4664, count = 168) 86061 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86062 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4832, count = 4) 86064 glDisable(cap = GL_STENCIL_TEST) 86065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4836, count = 202) 86067 glEnable(cap = GL_STENCIL_TEST) 86068 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86069 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86071 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86072 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86073 glDisable(cap = GL_CULL_FACE) 86074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5038, count = 16) 86075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5088, count = 16) 86076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5138, count = 16) 86077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5188, count = 16) 86078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5238, count = 16) 86079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5288, count = 16) 86080 glEnable(cap = GL_CULL_FACE) 86081 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86083 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86084 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 34) 86086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5104, count = 34) 86087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5154, count = 34) 86088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5204, count = 34) 86089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5254, count = 34) 86090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5304, count = 34) 86091 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86092 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 4) 86094 glDisable(cap = GL_STENCIL_TEST) 86095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 58) 86097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5400, count = 58) 86098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 58) 86099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5516, count = 58) 86100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 58) 86101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 58) 86102 glEnable(cap = GL_STENCIL_TEST) 86103 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86104 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86106 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86107 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86108 glDisable(cap = GL_CULL_FACE) 86109 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5690, count = 69) 86110 glEnable(cap = GL_CULL_FACE) 86111 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 86113 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86114 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5759, count = 140) 86116 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86117 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5899, count = 4) 86119 glDisable(cap = GL_STENCIL_TEST) 86120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5903, count = 210) 86122 glEnable(cap = GL_STENCIL_TEST) 86123 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86124 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86126 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86127 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86128 glDisable(cap = GL_CULL_FACE) 86129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6113, count = 16) 86130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6163, count = 16) 86131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 86132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 86133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 86134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 86135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 86136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 86137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 86138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 86139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 86140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 86141 glEnable(cap = GL_CULL_FACE) 86142 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86144 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86145 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 34) 86147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 34) 86148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 86149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 86150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 86151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 86152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 86153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 86154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 86155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 86156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 86157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 86158 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86159 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 4) 86161 glDisable(cap = GL_STENCIL_TEST) 86162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 58) 86164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 58) 86165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 58) 86166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 58) 86167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 58) 86168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 58) 86169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7065, count = 58) 86170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7123, count = 58) 86171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7181, count = 58) 86172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7239, count = 58) 86173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7297, count = 58) 86174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7355, count = 58) 86175 glEnable(cap = GL_STENCIL_TEST) 86176 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86177 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86179 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86180 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86181 glDisable(cap = GL_CULL_FACE) 86182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7413, count = 282) 86183 glEnable(cap = GL_CULL_FACE) 86184 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9879969, 0.1544735, 0, 0, -0.1544735, 0.9879969, 0, 0, -135.8179, -345.1228, 1, 0, 0.8980392, 0, 0.7215686, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 86186 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86187 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7695, count = 590) 86189 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86190 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8285, count = 4) 86192 glDisable(cap = GL_STENCIL_TEST) 86193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 86194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8289, count = 650) 86195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8939, count = 40) 86197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8979, count = 82) 86198 glDisableVertexAttribArray(index = 0) 86199 glDisableVertexAttribArray(index = 1) 86200 glBindVertexArray(array = 0) 86201 glDisable(cap = GL_CULL_FACE) 86202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86203 glUseProgram(program = 0) 86204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 86206 glBindVertexArray(array = 0) 86207 glActiveTexture(texture = GL_TEXTURE0) 86208 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 86209 glDisable(cap = GL_DEPTH_TEST) 86210 glDisable(cap = GL_STENCIL_TEST) 86211 glDisable(cap = GL_SCISSOR_TEST) 86212 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86213 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 86214 glDepthMask(flag = GL_TRUE) 86215 glDepthFunc(func = GL_LESS) 86216 glClearDepth(depth = 1) 86217 glStencilMask(mask = 255) 86218 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86219 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86220 glDisable(cap = GL_BLEND) 86221 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 86222 glUseProgram(program = 0) 86223 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86224 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86226 glBindVertexArray(array = 1) 86227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 86228 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 86229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 86230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 86231 glViewport(x = 0, y = 0, width = 375, height = 667) 86232 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 86233 glClearDepth(depth = 1) 86234 glEnable(cap = GL_DEPTH_TEST) 86235 glDepthFunc(func = GL_LESS) 86236 glDepthMask(flag = GL_TRUE) 86237 glDisable(cap = GL_BLEND) 86238 glDisable(cap = GL_CULL_FACE) 86239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86240 glDisable(cap = GL_SCISSOR_TEST) 86241 glDisable(cap = GL_STENCIL_TEST) 86242 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 86243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 86244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 86245 glEnableVertexAttribArray(index = 0) 86246 glEnableVertexAttribArray(index = 1) 86247 glEnableVertexAttribArray(index = 2) 86248 glUseProgram(program = 4) 86249 glUniform1fv(location = 1, count = 1, value = &1) 86250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 86252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 86253 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 86254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 86255 glEnable(cap = GL_BLEND) 86256 glDepthMask(flag = GL_FALSE) 86257 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 86259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 86260 glUseProgram(program = 7) 86261 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 86262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86264 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86265 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 86266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 86267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 86268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 86269 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 86270 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 86271 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 86272 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86274 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86275 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 86276 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 86277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 86278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 86279 glUseProgram(program = 10) 86280 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 86281 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 86282 glUniform1fv(location = 2, count = 1, value = &0.1851852) 86283 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 86284 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 86285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86286 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 86287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86288 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86289 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 86290 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 86291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 86292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 86293 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86294 glUseProgram(program = 4) 86295 glUniform1fv(location = 1, count = 1, value = &0.5) 86296 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 86298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 86299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 86300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 86301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 86302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 86303 glUseProgram(program = 10) 86304 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 86305 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 86306 glUniform1fv(location = 2, count = 1, value = &0.1851852) 86307 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 86308 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 86309 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86310 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 86311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86313 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 86314 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 86315 glDisableVertexAttribArray(index = 0) 86316 glDisableVertexAttribArray(index = 1) 86317 glDisableVertexAttribArray(index = 2) 86318 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86319 glDisable(cap = GL_STENCIL_TEST) 86320 glDisable(cap = GL_SCISSOR_TEST) 86321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 86323 glDepthMask(flag = GL_TRUE) 86324 glBindVertexArray(array = 0) 86325 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 86326 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 86327 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 86328 glViewport(x = 0, y = 0, width = 375, height = 640) 86329 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 86330 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 86331 glUseProgram(program = 1) 86332 glEnable(cap = GL_CULL_FACE) 86333 glCullFace(mode = GL_BACK) 86334 glFrontFace(mode = GL_CCW) 86335 glEnable(cap = GL_BLEND) 86336 glDisable(cap = GL_DEPTH_TEST) 86337 glDisable(cap = GL_SCISSOR_TEST) 86338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86339 glStencilMask(mask = 4294967295) 86340 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86341 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 86342 glActiveTexture(texture = GL_TEXTURE0) 86343 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 86344 glBindVertexArray(array = 2) 86345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 86346 glBufferData(target = GL_ARRAY_BUFFER, size = 145456, data = blob(145456), usage = GL_STREAM_DRAW) 86347 glEnableVertexAttribArray(index = 0) 86348 glEnableVertexAttribArray(index = 1) 86349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86350 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86351 glUniform1i(location = 12, v0 = 0) 86352 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 86353 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 86354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 86356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 86358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 86360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 86362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 86364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 86366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 86368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 86370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 86372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 86374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.319877, 0.319877, 0.1599385, 0.4078431, 0.319877, 0.319877, 0.1599385, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 86376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2958862, 0.3118801, 0.1679354, 0.4078431, 0.2958862, 0.3118801, 0.1679354, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 82) 86378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2718954, 0.3038831, 0.1759323, 0.4078431, 0.2718954, 0.3038831, 0.1759323, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1710, count = 82) 86380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479047, 0.2958862, 0.1839293, 0.4078431, 0.2479047, 0.2958862, 0.1839293, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1792, count = 58) 86382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2239139, 0.2878893, 0.1919262, 0.4078431, 0.2239139, 0.2878893, 0.1919262, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 50) 86384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1999231, 0.2798924, 0.1999231, 0.4078431, 0.1999231, 0.2798924, 0.1999231, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 50) 86386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1759323, 0.2718954, 0.20792, 0.4078431, 0.1759323, 0.2718954, 0.20792, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1950, count = 50) 86388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1519416, 0.2638985, 0.215917, 0.4078431, 0.1519416, 0.2638985, 0.215917, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2000, count = 34) 86390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1279508, 0.2559016, 0.2239139, 0.4078431, 0.1279508, 0.2559016, 0.2239139, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2034, count = 26) 86392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.10396, 0.2479047, 0.2319108, 0.4078431, 0.10396, 0.2479047, 0.2319108, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.115178, -1, 0, 0}) 86393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2060, count = 22) 86394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2082, count = 154) 86396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2236, count = 138) 86398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2374, count = 90) 86400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 90) 86402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2554, count = 90) 86404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2644, count = 90) 86406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2734, count = 90) 86408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2824, count = 90) 86410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 0.6797386, 0.6797386, 0.3398693, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2914, count = 126) 86412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6151634, 0.6559477, 0.3602614, 0.8666667, 0.6151634, 0.6559477, 0.3602614, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3040, count = 126) 86414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505883, 0.6355556, 0.3806536, 0.8666667, 0.5505883, 0.6355556, 0.3806536, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3166, count = 78) 86416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4860131, 0.6151634, 0.4010458, 0.8666667, 0.4860131, 0.6151634, 0.4010458, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3244, count = 72) 86418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 0.4248366, 0.5947713, 0.4248366, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 56) 86420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3602614, 0.5709804, 0.4452288, 0.8666667, 0.3602614, 0.5709804, 0.4452288, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3372, count = 50) 86422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2956863, 0.5505883, 0.4656209, 0.8666667, 0.2956863, 0.5505883, 0.4656209, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3422, count = 34) 86424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2311111, 0.5301961, 0.4860131, 0.8666667, 0.2311111, 0.5301961, 0.4860131, 0.8666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.029615, -1, 0, 0}) 86425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3456, count = 26) 86426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 138) 86428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 90) 86430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 90) 86432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.544406, 0.544406, 0.272203, 0.6941177, 0.544406, 0.544406, 0.272203, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3800, count = 82) 86434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4083045, 0.4981315, 0.3157555, 0.6941177, 0.4083045, 0.4981315, 0.3157555, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 60) 86436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.272203, 0.451857, 0.36203, 0.6941177, 0.272203, 0.451857, 0.36203, 0.6941177, 1, 1, 1, 1, 0, 0, 0, 1, 3.771281, -1, 0, 0}) 86437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 38) 86438 glEnable(cap = GL_STENCIL_TEST) 86439 glStencilMask(mask = 255) 86440 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86441 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86443 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86444 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86445 glDisable(cap = GL_CULL_FACE) 86446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3980, count = 33) 86447 glEnable(cap = GL_CULL_FACE) 86448 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 86450 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86451 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4013, count = 68) 86453 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86454 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 4) 86456 glDisable(cap = GL_STENCIL_TEST) 86457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 90) 86459 glEnable(cap = GL_STENCIL_TEST) 86460 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86461 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86463 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86464 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86465 glDisable(cap = GL_CULL_FACE) 86466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4175, count = 16) 86467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4225, count = 16) 86468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4275, count = 16) 86469 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4325, count = 16) 86470 glEnable(cap = GL_CULL_FACE) 86471 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86473 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86474 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4191, count = 34) 86476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 34) 86477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4291, count = 34) 86478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4341, count = 34) 86479 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86480 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 4) 86482 glDisable(cap = GL_STENCIL_TEST) 86483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 58) 86485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 58) 86486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 58) 86487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 58) 86488 glEnable(cap = GL_STENCIL_TEST) 86489 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86490 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86492 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86493 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86494 glDisable(cap = GL_CULL_FACE) 86495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4611, count = 83) 86496 glEnable(cap = GL_CULL_FACE) 86497 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 86499 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86500 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4694, count = 168) 86502 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86503 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4862, count = 4) 86505 glDisable(cap = GL_STENCIL_TEST) 86506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4866, count = 202) 86508 glEnable(cap = GL_STENCIL_TEST) 86509 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86510 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86512 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86513 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86514 glDisable(cap = GL_CULL_FACE) 86515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5068, count = 16) 86516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5118, count = 16) 86517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5168, count = 16) 86518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5218, count = 16) 86519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5268, count = 16) 86520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5318, count = 16) 86521 glEnable(cap = GL_CULL_FACE) 86522 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86524 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86525 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 34) 86527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5134, count = 34) 86528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 34) 86529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 34) 86530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 34) 86531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 34) 86532 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86533 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 4) 86535 glDisable(cap = GL_STENCIL_TEST) 86536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 58) 86538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 58) 86539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 58) 86540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 58) 86541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 58) 86542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 86543 glEnable(cap = GL_STENCIL_TEST) 86544 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86545 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86547 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86548 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86549 glDisable(cap = GL_CULL_FACE) 86550 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5720, count = 69) 86551 glEnable(cap = GL_CULL_FACE) 86552 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 86554 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86555 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5789, count = 140) 86557 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86558 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5929, count = 4) 86560 glDisable(cap = GL_STENCIL_TEST) 86561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5933, count = 210) 86563 glEnable(cap = GL_STENCIL_TEST) 86564 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86565 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86567 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86568 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86569 glDisable(cap = GL_CULL_FACE) 86570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6143, count = 16) 86571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6193, count = 16) 86572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6243, count = 16) 86573 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 86574 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 86575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 86576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 86577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 86578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 86579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 86580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 86581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6693, count = 16) 86582 glEnable(cap = GL_CULL_FACE) 86583 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86585 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86586 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6159, count = 34) 86588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6209, count = 34) 86589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6259, count = 34) 86590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 86591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 86592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 86593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 86594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 86595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 86596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 86597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 86598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 34) 86599 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86600 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 4) 86602 glDisable(cap = GL_STENCIL_TEST) 86603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 58) 86605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 58) 86606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 58) 86607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 58) 86608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 86609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 86610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 86611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 86612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 86613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 86614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 86615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 86616 glEnable(cap = GL_STENCIL_TEST) 86617 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86618 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86620 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86621 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86622 glDisable(cap = GL_CULL_FACE) 86623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7443, count = 282) 86624 glEnable(cap = GL_CULL_FACE) 86625 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9872149, 0.1593952, 0, 0, -0.1593952, 0.9872149, 0, 0, -134.0963, -345.7953, 1, 0, 0.9058824, 0, 0.7254902, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 86627 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86628 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7725, count = 590) 86630 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86631 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8315, count = 4) 86633 glDisable(cap = GL_STENCIL_TEST) 86634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 86635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8319, count = 650) 86636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8969, count = 40) 86638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9009, count = 82) 86639 glDisableVertexAttribArray(index = 0) 86640 glDisableVertexAttribArray(index = 1) 86641 glBindVertexArray(array = 0) 86642 glDisable(cap = GL_CULL_FACE) 86643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86644 glUseProgram(program = 0) 86645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 86647 glBindVertexArray(array = 0) 86648 glActiveTexture(texture = GL_TEXTURE0) 86649 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 86650 glDisable(cap = GL_DEPTH_TEST) 86651 glDisable(cap = GL_STENCIL_TEST) 86652 glDisable(cap = GL_SCISSOR_TEST) 86653 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86654 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 86655 glDepthMask(flag = GL_TRUE) 86656 glDepthFunc(func = GL_LESS) 86657 glClearDepth(depth = 1) 86658 glStencilMask(mask = 255) 86659 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86660 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86661 glDisable(cap = GL_BLEND) 86662 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 86663 glUseProgram(program = 0) 86664 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86665 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86666 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 86667 glBindVertexArray(array = 1) 86668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 86669 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 86670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 86671 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 86672 glViewport(x = 0, y = 0, width = 375, height = 667) 86673 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 86674 glClearDepth(depth = 1) 86675 glEnable(cap = GL_DEPTH_TEST) 86676 glDepthFunc(func = GL_LESS) 86677 glDepthMask(flag = GL_TRUE) 86678 glDisable(cap = GL_BLEND) 86679 glDisable(cap = GL_CULL_FACE) 86680 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86681 glDisable(cap = GL_SCISSOR_TEST) 86682 glDisable(cap = GL_STENCIL_TEST) 86683 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 86684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 86685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 86686 glEnableVertexAttribArray(index = 0) 86687 glEnableVertexAttribArray(index = 1) 86688 glEnableVertexAttribArray(index = 2) 86689 glUseProgram(program = 4) 86690 glUniform1fv(location = 1, count = 1, value = &1) 86691 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86692 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 86693 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 86694 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 86695 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 86696 glEnable(cap = GL_BLEND) 86697 glDepthMask(flag = GL_FALSE) 86698 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 86700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 86701 glUseProgram(program = 7) 86702 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 86703 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86706 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 86707 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 86708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 86709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 86710 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 86711 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 86712 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 86713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 86717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 86718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 86719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 86720 glUseProgram(program = 10) 86721 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 86722 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 86723 glUniform1fv(location = 2, count = 1, value = &0.1851852) 86724 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 86725 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 86726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86727 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 86728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86730 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 86731 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 86732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 86733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 86734 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86735 glUseProgram(program = 4) 86736 glUniform1fv(location = 1, count = 1, value = &0.5) 86737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 86739 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 86740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 86741 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 86742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 86743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 86744 glUseProgram(program = 10) 86745 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 86746 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 86747 glUniform1fv(location = 2, count = 1, value = &0.1851852) 86748 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 86749 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 86750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 86751 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 86752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86753 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 86755 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 86756 glDisableVertexAttribArray(index = 0) 86757 glDisableVertexAttribArray(index = 1) 86758 glDisableVertexAttribArray(index = 2) 86759 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 86760 glDisable(cap = GL_STENCIL_TEST) 86761 glDisable(cap = GL_SCISSOR_TEST) 86762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 86763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 86764 glDepthMask(flag = GL_TRUE) 86765 glBindVertexArray(array = 0) 86766 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 86767 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 86768 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 86769 glViewport(x = 0, y = 0, width = 375, height = 640) 86770 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 86771 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 86772 glUseProgram(program = 1) 86773 glEnable(cap = GL_CULL_FACE) 86774 glCullFace(mode = GL_BACK) 86775 glFrontFace(mode = GL_CCW) 86776 glEnable(cap = GL_BLEND) 86777 glDisable(cap = GL_DEPTH_TEST) 86778 glDisable(cap = GL_SCISSOR_TEST) 86779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86780 glStencilMask(mask = 4294967295) 86781 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86782 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 86783 glActiveTexture(texture = GL_TEXTURE0) 86784 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 86785 glBindVertexArray(array = 2) 86786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 86787 glBufferData(target = GL_ARRAY_BUFFER, size = 145584, data = blob(145584), usage = GL_STREAM_DRAW) 86788 glEnableVertexAttribArray(index = 0) 86789 glEnableVertexAttribArray(index = 1) 86790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 86791 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 86792 glUniform1i(location = 12, v0 = 0) 86793 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 86794 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 86795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 86797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 86799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 86801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 86803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 86805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 86807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 86809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 86811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 86813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 86815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3291042, 0.3291042, 0.1645521, 0.4196078, 0.3291042, 0.3291042, 0.1645521, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 86817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044214, 0.3208766, 0.1727797, 0.4196078, 0.3044214, 0.3208766, 0.1727797, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 86819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2797386, 0.312649, 0.1810073, 0.4196078, 0.2797386, 0.312649, 0.1810073, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 86821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2550558, 0.3044214, 0.1892349, 0.4196078, 0.2550558, 0.3044214, 0.1892349, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 66) 86823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.230373, 0.2961938, 0.1974625, 0.4196078, 0.230373, 0.2961938, 0.1974625, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1864, count = 50) 86825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2056901, 0.2879662, 0.2056901, 0.4196078, 0.2056901, 0.2879662, 0.2056901, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1914, count = 50) 86827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1810073, 0.2797386, 0.2139177, 0.4196078, 0.1810073, 0.2797386, 0.2139177, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 50) 86829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1563245, 0.271511, 0.2221453, 0.4196078, 0.1563245, 0.271511, 0.2221453, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 34) 86831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1316417, 0.2632834, 0.230373, 0.4196078, 0.1316417, 0.2632834, 0.230373, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 34) 86833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1069589, 0.2550558, 0.2386006, 0.4196078, 0.1069589, 0.2550558, 0.2386006, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 2.153159, -1, 0, 0}) 86834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2082, count = 22) 86835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 154) 86837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2258, count = 138) 86839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 90) 86841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 90) 86843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2576, count = 90) 86845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 90) 86847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2756, count = 90) 86849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2846, count = 90) 86851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6705114, 0.6705114, 0.3352557, 0.854902, 0.6705114, 0.6705114, 0.3352557, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2936, count = 126) 86853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6068128, 0.6470435, 0.355371, 0.854902, 0.6068128, 0.6470435, 0.355371, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3062, count = 114) 86855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5431142, 0.6269282, 0.3754863, 0.854902, 0.5431142, 0.6269282, 0.3754863, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 78) 86857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4794156, 0.6068128, 0.3956017, 0.854902, 0.4794156, 0.6068128, 0.3956017, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 64) 86859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4190696, 0.5866975, 0.4190696, 0.854902, 0.4190696, 0.5866975, 0.4190696, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3318, count = 56) 86861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355371, 0.5632296, 0.439185, 0.854902, 0.355371, 0.5632296, 0.439185, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 46) 86863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2916724, 0.5431142, 0.4593003, 0.854902, 0.2916724, 0.5431142, 0.4593003, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 34) 86865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2279739, 0.5229989, 0.4794156, 0.854902, 0.2279739, 0.5229989, 0.4794156, 0.854902, 1, 1, 1, 1, 0, 0, 0, 1, 2.008071, -1, 0, 0}) 86866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 26) 86867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3480, count = 138) 86869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 90) 86871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3708, count = 90) 86873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5413303, 0.5413303, 0.2706651, 0.6901961, 0.5413303, 0.5413303, 0.2706651, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 82) 86875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059977, 0.4953172, 0.3139715, 0.6901961, 0.4059977, 0.4953172, 0.3139715, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 60) 86877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706651, 0.4493041, 0.3599846, 0.6901961, 0.2706651, 0.4493041, 0.3599846, 0.6901961, 1, 1, 1, 1, 0, 0, 0, 1, 3.746514, -1, 0, 0}) 86878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 38) 86879 glEnable(cap = GL_STENCIL_TEST) 86880 glStencilMask(mask = 255) 86881 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86882 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86884 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86885 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86886 glDisable(cap = GL_CULL_FACE) 86887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3978, count = 35) 86888 glEnable(cap = GL_CULL_FACE) 86889 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 86891 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86892 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4013, count = 72) 86894 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86895 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 4) 86897 glDisable(cap = GL_STENCIL_TEST) 86898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4089, count = 94) 86900 glEnable(cap = GL_STENCIL_TEST) 86901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86902 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86904 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86905 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86906 glDisable(cap = GL_CULL_FACE) 86907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4183, count = 16) 86908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4233, count = 16) 86909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4283, count = 16) 86910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4333, count = 16) 86911 glEnable(cap = GL_CULL_FACE) 86912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86914 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86915 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 34) 86917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 34) 86918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 34) 86919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 34) 86920 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86921 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4383, count = 4) 86923 glDisable(cap = GL_STENCIL_TEST) 86924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 58) 86926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 58) 86927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 86928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 86929 glEnable(cap = GL_STENCIL_TEST) 86930 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86931 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86933 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86934 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86935 glDisable(cap = GL_CULL_FACE) 86936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 83) 86937 glEnable(cap = GL_CULL_FACE) 86938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 86940 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86941 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4702, count = 168) 86943 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86944 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 4) 86946 glDisable(cap = GL_STENCIL_TEST) 86947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 86948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 202) 86949 glEnable(cap = GL_STENCIL_TEST) 86950 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86951 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86953 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86954 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86955 glDisable(cap = GL_CULL_FACE) 86956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5076, count = 16) 86957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5126, count = 16) 86958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5176, count = 16) 86959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5226, count = 16) 86960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 86961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 86962 glEnable(cap = GL_CULL_FACE) 86963 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 86965 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86966 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 34) 86968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 34) 86969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 34) 86970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 34) 86971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 86972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 86973 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86974 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 86975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 4) 86976 glDisable(cap = GL_STENCIL_TEST) 86977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 86978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 86979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 86980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 86981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 58) 86982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 86983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 86984 glEnable(cap = GL_STENCIL_TEST) 86985 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 86986 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 86987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 86988 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 86989 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 86990 glDisable(cap = GL_CULL_FACE) 86991 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5728, count = 69) 86992 glEnable(cap = GL_CULL_FACE) 86993 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 86994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 86995 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 86996 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 86997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5797, count = 140) 86998 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 86999 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5937, count = 4) 87001 glDisable(cap = GL_STENCIL_TEST) 87002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5941, count = 210) 87004 glEnable(cap = GL_STENCIL_TEST) 87005 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87006 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87008 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87009 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87010 glDisable(cap = GL_CULL_FACE) 87011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6151, count = 16) 87012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6201, count = 16) 87013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6251, count = 16) 87014 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6301, count = 16) 87015 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6351, count = 16) 87016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6401, count = 16) 87017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6451, count = 16) 87018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6501, count = 16) 87019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6551, count = 16) 87020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6601, count = 16) 87021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6651, count = 16) 87022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6701, count = 16) 87023 glEnable(cap = GL_CULL_FACE) 87024 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87026 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87027 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6167, count = 34) 87029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6217, count = 34) 87030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6267, count = 34) 87031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6317, count = 34) 87032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6367, count = 34) 87033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6417, count = 34) 87034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6467, count = 34) 87035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6517, count = 34) 87036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 34) 87037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 34) 87038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 34) 87039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 34) 87040 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87041 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6751, count = 4) 87043 glDisable(cap = GL_STENCIL_TEST) 87044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 58) 87046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 58) 87047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 58) 87048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 58) 87049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 58) 87050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7045, count = 58) 87051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7103, count = 58) 87052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7161, count = 58) 87053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7219, count = 58) 87054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7277, count = 58) 87055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7335, count = 58) 87056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7393, count = 58) 87057 glEnable(cap = GL_STENCIL_TEST) 87058 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87059 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87061 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87062 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87063 glDisable(cap = GL_CULL_FACE) 87064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7451, count = 282) 87065 glEnable(cap = GL_CULL_FACE) 87066 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9863645, 0.1645758, 0, 0, -0.1645758, 0.9863645, 0, 0, -132.2791, -346.4946, 1, 0, 0.9137255, 0, 0.7333333, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 87068 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87069 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7733, count = 590) 87071 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87072 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8323, count = 4) 87074 glDisable(cap = GL_STENCIL_TEST) 87075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 87076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8327, count = 650) 87077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8977, count = 40) 87079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9017, count = 82) 87080 glDisableVertexAttribArray(index = 0) 87081 glDisableVertexAttribArray(index = 1) 87082 glBindVertexArray(array = 0) 87083 glDisable(cap = GL_CULL_FACE) 87084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87085 glUseProgram(program = 0) 87086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 87088 glBindVertexArray(array = 0) 87089 glActiveTexture(texture = GL_TEXTURE0) 87090 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 87091 glDisable(cap = GL_DEPTH_TEST) 87092 glDisable(cap = GL_STENCIL_TEST) 87093 glDisable(cap = GL_SCISSOR_TEST) 87094 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87095 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 87096 glDepthMask(flag = GL_TRUE) 87097 glDepthFunc(func = GL_LESS) 87098 glClearDepth(depth = 1) 87099 glStencilMask(mask = 255) 87100 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87101 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87102 glDisable(cap = GL_BLEND) 87103 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 87104 glUseProgram(program = 0) 87105 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87106 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87107 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87108 glBindVertexArray(array = 1) 87109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 87110 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 87111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 87112 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 87113 glViewport(x = 0, y = 0, width = 375, height = 667) 87114 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 87115 glClearDepth(depth = 1) 87116 glEnable(cap = GL_DEPTH_TEST) 87117 glDepthFunc(func = GL_LESS) 87118 glDepthMask(flag = GL_TRUE) 87119 glDisable(cap = GL_BLEND) 87120 glDisable(cap = GL_CULL_FACE) 87121 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87122 glDisable(cap = GL_SCISSOR_TEST) 87123 glDisable(cap = GL_STENCIL_TEST) 87124 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 87125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 87126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 87127 glEnableVertexAttribArray(index = 0) 87128 glEnableVertexAttribArray(index = 1) 87129 glEnableVertexAttribArray(index = 2) 87130 glUseProgram(program = 4) 87131 glUniform1fv(location = 1, count = 1, value = &1) 87132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 87134 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 87135 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 87136 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 87137 glEnable(cap = GL_BLEND) 87138 glDepthMask(flag = GL_FALSE) 87139 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 87141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 87142 glUseProgram(program = 7) 87143 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 87144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87146 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87147 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 87148 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 87149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 87150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 87151 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 87152 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 87153 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 87154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 87158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 87159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 87160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 87161 glUseProgram(program = 10) 87162 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 87163 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 87164 glUniform1fv(location = 2, count = 1, value = &0.1851852) 87165 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 87166 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 87167 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87168 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 87169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87170 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87171 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 87172 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 87173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 87174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 87175 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87176 glUseProgram(program = 4) 87177 glUniform1fv(location = 1, count = 1, value = &0.5) 87178 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 87180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 87181 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 87182 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 87183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 87184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 87185 glUseProgram(program = 10) 87186 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 87187 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 87188 glUniform1fv(location = 2, count = 1, value = &0.1851852) 87189 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 87190 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 87191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87192 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 87193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87194 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 87196 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 87197 glDisableVertexAttribArray(index = 0) 87198 glDisableVertexAttribArray(index = 1) 87199 glDisableVertexAttribArray(index = 2) 87200 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87201 glDisable(cap = GL_STENCIL_TEST) 87202 glDisable(cap = GL_SCISSOR_TEST) 87203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 87205 glDepthMask(flag = GL_TRUE) 87206 glBindVertexArray(array = 0) 87207 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 87208 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 87209 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 87210 glViewport(x = 0, y = 0, width = 375, height = 640) 87211 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 87212 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 87213 glUseProgram(program = 1) 87214 glEnable(cap = GL_CULL_FACE) 87215 glCullFace(mode = GL_BACK) 87216 glFrontFace(mode = GL_CCW) 87217 glEnable(cap = GL_BLEND) 87218 glDisable(cap = GL_DEPTH_TEST) 87219 glDisable(cap = GL_SCISSOR_TEST) 87220 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87221 glStencilMask(mask = 4294967295) 87222 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 87224 glActiveTexture(texture = GL_TEXTURE0) 87225 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 87226 glBindVertexArray(array = 2) 87227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 87228 glBufferData(target = GL_ARRAY_BUFFER, size = 145520, data = blob(145520), usage = GL_STREAM_DRAW) 87229 glEnableVertexAttribArray(index = 0) 87230 glEnableVertexAttribArray(index = 1) 87231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87232 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87233 glUniform1i(location = 12, v0 = 0) 87234 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 87235 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 87236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 87238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 87240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 87242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 87244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 87246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 87248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 87250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 87252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 87254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 87256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3352557, 0.3352557, 0.1676278, 0.427451, 0.3352557, 0.3352557, 0.1676278, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 87258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3101115, 0.3268743, 0.1760092, 0.427451, 0.3101115, 0.3268743, 0.1760092, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 87260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2849673, 0.3184929, 0.1843906, 0.427451, 0.2849673, 0.3184929, 0.1843906, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 87262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2598231, 0.3101115, 0.192772, 0.427451, 0.2598231, 0.3101115, 0.192772, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 70) 87264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.234679, 0.3017301, 0.2011534, 0.427451, 0.234679, 0.3017301, 0.2011534, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 50) 87266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2095348, 0.2933487, 0.2095348, 0.427451, 0.2095348, 0.2933487, 0.2095348, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 50) 87268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1843906, 0.2849673, 0.2179162, 0.427451, 0.1843906, 0.2849673, 0.2179162, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 50) 87270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1592464, 0.2765859, 0.2262976, 0.427451, 0.1592464, 0.2765859, 0.2262976, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2018, count = 34) 87272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1341023, 0.2682045, 0.234679, 0.427451, 0.1341023, 0.2682045, 0.234679, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 34) 87274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1089581, 0.2598231, 0.2430604, 0.427451, 0.1089581, 0.2598231, 0.2430604, 0.427451, 1, 1, 1, 1, 0, 0, 0, 1, 2.189387, -1, 0, 0}) 87275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2086, count = 26) 87276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2112, count = 154) 87278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2266, count = 138) 87280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2404, count = 90) 87282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2494, count = 90) 87284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2584, count = 90) 87286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2674, count = 90) 87288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2764, count = 90) 87290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2854, count = 90) 87292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 0.6612841, 0.6612841, 0.3306421, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2944, count = 126) 87294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5984622, 0.6381392, 0.3504806, 0.8431373, 0.5984622, 0.6381392, 0.3504806, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3070, count = 102) 87296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5356402, 0.6183007, 0.3703191, 0.8431373, 0.5356402, 0.6183007, 0.3703191, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3172, count = 78) 87298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728182, 0.5984622, 0.3901576, 0.8431373, 0.4728182, 0.5984622, 0.3901576, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3250, count = 64) 87300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4133026, 0.5786237, 0.4133026, 0.8431373, 0.4133026, 0.5786237, 0.4133026, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 56) 87302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3504806, 0.5554787, 0.4331411, 0.8431373, 0.3504806, 0.5554787, 0.4331411, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3370, count = 46) 87304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2876586, 0.5356402, 0.4529797, 0.8431373, 0.2876586, 0.5356402, 0.4529797, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3416, count = 34) 87306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2248366, 0.5158017, 0.4728182, 0.8431373, 0.2248366, 0.5158017, 0.4728182, 0.8431373, 1, 1, 1, 1, 0, 0, 0, 1, 1.987105, -1, 0, 0}) 87307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 26) 87308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 138) 87310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 90) 87312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 90) 87314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3794, count = 82) 87316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4036909, 0.4925029, 0.3121876, 0.6862745, 0.4036909, 0.4925029, 0.3121876, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3876, count = 60) 87318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2691273, 0.4467513, 0.3579393, 0.6862745, 0.2691273, 0.4467513, 0.3579393, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.723131, -1, 0, 0}) 87319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3936, count = 38) 87320 glEnable(cap = GL_STENCIL_TEST) 87321 glStencilMask(mask = 255) 87322 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87323 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87325 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87326 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87327 glDisable(cap = GL_CULL_FACE) 87328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3974, count = 35) 87329 glEnable(cap = GL_CULL_FACE) 87330 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 87332 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87333 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4009, count = 72) 87335 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87336 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 4) 87338 glDisable(cap = GL_STENCIL_TEST) 87339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 94) 87341 glEnable(cap = GL_STENCIL_TEST) 87342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87343 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87345 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87346 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87347 glDisable(cap = GL_CULL_FACE) 87348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4179, count = 16) 87349 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4229, count = 16) 87350 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4279, count = 16) 87351 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4329, count = 16) 87352 glEnable(cap = GL_CULL_FACE) 87353 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87355 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87356 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4195, count = 34) 87358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4245, count = 34) 87359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 34) 87360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 34) 87361 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87362 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 4) 87364 glDisable(cap = GL_STENCIL_TEST) 87365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4383, count = 58) 87367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 58) 87368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 58) 87369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 58) 87370 glEnable(cap = GL_STENCIL_TEST) 87371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87376 glDisable(cap = GL_CULL_FACE) 87377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4615, count = 83) 87378 glEnable(cap = GL_CULL_FACE) 87379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 87381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4698, count = 168) 87384 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87385 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4866, count = 4) 87387 glDisable(cap = GL_STENCIL_TEST) 87388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 202) 87390 glEnable(cap = GL_STENCIL_TEST) 87391 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87392 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87394 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87395 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87396 glDisable(cap = GL_CULL_FACE) 87397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5072, count = 16) 87398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5122, count = 16) 87399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5172, count = 16) 87400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5222, count = 16) 87401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 87402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 87403 glEnable(cap = GL_CULL_FACE) 87404 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87406 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87407 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 34) 87409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 34) 87410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 34) 87411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 34) 87412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 87413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 87414 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87415 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 4) 87417 glDisable(cap = GL_STENCIL_TEST) 87418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 58) 87420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 58) 87421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5492, count = 58) 87422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 58) 87423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5608, count = 58) 87424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5666, count = 58) 87425 glEnable(cap = GL_STENCIL_TEST) 87426 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87427 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87429 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87430 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87431 glDisable(cap = GL_CULL_FACE) 87432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5724, count = 69) 87433 glEnable(cap = GL_CULL_FACE) 87434 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 87436 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87437 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5793, count = 140) 87439 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87440 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5933, count = 4) 87442 glDisable(cap = GL_STENCIL_TEST) 87443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5937, count = 210) 87445 glEnable(cap = GL_STENCIL_TEST) 87446 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87447 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87449 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87450 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87451 glDisable(cap = GL_CULL_FACE) 87452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6147, count = 16) 87453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6197, count = 16) 87454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6247, count = 16) 87455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6297, count = 16) 87456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6347, count = 16) 87457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6397, count = 16) 87458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6447, count = 16) 87459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6497, count = 16) 87460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6547, count = 16) 87461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6597, count = 16) 87462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6647, count = 16) 87463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6697, count = 16) 87464 glEnable(cap = GL_CULL_FACE) 87465 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87467 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87468 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6163, count = 34) 87470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6213, count = 34) 87471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6263, count = 34) 87472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 34) 87473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 34) 87474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6413, count = 34) 87475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6463, count = 34) 87476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 34) 87477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 34) 87478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 34) 87479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 34) 87480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 34) 87481 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87482 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 4) 87484 glDisable(cap = GL_STENCIL_TEST) 87485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6751, count = 58) 87487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 58) 87488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 58) 87489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 58) 87490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 58) 87491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 87492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 87493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 87494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 87495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7273, count = 58) 87496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7331, count = 58) 87497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 58) 87498 glEnable(cap = GL_STENCIL_TEST) 87499 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87500 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87502 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87503 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87504 glDisable(cap = GL_CULL_FACE) 87505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7447, count = 282) 87506 glEnable(cap = GL_CULL_FACE) 87507 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9855466, 0.1694045, 0, 0, -0.1694045, 0.9855466, 0, 0, -130.5805, -347.1383, 1, 0, 0.9254902, 0, 0.7411765, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 87509 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87510 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7729, count = 590) 87512 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87513 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8319, count = 4) 87515 glDisable(cap = GL_STENCIL_TEST) 87516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 87517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8323, count = 650) 87518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8973, count = 40) 87520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9013, count = 82) 87521 glDisableVertexAttribArray(index = 0) 87522 glDisableVertexAttribArray(index = 1) 87523 glBindVertexArray(array = 0) 87524 glDisable(cap = GL_CULL_FACE) 87525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87526 glUseProgram(program = 0) 87527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 87529 glBindVertexArray(array = 0) 87530 glActiveTexture(texture = GL_TEXTURE0) 87531 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 87532 glDisable(cap = GL_DEPTH_TEST) 87533 glDisable(cap = GL_STENCIL_TEST) 87534 glDisable(cap = GL_SCISSOR_TEST) 87535 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87536 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 87537 glDepthMask(flag = GL_TRUE) 87538 glDepthFunc(func = GL_LESS) 87539 glClearDepth(depth = 1) 87540 glStencilMask(mask = 255) 87541 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87542 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87543 glDisable(cap = GL_BLEND) 87544 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 87545 glUseProgram(program = 0) 87546 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87547 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87548 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87549 glBindVertexArray(array = 1) 87550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 87551 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 87552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 87553 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 87554 glViewport(x = 0, y = 0, width = 375, height = 667) 87555 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 87556 glClearDepth(depth = 1) 87557 glEnable(cap = GL_DEPTH_TEST) 87558 glDepthFunc(func = GL_LESS) 87559 glDepthMask(flag = GL_TRUE) 87560 glDisable(cap = GL_BLEND) 87561 glDisable(cap = GL_CULL_FACE) 87562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87563 glDisable(cap = GL_SCISSOR_TEST) 87564 glDisable(cap = GL_STENCIL_TEST) 87565 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 87566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 87567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 87568 glEnableVertexAttribArray(index = 0) 87569 glEnableVertexAttribArray(index = 1) 87570 glEnableVertexAttribArray(index = 2) 87571 glUseProgram(program = 4) 87572 glUniform1fv(location = 1, count = 1, value = &1) 87573 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 87575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 87576 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 87577 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 87578 glEnable(cap = GL_BLEND) 87579 glDepthMask(flag = GL_FALSE) 87580 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 87582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 87583 glUseProgram(program = 7) 87584 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 87585 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87587 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87588 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 87589 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 87590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 87591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 87592 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 87593 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 87594 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 87595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87597 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87598 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 87599 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 87600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 87601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 87602 glUseProgram(program = 10) 87603 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 87604 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 87605 glUniform1fv(location = 2, count = 1, value = &0.1851852) 87606 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 87607 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 87608 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87609 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 87610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87611 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87612 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 87613 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 87614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 87615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 87616 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87617 glUseProgram(program = 4) 87618 glUniform1fv(location = 1, count = 1, value = &0.5) 87619 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 87621 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 87622 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 87623 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 87624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 87625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 87626 glUseProgram(program = 10) 87627 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 87628 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 87629 glUniform1fv(location = 2, count = 1, value = &0.1851852) 87630 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 87631 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 87632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 87633 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 87634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87635 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87636 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 87637 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 87638 glDisableVertexAttribArray(index = 0) 87639 glDisableVertexAttribArray(index = 1) 87640 glDisableVertexAttribArray(index = 2) 87641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 87642 glDisable(cap = GL_STENCIL_TEST) 87643 glDisable(cap = GL_SCISSOR_TEST) 87644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 87646 glDepthMask(flag = GL_TRUE) 87647 glBindVertexArray(array = 0) 87648 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 87649 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 87650 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 87651 glViewport(x = 0, y = 0, width = 375, height = 640) 87652 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 87653 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 87654 glUseProgram(program = 1) 87655 glEnable(cap = GL_CULL_FACE) 87656 glCullFace(mode = GL_BACK) 87657 glFrontFace(mode = GL_CCW) 87658 glEnable(cap = GL_BLEND) 87659 glDisable(cap = GL_DEPTH_TEST) 87660 glDisable(cap = GL_SCISSOR_TEST) 87661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87662 glStencilMask(mask = 4294967295) 87663 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87664 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 87665 glActiveTexture(texture = GL_TEXTURE0) 87666 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 87667 glBindVertexArray(array = 2) 87668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 87669 glBufferData(target = GL_ARRAY_BUFFER, size = 145744, data = blob(145744), usage = GL_STREAM_DRAW) 87670 glEnableVertexAttribArray(index = 0) 87671 glEnableVertexAttribArray(index = 1) 87672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 87673 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 87674 glUniform1i(location = 12, v0 = 0) 87675 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 87676 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 87677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 87679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 87681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 87683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 87685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 87687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 87689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 87691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 87693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 87695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 87697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3444829, 0.3444829, 0.1722414, 0.4392157, 0.3444829, 0.3444829, 0.1722414, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 87699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3186467, 0.3358708, 0.1808535, 0.4392157, 0.3186467, 0.3358708, 0.1808535, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 87701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2928105, 0.3272588, 0.1894656, 0.4392157, 0.2928105, 0.3272588, 0.1894656, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 87703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2669742, 0.3186467, 0.1980777, 0.4392157, 0.2669742, 0.3186467, 0.1980777, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 87705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241138, 0.3100346, 0.2066897, 0.4392157, 0.241138, 0.3100346, 0.2066897, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 87707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2153018, 0.3014225, 0.2153018, 0.4392157, 0.2153018, 0.3014225, 0.2153018, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 87709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1894656, 0.2928105, 0.2239139, 0.4392157, 0.1894656, 0.2928105, 0.2239139, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 87711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1636294, 0.2841984, 0.232526, 0.4392157, 0.1636294, 0.2841984, 0.232526, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 87713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377932, 0.2755863, 0.241138, 0.4392157, 0.1377932, 0.2755863, 0.241138, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 87715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1119569, 0.2669742, 0.2497501, 0.4392157, 0.1119569, 0.2669742, 0.2497501, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.242232, -1, 0, 0}) 87716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 87717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 87719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 138) 87721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2416, count = 106) 87723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2522, count = 90) 87725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 90) 87727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 87729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 87731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 90) 87733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6489812, 0.6489812, 0.3244906, 0.827451, 0.6489812, 0.6489812, 0.3244906, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 126) 87735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.587328, 0.6262668, 0.34396, 0.827451, 0.587328, 0.6262668, 0.34396, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 90) 87737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5256748, 0.6067974, 0.3634295, 0.827451, 0.5256748, 0.6067974, 0.3634295, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3188, count = 88) 87739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4640216, 0.587328, 0.3828989, 0.827451, 0.4640216, 0.587328, 0.3828989, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 56) 87741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4056132, 0.5678585, 0.4056132, 0.827451, 0.4056132, 0.5678585, 0.4056132, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 56) 87743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.34396, 0.5451442, 0.4250827, 0.827451, 0.34396, 0.5451442, 0.4250827, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 42) 87745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2823068, 0.5256748, 0.4445521, 0.827451, 0.2823068, 0.5256748, 0.4445521, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3430, count = 34) 87747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2206536, 0.5062053, 0.4640216, 0.827451, 0.2206536, 0.5062053, 0.4640216, 0.827451, 1, 1, 1, 1, 0, 0, 0, 1, 1.955857, -1, 0, 0}) 87748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3464, count = 26) 87749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 138) 87751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 90) 87753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3718, count = 90) 87755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5321031, 0.5321031, 0.2660515, 0.6784314, 0.5321031, 0.5321031, 0.2660515, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3808, count = 82) 87757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3990773, 0.4868743, 0.3086198, 0.6784314, 0.3990773, 0.4868743, 0.3086198, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3890, count = 60) 87759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2660515, 0.4416455, 0.3538485, 0.6784314, 0.2660515, 0.4416455, 0.3538485, 0.6784314, 1, 1, 1, 1, 0, 0, 0, 1, 3.689401, -1, 0, 0}) 87760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3950, count = 38) 87761 glEnable(cap = GL_STENCIL_TEST) 87762 glStencilMask(mask = 255) 87763 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87764 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87766 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87767 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87768 glDisable(cap = GL_CULL_FACE) 87769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3988, count = 35) 87770 glEnable(cap = GL_CULL_FACE) 87771 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 87773 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87774 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4023, count = 72) 87776 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87777 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4095, count = 4) 87779 glDisable(cap = GL_STENCIL_TEST) 87780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4099, count = 94) 87782 glEnable(cap = GL_STENCIL_TEST) 87783 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87784 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87786 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87787 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87788 glDisable(cap = GL_CULL_FACE) 87789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4193, count = 16) 87790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4243, count = 16) 87791 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4293, count = 16) 87792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4343, count = 16) 87793 glEnable(cap = GL_CULL_FACE) 87794 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87796 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87797 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 34) 87799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 34) 87800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 34) 87801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4359, count = 34) 87802 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87803 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 4) 87805 glDisable(cap = GL_STENCIL_TEST) 87806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 58) 87808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 58) 87809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 58) 87810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 58) 87811 glEnable(cap = GL_STENCIL_TEST) 87812 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87813 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87815 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87816 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87817 glDisable(cap = GL_CULL_FACE) 87818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4629, count = 83) 87819 glEnable(cap = GL_CULL_FACE) 87820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 87822 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87823 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4712, count = 168) 87825 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87826 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4880, count = 4) 87828 glDisable(cap = GL_STENCIL_TEST) 87829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4884, count = 202) 87831 glEnable(cap = GL_STENCIL_TEST) 87832 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87833 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87835 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87836 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87837 glDisable(cap = GL_CULL_FACE) 87838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5086, count = 16) 87839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5136, count = 16) 87840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5186, count = 16) 87841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 87842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 87843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 87844 glEnable(cap = GL_CULL_FACE) 87845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87847 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87848 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5102, count = 34) 87850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5152, count = 34) 87851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 34) 87852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 87853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 87854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 87855 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87856 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5386, count = 4) 87858 glDisable(cap = GL_STENCIL_TEST) 87859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 58) 87861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 58) 87862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 58) 87863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 58) 87864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 58) 87865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 58) 87866 glEnable(cap = GL_STENCIL_TEST) 87867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87872 glDisable(cap = GL_CULL_FACE) 87873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5738, count = 69) 87874 glEnable(cap = GL_CULL_FACE) 87875 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 87877 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87878 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5807, count = 140) 87880 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87881 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5947, count = 4) 87883 glDisable(cap = GL_STENCIL_TEST) 87884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 87885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5951, count = 210) 87886 glEnable(cap = GL_STENCIL_TEST) 87887 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87888 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87890 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87891 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87892 glDisable(cap = GL_CULL_FACE) 87893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6161, count = 16) 87894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6211, count = 16) 87895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6261, count = 16) 87896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6311, count = 16) 87897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6361, count = 16) 87898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6411, count = 16) 87899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6461, count = 16) 87900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6511, count = 16) 87901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6561, count = 16) 87902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6611, count = 16) 87903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6661, count = 16) 87904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6711, count = 16) 87905 glEnable(cap = GL_CULL_FACE) 87906 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87908 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87909 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6177, count = 34) 87911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6227, count = 34) 87912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6277, count = 34) 87913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6327, count = 34) 87914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6377, count = 34) 87915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6427, count = 34) 87916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6477, count = 34) 87917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6527, count = 34) 87918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6577, count = 34) 87919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6627, count = 34) 87920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6677, count = 34) 87921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6727, count = 34) 87922 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87923 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6761, count = 4) 87925 glDisable(cap = GL_STENCIL_TEST) 87926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 87927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 58) 87928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 58) 87929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6881, count = 58) 87930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 58) 87931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6997, count = 58) 87932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7055, count = 58) 87933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7113, count = 58) 87934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7171, count = 58) 87935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7229, count = 58) 87936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7287, count = 58) 87937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 58) 87938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7403, count = 58) 87939 glEnable(cap = GL_STENCIL_TEST) 87940 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87941 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 87942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 87943 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 87944 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 87945 glDisable(cap = GL_CULL_FACE) 87946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7461, count = 282) 87947 glEnable(cap = GL_CULL_FACE) 87948 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9843431, 0.1762632, 0, 0, -0.1762632, 0.9843431, 0, 0, -128.1601, -348.0392, 1, 0, 0.9372549, 0, 0.7529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 87950 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 87951 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7743, count = 590) 87953 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 87954 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 87955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8333, count = 4) 87956 glDisable(cap = GL_STENCIL_TEST) 87957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 87958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8337, count = 650) 87959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 87960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8987, count = 40) 87961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9027, count = 82) 87962 glDisableVertexAttribArray(index = 0) 87963 glDisableVertexAttribArray(index = 1) 87964 glBindVertexArray(array = 0) 87965 glDisable(cap = GL_CULL_FACE) 87966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87967 glUseProgram(program = 0) 87968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 87969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 87970 glBindVertexArray(array = 0) 87971 glActiveTexture(texture = GL_TEXTURE0) 87972 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 87973 glDisable(cap = GL_DEPTH_TEST) 87974 glDisable(cap = GL_STENCIL_TEST) 87975 glDisable(cap = GL_SCISSOR_TEST) 87976 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 87977 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 87978 glDepthMask(flag = GL_TRUE) 87979 glDepthFunc(func = GL_LESS) 87980 glClearDepth(depth = 1) 87981 glStencilMask(mask = 255) 87982 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 87983 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 87984 glDisable(cap = GL_BLEND) 87985 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 87986 glUseProgram(program = 0) 87987 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87989 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 87990 glBindVertexArray(array = 1) 87991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 87992 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 87993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 87994 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 87995 glViewport(x = 0, y = 0, width = 375, height = 667) 87996 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 87997 glClearDepth(depth = 1) 87998 glEnable(cap = GL_DEPTH_TEST) 87999 glDepthFunc(func = GL_LESS) 88000 glDepthMask(flag = GL_TRUE) 88001 glDisable(cap = GL_BLEND) 88002 glDisable(cap = GL_CULL_FACE) 88003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88004 glDisable(cap = GL_SCISSOR_TEST) 88005 glDisable(cap = GL_STENCIL_TEST) 88006 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 88008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 88009 glEnableVertexAttribArray(index = 0) 88010 glEnableVertexAttribArray(index = 1) 88011 glEnableVertexAttribArray(index = 2) 88012 glUseProgram(program = 4) 88013 glUniform1fv(location = 1, count = 1, value = &1) 88014 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88015 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88016 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88017 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 88018 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88019 glEnable(cap = GL_BLEND) 88020 glDepthMask(flag = GL_FALSE) 88021 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 88023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 88024 glUseProgram(program = 7) 88025 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 88026 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88029 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 88030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 88032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 88033 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 88034 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 88035 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 88036 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 88040 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 88041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 88042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 88043 glUseProgram(program = 10) 88044 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88045 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 88046 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88047 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88048 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 88049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88050 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88053 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 88054 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 88055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 88056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 88057 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88058 glUseProgram(program = 4) 88059 glUniform1fv(location = 1, count = 1, value = &0.5) 88060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88062 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 88064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 88065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 88066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 88067 glUseProgram(program = 10) 88068 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88069 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 88070 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88071 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88072 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 88073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88074 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88077 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 88078 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 88079 glDisableVertexAttribArray(index = 0) 88080 glDisableVertexAttribArray(index = 1) 88081 glDisableVertexAttribArray(index = 2) 88082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88083 glDisable(cap = GL_STENCIL_TEST) 88084 glDisable(cap = GL_SCISSOR_TEST) 88085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 88087 glDepthMask(flag = GL_TRUE) 88088 glBindVertexArray(array = 0) 88089 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 88090 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 88091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88092 glBindVertexArray(array = 1) 88093 glViewport(x = 0, y = 0, width = 375, height = 667) 88094 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 88095 glClearDepth(depth = 1) 88096 glEnable(cap = GL_DEPTH_TEST) 88097 glDepthFunc(func = GL_LESS) 88098 glDepthMask(flag = GL_TRUE) 88099 glDisable(cap = GL_BLEND) 88100 glDisable(cap = GL_CULL_FACE) 88101 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88102 glDisable(cap = GL_SCISSOR_TEST) 88103 glDisable(cap = GL_STENCIL_TEST) 88104 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 88106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 88107 glEnableVertexAttribArray(index = 0) 88108 glEnableVertexAttribArray(index = 1) 88109 glEnableVertexAttribArray(index = 2) 88110 glUseProgram(program = 4) 88111 glUniform1fv(location = 1, count = 1, value = &1) 88112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 88116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88117 glEnable(cap = GL_BLEND) 88118 glDepthMask(flag = GL_FALSE) 88119 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 88121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 88122 glUseProgram(program = 7) 88123 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 88124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88126 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 88128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 88130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 88131 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 88132 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 88133 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 88134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88136 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88137 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 88138 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 88139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 88140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 88141 glUseProgram(program = 10) 88142 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88143 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 88144 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88145 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88146 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 88147 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88148 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88150 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88151 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 88152 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 88153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 88154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 88155 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88156 glUseProgram(program = 4) 88157 glUniform1fv(location = 1, count = 1, value = &0.5) 88158 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88159 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88160 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88161 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 88162 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 88163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 88164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 88165 glUseProgram(program = 10) 88166 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88167 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 88168 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88169 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88170 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 88171 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88172 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88174 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 88176 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 88177 glDisableVertexAttribArray(index = 0) 88178 glDisableVertexAttribArray(index = 1) 88179 glDisableVertexAttribArray(index = 2) 88180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88181 glDisable(cap = GL_STENCIL_TEST) 88182 glDisable(cap = GL_SCISSOR_TEST) 88183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 88185 glDepthMask(flag = GL_TRUE) 88186 glBindVertexArray(array = 0) 88187 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 88188 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 88189 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 88190 glViewport(x = 0, y = 0, width = 375, height = 640) 88191 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 88192 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88193 glUseProgram(program = 1) 88194 glEnable(cap = GL_CULL_FACE) 88195 glCullFace(mode = GL_BACK) 88196 glFrontFace(mode = GL_CCW) 88197 glEnable(cap = GL_BLEND) 88198 glDisable(cap = GL_DEPTH_TEST) 88199 glDisable(cap = GL_SCISSOR_TEST) 88200 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88201 glStencilMask(mask = 4294967295) 88202 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88203 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 88204 glActiveTexture(texture = GL_TEXTURE0) 88205 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 88206 glBindVertexArray(array = 2) 88207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 88208 glBufferData(target = GL_ARRAY_BUFFER, size = 145712, data = blob(145712), usage = GL_STREAM_DRAW) 88209 glEnableVertexAttribArray(index = 0) 88210 glEnableVertexAttribArray(index = 1) 88211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88212 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88213 glUniform1i(location = 12, v0 = 0) 88214 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 88215 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 88216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 88218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 88220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 88222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 88224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 88226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 88228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 88230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 88232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 88234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 88236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3567859, 0.3567859, 0.1783929, 0.454902, 0.3567859, 0.3567859, 0.1783929, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 88238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3300269, 0.3478662, 0.1873126, 0.454902, 0.3300269, 0.3478662, 0.1873126, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 88240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.303268, 0.3389466, 0.1962322, 0.454902, 0.303268, 0.3389466, 0.1962322, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 88242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.276509, 0.3300269, 0.2051519, 0.454902, 0.276509, 0.3300269, 0.2051519, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 88244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2497501, 0.3211073, 0.2140715, 0.454902, 0.2497501, 0.3211073, 0.2140715, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 88246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2229912, 0.3121876, 0.2229912, 0.454902, 0.2229912, 0.3121876, 0.2229912, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 88248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1962322, 0.303268, 0.2319108, 0.454902, 0.1962322, 0.303268, 0.2319108, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 88250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1694733, 0.2943483, 0.2408305, 0.454902, 0.1694733, 0.2943483, 0.2408305, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 88252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1427144, 0.2854287, 0.2497501, 0.454902, 0.1427144, 0.2854287, 0.2497501, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 88254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1159554, 0.276509, 0.2586698, 0.454902, 0.1159554, 0.276509, 0.2586698, 0.454902, 1, 1, 1, 1, 0, 0, 0, 1, 2.300621, -1, 0, 0}) 88255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 88256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 88258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 138) 88260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2416, count = 106) 88262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2522, count = 90) 88264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 90) 88266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 88268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 88270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 90) 88272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 0.6336025, 0.6336025, 0.3168012, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 126) 88274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5734103, 0.6114264, 0.3358093, 0.8078431, 0.5734103, 0.6114264, 0.3358093, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 78) 88276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.513218, 0.5924183, 0.3548174, 0.8078431, 0.513218, 0.5924183, 0.3548174, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 88) 88278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4530258, 0.5734103, 0.3738255, 0.8078431, 0.4530258, 0.5734103, 0.3738255, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3264, count = 56) 88280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3960015, 0.5544022, 0.3960015, 0.8078431, 0.3960015, 0.5544022, 0.3960015, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 56) 88282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358093, 0.5322261, 0.4150096, 0.8078431, 0.3358093, 0.5322261, 0.4150096, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 42) 88284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2756171, 0.513218, 0.4340177, 0.8078431, 0.2756171, 0.513218, 0.4340177, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3418, count = 34) 88286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2154249, 0.4942099, 0.4530258, 0.8078431, 0.2154249, 0.4942099, 0.4530258, 0.8078431, 1, 1, 1, 1, 0, 0, 0, 1, 1.920509, -1, 0, 0}) 88287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 26) 88288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 138) 88290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 90) 88292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 90) 88294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3796, count = 82) 88296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3944637, 0.4812457, 0.3050519, 0.6705883, 0.3944637, 0.4812457, 0.3050519, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3878, count = 60) 88298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2629758, 0.4365398, 0.3497578, 0.6705883, 0.2629758, 0.4365398, 0.3497578, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 3.652594, -1, 0, 0}) 88299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 38) 88300 glEnable(cap = GL_STENCIL_TEST) 88301 glStencilMask(mask = 255) 88302 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88303 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88305 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88306 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88307 glDisable(cap = GL_CULL_FACE) 88308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3976, count = 35) 88309 glEnable(cap = GL_CULL_FACE) 88310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 88312 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88313 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4011, count = 72) 88315 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88316 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 4) 88318 glDisable(cap = GL_STENCIL_TEST) 88319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4087, count = 94) 88321 glEnable(cap = GL_STENCIL_TEST) 88322 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88323 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88325 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88326 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88327 glDisable(cap = GL_CULL_FACE) 88328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4181, count = 16) 88329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4231, count = 16) 88330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4281, count = 16) 88331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4331, count = 16) 88332 glEnable(cap = GL_CULL_FACE) 88333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88335 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88336 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4197, count = 34) 88338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 34) 88339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4297, count = 34) 88340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4347, count = 34) 88341 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88342 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 4) 88344 glDisable(cap = GL_STENCIL_TEST) 88345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 58) 88347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 58) 88348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4501, count = 58) 88349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 58) 88350 glEnable(cap = GL_STENCIL_TEST) 88351 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88352 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88354 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88355 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88356 glDisable(cap = GL_CULL_FACE) 88357 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4617, count = 83) 88358 glEnable(cap = GL_CULL_FACE) 88359 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 88361 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88362 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4700, count = 168) 88364 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88365 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 4) 88367 glDisable(cap = GL_STENCIL_TEST) 88368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4872, count = 202) 88370 glEnable(cap = GL_STENCIL_TEST) 88371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88376 glDisable(cap = GL_CULL_FACE) 88377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5074, count = 16) 88378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5124, count = 16) 88379 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5174, count = 16) 88380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5224, count = 16) 88381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5274, count = 16) 88382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5324, count = 16) 88383 glEnable(cap = GL_CULL_FACE) 88384 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88386 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 34) 88389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 34) 88390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5190, count = 34) 88391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 34) 88392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 34) 88393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 34) 88394 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88395 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 4) 88397 glDisable(cap = GL_STENCIL_TEST) 88398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 58) 88400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5436, count = 58) 88401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 58) 88402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 58) 88403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5610, count = 58) 88404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5668, count = 58) 88405 glEnable(cap = GL_STENCIL_TEST) 88406 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88407 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88409 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88410 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88411 glDisable(cap = GL_CULL_FACE) 88412 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5726, count = 71) 88413 glEnable(cap = GL_CULL_FACE) 88414 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 88416 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88417 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5797, count = 144) 88419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5941, count = 4) 88422 glDisable(cap = GL_STENCIL_TEST) 88423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5945, count = 214) 88425 glEnable(cap = GL_STENCIL_TEST) 88426 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88427 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88429 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88430 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88431 glDisable(cap = GL_CULL_FACE) 88432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6159, count = 16) 88433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6209, count = 16) 88434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6259, count = 16) 88435 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6309, count = 16) 88436 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6359, count = 16) 88437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6409, count = 16) 88438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6459, count = 16) 88439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6509, count = 16) 88440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6559, count = 16) 88441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6609, count = 16) 88442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6659, count = 16) 88443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6709, count = 16) 88444 glEnable(cap = GL_CULL_FACE) 88445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88447 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88448 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 34) 88450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 34) 88451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6275, count = 34) 88452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6325, count = 34) 88453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6375, count = 34) 88454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 34) 88455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6475, count = 34) 88456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6525, count = 34) 88457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6575, count = 34) 88458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 34) 88459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 34) 88460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6725, count = 34) 88461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 4) 88464 glDisable(cap = GL_STENCIL_TEST) 88465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 58) 88467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 58) 88468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6879, count = 58) 88469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6937, count = 58) 88470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6995, count = 58) 88471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 58) 88472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7111, count = 58) 88473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7169, count = 58) 88474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7227, count = 58) 88475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7285, count = 58) 88476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7343, count = 58) 88477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7401, count = 58) 88478 glEnable(cap = GL_STENCIL_TEST) 88479 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88480 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88482 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88483 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88484 glDisable(cap = GL_CULL_FACE) 88485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7459, count = 282) 88486 glEnable(cap = GL_CULL_FACE) 88487 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9830003, 0.183604, 0, 0, -0.183604, 0.9830003, 0, 0, -125.5593, -348.9858, 1, 0, 0.945098, 0, 0.7607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 88489 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88490 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7741, count = 590) 88492 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88493 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8331, count = 4) 88495 glDisable(cap = GL_STENCIL_TEST) 88496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 88497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8335, count = 650) 88498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8985, count = 40) 88500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9025, count = 82) 88501 glDisableVertexAttribArray(index = 0) 88502 glDisableVertexAttribArray(index = 1) 88503 glBindVertexArray(array = 0) 88504 glDisable(cap = GL_CULL_FACE) 88505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88506 glUseProgram(program = 0) 88507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 88509 glBindVertexArray(array = 0) 88510 glActiveTexture(texture = GL_TEXTURE0) 88511 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 88512 glDisable(cap = GL_DEPTH_TEST) 88513 glDisable(cap = GL_STENCIL_TEST) 88514 glDisable(cap = GL_SCISSOR_TEST) 88515 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88516 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 88517 glDepthMask(flag = GL_TRUE) 88518 glDepthFunc(func = GL_LESS) 88519 glClearDepth(depth = 1) 88520 glStencilMask(mask = 255) 88521 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88522 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88523 glDisable(cap = GL_BLEND) 88524 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 88525 glUseProgram(program = 0) 88526 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88527 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88528 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88529 glBindVertexArray(array = 1) 88530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 88531 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 88532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 88533 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 88534 glViewport(x = 0, y = 0, width = 375, height = 667) 88535 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 88536 glClearDepth(depth = 1) 88537 glEnable(cap = GL_DEPTH_TEST) 88538 glDepthFunc(func = GL_LESS) 88539 glDepthMask(flag = GL_TRUE) 88540 glDisable(cap = GL_BLEND) 88541 glDisable(cap = GL_CULL_FACE) 88542 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88543 glDisable(cap = GL_SCISSOR_TEST) 88544 glDisable(cap = GL_STENCIL_TEST) 88545 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 88547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 88548 glEnableVertexAttribArray(index = 0) 88549 glEnableVertexAttribArray(index = 1) 88550 glEnableVertexAttribArray(index = 2) 88551 glUseProgram(program = 4) 88552 glUniform1fv(location = 1, count = 1, value = &1) 88553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 88557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88558 glEnable(cap = GL_BLEND) 88559 glDepthMask(flag = GL_FALSE) 88560 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 88562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 88563 glUseProgram(program = 7) 88564 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 88565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88567 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 88569 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 88571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 88572 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 88573 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 88574 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 88575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88577 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88578 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 88579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 88580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 88581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 88582 glUseProgram(program = 10) 88583 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88584 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 88585 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88586 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88587 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 88588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88589 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 88593 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 88594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 88595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 88596 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88597 glUseProgram(program = 4) 88598 glUniform1fv(location = 1, count = 1, value = &0.5) 88599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88601 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88602 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 88603 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 88604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 88605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 88606 glUseProgram(program = 10) 88607 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 88608 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 88609 glUniform1fv(location = 2, count = 1, value = &0.1851852) 88610 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 88611 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 88612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88613 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 88614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 88617 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 88618 glDisableVertexAttribArray(index = 0) 88619 glDisableVertexAttribArray(index = 1) 88620 glDisableVertexAttribArray(index = 2) 88621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 88622 glDisable(cap = GL_STENCIL_TEST) 88623 glDisable(cap = GL_SCISSOR_TEST) 88624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 88626 glDepthMask(flag = GL_TRUE) 88627 glBindVertexArray(array = 0) 88628 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 88629 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 88630 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 88631 glViewport(x = 0, y = 0, width = 375, height = 640) 88632 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 88633 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88634 glUseProgram(program = 1) 88635 glEnable(cap = GL_CULL_FACE) 88636 glCullFace(mode = GL_BACK) 88637 glFrontFace(mode = GL_CCW) 88638 glEnable(cap = GL_BLEND) 88639 glDisable(cap = GL_DEPTH_TEST) 88640 glDisable(cap = GL_SCISSOR_TEST) 88641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88642 glStencilMask(mask = 4294967295) 88643 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88644 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 88645 glActiveTexture(texture = GL_TEXTURE0) 88646 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 88647 glBindVertexArray(array = 2) 88648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 88649 glBufferData(target = GL_ARRAY_BUFFER, size = 145808, data = blob(145808), usage = GL_STREAM_DRAW) 88650 glEnableVertexAttribArray(index = 0) 88651 glEnableVertexAttribArray(index = 1) 88652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 88653 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 88654 glUniform1i(location = 12, v0 = 0) 88655 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 88656 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 88657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 88659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 88661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 88663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 88665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 88667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 88669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 88671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 88673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 88675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 88677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 88679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3385621, 0.3568628, 0.1921569, 0.4666667, 0.3385621, 0.3568628, 0.1921569, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 88681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3111111, 0.3477124, 0.2013072, 0.4666667, 0.3111111, 0.3477124, 0.2013072, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 82) 88683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2836601, 0.3385621, 0.2104575, 0.4666667, 0.2836601, 0.3385621, 0.2104575, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1798, count = 82) 88685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2562092, 0.3294118, 0.2196078, 0.4666667, 0.2562092, 0.3294118, 0.2196078, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1880, count = 50) 88687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2287582, 0.3202614, 0.2287582, 0.4666667, 0.2287582, 0.3202614, 0.2287582, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 50) 88689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2013072, 0.3111111, 0.2379085, 0.4666667, 0.2013072, 0.3111111, 0.2379085, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 50) 88691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1738562, 0.3019608, 0.2470588, 0.4666667, 0.1738562, 0.3019608, 0.2470588, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 34) 88693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1464052, 0.2928105, 0.2562092, 0.4666667, 0.1464052, 0.2928105, 0.2562092, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 88695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1189543, 0.2836601, 0.2653595, 0.4666667, 0.1189543, 0.2836601, 0.2653595, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.345603, -1, 0, 0}) 88696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 26) 88697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 154) 88699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 138) 88701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2416, count = 106) 88703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2522, count = 90) 88705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2612, count = 90) 88707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 90) 88709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 90) 88711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2882, count = 90) 88713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 0.6212995, 0.6212995, 0.3106498, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2972, count = 126) 88715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5622761, 0.5995541, 0.3292888, 0.7921569, 0.5622761, 0.5995541, 0.3292888, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 78) 88717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5032526, 0.580915, 0.3479277, 0.7921569, 0.5032526, 0.580915, 0.3479277, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3176, count = 88) 88719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4442292, 0.5622761, 0.3665667, 0.7921569, 0.4442292, 0.5622761, 0.3665667, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3264, count = 56) 88721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 0.3883122, 0.5436371, 0.3883122, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3320, count = 56) 88723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3292888, 0.5218916, 0.4069512, 0.7921569, 0.3292888, 0.5218916, 0.4069512, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3376, count = 38) 88725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2702653, 0.5032526, 0.4255902, 0.7921569, 0.2702653, 0.5032526, 0.4255902, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 34) 88727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2112418, 0.4846136, 0.4442292, 0.7921569, 0.2112418, 0.4846136, 0.4442292, 0.7921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.892757, -1, 0, 0}) 88728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3448, count = 26) 88729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3474, count = 138) 88731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 90) 88733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 90) 88735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 0.5198001, 0.5198001, 0.2599001, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 82) 88737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3898501, 0.4756171, 0.301484, 0.6627451, 0.3898501, 0.4756171, 0.301484, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3874, count = 60) 88739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2599001, 0.4314341, 0.3456671, 0.6627451, 0.2599001, 0.4314341, 0.3456671, 0.6627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.624528, -1, 0, 0}) 88740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3934, count = 38) 88741 glEnable(cap = GL_STENCIL_TEST) 88742 glStencilMask(mask = 255) 88743 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88744 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88746 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88747 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88748 glDisable(cap = GL_CULL_FACE) 88749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3972, count = 35) 88750 glEnable(cap = GL_CULL_FACE) 88751 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 88753 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88754 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4007, count = 72) 88756 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88757 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 4) 88759 glDisable(cap = GL_STENCIL_TEST) 88760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 94) 88762 glEnable(cap = GL_STENCIL_TEST) 88763 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88764 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88766 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88767 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88768 glDisable(cap = GL_CULL_FACE) 88769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4177, count = 16) 88770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4227, count = 16) 88771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4277, count = 16) 88772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4327, count = 16) 88773 glEnable(cap = GL_CULL_FACE) 88774 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88776 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88777 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 34) 88779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 34) 88780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4293, count = 34) 88781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 34) 88782 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88783 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 4) 88785 glDisable(cap = GL_STENCIL_TEST) 88786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 58) 88788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4439, count = 58) 88789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 58) 88790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 58) 88791 glEnable(cap = GL_STENCIL_TEST) 88792 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88793 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88795 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88796 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88797 glDisable(cap = GL_CULL_FACE) 88798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4613, count = 85) 88799 glEnable(cap = GL_CULL_FACE) 88800 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 88802 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88803 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4698, count = 172) 88805 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88806 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 4) 88808 glDisable(cap = GL_STENCIL_TEST) 88809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4874, count = 206) 88811 glEnable(cap = GL_STENCIL_TEST) 88812 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88813 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88815 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88816 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88817 glDisable(cap = GL_CULL_FACE) 88818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5080, count = 16) 88819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5130, count = 16) 88820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5180, count = 16) 88821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5230, count = 16) 88822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 88823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5330, count = 16) 88824 glEnable(cap = GL_CULL_FACE) 88825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88827 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 34) 88830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5146, count = 34) 88831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5196, count = 34) 88832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 34) 88833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 88834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 34) 88835 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88836 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 4) 88838 glDisable(cap = GL_STENCIL_TEST) 88839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 58) 88841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5442, count = 58) 88842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 58) 88843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5558, count = 58) 88844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 58) 88845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 58) 88846 glEnable(cap = GL_STENCIL_TEST) 88847 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88848 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88850 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88851 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88852 glDisable(cap = GL_CULL_FACE) 88853 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5732, count = 71) 88854 glEnable(cap = GL_CULL_FACE) 88855 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 88857 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88858 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5803, count = 144) 88860 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88861 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5947, count = 4) 88863 glDisable(cap = GL_STENCIL_TEST) 88864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 88865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5951, count = 214) 88866 glEnable(cap = GL_STENCIL_TEST) 88867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88872 glDisable(cap = GL_CULL_FACE) 88873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6165, count = 16) 88874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6215, count = 16) 88875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6265, count = 16) 88876 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6315, count = 16) 88877 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6365, count = 16) 88878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6415, count = 16) 88879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6465, count = 16) 88880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6515, count = 16) 88881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6565, count = 16) 88882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6615, count = 16) 88883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6665, count = 16) 88884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6715, count = 16) 88885 glEnable(cap = GL_CULL_FACE) 88886 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88888 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88889 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6181, count = 34) 88891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6231, count = 34) 88892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6281, count = 34) 88893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6331, count = 34) 88894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6381, count = 34) 88895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6431, count = 34) 88896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6481, count = 34) 88897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6531, count = 34) 88898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6581, count = 34) 88899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6631, count = 34) 88900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6681, count = 34) 88901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6731, count = 34) 88902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 4) 88905 glDisable(cap = GL_STENCIL_TEST) 88906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 88907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 58) 88908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6827, count = 58) 88909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6885, count = 58) 88910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6943, count = 58) 88911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7001, count = 58) 88912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7059, count = 58) 88913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7117, count = 58) 88914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7175, count = 58) 88915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7233, count = 58) 88916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7291, count = 58) 88917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7349, count = 58) 88918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7407, count = 58) 88919 glEnable(cap = GL_STENCIL_TEST) 88920 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88921 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 88922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 88923 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 88924 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 88925 glDisable(cap = GL_CULL_FACE) 88926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7465, count = 282) 88927 glEnable(cap = GL_CULL_FACE) 88928 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9819577, 0.1891007, 0, 0, -0.1891007, 0.9819577, 0, 0, -123.6049, -349.6828, 1, 0, 0.9568627, 0, 0.7686275, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 88930 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 88931 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7747, count = 590) 88933 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 88934 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 88935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8337, count = 4) 88936 glDisable(cap = GL_STENCIL_TEST) 88937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 88938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8341, count = 650) 88939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 88940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8991, count = 40) 88941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9031, count = 82) 88942 glDisableVertexAttribArray(index = 0) 88943 glDisableVertexAttribArray(index = 1) 88944 glBindVertexArray(array = 0) 88945 glDisable(cap = GL_CULL_FACE) 88946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88947 glUseProgram(program = 0) 88948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 88949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 88950 glBindVertexArray(array = 0) 88951 glActiveTexture(texture = GL_TEXTURE0) 88952 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 88953 glDisable(cap = GL_DEPTH_TEST) 88954 glDisable(cap = GL_STENCIL_TEST) 88955 glDisable(cap = GL_SCISSOR_TEST) 88956 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88957 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 88958 glDepthMask(flag = GL_TRUE) 88959 glDepthFunc(func = GL_LESS) 88960 glClearDepth(depth = 1) 88961 glStencilMask(mask = 255) 88962 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 88963 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 88964 glDisable(cap = GL_BLEND) 88965 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 88966 glUseProgram(program = 0) 88967 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88968 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88969 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 88970 glBindVertexArray(array = 1) 88971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 88972 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 88973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 88974 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 88975 glViewport(x = 0, y = 0, width = 375, height = 667) 88976 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 88977 glClearDepth(depth = 1) 88978 glEnable(cap = GL_DEPTH_TEST) 88979 glDepthFunc(func = GL_LESS) 88980 glDepthMask(flag = GL_TRUE) 88981 glDisable(cap = GL_BLEND) 88982 glDisable(cap = GL_CULL_FACE) 88983 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 88984 glDisable(cap = GL_SCISSOR_TEST) 88985 glDisable(cap = GL_STENCIL_TEST) 88986 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 88987 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 88988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 88989 glEnableVertexAttribArray(index = 0) 88990 glEnableVertexAttribArray(index = 1) 88991 glEnableVertexAttribArray(index = 2) 88992 glUseProgram(program = 4) 88993 glUniform1fv(location = 1, count = 1, value = &1) 88994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 88995 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 88996 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 88997 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 88998 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 88999 glEnable(cap = GL_BLEND) 89000 glDepthMask(flag = GL_FALSE) 89001 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 89003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 89004 glUseProgram(program = 7) 89005 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 89006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89007 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89008 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89009 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 89010 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 89011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 89012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 89013 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 89014 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 89015 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 89016 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89018 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 89020 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 89021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 89022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 89023 glUseProgram(program = 10) 89024 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89025 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 89026 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89027 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89028 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 89029 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89030 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89031 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89032 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89033 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 89034 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 89035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 89036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 89037 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89038 glUseProgram(program = 4) 89039 glUniform1fv(location = 1, count = 1, value = &0.5) 89040 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89041 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 89042 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 89043 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 89044 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 89045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 89046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 89047 glUseProgram(program = 10) 89048 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89049 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 89050 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89051 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89052 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 89053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89054 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89056 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89057 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 89058 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 89059 glDisableVertexAttribArray(index = 0) 89060 glDisableVertexAttribArray(index = 1) 89061 glDisableVertexAttribArray(index = 2) 89062 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89063 glDisable(cap = GL_STENCIL_TEST) 89064 glDisable(cap = GL_SCISSOR_TEST) 89065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 89067 glDepthMask(flag = GL_TRUE) 89068 glBindVertexArray(array = 0) 89069 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 89070 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 89071 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 89072 glViewport(x = 0, y = 0, width = 375, height = 640) 89073 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 89074 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89075 glUseProgram(program = 1) 89076 glEnable(cap = GL_CULL_FACE) 89077 glCullFace(mode = GL_BACK) 89078 glFrontFace(mode = GL_CCW) 89079 glEnable(cap = GL_BLEND) 89080 glDisable(cap = GL_DEPTH_TEST) 89081 glDisable(cap = GL_SCISSOR_TEST) 89082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89083 glStencilMask(mask = 4294967295) 89084 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89085 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 89086 glActiveTexture(texture = GL_TEXTURE0) 89087 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 89088 glBindVertexArray(array = 2) 89089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 89090 glBufferData(target = GL_ARRAY_BUFFER, size = 145904, data = blob(145904), usage = GL_STREAM_DRAW) 89091 glEnableVertexAttribArray(index = 0) 89092 glEnableVertexAttribArray(index = 1) 89093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89094 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89095 glUniform1i(location = 12, v0 = 0) 89096 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 89097 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 89098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 89100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 89102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 89104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 89106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 89108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 89110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 89112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 89114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 89116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 89118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 89120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3470973, 0.3658593, 0.1970012, 0.4784314, 0.3470973, 0.3658593, 0.1970012, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 89122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3189543, 0.3564783, 0.2063822, 0.4784314, 0.3189543, 0.3564783, 0.2063822, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 89124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2908112, 0.3470973, 0.2157632, 0.4784314, 0.2908112, 0.3470973, 0.2157632, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 89126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2626682, 0.3377163, 0.2251442, 0.4784314, 0.2626682, 0.3377163, 0.2251442, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 50) 89128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 0.2345252, 0.3283353, 0.2345252, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1936, count = 50) 89130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2063822, 0.3189543, 0.2439062, 0.4784314, 0.2063822, 0.3189543, 0.2439062, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1986, count = 50) 89132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1782391, 0.3095733, 0.2532872, 0.4784314, 0.1782391, 0.3095733, 0.2532872, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2036, count = 34) 89134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1500961, 0.3001922, 0.2626682, 0.4784314, 0.1500961, 0.3001922, 0.2626682, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 34) 89136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1219531, 0.2908112, 0.2720492, 0.4784314, 0.1219531, 0.2908112, 0.2720492, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.386256, -1, 0, 0}) 89137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 26) 89138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 154) 89140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 138) 89142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 106) 89144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2528, count = 90) 89146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2618, count = 90) 89148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2708, count = 90) 89150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2798, count = 90) 89152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2888, count = 90) 89154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2978, count = 126) 89156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5511419, 0.5876817, 0.3227682, 0.7764706, 0.5511419, 0.5876817, 0.3227682, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 78) 89158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4932872, 0.5694118, 0.3410381, 0.7764706, 0.4932872, 0.5694118, 0.3410381, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3182, count = 88) 89160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4354326, 0.5511419, 0.359308, 0.7764706, 0.4354326, 0.5511419, 0.359308, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 56) 89162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806228, 0.532872, 0.3806228, 0.7764706, 0.3806228, 0.532872, 0.3806228, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 56) 89164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3227682, 0.5115571, 0.3988928, 0.7764706, 0.3227682, 0.5115571, 0.3988928, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 38) 89166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2649135, 0.4932872, 0.4171627, 0.7764706, 0.2649135, 0.4932872, 0.4171627, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 34) 89168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2070588, 0.4750173, 0.4354326, 0.7764706, 0.2070588, 0.4750173, 0.4354326, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.867329, -1, 0, 0}) 89169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 26) 89170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3480, count = 138) 89172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 90) 89174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3708, count = 90) 89176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 82) 89178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.4728028, 0.2997001, 0.6588235, 0.3875433, 0.4728028, 0.2997001, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 60) 89180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.4288812, 0.3436217, 0.6588235, 0.2583622, 0.4288812, 0.3436217, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.599356, -1, 0, 0}) 89181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 38) 89182 glEnable(cap = GL_STENCIL_TEST) 89183 glStencilMask(mask = 255) 89184 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89185 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89187 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89188 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89189 glDisable(cap = GL_CULL_FACE) 89190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3978, count = 35) 89191 glEnable(cap = GL_CULL_FACE) 89192 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 89194 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89195 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4013, count = 72) 89197 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89198 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4085, count = 4) 89200 glDisable(cap = GL_STENCIL_TEST) 89201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4089, count = 94) 89203 glEnable(cap = GL_STENCIL_TEST) 89204 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89205 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89207 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89208 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89209 glDisable(cap = GL_CULL_FACE) 89210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4183, count = 16) 89211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4233, count = 16) 89212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4283, count = 16) 89213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4333, count = 16) 89214 glEnable(cap = GL_CULL_FACE) 89215 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89217 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89218 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4199, count = 34) 89220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4249, count = 34) 89221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 34) 89222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 34) 89223 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89224 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4383, count = 4) 89226 glDisable(cap = GL_STENCIL_TEST) 89227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 58) 89229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 58) 89230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 89231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 89232 glEnable(cap = GL_STENCIL_TEST) 89233 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89234 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89236 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89237 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89238 glDisable(cap = GL_CULL_FACE) 89239 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4619, count = 85) 89240 glEnable(cap = GL_CULL_FACE) 89241 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 89243 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89244 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4704, count = 172) 89246 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89247 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4876, count = 4) 89249 glDisable(cap = GL_STENCIL_TEST) 89250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4880, count = 206) 89252 glEnable(cap = GL_STENCIL_TEST) 89253 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89254 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89256 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89257 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89258 glDisable(cap = GL_CULL_FACE) 89259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5086, count = 16) 89260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5136, count = 16) 89261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5186, count = 16) 89262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 89263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 89264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 89265 glEnable(cap = GL_CULL_FACE) 89266 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89268 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89269 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5102, count = 34) 89271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5152, count = 34) 89272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5202, count = 34) 89273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 89274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 89275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 89276 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89277 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5386, count = 4) 89279 glDisable(cap = GL_STENCIL_TEST) 89280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 58) 89282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 58) 89283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 58) 89284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 58) 89285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 58) 89286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 58) 89287 glEnable(cap = GL_STENCIL_TEST) 89288 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89289 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89291 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89292 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89293 glDisable(cap = GL_CULL_FACE) 89294 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5738, count = 71) 89295 glEnable(cap = GL_CULL_FACE) 89296 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 89298 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89299 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5809, count = 144) 89301 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89302 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5953, count = 4) 89304 glDisable(cap = GL_STENCIL_TEST) 89305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5957, count = 214) 89307 glEnable(cap = GL_STENCIL_TEST) 89308 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89309 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89311 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89312 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89313 glDisable(cap = GL_CULL_FACE) 89314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6171, count = 16) 89315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6221, count = 16) 89316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6271, count = 16) 89317 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6321, count = 16) 89318 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6371, count = 16) 89319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 89320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 89321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 89322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 89323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 89324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 89325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 89326 glEnable(cap = GL_CULL_FACE) 89327 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89329 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89330 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6187, count = 34) 89332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6237, count = 34) 89333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6287, count = 34) 89334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6337, count = 34) 89335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6387, count = 34) 89336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 89337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 89338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 89339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 89340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 89341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 89342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 89343 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89344 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 4) 89346 glDisable(cap = GL_STENCIL_TEST) 89347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 58) 89349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 58) 89350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 58) 89351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 58) 89352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 58) 89353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7065, count = 58) 89354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7123, count = 58) 89355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7181, count = 58) 89356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7239, count = 58) 89357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7297, count = 58) 89358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7355, count = 58) 89359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7413, count = 58) 89360 glEnable(cap = GL_STENCIL_TEST) 89361 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89362 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89364 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89365 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89366 glDisable(cap = GL_CULL_FACE) 89367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7471, count = 282) 89368 glEnable(cap = GL_CULL_FACE) 89369 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9810101, 0.1939567, 0, 0, -0.1939567, 0.9810101, 0, 0, -121.8733, -350.2901, 1, 0, 0.9607843, 0, 0.7764706, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 89371 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89372 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7753, count = 590) 89374 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89375 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8343, count = 4) 89377 glDisable(cap = GL_STENCIL_TEST) 89378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 89379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8347, count = 650) 89380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8997, count = 40) 89382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9037, count = 82) 89383 glDisableVertexAttribArray(index = 0) 89384 glDisableVertexAttribArray(index = 1) 89385 glBindVertexArray(array = 0) 89386 glDisable(cap = GL_CULL_FACE) 89387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89388 glUseProgram(program = 0) 89389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 89391 glBindVertexArray(array = 0) 89392 glActiveTexture(texture = GL_TEXTURE0) 89393 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 89394 glDisable(cap = GL_DEPTH_TEST) 89395 glDisable(cap = GL_STENCIL_TEST) 89396 glDisable(cap = GL_SCISSOR_TEST) 89397 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89398 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 89399 glDepthMask(flag = GL_TRUE) 89400 glDepthFunc(func = GL_LESS) 89401 glClearDepth(depth = 1) 89402 glStencilMask(mask = 255) 89403 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89404 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89405 glDisable(cap = GL_BLEND) 89406 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 89407 glUseProgram(program = 0) 89408 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89409 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89410 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89411 glBindVertexArray(array = 1) 89412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 89413 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 89414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 89415 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 89416 glViewport(x = 0, y = 0, width = 375, height = 667) 89417 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 89418 glClearDepth(depth = 1) 89419 glEnable(cap = GL_DEPTH_TEST) 89420 glDepthFunc(func = GL_LESS) 89421 glDepthMask(flag = GL_TRUE) 89422 glDisable(cap = GL_BLEND) 89423 glDisable(cap = GL_CULL_FACE) 89424 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89425 glDisable(cap = GL_SCISSOR_TEST) 89426 glDisable(cap = GL_STENCIL_TEST) 89427 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 89429 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 89430 glEnableVertexAttribArray(index = 0) 89431 glEnableVertexAttribArray(index = 1) 89432 glEnableVertexAttribArray(index = 2) 89433 glUseProgram(program = 4) 89434 glUniform1fv(location = 1, count = 1, value = &1) 89435 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89436 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 89437 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 89438 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 89439 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 89440 glEnable(cap = GL_BLEND) 89441 glDepthMask(flag = GL_FALSE) 89442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 89444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 89445 glUseProgram(program = 7) 89446 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 89447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89449 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89450 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 89451 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 89452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 89453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 89454 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 89455 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 89456 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 89457 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89459 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89460 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 89461 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 89462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 89463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 89464 glUseProgram(program = 10) 89465 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89466 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 89467 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89468 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89469 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 89470 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89471 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89473 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 89475 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 89476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 89477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 89478 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89479 glUseProgram(program = 4) 89480 glUniform1fv(location = 1, count = 1, value = &0.5) 89481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 89483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 89484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 89485 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 89486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 89487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 89488 glUseProgram(program = 10) 89489 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89490 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 89491 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89492 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89493 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 89494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89495 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 89499 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 89500 glDisableVertexAttribArray(index = 0) 89501 glDisableVertexAttribArray(index = 1) 89502 glDisableVertexAttribArray(index = 2) 89503 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89504 glDisable(cap = GL_STENCIL_TEST) 89505 glDisable(cap = GL_SCISSOR_TEST) 89506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 89508 glDepthMask(flag = GL_TRUE) 89509 glBindVertexArray(array = 0) 89510 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 89511 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 89512 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 89513 glViewport(x = 0, y = 0, width = 375, height = 640) 89514 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 89515 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89516 glUseProgram(program = 1) 89517 glEnable(cap = GL_CULL_FACE) 89518 glCullFace(mode = GL_BACK) 89519 glFrontFace(mode = GL_CCW) 89520 glEnable(cap = GL_BLEND) 89521 glDisable(cap = GL_DEPTH_TEST) 89522 glDisable(cap = GL_SCISSOR_TEST) 89523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89524 glStencilMask(mask = 4294967295) 89525 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89526 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 89527 glActiveTexture(texture = GL_TEXTURE0) 89528 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 89529 glBindVertexArray(array = 2) 89530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 89531 glBufferData(target = GL_ARRAY_BUFFER, size = 145904, data = blob(145904), usage = GL_STREAM_DRAW) 89532 glEnableVertexAttribArray(index = 0) 89533 glEnableVertexAttribArray(index = 1) 89534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89535 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89536 glUniform1i(location = 12, v0 = 0) 89537 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 89538 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 89539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 89541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 89543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 89545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 89547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 89549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 89551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 89553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 89555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 89557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 89559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 89561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3527874, 0.371857, 0.2002307, 0.4862745, 0.3527874, 0.371857, 0.2002307, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 89563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.324183, 0.3623222, 0.2097655, 0.4862745, 0.324183, 0.3623222, 0.2097655, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 89565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2955786, 0.3527874, 0.2193003, 0.4862745, 0.2955786, 0.3527874, 0.2193003, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 89567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2669742, 0.3432526, 0.2288351, 0.4862745, 0.2669742, 0.3432526, 0.2288351, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 54) 89569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2383699, 0.3337178, 0.2383699, 0.4862745, 0.2383699, 0.3337178, 0.2383699, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1940, count = 50) 89571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2097655, 0.324183, 0.2479047, 0.4862745, 0.2097655, 0.324183, 0.2479047, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 50) 89573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1811611, 0.3146482, 0.2574395, 0.4862745, 0.1811611, 0.3146482, 0.2574395, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 34) 89575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1525567, 0.3051134, 0.2669742, 0.4862745, 0.1525567, 0.3051134, 0.2669742, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2074, count = 34) 89577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1239523, 0.2955786, 0.276509, 0.4862745, 0.1239523, 0.2955786, 0.276509, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.42484, -1, 0, 0}) 89578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 26) 89579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 154) 89581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 138) 89583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 106) 89585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 90) 89587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2622, count = 90) 89589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2712, count = 90) 89591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2802, count = 90) 89593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 90) 89595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 0.5966936, 0.5966936, 0.2983468, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 126) 89597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5400077, 0.5758093, 0.3162476, 0.7607843, 0.5400077, 0.5758093, 0.3162476, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3108, count = 78) 89599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4833218, 0.5579085, 0.3341484, 0.7607843, 0.4833218, 0.5579085, 0.3341484, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 88) 89601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.426636, 0.5400077, 0.3520492, 0.7607843, 0.426636, 0.5400077, 0.3520492, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3274, count = 56) 89603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 0.3729335, 0.5221069, 0.3729335, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3330, count = 56) 89605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3162476, 0.5012226, 0.3908343, 0.7607843, 0.3162476, 0.5012226, 0.3908343, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3386, count = 34) 89607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2595617, 0.4833218, 0.4087351, 0.7607843, 0.2595617, 0.4833218, 0.4087351, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 34) 89609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2028758, 0.465421, 0.426636, 0.7607843, 0.2028758, 0.465421, 0.426636, 0.7607843, 1, 1, 1, 1, 0, 0, 0, 1, 1.84292, -1, 0, 0}) 89610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 26) 89611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3480, count = 138) 89613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 90) 89615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3708, count = 90) 89617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5136486, 0.5136486, 0.2568243, 0.654902, 0.5136486, 0.5136486, 0.2568243, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3798, count = 82) 89619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3852365, 0.4699885, 0.2979162, 0.654902, 0.3852365, 0.4699885, 0.2979162, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 60) 89621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2568243, 0.4263284, 0.3415763, 0.654902, 0.2568243, 0.4263284, 0.3415763, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 3.575616, -1, 0, 0}) 89622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3940, count = 38) 89623 glEnable(cap = GL_STENCIL_TEST) 89624 glStencilMask(mask = 255) 89625 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89626 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89628 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89629 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89630 glDisable(cap = GL_CULL_FACE) 89631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3978, count = 33) 89632 glEnable(cap = GL_CULL_FACE) 89633 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 89635 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89636 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4011, count = 68) 89638 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89639 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 4) 89641 glDisable(cap = GL_STENCIL_TEST) 89642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4083, count = 90) 89644 glEnable(cap = GL_STENCIL_TEST) 89645 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89646 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89648 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89649 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89650 glDisable(cap = GL_CULL_FACE) 89651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4173, count = 16) 89652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4223, count = 16) 89653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4273, count = 16) 89654 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4323, count = 16) 89655 glEnable(cap = GL_CULL_FACE) 89656 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89658 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89659 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4189, count = 34) 89661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4239, count = 34) 89662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4289, count = 34) 89663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 34) 89664 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89665 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 4) 89667 glDisable(cap = GL_STENCIL_TEST) 89668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4377, count = 58) 89670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4435, count = 58) 89671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 58) 89672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4551, count = 58) 89673 glEnable(cap = GL_STENCIL_TEST) 89674 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89675 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89677 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89678 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89679 glDisable(cap = GL_CULL_FACE) 89680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4609, count = 85) 89681 glEnable(cap = GL_CULL_FACE) 89682 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 89684 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89685 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4694, count = 172) 89687 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89688 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4866, count = 4) 89690 glDisable(cap = GL_STENCIL_TEST) 89691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 206) 89693 glEnable(cap = GL_STENCIL_TEST) 89694 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89695 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89697 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89698 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89699 glDisable(cap = GL_CULL_FACE) 89700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5076, count = 16) 89701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5126, count = 16) 89702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5176, count = 16) 89703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5226, count = 16) 89704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5276, count = 16) 89705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5326, count = 16) 89706 glEnable(cap = GL_CULL_FACE) 89707 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89709 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89710 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 34) 89712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 34) 89713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5192, count = 34) 89714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5242, count = 34) 89715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5292, count = 34) 89716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5342, count = 34) 89717 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89718 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 4) 89720 glDisable(cap = GL_STENCIL_TEST) 89721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 58) 89723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 58) 89724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 58) 89725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 58) 89726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 89727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 89728 glEnable(cap = GL_STENCIL_TEST) 89729 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89730 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89732 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89733 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89734 glDisable(cap = GL_CULL_FACE) 89735 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5728, count = 73) 89736 glEnable(cap = GL_CULL_FACE) 89737 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 89739 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89740 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5801, count = 148) 89742 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89743 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5949, count = 4) 89745 glDisable(cap = GL_STENCIL_TEST) 89746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 89747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5953, count = 218) 89748 glEnable(cap = GL_STENCIL_TEST) 89749 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89750 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89752 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89753 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89754 glDisable(cap = GL_CULL_FACE) 89755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6171, count = 16) 89756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6221, count = 16) 89757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6271, count = 16) 89758 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6321, count = 16) 89759 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6371, count = 16) 89760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6421, count = 16) 89761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6471, count = 16) 89762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6521, count = 16) 89763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6571, count = 16) 89764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6621, count = 16) 89765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6671, count = 16) 89766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6721, count = 16) 89767 glEnable(cap = GL_CULL_FACE) 89768 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89770 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89771 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6187, count = 34) 89773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6237, count = 34) 89774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6287, count = 34) 89775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6337, count = 34) 89776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6387, count = 34) 89777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6437, count = 34) 89778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6487, count = 34) 89779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6537, count = 34) 89780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6587, count = 34) 89781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6637, count = 34) 89782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6687, count = 34) 89783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6737, count = 34) 89784 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89785 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 4) 89787 glDisable(cap = GL_STENCIL_TEST) 89788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 89789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 58) 89790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 58) 89791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 58) 89792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 58) 89793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 58) 89794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7065, count = 58) 89795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7123, count = 58) 89796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7181, count = 58) 89797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7239, count = 58) 89798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7297, count = 58) 89799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7355, count = 58) 89800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7413, count = 58) 89801 glEnable(cap = GL_STENCIL_TEST) 89802 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89803 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 89804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 89805 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 89806 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 89807 glDisable(cap = GL_CULL_FACE) 89808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7471, count = 282) 89809 glEnable(cap = GL_CULL_FACE) 89810 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9801065, 0.1984722, 0, 0, -0.1984722, 0.9801065, 0, 0, -120.2589, -350.8476, 1, 0, 0.9686275, 0, 0.7843137, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 89812 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 89813 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7753, count = 590) 89815 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 89816 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 89817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8343, count = 4) 89818 glDisable(cap = GL_STENCIL_TEST) 89819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 89820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8347, count = 650) 89821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 89822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 8997, count = 40) 89823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9037, count = 82) 89824 glDisableVertexAttribArray(index = 0) 89825 glDisableVertexAttribArray(index = 1) 89826 glBindVertexArray(array = 0) 89827 glDisable(cap = GL_CULL_FACE) 89828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89829 glUseProgram(program = 0) 89830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 89832 glBindVertexArray(array = 0) 89833 glActiveTexture(texture = GL_TEXTURE0) 89834 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 89835 glDisable(cap = GL_DEPTH_TEST) 89836 glDisable(cap = GL_STENCIL_TEST) 89837 glDisable(cap = GL_SCISSOR_TEST) 89838 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89839 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 89840 glDepthMask(flag = GL_TRUE) 89841 glDepthFunc(func = GL_LESS) 89842 glClearDepth(depth = 1) 89843 glStencilMask(mask = 255) 89844 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89845 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 89846 glDisable(cap = GL_BLEND) 89847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 89848 glUseProgram(program = 0) 89849 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89851 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 89852 glBindVertexArray(array = 1) 89853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 89854 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 89855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 89856 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 89857 glViewport(x = 0, y = 0, width = 375, height = 667) 89858 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 89859 glClearDepth(depth = 1) 89860 glEnable(cap = GL_DEPTH_TEST) 89861 glDepthFunc(func = GL_LESS) 89862 glDepthMask(flag = GL_TRUE) 89863 glDisable(cap = GL_BLEND) 89864 glDisable(cap = GL_CULL_FACE) 89865 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89866 glDisable(cap = GL_SCISSOR_TEST) 89867 glDisable(cap = GL_STENCIL_TEST) 89868 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 89870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 89871 glEnableVertexAttribArray(index = 0) 89872 glEnableVertexAttribArray(index = 1) 89873 glEnableVertexAttribArray(index = 2) 89874 glUseProgram(program = 4) 89875 glUniform1fv(location = 1, count = 1, value = &1) 89876 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 89878 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 89879 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 89880 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 89881 glEnable(cap = GL_BLEND) 89882 glDepthMask(flag = GL_FALSE) 89883 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 89885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 89886 glUseProgram(program = 7) 89887 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 89888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89890 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 89892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 89893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 89894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 89895 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 89896 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 89897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 89898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 89902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 89903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 89904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 89905 glUseProgram(program = 10) 89906 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89907 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 89908 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89909 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89910 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 89911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89912 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 89916 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 89917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 89918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 89919 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89920 glUseProgram(program = 4) 89921 glUniform1fv(location = 1, count = 1, value = &0.5) 89922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 89924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 89925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 89926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 89927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 89928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 89929 glUseProgram(program = 10) 89930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 89931 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 89932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 89933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 89934 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 89935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 89936 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 89937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 89940 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 89941 glDisableVertexAttribArray(index = 0) 89942 glDisableVertexAttribArray(index = 1) 89943 glDisableVertexAttribArray(index = 2) 89944 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89945 glDisable(cap = GL_STENCIL_TEST) 89946 glDisable(cap = GL_SCISSOR_TEST) 89947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 89948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 89949 glDepthMask(flag = GL_TRUE) 89950 glBindVertexArray(array = 0) 89951 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 89952 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 89953 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 89954 glViewport(x = 0, y = 0, width = 375, height = 640) 89955 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 89956 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89957 glUseProgram(program = 1) 89958 glEnable(cap = GL_CULL_FACE) 89959 glCullFace(mode = GL_BACK) 89960 glFrontFace(mode = GL_CCW) 89961 glEnable(cap = GL_BLEND) 89962 glDisable(cap = GL_DEPTH_TEST) 89963 glDisable(cap = GL_SCISSOR_TEST) 89964 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89965 glStencilMask(mask = 4294967295) 89966 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 89967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 89968 glActiveTexture(texture = GL_TEXTURE0) 89969 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 89970 glBindVertexArray(array = 2) 89971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 89972 glBufferData(target = GL_ARRAY_BUFFER, size = 146192, data = blob(146192), usage = GL_STREAM_DRAW) 89973 glEnableVertexAttribArray(index = 0) 89974 glEnableVertexAttribArray(index = 1) 89975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 89976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 89977 glUniform1i(location = 12, v0 = 0) 89978 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 89979 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 89980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 89982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 89984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 89986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 89988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 89990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 89992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 89994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 89996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 89998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 89999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 90000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.390619, 0.390619, 0.1953095, 0.4980392, 0.390619, 0.390619, 0.1953095, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 90002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3613226, 0.3808535, 0.205075, 0.4980392, 0.3613226, 0.3808535, 0.205075, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 90004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3320262, 0.3710881, 0.2148404, 0.4980392, 0.3320262, 0.3710881, 0.2148404, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 90006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3027297, 0.3613226, 0.2246059, 0.4980392, 0.3027297, 0.3613226, 0.2246059, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 90008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2734333, 0.3515571, 0.2343714, 0.4980392, 0.2734333, 0.3515571, 0.2343714, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 62) 90010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2441369, 0.3417916, 0.2441369, 0.4980392, 0.2441369, 0.3417916, 0.2441369, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1948, count = 50) 90012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2148404, 0.3320262, 0.2539023, 0.4980392, 0.2148404, 0.3320262, 0.2539023, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 50) 90014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.185544, 0.3222607, 0.2636678, 0.4980392, 0.185544, 0.3222607, 0.2636678, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 34) 90016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1562476, 0.3124952, 0.2734333, 0.4980392, 0.1562476, 0.3124952, 0.2734333, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2082, count = 34) 90018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1269512, 0.3027297, 0.2831988, 0.4980392, 0.1269512, 0.3027297, 0.2831988, 0.4980392, 1, 1, 1, 1, 0, 0, 0, 1, 2.46615, -1, 0, 0}) 90019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2116, count = 26) 90020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2142, count = 154) 90022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 154) 90024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2450, count = 106) 90026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 90) 90028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 90) 90030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2736, count = 90) 90032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2826, count = 90) 90034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 90) 90036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5843906, 0.5843906, 0.2921953, 0.7450981, 0.5843906, 0.5843906, 0.2921953, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 126) 90038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5288736, 0.5639369, 0.309727, 0.7450981, 0.5288736, 0.5639369, 0.309727, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3132, count = 78) 90040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4733564, 0.5464053, 0.3272588, 0.7450981, 0.4733564, 0.5464053, 0.3272588, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 88) 90042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4178393, 0.5288736, 0.3447905, 0.7450981, 0.4178393, 0.5288736, 0.3447905, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 56) 90044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3652442, 0.5113418, 0.3652442, 0.7450981, 0.3652442, 0.5113418, 0.3652442, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3354, count = 50) 90046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.309727, 0.4908881, 0.3827759, 0.7450981, 0.309727, 0.4908881, 0.3827759, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 34) 90048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2542099, 0.4733564, 0.4003076, 0.7450981, 0.2542099, 0.4733564, 0.4003076, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3438, count = 34) 90050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1986928, 0.4558247, 0.4178393, 0.7450981, 0.1986928, 0.4558247, 0.4178393, 0.7450981, 1, 1, 1, 1, 0, 0, 0, 1, 1.816521, -1, 0, 0}) 90051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3472, count = 26) 90052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 138) 90054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 90) 90056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 90) 90058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3816, count = 82) 90060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806229, 0.4643599, 0.2943483, 0.6470588, 0.3806229, 0.4643599, 0.2943483, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 60) 90062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2537486, 0.4212226, 0.3374856, 0.6470588, 0.2537486, 0.4212226, 0.3374856, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.550344, -1, 0, 0}) 90063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3958, count = 38) 90064 glEnable(cap = GL_STENCIL_TEST) 90065 glStencilMask(mask = 255) 90066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90067 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90069 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90070 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90071 glDisable(cap = GL_CULL_FACE) 90072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 3996, count = 33) 90073 glEnable(cap = GL_CULL_FACE) 90074 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 90076 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90077 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4029, count = 68) 90079 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90080 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4097, count = 4) 90082 glDisable(cap = GL_STENCIL_TEST) 90083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 90) 90085 glEnable(cap = GL_STENCIL_TEST) 90086 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90087 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90089 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90090 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90091 glDisable(cap = GL_CULL_FACE) 90092 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4191, count = 16) 90093 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4241, count = 16) 90094 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 16) 90095 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 16) 90096 glEnable(cap = GL_CULL_FACE) 90097 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90099 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90100 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4207, count = 34) 90102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 34) 90103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 34) 90104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 34) 90105 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90106 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 4) 90108 glDisable(cap = GL_STENCIL_TEST) 90109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 58) 90111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 58) 90112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 58) 90113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 58) 90114 glEnable(cap = GL_STENCIL_TEST) 90115 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90116 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90118 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90119 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90120 glDisable(cap = GL_CULL_FACE) 90121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4627, count = 85) 90122 glEnable(cap = GL_CULL_FACE) 90123 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 90125 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90126 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4712, count = 172) 90128 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90129 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4884, count = 4) 90131 glDisable(cap = GL_STENCIL_TEST) 90132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4888, count = 206) 90134 glEnable(cap = GL_STENCIL_TEST) 90135 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90136 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90138 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90139 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90140 glDisable(cap = GL_CULL_FACE) 90141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5094, count = 16) 90142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5144, count = 16) 90143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5194, count = 16) 90144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 90145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 90146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 90147 glEnable(cap = GL_CULL_FACE) 90148 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90150 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90151 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 34) 90153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5160, count = 34) 90154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 34) 90155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 90156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 90157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 90158 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90159 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 4) 90161 glDisable(cap = GL_STENCIL_TEST) 90162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 58) 90164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 58) 90165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 58) 90166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 58) 90167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 58) 90168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 58) 90169 glEnable(cap = GL_STENCIL_TEST) 90170 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90171 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90173 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90174 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90175 glDisable(cap = GL_CULL_FACE) 90176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5746, count = 73) 90177 glEnable(cap = GL_CULL_FACE) 90178 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 90180 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90181 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5819, count = 148) 90183 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90184 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5967, count = 4) 90186 glDisable(cap = GL_STENCIL_TEST) 90187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5971, count = 218) 90189 glEnable(cap = GL_STENCIL_TEST) 90190 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90191 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90193 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90194 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90195 glDisable(cap = GL_CULL_FACE) 90196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6189, count = 16) 90197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6239, count = 16) 90198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6289, count = 16) 90199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6339, count = 16) 90200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6389, count = 16) 90201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6439, count = 16) 90202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6489, count = 16) 90203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6539, count = 16) 90204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6589, count = 16) 90205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6639, count = 16) 90206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6689, count = 16) 90207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6739, count = 16) 90208 glEnable(cap = GL_CULL_FACE) 90209 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90211 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90212 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6205, count = 34) 90214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6255, count = 34) 90215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6305, count = 34) 90216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6355, count = 34) 90217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6405, count = 34) 90218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6455, count = 34) 90219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6505, count = 34) 90220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 34) 90221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 34) 90222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6655, count = 34) 90223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 34) 90224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 34) 90225 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90226 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6789, count = 4) 90228 glDisable(cap = GL_STENCIL_TEST) 90229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 58) 90231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 90232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 90233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 90234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 90235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 90236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 90237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 90238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 90239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 90240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 90241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 90242 glEnable(cap = GL_STENCIL_TEST) 90243 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90244 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90246 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90247 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90248 glDisable(cap = GL_CULL_FACE) 90249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7489, count = 282) 90250 glEnable(cap = GL_CULL_FACE) 90251 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9791351, 0.2032104, 0, 0, -0.2032104, 0.9791351, 0, 0, -118.5605, -351.4252, 1, 0, 0.972549, 0, 0.7921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 90253 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90254 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7771, count = 590) 90256 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90257 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8361, count = 4) 90259 glDisable(cap = GL_STENCIL_TEST) 90260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 90261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8365, count = 650) 90262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9015, count = 40) 90264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9055, count = 82) 90265 glDisableVertexAttribArray(index = 0) 90266 glDisableVertexAttribArray(index = 1) 90267 glBindVertexArray(array = 0) 90268 glDisable(cap = GL_CULL_FACE) 90269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90270 glUseProgram(program = 0) 90271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 90273 glBindVertexArray(array = 0) 90274 glActiveTexture(texture = GL_TEXTURE0) 90275 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 90276 glDisable(cap = GL_DEPTH_TEST) 90277 glDisable(cap = GL_STENCIL_TEST) 90278 glDisable(cap = GL_SCISSOR_TEST) 90279 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90280 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 90281 glDepthMask(flag = GL_TRUE) 90282 glDepthFunc(func = GL_LESS) 90283 glClearDepth(depth = 1) 90284 glStencilMask(mask = 255) 90285 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90286 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90287 glDisable(cap = GL_BLEND) 90288 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 90289 glUseProgram(program = 0) 90290 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90291 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90292 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90293 glBindVertexArray(array = 1) 90294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 90295 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 90296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 90297 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 90298 glViewport(x = 0, y = 0, width = 375, height = 667) 90299 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 90300 glClearDepth(depth = 1) 90301 glEnable(cap = GL_DEPTH_TEST) 90302 glDepthFunc(func = GL_LESS) 90303 glDepthMask(flag = GL_TRUE) 90304 glDisable(cap = GL_BLEND) 90305 glDisable(cap = GL_CULL_FACE) 90306 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90307 glDisable(cap = GL_SCISSOR_TEST) 90308 glDisable(cap = GL_STENCIL_TEST) 90309 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 90310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 90311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 90312 glEnableVertexAttribArray(index = 0) 90313 glEnableVertexAttribArray(index = 1) 90314 glEnableVertexAttribArray(index = 2) 90315 glUseProgram(program = 4) 90316 glUniform1fv(location = 1, count = 1, value = &1) 90317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90318 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90319 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90320 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 90321 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90322 glEnable(cap = GL_BLEND) 90323 glDepthMask(flag = GL_FALSE) 90324 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 90326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 90327 glUseProgram(program = 7) 90328 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 90329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90331 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90332 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 90333 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 90335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 90336 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 90337 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 90338 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 90339 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90341 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90342 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 90343 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 90344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 90345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 90346 glUseProgram(program = 10) 90347 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90348 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 90349 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90350 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90351 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 90352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90353 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90356 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 90357 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 90358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 90359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 90360 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90361 glUseProgram(program = 4) 90362 glUniform1fv(location = 1, count = 1, value = &0.5) 90363 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90365 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90366 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 90367 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 90368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 90369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 90370 glUseProgram(program = 10) 90371 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90372 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 90373 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90374 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90375 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 90376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90377 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90379 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90380 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 90381 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 90382 glDisableVertexAttribArray(index = 0) 90383 glDisableVertexAttribArray(index = 1) 90384 glDisableVertexAttribArray(index = 2) 90385 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90386 glDisable(cap = GL_STENCIL_TEST) 90387 glDisable(cap = GL_SCISSOR_TEST) 90388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 90390 glDepthMask(flag = GL_TRUE) 90391 glBindVertexArray(array = 0) 90392 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 90393 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 90394 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 90395 glViewport(x = 0, y = 0, width = 375, height = 640) 90396 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 90397 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 90398 glUseProgram(program = 1) 90399 glEnable(cap = GL_CULL_FACE) 90400 glCullFace(mode = GL_BACK) 90401 glFrontFace(mode = GL_CCW) 90402 glEnable(cap = GL_BLEND) 90403 glDisable(cap = GL_DEPTH_TEST) 90404 glDisable(cap = GL_SCISSOR_TEST) 90405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90406 glStencilMask(mask = 4294967295) 90407 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90408 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 90409 glActiveTexture(texture = GL_TEXTURE0) 90410 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 90411 glBindVertexArray(array = 2) 90412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 90413 glBufferData(target = GL_ARRAY_BUFFER, size = 146096, data = blob(146096), usage = GL_STREAM_DRAW) 90414 glEnableVertexAttribArray(index = 0) 90415 glEnableVertexAttribArray(index = 1) 90416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90417 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90418 glUniform1i(location = 12, v0 = 0) 90419 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 90420 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 90421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 90423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 90425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 90427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 90429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 90431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 90433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 90435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 90437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 90439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 90441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3998463, 0.3998463, 0.1999231, 0.509804, 0.3998463, 0.3998463, 0.1999231, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 90443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3698578, 0.3898501, 0.2099193, 0.509804, 0.3698578, 0.3898501, 0.2099193, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 90445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3398693, 0.3798539, 0.2199154, 0.509804, 0.3398693, 0.3798539, 0.2199154, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 90447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3098809, 0.3698578, 0.2299116, 0.509804, 0.3098809, 0.3698578, 0.2299116, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 90449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2798924, 0.3598616, 0.2399077, 0.509804, 0.2798924, 0.3598616, 0.2399077, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 66) 90451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2499039, 0.3498655, 0.2499039, 0.509804, 0.2499039, 0.3498655, 0.2499039, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1952, count = 50) 90453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2199154, 0.3398693, 0.2599001, 0.509804, 0.2199154, 0.3398693, 0.2599001, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2002, count = 50) 90455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.189927, 0.3298731, 0.2698962, 0.509804, 0.189927, 0.3298731, 0.2698962, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2052, count = 34) 90457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.319877, 0.2798924, 0.509804, 0.1599385, 0.319877, 0.2798924, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2086, count = 34) 90459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.12995, 0.3098809, 0.2898885, 0.509804, 0.12995, 0.3098809, 0.2898885, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.522501, -1, 0, 0}) 90460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 26) 90461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2146, count = 154) 90463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2300, count = 154) 90465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 106) 90467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 90) 90469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2650, count = 90) 90471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2740, count = 90) 90473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2830, count = 90) 90475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2920, count = 90) 90477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5690119, 0.5690119, 0.284506, 0.7254902, 0.5690119, 0.5690119, 0.284506, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3010, count = 126) 90479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5149558, 0.5490965, 0.3015763, 0.7254902, 0.5149558, 0.5490965, 0.3015763, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3136, count = 78) 90481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4608997, 0.5320262, 0.3186467, 0.7254902, 0.4608997, 0.5320262, 0.3186467, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3214, count = 88) 90483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4068435, 0.5149558, 0.3357171, 0.7254902, 0.4068435, 0.5149558, 0.3357171, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 56) 90485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3556325, 0.4978855, 0.3556325, 0.7254902, 0.3556325, 0.4978855, 0.3556325, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3358, count = 50) 90487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3015763, 0.47797, 0.3727028, 0.7254902, 0.3015763, 0.47797, 0.3727028, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 34) 90489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2475202, 0.4608997, 0.3897732, 0.7254902, 0.2475202, 0.4608997, 0.3897732, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 34) 90491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1934641, 0.4438293, 0.4068435, 0.7254902, 0.1934641, 0.4438293, 0.4068435, 0.7254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.78012, -1, 0, 0}) 90492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 26) 90493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3502, count = 138) 90495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 90) 90497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3730, count = 90) 90499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5044214, 0.5044214, 0.2522107, 0.6431373, 0.5044214, 0.5044214, 0.2522107, 0.6431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3820, count = 82) 90501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3783161, 0.4615456, 0.2925644, 0.6431373, 0.3783161, 0.4615456, 0.2925644, 0.6431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 60) 90503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2522107, 0.4186698, 0.3354402, 0.6431373, 0.2522107, 0.4186698, 0.3354402, 0.6431373, 1, 1, 1, 1, 0, 0, 0, 1, 3.516085, -1, 0, 0}) 90504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 38) 90505 glEnable(cap = GL_STENCIL_TEST) 90506 glStencilMask(mask = 255) 90507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90508 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90510 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90511 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90512 glDisable(cap = GL_CULL_FACE) 90513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4000, count = 33) 90514 glEnable(cap = GL_CULL_FACE) 90515 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 90517 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90518 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4033, count = 68) 90520 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90521 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 4) 90523 glDisable(cap = GL_STENCIL_TEST) 90524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4105, count = 90) 90526 glEnable(cap = GL_STENCIL_TEST) 90527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90528 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90530 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90531 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90532 glDisable(cap = GL_CULL_FACE) 90533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4195, count = 16) 90534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4245, count = 16) 90535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4295, count = 16) 90536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4345, count = 16) 90537 glEnable(cap = GL_CULL_FACE) 90538 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90540 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90541 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 34) 90543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 34) 90544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4311, count = 34) 90545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4361, count = 34) 90546 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90547 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 4) 90549 glDisable(cap = GL_STENCIL_TEST) 90550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4399, count = 58) 90552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 58) 90553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 58) 90554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4573, count = 58) 90555 glEnable(cap = GL_STENCIL_TEST) 90556 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90557 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90559 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90560 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90561 glDisable(cap = GL_CULL_FACE) 90562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4631, count = 85) 90563 glEnable(cap = GL_CULL_FACE) 90564 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 90566 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90567 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4716, count = 172) 90569 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90570 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4888, count = 4) 90572 glDisable(cap = GL_STENCIL_TEST) 90573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4892, count = 206) 90575 glEnable(cap = GL_STENCIL_TEST) 90576 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90577 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90579 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90580 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90581 glDisable(cap = GL_CULL_FACE) 90582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5098, count = 16) 90583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5148, count = 16) 90584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5198, count = 16) 90585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5248, count = 16) 90586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5298, count = 16) 90587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5348, count = 16) 90588 glEnable(cap = GL_CULL_FACE) 90589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90591 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90592 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 34) 90594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 34) 90595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5214, count = 34) 90596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5264, count = 34) 90597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5314, count = 34) 90598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5364, count = 34) 90599 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90600 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 4) 90602 glDisable(cap = GL_STENCIL_TEST) 90603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 58) 90605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 58) 90606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 58) 90607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 58) 90608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 58) 90609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 58) 90610 glEnable(cap = GL_STENCIL_TEST) 90611 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90612 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90614 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90615 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90616 glDisable(cap = GL_CULL_FACE) 90617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5750, count = 71) 90618 glEnable(cap = GL_CULL_FACE) 90619 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 90621 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90622 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5821, count = 144) 90624 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90625 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5965, count = 4) 90627 glDisable(cap = GL_STENCIL_TEST) 90628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 90629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5969, count = 214) 90630 glEnable(cap = GL_STENCIL_TEST) 90631 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90632 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90634 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90635 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90636 glDisable(cap = GL_CULL_FACE) 90637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6183, count = 16) 90638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6233, count = 16) 90639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6283, count = 16) 90640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6333, count = 16) 90641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6383, count = 16) 90642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6433, count = 16) 90643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6483, count = 16) 90644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6533, count = 16) 90645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6583, count = 16) 90646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6633, count = 16) 90647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6683, count = 16) 90648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6733, count = 16) 90649 glEnable(cap = GL_CULL_FACE) 90650 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90652 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90653 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 34) 90655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6249, count = 34) 90656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6299, count = 34) 90657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6349, count = 34) 90658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6399, count = 34) 90659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6449, count = 34) 90660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6499, count = 34) 90661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6549, count = 34) 90662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6599, count = 34) 90663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6649, count = 34) 90664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6699, count = 34) 90665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6749, count = 34) 90666 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90667 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6783, count = 4) 90669 glDisable(cap = GL_STENCIL_TEST) 90670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 90671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6787, count = 58) 90672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 90673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 90674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 90675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 58) 90676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 90677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 90678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7193, count = 58) 90679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7251, count = 58) 90680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7309, count = 58) 90681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7367, count = 58) 90682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7425, count = 58) 90683 glEnable(cap = GL_STENCIL_TEST) 90684 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90685 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 90686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 90687 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 90688 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 90689 glDisable(cap = GL_CULL_FACE) 90690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7483, count = 282) 90691 glEnable(cap = GL_CULL_FACE) 90692 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9778041, 0.2095211, 0, 0, -0.2095211, 0.9778041, 0, 0, -116.2915, -352.1825, 1, 0, 0.9803922, 0, 0.8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 90694 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 90695 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7765, count = 590) 90697 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 90698 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 90699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8355, count = 4) 90700 glDisable(cap = GL_STENCIL_TEST) 90701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 90702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8359, count = 650) 90703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 90704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9009, count = 40) 90705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9049, count = 82) 90706 glDisableVertexAttribArray(index = 0) 90707 glDisableVertexAttribArray(index = 1) 90708 glBindVertexArray(array = 0) 90709 glDisable(cap = GL_CULL_FACE) 90710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90711 glUseProgram(program = 0) 90712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 90714 glBindVertexArray(array = 0) 90715 glActiveTexture(texture = GL_TEXTURE0) 90716 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 90717 glDisable(cap = GL_DEPTH_TEST) 90718 glDisable(cap = GL_STENCIL_TEST) 90719 glDisable(cap = GL_SCISSOR_TEST) 90720 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90721 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 90722 glDepthMask(flag = GL_TRUE) 90723 glDepthFunc(func = GL_LESS) 90724 glClearDepth(depth = 1) 90725 glStencilMask(mask = 255) 90726 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90727 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 90728 glDisable(cap = GL_BLEND) 90729 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 90730 glUseProgram(program = 0) 90731 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90732 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90733 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90734 glBindVertexArray(array = 1) 90735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 90736 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 90737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 90738 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 90739 glViewport(x = 0, y = 0, width = 375, height = 667) 90740 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 90741 glClearDepth(depth = 1) 90742 glEnable(cap = GL_DEPTH_TEST) 90743 glDepthFunc(func = GL_LESS) 90744 glDepthMask(flag = GL_TRUE) 90745 glDisable(cap = GL_BLEND) 90746 glDisable(cap = GL_CULL_FACE) 90747 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90748 glDisable(cap = GL_SCISSOR_TEST) 90749 glDisable(cap = GL_STENCIL_TEST) 90750 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 90751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 90752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 90753 glEnableVertexAttribArray(index = 0) 90754 glEnableVertexAttribArray(index = 1) 90755 glEnableVertexAttribArray(index = 2) 90756 glUseProgram(program = 4) 90757 glUniform1fv(location = 1, count = 1, value = &1) 90758 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90761 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 90762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90763 glEnable(cap = GL_BLEND) 90764 glDepthMask(flag = GL_FALSE) 90765 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 90767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 90768 glUseProgram(program = 7) 90769 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 90770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90771 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90772 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90773 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 90774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 90776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 90777 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 90778 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 90779 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 90780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90782 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 90784 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 90785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 90786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 90787 glUseProgram(program = 10) 90788 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90789 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 90790 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90791 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90792 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 90793 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90794 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90797 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 90798 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 90799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 90800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 90801 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90802 glUseProgram(program = 4) 90803 glUniform1fv(location = 1, count = 1, value = &0.5) 90804 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90806 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90807 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 90808 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 90809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 90810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 90811 glUseProgram(program = 10) 90812 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90813 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 90814 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90815 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90816 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 90817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90818 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90820 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 90822 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 90823 glDisableVertexAttribArray(index = 0) 90824 glDisableVertexAttribArray(index = 1) 90825 glDisableVertexAttribArray(index = 2) 90826 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90827 glDisable(cap = GL_STENCIL_TEST) 90828 glDisable(cap = GL_SCISSOR_TEST) 90829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 90831 glDepthMask(flag = GL_TRUE) 90832 glBindVertexArray(array = 0) 90833 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 90834 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 90835 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 90836 glBindVertexArray(array = 1) 90837 glViewport(x = 0, y = 0, width = 375, height = 667) 90838 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 90839 glClearDepth(depth = 1) 90840 glEnable(cap = GL_DEPTH_TEST) 90841 glDepthFunc(func = GL_LESS) 90842 glDepthMask(flag = GL_TRUE) 90843 glDisable(cap = GL_BLEND) 90844 glDisable(cap = GL_CULL_FACE) 90845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90846 glDisable(cap = GL_SCISSOR_TEST) 90847 glDisable(cap = GL_STENCIL_TEST) 90848 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 90849 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 90850 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 90851 glEnableVertexAttribArray(index = 0) 90852 glEnableVertexAttribArray(index = 1) 90853 glEnableVertexAttribArray(index = 2) 90854 glUseProgram(program = 4) 90855 glUniform1fv(location = 1, count = 1, value = &1) 90856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 90860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90861 glEnable(cap = GL_BLEND) 90862 glDepthMask(flag = GL_FALSE) 90863 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 90865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 90866 glUseProgram(program = 7) 90867 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 90868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90869 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90870 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90871 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 90872 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 90873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 90874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 90875 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 90876 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 90877 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 90878 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90879 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90880 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90881 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 90882 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 90883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 90884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 90885 glUseProgram(program = 10) 90886 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90887 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 90888 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90889 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90890 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 90891 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90892 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90894 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90895 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 90896 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 90897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 90898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 90899 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90900 glUseProgram(program = 4) 90901 glUniform1fv(location = 1, count = 1, value = &0.5) 90902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 90904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 90905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 90906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 90907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 90908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 90909 glUseProgram(program = 10) 90910 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 90911 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 90912 glUniform1fv(location = 2, count = 1, value = &0.1851852) 90913 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 90914 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 90915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 90916 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 90917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90918 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 90920 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 90921 glDisableVertexAttribArray(index = 0) 90922 glDisableVertexAttribArray(index = 1) 90923 glDisableVertexAttribArray(index = 2) 90924 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 90925 glDisable(cap = GL_STENCIL_TEST) 90926 glDisable(cap = GL_SCISSOR_TEST) 90927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 90928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 90929 glDepthMask(flag = GL_TRUE) 90930 glBindVertexArray(array = 0) 90931 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 90932 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 90933 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 90934 glViewport(x = 0, y = 0, width = 375, height = 640) 90935 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 90936 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 90937 glUseProgram(program = 1) 90938 glEnable(cap = GL_CULL_FACE) 90939 glCullFace(mode = GL_BACK) 90940 glFrontFace(mode = GL_CCW) 90941 glEnable(cap = GL_BLEND) 90942 glDisable(cap = GL_DEPTH_TEST) 90943 glDisable(cap = GL_SCISSOR_TEST) 90944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 90945 glStencilMask(mask = 4294967295) 90946 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 90947 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 90948 glActiveTexture(texture = GL_TEXTURE0) 90949 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 90950 glBindVertexArray(array = 2) 90951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 90952 glBufferData(target = GL_ARRAY_BUFFER, size = 146480, data = blob(146480), usage = GL_STREAM_DRAW) 90953 glEnableVertexAttribArray(index = 0) 90954 glEnableVertexAttribArray(index = 1) 90955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 90956 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 90957 glUniform1i(location = 12, v0 = 0) 90958 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 90959 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 90960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 90962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 90964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 90966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 90968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 90970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 90972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 90974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 90976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 90978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 90980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4121492, 0.4121492, 0.2060746, 0.5254902, 0.4121492, 0.4121492, 0.2060746, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 88) 90982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.381238, 0.4018455, 0.2163783, 0.5254902, 0.381238, 0.4018455, 0.2163783, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1628, count = 88) 90984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3503268, 0.3915417, 0.2266821, 0.5254902, 0.3503268, 0.3915417, 0.2266821, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1716, count = 88) 90986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3194156, 0.381238, 0.2369858, 0.5254902, 0.3194156, 0.381238, 0.2369858, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1804, count = 82) 90988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2885045, 0.3709343, 0.2472895, 0.5254902, 0.2885045, 0.3709343, 0.2472895, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1886, count = 78) 90990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2575932, 0.3606305, 0.2575932, 0.5254902, 0.2575932, 0.3606305, 0.2575932, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1964, count = 50) 90992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2266821, 0.3503268, 0.267897, 0.5254902, 0.2266821, 0.3503268, 0.267897, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 50) 90994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1957709, 0.3400231, 0.2782007, 0.5254902, 0.1957709, 0.3400231, 0.2782007, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 34) 90996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1648597, 0.3297194, 0.2885045, 0.5254902, 0.1648597, 0.3297194, 0.2885045, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 34) 90998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1339485, 0.3194156, 0.2988082, 0.5254902, 0.1339485, 0.3194156, 0.2988082, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.584271, -1, 0, 0}) 90999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2132, count = 26) 91000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2158, count = 154) 91002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2312, count = 154) 91004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2466, count = 106) 91006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2572, count = 90) 91008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2662, count = 90) 91010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2752, count = 90) 91012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2842, count = 90) 91014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 90) 91016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 0.5505575, 0.5505575, 0.2752787, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3022, count = 102) 91018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4982545, 0.531288, 0.2917955, 0.7019608, 0.4982545, 0.531288, 0.2917955, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3124, count = 88) 91020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4459516, 0.5147713, 0.3083122, 0.7019608, 0.4459516, 0.5147713, 0.3083122, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 88) 91022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3936486, 0.4982545, 0.3248289, 0.7019608, 0.3936486, 0.4982545, 0.3248289, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 56) 91024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 0.3440984, 0.4817378, 0.3440984, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 50) 91026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2917955, 0.4624683, 0.3606152, 0.7019608, 0.2917955, 0.4624683, 0.3606152, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 34) 91028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2394925, 0.4459516, 0.3771319, 0.7019608, 0.2394925, 0.4459516, 0.3771319, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 34) 91030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1871896, 0.4294349, 0.3936486, 0.7019608, 0.1871896, 0.4294349, 0.3936486, 0.7019608, 1, 1, 1, 1, 0, 0, 0, 1, 1.739777, -1, 0, 0}) 91031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3474, count = 26) 91032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 154) 91034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3654, count = 90) 91036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 90) 91038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4982699, 0.4982699, 0.249135, 0.6352941, 0.4982699, 0.4982699, 0.249135, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3834, count = 82) 91040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3737024, 0.455917, 0.2889965, 0.6352941, 0.3737024, 0.455917, 0.2889965, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3916, count = 60) 91042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249135, 0.413564, 0.3313495, 0.6352941, 0.249135, 0.413564, 0.3313495, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.478768, -1, 0, 0}) 91043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3976, count = 38) 91044 glEnable(cap = GL_STENCIL_TEST) 91045 glStencilMask(mask = 255) 91046 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91047 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91049 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91050 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91051 glDisable(cap = GL_CULL_FACE) 91052 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4014, count = 33) 91053 glEnable(cap = GL_CULL_FACE) 91054 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 91056 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91057 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4047, count = 68) 91059 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91060 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4115, count = 4) 91062 glDisable(cap = GL_STENCIL_TEST) 91063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 90) 91065 glEnable(cap = GL_STENCIL_TEST) 91066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91067 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91069 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91070 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91071 glDisable(cap = GL_CULL_FACE) 91072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4209, count = 16) 91073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4259, count = 16) 91074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4309, count = 16) 91075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4359, count = 16) 91076 glEnable(cap = GL_CULL_FACE) 91077 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91079 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91080 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 34) 91082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 34) 91083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 34) 91084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 34) 91085 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91086 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4409, count = 4) 91088 glDisable(cap = GL_STENCIL_TEST) 91089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 58) 91091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 58) 91092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 58) 91093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 58) 91094 glEnable(cap = GL_STENCIL_TEST) 91095 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91096 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91098 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91099 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91100 glDisable(cap = GL_CULL_FACE) 91101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4645, count = 87) 91102 glEnable(cap = GL_CULL_FACE) 91103 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 91105 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91106 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4732, count = 176) 91108 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91109 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4908, count = 4) 91111 glDisable(cap = GL_STENCIL_TEST) 91112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4912, count = 210) 91114 glEnable(cap = GL_STENCIL_TEST) 91115 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91116 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91118 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91119 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91120 glDisable(cap = GL_CULL_FACE) 91121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5122, count = 16) 91122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5172, count = 16) 91123 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5222, count = 16) 91124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 91125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 91126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5372, count = 16) 91127 glEnable(cap = GL_CULL_FACE) 91128 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91130 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 34) 91133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5188, count = 34) 91134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 34) 91135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 91136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 91137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 34) 91138 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91139 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 4) 91141 glDisable(cap = GL_STENCIL_TEST) 91142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 58) 91144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5484, count = 58) 91145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 58) 91146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 91147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 91148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 91149 glEnable(cap = GL_STENCIL_TEST) 91150 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91151 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91153 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91154 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91155 glDisable(cap = GL_CULL_FACE) 91156 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5774, count = 71) 91157 glEnable(cap = GL_CULL_FACE) 91158 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 91160 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91161 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5845, count = 144) 91163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5989, count = 4) 91166 glDisable(cap = GL_STENCIL_TEST) 91167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5993, count = 214) 91169 glEnable(cap = GL_STENCIL_TEST) 91170 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91171 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91173 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91174 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91175 glDisable(cap = GL_CULL_FACE) 91176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6207, count = 16) 91177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6257, count = 16) 91178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 91179 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 91180 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 91181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 91182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 91183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 91184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 91185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 91186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 91187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 91188 glEnable(cap = GL_CULL_FACE) 91189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91191 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91192 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6223, count = 34) 91194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6273, count = 34) 91195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 91196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 91197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 91198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 91199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 91200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 91201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 91202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 91203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 91204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 91205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 4) 91208 glDisable(cap = GL_STENCIL_TEST) 91209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6811, count = 58) 91211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 58) 91212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 58) 91213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6985, count = 58) 91214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 58) 91215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7101, count = 58) 91216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7159, count = 58) 91217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7217, count = 58) 91218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7275, count = 58) 91219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 58) 91220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7391, count = 58) 91221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7449, count = 58) 91222 glEnable(cap = GL_STENCIL_TEST) 91223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91224 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91226 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91227 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91228 glDisable(cap = GL_CULL_FACE) 91229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7507, count = 282) 91230 glEnable(cap = GL_CULL_FACE) 91231 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9763387, 0.2162469, 0, 0, -0.2162469, 0.9763387, 0, 0, -113.8645, -352.9747, 1, 0, 0.9843137, 0, 0.8117647, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 91233 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91234 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7789, count = 590) 91236 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91237 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8379, count = 4) 91239 glDisable(cap = GL_STENCIL_TEST) 91240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 91241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8383, count = 650) 91242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9033, count = 40) 91244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9073, count = 82) 91245 glDisableVertexAttribArray(index = 0) 91246 glDisableVertexAttribArray(index = 1) 91247 glBindVertexArray(array = 0) 91248 glDisable(cap = GL_CULL_FACE) 91249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91250 glUseProgram(program = 0) 91251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 91253 glBindVertexArray(array = 0) 91254 glActiveTexture(texture = GL_TEXTURE0) 91255 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 91256 glDisable(cap = GL_DEPTH_TEST) 91257 glDisable(cap = GL_STENCIL_TEST) 91258 glDisable(cap = GL_SCISSOR_TEST) 91259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91260 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 91261 glDepthMask(flag = GL_TRUE) 91262 glDepthFunc(func = GL_LESS) 91263 glClearDepth(depth = 1) 91264 glStencilMask(mask = 255) 91265 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91266 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91267 glDisable(cap = GL_BLEND) 91268 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 91269 glUseProgram(program = 0) 91270 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91271 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91272 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91273 glBindVertexArray(array = 1) 91274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 91275 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 91276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 91277 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 91278 glViewport(x = 0, y = 0, width = 375, height = 667) 91279 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 91280 glClearDepth(depth = 1) 91281 glEnable(cap = GL_DEPTH_TEST) 91282 glDepthFunc(func = GL_LESS) 91283 glDepthMask(flag = GL_TRUE) 91284 glDisable(cap = GL_BLEND) 91285 glDisable(cap = GL_CULL_FACE) 91286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91287 glDisable(cap = GL_SCISSOR_TEST) 91288 glDisable(cap = GL_STENCIL_TEST) 91289 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 91290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 91291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 91292 glEnableVertexAttribArray(index = 0) 91293 glEnableVertexAttribArray(index = 1) 91294 glEnableVertexAttribArray(index = 2) 91295 glUseProgram(program = 4) 91296 glUniform1fv(location = 1, count = 1, value = &1) 91297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 91299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 91300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 91301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 91302 glEnable(cap = GL_BLEND) 91303 glDepthMask(flag = GL_FALSE) 91304 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 91306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 91307 glUseProgram(program = 7) 91308 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 91309 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91311 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91312 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 91313 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 91314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 91315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 91316 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 91317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 91318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 91319 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91320 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91321 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91322 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 91323 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 91324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 91325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 91326 glUseProgram(program = 10) 91327 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 91328 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 91329 glUniform1fv(location = 2, count = 1, value = &0.1851852) 91330 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 91331 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 91332 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91333 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 91334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91335 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91336 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 91337 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 91338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 91339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 91340 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91341 glUseProgram(program = 4) 91342 glUniform1fv(location = 1, count = 1, value = &0.5) 91343 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 91345 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 91346 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 91347 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 91348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 91349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 91350 glUseProgram(program = 10) 91351 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 91352 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 91353 glUniform1fv(location = 2, count = 1, value = &0.1851852) 91354 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 91355 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 91356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91357 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 91358 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91359 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91360 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 91361 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 91362 glDisableVertexAttribArray(index = 0) 91363 glDisableVertexAttribArray(index = 1) 91364 glDisableVertexAttribArray(index = 2) 91365 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91366 glDisable(cap = GL_STENCIL_TEST) 91367 glDisable(cap = GL_SCISSOR_TEST) 91368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 91370 glDepthMask(flag = GL_TRUE) 91371 glBindVertexArray(array = 0) 91372 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 91373 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 91374 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 91375 glViewport(x = 0, y = 0, width = 375, height = 640) 91376 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 91377 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 91378 glUseProgram(program = 1) 91379 glEnable(cap = GL_CULL_FACE) 91380 glCullFace(mode = GL_BACK) 91381 glFrontFace(mode = GL_CCW) 91382 glEnable(cap = GL_BLEND) 91383 glDisable(cap = GL_DEPTH_TEST) 91384 glDisable(cap = GL_SCISSOR_TEST) 91385 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91386 glStencilMask(mask = 4294967295) 91387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91388 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 91389 glActiveTexture(texture = GL_TEXTURE0) 91390 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 91391 glBindVertexArray(array = 2) 91392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 91393 glBufferData(target = GL_ARRAY_BUFFER, size = 146576, data = blob(146576), usage = GL_STREAM_DRAW) 91394 glEnableVertexAttribArray(index = 0) 91395 glEnableVertexAttribArray(index = 1) 91396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91397 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91398 glUniform1i(location = 12, v0 = 0) 91399 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 91400 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 91401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 91403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 91405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 91407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 91409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 91411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 91413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 91415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 91417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 91419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 91421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4213764, 0.4213764, 0.2106882, 0.5372549, 0.4213764, 0.4213764, 0.2106882, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 104) 91423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3897732, 0.410842, 0.2212226, 0.5372549, 0.3897732, 0.410842, 0.2212226, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1644, count = 88) 91425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.35817, 0.4003076, 0.231757, 0.5372549, 0.35817, 0.4003076, 0.231757, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1732, count = 88) 91427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3265667, 0.3897732, 0.2422914, 0.5372549, 0.3265667, 0.3897732, 0.2422914, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1820, count = 88) 91429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2949635, 0.3792388, 0.2528259, 0.5372549, 0.2949635, 0.3792388, 0.2528259, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1908, count = 82) 91431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2633603, 0.3687044, 0.2633603, 0.5372549, 0.2633603, 0.3687044, 0.2633603, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 50) 91433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.231757, 0.35817, 0.2738947, 0.5372549, 0.231757, 0.35817, 0.2738947, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 50) 91435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2001538, 0.3476356, 0.2844291, 0.5372549, 0.2001538, 0.3476356, 0.2844291, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 34) 91437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1685506, 0.3371011, 0.2949635, 0.5372549, 0.1685506, 0.3371011, 0.2949635, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2124, count = 34) 91439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1369473, 0.3265667, 0.3054979, 0.5372549, 0.1369473, 0.3265667, 0.3054979, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.629027, -1, 0, 0}) 91440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2158, count = 26) 91441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2184, count = 154) 91443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 154) 91445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 106) 91447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2598, count = 90) 91449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2688, count = 90) 91451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 90) 91453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 90) 91455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2958, count = 90) 91457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3048, count = 90) 91459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4871204, 0.5194156, 0.2852749, 0.6862745, 0.4871204, 0.5194156, 0.2852749, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3138, count = 88) 91461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4359862, 0.503268, 0.3014225, 0.6862745, 0.4359862, 0.503268, 0.3014225, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3226, count = 80) 91463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.384852, 0.4871204, 0.3175702, 0.6862745, 0.384852, 0.4871204, 0.3175702, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3306, count = 56) 91465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 50) 91467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2852749, 0.4521338, 0.3525567, 0.6862745, 0.2852749, 0.4521338, 0.3525567, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3412, count = 34) 91469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2341407, 0.4359862, 0.3687044, 0.6862745, 0.2341407, 0.4359862, 0.3687044, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 34) 91471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1830066, 0.4198385, 0.384852, 0.6862745, 0.1830066, 0.4198385, 0.384852, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.710309, -1, 0, 0}) 91472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3480, count = 26) 91473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 154) 91475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3660, count = 90) 91477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 90) 91479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4921184, 0.4921184, 0.2460592, 0.627451, 0.4921184, 0.4921184, 0.2460592, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3840, count = 82) 91481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.4502884, 0.2854287, 0.627451, 0.3690888, 0.4502884, 0.2854287, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3922, count = 60) 91483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2460592, 0.4084583, 0.3272588, 0.627451, 0.2460592, 0.4084583, 0.3272588, 0.627451, 1, 1, 1, 1, 0, 0, 0, 1, 3.451858, -1, 0, 0}) 91484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3982, count = 38) 91485 glEnable(cap = GL_STENCIL_TEST) 91486 glStencilMask(mask = 255) 91487 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91488 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91490 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91491 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91492 glDisable(cap = GL_CULL_FACE) 91493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4020, count = 33) 91494 glEnable(cap = GL_CULL_FACE) 91495 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 91497 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91498 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4053, count = 68) 91500 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91501 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4121, count = 4) 91503 glDisable(cap = GL_STENCIL_TEST) 91504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 90) 91506 glEnable(cap = GL_STENCIL_TEST) 91507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91508 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91510 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91511 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91512 glDisable(cap = GL_CULL_FACE) 91513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4215, count = 16) 91514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4265, count = 16) 91515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4315, count = 16) 91516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4365, count = 16) 91517 glEnable(cap = GL_CULL_FACE) 91518 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91520 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91521 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 34) 91523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 34) 91524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 34) 91525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 34) 91526 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91527 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 4) 91529 glDisable(cap = GL_STENCIL_TEST) 91530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 58) 91532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4477, count = 58) 91533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4535, count = 58) 91534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4593, count = 58) 91535 glEnable(cap = GL_STENCIL_TEST) 91536 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91537 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91539 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91540 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91541 glDisable(cap = GL_CULL_FACE) 91542 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4651, count = 87) 91543 glEnable(cap = GL_CULL_FACE) 91544 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 91546 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91547 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4738, count = 176) 91549 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91550 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4914, count = 4) 91552 glDisable(cap = GL_STENCIL_TEST) 91553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4918, count = 210) 91555 glEnable(cap = GL_STENCIL_TEST) 91556 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91557 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91559 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91560 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91561 glDisable(cap = GL_CULL_FACE) 91562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5128, count = 16) 91563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5178, count = 16) 91564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5228, count = 16) 91565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5278, count = 16) 91566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5328, count = 16) 91567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 16) 91568 glEnable(cap = GL_CULL_FACE) 91569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91571 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5144, count = 34) 91574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5194, count = 34) 91575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 34) 91576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 34) 91577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 34) 91578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 34) 91579 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91580 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 4) 91582 glDisable(cap = GL_STENCIL_TEST) 91583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5432, count = 58) 91585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 58) 91586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 58) 91587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5606, count = 58) 91588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5664, count = 58) 91589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5722, count = 58) 91590 glEnable(cap = GL_STENCIL_TEST) 91591 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91592 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91594 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91595 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91596 glDisable(cap = GL_CULL_FACE) 91597 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5780, count = 71) 91598 glEnable(cap = GL_CULL_FACE) 91599 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 91601 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91602 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5851, count = 144) 91604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5995, count = 4) 91607 glDisable(cap = GL_STENCIL_TEST) 91608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5999, count = 214) 91610 glEnable(cap = GL_STENCIL_TEST) 91611 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91612 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91614 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91615 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91616 glDisable(cap = GL_CULL_FACE) 91617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6213, count = 16) 91618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 91619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 91620 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 91621 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 91622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 91623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 91624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 91625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 91626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 91627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6713, count = 16) 91628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6763, count = 16) 91629 glEnable(cap = GL_CULL_FACE) 91630 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91632 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91633 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6229, count = 34) 91635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 91636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 91637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 91638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 91639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 91640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 91641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 91642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 91643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 91644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 34) 91645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 34) 91646 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91647 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 4) 91649 glDisable(cap = GL_STENCIL_TEST) 91650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 58) 91652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6875, count = 58) 91653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6933, count = 58) 91654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 58) 91655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 58) 91656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7107, count = 58) 91657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7165, count = 58) 91658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7223, count = 58) 91659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7281, count = 58) 91660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7339, count = 58) 91661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7397, count = 58) 91662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7455, count = 58) 91663 glEnable(cap = GL_STENCIL_TEST) 91664 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91665 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91667 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91668 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91669 glDisable(cap = GL_CULL_FACE) 91670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7513, count = 282) 91671 glEnable(cap = GL_CULL_FACE) 91672 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9752735, 0.2210011, 0, 0, -0.2210011, 0.9752735, 0, 0, -112.1434, -353.5252, 1, 0, 0.9882353, 0, 0.8156863, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 91674 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91675 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7795, count = 590) 91677 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91678 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8385, count = 4) 91680 glDisable(cap = GL_STENCIL_TEST) 91681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 91682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8389, count = 650) 91683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9039, count = 40) 91685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9079, count = 82) 91686 glDisableVertexAttribArray(index = 0) 91687 glDisableVertexAttribArray(index = 1) 91688 glBindVertexArray(array = 0) 91689 glDisable(cap = GL_CULL_FACE) 91690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91691 glUseProgram(program = 0) 91692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 91694 glBindVertexArray(array = 0) 91695 glActiveTexture(texture = GL_TEXTURE0) 91696 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 91697 glDisable(cap = GL_DEPTH_TEST) 91698 glDisable(cap = GL_STENCIL_TEST) 91699 glDisable(cap = GL_SCISSOR_TEST) 91700 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91701 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 91702 glDepthMask(flag = GL_TRUE) 91703 glDepthFunc(func = GL_LESS) 91704 glClearDepth(depth = 1) 91705 glStencilMask(mask = 255) 91706 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91707 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91708 glDisable(cap = GL_BLEND) 91709 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 91710 glUseProgram(program = 0) 91711 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91712 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91713 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 91714 glBindVertexArray(array = 1) 91715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 91716 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 91717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 91718 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 91719 glViewport(x = 0, y = 0, width = 375, height = 667) 91720 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 91721 glClearDepth(depth = 1) 91722 glEnable(cap = GL_DEPTH_TEST) 91723 glDepthFunc(func = GL_LESS) 91724 glDepthMask(flag = GL_TRUE) 91725 glDisable(cap = GL_BLEND) 91726 glDisable(cap = GL_CULL_FACE) 91727 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91728 glDisable(cap = GL_SCISSOR_TEST) 91729 glDisable(cap = GL_STENCIL_TEST) 91730 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 91731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 91732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 91733 glEnableVertexAttribArray(index = 0) 91734 glEnableVertexAttribArray(index = 1) 91735 glEnableVertexAttribArray(index = 2) 91736 glUseProgram(program = 4) 91737 glUniform1fv(location = 1, count = 1, value = &1) 91738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91739 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 91740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 91741 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 91742 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 91743 glEnable(cap = GL_BLEND) 91744 glDepthMask(flag = GL_FALSE) 91745 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 91747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 91748 glUseProgram(program = 7) 91749 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 91750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 91754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 91755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 91756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 91757 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 91758 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 91759 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 91760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91762 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 91764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 91765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 91766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 91767 glUseProgram(program = 10) 91768 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 91769 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 91770 glUniform1fv(location = 2, count = 1, value = &0.1851852) 91771 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 91772 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 91773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91774 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 91775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 91778 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 91779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 91780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 91781 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91782 glUseProgram(program = 4) 91783 glUniform1fv(location = 1, count = 1, value = &0.5) 91784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 91786 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 91787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 91788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 91789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 91790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 91791 glUseProgram(program = 10) 91792 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 91793 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 91794 glUniform1fv(location = 2, count = 1, value = &0.1851852) 91795 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 91796 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 91797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 91798 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 91799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 91802 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 91803 glDisableVertexAttribArray(index = 0) 91804 glDisableVertexAttribArray(index = 1) 91805 glDisableVertexAttribArray(index = 2) 91806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 91807 glDisable(cap = GL_STENCIL_TEST) 91808 glDisable(cap = GL_SCISSOR_TEST) 91809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 91810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 91811 glDepthMask(flag = GL_TRUE) 91812 glBindVertexArray(array = 0) 91813 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 91814 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 91815 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 91816 glViewport(x = 0, y = 0, width = 375, height = 640) 91817 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 91818 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 91819 glUseProgram(program = 1) 91820 glEnable(cap = GL_CULL_FACE) 91821 glCullFace(mode = GL_BACK) 91822 glFrontFace(mode = GL_CCW) 91823 glEnable(cap = GL_BLEND) 91824 glDisable(cap = GL_DEPTH_TEST) 91825 glDisable(cap = GL_SCISSOR_TEST) 91826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91827 glStencilMask(mask = 4294967295) 91828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91829 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 91830 glActiveTexture(texture = GL_TEXTURE0) 91831 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 91832 glBindVertexArray(array = 2) 91833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 91834 glBufferData(target = GL_ARRAY_BUFFER, size = 146384, data = blob(146384), usage = GL_STREAM_DRAW) 91835 glEnableVertexAttribArray(index = 0) 91836 glEnableVertexAttribArray(index = 1) 91837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 91838 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 91839 glUniform1i(location = 12, v0 = 0) 91840 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 91841 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 91842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 91844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 91846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 91848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 91850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 91852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 91854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 91856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 91858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 91860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 91862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 112) 91864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3983084, 0.4198385, 0.2260669, 0.5490196, 0.3983084, 0.4198385, 0.2260669, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1652, count = 88) 91866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.4090735, 0.236832, 0.5490196, 0.3660131, 0.4090735, 0.236832, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1740, count = 88) 91868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3337178, 0.3983084, 0.2475971, 0.5490196, 0.3337178, 0.3983084, 0.2475971, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 88) 91870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3014226, 0.3875433, 0.2583622, 0.5490196, 0.3014226, 0.3875433, 0.2583622, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1916, count = 82) 91872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2691273, 0.3767782, 0.2691273, 0.5490196, 0.2691273, 0.3767782, 0.2691273, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1998, count = 50) 91874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.236832, 0.3660131, 0.2798924, 0.5490196, 0.236832, 0.3660131, 0.2798924, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 50) 91876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2045367, 0.355248, 0.2906575, 0.5490196, 0.2045367, 0.355248, 0.2906575, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 34) 91878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1722415, 0.3444829, 0.3014226, 0.5490196, 0.1722415, 0.3444829, 0.3014226, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2132, count = 34) 91880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1399462, 0.3337178, 0.3121876, 0.5490196, 0.1399462, 0.3337178, 0.3121876, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 2.671475, -1, 0, 0}) 91881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2166, count = 26) 91882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2192, count = 154) 91884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2346, count = 154) 91886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 106) 91888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 90) 91890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2696, count = 90) 91892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2786, count = 90) 91894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2876, count = 90) 91896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2966, count = 90) 91898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 0.5259516, 0.5259516, 0.2629758, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3056, count = 78) 91900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4759862, 0.5075433, 0.2787543, 0.6705883, 0.4759862, 0.5075433, 0.2787543, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 88) 91902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4260208, 0.4917647, 0.2945329, 0.6705883, 0.4260208, 0.4917647, 0.2945329, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3222, count = 72) 91904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3760554, 0.4759862, 0.3103114, 0.6705883, 0.3760554, 0.4759862, 0.3103114, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3294, count = 56) 91906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 0.3287197, 0.4602076, 0.3287197, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 50) 91908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2787543, 0.4417993, 0.3444983, 0.6705883, 0.2787543, 0.4417993, 0.3444983, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 34) 91910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2287889, 0.4260208, 0.3602768, 0.6705883, 0.2287889, 0.4260208, 0.3602768, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 34) 91912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1788235, 0.4102422, 0.3760554, 0.6705883, 0.1788235, 0.4102422, 0.3760554, 0.6705883, 1, 1, 1, 1, 0, 0, 0, 1, 1.682212, -1, 0, 0}) 91913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3468, count = 26) 91914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 154) 91916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 90) 91918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3738, count = 90) 91920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4890427, 0.4890427, 0.2445213, 0.6235294, 0.4890427, 0.4890427, 0.2445213, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3828, count = 92) 91922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.366782, 0.4474741, 0.2836448, 0.6235294, 0.366782, 0.4474741, 0.2836448, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3920, count = 60) 91924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2445213, 0.4059055, 0.3252134, 0.6235294, 0.2445213, 0.4059055, 0.3252134, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.426416, -1, 0, 0}) 91925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3980, count = 38) 91926 glEnable(cap = GL_STENCIL_TEST) 91927 glStencilMask(mask = 255) 91928 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91929 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91931 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91932 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91933 glDisable(cap = GL_CULL_FACE) 91934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4018, count = 33) 91935 glEnable(cap = GL_CULL_FACE) 91936 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 91938 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91939 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4051, count = 68) 91941 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91942 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4119, count = 4) 91944 glDisable(cap = GL_STENCIL_TEST) 91945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4123, count = 90) 91947 glEnable(cap = GL_STENCIL_TEST) 91948 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91949 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91951 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91952 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91953 glDisable(cap = GL_CULL_FACE) 91954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4213, count = 16) 91955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4263, count = 16) 91956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4313, count = 16) 91957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4363, count = 16) 91958 glEnable(cap = GL_CULL_FACE) 91959 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 91961 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91962 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 34) 91964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4279, count = 34) 91965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 34) 91966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 34) 91967 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91968 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 4) 91970 glDisable(cap = GL_STENCIL_TEST) 91971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 91972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4417, count = 58) 91973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 58) 91974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 58) 91975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 91976 glEnable(cap = GL_STENCIL_TEST) 91977 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91978 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 91980 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 91981 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 91982 glDisable(cap = GL_CULL_FACE) 91983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4649, count = 85) 91984 glEnable(cap = GL_CULL_FACE) 91985 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 91986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 91987 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 91988 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 91989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4734, count = 172) 91990 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 91991 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 91992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4906, count = 4) 91993 glDisable(cap = GL_STENCIL_TEST) 91994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 91995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 206) 91996 glEnable(cap = GL_STENCIL_TEST) 91997 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 91998 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 91999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92000 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92001 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92002 glDisable(cap = GL_CULL_FACE) 92003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5116, count = 16) 92004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5166, count = 16) 92005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5216, count = 16) 92006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5266, count = 16) 92007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5316, count = 16) 92008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5366, count = 16) 92009 glEnable(cap = GL_CULL_FACE) 92010 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92012 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92013 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5132, count = 34) 92015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5182, count = 34) 92016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5232, count = 34) 92017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5282, count = 34) 92018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5332, count = 34) 92019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5382, count = 34) 92020 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92021 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5416, count = 4) 92023 glDisable(cap = GL_STENCIL_TEST) 92024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 58) 92026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 58) 92027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 58) 92028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 92029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 92030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 92031 glEnable(cap = GL_STENCIL_TEST) 92032 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92033 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92035 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92036 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92037 glDisable(cap = GL_CULL_FACE) 92038 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5768, count = 71) 92039 glEnable(cap = GL_CULL_FACE) 92040 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 92042 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92043 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5839, count = 144) 92045 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92046 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5983, count = 4) 92048 glDisable(cap = GL_STENCIL_TEST) 92049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5987, count = 214) 92051 glEnable(cap = GL_STENCIL_TEST) 92052 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92053 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92055 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92056 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92057 glDisable(cap = GL_CULL_FACE) 92058 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6201, count = 16) 92059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6251, count = 16) 92060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6301, count = 16) 92061 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6351, count = 16) 92062 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6401, count = 16) 92063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6451, count = 16) 92064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6501, count = 16) 92065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6551, count = 16) 92066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6601, count = 16) 92067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6651, count = 16) 92068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6701, count = 16) 92069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6751, count = 16) 92070 glEnable(cap = GL_CULL_FACE) 92071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92073 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92074 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6217, count = 34) 92076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6267, count = 34) 92077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6317, count = 34) 92078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6367, count = 34) 92079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6417, count = 34) 92080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6467, count = 34) 92081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6517, count = 34) 92082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 34) 92083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 34) 92084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 34) 92085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 34) 92086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6767, count = 34) 92087 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92088 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 4) 92090 glDisable(cap = GL_STENCIL_TEST) 92091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 58) 92093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 58) 92094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 58) 92095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 92096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 92097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 92098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 92099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 92100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 92101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 92102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 92103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7443, count = 58) 92104 glEnable(cap = GL_STENCIL_TEST) 92105 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92106 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92108 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92109 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92110 glDisable(cap = GL_CULL_FACE) 92111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7501, count = 282) 92112 glEnable(cap = GL_CULL_FACE) 92113 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9742613, 0.2254219, 0, 0, -0.2254219, 0.9742613, 0, 0, -110.539, -354.0302, 1, 0, 0.9921569, 0, 0.8235294, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 92115 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92116 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7783, count = 590) 92118 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92119 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8373, count = 4) 92121 glDisable(cap = GL_STENCIL_TEST) 92122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 92123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8377, count = 650) 92124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9027, count = 40) 92126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9067, count = 82) 92127 glDisableVertexAttribArray(index = 0) 92128 glDisableVertexAttribArray(index = 1) 92129 glBindVertexArray(array = 0) 92130 glDisable(cap = GL_CULL_FACE) 92131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92132 glUseProgram(program = 0) 92133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 92135 glBindVertexArray(array = 0) 92136 glActiveTexture(texture = GL_TEXTURE0) 92137 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 92138 glDisable(cap = GL_DEPTH_TEST) 92139 glDisable(cap = GL_STENCIL_TEST) 92140 glDisable(cap = GL_SCISSOR_TEST) 92141 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92142 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 92143 glDepthMask(flag = GL_TRUE) 92144 glDepthFunc(func = GL_LESS) 92145 glClearDepth(depth = 1) 92146 glStencilMask(mask = 255) 92147 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92148 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92149 glDisable(cap = GL_BLEND) 92150 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 92151 glUseProgram(program = 0) 92152 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92153 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92154 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92155 glBindVertexArray(array = 1) 92156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 92157 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 92158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 92159 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 92160 glViewport(x = 0, y = 0, width = 375, height = 667) 92161 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 92162 glClearDepth(depth = 1) 92163 glEnable(cap = GL_DEPTH_TEST) 92164 glDepthFunc(func = GL_LESS) 92165 glDepthMask(flag = GL_TRUE) 92166 glDisable(cap = GL_BLEND) 92167 glDisable(cap = GL_CULL_FACE) 92168 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92169 glDisable(cap = GL_SCISSOR_TEST) 92170 glDisable(cap = GL_STENCIL_TEST) 92171 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 92172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 92173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 92174 glEnableVertexAttribArray(index = 0) 92175 glEnableVertexAttribArray(index = 1) 92176 glEnableVertexAttribArray(index = 2) 92177 glUseProgram(program = 4) 92178 glUniform1fv(location = 1, count = 1, value = &1) 92179 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 92181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 92182 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 92183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 92184 glEnable(cap = GL_BLEND) 92185 glDepthMask(flag = GL_FALSE) 92186 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 92188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 92189 glUseProgram(program = 7) 92190 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 92191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92192 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92193 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92194 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 92195 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 92196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 92197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 92198 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 92199 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 92200 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 92201 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 92205 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 92206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 92207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 92208 glUseProgram(program = 10) 92209 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 92210 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 92211 glUniform1fv(location = 2, count = 1, value = &0.1851852) 92212 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 92213 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 92214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92215 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 92216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92218 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 92219 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 92220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 92221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 92222 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92223 glUseProgram(program = 4) 92224 glUniform1fv(location = 1, count = 1, value = &0.5) 92225 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 92227 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 92228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 92229 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 92230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 92231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 92232 glUseProgram(program = 10) 92233 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 92234 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 92235 glUniform1fv(location = 2, count = 1, value = &0.1851852) 92236 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 92237 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 92238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92239 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 92240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92241 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92242 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 92243 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 92244 glDisableVertexAttribArray(index = 0) 92245 glDisableVertexAttribArray(index = 1) 92246 glDisableVertexAttribArray(index = 2) 92247 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92248 glDisable(cap = GL_STENCIL_TEST) 92249 glDisable(cap = GL_SCISSOR_TEST) 92250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 92252 glDepthMask(flag = GL_TRUE) 92253 glBindVertexArray(array = 0) 92254 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 92255 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 92256 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 92257 glViewport(x = 0, y = 0, width = 375, height = 640) 92258 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 92259 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 92260 glUseProgram(program = 1) 92261 glEnable(cap = GL_CULL_FACE) 92262 glCullFace(mode = GL_BACK) 92263 glFrontFace(mode = GL_CCW) 92264 glEnable(cap = GL_BLEND) 92265 glDisable(cap = GL_DEPTH_TEST) 92266 glDisable(cap = GL_SCISSOR_TEST) 92267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92268 glStencilMask(mask = 4294967295) 92269 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92270 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 92271 glActiveTexture(texture = GL_TEXTURE0) 92272 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 92273 glBindVertexArray(array = 2) 92274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 92275 glBufferData(target = GL_ARRAY_BUFFER, size = 146832, data = blob(146832), usage = GL_STREAM_DRAW) 92276 glEnableVertexAttribArray(index = 0) 92277 glEnableVertexAttribArray(index = 1) 92278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92280 glUniform1i(location = 12, v0 = 0) 92281 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 92282 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 92283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 92285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 92287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 92289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 92291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 92293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 92295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 92297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 92299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 92301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 92303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4398309, 0.4398309, 0.2199154, 0.5607843, 0.4398309, 0.4398309, 0.2199154, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 128) 92305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4068435, 0.4288351, 0.2309112, 0.5607843, 0.4068435, 0.4288351, 0.2309112, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1668, count = 88) 92307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3738562, 0.4178393, 0.241907, 0.5607843, 0.3738562, 0.4178393, 0.241907, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1756, count = 88) 92309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3408689, 0.4068435, 0.2529027, 0.5607843, 0.3408689, 0.4068435, 0.2529027, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 88) 92311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3078816, 0.3958478, 0.2638985, 0.5607843, 0.3078816, 0.3958478, 0.2638985, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1932, count = 82) 92313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2748943, 0.384852, 0.2748943, 0.5607843, 0.2748943, 0.384852, 0.2748943, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2014, count = 50) 92315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241907, 0.3738562, 0.2858901, 0.5607843, 0.241907, 0.3738562, 0.2858901, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2064, count = 50) 92317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2089197, 0.3628605, 0.2968858, 0.5607843, 0.2089197, 0.3628605, 0.2968858, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 38) 92319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1759323, 0.3518647, 0.3078816, 0.5607843, 0.1759323, 0.3518647, 0.3078816, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2152, count = 34) 92321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.142945, 0.3408689, 0.3188774, 0.5607843, 0.142945, 0.3408689, 0.3188774, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.714064, -1, 0, 0}) 92322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2186, count = 26) 92323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 154) 92325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2366, count = 154) 92327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2520, count = 122) 92329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2642, count = 90) 92331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2732, count = 90) 92333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2822, count = 90) 92335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2912, count = 90) 92337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3002, count = 90) 92339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5136486, 0.5136486, 0.2568243, 0.654902, 0.5136486, 0.5136486, 0.2568243, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3092, count = 78) 92341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.464852, 0.4956709, 0.2722338, 0.654902, 0.464852, 0.4956709, 0.2722338, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3170, count = 88) 92343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4160554, 0.4802615, 0.2876432, 0.654902, 0.4160554, 0.4802615, 0.2876432, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3258, count = 64) 92345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3672588, 0.464852, 0.3030527, 0.654902, 0.3672588, 0.464852, 0.3030527, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 56) 92347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3210304, 0.4494425, 0.3210304, 0.654902, 0.3210304, 0.4494425, 0.3210304, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 50) 92349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2722338, 0.4314649, 0.3364398, 0.654902, 0.2722338, 0.4314649, 0.3364398, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 34) 92351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2234371, 0.4160554, 0.3518493, 0.654902, 0.2234371, 0.4160554, 0.3518493, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3462, count = 34) 92353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1746405, 0.4006459, 0.3672588, 0.654902, 0.1746405, 0.4006459, 0.3672588, 0.654902, 1, 1, 1, 1, 0, 0, 0, 1, 1.653902, -1, 0, 0}) 92354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 26) 92355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 154) 92357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3676, count = 90) 92359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 90) 92361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 92) 92363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3621684, 0.4418455, 0.2800769, 0.6156863, 0.3621684, 0.4418455, 0.2800769, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 60) 92365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2414456, 0.4007997, 0.3211227, 0.6156863, 0.2414456, 0.4007997, 0.3211227, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 3.400954, -1, 0, 0}) 92366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4008, count = 38) 92367 glEnable(cap = GL_STENCIL_TEST) 92368 glStencilMask(mask = 255) 92369 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92370 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92372 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92373 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92374 glDisable(cap = GL_CULL_FACE) 92375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4046, count = 33) 92376 glEnable(cap = GL_CULL_FACE) 92377 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 92379 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92380 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4079, count = 68) 92382 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92383 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 4) 92385 glDisable(cap = GL_STENCIL_TEST) 92386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 90) 92388 glEnable(cap = GL_STENCIL_TEST) 92389 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92390 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92392 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92393 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92394 glDisable(cap = GL_CULL_FACE) 92395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4241, count = 16) 92396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 16) 92397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 16) 92398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4391, count = 16) 92399 glEnable(cap = GL_CULL_FACE) 92400 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92402 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92403 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 34) 92405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 34) 92406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 34) 92407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 34) 92408 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92409 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 4) 92411 glDisable(cap = GL_STENCIL_TEST) 92412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 58) 92414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 58) 92415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 58) 92416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 58) 92417 glEnable(cap = GL_STENCIL_TEST) 92418 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92419 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92421 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92422 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92423 glDisable(cap = GL_CULL_FACE) 92424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4677, count = 85) 92425 glEnable(cap = GL_CULL_FACE) 92426 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 92428 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92429 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4762, count = 172) 92431 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92432 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4934, count = 4) 92434 glDisable(cap = GL_STENCIL_TEST) 92435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4938, count = 206) 92437 glEnable(cap = GL_STENCIL_TEST) 92438 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92439 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92441 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92442 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92443 glDisable(cap = GL_CULL_FACE) 92444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5144, count = 16) 92445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5194, count = 16) 92446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 92447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 92448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 92449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 92450 glEnable(cap = GL_CULL_FACE) 92451 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92453 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92454 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5160, count = 34) 92456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 34) 92457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 92458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 92459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 92460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 92461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 4) 92464 glDisable(cap = GL_STENCIL_TEST) 92465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 58) 92467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 58) 92468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 58) 92469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5622, count = 58) 92470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5680, count = 58) 92471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5738, count = 58) 92472 glEnable(cap = GL_STENCIL_TEST) 92473 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92474 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92476 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92477 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92478 glDisable(cap = GL_CULL_FACE) 92479 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5796, count = 71) 92480 glEnable(cap = GL_CULL_FACE) 92481 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 92483 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92484 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5867, count = 144) 92486 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92487 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6011, count = 4) 92489 glDisable(cap = GL_STENCIL_TEST) 92490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6015, count = 214) 92492 glEnable(cap = GL_STENCIL_TEST) 92493 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92494 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92496 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92497 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92498 glDisable(cap = GL_CULL_FACE) 92499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6229, count = 16) 92500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6279, count = 16) 92501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6329, count = 16) 92502 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 92503 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6429, count = 16) 92504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6479, count = 16) 92505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6529, count = 16) 92506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6579, count = 16) 92507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6629, count = 16) 92508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6679, count = 16) 92509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6729, count = 16) 92510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6779, count = 16) 92511 glEnable(cap = GL_CULL_FACE) 92512 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92514 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92515 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6245, count = 34) 92517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6295, count = 34) 92518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6345, count = 34) 92519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 92520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6445, count = 34) 92521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6495, count = 34) 92522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 34) 92523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 34) 92524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6645, count = 34) 92525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6695, count = 34) 92526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 34) 92527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6795, count = 34) 92528 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92529 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6829, count = 4) 92531 glDisable(cap = GL_STENCIL_TEST) 92532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 58) 92534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 58) 92535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6949, count = 58) 92536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7007, count = 58) 92537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7065, count = 58) 92538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7123, count = 58) 92539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7181, count = 58) 92540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7239, count = 58) 92541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7297, count = 58) 92542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7355, count = 58) 92543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7413, count = 58) 92544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7471, count = 58) 92545 glEnable(cap = GL_STENCIL_TEST) 92546 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92547 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92549 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92550 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92551 glDisable(cap = GL_CULL_FACE) 92552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7529, count = 282) 92553 glEnable(cap = GL_CULL_FACE) 92554 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.973244, 0.229774, 0, 0, -0.229774, 0.973244, 0, 0, -108.9556, -354.5207, 1, 0, 0.9960784, 0, 0.8313726, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 92556 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92557 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7811, count = 590) 92559 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92560 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8401, count = 4) 92562 glDisable(cap = GL_STENCIL_TEST) 92563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 92564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8405, count = 650) 92565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9055, count = 40) 92567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9095, count = 82) 92568 glDisableVertexAttribArray(index = 0) 92569 glDisableVertexAttribArray(index = 1) 92570 glBindVertexArray(array = 0) 92571 glDisable(cap = GL_CULL_FACE) 92572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92573 glUseProgram(program = 0) 92574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92575 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 92576 glBindVertexArray(array = 0) 92577 glActiveTexture(texture = GL_TEXTURE0) 92578 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 92579 glDisable(cap = GL_DEPTH_TEST) 92580 glDisable(cap = GL_STENCIL_TEST) 92581 glDisable(cap = GL_SCISSOR_TEST) 92582 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92583 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 92584 glDepthMask(flag = GL_TRUE) 92585 glDepthFunc(func = GL_LESS) 92586 glClearDepth(depth = 1) 92587 glStencilMask(mask = 255) 92588 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92589 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92590 glDisable(cap = GL_BLEND) 92591 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 92592 glUseProgram(program = 0) 92593 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92594 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92595 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 92596 glBindVertexArray(array = 1) 92597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 92598 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 92599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 92600 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 92601 glViewport(x = 0, y = 0, width = 375, height = 667) 92602 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 92603 glClearDepth(depth = 1) 92604 glEnable(cap = GL_DEPTH_TEST) 92605 glDepthFunc(func = GL_LESS) 92606 glDepthMask(flag = GL_TRUE) 92607 glDisable(cap = GL_BLEND) 92608 glDisable(cap = GL_CULL_FACE) 92609 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92610 glDisable(cap = GL_SCISSOR_TEST) 92611 glDisable(cap = GL_STENCIL_TEST) 92612 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 92613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 92614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 92615 glEnableVertexAttribArray(index = 0) 92616 glEnableVertexAttribArray(index = 1) 92617 glEnableVertexAttribArray(index = 2) 92618 glUseProgram(program = 4) 92619 glUniform1fv(location = 1, count = 1, value = &1) 92620 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 92622 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 92623 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 92624 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 92625 glEnable(cap = GL_BLEND) 92626 glDepthMask(flag = GL_FALSE) 92627 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 92629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 92630 glUseProgram(program = 7) 92631 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 92632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92634 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92635 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 92636 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 92637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 92638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 92639 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 92640 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 92641 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 92642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 92646 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 92647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 92648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 92649 glUseProgram(program = 10) 92650 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 92651 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 92652 glUniform1fv(location = 2, count = 1, value = &0.1851852) 92653 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 92654 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 92655 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92656 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 92657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92658 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92659 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 92660 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 92661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 92662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 92663 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92664 glUseProgram(program = 4) 92665 glUniform1fv(location = 1, count = 1, value = &0.5) 92666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 92668 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 92669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 92670 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 92671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 92672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 92673 glUseProgram(program = 10) 92674 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 92675 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 92676 glUniform1fv(location = 2, count = 1, value = &0.1851852) 92677 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 92678 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 92679 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 92680 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 92681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92682 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92683 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 92684 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 92685 glDisableVertexAttribArray(index = 0) 92686 glDisableVertexAttribArray(index = 1) 92687 glDisableVertexAttribArray(index = 2) 92688 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 92689 glDisable(cap = GL_STENCIL_TEST) 92690 glDisable(cap = GL_SCISSOR_TEST) 92691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 92692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 92693 glDepthMask(flag = GL_TRUE) 92694 glBindVertexArray(array = 0) 92695 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 92696 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 92697 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 92698 glViewport(x = 0, y = 0, width = 375, height = 640) 92699 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 92700 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 92701 glUseProgram(program = 1) 92702 glEnable(cap = GL_CULL_FACE) 92703 glCullFace(mode = GL_BACK) 92704 glFrontFace(mode = GL_CCW) 92705 glEnable(cap = GL_BLEND) 92706 glDisable(cap = GL_DEPTH_TEST) 92707 glDisable(cap = GL_SCISSOR_TEST) 92708 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92709 glStencilMask(mask = 4294967295) 92710 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92711 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 92712 glActiveTexture(texture = GL_TEXTURE0) 92713 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 92714 glBindVertexArray(array = 2) 92715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 92716 glBufferData(target = GL_ARRAY_BUFFER, size = 147248, data = blob(147248), usage = GL_STREAM_DRAW) 92717 glEnableVertexAttribArray(index = 0) 92718 glEnableVertexAttribArray(index = 1) 92719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 92720 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 92721 glUniform1i(location = 12, v0 = 0) 92722 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 92723 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 92724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 92726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 92728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 92730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 92732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 92734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 92736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 92738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 92740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 92742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 92744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4459823, 0.4459823, 0.2229912, 0.5686275, 0.4459823, 0.4459823, 0.2229912, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 144) 92746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4125337, 0.4348328, 0.2341407, 0.5686275, 0.4125337, 0.4348328, 0.2341407, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1684, count = 88) 92748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.379085, 0.4236832, 0.2452903, 0.5686275, 0.379085, 0.4236832, 0.2452903, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1772, count = 88) 92750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3456363, 0.4125337, 0.2564398, 0.5686275, 0.3456363, 0.4125337, 0.2564398, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 88) 92752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3121876, 0.4013841, 0.2675894, 0.5686275, 0.3121876, 0.4013841, 0.2675894, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1948, count = 82) 92754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2787389, 0.3902346, 0.2787389, 0.5686275, 0.2787389, 0.3902346, 0.2787389, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2030, count = 50) 92756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2452903, 0.379085, 0.2898885, 0.5686275, 0.2452903, 0.379085, 0.2898885, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2080, count = 50) 92758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2118416, 0.3679354, 0.3010381, 0.5686275, 0.2118416, 0.3679354, 0.3010381, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2130, count = 46) 92760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1783929, 0.3567859, 0.3121876, 0.5686275, 0.1783929, 0.3567859, 0.3121876, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 34) 92762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1449443, 0.3456363, 0.3233372, 0.5686275, 0.1449443, 0.3456363, 0.3233372, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 2.754249, -1, 0, 0}) 92763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2210, count = 26) 92764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2236, count = 154) 92766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2390, count = 154) 92768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2544, count = 122) 92770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 90) 92772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2756, count = 90) 92774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2846, count = 90) 92776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2936, count = 90) 92778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3026, count = 90) 92780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 0.5013456, 0.5013456, 0.2506728, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3116, count = 78) 92782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4537178, 0.4837986, 0.2657132, 0.6392157, 0.4537178, 0.4837986, 0.2657132, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3194, count = 88) 92784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.40609, 0.4687582, 0.2807536, 0.6392157, 0.40609, 0.4687582, 0.2807536, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3282, count = 56) 92786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3584622, 0.4537178, 0.295794, 0.6392157, 0.3584622, 0.4537178, 0.295794, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3338, count = 56) 92788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.313341, 0.4386775, 0.313341, 0.6392157, 0.313341, 0.4386775, 0.313341, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 50) 92790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2657132, 0.4211304, 0.3283814, 0.6392157, 0.2657132, 0.4211304, 0.3283814, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3444, count = 34) 92792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2180854, 0.40609, 0.3434218, 0.6392157, 0.2180854, 0.40609, 0.3434218, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 34) 92794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1704575, 0.3910496, 0.3584622, 0.6392157, 0.1704575, 0.3910496, 0.3584622, 0.6392157, 1, 1, 1, 1, 0, 0, 0, 1, 1.627105, -1, 0, 0}) 92795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 26) 92796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 154) 92798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 90) 92800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 90) 92802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3872, count = 92) 92804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3598616, 0.4390312, 0.278293, 0.6117647, 0.3598616, 0.4390312, 0.278293, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3964, count = 60) 92806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.3982469, 0.3190773, 0.6117647, 0.2399077, 0.3982469, 0.3190773, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.376973, -1, 0, 0}) 92807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4024, count = 38) 92808 glEnable(cap = GL_STENCIL_TEST) 92809 glStencilMask(mask = 255) 92810 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92811 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92813 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92814 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92815 glDisable(cap = GL_CULL_FACE) 92816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4062, count = 33) 92817 glEnable(cap = GL_CULL_FACE) 92818 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 92820 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92821 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4095, count = 68) 92823 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92824 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4163, count = 4) 92826 glDisable(cap = GL_STENCIL_TEST) 92827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4167, count = 90) 92829 glEnable(cap = GL_STENCIL_TEST) 92830 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92831 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92833 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92834 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92835 glDisable(cap = GL_CULL_FACE) 92836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4257, count = 16) 92837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4307, count = 16) 92838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4357, count = 16) 92839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4407, count = 16) 92840 glEnable(cap = GL_CULL_FACE) 92841 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92843 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92844 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 34) 92846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4323, count = 34) 92847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4373, count = 34) 92848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4423, count = 34) 92849 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92850 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 4) 92852 glDisable(cap = GL_STENCIL_TEST) 92853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4461, count = 58) 92855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 58) 92856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4577, count = 58) 92857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 58) 92858 glEnable(cap = GL_STENCIL_TEST) 92859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92864 glDisable(cap = GL_CULL_FACE) 92865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4693, count = 85) 92866 glEnable(cap = GL_CULL_FACE) 92867 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 92869 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92870 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4778, count = 172) 92872 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92873 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4950, count = 4) 92875 glDisable(cap = GL_STENCIL_TEST) 92876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4954, count = 206) 92878 glEnable(cap = GL_STENCIL_TEST) 92879 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92880 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92882 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92883 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92884 glDisable(cap = GL_CULL_FACE) 92885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5160, count = 16) 92886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5210, count = 16) 92887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5260, count = 16) 92888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5310, count = 16) 92889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5360, count = 16) 92890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5410, count = 16) 92891 glEnable(cap = GL_CULL_FACE) 92892 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92894 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92895 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5176, count = 34) 92897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5226, count = 34) 92898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5276, count = 34) 92899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5326, count = 34) 92900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5376, count = 34) 92901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5426, count = 34) 92902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 4) 92905 glDisable(cap = GL_STENCIL_TEST) 92906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5464, count = 58) 92908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 58) 92909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 58) 92910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 58) 92911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5696, count = 58) 92912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5754, count = 58) 92913 glEnable(cap = GL_STENCIL_TEST) 92914 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92915 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92917 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92918 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92919 glDisable(cap = GL_CULL_FACE) 92920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5812, count = 73) 92921 glEnable(cap = GL_CULL_FACE) 92922 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 92924 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92925 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5885, count = 148) 92927 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92928 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6033, count = 4) 92930 glDisable(cap = GL_STENCIL_TEST) 92931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 92932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6037, count = 218) 92933 glEnable(cap = GL_STENCIL_TEST) 92934 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92935 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92937 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92938 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92939 glDisable(cap = GL_CULL_FACE) 92940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6255, count = 16) 92941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6305, count = 16) 92942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6355, count = 16) 92943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6405, count = 16) 92944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6455, count = 16) 92945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6505, count = 16) 92946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6555, count = 16) 92947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6605, count = 16) 92948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6655, count = 16) 92949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6705, count = 16) 92950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6755, count = 16) 92951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6805, count = 16) 92952 glEnable(cap = GL_CULL_FACE) 92953 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 92955 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92956 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6271, count = 34) 92958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6321, count = 34) 92959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6371, count = 34) 92960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6421, count = 34) 92961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 34) 92962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6521, count = 34) 92963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 34) 92964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 34) 92965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 34) 92966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 34) 92967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 34) 92968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 34) 92969 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 92970 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 92971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 4) 92972 glDisable(cap = GL_STENCIL_TEST) 92973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 92974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 58) 92975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 58) 92976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 58) 92977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7033, count = 58) 92978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7091, count = 58) 92979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7149, count = 58) 92980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7207, count = 58) 92981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7265, count = 58) 92982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7323, count = 58) 92983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7381, count = 58) 92984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7439, count = 58) 92985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7497, count = 58) 92986 glEnable(cap = GL_STENCIL_TEST) 92987 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 92988 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 92989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 92990 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 92991 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 92992 glDisable(cap = GL_CULL_FACE) 92993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7555, count = 282) 92994 glEnable(cap = GL_CULL_FACE) 92995 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 92996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9722831, 0.2338064, 0, 0, -0.2338064, 0.9722831, 0, 0, -107.485, -354.9693, 1, 0, 0.9960784, 0, 0.8352941, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 92997 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 92998 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 92999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7837, count = 590) 93000 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93001 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8427, count = 4) 93003 glDisable(cap = GL_STENCIL_TEST) 93004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 93005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8431, count = 650) 93006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9081, count = 40) 93008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9121, count = 82) 93009 glDisableVertexAttribArray(index = 0) 93010 glDisableVertexAttribArray(index = 1) 93011 glBindVertexArray(array = 0) 93012 glDisable(cap = GL_CULL_FACE) 93013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93014 glUseProgram(program = 0) 93015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93016 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93017 glBindVertexArray(array = 0) 93018 glActiveTexture(texture = GL_TEXTURE0) 93019 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 93020 glDisable(cap = GL_DEPTH_TEST) 93021 glDisable(cap = GL_STENCIL_TEST) 93022 glDisable(cap = GL_SCISSOR_TEST) 93023 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93024 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 93025 glDepthMask(flag = GL_TRUE) 93026 glDepthFunc(func = GL_LESS) 93027 glClearDepth(depth = 1) 93028 glStencilMask(mask = 255) 93029 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93030 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93031 glDisable(cap = GL_BLEND) 93032 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 93033 glUseProgram(program = 0) 93034 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93036 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93037 glBindVertexArray(array = 1) 93038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 93039 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 93040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 93041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 93042 glViewport(x = 0, y = 0, width = 375, height = 667) 93043 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 93044 glClearDepth(depth = 1) 93045 glEnable(cap = GL_DEPTH_TEST) 93046 glDepthFunc(func = GL_LESS) 93047 glDepthMask(flag = GL_TRUE) 93048 glDisable(cap = GL_BLEND) 93049 glDisable(cap = GL_CULL_FACE) 93050 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93051 glDisable(cap = GL_SCISSOR_TEST) 93052 glDisable(cap = GL_STENCIL_TEST) 93053 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 93054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 93055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 93056 glEnableVertexAttribArray(index = 0) 93057 glEnableVertexAttribArray(index = 1) 93058 glEnableVertexAttribArray(index = 2) 93059 glUseProgram(program = 4) 93060 glUniform1fv(location = 1, count = 1, value = &1) 93061 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93062 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93063 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93064 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 93065 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93066 glEnable(cap = GL_BLEND) 93067 glDepthMask(flag = GL_FALSE) 93068 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 93070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 93071 glUseProgram(program = 7) 93072 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 93073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 93077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 93079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 93080 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 93081 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 93082 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 93083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 93087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 93088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 93089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 93090 glUseProgram(program = 10) 93091 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93092 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 93093 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93094 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93095 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 93096 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93097 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 93101 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 93102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 93103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 93104 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93105 glUseProgram(program = 4) 93106 glUniform1fv(location = 1, count = 1, value = &0.5) 93107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 93111 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 93112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 93113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 93114 glUseProgram(program = 10) 93115 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93116 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 93117 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93118 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93119 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 93120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93121 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 93125 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 93126 glDisableVertexAttribArray(index = 0) 93127 glDisableVertexAttribArray(index = 1) 93128 glDisableVertexAttribArray(index = 2) 93129 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93130 glDisable(cap = GL_STENCIL_TEST) 93131 glDisable(cap = GL_SCISSOR_TEST) 93132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93134 glDepthMask(flag = GL_TRUE) 93135 glBindVertexArray(array = 0) 93136 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 93137 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 93138 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 93139 glViewport(x = 0, y = 0, width = 375, height = 640) 93140 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 93141 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 93142 glUseProgram(program = 1) 93143 glEnable(cap = GL_CULL_FACE) 93144 glCullFace(mode = GL_BACK) 93145 glFrontFace(mode = GL_CCW) 93146 glEnable(cap = GL_BLEND) 93147 glDisable(cap = GL_DEPTH_TEST) 93148 glDisable(cap = GL_SCISSOR_TEST) 93149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93150 glStencilMask(mask = 4294967295) 93151 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93152 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 93153 glActiveTexture(texture = GL_TEXTURE0) 93154 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 93155 glBindVertexArray(array = 2) 93156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 93157 glBufferData(target = GL_ARRAY_BUFFER, size = 147024, data = blob(147024), usage = GL_STREAM_DRAW) 93158 glEnableVertexAttribArray(index = 0) 93159 glEnableVertexAttribArray(index = 1) 93160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93161 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93162 glUniform1i(location = 12, v0 = 0) 93163 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 93164 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 93165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 93167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 93169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 93171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 93173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 93175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 93177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 93179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 93181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 93183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 93185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4582853, 0.4582853, 0.2291427, 0.5843138, 0.4582853, 0.4582853, 0.2291427, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 93187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4239139, 0.4468282, 0.2405998, 0.5843138, 0.4239139, 0.4468282, 0.2405998, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 88) 93189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3895425, 0.435371, 0.2520569, 0.5843138, 0.3895425, 0.435371, 0.2520569, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 88) 93191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3551711, 0.4239139, 0.263514, 0.5843138, 0.3551711, 0.4239139, 0.263514, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 88) 93193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3207997, 0.4124568, 0.2749712, 0.5843138, 0.3207997, 0.4124568, 0.2749712, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 82) 93195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2864283, 0.4009996, 0.2864283, 0.5843138, 0.2864283, 0.4009996, 0.2864283, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 50) 93197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2520569, 0.3895425, 0.2978854, 0.5843138, 0.2520569, 0.3895425, 0.2978854, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 50) 93199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2176855, 0.3780854, 0.3093426, 0.5843138, 0.2176855, 0.3780854, 0.3093426, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 50) 93201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1833141, 0.3666283, 0.3207997, 0.5843138, 0.1833141, 0.3666283, 0.3207997, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 34) 93203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1489427, 0.3551711, 0.3322569, 0.5843138, 0.1489427, 0.3551711, 0.3322569, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 2.812132, -1, 0, 0}) 93204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 26) 93205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 154) 93207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 154) 93209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 122) 93211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 90) 93213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 90) 93215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2858, count = 90) 93217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 90) 93219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 90) 93221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 0.4828912, 0.4828912, 0.2414456, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 84) 93223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4370165, 0.46599, 0.2559324, 0.6156863, 0.4370165, 0.46599, 0.2559324, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 84) 93225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3911419, 0.4515033, 0.2704191, 0.6156863, 0.3911419, 0.4515033, 0.2704191, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 52) 93227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3452672, 0.4370165, 0.2849058, 0.6156863, 0.3452672, 0.4370165, 0.2849058, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 52) 93229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.301807, 0.4225298, 0.301807, 0.6156863, 0.301807, 0.4225298, 0.301807, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 46) 93231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2559324, 0.4056286, 0.3162938, 0.6156863, 0.2559324, 0.4056286, 0.3162938, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 30) 93233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2100577, 0.3911419, 0.3307805, 0.6156863, 0.2100577, 0.3911419, 0.3307805, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 30) 93235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.164183, 0.3766552, 0.3452672, 0.6156863, 0.164183, 0.3766552, 0.3452672, 0.6156863, 1, 1, 1, 1, 0, 0, 0, 1, 1.588409, -1, 0, 0}) 93236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 18) 93237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 154) 93239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 90) 93241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3768, count = 90) 93243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.473664, 0.473664, 0.236832, 0.6039216, 0.473664, 0.473664, 0.236832, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 92) 93245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355248, 0.4334026, 0.2747251, 0.6039216, 0.355248, 0.4334026, 0.2747251, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3950, count = 60) 93247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.236832, 0.3931411, 0.3149866, 0.6039216, 0.236832, 0.3931411, 0.3149866, 0.6039216, 1, 1, 1, 1, 0, 0, 0, 1, 3.342485, -1, 0, 0}) 93248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4010, count = 38) 93249 glEnable(cap = GL_STENCIL_TEST) 93250 glStencilMask(mask = 255) 93251 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93252 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93254 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93255 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93256 glDisable(cap = GL_CULL_FACE) 93257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4048, count = 33) 93258 glEnable(cap = GL_CULL_FACE) 93259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 93261 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93262 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 68) 93264 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93265 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4149, count = 4) 93267 glDisable(cap = GL_STENCIL_TEST) 93268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4153, count = 90) 93270 glEnable(cap = GL_STENCIL_TEST) 93271 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93272 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93274 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93275 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93276 glDisable(cap = GL_CULL_FACE) 93277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4243, count = 16) 93278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4293, count = 16) 93279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4343, count = 16) 93280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4393, count = 16) 93281 glEnable(cap = GL_CULL_FACE) 93282 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93284 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93285 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4259, count = 34) 93287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4309, count = 34) 93288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4359, count = 34) 93289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4409, count = 34) 93290 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93291 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 4) 93293 glDisable(cap = GL_STENCIL_TEST) 93294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 58) 93296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 58) 93297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 58) 93298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 58) 93299 glEnable(cap = GL_STENCIL_TEST) 93300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93301 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93303 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93304 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93305 glDisable(cap = GL_CULL_FACE) 93306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4679, count = 85) 93307 glEnable(cap = GL_CULL_FACE) 93308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 93310 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93311 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4764, count = 172) 93313 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93314 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4936, count = 4) 93316 glDisable(cap = GL_STENCIL_TEST) 93317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4940, count = 206) 93319 glEnable(cap = GL_STENCIL_TEST) 93320 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93321 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93323 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93324 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93325 glDisable(cap = GL_CULL_FACE) 93326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5146, count = 16) 93327 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5196, count = 16) 93328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5246, count = 16) 93329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 93330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 16) 93331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 16) 93332 glEnable(cap = GL_CULL_FACE) 93333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93335 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93336 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 34) 93338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5212, count = 34) 93339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5262, count = 34) 93340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 93341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 34) 93342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 34) 93343 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93344 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 4) 93346 glDisable(cap = GL_STENCIL_TEST) 93347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 58) 93349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 58) 93350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 58) 93351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 58) 93352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5682, count = 58) 93353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5740, count = 58) 93354 glEnable(cap = GL_STENCIL_TEST) 93355 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93356 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93358 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93359 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93360 glDisable(cap = GL_CULL_FACE) 93361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5798, count = 73) 93362 glEnable(cap = GL_CULL_FACE) 93363 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 93365 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93366 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5871, count = 148) 93368 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93369 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6019, count = 4) 93371 glDisable(cap = GL_STENCIL_TEST) 93372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 218) 93374 glEnable(cap = GL_STENCIL_TEST) 93375 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93376 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93378 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93379 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93380 glDisable(cap = GL_CULL_FACE) 93381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6241, count = 16) 93382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6291, count = 16) 93383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6341, count = 16) 93384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6391, count = 16) 93385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6441, count = 16) 93386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6491, count = 16) 93387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6541, count = 16) 93388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6591, count = 16) 93389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6641, count = 16) 93390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6691, count = 16) 93391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6741, count = 16) 93392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6791, count = 16) 93393 glEnable(cap = GL_CULL_FACE) 93394 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93396 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93397 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6257, count = 34) 93399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6307, count = 34) 93400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6357, count = 34) 93401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6407, count = 34) 93402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6457, count = 34) 93403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6507, count = 34) 93404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6557, count = 34) 93405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6607, count = 34) 93406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6657, count = 34) 93407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6707, count = 34) 93408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6757, count = 34) 93409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6807, count = 34) 93410 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93411 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 4) 93413 glDisable(cap = GL_STENCIL_TEST) 93414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 58) 93416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 58) 93417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6961, count = 58) 93418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 58) 93419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7077, count = 58) 93420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7135, count = 58) 93421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7193, count = 58) 93422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7251, count = 58) 93423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7309, count = 58) 93424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7367, count = 58) 93425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7425, count = 58) 93426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7483, count = 58) 93427 glEnable(cap = GL_STENCIL_TEST) 93428 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93429 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93431 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93432 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93433 glDisable(cap = GL_CULL_FACE) 93434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7541, count = 282) 93435 glEnable(cap = GL_CULL_FACE) 93436 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9708981, 0.239493, 0, 0, -0.239493, 0.9708981, 0, 0, -105.4056, -355.5923, 1, 0, 0.9960784, 0, 0.8431373, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 93438 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93439 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7823, count = 590) 93441 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93442 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8413, count = 4) 93444 glDisable(cap = GL_STENCIL_TEST) 93445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 93446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8417, count = 650) 93447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9067, count = 40) 93449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9107, count = 82) 93450 glDisableVertexAttribArray(index = 0) 93451 glDisableVertexAttribArray(index = 1) 93452 glBindVertexArray(array = 0) 93453 glDisable(cap = GL_CULL_FACE) 93454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93455 glUseProgram(program = 0) 93456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93458 glBindVertexArray(array = 0) 93459 glActiveTexture(texture = GL_TEXTURE0) 93460 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 93461 glDisable(cap = GL_DEPTH_TEST) 93462 glDisable(cap = GL_STENCIL_TEST) 93463 glDisable(cap = GL_SCISSOR_TEST) 93464 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93465 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 93466 glDepthMask(flag = GL_TRUE) 93467 glDepthFunc(func = GL_LESS) 93468 glClearDepth(depth = 1) 93469 glStencilMask(mask = 255) 93470 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93471 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93472 glDisable(cap = GL_BLEND) 93473 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 93474 glUseProgram(program = 0) 93475 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93476 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93477 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93478 glBindVertexArray(array = 1) 93479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 93480 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 93481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 93482 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 93483 glViewport(x = 0, y = 0, width = 375, height = 667) 93484 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 93485 glClearDepth(depth = 1) 93486 glEnable(cap = GL_DEPTH_TEST) 93487 glDepthFunc(func = GL_LESS) 93488 glDepthMask(flag = GL_TRUE) 93489 glDisable(cap = GL_BLEND) 93490 glDisable(cap = GL_CULL_FACE) 93491 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93492 glDisable(cap = GL_SCISSOR_TEST) 93493 glDisable(cap = GL_STENCIL_TEST) 93494 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 93495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 93496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 93497 glEnableVertexAttribArray(index = 0) 93498 glEnableVertexAttribArray(index = 1) 93499 glEnableVertexAttribArray(index = 2) 93500 glUseProgram(program = 4) 93501 glUniform1fv(location = 1, count = 1, value = &1) 93502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 93506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93507 glEnable(cap = GL_BLEND) 93508 glDepthMask(flag = GL_FALSE) 93509 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 93511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 93512 glUseProgram(program = 7) 93513 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 93514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93516 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 93518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 93520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 93521 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 93522 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 93523 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 93524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 93528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 93529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 93530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 93531 glUseProgram(program = 10) 93532 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93533 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 93534 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93535 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93536 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 93537 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93538 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 93542 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 93543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 93544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 93545 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93546 glUseProgram(program = 4) 93547 glUniform1fv(location = 1, count = 1, value = &0.5) 93548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93550 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 93552 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 93553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 93554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 93555 glUseProgram(program = 10) 93556 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93557 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 93558 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93559 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93560 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 93561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93562 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 93566 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 93567 glDisableVertexAttribArray(index = 0) 93568 glDisableVertexAttribArray(index = 1) 93569 glDisableVertexAttribArray(index = 2) 93570 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93571 glDisable(cap = GL_STENCIL_TEST) 93572 glDisable(cap = GL_SCISSOR_TEST) 93573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93574 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93575 glDepthMask(flag = GL_TRUE) 93576 glBindVertexArray(array = 0) 93577 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 93578 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 93579 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 93580 glBindVertexArray(array = 1) 93581 glViewport(x = 0, y = 0, width = 375, height = 667) 93582 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 93583 glClearDepth(depth = 1) 93584 glEnable(cap = GL_DEPTH_TEST) 93585 glDepthFunc(func = GL_LESS) 93586 glDepthMask(flag = GL_TRUE) 93587 glDisable(cap = GL_BLEND) 93588 glDisable(cap = GL_CULL_FACE) 93589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93590 glDisable(cap = GL_SCISSOR_TEST) 93591 glDisable(cap = GL_STENCIL_TEST) 93592 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 93593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 93594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 93595 glEnableVertexAttribArray(index = 0) 93596 glEnableVertexAttribArray(index = 1) 93597 glEnableVertexAttribArray(index = 2) 93598 glUseProgram(program = 4) 93599 glUniform1fv(location = 1, count = 1, value = &1) 93600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93602 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 93604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93605 glEnable(cap = GL_BLEND) 93606 glDepthMask(flag = GL_FALSE) 93607 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93608 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 93609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 93610 glUseProgram(program = 7) 93611 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 93612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93614 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93615 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 93616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 93617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 93618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 93619 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 93620 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 93621 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 93622 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93623 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93624 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93625 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 93626 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 93627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 93628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 93629 glUseProgram(program = 10) 93630 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93631 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 93632 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93633 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93634 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 93635 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93636 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93638 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 93640 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 93641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 93642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 93643 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93644 glUseProgram(program = 4) 93645 glUniform1fv(location = 1, count = 1, value = &0.5) 93646 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 93648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 93649 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 93650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 93651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 93652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 93653 glUseProgram(program = 10) 93654 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 93655 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 93656 glUniform1fv(location = 2, count = 1, value = &0.1851852) 93657 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 93658 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 93659 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 93660 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 93661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93662 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93663 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 93664 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 93665 glDisableVertexAttribArray(index = 0) 93666 glDisableVertexAttribArray(index = 1) 93667 glDisableVertexAttribArray(index = 2) 93668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 93669 glDisable(cap = GL_STENCIL_TEST) 93670 glDisable(cap = GL_SCISSOR_TEST) 93671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93673 glDepthMask(flag = GL_TRUE) 93674 glBindVertexArray(array = 0) 93675 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 93676 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 93677 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 93678 glViewport(x = 0, y = 0, width = 375, height = 640) 93679 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 93680 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 93681 glUseProgram(program = 1) 93682 glEnable(cap = GL_CULL_FACE) 93683 glCullFace(mode = GL_BACK) 93684 glFrontFace(mode = GL_CCW) 93685 glEnable(cap = GL_BLEND) 93686 glDisable(cap = GL_DEPTH_TEST) 93687 glDisable(cap = GL_SCISSOR_TEST) 93688 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93689 glStencilMask(mask = 4294967295) 93690 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93691 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 93692 glActiveTexture(texture = GL_TEXTURE0) 93693 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 93694 glBindVertexArray(array = 2) 93695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 93696 glBufferData(target = GL_ARRAY_BUFFER, size = 146928, data = blob(146928), usage = GL_STREAM_DRAW) 93697 glEnableVertexAttribArray(index = 0) 93698 glEnableVertexAttribArray(index = 1) 93699 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 93700 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 93701 glUniform1i(location = 12, v0 = 0) 93702 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 93703 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 93704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 93706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 93708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 93710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 93712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 93714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 93716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 93718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 93720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 93722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 93724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4705883, 0.4705883, 0.2352941, 0.6, 0.4705883, 0.4705883, 0.2352941, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 93726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4352942, 0.4588236, 0.2470588, 0.6, 0.4352942, 0.4588236, 0.2470588, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 88) 93728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4, 0.4470589, 0.2588235, 0.6, 0.4, 0.4470589, 0.2588235, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1780, count = 88) 93730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3647059, 0.4352942, 0.2705882, 0.6, 0.3647059, 0.4352942, 0.2705882, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1868, count = 88) 93732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3294118, 0.4235294, 0.282353, 0.6, 0.3294118, 0.4235294, 0.282353, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 82) 93734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2941177, 0.4117647, 0.2941177, 0.6, 0.2941177, 0.4117647, 0.2941177, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2038, count = 50) 93736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2588235, 0.4, 0.3058824, 0.6, 0.2588235, 0.4, 0.3058824, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 50) 93738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2235294, 0.3882353, 0.3176471, 0.6, 0.2235294, 0.3882353, 0.3176471, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 50) 93740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1882353, 0.3764706, 0.3294118, 0.6, 0.1882353, 0.3764706, 0.3294118, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 34) 93742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1529412, 0.3647059, 0.3411765, 0.6, 0.1529412, 0.3647059, 0.3411765, 0.6, 1, 1, 1, 1, 0, 0, 0, 1, 2.875123, -1, 0, 0}) 93743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2222, count = 26) 93744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 154) 93746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 154) 93748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2556, count = 122) 93750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 90) 93752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2768, count = 90) 93754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2858, count = 90) 93756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 90) 93758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3038, count = 90) 93760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4644368, 0.4644368, 0.2322184, 0.5921569, 0.4644368, 0.4644368, 0.2322184, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 84) 93762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4203153, 0.4481815, 0.2461515, 0.5921569, 0.4203153, 0.4481815, 0.2461515, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3212, count = 84) 93764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3761938, 0.4342484, 0.2600846, 0.5921569, 0.3761938, 0.4342484, 0.2600846, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3296, count = 52) 93766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3320723, 0.4203153, 0.2740177, 0.5921569, 0.3320723, 0.4203153, 0.2740177, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 46) 93768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.290273, 0.4063822, 0.290273, 0.5921569, 0.290273, 0.4063822, 0.290273, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 46) 93770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2461515, 0.3901269, 0.3042061, 0.5921569, 0.2461515, 0.3901269, 0.3042061, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3440, count = 30) 93772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.20203, 0.3761938, 0.3181392, 0.5921569, 0.20203, 0.3761938, 0.3181392, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 30) 93774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1579085, 0.3622607, 0.3320723, 0.5921569, 0.1579085, 0.3622607, 0.3320723, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 1.546235, -1, 0, 0}) 93775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 18) 93776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 154) 93778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3672, count = 90) 93780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 90) 93782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 0.4675125, 0.4675125, 0.2337563, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 92) 93784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3506344, 0.427774, 0.2711573, 0.5960785, 0.3506344, 0.427774, 0.2711573, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3944, count = 60) 93786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2337563, 0.3880354, 0.3108958, 0.5960785, 0.2337563, 0.3880354, 0.3108958, 0.5960785, 1, 1, 1, 1, 0, 0, 0, 1, 3.304986, -1, 0, 0}) 93787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4004, count = 38) 93788 glEnable(cap = GL_STENCIL_TEST) 93789 glStencilMask(mask = 255) 93790 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93791 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93793 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93794 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93795 glDisable(cap = GL_CULL_FACE) 93796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4042, count = 33) 93797 glEnable(cap = GL_CULL_FACE) 93798 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 93800 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93801 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4075, count = 68) 93803 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93804 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 4) 93806 glDisable(cap = GL_STENCIL_TEST) 93807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 90) 93809 glEnable(cap = GL_STENCIL_TEST) 93810 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93811 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93813 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93814 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93815 glDisable(cap = GL_CULL_FACE) 93816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4237, count = 16) 93817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4287, count = 16) 93818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4337, count = 16) 93819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 93820 glEnable(cap = GL_CULL_FACE) 93821 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93823 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93824 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 34) 93826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 34) 93827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 34) 93828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 93829 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93830 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 4) 93832 glDisable(cap = GL_STENCIL_TEST) 93833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 58) 93835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 58) 93836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 58) 93837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4615, count = 58) 93838 glEnable(cap = GL_STENCIL_TEST) 93839 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93840 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93842 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93843 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93844 glDisable(cap = GL_CULL_FACE) 93845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4673, count = 85) 93846 glEnable(cap = GL_CULL_FACE) 93847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 93849 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93850 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4758, count = 172) 93852 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93853 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4930, count = 4) 93855 glDisable(cap = GL_STENCIL_TEST) 93856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4934, count = 206) 93858 glEnable(cap = GL_STENCIL_TEST) 93859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93864 glDisable(cap = GL_CULL_FACE) 93865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5140, count = 16) 93866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5190, count = 16) 93867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5240, count = 16) 93868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 93869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 93870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 93871 glEnable(cap = GL_CULL_FACE) 93872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93874 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93875 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5156, count = 34) 93877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5206, count = 34) 93878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5256, count = 34) 93879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 93880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 93881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 93882 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93883 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 4) 93885 glDisable(cap = GL_STENCIL_TEST) 93886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 58) 93888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 58) 93889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5560, count = 58) 93890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 58) 93891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5676, count = 58) 93892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5734, count = 58) 93893 glEnable(cap = GL_STENCIL_TEST) 93894 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93895 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93897 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93898 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93899 glDisable(cap = GL_CULL_FACE) 93900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5792, count = 73) 93901 glEnable(cap = GL_CULL_FACE) 93902 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 93904 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93905 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5865, count = 148) 93907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6013, count = 4) 93910 glDisable(cap = GL_STENCIL_TEST) 93911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 93912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6017, count = 218) 93913 glEnable(cap = GL_STENCIL_TEST) 93914 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93915 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93917 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93918 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93919 glDisable(cap = GL_CULL_FACE) 93920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6235, count = 16) 93921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6285, count = 16) 93922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6335, count = 16) 93923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6385, count = 16) 93924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6435, count = 16) 93925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6485, count = 16) 93926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6535, count = 16) 93927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6585, count = 16) 93928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6635, count = 16) 93929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6685, count = 16) 93930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6735, count = 16) 93931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6785, count = 16) 93932 glEnable(cap = GL_CULL_FACE) 93933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93935 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93936 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6251, count = 34) 93938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6301, count = 34) 93939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6351, count = 34) 93940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6401, count = 34) 93941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6451, count = 34) 93942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6501, count = 34) 93943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6551, count = 34) 93944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6601, count = 34) 93945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6651, count = 34) 93946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6701, count = 34) 93947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6751, count = 34) 93948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6801, count = 34) 93949 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93950 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6835, count = 4) 93952 glDisable(cap = GL_STENCIL_TEST) 93953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 93954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6839, count = 58) 93955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 93956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 93957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 93958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 93959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7129, count = 58) 93960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7187, count = 58) 93961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7245, count = 58) 93962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7303, count = 58) 93963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7361, count = 58) 93964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7419, count = 58) 93965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7477, count = 58) 93966 glEnable(cap = GL_STENCIL_TEST) 93967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 93968 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 93969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 93970 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 93971 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 93972 glDisable(cap = GL_CULL_FACE) 93973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7535, count = 282) 93974 glEnable(cap = GL_CULL_FACE) 93975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 93976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9693906, 0.2455239, 0, 0, -0.2455239, 0.9693906, 0, 0, -103.1931, -356.2407, 1, 0, 0.9960784, 0, 0.854902, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 93977 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 93978 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 93979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7817, count = 590) 93980 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 93981 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 93982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8407, count = 4) 93983 glDisable(cap = GL_STENCIL_TEST) 93984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 93985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8411, count = 650) 93986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 93987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9061, count = 40) 93988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9101, count = 82) 93989 glDisableVertexAttribArray(index = 0) 93990 glDisableVertexAttribArray(index = 1) 93991 glBindVertexArray(array = 0) 93992 glDisable(cap = GL_CULL_FACE) 93993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93994 glUseProgram(program = 0) 93995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 93996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 93997 glBindVertexArray(array = 0) 93998 glActiveTexture(texture = GL_TEXTURE0) 93999 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 94000 glDisable(cap = GL_DEPTH_TEST) 94001 glDisable(cap = GL_STENCIL_TEST) 94002 glDisable(cap = GL_SCISSOR_TEST) 94003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94004 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 94005 glDepthMask(flag = GL_TRUE) 94006 glDepthFunc(func = GL_LESS) 94007 glClearDepth(depth = 1) 94008 glStencilMask(mask = 255) 94009 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94010 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94011 glDisable(cap = GL_BLEND) 94012 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 94013 glUseProgram(program = 0) 94014 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94015 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94016 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94017 glBindVertexArray(array = 1) 94018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94019 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 94020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94021 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 94022 glViewport(x = 0, y = 0, width = 375, height = 667) 94023 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 94024 glClearDepth(depth = 1) 94025 glEnable(cap = GL_DEPTH_TEST) 94026 glDepthFunc(func = GL_LESS) 94027 glDepthMask(flag = GL_TRUE) 94028 glDisable(cap = GL_BLEND) 94029 glDisable(cap = GL_CULL_FACE) 94030 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94031 glDisable(cap = GL_SCISSOR_TEST) 94032 glDisable(cap = GL_STENCIL_TEST) 94033 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 94034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 94035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 94036 glEnableVertexAttribArray(index = 0) 94037 glEnableVertexAttribArray(index = 1) 94038 glEnableVertexAttribArray(index = 2) 94039 glUseProgram(program = 4) 94040 glUniform1fv(location = 1, count = 1, value = &1) 94041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94043 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94044 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 94045 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94046 glEnable(cap = GL_BLEND) 94047 glDepthMask(flag = GL_FALSE) 94048 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 94050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 94051 glUseProgram(program = 7) 94052 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 94053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 94057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94060 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 94061 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 94062 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 94063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 94067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 94068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 94069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 94070 glUseProgram(program = 10) 94071 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94072 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 94073 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94074 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94075 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 94076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94077 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 94081 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 94082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 94083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 94084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94085 glUseProgram(program = 4) 94086 glUniform1fv(location = 1, count = 1, value = &0.5) 94087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 94091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 94092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 94093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 94094 glUseProgram(program = 10) 94095 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94096 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 94097 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94098 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94099 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 94100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94101 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 94105 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 94106 glDisableVertexAttribArray(index = 0) 94107 glDisableVertexAttribArray(index = 1) 94108 glDisableVertexAttribArray(index = 2) 94109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94110 glDisable(cap = GL_STENCIL_TEST) 94111 glDisable(cap = GL_SCISSOR_TEST) 94112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 94114 glDepthMask(flag = GL_TRUE) 94115 glBindVertexArray(array = 0) 94116 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 94117 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 94118 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 94119 glViewport(x = 0, y = 0, width = 375, height = 640) 94120 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 94121 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 94122 glUseProgram(program = 1) 94123 glEnable(cap = GL_CULL_FACE) 94124 glCullFace(mode = GL_BACK) 94125 glFrontFace(mode = GL_CCW) 94126 glEnable(cap = GL_BLEND) 94127 glDisable(cap = GL_DEPTH_TEST) 94128 glDisable(cap = GL_SCISSOR_TEST) 94129 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94130 glStencilMask(mask = 4294967295) 94131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94132 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 94133 glActiveTexture(texture = GL_TEXTURE0) 94134 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 94135 glBindVertexArray(array = 2) 94136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 94137 glBufferData(target = GL_ARRAY_BUFFER, size = 147376, data = blob(147376), usage = GL_STREAM_DRAW) 94138 glEnableVertexAttribArray(index = 0) 94139 glEnableVertexAttribArray(index = 1) 94140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94142 glUniform1i(location = 12, v0 = 0) 94143 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 94144 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 94145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 94147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 94149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 94151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 94153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 94155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 94157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 94159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 94161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 94163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 94165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 0.4798155, 0.4798155, 0.2399077, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 152) 94167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4438293, 0.4678201, 0.2519031, 0.6117647, 0.4438293, 0.4678201, 0.2519031, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 104) 94169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4078432, 0.4558247, 0.2638985, 0.6117647, 0.4078432, 0.4558247, 0.2638985, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1796, count = 88) 94171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.371857, 0.4438293, 0.2758939, 0.6117647, 0.371857, 0.4438293, 0.2758939, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1884, count = 88) 94173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3358709, 0.4318339, 0.2878893, 0.6117647, 0.3358709, 0.4318339, 0.2878893, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1972, count = 82) 94175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 0.2998847, 0.4198385, 0.2998847, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2054, count = 54) 94177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2638985, 0.4078432, 0.3118801, 0.6117647, 0.2638985, 0.4078432, 0.3118801, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 50) 94179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2279124, 0.3958478, 0.3238755, 0.6117647, 0.2279124, 0.3958478, 0.3238755, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2158, count = 50) 94181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1919262, 0.3838524, 0.3358709, 0.6117647, 0.1919262, 0.3838524, 0.3358709, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2208, count = 34) 94183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.15594, 0.371857, 0.3478662, 0.6117647, 0.15594, 0.371857, 0.3478662, 0.6117647, 1, 1, 1, 1, 0, 0, 0, 1, 2.922988, -1, 0, 0}) 94184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 26) 94185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 154) 94187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 154) 94189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2576, count = 122) 94191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2698, count = 106) 94193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2804, count = 90) 94195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2894, count = 90) 94197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2984, count = 90) 94199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 90) 94201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4521338, 0.4521338, 0.2260669, 0.5764706, 0.4521338, 0.4521338, 0.2260669, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3164, count = 84) 94203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4091811, 0.4363091, 0.2396309, 0.5764706, 0.4091811, 0.4363091, 0.2396309, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3248, count = 84) 94205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3662284, 0.4227451, 0.2531949, 0.5764706, 0.3662284, 0.4227451, 0.2531949, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3332, count = 52) 94207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3232757, 0.4091811, 0.2667589, 0.5764706, 0.3232757, 0.4091811, 0.2667589, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3384, count = 46) 94209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2825836, 0.3956171, 0.2825836, 0.5764706, 0.2825836, 0.3956171, 0.2825836, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3430, count = 46) 94211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2396309, 0.3797924, 0.2961477, 0.5764706, 0.2396309, 0.3797924, 0.2961477, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 30) 94213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1966782, 0.3662284, 0.3097117, 0.5764706, 0.1966782, 0.3662284, 0.3097117, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 22) 94215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1537255, 0.3526644, 0.3232757, 0.5764706, 0.1537255, 0.3526644, 0.3232757, 0.5764706, 1, 1, 1, 1, 0, 0, 0, 1, 1.514194, -1, 0, 0}) 94216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 18) 94217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 154) 94219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 90) 94221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 90) 94223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4644368, 0.4644368, 0.2322184, 0.5921569, 0.4644368, 0.4644368, 0.2322184, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 92) 94225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3483276, 0.4249597, 0.2693733, 0.5921569, 0.3483276, 0.4249597, 0.2693733, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3972, count = 60) 94227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2322184, 0.3854825, 0.3088505, 0.5921569, 0.2322184, 0.3854825, 0.3088505, 0.5921569, 1, 1, 1, 1, 0, 0, 0, 1, 3.276489, -1, 0, 0}) 94228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4032, count = 38) 94229 glEnable(cap = GL_STENCIL_TEST) 94230 glStencilMask(mask = 255) 94231 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94232 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94234 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94235 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94236 glDisable(cap = GL_CULL_FACE) 94237 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4070, count = 33) 94238 glEnable(cap = GL_CULL_FACE) 94239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 94241 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94242 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4103, count = 68) 94244 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94245 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 4) 94247 glDisable(cap = GL_STENCIL_TEST) 94248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4175, count = 90) 94250 glEnable(cap = GL_STENCIL_TEST) 94251 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94252 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94254 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94255 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94256 glDisable(cap = GL_CULL_FACE) 94257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4265, count = 16) 94258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4315, count = 16) 94259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4365, count = 16) 94260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4415, count = 16) 94261 glEnable(cap = GL_CULL_FACE) 94262 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94264 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94265 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4281, count = 34) 94267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 34) 94268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4381, count = 34) 94269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4431, count = 34) 94270 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94271 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4465, count = 4) 94273 glDisable(cap = GL_STENCIL_TEST) 94274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 58) 94276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 58) 94277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4585, count = 58) 94278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 94279 glEnable(cap = GL_STENCIL_TEST) 94280 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94281 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94283 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94284 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94285 glDisable(cap = GL_CULL_FACE) 94286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4701, count = 85) 94287 glEnable(cap = GL_CULL_FACE) 94288 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 94290 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94291 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4786, count = 172) 94293 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94294 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 4) 94296 glDisable(cap = GL_STENCIL_TEST) 94297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 206) 94299 glEnable(cap = GL_STENCIL_TEST) 94300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94301 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94303 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94304 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94305 glDisable(cap = GL_CULL_FACE) 94306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5168, count = 16) 94307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5218, count = 16) 94308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5268, count = 16) 94309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5318, count = 16) 94310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5368, count = 16) 94311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5418, count = 16) 94312 glEnable(cap = GL_CULL_FACE) 94313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94315 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94316 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5184, count = 34) 94318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5234, count = 34) 94319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5284, count = 34) 94320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5334, count = 34) 94321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5384, count = 34) 94322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5434, count = 34) 94323 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94324 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 4) 94326 glDisable(cap = GL_STENCIL_TEST) 94327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 58) 94329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5530, count = 58) 94330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5588, count = 58) 94331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5646, count = 58) 94332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5704, count = 58) 94333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5762, count = 58) 94334 glEnable(cap = GL_STENCIL_TEST) 94335 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94336 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94338 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94339 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94340 glDisable(cap = GL_CULL_FACE) 94341 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5820, count = 73) 94342 glEnable(cap = GL_CULL_FACE) 94343 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 94345 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94346 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5893, count = 148) 94348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6041, count = 4) 94351 glDisable(cap = GL_STENCIL_TEST) 94352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6045, count = 218) 94354 glEnable(cap = GL_STENCIL_TEST) 94355 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94356 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94358 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94359 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94360 glDisable(cap = GL_CULL_FACE) 94361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6263, count = 16) 94362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6313, count = 16) 94363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6363, count = 16) 94364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 94365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 94366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 94367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 94368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 94369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 94370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6713, count = 16) 94371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6763, count = 16) 94372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6813, count = 16) 94373 glEnable(cap = GL_CULL_FACE) 94374 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94376 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94377 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6279, count = 34) 94379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6329, count = 34) 94380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6379, count = 34) 94381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 94382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 94383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 94384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 94385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 94386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 94387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 34) 94388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 34) 94389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6829, count = 34) 94390 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94391 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 4) 94393 glDisable(cap = GL_STENCIL_TEST) 94394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 58) 94396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 58) 94397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 58) 94398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 94399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 94400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 94401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 94402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7273, count = 58) 94403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7331, count = 58) 94404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 58) 94405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7447, count = 58) 94406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7505, count = 58) 94407 glEnable(cap = GL_STENCIL_TEST) 94408 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94409 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94411 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94412 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94413 glDisable(cap = GL_CULL_FACE) 94414 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7563, count = 282) 94415 glEnable(cap = GL_CULL_FACE) 94416 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9682456, 0.250001, 0, 0, -0.250001, 0.9682456, 0, 0, -101.5457, -356.7138, 1, 0, 0.9960784, 0, 0.8588235, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 94418 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94419 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7845, count = 590) 94421 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94422 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8435, count = 4) 94424 glDisable(cap = GL_STENCIL_TEST) 94425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 94426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8439, count = 650) 94427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9089, count = 40) 94429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9129, count = 82) 94430 glDisableVertexAttribArray(index = 0) 94431 glDisableVertexAttribArray(index = 1) 94432 glBindVertexArray(array = 0) 94433 glDisable(cap = GL_CULL_FACE) 94434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94435 glUseProgram(program = 0) 94436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 94438 glBindVertexArray(array = 0) 94439 glActiveTexture(texture = GL_TEXTURE0) 94440 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 94441 glDisable(cap = GL_DEPTH_TEST) 94442 glDisable(cap = GL_STENCIL_TEST) 94443 glDisable(cap = GL_SCISSOR_TEST) 94444 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94445 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 94446 glDepthMask(flag = GL_TRUE) 94447 glDepthFunc(func = GL_LESS) 94448 glClearDepth(depth = 1) 94449 glStencilMask(mask = 255) 94450 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94451 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94452 glDisable(cap = GL_BLEND) 94453 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 94454 glUseProgram(program = 0) 94455 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94456 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94457 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94458 glBindVertexArray(array = 1) 94459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94460 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 94461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 94463 glViewport(x = 0, y = 0, width = 375, height = 667) 94464 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 94465 glClearDepth(depth = 1) 94466 glEnable(cap = GL_DEPTH_TEST) 94467 glDepthFunc(func = GL_LESS) 94468 glDepthMask(flag = GL_TRUE) 94469 glDisable(cap = GL_BLEND) 94470 glDisable(cap = GL_CULL_FACE) 94471 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94472 glDisable(cap = GL_SCISSOR_TEST) 94473 glDisable(cap = GL_STENCIL_TEST) 94474 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 94475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 94476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 94477 glEnableVertexAttribArray(index = 0) 94478 glEnableVertexAttribArray(index = 1) 94479 glEnableVertexAttribArray(index = 2) 94480 glUseProgram(program = 4) 94481 glUniform1fv(location = 1, count = 1, value = &1) 94482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 94486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94487 glEnable(cap = GL_BLEND) 94488 glDepthMask(flag = GL_FALSE) 94489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 94491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 94492 glUseProgram(program = 7) 94493 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 94494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94496 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94497 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 94498 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94501 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 94502 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 94503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 94504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 94508 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 94509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 94510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 94511 glUseProgram(program = 10) 94512 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94513 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 94514 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94515 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94516 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 94517 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94518 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94520 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94521 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 94522 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 94523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 94524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 94525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94526 glUseProgram(program = 4) 94527 glUniform1fv(location = 1, count = 1, value = &0.5) 94528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94530 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 94532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 94533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 94534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 94535 glUseProgram(program = 10) 94536 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94537 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 94538 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94539 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94540 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 94541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94542 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 94546 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 94547 glDisableVertexAttribArray(index = 0) 94548 glDisableVertexAttribArray(index = 1) 94549 glDisableVertexAttribArray(index = 2) 94550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94551 glDisable(cap = GL_STENCIL_TEST) 94552 glDisable(cap = GL_SCISSOR_TEST) 94553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 94555 glDepthMask(flag = GL_TRUE) 94556 glBindVertexArray(array = 0) 94557 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 94558 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 94559 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 94560 glViewport(x = 0, y = 0, width = 375, height = 640) 94561 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 94562 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 94563 glUseProgram(program = 1) 94564 glEnable(cap = GL_CULL_FACE) 94565 glCullFace(mode = GL_BACK) 94566 glFrontFace(mode = GL_CCW) 94567 glEnable(cap = GL_BLEND) 94568 glDisable(cap = GL_DEPTH_TEST) 94569 glDisable(cap = GL_SCISSOR_TEST) 94570 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94571 glStencilMask(mask = 4294967295) 94572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94573 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 94574 glActiveTexture(texture = GL_TEXTURE0) 94575 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 94576 glBindVertexArray(array = 2) 94577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 94578 glBufferData(target = GL_ARRAY_BUFFER, size = 147120, data = blob(147120), usage = GL_STREAM_DRAW) 94579 glEnableVertexAttribArray(index = 0) 94580 glEnableVertexAttribArray(index = 1) 94581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94583 glUniform1i(location = 12, v0 = 0) 94584 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 94585 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 94586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 94588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 94590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 94592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 94594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 94596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 94598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 94600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 94602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 94604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 94606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4890427, 0.4890427, 0.2445213, 0.6235294, 0.4890427, 0.4890427, 0.2445213, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 126) 94608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4523645, 0.4768166, 0.2567474, 0.6235294, 0.4523645, 0.4768166, 0.2567474, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1666, count = 112) 94610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4156863, 0.4645906, 0.2689735, 0.6235294, 0.4156863, 0.4645906, 0.2689735, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1778, count = 88) 94612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3790081, 0.4523645, 0.2811995, 0.6235294, 0.3790081, 0.4523645, 0.2811995, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1866, count = 88) 94614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3423299, 0.4401384, 0.2934256, 0.6235294, 0.3423299, 0.4401384, 0.2934256, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 88) 94616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3056517, 0.4279124, 0.3056517, 0.6235294, 0.3056517, 0.4279124, 0.3056517, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2042, count = 58) 94618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2689735, 0.4156863, 0.3178778, 0.6235294, 0.2689735, 0.4156863, 0.3178778, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 50) 94620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2322953, 0.4034602, 0.3301038, 0.6235294, 0.2322953, 0.4034602, 0.3301038, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 50) 94622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1956171, 0.3912342, 0.3423299, 0.6235294, 0.1956171, 0.3912342, 0.3423299, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2200, count = 34) 94624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1589389, 0.3790081, 0.354556, 0.6235294, 0.1589389, 0.3790081, 0.354556, 0.6235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.965769, -1, 0, 0}) 94625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 26) 94626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 154) 94628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2414, count = 154) 94630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2568, count = 122) 94632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 106) 94634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2796, count = 90) 94636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2886, count = 90) 94638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2976, count = 90) 94640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3066, count = 90) 94642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4367551, 0.4367551, 0.2183776, 0.5568628, 0.4367551, 0.4367551, 0.2183776, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 84) 94644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3952634, 0.4214687, 0.2314802, 0.5568628, 0.3952634, 0.4214687, 0.2314802, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 76) 94646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537717, 0.4083661, 0.2445829, 0.5568628, 0.3537717, 0.4083661, 0.2445829, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3316, count = 52) 94648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3122799, 0.3952634, 0.2576855, 0.5568628, 0.3122799, 0.3952634, 0.2576855, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3368, count = 46) 94650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.272972, 0.3821607, 0.272972, 0.5568628, 0.272972, 0.3821607, 0.272972, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 46) 94652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2314802, 0.3668743, 0.2860746, 0.5568628, 0.2314802, 0.3668743, 0.2860746, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 30) 94654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1899885, 0.3537717, 0.2991773, 0.5568628, 0.1899885, 0.3537717, 0.2991773, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 22) 94656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1484967, 0.340669, 0.3122799, 0.5568628, 0.1484967, 0.340669, 0.3122799, 0.5568628, 1, 1, 1, 1, 0, 0, 0, 1, 1.485596, -1, 0, 0}) 94657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 18) 94658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 154) 94660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 90) 94662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3774, count = 90) 94664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4582853, 0.4582853, 0.2291427, 0.5843138, 0.4582853, 0.4582853, 0.2291427, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3864, count = 92) 94666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.343714, 0.419331, 0.2658055, 0.5843138, 0.343714, 0.419331, 0.2658055, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 60) 94668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2291427, 0.3803768, 0.3047597, 0.5843138, 0.2291427, 0.3803768, 0.3047597, 0.5843138, 1, 1, 1, 1, 0, 0, 0, 1, 3.250997, -1, 0, 0}) 94669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4016, count = 38) 94670 glEnable(cap = GL_STENCIL_TEST) 94671 glStencilMask(mask = 255) 94672 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94673 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94675 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94676 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94677 glDisable(cap = GL_CULL_FACE) 94678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4054, count = 33) 94679 glEnable(cap = GL_CULL_FACE) 94680 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 94682 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94683 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4087, count = 68) 94685 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94686 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 4) 94688 glDisable(cap = GL_STENCIL_TEST) 94689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4159, count = 90) 94691 glEnable(cap = GL_STENCIL_TEST) 94692 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94693 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94695 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94696 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94697 glDisable(cap = GL_CULL_FACE) 94698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4249, count = 16) 94699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4299, count = 16) 94700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 16) 94701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4399, count = 16) 94702 glEnable(cap = GL_CULL_FACE) 94703 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94705 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94706 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 34) 94708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4315, count = 34) 94709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 34) 94710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 34) 94711 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94712 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4449, count = 4) 94714 glDisable(cap = GL_STENCIL_TEST) 94715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 58) 94717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 58) 94718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 58) 94719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4627, count = 58) 94720 glEnable(cap = GL_STENCIL_TEST) 94721 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94722 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94724 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94725 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94726 glDisable(cap = GL_CULL_FACE) 94727 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4685, count = 85) 94728 glEnable(cap = GL_CULL_FACE) 94729 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 94731 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94732 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4770, count = 172) 94734 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94735 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4942, count = 4) 94737 glDisable(cap = GL_STENCIL_TEST) 94738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4946, count = 206) 94740 glEnable(cap = GL_STENCIL_TEST) 94741 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94742 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94744 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94745 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94746 glDisable(cap = GL_CULL_FACE) 94747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5152, count = 16) 94748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5202, count = 16) 94749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5252, count = 16) 94750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5302, count = 16) 94751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 94752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 94753 glEnable(cap = GL_CULL_FACE) 94754 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94756 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94757 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 34) 94759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5218, count = 34) 94760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 34) 94761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5318, count = 34) 94762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 94763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 94764 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94765 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 4) 94767 glDisable(cap = GL_STENCIL_TEST) 94768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 58) 94770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5514, count = 58) 94771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 58) 94772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 58) 94773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5688, count = 58) 94774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5746, count = 58) 94775 glEnable(cap = GL_STENCIL_TEST) 94776 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94777 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94779 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94780 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94781 glDisable(cap = GL_CULL_FACE) 94782 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5804, count = 73) 94783 glEnable(cap = GL_CULL_FACE) 94784 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 94786 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94787 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5877, count = 148) 94789 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94790 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6025, count = 4) 94792 glDisable(cap = GL_STENCIL_TEST) 94793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 94794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6029, count = 218) 94795 glEnable(cap = GL_STENCIL_TEST) 94796 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94797 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94799 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94800 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94801 glDisable(cap = GL_CULL_FACE) 94802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6247, count = 16) 94803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6297, count = 16) 94804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6347, count = 16) 94805 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6397, count = 16) 94806 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6447, count = 16) 94807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6497, count = 16) 94808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6547, count = 16) 94809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6597, count = 16) 94810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6647, count = 16) 94811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6697, count = 16) 94812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6747, count = 16) 94813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6797, count = 16) 94814 glEnable(cap = GL_CULL_FACE) 94815 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94817 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94818 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6263, count = 34) 94820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 34) 94821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 34) 94822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6413, count = 34) 94823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6463, count = 34) 94824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 34) 94825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 34) 94826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 34) 94827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 34) 94828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 34) 94829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 34) 94830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 34) 94831 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94832 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 4) 94834 glDisable(cap = GL_STENCIL_TEST) 94835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 94836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6851, count = 58) 94837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 94838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 94839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 94840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 94841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 94842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 94843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 94844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 94845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 94846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 94847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7489, count = 58) 94848 glEnable(cap = GL_STENCIL_TEST) 94849 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94850 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 94851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 94852 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 94853 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 94854 glDisable(cap = GL_CULL_FACE) 94855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7547, count = 282) 94856 glEnable(cap = GL_CULL_FACE) 94857 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9672233, 0.2539274, 0, 0, -0.2539274, 0.9672233, 0, 0, -100.0976, -357.1228, 1, 0, 0.9960784, 0, 0.8666667, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 94859 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 94860 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7829, count = 590) 94862 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 94863 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 94864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8419, count = 4) 94865 glDisable(cap = GL_STENCIL_TEST) 94866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 94867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8423, count = 650) 94868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 94869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9073, count = 40) 94870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9113, count = 82) 94871 glDisableVertexAttribArray(index = 0) 94872 glDisableVertexAttribArray(index = 1) 94873 glBindVertexArray(array = 0) 94874 glDisable(cap = GL_CULL_FACE) 94875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94876 glUseProgram(program = 0) 94877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 94879 glBindVertexArray(array = 0) 94880 glActiveTexture(texture = GL_TEXTURE0) 94881 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 94882 glDisable(cap = GL_DEPTH_TEST) 94883 glDisable(cap = GL_STENCIL_TEST) 94884 glDisable(cap = GL_SCISSOR_TEST) 94885 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94886 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 94887 glDepthMask(flag = GL_TRUE) 94888 glDepthFunc(func = GL_LESS) 94889 glClearDepth(depth = 1) 94890 glStencilMask(mask = 255) 94891 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 94892 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 94893 glDisable(cap = GL_BLEND) 94894 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 94895 glUseProgram(program = 0) 94896 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94897 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 94899 glBindVertexArray(array = 1) 94900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94901 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 94902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94903 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 94904 glViewport(x = 0, y = 0, width = 375, height = 667) 94905 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 94906 glClearDepth(depth = 1) 94907 glEnable(cap = GL_DEPTH_TEST) 94908 glDepthFunc(func = GL_LESS) 94909 glDepthMask(flag = GL_TRUE) 94910 glDisable(cap = GL_BLEND) 94911 glDisable(cap = GL_CULL_FACE) 94912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 94913 glDisable(cap = GL_SCISSOR_TEST) 94914 glDisable(cap = GL_STENCIL_TEST) 94915 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 94916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 94917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 94918 glEnableVertexAttribArray(index = 0) 94919 glEnableVertexAttribArray(index = 1) 94920 glEnableVertexAttribArray(index = 2) 94921 glUseProgram(program = 4) 94922 glUniform1fv(location = 1, count = 1, value = &1) 94923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 94927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94928 glEnable(cap = GL_BLEND) 94929 glDepthMask(flag = GL_FALSE) 94930 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 94932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 94933 glUseProgram(program = 7) 94934 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 94935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94936 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94937 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94938 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 94939 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 94940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 94941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 94942 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 94943 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 94944 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 94945 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 94949 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 94950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 94951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 94952 glUseProgram(program = 10) 94953 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94954 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 94955 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94956 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94957 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 94958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94959 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94961 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94962 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 94963 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 94964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 94965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 94966 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94967 glUseProgram(program = 4) 94968 glUniform1fv(location = 1, count = 1, value = &0.5) 94969 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 94971 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 94972 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 94973 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 94974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 94975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 94976 glUseProgram(program = 10) 94977 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 94978 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 94979 glUniform1fv(location = 2, count = 1, value = &0.1851852) 94980 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 94981 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 94982 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 94983 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 94984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 94985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 94986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 94987 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 94988 glDisableVertexAttribArray(index = 0) 94989 glDisableVertexAttribArray(index = 1) 94990 glDisableVertexAttribArray(index = 2) 94991 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 94992 glDisable(cap = GL_STENCIL_TEST) 94993 glDisable(cap = GL_SCISSOR_TEST) 94994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 94995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 94996 glDepthMask(flag = GL_TRUE) 94997 glBindVertexArray(array = 0) 94998 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 94999 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 95000 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 95001 glViewport(x = 0, y = 0, width = 375, height = 640) 95002 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 95003 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 95004 glUseProgram(program = 1) 95005 glEnable(cap = GL_CULL_FACE) 95006 glCullFace(mode = GL_BACK) 95007 glFrontFace(mode = GL_CCW) 95008 glEnable(cap = GL_BLEND) 95009 glDisable(cap = GL_DEPTH_TEST) 95010 glDisable(cap = GL_SCISSOR_TEST) 95011 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95012 glStencilMask(mask = 4294967295) 95013 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95014 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 95015 glActiveTexture(texture = GL_TEXTURE0) 95016 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 95017 glBindVertexArray(array = 2) 95018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 95019 glBufferData(target = GL_ARRAY_BUFFER, size = 147152, data = blob(147152), usage = GL_STREAM_DRAW) 95020 glEnableVertexAttribArray(index = 0) 95021 glEnableVertexAttribArray(index = 1) 95022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95024 glUniform1i(location = 12, v0 = 0) 95025 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 95026 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 95027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 95029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 95031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 95033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 95035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 95037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 95039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 95041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 95043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 95045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 95047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4982699, 0.4982699, 0.249135, 0.6352941, 0.4982699, 0.4982699, 0.249135, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 126) 95049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4608997, 0.4858132, 0.2615917, 0.6352941, 0.4608997, 0.4858132, 0.2615917, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1666, count = 120) 95051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4235294, 0.4733564, 0.2740484, 0.6352941, 0.4235294, 0.4733564, 0.2740484, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1786, count = 88) 95053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3861592, 0.4608997, 0.2865052, 0.6352941, 0.3861592, 0.4608997, 0.2865052, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 88) 95055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3487889, 0.4484429, 0.2989619, 0.6352941, 0.3487889, 0.4484429, 0.2989619, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1962, count = 88) 95057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3114187, 0.4359862, 0.3114187, 0.6352941, 0.3114187, 0.4359862, 0.3114187, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2050, count = 62) 95059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2740484, 0.4235294, 0.3238755, 0.6352941, 0.2740484, 0.4235294, 0.3238755, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2112, count = 50) 95061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2366782, 0.4110727, 0.3363322, 0.6352941, 0.2366782, 0.4110727, 0.3363322, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 50) 95063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.199308, 0.398616, 0.3487889, 0.6352941, 0.199308, 0.398616, 0.3487889, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 34) 95065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1619377, 0.3861592, 0.3612457, 0.6352941, 0.1619377, 0.3861592, 0.3612457, 0.6352941, 1, 1, 1, 1, 0, 0, 0, 1, 3.008473, -1, 0, 0}) 95066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2246, count = 26) 95067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 154) 95069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2426, count = 154) 95071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2580, count = 122) 95073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2702, count = 106) 95075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2808, count = 90) 95077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2898, count = 90) 95079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2988, count = 90) 95081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3078, count = 90) 95083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3168, count = 84) 95085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3841292, 0.4095963, 0.2249596, 0.5411765, 0.3841292, 0.4095963, 0.2249596, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3252, count = 60) 95087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3438063, 0.3968628, 0.2376932, 0.5411765, 0.3438063, 0.3968628, 0.2376932, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3312, count = 52) 95089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3034833, 0.3841292, 0.2504268, 0.5411765, 0.3034833, 0.3841292, 0.2504268, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3364, count = 46) 95091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 0.2652826, 0.3713956, 0.2652826, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3410, count = 42) 95093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249596, 0.3565398, 0.2780162, 0.5411765, 0.2249596, 0.3565398, 0.2780162, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 30) 95095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1846367, 0.3438063, 0.2907497, 0.5411765, 0.1846367, 0.3438063, 0.2907497, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 22) 95097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1443137, 0.3310727, 0.3034833, 0.5411765, 0.1443137, 0.3310727, 0.3034833, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.457113, -1, 0, 0}) 95098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 18) 95099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 154) 95101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3676, count = 90) 95103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 90) 95105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4552096, 0.4552096, 0.2276048, 0.5803922, 0.4552096, 0.4552096, 0.2276048, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 92) 95107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.4165168, 0.2640215, 0.5803922, 0.3414072, 0.4165168, 0.2640215, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 60) 95109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2276048, 0.3778239, 0.3027144, 0.5803922, 0.2276048, 0.3778239, 0.3027144, 0.5803922, 1, 1, 1, 1, 0, 0, 0, 1, 3.225518, -1, 0, 0}) 95110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4008, count = 38) 95111 glEnable(cap = GL_STENCIL_TEST) 95112 glStencilMask(mask = 255) 95113 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95114 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95116 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95117 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95118 glDisable(cap = GL_CULL_FACE) 95119 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4046, count = 35) 95120 glEnable(cap = GL_CULL_FACE) 95121 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 95123 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95124 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4081, count = 72) 95126 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95127 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4153, count = 4) 95129 glDisable(cap = GL_STENCIL_TEST) 95130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 94) 95132 glEnable(cap = GL_STENCIL_TEST) 95133 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95134 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95136 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95137 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95138 glDisable(cap = GL_CULL_FACE) 95139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4251, count = 16) 95140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4301, count = 16) 95141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4351, count = 16) 95142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4401, count = 16) 95143 glEnable(cap = GL_CULL_FACE) 95144 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95146 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95147 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4267, count = 34) 95149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 34) 95150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4367, count = 34) 95151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4417, count = 34) 95152 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95153 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4451, count = 4) 95155 glDisable(cap = GL_STENCIL_TEST) 95156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 58) 95158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 58) 95159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 58) 95160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 58) 95161 glEnable(cap = GL_STENCIL_TEST) 95162 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95163 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95165 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95166 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95167 glDisable(cap = GL_CULL_FACE) 95168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4687, count = 85) 95169 glEnable(cap = GL_CULL_FACE) 95170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 95172 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95173 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4772, count = 172) 95175 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95176 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4944, count = 4) 95178 glDisable(cap = GL_STENCIL_TEST) 95179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4948, count = 206) 95181 glEnable(cap = GL_STENCIL_TEST) 95182 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95183 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95185 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95186 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95187 glDisable(cap = GL_CULL_FACE) 95188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5154, count = 16) 95189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5204, count = 16) 95190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5254, count = 16) 95191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5304, count = 16) 95192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5354, count = 16) 95193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 16) 95194 glEnable(cap = GL_CULL_FACE) 95195 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95197 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95198 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5170, count = 34) 95200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5220, count = 34) 95201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5270, count = 34) 95202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5320, count = 34) 95203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 34) 95204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 34) 95205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 4) 95208 glDisable(cap = GL_STENCIL_TEST) 95209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 58) 95211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5516, count = 58) 95212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 58) 95213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 58) 95214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5690, count = 58) 95215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 58) 95216 glEnable(cap = GL_STENCIL_TEST) 95217 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95218 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95220 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95221 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95222 glDisable(cap = GL_CULL_FACE) 95223 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5806, count = 73) 95224 glEnable(cap = GL_CULL_FACE) 95225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 95227 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95228 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5879, count = 148) 95230 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95231 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6027, count = 4) 95233 glDisable(cap = GL_STENCIL_TEST) 95234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6031, count = 218) 95236 glEnable(cap = GL_STENCIL_TEST) 95237 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95238 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95240 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95241 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95242 glDisable(cap = GL_CULL_FACE) 95243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6249, count = 16) 95244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6299, count = 16) 95245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6349, count = 16) 95246 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6399, count = 16) 95247 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6449, count = 16) 95248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6499, count = 16) 95249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6549, count = 16) 95250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6599, count = 16) 95251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6649, count = 16) 95252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6699, count = 16) 95253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6749, count = 16) 95254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6799, count = 16) 95255 glEnable(cap = GL_CULL_FACE) 95256 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95258 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95259 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6265, count = 34) 95261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6315, count = 34) 95262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6365, count = 34) 95263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6415, count = 34) 95264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6465, count = 34) 95265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6515, count = 34) 95266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6565, count = 34) 95267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6615, count = 34) 95268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6665, count = 34) 95269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6715, count = 34) 95270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6765, count = 34) 95271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6815, count = 34) 95272 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95273 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6849, count = 4) 95275 glDisable(cap = GL_STENCIL_TEST) 95276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6853, count = 58) 95278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 95279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 95280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 95281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 95282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 95283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 95284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 95285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 95286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 95287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 95288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 95289 glEnable(cap = GL_STENCIL_TEST) 95290 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95291 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95293 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95294 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95295 glDisable(cap = GL_CULL_FACE) 95296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7549, count = 282) 95297 glEnable(cap = GL_CULL_FACE) 95298 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9662042, 0.257778, 0, 0, -0.257778, 0.9662042, 0, 0, -98.6743, -357.5187, 1, 0, 0.9960784, 0, 0.8705882, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 95300 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95301 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7831, count = 590) 95303 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95304 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8421, count = 4) 95306 glDisable(cap = GL_STENCIL_TEST) 95307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 95308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8425, count = 650) 95309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9075, count = 40) 95311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9115, count = 82) 95312 glDisableVertexAttribArray(index = 0) 95313 glDisableVertexAttribArray(index = 1) 95314 glBindVertexArray(array = 0) 95315 glDisable(cap = GL_CULL_FACE) 95316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95317 glUseProgram(program = 0) 95318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 95320 glBindVertexArray(array = 0) 95321 glActiveTexture(texture = GL_TEXTURE0) 95322 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 95323 glDisable(cap = GL_DEPTH_TEST) 95324 glDisable(cap = GL_STENCIL_TEST) 95325 glDisable(cap = GL_SCISSOR_TEST) 95326 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95327 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 95328 glDepthMask(flag = GL_TRUE) 95329 glDepthFunc(func = GL_LESS) 95330 glClearDepth(depth = 1) 95331 glStencilMask(mask = 255) 95332 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95333 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95334 glDisable(cap = GL_BLEND) 95335 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 95336 glUseProgram(program = 0) 95337 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95338 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95339 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95340 glBindVertexArray(array = 1) 95341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 95342 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 95343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 95344 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 95345 glViewport(x = 0, y = 0, width = 375, height = 667) 95346 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 95347 glClearDepth(depth = 1) 95348 glEnable(cap = GL_DEPTH_TEST) 95349 glDepthFunc(func = GL_LESS) 95350 glDepthMask(flag = GL_TRUE) 95351 glDisable(cap = GL_BLEND) 95352 glDisable(cap = GL_CULL_FACE) 95353 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95354 glDisable(cap = GL_SCISSOR_TEST) 95355 glDisable(cap = GL_STENCIL_TEST) 95356 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 95357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 95358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 95359 glEnableVertexAttribArray(index = 0) 95360 glEnableVertexAttribArray(index = 1) 95361 glEnableVertexAttribArray(index = 2) 95362 glUseProgram(program = 4) 95363 glUniform1fv(location = 1, count = 1, value = &1) 95364 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95365 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 95366 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 95367 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 95368 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 95369 glEnable(cap = GL_BLEND) 95370 glDepthMask(flag = GL_FALSE) 95371 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 95373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 95374 glUseProgram(program = 7) 95375 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 95376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 95380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 95381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 95382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 95383 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 95384 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 95385 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 95386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 95390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 95391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 95392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 95393 glUseProgram(program = 10) 95394 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 95395 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 95396 glUniform1fv(location = 2, count = 1, value = &0.1851852) 95397 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 95398 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 95399 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95400 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 95401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 95404 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 95405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 95406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 95407 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95408 glUseProgram(program = 4) 95409 glUniform1fv(location = 1, count = 1, value = &0.5) 95410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 95412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 95413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 95414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 95415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 95416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 95417 glUseProgram(program = 10) 95418 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 95419 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 95420 glUniform1fv(location = 2, count = 1, value = &0.1851852) 95421 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 95422 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 95423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95424 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 95425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 95428 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 95429 glDisableVertexAttribArray(index = 0) 95430 glDisableVertexAttribArray(index = 1) 95431 glDisableVertexAttribArray(index = 2) 95432 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95433 glDisable(cap = GL_STENCIL_TEST) 95434 glDisable(cap = GL_SCISSOR_TEST) 95435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 95437 glDepthMask(flag = GL_TRUE) 95438 glBindVertexArray(array = 0) 95439 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 95440 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 95441 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 95442 glViewport(x = 0, y = 0, width = 375, height = 640) 95443 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 95444 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 95445 glUseProgram(program = 1) 95446 glEnable(cap = GL_CULL_FACE) 95447 glCullFace(mode = GL_BACK) 95448 glFrontFace(mode = GL_CCW) 95449 glEnable(cap = GL_BLEND) 95450 glDisable(cap = GL_DEPTH_TEST) 95451 glDisable(cap = GL_SCISSOR_TEST) 95452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95453 glStencilMask(mask = 4294967295) 95454 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95455 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 95456 glActiveTexture(texture = GL_TEXTURE0) 95457 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 95458 glBindVertexArray(array = 2) 95459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 95460 glBufferData(target = GL_ARRAY_BUFFER, size = 147792, data = blob(147792), usage = GL_STREAM_DRAW) 95461 glEnableVertexAttribArray(index = 0) 95462 glEnableVertexAttribArray(index = 1) 95463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95465 glUniform1i(location = 12, v0 = 0) 95466 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 95467 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 95468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 95470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 95472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 95474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 95476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 95478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 95480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 95482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 95484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 95486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 95488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 0.5074971, 0.5074971, 0.2537486, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 95490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4694349, 0.4948097, 0.266436, 0.6470588, 0.4694349, 0.4948097, 0.266436, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 132) 95492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4313726, 0.4821223, 0.2791234, 0.6470588, 0.4313726, 0.4821223, 0.2791234, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1802, count = 92) 95494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3933103, 0.4694349, 0.2918108, 0.6470588, 0.3933103, 0.4694349, 0.2918108, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1894, count = 92) 95496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355248, 0.4567474, 0.3044983, 0.6470588, 0.355248, 0.4567474, 0.3044983, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1986, count = 92) 95498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3171857, 0.44406, 0.3171857, 0.6470588, 0.3171857, 0.44406, 0.3171857, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2078, count = 70) 95500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2791234, 0.4313726, 0.3298731, 0.6470588, 0.2791234, 0.4313726, 0.3298731, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2148, count = 54) 95502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2410611, 0.4186851, 0.3425606, 0.6470588, 0.2410611, 0.4186851, 0.3425606, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 54) 95504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2029989, 0.4059977, 0.355248, 0.6470588, 0.2029989, 0.4059977, 0.355248, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2256, count = 38) 95506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1649366, 0.3933103, 0.3679354, 0.6470588, 0.1649366, 0.3933103, 0.3679354, 0.6470588, 1, 1, 1, 1, 0, 0, 0, 1, 3.048567, -1, 0, 0}) 95507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 30) 95508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 154) 95510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2478, count = 154) 95512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2632, count = 122) 95514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2754, count = 106) 95516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2860, count = 90) 95518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2950, count = 90) 95520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3040, count = 90) 95522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3130, count = 90) 95524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4121492, 0.4121492, 0.2060746, 0.5254902, 0.4121492, 0.4121492, 0.2060746, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3220, count = 84) 95526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.372995, 0.397724, 0.2184391, 0.5254902, 0.372995, 0.397724, 0.2184391, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3304, count = 52) 95528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3338408, 0.3853595, 0.2308035, 0.5254902, 0.3338408, 0.3853595, 0.2308035, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3356, count = 52) 95530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2946867, 0.372995, 0.243168, 0.5254902, 0.2946867, 0.372995, 0.243168, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 46) 95532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2575932, 0.3606305, 0.2575932, 0.5254902, 0.2575932, 0.3606305, 0.2575932, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 38) 95534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2184391, 0.3462053, 0.2699578, 0.5254902, 0.2184391, 0.3462053, 0.2699578, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3492, count = 30) 95536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1792849, 0.3338408, 0.2823222, 0.5254902, 0.1792849, 0.3338408, 0.2823222, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3522, count = 22) 95538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1401307, 0.3214764, 0.2946867, 0.5254902, 0.1401307, 0.3214764, 0.2946867, 0.5254902, 1, 1, 1, 1, 0, 0, 0, 1, 1.430452, -1, 0, 0}) 95539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3544, count = 18) 95540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 154) 95542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 90) 95544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3806, count = 90) 95546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4490581, 0.4490581, 0.224529, 0.572549, 0.4490581, 0.4490581, 0.224529, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3896, count = 92) 95548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3367936, 0.4108881, 0.2604537, 0.572549, 0.3367936, 0.4108881, 0.2604537, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3988, count = 60) 95550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.224529, 0.3727182, 0.2986236, 0.572549, 0.224529, 0.3727182, 0.2986236, 0.572549, 1, 1, 1, 1, 0, 0, 0, 1, 3.201551, -1, 0, 0}) 95551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 38) 95552 glEnable(cap = GL_STENCIL_TEST) 95553 glStencilMask(mask = 255) 95554 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95555 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95557 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95558 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95559 glDisable(cap = GL_CULL_FACE) 95560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4086, count = 35) 95561 glEnable(cap = GL_CULL_FACE) 95562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 95564 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95565 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4121, count = 72) 95567 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95568 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 4) 95570 glDisable(cap = GL_STENCIL_TEST) 95571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4197, count = 94) 95573 glEnable(cap = GL_STENCIL_TEST) 95574 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95575 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95577 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95578 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95579 glDisable(cap = GL_CULL_FACE) 95580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4291, count = 16) 95581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4341, count = 16) 95582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4391, count = 16) 95583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4441, count = 16) 95584 glEnable(cap = GL_CULL_FACE) 95585 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95587 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95588 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4307, count = 34) 95590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 34) 95591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 34) 95592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 34) 95593 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95594 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 4) 95596 glDisable(cap = GL_STENCIL_TEST) 95597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 58) 95599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 58) 95600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 58) 95601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 58) 95602 glEnable(cap = GL_STENCIL_TEST) 95603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95604 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95606 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95607 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95608 glDisable(cap = GL_CULL_FACE) 95609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4727, count = 85) 95610 glEnable(cap = GL_CULL_FACE) 95611 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 95613 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95614 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4812, count = 172) 95616 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95617 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4984, count = 4) 95619 glDisable(cap = GL_STENCIL_TEST) 95620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4988, count = 206) 95622 glEnable(cap = GL_STENCIL_TEST) 95623 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95624 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95626 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95627 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95628 glDisable(cap = GL_CULL_FACE) 95629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5194, count = 16) 95630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5244, count = 16) 95631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 95632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 95633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 95634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 95635 glEnable(cap = GL_CULL_FACE) 95636 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95638 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95639 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5210, count = 34) 95641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5260, count = 34) 95642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 95643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 95644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 95645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 95646 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95647 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 4) 95649 glDisable(cap = GL_STENCIL_TEST) 95650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 58) 95652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 58) 95653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 58) 95654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 58) 95655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 95656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 95657 glEnable(cap = GL_STENCIL_TEST) 95658 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95659 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95661 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95662 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95663 glDisable(cap = GL_CULL_FACE) 95664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5846, count = 73) 95665 glEnable(cap = GL_CULL_FACE) 95666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 95668 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95669 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5919, count = 148) 95671 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95672 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6067, count = 4) 95674 glDisable(cap = GL_STENCIL_TEST) 95675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 95676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6071, count = 218) 95677 glEnable(cap = GL_STENCIL_TEST) 95678 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95679 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95681 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95682 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95683 glDisable(cap = GL_CULL_FACE) 95684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6289, count = 16) 95685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6339, count = 16) 95686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6389, count = 16) 95687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6439, count = 16) 95688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6489, count = 16) 95689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6539, count = 16) 95690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6589, count = 16) 95691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6639, count = 16) 95692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6689, count = 16) 95693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6739, count = 16) 95694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6789, count = 16) 95695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6839, count = 16) 95696 glEnable(cap = GL_CULL_FACE) 95697 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95699 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95700 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6305, count = 34) 95702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6355, count = 34) 95703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6405, count = 34) 95704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6455, count = 34) 95705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6505, count = 34) 95706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 34) 95707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 34) 95708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6655, count = 34) 95709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 34) 95710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 34) 95711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 34) 95712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 34) 95713 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95714 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6889, count = 4) 95716 glDisable(cap = GL_STENCIL_TEST) 95717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 95718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 58) 95719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6951, count = 58) 95720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 58) 95721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7067, count = 58) 95722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7125, count = 58) 95723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7183, count = 58) 95724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7241, count = 58) 95725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7299, count = 58) 95726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7357, count = 58) 95727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7415, count = 58) 95728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7473, count = 58) 95729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7531, count = 58) 95730 glEnable(cap = GL_STENCIL_TEST) 95731 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95732 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95734 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95735 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 95736 glDisable(cap = GL_CULL_FACE) 95737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7589, count = 282) 95738 glEnable(cap = GL_CULL_FACE) 95739 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.965249, 0.261332, 0, 0, -0.261332, 0.965249, 0, 0, -97.35793, -357.8794, 1, 0, 0.9921569, 0, 0.8784314, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 95741 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 95742 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7871, count = 590) 95744 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 95745 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 95746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8461, count = 4) 95747 glDisable(cap = GL_STENCIL_TEST) 95748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 95749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8465, count = 650) 95750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 95751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9115, count = 40) 95752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9155, count = 82) 95753 glDisableVertexAttribArray(index = 0) 95754 glDisableVertexAttribArray(index = 1) 95755 glBindVertexArray(array = 0) 95756 glDisable(cap = GL_CULL_FACE) 95757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95758 glUseProgram(program = 0) 95759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 95761 glBindVertexArray(array = 0) 95762 glActiveTexture(texture = GL_TEXTURE0) 95763 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 95764 glDisable(cap = GL_DEPTH_TEST) 95765 glDisable(cap = GL_STENCIL_TEST) 95766 glDisable(cap = GL_SCISSOR_TEST) 95767 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95768 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 95769 glDepthMask(flag = GL_TRUE) 95770 glDepthFunc(func = GL_LESS) 95771 glClearDepth(depth = 1) 95772 glStencilMask(mask = 255) 95773 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95774 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95775 glDisable(cap = GL_BLEND) 95776 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 95777 glUseProgram(program = 0) 95778 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95779 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95780 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 95781 glBindVertexArray(array = 1) 95782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 95783 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 95784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 95785 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 95786 glViewport(x = 0, y = 0, width = 375, height = 667) 95787 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 95788 glClearDepth(depth = 1) 95789 glEnable(cap = GL_DEPTH_TEST) 95790 glDepthFunc(func = GL_LESS) 95791 glDepthMask(flag = GL_TRUE) 95792 glDisable(cap = GL_BLEND) 95793 glDisable(cap = GL_CULL_FACE) 95794 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95795 glDisable(cap = GL_SCISSOR_TEST) 95796 glDisable(cap = GL_STENCIL_TEST) 95797 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 95798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 95799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 95800 glEnableVertexAttribArray(index = 0) 95801 glEnableVertexAttribArray(index = 1) 95802 glEnableVertexAttribArray(index = 2) 95803 glUseProgram(program = 4) 95804 glUniform1fv(location = 1, count = 1, value = &1) 95805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 95807 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 95808 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 95809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 95810 glEnable(cap = GL_BLEND) 95811 glDepthMask(flag = GL_FALSE) 95812 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 95814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 95815 glUseProgram(program = 7) 95816 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 95817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95818 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95819 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95820 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 95821 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 95822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 95823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 95824 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 95825 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 95826 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 95827 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95829 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95830 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 95831 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 95832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 95833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 95834 glUseProgram(program = 10) 95835 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 95836 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 95837 glUniform1fv(location = 2, count = 1, value = &0.1851852) 95838 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 95839 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 95840 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95841 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 95842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95844 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 95845 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 95846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 95847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 95848 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95849 glUseProgram(program = 4) 95850 glUniform1fv(location = 1, count = 1, value = &0.5) 95851 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 95853 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 95854 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 95855 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 95856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 95857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 95858 glUseProgram(program = 10) 95859 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 95860 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 95861 glUniform1fv(location = 2, count = 1, value = &0.1851852) 95862 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 95863 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 95864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 95865 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 95866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95867 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95868 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 95869 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 95870 glDisableVertexAttribArray(index = 0) 95871 glDisableVertexAttribArray(index = 1) 95872 glDisableVertexAttribArray(index = 2) 95873 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 95874 glDisable(cap = GL_STENCIL_TEST) 95875 glDisable(cap = GL_SCISSOR_TEST) 95876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 95877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 95878 glDepthMask(flag = GL_TRUE) 95879 glBindVertexArray(array = 0) 95880 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 95881 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 95882 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 95883 glViewport(x = 0, y = 0, width = 375, height = 640) 95884 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 95885 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 95886 glUseProgram(program = 1) 95887 glEnable(cap = GL_CULL_FACE) 95888 glCullFace(mode = GL_BACK) 95889 glFrontFace(mode = GL_CCW) 95890 glEnable(cap = GL_BLEND) 95891 glDisable(cap = GL_DEPTH_TEST) 95892 glDisable(cap = GL_SCISSOR_TEST) 95893 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 95894 glStencilMask(mask = 4294967295) 95895 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 95896 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 95897 glActiveTexture(texture = GL_TEXTURE0) 95898 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 95899 glBindVertexArray(array = 2) 95900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 95901 glBufferData(target = GL_ARRAY_BUFFER, size = 148048, data = blob(148048), usage = GL_STREAM_DRAW) 95902 glEnableVertexAttribArray(index = 0) 95903 glEnableVertexAttribArray(index = 1) 95904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 95905 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 95906 glUniform1i(location = 12, v0 = 0) 95907 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 95908 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 95909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 95911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 95913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 95915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 95917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 95919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 95921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 95923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 95925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 95927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 95929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 0.5167243, 0.5167243, 0.2583622, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 95931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.47797, 0.5038062, 0.2712803, 0.6588235, 0.47797, 0.5038062, 0.2712803, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 95933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4392157, 0.4908881, 0.2841984, 0.6588235, 0.4392157, 0.4908881, 0.2841984, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 95935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4004614, 0.47797, 0.2971165, 0.6588235, 0.4004614, 0.47797, 0.2971165, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 95937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3617071, 0.4650519, 0.3100346, 0.6588235, 0.3617071, 0.4650519, 0.3100346, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 95939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.4521338, 0.3229527, 0.6588235, 0.3229527, 0.4521338, 0.3229527, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 74) 95941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2841984, 0.4392157, 0.3358709, 0.6588235, 0.2841984, 0.4392157, 0.3358709, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 54) 95943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2454441, 0.4262976, 0.3487889, 0.6588235, 0.2454441, 0.4262976, 0.3487889, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 95945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2066897, 0.4133795, 0.3617071, 0.6588235, 0.2066897, 0.4133795, 0.3617071, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 38) 95947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1679354, 0.4004614, 0.3746252, 0.6588235, 0.1679354, 0.4004614, 0.3746252, 0.6588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.105983, -1, 0, 0}) 95948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2322, count = 30) 95949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 154) 95951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2506, count = 154) 95953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2660, count = 138) 95955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2798, count = 106) 95957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2904, count = 90) 95959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2994, count = 90) 95961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3084, count = 90) 95963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3174, count = 90) 95965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3264, count = 84) 95967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3590773, 0.3828835, 0.2102884, 0.5058824, 0.3590773, 0.3828835, 0.2102884, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3348, count = 52) 95969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3213841, 0.3709804, 0.2221915, 0.5058824, 0.3213841, 0.3709804, 0.2221915, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 52) 95971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2836909, 0.3590773, 0.2340946, 0.5058824, 0.2836909, 0.3590773, 0.2340946, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 46) 95973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479816, 0.3471742, 0.2479816, 0.5058824, 0.2479816, 0.3471742, 0.2479816, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 30) 95975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2102884, 0.3332872, 0.2598847, 0.5058824, 0.2102884, 0.3332872, 0.2598847, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 30) 95977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1725952, 0.3213841, 0.2717878, 0.5058824, 0.1725952, 0.3213841, 0.2717878, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 22) 95979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.134902, 0.309481, 0.2836909, 0.5058824, 0.134902, 0.309481, 0.2836909, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 1.392459, -1, 0, 0}) 95980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3580, count = 18) 95981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3598, count = 154) 95983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3752, count = 90) 95985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3842, count = 90) 95987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4459823, 0.4459823, 0.2229912, 0.5686275, 0.4459823, 0.4459823, 0.2229912, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3932, count = 92) 95989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3344868, 0.4080738, 0.2586698, 0.5686275, 0.3344868, 0.4080738, 0.2586698, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4024, count = 60) 95991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2229912, 0.3701653, 0.2965783, 0.5686275, 0.2229912, 0.3701653, 0.2965783, 0.5686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.167132, -1, 0, 0}) 95992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4084, count = 38) 95993 glEnable(cap = GL_STENCIL_TEST) 95994 glStencilMask(mask = 255) 95995 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 95996 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 95997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 95998 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 95999 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96000 glDisable(cap = GL_CULL_FACE) 96001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4122, count = 35) 96002 glEnable(cap = GL_CULL_FACE) 96003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 96005 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96006 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4157, count = 72) 96008 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96009 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4229, count = 4) 96011 glDisable(cap = GL_STENCIL_TEST) 96012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4233, count = 94) 96014 glEnable(cap = GL_STENCIL_TEST) 96015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96016 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96018 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96019 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96020 glDisable(cap = GL_CULL_FACE) 96021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4327, count = 16) 96022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4377, count = 16) 96023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4427, count = 16) 96024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4477, count = 16) 96025 glEnable(cap = GL_CULL_FACE) 96026 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96028 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96029 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4343, count = 34) 96031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 34) 96032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4443, count = 34) 96033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4493, count = 34) 96034 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96035 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4527, count = 4) 96037 glDisable(cap = GL_STENCIL_TEST) 96038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4531, count = 58) 96040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4589, count = 58) 96041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 58) 96042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4705, count = 58) 96043 glEnable(cap = GL_STENCIL_TEST) 96044 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96045 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96047 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96048 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96049 glDisable(cap = GL_CULL_FACE) 96050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4763, count = 85) 96051 glEnable(cap = GL_CULL_FACE) 96052 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 96054 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96055 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4848, count = 172) 96057 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96058 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5020, count = 4) 96060 glDisable(cap = GL_STENCIL_TEST) 96061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5024, count = 206) 96063 glEnable(cap = GL_STENCIL_TEST) 96064 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96065 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96067 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96068 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96069 glDisable(cap = GL_CULL_FACE) 96070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5230, count = 16) 96071 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 96072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5330, count = 16) 96073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5380, count = 16) 96074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5430, count = 16) 96075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5480, count = 16) 96076 glEnable(cap = GL_CULL_FACE) 96077 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96079 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96080 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5246, count = 34) 96082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 96083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 34) 96084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 34) 96085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 34) 96086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 34) 96087 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96088 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5530, count = 4) 96090 glDisable(cap = GL_STENCIL_TEST) 96091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5534, count = 58) 96093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5592, count = 58) 96094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5650, count = 58) 96095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5708, count = 58) 96096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5766, count = 58) 96097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5824, count = 58) 96098 glEnable(cap = GL_STENCIL_TEST) 96099 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96100 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96102 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96103 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96104 glDisable(cap = GL_CULL_FACE) 96105 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5882, count = 69) 96106 glEnable(cap = GL_CULL_FACE) 96107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 96109 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96110 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5951, count = 140) 96112 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96113 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6091, count = 4) 96115 glDisable(cap = GL_STENCIL_TEST) 96116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6095, count = 210) 96118 glEnable(cap = GL_STENCIL_TEST) 96119 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96120 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96122 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96123 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96124 glDisable(cap = GL_CULL_FACE) 96125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6305, count = 16) 96126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6355, count = 16) 96127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6405, count = 16) 96128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6455, count = 16) 96129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6505, count = 16) 96130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6555, count = 16) 96131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6605, count = 16) 96132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6655, count = 16) 96133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6705, count = 16) 96134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6755, count = 16) 96135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6805, count = 16) 96136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6855, count = 16) 96137 glEnable(cap = GL_CULL_FACE) 96138 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96140 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96141 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6321, count = 34) 96143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6371, count = 34) 96144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6421, count = 34) 96145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 34) 96146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6521, count = 34) 96147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 34) 96148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 34) 96149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 34) 96150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 34) 96151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 34) 96152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 34) 96153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 34) 96154 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96155 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 4) 96157 glDisable(cap = GL_STENCIL_TEST) 96158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 58) 96160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 58) 96161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7025, count = 58) 96162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7083, count = 58) 96163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7141, count = 58) 96164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7199, count = 58) 96165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7257, count = 58) 96166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7315, count = 58) 96167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7373, count = 58) 96168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7431, count = 58) 96169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7489, count = 58) 96170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7547, count = 58) 96171 glEnable(cap = GL_STENCIL_TEST) 96172 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96173 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96175 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96176 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96177 glDisable(cap = GL_CULL_FACE) 96178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7605, count = 282) 96179 glEnable(cap = GL_CULL_FACE) 96180 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9638846, 0.2663202, 0, 0, -0.2663202, 0.9638846, 0, 0, -95.50591, -358.3781, 1, 0, 0.9882353, 0, 0.8823529, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 96182 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96183 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7887, count = 590) 96185 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96186 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8477, count = 4) 96188 glDisable(cap = GL_STENCIL_TEST) 96189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 96190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8481, count = 650) 96191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9131, count = 40) 96193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9171, count = 82) 96194 glDisableVertexAttribArray(index = 0) 96195 glDisableVertexAttribArray(index = 1) 96196 glBindVertexArray(array = 0) 96197 glDisable(cap = GL_CULL_FACE) 96198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96199 glUseProgram(program = 0) 96200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 96202 glBindVertexArray(array = 0) 96203 glActiveTexture(texture = GL_TEXTURE0) 96204 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 96205 glDisable(cap = GL_DEPTH_TEST) 96206 glDisable(cap = GL_STENCIL_TEST) 96207 glDisable(cap = GL_SCISSOR_TEST) 96208 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96209 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 96210 glDepthMask(flag = GL_TRUE) 96211 glDepthFunc(func = GL_LESS) 96212 glClearDepth(depth = 1) 96213 glStencilMask(mask = 255) 96214 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96215 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96216 glDisable(cap = GL_BLEND) 96217 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 96218 glUseProgram(program = 0) 96219 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96220 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96221 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96222 glBindVertexArray(array = 1) 96223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 96224 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 96225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 96226 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 96227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 96228 glBufferData(target = GL_ARRAY_BUFFER, size = 80, data = blob(80), usage = GL_STATIC_DRAW) 96229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 96230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 96231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 96232 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 96233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 96234 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 96235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 96236 glBufferData(target = GL_ARRAY_BUFFER, size = 640, data = blob(640), usage = GL_STATIC_DRAW) 96237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 96238 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STATIC_DRAW) 96239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 96240 glBufferData(target = GL_ARRAY_BUFFER, size = 192, data = blob(192), usage = GL_STATIC_DRAW) 96241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 96242 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 32, data = blob(32), usage = GL_STATIC_DRAW) 96243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 96244 glBufferData(target = GL_ARRAY_BUFFER, size = 960, data = blob(960), usage = GL_STATIC_DRAW) 96245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 96246 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 96247 glViewport(x = 0, y = 0, width = 375, height = 667) 96248 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 96249 glClearDepth(depth = 1) 96250 glEnable(cap = GL_DEPTH_TEST) 96251 glDepthFunc(func = GL_LESS) 96252 glDepthMask(flag = GL_TRUE) 96253 glDisable(cap = GL_BLEND) 96254 glDisable(cap = GL_CULL_FACE) 96255 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96256 glDisable(cap = GL_SCISSOR_TEST) 96257 glDisable(cap = GL_STENCIL_TEST) 96258 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 96259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 96260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 96261 glEnableVertexAttribArray(index = 0) 96262 glEnableVertexAttribArray(index = 1) 96263 glEnableVertexAttribArray(index = 2) 96264 glUseProgram(program = 4) 96265 glUniform1fv(location = 1, count = 1, value = &1) 96266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96267 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96268 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96269 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 96270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96271 glEnable(cap = GL_BLEND) 96272 glDepthMask(flag = GL_FALSE) 96273 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 96275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 96276 glUseProgram(program = 7) 96277 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 96278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96280 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96281 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 96282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 96284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 96285 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 96286 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 96287 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 96288 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96290 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96291 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 96292 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 96293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 96294 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 96295 glUseProgram(program = 10) 96296 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96297 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 96298 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96299 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96300 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 96301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96302 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96303 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 96304 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 96305 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 96306 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 96307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96309 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 96310 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 96311 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 96312 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 96313 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96314 glUseProgram(program = 4) 96315 glUniform1fv(location = 1, count = 1, value = &0.5) 96316 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96318 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96319 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 96320 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 96321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 96322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 96323 glUseProgram(program = 10) 96324 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96325 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 96326 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96327 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96328 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 96329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96330 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96332 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96333 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 96334 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 96335 glDisableVertexAttribArray(index = 0) 96336 glDisableVertexAttribArray(index = 1) 96337 glDisableVertexAttribArray(index = 2) 96338 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96339 glDisable(cap = GL_STENCIL_TEST) 96340 glDisable(cap = GL_SCISSOR_TEST) 96341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 96343 glDepthMask(flag = GL_TRUE) 96344 glBindVertexArray(array = 0) 96345 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 96346 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 96347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96348 glBindVertexArray(array = 1) 96349 glViewport(x = 0, y = 0, width = 375, height = 667) 96350 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 96351 glClearDepth(depth = 1) 96352 glEnable(cap = GL_DEPTH_TEST) 96353 glDepthFunc(func = GL_LESS) 96354 glDepthMask(flag = GL_TRUE) 96355 glDisable(cap = GL_BLEND) 96356 glDisable(cap = GL_CULL_FACE) 96357 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96358 glDisable(cap = GL_SCISSOR_TEST) 96359 glDisable(cap = GL_STENCIL_TEST) 96360 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 96361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 96362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 96363 glEnableVertexAttribArray(index = 0) 96364 glEnableVertexAttribArray(index = 1) 96365 glEnableVertexAttribArray(index = 2) 96366 glUseProgram(program = 4) 96367 glUniform1fv(location = 1, count = 1, value = &1) 96368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 96372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96373 glEnable(cap = GL_BLEND) 96374 glDepthMask(flag = GL_FALSE) 96375 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 96377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 96378 glUseProgram(program = 7) 96379 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 96380 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96381 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96382 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96383 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 96384 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 96386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 96387 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 96388 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 96389 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 96390 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96392 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 96394 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 96395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 96396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 96397 glUseProgram(program = 10) 96398 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96399 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 96400 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96401 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96402 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 96403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96404 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 96408 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 96409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 96410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 96411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96412 glUseProgram(program = 4) 96413 glUniform1fv(location = 1, count = 1, value = &0.5) 96414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96416 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 96418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 96419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 96420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 96421 glUseProgram(program = 10) 96422 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96423 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 96424 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96425 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96426 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 96427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96428 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96430 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96431 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 96432 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 96433 glDisableVertexAttribArray(index = 0) 96434 glDisableVertexAttribArray(index = 1) 96435 glDisableVertexAttribArray(index = 2) 96436 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96437 glDisable(cap = GL_STENCIL_TEST) 96438 glDisable(cap = GL_SCISSOR_TEST) 96439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 96441 glDepthMask(flag = GL_TRUE) 96442 glBindVertexArray(array = 0) 96443 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 96444 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 96445 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 96446 glViewport(x = 0, y = 0, width = 375, height = 640) 96447 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 96448 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 96449 glUseProgram(program = 1) 96450 glEnable(cap = GL_CULL_FACE) 96451 glCullFace(mode = GL_BACK) 96452 glFrontFace(mode = GL_CCW) 96453 glEnable(cap = GL_BLEND) 96454 glDisable(cap = GL_DEPTH_TEST) 96455 glDisable(cap = GL_SCISSOR_TEST) 96456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96457 glStencilMask(mask = 4294967295) 96458 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96459 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 96460 glActiveTexture(texture = GL_TEXTURE0) 96461 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 96462 glBindVertexArray(array = 2) 96463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 96464 glBufferData(target = GL_ARRAY_BUFFER, size = 147920, data = blob(147920), usage = GL_STREAM_DRAW) 96465 glEnableVertexAttribArray(index = 0) 96466 glEnableVertexAttribArray(index = 1) 96467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96468 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96469 glUniform1i(location = 12, v0 = 0) 96470 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 96471 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 96472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 96474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 96476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 96478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 96480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 96482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 96484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 96486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 96488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 96490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 96492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5290273, 0.5290273, 0.2645137, 0.6745098, 0.5290273, 0.5290273, 0.2645137, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 96494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4893503, 0.5158017, 0.2777393, 0.6745098, 0.4893503, 0.5158017, 0.2777393, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 96496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4496732, 0.5025759, 0.290965, 0.6745098, 0.4496732, 0.5025759, 0.290965, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 96498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4099962, 0.4893503, 0.3041907, 0.6745098, 0.4099962, 0.4893503, 0.3041907, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 96500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3703191, 0.4761246, 0.3174164, 0.6745098, 0.3703191, 0.4761246, 0.3174164, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 96502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3306421, 0.4628989, 0.3306421, 0.6745098, 0.3306421, 0.4628989, 0.3306421, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 78) 96504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.290965, 0.4496732, 0.3438678, 0.6745098, 0.290965, 0.4496732, 0.3438678, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 54) 96506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.251288, 0.4364476, 0.3570935, 0.6745098, 0.251288, 0.4364476, 0.3570935, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2234, count = 54) 96508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2116109, 0.4232219, 0.3703191, 0.6745098, 0.2116109, 0.4232219, 0.3703191, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 38) 96510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1719339, 0.4099962, 0.3835448, 0.6745098, 0.1719339, 0.4099962, 0.3835448, 0.6745098, 1, 1, 1, 1, 0, 0, 0, 1, 3.168014, -1, 0, 0}) 96511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2326, count = 30) 96512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2356, count = 154) 96514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2510, count = 154) 96516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2664, count = 138) 96518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2802, count = 106) 96520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2908, count = 90) 96522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2998, count = 90) 96524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 90) 96526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 90) 96528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.378316, 0.378316, 0.189158, 0.4823529, 0.378316, 0.378316, 0.189158, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 84) 96530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.342376, 0.365075, 0.2005075, 0.4823529, 0.342376, 0.365075, 0.2005075, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3352, count = 52) 96532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.306436, 0.3537255, 0.211857, 0.4823529, 0.306436, 0.3537255, 0.211857, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 46) 96534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.270496, 0.342376, 0.2232065, 0.4823529, 0.270496, 0.342376, 0.2232065, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 46) 96536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2364475, 0.3310265, 0.2364475, 0.4823529, 0.2364475, 0.3310265, 0.2364475, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 30) 96538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2005075, 0.3177855, 0.247797, 0.4823529, 0.2005075, 0.3177855, 0.247797, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 30) 96540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1645675, 0.306436, 0.2591465, 0.4823529, 0.1645675, 0.306436, 0.2591465, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 22) 96542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1286275, 0.2950865, 0.270496, 0.4823529, 0.1286275, 0.2950865, 0.270496, 0.4823529, 1, 1, 1, 1, 0, 0, 0, 1, 1.351727, -1, 0, 0}) 96543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3578, count = 18) 96544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 154) 96546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3750, count = 90) 96548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3840, count = 90) 96550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4398309, 0.4398309, 0.2199154, 0.5607843, 0.4398309, 0.4398309, 0.2199154, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 92) 96552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3298731, 0.4024452, 0.2551019, 0.5607843, 0.3298731, 0.4024452, 0.2551019, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4022, count = 54) 96554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2199154, 0.3650596, 0.2924875, 0.5607843, 0.2199154, 0.3650596, 0.2924875, 0.5607843, 1, 1, 1, 1, 0, 0, 0, 1, 3.129777, -1, 0, 0}) 96555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4076, count = 38) 96556 glEnable(cap = GL_STENCIL_TEST) 96557 glStencilMask(mask = 255) 96558 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96559 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96561 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96562 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96563 glDisable(cap = GL_CULL_FACE) 96564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4114, count = 35) 96565 glEnable(cap = GL_CULL_FACE) 96566 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 96568 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96569 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4149, count = 72) 96571 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96572 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4221, count = 4) 96574 glDisable(cap = GL_STENCIL_TEST) 96575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4225, count = 94) 96577 glEnable(cap = GL_STENCIL_TEST) 96578 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96579 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96581 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96582 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96583 glDisable(cap = GL_CULL_FACE) 96584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4319, count = 16) 96585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4369, count = 16) 96586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4419, count = 16) 96587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4469, count = 16) 96588 glEnable(cap = GL_CULL_FACE) 96589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96591 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96592 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4335, count = 34) 96594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4385, count = 34) 96595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4435, count = 34) 96596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4485, count = 34) 96597 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96598 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 4) 96600 glDisable(cap = GL_STENCIL_TEST) 96601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4523, count = 58) 96603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4581, count = 58) 96604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 58) 96605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4697, count = 58) 96606 glEnable(cap = GL_STENCIL_TEST) 96607 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96608 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96610 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96611 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96612 glDisable(cap = GL_CULL_FACE) 96613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4755, count = 85) 96614 glEnable(cap = GL_CULL_FACE) 96615 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 96617 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96618 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4840, count = 172) 96620 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96621 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5012, count = 4) 96623 glDisable(cap = GL_STENCIL_TEST) 96624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5016, count = 206) 96626 glEnable(cap = GL_STENCIL_TEST) 96627 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96628 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96630 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96631 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96632 glDisable(cap = GL_CULL_FACE) 96633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5222, count = 16) 96634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 96635 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 96636 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5372, count = 16) 96637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5422, count = 16) 96638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5472, count = 16) 96639 glEnable(cap = GL_CULL_FACE) 96640 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96641 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96642 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96643 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5238, count = 34) 96645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 96646 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 96647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 34) 96648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 34) 96649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 34) 96650 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96651 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 4) 96653 glDisable(cap = GL_STENCIL_TEST) 96654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5526, count = 58) 96656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 58) 96657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 96658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 96659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 96660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 96661 glEnable(cap = GL_STENCIL_TEST) 96662 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96663 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96665 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96666 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96667 glDisable(cap = GL_CULL_FACE) 96668 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5874, count = 69) 96669 glEnable(cap = GL_CULL_FACE) 96670 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 96672 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96673 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5943, count = 140) 96675 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96676 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6083, count = 4) 96678 glDisable(cap = GL_STENCIL_TEST) 96679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 96680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6087, count = 210) 96681 glEnable(cap = GL_STENCIL_TEST) 96682 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96683 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96685 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96686 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96687 glDisable(cap = GL_CULL_FACE) 96688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6297, count = 16) 96689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6347, count = 16) 96690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6397, count = 16) 96691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6447, count = 16) 96692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6497, count = 16) 96693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6547, count = 16) 96694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6597, count = 16) 96695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6647, count = 16) 96696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6697, count = 16) 96697 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6747, count = 16) 96698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6797, count = 16) 96699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6847, count = 16) 96700 glEnable(cap = GL_CULL_FACE) 96701 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96703 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96704 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6313, count = 34) 96706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6363, count = 34) 96707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6413, count = 34) 96708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6463, count = 34) 96709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6513, count = 34) 96710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6563, count = 34) 96711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6613, count = 34) 96712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6663, count = 34) 96713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6713, count = 34) 96714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6763, count = 34) 96715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6813, count = 34) 96716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6863, count = 34) 96717 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96718 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 4) 96720 glDisable(cap = GL_STENCIL_TEST) 96721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 96722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6901, count = 58) 96723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 58) 96724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 96725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 96726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 96727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 96728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 96729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 96730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 96731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 96732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 96733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 96734 glEnable(cap = GL_STENCIL_TEST) 96735 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96736 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 96737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 96738 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 96739 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 96740 glDisable(cap = GL_CULL_FACE) 96741 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7597, count = 282) 96742 glEnable(cap = GL_CULL_FACE) 96743 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9624164, 0.2715781, 0, 0, -0.2715781, 0.9624164, 0, 0, -93.54808, -358.8941, 1, 0, 0.9843137, 0, 0.8901961, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 96745 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 96746 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7879, count = 590) 96748 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 96749 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 96750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8469, count = 4) 96751 glDisable(cap = GL_STENCIL_TEST) 96752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 96753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8473, count = 650) 96754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 96755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9123, count = 40) 96756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9163, count = 82) 96757 glDisableVertexAttribArray(index = 0) 96758 glDisableVertexAttribArray(index = 1) 96759 glBindVertexArray(array = 0) 96760 glDisable(cap = GL_CULL_FACE) 96761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96762 glUseProgram(program = 0) 96763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 96765 glBindVertexArray(array = 0) 96766 glActiveTexture(texture = GL_TEXTURE0) 96767 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 96768 glDisable(cap = GL_DEPTH_TEST) 96769 glDisable(cap = GL_STENCIL_TEST) 96770 glDisable(cap = GL_SCISSOR_TEST) 96771 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96772 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 96773 glDepthMask(flag = GL_TRUE) 96774 glDepthFunc(func = GL_LESS) 96775 glClearDepth(depth = 1) 96776 glStencilMask(mask = 255) 96777 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96778 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 96779 glDisable(cap = GL_BLEND) 96780 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 96781 glUseProgram(program = 0) 96782 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96783 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96784 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 96785 glBindVertexArray(array = 1) 96786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 96787 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 96788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 96789 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 96790 glViewport(x = 0, y = 0, width = 375, height = 667) 96791 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 96792 glClearDepth(depth = 1) 96793 glEnable(cap = GL_DEPTH_TEST) 96794 glDepthFunc(func = GL_LESS) 96795 glDepthMask(flag = GL_TRUE) 96796 glDisable(cap = GL_BLEND) 96797 glDisable(cap = GL_CULL_FACE) 96798 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96799 glDisable(cap = GL_SCISSOR_TEST) 96800 glDisable(cap = GL_STENCIL_TEST) 96801 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 96802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 96803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 96804 glEnableVertexAttribArray(index = 0) 96805 glEnableVertexAttribArray(index = 1) 96806 glEnableVertexAttribArray(index = 2) 96807 glUseProgram(program = 4) 96808 glUniform1fv(location = 1, count = 1, value = &1) 96809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96810 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96812 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 96813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96814 glEnable(cap = GL_BLEND) 96815 glDepthMask(flag = GL_FALSE) 96816 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 96818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 96819 glUseProgram(program = 7) 96820 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 96821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96823 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96824 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 96825 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 96826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 96827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 96828 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 96829 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 96830 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 96831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96833 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96834 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 96835 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 96836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 96837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 96838 glUseProgram(program = 10) 96839 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96840 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 96841 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96842 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96843 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 96844 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96845 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96847 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 96849 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 96850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 96851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 96852 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96853 glUseProgram(program = 4) 96854 glUniform1fv(location = 1, count = 1, value = &0.5) 96855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 96857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 96858 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 96859 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 96860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 96861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 96862 glUseProgram(program = 10) 96863 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 96864 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 96865 glUniform1fv(location = 2, count = 1, value = &0.1851852) 96866 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 96867 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 96868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 96869 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96871 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 96873 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 96874 glDisableVertexAttribArray(index = 0) 96875 glDisableVertexAttribArray(index = 1) 96876 glDisableVertexAttribArray(index = 2) 96877 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96878 glDisable(cap = GL_STENCIL_TEST) 96879 glDisable(cap = GL_SCISSOR_TEST) 96880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 96881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 96882 glDepthMask(flag = GL_TRUE) 96883 glBindVertexArray(array = 0) 96884 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 96885 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 96886 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 96887 glViewport(x = 0, y = 0, width = 375, height = 640) 96888 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 96889 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 96890 glUseProgram(program = 1) 96891 glEnable(cap = GL_CULL_FACE) 96892 glCullFace(mode = GL_BACK) 96893 glFrontFace(mode = GL_CCW) 96894 glEnable(cap = GL_BLEND) 96895 glDisable(cap = GL_DEPTH_TEST) 96896 glDisable(cap = GL_SCISSOR_TEST) 96897 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96898 glStencilMask(mask = 4294967295) 96899 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 96900 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 96901 glActiveTexture(texture = GL_TEXTURE0) 96902 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 96903 glBindVertexArray(array = 2) 96904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 96905 glBufferData(target = GL_ARRAY_BUFFER, size = 147872, data = blob(147872), usage = GL_STREAM_DRAW) 96906 glEnableVertexAttribArray(index = 0) 96907 glEnableVertexAttribArray(index = 1) 96908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 96909 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 96910 glUniform1i(location = 12, v0 = 0) 96911 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 96912 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 96913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 96915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 96917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 96919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 96921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 96923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 96925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 96927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 96929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 96931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 96933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 0.5382546, 0.5382546, 0.2691273, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 96935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4978855, 0.5247982, 0.2825836, 0.6862745, 0.4978855, 0.5247982, 0.2825836, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 156) 96937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4575164, 0.5113418, 0.29604, 0.6862745, 0.4575164, 0.5113418, 0.29604, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1826, count = 92) 96939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4171473, 0.4978855, 0.3094963, 0.6862745, 0.4171473, 0.4978855, 0.3094963, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1918, count = 92) 96941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.4844291, 0.3229527, 0.6862745, 0.3767782, 0.4844291, 0.3229527, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2010, count = 92) 96943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 0.3364091, 0.4709727, 0.3364091, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 86) 96945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.29604, 0.4575164, 0.3498655, 0.6862745, 0.29604, 0.4575164, 0.3498655, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2188, count = 54) 96947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2556709, 0.44406, 0.3633218, 0.6862745, 0.2556709, 0.44406, 0.3633218, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 96949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2153018, 0.4306037, 0.3767782, 0.6862745, 0.2153018, 0.4306037, 0.3767782, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 38) 96951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1749327, 0.4171473, 0.3902346, 0.6862745, 0.1749327, 0.4171473, 0.3902346, 0.6862745, 1, 1, 1, 1, 0, 0, 0, 1, 3.214836, -1, 0, 0}) 96952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2334, count = 30) 96953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 154) 96955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 96957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 138) 96959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 106) 96961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 90) 96963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 90) 96965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3096, count = 90) 96967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3186, count = 90) 96969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3276, count = 68) 96971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3312418, 0.3532026, 0.1939869, 0.4666667, 0.3312418, 0.3532026, 0.1939869, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3344, count = 52) 96973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2964706, 0.3422222, 0.2049673, 0.4666667, 0.2964706, 0.3422222, 0.2049673, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3396, count = 46) 96975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2616993, 0.3312418, 0.2159477, 0.4666667, 0.2616993, 0.3312418, 0.2159477, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 46) 96977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2287582, 0.3202614, 0.2287582, 0.4666667, 0.2287582, 0.3202614, 0.2287582, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 30) 96979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1939869, 0.307451, 0.2397386, 0.4666667, 0.1939869, 0.307451, 0.2397386, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 30) 96981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1592157, 0.2964706, 0.250719, 0.4666667, 0.1592157, 0.2964706, 0.250719, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 22) 96983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244445, 0.2854902, 0.2616993, 0.4666667, 0.1244445, 0.2854902, 0.2616993, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 1.321251, -1, 0, 0}) 96984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 18) 96985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 154) 96987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 90) 96989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 90) 96991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4336794, 0.4336794, 0.2168397, 0.5529412, 0.4336794, 0.4336794, 0.2168397, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3922, count = 92) 96993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3252595, 0.3968166, 0.251534, 0.5529412, 0.3252595, 0.3968166, 0.251534, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 54) 96995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2168397, 0.3599539, 0.2883968, 0.5529412, 0.2168397, 0.3599539, 0.2883968, 0.5529412, 1, 1, 1, 1, 0, 0, 0, 1, 3.101435, -1, 0, 0}) 96996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4068, count = 38) 96997 glEnable(cap = GL_STENCIL_TEST) 96998 glStencilMask(mask = 255) 96999 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97000 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97002 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97003 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97004 glDisable(cap = GL_CULL_FACE) 97005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4106, count = 37) 97006 glEnable(cap = GL_CULL_FACE) 97007 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 97009 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97010 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4143, count = 76) 97012 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97013 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 4) 97015 glDisable(cap = GL_STENCIL_TEST) 97016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 98) 97018 glEnable(cap = GL_STENCIL_TEST) 97019 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97020 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97022 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97023 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97024 glDisable(cap = GL_CULL_FACE) 97025 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4321, count = 16) 97026 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4371, count = 16) 97027 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4421, count = 16) 97028 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4471, count = 16) 97029 glEnable(cap = GL_CULL_FACE) 97030 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97032 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97033 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4337, count = 34) 97035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 34) 97036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 34) 97037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4487, count = 34) 97038 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97039 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 4) 97041 glDisable(cap = GL_STENCIL_TEST) 97042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 58) 97044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4583, count = 58) 97045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4641, count = 58) 97046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 58) 97047 glEnable(cap = GL_STENCIL_TEST) 97048 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97049 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97051 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97052 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97053 glDisable(cap = GL_CULL_FACE) 97054 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4757, count = 85) 97055 glEnable(cap = GL_CULL_FACE) 97056 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 97058 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97059 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4842, count = 172) 97061 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97062 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5014, count = 4) 97064 glDisable(cap = GL_STENCIL_TEST) 97065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 206) 97067 glEnable(cap = GL_STENCIL_TEST) 97068 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97069 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97070 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97071 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97072 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97073 glDisable(cap = GL_CULL_FACE) 97074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5224, count = 16) 97075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5274, count = 16) 97076 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5324, count = 16) 97077 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5374, count = 16) 97078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5424, count = 16) 97079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5474, count = 16) 97080 glEnable(cap = GL_CULL_FACE) 97081 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97083 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97084 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5240, count = 34) 97086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 34) 97087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 34) 97088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 34) 97089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 34) 97090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 34) 97091 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97092 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 4) 97094 glDisable(cap = GL_STENCIL_TEST) 97095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 58) 97097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 58) 97098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 58) 97099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 58) 97100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 97101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 97102 glEnable(cap = GL_STENCIL_TEST) 97103 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97104 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97106 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97107 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97108 glDisable(cap = GL_CULL_FACE) 97109 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5876, count = 68) 97110 glEnable(cap = GL_CULL_FACE) 97111 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 97113 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97114 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5944, count = 138) 97116 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97117 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6082, count = 4) 97119 glDisable(cap = GL_STENCIL_TEST) 97120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6086, count = 208) 97122 glEnable(cap = GL_STENCIL_TEST) 97123 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97124 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97126 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97127 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97128 glDisable(cap = GL_CULL_FACE) 97129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6294, count = 16) 97130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6344, count = 16) 97131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6394, count = 16) 97132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6444, count = 16) 97133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6494, count = 16) 97134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6544, count = 16) 97135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6594, count = 16) 97136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6644, count = 16) 97137 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6694, count = 16) 97138 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6744, count = 16) 97139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6794, count = 16) 97140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6844, count = 16) 97141 glEnable(cap = GL_CULL_FACE) 97142 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97144 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97145 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6310, count = 34) 97147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6360, count = 34) 97148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6410, count = 34) 97149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6460, count = 34) 97150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6510, count = 34) 97151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6560, count = 34) 97152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6610, count = 34) 97153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6660, count = 34) 97154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6710, count = 34) 97155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6760, count = 34) 97156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6810, count = 34) 97157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6860, count = 34) 97158 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97159 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6894, count = 4) 97161 glDisable(cap = GL_STENCIL_TEST) 97162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6898, count = 58) 97164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6956, count = 58) 97165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7014, count = 58) 97166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7072, count = 58) 97167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7130, count = 58) 97168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7188, count = 58) 97169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7246, count = 58) 97170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7304, count = 58) 97171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7362, count = 58) 97172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7420, count = 58) 97173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7478, count = 58) 97174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7536, count = 58) 97175 glEnable(cap = GL_STENCIL_TEST) 97176 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97177 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97179 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97180 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97181 glDisable(cap = GL_CULL_FACE) 97182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7594, count = 282) 97183 glEnable(cap = GL_CULL_FACE) 97184 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9613129, 0.2754584, 0, 0, -0.2754584, 0.9613129, 0, 0, -92.09948, -359.2686, 1, 0, 0.9764706, 0, 0.8980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 97186 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97187 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7876, count = 590) 97189 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97190 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97191 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8466, count = 4) 97192 glDisable(cap = GL_STENCIL_TEST) 97193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 97194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8470, count = 650) 97195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9120, count = 40) 97197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9160, count = 82) 97198 glDisableVertexAttribArray(index = 0) 97199 glDisableVertexAttribArray(index = 1) 97200 glBindVertexArray(array = 0) 97201 glDisable(cap = GL_CULL_FACE) 97202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97203 glUseProgram(program = 0) 97204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 97206 glBindVertexArray(array = 0) 97207 glActiveTexture(texture = GL_TEXTURE0) 97208 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 97209 glDisable(cap = GL_DEPTH_TEST) 97210 glDisable(cap = GL_STENCIL_TEST) 97211 glDisable(cap = GL_SCISSOR_TEST) 97212 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97213 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 97214 glDepthMask(flag = GL_TRUE) 97215 glDepthFunc(func = GL_LESS) 97216 glClearDepth(depth = 1) 97217 glStencilMask(mask = 255) 97218 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97219 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97220 glDisable(cap = GL_BLEND) 97221 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 97222 glUseProgram(program = 0) 97223 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97224 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97226 glBindVertexArray(array = 1) 97227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 97228 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 97229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 97230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 97231 glViewport(x = 0, y = 0, width = 375, height = 667) 97232 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 97233 glClearDepth(depth = 1) 97234 glEnable(cap = GL_DEPTH_TEST) 97235 glDepthFunc(func = GL_LESS) 97236 glDepthMask(flag = GL_TRUE) 97237 glDisable(cap = GL_BLEND) 97238 glDisable(cap = GL_CULL_FACE) 97239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97240 glDisable(cap = GL_SCISSOR_TEST) 97241 glDisable(cap = GL_STENCIL_TEST) 97242 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 97243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 97244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 97245 glEnableVertexAttribArray(index = 0) 97246 glEnableVertexAttribArray(index = 1) 97247 glEnableVertexAttribArray(index = 2) 97248 glUseProgram(program = 4) 97249 glUniform1fv(location = 1, count = 1, value = &1) 97250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 97252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 97253 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 97254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 97255 glEnable(cap = GL_BLEND) 97256 glDepthMask(flag = GL_FALSE) 97257 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 97259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 97260 glUseProgram(program = 7) 97261 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 97262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97264 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97265 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 97266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 97267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 97268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 97269 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 97270 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 97271 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 97272 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97274 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97275 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 97276 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 97277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 97278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 97279 glUseProgram(program = 10) 97280 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 97281 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 97282 glUniform1fv(location = 2, count = 1, value = &0.1851852) 97283 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 97284 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 97285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97286 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 97287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97288 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97289 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 97290 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 97291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 97292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 97293 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97294 glUseProgram(program = 4) 97295 glUniform1fv(location = 1, count = 1, value = &0.5) 97296 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 97298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 97299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 97300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 97301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 97302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 97303 glUseProgram(program = 10) 97304 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 97305 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 97306 glUniform1fv(location = 2, count = 1, value = &0.1851852) 97307 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 97308 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 97309 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97310 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 97311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97313 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 97314 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 97315 glDisableVertexAttribArray(index = 0) 97316 glDisableVertexAttribArray(index = 1) 97317 glDisableVertexAttribArray(index = 2) 97318 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97319 glDisable(cap = GL_STENCIL_TEST) 97320 glDisable(cap = GL_SCISSOR_TEST) 97321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 97323 glDepthMask(flag = GL_TRUE) 97324 glBindVertexArray(array = 0) 97325 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 97326 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 97327 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 97328 glViewport(x = 0, y = 0, width = 375, height = 640) 97329 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 97330 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 97331 glUseProgram(program = 1) 97332 glEnable(cap = GL_CULL_FACE) 97333 glCullFace(mode = GL_BACK) 97334 glFrontFace(mode = GL_CCW) 97335 glEnable(cap = GL_BLEND) 97336 glDisable(cap = GL_DEPTH_TEST) 97337 glDisable(cap = GL_SCISSOR_TEST) 97338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97339 glStencilMask(mask = 4294967295) 97340 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97341 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 97342 glActiveTexture(texture = GL_TEXTURE0) 97343 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 97344 glBindVertexArray(array = 2) 97345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 97346 glBufferData(target = GL_ARRAY_BUFFER, size = 147200, data = blob(147200), usage = GL_STREAM_DRAW) 97347 glEnableVertexAttribArray(index = 0) 97348 glEnableVertexAttribArray(index = 1) 97349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97350 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97351 glUniform1i(location = 12, v0 = 0) 97352 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 97353 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 97354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 97356 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 97358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 97360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 97362 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 97364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 97366 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 97368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 97370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 97372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 97374 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 0.5474818, 0.5474818, 0.2737409, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 97376 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5064206, 0.5337947, 0.2874279, 0.6980392, 0.5064206, 0.5337947, 0.2874279, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 97378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4653595, 0.5201077, 0.301115, 0.6980392, 0.4653595, 0.5201077, 0.301115, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 92) 97380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4242984, 0.5064206, 0.314802, 0.6980392, 0.4242984, 0.5064206, 0.314802, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1892, count = 92) 97382 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3832372, 0.4927336, 0.3284891, 0.6980392, 0.3832372, 0.4927336, 0.3284891, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1984, count = 92) 97384 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3421761, 0.4790466, 0.3421761, 0.6980392, 0.3421761, 0.4790466, 0.3421761, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2076, count = 86) 97386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.301115, 0.4653595, 0.3558632, 0.6980392, 0.301115, 0.4653595, 0.3558632, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 54) 97388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2600538, 0.4516725, 0.3695502, 0.6980392, 0.2600538, 0.4516725, 0.3695502, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2216, count = 54) 97390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2189927, 0.4379854, 0.3832372, 0.6980392, 0.2189927, 0.4379854, 0.3832372, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2270, count = 38) 97392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1779316, 0.4242984, 0.3969243, 0.6980392, 0.1779316, 0.4242984, 0.3969243, 0.6980392, 1, 1, 1, 1, 0, 0, 0, 1, 3.256455, -1, 0, 0}) 97393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 30) 97394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 154) 97396 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2492, count = 154) 97398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2646, count = 138) 97400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2784, count = 106) 97402 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2890, count = 90) 97404 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 90) 97406 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3070, count = 90) 97408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3160, count = 90) 97410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3250, count = 52) 97412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3201077, 0.3413303, 0.1874664, 0.4509804, 0.3201077, 0.3413303, 0.1874664, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3302, count = 52) 97414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2865052, 0.330719, 0.1980777, 0.4509804, 0.2865052, 0.330719, 0.1980777, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3354, count = 46) 97416 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.3201077, 0.208689, 0.4509804, 0.2529027, 0.3201077, 0.208689, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 46) 97418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 0.2210688, 0.3094963, 0.2210688, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3446, count = 30) 97420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1874664, 0.2971165, 0.2316801, 0.4509804, 0.1874664, 0.2971165, 0.2316801, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3476, count = 30) 97422 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1538639, 0.2865052, 0.2422914, 0.4509804, 0.1538639, 0.2865052, 0.2422914, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 22) 97424 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1202614, 0.2758939, 0.2529027, 0.4509804, 0.1202614, 0.2758939, 0.2529027, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 1.294392, -1, 0, 0}) 97425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 18) 97426 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 154) 97428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 90) 97430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3790, count = 90) 97432 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 0.4306037, 0.4306037, 0.2153018, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 92) 97434 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3229527, 0.3940023, 0.2497501, 0.5490196, 0.3229527, 0.3940023, 0.2497501, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3972, count = 54) 97436 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2153018, 0.357401, 0.2863514, 0.5490196, 0.2153018, 0.357401, 0.2863514, 0.5490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.076117, -1, 0, 0}) 97437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4026, count = 38) 97438 glEnable(cap = GL_STENCIL_TEST) 97439 glStencilMask(mask = 255) 97440 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97441 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97442 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97443 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97444 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97445 glDisable(cap = GL_CULL_FACE) 97446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4064, count = 37) 97447 glEnable(cap = GL_CULL_FACE) 97448 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 97450 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97451 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4101, count = 76) 97453 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97454 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4177, count = 4) 97456 glDisable(cap = GL_STENCIL_TEST) 97457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 98) 97459 glEnable(cap = GL_STENCIL_TEST) 97460 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97461 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97463 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97464 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97465 glDisable(cap = GL_CULL_FACE) 97466 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4279, count = 16) 97467 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4329, count = 16) 97468 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4379, count = 16) 97469 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4429, count = 16) 97470 glEnable(cap = GL_CULL_FACE) 97471 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97473 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97474 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 34) 97476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 34) 97477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 34) 97478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 34) 97479 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97480 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4479, count = 4) 97482 glDisable(cap = GL_STENCIL_TEST) 97483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 58) 97485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4541, count = 58) 97486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4599, count = 58) 97487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4657, count = 58) 97488 glEnable(cap = GL_STENCIL_TEST) 97489 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97490 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97492 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97493 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97494 glDisable(cap = GL_CULL_FACE) 97495 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4715, count = 85) 97496 glEnable(cap = GL_CULL_FACE) 97497 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 97499 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97500 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4800, count = 172) 97502 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97503 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 4) 97505 glDisable(cap = GL_STENCIL_TEST) 97506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4976, count = 206) 97508 glEnable(cap = GL_STENCIL_TEST) 97509 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97510 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97511 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97512 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97513 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97514 glDisable(cap = GL_CULL_FACE) 97515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5182, count = 16) 97516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5232, count = 16) 97517 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5282, count = 16) 97518 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5332, count = 16) 97519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5382, count = 16) 97520 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5432, count = 16) 97521 glEnable(cap = GL_CULL_FACE) 97522 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97523 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97524 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97525 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5198, count = 34) 97527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 34) 97528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 34) 97529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 34) 97530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 34) 97531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 34) 97532 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97533 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5482, count = 4) 97535 glDisable(cap = GL_STENCIL_TEST) 97536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5486, count = 58) 97538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5544, count = 58) 97539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 58) 97540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5660, count = 58) 97541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5718, count = 58) 97542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5776, count = 58) 97543 glEnable(cap = GL_STENCIL_TEST) 97544 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97545 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97547 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97548 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97549 glDisable(cap = GL_CULL_FACE) 97550 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5834, count = 68) 97551 glEnable(cap = GL_CULL_FACE) 97552 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 97554 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97555 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 138) 97557 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97558 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6040, count = 4) 97560 glDisable(cap = GL_STENCIL_TEST) 97561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6044, count = 208) 97563 glEnable(cap = GL_STENCIL_TEST) 97564 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97565 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97567 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97568 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97569 glDisable(cap = GL_CULL_FACE) 97570 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6252, count = 16) 97571 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6302, count = 16) 97572 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6352, count = 16) 97573 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6402, count = 16) 97574 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6452, count = 16) 97575 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6502, count = 16) 97576 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6552, count = 16) 97577 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6602, count = 16) 97578 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6652, count = 16) 97579 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6702, count = 16) 97580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6752, count = 16) 97581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6802, count = 16) 97582 glEnable(cap = GL_CULL_FACE) 97583 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97585 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97586 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6268, count = 34) 97588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6318, count = 34) 97589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6368, count = 34) 97590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6418, count = 34) 97591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6468, count = 34) 97592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6518, count = 34) 97593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6568, count = 34) 97594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6618, count = 34) 97595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6668, count = 34) 97596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6718, count = 34) 97597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6768, count = 34) 97598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6818, count = 34) 97599 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97600 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6852, count = 4) 97602 glDisable(cap = GL_STENCIL_TEST) 97603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6856, count = 58) 97605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6914, count = 58) 97606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6972, count = 58) 97607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7030, count = 58) 97608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7088, count = 58) 97609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7146, count = 58) 97610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7204, count = 58) 97611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7262, count = 58) 97612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7320, count = 58) 97613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7378, count = 58) 97614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7436, count = 58) 97615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7494, count = 58) 97616 glEnable(cap = GL_STENCIL_TEST) 97617 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97618 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97620 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97621 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97622 glDisable(cap = GL_CULL_FACE) 97623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7552, count = 282) 97624 glEnable(cap = GL_CULL_FACE) 97625 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9603363, 0.2788446, 0, 0, -0.2788446, 0.9603363, 0, 0, -90.83276, -359.591, 1, 0, 0.972549, 0, 0.9019608, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 97627 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97628 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7834, count = 590) 97630 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97631 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8424, count = 4) 97633 glDisable(cap = GL_STENCIL_TEST) 97634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 97635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8428, count = 650) 97636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9078, count = 40) 97638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9118, count = 82) 97639 glDisableVertexAttribArray(index = 0) 97640 glDisableVertexAttribArray(index = 1) 97641 glBindVertexArray(array = 0) 97642 glDisable(cap = GL_CULL_FACE) 97643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97644 glUseProgram(program = 0) 97645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 97647 glBindVertexArray(array = 0) 97648 glActiveTexture(texture = GL_TEXTURE0) 97649 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 97650 glDisable(cap = GL_DEPTH_TEST) 97651 glDisable(cap = GL_STENCIL_TEST) 97652 glDisable(cap = GL_SCISSOR_TEST) 97653 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97654 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 97655 glDepthMask(flag = GL_TRUE) 97656 glDepthFunc(func = GL_LESS) 97657 glClearDepth(depth = 1) 97658 glStencilMask(mask = 255) 97659 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97660 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97661 glDisable(cap = GL_BLEND) 97662 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 97663 glUseProgram(program = 0) 97664 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97665 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97666 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 97667 glBindVertexArray(array = 1) 97668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 97669 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 97670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 97671 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 97672 glViewport(x = 0, y = 0, width = 375, height = 667) 97673 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 97674 glClearDepth(depth = 1) 97675 glEnable(cap = GL_DEPTH_TEST) 97676 glDepthFunc(func = GL_LESS) 97677 glDepthMask(flag = GL_TRUE) 97678 glDisable(cap = GL_BLEND) 97679 glDisable(cap = GL_CULL_FACE) 97680 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97681 glDisable(cap = GL_SCISSOR_TEST) 97682 glDisable(cap = GL_STENCIL_TEST) 97683 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 97684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 97685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 97686 glEnableVertexAttribArray(index = 0) 97687 glEnableVertexAttribArray(index = 1) 97688 glEnableVertexAttribArray(index = 2) 97689 glUseProgram(program = 4) 97690 glUniform1fv(location = 1, count = 1, value = &1) 97691 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97692 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 97693 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 97694 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 97695 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 97696 glEnable(cap = GL_BLEND) 97697 glDepthMask(flag = GL_FALSE) 97698 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 97700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 97701 glUseProgram(program = 7) 97702 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 97703 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97706 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 97707 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 97708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 97709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 97710 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 97711 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 97712 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 97713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 97717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 97718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 97719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 97720 glUseProgram(program = 10) 97721 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 97722 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 97723 glUniform1fv(location = 2, count = 1, value = &0.1851852) 97724 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 97725 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 97726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97727 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 97728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97730 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 97731 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 97732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 97733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 97734 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97735 glUseProgram(program = 4) 97736 glUniform1fv(location = 1, count = 1, value = &0.5) 97737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 97739 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 97740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 97741 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 97742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 97743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 97744 glUseProgram(program = 10) 97745 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 97746 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 97747 glUniform1fv(location = 2, count = 1, value = &0.1851852) 97748 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 97749 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 97750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 97751 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 97752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97753 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 97755 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 97756 glDisableVertexAttribArray(index = 0) 97757 glDisableVertexAttribArray(index = 1) 97758 glDisableVertexAttribArray(index = 2) 97759 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 97760 glDisable(cap = GL_STENCIL_TEST) 97761 glDisable(cap = GL_SCISSOR_TEST) 97762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 97763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 97764 glDepthMask(flag = GL_TRUE) 97765 glBindVertexArray(array = 0) 97766 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 97767 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 97768 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 97769 glViewport(x = 0, y = 0, width = 375, height = 640) 97770 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 97771 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 97772 glUseProgram(program = 1) 97773 glEnable(cap = GL_CULL_FACE) 97774 glCullFace(mode = GL_BACK) 97775 glFrontFace(mode = GL_CCW) 97776 glEnable(cap = GL_BLEND) 97777 glDisable(cap = GL_DEPTH_TEST) 97778 glDisable(cap = GL_SCISSOR_TEST) 97779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97780 glStencilMask(mask = 4294967295) 97781 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97782 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 97783 glActiveTexture(texture = GL_TEXTURE0) 97784 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 97785 glBindVertexArray(array = 2) 97786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 97787 glBufferData(target = GL_ARRAY_BUFFER, size = 147584, data = blob(147584), usage = GL_STREAM_DRAW) 97788 glEnableVertexAttribArray(index = 0) 97789 glEnableVertexAttribArray(index = 1) 97790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 97791 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 97792 glUniform1i(location = 12, v0 = 0) 97793 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 97794 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 97795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 97797 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 97799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 97801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 97803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 97805 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 97807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 97809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 97811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 97813 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 97815 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.556709, 0.556709, 0.2783545, 0.7098039, 0.556709, 0.556709, 0.2783545, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97816 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 97817 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5149558, 0.5427912, 0.2922722, 0.7098039, 0.5149558, 0.5427912, 0.2922722, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97818 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 97819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4732026, 0.5288736, 0.3061899, 0.7098039, 0.4732026, 0.5288736, 0.3061899, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 100) 97821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4314495, 0.5149558, 0.3201077, 0.7098039, 0.4314495, 0.5149558, 0.3201077, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1900, count = 92) 97823 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3896963, 0.5010381, 0.3340254, 0.7098039, 0.3896963, 0.5010381, 0.3340254, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 92) 97825 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3479431, 0.4871204, 0.3479431, 0.7098039, 0.3479431, 0.4871204, 0.3479431, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 86) 97827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3061899, 0.4732026, 0.3618608, 0.7098039, 0.3061899, 0.4732026, 0.3618608, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2170, count = 54) 97829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2644368, 0.4592849, 0.3757786, 0.7098039, 0.2644368, 0.4592849, 0.3757786, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 54) 97831 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2226836, 0.4453672, 0.3896963, 0.7098039, 0.2226836, 0.4453672, 0.3896963, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 38) 97833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1809304, 0.4314495, 0.403614, 0.7098039, 0.1809304, 0.4314495, 0.403614, 0.7098039, 1, 1, 1, 1, 0, 0, 0, 1, 3.295359, -1, 0, 0}) 97834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 30) 97835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2346, count = 154) 97837 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2500, count = 154) 97839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2654, count = 138) 97841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2792, count = 122) 97843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2914, count = 90) 97845 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3004, count = 90) 97847 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3094, count = 90) 97849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3184, count = 90) 97851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3274, count = 52) 97853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3089735, 0.3294579, 0.1809458, 0.4352941, 0.3089735, 0.3294579, 0.1809458, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3326, count = 52) 97855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2765398, 0.3192157, 0.191188, 0.4352941, 0.2765398, 0.3192157, 0.191188, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 46) 97857 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2441061, 0.3089735, 0.2014302, 0.4352941, 0.2441061, 0.3089735, 0.2014302, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3424, count = 46) 97859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 0.2133795, 0.2987313, 0.2133795, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3470, count = 30) 97861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1809458, 0.286782, 0.2236217, 0.4352941, 0.1809458, 0.286782, 0.2236217, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 30) 97863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1485121, 0.2765398, 0.2338639, 0.4352941, 0.1485121, 0.2765398, 0.2338639, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3530, count = 22) 97865 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1160784, 0.2662976, 0.2441061, 0.4352941, 0.1160784, 0.2662976, 0.2441061, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 1.269509, -1, 0, 0}) 97866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3552, count = 18) 97867 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 154) 97869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 90) 97871 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3814, count = 90) 97873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 0.4244522, 0.4244522, 0.2122261, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3904, count = 92) 97875 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3183391, 0.3883737, 0.2461822, 0.5411765, 0.3183391, 0.3883737, 0.2461822, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3996, count = 54) 97877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2122261, 0.3522953, 0.2822607, 0.5411765, 0.2122261, 0.3522953, 0.2822607, 0.5411765, 1, 1, 1, 1, 0, 0, 0, 1, 3.052329, -1, 0, 0}) 97878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4050, count = 38) 97879 glEnable(cap = GL_STENCIL_TEST) 97880 glStencilMask(mask = 255) 97881 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97882 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97883 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97884 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97885 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97886 glDisable(cap = GL_CULL_FACE) 97887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4088, count = 37) 97888 glEnable(cap = GL_CULL_FACE) 97889 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 97891 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97892 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4125, count = 76) 97894 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97895 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4201, count = 4) 97897 glDisable(cap = GL_STENCIL_TEST) 97898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4205, count = 98) 97900 glEnable(cap = GL_STENCIL_TEST) 97901 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97902 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97904 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97905 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97906 glDisable(cap = GL_CULL_FACE) 97907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4303, count = 16) 97908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4353, count = 16) 97909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4403, count = 16) 97910 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 97911 glEnable(cap = GL_CULL_FACE) 97912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97914 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97915 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4319, count = 34) 97917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 34) 97918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4419, count = 34) 97919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 97920 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97921 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 4) 97923 glDisable(cap = GL_STENCIL_TEST) 97924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 58) 97926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4565, count = 58) 97927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4623, count = 58) 97928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4681, count = 58) 97929 glEnable(cap = GL_STENCIL_TEST) 97930 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97931 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97933 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97934 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97935 glDisable(cap = GL_CULL_FACE) 97936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4739, count = 85) 97937 glEnable(cap = GL_CULL_FACE) 97938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 97940 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97941 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4824, count = 172) 97943 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97944 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4996, count = 4) 97946 glDisable(cap = GL_STENCIL_TEST) 97947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 97948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5000, count = 206) 97949 glEnable(cap = GL_STENCIL_TEST) 97950 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97951 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97953 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97954 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97955 glDisable(cap = GL_CULL_FACE) 97956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5206, count = 16) 97957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5256, count = 16) 97958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5306, count = 16) 97959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 97960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5406, count = 16) 97961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 97962 glEnable(cap = GL_CULL_FACE) 97963 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 97965 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97966 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5222, count = 34) 97968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 34) 97969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 34) 97970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 97971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 34) 97972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 97973 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97974 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 97975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 4) 97976 glDisable(cap = GL_STENCIL_TEST) 97977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 97978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 58) 97979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 58) 97980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 58) 97981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 58) 97982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 58) 97983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5800, count = 58) 97984 glEnable(cap = GL_STENCIL_TEST) 97985 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 97986 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 97987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 97988 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 97989 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 97990 glDisable(cap = GL_CULL_FACE) 97991 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5858, count = 68) 97992 glEnable(cap = GL_CULL_FACE) 97993 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 97994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 97995 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 97996 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 97997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5926, count = 138) 97998 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 97999 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6064, count = 4) 98001 glDisable(cap = GL_STENCIL_TEST) 98002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6068, count = 208) 98004 glEnable(cap = GL_STENCIL_TEST) 98005 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98006 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98008 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98009 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98010 glDisable(cap = GL_CULL_FACE) 98011 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6276, count = 16) 98012 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6326, count = 16) 98013 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6376, count = 16) 98014 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6426, count = 16) 98015 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6476, count = 16) 98016 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6526, count = 16) 98017 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6576, count = 16) 98018 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6626, count = 16) 98019 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6676, count = 16) 98020 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6726, count = 16) 98021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6776, count = 16) 98022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6826, count = 16) 98023 glEnable(cap = GL_CULL_FACE) 98024 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98026 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98027 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6292, count = 34) 98029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6342, count = 34) 98030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6392, count = 34) 98031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6442, count = 34) 98032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6492, count = 34) 98033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6542, count = 34) 98034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6592, count = 34) 98035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6642, count = 34) 98036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6692, count = 34) 98037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6742, count = 34) 98038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6792, count = 34) 98039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6842, count = 34) 98040 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98041 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6876, count = 4) 98043 glDisable(cap = GL_STENCIL_TEST) 98044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6880, count = 58) 98046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6938, count = 58) 98047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6996, count = 58) 98048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7054, count = 58) 98049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7112, count = 58) 98050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7170, count = 58) 98051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7228, count = 58) 98052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7286, count = 58) 98053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7344, count = 58) 98054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7402, count = 58) 98055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7460, count = 58) 98056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7518, count = 58) 98057 glEnable(cap = GL_STENCIL_TEST) 98058 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98059 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98061 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98062 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98063 glDisable(cap = GL_CULL_FACE) 98064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7576, count = 282) 98065 glEnable(cap = GL_CULL_FACE) 98066 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9594271, 0.2819568, 0, 0, -0.2819568, 0.9594271, 0, 0, -89.6664, -359.8836, 1, 0, 0.9686275, 0, 0.9058824, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 98068 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98069 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7858, count = 590) 98071 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98072 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98073 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8448, count = 4) 98074 glDisable(cap = GL_STENCIL_TEST) 98075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 98076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8452, count = 650) 98077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98078 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9102, count = 40) 98079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9142, count = 82) 98080 glDisableVertexAttribArray(index = 0) 98081 glDisableVertexAttribArray(index = 1) 98082 glBindVertexArray(array = 0) 98083 glDisable(cap = GL_CULL_FACE) 98084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98085 glUseProgram(program = 0) 98086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 98088 glBindVertexArray(array = 0) 98089 glActiveTexture(texture = GL_TEXTURE0) 98090 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 98091 glDisable(cap = GL_DEPTH_TEST) 98092 glDisable(cap = GL_STENCIL_TEST) 98093 glDisable(cap = GL_SCISSOR_TEST) 98094 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98095 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 98096 glDepthMask(flag = GL_TRUE) 98097 glDepthFunc(func = GL_LESS) 98098 glClearDepth(depth = 1) 98099 glStencilMask(mask = 255) 98100 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98101 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98102 glDisable(cap = GL_BLEND) 98103 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 98104 glUseProgram(program = 0) 98105 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98106 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98107 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98108 glBindVertexArray(array = 1) 98109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 98110 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 98111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 98112 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 98113 glViewport(x = 0, y = 0, width = 375, height = 667) 98114 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 98115 glClearDepth(depth = 1) 98116 glEnable(cap = GL_DEPTH_TEST) 98117 glDepthFunc(func = GL_LESS) 98118 glDepthMask(flag = GL_TRUE) 98119 glDisable(cap = GL_BLEND) 98120 glDisable(cap = GL_CULL_FACE) 98121 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98122 glDisable(cap = GL_SCISSOR_TEST) 98123 glDisable(cap = GL_STENCIL_TEST) 98124 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 98125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 98126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 98127 glEnableVertexAttribArray(index = 0) 98128 glEnableVertexAttribArray(index = 1) 98129 glEnableVertexAttribArray(index = 2) 98130 glUseProgram(program = 4) 98131 glUniform1fv(location = 1, count = 1, value = &1) 98132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 98134 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 98135 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 98136 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 98137 glEnable(cap = GL_BLEND) 98138 glDepthMask(flag = GL_FALSE) 98139 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 98141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 98142 glUseProgram(program = 7) 98143 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 98144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98146 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98147 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 98148 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 98149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 98150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 98151 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 98152 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 98153 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 98154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 98158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 98159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 98160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 98161 glUseProgram(program = 10) 98162 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 98163 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 98164 glUniform1fv(location = 2, count = 1, value = &0.1851852) 98165 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 98166 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 98167 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98168 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 98169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98170 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98171 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 98172 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 98173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 98174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 98175 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98176 glUseProgram(program = 4) 98177 glUniform1fv(location = 1, count = 1, value = &0.5) 98178 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 98180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 98181 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 98182 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 98183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 98184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 98185 glUseProgram(program = 10) 98186 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 98187 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 98188 glUniform1fv(location = 2, count = 1, value = &0.1851852) 98189 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 98190 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 98191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98192 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 98193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98194 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 98196 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 98197 glDisableVertexAttribArray(index = 0) 98198 glDisableVertexAttribArray(index = 1) 98199 glDisableVertexAttribArray(index = 2) 98200 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98201 glDisable(cap = GL_STENCIL_TEST) 98202 glDisable(cap = GL_SCISSOR_TEST) 98203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 98205 glDepthMask(flag = GL_TRUE) 98206 glBindVertexArray(array = 0) 98207 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 98208 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 98209 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 98210 glViewport(x = 0, y = 0, width = 375, height = 640) 98211 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 98212 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 98213 glUseProgram(program = 1) 98214 glEnable(cap = GL_CULL_FACE) 98215 glCullFace(mode = GL_BACK) 98216 glFrontFace(mode = GL_CCW) 98217 glEnable(cap = GL_BLEND) 98218 glDisable(cap = GL_DEPTH_TEST) 98219 glDisable(cap = GL_SCISSOR_TEST) 98220 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98221 glStencilMask(mask = 4294967295) 98222 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 98224 glActiveTexture(texture = GL_TEXTURE0) 98225 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 98226 glBindVertexArray(array = 2) 98227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 98228 glBufferData(target = GL_ARRAY_BUFFER, size = 147680, data = blob(147680), usage = GL_STREAM_DRAW) 98229 glEnableVertexAttribArray(index = 0) 98230 glEnableVertexAttribArray(index = 1) 98231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98232 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98233 glUniform1i(location = 12, v0 = 0) 98234 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 98235 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 98236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 98238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 98240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 98242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 98244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 98246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 98248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 98250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 98252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 98254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 98256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 0.5628605, 0.5628605, 0.2814302, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 98258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5206459, 0.548789, 0.2955017, 0.7176471, 0.5206459, 0.548789, 0.2955017, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 98260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4784314, 0.5347174, 0.3095733, 0.7176471, 0.4784314, 0.5347174, 0.3095733, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 108) 98262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4362169, 0.5206459, 0.3236448, 0.7176471, 0.4362169, 0.5206459, 0.3236448, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1908, count = 92) 98264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3940023, 0.5065744, 0.3377163, 0.7176471, 0.3940023, 0.5065744, 0.3377163, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2000, count = 92) 98266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3517878, 0.4925029, 0.3517878, 0.7176471, 0.3517878, 0.4925029, 0.3517878, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2092, count = 86) 98268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3095733, 0.4784314, 0.3658593, 0.7176471, 0.3095733, 0.4784314, 0.3658593, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2178, count = 54) 98270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2673587, 0.4643599, 0.3799308, 0.7176471, 0.2673587, 0.4643599, 0.3799308, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2232, count = 54) 98272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2251442, 0.4502884, 0.3940023, 0.7176471, 0.2251442, 0.4502884, 0.3940023, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2286, count = 38) 98274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1829296, 0.4362169, 0.4080738, 0.7176471, 0.1829296, 0.4362169, 0.4080738, 0.7176471, 1, 1, 1, 1, 0, 0, 0, 1, 3.336385, -1, 0, 0}) 98275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2324, count = 30) 98276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2354, count = 154) 98278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2508, count = 154) 98280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2662, count = 154) 98282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2816, count = 122) 98284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2938, count = 90) 98286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3028, count = 90) 98288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 90) 98290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 90) 98292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3291042, 0.3291042, 0.1645521, 0.4196078, 0.3291042, 0.3291042, 0.1645521, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 52) 98294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2978393, 0.3175856, 0.1744252, 0.4196078, 0.2978393, 0.3175856, 0.1744252, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 46) 98296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2665744, 0.3077124, 0.1842984, 0.4196078, 0.2665744, 0.3077124, 0.1842984, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3396, count = 46) 98298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2353095, 0.2978393, 0.1941715, 0.4196078, 0.2353095, 0.2978393, 0.1941715, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 46) 98300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2056901, 0.2879662, 0.2056901, 0.4196078, 0.2056901, 0.2879662, 0.2056901, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 30) 98302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1744252, 0.2764475, 0.2155633, 0.4196078, 0.1744252, 0.2764475, 0.2155633, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3518, count = 30) 98304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1431603, 0.2665744, 0.2254364, 0.4196078, 0.1431603, 0.2665744, 0.2254364, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3548, count = 22) 98306 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1118954, 0.2567013, 0.2353095, 0.4196078, 0.1118954, 0.2567013, 0.2353095, 0.4196078, 1, 1, 1, 1, 0, 0, 0, 1, 1.243531, -1, 0, 0}) 98307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3570, count = 18) 98308 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 154) 98310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3742, count = 90) 98312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3832, count = 90) 98314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4213764, 0.4213764, 0.2106882, 0.5372549, 0.4213764, 0.4213764, 0.2106882, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3922, count = 88) 98316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3160323, 0.3855594, 0.2443983, 0.5372549, 0.3160323, 0.3855594, 0.2443983, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4010, count = 50) 98318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2106882, 0.3497424, 0.2802153, 0.5372549, 0.2106882, 0.3497424, 0.2802153, 0.5372549, 1, 1, 1, 1, 0, 0, 0, 1, 3.0271, -1, 0, 0}) 98319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4060, count = 34) 98320 glEnable(cap = GL_STENCIL_TEST) 98321 glStencilMask(mask = 255) 98322 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98323 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98325 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98326 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98327 glDisable(cap = GL_CULL_FACE) 98328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4094, count = 37) 98329 glEnable(cap = GL_CULL_FACE) 98330 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 98332 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98333 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4131, count = 76) 98335 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98336 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4207, count = 4) 98338 glDisable(cap = GL_STENCIL_TEST) 98339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4211, count = 98) 98341 glEnable(cap = GL_STENCIL_TEST) 98342 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98343 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98345 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98346 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98347 glDisable(cap = GL_CULL_FACE) 98348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4309, count = 16) 98349 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4359, count = 16) 98350 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4409, count = 16) 98351 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4459, count = 16) 98352 glEnable(cap = GL_CULL_FACE) 98353 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98354 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98355 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98356 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4325, count = 34) 98358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 34) 98359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 34) 98360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 34) 98361 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98362 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4509, count = 4) 98364 glDisable(cap = GL_STENCIL_TEST) 98365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 58) 98367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 58) 98368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 58) 98369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4687, count = 58) 98370 glEnable(cap = GL_STENCIL_TEST) 98371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98376 glDisable(cap = GL_CULL_FACE) 98377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4745, count = 85) 98378 glEnable(cap = GL_CULL_FACE) 98379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 98381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4830, count = 172) 98384 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98385 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5002, count = 4) 98387 glDisable(cap = GL_STENCIL_TEST) 98388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5006, count = 206) 98390 glEnable(cap = GL_STENCIL_TEST) 98391 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98392 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98394 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98395 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98396 glDisable(cap = GL_CULL_FACE) 98397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5212, count = 16) 98398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5262, count = 16) 98399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5312, count = 16) 98400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5362, count = 16) 98401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 16) 98402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5462, count = 16) 98403 glEnable(cap = GL_CULL_FACE) 98404 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98406 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98407 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5228, count = 34) 98409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5278, count = 34) 98410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5328, count = 34) 98411 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 34) 98412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 34) 98413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 34) 98414 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98415 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 4) 98417 glDisable(cap = GL_STENCIL_TEST) 98418 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5516, count = 58) 98420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 58) 98421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5632, count = 58) 98422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5690, count = 58) 98423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5748, count = 58) 98424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5806, count = 58) 98425 glEnable(cap = GL_STENCIL_TEST) 98426 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98427 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98429 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98430 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98431 glDisable(cap = GL_CULL_FACE) 98432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5864, count = 68) 98433 glEnable(cap = GL_CULL_FACE) 98434 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 98436 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98437 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 138) 98439 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98440 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6070, count = 4) 98442 glDisable(cap = GL_STENCIL_TEST) 98443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6074, count = 208) 98445 glEnable(cap = GL_STENCIL_TEST) 98446 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98447 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98449 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98450 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98451 glDisable(cap = GL_CULL_FACE) 98452 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6282, count = 16) 98453 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6332, count = 16) 98454 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6382, count = 16) 98455 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6432, count = 16) 98456 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6482, count = 16) 98457 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6532, count = 16) 98458 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6582, count = 16) 98459 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6632, count = 16) 98460 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6682, count = 16) 98461 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6732, count = 16) 98462 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6782, count = 16) 98463 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6832, count = 16) 98464 glEnable(cap = GL_CULL_FACE) 98465 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98467 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98468 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6298, count = 34) 98470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6348, count = 34) 98471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6398, count = 34) 98472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6448, count = 34) 98473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6498, count = 34) 98474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6548, count = 34) 98475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6598, count = 34) 98476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6648, count = 34) 98477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6698, count = 34) 98478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6748, count = 34) 98479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6798, count = 34) 98480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6848, count = 34) 98481 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98482 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6882, count = 4) 98484 glDisable(cap = GL_STENCIL_TEST) 98485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6886, count = 58) 98487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6944, count = 58) 98488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7002, count = 58) 98489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7060, count = 58) 98490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7118, count = 58) 98491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7176, count = 58) 98492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7234, count = 58) 98493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7292, count = 58) 98494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7350, count = 58) 98495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7408, count = 58) 98496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7466, count = 58) 98497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7524, count = 58) 98498 glEnable(cap = GL_STENCIL_TEST) 98499 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98500 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98502 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98503 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98504 glDisable(cap = GL_CULL_FACE) 98505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7582, count = 282) 98506 glEnable(cap = GL_CULL_FACE) 98507 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9584729, 0.2851835, 0, 0, -0.2851835, 0.9584729, 0, 0, -88.45496, -360.1832, 1, 0, 0.9607843, 0, 0.9137255, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 98509 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98510 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7864, count = 590) 98512 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98513 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8454, count = 4) 98515 glDisable(cap = GL_STENCIL_TEST) 98516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 98517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8458, count = 650) 98518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98519 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9108, count = 40) 98520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9148, count = 82) 98521 glDisableVertexAttribArray(index = 0) 98522 glDisableVertexAttribArray(index = 1) 98523 glBindVertexArray(array = 0) 98524 glDisable(cap = GL_CULL_FACE) 98525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98526 glUseProgram(program = 0) 98527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 98529 glBindVertexArray(array = 0) 98530 glActiveTexture(texture = GL_TEXTURE0) 98531 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 98532 glDisable(cap = GL_DEPTH_TEST) 98533 glDisable(cap = GL_STENCIL_TEST) 98534 glDisable(cap = GL_SCISSOR_TEST) 98535 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98536 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 98537 glDepthMask(flag = GL_TRUE) 98538 glDepthFunc(func = GL_LESS) 98539 glClearDepth(depth = 1) 98540 glStencilMask(mask = 255) 98541 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98542 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98543 glDisable(cap = GL_BLEND) 98544 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 98545 glUseProgram(program = 0) 98546 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98547 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98548 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98549 glBindVertexArray(array = 1) 98550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 98551 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 98552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 98553 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 98554 glViewport(x = 0, y = 0, width = 375, height = 667) 98555 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 98556 glClearDepth(depth = 1) 98557 glEnable(cap = GL_DEPTH_TEST) 98558 glDepthFunc(func = GL_LESS) 98559 glDepthMask(flag = GL_TRUE) 98560 glDisable(cap = GL_BLEND) 98561 glDisable(cap = GL_CULL_FACE) 98562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98563 glDisable(cap = GL_SCISSOR_TEST) 98564 glDisable(cap = GL_STENCIL_TEST) 98565 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 98566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 98567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 98568 glEnableVertexAttribArray(index = 0) 98569 glEnableVertexAttribArray(index = 1) 98570 glEnableVertexAttribArray(index = 2) 98571 glUseProgram(program = 4) 98572 glUniform1fv(location = 1, count = 1, value = &1) 98573 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 98575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 98576 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 98577 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 98578 glEnable(cap = GL_BLEND) 98579 glDepthMask(flag = GL_FALSE) 98580 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 98582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 98583 glUseProgram(program = 7) 98584 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 98585 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98587 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98588 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 98589 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 98590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 98591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 98592 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 98593 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 98594 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 98595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98597 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98598 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 98599 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 98600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 98601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 98602 glUseProgram(program = 10) 98603 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 98604 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 98605 glUniform1fv(location = 2, count = 1, value = &0.1851852) 98606 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 98607 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 98608 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98609 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 98610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98611 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98612 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 98613 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 98614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 98615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 98616 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98617 glUseProgram(program = 4) 98618 glUniform1fv(location = 1, count = 1, value = &0.5) 98619 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 98621 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 98622 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 98623 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 98624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 98625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 98626 glUseProgram(program = 10) 98627 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 98628 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 98629 glUniform1fv(location = 2, count = 1, value = &0.1851852) 98630 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 98631 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 98632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 98633 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 98634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98635 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98636 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 98637 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 98638 glDisableVertexAttribArray(index = 0) 98639 glDisableVertexAttribArray(index = 1) 98640 glDisableVertexAttribArray(index = 2) 98641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 98642 glDisable(cap = GL_STENCIL_TEST) 98643 glDisable(cap = GL_SCISSOR_TEST) 98644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 98646 glDepthMask(flag = GL_TRUE) 98647 glBindVertexArray(array = 0) 98648 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 98649 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 98650 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 98651 glViewport(x = 0, y = 0, width = 375, height = 640) 98652 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 98653 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 98654 glUseProgram(program = 1) 98655 glEnable(cap = GL_CULL_FACE) 98656 glCullFace(mode = GL_BACK) 98657 glFrontFace(mode = GL_CCW) 98658 glEnable(cap = GL_BLEND) 98659 glDisable(cap = GL_DEPTH_TEST) 98660 glDisable(cap = GL_SCISSOR_TEST) 98661 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98662 glStencilMask(mask = 4294967295) 98663 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98664 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 98665 glActiveTexture(texture = GL_TEXTURE0) 98666 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 98667 glBindVertexArray(array = 2) 98668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 98669 glBufferData(target = GL_ARRAY_BUFFER, size = 148080, data = blob(148080), usage = GL_STREAM_DRAW) 98670 glEnableVertexAttribArray(index = 0) 98671 glEnableVertexAttribArray(index = 1) 98672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 98673 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 98674 glUniform1i(location = 12, v0 = 0) 98675 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 98676 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 98677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 98679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 98681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 98683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 98685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 98687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 98689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 98691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 98693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 98695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 98697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 0.5720877, 0.5720877, 0.2860439, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 98699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5291811, 0.5577855, 0.300346, 0.7294118, 0.5291811, 0.5577855, 0.300346, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 98701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4862745, 0.5434833, 0.3146482, 0.7294118, 0.4862745, 0.5434833, 0.3146482, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 116) 98703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.443368, 0.5291811, 0.3289504, 0.7294118, 0.443368, 0.5291811, 0.3289504, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1916, count = 92) 98705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4004614, 0.5148789, 0.3432526, 0.7294118, 0.4004614, 0.5148789, 0.3432526, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2008, count = 92) 98707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3575548, 0.5005767, 0.3575548, 0.7294118, 0.3575548, 0.5005767, 0.3575548, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2100, count = 86) 98709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3146482, 0.4862745, 0.371857, 0.7294118, 0.3146482, 0.4862745, 0.371857, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2186, count = 54) 98711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2717417, 0.4719723, 0.3861592, 0.7294118, 0.2717417, 0.4719723, 0.3861592, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2240, count = 54) 98713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2288351, 0.4576702, 0.4004614, 0.7294118, 0.2288351, 0.4576702, 0.4004614, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 38) 98715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1859285, 0.443368, 0.4147636, 0.7294118, 0.1859285, 0.443368, 0.4147636, 0.7294118, 1, 1, 1, 1, 0, 0, 0, 1, 3.386576, -1, 0, 0}) 98716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 30) 98717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 154) 98719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2516, count = 154) 98721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2670, count = 154) 98723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2824, count = 122) 98725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2946, count = 106) 98727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3052, count = 90) 98729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3142, count = 90) 98731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3232, count = 90) 98733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3168012, 0.3168012, 0.1584006, 0.4039216, 0.3168012, 0.3168012, 0.1584006, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3322, count = 52) 98735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2867051, 0.3057132, 0.1679047, 0.4039216, 0.2867051, 0.3057132, 0.1679047, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3374, count = 46) 98737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.256609, 0.2962092, 0.1774087, 0.4039216, 0.256609, 0.2962092, 0.1774087, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3420, count = 46) 98739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2265129, 0.2867051, 0.1869127, 0.4039216, 0.2265129, 0.2867051, 0.1869127, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3466, count = 42) 98741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1980008, 0.2772011, 0.1980008, 0.4039216, 0.1980008, 0.2772011, 0.1980008, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98742 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3508, count = 30) 98743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1679047, 0.266113, 0.2075048, 0.4039216, 0.1679047, 0.266113, 0.2075048, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 30) 98745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1378085, 0.256609, 0.2170089, 0.4039216, 0.1378085, 0.256609, 0.2170089, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 22) 98747 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1077124, 0.247105, 0.2265129, 0.4039216, 0.1077124, 0.247105, 0.2265129, 0.4039216, 1, 1, 1, 1, 0, 0, 0, 1, 1.212161, -1, 0, 0}) 98748 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 18) 98749 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98750 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3608, count = 154) 98751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 90) 98753 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3852, count = 90) 98755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4152249, 0.4152249, 0.2076125, 0.5294118, 0.4152249, 0.4152249, 0.2076125, 0.5294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98756 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 88) 98757 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3114187, 0.3799308, 0.2408305, 0.5294118, 0.3114187, 0.3799308, 0.2408305, 0.5294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4030, count = 50) 98759 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2076125, 0.3446367, 0.2761246, 0.5294118, 0.2076125, 0.3446367, 0.2761246, 0.5294118, 1, 1, 1, 1, 0, 0, 0, 1, 2.996009, -1, 0, 0}) 98760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4080, count = 34) 98761 glEnable(cap = GL_STENCIL_TEST) 98762 glStencilMask(mask = 255) 98763 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98764 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98766 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98767 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98768 glDisable(cap = GL_CULL_FACE) 98769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4114, count = 37) 98770 glEnable(cap = GL_CULL_FACE) 98771 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 98773 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98774 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4151, count = 76) 98776 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98777 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 4) 98779 glDisable(cap = GL_STENCIL_TEST) 98780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 98) 98782 glEnable(cap = GL_STENCIL_TEST) 98783 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98784 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98786 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98787 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98788 glDisable(cap = GL_CULL_FACE) 98789 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4329, count = 16) 98790 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4379, count = 16) 98791 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4429, count = 16) 98792 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4479, count = 16) 98793 glEnable(cap = GL_CULL_FACE) 98794 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98795 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98796 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98797 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 34) 98799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4395, count = 34) 98800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 34) 98801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 34) 98802 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98803 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 4) 98805 glDisable(cap = GL_STENCIL_TEST) 98806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 58) 98808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 98809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 98810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 58) 98811 glEnable(cap = GL_STENCIL_TEST) 98812 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98813 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98815 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98816 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98817 glDisable(cap = GL_CULL_FACE) 98818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4765, count = 85) 98819 glEnable(cap = GL_CULL_FACE) 98820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 98822 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98823 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4850, count = 172) 98825 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98826 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 4) 98828 glDisable(cap = GL_STENCIL_TEST) 98829 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 206) 98831 glEnable(cap = GL_STENCIL_TEST) 98832 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98833 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98835 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98836 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98837 glDisable(cap = GL_CULL_FACE) 98838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5232, count = 16) 98839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5282, count = 16) 98840 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5332, count = 16) 98841 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5382, count = 16) 98842 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5432, count = 16) 98843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5482, count = 16) 98844 glEnable(cap = GL_CULL_FACE) 98845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98847 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98848 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 34) 98850 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 34) 98851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 34) 98852 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 34) 98853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 34) 98854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 34) 98855 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98856 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 4) 98858 glDisable(cap = GL_STENCIL_TEST) 98859 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 58) 98861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 98862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 98863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 98864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 98865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 98866 glEnable(cap = GL_STENCIL_TEST) 98867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98872 glDisable(cap = GL_CULL_FACE) 98873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5884, count = 69) 98874 glEnable(cap = GL_CULL_FACE) 98875 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 98877 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98878 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5953, count = 140) 98880 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98881 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6093, count = 4) 98883 glDisable(cap = GL_STENCIL_TEST) 98884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 98885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6097, count = 210) 98886 glEnable(cap = GL_STENCIL_TEST) 98887 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98888 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98890 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98891 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98892 glDisable(cap = GL_CULL_FACE) 98893 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 98894 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 98895 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 98896 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 98897 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 98898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 98899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 98900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 98901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 98902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 98903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6807, count = 16) 98904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6857, count = 16) 98905 glEnable(cap = GL_CULL_FACE) 98906 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98907 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98908 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98909 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 98911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 98912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 98913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 98914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 98915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 98916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 98917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 98918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 98919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 98920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 34) 98921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6873, count = 34) 98922 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98923 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 4) 98925 glDisable(cap = GL_STENCIL_TEST) 98926 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 98927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 98928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 98929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 98930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 98931 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 98932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 98933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 98934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 98935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 98936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 98937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 98938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 58) 98939 glEnable(cap = GL_STENCIL_TEST) 98940 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98941 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 98942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 98943 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 98944 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 98945 glDisable(cap = GL_CULL_FACE) 98946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7607, count = 282) 98947 glEnable(cap = GL_CULL_FACE) 98948 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9573127, 0.2890543, 0, 0, -0.2890543, 0.9573127, 0, 0, -86.99876, -360.5378, 1, 0, 0.9529412, 0, 0.9176471, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 98950 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 98951 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 590) 98953 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 98954 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 98955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 4) 98956 glDisable(cap = GL_STENCIL_TEST) 98957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 98958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 650) 98959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 98960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9133, count = 40) 98961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9173, count = 82) 98962 glDisableVertexAttribArray(index = 0) 98963 glDisableVertexAttribArray(index = 1) 98964 glBindVertexArray(array = 0) 98965 glDisable(cap = GL_CULL_FACE) 98966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98967 glUseProgram(program = 0) 98968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 98969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 98970 glBindVertexArray(array = 0) 98971 glActiveTexture(texture = GL_TEXTURE0) 98972 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 98973 glDisable(cap = GL_DEPTH_TEST) 98974 glDisable(cap = GL_STENCIL_TEST) 98975 glDisable(cap = GL_SCISSOR_TEST) 98976 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 98977 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 98978 glDepthMask(flag = GL_TRUE) 98979 glDepthFunc(func = GL_LESS) 98980 glClearDepth(depth = 1) 98981 glStencilMask(mask = 255) 98982 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 98983 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 98984 glDisable(cap = GL_BLEND) 98985 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 98986 glUseProgram(program = 0) 98987 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98989 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 98990 glBindVertexArray(array = 1) 98991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 98992 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 98993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 98994 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 98995 glViewport(x = 0, y = 0, width = 375, height = 667) 98996 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 98997 glClearDepth(depth = 1) 98998 glEnable(cap = GL_DEPTH_TEST) 98999 glDepthFunc(func = GL_LESS) 99000 glDepthMask(flag = GL_TRUE) 99001 glDisable(cap = GL_BLEND) 99002 glDisable(cap = GL_CULL_FACE) 99003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99004 glDisable(cap = GL_SCISSOR_TEST) 99005 glDisable(cap = GL_STENCIL_TEST) 99006 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 99008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 99009 glEnableVertexAttribArray(index = 0) 99010 glEnableVertexAttribArray(index = 1) 99011 glEnableVertexAttribArray(index = 2) 99012 glUseProgram(program = 4) 99013 glUniform1fv(location = 1, count = 1, value = &1) 99014 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99015 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99016 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99017 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 99018 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99019 glEnable(cap = GL_BLEND) 99020 glDepthMask(flag = GL_FALSE) 99021 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 99023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 99024 glUseProgram(program = 7) 99025 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 99026 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99029 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 99030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 99032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 99033 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 99034 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 99035 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 99036 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 99040 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 99041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 99042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 99043 glUseProgram(program = 10) 99044 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99045 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 99046 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99047 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99048 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 99049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99050 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99053 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 99054 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 99055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 99056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 99057 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99058 glUseProgram(program = 4) 99059 glUniform1fv(location = 1, count = 1, value = &0.5) 99060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99062 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 99064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 99065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 99066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 99067 glUseProgram(program = 10) 99068 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99069 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 99070 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99071 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99072 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 99073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99074 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99077 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 99078 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 99079 glDisableVertexAttribArray(index = 0) 99080 glDisableVertexAttribArray(index = 1) 99081 glDisableVertexAttribArray(index = 2) 99082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99083 glDisable(cap = GL_STENCIL_TEST) 99084 glDisable(cap = GL_SCISSOR_TEST) 99085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 99087 glDepthMask(flag = GL_TRUE) 99088 glBindVertexArray(array = 0) 99089 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 99090 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 99091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99092 glBindVertexArray(array = 1) 99093 glViewport(x = 0, y = 0, width = 375, height = 667) 99094 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 99095 glClearDepth(depth = 1) 99096 glEnable(cap = GL_DEPTH_TEST) 99097 glDepthFunc(func = GL_LESS) 99098 glDepthMask(flag = GL_TRUE) 99099 glDisable(cap = GL_BLEND) 99100 glDisable(cap = GL_CULL_FACE) 99101 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99102 glDisable(cap = GL_SCISSOR_TEST) 99103 glDisable(cap = GL_STENCIL_TEST) 99104 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 99106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 99107 glEnableVertexAttribArray(index = 0) 99108 glEnableVertexAttribArray(index = 1) 99109 glEnableVertexAttribArray(index = 2) 99110 glUseProgram(program = 4) 99111 glUniform1fv(location = 1, count = 1, value = &1) 99112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 99116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99117 glEnable(cap = GL_BLEND) 99118 glDepthMask(flag = GL_FALSE) 99119 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 99121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 99122 glUseProgram(program = 7) 99123 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 99124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99126 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 99128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 99130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 99131 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 99132 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 99133 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 99134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99136 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99137 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 99138 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 99139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 99140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 99141 glUseProgram(program = 10) 99142 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99143 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 99144 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99145 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99146 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 99147 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99148 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99150 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99151 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 99152 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 99153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 99154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 99155 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99156 glUseProgram(program = 4) 99157 glUniform1fv(location = 1, count = 1, value = &0.5) 99158 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99159 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99160 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99161 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 99162 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 99163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 99164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 99165 glUseProgram(program = 10) 99166 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99167 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 99168 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99169 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99170 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 99171 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99172 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99174 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 99176 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 99177 glDisableVertexAttribArray(index = 0) 99178 glDisableVertexAttribArray(index = 1) 99179 glDisableVertexAttribArray(index = 2) 99180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99181 glDisable(cap = GL_STENCIL_TEST) 99182 glDisable(cap = GL_SCISSOR_TEST) 99183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 99185 glDepthMask(flag = GL_TRUE) 99186 glBindVertexArray(array = 0) 99187 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 99188 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 99189 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 99190 glViewport(x = 0, y = 0, width = 375, height = 640) 99191 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 99192 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99193 glUseProgram(program = 1) 99194 glEnable(cap = GL_CULL_FACE) 99195 glCullFace(mode = GL_BACK) 99196 glFrontFace(mode = GL_CCW) 99197 glEnable(cap = GL_BLEND) 99198 glDisable(cap = GL_DEPTH_TEST) 99199 glDisable(cap = GL_SCISSOR_TEST) 99200 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99201 glStencilMask(mask = 4294967295) 99202 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99203 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 99204 glActiveTexture(texture = GL_TEXTURE0) 99205 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 99206 glBindVertexArray(array = 2) 99207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 99208 glBufferData(target = GL_ARRAY_BUFFER, size = 147856, data = blob(147856), usage = GL_STREAM_DRAW) 99209 glEnableVertexAttribArray(index = 0) 99210 glEnableVertexAttribArray(index = 1) 99211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99212 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99213 glUniform1i(location = 12, v0 = 0) 99214 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 99215 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 99216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 99218 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 99220 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 99222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 99224 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 99226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 99228 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 99230 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 99232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 99234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 99236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 0.5874664, 0.5874664, 0.2937332, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 99238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5434064, 0.5727797, 0.3084199, 0.7490196, 0.5434064, 0.5727797, 0.3084199, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 99240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4993464, 0.5580931, 0.3231065, 0.7490196, 0.4993464, 0.5580931, 0.3231065, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 124) 99242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4552864, 0.5434064, 0.3377932, 0.7490196, 0.4552864, 0.5434064, 0.3377932, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1924, count = 92) 99244 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4112265, 0.5287197, 0.3524798, 0.7490196, 0.4112265, 0.5287197, 0.3524798, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2016, count = 92) 99246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3671665, 0.5140331, 0.3671665, 0.7490196, 0.3671665, 0.5140331, 0.3671665, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2108, count = 86) 99248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3231065, 0.4993464, 0.3818532, 0.7490196, 0.3231065, 0.4993464, 0.3818532, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2194, count = 54) 99250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2790465, 0.4846598, 0.3965398, 0.7490196, 0.2790465, 0.4846598, 0.3965398, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2248, count = 54) 99252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2349866, 0.4699731, 0.4112265, 0.7490196, 0.2349866, 0.4699731, 0.4112265, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2302, count = 38) 99254 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1909266, 0.4552864, 0.4259131, 0.7490196, 0.1909266, 0.4552864, 0.4259131, 0.7490196, 1, 1, 1, 1, 0, 0, 0, 1, 3.45023, -1, 0, 0}) 99255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 30) 99256 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99257 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 154) 99258 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99259 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2524, count = 154) 99260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2678, count = 154) 99262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2832, count = 122) 99264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2954, count = 106) 99266 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3060, count = 90) 99268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3150, count = 90) 99270 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 90) 99272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983468, 0.2983468, 0.1491734, 0.3803922, 0.2983468, 0.2983468, 0.1491734, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3330, count = 52) 99274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2700039, 0.2879046, 0.1581238, 0.3803922, 0.2700039, 0.2879046, 0.1581238, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3382, count = 46) 99276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2416609, 0.2789543, 0.1670742, 0.3803922, 0.2416609, 0.2789543, 0.1670742, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3428, count = 46) 99278 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.213318, 0.2700039, 0.1760246, 0.3803922, 0.213318, 0.2700039, 0.1760246, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3474, count = 30) 99280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1864668, 0.2610534, 0.1864668, 0.3803922, 0.1864668, 0.2610534, 0.1864668, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3504, count = 30) 99282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1581238, 0.2506113, 0.1954172, 0.3803922, 0.1581238, 0.2506113, 0.1954172, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 30) 99284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1297809, 0.2416609, 0.2043676, 0.3803922, 0.1297809, 0.2416609, 0.2043676, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 22) 99286 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1014379, 0.2327105, 0.213318, 0.3803922, 0.1014379, 0.2327105, 0.213318, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 1.173117, -1, 0, 0}) 99287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 18) 99288 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 154) 99290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99291 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3758, count = 90) 99292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3848, count = 90) 99294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 0.4090735, 0.4090735, 0.2045367, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3938, count = 88) 99296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3068051, 0.3743022, 0.2372626, 0.5215687, 0.3068051, 0.3743022, 0.2372626, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4026, count = 50) 99298 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2045367, 0.339531, 0.2720339, 0.5215687, 0.2045367, 0.339531, 0.2720339, 0.5215687, 1, 1, 1, 1, 0, 0, 0, 1, 2.956167, -1, 0, 0}) 99299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4076, count = 34) 99300 glEnable(cap = GL_STENCIL_TEST) 99301 glStencilMask(mask = 255) 99302 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99303 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99305 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99306 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99307 glDisable(cap = GL_CULL_FACE) 99308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4110, count = 37) 99309 glEnable(cap = GL_CULL_FACE) 99310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 99312 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99313 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4147, count = 76) 99315 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99316 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 4) 99318 glDisable(cap = GL_STENCIL_TEST) 99319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4227, count = 98) 99321 glEnable(cap = GL_STENCIL_TEST) 99322 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99323 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99325 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99326 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99327 glDisable(cap = GL_CULL_FACE) 99328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4325, count = 16) 99329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4375, count = 16) 99330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4425, count = 16) 99331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4475, count = 16) 99332 glEnable(cap = GL_CULL_FACE) 99333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99335 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99336 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4341, count = 34) 99338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4391, count = 34) 99339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4441, count = 34) 99340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4491, count = 34) 99341 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99342 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 4) 99344 glDisable(cap = GL_STENCIL_TEST) 99345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 58) 99347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 58) 99348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4645, count = 58) 99349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4703, count = 58) 99350 glEnable(cap = GL_STENCIL_TEST) 99351 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99352 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99354 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99355 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99356 glDisable(cap = GL_CULL_FACE) 99357 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4761, count = 85) 99358 glEnable(cap = GL_CULL_FACE) 99359 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99360 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 99361 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99362 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99363 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4846, count = 172) 99364 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99365 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5018, count = 4) 99367 glDisable(cap = GL_STENCIL_TEST) 99368 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5022, count = 206) 99370 glEnable(cap = GL_STENCIL_TEST) 99371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99376 glDisable(cap = GL_CULL_FACE) 99377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5228, count = 16) 99378 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5278, count = 16) 99379 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5328, count = 16) 99380 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5378, count = 16) 99381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5428, count = 16) 99382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5478, count = 16) 99383 glEnable(cap = GL_CULL_FACE) 99384 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99385 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99386 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5244, count = 34) 99389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5294, count = 34) 99390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5344, count = 34) 99391 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5394, count = 34) 99392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5444, count = 34) 99393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5494, count = 34) 99394 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99395 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 4) 99397 glDisable(cap = GL_STENCIL_TEST) 99398 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 58) 99400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 58) 99401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5648, count = 58) 99402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5706, count = 58) 99403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5764, count = 58) 99404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5822, count = 58) 99405 glEnable(cap = GL_STENCIL_TEST) 99406 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99407 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99409 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99410 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99411 glDisable(cap = GL_CULL_FACE) 99412 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5880, count = 67) 99413 glEnable(cap = GL_CULL_FACE) 99414 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 99416 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99417 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5947, count = 136) 99419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6083, count = 4) 99422 glDisable(cap = GL_STENCIL_TEST) 99423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6087, count = 206) 99425 glEnable(cap = GL_STENCIL_TEST) 99426 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99427 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99429 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99430 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99431 glDisable(cap = GL_CULL_FACE) 99432 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6293, count = 16) 99433 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6343, count = 16) 99434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 99435 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 99436 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 99437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 99438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 99439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 99440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6693, count = 16) 99441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6743, count = 16) 99442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6793, count = 16) 99443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6843, count = 16) 99444 glEnable(cap = GL_CULL_FACE) 99445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99447 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99448 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6309, count = 34) 99450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6359, count = 34) 99451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 99452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 99453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 99454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 99455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 99456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 99457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 34) 99458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 34) 99459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 34) 99460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 34) 99461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 4) 99464 glDisable(cap = GL_STENCIL_TEST) 99465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 58) 99467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 58) 99468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 58) 99469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7071, count = 58) 99470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7129, count = 58) 99471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7187, count = 58) 99472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7245, count = 58) 99473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7303, count = 58) 99474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7361, count = 58) 99475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7419, count = 58) 99476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7477, count = 58) 99477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7535, count = 58) 99478 glEnable(cap = GL_STENCIL_TEST) 99479 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99480 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99482 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99483 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99484 glDisable(cap = GL_CULL_FACE) 99485 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7593, count = 282) 99486 glEnable(cap = GL_CULL_FACE) 99487 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9558539, 0.2938423, 0, 0, -0.2938423, 0.9558539, 0, 0, -85.19309, -360.9687, 1, 0, 0.9411765, 0, 0.9254902, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 99489 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99490 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7875, count = 590) 99492 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99493 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8465, count = 4) 99495 glDisable(cap = GL_STENCIL_TEST) 99496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 99497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8469, count = 650) 99498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9119, count = 40) 99500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9159, count = 82) 99501 glDisableVertexAttribArray(index = 0) 99502 glDisableVertexAttribArray(index = 1) 99503 glBindVertexArray(array = 0) 99504 glDisable(cap = GL_CULL_FACE) 99505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99506 glUseProgram(program = 0) 99507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 99509 glBindVertexArray(array = 0) 99510 glActiveTexture(texture = GL_TEXTURE0) 99511 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 99512 glDisable(cap = GL_DEPTH_TEST) 99513 glDisable(cap = GL_STENCIL_TEST) 99514 glDisable(cap = GL_SCISSOR_TEST) 99515 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99516 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 99517 glDepthMask(flag = GL_TRUE) 99518 glDepthFunc(func = GL_LESS) 99519 glClearDepth(depth = 1) 99520 glStencilMask(mask = 255) 99521 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99522 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99523 glDisable(cap = GL_BLEND) 99524 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 99525 glUseProgram(program = 0) 99526 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99527 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99528 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99529 glBindVertexArray(array = 1) 99530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 99531 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 99532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 99533 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 99534 glViewport(x = 0, y = 0, width = 375, height = 667) 99535 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 99536 glClearDepth(depth = 1) 99537 glEnable(cap = GL_DEPTH_TEST) 99538 glDepthFunc(func = GL_LESS) 99539 glDepthMask(flag = GL_TRUE) 99540 glDisable(cap = GL_BLEND) 99541 glDisable(cap = GL_CULL_FACE) 99542 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99543 glDisable(cap = GL_SCISSOR_TEST) 99544 glDisable(cap = GL_STENCIL_TEST) 99545 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 99547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 99548 glEnableVertexAttribArray(index = 0) 99549 glEnableVertexAttribArray(index = 1) 99550 glEnableVertexAttribArray(index = 2) 99551 glUseProgram(program = 4) 99552 glUniform1fv(location = 1, count = 1, value = &1) 99553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 99557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99558 glEnable(cap = GL_BLEND) 99559 glDepthMask(flag = GL_FALSE) 99560 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 99562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 99563 glUseProgram(program = 7) 99564 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 99565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99567 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 99569 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 99571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 99572 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 99573 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 99574 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 99575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99577 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99578 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 99579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 99580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 99581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 99582 glUseProgram(program = 10) 99583 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99584 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 99585 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99586 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99587 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 99588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99589 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 99593 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 99594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 99595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 99596 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99597 glUseProgram(program = 4) 99598 glUniform1fv(location = 1, count = 1, value = &0.5) 99599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99601 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99602 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 99603 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 99604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 99605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 99606 glUseProgram(program = 10) 99607 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 99608 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 99609 glUniform1fv(location = 2, count = 1, value = &0.1851852) 99610 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 99611 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 99612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99613 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 99614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 99617 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 99618 glDisableVertexAttribArray(index = 0) 99619 glDisableVertexAttribArray(index = 1) 99620 glDisableVertexAttribArray(index = 2) 99621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 99622 glDisable(cap = GL_STENCIL_TEST) 99623 glDisable(cap = GL_SCISSOR_TEST) 99624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 99626 glDepthMask(flag = GL_TRUE) 99627 glBindVertexArray(array = 0) 99628 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 99629 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 99630 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 99631 glViewport(x = 0, y = 0, width = 375, height = 640) 99632 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 99633 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99634 glUseProgram(program = 1) 99635 glEnable(cap = GL_CULL_FACE) 99636 glCullFace(mode = GL_BACK) 99637 glFrontFace(mode = GL_CCW) 99638 glEnable(cap = GL_BLEND) 99639 glDisable(cap = GL_DEPTH_TEST) 99640 glDisable(cap = GL_SCISSOR_TEST) 99641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99642 glStencilMask(mask = 4294967295) 99643 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99644 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 99645 glActiveTexture(texture = GL_TEXTURE0) 99646 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 99647 glBindVertexArray(array = 2) 99648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 99649 glBufferData(target = GL_ARRAY_BUFFER, size = 147984, data = blob(147984), usage = GL_STREAM_DRAW) 99650 glEnableVertexAttribArray(index = 0) 99651 glEnableVertexAttribArray(index = 1) 99652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 99653 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 99654 glUniform1i(location = 12, v0 = 0) 99655 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 99656 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 99657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 99659 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 99661 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 99663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 99665 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 99667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 99669 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 99671 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 99673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 99675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 99677 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5936179, 0.5936179, 0.2968089, 0.7568628, 0.5936179, 0.5936179, 0.2968089, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 99679 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5490965, 0.5787774, 0.3116494, 0.7568628, 0.5490965, 0.5787774, 0.3116494, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 99681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5045752, 0.5639369, 0.3264898, 0.7568628, 0.5045752, 0.5639369, 0.3264898, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 132) 99683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4600539, 0.5490965, 0.3413303, 0.7568628, 0.4600539, 0.5490965, 0.3413303, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1932, count = 92) 99685 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4155325, 0.5342561, 0.3561707, 0.7568628, 0.4155325, 0.5342561, 0.3561707, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2024, count = 92) 99687 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710112, 0.5194156, 0.3710112, 0.7568628, 0.3710112, 0.5194156, 0.3710112, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2116, count = 92) 99689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3264898, 0.5045752, 0.3858516, 0.7568628, 0.3264898, 0.5045752, 0.3858516, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2208, count = 54) 99691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2819685, 0.4897347, 0.4006921, 0.7568628, 0.2819685, 0.4897347, 0.4006921, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2262, count = 54) 99693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2374471, 0.4748943, 0.4155325, 0.7568628, 0.2374471, 0.4748943, 0.4155325, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2316, count = 38) 99695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1929258, 0.4600539, 0.430373, 0.7568628, 0.1929258, 0.4600539, 0.430373, 0.7568628, 1, 1, 1, 1, 0, 0, 0, 1, 3.492064, -1, 0, 0}) 99696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2354, count = 30) 99697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 154) 99699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2538, count = 154) 99701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2692, count = 154) 99703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2846, count = 122) 99705 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2968, count = 106) 99707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3074, count = 90) 99709 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3164, count = 90) 99711 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3254, count = 90) 99713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 0.2860439, 0.2860439, 0.1430219, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3344, count = 46) 99715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2588697, 0.2760323, 0.1516032, 0.3647059, 0.2588697, 0.2760323, 0.1516032, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 46) 99717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2316955, 0.267451, 0.1601845, 0.3647059, 0.2316955, 0.267451, 0.1601845, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 46) 99719 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2045214, 0.2588697, 0.1687659, 0.3647059, 0.2045214, 0.2588697, 0.1687659, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 30) 99721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 0.1787774, 0.2502884, 0.1787774, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3512, count = 30) 99723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1516032, 0.2402768, 0.1873587, 0.3647059, 0.1516032, 0.2402768, 0.1873587, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 99725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1244291, 0.2316955, 0.19594, 0.3647059, 0.1244291, 0.2316955, 0.19594, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 22) 99727 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09725491, 0.2231142, 0.2045214, 0.3647059, 0.09725491, 0.2231142, 0.2045214, 0.3647059, 1, 1, 1, 1, 0, 0, 0, 1, 1.147968, -1, 0, 0}) 99728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 18) 99729 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 154) 99731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 90) 99733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3856, count = 90) 99735 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4059977, 0.4059977, 0.2029989, 0.5176471, 0.4059977, 0.4059977, 0.2029989, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3946, count = 88) 99737 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044983, 0.3714879, 0.2354787, 0.5176471, 0.3044983, 0.3714879, 0.2354787, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4034, count = 50) 99739 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2029989, 0.3369781, 0.2699885, 0.5176471, 0.2029989, 0.3369781, 0.2699885, 0.5176471, 1, 1, 1, 1, 0, 0, 0, 1, 2.929697, -1, 0, 0}) 99740 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4084, count = 34) 99741 glEnable(cap = GL_STENCIL_TEST) 99742 glStencilMask(mask = 255) 99743 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99744 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99745 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99746 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99747 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99748 glDisable(cap = GL_CULL_FACE) 99749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4118, count = 37) 99750 glEnable(cap = GL_CULL_FACE) 99751 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 99753 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99754 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4155, count = 76) 99756 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99757 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4231, count = 4) 99759 glDisable(cap = GL_STENCIL_TEST) 99760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4235, count = 98) 99762 glEnable(cap = GL_STENCIL_TEST) 99763 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99764 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99765 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99766 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99767 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99768 glDisable(cap = GL_CULL_FACE) 99769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4333, count = 16) 99770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4383, count = 16) 99771 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4433, count = 16) 99772 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4483, count = 16) 99773 glEnable(cap = GL_CULL_FACE) 99774 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99776 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99777 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 34) 99779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4399, count = 34) 99780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4449, count = 34) 99781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4499, count = 34) 99782 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99783 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 4) 99785 glDisable(cap = GL_STENCIL_TEST) 99786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 58) 99788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4595, count = 58) 99789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4653, count = 58) 99790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4711, count = 58) 99791 glEnable(cap = GL_STENCIL_TEST) 99792 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99793 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99795 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99796 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99797 glDisable(cap = GL_CULL_FACE) 99798 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4769, count = 85) 99799 glEnable(cap = GL_CULL_FACE) 99800 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99801 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 99802 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99803 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4854, count = 172) 99805 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99806 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 4) 99808 glDisable(cap = GL_STENCIL_TEST) 99809 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 206) 99811 glEnable(cap = GL_STENCIL_TEST) 99812 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99813 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99815 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99816 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99817 glDisable(cap = GL_CULL_FACE) 99818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5236, count = 16) 99819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5286, count = 16) 99820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 99821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 16) 99822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5436, count = 16) 99823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5486, count = 16) 99824 glEnable(cap = GL_CULL_FACE) 99825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99827 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5252, count = 34) 99830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5302, count = 34) 99831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 99832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 34) 99833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 34) 99834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 34) 99835 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99836 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 4) 99838 glDisable(cap = GL_STENCIL_TEST) 99839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 58) 99841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 58) 99842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 99843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 99844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 99845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 99846 glEnable(cap = GL_STENCIL_TEST) 99847 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99848 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99849 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99850 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99851 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99852 glDisable(cap = GL_CULL_FACE) 99853 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5888, count = 67) 99854 glEnable(cap = GL_CULL_FACE) 99855 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 99857 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99858 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5955, count = 136) 99860 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99861 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6091, count = 4) 99863 glDisable(cap = GL_STENCIL_TEST) 99864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 99865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6095, count = 206) 99866 glEnable(cap = GL_STENCIL_TEST) 99867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99872 glDisable(cap = GL_CULL_FACE) 99873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6301, count = 16) 99874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6351, count = 16) 99875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6401, count = 16) 99876 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6451, count = 16) 99877 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6501, count = 16) 99878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6551, count = 16) 99879 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6601, count = 16) 99880 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6651, count = 16) 99881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6701, count = 16) 99882 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6751, count = 16) 99883 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6801, count = 16) 99884 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6851, count = 16) 99885 glEnable(cap = GL_CULL_FACE) 99886 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99887 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99888 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99889 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6317, count = 34) 99891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6367, count = 34) 99892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6417, count = 34) 99893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6467, count = 34) 99894 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6517, count = 34) 99895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 34) 99896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 34) 99897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 34) 99898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 34) 99899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6767, count = 34) 99900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 34) 99901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 34) 99902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6901, count = 4) 99905 glDisable(cap = GL_STENCIL_TEST) 99906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 99907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 58) 99908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6963, count = 58) 99909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 58) 99910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7079, count = 58) 99911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7137, count = 58) 99912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7195, count = 58) 99913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7253, count = 58) 99914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7311, count = 58) 99915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7369, count = 58) 99916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7427, count = 58) 99917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7485, count = 58) 99918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7543, count = 58) 99919 glEnable(cap = GL_STENCIL_TEST) 99920 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99921 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 99922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 99923 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 99924 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 99925 glDisable(cap = GL_CULL_FACE) 99926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7601, count = 282) 99927 glEnable(cap = GL_CULL_FACE) 99928 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9549039, 0.2969151, 0, 0, -0.2969151, 0.9549039, 0, 0, -84.03166, -361.2408, 1, 0, 0.9333333, 0, 0.9294118, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 99930 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 99931 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7883, count = 590) 99933 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 99934 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 99935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8473, count = 4) 99936 glDisable(cap = GL_STENCIL_TEST) 99937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 99938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8477, count = 650) 99939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 99940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9127, count = 40) 99941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9167, count = 82) 99942 glDisableVertexAttribArray(index = 0) 99943 glDisableVertexAttribArray(index = 1) 99944 glBindVertexArray(array = 0) 99945 glDisable(cap = GL_CULL_FACE) 99946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99947 glUseProgram(program = 0) 99948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 99949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 99950 glBindVertexArray(array = 0) 99951 glActiveTexture(texture = GL_TEXTURE0) 99952 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 99953 glDisable(cap = GL_DEPTH_TEST) 99954 glDisable(cap = GL_STENCIL_TEST) 99955 glDisable(cap = GL_SCISSOR_TEST) 99956 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99957 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 99958 glDepthMask(flag = GL_TRUE) 99959 glDepthFunc(func = GL_LESS) 99960 glClearDepth(depth = 1) 99961 glStencilMask(mask = 255) 99962 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 99963 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 99964 glDisable(cap = GL_BLEND) 99965 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 99966 glUseProgram(program = 0) 99967 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99968 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99969 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 99970 glBindVertexArray(array = 1) 99971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 99972 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 99973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 99974 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 99975 glViewport(x = 0, y = 0, width = 375, height = 667) 99976 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 99977 glClearDepth(depth = 1) 99978 glEnable(cap = GL_DEPTH_TEST) 99979 glDepthFunc(func = GL_LESS) 99980 glDepthMask(flag = GL_TRUE) 99981 glDisable(cap = GL_BLEND) 99982 glDisable(cap = GL_CULL_FACE) 99983 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 99984 glDisable(cap = GL_SCISSOR_TEST) 99985 glDisable(cap = GL_STENCIL_TEST) 99986 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 99987 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 99988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 99989 glEnableVertexAttribArray(index = 0) 99990 glEnableVertexAttribArray(index = 1) 99991 glEnableVertexAttribArray(index = 2) 99992 glUseProgram(program = 4) 99993 glUniform1fv(location = 1, count = 1, value = &1) 99994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 99995 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 99996 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 99997 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 99998 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 99999 glEnable(cap = GL_BLEND) 100000 glDepthMask(flag = GL_FALSE) 100001 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 100003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 100004 glUseProgram(program = 7) 100005 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 100006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100007 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100008 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100009 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 100010 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 100011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 100012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 100013 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 100014 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 100015 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 100016 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100018 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 100020 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 100021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 100022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 100023 glUseProgram(program = 10) 100024 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100025 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 100026 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100027 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100028 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 100029 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100030 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100031 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100032 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100033 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 100034 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 100035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 100036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 100037 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100038 glUseProgram(program = 4) 100039 glUniform1fv(location = 1, count = 1, value = &0.5) 100040 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100041 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 100042 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 100043 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 100044 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 100045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 100046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 100047 glUseProgram(program = 10) 100048 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100049 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 100050 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100051 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100052 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 100053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100054 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100056 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100057 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 100058 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 100059 glDisableVertexAttribArray(index = 0) 100060 glDisableVertexAttribArray(index = 1) 100061 glDisableVertexAttribArray(index = 2) 100062 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100063 glDisable(cap = GL_STENCIL_TEST) 100064 glDisable(cap = GL_SCISSOR_TEST) 100065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 100067 glDepthMask(flag = GL_TRUE) 100068 glBindVertexArray(array = 0) 100069 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 100070 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 100071 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 100072 glViewport(x = 0, y = 0, width = 375, height = 640) 100073 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 100074 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 100075 glUseProgram(program = 1) 100076 glEnable(cap = GL_CULL_FACE) 100077 glCullFace(mode = GL_BACK) 100078 glFrontFace(mode = GL_CCW) 100079 glEnable(cap = GL_BLEND) 100080 glDisable(cap = GL_DEPTH_TEST) 100081 glDisable(cap = GL_SCISSOR_TEST) 100082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100083 glStencilMask(mask = 4294967295) 100084 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100085 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 100086 glActiveTexture(texture = GL_TEXTURE0) 100087 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 100088 glBindVertexArray(array = 2) 100089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 100090 glBufferData(target = GL_ARRAY_BUFFER, size = 148240, data = blob(148240), usage = GL_STREAM_DRAW) 100091 glEnableVertexAttribArray(index = 0) 100092 glEnableVertexAttribArray(index = 1) 100093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100094 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100095 glUniform1i(location = 12, v0 = 0) 100096 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 100097 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 100098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 100100 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 100102 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 100104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100105 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 100106 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 100108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 100110 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 100112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 100114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100115 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 100116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 100118 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 0.6028451, 0.6028451, 0.3014225, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 100120 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5576317, 0.587774, 0.3164937, 0.7686275, 0.5576317, 0.587774, 0.3164937, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100121 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 100122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5124183, 0.5727028, 0.3315648, 0.7686275, 0.5124183, 0.5727028, 0.3315648, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 148) 100124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467205, 0.5576317, 0.3466359, 0.7686275, 0.467205, 0.5576317, 0.3466359, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1948, count = 92) 100126 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4219916, 0.5425606, 0.361707, 0.7686275, 0.4219916, 0.5425606, 0.361707, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2040, count = 92) 100128 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 0.3767782, 0.5274894, 0.3767782, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2132, count = 92) 100130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3315648, 0.5124183, 0.3918493, 0.7686275, 0.3315648, 0.5124183, 0.3918493, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2224, count = 54) 100132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2863514, 0.4973472, 0.4069204, 0.7686275, 0.2863514, 0.4973472, 0.4069204, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2278, count = 54) 100134 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.241138, 0.4822761, 0.4219916, 0.7686275, 0.241138, 0.4822761, 0.4219916, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 38) 100136 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1959247, 0.467205, 0.4370627, 0.7686275, 0.1959247, 0.467205, 0.4370627, 0.7686275, 1, 1, 1, 1, 0, 0, 0, 1, 3.533376, -1, 0, 0}) 100137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2370, count = 30) 100138 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100139 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 154) 100140 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100141 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2554, count = 154) 100142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2708, count = 154) 100144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2862, count = 122) 100146 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2984, count = 106) 100148 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3090, count = 90) 100150 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3180, count = 90) 100152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3270, count = 90) 100154 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3360, count = 46) 100156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.250519, 0.2671281, 0.1467128, 0.3529412, 0.250519, 0.2671281, 0.1467128, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3406, count = 46) 100158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2242215, 0.2588235, 0.1550173, 0.3529412, 0.2242215, 0.2588235, 0.1550173, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 46) 100160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1979239, 0.250519, 0.1633218, 0.3529412, 0.1979239, 0.250519, 0.1633218, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3498, count = 30) 100162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 0.1730104, 0.2422145, 0.1730104, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3528, count = 30) 100164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1467128, 0.232526, 0.1813149, 0.3529412, 0.1467128, 0.232526, 0.1813149, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 30) 100166 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1204152, 0.2242215, 0.1896194, 0.3529412, 0.1204152, 0.2242215, 0.1896194, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 22) 100168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09411766, 0.215917, 0.1979239, 0.3529412, 0.09411766, 0.215917, 0.1979239, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 1.123577, -1, 0, 0}) 100169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 18) 100170 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 154) 100172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 90) 100174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3872, count = 90) 100176 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3998463, 0.3998463, 0.1999231, 0.509804, 0.3998463, 0.3998463, 0.1999231, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 88) 100178 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2998847, 0.3658593, 0.2319108, 0.509804, 0.2998847, 0.3658593, 0.2319108, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100179 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4050, count = 50) 100180 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1999231, 0.3318724, 0.2658978, 0.509804, 0.1999231, 0.3318724, 0.2658978, 0.509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.903306, -1, 0, 0}) 100181 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4100, count = 34) 100182 glEnable(cap = GL_STENCIL_TEST) 100183 glStencilMask(mask = 255) 100184 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100185 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100187 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100188 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100189 glDisable(cap = GL_CULL_FACE) 100190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4134, count = 37) 100191 glEnable(cap = GL_CULL_FACE) 100192 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 100194 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100195 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 76) 100197 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100198 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 4) 100200 glDisable(cap = GL_STENCIL_TEST) 100201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4251, count = 98) 100203 glEnable(cap = GL_STENCIL_TEST) 100204 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100205 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100206 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100207 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100208 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100209 glDisable(cap = GL_CULL_FACE) 100210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 16) 100211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4399, count = 16) 100212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4449, count = 16) 100213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4499, count = 16) 100214 glEnable(cap = GL_CULL_FACE) 100215 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100216 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100217 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100218 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 34) 100220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 34) 100221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4465, count = 34) 100222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 34) 100223 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100224 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 4) 100226 glDisable(cap = GL_STENCIL_TEST) 100227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 58) 100229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 58) 100230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 58) 100231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4727, count = 58) 100232 glEnable(cap = GL_STENCIL_TEST) 100233 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100234 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100236 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100237 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100238 glDisable(cap = GL_CULL_FACE) 100239 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4785, count = 85) 100240 glEnable(cap = GL_CULL_FACE) 100241 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 100243 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100244 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4870, count = 172) 100246 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100247 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5042, count = 4) 100249 glDisable(cap = GL_STENCIL_TEST) 100250 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 206) 100252 glEnable(cap = GL_STENCIL_TEST) 100253 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100254 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100256 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100257 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100258 glDisable(cap = GL_CULL_FACE) 100259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5252, count = 16) 100260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5302, count = 16) 100261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 100262 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 100263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 16) 100264 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5502, count = 16) 100265 glEnable(cap = GL_CULL_FACE) 100266 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100268 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100269 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 34) 100271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5318, count = 34) 100272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 100273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 100274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 34) 100275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 34) 100276 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100277 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 4) 100279 glDisable(cap = GL_STENCIL_TEST) 100280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 58) 100282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 58) 100283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 58) 100284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 100285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 100286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 100287 glEnable(cap = GL_STENCIL_TEST) 100288 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100289 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100290 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100291 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100292 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100293 glDisable(cap = GL_CULL_FACE) 100294 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5904, count = 67) 100295 glEnable(cap = GL_CULL_FACE) 100296 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 100298 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100299 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5971, count = 136) 100301 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100302 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6107, count = 4) 100304 glDisable(cap = GL_STENCIL_TEST) 100305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6111, count = 206) 100307 glEnable(cap = GL_STENCIL_TEST) 100308 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100309 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100311 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100312 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100313 glDisable(cap = GL_CULL_FACE) 100314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6317, count = 16) 100315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6367, count = 16) 100316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6417, count = 16) 100317 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6467, count = 16) 100318 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6517, count = 16) 100319 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6567, count = 16) 100320 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6617, count = 16) 100321 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6667, count = 16) 100322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6717, count = 16) 100323 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6767, count = 16) 100324 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6817, count = 16) 100325 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6867, count = 16) 100326 glEnable(cap = GL_CULL_FACE) 100327 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100328 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100329 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100330 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6333, count = 34) 100332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6383, count = 34) 100333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6433, count = 34) 100334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6483, count = 34) 100335 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6533, count = 34) 100336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6583, count = 34) 100337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6633, count = 34) 100338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6683, count = 34) 100339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6733, count = 34) 100340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6783, count = 34) 100341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6833, count = 34) 100342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6883, count = 34) 100343 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100344 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 4) 100346 glDisable(cap = GL_STENCIL_TEST) 100347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 58) 100349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 100350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 100351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 100352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 100353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 100354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 100355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 100356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 100357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7443, count = 58) 100358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7501, count = 58) 100359 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7559, count = 58) 100360 glEnable(cap = GL_STENCIL_TEST) 100361 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100362 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100364 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100365 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100366 glDisable(cap = GL_CULL_FACE) 100367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7617, count = 282) 100368 glEnable(cap = GL_CULL_FACE) 100369 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9539733, 0.2998916, 0, 0, -0.2998916, 0.9539733, 0, 0, -82.90469, -361.5011, 1, 0, 0.9254902, 0, 0.9333333, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 100371 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100372 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7899, count = 590) 100374 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100375 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8489, count = 4) 100377 glDisable(cap = GL_STENCIL_TEST) 100378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 100379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8493, count = 650) 100380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9143, count = 40) 100382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9183, count = 82) 100383 glDisableVertexAttribArray(index = 0) 100384 glDisableVertexAttribArray(index = 1) 100385 glBindVertexArray(array = 0) 100386 glDisable(cap = GL_CULL_FACE) 100387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100388 glUseProgram(program = 0) 100389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 100391 glBindVertexArray(array = 0) 100392 glActiveTexture(texture = GL_TEXTURE0) 100393 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 100394 glDisable(cap = GL_DEPTH_TEST) 100395 glDisable(cap = GL_STENCIL_TEST) 100396 glDisable(cap = GL_SCISSOR_TEST) 100397 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100398 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 100399 glDepthMask(flag = GL_TRUE) 100400 glDepthFunc(func = GL_LESS) 100401 glClearDepth(depth = 1) 100402 glStencilMask(mask = 255) 100403 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100404 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100405 glDisable(cap = GL_BLEND) 100406 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 100407 glUseProgram(program = 0) 100408 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100409 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100410 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100411 glBindVertexArray(array = 1) 100412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 100413 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 100414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 100415 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 100416 glViewport(x = 0, y = 0, width = 375, height = 667) 100417 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 100418 glClearDepth(depth = 1) 100419 glEnable(cap = GL_DEPTH_TEST) 100420 glDepthFunc(func = GL_LESS) 100421 glDepthMask(flag = GL_TRUE) 100422 glDisable(cap = GL_BLEND) 100423 glDisable(cap = GL_CULL_FACE) 100424 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100425 glDisable(cap = GL_SCISSOR_TEST) 100426 glDisable(cap = GL_STENCIL_TEST) 100427 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 100428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 100429 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 100430 glEnableVertexAttribArray(index = 0) 100431 glEnableVertexAttribArray(index = 1) 100432 glEnableVertexAttribArray(index = 2) 100433 glUseProgram(program = 4) 100434 glUniform1fv(location = 1, count = 1, value = &1) 100435 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100436 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 100437 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 100438 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 100439 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 100440 glEnable(cap = GL_BLEND) 100441 glDepthMask(flag = GL_FALSE) 100442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 100444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 100445 glUseProgram(program = 7) 100446 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 100447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100449 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100450 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 100451 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 100452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 100453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 100454 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 100455 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 100456 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 100457 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100459 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100460 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 100461 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 100462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 100463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 100464 glUseProgram(program = 10) 100465 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100466 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 100467 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100468 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100469 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 100470 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100471 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100473 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 100475 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 100476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 100477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 100478 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100479 glUseProgram(program = 4) 100480 glUniform1fv(location = 1, count = 1, value = &0.5) 100481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 100483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 100484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 100485 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 100486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 100487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 100488 glUseProgram(program = 10) 100489 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100490 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 100491 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100492 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100493 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 100494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100495 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 100499 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 100500 glDisableVertexAttribArray(index = 0) 100501 glDisableVertexAttribArray(index = 1) 100502 glDisableVertexAttribArray(index = 2) 100503 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100504 glDisable(cap = GL_STENCIL_TEST) 100505 glDisable(cap = GL_SCISSOR_TEST) 100506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 100508 glDepthMask(flag = GL_TRUE) 100509 glBindVertexArray(array = 0) 100510 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 100511 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 100512 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 100513 glViewport(x = 0, y = 0, width = 375, height = 640) 100514 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 100515 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 100516 glUseProgram(program = 1) 100517 glEnable(cap = GL_CULL_FACE) 100518 glCullFace(mode = GL_BACK) 100519 glFrontFace(mode = GL_CCW) 100520 glEnable(cap = GL_BLEND) 100521 glDisable(cap = GL_DEPTH_TEST) 100522 glDisable(cap = GL_SCISSOR_TEST) 100523 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100524 glStencilMask(mask = 4294967295) 100525 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100526 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 100527 glActiveTexture(texture = GL_TEXTURE0) 100528 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 100529 glBindVertexArray(array = 2) 100530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 100531 glBufferData(target = GL_ARRAY_BUFFER, size = 148080, data = blob(148080), usage = GL_STREAM_DRAW) 100532 glEnableVertexAttribArray(index = 0) 100533 glEnableVertexAttribArray(index = 1) 100534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100535 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100536 glUniform1i(location = 12, v0 = 0) 100537 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 100538 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 100539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 100541 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 100543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 100545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 100547 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 100549 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 100551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 100553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 100555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100556 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 100557 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 100559 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 0.6089966, 0.6089966, 0.3044983, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100560 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 100561 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5633218, 0.5937716, 0.3197232, 0.7764706, 0.5633218, 0.5937716, 0.3197232, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100562 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 100563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5176471, 0.5785468, 0.3349481, 0.7764706, 0.5176471, 0.5785468, 0.3349481, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 156) 100565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4719723, 0.5633218, 0.350173, 0.7764706, 0.4719723, 0.5633218, 0.350173, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1956, count = 92) 100567 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4262976, 0.5480969, 0.3653979, 0.7764706, 0.4262976, 0.5480969, 0.3653979, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2048, count = 92) 100569 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806228, 0.532872, 0.3806228, 0.7764706, 0.3806228, 0.532872, 0.3806228, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2140, count = 92) 100571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3349481, 0.5176471, 0.3958478, 0.7764706, 0.3349481, 0.5176471, 0.3958478, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2232, count = 54) 100573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2892734, 0.5024222, 0.4110727, 0.7764706, 0.2892734, 0.5024222, 0.4110727, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2286, count = 54) 100575 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2435986, 0.4871973, 0.4262976, 0.7764706, 0.2435986, 0.4871973, 0.4262976, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2340, count = 38) 100577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1979239, 0.4719723, 0.4415225, 0.7764706, 0.1979239, 0.4719723, 0.4415225, 0.7764706, 1, 1, 1, 1, 0, 0, 0, 1, 3.569631, -1, 0, 0}) 100578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2378, count = 30) 100579 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2408, count = 154) 100581 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2562, count = 154) 100583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2716, count = 154) 100585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2870, count = 122) 100587 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2992, count = 106) 100589 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3098, count = 90) 100591 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3188, count = 90) 100593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3278, count = 90) 100595 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3368, count = 46) 100597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2421684, 0.2582238, 0.1418224, 0.3411765, 0.2421684, 0.2582238, 0.1418224, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 46) 100599 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2167474, 0.2501961, 0.1498501, 0.3411765, 0.2167474, 0.2501961, 0.1498501, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 46) 100601 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1913264, 0.2421684, 0.1578777, 0.3411765, 0.1913264, 0.2421684, 0.1578777, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100602 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 30) 100603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 0.1672434, 0.2341407, 0.1672434, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 30) 100605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1418224, 0.2247751, 0.1752711, 0.3411765, 0.1418224, 0.2247751, 0.1752711, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 22) 100607 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1164014, 0.2167474, 0.1832988, 0.3411765, 0.1164014, 0.2167474, 0.1832988, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 22) 100609 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0909804, 0.2087197, 0.1913264, 0.3411765, 0.0909804, 0.2087197, 0.1913264, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 1.102571, -1, 0, 0}) 100610 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 18) 100611 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100612 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 154) 100613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100614 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 90) 100615 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100616 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3872, count = 90) 100617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 0.3967705, 0.3967705, 0.1983853, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3962, count = 88) 100619 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2975779, 0.363045, 0.2301269, 0.5058824, 0.2975779, 0.363045, 0.2301269, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4050, count = 50) 100621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1983853, 0.3293195, 0.2638524, 0.5058824, 0.1983853, 0.3293195, 0.2638524, 0.5058824, 1, 1, 1, 1, 0, 0, 0, 1, 2.879919, -1, 0, 0}) 100622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4100, count = 34) 100623 glEnable(cap = GL_STENCIL_TEST) 100624 glStencilMask(mask = 255) 100625 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100626 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100627 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100628 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100629 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100630 glDisable(cap = GL_CULL_FACE) 100631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4134, count = 37) 100632 glEnable(cap = GL_CULL_FACE) 100633 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 100635 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100636 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4171, count = 76) 100638 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100639 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4247, count = 4) 100641 glDisable(cap = GL_STENCIL_TEST) 100642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4251, count = 98) 100644 glEnable(cap = GL_STENCIL_TEST) 100645 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100646 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100648 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100649 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100650 glDisable(cap = GL_CULL_FACE) 100651 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4349, count = 16) 100652 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4399, count = 16) 100653 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4449, count = 16) 100654 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4499, count = 16) 100655 glEnable(cap = GL_CULL_FACE) 100656 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100657 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100658 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100659 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 34) 100661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4415, count = 34) 100662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4465, count = 34) 100663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4515, count = 34) 100664 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100665 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100666 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4549, count = 4) 100667 glDisable(cap = GL_STENCIL_TEST) 100668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 58) 100670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 58) 100671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4669, count = 58) 100672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4727, count = 58) 100673 glEnable(cap = GL_STENCIL_TEST) 100674 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100675 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100677 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100678 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100679 glDisable(cap = GL_CULL_FACE) 100680 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4785, count = 83) 100681 glEnable(cap = GL_CULL_FACE) 100682 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 100684 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100685 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4868, count = 168) 100687 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100688 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5036, count = 4) 100690 glDisable(cap = GL_STENCIL_TEST) 100691 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5040, count = 202) 100693 glEnable(cap = GL_STENCIL_TEST) 100694 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100695 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100697 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100698 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100699 glDisable(cap = GL_CULL_FACE) 100700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5242, count = 16) 100701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5292, count = 16) 100702 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5342, count = 16) 100703 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5392, count = 16) 100704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5442, count = 16) 100705 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5492, count = 16) 100706 glEnable(cap = GL_CULL_FACE) 100707 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100709 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100710 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5258, count = 34) 100712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5308, count = 34) 100713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5358, count = 34) 100714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5408, count = 34) 100715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5458, count = 34) 100716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5508, count = 34) 100717 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100718 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5542, count = 4) 100720 glDisable(cap = GL_STENCIL_TEST) 100721 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 58) 100723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 58) 100724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 100725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 100726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 100727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 100728 glEnable(cap = GL_STENCIL_TEST) 100729 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100730 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100731 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100732 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100733 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100734 glDisable(cap = GL_CULL_FACE) 100735 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5894, count = 67) 100736 glEnable(cap = GL_CULL_FACE) 100737 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 100739 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100740 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5961, count = 136) 100742 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100743 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100744 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6097, count = 4) 100745 glDisable(cap = GL_STENCIL_TEST) 100746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 100747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6101, count = 206) 100748 glEnable(cap = GL_STENCIL_TEST) 100749 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100750 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100751 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100752 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100753 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100754 glDisable(cap = GL_CULL_FACE) 100755 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 100756 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 100757 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 100758 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 100759 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 100760 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 100761 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 100762 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 100763 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 100764 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 100765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6807, count = 16) 100766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6857, count = 16) 100767 glEnable(cap = GL_CULL_FACE) 100768 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100769 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100770 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100771 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 100773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 100774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 100775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 100776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 100777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 100778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 100779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 100780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 100781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 100782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 34) 100783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6873, count = 34) 100784 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100785 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 4) 100787 glDisable(cap = GL_STENCIL_TEST) 100788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 100789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 100790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 100791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 100792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 100793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 100794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 100795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 100796 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 100797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 100798 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 100799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 100800 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 58) 100801 glEnable(cap = GL_STENCIL_TEST) 100802 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100803 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 100804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 100805 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 100806 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 100807 glDisable(cap = GL_CULL_FACE) 100808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7607, count = 282) 100809 glEnable(cap = GL_CULL_FACE) 100810 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9531633, 0.302456, 0, 0, -0.302456, 0.9531633, 0, 0, -81.93222, -361.7227, 1, 0, 0.9176471, 0, 0.9372549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 100812 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 100813 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 590) 100815 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 100816 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 100817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 4) 100818 glDisable(cap = GL_STENCIL_TEST) 100819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 100820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 650) 100821 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 100822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9133, count = 40) 100823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9173, count = 82) 100824 glDisableVertexAttribArray(index = 0) 100825 glDisableVertexAttribArray(index = 1) 100826 glBindVertexArray(array = 0) 100827 glDisable(cap = GL_CULL_FACE) 100828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100829 glUseProgram(program = 0) 100830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 100832 glBindVertexArray(array = 0) 100833 glActiveTexture(texture = GL_TEXTURE0) 100834 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 100835 glDisable(cap = GL_DEPTH_TEST) 100836 glDisable(cap = GL_STENCIL_TEST) 100837 glDisable(cap = GL_SCISSOR_TEST) 100838 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100839 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 100840 glDepthMask(flag = GL_TRUE) 100841 glDepthFunc(func = GL_LESS) 100842 glClearDepth(depth = 1) 100843 glStencilMask(mask = 255) 100844 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100845 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 100846 glDisable(cap = GL_BLEND) 100847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 100848 glUseProgram(program = 0) 100849 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100851 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 100852 glBindVertexArray(array = 1) 100853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 100854 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 100855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 100856 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 100857 glViewport(x = 0, y = 0, width = 375, height = 667) 100858 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 100859 glClearDepth(depth = 1) 100860 glEnable(cap = GL_DEPTH_TEST) 100861 glDepthFunc(func = GL_LESS) 100862 glDepthMask(flag = GL_TRUE) 100863 glDisable(cap = GL_BLEND) 100864 glDisable(cap = GL_CULL_FACE) 100865 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100866 glDisable(cap = GL_SCISSOR_TEST) 100867 glDisable(cap = GL_STENCIL_TEST) 100868 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 100869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 100870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 100871 glEnableVertexAttribArray(index = 0) 100872 glEnableVertexAttribArray(index = 1) 100873 glEnableVertexAttribArray(index = 2) 100874 glUseProgram(program = 4) 100875 glUniform1fv(location = 1, count = 1, value = &1) 100876 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 100878 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 100879 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 100880 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 100881 glEnable(cap = GL_BLEND) 100882 glDepthMask(flag = GL_FALSE) 100883 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 100885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 100886 glUseProgram(program = 7) 100887 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 100888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100890 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 100892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 100893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 100894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 100895 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 100896 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 100897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 100898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 100902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 100903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 100904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 100905 glUseProgram(program = 10) 100906 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100907 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 100908 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100909 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100910 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 100911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100912 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 100916 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 100917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 100918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 100919 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100920 glUseProgram(program = 4) 100921 glUniform1fv(location = 1, count = 1, value = &0.5) 100922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 100924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 100925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 100926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 100927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 100928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 100929 glUseProgram(program = 10) 100930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 100931 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 100932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 100933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 100934 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 100935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 100936 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 100937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 100940 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 100941 glDisableVertexAttribArray(index = 0) 100942 glDisableVertexAttribArray(index = 1) 100943 glDisableVertexAttribArray(index = 2) 100944 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 100945 glDisable(cap = GL_STENCIL_TEST) 100946 glDisable(cap = GL_SCISSOR_TEST) 100947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 100948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 100949 glDepthMask(flag = GL_TRUE) 100950 glBindVertexArray(array = 0) 100951 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 100952 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 100953 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 100954 glViewport(x = 0, y = 0, width = 375, height = 640) 100955 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 100956 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 100957 glUseProgram(program = 1) 100958 glEnable(cap = GL_CULL_FACE) 100959 glCullFace(mode = GL_BACK) 100960 glFrontFace(mode = GL_CCW) 100961 glEnable(cap = GL_BLEND) 100962 glDisable(cap = GL_DEPTH_TEST) 100963 glDisable(cap = GL_SCISSOR_TEST) 100964 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 100965 glStencilMask(mask = 4294967295) 100966 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 100967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 100968 glActiveTexture(texture = GL_TEXTURE0) 100969 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 100970 glBindVertexArray(array = 2) 100971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 100972 glBufferData(target = GL_ARRAY_BUFFER, size = 148080, data = blob(148080), usage = GL_STREAM_DRAW) 100973 glEnableVertexAttribArray(index = 0) 100974 glEnableVertexAttribArray(index = 1) 100975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 100976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 100977 glUniform1i(location = 12, v0 = 0) 100978 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 100979 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 100980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 100982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 100984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 100986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 100988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 100990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 100992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 100994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 100996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 100998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 100999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 101000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 0.6182238, 0.6182238, 0.3091119, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 101002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.571857, 0.6027682, 0.3245675, 0.7882353, 0.571857, 0.6027682, 0.3245675, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 101004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5254902, 0.5873126, 0.3400231, 0.7882353, 0.5254902, 0.5873126, 0.3400231, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 101006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4791234, 0.571857, 0.3554787, 0.7882353, 0.4791234, 0.571857, 0.3554787, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 101008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4327567, 0.5564014, 0.3709343, 0.7882353, 0.4327567, 0.5564014, 0.3709343, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 101010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3863899, 0.5409458, 0.3863899, 0.7882353, 0.3863899, 0.5409458, 0.3863899, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 101012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3400231, 0.5254902, 0.4018455, 0.7882353, 0.3400231, 0.5254902, 0.4018455, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 101014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2936563, 0.5100346, 0.4173011, 0.7882353, 0.2936563, 0.5100346, 0.4173011, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 101016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2472895, 0.494579, 0.4327567, 0.7882353, 0.2472895, 0.494579, 0.4327567, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 101018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2009227, 0.4791234, 0.4482123, 0.7882353, 0.2009227, 0.4791234, 0.4482123, 0.7882353, 1, 1, 1, 1, 0, 0, 0, 1, 3.607645, -1, 0, 0}) 101019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 101020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 101022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 154) 101024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 154) 101026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2844, count = 138) 101028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 106) 101030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3088, count = 90) 101032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3178, count = 90) 101034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3268, count = 90) 101036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.2583622, 0.1291811, 0.3294118, 0.2583622, 0.2583622, 0.1291811, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3358, count = 46) 101038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2338178, 0.2493195, 0.136932, 0.3294118, 0.2338178, 0.2493195, 0.136932, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 46) 101040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2092734, 0.2415686, 0.1446828, 0.3294118, 0.2092734, 0.2415686, 0.1446828, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3450, count = 46) 101042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.184729, 0.2338178, 0.1524337, 0.3294118, 0.184729, 0.2338178, 0.1524337, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3496, count = 30) 101044 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1614764, 0.2260669, 0.1614764, 0.3294118, 0.1614764, 0.2260669, 0.1614764, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101045 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 30) 101046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.136932, 0.2170242, 0.1692272, 0.3294118, 0.136932, 0.2170242, 0.1692272, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3556, count = 22) 101048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1123876, 0.2092734, 0.1769781, 0.3294118, 0.1123876, 0.2092734, 0.1769781, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101049 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3578, count = 22) 101050 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08784314, 0.2015225, 0.184729, 0.3294118, 0.08784314, 0.2015225, 0.184729, 0.3294118, 1, 1, 1, 1, 0, 0, 0, 1, 1.080983, -1, 0, 0}) 101051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3600, count = 18) 101052 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101053 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 154) 101054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 90) 101056 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101057 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3862, count = 90) 101058 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3936948, 0.3936948, 0.1968474, 0.5019608, 0.3936948, 0.3936948, 0.1968474, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 88) 101060 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2952711, 0.3602307, 0.228343, 0.5019608, 0.2952711, 0.3602307, 0.228343, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 50) 101062 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1968474, 0.3267667, 0.261807, 0.5019608, 0.1968474, 0.3267667, 0.261807, 0.5019608, 1, 1, 1, 1, 0, 0, 0, 1, 2.855147, -1, 0, 0}) 101063 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 34) 101064 glEnable(cap = GL_STENCIL_TEST) 101065 glStencilMask(mask = 255) 101066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101067 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101069 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101070 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101071 glDisable(cap = GL_CULL_FACE) 101072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4124, count = 37) 101073 glEnable(cap = GL_CULL_FACE) 101074 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 101076 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101077 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4161, count = 76) 101079 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101080 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4237, count = 4) 101082 glDisable(cap = GL_STENCIL_TEST) 101083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4241, count = 98) 101085 glEnable(cap = GL_STENCIL_TEST) 101086 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101087 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101088 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101089 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101090 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101091 glDisable(cap = GL_CULL_FACE) 101092 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4339, count = 16) 101093 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4389, count = 16) 101094 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4439, count = 16) 101095 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 16) 101096 glEnable(cap = GL_CULL_FACE) 101097 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101098 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101099 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101100 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4355, count = 34) 101102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4405, count = 34) 101103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 34) 101104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 34) 101105 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101106 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4539, count = 4) 101108 glDisable(cap = GL_STENCIL_TEST) 101109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4543, count = 58) 101111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 58) 101112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 101113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 101114 glEnable(cap = GL_STENCIL_TEST) 101115 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101116 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101118 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101119 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101120 glDisable(cap = GL_CULL_FACE) 101121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4775, count = 83) 101122 glEnable(cap = GL_CULL_FACE) 101123 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 101125 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101126 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4858, count = 168) 101128 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101129 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5026, count = 4) 101131 glDisable(cap = GL_STENCIL_TEST) 101132 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5030, count = 202) 101134 glEnable(cap = GL_STENCIL_TEST) 101135 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101136 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101138 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101139 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101140 glDisable(cap = GL_CULL_FACE) 101141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5232, count = 16) 101142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5282, count = 16) 101143 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5332, count = 16) 101144 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5382, count = 16) 101145 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5432, count = 16) 101146 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5482, count = 16) 101147 glEnable(cap = GL_CULL_FACE) 101148 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101150 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101151 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5248, count = 34) 101153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 34) 101154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 34) 101155 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 34) 101156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 34) 101157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 34) 101158 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101159 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5532, count = 4) 101161 glDisable(cap = GL_STENCIL_TEST) 101162 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5536, count = 58) 101164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 101165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 101166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 101167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 101168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 101169 glEnable(cap = GL_STENCIL_TEST) 101170 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101171 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101173 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101174 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101175 glDisable(cap = GL_CULL_FACE) 101176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5884, count = 69) 101177 glEnable(cap = GL_CULL_FACE) 101178 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 101180 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101181 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5953, count = 140) 101183 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101184 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101185 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6093, count = 4) 101186 glDisable(cap = GL_STENCIL_TEST) 101187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6097, count = 210) 101189 glEnable(cap = GL_STENCIL_TEST) 101190 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101191 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101192 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101193 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101194 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101195 glDisable(cap = GL_CULL_FACE) 101196 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6307, count = 16) 101197 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6357, count = 16) 101198 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6407, count = 16) 101199 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6457, count = 16) 101200 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6507, count = 16) 101201 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6557, count = 16) 101202 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6607, count = 16) 101203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6657, count = 16) 101204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6707, count = 16) 101205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6757, count = 16) 101206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6807, count = 16) 101207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6857, count = 16) 101208 glEnable(cap = GL_CULL_FACE) 101209 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101210 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101211 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101212 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6323, count = 34) 101214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6373, count = 34) 101215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6423, count = 34) 101216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6473, count = 34) 101217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6523, count = 34) 101218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6573, count = 34) 101219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6623, count = 34) 101220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6673, count = 34) 101221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6723, count = 34) 101222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6773, count = 34) 101223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6823, count = 34) 101224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6873, count = 34) 101225 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101226 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6907, count = 4) 101228 glDisable(cap = GL_STENCIL_TEST) 101229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6911, count = 58) 101231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 58) 101232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7027, count = 58) 101233 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7085, count = 58) 101234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7143, count = 58) 101235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7201, count = 58) 101236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7259, count = 58) 101237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7317, count = 58) 101238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7375, count = 58) 101239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7433, count = 58) 101240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7491, count = 58) 101241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7549, count = 58) 101242 glEnable(cap = GL_STENCIL_TEST) 101243 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101244 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101246 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101247 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101248 glDisable(cap = GL_CULL_FACE) 101249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7607, count = 282) 101250 glEnable(cap = GL_CULL_FACE) 101251 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9523215, 0.3050962, 0, 0, -0.3050962, 0.9523215, 0, 0, -80.92949, -361.9484, 1, 0, 0.9058824, 0, 0.9411765, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 101253 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101254 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101255 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7889, count = 590) 101256 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101257 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8479, count = 4) 101259 glDisable(cap = GL_STENCIL_TEST) 101260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 101261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8483, count = 650) 101262 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101263 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9133, count = 40) 101264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9173, count = 82) 101265 glDisableVertexAttribArray(index = 0) 101266 glDisableVertexAttribArray(index = 1) 101267 glBindVertexArray(array = 0) 101268 glDisable(cap = GL_CULL_FACE) 101269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101270 glUseProgram(program = 0) 101271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 101273 glBindVertexArray(array = 0) 101274 glActiveTexture(texture = GL_TEXTURE0) 101275 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 101276 glDisable(cap = GL_DEPTH_TEST) 101277 glDisable(cap = GL_STENCIL_TEST) 101278 glDisable(cap = GL_SCISSOR_TEST) 101279 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101280 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 101281 glDepthMask(flag = GL_TRUE) 101282 glDepthFunc(func = GL_LESS) 101283 glClearDepth(depth = 1) 101284 glStencilMask(mask = 255) 101285 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101286 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101287 glDisable(cap = GL_BLEND) 101288 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 101289 glUseProgram(program = 0) 101290 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101291 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101292 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101293 glBindVertexArray(array = 1) 101294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 101295 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 101296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 101297 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 101298 glViewport(x = 0, y = 0, width = 375, height = 667) 101299 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 101300 glClearDepth(depth = 1) 101301 glEnable(cap = GL_DEPTH_TEST) 101302 glDepthFunc(func = GL_LESS) 101303 glDepthMask(flag = GL_TRUE) 101304 glDisable(cap = GL_BLEND) 101305 glDisable(cap = GL_CULL_FACE) 101306 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101307 glDisable(cap = GL_SCISSOR_TEST) 101308 glDisable(cap = GL_STENCIL_TEST) 101309 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 101310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 101311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 101312 glEnableVertexAttribArray(index = 0) 101313 glEnableVertexAttribArray(index = 1) 101314 glEnableVertexAttribArray(index = 2) 101315 glUseProgram(program = 4) 101316 glUniform1fv(location = 1, count = 1, value = &1) 101317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101318 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101319 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101320 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 101321 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101322 glEnable(cap = GL_BLEND) 101323 glDepthMask(flag = GL_FALSE) 101324 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 101326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 101327 glUseProgram(program = 7) 101328 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 101329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101331 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101332 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 101333 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 101335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 101336 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 101337 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 101338 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 101339 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101341 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101342 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 101343 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 101344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 101345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 101346 glUseProgram(program = 10) 101347 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101348 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 101349 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101350 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101351 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 101352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101353 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101356 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 101357 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 101358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 101359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 101360 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101361 glUseProgram(program = 4) 101362 glUniform1fv(location = 1, count = 1, value = &0.5) 101363 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101365 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101366 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 101367 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 101368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 101369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 101370 glUseProgram(program = 10) 101371 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101372 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 101373 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101374 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101375 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 101376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101377 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101379 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101380 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 101381 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 101382 glDisableVertexAttribArray(index = 0) 101383 glDisableVertexAttribArray(index = 1) 101384 glDisableVertexAttribArray(index = 2) 101385 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101386 glDisable(cap = GL_STENCIL_TEST) 101387 glDisable(cap = GL_SCISSOR_TEST) 101388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 101390 glDepthMask(flag = GL_TRUE) 101391 glBindVertexArray(array = 0) 101392 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 101393 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 101394 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 101395 glViewport(x = 0, y = 0, width = 375, height = 640) 101396 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 101397 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 101398 glUseProgram(program = 1) 101399 glEnable(cap = GL_CULL_FACE) 101400 glCullFace(mode = GL_BACK) 101401 glFrontFace(mode = GL_CCW) 101402 glEnable(cap = GL_BLEND) 101403 glDisable(cap = GL_DEPTH_TEST) 101404 glDisable(cap = GL_SCISSOR_TEST) 101405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101406 glStencilMask(mask = 4294967295) 101407 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101408 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 101409 glActiveTexture(texture = GL_TEXTURE0) 101410 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 101411 glBindVertexArray(array = 2) 101412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 101413 glBufferData(target = GL_ARRAY_BUFFER, size = 148400, data = blob(148400), usage = GL_STREAM_DRAW) 101414 glEnableVertexAttribArray(index = 0) 101415 glEnableVertexAttribArray(index = 1) 101416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101417 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101418 glUniform1i(location = 12, v0 = 0) 101419 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 101420 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 101421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 101423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 101425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 101427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 101429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 101431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 101433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 101435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 101437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 101439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 101441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.627451, 0.627451, 0.3137255, 0.8, 0.627451, 0.627451, 0.3137255, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 130) 101443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5803922, 0.6117647, 0.3294118, 0.8, 0.5803922, 0.6117647, 0.3294118, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1670, count = 130) 101445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5333334, 0.5960785, 0.345098, 0.8, 0.5333334, 0.5960785, 0.345098, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1800, count = 130) 101447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4862745, 0.5803922, 0.3607843, 0.8, 0.4862745, 0.5803922, 0.3607843, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1930, count = 92) 101449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4392157, 0.5647059, 0.3764706, 0.8, 0.4392157, 0.5647059, 0.3764706, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2022, count = 92) 101451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3921569, 0.5490196, 0.3921569, 0.8, 0.3921569, 0.5490196, 0.3921569, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2114, count = 92) 101453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.345098, 0.5333334, 0.4078432, 0.8, 0.345098, 0.5333334, 0.4078432, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2206, count = 54) 101455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2980392, 0.5176471, 0.4235294, 0.8, 0.2980392, 0.5176471, 0.4235294, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2260, count = 54) 101457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509804, 0.5019608, 0.4392157, 0.8, 0.2509804, 0.5019608, 0.4392157, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2314, count = 38) 101459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2039216, 0.4862745, 0.454902, 0.8, 0.2039216, 0.4862745, 0.454902, 0.8, 1, 1, 1, 1, 0, 0, 0, 1, 3.658191, -1, 0, 0}) 101460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 30) 101461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2382, count = 154) 101463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2536, count = 154) 101465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2690, count = 154) 101467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2844, count = 138) 101469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2982, count = 122) 101471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3104, count = 106) 101473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3210, count = 90) 101475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3300, count = 90) 101477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2460592, 0.2460592, 0.1230296, 0.3137255, 0.2460592, 0.2460592, 0.1230296, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3390, count = 46) 101479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2226836, 0.2374471, 0.1304114, 0.3137255, 0.2226836, 0.2374471, 0.1304114, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 46) 101481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.199308, 0.2300654, 0.1377932, 0.3137255, 0.199308, 0.2300654, 0.1377932, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3482, count = 34) 101483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1759323, 0.2226836, 0.1451749, 0.3137255, 0.1759323, 0.2226836, 0.1451749, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3516, count = 30) 101485 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.153787, 0.2153018, 0.153787, 0.3137255, 0.153787, 0.2153018, 0.153787, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101486 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 30) 101487 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1304114, 0.2066897, 0.1611688, 0.3137255, 0.1304114, 0.2066897, 0.1611688, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 22) 101489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1070358, 0.199308, 0.1685506, 0.3137255, 0.1070358, 0.199308, 0.1685506, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101490 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3598, count = 22) 101491 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08366014, 0.1919262, 0.1759323, 0.3137255, 0.08366014, 0.1919262, 0.1759323, 0.3137255, 1, 1, 1, 1, 0, 0, 0, 1, 1.053037, -1, 0, 0}) 101492 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 18) 101493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101494 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3638, count = 154) 101495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3792, count = 90) 101497 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101498 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3882, count = 90) 101499 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3875433, 0.3875433, 0.1937716, 0.4941176, 0.3875433, 0.3875433, 0.1937716, 0.4941176, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101500 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3972, count = 88) 101501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2906575, 0.3546021, 0.2247751, 0.4941176, 0.2906575, 0.3546021, 0.2247751, 0.4941176, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4060, count = 50) 101503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1937716, 0.3216609, 0.2577163, 0.4941176, 0.1937716, 0.3216609, 0.2577163, 0.4941176, 1, 1, 1, 1, 0, 0, 0, 1, 2.821769, -1, 0, 0}) 101504 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4110, count = 34) 101505 glEnable(cap = GL_STENCIL_TEST) 101506 glStencilMask(mask = 255) 101507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101508 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101510 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101511 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101512 glDisable(cap = GL_CULL_FACE) 101513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4144, count = 37) 101514 glEnable(cap = GL_CULL_FACE) 101515 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 101517 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101518 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4181, count = 76) 101520 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101521 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4257, count = 4) 101523 glDisable(cap = GL_STENCIL_TEST) 101524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 98) 101526 glEnable(cap = GL_STENCIL_TEST) 101527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101528 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101529 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101530 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101531 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101532 glDisable(cap = GL_CULL_FACE) 101533 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4359, count = 16) 101534 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4409, count = 16) 101535 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4459, count = 16) 101536 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4509, count = 16) 101537 glEnable(cap = GL_CULL_FACE) 101538 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101539 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101540 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101541 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4375, count = 34) 101543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4425, count = 34) 101544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4475, count = 34) 101545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4525, count = 34) 101546 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101547 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4559, count = 4) 101549 glDisable(cap = GL_STENCIL_TEST) 101550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 58) 101552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 58) 101553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4679, count = 58) 101554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4737, count = 58) 101555 glEnable(cap = GL_STENCIL_TEST) 101556 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101557 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101559 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101560 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101561 glDisable(cap = GL_CULL_FACE) 101562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4795, count = 83) 101563 glEnable(cap = GL_CULL_FACE) 101564 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 101566 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101567 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101568 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4878, count = 168) 101569 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101570 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5046, count = 4) 101572 glDisable(cap = GL_STENCIL_TEST) 101573 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 202) 101575 glEnable(cap = GL_STENCIL_TEST) 101576 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101577 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101579 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101580 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101581 glDisable(cap = GL_CULL_FACE) 101582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5252, count = 16) 101583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5302, count = 16) 101584 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 101585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 101586 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 16) 101587 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5502, count = 16) 101588 glEnable(cap = GL_CULL_FACE) 101589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101591 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101592 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5268, count = 34) 101594 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5318, count = 34) 101595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 101596 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 101597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 34) 101598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 34) 101599 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101600 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 4) 101602 glDisable(cap = GL_STENCIL_TEST) 101603 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101604 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 58) 101605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5614, count = 58) 101606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5672, count = 58) 101607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5730, count = 58) 101608 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5788, count = 58) 101609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5846, count = 58) 101610 glEnable(cap = GL_STENCIL_TEST) 101611 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101612 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101614 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101615 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101616 glDisable(cap = GL_CULL_FACE) 101617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5904, count = 69) 101618 glEnable(cap = GL_CULL_FACE) 101619 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 101621 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101622 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5973, count = 140) 101624 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101625 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6113, count = 4) 101627 glDisable(cap = GL_STENCIL_TEST) 101628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 101629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6117, count = 210) 101630 glEnable(cap = GL_STENCIL_TEST) 101631 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101632 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101633 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101634 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101635 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101636 glDisable(cap = GL_CULL_FACE) 101637 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6327, count = 16) 101638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6377, count = 16) 101639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6427, count = 16) 101640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6477, count = 16) 101641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6527, count = 16) 101642 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6577, count = 16) 101643 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6627, count = 16) 101644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6677, count = 16) 101645 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6727, count = 16) 101646 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6777, count = 16) 101647 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6827, count = 16) 101648 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6877, count = 16) 101649 glEnable(cap = GL_CULL_FACE) 101650 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101651 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101652 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101653 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6343, count = 34) 101655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6393, count = 34) 101656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 34) 101657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 34) 101658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6543, count = 34) 101659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6593, count = 34) 101660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6643, count = 34) 101661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6693, count = 34) 101662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 34) 101663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 34) 101664 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6843, count = 34) 101665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 34) 101666 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101667 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101668 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6927, count = 4) 101669 glDisable(cap = GL_STENCIL_TEST) 101670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 101671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6931, count = 58) 101672 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6989, count = 58) 101673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7047, count = 58) 101674 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7105, count = 58) 101675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7163, count = 58) 101676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7221, count = 58) 101677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7279, count = 58) 101678 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7337, count = 58) 101679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7395, count = 58) 101680 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7453, count = 58) 101681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7511, count = 58) 101682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7569, count = 58) 101683 glEnable(cap = GL_STENCIL_TEST) 101684 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101685 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 101686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 101687 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 101688 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 101689 glDisable(cap = GL_CULL_FACE) 101690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7627, count = 282) 101691 glEnable(cap = GL_CULL_FACE) 101692 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101693 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.951215, 0.3085287, 0, 0, -0.3085287, 0.951215, 0, 0, -79.62363, -362.2379, 1, 0, 0.8941177, 0, 0.9490196, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 101694 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 101695 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101696 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7909, count = 590) 101697 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 101698 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 101699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8499, count = 4) 101700 glDisable(cap = GL_STENCIL_TEST) 101701 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 101702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8503, count = 650) 101703 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 101704 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9153, count = 40) 101705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9193, count = 82) 101706 glDisableVertexAttribArray(index = 0) 101707 glDisableVertexAttribArray(index = 1) 101708 glBindVertexArray(array = 0) 101709 glDisable(cap = GL_CULL_FACE) 101710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101711 glUseProgram(program = 0) 101712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 101714 glBindVertexArray(array = 0) 101715 glActiveTexture(texture = GL_TEXTURE0) 101716 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 101717 glDisable(cap = GL_DEPTH_TEST) 101718 glDisable(cap = GL_STENCIL_TEST) 101719 glDisable(cap = GL_SCISSOR_TEST) 101720 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101721 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 101722 glDepthMask(flag = GL_TRUE) 101723 glDepthFunc(func = GL_LESS) 101724 glClearDepth(depth = 1) 101725 glStencilMask(mask = 255) 101726 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101727 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 101728 glDisable(cap = GL_BLEND) 101729 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 101730 glUseProgram(program = 0) 101731 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101732 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101733 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101734 glBindVertexArray(array = 1) 101735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 101736 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 101737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 101738 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 101739 glViewport(x = 0, y = 0, width = 375, height = 667) 101740 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 101741 glClearDepth(depth = 1) 101742 glEnable(cap = GL_DEPTH_TEST) 101743 glDepthFunc(func = GL_LESS) 101744 glDepthMask(flag = GL_TRUE) 101745 glDisable(cap = GL_BLEND) 101746 glDisable(cap = GL_CULL_FACE) 101747 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101748 glDisable(cap = GL_SCISSOR_TEST) 101749 glDisable(cap = GL_STENCIL_TEST) 101750 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 101751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 101752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 101753 glEnableVertexAttribArray(index = 0) 101754 glEnableVertexAttribArray(index = 1) 101755 glEnableVertexAttribArray(index = 2) 101756 glUseProgram(program = 4) 101757 glUniform1fv(location = 1, count = 1, value = &1) 101758 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101761 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 101762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101763 glEnable(cap = GL_BLEND) 101764 glDepthMask(flag = GL_FALSE) 101765 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 101767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 101768 glUseProgram(program = 7) 101769 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 101770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101771 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101772 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101773 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 101774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 101776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 101777 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 101778 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 101779 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 101780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101782 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 101784 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 101785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 101786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 101787 glUseProgram(program = 10) 101788 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101789 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 101790 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101791 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101792 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 101793 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101794 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101797 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 101798 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 101799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 101800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 101801 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101802 glUseProgram(program = 4) 101803 glUniform1fv(location = 1, count = 1, value = &0.5) 101804 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101806 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101807 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 101808 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 101809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 101810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 101811 glUseProgram(program = 10) 101812 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101813 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 101814 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101815 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101816 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 101817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101818 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101820 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 101822 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 101823 glDisableVertexAttribArray(index = 0) 101824 glDisableVertexAttribArray(index = 1) 101825 glDisableVertexAttribArray(index = 2) 101826 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101827 glDisable(cap = GL_STENCIL_TEST) 101828 glDisable(cap = GL_SCISSOR_TEST) 101829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 101831 glDepthMask(flag = GL_TRUE) 101832 glBindVertexArray(array = 0) 101833 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 101834 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 101835 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 101836 glBindVertexArray(array = 1) 101837 glViewport(x = 0, y = 0, width = 375, height = 667) 101838 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 101839 glClearDepth(depth = 1) 101840 glEnable(cap = GL_DEPTH_TEST) 101841 glDepthFunc(func = GL_LESS) 101842 glDepthMask(flag = GL_TRUE) 101843 glDisable(cap = GL_BLEND) 101844 glDisable(cap = GL_CULL_FACE) 101845 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101846 glDisable(cap = GL_SCISSOR_TEST) 101847 glDisable(cap = GL_STENCIL_TEST) 101848 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 101849 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 101850 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 101851 glEnableVertexAttribArray(index = 0) 101852 glEnableVertexAttribArray(index = 1) 101853 glEnableVertexAttribArray(index = 2) 101854 glUseProgram(program = 4) 101855 glUniform1fv(location = 1, count = 1, value = &1) 101856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 101860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101861 glEnable(cap = GL_BLEND) 101862 glDepthMask(flag = GL_FALSE) 101863 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 101865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 101866 glUseProgram(program = 7) 101867 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 101868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101869 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101870 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101871 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 101872 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 101873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 101874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 101875 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 101876 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 101877 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 101878 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101879 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101880 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101881 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 101882 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 101883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 101884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 101885 glUseProgram(program = 10) 101886 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101887 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 101888 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101889 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101890 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 101891 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101892 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101894 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101895 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 101896 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 101897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 101898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 101899 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101900 glUseProgram(program = 4) 101901 glUniform1fv(location = 1, count = 1, value = &0.5) 101902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 101904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 101905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 101906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 101907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 101908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 101909 glUseProgram(program = 10) 101910 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 101911 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 101912 glUniform1fv(location = 2, count = 1, value = &0.1851852) 101913 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 101914 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 101915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 101916 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 101917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101918 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 101920 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 101921 glDisableVertexAttribArray(index = 0) 101922 glDisableVertexAttribArray(index = 1) 101923 glDisableVertexAttribArray(index = 2) 101924 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 101925 glDisable(cap = GL_STENCIL_TEST) 101926 glDisable(cap = GL_SCISSOR_TEST) 101927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 101928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 101929 glDepthMask(flag = GL_TRUE) 101930 glBindVertexArray(array = 0) 101931 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 101932 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 101933 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 101934 glViewport(x = 0, y = 0, width = 375, height = 640) 101935 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 101936 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 101937 glUseProgram(program = 1) 101938 glEnable(cap = GL_CULL_FACE) 101939 glCullFace(mode = GL_BACK) 101940 glFrontFace(mode = GL_CCW) 101941 glEnable(cap = GL_BLEND) 101942 glDisable(cap = GL_DEPTH_TEST) 101943 glDisable(cap = GL_SCISSOR_TEST) 101944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 101945 glStencilMask(mask = 4294967295) 101946 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 101947 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 101948 glActiveTexture(texture = GL_TEXTURE0) 101949 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 101950 glBindVertexArray(array = 2) 101951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 101952 glBufferData(target = GL_ARRAY_BUFFER, size = 148592, data = blob(148592), usage = GL_STREAM_DRAW) 101953 glEnableVertexAttribArray(index = 0) 101954 glEnableVertexAttribArray(index = 1) 101955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 101956 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 101957 glUniform1i(location = 12, v0 = 0) 101958 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 101959 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 101960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 101962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 101964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 101966 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 101968 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 101970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 101972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 101974 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 101976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 101978 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 101980 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6366782, 0.6366782, 0.3183391, 0.8117647, 0.6366782, 0.6366782, 0.3183391, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 154) 101982 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5889273, 0.6207613, 0.3342561, 0.8117647, 0.5889273, 0.6207613, 0.3342561, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1694, count = 130) 101984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5411765, 0.6048443, 0.350173, 0.8117647, 0.5411765, 0.6048443, 0.350173, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 130) 101986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4934256, 0.5889273, 0.36609, 0.8117647, 0.4934256, 0.5889273, 0.36609, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 92) 101988 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4456748, 0.5730104, 0.3820069, 0.8117647, 0.4456748, 0.5730104, 0.3820069, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 92) 101990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3979239, 0.5570934, 0.3979239, 0.8117647, 0.3979239, 0.5570934, 0.3979239, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 92) 101992 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.350173, 0.5411765, 0.4138409, 0.8117647, 0.350173, 0.5411765, 0.4138409, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 101994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3024222, 0.5252596, 0.4297578, 0.8117647, 0.3024222, 0.5252596, 0.4297578, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 54) 101996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2546713, 0.5093426, 0.4456748, 0.8117647, 0.2546713, 0.5093426, 0.4456748, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 38) 101998 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2069204, 0.4934256, 0.4615917, 0.8117647, 0.2069204, 0.4934256, 0.4615917, 0.8117647, 1, 1, 1, 1, 0, 0, 0, 1, 3.709786, -1, 0, 0}) 101999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 30) 102000 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 154) 102002 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 154) 102004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2714, count = 154) 102006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 138) 102008 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102009 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 122) 102010 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 106) 102012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 90) 102014 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 90) 102016 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2337563, 0.2337563, 0.1168781, 0.2980392, 0.2337563, 0.2337563, 0.1168781, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 46) 102018 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2115494, 0.2255748, 0.1238908, 0.2980392, 0.2115494, 0.2255748, 0.1238908, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 46) 102020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1893426, 0.2185621, 0.1309035, 0.2980392, 0.1893426, 0.2185621, 0.1309035, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 30) 102022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1671357, 0.2115494, 0.1379162, 0.2980392, 0.1671357, 0.2115494, 0.1379162, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102023 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 30) 102024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1460977, 0.2045367, 0.1460977, 0.2980392, 0.1460977, 0.2045367, 0.1460977, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 30) 102026 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1238908, 0.1963553, 0.1531104, 0.2980392, 0.1238908, 0.1963553, 0.1531104, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 22) 102028 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.101684, 0.1893426, 0.1601231, 0.2980392, 0.101684, 0.1893426, 0.1601231, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 22) 102030 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07947713, 0.1823299, 0.1671357, 0.2980392, 0.07947713, 0.1823299, 0.1671357, 0.2980392, 1, 1, 1, 1, 0, 0, 0, 1, 1.025506, -1, 0, 0}) 102031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 18) 102032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 154) 102034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3812, count = 90) 102036 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102037 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 90) 102038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 0.3813918, 0.3813918, 0.1906959, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3992, count = 80) 102040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2860439, 0.3489735, 0.2212072, 0.4862745, 0.2860439, 0.3489735, 0.2212072, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4072, count = 50) 102042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1906959, 0.3165552, 0.2536255, 0.4862745, 0.1906959, 0.3165552, 0.2536255, 0.4862745, 1, 1, 1, 1, 0, 0, 0, 1, 2.787116, -1, 0, 0}) 102043 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4122, count = 34) 102044 glEnable(cap = GL_STENCIL_TEST) 102045 glStencilMask(mask = 255) 102046 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102047 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102048 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102049 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102050 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102051 glDisable(cap = GL_CULL_FACE) 102052 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4156, count = 37) 102053 glEnable(cap = GL_CULL_FACE) 102054 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 102056 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102057 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4193, count = 76) 102059 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102060 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102061 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 4) 102062 glDisable(cap = GL_STENCIL_TEST) 102063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4273, count = 98) 102065 glEnable(cap = GL_STENCIL_TEST) 102066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102067 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102068 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102069 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102070 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102071 glDisable(cap = GL_CULL_FACE) 102072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4371, count = 16) 102073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4421, count = 16) 102074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4471, count = 16) 102075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4521, count = 16) 102076 glEnable(cap = GL_CULL_FACE) 102077 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102079 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102080 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 34) 102082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4437, count = 34) 102083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4487, count = 34) 102084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4537, count = 34) 102085 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102086 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 4) 102088 glDisable(cap = GL_STENCIL_TEST) 102089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4575, count = 58) 102091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 58) 102092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 58) 102093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4749, count = 58) 102094 glEnable(cap = GL_STENCIL_TEST) 102095 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102096 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102098 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102099 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102100 glDisable(cap = GL_CULL_FACE) 102101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4807, count = 83) 102102 glEnable(cap = GL_CULL_FACE) 102103 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102104 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 102105 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102106 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102107 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4890, count = 168) 102108 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102109 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5058, count = 4) 102111 glDisable(cap = GL_STENCIL_TEST) 102112 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102113 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5062, count = 202) 102114 glEnable(cap = GL_STENCIL_TEST) 102115 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102116 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102118 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102119 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102120 glDisable(cap = GL_CULL_FACE) 102121 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5264, count = 16) 102122 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5314, count = 16) 102123 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5364, count = 16) 102124 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5414, count = 16) 102125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5464, count = 16) 102126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5514, count = 16) 102127 glEnable(cap = GL_CULL_FACE) 102128 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102130 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5280, count = 34) 102133 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5330, count = 34) 102134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5380, count = 34) 102135 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5430, count = 34) 102136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5480, count = 34) 102137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5530, count = 34) 102138 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102139 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5564, count = 4) 102141 glDisable(cap = GL_STENCIL_TEST) 102142 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 58) 102144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5626, count = 58) 102145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5684, count = 58) 102146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5742, count = 58) 102147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5800, count = 58) 102148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5858, count = 58) 102149 glEnable(cap = GL_STENCIL_TEST) 102150 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102151 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102152 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102153 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102154 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102155 glDisable(cap = GL_CULL_FACE) 102156 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5916, count = 69) 102157 glEnable(cap = GL_CULL_FACE) 102158 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 102160 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102161 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5985, count = 140) 102163 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102164 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6125, count = 4) 102166 glDisable(cap = GL_STENCIL_TEST) 102167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6129, count = 210) 102169 glEnable(cap = GL_STENCIL_TEST) 102170 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102171 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102172 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102173 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102174 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102175 glDisable(cap = GL_CULL_FACE) 102176 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6339, count = 16) 102177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6389, count = 16) 102178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6439, count = 16) 102179 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6489, count = 16) 102180 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6539, count = 16) 102181 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6589, count = 16) 102182 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6639, count = 16) 102183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6689, count = 16) 102184 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6739, count = 16) 102185 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6789, count = 16) 102186 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6839, count = 16) 102187 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6889, count = 16) 102188 glEnable(cap = GL_CULL_FACE) 102189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102190 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102191 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102192 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6355, count = 34) 102194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6405, count = 34) 102195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6455, count = 34) 102196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6505, count = 34) 102197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 34) 102198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 34) 102199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6655, count = 34) 102200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 34) 102201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 34) 102202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 34) 102203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 34) 102204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 34) 102205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6939, count = 4) 102208 glDisable(cap = GL_STENCIL_TEST) 102209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6943, count = 58) 102211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7001, count = 58) 102212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7059, count = 58) 102213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7117, count = 58) 102214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7175, count = 58) 102215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7233, count = 58) 102216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7291, count = 58) 102217 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7349, count = 58) 102218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7407, count = 58) 102219 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7465, count = 58) 102220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7523, count = 58) 102221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7581, count = 58) 102222 glEnable(cap = GL_STENCIL_TEST) 102223 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102224 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102226 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102227 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102228 glDisable(cap = GL_CULL_FACE) 102229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7639, count = 282) 102230 glEnable(cap = GL_CULL_FACE) 102231 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102232 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9501024, 0.3119382, 0, 0, -0.3119382, 0.9501024, 0, 0, -78.324, -362.5212, 1, 0, 0.8784314, 0, 0.9529412, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 102233 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102234 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7921, count = 590) 102236 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102237 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8511, count = 4) 102239 glDisable(cap = GL_STENCIL_TEST) 102240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 102241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8515, count = 650) 102242 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9165, count = 40) 102244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9205, count = 82) 102245 glDisableVertexAttribArray(index = 0) 102246 glDisableVertexAttribArray(index = 1) 102247 glBindVertexArray(array = 0) 102248 glDisable(cap = GL_CULL_FACE) 102249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102250 glUseProgram(program = 0) 102251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 102253 glBindVertexArray(array = 0) 102254 glActiveTexture(texture = GL_TEXTURE0) 102255 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 102256 glDisable(cap = GL_DEPTH_TEST) 102257 glDisable(cap = GL_STENCIL_TEST) 102258 glDisable(cap = GL_SCISSOR_TEST) 102259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102260 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 102261 glDepthMask(flag = GL_TRUE) 102262 glDepthFunc(func = GL_LESS) 102263 glClearDepth(depth = 1) 102264 glStencilMask(mask = 255) 102265 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102266 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102267 glDisable(cap = GL_BLEND) 102268 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 102269 glUseProgram(program = 0) 102270 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102271 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102272 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102273 glBindVertexArray(array = 1) 102274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 102275 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 102276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 102277 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 102278 glViewport(x = 0, y = 0, width = 375, height = 667) 102279 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 102280 glClearDepth(depth = 1) 102281 glEnable(cap = GL_DEPTH_TEST) 102282 glDepthFunc(func = GL_LESS) 102283 glDepthMask(flag = GL_TRUE) 102284 glDisable(cap = GL_BLEND) 102285 glDisable(cap = GL_CULL_FACE) 102286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102287 glDisable(cap = GL_SCISSOR_TEST) 102288 glDisable(cap = GL_STENCIL_TEST) 102289 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 102290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 102291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 102292 glEnableVertexAttribArray(index = 0) 102293 glEnableVertexAttribArray(index = 1) 102294 glEnableVertexAttribArray(index = 2) 102295 glUseProgram(program = 4) 102296 glUniform1fv(location = 1, count = 1, value = &1) 102297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 102299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 102300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 102301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 102302 glEnable(cap = GL_BLEND) 102303 glDepthMask(flag = GL_FALSE) 102304 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 102306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 102307 glUseProgram(program = 7) 102308 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 102309 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102311 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102312 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 102313 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 102314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 102315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 102316 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 102317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 102318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 102319 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102320 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102321 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102322 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 102323 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 102324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 102325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 102326 glUseProgram(program = 10) 102327 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 102328 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 102329 glUniform1fv(location = 2, count = 1, value = &0.1851852) 102330 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 102331 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 102332 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102333 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 102334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102335 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102336 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 102337 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 102338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 102339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 102340 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102341 glUseProgram(program = 4) 102342 glUniform1fv(location = 1, count = 1, value = &0.5) 102343 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 102345 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 102346 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 102347 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 102348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 102349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 102350 glUseProgram(program = 10) 102351 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 102352 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 102353 glUniform1fv(location = 2, count = 1, value = &0.1851852) 102354 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 102355 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 102356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102357 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 102358 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102359 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102360 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 102361 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 102362 glDisableVertexAttribArray(index = 0) 102363 glDisableVertexAttribArray(index = 1) 102364 glDisableVertexAttribArray(index = 2) 102365 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102366 glDisable(cap = GL_STENCIL_TEST) 102367 glDisable(cap = GL_SCISSOR_TEST) 102368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 102370 glDepthMask(flag = GL_TRUE) 102371 glBindVertexArray(array = 0) 102372 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 102373 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 102374 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 102375 glViewport(x = 0, y = 0, width = 375, height = 640) 102376 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 102377 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 102378 glUseProgram(program = 1) 102379 glEnable(cap = GL_CULL_FACE) 102380 glCullFace(mode = GL_BACK) 102381 glFrontFace(mode = GL_CCW) 102382 glEnable(cap = GL_BLEND) 102383 glDisable(cap = GL_DEPTH_TEST) 102384 glDisable(cap = GL_SCISSOR_TEST) 102385 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102386 glStencilMask(mask = 4294967295) 102387 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102388 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 102389 glActiveTexture(texture = GL_TEXTURE0) 102390 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 102391 glBindVertexArray(array = 2) 102392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 102393 glBufferData(target = GL_ARRAY_BUFFER, size = 148464, data = blob(148464), usage = GL_STREAM_DRAW) 102394 glEnableVertexAttribArray(index = 0) 102395 glEnableVertexAttribArray(index = 1) 102396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102397 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102398 glUniform1i(location = 12, v0 = 0) 102399 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 102400 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 102401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 102403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 102405 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 102407 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 102409 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 102411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 102413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 102415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 102417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 102419 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 102421 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 0.6459054, 0.6459054, 0.3229527, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 154) 102423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5974625, 0.6297578, 0.3391004, 0.8235294, 0.5974625, 0.6297578, 0.3391004, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1694, count = 130) 102425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5490196, 0.6136101, 0.355248, 0.8235294, 0.5490196, 0.6136101, 0.355248, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1824, count = 130) 102427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5005767, 0.5974625, 0.3713956, 0.8235294, 0.5005767, 0.5974625, 0.3713956, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1954, count = 92) 102429 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4521338, 0.5813149, 0.3875433, 0.8235294, 0.4521338, 0.5813149, 0.3875433, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2046, count = 92) 102431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4036909, 0.5651672, 0.4036909, 0.8235294, 0.4036909, 0.5651672, 0.4036909, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2138, count = 92) 102433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.355248, 0.5490196, 0.4198385, 0.8235294, 0.355248, 0.5490196, 0.4198385, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2230, count = 54) 102435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3068051, 0.532872, 0.4359862, 0.8235294, 0.3068051, 0.532872, 0.4359862, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2284, count = 54) 102437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.5167243, 0.4521338, 0.8235294, 0.2583622, 0.5167243, 0.4521338, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2338, count = 38) 102439 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2099193, 0.5005767, 0.4682814, 0.8235294, 0.2099193, 0.5005767, 0.4682814, 0.8235294, 1, 1, 1, 1, 0, 0, 0, 1, 3.749751, -1, 0, 0}) 102440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2376, count = 30) 102441 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 154) 102443 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2560, count = 154) 102445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2714, count = 154) 102447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2868, count = 138) 102449 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102450 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3006, count = 122) 102451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 106) 102453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3234, count = 90) 102455 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3324, count = 90) 102457 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.224529, 0.224529, 0.1122645, 0.2862745, 0.224529, 0.224529, 0.1122645, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3414, count = 46) 102459 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2031988, 0.2166705, 0.1190004, 0.2862745, 0.2031988, 0.2166705, 0.1190004, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3460, count = 46) 102461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1818685, 0.2099347, 0.1257363, 0.2862745, 0.1818685, 0.2099347, 0.1257363, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3506, count = 30) 102463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1605383, 0.2031988, 0.1324721, 0.2862745, 0.1605383, 0.2031988, 0.1324721, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 30) 102465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 0.1403306, 0.1964629, 0.1403306, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 30) 102467 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1190004, 0.1886044, 0.1470665, 0.2862745, 0.1190004, 0.1886044, 0.1470665, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 22) 102469 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09767013, 0.1818685, 0.1538024, 0.2862745, 0.09767013, 0.1818685, 0.1538024, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 22) 102471 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07633988, 0.1751327, 0.1605383, 0.2862745, 0.07633988, 0.1751327, 0.1605383, 0.2862745, 1, 1, 1, 1, 0, 0, 0, 1, 1.004952, -1, 0, 0}) 102472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 18) 102473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3658, count = 154) 102475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3812, count = 90) 102477 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 90) 102479 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 0.3752403, 0.3752403, 0.1876201, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3992, count = 72) 102481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2814302, 0.3433449, 0.2176394, 0.4784314, 0.2814302, 0.3433449, 0.2176394, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4064, count = 50) 102483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1876201, 0.3114495, 0.2495348, 0.4784314, 0.1876201, 0.3114495, 0.2495348, 0.4784314, 1, 1, 1, 1, 0, 0, 0, 1, 2.75982, -1, 0, 0}) 102484 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4114, count = 34) 102485 glEnable(cap = GL_STENCIL_TEST) 102486 glStencilMask(mask = 255) 102487 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102488 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102489 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102490 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102491 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102492 glDisable(cap = GL_CULL_FACE) 102493 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4148, count = 37) 102494 glEnable(cap = GL_CULL_FACE) 102495 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 102497 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102498 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4185, count = 76) 102500 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102501 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 4) 102503 glDisable(cap = GL_STENCIL_TEST) 102504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4265, count = 98) 102506 glEnable(cap = GL_STENCIL_TEST) 102507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102508 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102509 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102510 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102511 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102512 glDisable(cap = GL_CULL_FACE) 102513 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4363, count = 16) 102514 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4413, count = 16) 102515 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4463, count = 16) 102516 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4513, count = 16) 102517 glEnable(cap = GL_CULL_FACE) 102518 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102519 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102520 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102521 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4379, count = 34) 102523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4429, count = 34) 102524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4479, count = 34) 102525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 34) 102526 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102527 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102528 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 4) 102529 glDisable(cap = GL_STENCIL_TEST) 102530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4567, count = 58) 102532 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4625, count = 58) 102533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4683, count = 58) 102534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4741, count = 58) 102535 glEnable(cap = GL_STENCIL_TEST) 102536 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102537 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102539 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102540 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102541 glDisable(cap = GL_CULL_FACE) 102542 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4799, count = 83) 102543 glEnable(cap = GL_CULL_FACE) 102544 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102545 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 102546 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102547 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102548 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4882, count = 168) 102549 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102550 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5050, count = 4) 102552 glDisable(cap = GL_STENCIL_TEST) 102553 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102554 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5054, count = 202) 102555 glEnable(cap = GL_STENCIL_TEST) 102556 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102557 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102559 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102560 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102561 glDisable(cap = GL_CULL_FACE) 102562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5256, count = 16) 102563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5306, count = 16) 102564 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5356, count = 16) 102565 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5406, count = 16) 102566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5456, count = 16) 102567 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5506, count = 16) 102568 glEnable(cap = GL_CULL_FACE) 102569 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102571 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5272, count = 34) 102574 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5322, count = 34) 102575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5372, count = 34) 102576 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5422, count = 34) 102577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5472, count = 34) 102578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5522, count = 34) 102579 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102580 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 4) 102582 glDisable(cap = GL_STENCIL_TEST) 102583 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102584 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5560, count = 58) 102585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 58) 102586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5676, count = 58) 102587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5734, count = 58) 102588 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5792, count = 58) 102589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5850, count = 58) 102590 glEnable(cap = GL_STENCIL_TEST) 102591 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102592 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102593 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102594 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102595 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102596 glDisable(cap = GL_CULL_FACE) 102597 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5908, count = 69) 102598 glEnable(cap = GL_CULL_FACE) 102599 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 102601 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102602 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5977, count = 140) 102604 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102605 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102606 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6117, count = 4) 102607 glDisable(cap = GL_STENCIL_TEST) 102608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6121, count = 210) 102610 glEnable(cap = GL_STENCIL_TEST) 102611 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102612 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102613 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102614 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102615 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102616 glDisable(cap = GL_CULL_FACE) 102617 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6331, count = 16) 102618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6381, count = 16) 102619 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6431, count = 16) 102620 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6481, count = 16) 102621 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6531, count = 16) 102622 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6581, count = 16) 102623 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6631, count = 16) 102624 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6681, count = 16) 102625 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6731, count = 16) 102626 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6781, count = 16) 102627 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6831, count = 16) 102628 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6881, count = 16) 102629 glEnable(cap = GL_CULL_FACE) 102630 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102631 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102632 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102633 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6347, count = 34) 102635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6397, count = 34) 102636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6447, count = 34) 102637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6497, count = 34) 102638 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6547, count = 34) 102639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6597, count = 34) 102640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6647, count = 34) 102641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6697, count = 34) 102642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6747, count = 34) 102643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6797, count = 34) 102644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6847, count = 34) 102645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6897, count = 34) 102646 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102647 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6931, count = 4) 102649 glDisable(cap = GL_STENCIL_TEST) 102650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6935, count = 58) 102652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6993, count = 58) 102653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7051, count = 58) 102654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7109, count = 58) 102655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7167, count = 58) 102656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7225, count = 58) 102657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7283, count = 58) 102658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7341, count = 58) 102659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7399, count = 58) 102660 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7457, count = 58) 102661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7515, count = 58) 102662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7573, count = 58) 102663 glEnable(cap = GL_STENCIL_TEST) 102664 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102665 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102667 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102668 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102669 glDisable(cap = GL_CULL_FACE) 102670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7631, count = 282) 102671 glEnable(cap = GL_CULL_FACE) 102672 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102673 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9492536, 0.3145115, 0, 0, -0.3145115, 0.9492536, 0, 0, -77.34138, -362.7321, 1, 0, 0.8627451, 0, 0.9568627, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 102674 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102675 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7913, count = 590) 102677 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102678 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8503, count = 4) 102680 glDisable(cap = GL_STENCIL_TEST) 102681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 102682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8507, count = 650) 102683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9157, count = 40) 102685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9197, count = 82) 102686 glDisableVertexAttribArray(index = 0) 102687 glDisableVertexAttribArray(index = 1) 102688 glBindVertexArray(array = 0) 102689 glDisable(cap = GL_CULL_FACE) 102690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102691 glUseProgram(program = 0) 102692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 102694 glBindVertexArray(array = 0) 102695 glActiveTexture(texture = GL_TEXTURE0) 102696 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 102697 glDisable(cap = GL_DEPTH_TEST) 102698 glDisable(cap = GL_STENCIL_TEST) 102699 glDisable(cap = GL_SCISSOR_TEST) 102700 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102701 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 102702 glDepthMask(flag = GL_TRUE) 102703 glDepthFunc(func = GL_LESS) 102704 glClearDepth(depth = 1) 102705 glStencilMask(mask = 255) 102706 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102707 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102708 glDisable(cap = GL_BLEND) 102709 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 102710 glUseProgram(program = 0) 102711 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102712 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102713 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 102714 glBindVertexArray(array = 1) 102715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 102716 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 102717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 102718 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 102719 glViewport(x = 0, y = 0, width = 375, height = 667) 102720 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 102721 glClearDepth(depth = 1) 102722 glEnable(cap = GL_DEPTH_TEST) 102723 glDepthFunc(func = GL_LESS) 102724 glDepthMask(flag = GL_TRUE) 102725 glDisable(cap = GL_BLEND) 102726 glDisable(cap = GL_CULL_FACE) 102727 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102728 glDisable(cap = GL_SCISSOR_TEST) 102729 glDisable(cap = GL_STENCIL_TEST) 102730 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 102731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 102732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 102733 glEnableVertexAttribArray(index = 0) 102734 glEnableVertexAttribArray(index = 1) 102735 glEnableVertexAttribArray(index = 2) 102736 glUseProgram(program = 4) 102737 glUniform1fv(location = 1, count = 1, value = &1) 102738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102739 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 102740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 102741 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 102742 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 102743 glEnable(cap = GL_BLEND) 102744 glDepthMask(flag = GL_FALSE) 102745 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 102747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 102748 glUseProgram(program = 7) 102749 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 102750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 102754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 102755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 102756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 102757 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 102758 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 102759 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 102760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102762 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 102764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 102765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 102766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 102767 glUseProgram(program = 10) 102768 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 102769 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 102770 glUniform1fv(location = 2, count = 1, value = &0.1851852) 102771 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 102772 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 102773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102774 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 102775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 102778 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 102779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 102780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 102781 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102782 glUseProgram(program = 4) 102783 glUniform1fv(location = 1, count = 1, value = &0.5) 102784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 102786 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 102787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 102788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 102789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 102790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 102791 glUseProgram(program = 10) 102792 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 102793 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 102794 glUniform1fv(location = 2, count = 1, value = &0.1851852) 102795 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 102796 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 102797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 102798 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 102799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 102802 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 102803 glDisableVertexAttribArray(index = 0) 102804 glDisableVertexAttribArray(index = 1) 102805 glDisableVertexAttribArray(index = 2) 102806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 102807 glDisable(cap = GL_STENCIL_TEST) 102808 glDisable(cap = GL_SCISSOR_TEST) 102809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 102810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 102811 glDepthMask(flag = GL_TRUE) 102812 glBindVertexArray(array = 0) 102813 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 102814 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 102815 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 102816 glViewport(x = 0, y = 0, width = 375, height = 640) 102817 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 102818 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 102819 glUseProgram(program = 1) 102820 glEnable(cap = GL_CULL_FACE) 102821 glCullFace(mode = GL_BACK) 102822 glFrontFace(mode = GL_CCW) 102823 glEnable(cap = GL_BLEND) 102824 glDisable(cap = GL_DEPTH_TEST) 102825 glDisable(cap = GL_SCISSOR_TEST) 102826 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102827 glStencilMask(mask = 4294967295) 102828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102829 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 102830 glActiveTexture(texture = GL_TEXTURE0) 102831 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 102832 glBindVertexArray(array = 2) 102833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 102834 glBufferData(target = GL_ARRAY_BUFFER, size = 148912, data = blob(148912), usage = GL_STREAM_DRAW) 102835 glEnableVertexAttribArray(index = 0) 102836 glEnableVertexAttribArray(index = 1) 102837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 102838 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 102839 glUniform1i(location = 12, v0 = 0) 102840 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 102841 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 102842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 102844 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 102846 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 102848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102849 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 102850 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 102852 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102853 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 102854 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 102856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 102858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 102860 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 102862 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 0.6520569, 0.6520569, 0.3260285, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 166) 102864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6031526, 0.6357555, 0.3423299, 0.8313726, 0.6031526, 0.6357555, 0.3423299, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1706, count = 130) 102866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5542484, 0.6194541, 0.3586313, 0.8313726, 0.5542484, 0.6194541, 0.3586313, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1836, count = 130) 102868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5053442, 0.6031526, 0.3749327, 0.8313726, 0.5053442, 0.6031526, 0.3749327, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1966, count = 92) 102870 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4564399, 0.5868512, 0.3912342, 0.8313726, 0.4564399, 0.5868512, 0.3912342, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2058, count = 92) 102872 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4075356, 0.5705498, 0.4075356, 0.8313726, 0.4075356, 0.5705498, 0.4075356, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2150, count = 92) 102874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3586313, 0.5542484, 0.423837, 0.8313726, 0.3586313, 0.5542484, 0.423837, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102875 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2242, count = 54) 102876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.309727, 0.5379469, 0.4401384, 0.8313726, 0.309727, 0.5379469, 0.4401384, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2296, count = 54) 102878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2608228, 0.5216455, 0.4564399, 0.8313726, 0.2608228, 0.5216455, 0.4564399, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2350, count = 38) 102880 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2119185, 0.5053442, 0.4727413, 0.8313726, 0.2119185, 0.5053442, 0.4727413, 0.8313726, 1, 1, 1, 1, 0, 0, 0, 1, 3.784813, -1, 0, 0}) 102881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2388, count = 30) 102882 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 154) 102884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2572, count = 154) 102886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2726, count = 154) 102888 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2880, count = 154) 102890 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3034, count = 122) 102892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3156, count = 106) 102894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102895 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3262, count = 90) 102896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 0.1571765, 0.1571765, 0.1571765, 0.1864186, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3352, count = 90) 102898 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.204695, 0.204695, 0.1023475, 0.2609861, 0.204695, 0.204695, 0.1023475, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3442, count = 46) 102900 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.185249, 0.1975307, 0.1084883, 0.2609861, 0.185249, 0.1975307, 0.1084883, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3488, count = 46) 102902 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1658029, 0.1913898, 0.1146292, 0.2609861, 0.1658029, 0.1913898, 0.1146292, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3534, count = 30) 102904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1463569, 0.185249, 0.12077, 0.2609861, 0.1463569, 0.185249, 0.12077, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102905 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3564, count = 30) 102906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1279344, 0.1791081, 0.1279344, 0.2609861, 0.1279344, 0.1791081, 0.1279344, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3594, count = 30) 102908 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084883, 0.1719438, 0.1340752, 0.2609861, 0.1084883, 0.1719438, 0.1340752, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3624, count = 22) 102910 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08904231, 0.1658029, 0.1402161, 0.2609861, 0.08904231, 0.1658029, 0.1402161, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 22) 102912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06959629, 0.1596621, 0.1463569, 0.2609861, 0.06959629, 0.1596621, 0.1463569, 0.2609861, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3668, count = 18) 102914 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3686, count = 154) 102916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3840, count = 90) 102918 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3930, count = 90) 102920 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3721645, 0.3721645, 0.1860823, 0.4745098, 0.3721645, 0.3721645, 0.1860823, 0.4745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4020, count = 72) 102922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2791234, 0.3405306, 0.2158554, 0.4745098, 0.2791234, 0.3405306, 0.2158554, 0.4745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4092, count = 50) 102924 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1860823, 0.3088966, 0.2474894, 0.4745098, 0.1860823, 0.3088966, 0.2474894, 0.4745098, 1, 1, 1, 1, 0, 0, 0, 1, 2.735505, -1, 0, 0}) 102925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4142, count = 34) 102926 glEnable(cap = GL_STENCIL_TEST) 102927 glStencilMask(mask = 255) 102928 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102929 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102930 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102931 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102932 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102933 glDisable(cap = GL_CULL_FACE) 102934 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4176, count = 37) 102935 glEnable(cap = GL_CULL_FACE) 102936 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 102938 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102939 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4213, count = 76) 102941 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102942 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4289, count = 4) 102944 glDisable(cap = GL_STENCIL_TEST) 102945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4293, count = 98) 102947 glEnable(cap = GL_STENCIL_TEST) 102948 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102949 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102950 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102951 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102952 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102953 glDisable(cap = GL_CULL_FACE) 102954 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4391, count = 16) 102955 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4441, count = 16) 102956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4491, count = 16) 102957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4541, count = 16) 102958 glEnable(cap = GL_CULL_FACE) 102959 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102960 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 102961 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102962 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4407, count = 34) 102964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 34) 102965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 34) 102966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 34) 102967 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102968 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102969 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 4) 102970 glDisable(cap = GL_STENCIL_TEST) 102971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 102972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4595, count = 58) 102973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4653, count = 58) 102974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4711, count = 58) 102975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4769, count = 58) 102976 glEnable(cap = GL_STENCIL_TEST) 102977 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102978 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 102980 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 102981 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 102982 glDisable(cap = GL_CULL_FACE) 102983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4827, count = 83) 102984 glEnable(cap = GL_CULL_FACE) 102985 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 102986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 102987 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 102988 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 102989 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4910, count = 168) 102990 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 102991 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 102992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5078, count = 4) 102993 glDisable(cap = GL_STENCIL_TEST) 102994 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 102995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5082, count = 202) 102996 glEnable(cap = GL_STENCIL_TEST) 102997 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 102998 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 102999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103000 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103001 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103002 glDisable(cap = GL_CULL_FACE) 103003 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5284, count = 16) 103004 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5334, count = 16) 103005 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5384, count = 16) 103006 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5434, count = 16) 103007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5484, count = 16) 103008 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5534, count = 16) 103009 glEnable(cap = GL_CULL_FACE) 103010 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103012 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103013 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5300, count = 34) 103015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5350, count = 34) 103016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5400, count = 34) 103017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5450, count = 34) 103018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5500, count = 34) 103019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5550, count = 34) 103020 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103021 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 4) 103023 glDisable(cap = GL_STENCIL_TEST) 103024 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103025 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5588, count = 58) 103026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5646, count = 58) 103027 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5704, count = 58) 103028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5762, count = 58) 103029 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5820, count = 58) 103030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5878, count = 58) 103031 glEnable(cap = GL_STENCIL_TEST) 103032 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103033 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103034 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103035 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103036 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103037 glDisable(cap = GL_CULL_FACE) 103038 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5936, count = 69) 103039 glEnable(cap = GL_CULL_FACE) 103040 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 103042 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103043 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6005, count = 140) 103045 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103046 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 4) 103048 glDisable(cap = GL_STENCIL_TEST) 103049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6149, count = 210) 103051 glEnable(cap = GL_STENCIL_TEST) 103052 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103053 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103054 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103055 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103056 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103057 glDisable(cap = GL_CULL_FACE) 103058 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6359, count = 16) 103059 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6409, count = 16) 103060 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6459, count = 16) 103061 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6509, count = 16) 103062 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6559, count = 16) 103063 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6609, count = 16) 103064 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6659, count = 16) 103065 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6709, count = 16) 103066 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6759, count = 16) 103067 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6809, count = 16) 103068 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6859, count = 16) 103069 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6909, count = 16) 103070 glEnable(cap = GL_CULL_FACE) 103071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103072 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103073 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103074 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103075 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6375, count = 34) 103076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6425, count = 34) 103077 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6475, count = 34) 103078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6525, count = 34) 103079 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6575, count = 34) 103080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6625, count = 34) 103081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6675, count = 34) 103082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6725, count = 34) 103083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6775, count = 34) 103084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6825, count = 34) 103085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6875, count = 34) 103086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6925, count = 34) 103087 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103088 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 4) 103090 glDisable(cap = GL_STENCIL_TEST) 103091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6963, count = 58) 103093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7021, count = 58) 103094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7079, count = 58) 103095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7137, count = 58) 103096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7195, count = 58) 103097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7253, count = 58) 103098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7311, count = 58) 103099 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7369, count = 58) 103100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7427, count = 58) 103101 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7485, count = 58) 103102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7543, count = 58) 103103 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7601, count = 58) 103104 glEnable(cap = GL_STENCIL_TEST) 103105 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103106 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103108 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103109 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103110 glDisable(cap = GL_CULL_FACE) 103111 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7659, count = 282) 103112 glEnable(cap = GL_CULL_FACE) 103113 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103114 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9485193, 0.3167192, 0, 0, -0.3167192, 0.9485193, 0, 0, -76.49723, -362.911, 1, 0, 0.8509804, 0, 0.9607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 103115 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103116 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7941, count = 590) 103118 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103119 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8531, count = 4) 103121 glDisable(cap = GL_STENCIL_TEST) 103122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 103123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8535, count = 650) 103124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9185, count = 40) 103126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9225, count = 82) 103127 glDisableVertexAttribArray(index = 0) 103128 glDisableVertexAttribArray(index = 1) 103129 glBindVertexArray(array = 0) 103130 glDisable(cap = GL_CULL_FACE) 103131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103132 glUseProgram(program = 0) 103133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 103135 glBindVertexArray(array = 0) 103136 glActiveTexture(texture = GL_TEXTURE0) 103137 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 103138 glDisable(cap = GL_DEPTH_TEST) 103139 glDisable(cap = GL_STENCIL_TEST) 103140 glDisable(cap = GL_SCISSOR_TEST) 103141 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103142 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 103143 glDepthMask(flag = GL_TRUE) 103144 glDepthFunc(func = GL_LESS) 103145 glClearDepth(depth = 1) 103146 glStencilMask(mask = 255) 103147 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103148 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103149 glDisable(cap = GL_BLEND) 103150 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 103151 glUseProgram(program = 0) 103152 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103153 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103154 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103155 glBindVertexArray(array = 1) 103156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 103157 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 103158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 103159 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 103160 glViewport(x = 0, y = 0, width = 375, height = 667) 103161 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 103162 glClearDepth(depth = 1) 103163 glEnable(cap = GL_DEPTH_TEST) 103164 glDepthFunc(func = GL_LESS) 103165 glDepthMask(flag = GL_TRUE) 103166 glDisable(cap = GL_BLEND) 103167 glDisable(cap = GL_CULL_FACE) 103168 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103169 glDisable(cap = GL_SCISSOR_TEST) 103170 glDisable(cap = GL_STENCIL_TEST) 103171 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 103172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 103173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 103174 glEnableVertexAttribArray(index = 0) 103175 glEnableVertexAttribArray(index = 1) 103176 glEnableVertexAttribArray(index = 2) 103177 glUseProgram(program = 4) 103178 glUniform1fv(location = 1, count = 1, value = &1) 103179 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 103181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 103182 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 103183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 103184 glEnable(cap = GL_BLEND) 103185 glDepthMask(flag = GL_FALSE) 103186 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 103188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 103189 glUseProgram(program = 7) 103190 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 103191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103192 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103193 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103194 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 103195 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 103196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 103197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 103198 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 103199 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 103200 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 103201 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 103205 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 103206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 103207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 103208 glUseProgram(program = 10) 103209 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 103210 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 103211 glUniform1fv(location = 2, count = 1, value = &0.1851852) 103212 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 103213 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 103214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103215 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 103216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103218 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 103219 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 103220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 103221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 103222 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103223 glUseProgram(program = 4) 103224 glUniform1fv(location = 1, count = 1, value = &0.5) 103225 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 103227 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 103228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 103229 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 103230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 103231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 103232 glUseProgram(program = 10) 103233 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 103234 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 103235 glUniform1fv(location = 2, count = 1, value = &0.1851852) 103236 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 103237 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 103238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103239 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 103240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103241 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103242 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 103243 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 103244 glDisableVertexAttribArray(index = 0) 103245 glDisableVertexAttribArray(index = 1) 103246 glDisableVertexAttribArray(index = 2) 103247 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103248 glDisable(cap = GL_STENCIL_TEST) 103249 glDisable(cap = GL_SCISSOR_TEST) 103250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 103252 glDepthMask(flag = GL_TRUE) 103253 glBindVertexArray(array = 0) 103254 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 103255 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 103256 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 103257 glViewport(x = 0, y = 0, width = 375, height = 640) 103258 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 103259 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 103260 glUseProgram(program = 1) 103261 glEnable(cap = GL_CULL_FACE) 103262 glCullFace(mode = GL_BACK) 103263 glFrontFace(mode = GL_CCW) 103264 glEnable(cap = GL_BLEND) 103265 glDisable(cap = GL_DEPTH_TEST) 103266 glDisable(cap = GL_SCISSOR_TEST) 103267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103268 glStencilMask(mask = 4294967295) 103269 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103270 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 103271 glActiveTexture(texture = GL_TEXTURE0) 103272 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 103273 glBindVertexArray(array = 2) 103274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 103275 glBufferData(target = GL_ARRAY_BUFFER, size = 148848, data = blob(148848), usage = GL_STREAM_DRAW) 103276 glEnableVertexAttribArray(index = 0) 103277 glEnableVertexAttribArray(index = 1) 103278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103280 glUniform1i(location = 12, v0 = 0) 103281 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 103282 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 103283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 103285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 103287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 103289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 103291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 103293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 103295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 103297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 103299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 103301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 103303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 0.6582084, 0.6582084, 0.3291042, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 178) 103305 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6088428, 0.6417532, 0.3455594, 0.8392157, 0.6088428, 0.6417532, 0.3455594, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1718, count = 130) 103307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5594772, 0.625298, 0.3620146, 0.8392157, 0.5594772, 0.625298, 0.3620146, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1848, count = 130) 103309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5101115, 0.6088428, 0.3784698, 0.8392157, 0.5101115, 0.6088428, 0.3784698, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103310 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1978, count = 92) 103311 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4607459, 0.5923876, 0.394925, 0.8392157, 0.4607459, 0.5923876, 0.394925, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2070, count = 92) 103313 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 0.4113802, 0.5759324, 0.4113802, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2162, count = 92) 103315 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3620146, 0.5594772, 0.4278355, 0.8392157, 0.3620146, 0.5594772, 0.4278355, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2254, count = 54) 103317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.312649, 0.5430219, 0.4442907, 0.8392157, 0.312649, 0.5430219, 0.4442907, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2308, count = 54) 103319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2632834, 0.5265667, 0.4607459, 0.8392157, 0.2632834, 0.5265667, 0.4607459, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2362, count = 38) 103321 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2139177, 0.5101115, 0.4772011, 0.8392157, 0.2139177, 0.5101115, 0.4772011, 0.8392157, 1, 1, 1, 1, 0, 0, 0, 1, 3.817191, -1, 0, 0}) 103322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2400, count = 30) 103323 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2430, count = 154) 103325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2584, count = 154) 103327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2738, count = 154) 103329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2892, count = 154) 103331 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3046, count = 122) 103333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3168, count = 106) 103335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103336 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3274, count = 90) 103337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 0.1473181, 0.1473181, 0.1473181, 0.1747261, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3364, count = 90) 103339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1863746, 0.1863746, 0.09318728, 0.2376276, 0.1863746, 0.1863746, 0.09318728, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3454, count = 46) 103341 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.168669, 0.1798514, 0.09877852, 0.2376276, 0.168669, 0.1798514, 0.09877852, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 38) 103343 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1509634, 0.1742602, 0.1043698, 0.2376276, 0.1509634, 0.1742602, 0.1043698, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3538, count = 30) 103345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1332578, 0.168669, 0.109961, 0.2376276, 0.1332578, 0.168669, 0.109961, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3568, count = 30) 103347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1164841, 0.1630777, 0.1164841, 0.2376276, 0.1164841, 0.1630777, 0.1164841, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3598, count = 30) 103349 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09877852, 0.1565546, 0.1220753, 0.2376276, 0.09877852, 0.1565546, 0.1220753, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3628, count = 22) 103351 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08107293, 0.1509634, 0.1276666, 0.2376276, 0.08107293, 0.1509634, 0.1276666, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 22) 103353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06336735, 0.1453722, 0.1332578, 0.2376276, 0.06336735, 0.1453722, 0.1332578, 0.2376276, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3672, count = 18) 103355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3690, count = 154) 103357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3844, count = 90) 103359 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103360 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3934, count = 90) 103361 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3690888, 0.3690888, 0.1845444, 0.4705882, 0.3690888, 0.3690888, 0.1845444, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4024, count = 64) 103363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.3377163, 0.2140715, 0.4705882, 0.2768166, 0.3377163, 0.2140715, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4088, count = 50) 103365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1845444, 0.3063437, 0.2454441, 0.4705882, 0.1845444, 0.3063437, 0.2454441, 0.4705882, 1, 1, 1, 1, 0, 0, 0, 1, 2.712717, -1, 0, 0}) 103366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 34) 103367 glEnable(cap = GL_STENCIL_TEST) 103368 glStencilMask(mask = 255) 103369 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103370 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103371 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103372 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103373 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103374 glDisable(cap = GL_CULL_FACE) 103375 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4172, count = 37) 103376 glEnable(cap = GL_CULL_FACE) 103377 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 103379 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103380 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4209, count = 76) 103382 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103383 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4285, count = 4) 103385 glDisable(cap = GL_STENCIL_TEST) 103386 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4289, count = 98) 103388 glEnable(cap = GL_STENCIL_TEST) 103389 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103390 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103391 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103392 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103393 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103394 glDisable(cap = GL_CULL_FACE) 103395 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4387, count = 16) 103396 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4437, count = 16) 103397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4487, count = 16) 103398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4537, count = 16) 103399 glEnable(cap = GL_CULL_FACE) 103400 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103401 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103402 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103403 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4403, count = 34) 103405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4453, count = 34) 103406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4503, count = 34) 103407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4553, count = 34) 103408 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103409 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103410 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4587, count = 4) 103411 glDisable(cap = GL_STENCIL_TEST) 103412 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103413 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4591, count = 58) 103414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4649, count = 58) 103415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4707, count = 58) 103416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4765, count = 58) 103417 glEnable(cap = GL_STENCIL_TEST) 103418 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103419 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103421 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103422 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103423 glDisable(cap = GL_CULL_FACE) 103424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4823, count = 83) 103425 glEnable(cap = GL_CULL_FACE) 103426 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 103428 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103429 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4906, count = 168) 103431 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103432 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5074, count = 4) 103434 glDisable(cap = GL_STENCIL_TEST) 103435 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5078, count = 202) 103437 glEnable(cap = GL_STENCIL_TEST) 103438 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103439 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103440 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103441 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103442 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103443 glDisable(cap = GL_CULL_FACE) 103444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5280, count = 16) 103445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5330, count = 16) 103446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5380, count = 16) 103447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5430, count = 16) 103448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5480, count = 16) 103449 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5530, count = 16) 103450 glEnable(cap = GL_CULL_FACE) 103451 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103453 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103454 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5296, count = 34) 103456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 34) 103457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 34) 103458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 34) 103459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 34) 103460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 34) 103461 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103462 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5580, count = 4) 103464 glDisable(cap = GL_STENCIL_TEST) 103465 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103466 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5584, count = 58) 103467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 103468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 103469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 103470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 103471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 103472 glEnable(cap = GL_STENCIL_TEST) 103473 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103474 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103475 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103476 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103477 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103478 glDisable(cap = GL_CULL_FACE) 103479 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5932, count = 69) 103480 glEnable(cap = GL_CULL_FACE) 103481 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 103483 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103484 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6001, count = 140) 103486 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103487 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103488 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6141, count = 4) 103489 glDisable(cap = GL_STENCIL_TEST) 103490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6145, count = 210) 103492 glEnable(cap = GL_STENCIL_TEST) 103493 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103494 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103495 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103496 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103497 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103498 glDisable(cap = GL_CULL_FACE) 103499 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6355, count = 16) 103500 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6405, count = 16) 103501 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6455, count = 16) 103502 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6505, count = 16) 103503 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6555, count = 16) 103504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6605, count = 16) 103505 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6655, count = 16) 103506 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6705, count = 16) 103507 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6755, count = 16) 103508 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6805, count = 16) 103509 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6855, count = 16) 103510 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6905, count = 16) 103511 glEnable(cap = GL_CULL_FACE) 103512 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103513 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103514 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103515 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103516 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6371, count = 34) 103517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6421, count = 34) 103518 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 34) 103519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6521, count = 34) 103520 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 34) 103521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 34) 103522 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 34) 103523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 34) 103524 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 34) 103525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 34) 103526 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 34) 103527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 34) 103528 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103529 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103530 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 4) 103531 glDisable(cap = GL_STENCIL_TEST) 103532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 58) 103534 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 103535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 103536 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 103537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 103538 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 103539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 103540 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 103541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 103542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 103543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 103544 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7597, count = 58) 103545 glEnable(cap = GL_STENCIL_TEST) 103546 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103547 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103549 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103550 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103551 glDisable(cap = GL_CULL_FACE) 103552 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7655, count = 282) 103553 glEnable(cap = GL_CULL_FACE) 103554 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103555 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9478507, 0.3187148, 0, 0, -0.3187148, 0.9478507, 0, 0, -75.73326, -363.0712, 1, 0, 0.8431373, 0, 0.9607843, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 103556 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103557 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103558 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7937, count = 590) 103559 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103560 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8527, count = 4) 103562 glDisable(cap = GL_STENCIL_TEST) 103563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 103564 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8531, count = 650) 103565 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103566 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9181, count = 40) 103567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9221, count = 82) 103568 glDisableVertexAttribArray(index = 0) 103569 glDisableVertexAttribArray(index = 1) 103570 glBindVertexArray(array = 0) 103571 glDisable(cap = GL_CULL_FACE) 103572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103573 glUseProgram(program = 0) 103574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103575 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 103576 glBindVertexArray(array = 0) 103577 glActiveTexture(texture = GL_TEXTURE0) 103578 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 103579 glDisable(cap = GL_DEPTH_TEST) 103580 glDisable(cap = GL_STENCIL_TEST) 103581 glDisable(cap = GL_SCISSOR_TEST) 103582 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103583 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 103584 glDepthMask(flag = GL_TRUE) 103585 glDepthFunc(func = GL_LESS) 103586 glClearDepth(depth = 1) 103587 glStencilMask(mask = 255) 103588 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103589 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103590 glDisable(cap = GL_BLEND) 103591 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 103592 glUseProgram(program = 0) 103593 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103594 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103595 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 103596 glBindVertexArray(array = 1) 103597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 103598 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 103599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 103600 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 103601 glViewport(x = 0, y = 0, width = 375, height = 667) 103602 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 103603 glClearDepth(depth = 1) 103604 glEnable(cap = GL_DEPTH_TEST) 103605 glDepthFunc(func = GL_LESS) 103606 glDepthMask(flag = GL_TRUE) 103607 glDisable(cap = GL_BLEND) 103608 glDisable(cap = GL_CULL_FACE) 103609 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103610 glDisable(cap = GL_SCISSOR_TEST) 103611 glDisable(cap = GL_STENCIL_TEST) 103612 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 103613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 103614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 103615 glEnableVertexAttribArray(index = 0) 103616 glEnableVertexAttribArray(index = 1) 103617 glEnableVertexAttribArray(index = 2) 103618 glUseProgram(program = 4) 103619 glUniform1fv(location = 1, count = 1, value = &1) 103620 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 103622 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 103623 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 103624 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 103625 glEnable(cap = GL_BLEND) 103626 glDepthMask(flag = GL_FALSE) 103627 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 103629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 103630 glUseProgram(program = 7) 103631 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 103632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103634 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103635 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 103636 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 103637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 103638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 103639 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 103640 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 103641 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 103642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 103646 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 103647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 103648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 103649 glUseProgram(program = 10) 103650 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 103651 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 103652 glUniform1fv(location = 2, count = 1, value = &0.1851852) 103653 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 103654 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 103655 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103656 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 103657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103658 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103659 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 103660 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 103661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 103662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 103663 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103664 glUseProgram(program = 4) 103665 glUniform1fv(location = 1, count = 1, value = &0.5) 103666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 103668 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 103669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 103670 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 103671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 103672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 103673 glUseProgram(program = 10) 103674 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 103675 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 103676 glUniform1fv(location = 2, count = 1, value = &0.1851852) 103677 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 103678 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 103679 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 103680 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 103681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103682 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103683 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 103684 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 103685 glDisableVertexAttribArray(index = 0) 103686 glDisableVertexAttribArray(index = 1) 103687 glDisableVertexAttribArray(index = 2) 103688 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 103689 glDisable(cap = GL_STENCIL_TEST) 103690 glDisable(cap = GL_SCISSOR_TEST) 103691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 103692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 103693 glDepthMask(flag = GL_TRUE) 103694 glBindVertexArray(array = 0) 103695 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 103696 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 103697 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 103698 glViewport(x = 0, y = 0, width = 375, height = 640) 103699 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 103700 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 103701 glUseProgram(program = 1) 103702 glEnable(cap = GL_CULL_FACE) 103703 glCullFace(mode = GL_BACK) 103704 glFrontFace(mode = GL_CCW) 103705 glEnable(cap = GL_BLEND) 103706 glDisable(cap = GL_DEPTH_TEST) 103707 glDisable(cap = GL_SCISSOR_TEST) 103708 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103709 glStencilMask(mask = 4294967295) 103710 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103711 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 103712 glActiveTexture(texture = GL_TEXTURE0) 103713 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 103714 glBindVertexArray(array = 2) 103715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 103716 glBufferData(target = GL_ARRAY_BUFFER, size = 149232, data = blob(149232), usage = GL_STREAM_DRAW) 103717 glEnableVertexAttribArray(index = 0) 103718 glEnableVertexAttribArray(index = 1) 103719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 103720 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 103721 glUniform1i(location = 12, v0 = 0) 103722 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 103723 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 103724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 103726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 103728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 103730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 103732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 103734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 103736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 103738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 103740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 103742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 103744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 0.6674356, 0.6674356, 0.3337178, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 190) 103746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6173779, 0.6507497, 0.3504037, 0.8509804, 0.6173779, 0.6507497, 0.3504037, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1730, count = 130) 103748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5673203, 0.6340638, 0.3670896, 0.8509804, 0.5673203, 0.6340638, 0.3670896, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 103750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5172626, 0.6173779, 0.3837755, 0.8509804, 0.5172626, 0.6173779, 0.3837755, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 100) 103752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.467205, 0.600692, 0.4004614, 0.8509804, 0.467205, 0.600692, 0.4004614, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2090, count = 92) 103754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 0.4171472, 0.5840062, 0.4171472, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2182, count = 92) 103756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3670896, 0.5673203, 0.4338332, 0.8509804, 0.3670896, 0.5673203, 0.4338332, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2274, count = 58) 103758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3170319, 0.5506344, 0.4505191, 0.8509804, 0.3170319, 0.5506344, 0.4505191, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2332, count = 54) 103760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2669742, 0.5339485, 0.467205, 0.8509804, 0.2669742, 0.5339485, 0.467205, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2386, count = 38) 103762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2169166, 0.5172626, 0.4838908, 0.8509804, 0.2169166, 0.5172626, 0.4838908, 0.8509804, 1, 1, 1, 1, 0, 0, 0, 1, 3.850906, -1, 0, 0}) 103763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2424, count = 30) 103764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2454, count = 154) 103766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2608, count = 154) 103768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2762, count = 154) 103770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2916, count = 154) 103772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3070, count = 122) 103774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3192, count = 106) 103776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3298, count = 90) 103778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 0.1377617, 0.1377617, 0.1377617, 0.1633918, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 90) 103780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691586, 0.1691586, 0.08457928, 0.2156772, 0.1691586, 0.1691586, 0.08457928, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3478, count = 46) 103782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1530885, 0.163238, 0.08965404, 0.2156772, 0.1530885, 0.163238, 0.08965404, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 30) 103784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1370184, 0.1581632, 0.09472879, 0.2156772, 0.1370184, 0.1581632, 0.09472879, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3554, count = 30) 103786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1209484, 0.1530885, 0.09980354, 0.2156772, 0.1209484, 0.1530885, 0.09980354, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 30) 103788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1057241, 0.1480137, 0.1057241, 0.2156772, 0.1057241, 0.1480137, 0.1057241, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 30) 103790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08965404, 0.1420932, 0.1107989, 0.2156772, 0.08965404, 0.1420932, 0.1107989, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3644, count = 22) 103792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07358398, 0.1370184, 0.1158736, 0.2156772, 0.07358398, 0.1370184, 0.1158736, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 22) 103794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05751391, 0.1319437, 0.1209484, 0.2156772, 0.05751391, 0.1319437, 0.1209484, 0.2156772, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3688, count = 16) 103796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 154) 103798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3858, count = 90) 103800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3948, count = 90) 103802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 0.3660131, 0.3660131, 0.1830065, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 64) 103804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2745098, 0.334902, 0.2122876, 0.4666667, 0.2745098, 0.334902, 0.2122876, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4102, count = 50) 103806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1830065, 0.3037909, 0.2433987, 0.4666667, 0.1830065, 0.3037909, 0.2433987, 0.4666667, 1, 1, 1, 1, 0, 0, 0, 1, 2.688613, -1, 0, 0}) 103807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 34) 103808 glEnable(cap = GL_STENCIL_TEST) 103809 glStencilMask(mask = 255) 103810 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103811 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103813 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103814 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103815 glDisable(cap = GL_CULL_FACE) 103816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4186, count = 37) 103817 glEnable(cap = GL_CULL_FACE) 103818 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 103820 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103821 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4223, count = 76) 103823 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103824 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 4) 103826 glDisable(cap = GL_STENCIL_TEST) 103827 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 98) 103829 glEnable(cap = GL_STENCIL_TEST) 103830 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103831 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103833 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103834 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103835 glDisable(cap = GL_CULL_FACE) 103836 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4401, count = 16) 103837 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4451, count = 16) 103838 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4501, count = 16) 103839 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4551, count = 16) 103840 glEnable(cap = GL_CULL_FACE) 103841 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103843 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103844 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4417, count = 34) 103846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4467, count = 34) 103847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4517, count = 34) 103848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4567, count = 34) 103849 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103850 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 4) 103852 glDisable(cap = GL_STENCIL_TEST) 103853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4605, count = 58) 103855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4663, count = 58) 103856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4721, count = 58) 103857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4779, count = 58) 103858 glEnable(cap = GL_STENCIL_TEST) 103859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103864 glDisable(cap = GL_CULL_FACE) 103865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4837, count = 83) 103866 glEnable(cap = GL_CULL_FACE) 103867 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 103869 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103870 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4920, count = 168) 103872 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103873 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103874 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 4) 103875 glDisable(cap = GL_STENCIL_TEST) 103876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 202) 103878 glEnable(cap = GL_STENCIL_TEST) 103879 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103880 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103882 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103883 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103884 glDisable(cap = GL_CULL_FACE) 103885 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5294, count = 16) 103886 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5344, count = 16) 103887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5394, count = 16) 103888 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5444, count = 16) 103889 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5494, count = 16) 103890 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5544, count = 16) 103891 glEnable(cap = GL_CULL_FACE) 103892 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103893 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103894 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103895 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103896 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5310, count = 34) 103897 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5360, count = 34) 103898 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5410, count = 34) 103899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5460, count = 34) 103900 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5510, count = 34) 103901 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5560, count = 34) 103902 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103903 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103904 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 4) 103905 glDisable(cap = GL_STENCIL_TEST) 103906 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5598, count = 58) 103908 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 103909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 103910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 103911 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 103912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 58) 103913 glEnable(cap = GL_STENCIL_TEST) 103914 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103915 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103917 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103918 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103919 glDisable(cap = GL_CULL_FACE) 103920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5946, count = 71) 103921 glEnable(cap = GL_CULL_FACE) 103922 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 103924 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103925 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6017, count = 144) 103927 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103928 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 4) 103930 glDisable(cap = GL_STENCIL_TEST) 103931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 103932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 214) 103933 glEnable(cap = GL_STENCIL_TEST) 103934 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103935 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103936 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103937 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103938 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103939 glDisable(cap = GL_CULL_FACE) 103940 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 103941 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6429, count = 16) 103942 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6479, count = 16) 103943 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6529, count = 16) 103944 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6579, count = 16) 103945 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6629, count = 16) 103946 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6679, count = 16) 103947 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6729, count = 16) 103948 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6779, count = 16) 103949 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6829, count = 16) 103950 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6879, count = 16) 103951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6929, count = 16) 103952 glEnable(cap = GL_CULL_FACE) 103953 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 103955 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103956 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 103958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6445, count = 34) 103959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6495, count = 34) 103960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 34) 103961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 34) 103962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6645, count = 34) 103963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6695, count = 34) 103964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 34) 103965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6795, count = 34) 103966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 34) 103967 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 34) 103968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6945, count = 34) 103969 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 103970 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 103971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 4) 103972 glDisable(cap = GL_STENCIL_TEST) 103973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 103974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 58) 103975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 103976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 103977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 103978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 103979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7273, count = 58) 103980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7331, count = 58) 103981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 58) 103982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7447, count = 58) 103983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7505, count = 58) 103984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7563, count = 58) 103985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7621, count = 58) 103986 glEnable(cap = GL_STENCIL_TEST) 103987 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 103988 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 103989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 103990 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 103991 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 103992 glDisable(cap = GL_CULL_FACE) 103993 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7679, count = 282) 103994 glEnable(cap = GL_CULL_FACE) 103995 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 103996 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9471648, 0.3207474, 0, 0, -0.3207474, 0.9471648, 0, 0, -74.95422, -363.2328, 1, 0, 0.827451, 0, 0.9647059, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 103997 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 103998 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 103999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7961, count = 590) 104000 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104001 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8551, count = 4) 104003 glDisable(cap = GL_STENCIL_TEST) 104004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 104005 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8555, count = 650) 104006 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104007 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9205, count = 40) 104008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9245, count = 82) 104009 glDisableVertexAttribArray(index = 0) 104010 glDisableVertexAttribArray(index = 1) 104011 glBindVertexArray(array = 0) 104012 glDisable(cap = GL_CULL_FACE) 104013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104014 glUseProgram(program = 0) 104015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104016 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104017 glBindVertexArray(array = 0) 104018 glActiveTexture(texture = GL_TEXTURE0) 104019 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 104020 glDisable(cap = GL_DEPTH_TEST) 104021 glDisable(cap = GL_STENCIL_TEST) 104022 glDisable(cap = GL_SCISSOR_TEST) 104023 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104024 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 104025 glDepthMask(flag = GL_TRUE) 104026 glDepthFunc(func = GL_LESS) 104027 glClearDepth(depth = 1) 104028 glStencilMask(mask = 255) 104029 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104030 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104031 glDisable(cap = GL_BLEND) 104032 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 104033 glUseProgram(program = 0) 104034 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104036 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104037 glBindVertexArray(array = 1) 104038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 104039 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 104040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 104041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 104042 glViewport(x = 0, y = 0, width = 375, height = 667) 104043 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 104044 glClearDepth(depth = 1) 104045 glEnable(cap = GL_DEPTH_TEST) 104046 glDepthFunc(func = GL_LESS) 104047 glDepthMask(flag = GL_TRUE) 104048 glDisable(cap = GL_BLEND) 104049 glDisable(cap = GL_CULL_FACE) 104050 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104051 glDisable(cap = GL_SCISSOR_TEST) 104052 glDisable(cap = GL_STENCIL_TEST) 104053 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 104055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 104056 glEnableVertexAttribArray(index = 0) 104057 glEnableVertexAttribArray(index = 1) 104058 glEnableVertexAttribArray(index = 2) 104059 glUseProgram(program = 4) 104060 glUniform1fv(location = 1, count = 1, value = &1) 104061 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104062 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104063 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104064 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 104065 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104066 glEnable(cap = GL_BLEND) 104067 glDepthMask(flag = GL_FALSE) 104068 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 104070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 104071 glUseProgram(program = 7) 104072 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 104073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 104077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 104079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 104080 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 104081 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 104082 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 104083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 104087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 104088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 104089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 104090 glUseProgram(program = 10) 104091 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104092 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 104093 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104094 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104095 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 104096 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104097 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 104101 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 104102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 104103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 104104 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104105 glUseProgram(program = 4) 104106 glUniform1fv(location = 1, count = 1, value = &0.5) 104107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 104111 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 104112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 104113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 104114 glUseProgram(program = 10) 104115 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104116 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 104117 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104118 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104119 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 104120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104121 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 104125 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 104126 glDisableVertexAttribArray(index = 0) 104127 glDisableVertexAttribArray(index = 1) 104128 glDisableVertexAttribArray(index = 2) 104129 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104130 glDisable(cap = GL_STENCIL_TEST) 104131 glDisable(cap = GL_SCISSOR_TEST) 104132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104134 glDepthMask(flag = GL_TRUE) 104135 glBindVertexArray(array = 0) 104136 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 104137 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 104138 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 104139 glViewport(x = 0, y = 0, width = 375, height = 640) 104140 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 104141 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104142 glUseProgram(program = 1) 104143 glEnable(cap = GL_CULL_FACE) 104144 glCullFace(mode = GL_BACK) 104145 glFrontFace(mode = GL_CCW) 104146 glEnable(cap = GL_BLEND) 104147 glDisable(cap = GL_DEPTH_TEST) 104148 glDisable(cap = GL_SCISSOR_TEST) 104149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104150 glStencilMask(mask = 4294967295) 104151 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104152 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 104153 glActiveTexture(texture = GL_TEXTURE0) 104154 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 104155 glBindVertexArray(array = 2) 104156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 104157 glBufferData(target = GL_ARRAY_BUFFER, size = 149168, data = blob(149168), usage = GL_STREAM_DRAW) 104158 glEnableVertexAttribArray(index = 0) 104159 glEnableVertexAttribArray(index = 1) 104160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104161 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104162 glUniform1i(location = 12, v0 = 0) 104163 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 104164 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 104165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 104167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 104169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 104171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 104173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 104175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 104177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 104179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 104181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 104183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 104185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 0.6735871, 0.6735871, 0.3367935, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 202) 104187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6230681, 0.6567474, 0.3536332, 0.8588235, 0.6230681, 0.6567474, 0.3536332, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1742, count = 130) 104189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.572549, 0.6399077, 0.3704729, 0.8588235, 0.572549, 0.6399077, 0.3704729, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1872, count = 130) 104191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.52203, 0.6230681, 0.3873126, 0.8588235, 0.52203, 0.6230681, 0.3873126, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2002, count = 100) 104193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.471511, 0.6062284, 0.4041522, 0.8588235, 0.471511, 0.6062284, 0.4041522, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2102, count = 92) 104195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4209919, 0.5893887, 0.4209919, 0.8588235, 0.4209919, 0.5893887, 0.4209919, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2194, count = 92) 104197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3704729, 0.572549, 0.4378316, 0.8588235, 0.3704729, 0.572549, 0.4378316, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2286, count = 58) 104199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3199539, 0.5557094, 0.4546713, 0.8588235, 0.3199539, 0.5557094, 0.4546713, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2344, count = 54) 104201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2694348, 0.5388697, 0.471511, 0.8588235, 0.2694348, 0.5388697, 0.471511, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2398, count = 38) 104203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2189158, 0.52203, 0.4883507, 0.8588235, 0.2189158, 0.52203, 0.4883507, 0.8588235, 1, 1, 1, 1, 0, 0, 0, 1, 3.895353, -1, 0, 0}) 104204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2436, count = 30) 104205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2466, count = 154) 104207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2620, count = 154) 104209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2774, count = 154) 104211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2928, count = 154) 104213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3082, count = 122) 104215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3204, count = 106) 104217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3310, count = 90) 104219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 0.1262592, 0.1262592, 0.1262592, 0.1497493, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3400, count = 90) 104221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1479876, 0.1479876, 0.07399378, 0.1886841, 0.1479876, 0.1479876, 0.07399378, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3490, count = 46) 104223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1339287, 0.142808, 0.07843341, 0.1886841, 0.1339287, 0.142808, 0.07843341, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3536, count = 30) 104225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1198699, 0.1383684, 0.08287303, 0.1886841, 0.1198699, 0.1383684, 0.08287303, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3566, count = 30) 104227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1058111, 0.1339287, 0.08731266, 0.1886841, 0.1058111, 0.1339287, 0.08731266, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3596, count = 30) 104229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09249222, 0.1294891, 0.09249222, 0.1886841, 0.09249222, 0.1294891, 0.09249222, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3626, count = 26) 104231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07843341, 0.1243096, 0.09693185, 0.1886841, 0.07843341, 0.1243096, 0.09693185, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 22) 104233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06437459, 0.1198699, 0.1013715, 0.1886841, 0.06437459, 0.1198699, 0.1013715, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 18) 104235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05031577, 0.1154303, 0.1058111, 0.1886841, 0.05031577, 0.1154303, 0.1058111, 0.1886841, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 16) 104237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3708, count = 154) 104239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3862, count = 90) 104241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3952, count = 90) 104243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3598616, 0.3598616, 0.1799308, 0.4588235, 0.3598616, 0.3598616, 0.1799308, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4042, count = 56) 104245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2698962, 0.3292734, 0.2087197, 0.4588235, 0.2698962, 0.3292734, 0.2087197, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4098, count = 50) 104247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1799308, 0.2986851, 0.239308, 0.4588235, 0.1799308, 0.2986851, 0.239308, 0.4588235, 1, 1, 1, 1, 0, 0, 0, 1, 2.656186, -1, 0, 0}) 104248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4148, count = 34) 104249 glEnable(cap = GL_STENCIL_TEST) 104250 glStencilMask(mask = 255) 104251 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104252 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104254 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104255 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104256 glDisable(cap = GL_CULL_FACE) 104257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4182, count = 37) 104258 glEnable(cap = GL_CULL_FACE) 104259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104260 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 104261 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104262 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4219, count = 76) 104264 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104265 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4295, count = 4) 104267 glDisable(cap = GL_STENCIL_TEST) 104268 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4299, count = 98) 104270 glEnable(cap = GL_STENCIL_TEST) 104271 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104272 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104274 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104275 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104276 glDisable(cap = GL_CULL_FACE) 104277 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4397, count = 16) 104278 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4447, count = 16) 104279 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4497, count = 16) 104280 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4547, count = 16) 104281 glEnable(cap = GL_CULL_FACE) 104282 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104284 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104285 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4413, count = 34) 104287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 34) 104288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 34) 104289 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 34) 104290 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104291 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 4) 104293 glDisable(cap = GL_STENCIL_TEST) 104294 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4601, count = 58) 104296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 104297 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 104298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 104299 glEnable(cap = GL_STENCIL_TEST) 104300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104301 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104303 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104304 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104305 glDisable(cap = GL_CULL_FACE) 104306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4833, count = 83) 104307 glEnable(cap = GL_CULL_FACE) 104308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 104310 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104311 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4916, count = 168) 104313 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104314 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5084, count = 4) 104316 glDisable(cap = GL_STENCIL_TEST) 104317 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 202) 104319 glEnable(cap = GL_STENCIL_TEST) 104320 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104321 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104322 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104323 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104324 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104325 glDisable(cap = GL_CULL_FACE) 104326 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5290, count = 16) 104327 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5340, count = 16) 104328 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5390, count = 16) 104329 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5440, count = 16) 104330 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5490, count = 16) 104331 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5540, count = 16) 104332 glEnable(cap = GL_CULL_FACE) 104333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104334 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104335 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104336 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104337 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5306, count = 34) 104338 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5356, count = 34) 104339 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5406, count = 34) 104340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5456, count = 34) 104341 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5506, count = 34) 104342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5556, count = 34) 104343 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104344 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 4) 104346 glDisable(cap = GL_STENCIL_TEST) 104347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5594, count = 58) 104349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 58) 104350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5710, count = 58) 104351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5768, count = 58) 104352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5826, count = 58) 104353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5884, count = 58) 104354 glEnable(cap = GL_STENCIL_TEST) 104355 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104356 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104358 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104359 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104360 glDisable(cap = GL_CULL_FACE) 104361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5942, count = 71) 104362 glEnable(cap = GL_CULL_FACE) 104363 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104364 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 104365 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104366 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6013, count = 144) 104368 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104369 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104370 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 4) 104371 glDisable(cap = GL_STENCIL_TEST) 104372 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 214) 104374 glEnable(cap = GL_STENCIL_TEST) 104375 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104376 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104377 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104378 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104379 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104380 glDisable(cap = GL_CULL_FACE) 104381 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 104382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 104383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 104384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 104385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 104386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 104387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 104388 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 104389 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 104390 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 104391 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 104392 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6925, count = 16) 104393 glEnable(cap = GL_CULL_FACE) 104394 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104395 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104396 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104397 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 104399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 104400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 104401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 104402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 104403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 104404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 104405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 104406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 104407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 104408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 104409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6941, count = 34) 104410 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104411 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104412 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 4) 104413 glDisable(cap = GL_STENCIL_TEST) 104414 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 104416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 104417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 104418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 104419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 104420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 104421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 104422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 104423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7443, count = 58) 104424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7501, count = 58) 104425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7559, count = 58) 104426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7617, count = 58) 104427 glEnable(cap = GL_STENCIL_TEST) 104428 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104429 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104431 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104432 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104433 glDisable(cap = GL_CULL_FACE) 104434 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7675, count = 282) 104435 glEnable(cap = GL_CULL_FACE) 104436 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104437 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9462785, 0.3233529, 0, 0, -0.3233529, 0.9462785, 0, 0, -73.95429, -363.4378, 1, 0, 0.8117647, 0, 0.9686275, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 104438 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104439 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7957, count = 590) 104441 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104442 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8547, count = 4) 104444 glDisable(cap = GL_STENCIL_TEST) 104445 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 104446 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8551, count = 650) 104447 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9201, count = 40) 104449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9241, count = 82) 104450 glDisableVertexAttribArray(index = 0) 104451 glDisableVertexAttribArray(index = 1) 104452 glBindVertexArray(array = 0) 104453 glDisable(cap = GL_CULL_FACE) 104454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104455 glUseProgram(program = 0) 104456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104458 glBindVertexArray(array = 0) 104459 glActiveTexture(texture = GL_TEXTURE0) 104460 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 104461 glDisable(cap = GL_DEPTH_TEST) 104462 glDisable(cap = GL_STENCIL_TEST) 104463 glDisable(cap = GL_SCISSOR_TEST) 104464 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104465 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 104466 glDepthMask(flag = GL_TRUE) 104467 glDepthFunc(func = GL_LESS) 104468 glClearDepth(depth = 1) 104469 glStencilMask(mask = 255) 104470 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104471 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104472 glDisable(cap = GL_BLEND) 104473 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 104474 glUseProgram(program = 0) 104475 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104476 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104477 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104478 glBindVertexArray(array = 1) 104479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 104480 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 104481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 104482 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 104483 glViewport(x = 0, y = 0, width = 375, height = 667) 104484 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 104485 glClearDepth(depth = 1) 104486 glEnable(cap = GL_DEPTH_TEST) 104487 glDepthFunc(func = GL_LESS) 104488 glDepthMask(flag = GL_TRUE) 104489 glDisable(cap = GL_BLEND) 104490 glDisable(cap = GL_CULL_FACE) 104491 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104492 glDisable(cap = GL_SCISSOR_TEST) 104493 glDisable(cap = GL_STENCIL_TEST) 104494 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 104496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 104497 glEnableVertexAttribArray(index = 0) 104498 glEnableVertexAttribArray(index = 1) 104499 glEnableVertexAttribArray(index = 2) 104500 glUseProgram(program = 4) 104501 glUniform1fv(location = 1, count = 1, value = &1) 104502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 104506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104507 glEnable(cap = GL_BLEND) 104508 glDepthMask(flag = GL_FALSE) 104509 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 104511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 104512 glUseProgram(program = 7) 104513 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 104514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104516 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 104518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 104520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 104521 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 104522 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 104523 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 104524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 104528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 104529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 104530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 104531 glUseProgram(program = 10) 104532 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104533 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 104534 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104535 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104536 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 104537 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104538 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 104542 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 104543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 104544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 104545 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104546 glUseProgram(program = 4) 104547 glUniform1fv(location = 1, count = 1, value = &0.5) 104548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104550 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 104552 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 104553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 104554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 104555 glUseProgram(program = 10) 104556 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104557 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 104558 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104559 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104560 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 104561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104562 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 104566 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 104567 glDisableVertexAttribArray(index = 0) 104568 glDisableVertexAttribArray(index = 1) 104569 glDisableVertexAttribArray(index = 2) 104570 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104571 glDisable(cap = GL_STENCIL_TEST) 104572 glDisable(cap = GL_SCISSOR_TEST) 104573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104574 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104575 glDepthMask(flag = GL_TRUE) 104576 glBindVertexArray(array = 0) 104577 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 104578 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 104579 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 104580 glBindVertexArray(array = 1) 104581 glViewport(x = 0, y = 0, width = 375, height = 667) 104582 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 104583 glClearDepth(depth = 1) 104584 glEnable(cap = GL_DEPTH_TEST) 104585 glDepthFunc(func = GL_LESS) 104586 glDepthMask(flag = GL_TRUE) 104587 glDisable(cap = GL_BLEND) 104588 glDisable(cap = GL_CULL_FACE) 104589 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104590 glDisable(cap = GL_SCISSOR_TEST) 104591 glDisable(cap = GL_STENCIL_TEST) 104592 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 104594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 104595 glEnableVertexAttribArray(index = 0) 104596 glEnableVertexAttribArray(index = 1) 104597 glEnableVertexAttribArray(index = 2) 104598 glUseProgram(program = 4) 104599 glUniform1fv(location = 1, count = 1, value = &1) 104600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104602 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 104604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104605 glEnable(cap = GL_BLEND) 104606 glDepthMask(flag = GL_FALSE) 104607 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104608 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 104609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 104610 glUseProgram(program = 7) 104611 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 104612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104614 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104615 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 104616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 104617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 104618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 104619 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 104620 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 104621 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 104622 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104623 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104624 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104625 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 104626 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 104627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 104628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 104629 glUseProgram(program = 10) 104630 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104631 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 104632 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104633 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104634 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 104635 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104636 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104638 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 104640 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 104641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 104642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 104643 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104644 glUseProgram(program = 4) 104645 glUniform1fv(location = 1, count = 1, value = &0.5) 104646 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 104648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 104649 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 104650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 104651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 104652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 104653 glUseProgram(program = 10) 104654 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 104655 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 104656 glUniform1fv(location = 2, count = 1, value = &0.1851852) 104657 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 104658 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 104659 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 104660 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 104661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104662 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104663 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 104664 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 104665 glDisableVertexAttribArray(index = 0) 104666 glDisableVertexAttribArray(index = 1) 104667 glDisableVertexAttribArray(index = 2) 104668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104669 glDisable(cap = GL_STENCIL_TEST) 104670 glDisable(cap = GL_SCISSOR_TEST) 104671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104673 glDepthMask(flag = GL_TRUE) 104674 glBindVertexArray(array = 0) 104675 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 104676 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 104677 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 104678 glViewport(x = 0, y = 0, width = 375, height = 640) 104679 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 104680 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104681 glUseProgram(program = 1) 104682 glEnable(cap = GL_CULL_FACE) 104683 glCullFace(mode = GL_BACK) 104684 glFrontFace(mode = GL_CCW) 104685 glEnable(cap = GL_BLEND) 104686 glDisable(cap = GL_DEPTH_TEST) 104687 glDisable(cap = GL_SCISSOR_TEST) 104688 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104689 glStencilMask(mask = 4294967295) 104690 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104691 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 104692 glActiveTexture(texture = GL_TEXTURE0) 104693 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 104694 glBindVertexArray(array = 2) 104695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 104696 glBufferData(target = GL_ARRAY_BUFFER, size = 149856, data = blob(149856), usage = GL_STREAM_DRAW) 104697 glEnableVertexAttribArray(index = 0) 104698 glEnableVertexAttribArray(index = 1) 104699 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 104700 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 104701 glUniform1i(location = 12, v0 = 0) 104702 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 104703 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 104704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 104706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 104708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 104710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 104712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 104714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 104716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 104718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 104720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 104722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 104724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6828143, 0.6828143, 0.3414072, 0.8705882, 0.6828143, 0.6828143, 0.3414072, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 226) 104726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6316032, 0.6657439, 0.3584775, 0.8705882, 0.6316032, 0.6657439, 0.3584775, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1766, count = 130) 104728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5803922, 0.6486736, 0.3755479, 0.8705882, 0.5803922, 0.6486736, 0.3755479, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1896, count = 130) 104730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5291811, 0.6316032, 0.3926182, 0.8705882, 0.5291811, 0.6316032, 0.3926182, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2026, count = 108) 104732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.47797, 0.6145329, 0.4096886, 0.8705882, 0.47797, 0.6145329, 0.4096886, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 104734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4267589, 0.5974625, 0.4267589, 0.8705882, 0.4267589, 0.5974625, 0.4267589, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 104736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3755479, 0.5803922, 0.4438293, 0.8705882, 0.3755479, 0.5803922, 0.4438293, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 62) 104738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3243368, 0.5633218, 0.4608997, 0.8705882, 0.3243368, 0.5633218, 0.4608997, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 104740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2731257, 0.5462515, 0.47797, 0.8705882, 0.2731257, 0.5462515, 0.47797, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 104742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2219147, 0.5291811, 0.4950404, 0.8705882, 0.2219147, 0.5291811, 0.4950404, 0.8705882, 1, 1, 1, 1, 0, 0, 0, 1, 3.942076, -1, 0, 0}) 104743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 104744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 104746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 104748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 104750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 104752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 122) 104754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 106) 104756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 106) 104758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 0.1155026, 0.1155026, 0.1155026, 0.1369914, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 90) 104760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1289331, 0.1289331, 0.06446656, 0.1643897, 0.1289331, 0.1289331, 0.06446656, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 46) 104762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1166845, 0.1244205, 0.06833455, 0.1643897, 0.1166845, 0.1244205, 0.06833455, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 30) 104764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1044358, 0.1205525, 0.07220254, 0.1643897, 0.1044358, 0.1205525, 0.07220254, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 30) 104766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09218718, 0.1166845, 0.07607053, 0.1643897, 0.09218718, 0.1166845, 0.07607053, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 30) 104768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08058319, 0.1128165, 0.08058319, 0.1643897, 0.08058319, 0.1128165, 0.08058319, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 22) 104770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06833455, 0.1083038, 0.08445119, 0.1643897, 0.06833455, 0.1083038, 0.08445119, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 22) 104772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0560859, 0.1044358, 0.08831918, 0.1643897, 0.0560859, 0.1044358, 0.08831918, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 18) 104774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04383726, 0.1005678, 0.09218718, 0.1643897, 0.04383726, 0.1005678, 0.09218718, 0.1643897, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 16) 104776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 154) 104778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 90) 104780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 104782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 0.3537101, 0.3537101, 0.1768551, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 56) 104784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2652826, 0.3236448, 0.2051519, 0.4509804, 0.2652826, 0.3236448, 0.2051519, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 50) 104786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1768551, 0.2935794, 0.2352172, 0.4509804, 0.1768551, 0.2935794, 0.2352172, 0.4509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.621192, -1, 0, 0}) 104787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4196, count = 34) 104788 glEnable(cap = GL_STENCIL_TEST) 104789 glStencilMask(mask = 255) 104790 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104791 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104793 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104794 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104795 glDisable(cap = GL_CULL_FACE) 104796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 39) 104797 glEnable(cap = GL_CULL_FACE) 104798 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104799 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 104800 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104801 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 80) 104803 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104804 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 104806 glDisable(cap = GL_STENCIL_TEST) 104807 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104808 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 102) 104809 glEnable(cap = GL_STENCIL_TEST) 104810 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104811 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104813 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104814 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104815 glDisable(cap = GL_CULL_FACE) 104816 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 104817 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 104818 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 104819 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 104820 glEnable(cap = GL_CULL_FACE) 104821 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104823 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104824 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 104826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 104827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 104828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 104829 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104830 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 104832 glDisable(cap = GL_STENCIL_TEST) 104833 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104834 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 104835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 104836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 104837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 104838 glEnable(cap = GL_STENCIL_TEST) 104839 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104840 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104841 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104842 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104843 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104844 glDisable(cap = GL_CULL_FACE) 104845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 81) 104846 glEnable(cap = GL_CULL_FACE) 104847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 104849 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104850 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 164) 104852 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104853 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 104855 glDisable(cap = GL_STENCIL_TEST) 104856 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 198) 104858 glEnable(cap = GL_STENCIL_TEST) 104859 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104860 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104861 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104862 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104863 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104864 glDisable(cap = GL_CULL_FACE) 104865 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 104866 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 104867 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 104868 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 104869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 16) 104870 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5588, count = 16) 104871 glEnable(cap = GL_CULL_FACE) 104872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104873 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104874 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104875 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104876 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 104877 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 104878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 104879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 104880 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 34) 104881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 34) 104882 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104883 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 4) 104885 glDisable(cap = GL_STENCIL_TEST) 104886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 104888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 104889 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 104890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 104891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 104892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 58) 104893 glEnable(cap = GL_STENCIL_TEST) 104894 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104895 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104896 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104897 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104898 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104899 glDisable(cap = GL_CULL_FACE) 104900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 70) 104901 glEnable(cap = GL_CULL_FACE) 104902 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104903 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 104904 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104905 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104906 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6060, count = 142) 104907 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104908 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104909 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 4) 104910 glDisable(cap = GL_STENCIL_TEST) 104911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 104912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 212) 104913 glEnable(cap = GL_STENCIL_TEST) 104914 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104915 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104916 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104917 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104918 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104919 glDisable(cap = GL_CULL_FACE) 104920 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6418, count = 16) 104921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6468, count = 16) 104922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6518, count = 16) 104923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6568, count = 16) 104924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6618, count = 16) 104925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6668, count = 16) 104926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6718, count = 16) 104927 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6768, count = 16) 104928 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6818, count = 16) 104929 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6868, count = 16) 104930 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6918, count = 16) 104931 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6968, count = 16) 104932 glEnable(cap = GL_CULL_FACE) 104933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104934 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104935 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104936 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6434, count = 34) 104938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6484, count = 34) 104939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6534, count = 34) 104940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 34) 104941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6634, count = 34) 104942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6684, count = 34) 104943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6734, count = 34) 104944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6784, count = 34) 104945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6834, count = 34) 104946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6884, count = 34) 104947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6934, count = 34) 104948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 34) 104949 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104950 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104951 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 4) 104952 glDisable(cap = GL_STENCIL_TEST) 104953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 104954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 104955 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7080, count = 58) 104956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7138, count = 58) 104957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7196, count = 58) 104958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7254, count = 58) 104959 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7312, count = 58) 104960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7370, count = 58) 104961 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7428, count = 58) 104962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7486, count = 58) 104963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7544, count = 58) 104964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7602, count = 58) 104965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7660, count = 58) 104966 glEnable(cap = GL_STENCIL_TEST) 104967 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 104968 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 104969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 104970 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 104971 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 104972 glDisable(cap = GL_CULL_FACE) 104973 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7718, count = 282) 104974 glEnable(cap = GL_CULL_FACE) 104975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104976 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9453714, 0.3259953, 0, 0, -0.3259953, 0.9453714, 0, 0, -72.93864, -363.643, 1, 0, 0.7921569, 0, 0.972549, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 104977 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 104978 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 104979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8000, count = 590) 104980 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 104981 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 104982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8590, count = 4) 104983 glDisable(cap = GL_STENCIL_TEST) 104984 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 104985 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8594, count = 650) 104986 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 104987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9244, count = 40) 104988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9284, count = 82) 104989 glDisableVertexAttribArray(index = 0) 104990 glDisableVertexAttribArray(index = 1) 104991 glBindVertexArray(array = 0) 104992 glDisable(cap = GL_CULL_FACE) 104993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104994 glUseProgram(program = 0) 104995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 104996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 104997 glBindVertexArray(array = 0) 104998 glActiveTexture(texture = GL_TEXTURE0) 104999 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 105000 glDisable(cap = GL_DEPTH_TEST) 105001 glDisable(cap = GL_STENCIL_TEST) 105002 glDisable(cap = GL_SCISSOR_TEST) 105003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105004 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 105005 glDepthMask(flag = GL_TRUE) 105006 glDepthFunc(func = GL_LESS) 105007 glClearDepth(depth = 1) 105008 glStencilMask(mask = 255) 105009 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105010 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105011 glDisable(cap = GL_BLEND) 105012 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 105013 glUseProgram(program = 0) 105014 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105015 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105016 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105017 glBindVertexArray(array = 1) 105018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105019 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 105020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105021 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 105022 glViewport(x = 0, y = 0, width = 375, height = 667) 105023 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 105024 glClearDepth(depth = 1) 105025 glEnable(cap = GL_DEPTH_TEST) 105026 glDepthFunc(func = GL_LESS) 105027 glDepthMask(flag = GL_TRUE) 105028 glDisable(cap = GL_BLEND) 105029 glDisable(cap = GL_CULL_FACE) 105030 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105031 glDisable(cap = GL_SCISSOR_TEST) 105032 glDisable(cap = GL_STENCIL_TEST) 105033 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 105034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 105035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 105036 glEnableVertexAttribArray(index = 0) 105037 glEnableVertexAttribArray(index = 1) 105038 glEnableVertexAttribArray(index = 2) 105039 glUseProgram(program = 4) 105040 glUniform1fv(location = 1, count = 1, value = &1) 105041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105043 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105044 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 105045 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105046 glEnable(cap = GL_BLEND) 105047 glDepthMask(flag = GL_FALSE) 105048 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 105050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 105051 glUseProgram(program = 7) 105052 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 105053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 105057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105060 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 105061 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 105062 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 105063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 105067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 105068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 105069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 105070 glUseProgram(program = 10) 105071 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105072 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 105073 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105074 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105075 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 105076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105077 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 105081 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 105082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 105083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 105084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105085 glUseProgram(program = 4) 105086 glUniform1fv(location = 1, count = 1, value = &0.5) 105087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 105091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 105092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 105093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 105094 glUseProgram(program = 10) 105095 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105096 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 105097 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105098 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105099 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 105100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105101 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 105105 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 105106 glDisableVertexAttribArray(index = 0) 105107 glDisableVertexAttribArray(index = 1) 105108 glDisableVertexAttribArray(index = 2) 105109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105110 glDisable(cap = GL_STENCIL_TEST) 105111 glDisable(cap = GL_SCISSOR_TEST) 105112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 105114 glDepthMask(flag = GL_TRUE) 105115 glBindVertexArray(array = 0) 105116 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 105117 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 105118 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 105119 glViewport(x = 0, y = 0, width = 375, height = 640) 105120 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 105121 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 105122 glUseProgram(program = 1) 105123 glEnable(cap = GL_CULL_FACE) 105124 glCullFace(mode = GL_BACK) 105125 glFrontFace(mode = GL_CCW) 105126 glEnable(cap = GL_BLEND) 105127 glDisable(cap = GL_DEPTH_TEST) 105128 glDisable(cap = GL_SCISSOR_TEST) 105129 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105130 glStencilMask(mask = 4294967295) 105131 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105132 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 105133 glActiveTexture(texture = GL_TEXTURE0) 105134 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 105135 glBindVertexArray(array = 2) 105136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 105137 glBufferData(target = GL_ARRAY_BUFFER, size = 149440, data = blob(149440), usage = GL_STREAM_DRAW) 105138 glEnableVertexAttribArray(index = 0) 105139 glEnableVertexAttribArray(index = 1) 105140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105142 glUniform1i(location = 12, v0 = 0) 105143 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 105144 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 105145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 105147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 105149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 105151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 105153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 105155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 105157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 105159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 105161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 105163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 105165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 0.6920415, 0.6920415, 0.3460208, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 105167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6401384, 0.6747405, 0.3633218, 0.8823529, 0.6401384, 0.6747405, 0.3633218, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 105169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5882353, 0.6574395, 0.3806228, 0.8823529, 0.5882353, 0.6574395, 0.3806228, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 105171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5363322, 0.6401384, 0.3979239, 0.8823529, 0.5363322, 0.6401384, 0.3979239, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 116) 105173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6228374, 0.4152249, 0.8823529, 0.4844291, 0.6228374, 0.4152249, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 92) 105175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.432526, 0.6055363, 0.432526, 0.8823529, 0.432526, 0.6055363, 0.432526, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 92) 105177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3806228, 0.5882353, 0.449827, 0.8823529, 0.3806228, 0.5882353, 0.449827, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 62) 105179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3287197, 0.5709343, 0.4671281, 0.8823529, 0.3287197, 0.5709343, 0.4671281, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 54) 105181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.5536332, 0.4844291, 0.8823529, 0.2768166, 0.5536332, 0.4844291, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 38) 105183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2249135, 0.5363322, 0.5017301, 0.8823529, 0.2249135, 0.5363322, 0.5017301, 0.8823529, 1, 1, 1, 1, 0, 0, 0, 1, 3.976435, -1, 0, 0}) 105184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 30) 105185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 154) 105187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 154) 105189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 154) 105191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2914, count = 154) 105193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3068, count = 138) 105195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 122) 105197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 106) 105199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 0.1084656, 0.1084656, 0.1084656, 0.1286452, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 90) 105201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1170419, 0.1170419, 0.05852096, 0.1492284, 0.1170419, 0.1170419, 0.05852096, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 38) 105203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1059229, 0.1129454, 0.06203222, 0.1492284, 0.1059229, 0.1129454, 0.06203222, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3562, count = 30) 105205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09480395, 0.1094342, 0.06554347, 0.1492284, 0.09480395, 0.1094342, 0.06554347, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3592, count = 30) 105207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08368497, 0.1059229, 0.06905473, 0.1492284, 0.08368497, 0.1059229, 0.06905473, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3622, count = 30) 105209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07315119, 0.1024117, 0.07315119, 0.1492284, 0.07315119, 0.1024117, 0.07315119, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3652, count = 22) 105211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06203222, 0.09831521, 0.07666246, 0.1492284, 0.06203222, 0.09831521, 0.07666246, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 22) 105213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05091323, 0.09480395, 0.08017372, 0.1492284, 0.05091323, 0.09480395, 0.08017372, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3696, count = 18) 105215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03979425, 0.09129269, 0.08368497, 0.1492284, 0.03979425, 0.09129269, 0.08368497, 0.1492284, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 16) 105217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3730, count = 154) 105219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3884, count = 90) 105221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3974, count = 90) 105223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3475586, 0.3475586, 0.1737793, 0.4431373, 0.3475586, 0.3475586, 0.1737793, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4064, count = 56) 105225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.260669, 0.3180162, 0.201584, 0.4431373, 0.260669, 0.3180162, 0.201584, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4120, count = 50) 105227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1737793, 0.2884737, 0.2311265, 0.4431373, 0.1737793, 0.2884737, 0.2311265, 0.4431373, 1, 1, 1, 1, 0, 0, 0, 1, 2.594781, -1, 0, 0}) 105228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4170, count = 34) 105229 glEnable(cap = GL_STENCIL_TEST) 105230 glStencilMask(mask = 255) 105231 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105232 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105234 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105235 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105236 glDisable(cap = GL_CULL_FACE) 105237 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4204, count = 39) 105238 glEnable(cap = GL_CULL_FACE) 105239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105240 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 105241 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105242 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4243, count = 80) 105244 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105245 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4323, count = 4) 105247 glDisable(cap = GL_STENCIL_TEST) 105248 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 102) 105250 glEnable(cap = GL_STENCIL_TEST) 105251 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105252 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105254 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105255 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105256 glDisable(cap = GL_CULL_FACE) 105257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4429, count = 16) 105258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4479, count = 16) 105259 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4529, count = 16) 105260 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4579, count = 16) 105261 glEnable(cap = GL_CULL_FACE) 105262 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105264 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105265 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 34) 105267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 34) 105268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4545, count = 34) 105269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4595, count = 34) 105270 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105271 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 4) 105273 glDisable(cap = GL_STENCIL_TEST) 105274 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 58) 105276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 58) 105277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4749, count = 58) 105278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4807, count = 58) 105279 glEnable(cap = GL_STENCIL_TEST) 105280 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105281 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105282 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105283 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105284 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105285 glDisable(cap = GL_CULL_FACE) 105286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4865, count = 81) 105287 glEnable(cap = GL_CULL_FACE) 105288 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 105290 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105291 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4946, count = 164) 105293 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105294 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105295 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 4) 105296 glDisable(cap = GL_STENCIL_TEST) 105297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 198) 105299 glEnable(cap = GL_STENCIL_TEST) 105300 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105301 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105302 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105303 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105304 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105305 glDisable(cap = GL_CULL_FACE) 105306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5312, count = 16) 105307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5362, count = 16) 105308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5412, count = 16) 105309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5462, count = 16) 105310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5512, count = 16) 105311 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5562, count = 16) 105312 glEnable(cap = GL_CULL_FACE) 105313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105315 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105316 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5328, count = 34) 105318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5378, count = 34) 105319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5428, count = 34) 105320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5478, count = 34) 105321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5528, count = 34) 105322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 34) 105323 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105324 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 4) 105326 glDisable(cap = GL_STENCIL_TEST) 105327 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5616, count = 58) 105329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5674, count = 58) 105330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5732, count = 58) 105331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5790, count = 58) 105332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5848, count = 58) 105333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5906, count = 58) 105334 glEnable(cap = GL_STENCIL_TEST) 105335 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105336 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105338 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105339 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105340 glDisable(cap = GL_CULL_FACE) 105341 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5964, count = 70) 105342 glEnable(cap = GL_CULL_FACE) 105343 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105344 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 105345 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105346 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6034, count = 142) 105348 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105349 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105350 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6176, count = 4) 105351 glDisable(cap = GL_STENCIL_TEST) 105352 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6180, count = 212) 105354 glEnable(cap = GL_STENCIL_TEST) 105355 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105356 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105357 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105358 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105359 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105360 glDisable(cap = GL_CULL_FACE) 105361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6392, count = 16) 105362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 105363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 105364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 105365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 105366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 105367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6692, count = 16) 105368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6742, count = 16) 105369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6792, count = 16) 105370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6842, count = 16) 105371 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6892, count = 16) 105372 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6942, count = 16) 105373 glEnable(cap = GL_CULL_FACE) 105374 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105375 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105376 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105377 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6408, count = 34) 105379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 105380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 105381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 105382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 105383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 105384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6708, count = 34) 105385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 34) 105386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6808, count = 34) 105387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6858, count = 34) 105388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 34) 105389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6958, count = 34) 105390 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105391 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105392 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6992, count = 4) 105393 glDisable(cap = GL_STENCIL_TEST) 105394 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6996, count = 58) 105396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7054, count = 58) 105397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7112, count = 58) 105398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7170, count = 58) 105399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7228, count = 58) 105400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7286, count = 58) 105401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7344, count = 58) 105402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7402, count = 58) 105403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7460, count = 58) 105404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7518, count = 58) 105405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7576, count = 58) 105406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7634, count = 58) 105407 glEnable(cap = GL_STENCIL_TEST) 105408 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105409 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105410 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105411 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105412 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105413 glDisable(cap = GL_CULL_FACE) 105414 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7692, count = 282) 105415 glEnable(cap = GL_CULL_FACE) 105416 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105417 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9447225, 0.3278708, 0, 0, -0.3278708, 0.9447225, 0, 0, -72.21682, -363.787, 1, 0, 0.7764706, 0, 0.9764706, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 105418 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105419 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7974, count = 590) 105421 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105422 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8564, count = 4) 105424 glDisable(cap = GL_STENCIL_TEST) 105425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 105426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8568, count = 650) 105427 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9218, count = 40) 105429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9258, count = 82) 105430 glDisableVertexAttribArray(index = 0) 105431 glDisableVertexAttribArray(index = 1) 105432 glBindVertexArray(array = 0) 105433 glDisable(cap = GL_CULL_FACE) 105434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105435 glUseProgram(program = 0) 105436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 105438 glBindVertexArray(array = 0) 105439 glActiveTexture(texture = GL_TEXTURE0) 105440 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 105441 glDisable(cap = GL_DEPTH_TEST) 105442 glDisable(cap = GL_STENCIL_TEST) 105443 glDisable(cap = GL_SCISSOR_TEST) 105444 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105445 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 105446 glDepthMask(flag = GL_TRUE) 105447 glDepthFunc(func = GL_LESS) 105448 glClearDepth(depth = 1) 105449 glStencilMask(mask = 255) 105450 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105451 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105452 glDisable(cap = GL_BLEND) 105453 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 105454 glUseProgram(program = 0) 105455 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105456 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105457 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105458 glBindVertexArray(array = 1) 105459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105460 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 105461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 105463 glViewport(x = 0, y = 0, width = 375, height = 667) 105464 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 105465 glClearDepth(depth = 1) 105466 glEnable(cap = GL_DEPTH_TEST) 105467 glDepthFunc(func = GL_LESS) 105468 glDepthMask(flag = GL_TRUE) 105469 glDisable(cap = GL_BLEND) 105470 glDisable(cap = GL_CULL_FACE) 105471 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105472 glDisable(cap = GL_SCISSOR_TEST) 105473 glDisable(cap = GL_STENCIL_TEST) 105474 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 105475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 105476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 105477 glEnableVertexAttribArray(index = 0) 105478 glEnableVertexAttribArray(index = 1) 105479 glEnableVertexAttribArray(index = 2) 105480 glUseProgram(program = 4) 105481 glUniform1fv(location = 1, count = 1, value = &1) 105482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 105486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105487 glEnable(cap = GL_BLEND) 105488 glDepthMask(flag = GL_FALSE) 105489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 105491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 105492 glUseProgram(program = 7) 105493 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 105494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105496 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105497 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 105498 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105501 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 105502 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 105503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 105504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105506 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 105508 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 105509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 105510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 105511 glUseProgram(program = 10) 105512 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105513 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 105514 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105515 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105516 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 105517 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105518 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105520 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105521 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 105522 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 105523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 105524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 105525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105526 glUseProgram(program = 4) 105527 glUniform1fv(location = 1, count = 1, value = &0.5) 105528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105530 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 105532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 105533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 105534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 105535 glUseProgram(program = 10) 105536 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105537 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 105538 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105539 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105540 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 105541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105542 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 105546 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 105547 glDisableVertexAttribArray(index = 0) 105548 glDisableVertexAttribArray(index = 1) 105549 glDisableVertexAttribArray(index = 2) 105550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105551 glDisable(cap = GL_STENCIL_TEST) 105552 glDisable(cap = GL_SCISSOR_TEST) 105553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 105555 glDepthMask(flag = GL_TRUE) 105556 glBindVertexArray(array = 0) 105557 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 105558 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 105559 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 105560 glViewport(x = 0, y = 0, width = 375, height = 640) 105561 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 105562 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 105563 glUseProgram(program = 1) 105564 glEnable(cap = GL_CULL_FACE) 105565 glCullFace(mode = GL_BACK) 105566 glFrontFace(mode = GL_CCW) 105567 glEnable(cap = GL_BLEND) 105568 glDisable(cap = GL_DEPTH_TEST) 105569 glDisable(cap = GL_SCISSOR_TEST) 105570 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105571 glStencilMask(mask = 4294967295) 105572 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105573 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 105574 glActiveTexture(texture = GL_TEXTURE0) 105575 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 105576 glBindVertexArray(array = 2) 105577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 105578 glBufferData(target = GL_ARRAY_BUFFER, size = 149632, data = blob(149632), usage = GL_STREAM_DRAW) 105579 glEnableVertexAttribArray(index = 0) 105580 glEnableVertexAttribArray(index = 1) 105581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105583 glUniform1i(location = 12, v0 = 0) 105584 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 105585 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 105586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 105588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 105590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 105592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 105594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 105596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 105598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 105600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 105602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 105604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 105606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.698193, 0.698193, 0.3490965, 0.8901961, 0.698193, 0.698193, 0.3490965, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 105608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6458285, 0.6807382, 0.3665513, 0.8901961, 0.6458285, 0.6807382, 0.3665513, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 105610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5934641, 0.6632833, 0.3840062, 0.8901961, 0.5934641, 0.6632833, 0.3840062, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 105612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5410996, 0.6458285, 0.401461, 0.8901961, 0.5410996, 0.6458285, 0.401461, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 116) 105614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4887351, 0.6283737, 0.4189158, 0.8901961, 0.4887351, 0.6283737, 0.4189158, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2084, count = 92) 105616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 0.4363706, 0.6109189, 0.4363706, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2176, count = 92) 105618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3840062, 0.5934641, 0.4538255, 0.8901961, 0.3840062, 0.5934641, 0.4538255, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2268, count = 62) 105620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3316417, 0.5760093, 0.4712803, 0.8901961, 0.3316417, 0.5760093, 0.4712803, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2330, count = 54) 105622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2792772, 0.5585544, 0.4887351, 0.8901961, 0.2792772, 0.5585544, 0.4887351, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2384, count = 38) 105624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2269127, 0.5410996, 0.5061899, 0.8901961, 0.2269127, 0.5410996, 0.5061899, 0.8901961, 1, 1, 1, 1, 0, 0, 0, 1, 4.006305, -1, 0, 0}) 105625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2422, count = 30) 105626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2452, count = 154) 105628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2606, count = 154) 105630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2760, count = 154) 105632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2914, count = 154) 105634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3068, count = 138) 105636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3206, count = 122) 105638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3328, count = 106) 105640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 0.1029531, 0.1029531, 0.1029531, 0.1221071, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3434, count = 90) 105642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1091781, 0.1091781, 0.05458907, 0.1392021, 0.1091781, 0.1091781, 0.05458907, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3524, count = 34) 105644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09880622, 0.1053569, 0.05786442, 0.1392021, 0.09880622, 0.1053569, 0.05786442, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 30) 105646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0884343, 0.1020816, 0.06113976, 0.1392021, 0.0884343, 0.1020816, 0.06113976, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 30) 105648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07806238, 0.09880622, 0.0644151, 0.1392021, 0.07806238, 0.09880622, 0.0644151, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 30) 105650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06823634, 0.09553088, 0.06823634, 0.1392021, 0.06823634, 0.09553088, 0.06823634, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 22) 105652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05786442, 0.09170964, 0.07151169, 0.1392021, 0.05786442, 0.09170964, 0.07151169, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 22) 105654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04749249, 0.0884343, 0.07478704, 0.1392021, 0.04749249, 0.0884343, 0.07478704, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 18) 105656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03712057, 0.08515895, 0.07806238, 0.1392021, 0.03712057, 0.08515895, 0.07806238, 0.1392021, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 16) 105658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 154) 105660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3880, count = 106) 105662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3986, count = 90) 105664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3444829, 0.3444829, 0.1722414, 0.4392157, 0.3444829, 0.3444829, 0.1722414, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4076, count = 56) 105666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2583622, 0.3152018, 0.1998001, 0.4392157, 0.2583622, 0.3152018, 0.1998001, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4132, count = 50) 105668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1722414, 0.2859208, 0.2290811, 0.4392157, 0.1722414, 0.2859208, 0.2290811, 0.4392157, 1, 1, 1, 1, 0, 0, 0, 1, 2.57129, -1, 0, 0}) 105669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4182, count = 34) 105670 glEnable(cap = GL_STENCIL_TEST) 105671 glStencilMask(mask = 255) 105672 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105673 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105675 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105676 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105677 glDisable(cap = GL_CULL_FACE) 105678 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4216, count = 39) 105679 glEnable(cap = GL_CULL_FACE) 105680 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105681 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 105682 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105683 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4255, count = 80) 105685 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105686 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4335, count = 4) 105688 glDisable(cap = GL_STENCIL_TEST) 105689 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4339, count = 102) 105691 glEnable(cap = GL_STENCIL_TEST) 105692 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105693 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105695 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105696 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105697 glDisable(cap = GL_CULL_FACE) 105698 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4441, count = 16) 105699 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4491, count = 16) 105700 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4541, count = 16) 105701 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4591, count = 16) 105702 glEnable(cap = GL_CULL_FACE) 105703 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105705 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105706 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4457, count = 34) 105708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 34) 105709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 34) 105710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4607, count = 34) 105711 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105712 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4641, count = 4) 105714 glDisable(cap = GL_STENCIL_TEST) 105715 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105716 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4645, count = 58) 105717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4703, count = 58) 105718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4761, count = 58) 105719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4819, count = 58) 105720 glEnable(cap = GL_STENCIL_TEST) 105721 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105722 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105723 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105724 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105725 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105726 glDisable(cap = GL_CULL_FACE) 105727 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4877, count = 81) 105728 glEnable(cap = GL_CULL_FACE) 105729 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 105731 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105732 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 164) 105734 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105735 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 4) 105737 glDisable(cap = GL_STENCIL_TEST) 105738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5126, count = 198) 105740 glEnable(cap = GL_STENCIL_TEST) 105741 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105742 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105743 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105744 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105745 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105746 glDisable(cap = GL_CULL_FACE) 105747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5324, count = 16) 105748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5374, count = 16) 105749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5424, count = 16) 105750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5474, count = 16) 105751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5524, count = 16) 105752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5574, count = 16) 105753 glEnable(cap = GL_CULL_FACE) 105754 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105755 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105756 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105757 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105758 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 34) 105759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 34) 105760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 34) 105761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 34) 105762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 34) 105763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5590, count = 34) 105764 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105765 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 4) 105767 glDisable(cap = GL_STENCIL_TEST) 105768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5628, count = 58) 105770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5686, count = 58) 105771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5744, count = 58) 105772 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5802, count = 58) 105773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5860, count = 58) 105774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5918, count = 58) 105775 glEnable(cap = GL_STENCIL_TEST) 105776 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105777 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105779 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105780 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105781 glDisable(cap = GL_CULL_FACE) 105782 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5976, count = 70) 105783 glEnable(cap = GL_CULL_FACE) 105784 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 105786 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105787 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6046, count = 142) 105789 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105790 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6188, count = 4) 105792 glDisable(cap = GL_STENCIL_TEST) 105793 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 105794 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6192, count = 212) 105795 glEnable(cap = GL_STENCIL_TEST) 105796 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105797 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105799 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105800 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105801 glDisable(cap = GL_CULL_FACE) 105802 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6404, count = 16) 105803 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6454, count = 16) 105804 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6504, count = 16) 105805 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6554, count = 16) 105806 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6604, count = 16) 105807 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6654, count = 16) 105808 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6704, count = 16) 105809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6754, count = 16) 105810 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6804, count = 16) 105811 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6854, count = 16) 105812 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6904, count = 16) 105813 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6954, count = 16) 105814 glEnable(cap = GL_CULL_FACE) 105815 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105817 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105818 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6420, count = 34) 105820 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6470, count = 34) 105821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6520, count = 34) 105822 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6570, count = 34) 105823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6620, count = 34) 105824 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6670, count = 34) 105825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6720, count = 34) 105826 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6770, count = 34) 105827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6820, count = 34) 105828 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6870, count = 34) 105829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6920, count = 34) 105830 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6970, count = 34) 105831 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105832 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7004, count = 4) 105834 glDisable(cap = GL_STENCIL_TEST) 105835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 105836 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7008, count = 58) 105837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7066, count = 58) 105838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7124, count = 58) 105839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7182, count = 58) 105840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7240, count = 58) 105841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7298, count = 58) 105842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7356, count = 58) 105843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7414, count = 58) 105844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7472, count = 58) 105845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7530, count = 58) 105846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7588, count = 58) 105847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7646, count = 58) 105848 glEnable(cap = GL_STENCIL_TEST) 105849 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105850 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 105851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 105852 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 105853 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 105854 glDisable(cap = GL_CULL_FACE) 105855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7704, count = 282) 105856 glEnable(cap = GL_CULL_FACE) 105857 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9441726, 0.3294513, 0, 0, -0.3294513, 0.9441726, 0, 0, -71.60794, -363.9073, 1, 0, 0.7607843, 0, 0.9803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 105859 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 105860 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7986, count = 590) 105862 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 105863 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 105864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8576, count = 4) 105865 glDisable(cap = GL_STENCIL_TEST) 105866 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 105867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8580, count = 650) 105868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 105869 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9230, count = 40) 105870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9270, count = 82) 105871 glDisableVertexAttribArray(index = 0) 105872 glDisableVertexAttribArray(index = 1) 105873 glBindVertexArray(array = 0) 105874 glDisable(cap = GL_CULL_FACE) 105875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105876 glUseProgram(program = 0) 105877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 105879 glBindVertexArray(array = 0) 105880 glActiveTexture(texture = GL_TEXTURE0) 105881 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 105882 glDisable(cap = GL_DEPTH_TEST) 105883 glDisable(cap = GL_STENCIL_TEST) 105884 glDisable(cap = GL_SCISSOR_TEST) 105885 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105886 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 105887 glDepthMask(flag = GL_TRUE) 105888 glDepthFunc(func = GL_LESS) 105889 glClearDepth(depth = 1) 105890 glStencilMask(mask = 255) 105891 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 105892 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 105893 glDisable(cap = GL_BLEND) 105894 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 105895 glUseProgram(program = 0) 105896 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105897 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 105899 glBindVertexArray(array = 1) 105900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105901 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 105902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105903 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 105904 glViewport(x = 0, y = 0, width = 375, height = 667) 105905 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 105906 glClearDepth(depth = 1) 105907 glEnable(cap = GL_DEPTH_TEST) 105908 glDepthFunc(func = GL_LESS) 105909 glDepthMask(flag = GL_TRUE) 105910 glDisable(cap = GL_BLEND) 105911 glDisable(cap = GL_CULL_FACE) 105912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 105913 glDisable(cap = GL_SCISSOR_TEST) 105914 glDisable(cap = GL_STENCIL_TEST) 105915 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 105916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 105917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 105918 glEnableVertexAttribArray(index = 0) 105919 glEnableVertexAttribArray(index = 1) 105920 glEnableVertexAttribArray(index = 2) 105921 glUseProgram(program = 4) 105922 glUniform1fv(location = 1, count = 1, value = &1) 105923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 105927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105928 glEnable(cap = GL_BLEND) 105929 glDepthMask(flag = GL_FALSE) 105930 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 105932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 105933 glUseProgram(program = 7) 105934 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 105935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105936 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105937 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105938 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 105939 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 105940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 105941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 105942 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 105943 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 105944 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 105945 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 105949 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 105950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 105951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 105952 glUseProgram(program = 10) 105953 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105954 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 105955 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105956 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105957 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 105958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105959 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105961 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105962 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 105963 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 105964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 105965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 105966 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105967 glUseProgram(program = 4) 105968 glUniform1fv(location = 1, count = 1, value = &0.5) 105969 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 105971 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 105972 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 105973 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 105974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 105975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 105976 glUseProgram(program = 10) 105977 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 105978 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 105979 glUniform1fv(location = 2, count = 1, value = &0.1851852) 105980 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 105981 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 105982 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 105983 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 105984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 105985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 105986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 105987 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 105988 glDisableVertexAttribArray(index = 0) 105989 glDisableVertexAttribArray(index = 1) 105990 glDisableVertexAttribArray(index = 2) 105991 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 105992 glDisable(cap = GL_STENCIL_TEST) 105993 glDisable(cap = GL_SCISSOR_TEST) 105994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 105995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 105996 glDepthMask(flag = GL_TRUE) 105997 glBindVertexArray(array = 0) 105998 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 105999 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 106000 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 106001 glViewport(x = 0, y = 0, width = 375, height = 640) 106002 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 106003 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 106004 glUseProgram(program = 1) 106005 glEnable(cap = GL_CULL_FACE) 106006 glCullFace(mode = GL_BACK) 106007 glFrontFace(mode = GL_CCW) 106008 glEnable(cap = GL_BLEND) 106009 glDisable(cap = GL_DEPTH_TEST) 106010 glDisable(cap = GL_SCISSOR_TEST) 106011 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106012 glStencilMask(mask = 4294967295) 106013 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106014 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 106015 glActiveTexture(texture = GL_TEXTURE0) 106016 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 106017 glBindVertexArray(array = 2) 106018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 106019 glBufferData(target = GL_ARRAY_BUFFER, size = 149856, data = blob(149856), usage = GL_STREAM_DRAW) 106020 glEnableVertexAttribArray(index = 0) 106021 glEnableVertexAttribArray(index = 1) 106022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106024 glUniform1i(location = 12, v0 = 0) 106025 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 106026 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 106027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 106029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 106031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 106033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 106035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 106037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 106039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 106041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 106043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 106045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 106047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 0.7012687, 0.7012687, 0.3506344, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 106049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6486736, 0.683737, 0.3681661, 0.8941177, 0.6486736, 0.683737, 0.3681661, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 106051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5960785, 0.6662053, 0.3856978, 0.8941177, 0.5960785, 0.6662053, 0.3856978, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 106053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5434833, 0.6486736, 0.4032295, 0.8941177, 0.5434833, 0.6486736, 0.4032295, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 106055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4908881, 0.6311419, 0.4207613, 0.8941177, 0.4908881, 0.6311419, 0.4207613, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 106057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.438293, 0.6136101, 0.438293, 0.8941177, 0.438293, 0.6136101, 0.438293, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 106059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3856978, 0.5960785, 0.4558247, 0.8941177, 0.3856978, 0.5960785, 0.4558247, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 106061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3331027, 0.5785468, 0.4733564, 0.8941177, 0.3331027, 0.5785468, 0.4733564, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 106063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2805075, 0.561015, 0.4908881, 0.8941177, 0.2805075, 0.561015, 0.4908881, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 106065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2279124, 0.5434833, 0.5084199, 0.8941177, 0.2279124, 0.5434833, 0.5084199, 0.8941177, 1, 1, 1, 1, 0, 0, 0, 1, 4.035329, -1, 0, 0}) 106066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 106067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 106069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 106071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 154) 106073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 154) 106075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 138) 106077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 122) 106079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 106) 106081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 0.09814315, 0.09814315, 0.09814315, 0.1164023, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 90) 106083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1004255, 0.1004255, 0.05021277, 0.1280426, 0.1004255, 0.1004255, 0.05021277, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 106085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09088512, 0.09691065, 0.05322554, 0.1280426, 0.09088512, 0.09691065, 0.05322554, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 30) 106087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08134469, 0.09389788, 0.0562383, 0.1280426, 0.08134469, 0.09389788, 0.0562383, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3602, count = 30) 106089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07180426, 0.09088512, 0.05925107, 0.1280426, 0.07180426, 0.09088512, 0.05925107, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 30) 106091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06276596, 0.08787235, 0.06276596, 0.1280426, 0.06276596, 0.08787235, 0.06276596, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 22) 106093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05322554, 0.08435746, 0.06577873, 0.1280426, 0.05322554, 0.08435746, 0.06577873, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 22) 106095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04368511, 0.08134469, 0.0687915, 0.1280426, 0.04368511, 0.08134469, 0.0687915, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 18) 106097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03414468, 0.07833192, 0.07180426, 0.1280426, 0.03414468, 0.07833192, 0.07180426, 0.1280426, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 16) 106099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 154) 106101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 106) 106103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 106105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 0.3414072, 0.3414072, 0.1707036, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 56) 106107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2560554, 0.3123876, 0.1980162, 0.4352941, 0.2560554, 0.3123876, 0.1980162, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 50) 106109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1707036, 0.283368, 0.2270358, 0.4352941, 0.1707036, 0.283368, 0.2270358, 0.4352941, 1, 1, 1, 1, 0, 0, 0, 1, 2.547936, -1, 0, 0}) 106110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4196, count = 34) 106111 glEnable(cap = GL_STENCIL_TEST) 106112 glStencilMask(mask = 255) 106113 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106114 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106116 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106117 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106118 glDisable(cap = GL_CULL_FACE) 106119 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 39) 106120 glEnable(cap = GL_CULL_FACE) 106121 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106122 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 106123 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106124 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106125 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 80) 106126 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106127 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 106129 glDisable(cap = GL_STENCIL_TEST) 106130 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106131 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 102) 106132 glEnable(cap = GL_STENCIL_TEST) 106133 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106134 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106136 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106137 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106138 glDisable(cap = GL_CULL_FACE) 106139 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 106140 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 106141 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 106142 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 106143 glEnable(cap = GL_CULL_FACE) 106144 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106146 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106147 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 106149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 106150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 106151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 106152 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106153 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 106155 glDisable(cap = GL_STENCIL_TEST) 106156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106157 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 106158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 106159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 106160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 106161 glEnable(cap = GL_STENCIL_TEST) 106162 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106163 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106164 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106165 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106166 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106167 glDisable(cap = GL_CULL_FACE) 106168 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 81) 106169 glEnable(cap = GL_CULL_FACE) 106170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 106172 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106173 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 164) 106175 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106176 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106177 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 106178 glDisable(cap = GL_STENCIL_TEST) 106179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 198) 106181 glEnable(cap = GL_STENCIL_TEST) 106182 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106183 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106184 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106185 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106186 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106187 glDisable(cap = GL_CULL_FACE) 106188 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 106189 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 106190 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 106191 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 106192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 16) 106193 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5588, count = 16) 106194 glEnable(cap = GL_CULL_FACE) 106195 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106196 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106197 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106198 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 106200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 106201 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 106202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 106203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 34) 106204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 34) 106205 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106206 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106207 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 4) 106208 glDisable(cap = GL_STENCIL_TEST) 106209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 106211 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 106212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 106213 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 106214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 106215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 58) 106216 glEnable(cap = GL_STENCIL_TEST) 106217 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106218 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106220 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106221 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106222 glDisable(cap = GL_CULL_FACE) 106223 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 70) 106224 glEnable(cap = GL_CULL_FACE) 106225 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106226 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 106227 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106228 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6060, count = 142) 106230 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106231 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6202, count = 4) 106233 glDisable(cap = GL_STENCIL_TEST) 106234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6206, count = 212) 106236 glEnable(cap = GL_STENCIL_TEST) 106237 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106238 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106240 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106241 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106242 glDisable(cap = GL_CULL_FACE) 106243 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6418, count = 16) 106244 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6468, count = 16) 106245 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6518, count = 16) 106246 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6568, count = 16) 106247 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6618, count = 16) 106248 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6668, count = 16) 106249 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6718, count = 16) 106250 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6768, count = 16) 106251 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6818, count = 16) 106252 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6868, count = 16) 106253 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6918, count = 16) 106254 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6968, count = 16) 106255 glEnable(cap = GL_CULL_FACE) 106256 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106258 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106259 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6434, count = 34) 106261 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6484, count = 34) 106262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6534, count = 34) 106263 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6584, count = 34) 106264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6634, count = 34) 106265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6684, count = 34) 106266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6734, count = 34) 106267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6784, count = 34) 106268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6834, count = 34) 106269 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6884, count = 34) 106270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6934, count = 34) 106271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6984, count = 34) 106272 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106273 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7018, count = 4) 106275 glDisable(cap = GL_STENCIL_TEST) 106276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106277 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7022, count = 58) 106278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7080, count = 58) 106279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7138, count = 58) 106280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7196, count = 58) 106281 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7254, count = 58) 106282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7312, count = 58) 106283 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7370, count = 58) 106284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7428, count = 58) 106285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7486, count = 58) 106286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7544, count = 58) 106287 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7602, count = 58) 106288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7660, count = 58) 106289 glEnable(cap = GL_STENCIL_TEST) 106290 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106291 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106292 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106293 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106294 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106295 glDisable(cap = GL_CULL_FACE) 106296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7718, count = 282) 106297 glEnable(cap = GL_CULL_FACE) 106298 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.943652, 0.3309393, 0, 0, -0.3309393, 0.943652, 0, 0, -71.03417, -364.0198, 1, 0, 0.7450981, 0, 0.9803922, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 106300 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106301 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8000, count = 590) 106303 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106304 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8590, count = 4) 106306 glDisable(cap = GL_STENCIL_TEST) 106307 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 106308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8594, count = 650) 106309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106310 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9244, count = 40) 106311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9284, count = 82) 106312 glDisableVertexAttribArray(index = 0) 106313 glDisableVertexAttribArray(index = 1) 106314 glBindVertexArray(array = 0) 106315 glDisable(cap = GL_CULL_FACE) 106316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106317 glUseProgram(program = 0) 106318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 106320 glBindVertexArray(array = 0) 106321 glActiveTexture(texture = GL_TEXTURE0) 106322 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 106323 glDisable(cap = GL_DEPTH_TEST) 106324 glDisable(cap = GL_STENCIL_TEST) 106325 glDisable(cap = GL_SCISSOR_TEST) 106326 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106327 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 106328 glDepthMask(flag = GL_TRUE) 106329 glDepthFunc(func = GL_LESS) 106330 glClearDepth(depth = 1) 106331 glStencilMask(mask = 255) 106332 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106333 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106334 glDisable(cap = GL_BLEND) 106335 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 106336 glUseProgram(program = 0) 106337 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106338 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106339 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106340 glBindVertexArray(array = 1) 106341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 106342 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 106343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 106344 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 106345 glViewport(x = 0, y = 0, width = 375, height = 667) 106346 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 106347 glClearDepth(depth = 1) 106348 glEnable(cap = GL_DEPTH_TEST) 106349 glDepthFunc(func = GL_LESS) 106350 glDepthMask(flag = GL_TRUE) 106351 glDisable(cap = GL_BLEND) 106352 glDisable(cap = GL_CULL_FACE) 106353 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106354 glDisable(cap = GL_SCISSOR_TEST) 106355 glDisable(cap = GL_STENCIL_TEST) 106356 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 106357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 106358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 106359 glEnableVertexAttribArray(index = 0) 106360 glEnableVertexAttribArray(index = 1) 106361 glEnableVertexAttribArray(index = 2) 106362 glUseProgram(program = 4) 106363 glUniform1fv(location = 1, count = 1, value = &1) 106364 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106365 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 106366 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 106367 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 106368 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 106369 glEnable(cap = GL_BLEND) 106370 glDepthMask(flag = GL_FALSE) 106371 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 106373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 106374 glUseProgram(program = 7) 106375 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 106376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 106380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 106381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 106382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 106383 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 106384 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 106385 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 106386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 106390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 106391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 106392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 106393 glUseProgram(program = 10) 106394 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 106395 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 106396 glUniform1fv(location = 2, count = 1, value = &0.1851852) 106397 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 106398 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 106399 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106400 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 106401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 106404 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 106405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 106406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 106407 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106408 glUseProgram(program = 4) 106409 glUniform1fv(location = 1, count = 1, value = &0.5) 106410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 106412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 106413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 106414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 106415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 106416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 106417 glUseProgram(program = 10) 106418 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 106419 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 106420 glUniform1fv(location = 2, count = 1, value = &0.1851852) 106421 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 106422 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 106423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106424 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 106425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 106428 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 106429 glDisableVertexAttribArray(index = 0) 106430 glDisableVertexAttribArray(index = 1) 106431 glDisableVertexAttribArray(index = 2) 106432 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106433 glDisable(cap = GL_STENCIL_TEST) 106434 glDisable(cap = GL_SCISSOR_TEST) 106435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 106437 glDepthMask(flag = GL_TRUE) 106438 glBindVertexArray(array = 0) 106439 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 106440 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 106441 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 106442 glViewport(x = 0, y = 0, width = 375, height = 640) 106443 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 106444 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 106445 glUseProgram(program = 1) 106446 glEnable(cap = GL_CULL_FACE) 106447 glCullFace(mode = GL_BACK) 106448 glFrontFace(mode = GL_CCW) 106449 glEnable(cap = GL_BLEND) 106450 glDisable(cap = GL_DEPTH_TEST) 106451 glDisable(cap = GL_SCISSOR_TEST) 106452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106453 glStencilMask(mask = 4294967295) 106454 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106455 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 106456 glActiveTexture(texture = GL_TEXTURE0) 106457 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 106458 glBindVertexArray(array = 2) 106459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 106460 glBufferData(target = GL_ARRAY_BUFFER, size = 149776, data = blob(149776), usage = GL_STREAM_DRAW) 106461 glEnableVertexAttribArray(index = 0) 106462 glEnableVertexAttribArray(index = 1) 106463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106465 glUniform1i(location = 12, v0 = 0) 106466 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 106467 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 106468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 106470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 106472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 106474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 106476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 106478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 106480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 106482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 106484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 106486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 106488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 0.7074202, 0.7074202, 0.3537101, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 106490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6543638, 0.6897348, 0.3713956, 0.9019608, 0.6543638, 0.6897348, 0.3713956, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 106492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6013072, 0.6720492, 0.3890811, 0.9019608, 0.6013072, 0.6720492, 0.3890811, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 106494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5482507, 0.6543638, 0.4067666, 0.9019608, 0.5482507, 0.6543638, 0.4067666, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 106496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4951942, 0.6366782, 0.4244521, 0.9019608, 0.4951942, 0.6366782, 0.4244521, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 106498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 0.4421376, 0.6189927, 0.4421376, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 106500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3890811, 0.6013072, 0.4598232, 0.9019608, 0.3890811, 0.6013072, 0.4598232, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 106502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3360246, 0.5836217, 0.4775087, 0.9019608, 0.3360246, 0.5836217, 0.4775087, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 106504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2829681, 0.5659362, 0.4951942, 0.9019608, 0.2829681, 0.5659362, 0.4951942, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 106506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2299116, 0.5482507, 0.5128797, 0.9019608, 0.2299116, 0.5482507, 0.5128797, 0.9019608, 1, 1, 1, 1, 0, 0, 0, 1, 4.061852, -1, 0, 0}) 106507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 106508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 106510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 106512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 154) 106514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 154) 106516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 138) 106518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 122) 106520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 106) 106522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 0.0942288, 0.0942288, 0.0942288, 0.1117597, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 90) 106524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09466707, 0.09466707, 0.04733353, 0.1207005, 0.09466707, 0.09466707, 0.04733353, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 106526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0856737, 0.09135372, 0.05017355, 0.1207005, 0.0856737, 0.09135372, 0.05017355, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 30) 106528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07668033, 0.08851372, 0.05301356, 0.1207005, 0.07668033, 0.08851372, 0.05301356, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3602, count = 30) 106530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06768696, 0.0856737, 0.05585357, 0.1207005, 0.06768696, 0.0856737, 0.05585357, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 30) 106532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05916692, 0.08283369, 0.05916692, 0.1207005, 0.05916692, 0.08283369, 0.05916692, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 22) 106534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05017355, 0.07952034, 0.06200694, 0.1207005, 0.05017355, 0.07952034, 0.06200694, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 22) 106536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04118018, 0.07668033, 0.06484695, 0.1207005, 0.04118018, 0.07668033, 0.06484695, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 18) 106538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03218681, 0.07384032, 0.06768696, 0.1207005, 0.03218681, 0.07384032, 0.06768696, 0.1207005, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 16) 106540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 154) 106542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 106) 106544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 106546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3383314, 0.3383314, 0.1691657, 0.4313726, 0.3383314, 0.3383314, 0.1691657, 0.4313726, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 56) 106548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2537486, 0.3095733, 0.1962322, 0.4313726, 0.2537486, 0.3095733, 0.1962322, 0.4313726, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 50) 106550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1691657, 0.2808151, 0.2249904, 0.4313726, 0.1691657, 0.2808151, 0.2249904, 0.4313726, 1, 1, 1, 1, 0, 0, 0, 1, 2.526086, -1, 0, 0}) 106551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4196, count = 34) 106552 glEnable(cap = GL_STENCIL_TEST) 106553 glStencilMask(mask = 255) 106554 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106555 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106557 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106558 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106559 glDisable(cap = GL_CULL_FACE) 106560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 39) 106561 glEnable(cap = GL_CULL_FACE) 106562 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106563 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 106564 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106565 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106566 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 80) 106567 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106568 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 106570 glDisable(cap = GL_STENCIL_TEST) 106571 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 102) 106573 glEnable(cap = GL_STENCIL_TEST) 106574 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106575 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106577 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106578 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106579 glDisable(cap = GL_CULL_FACE) 106580 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 106581 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 106582 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 106583 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 106584 glEnable(cap = GL_CULL_FACE) 106585 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106587 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106588 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 106590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 106591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 106592 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 106593 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106594 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 106596 glDisable(cap = GL_STENCIL_TEST) 106597 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 106599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 106600 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 106601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 106602 glEnable(cap = GL_STENCIL_TEST) 106603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106604 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106606 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106607 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106608 glDisable(cap = GL_CULL_FACE) 106609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 81) 106610 glEnable(cap = GL_CULL_FACE) 106611 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 106613 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106614 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 164) 106616 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106617 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 106619 glDisable(cap = GL_STENCIL_TEST) 106620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 198) 106622 glEnable(cap = GL_STENCIL_TEST) 106623 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106624 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106625 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106626 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106627 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106628 glDisable(cap = GL_CULL_FACE) 106629 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 106630 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 106631 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 106632 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 106633 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 16) 106634 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5588, count = 16) 106635 glEnable(cap = GL_CULL_FACE) 106636 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106637 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106638 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106639 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106640 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 106641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 106642 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 106643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 106644 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 34) 106645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 34) 106646 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106647 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 4) 106649 glDisable(cap = GL_STENCIL_TEST) 106650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 106652 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 106653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 106654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 106655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 106656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 58) 106657 glEnable(cap = GL_STENCIL_TEST) 106658 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106659 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106661 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106662 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106663 glDisable(cap = GL_CULL_FACE) 106664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 69) 106665 glEnable(cap = GL_CULL_FACE) 106666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106667 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 106668 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106669 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106670 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 140) 106671 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106672 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 4) 106674 glDisable(cap = GL_STENCIL_TEST) 106675 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 106676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6203, count = 210) 106677 glEnable(cap = GL_STENCIL_TEST) 106678 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106679 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106681 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106682 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106683 glDisable(cap = GL_CULL_FACE) 106684 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 106685 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 106686 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 106687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 106688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 106689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 106690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6713, count = 16) 106691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6763, count = 16) 106692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6813, count = 16) 106693 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6863, count = 16) 106694 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6913, count = 16) 106695 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6963, count = 16) 106696 glEnable(cap = GL_CULL_FACE) 106697 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106699 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106700 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 106702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 106703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 106704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 106705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 106706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 106707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 34) 106708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 34) 106709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6829, count = 34) 106710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6879, count = 34) 106711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 34) 106712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 34) 106713 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106714 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 4) 106716 glDisable(cap = GL_STENCIL_TEST) 106717 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 106718 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 106719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 106720 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 106721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 106722 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 106723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 106724 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 106725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 106726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 106727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 106728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7597, count = 58) 106729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7655, count = 58) 106730 glEnable(cap = GL_STENCIL_TEST) 106731 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106732 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106734 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106735 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 106736 glDisable(cap = GL_CULL_FACE) 106737 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7713, count = 282) 106738 glEnable(cap = GL_CULL_FACE) 106739 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9431896, 0.3322551, 0, 0, -0.3322551, 0.9431896, 0, 0, -70.52642, -364.1185, 1, 0, 0.7333333, 0, 0.9843137, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 106741 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 106742 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7995, count = 590) 106744 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 106745 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 106746 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8585, count = 4) 106747 glDisable(cap = GL_STENCIL_TEST) 106748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 106749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8589, count = 650) 106750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9239, count = 40) 106752 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9279, count = 82) 106753 glDisableVertexAttribArray(index = 0) 106754 glDisableVertexAttribArray(index = 1) 106755 glBindVertexArray(array = 0) 106756 glDisable(cap = GL_CULL_FACE) 106757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106758 glUseProgram(program = 0) 106759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 106761 glBindVertexArray(array = 0) 106762 glActiveTexture(texture = GL_TEXTURE0) 106763 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 106764 glDisable(cap = GL_DEPTH_TEST) 106765 glDisable(cap = GL_STENCIL_TEST) 106766 glDisable(cap = GL_SCISSOR_TEST) 106767 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106768 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 106769 glDepthMask(flag = GL_TRUE) 106770 glDepthFunc(func = GL_LESS) 106771 glClearDepth(depth = 1) 106772 glStencilMask(mask = 255) 106773 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106774 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106775 glDisable(cap = GL_BLEND) 106776 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 106777 glUseProgram(program = 0) 106778 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106779 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106780 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 106781 glBindVertexArray(array = 1) 106782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 106783 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 106784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 106785 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 106786 glViewport(x = 0, y = 0, width = 375, height = 667) 106787 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 106788 glClearDepth(depth = 1) 106789 glEnable(cap = GL_DEPTH_TEST) 106790 glDepthFunc(func = GL_LESS) 106791 glDepthMask(flag = GL_TRUE) 106792 glDisable(cap = GL_BLEND) 106793 glDisable(cap = GL_CULL_FACE) 106794 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106795 glDisable(cap = GL_SCISSOR_TEST) 106796 glDisable(cap = GL_STENCIL_TEST) 106797 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 106798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 106799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 106800 glEnableVertexAttribArray(index = 0) 106801 glEnableVertexAttribArray(index = 1) 106802 glEnableVertexAttribArray(index = 2) 106803 glUseProgram(program = 4) 106804 glUniform1fv(location = 1, count = 1, value = &1) 106805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 106807 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 106808 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 106809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 106810 glEnable(cap = GL_BLEND) 106811 glDepthMask(flag = GL_FALSE) 106812 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 106814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 106815 glUseProgram(program = 7) 106816 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 106817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106818 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106819 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106820 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 106821 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 106822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 106823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 106824 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 106825 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 106826 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 106827 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106829 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106830 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 106831 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 106832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 106833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 106834 glUseProgram(program = 10) 106835 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 106836 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 106837 glUniform1fv(location = 2, count = 1, value = &0.1851852) 106838 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 106839 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 106840 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106841 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 106842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106844 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 106845 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 106846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 106847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 106848 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106849 glUseProgram(program = 4) 106850 glUniform1fv(location = 1, count = 1, value = &0.5) 106851 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 106853 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 106854 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 106855 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 106856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 106857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 106858 glUseProgram(program = 10) 106859 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 106860 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 106861 glUniform1fv(location = 2, count = 1, value = &0.1851852) 106862 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 106863 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 106864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 106865 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 106866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106867 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106868 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 106869 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 106870 glDisableVertexAttribArray(index = 0) 106871 glDisableVertexAttribArray(index = 1) 106872 glDisableVertexAttribArray(index = 2) 106873 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 106874 glDisable(cap = GL_STENCIL_TEST) 106875 glDisable(cap = GL_SCISSOR_TEST) 106876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 106877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 106878 glDepthMask(flag = GL_TRUE) 106879 glBindVertexArray(array = 0) 106880 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 106881 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 106882 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 106883 glViewport(x = 0, y = 0, width = 375, height = 640) 106884 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 106885 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 106886 glUseProgram(program = 1) 106887 glEnable(cap = GL_CULL_FACE) 106888 glCullFace(mode = GL_BACK) 106889 glFrontFace(mode = GL_CCW) 106890 glEnable(cap = GL_BLEND) 106891 glDisable(cap = GL_DEPTH_TEST) 106892 glDisable(cap = GL_SCISSOR_TEST) 106893 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 106894 glStencilMask(mask = 4294967295) 106895 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 106896 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 106897 glActiveTexture(texture = GL_TEXTURE0) 106898 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 106899 glBindVertexArray(array = 2) 106900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 106901 glBufferData(target = GL_ARRAY_BUFFER, size = 149776, data = blob(149776), usage = GL_STREAM_DRAW) 106902 glEnableVertexAttribArray(index = 0) 106903 glEnableVertexAttribArray(index = 1) 106904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 106905 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 106906 glUniform1i(location = 12, v0 = 0) 106907 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 106908 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 106909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 106911 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 106913 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 106915 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 106917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 106919 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 106921 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 106923 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 106925 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 106927 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 106929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 0.7135717, 0.7135717, 0.3567859, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106930 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 106931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6600538, 0.6957324, 0.3746251, 0.9098039, 0.6600538, 0.6957324, 0.3746251, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 106933 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.606536, 0.6778932, 0.3924644, 0.9098039, 0.606536, 0.6778932, 0.3924644, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 106935 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5530181, 0.6600538, 0.4103037, 0.9098039, 0.5530181, 0.6600538, 0.4103037, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 106937 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4995002, 0.6422145, 0.428143, 0.9098039, 0.4995002, 0.6422145, 0.428143, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 106939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4459823, 0.6243753, 0.4459823, 0.9098039, 0.4459823, 0.6243753, 0.4459823, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 106941 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3924644, 0.606536, 0.4638216, 0.9098039, 0.3924644, 0.606536, 0.4638216, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 66) 106943 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3389466, 0.5886967, 0.4816609, 0.9098039, 0.3389466, 0.5886967, 0.4816609, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2348, count = 54) 106945 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2854287, 0.5708574, 0.4995002, 0.9098039, 0.2854287, 0.5708574, 0.4995002, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2402, count = 38) 106947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2319108, 0.5530181, 0.5173395, 0.9098039, 0.2319108, 0.5530181, 0.5173395, 0.9098039, 1, 1, 1, 1, 0, 0, 0, 1, 4.093901, -1, 0, 0}) 106948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2440, count = 30) 106949 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2470, count = 154) 106951 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106952 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2624, count = 154) 106953 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2778, count = 154) 106955 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106956 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2932, count = 154) 106957 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 138) 106959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3224, count = 122) 106961 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 106) 106963 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 0.09013256, 0.09013256, 0.09013256, 0.1069014, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106964 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3452, count = 90) 106965 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0888749, 0.0888749, 0.04443745, 0.1133155, 0.0888749, 0.0888749, 0.04443745, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3542, count = 30) 106967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08043178, 0.08576427, 0.0471037, 0.1133155, 0.08043178, 0.08576427, 0.0471037, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 30) 106969 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07198867, 0.08309803, 0.04976994, 0.1133155, 0.07198867, 0.08309803, 0.04976994, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106970 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3602, count = 30) 106971 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06354555, 0.08043178, 0.05243619, 0.1133155, 0.06354555, 0.08043178, 0.05243619, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106972 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 30) 106973 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05554681, 0.07776554, 0.05554681, 0.1133155, 0.05554681, 0.07776554, 0.05554681, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 22) 106975 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0471037, 0.07465491, 0.05821306, 0.1133155, 0.0471037, 0.07465491, 0.05821306, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 22) 106977 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03866058, 0.07198867, 0.06087931, 0.1133155, 0.03866058, 0.07198867, 0.06087931, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 18) 106979 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03021747, 0.06932242, 0.06354555, 0.1133155, 0.03021747, 0.06932242, 0.06354555, 0.1133155, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 106980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 16) 106981 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 154) 106983 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 106) 106985 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4000, count = 90) 106987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3321799, 0.3321799, 0.16609, 0.4235294, 0.3321799, 0.3321799, 0.16609, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4090, count = 56) 106989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.249135, 0.3039446, 0.1926644, 0.4235294, 0.249135, 0.3039446, 0.1926644, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4146, count = 50) 106991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.16609, 0.2757094, 0.2208997, 0.4235294, 0.16609, 0.2757094, 0.2208997, 0.4235294, 1, 1, 1, 1, 0, 0, 0, 1, 2.498954, -1, 0, 0}) 106992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4196, count = 34) 106993 glEnable(cap = GL_STENCIL_TEST) 106994 glStencilMask(mask = 255) 106995 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 106996 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 106997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 106998 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 106999 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107000 glDisable(cap = GL_CULL_FACE) 107001 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 39) 107002 glEnable(cap = GL_CULL_FACE) 107003 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107004 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 107005 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107006 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 80) 107008 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107009 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 107011 glDisable(cap = GL_STENCIL_TEST) 107012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 102) 107014 glEnable(cap = GL_STENCIL_TEST) 107015 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107016 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107018 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107019 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107020 glDisable(cap = GL_CULL_FACE) 107021 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 107022 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 107023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 107024 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 107025 glEnable(cap = GL_CULL_FACE) 107026 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107028 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107029 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 107031 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 107032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 107033 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 107034 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107035 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 107037 glDisable(cap = GL_STENCIL_TEST) 107038 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107039 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 107040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 107041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 107042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 107043 glEnable(cap = GL_STENCIL_TEST) 107044 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107045 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107046 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107047 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107048 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107049 glDisable(cap = GL_CULL_FACE) 107050 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 81) 107051 glEnable(cap = GL_CULL_FACE) 107052 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 107054 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107055 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 164) 107057 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107058 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107059 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 107060 glDisable(cap = GL_STENCIL_TEST) 107061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 198) 107063 glEnable(cap = GL_STENCIL_TEST) 107064 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107065 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107066 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107067 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107068 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107069 glDisable(cap = GL_CULL_FACE) 107070 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 107071 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 107072 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 107073 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 107074 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 16) 107075 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5588, count = 16) 107076 glEnable(cap = GL_CULL_FACE) 107077 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107078 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107079 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107080 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107081 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 107082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 107083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 107084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 107085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 34) 107086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 34) 107087 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107088 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107089 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 4) 107090 glDisable(cap = GL_STENCIL_TEST) 107091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 107093 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 107094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 107095 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 107096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 107097 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 58) 107098 glEnable(cap = GL_STENCIL_TEST) 107099 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107100 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107102 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107103 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107104 glDisable(cap = GL_CULL_FACE) 107105 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 69) 107106 glEnable(cap = GL_CULL_FACE) 107107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107108 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 107109 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107110 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 140) 107112 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107113 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 4) 107115 glDisable(cap = GL_STENCIL_TEST) 107116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6203, count = 210) 107118 glEnable(cap = GL_STENCIL_TEST) 107119 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107120 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107122 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107123 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107124 glDisable(cap = GL_CULL_FACE) 107125 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 107126 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 107127 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 107128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 107129 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 107130 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 107131 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6713, count = 16) 107132 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6763, count = 16) 107133 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6813, count = 16) 107134 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6863, count = 16) 107135 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6913, count = 16) 107136 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6963, count = 16) 107137 glEnable(cap = GL_CULL_FACE) 107138 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107140 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107141 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 107143 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 107144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 107145 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 107146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 107147 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 107148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 34) 107149 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 34) 107150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6829, count = 34) 107151 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6879, count = 34) 107152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 34) 107153 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 34) 107154 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107155 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 4) 107157 glDisable(cap = GL_STENCIL_TEST) 107158 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 107160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 107161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 107162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 107163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 107164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 107165 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 107166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 107167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 107168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 107169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7597, count = 58) 107170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7655, count = 58) 107171 glEnable(cap = GL_STENCIL_TEST) 107172 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107173 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107174 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107175 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107176 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107177 glDisable(cap = GL_CULL_FACE) 107178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7713, count = 282) 107179 glEnable(cap = GL_CULL_FACE) 107180 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9426497, 0.3337839, 0, 0, -0.3337839, 0.9426497, 0, 0, -69.93596, -364.2324, 1, 0, 0.7137255, 0, 0.9843137, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 107182 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107183 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7995, count = 590) 107185 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107186 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8585, count = 4) 107188 glDisable(cap = GL_STENCIL_TEST) 107189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 107190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8589, count = 650) 107191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107192 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9239, count = 40) 107193 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9279, count = 82) 107194 glDisableVertexAttribArray(index = 0) 107195 glDisableVertexAttribArray(index = 1) 107196 glBindVertexArray(array = 0) 107197 glDisable(cap = GL_CULL_FACE) 107198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107199 glUseProgram(program = 0) 107200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107202 glBindVertexArray(array = 0) 107203 glActiveTexture(texture = GL_TEXTURE0) 107204 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 107205 glDisable(cap = GL_DEPTH_TEST) 107206 glDisable(cap = GL_STENCIL_TEST) 107207 glDisable(cap = GL_SCISSOR_TEST) 107208 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107209 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 107210 glDepthMask(flag = GL_TRUE) 107211 glDepthFunc(func = GL_LESS) 107212 glClearDepth(depth = 1) 107213 glStencilMask(mask = 255) 107214 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107215 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107216 glDisable(cap = GL_BLEND) 107217 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 107218 glUseProgram(program = 0) 107219 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107220 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107221 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107222 glBindVertexArray(array = 1) 107223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107224 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 107225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107226 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 107227 glViewport(x = 0, y = 0, width = 375, height = 667) 107228 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 107229 glClearDepth(depth = 1) 107230 glEnable(cap = GL_DEPTH_TEST) 107231 glDepthFunc(func = GL_LESS) 107232 glDepthMask(flag = GL_TRUE) 107233 glDisable(cap = GL_BLEND) 107234 glDisable(cap = GL_CULL_FACE) 107235 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107236 glDisable(cap = GL_SCISSOR_TEST) 107237 glDisable(cap = GL_STENCIL_TEST) 107238 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 107240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 107241 glEnableVertexAttribArray(index = 0) 107242 glEnableVertexAttribArray(index = 1) 107243 glEnableVertexAttribArray(index = 2) 107244 glUseProgram(program = 4) 107245 glUniform1fv(location = 1, count = 1, value = &1) 107246 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107247 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107248 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107249 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 107250 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107251 glEnable(cap = GL_BLEND) 107252 glDepthMask(flag = GL_FALSE) 107253 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 107255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 107256 glUseProgram(program = 7) 107257 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 107258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107260 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107261 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 107262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107265 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 107266 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 107267 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 107268 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107269 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107270 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107271 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 107272 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 107273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 107274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 107275 glUseProgram(program = 10) 107276 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107277 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 107278 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107279 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107280 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 107281 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107282 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107283 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107284 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107285 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 107286 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 107287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 107288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 107289 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107290 glUseProgram(program = 4) 107291 glUniform1fv(location = 1, count = 1, value = &0.5) 107292 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107294 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 107296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 107297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 107298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 107299 glUseProgram(program = 10) 107300 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107301 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 107302 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107303 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107304 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 107305 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107306 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107309 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 107310 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 107311 glDisableVertexAttribArray(index = 0) 107312 glDisableVertexAttribArray(index = 1) 107313 glDisableVertexAttribArray(index = 2) 107314 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107315 glDisable(cap = GL_STENCIL_TEST) 107316 glDisable(cap = GL_SCISSOR_TEST) 107317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107319 glDepthMask(flag = GL_TRUE) 107320 glBindVertexArray(array = 0) 107321 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 107322 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 107323 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107324 glBindVertexArray(array = 1) 107325 glViewport(x = 0, y = 0, width = 375, height = 667) 107326 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 107327 glClearDepth(depth = 1) 107328 glEnable(cap = GL_DEPTH_TEST) 107329 glDepthFunc(func = GL_LESS) 107330 glDepthMask(flag = GL_TRUE) 107331 glDisable(cap = GL_BLEND) 107332 glDisable(cap = GL_CULL_FACE) 107333 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107334 glDisable(cap = GL_SCISSOR_TEST) 107335 glDisable(cap = GL_STENCIL_TEST) 107336 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 107338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 107339 glEnableVertexAttribArray(index = 0) 107340 glEnableVertexAttribArray(index = 1) 107341 glEnableVertexAttribArray(index = 2) 107342 glUseProgram(program = 4) 107343 glUniform1fv(location = 1, count = 1, value = &1) 107344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107346 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107347 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 107348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107349 glEnable(cap = GL_BLEND) 107350 glDepthMask(flag = GL_FALSE) 107351 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 107353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 107354 glUseProgram(program = 7) 107355 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 107356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107358 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107359 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 107360 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107363 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 107364 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 107365 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 107366 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107368 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107369 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 107370 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 107371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 107372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 107373 glUseProgram(program = 10) 107374 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107375 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 107376 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107377 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107378 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 107379 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107380 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107381 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107382 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107383 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 107384 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 107385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 107386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 107387 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107388 glUseProgram(program = 4) 107389 glUniform1fv(location = 1, count = 1, value = &0.5) 107390 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107392 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 107394 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 107395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 107396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 107397 glUseProgram(program = 10) 107398 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107399 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 107400 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107401 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107402 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 107403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107404 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 107408 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 107409 glDisableVertexAttribArray(index = 0) 107410 glDisableVertexAttribArray(index = 1) 107411 glDisableVertexAttribArray(index = 2) 107412 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107413 glDisable(cap = GL_STENCIL_TEST) 107414 glDisable(cap = GL_SCISSOR_TEST) 107415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107417 glDepthMask(flag = GL_TRUE) 107418 glBindVertexArray(array = 0) 107419 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 107420 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 107421 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 107422 glViewport(x = 0, y = 0, width = 375, height = 640) 107423 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 107424 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107425 glUseProgram(program = 1) 107426 glEnable(cap = GL_CULL_FACE) 107427 glCullFace(mode = GL_BACK) 107428 glFrontFace(mode = GL_CCW) 107429 glEnable(cap = GL_BLEND) 107430 glDisable(cap = GL_DEPTH_TEST) 107431 glDisable(cap = GL_SCISSOR_TEST) 107432 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107433 glStencilMask(mask = 4294967295) 107434 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107435 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 107436 glActiveTexture(texture = GL_TEXTURE0) 107437 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 107438 glBindVertexArray(array = 2) 107439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 107440 glBufferData(target = GL_ARRAY_BUFFER, size = 149776, data = blob(149776), usage = GL_STREAM_DRAW) 107441 glEnableVertexAttribArray(index = 0) 107442 glEnableVertexAttribArray(index = 1) 107443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107444 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107445 glUniform1i(location = 12, v0 = 0) 107446 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 107447 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 107448 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107449 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 107450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 107452 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 107454 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 107456 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 107458 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 107460 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 107462 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 107464 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 107466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107467 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 107468 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 0.7227989, 0.7227989, 0.3613995, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107469 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 107470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.668589, 0.704729, 0.3794695, 0.9215686, 0.668589, 0.704729, 0.3794695, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 130) 107472 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6143791, 0.686659, 0.3975394, 0.9215686, 0.6143791, 0.686659, 0.3975394, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1838, count = 130) 107474 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5601692, 0.668589, 0.4156094, 0.9215686, 0.5601692, 0.668589, 0.4156094, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1968, count = 130) 107476 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5059593, 0.6505191, 0.4336794, 0.9215686, 0.5059593, 0.6505191, 0.4336794, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2098, count = 92) 107478 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4517493, 0.6324491, 0.4517493, 0.9215686, 0.4517493, 0.6324491, 0.4517493, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2190, count = 92) 107480 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3975394, 0.6143791, 0.4698193, 0.9215686, 0.3975394, 0.6143791, 0.4698193, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2282, count = 70) 107482 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3433295, 0.5963091, 0.4878893, 0.9215686, 0.3433295, 0.5963091, 0.4878893, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107483 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2352, count = 54) 107484 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2891196, 0.5782391, 0.5059593, 0.9215686, 0.2891196, 0.5782391, 0.5059593, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2406, count = 38) 107486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2349097, 0.5601692, 0.5240293, 0.9215686, 0.2349097, 0.5601692, 0.5240293, 0.9215686, 1, 1, 1, 1, 0, 0, 0, 1, 4.14401, -1, 0, 0}) 107487 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 30) 107488 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107489 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2474, count = 154) 107490 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2628, count = 154) 107492 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107493 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2782, count = 154) 107494 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2936, count = 154) 107496 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107497 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3090, count = 138) 107498 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3228, count = 122) 107500 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107501 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3350, count = 106) 107502 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08520745, 0.08520745, 0.08520745, 0.10106, 0.08520745, 0.08520745, 0.08520745, 0.10106, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107503 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3456, count = 90) 107504 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08243325, 0.08243325, 0.04121662, 0.1051024, 0.08243325, 0.08243325, 0.04121662, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3546, count = 30) 107506 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07460209, 0.07954808, 0.04368962, 0.1051024, 0.07460209, 0.07954808, 0.04368962, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107507 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3576, count = 30) 107508 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06677093, 0.07707509, 0.04616262, 0.1051024, 0.06677093, 0.07707509, 0.04616262, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107509 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3606, count = 30) 107510 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05893977, 0.07460209, 0.04863562, 0.1051024, 0.05893977, 0.07460209, 0.04863562, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107511 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3636, count = 30) 107512 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05152078, 0.07212909, 0.05152078, 0.1051024, 0.05152078, 0.07212909, 0.05152078, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107513 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3666, count = 22) 107514 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04368962, 0.06924393, 0.05399378, 0.1051024, 0.04368962, 0.06924393, 0.05399378, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107515 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3688, count = 22) 107516 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03585846, 0.06677093, 0.05646678, 0.1051024, 0.03585846, 0.06677093, 0.05646678, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107517 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 18) 107518 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02802731, 0.06429794, 0.05893977, 0.1051024, 0.02802731, 0.06429794, 0.05893977, 0.1051024, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107519 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3728, count = 16) 107520 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107521 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 154) 107522 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107523 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3898, count = 106) 107524 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107525 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4004, count = 90) 107526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3260285, 0.3260285, 0.1630142, 0.4156863, 0.3260285, 0.3260285, 0.1630142, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4094, count = 56) 107528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2445213, 0.298316, 0.1890965, 0.4156863, 0.2445213, 0.298316, 0.1890965, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4150, count = 50) 107530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1630142, 0.2706036, 0.2168089, 0.4156863, 0.1630142, 0.2706036, 0.2168089, 0.4156863, 1, 1, 1, 1, 0, 0, 0, 1, 2.454645, -1, 0, 0}) 107531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4200, count = 30) 107532 glEnable(cap = GL_STENCIL_TEST) 107533 glStencilMask(mask = 255) 107534 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107535 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107537 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107538 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107539 glDisable(cap = GL_CULL_FACE) 107540 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4230, count = 39) 107541 glEnable(cap = GL_CULL_FACE) 107542 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107543 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 107544 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107545 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 80) 107547 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107548 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 4) 107550 glDisable(cap = GL_STENCIL_TEST) 107551 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107552 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 102) 107553 glEnable(cap = GL_STENCIL_TEST) 107554 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107555 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107557 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107558 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107559 glDisable(cap = GL_CULL_FACE) 107560 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 107561 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 107562 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 107563 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 107564 glEnable(cap = GL_CULL_FACE) 107565 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107567 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107568 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 107570 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 107571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 107572 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 107573 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107574 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 107576 glDisable(cap = GL_STENCIL_TEST) 107577 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 107579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 107580 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 107581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 107582 glEnable(cap = GL_STENCIL_TEST) 107583 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107584 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107585 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107586 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107587 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107588 glDisable(cap = GL_CULL_FACE) 107589 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 81) 107590 glEnable(cap = GL_CULL_FACE) 107591 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 107593 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107594 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4972, count = 164) 107596 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107597 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107598 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 107599 glDisable(cap = GL_STENCIL_TEST) 107600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 198) 107602 glEnable(cap = GL_STENCIL_TEST) 107603 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107604 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107605 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107606 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107607 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107608 glDisable(cap = GL_CULL_FACE) 107609 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5338, count = 16) 107610 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5388, count = 16) 107611 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5438, count = 16) 107612 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5488, count = 16) 107613 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5538, count = 16) 107614 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5588, count = 16) 107615 glEnable(cap = GL_CULL_FACE) 107616 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107617 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107618 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107619 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107620 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5354, count = 34) 107621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5404, count = 34) 107622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5454, count = 34) 107623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5504, count = 34) 107624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5554, count = 34) 107625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 34) 107626 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107627 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107628 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5638, count = 4) 107629 glDisable(cap = GL_STENCIL_TEST) 107630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5642, count = 58) 107632 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5700, count = 58) 107633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5758, count = 58) 107634 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5816, count = 58) 107635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5874, count = 58) 107636 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5932, count = 58) 107637 glEnable(cap = GL_STENCIL_TEST) 107638 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107639 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107641 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107642 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107643 glDisable(cap = GL_CULL_FACE) 107644 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5990, count = 69) 107645 glEnable(cap = GL_CULL_FACE) 107646 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107647 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 107648 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107649 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6059, count = 140) 107651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6199, count = 4) 107654 glDisable(cap = GL_STENCIL_TEST) 107655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 107656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6203, count = 210) 107657 glEnable(cap = GL_STENCIL_TEST) 107658 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107659 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107661 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107662 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107663 glDisable(cap = GL_CULL_FACE) 107664 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6413, count = 16) 107665 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6463, count = 16) 107666 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6513, count = 16) 107667 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6563, count = 16) 107668 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6613, count = 16) 107669 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6663, count = 16) 107670 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6713, count = 16) 107671 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6763, count = 16) 107672 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6813, count = 16) 107673 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6863, count = 16) 107674 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6913, count = 16) 107675 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6963, count = 16) 107676 glEnable(cap = GL_CULL_FACE) 107677 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107679 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107680 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6429, count = 34) 107682 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6479, count = 34) 107683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6529, count = 34) 107684 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6579, count = 34) 107685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6629, count = 34) 107686 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6679, count = 34) 107687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6729, count = 34) 107688 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6779, count = 34) 107689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6829, count = 34) 107690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6879, count = 34) 107691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6929, count = 34) 107692 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 34) 107693 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107694 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7013, count = 4) 107696 glDisable(cap = GL_STENCIL_TEST) 107697 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 107698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7017, count = 58) 107699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7075, count = 58) 107700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7133, count = 58) 107701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7191, count = 58) 107702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7249, count = 58) 107703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7307, count = 58) 107704 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7365, count = 58) 107705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7423, count = 58) 107706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7481, count = 58) 107707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7539, count = 58) 107708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7597, count = 58) 107709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7655, count = 58) 107710 glEnable(cap = GL_STENCIL_TEST) 107711 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107712 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 107713 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 107714 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 107715 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 107716 glDisable(cap = GL_CULL_FACE) 107717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7713, count = 282) 107718 glEnable(cap = GL_CULL_FACE) 107719 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9418535, 0.336024, 0, 0, -0.336024, 0.9418535, 0, 0, -69.06984, -364.3976, 1, 0, 0.6862745, 0, 0.9882353, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 107721 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 107722 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7995, count = 590) 107724 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 107725 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 107726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8585, count = 4) 107727 glDisable(cap = GL_STENCIL_TEST) 107728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 107729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8589, count = 650) 107730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 107731 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9239, count = 40) 107732 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9279, count = 82) 107733 glDisableVertexAttribArray(index = 0) 107734 glDisableVertexAttribArray(index = 1) 107735 glBindVertexArray(array = 0) 107736 glDisable(cap = GL_CULL_FACE) 107737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107738 glUseProgram(program = 0) 107739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107741 glBindVertexArray(array = 0) 107742 glActiveTexture(texture = GL_TEXTURE0) 107743 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 107744 glDisable(cap = GL_DEPTH_TEST) 107745 glDisable(cap = GL_STENCIL_TEST) 107746 glDisable(cap = GL_SCISSOR_TEST) 107747 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107748 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 107749 glDepthMask(flag = GL_TRUE) 107750 glDepthFunc(func = GL_LESS) 107751 glClearDepth(depth = 1) 107752 glStencilMask(mask = 255) 107753 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107754 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 107755 glDisable(cap = GL_BLEND) 107756 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 107757 glUseProgram(program = 0) 107758 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107759 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107760 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107761 glBindVertexArray(array = 1) 107762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107763 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 107764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107765 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 107766 glViewport(x = 0, y = 0, width = 375, height = 667) 107767 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 107768 glClearDepth(depth = 1) 107769 glEnable(cap = GL_DEPTH_TEST) 107770 glDepthFunc(func = GL_LESS) 107771 glDepthMask(flag = GL_TRUE) 107772 glDisable(cap = GL_BLEND) 107773 glDisable(cap = GL_CULL_FACE) 107774 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107775 glDisable(cap = GL_SCISSOR_TEST) 107776 glDisable(cap = GL_STENCIL_TEST) 107777 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 107779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 107780 glEnableVertexAttribArray(index = 0) 107781 glEnableVertexAttribArray(index = 1) 107782 glEnableVertexAttribArray(index = 2) 107783 glUseProgram(program = 4) 107784 glUniform1fv(location = 1, count = 1, value = &1) 107785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107787 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107788 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 107789 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107790 glEnable(cap = GL_BLEND) 107791 glDepthMask(flag = GL_FALSE) 107792 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 107794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 107795 glUseProgram(program = 7) 107796 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 107797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107799 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107800 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 107801 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107804 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 107805 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 107806 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 107807 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107808 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107809 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107810 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 107811 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 107812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 107813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 107814 glUseProgram(program = 10) 107815 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107816 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 107817 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107818 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107819 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 107820 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107821 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107823 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107824 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 107825 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 107826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 107827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 107828 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107829 glUseProgram(program = 4) 107830 glUniform1fv(location = 1, count = 1, value = &0.5) 107831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107833 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107834 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 107835 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 107836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 107837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 107838 glUseProgram(program = 10) 107839 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107840 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 107841 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107842 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107843 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 107844 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107845 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107847 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 107849 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 107850 glDisableVertexAttribArray(index = 0) 107851 glDisableVertexAttribArray(index = 1) 107852 glDisableVertexAttribArray(index = 2) 107853 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107854 glDisable(cap = GL_STENCIL_TEST) 107855 glDisable(cap = GL_SCISSOR_TEST) 107856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107858 glDepthMask(flag = GL_TRUE) 107859 glBindVertexArray(array = 0) 107860 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 107861 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 107862 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 107863 glBindVertexArray(array = 1) 107864 glViewport(x = 0, y = 0, width = 375, height = 667) 107865 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 107866 glClearDepth(depth = 1) 107867 glEnable(cap = GL_DEPTH_TEST) 107868 glDepthFunc(func = GL_LESS) 107869 glDepthMask(flag = GL_TRUE) 107870 glDisable(cap = GL_BLEND) 107871 glDisable(cap = GL_CULL_FACE) 107872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107873 glDisable(cap = GL_SCISSOR_TEST) 107874 glDisable(cap = GL_STENCIL_TEST) 107875 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 107877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 107878 glEnableVertexAttribArray(index = 0) 107879 glEnableVertexAttribArray(index = 1) 107880 glEnableVertexAttribArray(index = 2) 107881 glUseProgram(program = 4) 107882 glUniform1fv(location = 1, count = 1, value = &1) 107883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107886 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 107887 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107888 glEnable(cap = GL_BLEND) 107889 glDepthMask(flag = GL_FALSE) 107890 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 107892 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 107893 glUseProgram(program = 7) 107894 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 107895 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107897 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107898 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 107899 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 107900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 107901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 107902 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 107903 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 107904 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 107905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107907 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 107909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 107910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 107911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 107912 glUseProgram(program = 10) 107913 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107914 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 107915 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107916 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107917 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 107918 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107919 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107920 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107921 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107922 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 107923 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 107924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 107925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 107926 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107927 glUseProgram(program = 4) 107928 glUniform1fv(location = 1, count = 1, value = &0.5) 107929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 107931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 107932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 107933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 107934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 107935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 107936 glUseProgram(program = 10) 107937 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 107938 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 107939 glUniform1fv(location = 2, count = 1, value = &0.1851852) 107940 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 107941 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 107942 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 107943 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 107944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107945 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107946 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 107947 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 107948 glDisableVertexAttribArray(index = 0) 107949 glDisableVertexAttribArray(index = 1) 107950 glDisableVertexAttribArray(index = 2) 107951 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 107952 glDisable(cap = GL_STENCIL_TEST) 107953 glDisable(cap = GL_SCISSOR_TEST) 107954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 107955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 107956 glDepthMask(flag = GL_TRUE) 107957 glBindVertexArray(array = 0) 107958 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 107959 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 107960 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 107961 glViewport(x = 0, y = 0, width = 375, height = 640) 107962 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 107963 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 107964 glUseProgram(program = 1) 107965 glEnable(cap = GL_CULL_FACE) 107966 glCullFace(mode = GL_BACK) 107967 glFrontFace(mode = GL_CCW) 107968 glEnable(cap = GL_BLEND) 107969 glDisable(cap = GL_DEPTH_TEST) 107970 glDisable(cap = GL_SCISSOR_TEST) 107971 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 107972 glStencilMask(mask = 4294967295) 107973 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 107974 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 107975 glActiveTexture(texture = GL_TEXTURE0) 107976 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 107977 glBindVertexArray(array = 2) 107978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 107979 glBufferData(target = GL_ARRAY_BUFFER, size = 149824, data = blob(149824), usage = GL_STREAM_DRAW) 107980 glEnableVertexAttribArray(index = 0) 107981 glEnableVertexAttribArray(index = 1) 107982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 107983 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 107984 glUniform1i(location = 12, v0 = 0) 107985 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 107986 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 107987 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107988 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 107989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 107991 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 107993 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 107995 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 107997 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 107998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 107999 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 108001 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 108003 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 108005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108006 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 108007 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 0.7320262, 0.7320262, 0.3660131, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108008 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 108009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6771242, 0.7137255, 0.3843137, 0.9333333, 0.6771242, 0.7137255, 0.3843137, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 142) 108011 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6222222, 0.6954249, 0.4026144, 0.9333333, 0.6222222, 0.6954249, 0.4026144, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1850, count = 130) 108013 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5673203, 0.6771242, 0.420915, 0.9333333, 0.5673203, 0.6771242, 0.420915, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1980, count = 130) 108015 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5124183, 0.6588235, 0.4392157, 0.9333333, 0.5124183, 0.6588235, 0.4392157, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2110, count = 92) 108017 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 0.4575163, 0.6405229, 0.4575163, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2202, count = 92) 108019 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4026144, 0.6222222, 0.475817, 0.9333333, 0.4026144, 0.6222222, 0.475817, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2294, count = 70) 108021 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3477124, 0.6039216, 0.4941177, 0.9333333, 0.3477124, 0.6039216, 0.4941177, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108022 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 108023 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2928105, 0.5856209, 0.5124183, 0.9333333, 0.2928105, 0.5856209, 0.5124183, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 108025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2379085, 0.5673203, 0.530719, 0.9333333, 0.2379085, 0.5673203, 0.530719, 0.9333333, 1, 1, 1, 1, 0, 0, 0, 1, 4.189189, -1, 0, 0}) 108026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 108027 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108028 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 108029 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 154) 108031 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108032 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 154) 108033 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 154) 108035 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108036 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3102, count = 138) 108037 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 122) 108039 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108040 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3362, count = 106) 108041 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 0.08249789, 0.08249789, 0.08249789, 0.09784633, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108042 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3468, count = 90) 108043 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07827707, 0.07827707, 0.03913853, 0.09980325, 0.07827707, 0.07827707, 0.03913853, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3558, count = 30) 108045 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07084075, 0.07553737, 0.04148684, 0.09980325, 0.07084075, 0.07553737, 0.04148684, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108046 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3588, count = 30) 108047 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06340443, 0.07318906, 0.04383516, 0.09980325, 0.06340443, 0.07318906, 0.04383516, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108048 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3618, count = 30) 108049 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0559681, 0.07084075, 0.04618347, 0.09980325, 0.0559681, 0.07084075, 0.04618347, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108050 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3648, count = 30) 108051 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04892316, 0.06849243, 0.04892316, 0.09980325, 0.04892316, 0.06849243, 0.04892316, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108052 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3678, count = 22) 108053 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04148684, 0.06575274, 0.05127148, 0.09980325, 0.04148684, 0.06575274, 0.05127148, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108054 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 22) 108055 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03405052, 0.06340443, 0.05361979, 0.09980325, 0.03405052, 0.06340443, 0.05361979, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108056 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 18) 108057 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0266142, 0.06105611, 0.0559681, 0.09980325, 0.0266142, 0.06105611, 0.0559681, 0.09980325, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108058 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 16) 108059 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108060 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 154) 108061 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3910, count = 106) 108063 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108064 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4016, count = 90) 108065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.319877, 0.319877, 0.1599385, 0.4078431, 0.319877, 0.319877, 0.1599385, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4106, count = 56) 108067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2399077, 0.2926874, 0.1855287, 0.4078431, 0.2399077, 0.2926874, 0.1855287, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4162, count = 50) 108069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1599385, 0.2654979, 0.2127182, 0.4078431, 0.1599385, 0.2654979, 0.2127182, 0.4078431, 1, 1, 1, 1, 0, 0, 0, 1, 2.412249, -1, 0, 0}) 108070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4212, count = 26) 108071 glEnable(cap = GL_STENCIL_TEST) 108072 glStencilMask(mask = 255) 108073 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108074 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108076 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108077 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108078 glDisable(cap = GL_CULL_FACE) 108079 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4238, count = 39) 108080 glEnable(cap = GL_CULL_FACE) 108081 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108082 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 108083 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108084 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108085 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 80) 108086 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108087 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 4) 108089 glDisable(cap = GL_STENCIL_TEST) 108090 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4361, count = 102) 108092 glEnable(cap = GL_STENCIL_TEST) 108093 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108094 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108096 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108097 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108098 glDisable(cap = GL_CULL_FACE) 108099 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4463, count = 16) 108100 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4513, count = 16) 108101 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4563, count = 16) 108102 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4613, count = 16) 108103 glEnable(cap = GL_CULL_FACE) 108104 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108106 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108107 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4479, count = 34) 108109 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4529, count = 34) 108110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4579, count = 34) 108111 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 34) 108112 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108113 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4663, count = 4) 108115 glDisable(cap = GL_STENCIL_TEST) 108116 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108117 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4667, count = 58) 108118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4725, count = 58) 108119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4783, count = 58) 108120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4841, count = 58) 108121 glEnable(cap = GL_STENCIL_TEST) 108122 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108123 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108124 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108125 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108126 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108127 glDisable(cap = GL_CULL_FACE) 108128 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4899, count = 79) 108129 glEnable(cap = GL_CULL_FACE) 108130 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 108132 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108133 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4978, count = 160) 108135 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108136 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108137 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5138, count = 4) 108138 glDisable(cap = GL_STENCIL_TEST) 108139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5142, count = 194) 108141 glEnable(cap = GL_STENCIL_TEST) 108142 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108143 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108144 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108145 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108146 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108147 glDisable(cap = GL_CULL_FACE) 108148 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5336, count = 16) 108149 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5386, count = 16) 108150 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5436, count = 16) 108151 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5486, count = 16) 108152 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5536, count = 16) 108153 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5586, count = 16) 108154 glEnable(cap = GL_CULL_FACE) 108155 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108156 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108157 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108158 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5352, count = 34) 108160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5402, count = 34) 108161 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5452, count = 34) 108162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5502, count = 34) 108163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5552, count = 34) 108164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5602, count = 34) 108165 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108166 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 4) 108168 glDisable(cap = GL_STENCIL_TEST) 108169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5640, count = 58) 108171 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5698, count = 58) 108172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5756, count = 58) 108173 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5814, count = 58) 108174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5872, count = 58) 108175 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5930, count = 58) 108176 glEnable(cap = GL_STENCIL_TEST) 108177 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108178 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108180 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108181 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108182 glDisable(cap = GL_CULL_FACE) 108183 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5988, count = 70) 108184 glEnable(cap = GL_CULL_FACE) 108185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108186 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 108187 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108188 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6058, count = 142) 108190 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108191 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6200, count = 4) 108193 glDisable(cap = GL_STENCIL_TEST) 108194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6204, count = 212) 108196 glEnable(cap = GL_STENCIL_TEST) 108197 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108198 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108200 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108201 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108202 glDisable(cap = GL_CULL_FACE) 108203 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6416, count = 16) 108204 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6466, count = 16) 108205 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6516, count = 16) 108206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6566, count = 16) 108207 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6616, count = 16) 108208 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6666, count = 16) 108209 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6716, count = 16) 108210 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6766, count = 16) 108211 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6816, count = 16) 108212 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6866, count = 16) 108213 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6916, count = 16) 108214 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6966, count = 16) 108215 glEnable(cap = GL_CULL_FACE) 108216 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108218 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108219 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6432, count = 34) 108221 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6482, count = 34) 108222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6532, count = 34) 108223 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6582, count = 34) 108224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6632, count = 34) 108225 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6682, count = 34) 108226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6732, count = 34) 108227 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6782, count = 34) 108228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6832, count = 34) 108229 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6882, count = 34) 108230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6932, count = 34) 108231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6982, count = 34) 108232 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108233 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7016, count = 4) 108235 glDisable(cap = GL_STENCIL_TEST) 108236 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7020, count = 58) 108238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7078, count = 58) 108239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7136, count = 58) 108240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7194, count = 58) 108241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7252, count = 58) 108242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7310, count = 58) 108243 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7368, count = 58) 108244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7426, count = 58) 108245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7484, count = 58) 108246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7542, count = 58) 108247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7600, count = 58) 108248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7658, count = 58) 108249 glEnable(cap = GL_STENCIL_TEST) 108250 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108251 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108252 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108253 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108254 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108255 glDisable(cap = GL_CULL_FACE) 108256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7716, count = 282) 108257 glEnable(cap = GL_CULL_FACE) 108258 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9411967, 0.337859, 0, 0, -0.337859, 0.9411967, 0, 0, -68.3595, -364.5315, 1, 0, 0.654902, 0, 0.9921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 108260 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108261 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7998, count = 590) 108263 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108264 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8588, count = 4) 108266 glDisable(cap = GL_STENCIL_TEST) 108267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 108268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8592, count = 650) 108269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108270 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9242, count = 40) 108271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9282, count = 82) 108272 glDisableVertexAttribArray(index = 0) 108273 glDisableVertexAttribArray(index = 1) 108274 glBindVertexArray(array = 0) 108275 glDisable(cap = GL_CULL_FACE) 108276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108277 glUseProgram(program = 0) 108278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 108280 glBindVertexArray(array = 0) 108281 glActiveTexture(texture = GL_TEXTURE0) 108282 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 108283 glDisable(cap = GL_DEPTH_TEST) 108284 glDisable(cap = GL_STENCIL_TEST) 108285 glDisable(cap = GL_SCISSOR_TEST) 108286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108287 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 108288 glDepthMask(flag = GL_TRUE) 108289 glDepthFunc(func = GL_LESS) 108290 glClearDepth(depth = 1) 108291 glStencilMask(mask = 255) 108292 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108293 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108294 glDisable(cap = GL_BLEND) 108295 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 108296 glUseProgram(program = 0) 108297 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108298 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108299 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108300 glBindVertexArray(array = 1) 108301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108302 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 108303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108304 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 108305 glViewport(x = 0, y = 0, width = 375, height = 667) 108306 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 108307 glClearDepth(depth = 1) 108308 glEnable(cap = GL_DEPTH_TEST) 108309 glDepthFunc(func = GL_LESS) 108310 glDepthMask(flag = GL_TRUE) 108311 glDisable(cap = GL_BLEND) 108312 glDisable(cap = GL_CULL_FACE) 108313 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108314 glDisable(cap = GL_SCISSOR_TEST) 108315 glDisable(cap = GL_STENCIL_TEST) 108316 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 108317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 108318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 108319 glEnableVertexAttribArray(index = 0) 108320 glEnableVertexAttribArray(index = 1) 108321 glEnableVertexAttribArray(index = 2) 108322 glUseProgram(program = 4) 108323 glUniform1fv(location = 1, count = 1, value = &1) 108324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108326 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 108328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108329 glEnable(cap = GL_BLEND) 108330 glDepthMask(flag = GL_FALSE) 108331 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 108333 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 108334 glUseProgram(program = 7) 108335 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 108336 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108337 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108338 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108339 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 108340 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108343 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 108344 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 108345 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 108346 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108347 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108348 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108349 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 108350 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 108351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 108352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 108353 glUseProgram(program = 10) 108354 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108355 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 108356 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108357 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108358 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 108359 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108360 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108362 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108363 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 108364 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 108365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 108366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 108367 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108368 glUseProgram(program = 4) 108369 glUniform1fv(location = 1, count = 1, value = &0.5) 108370 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108371 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108372 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108373 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 108374 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 108375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 108376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 108377 glUseProgram(program = 10) 108378 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108379 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 108380 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108381 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108382 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 108383 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108384 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108385 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108386 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108387 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 108388 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 108389 glDisableVertexAttribArray(index = 0) 108390 glDisableVertexAttribArray(index = 1) 108391 glDisableVertexAttribArray(index = 2) 108392 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108393 glDisable(cap = GL_STENCIL_TEST) 108394 glDisable(cap = GL_SCISSOR_TEST) 108395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 108397 glDepthMask(flag = GL_TRUE) 108398 glBindVertexArray(array = 0) 108399 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 108400 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 108401 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108402 glBindVertexArray(array = 1) 108403 glViewport(x = 0, y = 0, width = 375, height = 667) 108404 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 108405 glClearDepth(depth = 1) 108406 glEnable(cap = GL_DEPTH_TEST) 108407 glDepthFunc(func = GL_LESS) 108408 glDepthMask(flag = GL_TRUE) 108409 glDisable(cap = GL_BLEND) 108410 glDisable(cap = GL_CULL_FACE) 108411 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108412 glDisable(cap = GL_SCISSOR_TEST) 108413 glDisable(cap = GL_STENCIL_TEST) 108414 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 108415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 108416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 108417 glEnableVertexAttribArray(index = 0) 108418 glEnableVertexAttribArray(index = 1) 108419 glEnableVertexAttribArray(index = 2) 108420 glUseProgram(program = 4) 108421 glUniform1fv(location = 1, count = 1, value = &1) 108422 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108423 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108424 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108425 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 108426 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108427 glEnable(cap = GL_BLEND) 108428 glDepthMask(flag = GL_FALSE) 108429 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 108431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 108432 glUseProgram(program = 7) 108433 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 108434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 108438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108441 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 108442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 108443 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 108444 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108446 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 108448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 108449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 108450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 108451 glUseProgram(program = 10) 108452 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108453 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 108454 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108455 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108456 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 108457 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108458 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108460 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 108462 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 108463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 108464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 108465 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108466 glUseProgram(program = 4) 108467 glUniform1fv(location = 1, count = 1, value = &0.5) 108468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 108472 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 108473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 108474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 108475 glUseProgram(program = 10) 108476 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108477 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 108478 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108479 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108480 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 108481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108482 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108484 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 108486 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 108487 glDisableVertexAttribArray(index = 0) 108488 glDisableVertexAttribArray(index = 1) 108489 glDisableVertexAttribArray(index = 2) 108490 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108491 glDisable(cap = GL_STENCIL_TEST) 108492 glDisable(cap = GL_SCISSOR_TEST) 108493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 108495 glDepthMask(flag = GL_TRUE) 108496 glBindVertexArray(array = 0) 108497 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 108498 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 108499 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 108500 glViewport(x = 0, y = 0, width = 375, height = 640) 108501 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 108502 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 108503 glUseProgram(program = 1) 108504 glEnable(cap = GL_CULL_FACE) 108505 glCullFace(mode = GL_BACK) 108506 glFrontFace(mode = GL_CCW) 108507 glEnable(cap = GL_BLEND) 108508 glDisable(cap = GL_DEPTH_TEST) 108509 glDisable(cap = GL_SCISSOR_TEST) 108510 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108511 glStencilMask(mask = 4294967295) 108512 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108513 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 108514 glActiveTexture(texture = GL_TEXTURE0) 108515 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 108516 glBindVertexArray(array = 2) 108517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 108518 glBufferData(target = GL_ARRAY_BUFFER, size = 150240, data = blob(150240), usage = GL_STREAM_DRAW) 108519 glEnableVertexAttribArray(index = 0) 108520 glEnableVertexAttribArray(index = 1) 108521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108522 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108523 glUniform1i(location = 12, v0 = 0) 108524 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 108525 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 108526 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 108528 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108529 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 108530 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 108532 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108533 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 108534 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 108536 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108537 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 108538 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108539 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 108540 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108541 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 108542 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108543 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 108544 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108545 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 108546 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7412534, 0.7412534, 0.3706267, 0.945098, 0.7412534, 0.7412534, 0.3706267, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108547 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 108548 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6856594, 0.7227221, 0.389158, 0.945098, 0.6856594, 0.7227221, 0.389158, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108549 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 154) 108550 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6300654, 0.7041907, 0.4076894, 0.945098, 0.6300654, 0.7041907, 0.4076894, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108551 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1862, count = 130) 108552 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5744714, 0.6856594, 0.4262207, 0.945098, 0.5744714, 0.6856594, 0.4262207, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108553 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1992, count = 130) 108554 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5188774, 0.667128, 0.444752, 0.945098, 0.5188774, 0.667128, 0.444752, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108555 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2122, count = 92) 108556 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4632834, 0.6485967, 0.4632834, 0.945098, 0.4632834, 0.6485967, 0.4632834, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108557 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2214, count = 92) 108558 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4076894, 0.6300654, 0.4818147, 0.945098, 0.4076894, 0.6300654, 0.4818147, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108559 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2306, count = 84) 108560 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3520954, 0.6115341, 0.5003461, 0.945098, 0.3520954, 0.6115341, 0.5003461, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108561 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2390, count = 54) 108562 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2965014, 0.5930027, 0.5188774, 0.945098, 0.2965014, 0.5930027, 0.5188774, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2444, count = 38) 108564 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2409074, 0.5744714, 0.5374087, 0.945098, 0.2409074, 0.5744714, 0.5374087, 0.945098, 1, 1, 1, 1, 0, 0, 0, 1, 4.230892, -1, 0, 0}) 108565 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2482, count = 30) 108566 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2512, count = 154) 108568 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108569 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2666, count = 154) 108570 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2820, count = 154) 108572 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108573 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2974, count = 154) 108574 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3128, count = 138) 108576 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108577 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3266, count = 122) 108578 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108579 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3388, count = 106) 108580 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 0.08174383, 0.08174383, 0.08174383, 0.09695198, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108581 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 90) 108582 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07756159, 0.07756159, 0.03878079, 0.09889102, 0.07756159, 0.07756159, 0.03878079, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108583 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3584, count = 30) 108584 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07019324, 0.07484693, 0.04110764, 0.09889102, 0.07019324, 0.07484693, 0.04110764, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108585 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3614, count = 30) 108586 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06282488, 0.07252008, 0.04343449, 0.09889102, 0.06282488, 0.07252008, 0.04343449, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108587 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3644, count = 30) 108588 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05545653, 0.07019324, 0.04576134, 0.09889102, 0.05545653, 0.07019324, 0.04576134, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108589 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3674, count = 30) 108590 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04847599, 0.06786638, 0.04847599, 0.09889102, 0.04847599, 0.06786638, 0.04847599, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108591 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3704, count = 22) 108592 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04110764, 0.06515174, 0.05080284, 0.09889102, 0.04110764, 0.06515174, 0.05080284, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108593 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3726, count = 22) 108594 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03373929, 0.06282488, 0.05312969, 0.09889102, 0.03373929, 0.06282488, 0.05312969, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108595 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3748, count = 18) 108596 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02637094, 0.06049804, 0.05545653, 0.09889102, 0.02637094, 0.06049804, 0.05545653, 0.09889102, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108597 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3766, count = 16) 108598 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108599 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3782, count = 154) 108600 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108601 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3936, count = 106) 108602 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4042, count = 90) 108604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3106498, 0.3106498, 0.1553249, 0.3960784, 0.3106498, 0.3106498, 0.1553249, 0.3960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4132, count = 56) 108606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2329873, 0.2842445, 0.1801769, 0.3960784, 0.2329873, 0.2842445, 0.1801769, 0.3960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 50) 108608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1553249, 0.2578393, 0.2065821, 0.3960784, 0.1553249, 0.2578393, 0.2065821, 0.3960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.370443, -1, 0, 0}) 108609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4238, count = 26) 108610 glEnable(cap = GL_STENCIL_TEST) 108611 glStencilMask(mask = 255) 108612 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108613 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108615 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108616 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108617 glDisable(cap = GL_CULL_FACE) 108618 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4264, count = 39) 108619 glEnable(cap = GL_CULL_FACE) 108620 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108621 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 108622 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108623 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108624 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4303, count = 80) 108625 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108626 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4383, count = 4) 108628 glDisable(cap = GL_STENCIL_TEST) 108629 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108630 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4387, count = 102) 108631 glEnable(cap = GL_STENCIL_TEST) 108632 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108633 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108635 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108636 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108637 glDisable(cap = GL_CULL_FACE) 108638 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 16) 108639 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4539, count = 16) 108640 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4589, count = 16) 108641 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4639, count = 16) 108642 glEnable(cap = GL_CULL_FACE) 108643 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108645 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108646 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 34) 108648 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 34) 108649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4605, count = 34) 108650 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 34) 108651 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108652 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4689, count = 4) 108654 glDisable(cap = GL_STENCIL_TEST) 108655 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108656 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4693, count = 58) 108657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4751, count = 58) 108658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4809, count = 58) 108659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4867, count = 58) 108660 glEnable(cap = GL_STENCIL_TEST) 108661 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108662 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108663 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108664 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108665 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108666 glDisable(cap = GL_CULL_FACE) 108667 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4925, count = 77) 108668 glEnable(cap = GL_CULL_FACE) 108669 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 108671 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108672 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5002, count = 156) 108674 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108675 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108676 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5158, count = 4) 108677 glDisable(cap = GL_STENCIL_TEST) 108678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5162, count = 190) 108680 glEnable(cap = GL_STENCIL_TEST) 108681 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108682 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108683 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108684 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108685 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108686 glDisable(cap = GL_CULL_FACE) 108687 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5352, count = 16) 108688 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5402, count = 16) 108689 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5452, count = 16) 108690 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5502, count = 16) 108691 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5552, count = 16) 108692 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5602, count = 16) 108693 glEnable(cap = GL_CULL_FACE) 108694 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108695 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108696 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108697 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5368, count = 34) 108699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5418, count = 34) 108700 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5468, count = 34) 108701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5518, count = 34) 108702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5568, count = 34) 108703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5618, count = 34) 108704 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108705 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108706 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5652, count = 4) 108707 glDisable(cap = GL_STENCIL_TEST) 108708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5656, count = 58) 108710 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5714, count = 58) 108711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5772, count = 58) 108712 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5830, count = 58) 108713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5888, count = 58) 108714 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5946, count = 58) 108715 glEnable(cap = GL_STENCIL_TEST) 108716 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108717 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108719 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108720 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108721 glDisable(cap = GL_CULL_FACE) 108722 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6004, count = 72) 108723 glEnable(cap = GL_CULL_FACE) 108724 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108725 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 108726 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108727 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6076, count = 146) 108729 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108730 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6222, count = 4) 108732 glDisable(cap = GL_STENCIL_TEST) 108733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 108734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6226, count = 216) 108735 glEnable(cap = GL_STENCIL_TEST) 108736 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108737 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108739 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108740 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108741 glDisable(cap = GL_CULL_FACE) 108742 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6442, count = 16) 108743 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6492, count = 16) 108744 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6542, count = 16) 108745 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6592, count = 16) 108746 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6642, count = 16) 108747 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6692, count = 16) 108748 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6742, count = 16) 108749 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6792, count = 16) 108750 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6842, count = 16) 108751 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6892, count = 16) 108752 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6942, count = 16) 108753 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6992, count = 16) 108754 glEnable(cap = GL_CULL_FACE) 108755 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108757 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108758 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6458, count = 34) 108760 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6508, count = 34) 108761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6558, count = 34) 108762 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6608, count = 34) 108763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6658, count = 34) 108764 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6708, count = 34) 108765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6758, count = 34) 108766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6808, count = 34) 108767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6858, count = 34) 108768 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6908, count = 34) 108769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6958, count = 34) 108770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7008, count = 34) 108771 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108772 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7042, count = 4) 108774 glDisable(cap = GL_STENCIL_TEST) 108775 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 108776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7046, count = 58) 108777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7104, count = 58) 108778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7162, count = 58) 108779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7220, count = 58) 108780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7278, count = 58) 108781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7336, count = 58) 108782 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7394, count = 58) 108783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7452, count = 58) 108784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7510, count = 58) 108785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7568, count = 58) 108786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7626, count = 58) 108787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7684, count = 58) 108788 glEnable(cap = GL_STENCIL_TEST) 108789 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108790 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 108791 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 108792 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 108793 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 108794 glDisable(cap = GL_CULL_FACE) 108795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7742, count = 282) 108796 glEnable(cap = GL_CULL_FACE) 108797 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9406563, 0.3393609, 0, 0, -0.3393609, 0.9406563, 0, 0, -67.77757, -364.6402, 1, 0, 0.6235294, 0, 0.9921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 108799 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 108800 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8024, count = 590) 108802 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 108803 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 108804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8614, count = 4) 108805 glDisable(cap = GL_STENCIL_TEST) 108806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 108807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8618, count = 650) 108808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 108809 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9268, count = 40) 108810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9308, count = 82) 108811 glDisableVertexAttribArray(index = 0) 108812 glDisableVertexAttribArray(index = 1) 108813 glBindVertexArray(array = 0) 108814 glDisable(cap = GL_CULL_FACE) 108815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108816 glUseProgram(program = 0) 108817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 108819 glBindVertexArray(array = 0) 108820 glActiveTexture(texture = GL_TEXTURE0) 108821 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 108822 glDisable(cap = GL_DEPTH_TEST) 108823 glDisable(cap = GL_STENCIL_TEST) 108824 glDisable(cap = GL_SCISSOR_TEST) 108825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108826 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 108827 glDepthMask(flag = GL_TRUE) 108828 glDepthFunc(func = GL_LESS) 108829 glClearDepth(depth = 1) 108830 glStencilMask(mask = 255) 108831 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 108832 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 108833 glDisable(cap = GL_BLEND) 108834 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 108835 glUseProgram(program = 0) 108836 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108837 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108838 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108839 glBindVertexArray(array = 1) 108840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108841 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 108842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108843 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 108844 glViewport(x = 0, y = 0, width = 375, height = 667) 108845 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 108846 glClearDepth(depth = 1) 108847 glEnable(cap = GL_DEPTH_TEST) 108848 glDepthFunc(func = GL_LESS) 108849 glDepthMask(flag = GL_TRUE) 108850 glDisable(cap = GL_BLEND) 108851 glDisable(cap = GL_CULL_FACE) 108852 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108853 glDisable(cap = GL_SCISSOR_TEST) 108854 glDisable(cap = GL_STENCIL_TEST) 108855 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 108856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 108857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 108858 glEnableVertexAttribArray(index = 0) 108859 glEnableVertexAttribArray(index = 1) 108860 glEnableVertexAttribArray(index = 2) 108861 glUseProgram(program = 4) 108862 glUniform1fv(location = 1, count = 1, value = &1) 108863 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108864 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108865 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108866 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 108867 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108868 glEnable(cap = GL_BLEND) 108869 glDepthMask(flag = GL_FALSE) 108870 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 108872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 108873 glUseProgram(program = 7) 108874 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 108875 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108877 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108878 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 108879 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108882 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 108883 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 108884 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 108885 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108886 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108887 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108888 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 108889 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 108890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 108891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 108892 glUseProgram(program = 10) 108893 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108894 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 108895 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108896 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108897 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 108898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108899 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108901 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108902 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 108903 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 108904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 108905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 108906 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108907 glUseProgram(program = 4) 108908 glUniform1fv(location = 1, count = 1, value = &0.5) 108909 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108912 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 108913 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 108914 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 108915 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 108916 glUseProgram(program = 10) 108917 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108918 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 108919 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108920 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108921 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 108922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108923 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108925 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 108927 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 108928 glDisableVertexAttribArray(index = 0) 108929 glDisableVertexAttribArray(index = 1) 108930 glDisableVertexAttribArray(index = 2) 108931 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108932 glDisable(cap = GL_STENCIL_TEST) 108933 glDisable(cap = GL_SCISSOR_TEST) 108934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 108935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 108936 glDepthMask(flag = GL_TRUE) 108937 glBindVertexArray(array = 0) 108938 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 108939 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 108940 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 108941 glBindVertexArray(array = 1) 108942 glViewport(x = 0, y = 0, width = 375, height = 667) 108943 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 108944 glClearDepth(depth = 1) 108945 glEnable(cap = GL_DEPTH_TEST) 108946 glDepthFunc(func = GL_LESS) 108947 glDepthMask(flag = GL_TRUE) 108948 glDisable(cap = GL_BLEND) 108949 glDisable(cap = GL_CULL_FACE) 108950 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 108951 glDisable(cap = GL_SCISSOR_TEST) 108952 glDisable(cap = GL_STENCIL_TEST) 108953 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 108954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 108955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 108956 glEnableVertexAttribArray(index = 0) 108957 glEnableVertexAttribArray(index = 1) 108958 glEnableVertexAttribArray(index = 2) 108959 glUseProgram(program = 4) 108960 glUniform1fv(location = 1, count = 1, value = &1) 108961 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 108963 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 108964 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 108965 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108966 glEnable(cap = GL_BLEND) 108967 glDepthMask(flag = GL_FALSE) 108968 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 108969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 108970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 108971 glUseProgram(program = 7) 108972 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 108973 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108975 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108976 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 108977 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 108978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 108979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 108980 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 108981 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 108982 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 108983 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 108986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 108987 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 108988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 108989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 108990 glUseProgram(program = 10) 108991 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 108992 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 108993 glUniform1fv(location = 2, count = 1, value = &0.1851852) 108994 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 108995 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 108996 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 108997 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 108998 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 108999 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109000 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 109001 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 109002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 109003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 109004 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109005 glUseProgram(program = 4) 109006 glUniform1fv(location = 1, count = 1, value = &0.5) 109007 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109009 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109010 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 109011 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 109012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 109013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 109014 glUseProgram(program = 10) 109015 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109016 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 109017 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109018 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109019 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 109020 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109021 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 109025 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 109026 glDisableVertexAttribArray(index = 0) 109027 glDisableVertexAttribArray(index = 1) 109028 glDisableVertexAttribArray(index = 2) 109029 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109030 glDisable(cap = GL_STENCIL_TEST) 109031 glDisable(cap = GL_SCISSOR_TEST) 109032 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109033 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 109034 glDepthMask(flag = GL_TRUE) 109035 glBindVertexArray(array = 0) 109036 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 109037 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 109038 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 109039 glViewport(x = 0, y = 0, width = 375, height = 640) 109040 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 109041 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 109042 glUseProgram(program = 1) 109043 glEnable(cap = GL_CULL_FACE) 109044 glCullFace(mode = GL_BACK) 109045 glFrontFace(mode = GL_CCW) 109046 glEnable(cap = GL_BLEND) 109047 glDisable(cap = GL_DEPTH_TEST) 109048 glDisable(cap = GL_SCISSOR_TEST) 109049 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109050 glStencilMask(mask = 4294967295) 109051 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109052 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 109053 glActiveTexture(texture = GL_TEXTURE0) 109054 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 109055 glBindVertexArray(array = 2) 109056 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 109057 glBufferData(target = GL_ARRAY_BUFFER, size = 150416, data = blob(150416), usage = GL_STREAM_DRAW) 109058 glEnableVertexAttribArray(index = 0) 109059 glEnableVertexAttribArray(index = 1) 109060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109062 glUniform1i(location = 12, v0 = 0) 109063 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 109064 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 109065 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 109067 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109068 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 109069 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 109071 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109072 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 109073 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109074 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 109075 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109076 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 109077 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109078 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 109079 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109080 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 109081 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109082 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 109083 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109084 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 109085 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 0.7504806, 0.7504806, 0.3752403, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109086 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 109087 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6941946, 0.7317186, 0.3940023, 0.9568627, 0.6941946, 0.7317186, 0.3940023, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109088 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 109089 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6379085, 0.7129565, 0.4127643, 0.9568627, 0.6379085, 0.7129565, 0.4127643, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109090 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 109091 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5816225, 0.6941946, 0.4315263, 0.9568627, 0.5816225, 0.6941946, 0.4315263, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109092 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 109093 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5253364, 0.6754326, 0.4502884, 0.9568627, 0.5253364, 0.6754326, 0.4502884, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109094 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 109095 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 0.4690504, 0.6566705, 0.4690504, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109096 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 109097 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4127643, 0.6379085, 0.4878124, 0.9568627, 0.4127643, 0.6379085, 0.4878124, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 109099 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3564783, 0.6191465, 0.5065745, 0.9568627, 0.3564783, 0.6191465, 0.5065745, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109100 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 109101 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3001922, 0.6003845, 0.5253364, 0.9568627, 0.3001922, 0.6003845, 0.5253364, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 109103 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2439062, 0.5816225, 0.5440984, 0.9568627, 0.2439062, 0.5816225, 0.5440984, 0.9568627, 1, 1, 1, 1, 0, 0, 0, 1, 4.269009, -1, 0, 0}) 109104 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 109105 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 109107 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109108 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 109109 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109110 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 154) 109111 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109112 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2994, count = 154) 109113 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109114 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 138) 109115 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109116 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 122) 109117 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109118 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 106) 109119 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 0.08292308, 0.08292308, 0.08292308, 0.09835064, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109120 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 90) 109121 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07868051, 0.07868051, 0.03934025, 0.1003176, 0.07868051, 0.07868051, 0.03934025, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109122 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 30) 109123 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07120586, 0.07592669, 0.04170067, 0.1003176, 0.07120586, 0.07592669, 0.04170067, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109124 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 30) 109125 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06373122, 0.07356628, 0.04406109, 0.1003176, 0.06373122, 0.07356628, 0.04406109, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109126 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 30) 109127 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05625657, 0.07120586, 0.0464215, 0.1003176, 0.05625657, 0.07120586, 0.0464215, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109128 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3694, count = 30) 109129 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04917532, 0.06884545, 0.04917532, 0.1003176, 0.04917532, 0.06884545, 0.04917532, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109130 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 22) 109131 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04170067, 0.06609163, 0.05153574, 0.1003176, 0.04170067, 0.06609163, 0.05153574, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109132 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 22) 109133 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03422602, 0.06373122, 0.05389615, 0.1003176, 0.03422602, 0.06373122, 0.05389615, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3768, count = 18) 109135 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.02675137, 0.0613708, 0.05625657, 0.1003176, 0.02675137, 0.0613708, 0.05625657, 0.1003176, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109136 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3786, count = 16) 109137 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3802, count = 154) 109139 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109140 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 106) 109141 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 90) 109143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3044983, 0.3044983, 0.1522491, 0.3882353, 0.3044983, 0.3044983, 0.1522491, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 56) 109145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2283737, 0.2786159, 0.176609, 0.3882353, 0.2283737, 0.2786159, 0.176609, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4208, count = 46) 109147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1522491, 0.2527336, 0.2024914, 0.3882353, 0.1522491, 0.2527336, 0.2024914, 0.3882353, 1, 1, 1, 1, 0, 0, 0, 1, 2.329255, -1, 0, 0}) 109148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4254, count = 26) 109149 glEnable(cap = GL_STENCIL_TEST) 109150 glStencilMask(mask = 255) 109151 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109152 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109154 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109155 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109156 glDisable(cap = GL_CULL_FACE) 109157 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4280, count = 37) 109158 glEnable(cap = GL_CULL_FACE) 109159 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109160 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 109161 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109162 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4317, count = 76) 109164 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109165 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 4) 109167 glDisable(cap = GL_STENCIL_TEST) 109168 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109169 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4397, count = 98) 109170 glEnable(cap = GL_STENCIL_TEST) 109171 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109172 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109174 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109175 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109176 glDisable(cap = GL_CULL_FACE) 109177 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4495, count = 16) 109178 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4545, count = 16) 109179 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4595, count = 16) 109180 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4645, count = 16) 109181 glEnable(cap = GL_CULL_FACE) 109182 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109184 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109185 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4511, count = 34) 109187 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4561, count = 34) 109188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4611, count = 34) 109189 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4661, count = 34) 109190 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109191 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 4) 109193 glDisable(cap = GL_STENCIL_TEST) 109194 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4699, count = 58) 109196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4757, count = 58) 109197 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4815, count = 58) 109198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4873, count = 58) 109199 glEnable(cap = GL_STENCIL_TEST) 109200 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109201 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109202 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109203 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109204 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109205 glDisable(cap = GL_CULL_FACE) 109206 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4931, count = 77) 109207 glEnable(cap = GL_CULL_FACE) 109208 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 109210 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109211 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5008, count = 156) 109213 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109214 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109215 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 4) 109216 glDisable(cap = GL_STENCIL_TEST) 109217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5168, count = 190) 109219 glEnable(cap = GL_STENCIL_TEST) 109220 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109221 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109222 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109223 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109224 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109225 glDisable(cap = GL_CULL_FACE) 109226 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 109227 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 109228 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5458, count = 16) 109229 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 109230 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 109231 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5608, count = 16) 109232 glEnable(cap = GL_CULL_FACE) 109233 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109234 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109235 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109236 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109237 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 109238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 109239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 34) 109240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 109241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 109242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5624, count = 34) 109243 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109244 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109245 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 4) 109246 glDisable(cap = GL_STENCIL_TEST) 109247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 109249 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 109250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 109251 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 109252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 58) 109253 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5952, count = 58) 109254 glEnable(cap = GL_STENCIL_TEST) 109255 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109256 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109258 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109259 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109260 glDisable(cap = GL_CULL_FACE) 109261 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6010, count = 73) 109262 glEnable(cap = GL_CULL_FACE) 109263 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109264 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 109265 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109266 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6083, count = 148) 109268 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109269 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6231, count = 4) 109271 glDisable(cap = GL_STENCIL_TEST) 109272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6235, count = 218) 109274 glEnable(cap = GL_STENCIL_TEST) 109275 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109276 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109278 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109279 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109280 glDisable(cap = GL_CULL_FACE) 109281 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6453, count = 16) 109282 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6503, count = 16) 109283 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6553, count = 16) 109284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6603, count = 16) 109285 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6653, count = 16) 109286 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6703, count = 16) 109287 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6753, count = 16) 109288 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6803, count = 16) 109289 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6853, count = 16) 109290 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6903, count = 16) 109291 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6953, count = 16) 109292 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7003, count = 16) 109293 glEnable(cap = GL_CULL_FACE) 109294 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109296 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109297 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6469, count = 34) 109299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6519, count = 34) 109300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6569, count = 34) 109301 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6619, count = 34) 109302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6669, count = 34) 109303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6719, count = 34) 109304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6769, count = 34) 109305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6819, count = 34) 109306 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6869, count = 34) 109307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6919, count = 34) 109308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6969, count = 34) 109309 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7019, count = 34) 109310 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109311 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7053, count = 4) 109313 glDisable(cap = GL_STENCIL_TEST) 109314 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7057, count = 58) 109316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7115, count = 58) 109317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7173, count = 58) 109318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7231, count = 58) 109319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7289, count = 58) 109320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7347, count = 58) 109321 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7405, count = 58) 109322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7463, count = 58) 109323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7521, count = 58) 109324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7579, count = 58) 109325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7637, count = 58) 109326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7695, count = 58) 109327 glEnable(cap = GL_STENCIL_TEST) 109328 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109329 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109331 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109332 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109333 glDisable(cap = GL_CULL_FACE) 109334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7753, count = 282) 109335 glEnable(cap = GL_CULL_FACE) 109336 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109337 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9402342, 0.3405285, 0, 0, -0.3405285, 0.9402342, 0, 0, -67.32478, -364.724, 1, 0, 0.5921569, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 109338 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109339 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109340 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8035, count = 590) 109341 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109342 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8625, count = 4) 109344 glDisable(cap = GL_STENCIL_TEST) 109345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 109346 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8629, count = 650) 109347 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109348 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9279, count = 40) 109349 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9319, count = 82) 109350 glDisableVertexAttribArray(index = 0) 109351 glDisableVertexAttribArray(index = 1) 109352 glBindVertexArray(array = 0) 109353 glDisable(cap = GL_CULL_FACE) 109354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109355 glUseProgram(program = 0) 109356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 109358 glBindVertexArray(array = 0) 109359 glActiveTexture(texture = GL_TEXTURE0) 109360 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 109361 glDisable(cap = GL_DEPTH_TEST) 109362 glDisable(cap = GL_STENCIL_TEST) 109363 glDisable(cap = GL_SCISSOR_TEST) 109364 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109365 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 109366 glDepthMask(flag = GL_TRUE) 109367 glDepthFunc(func = GL_LESS) 109368 glClearDepth(depth = 1) 109369 glStencilMask(mask = 255) 109370 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109372 glDisable(cap = GL_BLEND) 109373 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 109374 glUseProgram(program = 0) 109375 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109376 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109377 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109378 glBindVertexArray(array = 1) 109379 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 109380 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 109381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 109382 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 109383 glViewport(x = 0, y = 0, width = 375, height = 667) 109384 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 109385 glClearDepth(depth = 1) 109386 glEnable(cap = GL_DEPTH_TEST) 109387 glDepthFunc(func = GL_LESS) 109388 glDepthMask(flag = GL_TRUE) 109389 glDisable(cap = GL_BLEND) 109390 glDisable(cap = GL_CULL_FACE) 109391 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109392 glDisable(cap = GL_SCISSOR_TEST) 109393 glDisable(cap = GL_STENCIL_TEST) 109394 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 109395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 109396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 109397 glEnableVertexAttribArray(index = 0) 109398 glEnableVertexAttribArray(index = 1) 109399 glEnableVertexAttribArray(index = 2) 109400 glUseProgram(program = 4) 109401 glUniform1fv(location = 1, count = 1, value = &1) 109402 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109403 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109404 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109405 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 109406 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109407 glEnable(cap = GL_BLEND) 109408 glDepthMask(flag = GL_FALSE) 109409 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 109411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 109412 glUseProgram(program = 7) 109413 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 109414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 109418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 109420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 109421 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 109422 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 109423 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 109424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 109428 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 109429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 109430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 109431 glUseProgram(program = 10) 109432 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109433 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 109434 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109435 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109436 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 109437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109438 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109440 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109441 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 109442 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 109443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 109444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 109445 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109446 glUseProgram(program = 4) 109447 glUniform1fv(location = 1, count = 1, value = &0.5) 109448 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109450 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 109452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 109453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 109454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 109455 glUseProgram(program = 10) 109456 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109457 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 109458 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109459 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109460 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 109461 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109462 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 109466 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 109467 glDisableVertexAttribArray(index = 0) 109468 glDisableVertexAttribArray(index = 1) 109469 glDisableVertexAttribArray(index = 2) 109470 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109471 glDisable(cap = GL_STENCIL_TEST) 109472 glDisable(cap = GL_SCISSOR_TEST) 109473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 109475 glDepthMask(flag = GL_TRUE) 109476 glBindVertexArray(array = 0) 109477 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 109478 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 109479 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109480 glBindVertexArray(array = 1) 109481 glViewport(x = 0, y = 0, width = 375, height = 667) 109482 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 109483 glClearDepth(depth = 1) 109484 glEnable(cap = GL_DEPTH_TEST) 109485 glDepthFunc(func = GL_LESS) 109486 glDepthMask(flag = GL_TRUE) 109487 glDisable(cap = GL_BLEND) 109488 glDisable(cap = GL_CULL_FACE) 109489 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109490 glDisable(cap = GL_SCISSOR_TEST) 109491 glDisable(cap = GL_STENCIL_TEST) 109492 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 109493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 109494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 109495 glEnableVertexAttribArray(index = 0) 109496 glEnableVertexAttribArray(index = 1) 109497 glEnableVertexAttribArray(index = 2) 109498 glUseProgram(program = 4) 109499 glUniform1fv(location = 1, count = 1, value = &1) 109500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 109504 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109505 glEnable(cap = GL_BLEND) 109506 glDepthMask(flag = GL_FALSE) 109507 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 109509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 109510 glUseProgram(program = 7) 109511 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 109512 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109513 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109514 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109515 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 109516 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 109518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 109519 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 109520 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 109521 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 109522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109523 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109524 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109525 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 109526 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 109527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 109528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 109529 glUseProgram(program = 10) 109530 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109531 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 109532 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109533 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109534 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 109535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109536 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109538 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109539 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 109540 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 109541 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 109542 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 109543 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109544 glUseProgram(program = 4) 109545 glUniform1fv(location = 1, count = 1, value = &0.5) 109546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109548 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109549 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 109550 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 109551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 109552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 109553 glUseProgram(program = 10) 109554 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109555 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 109556 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109557 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109558 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 109559 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109560 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109561 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109562 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109563 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 109564 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 109565 glDisableVertexAttribArray(index = 0) 109566 glDisableVertexAttribArray(index = 1) 109567 glDisableVertexAttribArray(index = 2) 109568 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109569 glDisable(cap = GL_STENCIL_TEST) 109570 glDisable(cap = GL_SCISSOR_TEST) 109571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 109573 glDepthMask(flag = GL_TRUE) 109574 glBindVertexArray(array = 0) 109575 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 109576 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 109577 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 109578 glViewport(x = 0, y = 0, width = 375, height = 640) 109579 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 109580 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 109581 glUseProgram(program = 1) 109582 glEnable(cap = GL_CULL_FACE) 109583 glCullFace(mode = GL_BACK) 109584 glFrontFace(mode = GL_CCW) 109585 glEnable(cap = GL_BLEND) 109586 glDisable(cap = GL_DEPTH_TEST) 109587 glDisable(cap = GL_SCISSOR_TEST) 109588 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109589 glStencilMask(mask = 4294967295) 109590 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109591 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 109592 glActiveTexture(texture = GL_TEXTURE0) 109593 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 109594 glBindVertexArray(array = 2) 109595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 109596 glBufferData(target = GL_ARRAY_BUFFER, size = 150192, data = blob(150192), usage = GL_STREAM_DRAW) 109597 glEnableVertexAttribArray(index = 0) 109598 glEnableVertexAttribArray(index = 1) 109599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109600 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109601 glUniform1i(location = 12, v0 = 0) 109602 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 109603 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 109604 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109605 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 109606 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 109608 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109609 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 109610 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 109612 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109613 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 109614 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109615 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 109616 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109617 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 109618 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109619 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 109620 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109621 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 109622 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109623 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 154) 109624 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7566321, 0.7566321, 0.378316, 0.9647059, 0.7566321, 0.7566321, 0.378316, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109625 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1540, count = 168) 109626 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6998847, 0.7377163, 0.3972318, 0.9647059, 0.6998847, 0.7377163, 0.3972318, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109627 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1708, count = 166) 109628 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6431373, 0.7188005, 0.4161476, 0.9647059, 0.6431373, 0.7188005, 0.4161476, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109629 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1874, count = 130) 109630 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5863899, 0.6998847, 0.4350635, 0.9647059, 0.5863899, 0.6998847, 0.4350635, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109631 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2004, count = 130) 109632 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5296425, 0.6809689, 0.4539793, 0.9647059, 0.5296425, 0.6809689, 0.4539793, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109633 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2134, count = 92) 109634 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4728951, 0.662053, 0.4728951, 0.9647059, 0.4728951, 0.662053, 0.4728951, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109635 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2226, count = 92) 109636 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4161476, 0.6431373, 0.4918109, 0.9647059, 0.4161476, 0.6431373, 0.4918109, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109637 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2318, count = 92) 109638 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3594002, 0.6242215, 0.5107267, 0.9647059, 0.3594002, 0.6242215, 0.5107267, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2410, count = 54) 109640 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3026528, 0.6053057, 0.5296425, 0.9647059, 0.3026528, 0.6053057, 0.5296425, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109641 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2464, count = 38) 109642 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2459054, 0.5863899, 0.5485583, 0.9647059, 0.2459054, 0.5863899, 0.5485583, 0.9647059, 1, 1, 1, 1, 0, 0, 0, 1, 4.303439, -1, 0, 0}) 109643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 30) 109644 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109645 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2532, count = 154) 109646 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2686, count = 154) 109648 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109649 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2840, count = 154) 109650 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109651 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2994, count = 154) 109652 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109653 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3148, count = 138) 109654 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109655 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3286, count = 122) 109656 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109657 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3408, count = 106) 109658 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 0.08607023, 0.08607023, 0.08607023, 0.1020833, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109659 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3514, count = 90) 109660 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08326795, 0.08326795, 0.04163397, 0.1061666, 0.08326795, 0.08326795, 0.04163397, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109661 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 30) 109662 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07535749, 0.08035357, 0.04413201, 0.1061666, 0.07535749, 0.08035357, 0.04413201, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109663 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 30) 109664 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06744704, 0.07785553, 0.04663005, 0.1061666, 0.06744704, 0.07785553, 0.04663005, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109665 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 30) 109666 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05953658, 0.07535749, 0.04912809, 0.1061666, 0.05953658, 0.07535749, 0.04912809, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109667 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3694, count = 30) 109668 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05204247, 0.07285945, 0.05204247, 0.1061666, 0.05204247, 0.07285945, 0.05204247, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109669 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 22) 109670 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04413201, 0.06994507, 0.05454051, 0.1061666, 0.04413201, 0.06994507, 0.05454051, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109671 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 22) 109672 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03622156, 0.06744704, 0.05703855, 0.1061666, 0.03622156, 0.06744704, 0.05703855, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109673 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3768, count = 18) 109674 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0283111, 0.064949, 0.05953658, 0.1061666, 0.0283111, 0.064949, 0.05953658, 0.1061666, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3786, count = 16) 109676 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109677 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3802, count = 154) 109678 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3956, count = 106) 109680 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109681 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4062, count = 90) 109682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2983468, 0.2983468, 0.1491734, 0.3803922, 0.2983468, 0.2983468, 0.1491734, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4152, count = 56) 109684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2237601, 0.2729873, 0.1730411, 0.3803922, 0.2237601, 0.2729873, 0.1730411, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4208, count = 42) 109686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1491734, 0.2476279, 0.1984006, 0.3803922, 0.1491734, 0.2476279, 0.1984006, 0.3803922, 1, 1, 1, 1, 0, 0, 0, 1, 2.288711, -1, 0, 0}) 109687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4250, count = 26) 109688 glEnable(cap = GL_STENCIL_TEST) 109689 glStencilMask(mask = 255) 109690 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109691 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109693 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109694 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109695 glDisable(cap = GL_CULL_FACE) 109696 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4276, count = 37) 109697 glEnable(cap = GL_CULL_FACE) 109698 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109699 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 109700 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109701 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109702 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4313, count = 76) 109703 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109704 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4389, count = 4) 109706 glDisable(cap = GL_STENCIL_TEST) 109707 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109708 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4393, count = 98) 109709 glEnable(cap = GL_STENCIL_TEST) 109710 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109711 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109713 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109714 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109715 glDisable(cap = GL_CULL_FACE) 109716 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4491, count = 16) 109717 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4541, count = 16) 109718 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4591, count = 16) 109719 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4641, count = 16) 109720 glEnable(cap = GL_CULL_FACE) 109721 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109723 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109724 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4507, count = 34) 109726 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4557, count = 34) 109727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4607, count = 34) 109728 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4657, count = 34) 109729 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109730 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 4) 109732 glDisable(cap = GL_STENCIL_TEST) 109733 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4695, count = 58) 109735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4753, count = 58) 109736 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4811, count = 58) 109737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4869, count = 58) 109738 glEnable(cap = GL_STENCIL_TEST) 109739 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109740 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109741 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109742 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109743 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109744 glDisable(cap = GL_CULL_FACE) 109745 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4927, count = 77) 109746 glEnable(cap = GL_CULL_FACE) 109747 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 109749 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109750 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5004, count = 156) 109752 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109753 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109754 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5160, count = 4) 109755 glDisable(cap = GL_STENCIL_TEST) 109756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5164, count = 190) 109758 glEnable(cap = GL_STENCIL_TEST) 109759 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109760 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109761 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109762 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109763 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109764 glDisable(cap = GL_CULL_FACE) 109765 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5354, count = 16) 109766 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5404, count = 16) 109767 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5454, count = 16) 109768 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5504, count = 16) 109769 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5554, count = 16) 109770 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5604, count = 16) 109771 glEnable(cap = GL_CULL_FACE) 109772 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109773 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109774 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109775 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109776 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5370, count = 34) 109777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5420, count = 34) 109778 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5470, count = 34) 109779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5520, count = 34) 109780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5570, count = 34) 109781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5620, count = 34) 109782 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109783 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109784 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5654, count = 4) 109785 glDisable(cap = GL_STENCIL_TEST) 109786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 109788 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 109789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 58) 109790 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5832, count = 58) 109791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5890, count = 58) 109792 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5948, count = 58) 109793 glEnable(cap = GL_STENCIL_TEST) 109794 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109795 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109797 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109798 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109799 glDisable(cap = GL_CULL_FACE) 109800 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6006, count = 71) 109801 glEnable(cap = GL_CULL_FACE) 109802 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109803 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 109804 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109805 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6077, count = 144) 109807 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109808 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6221, count = 4) 109810 glDisable(cap = GL_STENCIL_TEST) 109811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 109812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6225, count = 214) 109813 glEnable(cap = GL_STENCIL_TEST) 109814 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109815 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109817 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109818 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109819 glDisable(cap = GL_CULL_FACE) 109820 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6439, count = 16) 109821 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6489, count = 16) 109822 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6539, count = 16) 109823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6589, count = 16) 109824 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6639, count = 16) 109825 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6689, count = 16) 109826 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6739, count = 16) 109827 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6789, count = 16) 109828 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6839, count = 16) 109829 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6889, count = 16) 109830 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6939, count = 16) 109831 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6989, count = 16) 109832 glEnable(cap = GL_CULL_FACE) 109833 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109835 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109836 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6455, count = 34) 109838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6505, count = 34) 109839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6555, count = 34) 109840 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6605, count = 34) 109841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6655, count = 34) 109842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6705, count = 34) 109843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6755, count = 34) 109844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6805, count = 34) 109845 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6855, count = 34) 109846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6905, count = 34) 109847 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6955, count = 34) 109848 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7005, count = 34) 109849 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109850 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109851 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 4) 109852 glDisable(cap = GL_STENCIL_TEST) 109853 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 109854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7043, count = 58) 109855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7101, count = 58) 109856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7159, count = 58) 109857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7217, count = 58) 109858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7275, count = 58) 109859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7333, count = 58) 109860 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7391, count = 58) 109861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7449, count = 58) 109862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7507, count = 58) 109863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7565, count = 58) 109864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7623, count = 58) 109865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7681, count = 58) 109866 glEnable(cap = GL_STENCIL_TEST) 109867 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109868 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 109869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 109870 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 109871 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 109872 glDisable(cap = GL_CULL_FACE) 109873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7739, count = 282) 109874 glEnable(cap = GL_CULL_FACE) 109875 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109876 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9399322, 0.3413613, 0, 0, -0.3413613, 0.9399322, 0, 0, -67.00167, -364.7835, 1, 0, 0.5607843, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 109877 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 109878 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109879 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8021, count = 590) 109880 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 109881 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 109882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8611, count = 4) 109883 glDisable(cap = GL_STENCIL_TEST) 109884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 109885 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8615, count = 650) 109886 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 109887 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9265, count = 40) 109888 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9305, count = 82) 109889 glDisableVertexAttribArray(index = 0) 109890 glDisableVertexAttribArray(index = 1) 109891 glBindVertexArray(array = 0) 109892 glDisable(cap = GL_CULL_FACE) 109893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109894 glUseProgram(program = 0) 109895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 109896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 109897 glBindVertexArray(array = 0) 109898 glActiveTexture(texture = GL_TEXTURE0) 109899 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 109900 glDisable(cap = GL_DEPTH_TEST) 109901 glDisable(cap = GL_STENCIL_TEST) 109902 glDisable(cap = GL_SCISSOR_TEST) 109903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109904 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 109905 glDepthMask(flag = GL_TRUE) 109906 glDepthFunc(func = GL_LESS) 109907 glClearDepth(depth = 1) 109908 glStencilMask(mask = 255) 109909 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 109910 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 109911 glDisable(cap = GL_BLEND) 109912 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 109913 glUseProgram(program = 0) 109914 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109915 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109916 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 109917 glBindVertexArray(array = 1) 109918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 109919 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 109920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 109921 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 109922 glViewport(x = 0, y = 0, width = 375, height = 667) 109923 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 109924 glClearDepth(depth = 1) 109925 glEnable(cap = GL_DEPTH_TEST) 109926 glDepthFunc(func = GL_LESS) 109927 glDepthMask(flag = GL_TRUE) 109928 glDisable(cap = GL_BLEND) 109929 glDisable(cap = GL_CULL_FACE) 109930 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 109931 glDisable(cap = GL_SCISSOR_TEST) 109932 glDisable(cap = GL_STENCIL_TEST) 109933 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 109934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 109935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 109936 glEnableVertexAttribArray(index = 0) 109937 glEnableVertexAttribArray(index = 1) 109938 glEnableVertexAttribArray(index = 2) 109939 glUseProgram(program = 4) 109940 glUniform1fv(location = 1, count = 1, value = &1) 109941 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 109945 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109946 glEnable(cap = GL_BLEND) 109947 glDepthMask(flag = GL_FALSE) 109948 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 109950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 109951 glUseProgram(program = 7) 109952 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 109953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109954 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109955 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109956 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 109957 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 109958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 109959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 109960 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 109961 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 109962 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 109963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109965 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109966 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 109967 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 109968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 109969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 109970 glUseProgram(program = 10) 109971 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109972 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 109973 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109974 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109975 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 109976 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109977 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 109978 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 109979 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 109980 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 109981 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 109982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 109983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 109984 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 109985 glUseProgram(program = 4) 109986 glUniform1fv(location = 1, count = 1, value = &0.5) 109987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 109988 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 109989 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 109990 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 109991 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 109992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 109993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 109994 glUseProgram(program = 10) 109995 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 109996 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 109997 glUniform1fv(location = 2, count = 1, value = &0.1851852) 109998 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 109999 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 110000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110001 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110003 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 110005 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 110006 glDisableVertexAttribArray(index = 0) 110007 glDisableVertexAttribArray(index = 1) 110008 glDisableVertexAttribArray(index = 2) 110009 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110010 glDisable(cap = GL_STENCIL_TEST) 110011 glDisable(cap = GL_SCISSOR_TEST) 110012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110014 glDepthMask(flag = GL_TRUE) 110015 glBindVertexArray(array = 0) 110016 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 110017 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 110018 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110019 glBindVertexArray(array = 1) 110020 glViewport(x = 0, y = 0, width = 375, height = 667) 110021 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 110022 glClearDepth(depth = 1) 110023 glEnable(cap = GL_DEPTH_TEST) 110024 glDepthFunc(func = GL_LESS) 110025 glDepthMask(flag = GL_TRUE) 110026 glDisable(cap = GL_BLEND) 110027 glDisable(cap = GL_CULL_FACE) 110028 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110029 glDisable(cap = GL_SCISSOR_TEST) 110030 glDisable(cap = GL_STENCIL_TEST) 110031 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 110032 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 110033 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 110034 glEnableVertexAttribArray(index = 0) 110035 glEnableVertexAttribArray(index = 1) 110036 glEnableVertexAttribArray(index = 2) 110037 glUseProgram(program = 4) 110038 glUniform1fv(location = 1, count = 1, value = &1) 110039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 110043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110044 glEnable(cap = GL_BLEND) 110045 glDepthMask(flag = GL_FALSE) 110046 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 110048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 110049 glUseProgram(program = 7) 110050 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 110051 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110052 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110053 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110054 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 110055 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110056 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 110057 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 110058 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 110059 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 110060 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 110061 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110062 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110063 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110064 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 110065 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 110066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 110067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 110068 glUseProgram(program = 10) 110069 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110070 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 110071 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110072 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110073 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 110074 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110075 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110076 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110077 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110078 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 110079 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 110080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 110081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 110082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110083 glUseProgram(program = 4) 110084 glUniform1fv(location = 1, count = 1, value = &0.5) 110085 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110087 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110088 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 110089 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 110090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 110091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 110092 glUseProgram(program = 10) 110093 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110094 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 110095 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110096 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110097 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 110098 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110099 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110100 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110101 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110102 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 110103 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 110104 glDisableVertexAttribArray(index = 0) 110105 glDisableVertexAttribArray(index = 1) 110106 glDisableVertexAttribArray(index = 2) 110107 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110108 glDisable(cap = GL_STENCIL_TEST) 110109 glDisable(cap = GL_SCISSOR_TEST) 110110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110112 glDepthMask(flag = GL_TRUE) 110113 glBindVertexArray(array = 0) 110114 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 110115 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 110116 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 110117 glViewport(x = 0, y = 0, width = 375, height = 640) 110118 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 110119 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 110120 glUseProgram(program = 1) 110121 glEnable(cap = GL_CULL_FACE) 110122 glCullFace(mode = GL_BACK) 110123 glFrontFace(mode = GL_CCW) 110124 glEnable(cap = GL_BLEND) 110125 glDisable(cap = GL_DEPTH_TEST) 110126 glDisable(cap = GL_SCISSOR_TEST) 110127 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110128 glStencilMask(mask = 4294967295) 110129 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110130 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 110131 glActiveTexture(texture = GL_TEXTURE0) 110132 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 110133 glBindVertexArray(array = 2) 110134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 110135 glBufferData(target = GL_ARRAY_BUFFER, size = 149648, data = blob(149648), usage = GL_STREAM_DRAW) 110136 glEnableVertexAttribArray(index = 0) 110137 glEnableVertexAttribArray(index = 1) 110138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110139 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110140 glUniform1i(location = 12, v0 = 0) 110141 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 110142 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 110143 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 110145 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110146 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 110147 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110148 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 110149 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110150 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 110151 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110152 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 110153 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110154 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 110155 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110156 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 110157 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110158 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 110159 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110160 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 110161 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110162 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 138) 110163 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7627836, 0.7627836, 0.3813918, 0.972549, 0.7627836, 0.7627836, 0.3813918, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110164 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1524, count = 168) 110165 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7055748, 0.743714, 0.4004614, 0.972549, 0.7055748, 0.743714, 0.4004614, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110166 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1692, count = 168) 110167 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.648366, 0.7246444, 0.419531, 0.972549, 0.648366, 0.7246444, 0.419531, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110168 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1860, count = 130) 110169 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5911573, 0.7055748, 0.4386005, 0.972549, 0.5911573, 0.7055748, 0.4386005, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110170 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1990, count = 130) 110171 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5339485, 0.6865052, 0.4576701, 0.972549, 0.5339485, 0.6865052, 0.4576701, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110172 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2120, count = 92) 110173 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4767397, 0.6674356, 0.4767397, 0.972549, 0.4767397, 0.6674356, 0.4767397, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2212, count = 92) 110175 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.419531, 0.648366, 0.4958093, 0.972549, 0.419531, 0.648366, 0.4958093, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110176 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2304, count = 92) 110177 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3623222, 0.6292964, 0.5148789, 0.972549, 0.3623222, 0.6292964, 0.5148789, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2396, count = 54) 110179 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3051134, 0.6102269, 0.5339485, 0.972549, 0.3051134, 0.6102269, 0.5339485, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110180 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2450, count = 38) 110181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2479047, 0.5911573, 0.5530181, 0.972549, 0.2479047, 0.5911573, 0.5530181, 0.972549, 1, 1, 1, 1, 0, 0, 0, 1, 4.334989, -1, 0, 0}) 110182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2488, count = 30) 110183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2518, count = 154) 110185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2672, count = 154) 110187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2826, count = 154) 110189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2980, count = 154) 110191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3134, count = 138) 110193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3272, count = 122) 110195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3394, count = 106) 110197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 0.09147222, 0.09147222, 0.09147222, 0.1084903, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3500, count = 90) 110199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09019586, 0.09019586, 0.04509793, 0.1149997, 0.09019586, 0.09019586, 0.04509793, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3590, count = 30) 110201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08162726, 0.08703901, 0.04780381, 0.1149997, 0.08162726, 0.08703901, 0.04780381, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3620, count = 30) 110203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07305865, 0.08433314, 0.05050968, 0.1149997, 0.07305865, 0.08433314, 0.05050968, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3650, count = 30) 110205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06449004, 0.08162726, 0.05321556, 0.1149997, 0.06449004, 0.08162726, 0.05321556, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3680, count = 30) 110207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05637242, 0.07892139, 0.05637242, 0.1149997, 0.05637242, 0.07892139, 0.05637242, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3710, count = 22) 110209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04780381, 0.07576453, 0.05907829, 0.1149997, 0.04780381, 0.07576453, 0.05907829, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 22) 110211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0392352, 0.07305865, 0.06178417, 0.1149997, 0.0392352, 0.07305865, 0.06178417, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3754, count = 18) 110213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0306666, 0.07035278, 0.06449004, 0.1149997, 0.0306666, 0.07035278, 0.06449004, 0.1149997, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 16) 110215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3788, count = 154) 110217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3942, count = 106) 110219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4048, count = 90) 110221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2921953, 0.2921953, 0.1460977, 0.372549, 0.2921953, 0.2921953, 0.1460977, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4138, count = 50) 110223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2191465, 0.2673587, 0.1694733, 0.372549, 0.2191465, 0.2673587, 0.1694733, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 38) 110225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1460977, 0.2425221, 0.1943099, 0.372549, 0.1460977, 0.2425221, 0.1943099, 0.372549, 1, 1, 1, 1, 0, 0, 0, 1, 2.247602, -1, 0, 0}) 110226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4226, count = 26) 110227 glEnable(cap = GL_STENCIL_TEST) 110228 glStencilMask(mask = 255) 110229 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110230 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110232 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110233 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110234 glDisable(cap = GL_CULL_FACE) 110235 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4252, count = 37) 110236 glEnable(cap = GL_CULL_FACE) 110237 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110238 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 110239 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110240 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110241 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4289, count = 76) 110242 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110243 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4365, count = 4) 110245 glDisable(cap = GL_STENCIL_TEST) 110246 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110247 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4369, count = 98) 110248 glEnable(cap = GL_STENCIL_TEST) 110249 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110250 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110252 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110253 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110254 glDisable(cap = GL_CULL_FACE) 110255 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4467, count = 16) 110256 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4517, count = 16) 110257 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4567, count = 16) 110258 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4617, count = 16) 110259 glEnable(cap = GL_CULL_FACE) 110260 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110262 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110263 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4483, count = 34) 110265 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4533, count = 34) 110266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4583, count = 34) 110267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 34) 110268 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110269 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4667, count = 4) 110271 glDisable(cap = GL_STENCIL_TEST) 110272 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110273 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4671, count = 58) 110274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4729, count = 58) 110275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4787, count = 58) 110276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4845, count = 58) 110277 glEnable(cap = GL_STENCIL_TEST) 110278 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110279 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110280 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110281 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110282 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110283 glDisable(cap = GL_CULL_FACE) 110284 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4903, count = 77) 110285 glEnable(cap = GL_CULL_FACE) 110286 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 110288 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110289 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4980, count = 156) 110291 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110292 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110293 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5136, count = 4) 110294 glDisable(cap = GL_STENCIL_TEST) 110295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5140, count = 190) 110297 glEnable(cap = GL_STENCIL_TEST) 110298 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110299 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110300 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110301 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110302 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110303 glDisable(cap = GL_CULL_FACE) 110304 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5330, count = 16) 110305 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5380, count = 16) 110306 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5430, count = 16) 110307 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5480, count = 16) 110308 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5530, count = 16) 110309 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5580, count = 16) 110310 glEnable(cap = GL_CULL_FACE) 110311 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110312 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110313 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110314 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5346, count = 34) 110316 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5396, count = 34) 110317 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5446, count = 34) 110318 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5496, count = 34) 110319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5546, count = 34) 110320 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 34) 110321 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110322 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5630, count = 4) 110324 glDisable(cap = GL_STENCIL_TEST) 110325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 58) 110327 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 58) 110328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 58) 110329 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 58) 110330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5866, count = 58) 110331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5924, count = 58) 110332 glEnable(cap = GL_STENCIL_TEST) 110333 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110334 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110335 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110336 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110337 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110338 glDisable(cap = GL_CULL_FACE) 110339 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5982, count = 69) 110340 glEnable(cap = GL_CULL_FACE) 110341 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110342 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 110343 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110344 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6051, count = 140) 110346 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110347 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6191, count = 4) 110349 glDisable(cap = GL_STENCIL_TEST) 110350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6195, count = 210) 110352 glEnable(cap = GL_STENCIL_TEST) 110353 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110354 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110355 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110356 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110357 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110358 glDisable(cap = GL_CULL_FACE) 110359 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6405, count = 16) 110360 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6455, count = 16) 110361 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6505, count = 16) 110362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6555, count = 16) 110363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6605, count = 16) 110364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6655, count = 16) 110365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6705, count = 16) 110366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6755, count = 16) 110367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6805, count = 16) 110368 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6855, count = 16) 110369 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6905, count = 16) 110370 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6955, count = 16) 110371 glEnable(cap = GL_CULL_FACE) 110372 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110374 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110375 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6421, count = 34) 110377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6471, count = 34) 110378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6521, count = 34) 110379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6571, count = 34) 110380 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6621, count = 34) 110381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6671, count = 34) 110382 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6721, count = 34) 110383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6771, count = 34) 110384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6821, count = 34) 110385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6871, count = 34) 110386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6921, count = 34) 110387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6971, count = 34) 110388 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110389 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110390 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7005, count = 4) 110391 glDisable(cap = GL_STENCIL_TEST) 110392 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7009, count = 58) 110394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7067, count = 58) 110395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7125, count = 58) 110396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7183, count = 58) 110397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7241, count = 58) 110398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7299, count = 58) 110399 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7357, count = 58) 110400 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7415, count = 58) 110401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7473, count = 58) 110402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7531, count = 58) 110403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7589, count = 58) 110404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7647, count = 58) 110405 glEnable(cap = GL_STENCIL_TEST) 110406 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110407 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110409 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110410 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110411 glDisable(cap = GL_CULL_FACE) 110412 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7705, count = 282) 110413 glEnable(cap = GL_CULL_FACE) 110414 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110415 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397477, 0.3418687, 0, 0, -0.3418687, 0.9397477, 0, 0, -66.80472, -364.8196, 1, 0, 0.5294118, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 110416 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110417 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7987, count = 590) 110419 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110420 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8577, count = 4) 110422 glDisable(cap = GL_STENCIL_TEST) 110423 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 110424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8581, count = 650) 110425 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9231, count = 40) 110427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9271, count = 82) 110428 glDisableVertexAttribArray(index = 0) 110429 glDisableVertexAttribArray(index = 1) 110430 glBindVertexArray(array = 0) 110431 glDisable(cap = GL_CULL_FACE) 110432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110433 glUseProgram(program = 0) 110434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110436 glBindVertexArray(array = 0) 110437 glActiveTexture(texture = GL_TEXTURE0) 110438 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 110439 glDisable(cap = GL_DEPTH_TEST) 110440 glDisable(cap = GL_STENCIL_TEST) 110441 glDisable(cap = GL_SCISSOR_TEST) 110442 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110443 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 110444 glDepthMask(flag = GL_TRUE) 110445 glDepthFunc(func = GL_LESS) 110446 glClearDepth(depth = 1) 110447 glStencilMask(mask = 255) 110448 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110449 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110450 glDisable(cap = GL_BLEND) 110451 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 110452 glUseProgram(program = 0) 110453 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110454 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110455 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110456 glBindVertexArray(array = 1) 110457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 110458 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 110459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 110460 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 110461 glViewport(x = 0, y = 0, width = 375, height = 667) 110462 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 110463 glClearDepth(depth = 1) 110464 glEnable(cap = GL_DEPTH_TEST) 110465 glDepthFunc(func = GL_LESS) 110466 glDepthMask(flag = GL_TRUE) 110467 glDisable(cap = GL_BLEND) 110468 glDisable(cap = GL_CULL_FACE) 110469 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110470 glDisable(cap = GL_SCISSOR_TEST) 110471 glDisable(cap = GL_STENCIL_TEST) 110472 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 110473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 110474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 110475 glEnableVertexAttribArray(index = 0) 110476 glEnableVertexAttribArray(index = 1) 110477 glEnableVertexAttribArray(index = 2) 110478 glUseProgram(program = 4) 110479 glUniform1fv(location = 1, count = 1, value = &1) 110480 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110481 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110482 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110483 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 110484 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110485 glEnable(cap = GL_BLEND) 110486 glDepthMask(flag = GL_FALSE) 110487 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 110489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 110490 glUseProgram(program = 7) 110491 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 110492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110494 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 110496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 110498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 110499 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 110500 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 110501 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 110502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110504 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 110506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 110507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 110508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 110509 glUseProgram(program = 10) 110510 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110511 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 110512 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110513 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110514 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 110515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110516 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110517 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110518 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110519 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 110520 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 110521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 110522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 110523 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110524 glUseProgram(program = 4) 110525 glUniform1fv(location = 1, count = 1, value = &0.5) 110526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 110530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 110531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 110532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 110533 glUseProgram(program = 10) 110534 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110535 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 110536 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110537 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110538 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 110539 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110540 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110542 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 110544 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 110545 glDisableVertexAttribArray(index = 0) 110546 glDisableVertexAttribArray(index = 1) 110547 glDisableVertexAttribArray(index = 2) 110548 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110549 glDisable(cap = GL_STENCIL_TEST) 110550 glDisable(cap = GL_SCISSOR_TEST) 110551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110553 glDepthMask(flag = GL_TRUE) 110554 glBindVertexArray(array = 0) 110555 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 110556 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 110557 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110558 glBindVertexArray(array = 1) 110559 glViewport(x = 0, y = 0, width = 375, height = 667) 110560 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 110561 glClearDepth(depth = 1) 110562 glEnable(cap = GL_DEPTH_TEST) 110563 glDepthFunc(func = GL_LESS) 110564 glDepthMask(flag = GL_TRUE) 110565 glDisable(cap = GL_BLEND) 110566 glDisable(cap = GL_CULL_FACE) 110567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110568 glDisable(cap = GL_SCISSOR_TEST) 110569 glDisable(cap = GL_STENCIL_TEST) 110570 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 110571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 110572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 110573 glEnableVertexAttribArray(index = 0) 110574 glEnableVertexAttribArray(index = 1) 110575 glEnableVertexAttribArray(index = 2) 110576 glUseProgram(program = 4) 110577 glUniform1fv(location = 1, count = 1, value = &1) 110578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 110582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110583 glEnable(cap = GL_BLEND) 110584 glDepthMask(flag = GL_FALSE) 110585 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 110587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 110588 glUseProgram(program = 7) 110589 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 110590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 110594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 110595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 110596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 110597 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 110598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 110599 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 110600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110602 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 110604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 110605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 110606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 110607 glUseProgram(program = 10) 110608 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110609 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 110610 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110611 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110612 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 110613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110614 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 110618 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 110619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 110620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 110621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110622 glUseProgram(program = 4) 110623 glUniform1fv(location = 1, count = 1, value = &0.5) 110624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 110626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 110627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 110628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 110629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 110630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 110631 glUseProgram(program = 10) 110632 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 110633 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 110634 glUniform1fv(location = 2, count = 1, value = &0.1851852) 110635 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 110636 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 110637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 110638 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 110639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 110642 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 110643 glDisableVertexAttribArray(index = 0) 110644 glDisableVertexAttribArray(index = 1) 110645 glDisableVertexAttribArray(index = 2) 110646 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 110647 glDisable(cap = GL_STENCIL_TEST) 110648 glDisable(cap = GL_SCISSOR_TEST) 110649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110651 glDepthMask(flag = GL_TRUE) 110652 glBindVertexArray(array = 0) 110653 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 110654 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 110655 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 110656 glViewport(x = 0, y = 0, width = 375, height = 640) 110657 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 110658 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 110659 glUseProgram(program = 1) 110660 glEnable(cap = GL_CULL_FACE) 110661 glCullFace(mode = GL_BACK) 110662 glFrontFace(mode = GL_CCW) 110663 glEnable(cap = GL_BLEND) 110664 glDisable(cap = GL_DEPTH_TEST) 110665 glDisable(cap = GL_SCISSOR_TEST) 110666 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110667 glStencilMask(mask = 4294967295) 110668 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110669 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 110670 glActiveTexture(texture = GL_TEXTURE0) 110671 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 110672 glBindVertexArray(array = 2) 110673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 110674 glBufferData(target = GL_ARRAY_BUFFER, size = 149168, data = blob(149168), usage = GL_STREAM_DRAW) 110675 glEnableVertexAttribArray(index = 0) 110676 glEnableVertexAttribArray(index = 1) 110677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 110678 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 110679 glUniform1i(location = 12, v0 = 0) 110680 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 110681 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 110682 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 110684 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110685 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 110686 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110687 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 110688 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110689 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 110690 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110691 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 110692 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110693 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 110694 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110695 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 110696 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110697 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 110698 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110699 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 110700 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110701 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 110702 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.768935, 0.768935, 0.3844675, 0.9803922, 0.768935, 0.768935, 0.3844675, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110703 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 110704 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7112649, 0.7497117, 0.4036909, 0.9803922, 0.7112649, 0.7497117, 0.4036909, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110705 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 110706 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6535948, 0.7304883, 0.4229143, 0.9803922, 0.6535948, 0.7304883, 0.4229143, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110707 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 110708 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5959247, 0.7112649, 0.4421376, 0.9803922, 0.5959247, 0.7112649, 0.4421376, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110709 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 110710 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5382546, 0.6920415, 0.461361, 0.9803922, 0.5382546, 0.6920415, 0.461361, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110711 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 110712 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 0.4805844, 0.6728182, 0.4805844, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110713 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 110714 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4229143, 0.6535948, 0.4998078, 0.9803922, 0.4229143, 0.6535948, 0.4998078, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 110716 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3652442, 0.6343714, 0.5190312, 0.9803922, 0.3652442, 0.6343714, 0.5190312, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110717 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 110718 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.307574, 0.6151481, 0.5382546, 0.9803922, 0.307574, 0.6151481, 0.5382546, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 110720 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2499039, 0.5959247, 0.5574779, 0.9803922, 0.2499039, 0.5959247, 0.5574779, 0.9803922, 1, 1, 1, 1, 0, 0, 0, 1, 4.363201, -1, 0, 0}) 110721 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 110722 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 110724 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110725 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 110726 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110727 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 110728 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110729 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 110730 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110731 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 138) 110732 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110733 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 122) 110734 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110735 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 106) 110736 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 0.09949291, 0.09949291, 0.09949291, 0.1180032, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110737 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 90) 110738 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1036577, 0.1036577, 0.05182886, 0.1321636, 0.1036577, 0.1036577, 0.05182886, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110739 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3574, count = 30) 110740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09381025, 0.1000297, 0.0549386, 0.1321636, 0.09381025, 0.1000297, 0.0549386, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3604, count = 30) 110742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08396276, 0.09691998, 0.05804833, 0.1321636, 0.08396276, 0.09691998, 0.05804833, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3634, count = 30) 110744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07411528, 0.09381025, 0.06115806, 0.1321636, 0.07411528, 0.09381025, 0.06115806, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3664, count = 30) 110746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06478608, 0.09070051, 0.06478608, 0.1321636, 0.06478608, 0.09070051, 0.06478608, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3694, count = 22) 110748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0549386, 0.08707249, 0.06789581, 0.1321636, 0.0549386, 0.08707249, 0.06789581, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3716, count = 22) 110750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04509111, 0.08396276, 0.07100555, 0.1321636, 0.04509111, 0.08396276, 0.07100555, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3738, count = 18) 110752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.03524363, 0.08085303, 0.07411528, 0.1321636, 0.03524363, 0.08085303, 0.07411528, 0.1321636, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3756, count = 16) 110754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3772, count = 154) 110756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3926, count = 106) 110758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4032, count = 90) 110760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2829681, 0.2829681, 0.1414841, 0.3607843, 0.2829681, 0.2829681, 0.1414841, 0.3607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4122, count = 50) 110762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2122261, 0.2589158, 0.1641215, 0.3607843, 0.2122261, 0.2589158, 0.1641215, 0.3607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4172, count = 34) 110764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1414841, 0.2348635, 0.1881738, 0.3607843, 0.1414841, 0.2348635, 0.1881738, 0.3607843, 1, 1, 1, 1, 0, 0, 0, 1, 2.206025, -1, 0, 0}) 110765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4206, count = 26) 110766 glEnable(cap = GL_STENCIL_TEST) 110767 glStencilMask(mask = 255) 110768 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110769 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110771 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110772 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110773 glDisable(cap = GL_CULL_FACE) 110774 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4232, count = 37) 110775 glEnable(cap = GL_CULL_FACE) 110776 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110777 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 110778 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110779 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110780 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4269, count = 76) 110781 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110782 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4345, count = 4) 110784 glDisable(cap = GL_STENCIL_TEST) 110785 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110786 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4349, count = 98) 110787 glEnable(cap = GL_STENCIL_TEST) 110788 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110789 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110791 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110792 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110793 glDisable(cap = GL_CULL_FACE) 110794 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4447, count = 16) 110795 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4497, count = 16) 110796 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4547, count = 16) 110797 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4597, count = 16) 110798 glEnable(cap = GL_CULL_FACE) 110799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110801 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110802 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4463, count = 34) 110804 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4513, count = 34) 110805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4563, count = 34) 110806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4613, count = 34) 110807 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110808 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4647, count = 4) 110810 glDisable(cap = GL_STENCIL_TEST) 110811 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110812 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4651, count = 58) 110813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4709, count = 58) 110814 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4767, count = 58) 110815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4825, count = 58) 110816 glEnable(cap = GL_STENCIL_TEST) 110817 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110818 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110819 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110820 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110821 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110822 glDisable(cap = GL_CULL_FACE) 110823 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4883, count = 75) 110824 glEnable(cap = GL_CULL_FACE) 110825 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 110827 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110828 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4958, count = 152) 110830 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110831 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110832 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 4) 110833 glDisable(cap = GL_STENCIL_TEST) 110834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 186) 110836 glEnable(cap = GL_STENCIL_TEST) 110837 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110838 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110839 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110840 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110841 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110842 glDisable(cap = GL_CULL_FACE) 110843 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5300, count = 16) 110844 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5350, count = 16) 110845 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5400, count = 16) 110846 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5450, count = 16) 110847 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5500, count = 16) 110848 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5550, count = 16) 110849 glEnable(cap = GL_CULL_FACE) 110850 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110851 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110852 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110853 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110854 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5316, count = 34) 110855 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5366, count = 34) 110856 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5416, count = 34) 110857 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5466, count = 34) 110858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5516, count = 34) 110859 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5566, count = 34) 110860 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110861 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 4) 110863 glDisable(cap = GL_STENCIL_TEST) 110864 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110865 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5604, count = 58) 110866 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5662, count = 58) 110867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5720, count = 58) 110868 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5778, count = 58) 110869 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5836, count = 58) 110870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5894, count = 58) 110871 glEnable(cap = GL_STENCIL_TEST) 110872 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110873 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110874 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110875 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110876 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110877 glDisable(cap = GL_CULL_FACE) 110878 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5952, count = 69) 110879 glEnable(cap = GL_CULL_FACE) 110880 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110881 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 110882 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110883 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6021, count = 140) 110885 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110886 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 4) 110888 glDisable(cap = GL_STENCIL_TEST) 110889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 110890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 210) 110891 glEnable(cap = GL_STENCIL_TEST) 110892 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110893 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110894 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110895 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110896 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110897 glDisable(cap = GL_CULL_FACE) 110898 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6375, count = 16) 110899 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6425, count = 16) 110900 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6475, count = 16) 110901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6525, count = 16) 110902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6575, count = 16) 110903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6625, count = 16) 110904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6675, count = 16) 110905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6725, count = 16) 110906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6775, count = 16) 110907 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6825, count = 16) 110908 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6875, count = 16) 110909 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6925, count = 16) 110910 glEnable(cap = GL_CULL_FACE) 110911 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110913 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110914 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6391, count = 34) 110916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6441, count = 34) 110917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6491, count = 34) 110918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6541, count = 34) 110919 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6591, count = 34) 110920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6641, count = 34) 110921 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6691, count = 34) 110922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6741, count = 34) 110923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6791, count = 34) 110924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6841, count = 34) 110925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6891, count = 34) 110926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6941, count = 34) 110927 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110928 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110929 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6975, count = 4) 110930 glDisable(cap = GL_STENCIL_TEST) 110931 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 110932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 58) 110933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7037, count = 58) 110934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7095, count = 58) 110935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7153, count = 58) 110936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7211, count = 58) 110937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7269, count = 58) 110938 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7327, count = 58) 110939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7385, count = 58) 110940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7443, count = 58) 110941 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7501, count = 58) 110942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7559, count = 58) 110943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7617, count = 58) 110944 glEnable(cap = GL_STENCIL_TEST) 110945 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110946 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 110947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 110948 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 110949 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 110950 glDisable(cap = GL_CULL_FACE) 110951 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7675, count = 282) 110952 glEnable(cap = GL_CULL_FACE) 110953 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110954 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9396934, 0.342018, 0, 0, -0.342018, 0.9396934, 0, 0, -66.74675, -364.8303, 1, 0, 0.4941176, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 110955 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 110956 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110957 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7957, count = 590) 110958 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 110959 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 110960 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8547, count = 4) 110961 glDisable(cap = GL_STENCIL_TEST) 110962 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 110963 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8551, count = 650) 110964 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 110965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9201, count = 40) 110966 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9241, count = 82) 110967 glDisableVertexAttribArray(index = 0) 110968 glDisableVertexAttribArray(index = 1) 110969 glBindVertexArray(array = 0) 110970 glDisable(cap = GL_CULL_FACE) 110971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110972 glUseProgram(program = 0) 110973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 110974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 110975 glBindVertexArray(array = 0) 110976 glActiveTexture(texture = GL_TEXTURE0) 110977 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 110978 glDisable(cap = GL_DEPTH_TEST) 110979 glDisable(cap = GL_STENCIL_TEST) 110980 glDisable(cap = GL_SCISSOR_TEST) 110981 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 110982 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 110983 glDepthMask(flag = GL_TRUE) 110984 glDepthFunc(func = GL_LESS) 110985 glClearDepth(depth = 1) 110986 glStencilMask(mask = 255) 110987 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 110988 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 110989 glDisable(cap = GL_BLEND) 110990 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 110991 glUseProgram(program = 0) 110992 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110993 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110994 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 110995 glBindVertexArray(array = 1) 110996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 110997 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 110998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 110999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 111000 glViewport(x = 0, y = 0, width = 375, height = 667) 111001 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 111002 glClearDepth(depth = 1) 111003 glEnable(cap = GL_DEPTH_TEST) 111004 glDepthFunc(func = GL_LESS) 111005 glDepthMask(flag = GL_TRUE) 111006 glDisable(cap = GL_BLEND) 111007 glDisable(cap = GL_CULL_FACE) 111008 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111009 glDisable(cap = GL_SCISSOR_TEST) 111010 glDisable(cap = GL_STENCIL_TEST) 111011 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 111013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 111014 glEnableVertexAttribArray(index = 0) 111015 glEnableVertexAttribArray(index = 1) 111016 glEnableVertexAttribArray(index = 2) 111017 glUseProgram(program = 4) 111018 glUniform1fv(location = 1, count = 1, value = &1) 111019 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111020 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111021 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111022 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 111023 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111024 glEnable(cap = GL_BLEND) 111025 glDepthMask(flag = GL_FALSE) 111026 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 111028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 111029 glUseProgram(program = 7) 111030 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111031 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111033 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111034 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 111035 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 111037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 111038 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 111039 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 111040 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 111041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111043 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111044 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 111045 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 111046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 111047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 111048 glUseProgram(program = 10) 111049 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111050 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 111051 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111052 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111053 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 111054 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111055 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111057 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111058 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 111059 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 111060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 111061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 111062 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111063 glUseProgram(program = 4) 111064 glUniform1fv(location = 1, count = 1, value = &0.5) 111065 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111066 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111067 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111068 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 111069 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 111070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 111071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 111072 glUseProgram(program = 10) 111073 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111074 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 111075 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111076 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111077 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 111078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111079 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111081 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111082 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 111083 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 111084 glDisableVertexAttribArray(index = 0) 111085 glDisableVertexAttribArray(index = 1) 111086 glDisableVertexAttribArray(index = 2) 111087 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111088 glDisable(cap = GL_STENCIL_TEST) 111089 glDisable(cap = GL_SCISSOR_TEST) 111090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 111092 glDepthMask(flag = GL_TRUE) 111093 glBindVertexArray(array = 0) 111094 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 111095 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 111096 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 111097 glBindVertexArray(array = 1) 111098 glViewport(x = 0, y = 0, width = 375, height = 667) 111099 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 111100 glClearDepth(depth = 1) 111101 glEnable(cap = GL_DEPTH_TEST) 111102 glDepthFunc(func = GL_LESS) 111103 glDepthMask(flag = GL_TRUE) 111104 glDisable(cap = GL_BLEND) 111105 glDisable(cap = GL_CULL_FACE) 111106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111107 glDisable(cap = GL_SCISSOR_TEST) 111108 glDisable(cap = GL_STENCIL_TEST) 111109 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 111111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 111112 glEnableVertexAttribArray(index = 0) 111113 glEnableVertexAttribArray(index = 1) 111114 glEnableVertexAttribArray(index = 2) 111115 glUseProgram(program = 4) 111116 glUniform1fv(location = 1, count = 1, value = &1) 111117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111119 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111120 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 111121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111122 glEnable(cap = GL_BLEND) 111123 glDepthMask(flag = GL_FALSE) 111124 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 111126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 111127 glUseProgram(program = 7) 111128 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111131 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 111133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 111135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 111136 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 111137 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 111138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 111139 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111142 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 111143 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 111144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 111145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 111146 glUseProgram(program = 10) 111147 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111148 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 111149 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111150 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111151 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 111152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111153 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 111157 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 111158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 111159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 111160 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111161 glUseProgram(program = 4) 111162 glUniform1fv(location = 1, count = 1, value = &0.5) 111163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 111167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 111168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 111169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 111170 glUseProgram(program = 10) 111171 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111172 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 111173 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111174 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111175 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 111176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111177 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 111181 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 111182 glDisableVertexAttribArray(index = 0) 111183 glDisableVertexAttribArray(index = 1) 111184 glDisableVertexAttribArray(index = 2) 111185 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111186 glDisable(cap = GL_STENCIL_TEST) 111187 glDisable(cap = GL_SCISSOR_TEST) 111188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 111190 glDepthMask(flag = GL_TRUE) 111191 glBindVertexArray(array = 0) 111192 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 111193 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 111194 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 111195 glViewport(x = 0, y = 0, width = 375, height = 640) 111196 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 111197 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111198 glUseProgram(program = 1) 111199 glEnable(cap = GL_CULL_FACE) 111200 glCullFace(mode = GL_BACK) 111201 glFrontFace(mode = GL_CCW) 111202 glEnable(cap = GL_BLEND) 111203 glDisable(cap = GL_DEPTH_TEST) 111204 glDisable(cap = GL_SCISSOR_TEST) 111205 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111206 glStencilMask(mask = 4294967295) 111207 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111208 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 111209 glActiveTexture(texture = GL_TEXTURE0) 111210 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 111211 glBindVertexArray(array = 2) 111212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 111213 glBufferData(target = GL_ARRAY_BUFFER, size = 149456, data = blob(149456), usage = GL_STREAM_DRAW) 111214 glEnableVertexAttribArray(index = 0) 111215 glEnableVertexAttribArray(index = 1) 111216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111217 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111218 glUniform1i(location = 12, v0 = 0) 111219 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 111220 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 111221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 111223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 111225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 111227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 111229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 111231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 111233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 111235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 111237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 111239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 111241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 0.7720108, 0.7720108, 0.3860054, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 111243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.71411, 0.7527105, 0.4053057, 0.9843137, 0.71411, 0.7527105, 0.4053057, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 111245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 0.6562092, 0.7334102, 0.4246059, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 111247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5983084, 0.71411, 0.4439062, 0.9843137, 0.5983084, 0.71411, 0.4439062, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 111249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 0.5404075, 0.6948097, 0.4632065, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 111251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 0.4825067, 0.6755095, 0.4825067, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 111253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4246059, 0.6562092, 0.501807, 0.9843137, 0.4246059, 0.6562092, 0.501807, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 111255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 0.3667051, 0.6369089, 0.5211073, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 111257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 0.3088043, 0.6176086, 0.5404075, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 111259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 0.2509035, 0.5983084, 0.5597078, 0.9843137, 1, 1, 1, 1, 0, 0, 0, 1, 4.386338, -1, 0, 0}) 111260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 111261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 111263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 111265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 111267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 111269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 138) 111271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3256, count = 122) 111273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3378, count = 106) 111275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 0.1098764, 0.1098764, 0.1098764, 0.1303185, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3484, count = 90) 111277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1206085, 0.1206085, 0.06030426, 0.1537759, 0.1206085, 0.1206085, 0.06030426, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3574, count = 38) 111279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1091507, 0.1163872, 0.06392252, 0.1537759, 0.1091507, 0.1163872, 0.06392252, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3612, count = 30) 111281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0976929, 0.112769, 0.06754077, 0.1537759, 0.0976929, 0.112769, 0.06754077, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3642, count = 30) 111283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08623509, 0.1091507, 0.07115903, 0.1537759, 0.08623509, 0.1091507, 0.07115903, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3672, count = 30) 111285 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07538033, 0.1055325, 0.07538033, 0.1537759, 0.07538033, 0.1055325, 0.07538033, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3702, count = 22) 111287 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06392252, 0.1013112, 0.07899858, 0.1537759, 0.06392252, 0.1013112, 0.07899858, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111288 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 22) 111289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0524647, 0.0976929, 0.08261684, 0.1537759, 0.0524647, 0.0976929, 0.08261684, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3746, count = 18) 111291 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.0410069, 0.09407464, 0.08623509, 0.1537759, 0.0410069, 0.09407464, 0.08623509, 0.1537759, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111292 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3764, count = 16) 111293 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3780, count = 154) 111295 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111296 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3934, count = 106) 111297 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111298 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4040, count = 90) 111299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 0.2768166, 0.2768166, 0.1384083, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111300 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4130, count = 50) 111301 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2076125, 0.2532872, 0.1605536, 0.3529412, 0.2076125, 0.2532872, 0.1605536, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4180, count = 34) 111303 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1384083, 0.2297578, 0.1840831, 0.3529412, 0.1384083, 0.2297578, 0.1840831, 0.3529412, 1, 1, 1, 1, 0, 0, 0, 1, 2.166453, -1, 0, 0}) 111304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4214, count = 26) 111305 glEnable(cap = GL_STENCIL_TEST) 111306 glStencilMask(mask = 255) 111307 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111308 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111310 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111311 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111312 glDisable(cap = GL_CULL_FACE) 111313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4240, count = 37) 111314 glEnable(cap = GL_CULL_FACE) 111315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111316 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 111317 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111318 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111319 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4277, count = 76) 111320 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111321 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4353, count = 4) 111323 glDisable(cap = GL_STENCIL_TEST) 111324 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4357, count = 98) 111326 glEnable(cap = GL_STENCIL_TEST) 111327 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111328 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111329 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111330 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111331 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111332 glDisable(cap = GL_CULL_FACE) 111333 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4455, count = 16) 111334 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4505, count = 16) 111335 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4555, count = 16) 111336 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4605, count = 16) 111337 glEnable(cap = GL_CULL_FACE) 111338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111339 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111340 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111341 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111342 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4471, count = 34) 111343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4521, count = 34) 111344 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4571, count = 34) 111345 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4621, count = 34) 111346 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111347 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4655, count = 4) 111349 glDisable(cap = GL_STENCIL_TEST) 111350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 111351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4659, count = 58) 111352 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4717, count = 58) 111353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4775, count = 58) 111354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4833, count = 58) 111355 glEnable(cap = GL_STENCIL_TEST) 111356 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111357 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111359 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111360 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111361 glDisable(cap = GL_CULL_FACE) 111362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4891, count = 75) 111363 glEnable(cap = GL_CULL_FACE) 111364 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111365 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 111366 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111367 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4966, count = 152) 111369 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111370 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111371 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5118, count = 4) 111372 glDisable(cap = GL_STENCIL_TEST) 111373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5122, count = 186) 111375 glEnable(cap = GL_STENCIL_TEST) 111376 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111377 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111378 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111379 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111380 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111381 glDisable(cap = GL_CULL_FACE) 111382 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5308, count = 16) 111383 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5358, count = 16) 111384 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5408, count = 16) 111385 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5458, count = 16) 111386 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5508, count = 16) 111387 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5558, count = 16) 111388 glEnable(cap = GL_CULL_FACE) 111389 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111390 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111391 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111392 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111393 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5324, count = 34) 111394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5374, count = 34) 111395 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5424, count = 34) 111396 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5474, count = 34) 111397 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5524, count = 34) 111398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 34) 111399 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111400 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111401 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5608, count = 4) 111402 glDisable(cap = GL_STENCIL_TEST) 111403 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 111404 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5612, count = 58) 111405 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5670, count = 58) 111406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5728, count = 58) 111407 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5786, count = 58) 111408 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5844, count = 58) 111409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5902, count = 58) 111410 glEnable(cap = GL_STENCIL_TEST) 111411 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111412 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111414 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111415 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111416 glDisable(cap = GL_CULL_FACE) 111417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5960, count = 71) 111418 glEnable(cap = GL_CULL_FACE) 111419 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111420 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 111421 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111422 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6031, count = 144) 111424 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111425 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111426 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 4) 111427 glDisable(cap = GL_STENCIL_TEST) 111428 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111429 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 214) 111430 glEnable(cap = GL_STENCIL_TEST) 111431 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111432 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111433 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111434 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111435 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111436 glDisable(cap = GL_CULL_FACE) 111437 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6393, count = 16) 111438 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6443, count = 16) 111439 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6493, count = 16) 111440 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6543, count = 16) 111441 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6593, count = 16) 111442 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6643, count = 16) 111443 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6693, count = 16) 111444 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6743, count = 16) 111445 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6793, count = 16) 111446 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6843, count = 16) 111447 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6893, count = 16) 111448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6943, count = 16) 111449 glEnable(cap = GL_CULL_FACE) 111450 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111451 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111452 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111453 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6409, count = 34) 111455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6459, count = 34) 111456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6509, count = 34) 111457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6559, count = 34) 111458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6609, count = 34) 111459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6659, count = 34) 111460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6709, count = 34) 111461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6759, count = 34) 111462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6809, count = 34) 111463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6859, count = 34) 111464 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6909, count = 34) 111465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6959, count = 34) 111466 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111467 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111468 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6993, count = 4) 111469 glDisable(cap = GL_STENCIL_TEST) 111470 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 111471 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6997, count = 58) 111472 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7055, count = 58) 111473 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7113, count = 58) 111474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7171, count = 58) 111475 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7229, count = 58) 111476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7287, count = 58) 111477 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7345, count = 58) 111478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7403, count = 58) 111479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7461, count = 58) 111480 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7519, count = 58) 111481 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7577, count = 58) 111482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7635, count = 58) 111483 glEnable(cap = GL_STENCIL_TEST) 111484 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111485 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111486 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111487 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111488 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111489 glDisable(cap = GL_CULL_FACE) 111490 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7693, count = 282) 111491 glEnable(cap = GL_CULL_FACE) 111492 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111493 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9397726, 0.3418003, 0, 0, -0.3418003, 0.9397726, 0, 0, -66.83127, -364.8148, 1, 0, 0.4627451, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 111494 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111495 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111496 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7975, count = 590) 111497 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111498 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8565, count = 4) 111500 glDisable(cap = GL_STENCIL_TEST) 111501 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 111502 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8569, count = 650) 111503 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111504 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9219, count = 40) 111505 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9259, count = 82) 111506 glDisableVertexAttribArray(index = 0) 111507 glDisableVertexAttribArray(index = 1) 111508 glBindVertexArray(array = 0) 111509 glDisable(cap = GL_CULL_FACE) 111510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111511 glUseProgram(program = 0) 111512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 111514 glBindVertexArray(array = 0) 111515 glActiveTexture(texture = GL_TEXTURE0) 111516 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 111517 glDisable(cap = GL_DEPTH_TEST) 111518 glDisable(cap = GL_STENCIL_TEST) 111519 glDisable(cap = GL_SCISSOR_TEST) 111520 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111521 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 111522 glDepthMask(flag = GL_TRUE) 111523 glDepthFunc(func = GL_LESS) 111524 glClearDepth(depth = 1) 111525 glStencilMask(mask = 255) 111526 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111527 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111528 glDisable(cap = GL_BLEND) 111529 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 111530 glUseProgram(program = 0) 111531 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 111532 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 111533 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 111534 glBindVertexArray(array = 1) 111535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 111536 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 111537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 111538 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 111539 glViewport(x = 0, y = 0, width = 375, height = 667) 111540 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 111541 glClearDepth(depth = 1) 111542 glEnable(cap = GL_DEPTH_TEST) 111543 glDepthFunc(func = GL_LESS) 111544 glDepthMask(flag = GL_TRUE) 111545 glDisable(cap = GL_BLEND) 111546 glDisable(cap = GL_CULL_FACE) 111547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111548 glDisable(cap = GL_SCISSOR_TEST) 111549 glDisable(cap = GL_STENCIL_TEST) 111550 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 111552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 111553 glEnableVertexAttribArray(index = 0) 111554 glEnableVertexAttribArray(index = 1) 111555 glEnableVertexAttribArray(index = 2) 111556 glUseProgram(program = 4) 111557 glUniform1fv(location = 1, count = 1, value = &1) 111558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 111562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111563 glEnable(cap = GL_BLEND) 111564 glDepthMask(flag = GL_FALSE) 111565 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 111567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 111568 glUseProgram(program = 7) 111569 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111572 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111573 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 111574 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 111576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 111577 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 111578 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 111579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 111580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 111584 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 111585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 111586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 111587 glUseProgram(program = 10) 111588 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111589 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 111590 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111591 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111592 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 111593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111594 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111596 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 111598 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 111599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 111600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 111601 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111602 glUseProgram(program = 4) 111603 glUniform1fv(location = 1, count = 1, value = &0.5) 111604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 111608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 111609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 111610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 111611 glUseProgram(program = 10) 111612 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111613 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 111614 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111615 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111616 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 111617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111618 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111620 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 111622 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 111623 glDisableVertexAttribArray(index = 0) 111624 glDisableVertexAttribArray(index = 1) 111625 glDisableVertexAttribArray(index = 2) 111626 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111627 glDisable(cap = GL_STENCIL_TEST) 111628 glDisable(cap = GL_SCISSOR_TEST) 111629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 111631 glDepthMask(flag = GL_TRUE) 111632 glBindVertexArray(array = 0) 111633 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 111634 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 111635 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 111636 glBindVertexArray(array = 1) 111637 glViewport(x = 0, y = 0, width = 375, height = 667) 111638 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 111639 glClearDepth(depth = 1) 111640 glEnable(cap = GL_DEPTH_TEST) 111641 glDepthFunc(func = GL_LESS) 111642 glDepthMask(flag = GL_TRUE) 111643 glDisable(cap = GL_BLEND) 111644 glDisable(cap = GL_CULL_FACE) 111645 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111646 glDisable(cap = GL_SCISSOR_TEST) 111647 glDisable(cap = GL_STENCIL_TEST) 111648 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 111650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 111651 glEnableVertexAttribArray(index = 0) 111652 glEnableVertexAttribArray(index = 1) 111653 glEnableVertexAttribArray(index = 2) 111654 glUseProgram(program = 4) 111655 glUniform1fv(location = 1, count = 1, value = &1) 111656 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111658 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111659 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 111660 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111661 glEnable(cap = GL_BLEND) 111662 glDepthMask(flag = GL_FALSE) 111663 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 111665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 111666 glUseProgram(program = 7) 111667 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111670 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 111672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 111673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 111674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 111675 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 111676 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 111677 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 111678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 111682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 111683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 111684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 111685 glUseProgram(program = 10) 111686 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111687 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 111688 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111689 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111690 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 111691 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111692 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111694 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 111696 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 111697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 111698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 111699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111700 glUseProgram(program = 4) 111701 glUniform1fv(location = 1, count = 1, value = &0.5) 111702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 111704 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 111705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 111706 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 111707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 111708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 111709 glUseProgram(program = 10) 111710 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 111711 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 111712 glUniform1fv(location = 2, count = 1, value = &0.1851852) 111713 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 111714 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 111715 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 111716 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 111720 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 111721 glDisableVertexAttribArray(index = 0) 111722 glDisableVertexAttribArray(index = 1) 111723 glDisableVertexAttribArray(index = 2) 111724 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111725 glDisable(cap = GL_STENCIL_TEST) 111726 glDisable(cap = GL_SCISSOR_TEST) 111727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 111728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 111729 glDepthMask(flag = GL_TRUE) 111730 glBindVertexArray(array = 0) 111731 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 111732 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 111733 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 111734 glViewport(x = 0, y = 0, width = 375, height = 640) 111735 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 111736 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 111737 glUseProgram(program = 1) 111738 glEnable(cap = GL_CULL_FACE) 111739 glCullFace(mode = GL_BACK) 111740 glFrontFace(mode = GL_CCW) 111741 glEnable(cap = GL_BLEND) 111742 glDisable(cap = GL_DEPTH_TEST) 111743 glDisable(cap = GL_SCISSOR_TEST) 111744 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111745 glStencilMask(mask = 4294967295) 111746 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111747 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 111748 glActiveTexture(texture = GL_TEXTURE0) 111749 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 111750 glBindVertexArray(array = 2) 111751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 111752 glBufferData(target = GL_ARRAY_BUFFER, size = 149232, data = blob(149232), usage = GL_STREAM_DRAW) 111753 glEnableVertexAttribArray(index = 0) 111754 glEnableVertexAttribArray(index = 1) 111755 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 111756 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 111757 glUniform1i(location = 12, v0 = 0) 111758 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 111759 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 111760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 111762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 111764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 111766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 111768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 111770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 111772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 111774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 111776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 111778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 111780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 0.7750865, 0.7750865, 0.3875433, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 111782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.716955, 0.7557094, 0.4069204, 0.9882353, 0.716955, 0.7557094, 0.4069204, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 111784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 0.6588235, 0.7363322, 0.4262976, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 111786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6006921, 0.716955, 0.4456747, 0.9882353, 0.6006921, 0.716955, 0.4456747, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 111788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 0.5425606, 0.6975779, 0.4650519, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 111790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 0.4844291, 0.6782007, 0.4844291, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 111792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 0.4262976, 0.6588235, 0.5038062, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 111794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 0.3681661, 0.6394464, 0.5231834, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 111796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 0.3100346, 0.6200692, 0.5425606, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 111798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 0.2519031, 0.6006921, 0.5619377, 0.9882353, 1, 1, 1, 1, 0, 0, 0, 1, 4.405734, -1, 0, 0}) 111799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 111800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 111802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 111804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 111806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 111808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 122) 111810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 106) 111812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 90) 111814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 0.1235262, 0.1235262, 0.1235262, 0.1465078, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 111816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.142486, 0.142486, 0.071243, 0.1816697, 0.142486, 0.142486, 0.071243, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 46) 111818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1289498, 0.137499, 0.07551758, 0.1816697, 0.1289498, 0.137499, 0.07551758, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 30) 111820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1154137, 0.1332244, 0.07979216, 0.1816697, 0.1154137, 0.1332244, 0.07979216, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3602, count = 30) 111822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1018775, 0.1289498, 0.08406674, 0.1816697, 0.1018775, 0.1289498, 0.08406674, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 30) 111824 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08905375, 0.1246753, 0.08905375, 0.1816697, 0.08905375, 0.1246753, 0.08905375, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111825 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 22) 111826 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07551758, 0.1196882, 0.09332833, 0.1816697, 0.07551758, 0.1196882, 0.09332833, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3684, count = 22) 111828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06198141, 0.1154137, 0.09760292, 0.1816697, 0.06198141, 0.1154137, 0.09760292, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111829 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3706, count = 18) 111830 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.04844524, 0.1111391, 0.1018775, 0.1816697, 0.04844524, 0.1111391, 0.1018775, 0.1816697, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3724, count = 16) 111832 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111833 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3740, count = 154) 111834 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111835 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3894, count = 122) 111836 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111837 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4016, count = 90) 111838 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2706651, 0.2706651, 0.1353326, 0.345098, 0.2706651, 0.2706651, 0.1353326, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111839 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4106, count = 50) 111840 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2029989, 0.2476586, 0.1569858, 0.345098, 0.2029989, 0.2476586, 0.1569858, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4156, count = 34) 111842 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1353326, 0.2246521, 0.1799923, 0.345098, 0.1353326, 0.2246521, 0.1799923, 0.345098, 1, 1, 1, 1, 0, 0, 0, 1, 2.126518, -1, 0, 0}) 111843 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4190, count = 26) 111844 glEnable(cap = GL_STENCIL_TEST) 111845 glStencilMask(mask = 255) 111846 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111847 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111849 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111850 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111851 glDisable(cap = GL_CULL_FACE) 111852 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4216, count = 37) 111853 glEnable(cap = GL_CULL_FACE) 111854 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111855 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 111856 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111857 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111858 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4253, count = 76) 111859 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111860 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4329, count = 4) 111862 glDisable(cap = GL_STENCIL_TEST) 111863 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4333, count = 98) 111865 glEnable(cap = GL_STENCIL_TEST) 111866 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111867 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111868 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111869 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111870 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111871 glDisable(cap = GL_CULL_FACE) 111872 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4431, count = 16) 111873 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4481, count = 16) 111874 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4531, count = 16) 111875 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4581, count = 16) 111876 glEnable(cap = GL_CULL_FACE) 111877 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111878 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111879 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111880 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111881 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4447, count = 34) 111882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4497, count = 34) 111883 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4547, count = 34) 111884 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4597, count = 34) 111885 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111886 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4631, count = 4) 111888 glDisable(cap = GL_STENCIL_TEST) 111889 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 111890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4635, count = 58) 111891 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4693, count = 58) 111892 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4751, count = 58) 111893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4809, count = 58) 111894 glEnable(cap = GL_STENCIL_TEST) 111895 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111896 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111898 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111899 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111900 glDisable(cap = GL_CULL_FACE) 111901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4867, count = 73) 111902 glEnable(cap = GL_CULL_FACE) 111903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111904 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 111905 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111906 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4940, count = 148) 111908 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111909 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111910 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5088, count = 4) 111911 glDisable(cap = GL_STENCIL_TEST) 111912 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5092, count = 182) 111914 glEnable(cap = GL_STENCIL_TEST) 111915 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111916 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111917 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111918 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111919 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111920 glDisable(cap = GL_CULL_FACE) 111921 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5274, count = 16) 111922 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5324, count = 16) 111923 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5374, count = 16) 111924 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5424, count = 16) 111925 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5474, count = 16) 111926 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5524, count = 16) 111927 glEnable(cap = GL_CULL_FACE) 111928 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111929 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111930 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111931 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111932 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5290, count = 34) 111933 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5340, count = 34) 111934 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5390, count = 34) 111935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5440, count = 34) 111936 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5490, count = 34) 111937 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5540, count = 34) 111938 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111939 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111940 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5574, count = 4) 111941 glDisable(cap = GL_STENCIL_TEST) 111942 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 111943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5578, count = 58) 111944 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5636, count = 58) 111945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5694, count = 58) 111946 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5752, count = 58) 111947 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5810, count = 58) 111948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5868, count = 58) 111949 glEnable(cap = GL_STENCIL_TEST) 111950 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111951 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111953 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111954 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111955 glDisable(cap = GL_CULL_FACE) 111956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5926, count = 75) 111957 glEnable(cap = GL_CULL_FACE) 111958 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111959 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 111960 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111961 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111962 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6001, count = 152) 111963 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 111964 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 111965 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6153, count = 4) 111966 glDisable(cap = GL_STENCIL_TEST) 111967 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 111968 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6157, count = 222) 111969 glEnable(cap = GL_STENCIL_TEST) 111970 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 111971 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 111972 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 111973 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 111974 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 111975 glDisable(cap = GL_CULL_FACE) 111976 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6379, count = 16) 111977 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6429, count = 16) 111978 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6479, count = 16) 111979 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6529, count = 16) 111980 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6579, count = 16) 111981 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6629, count = 16) 111982 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6679, count = 16) 111983 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6729, count = 16) 111984 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6779, count = 16) 111985 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6829, count = 16) 111986 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6879, count = 16) 111987 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6929, count = 16) 111988 glEnable(cap = GL_CULL_FACE) 111989 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111990 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 111991 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 111992 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 111993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6395, count = 34) 111994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6445, count = 34) 111995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6495, count = 34) 111996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6545, count = 34) 111997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6595, count = 34) 111998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6645, count = 34) 111999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6695, count = 34) 112000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6745, count = 34) 112001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6795, count = 34) 112002 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6845, count = 34) 112003 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6895, count = 34) 112004 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6945, count = 34) 112005 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112006 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112007 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6979, count = 4) 112008 glDisable(cap = GL_STENCIL_TEST) 112009 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112010 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6983, count = 58) 112011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7041, count = 58) 112012 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7099, count = 58) 112013 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7157, count = 58) 112014 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7215, count = 58) 112015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7273, count = 58) 112016 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7331, count = 58) 112017 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7389, count = 58) 112018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7447, count = 58) 112019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7505, count = 58) 112020 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7563, count = 58) 112021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7621, count = 58) 112022 glEnable(cap = GL_STENCIL_TEST) 112023 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112024 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112025 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112026 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112027 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112028 glDisable(cap = GL_CULL_FACE) 112029 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7679, count = 282) 112030 glEnable(cap = GL_CULL_FACE) 112031 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112032 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9399898, 0.3412026, 0, 0, -0.3412026, 0.9399898, 0, 0, -67.06324, -364.7722, 1, 0, 0.427451, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 112033 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112034 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112035 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7961, count = 590) 112036 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112037 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112038 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8551, count = 4) 112039 glDisable(cap = GL_STENCIL_TEST) 112040 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 112041 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8555, count = 650) 112042 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112043 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9205, count = 40) 112044 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9245, count = 82) 112045 glDisableVertexAttribArray(index = 0) 112046 glDisableVertexAttribArray(index = 1) 112047 glBindVertexArray(array = 0) 112048 glDisable(cap = GL_CULL_FACE) 112049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112050 glUseProgram(program = 0) 112051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 112053 glBindVertexArray(array = 0) 112054 glActiveTexture(texture = GL_TEXTURE0) 112055 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 112056 glDisable(cap = GL_DEPTH_TEST) 112057 glDisable(cap = GL_STENCIL_TEST) 112058 glDisable(cap = GL_SCISSOR_TEST) 112059 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112060 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 112061 glDepthMask(flag = GL_TRUE) 112062 glDepthFunc(func = GL_LESS) 112063 glClearDepth(depth = 1) 112064 glStencilMask(mask = 255) 112065 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112066 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112067 glDisable(cap = GL_BLEND) 112068 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 112069 glUseProgram(program = 0) 112070 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112071 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112072 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112073 glBindVertexArray(array = 1) 112074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 112075 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 112076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 112077 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 112078 glViewport(x = 0, y = 0, width = 375, height = 667) 112079 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 112080 glClearDepth(depth = 1) 112081 glEnable(cap = GL_DEPTH_TEST) 112082 glDepthFunc(func = GL_LESS) 112083 glDepthMask(flag = GL_TRUE) 112084 glDisable(cap = GL_BLEND) 112085 glDisable(cap = GL_CULL_FACE) 112086 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112087 glDisable(cap = GL_SCISSOR_TEST) 112088 glDisable(cap = GL_STENCIL_TEST) 112089 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 112090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 112091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 112092 glEnableVertexAttribArray(index = 0) 112093 glEnableVertexAttribArray(index = 1) 112094 glEnableVertexAttribArray(index = 2) 112095 glUseProgram(program = 4) 112096 glUniform1fv(location = 1, count = 1, value = &1) 112097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112099 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 112101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112102 glEnable(cap = GL_BLEND) 112103 glDepthMask(flag = GL_FALSE) 112104 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 112106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 112107 glUseProgram(program = 7) 112108 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112109 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112110 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112111 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112112 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 112113 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 112115 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 112116 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 112117 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 112118 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 112119 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112121 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112122 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 112123 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 112124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 112125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 112126 glUseProgram(program = 10) 112127 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112128 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 112129 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112130 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112131 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 112132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112133 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112134 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112135 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112136 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 112137 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 112138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 112139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 112140 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112141 glUseProgram(program = 4) 112142 glUniform1fv(location = 1, count = 1, value = &0.5) 112143 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112145 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 112147 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 112148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 112149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 112150 glUseProgram(program = 10) 112151 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112152 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 112153 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112154 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112155 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 112156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112157 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112158 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112159 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112160 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 112161 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 112162 glDisableVertexAttribArray(index = 0) 112163 glDisableVertexAttribArray(index = 1) 112164 glDisableVertexAttribArray(index = 2) 112165 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112166 glDisable(cap = GL_STENCIL_TEST) 112167 glDisable(cap = GL_SCISSOR_TEST) 112168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 112170 glDepthMask(flag = GL_TRUE) 112171 glBindVertexArray(array = 0) 112172 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 112173 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 112174 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 112175 glViewport(x = 0, y = 0, width = 375, height = 640) 112176 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 112177 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 112178 glUseProgram(program = 1) 112179 glEnable(cap = GL_CULL_FACE) 112180 glCullFace(mode = GL_BACK) 112181 glFrontFace(mode = GL_CCW) 112182 glEnable(cap = GL_BLEND) 112183 glDisable(cap = GL_DEPTH_TEST) 112184 glDisable(cap = GL_SCISSOR_TEST) 112185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112186 glStencilMask(mask = 4294967295) 112187 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112188 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 112189 glActiveTexture(texture = GL_TEXTURE0) 112190 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 112191 glBindVertexArray(array = 2) 112192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 112193 glBufferData(target = GL_ARRAY_BUFFER, size = 149360, data = blob(149360), usage = GL_STREAM_DRAW) 112194 glEnableVertexAttribArray(index = 0) 112195 glEnableVertexAttribArray(index = 1) 112196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112197 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112198 glUniform1i(location = 12, v0 = 0) 112199 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 112200 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 112201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 112203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 112205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 112207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 112209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 112211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 112213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 112215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 112217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 112219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 112221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 0.7781622, 0.7781622, 0.3890811, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 112223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 0.7198001, 0.7587082, 0.4085352, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 112225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 0.6614379, 0.7392542, 0.4279892, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 112227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 0.6030757, 0.7198001, 0.4474433, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 112229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 0.5447136, 0.7003461, 0.4668973, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 112231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4863514, 0.680892, 0.4863514, 0.9921569, 0.4863514, 0.680892, 0.4863514, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 112233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 0.4279892, 0.6614379, 0.5058055, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 112235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 0.3696271, 0.6419839, 0.5252596, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 112237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 0.3112649, 0.6225298, 0.5447136, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 112239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 0.2529027, 0.6030757, 0.5641677, 0.9921569, 1, 1, 1, 1, 0, 0, 0, 1, 4.414587, -1, 0, 0}) 112240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 112241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 112243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 112245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 112247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 112249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 122) 112251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 106) 112253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 90) 112255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 0.1325751, 0.1325751, 0.1325751, 0.1572402, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 112257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1578569, 0.1578569, 0.07892843, 0.2012675, 0.1578569, 0.1578569, 0.07892843, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 46) 112259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1428605, 0.1523319, 0.08366413, 0.2012675, 0.1428605, 0.1523319, 0.08366413, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 30) 112261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.127864, 0.1475962, 0.08839983, 0.2012675, 0.127864, 0.1475962, 0.08839983, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3602, count = 30) 112263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1128677, 0.1428605, 0.09313554, 0.2012675, 0.1128677, 0.1428605, 0.09313554, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3632, count = 30) 112265 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09866053, 0.1381247, 0.09866053, 0.2012675, 0.09866053, 0.1381247, 0.09866053, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112266 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3662, count = 30) 112267 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08366413, 0.1325998, 0.1033962, 0.2012675, 0.08366413, 0.1325998, 0.1033962, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112268 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3692, count = 22) 112269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06866773, 0.127864, 0.1081319, 0.2012675, 0.06866773, 0.127864, 0.1081319, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112270 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3714, count = 18) 112271 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.05367133, 0.1231283, 0.1128677, 0.2012675, 0.05367133, 0.1231283, 0.1128677, 0.2012675, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112272 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3732, count = 16) 112273 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112274 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3748, count = 154) 112275 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112276 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3902, count = 122) 112277 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112278 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4024, count = 90) 112279 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 0.2675894, 0.2675894, 0.1337947, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112280 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4114, count = 50) 112281 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2006921, 0.2448443, 0.1552019, 0.3411765, 0.2006921, 0.2448443, 0.1552019, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4164, count = 34) 112283 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1337947, 0.2220992, 0.177947, 0.3411765, 0.1337947, 0.2220992, 0.177947, 0.3411765, 1, 1, 1, 1, 0, 0, 0, 1, 2.104581, -1, 0, 0}) 112284 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4198, count = 26) 112285 glEnable(cap = GL_STENCIL_TEST) 112286 glStencilMask(mask = 255) 112287 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112288 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112290 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112291 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112292 glDisable(cap = GL_CULL_FACE) 112293 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4224, count = 37) 112294 glEnable(cap = GL_CULL_FACE) 112295 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112296 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 112297 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112298 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112299 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4261, count = 76) 112300 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112301 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4337, count = 4) 112303 glDisable(cap = GL_STENCIL_TEST) 112304 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4341, count = 98) 112306 glEnable(cap = GL_STENCIL_TEST) 112307 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112308 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112309 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112310 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112311 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112312 glDisable(cap = GL_CULL_FACE) 112313 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4439, count = 16) 112314 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4489, count = 16) 112315 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4539, count = 16) 112316 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4589, count = 16) 112317 glEnable(cap = GL_CULL_FACE) 112318 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112319 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112320 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112321 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4455, count = 34) 112323 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4505, count = 34) 112324 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4555, count = 34) 112325 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4605, count = 34) 112326 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112327 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4639, count = 4) 112329 glDisable(cap = GL_STENCIL_TEST) 112330 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4643, count = 58) 112332 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4701, count = 58) 112333 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4759, count = 58) 112334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4817, count = 58) 112335 glEnable(cap = GL_STENCIL_TEST) 112336 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112337 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112339 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112340 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112341 glDisable(cap = GL_CULL_FACE) 112342 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4875, count = 73) 112343 glEnable(cap = GL_CULL_FACE) 112344 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112345 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 112346 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112347 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112348 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4948, count = 148) 112349 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112350 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5096, count = 4) 112352 glDisable(cap = GL_STENCIL_TEST) 112353 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5100, count = 182) 112355 glEnable(cap = GL_STENCIL_TEST) 112356 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112357 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112358 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112359 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112360 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112361 glDisable(cap = GL_CULL_FACE) 112362 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5282, count = 16) 112363 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5332, count = 16) 112364 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5382, count = 16) 112365 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5432, count = 16) 112366 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5482, count = 16) 112367 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5532, count = 16) 112368 glEnable(cap = GL_CULL_FACE) 112369 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112370 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112371 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112372 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112373 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5298, count = 34) 112374 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5348, count = 34) 112375 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5398, count = 34) 112376 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5448, count = 34) 112377 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5498, count = 34) 112378 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5548, count = 34) 112379 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112380 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112381 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5582, count = 4) 112382 glDisable(cap = GL_STENCIL_TEST) 112383 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112384 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5586, count = 58) 112385 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5644, count = 58) 112386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5702, count = 58) 112387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5760, count = 58) 112388 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5818, count = 58) 112389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5876, count = 58) 112390 glEnable(cap = GL_STENCIL_TEST) 112391 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112392 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112394 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112395 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112396 glDisable(cap = GL_CULL_FACE) 112397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5934, count = 75) 112398 glEnable(cap = GL_CULL_FACE) 112399 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112400 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 112401 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112402 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112403 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6009, count = 152) 112404 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112405 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112406 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6161, count = 4) 112407 glDisable(cap = GL_STENCIL_TEST) 112408 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112409 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6165, count = 222) 112410 glEnable(cap = GL_STENCIL_TEST) 112411 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112412 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112413 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112414 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112415 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112416 glDisable(cap = GL_CULL_FACE) 112417 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6387, count = 16) 112418 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6437, count = 16) 112419 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6487, count = 16) 112420 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6537, count = 16) 112421 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6587, count = 16) 112422 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6637, count = 16) 112423 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6687, count = 16) 112424 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6737, count = 16) 112425 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6787, count = 16) 112426 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6837, count = 16) 112427 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6887, count = 16) 112428 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6937, count = 16) 112429 glEnable(cap = GL_CULL_FACE) 112430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112431 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112432 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112433 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6403, count = 34) 112435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6453, count = 34) 112436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6503, count = 34) 112437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6553, count = 34) 112438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6603, count = 34) 112439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6653, count = 34) 112440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6703, count = 34) 112441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6753, count = 34) 112442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6803, count = 34) 112443 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6853, count = 34) 112444 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6903, count = 34) 112445 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6953, count = 34) 112446 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112447 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112448 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6987, count = 4) 112449 glDisable(cap = GL_STENCIL_TEST) 112450 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112451 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6991, count = 58) 112452 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7049, count = 58) 112453 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7107, count = 58) 112454 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7165, count = 58) 112455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7223, count = 58) 112456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7281, count = 58) 112457 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7339, count = 58) 112458 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7397, count = 58) 112459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7455, count = 58) 112460 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7513, count = 58) 112461 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7571, count = 58) 112462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7629, count = 58) 112463 glEnable(cap = GL_STENCIL_TEST) 112464 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112465 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112466 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112467 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112468 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112469 glDisable(cap = GL_CULL_FACE) 112470 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7687, count = 282) 112471 glEnable(cap = GL_CULL_FACE) 112472 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112473 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9401708, 0.3407037, 0, 0, -0.3407037, 0.9401708, 0, 0, -67.25684, -364.7366, 1, 0, 0.4078431, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 112474 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112475 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112476 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7969, count = 590) 112477 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112478 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112479 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8559, count = 4) 112480 glDisable(cap = GL_STENCIL_TEST) 112481 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 112482 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8563, count = 650) 112483 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112484 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9213, count = 40) 112485 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9253, count = 82) 112486 glDisableVertexAttribArray(index = 0) 112487 glDisableVertexAttribArray(index = 1) 112488 glBindVertexArray(array = 0) 112489 glDisable(cap = GL_CULL_FACE) 112490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112491 glUseProgram(program = 0) 112492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 112494 glBindVertexArray(array = 0) 112495 glActiveTexture(texture = GL_TEXTURE0) 112496 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 112497 glDisable(cap = GL_DEPTH_TEST) 112498 glDisable(cap = GL_STENCIL_TEST) 112499 glDisable(cap = GL_SCISSOR_TEST) 112500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112501 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 112502 glDepthMask(flag = GL_TRUE) 112503 glDepthFunc(func = GL_LESS) 112504 glClearDepth(depth = 1) 112505 glStencilMask(mask = 255) 112506 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112507 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112508 glDisable(cap = GL_BLEND) 112509 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 112510 glUseProgram(program = 0) 112511 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112512 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112513 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112514 glBindVertexArray(array = 1) 112515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 112516 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 112517 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 112518 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 112519 glViewport(x = 0, y = 0, width = 375, height = 667) 112520 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 112521 glClearDepth(depth = 1) 112522 glEnable(cap = GL_DEPTH_TEST) 112523 glDepthFunc(func = GL_LESS) 112524 glDepthMask(flag = GL_TRUE) 112525 glDisable(cap = GL_BLEND) 112526 glDisable(cap = GL_CULL_FACE) 112527 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112528 glDisable(cap = GL_SCISSOR_TEST) 112529 glDisable(cap = GL_STENCIL_TEST) 112530 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 112531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 112532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 112533 glEnableVertexAttribArray(index = 0) 112534 glEnableVertexAttribArray(index = 1) 112535 glEnableVertexAttribArray(index = 2) 112536 glUseProgram(program = 4) 112537 glUniform1fv(location = 1, count = 1, value = &1) 112538 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112540 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 112542 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112543 glEnable(cap = GL_BLEND) 112544 glDepthMask(flag = GL_FALSE) 112545 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 112547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 112548 glUseProgram(program = 7) 112549 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112550 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112552 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112553 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 112554 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 112556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 112557 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 112558 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 112559 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 112560 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112561 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112562 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112563 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 112564 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 112565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 112566 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 112567 glUseProgram(program = 10) 112568 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112569 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 112570 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112571 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112572 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 112573 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112574 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112576 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112577 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 112578 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 112579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 112580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 112581 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112582 glUseProgram(program = 4) 112583 glUniform1fv(location = 1, count = 1, value = &0.5) 112584 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112587 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 112588 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 112589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 112590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 112591 glUseProgram(program = 10) 112592 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112593 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 112594 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112595 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112596 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 112597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112598 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112600 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112601 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 112602 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 112603 glDisableVertexAttribArray(index = 0) 112604 glDisableVertexAttribArray(index = 1) 112605 glDisableVertexAttribArray(index = 2) 112606 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112607 glDisable(cap = GL_STENCIL_TEST) 112608 glDisable(cap = GL_SCISSOR_TEST) 112609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 112611 glDepthMask(flag = GL_TRUE) 112612 glBindVertexArray(array = 0) 112613 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 112614 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 112615 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 112616 glBindVertexArray(array = 1) 112617 glViewport(x = 0, y = 0, width = 375, height = 667) 112618 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 112619 glClearDepth(depth = 1) 112620 glEnable(cap = GL_DEPTH_TEST) 112621 glDepthFunc(func = GL_LESS) 112622 glDepthMask(flag = GL_TRUE) 112623 glDisable(cap = GL_BLEND) 112624 glDisable(cap = GL_CULL_FACE) 112625 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112626 glDisable(cap = GL_SCISSOR_TEST) 112627 glDisable(cap = GL_STENCIL_TEST) 112628 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 112629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 112630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 112631 glEnableVertexAttribArray(index = 0) 112632 glEnableVertexAttribArray(index = 1) 112633 glEnableVertexAttribArray(index = 2) 112634 glUseProgram(program = 4) 112635 glUniform1fv(location = 1, count = 1, value = &1) 112636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112638 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 112640 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112641 glEnable(cap = GL_BLEND) 112642 glDepthMask(flag = GL_FALSE) 112643 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 112645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 112646 glUseProgram(program = 7) 112647 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112650 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 112652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 112653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 112654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 112655 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 112656 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 112657 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 112658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112660 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 112662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 112663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 112664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 112665 glUseProgram(program = 10) 112666 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112667 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 112668 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112669 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112670 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 112671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112672 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112674 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 112676 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 112677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 112678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 112679 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112680 glUseProgram(program = 4) 112681 glUniform1fv(location = 1, count = 1, value = &0.5) 112682 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 112684 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 112685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 112686 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 112687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 112688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 112689 glUseProgram(program = 10) 112690 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 112691 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 112692 glUniform1fv(location = 2, count = 1, value = &0.1851852) 112693 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 112694 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 112695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 112696 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 112697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112698 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 112700 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 112701 glDisableVertexAttribArray(index = 0) 112702 glDisableVertexAttribArray(index = 1) 112703 glDisableVertexAttribArray(index = 2) 112704 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 112705 glDisable(cap = GL_STENCIL_TEST) 112706 glDisable(cap = GL_SCISSOR_TEST) 112707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 112708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 112709 glDepthMask(flag = GL_TRUE) 112710 glBindVertexArray(array = 0) 112711 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 112712 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 112713 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 112714 glViewport(x = 0, y = 0, width = 375, height = 640) 112715 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 112716 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 112717 glUseProgram(program = 1) 112718 glEnable(cap = GL_CULL_FACE) 112719 glCullFace(mode = GL_BACK) 112720 glFrontFace(mode = GL_CCW) 112721 glEnable(cap = GL_BLEND) 112722 glDisable(cap = GL_DEPTH_TEST) 112723 glDisable(cap = GL_SCISSOR_TEST) 112724 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112725 glStencilMask(mask = 4294967295) 112726 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112727 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 112728 glActiveTexture(texture = GL_TEXTURE0) 112729 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 112730 glBindVertexArray(array = 2) 112731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 112732 glBufferData(target = GL_ARRAY_BUFFER, size = 149584, data = blob(149584), usage = GL_STREAM_DRAW) 112733 glEnableVertexAttribArray(index = 0) 112734 glEnableVertexAttribArray(index = 1) 112735 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 112736 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 112737 glUniform1i(location = 12, v0 = 0) 112738 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 112739 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 112740 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112741 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 112742 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112743 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 112744 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112745 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 112746 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112747 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 112748 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112749 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 112750 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 112752 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112753 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 112754 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 112756 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112757 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 112758 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 122) 112760 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112761 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1508, count = 168) 112762 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112763 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1676, count = 168) 112764 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112765 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1844, count = 130) 112766 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112767 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1974, count = 130) 112768 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112769 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2104, count = 92) 112770 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112771 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2196, count = 92) 112772 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112773 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2288, count = 92) 112774 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112775 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2380, count = 54) 112776 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112777 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2434, count = 38) 112778 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.42595, -1, 0, 0}) 112779 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2472, count = 30) 112780 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112781 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2502, count = 154) 112782 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112783 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2656, count = 154) 112784 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112785 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2810, count = 154) 112786 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2964, count = 154) 112788 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112789 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3118, count = 122) 112790 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3240, count = 106) 112792 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112793 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3346, count = 90) 112794 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 0.1497158, 0.1497158, 0.1497158, 0.1775699, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3436, count = 90) 112796 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1921933, 0.1921933, 0.09609666, 0.2450465, 0.1921933, 0.1921933, 0.09609666, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112797 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3526, count = 46) 112798 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.173935, 0.1854665, 0.1018625, 0.2450465, 0.173935, 0.1854665, 0.1018625, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112799 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3572, count = 38) 112800 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1556766, 0.1797007, 0.1076283, 0.2450465, 0.1556766, 0.1797007, 0.1076283, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112801 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3610, count = 30) 112802 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1374182, 0.173935, 0.1133941, 0.2450465, 0.1374182, 0.173935, 0.1133941, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112803 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3640, count = 30) 112804 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1201208, 0.1681692, 0.1201208, 0.2450465, 0.1201208, 0.1681692, 0.1201208, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112805 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3670, count = 30) 112806 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1018625, 0.1614424, 0.1258866, 0.2450465, 0.1018625, 0.1614424, 0.1258866, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112807 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3700, count = 22) 112808 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.08360409, 0.1556766, 0.1316524, 0.2450465, 0.08360409, 0.1556766, 0.1316524, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112809 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3722, count = 22) 112810 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.06534573, 0.1499108, 0.1374182, 0.2450465, 0.06534573, 0.1499108, 0.1374182, 0.2450465, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112811 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3744, count = 18) 112812 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112813 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3762, count = 154) 112814 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112815 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3916, count = 122) 112816 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112817 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4038, count = 90) 112818 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2614379, 0.2614379, 0.130719, 0.3333333, 0.2614379, 0.2614379, 0.130719, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112819 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4128, count = 50) 112820 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1960784, 0.2392157, 0.151634, 0.3333333, 0.1960784, 0.2392157, 0.151634, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112821 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4178, count = 34) 112822 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.130719, 0.2169935, 0.1738562, 0.3333333, 0.130719, 0.2169935, 0.1738562, 0.3333333, 1, 1, 1, 1, 0, 0, 0, 1, 2.069391, -1, 0, 0}) 112823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4212, count = 26) 112824 glEnable(cap = GL_STENCIL_TEST) 112825 glStencilMask(mask = 255) 112826 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112827 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112828 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112829 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112830 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112831 glDisable(cap = GL_CULL_FACE) 112832 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4238, count = 37) 112833 glEnable(cap = GL_CULL_FACE) 112834 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112835 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 112836 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112837 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4275, count = 76) 112839 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112840 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112841 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4351, count = 4) 112842 glDisable(cap = GL_STENCIL_TEST) 112843 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112844 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4355, count = 98) 112845 glEnable(cap = GL_STENCIL_TEST) 112846 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112847 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112848 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112849 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112850 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112851 glDisable(cap = GL_CULL_FACE) 112852 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4453, count = 16) 112853 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4503, count = 16) 112854 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4553, count = 16) 112855 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4603, count = 16) 112856 glEnable(cap = GL_CULL_FACE) 112857 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112858 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112859 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112860 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112861 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4469, count = 34) 112862 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4519, count = 34) 112863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4569, count = 34) 112864 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4619, count = 34) 112865 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112866 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4653, count = 4) 112868 glDisable(cap = GL_STENCIL_TEST) 112869 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112870 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4657, count = 58) 112871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4715, count = 58) 112872 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4773, count = 58) 112873 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4831, count = 58) 112874 glEnable(cap = GL_STENCIL_TEST) 112875 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112876 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112877 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112878 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112879 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112880 glDisable(cap = GL_CULL_FACE) 112881 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4889, count = 73) 112882 glEnable(cap = GL_CULL_FACE) 112883 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112884 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 112885 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112886 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112887 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4962, count = 148) 112888 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112889 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112890 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5110, count = 4) 112891 glDisable(cap = GL_STENCIL_TEST) 112892 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112893 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5114, count = 182) 112894 glEnable(cap = GL_STENCIL_TEST) 112895 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112896 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112897 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112898 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112899 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112900 glDisable(cap = GL_CULL_FACE) 112901 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5296, count = 16) 112902 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5346, count = 16) 112903 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5396, count = 16) 112904 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5446, count = 16) 112905 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5496, count = 16) 112906 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5546, count = 16) 112907 glEnable(cap = GL_CULL_FACE) 112908 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112909 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112910 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112911 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112912 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5312, count = 34) 112913 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5362, count = 34) 112914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5412, count = 34) 112915 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5462, count = 34) 112916 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5512, count = 34) 112917 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5562, count = 34) 112918 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112919 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112920 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5596, count = 4) 112921 glDisable(cap = GL_STENCIL_TEST) 112922 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112923 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5600, count = 58) 112924 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5658, count = 58) 112925 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5716, count = 58) 112926 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5774, count = 58) 112927 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5832, count = 58) 112928 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5890, count = 58) 112929 glEnable(cap = GL_STENCIL_TEST) 112930 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112931 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112932 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112933 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112934 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112935 glDisable(cap = GL_CULL_FACE) 112936 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5948, count = 75) 112937 glEnable(cap = GL_CULL_FACE) 112938 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112939 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 112940 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112941 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112942 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6023, count = 152) 112943 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112944 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112945 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6175, count = 4) 112946 glDisable(cap = GL_STENCIL_TEST) 112947 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 112948 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6179, count = 222) 112949 glEnable(cap = GL_STENCIL_TEST) 112950 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 112951 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 112952 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 112953 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 112954 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 112955 glDisable(cap = GL_CULL_FACE) 112956 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6401, count = 16) 112957 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6451, count = 16) 112958 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6501, count = 16) 112959 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6551, count = 16) 112960 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6601, count = 16) 112961 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6651, count = 16) 112962 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6701, count = 16) 112963 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6751, count = 16) 112964 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6801, count = 16) 112965 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6851, count = 16) 112966 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6901, count = 16) 112967 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6951, count = 16) 112968 glEnable(cap = GL_CULL_FACE) 112969 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 112970 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 112971 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 112972 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 112973 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6417, count = 34) 112974 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6467, count = 34) 112975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6517, count = 34) 112976 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6567, count = 34) 112977 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6617, count = 34) 112978 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6667, count = 34) 112979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6717, count = 34) 112980 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6767, count = 34) 112981 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6817, count = 34) 112982 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6867, count = 34) 112983 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6917, count = 34) 112984 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6967, count = 34) 112985 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 112986 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 112987 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7001, count = 4) 112988 glDisable(cap = GL_STENCIL_TEST) 112989 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 112990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7005, count = 58) 112991 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7063, count = 58) 112992 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7121, count = 58) 112993 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7179, count = 58) 112994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7237, count = 58) 112995 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7295, count = 58) 112996 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7353, count = 58) 112997 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7411, count = 58) 112998 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7469, count = 58) 112999 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7527, count = 58) 113000 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7585, count = 58) 113001 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7643, count = 58) 113002 glEnable(cap = GL_STENCIL_TEST) 113003 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113004 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113005 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113006 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113007 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113008 glDisable(cap = GL_CULL_FACE) 113009 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7701, count = 282) 113010 glEnable(cap = GL_CULL_FACE) 113011 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113012 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9405569, 0.3396361, 0, 0, -0.3396361, 0.9405569, 0, 0, -67.67087, -364.66, 1, 0, 0.3803922, 0, 0.9960784, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 113013 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113014 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7983, count = 590) 113016 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113017 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113018 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8573, count = 4) 113019 glDisable(cap = GL_STENCIL_TEST) 113020 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 113021 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8577, count = 650) 113022 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 113023 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9227, count = 40) 113024 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9267, count = 82) 113025 glDisableVertexAttribArray(index = 0) 113026 glDisableVertexAttribArray(index = 1) 113027 glBindVertexArray(array = 0) 113028 glDisable(cap = GL_CULL_FACE) 113029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113030 glUseProgram(program = 0) 113031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 113033 glBindVertexArray(array = 0) 113034 glActiveTexture(texture = GL_TEXTURE0) 113035 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 113036 glDisable(cap = GL_DEPTH_TEST) 113037 glDisable(cap = GL_STENCIL_TEST) 113038 glDisable(cap = GL_SCISSOR_TEST) 113039 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113040 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 113041 glDepthMask(flag = GL_TRUE) 113042 glDepthFunc(func = GL_LESS) 113043 glClearDepth(depth = 1) 113044 glStencilMask(mask = 255) 113045 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113046 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113047 glDisable(cap = GL_BLEND) 113048 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 113049 glUseProgram(program = 0) 113050 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113051 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113052 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113053 glBindVertexArray(array = 1) 113054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 113055 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 113056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 113057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 113058 glViewport(x = 0, y = 0, width = 375, height = 667) 113059 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 113060 glClearDepth(depth = 1) 113061 glEnable(cap = GL_DEPTH_TEST) 113062 glDepthFunc(func = GL_LESS) 113063 glDepthMask(flag = GL_TRUE) 113064 glDisable(cap = GL_BLEND) 113065 glDisable(cap = GL_CULL_FACE) 113066 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113067 glDisable(cap = GL_SCISSOR_TEST) 113068 glDisable(cap = GL_STENCIL_TEST) 113069 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 113070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 113071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 113072 glEnableVertexAttribArray(index = 0) 113073 glEnableVertexAttribArray(index = 1) 113074 glEnableVertexAttribArray(index = 2) 113075 glUseProgram(program = 4) 113076 glUniform1fv(location = 1, count = 1, value = &1) 113077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113079 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 113081 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113082 glEnable(cap = GL_BLEND) 113083 glDepthMask(flag = GL_FALSE) 113084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 113086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 113087 glUseProgram(program = 7) 113088 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113089 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113090 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113091 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113092 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 113093 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 113095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 113096 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 113097 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 113098 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 113099 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113100 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113101 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113102 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 113103 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 113104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 113105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 113106 glUseProgram(program = 10) 113107 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113108 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 113109 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113110 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113111 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 113112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113113 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113114 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113115 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113116 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 113117 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 113118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 113119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 113120 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113121 glUseProgram(program = 4) 113122 glUniform1fv(location = 1, count = 1, value = &0.5) 113123 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113124 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113125 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113126 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 113127 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 113128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 113129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 113130 glUseProgram(program = 10) 113131 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113132 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 113133 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113134 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113135 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 113136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113137 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113139 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113140 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 113141 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 113142 glDisableVertexAttribArray(index = 0) 113143 glDisableVertexAttribArray(index = 1) 113144 glDisableVertexAttribArray(index = 2) 113145 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113146 glDisable(cap = GL_STENCIL_TEST) 113147 glDisable(cap = GL_SCISSOR_TEST) 113148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 113150 glDepthMask(flag = GL_TRUE) 113151 glBindVertexArray(array = 0) 113152 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 113153 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 113154 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 113155 glViewport(x = 0, y = 0, width = 375, height = 640) 113156 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 113157 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 113158 glUseProgram(program = 1) 113159 glEnable(cap = GL_CULL_FACE) 113160 glCullFace(mode = GL_BACK) 113161 glFrontFace(mode = GL_CCW) 113162 glEnable(cap = GL_BLEND) 113163 glDisable(cap = GL_DEPTH_TEST) 113164 glDisable(cap = GL_SCISSOR_TEST) 113165 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113166 glStencilMask(mask = 4294967295) 113167 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113168 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 4294967295) 113169 glActiveTexture(texture = GL_TEXTURE0) 113170 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 113171 glBindVertexArray(array = 2) 113172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 113173 glBufferData(target = GL_ARRAY_BUFFER, size = 149200, data = blob(149200), usage = GL_STREAM_DRAW) 113174 glEnableVertexAttribArray(index = 0) 113175 glEnableVertexAttribArray(index = 1) 113176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113177 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113178 glUniform1i(location = 12, v0 = 0) 113179 glUniform4fv(location = 0, count = 1, value = {0, 0, 375, 640}) 113180 glBlendFuncSeparate(sfactorRGB = GL_ONE, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ONE_MINUS_SRC_ALPHA) 113181 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 154) 113183 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113184 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 154, count = 154) 113185 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113186 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 308, count = 154) 113187 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113188 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 462, count = 154) 113189 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113190 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 616, count = 154) 113191 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113192 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 770, count = 154) 113193 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113194 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 924, count = 154) 113195 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113196 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1078, count = 154) 113197 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113198 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1232, count = 154) 113199 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113200 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1386, count = 106) 113201 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.781238, 0.781238, 0.390619, 0.9960784, 0.781238, 0.781238, 0.390619, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113202 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1492, count = 168) 113203 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7226452, 0.7617071, 0.41015, 0.9960784, 0.7226452, 0.7617071, 0.41015, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113204 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1660, count = 168) 113205 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 0.6640523, 0.7421761, 0.4296809, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113206 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1828, count = 130) 113207 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 0.6054595, 0.7226452, 0.4492118, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113208 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 1958, count = 130) 113209 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 0.5468666, 0.7031142, 0.4687428, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2088, count = 92) 113211 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 0.4882737, 0.6835833, 0.4882737, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113212 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2180, count = 92) 113213 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 0.4296809, 0.6640523, 0.5078047, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2272, count = 92) 113215 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 0.3710881, 0.6445214, 0.5273356, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113216 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2364, count = 54) 113217 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 0.3124952, 0.6249904, 0.5468666, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2418, count = 38) 113219 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 0.2539023, 0.6054595, 0.5663975, 0.9960784, 1, 1, 1, 1, 0, 0, 0, 1, 4.432313, -1, 0, 0}) 113220 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2456, count = 30) 113221 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113222 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2486, count = 154) 113223 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113224 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2640, count = 154) 113225 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113226 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2794, count = 154) 113227 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113228 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 2948, count = 138) 113229 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113230 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3086, count = 122) 113231 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113232 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3208, count = 106) 113233 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113234 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3314, count = 90) 113235 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113236 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3404, count = 90) 113237 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2214533, 0.2214533, 0.1107266, 0.282353, 0.2214533, 0.2214533, 0.1107266, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113238 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3494, count = 46) 113239 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2004152, 0.2137024, 0.1173702, 0.282353, 0.2004152, 0.2137024, 0.1173702, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113240 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3540, count = 46) 113241 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1793772, 0.2070588, 0.1240138, 0.282353, 0.1793772, 0.2070588, 0.1240138, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113242 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3586, count = 30) 113243 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1583391, 0.2004152, 0.1306574, 0.282353, 0.1583391, 0.2004152, 0.1306574, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113244 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3616, count = 30) 113245 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1384083, 0.1937716, 0.1384083, 0.282353, 0.1384083, 0.1937716, 0.1384083, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3646, count = 30) 113247 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1173702, 0.1860208, 0.1450519, 0.282353, 0.1173702, 0.1860208, 0.1450519, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113248 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3676, count = 22) 113249 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.09633218, 0.1793772, 0.1516955, 0.282353, 0.09633218, 0.1793772, 0.1516955, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3698, count = 22) 113251 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.07529412, 0.1727336, 0.1583391, 0.282353, 0.07529412, 0.1727336, 0.1583391, 0.282353, 1, 1, 1, 1, 0, 0, 0, 1, 1.000791, -1, 0, 0}) 113252 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3720, count = 18) 113253 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3738, count = 154) 113255 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113256 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 3892, count = 122) 113257 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.165321, 0.165321, 0.165321, 0.1960784, 0.165321, 0.165321, 0.165321, 0.1960784, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113258 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4014, count = 90) 113259 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 0.2552865, 0.2552865, 0.1276432, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113260 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4104, count = 50) 113261 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1914648, 0.2335871, 0.1480661, 0.3254902, 0.1914648, 0.2335871, 0.1480661, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113262 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4154, count = 34) 113263 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.1276432, 0.2118877, 0.1697655, 0.3254902, 0.1276432, 0.2118877, 0.1697655, 0.3254902, 1, 1, 1, 1, 0, 0, 0, 1, 2.041569, -1, 0, 0}) 113264 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4188, count = 26) 113265 glEnable(cap = GL_STENCIL_TEST) 113266 glStencilMask(mask = 255) 113267 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113268 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113269 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113270 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113271 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113272 glDisable(cap = GL_CULL_FACE) 113273 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4214, count = 37) 113274 glEnable(cap = GL_CULL_FACE) 113275 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113276 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100320, 0, 640, 1, -1, 0, 0}) 113277 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113278 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4251, count = 76) 113280 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113281 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4327, count = 4) 113283 glDisable(cap = GL_STENCIL_TEST) 113284 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 113285 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4331, count = 98) 113286 glEnable(cap = GL_STENCIL_TEST) 113287 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113288 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113289 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113290 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113291 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113292 glDisable(cap = GL_CULL_FACE) 113293 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4429, count = 16) 113294 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4479, count = 16) 113295 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4529, count = 16) 113296 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4579, count = 16) 113297 glEnable(cap = GL_CULL_FACE) 113298 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113299 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 113300 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113301 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113302 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4445, count = 34) 113303 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4495, count = 34) 113304 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4545, count = 34) 113305 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4595, count = 34) 113306 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113307 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113308 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4629, count = 4) 113309 glDisable(cap = GL_STENCIL_TEST) 113310 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 113311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4633, count = 58) 113312 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4691, count = 58) 113313 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4749, count = 58) 113314 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4807, count = 58) 113315 glEnable(cap = GL_STENCIL_TEST) 113316 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113317 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113318 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113319 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113320 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113321 glDisable(cap = GL_CULL_FACE) 113322 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 4865, count = 73) 113323 glEnable(cap = GL_CULL_FACE) 113324 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113325 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100256, 0, 512, 1, -1, 0, 0}) 113326 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113327 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113328 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 4938, count = 148) 113329 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113330 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113331 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5086, count = 4) 113332 glDisable(cap = GL_STENCIL_TEST) 113333 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 113334 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5090, count = 182) 113335 glEnable(cap = GL_STENCIL_TEST) 113336 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113337 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113338 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113339 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113340 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113341 glDisable(cap = GL_CULL_FACE) 113342 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5272, count = 16) 113343 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5322, count = 16) 113344 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5372, count = 16) 113345 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5422, count = 16) 113346 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5472, count = 16) 113347 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5522, count = 16) 113348 glEnable(cap = GL_CULL_FACE) 113349 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113350 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 113351 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113352 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113353 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5288, count = 34) 113354 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5338, count = 34) 113355 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5388, count = 34) 113356 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5438, count = 34) 113357 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5488, count = 34) 113358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5538, count = 34) 113359 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113360 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113361 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5572, count = 4) 113362 glDisable(cap = GL_STENCIL_TEST) 113363 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 113364 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5576, count = 58) 113365 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5634, count = 58) 113366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5692, count = 58) 113367 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5750, count = 58) 113368 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5808, count = 58) 113369 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5866, count = 58) 113370 glEnable(cap = GL_STENCIL_TEST) 113371 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113372 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113373 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113374 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113375 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113376 glDisable(cap = GL_CULL_FACE) 113377 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 5924, count = 75) 113378 glEnable(cap = GL_CULL_FACE) 113379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113380 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -0, -1, 0, 0, 0, 100640, 1, 0, 0.05536332, 0.05843906, 0.01230296, 0.07843138, 0.5882353, 0.5882353, 0.5882353, 0.5882353, 1, 1, 1, 1, 100000, 100192, 0, 384, 1, -1, 0, 0}) 113381 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113382 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 5999, count = 152) 113384 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113385 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113386 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6151, count = 4) 113387 glDisable(cap = GL_STENCIL_TEST) 113388 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0.7058824, 0.7058824, 0.7058824, 1, 0.7058824, 0.7058824, 0.7058824, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, 0, 0}) 113389 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6155, count = 222) 113390 glEnable(cap = GL_STENCIL_TEST) 113391 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113392 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113393 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113394 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113395 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113396 glDisable(cap = GL_CULL_FACE) 113397 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6377, count = 16) 113398 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6427, count = 16) 113399 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6477, count = 16) 113400 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6527, count = 16) 113401 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6577, count = 16) 113402 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6627, count = 16) 113403 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6677, count = 16) 113404 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6727, count = 16) 113405 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6777, count = 16) 113406 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6827, count = 16) 113407 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6877, count = 16) 113408 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 6927, count = 16) 113409 glEnable(cap = GL_CULL_FACE) 113410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113411 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 113412 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113413 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113414 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6393, count = 34) 113415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6443, count = 34) 113416 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6493, count = 34) 113417 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6543, count = 34) 113418 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6593, count = 34) 113419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6643, count = 34) 113420 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6693, count = 34) 113421 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6743, count = 34) 113422 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6793, count = 34) 113423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6843, count = 34) 113424 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6893, count = 34) 113425 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6943, count = 34) 113426 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113427 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113428 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6977, count = 4) 113429 glDisable(cap = GL_STENCIL_TEST) 113430 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1.25, -1, 0, 0}) 113431 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 6981, count = 58) 113432 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7039, count = 58) 113433 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7097, count = 58) 113434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7155, count = 58) 113435 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7213, count = 58) 113436 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7271, count = 58) 113437 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7329, count = 58) 113438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7387, count = 58) 113439 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7445, count = 58) 113440 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7503, count = 58) 113441 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7561, count = 58) 113442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7619, count = 58) 113443 glEnable(cap = GL_STENCIL_TEST) 113444 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113445 glColorMask(red = GL_FALSE, green = GL_FALSE, blue = GL_FALSE, alpha = GL_FALSE) 113446 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 2}) 113447 glStencilOpSeparate(face = GL_FRONT, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_INCR_WRAP) 113448 glStencilOpSeparate(face = GL_BACK, sfail = GL_KEEP, dpfail = GL_KEEP, dppass = GL_DECR_WRAP) 113449 glDisable(cap = GL_CULL_FACE) 113450 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 7677, count = 282) 113451 glEnable(cap = GL_CULL_FACE) 113452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113453 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.9409497, 0.3385466, 0, 0, -0.3385466, 0.9409497, 0, 0, -68.09315, -364.5814, 1, 0, 0.3529412, 0, 0.9921569, 1, 1, 1, 1, 1, 1, 1, 1, 1, 93.75, 93.75, 93.75, 187.5, 1, -1, 0, 0}) 113454 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255) 113455 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113456 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 7959, count = 590) 113457 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255) 113458 glStencilOp(fail = GL_ZERO, zfail = GL_ZERO, zpass = GL_ZERO) 113459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8549, count = 4) 113460 glDisable(cap = GL_STENCIL_TEST) 113461 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.2509804, 0, 0, 0, 0.2509804, 1, 1, 1, 1, 0, 0, 0, 1, 2.5, -1, 0, 0}) 113462 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 8553, count = 650) 113463 glUniform4fv(location = 1, count = 11, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, -0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, -1, 0, 0}) 113464 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 9203, count = 40) 113465 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 9243, count = 82) 113466 glDisableVertexAttribArray(index = 0) 113467 glDisableVertexAttribArray(index = 1) 113468 glBindVertexArray(array = 0) 113469 glDisable(cap = GL_CULL_FACE) 113470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113471 glUseProgram(program = 0) 113472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 113474 glBindVertexArray(array = 0) 113475 glActiveTexture(texture = GL_TEXTURE0) 113476 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 113477 glDisable(cap = GL_DEPTH_TEST) 113478 glDisable(cap = GL_STENCIL_TEST) 113479 glDisable(cap = GL_SCISSOR_TEST) 113480 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113481 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 113482 glDepthMask(flag = GL_TRUE) 113483 glDepthFunc(func = GL_LESS) 113484 glClearDepth(depth = 1) 113485 glStencilMask(mask = 255) 113486 glStencilOp(fail = GL_KEEP, zfail = GL_KEEP, zpass = GL_KEEP) 113487 glStencilFunc(func = GL_ALWAYS, ref = 0, mask = 255) 113488 glDisable(cap = GL_BLEND) 113489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ZERO) 113490 glUseProgram(program = 0) 113491 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113492 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113493 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113494 glBindVertexArray(array = 1) 113495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 113496 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 113497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 113498 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 113499 glViewport(x = 0, y = 0, width = 375, height = 667) 113500 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 113501 glClearDepth(depth = 1) 113502 glEnable(cap = GL_DEPTH_TEST) 113503 glDepthFunc(func = GL_LESS) 113504 glDepthMask(flag = GL_TRUE) 113505 glDisable(cap = GL_BLEND) 113506 glDisable(cap = GL_CULL_FACE) 113507 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113508 glDisable(cap = GL_SCISSOR_TEST) 113509 glDisable(cap = GL_STENCIL_TEST) 113510 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 113511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 113512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 113513 glEnableVertexAttribArray(index = 0) 113514 glEnableVertexAttribArray(index = 1) 113515 glEnableVertexAttribArray(index = 2) 113516 glUseProgram(program = 4) 113517 glUniform1fv(location = 1, count = 1, value = &1) 113518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113520 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113521 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 113522 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113523 glEnable(cap = GL_BLEND) 113524 glDepthMask(flag = GL_FALSE) 113525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113526 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 113527 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 113528 glUseProgram(program = 7) 113529 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113530 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113531 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113532 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113533 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 113534 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 113536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 113537 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 113538 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 113539 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 113540 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113542 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 113544 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 113545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 113546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 113547 glUseProgram(program = 10) 113548 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113549 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 113550 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113551 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113552 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 113553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113554 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113556 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113557 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 113558 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 113559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 113560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 113561 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113562 glUseProgram(program = 4) 113563 glUniform1fv(location = 1, count = 1, value = &0.5) 113564 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113566 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113567 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 113568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 113569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 113570 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 113571 glUseProgram(program = 10) 113572 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113573 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 113574 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113575 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113576 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 113577 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113578 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113580 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 113582 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 113583 glDisableVertexAttribArray(index = 0) 113584 glDisableVertexAttribArray(index = 1) 113585 glDisableVertexAttribArray(index = 2) 113586 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113587 glDisable(cap = GL_STENCIL_TEST) 113588 glDisable(cap = GL_SCISSOR_TEST) 113589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 113591 glDepthMask(flag = GL_TRUE) 113592 glBindVertexArray(array = 0) 113593 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 113594 glXMakeCurrent(dpy = 0xf27770, drawable = 50331660, ctx = 0x1217eb0) = True 113595 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 113596 glBindVertexArray(array = 1) 113597 glViewport(x = 0, y = 0, width = 375, height = 667) 113598 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 113599 glClearDepth(depth = 1) 113600 glEnable(cap = GL_DEPTH_TEST) 113601 glDepthFunc(func = GL_LESS) 113602 glDepthMask(flag = GL_TRUE) 113603 glDisable(cap = GL_BLEND) 113604 glDisable(cap = GL_CULL_FACE) 113605 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 113606 glDisable(cap = GL_SCISSOR_TEST) 113607 glDisable(cap = GL_STENCIL_TEST) 113608 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 113609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 113610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 113611 glEnableVertexAttribArray(index = 0) 113612 glEnableVertexAttribArray(index = 1) 113613 glEnableVertexAttribArray(index = 2) 113614 glUseProgram(program = 4) 113615 glUniform1fv(location = 1, count = 1, value = &1) 113616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 113620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113621 glEnable(cap = GL_BLEND) 113622 glDepthMask(flag = GL_FALSE) 113623 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 113625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 113626 glUseProgram(program = 7) 113627 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113628 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113630 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113631 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 113632 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 113633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 113634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 113635 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 113636 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 113637 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 113638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 113642 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 113643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 113644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 113645 glUseProgram(program = 10) 113646 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113647 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 113648 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113649 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113650 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 113651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113652 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113654 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113655 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 113656 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 113657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 113658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 113659 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113660 glUseProgram(program = 4) 113661 glUniform1fv(location = 1, count = 1, value = &0.5) 113662 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 113664 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 113665 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 113666 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 113667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 113668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 113669 glUseProgram(program = 10) 113670 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 113671 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 113672 glUniform1fv(location = 2, count = 1, value = &0.1851852) 113673 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 113674 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 113675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 113676 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 113677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 113678 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 113679 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x300) 113680 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL) 113681 glDisableVertexAttribArray(index = 0) 113682 glDisableVertexAttribArray(index = 1) 113683 glDisableVertexAttribArray(index = 2) 113684 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 113685 glDisable(cap = GL_STENCIL_TEST) 113686 glDisable(cap = GL_SCISSOR_TEST) 113687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 113688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 113689 glDepthMask(flag = GL_TRUE) 113690 glBindVertexArray(array = 0) 113691 glXSwapBuffers(dpy = 0xf27770, drawable = 50331660) 113692 glXMakeCurrent(dpy = 0xf27770, drawable = 0, ctx = NULL) = True 113693 glXChooseFBConfig(dpy = 0xf27770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0x1169de0, 0x116a380, 0x116cab0, 0x116d050, 0x116aec0, 0x116db90, 0x116afb0, 0x116dc80, 0x1169a20, 0x116a1a0, 0x116c6f0, 0x116ce70, 0x116ab00, 0x116d7d0, 0x116abf0, 0x116d8c0, 0x116a470, 0x116d140, 0x116a290, 0x116cf60} 113694 glXGetVisualFromFBConfig(dpy = 0xf27770, config = 0x1169de0) = &{visual = 0xf32638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 113695 glXCreatePbuffer(dpy = 0xf27770, config = 0x1169de0, attribList = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, GLX_LARGEST_PBUFFER, False, GLX_PRESERVED_CONTENTS, False, 0}) = 50331667 113704 glXMakeContextCurrent(dpy = 0xf27770, draw = 50331667, read = 50331667, ctx = 0x1217eb0) = True 113705 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 113706 glDeleteTextures(n = 1, textures = &2) 113707 glDeleteRenderbuffers(n = 1, renderbuffers = &1) 113708 glDeleteFramebuffers(n = 1, framebuffers = &1) 113709 glDeleteBuffers(n = 1, buffer = &3) 113710 glDeleteBuffers(n = 1, buffer = &4) 113711 glDeleteBuffers(n = 1, buffer = &5) 113712 glDeleteBuffers(n = 1, buffer = &6) 113713 glDeleteBuffers(n = 1, buffer = &7) 113714 glDeleteBuffers(n = 1, buffer = &8) 113715 glDeleteBuffers(n = 1, buffer = &9) 113716 glDeleteBuffers(n = 1, buffer = &10) 113717 glDeleteBuffers(n = 1, buffer = &11) 113718 glDeleteBuffers(n = 1, buffer = &12) 113719 glDeleteBuffers(n = 1, buffer = &13) 113720 glDeleteBuffers(n = 1, buffer = &14) 113721 glDeleteVertexArrays(n = 1, arrays = &1) 113722 glDeleteTextures(n = 1, textures = &5) 113723 glDeleteTextures(n = 1, textures = &3) 113724 glDeleteBuffers(n = 1, buffer = &2) 113725 glDeleteShader(shader = 11) 113726 glDeleteShader(shader = 12) 113727 glDeleteProgram(program = 10) 113728 glDeleteShader(shader = 5) 113729 glDeleteShader(shader = 6) 113730 glDeleteProgram(program = 4) 113731 glDeleteShader(shader = 8) 113732 glDeleteShader(shader = 9) 113733 glDeleteProgram(program = 7) 113734 glXMakeContextCurrent(dpy = 0xf27770, draw = 0, read = 0, ctx = NULL) = True 113735 glXDestroyContext(dpy = 0xf27770, ctx = 0x1217eb0) 113736 glXDestroyPbuffer(dpy = 0xf27770, pbuf = 50331667) 113737 glDeleteTextures(n = 1, textures = &1) 113738 glDeleteProgram(program = 1) 113739 glDeleteShader(shader = 2) 113740 glDeleteShader(shader = 3) 113741 glDeleteVertexArrays(n = 1, arrays = &2) 113742 glDeleteBuffers(n = 1, buffer = &1)